Divergent/mods/Blindside's Weapon Reanimat.../gamedata/configs/items/weapons/w_9a91.ltx

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;------------------------------------------------------------------------------------------------
[wpn_9a91]:identity_immunities,weapon_probability,default_weapon_params,wpn_9a91_sounds
GroupControlSection = spawn_group
$npc = off
$prefetch = 8
$spawn = "weapons\val"
scheduled = off
cform = skeleton
parent_section = wpn_9a91
class = WP_VAL
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 6
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 4
inv_grid_x = 28
inv_grid_y = 34
inv_name = st_wpn_9a91
inv_name_short = st_wpn_9a91
description = st_wpn_9a91_descr
kind = w_rifle
inv_weight = 1.8
cost = 28860
repair_type = rifle_7
weapon_class = assault_rifle
hud = wpn_9a91_hud
visual = dynamics\weapons\wpn_9a91\wpn_9a91.ogf
position = -0.026, -0.131, 0
orientation = 0, 0, 0
fire_point = 0, 0.174, 0.562
fire_point2 = 0, 0.097, 0.722
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.25
strap_orientation = -15, -9, 110
ph_mass = 3
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = -0.02,0.167,0.082
shell_dir = 0, 1, 0
shell_particles = weapons\9x39
light_disabled = true
light_color = 0.6, 0.5, 0.3
light_range = 0.01
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_9a91, up_gr_seconab_9a91, up_gr_thirdab_9a91, up_gr_fourtab_9a91, up_gr_fifthab_9a91
installed_upgrades =
upgrade_scheme = upgrade_scheme_val
upgr_icon_x = 900
upgr_icon_y = 200
upgr_icon_width = 250
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_9x39_pab9, ammo_9x39_pab9_bad, ammo_9x39_pab9_verybad, ammo_9x39_ap, ammo_9x39_ap_bad, ammo_9x39_ap_verybad
ammo_elapsed = 20
ammo_mag_size = 20
startup_ammo = 90
scopes = 1p29, kobra, pso1m21, ps01
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_9a91
silencer_status = 2
silencer_x = 180
silencer_y = 7
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_launcher_name = wpn_addon_grenade_launcher_m203
grenade_launcher_status = 0
grenade_launcher_x = 109
grenade_launcher_y = 30
launch_speed = 0
hit_impulse = 5
hit_power = 0.58, 0.58, 0.58, 0.58
hit_type = fire_wound
fire_distance = 600
bullet_speed = 270
rpm = 700
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2.5
control_inertion_factor = 1.0f
crosshair_inertion = 4.8
fire_dispersion_base = 0.3
fire_dispersion_condition_factor = 9
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.82
misfire_start_prob = 0.007
misfire_end_condition = 0.14
misfire_end_prob = 0.09
condition_queue_shot_dec = 0.0009
condition_shot_dec = 0.0009
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 1.2
cam_dispersion_frac = 0.9
cam_dispersion_inc = 0.05
cam_max_angle = 46.0
cam_max_angle_horz = 46.0
cam_step_angle_horz = 1.96
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 1.1
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.04
zoom_cam_max_angle = 46.0
zoom_cam_max_angle_horz = 46.0
zoom_cam_step_angle_horz = 1.86
PDM_disp_accel_factor = 1.745
PDM_disp_base = 0.73
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.745
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 154
kill_msg_width = 78
kill_msg_height = 21
[wpn_9a91_hud]:hud_base
item_visual = anomaly_weapons\wpn_9a91\wpn_9a91_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0,0,0
item_orientation = 0,0,0
hands_position = 0,-0.015,0.01
hands_position_16x9 = 0,-0.015,0.01
hands_orientation = 1, 1, 0
hands_orientation_16x9 = 1, 1, 0
aim_hud_offset_pos = -0.0712,0.041,-0.16
aim_hud_offset_pos_16x9 = -0.0712,0.041,-0.16
