Divergent/mods/Blindside's Weapon Reanimat.../gamedata/configs/items/weapons/m_f1.ltx

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[grenade_f1]:identity_immunities,weapon_probability,default_weapon_params,grenade_f1_sounds
GroupControlSection = spawn_group
discovery_dependency =
$prefetch = 128
$spawn = "weapons\grenades\f1"
cform = skeleton
class = G_F1
slot = 3
animation_slot = 7
ef_weapon_type = 4
single_handed = 1
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 1
inv_grid_width = 1
inv_grid_x = 6
inv_grid_y = 5
inv_name = st_grenade_f1
inv_name_short = st_grenade_f1
description = st_grenade_f1_descr
highlight_equipped = true
kind = w_explosive
inv_weight = 0.6
cost = 1900
hud = grenade_f1_hud
visual = dynamics\weapons\wpn_grenades\wpn_f1.ogf
attach_bone_name =
attach_position_offset = -0.053, -0.089, 0.0
attach_angle_offset = 0, 0, 0
third_person_throw_point_offset = -0.198, 1.8, -0.833
throw_dir = 0, 0, 0
throw_point = 0.2, 0.3, 0.1
up_throw_factor = 1.2
force_min = 23
force_const = 23
force_max = 23
force_grow_speed = 1
destroy_time = 2500
grenade_remove_time = 60000
detonation_threshold_hit = 200
light_color = 1.9, 1.4, 0.5
light_range = 25.0
light_time = 0.85
wallmark_section = explosion_marks
wm_size = 0.1
upgr_icon_x = 450
upgr_icon_y = 1950
upgr_icon_width = 150
upgr_icon_height = 100
upgr_icon_path = ui\ui_actor_weapons
hit_type_blast = explosion
hit_type_frag = fire_wound
blast = 3
blast_r = 6
blast_impulse = 3
blast_impulse_factor = 1
frag_hit = 1.2
frag_hit_impulse = 3
frags = 90
frags_r = 200
fragment_speed = 85
explode_duration = 3
explode_particles = explosions\explosion_01
control_inertion_factor = 1
snd_on_take = grenade
kill_msg_x = 1
kill_msg_y = 232
kill_msg_width = 13
kill_msg_height = 23
hud_fov = 0.4
[grenade_f1_hud]:hud_base
item_visual = anomaly_weapons\wpn_grenades\wpn_f1_hud.ogf
attach_place_idx = 0
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
anm_hide = f1_holster, holster
anm_idle = f1_idle, idle, 0.3
anm_idle_moving = f1_walk, walk
anm_idle_sprint = f1_sprint
anm_show = f1_draw, draw
anm_throw = f1_throw, throw
anm_throw_begin = f1_throw_begin, throw_begin
anm_throw_idle = f1_throw_idle, throw_idle, 0.2
fire_bone = wpn_body
fire_point = 0, 0, 0
third_person_throw_point_offset = -0.05, 0.848, 0.706
throw_dir = 0, 0, 1
throw_point = 0, 0.4, 0.3