Divergent/mods/Western Goods/gamedata/configs/mod_system_western_goods_de...

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2024-03-17 20:18:03 -04:00
;;====================================================================================================================;;
;; ;;
;; Original Author(s) : NLTP_ASHES ;;
;; Edited : N/A ;;
;; Date : 08/01/2024 ;;
;; License : Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) ;;
;; ;;
;; DLTX config file used to define new sections. ;;
;; ;;
;; These additions consist in : ;;
;; - Defining scripted motions to use in scripts; ;;
;; - Defining new dynamic objects; ;;
;; - Defining new NPC sections; ;;
;; - Defining new helicopter sections. ;;
;; ;;
;;====================================================================================================================;;
;;====================================================================================================================;;
;;==================| Scripted Motions |==============================================================================;;
;;====================================================================================================================;;
[motion_campfire]
hands_position = 0.023692, 0.011115, 0.028593
hands_orientation = 0, 0, 0
hands_position_16x9 = 0.023692, 0.011115, 0.028593
hands_orientation_16x9 = 0, 0, 0
anm_campfire = wg_lighter_campfire
;;====================================================================================================================;;
;;==================| Dynamic Objects |===============================================================================;;
;;====================================================================================================================;;
[western_goods_helicopter_landed]:physic_object
$spawn = "dynamic_objects\scene_objects\pri_a28_earth_helli_1"
class = O_PHYS_S
visual = dynamics\vehicles\mi24\veh_mi24_u_02.ogf
startup_animation = idle
fixed_bones = korpus1
story_id = western_goods_helicopter_landed
custom_data = models\objects\ignore_static.ltx
;;====================================================================================================================;;
;;==================| Non-Playable-Characters |=======================================================================;;
;;====================================================================================================================;;
;;==================| Important NPCs |=================================================================================;;
[stalker_western_goods_trader]:stalker_strong
$spawn = "respawn\stalker_western_goods_trader"
story_id = stalker_western_goods_trader
character_profile = stalker_western_goods_trader
spec_rank = veteran
community = killer
[stalker_crew_member]:stalker_strong
$spawn = "respawn\stalker_crew_member"
story_id = stalker_crew_member
character_profile = stalker_crew_member
spec_rank = veteran
community = killer
[stalker_dunn_lynn]:stalker_strong
$spawn = "respawn\stalker_dunn_lynn"
story_id = stalker_dunn_lynn
character_profile = stalker_dunn_lynn
spec_rank = veteran
community = isg
[stalker_oleksandr_chernenko]:stalker_strong
$spawn = "respawn\stalker_oleksandr_chernenko"
story_id = stalker_oleksandr_chernenko
character_profile = stalker_oleksandr_chernenko
spec_rank = veteran
community = killer
[stalker_danylo_chernenko]:stalker_strong
$spawn = "respawn\stalker_danylo_chernenko"
story_id = stalker_danylo_chernenko
character_profile = stalker_danylo_chernenko
spec_rank = veteran
community = killer
;;==================| Side NPCs |=====================================================================================;;
[stalker_jupiter_informant]:stalker_strong
$spawn = "respawn\stalker_jupiter_informant"
story_id = stalker_jupiter_informant
character_profile = stalker_jupiter_informant
spec_rank = novice
community = stalker
[stalker_ecolog_convoy_yellow]:stalker_strong
$spawn = "respawn\stalker_ecolog_convoy_yellow"
story_id = stalker_ecolog_convoy_yellow
character_profile = stalker_ecolog_convoy_yellow
spec_rank = novice
community = ecolog
[stalker_ecolog_convoy_orange]:stalker_strong
$spawn = "respawn\stalker_ecolog_convoy_orange"
story_id = stalker_ecolog_convoy_orange
character_profile = stalker_ecolog_convoy_orange
spec_rank = regular
community = ecolog
[stalker_ssu_prisoner]:stalker_strong
$spawn = "respawn\stalker_ssu_prisoner"
story_id = stalker_ssu_prisoner
character_profile = stalker_ssu_prisoner
spec_rank = veteran
community = army_npc
[stalker_ssu_supervisor]:stalker_strong
$spawn = "respawn\stalker_ssu_supervisor"
story_id = stalker_ssu_supervisor
character_profile = stalker_ssu_supervisor
spec_rank = veteran
community = army_npc
;;====================================================================================================================;;
;;==================| Helicopters |===================================================================================;;
;;====================================================================================================================;;
[western_goods_helicopter]:helicopter
visual = dynamics\vehicles\mi24\veh_mi24_army.ogf
faction = killer
player_id = killer_heli
immunities_sect = sect_western_goods_helicopter_immunities
force_explode_time = 15000
actor_always_enemy = false
safe_altitude = 1.0
velocity = 30
vis_inc = 50
vis_dec = 5
forget_timeout = 90
use_mgun = true
combat_use_mgun = true
rpm = 500
min_mgun_attack_dist = 15
max_mgun_attack_dist = 100
use_rocket = true
combat_use_rocket = true
time_between_rocket_attack = 25000
min_rocket_attack_dist = 30
max_rocket_attack_dist = 150
[sect_western_goods_helicopter_immunities]
burn_immunity = 0.0
strike_immunity = 0.0
shock_immunity = 0.0
wound_immunity = 0.0
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 0.0
fire_wound_immunity = 0.0
explosion_immunity = 0.0