138 lines
6.1 KiB
Plaintext
138 lines
6.1 KiB
Plaintext
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---==================================================================================================================---
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--- ---
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--- Original Author(s) : NLTP_ASHES ---
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--- Edited : N/A ---
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--- Date : 14/02/2024 ---
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--- License : Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) ---
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--- ---
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--- DXML script used to modify some XML files according to some criteria. ---
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--- Modifying these files allows Western Goods to power some features. ---
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--- ---
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---==================================================================================================================---
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-- ---------------------------------------------------------------------------------------------------------------------
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-- DXML for game_tutorials.xml
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-- ---------------------------------------------------------------------------------------------------------------------
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function dxml_game_tutorials(xml_file_name, xml_obj)
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-- Only execute on gamedata\configs\ui\game_tutorials.xml
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if xml_file_name ~= [[ui\game_tutorials.xml]] then
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return
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end
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-- Query the file to get the node(s) to modify
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local query = "tutorial_campfire_ignite > item"
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local query_res = xml_obj:query(query)
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-- Expect one, and only one match
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if size_table(query_res) ~= 1 then
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printf("~[WG] WARNING | DXML | Aborting. Invalid number of results for '%s', got '%s', expected '%s'.", query, size_table(query_res), 1)
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return
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end
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-- Get the resulting element
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local xml_elem = query_res[1]
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-- XML Code to inject
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local xml_inject = [[<action id="use" finalize="1">western_goods_core.use_campfire</action>]]
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-- Inject XML Code
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xml_obj:insertFromXMLString(xml_inject, xml_elem, #xml_elem.kids)
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end
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-- ---------------------------------------------------------------------------------------------------------------------
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-- DXML for character_desc_deadcity.xml
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-- ---------------------------------------------------------------------------------------------------------------------
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function dxml_character_desc_deadcity(xml_file_name, xml_obj)
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-- Only execute on gamedata\configs\gameplay\character_desc_deadcity.xml
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if xml_file_name ~= [[gameplay\character_desc_deadcity.xml]] then
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return
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end
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-- Query the file to get the node(s) to modify
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local query = "specific_character[id=cit_killers_merc_trader_stalker]"
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local query_res = xml_obj:query(query)
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-- Expect one, and only one match
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if size_table(query_res) ~= 1 then
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printf("~[WG] WARNING | DXML | Aborting. Invalid number of results for '%s', got '%s', expected '%s'.", query, size_table(query_res), 1)
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return
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end
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-- Get the resulting element
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local xml_elem = query_res[1]
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-- XML Code to inject
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local xml_inject = [[
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<actor_dialog>western_goods_act_2_task_1_start</actor_dialog>
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<actor_dialog>western_goods_act_2_task_1_end</actor_dialog>
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<actor_dialog>western_goods_act_2_task_2_differed_opt_in</actor_dialog>
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]]
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-- Inject XML Code
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xml_obj:insertFromXMLString(xml_inject, xml_elem, #xml_elem.kids)
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end
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-- ---------------------------------------------------------------------------------------------------------------------
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-- DXML for ui_barter.xml
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-- ---------------------------------------------------------------------------------------------------------------------
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function dxml_barter_ui_background_size(xml_file_name, xml_obj)
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-- Only execute on gamedata\configs\ui\ui_barter.xml
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if xml_file_name ~= [[ui\ui_barter.xml]] then
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return
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end
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-- Query the file to get the node(s) to modify
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local query = "barter > background"
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local query_res = xml_obj:query(query)
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-- Expect one, and only one match
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if size_table(query_res) ~= 1 then
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printf("~[WG] WARNING | DXML | Aborting. Invalid number of results for '%s', got '%s', expected '%s'.", query, size_table(query_res), 1)
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return
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end
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-- Get the resulting element
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local xml_elem = query_res[1]
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-- Change node attributes
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xml_obj:setElementAttr(xml_elem, {x=-228, y=-47, width=1024, height=768})
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end
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function dxml_barter_ui_background_texture(xml_file_name, xml_obj)
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-- Only execute on gamedata\configs\ui\ui_barter.xml
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if xml_file_name ~= [[ui\ui_barter.xml]] then
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return
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end
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-- Query the file to get the node(s) to modify
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local query = "background > texture"
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local query_res = xml_obj:query(query)
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-- Expect one, and only one match
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if size_table(query_res) ~= 1 then
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printf("~[WG] WARNING | DXML | Aborting. Invalid number of results for '%s', got '%s', expected '%s'.", query, size_table(query_res), 1)
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return
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end
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-- Get the resulting element
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local xml_elem = query_res[1]
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-- Change node text content
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xml_obj:setText(xml_elem, "ui\\barter\\ui_barter_background.dds")
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end
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-- ---------------------------------------------------------------------------------------------------------------------
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-- Callbacks registration
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-- ---------------------------------------------------------------------------------------------------------------------
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--- Function used to register callbacks.
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--- @return nil
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function on_xml_read()
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RegisterScriptCallback("on_xml_read", dxml_game_tutorials)
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RegisterScriptCallback("on_xml_read", dxml_character_desc_deadcity)
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RegisterScriptCallback("on_xml_read", dxml_barter_ui_background_size)
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RegisterScriptCallback("on_xml_read", dxml_barter_ui_background_texture)
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end
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