227 lines
9.4 KiB
Plaintext
227 lines
9.4 KiB
Plaintext
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[wpn_trg_mmg_snd_shoot]
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snd_1_layer = weapons\trg\trg42_shoot
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snd_2_layer = weapons\librarian_trg42\bolt_layer
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[wpn_trg_mmg_silncer_snd_shoot]
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snd_1_layer = weapons\m98b\m98b_shot_sil
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snd_2_layer = weapons\librarian_trg42\bolt_layer
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[wpn_trg_kntl_sounds]:base_sounds
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snd_draw = weapons\generic\eastern_draw
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snd_holster = weapons\sniper_holster
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snd_shoot = wpn_trg_mmg_snd_shoot
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snd_silncer_shot = wpn_trg_mmg_silncer_snd_shoot
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snd_reload = weapons\librarian_trg42\reload
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snd_reload_empty = weapons\librarian_trg42\reload_empty
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snd_reload_misfire = weapons\librarian_trg42\unjam
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;------------------------------------------------------------------------------------------------
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[wpn_trg]:identity_immunities,weapon_probability,default_weapon_params,wpn_trg_kntl_sounds
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\svd"
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scheduled = off
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cform = skeleton
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class = WP_SVD
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slot = 2
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animation_slot = 2
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ef_main_weapon_type = 3
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ef_weapon_type = 11
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hand_dependence = 1
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single_handed = 0
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default_to_ruck = false
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sprint_allowed = true
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inv_grid_height = 1
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inv_grid_width = 6
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inv_grid_x = 75
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inv_grid_y = 73
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inv_name = st_trg_sako
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inv_name_short = st_trg_sako
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description = st_wpn_trg_descr
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kind = w_sniper
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inv_weight = 4.68
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cost = 71880
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repair_type = rifle_7
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weapon_class = sniper_rifle
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hud = wpn_trg_hud
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visual = dynamics\weapons\wpn_trg\wpn_trg.ogf
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position = -0.026, -0.077, 0.00
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orientation = 0, 0, 0
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fire_point = 0.0, 0.169, 0.902
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fire_point2 = 0.0, 0.169, 0.902
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.15, -0.15, 0.45
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strap_orientation = -25, -189, 65
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ph_mass = 3
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flame_particles = weapons\generic_weapon06
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smoke_particles = weapons\generic_shoot_00
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shell_point = 0.0, 0.129, 0.192
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shell_dir = 0.0, 0.0, 0.4
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;shell_particles = weapons\generic_shells
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light_disabled = false
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light_color = 0.6, 0.5, 0.3
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light_range = 4.0
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_sv98, up_gr_seconab_sv98, up_gr_thirdab_sv98, up_gr_fourtab_sv98, up_gr_fourtcd_sv98, up_gr_fourtef_sv98
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_svd
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upgr_icon_x = 1750
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upgr_icon_y = 900
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upgr_icon_width = 300
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upgr_icon_height = 100
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fire_modes = 1
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ammo_class = ammo_magnum_300, ammo_magnum_300_bad, ammo_magnum_300_verybad
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ammo_elapsed = 5
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ammo_mag_size = 5
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startup_ammo = 10
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scope_status = 1
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scope_dynamic_zoom = off
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scope_name = wpn_addon_scope
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scope_texture = wpn_crosshair_findot
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scope_x = 60
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scope_y = -2
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scope_zoom_factor = 10
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silencer_name = wpn_sil_57
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silencer_status = 0
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silencer_x = 270
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silencer_y = -12
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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silencer_smoke_particles = weapons\generic_shoot_00
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grenade_launcher_status = 0
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hit_impulse = 45
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hit_power = 1.35, 1.35, 1.35, 1.35
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hit_type = fire_wound
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fire_distance = 1500
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bullet_speed = 841
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rpm = 30
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rpm_empty_click = 200
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use_aim_bullet = false
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time_to_aim = 0.0 ; 1.0
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zoom_enabled = true
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zoom_rotate_time = 0.25
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reload_dof = 0.0, 0.5, 5, 2.2
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control_inertion_factor = 1.0f
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crosshair_inertion = 9.8
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fire_dispersion_base = 0.039
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.9
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misfire_start_prob = 0.03
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misfire_end_condition = 0.2
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misfire_end_prob = 0.09
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condition_queue_shot_dec = 0.0045
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condition_shot_dec = 0.0045
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cam_return = 0
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cam_relax_speed = 3.1
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cam_dispersion = 2.72
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cam_dispersion_frac = 1.1
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cam_dispersion_inc = 2.72
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cam_max_angle = 50.0
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cam_max_angle_horz = 50.0
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cam_step_angle_horz = 1.48
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zoom_cam_relax_speed = 0.75
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zoom_cam_dispersion = 0.95
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zoom_cam_dispersion_frac = 1.0
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zoom_cam_dispersion_inc = 2.24
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 50.0
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zoom_cam_step_angle_horz = 1.03
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PDM_disp_accel_factor = 3.05
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PDM_disp_base = 1.55
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 3.05
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 120.75
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holder_fov_modifier = 1.0
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holder_range_modifier = 2.15
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min_radius = 0
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max_radius = 100
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hit_probability_gd_novice = 1
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hit_probability_gd_stalker = 1
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hit_probability_gd_veteran = 1
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hit_probability_gd_master = 1
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kill_msg_x = 0
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kill_msg_y = 0
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kill_msg_width = 98
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kill_msg_height = 23
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[wpn_trg_hud]:hud_base
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item_visual = anomaly_weapons\wpn_trg\wpn_trg_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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item_position = 0.0, 0.0, 0.0
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item_orientation = 0.0, 0.0, 0.0
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hands_orientation = -0.0154, -0.000269, 0.022947
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hands_orientation_16x9 = -0.0154, -0.000269, 0.022947
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hands_position = -0.028958, 0.013799, 0.028892
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hands_position_16x9 = -0.028958, 0.013799, 0.028892
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aim_hud_offset_pos = -0.08618, 0.014522, -0.092204
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aim_hud_offset_pos_16x9 = -0.08618, 0.014522, -0.092204
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aim_hud_offset_rot = 0.000568, -0.000213, 0
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aim_hud_offset_rot_16x9 = 0.000568, -0.000213, 0
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lowered_hud_offset_pos = 0.088722, -0.005136, 0
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lowered_hud_offset_pos_16x9 = 0.088722, -0.005136, 0
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gl_hud_offset_pos = 0, 0, 0
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gl_hud_offset_rot = 0, 0, 0
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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anm_hide = trg_hand_holster, trg_idle
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anm_idle = trg_hand_idle, trg_idle
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anm_idle_aim = trg_hand_idle_aim, trg_idle
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anm_idle_aim_moving = trg_hand_moving, trg_idle, 0.75
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anm_idle_aim_moving_crouch = trg_hand_moving, trg_idle, 0.7
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anm_idle_moving = trg_hand_moving, trg_idle
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anm_idle_sprint = trg_hand_sprint, trg_idle, 1.1
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anm_reload = trg_hand_reload, trg_reload
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anm_reload_empty = trg_hand_reload_empty, trg_reload_empty
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anm_reload_misfire = trg_hand_unjam, trg_unjam
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anm_shots = trg_hand_shoot, trg_shoot
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; anm_shot_l = trg_hand_shoot_last, trg_shoot_last
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anm_show = trg_hand_draw, trg_idle
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shell_bone = gilza
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shell_dir = 0.0, 1.0, 0.0
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shell_point = 0, 0, 0
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fire_bone = muzzle
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fire_point = 0, 0, 0
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freelook_z_offset_mul = 0.4
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