aim_hud_offset_rot = 0.013,0.0177,-0.002
aim_hud_offset_rot_16x9 = 0.013,0.0177,-0.002
lowered_hud_offset_pos = 0.23,0.03,0
lowered_hud_offset_rot = 0.1,-0.8,0.1
lowered_hud_offset_pos_16x9 = 0.23,0.03,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_bore = 9a91_inspect, idle, 1
anm_hide = 9a91_holster, idle, 1
anm_idle = 9a91_idle, idle, 0.4
anm_idle_aim = 9a91_idle_ads, idle
anm_idle_aim_moving = 9a91_idle_ads, idle
anm_idle_aim_moving_crouch = 9a91_idle_ads, idle
anm_idle_moving = 9a91_walk, idle, 0.87
anm_idle_moving_crouch = 9a91_walk, idle, 0.87
anm_idle_sprint = 9a91_sprint, idle, 1.2
anm_reload = 9a91_reload, reload, 1
anm_reload_empty = 9a91_reload_empty, reload_empty, 1
anm_shots = 9a91_shoot, shoot
anm_shots1 = 9a91_shoot1, shoot
anm_shots2 = 9a91_shoot2, shoot
anm_show = 9a91_draw, idle, 1
anm_reload_misfire = 9a91_unjam, unjam, 1
anm_switch_mode = 9a91_firemode, idle, 1
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0.02, 0.04, 0.131
fire_bone = wpn_body
fire_bone2 = wpn_body
fire_point = 0, 0.047854, 0.618059
fire_point2 = -0.014, 0.01, -0.037
grenade_bone = grenade
freelook_z_offset_mul = 0.75
;------------------------------------------------------------------------------------------------
[wpn_9a91_1p29]:wpn_9a91
1icon_layer = 1p29
1icon_layer_x = 68
1icon_layer_y = 4
inv_weight = 2.63
hud = wpn_9a91_1p29_hud
visual = dynamics\weapons\wpn_9a91\wpn_9a91_1p29.ogf
scope_status = 1
scope_dynamic_zoom = on
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.25
[wpn_9a91_1p29_hud]:wpn_9a91_hud
item_visual = anomaly_weapons\wpn_9a91\wpn_9a91_1p29_hud.ogf
aim_hud_offset_pos = -0.061, 0.02, -0.13
aim_hud_offset_pos_16x9 = -0.061, 0.02, -0.13
aim_hud_offset_rot = 0.013, 0.00177, -0.002
aim_hud_offset_rot_16x9 = 0.013, 0.00177, -0.002
;------------------------------------------------------------------------------------------------
[wpn_9a91_kobra]:wpn_9a91
1icon_layer = kobra
1icon_layer_x = 80
1icon_layer_y = 7
inv_weight = 2.2
hud = wpn_9a91_kobra_hud
visual = dynamics\weapons\wpn_9a91\wpn_9a91_kobra.ogf
[wpn_9a91_kobra_hud]:wpn_9a91_1p29_hud
item_visual = anomaly_weapons\wpn_9a91\wpn_9a91_kobra_hud.ogf
aim_hud_offset_pos = -0.061,0.008,-0.16
aim_hud_offset_pos_16x9 = -0.061,0.008,-0.16
aim_hud_offset_rot = 0,0,0
aim_hud_offset_rot_16x9 = 0,0,0
;------------------------------------------------------------------------------------------------
[wpn_9a91_ps01]:wpn_9a91
1icon_layer = ps01
1icon_layer_x = 50
1icon_layer_y = 6
inv_weight = 2.43
hud = wpn_9a91_pso1_hud
visual = dynamics\weapons\wpn_9a91\wpn_9a91_pso1.ogf
scope_status = 1
scope_dynamic_zoom = on
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
[wpn_9a91_pso1_hud]:wpn_9a91_hud
item_visual = anomaly_weapons\wpn_9a91\wpn_9a91_pso1_hud.ogf
aim_hud_offset_pos = -0.061, 0.02, -0.13
aim_hud_offset_pos_16x9 = -0.061, 0.02, -0.13
aim_hud_offset_rot = 0.013, 0.00177, -0.002
aim_hud_offset_rot_16x9 = 0.013, 0.00177, -0.002
;------------------------------------------------------------------------------------------------
[wpn_9a91_pso1m21]:wpn_9a91
1icon_layer = pso1m21
1icon_layer_x = 50
1icon_layer_y = 6
inv_weight = 2.42
hud = wpn_9a91_pso1m21_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_vss
scope_zoom_factor = 15
[wpn_9a91_pso1m21_hud]:wpn_9a91_kobra_hud
item_visual = anomaly_weapons\wpn_9a91\wpn_9a91_hud.ogf
aim_hud_offset_pos = -0.061, 0.02, -0.13
aim_hud_offset_pos_16x9 = -0.061, 0.02, -0.13
aim_hud_offset_rot = 0.013, 0.00177, -0.002
aim_hud_offset_rot_16x9 = 0.013, 0.00177, -0.002