72 lines
2.6 KiB
Plaintext
72 lines
2.6 KiB
Plaintext
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--Tweaki_Breeki's
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----_____-------------------_-_-------------------------------------------------_----------------_-------------------
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---/-____|-----------------|-(_)-----------------/\----------------------------|-|--------------|-|------------------
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--|-|--__-_-__-_____------_|-|_-_-__---__-_-----/--\---_-__---__-_-_-__-_---_--|-|----_---_-_-__|-|-_____-_-__-___---
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--|-|-|_-|-'__/-_-\-\-/\-/-/-|-|-'_-\-/-_`-|---/-/\-\-|-'_-\-/-_`-|-'__|-|-|-|-|-|---|-|-|-|-'__|-|/-/-_-\-'__/-__|--
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--|-|__|-|-|-|-(_)-\-V--V-/|-|-|-|-|-|-(_|-|--/-____-\|-|-|-|-(_|-|-|--|-|_|-|-|-|___|-|_|-|-|--|---<--__/-|--\__-\--
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---\_____|_|--\___/-\_/\_/-|_|_|_|-|_|\__,-|-/_/----\_\_|-|_|\__,-|_|---\__,-|-|______\__,_|_|--|_|\_\___|_|--|___/--
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---------------------------------------__/-|------------------__/-|------__/-|---------------------------------------
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--------------------------------------|___/------------------|___/------|___/----------------------------------------
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--Version 1.1
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--05/08/2021
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--This file should be in gamedata\scripts\
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--Checks the level for Lurkers, adds them to a table, randomly iterates through them every 2.5 - 5.0 seconds, if they are alive and angry at something then play a random growl sound at their position!
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--Rechecks level for any newly spawned Lurkers every 60 seconds.
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--All growl sounds made me using the existing Lurker sound files.
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local tb_angry_check = 0
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local tb_recount_lurks = 0
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local lastlurk = 0
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local tb_growl_snd = sound_object("tb_growls\\tb_lurk_1")
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tb_lurkers = {}
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function actor_on_first_update()
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collect_all_lurkers()
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end
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function actor_on_update()
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local tg = time_global()
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if (tg > tb_angry_check) then
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tb_angry_check = tg + math.random(2500,5000)
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if #tb_lurkers ~= 0 then
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checkangrylurkers()
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end
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end
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if (tg > tb_recount_lurks) then
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tb_recount_lurks = tg + 60000
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collect_all_lurkers()
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end
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end
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function checkangrylurkers()
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local randlurk = tb_lurkers[math.random(#tb_lurkers)][2]
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local objpos = randlurk:position()
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if randlurk:get_enemy() then
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tb_growl_snd = sound_object("tb_growls\\tb_lurk_" .. tostring(math.random(1,8)))
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if tb_growl_snd:playing() then
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tb_growl_snd:stop()
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end
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tb_growl_snd:play_at_pos(se_obj,objpos,0,sound_object.s3d)
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end
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end
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function collect_all_lurkers()
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tb_lurkers = {}
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for i=1, 65534 do
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local se_obj = level.object_by_id(i)
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if se_obj then
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local objsec = se_obj:section()
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if string.find(objsec,"lurker") then
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if se_obj:is_monster() then
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table.insert(tb_lurkers,{i,se_obj})
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end
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end
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end
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end
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end
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function on_game_start()
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RegisterScriptCallback("actor_on_first_update",actor_on_first_update)
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RegisterScriptCallback("actor_on_update", actor_on_update)
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end
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