281 lines
6.9 KiB
Plaintext
281 lines
6.9 KiB
Plaintext
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-- Fixes to scripts via monkey patches
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local tonumber = tonumber
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local tostring = tostring
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local unpack = unpack
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-- Correct behaviour of actor_on_item_before_pickup callback
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function bind_stalker_ext.actor_on_item_before_pickup(item) -- called from engine!
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-- Called when actor is pressing use key to pick up an item
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-- return false will prevent actor from pickup the item
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local flags = { ret_value = true }
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SendScriptCallback("actor_on_item_before_pickup",item,flags)
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return flags.ret_value
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end
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-- Fix to NPC PDA not working with active weapon when using "view" function
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-- Thanks Catspaw for testing
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function ui_pda_npc_tab.use_view(obj)
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local p = obj:parent()
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if not (p and p:id() == AC_ID) then
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return
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end
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hide_hud_inventory()
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if get_console_cmd(1,"g_3d_pda") then
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db.actor:make_item_active(obj)
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ActorMenu.get_pda_menu():SetActiveSubdialog("eptNPC")
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else
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db.actor:move_to_slot(obj, 14)
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if db.actor:active_slot() ~= 0 then
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db.actor:activate_slot(0)
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end
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local tg = time_global()
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CreateTimeEvent(0, "delay_2d_pda_draw", 0, function()
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if time_global() - tg > 5000 then
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-- timeout
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return true
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end
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if not db.actor:active_item() then
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ActorMenu.get_pda_menu():ShowDialog(true)
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ActorMenu.get_pda_menu():SetActiveSubdialog("eptNPC")
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return true
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end
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end)
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end
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end
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-- Additional params for callbacks
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-- Called on CHudItem Motion Mark
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_G.CHudItem__OnMotionMark = function(state, mark, obj, owner)
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SendScriptCallback("actor_on_hud_animation_mark", state, mark, obj, owner)
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end
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_G.CHudItem__PlayHUDMotion = function(anm_table, obj, owner)
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SendScriptCallback("actor_on_hud_animation_play", anm_table, obj, owner)
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return anm_table
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end
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-- Disable caching of ini values to utilize engine functions and reduce memory footprint
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_G.USE_INI_MEMOIZE = false
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clear_ini_cache(ini_sys)
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if ini_cache then
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empty_table(ini_cache)
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end
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_G.ini_file.r_string_ex = function(ini, s, k, def)
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return ini:line_exist(s, k) and ini:r_string(s, k) or def
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end
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_G.ini_file.r_float_ex = function(ini, s, k, def)
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if not ini:line_exist(s, k) then
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return def
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end
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local v = ini:r_string(s, k)
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if v == nil then
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return def
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end
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return tonumber(v) or def
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end
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_G.ini_file.r_bool_ex = function(ini, s, k, def)
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if not ini:line_exist(s, k) then
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return def
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end
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local v = ini:r_string(s, k)
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if v == nil then
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return def
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end
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return v == "true" or v == "1" or v == "yes" or v == "on"
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end
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_G.ini_file.r_sec_ex = function(ini, s, k, def)
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local result = ini_file.r_string_ex(ini, s, k, def)
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if result and ini_sys:section_exist(result) then
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return result
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end
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return nil
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end
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_G.ini_file.r_line_ex = function(ini, s, k)
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return ini:r_line(s, k, "", "")
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end
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-- ini_file_ex disabled cache
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_G.ini_file_ex.r_value = function(self, s, k, typ, def)
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if not self.cleaned_cache then
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self.cleaned_cache = true
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empty_table(self.cache)
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end
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if not self.ini:line_exist(s, k) then
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return def
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end
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local v = self.ini:r_string(s, k)
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if v == nil then
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-- Original 1.5.2 behaviour of r_value with bool type and r_bool_ex
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-- is to return false if section and line exist and value is nil
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-- In future it should be replaced with returning def
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if typ == 1 then
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return false
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else
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return def
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end
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end
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if typ == 1 then
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return v == "true" or v == "1" or v == "yes" or v == "on"
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elseif typ == 2 then
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return tonumber(v) or def
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end
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return v
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end
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_G.ini_file_ex.w_value = function(self, s, k, val, comment)
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self.ini:w_string(s, k, val ~= nil and tostring(val) or "", comment ~= nil and tostring(comment) or "")
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end
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_G.ini_file_ex.line_exist = function(self, section, key)
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return self.ini:line_exist(section, key)
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end
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_G.ini_file_ex.r_string_ex = function(self, s, k)
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return self.ini:r_string_ex(s, k)
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end
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_G.ini_file_ex.r_bool_ex = function(self, s, k, def)
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-- In future replace with self.ini:r_bool_ex(s, k, def)
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return self:r_value(s, k, 1, def)
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end
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_G.ini_file_ex.r_float_ex = function(self, s, k)
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return self.ini:r_float_ex(s, k)
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end
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-- SYS_GetParam disabled ini caching in benefit to use engine functions and reduce memory footprint
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empty_table(INISYS_CACHE)
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_G.INISYS_TYPES = {
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-- string
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[0] = function(typ, sec, param, def)
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return ini_sys:r_string_ex(sec, param, def)
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end,
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-- bool
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[1] = function(typ, sec, param, def)
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return ini_sys:r_bool_ex(sec, param)
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end,
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-- float
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[2] = function(typ, sec, param, def)
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return ini_sys:r_float_ex(sec, param, def)
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end,
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}
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_G.SYS_GetParam = function(typ, sec, param, def)
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if not (typ and INISYS_TYPES[typ]) then
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printf("!ERROR SYS_GetParam(%s, %s, %s, %s), incorrect type %s", typ, sec, param, def, typ)
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callstack()
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return
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end
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if not (sec and param) then
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printf("!ERROR SYS_GetParam(%s, %s, %s, %s) | What's missing?", typ, sec, param, def)
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callstack()
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return
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end
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local result = INISYS_TYPES[typ](typ, sec, param, def)
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return result
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end
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-- ini_file_ex replacement that is inherited from ini_file
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class "new_ini_file_ex" (ini_file)
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function new_ini_file_ex:__init(fname, advanced_mode)
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super(fname)
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self.fname = getFS():update_path('$game_config$', '')..fname
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self.ini = self
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if advanced_mode then
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self:set_override_names(true)
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self:set_readonly(false)
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self:save_at_end(false)
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end
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end
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function new_ini_file_ex:save()
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self:save_as(self.fname)
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end
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function new_ini_file_ex:r_value(s, k, typ, def)
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if not self:line_exist(s, k) then
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return def
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end
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local v = self:r_string(s, k)
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if v == nil then
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-- Original 1.5.2 behaviour of r_value with bool type and r_bool_ex
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-- is to return false if section and line exist and value is nil
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-- In future it should be replaced with returning def
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if typ == 1 then
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return false
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else
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return def
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end
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end
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if typ == 1 then
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return v == "true" or v == "1" or v == "yes" or v == "on"
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elseif typ == 2 then
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return tonumber(v) or def
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end
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return v
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end
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function new_ini_file_ex:w_value(s, k, val, comment)
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self:w_string(s, k, val ~= nil and tostring(val) or "", comment ~= nil and tostring(comment) or "")
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end
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-- In future delete this override
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function new_ini_file_ex:r_bool_ex(s, k, def)
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return self:r_value(s, k, 1, def)
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end
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function new_ini_file_ex:collect_section(section)
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local _t = {}
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local n = self:section_exist(section) and self:line_count(section) or 0
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for i = 0, n - 1 do
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local res, id, val = self:r_line(section, i, "", "")
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_t[id] = val
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end
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return _t
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end
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function new_ini_file_ex:get_sections(keytable)
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local t = {}
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local function itr(section)
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if keytable then
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t[section] = true
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else
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t[#t + 1] = section
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end
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return false
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end
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self:section_for_each(itr)
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return t
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end
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function new_ini_file_ex:r_string_to_condlist(s, k, def)
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local src = self:r_string_ex(s, k) or def
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if src then
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return xr_logic.parse_condlist(nil, s, k, src)
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end
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end
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function new_ini_file_ex:r_list(s, k, def)
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local src = self:r_string_ex(s, k) or def
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if src then
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return parse_names(src)
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end
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end
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function new_ini_file_ex:r_mult(s, k, ...)
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local src = self:r_string_ex(s, k) or def
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if src then
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return unpack(parse_names(src))
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end
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return ...
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end
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_G.ini_file_ex = new_ini_file_ex
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