Divergent/mods/Blindside's Weapon Reanimat.../gamedata/configs/items/weapons/w_akm.ltx

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;------------------------------------------------------------------------------------------------
[wpn_akm]:identity_immunities,weapon_probability,default_weapon_params,wpn_akm_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\ak-74"
scheduled = off
cform = skeleton
parent_section = wpn_akm
class = WP_AK74
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 8
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 35
inv_grid_y = 0
inv_name = st_wpn_akm
inv_name_short = st_wpn_akm
description = st_wpn_akm_descr
kind = w_rifle
inv_weight = 3.3
cost = 28780
repair_type = rifle_7
weapon_class = assault_rifle
hud = wpn_akm_hud
visual = dynamics\weapons\wpn_akm\wpn_akm.ogf
position = -0.026, -0.175, 0.0
orientation = 0, 0, 0
fire_point = 0, 0.218, 0.656
fire_point2 = 0, 0.161, 0.583
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.25
strap_orientation = -15, -9, 110
ph_mass = 4
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0, 0.216, 0.174
shell_dir = 0, 0, 0.4
shell_particles = weapons\762x39
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_akm, up_gr_seconab_akm, up_gr_thirdab_akm, up_gr_fourtab_akm, up_gr_fifthab_akm, up_gr_fifthcd_akm
installed_upgrades =
upgrade_scheme = upgrade_scheme_ak74
upgr_icon_x = 300
upgr_icon_y = 0
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_7.62x39_fmj, ammo_7.62x39_fmj_bad, ammo_7.62x39_fmj_verybad, ammo_7.62x39_ap, ammo_7.62x39_ap_bad, ammo_7.62x39_ap_verybad
ammo_elapsed = 30
ammo_mag_size = 30
startup_ammo = 90
scopes = 1p29, kobra, ps01
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_pbs1
silencer_status = 2
silencer_x = 235
silencer_y = 10
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_status = 0
grenade_launcher_x = 127
grenade_launcher_y = 18
launch_speed = 0
hit_impulse = 34
hit_power = 0.58, 0.58, 0.58, 0.58
hit_type = fire_wound
fire_distance = 900
bullet_speed = 715
rpm = 600
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.30
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 5.8
fire_dispersion_base = 0.45
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.7
misfire_start_prob = 0.007
misfire_end_condition = 0.05
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 1.845
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0006
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.59
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 1.745
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.0003
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.06
PDM_disp_accel_factor = 2.5
PDM_disp_base = 1.15
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.5
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 28
kill_msg_width = 84
kill_msg_height = 28
[wpn_akm_hud]:hud_base
item_visual = anomaly_weapons\wpn_akm\wpn_akm_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.0627, 0.0277, -0.1
aim_hud_offset_pos_16x9 = -0.0627, 0.0277, -0.1
aim_hud_offset_rot = 0.0012, 0.00057, -0.007
aim_hud_offset_rot_16x9 = 0.0012, 0.00057, -0.007
gl_hud_offset_pos = -0.0293, -0.005, -0.1
gl_hud_offset_pos_16x9 = -0.0293, -0.005, -0.1
gl_hud_offset_rot = -0.103, -0.0033, 0
gl_hud_offset_rot_16x9 = -0.103, -0.0033, 0
lowered_hud_offset_pos = 0.19,0.02,0
lowered_hud_offset_rot = 0.1,-0.8,0.1
lowered_hud_offset_pos_16x9 = 0.19,0.02,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_bore = akm_b_inspect, idle
anm_bore_g = akm_b_inspect, idle
anm_bore_w_gl = akm_b_inspect, idle
anm_hide = akm_b_holster, idle
anm_hide_g = akm_b_holster_gl, idle
anm_hide_w_gl = akm_b_holster_w_gl, idle
anm_idle = akm_b_idle, idle
anm_idle_aim = akm_b_idleads, idle
anm_idle_aim_moving = akm_b_idleads, idle
anm_idle_aim_moving_crouch = akm_b_idleads, idle
anm_idle_g = akm_b_idle_gl, idle
anm_idle_g_aim = akm_b_idleads_gl, idle
anm_idle_moving = akm_b_walk, idle
anm_idle_moving_crouch = akm_b_walk, idle
anm_idle_moving_crouch_g_aim = akm_b_walk_gl, idle
anm_idle_moving_crouch_w_gl_aim = akm_b_walk_w_gl, idle
anm_idle_moving_crouch_w_gl = akm_b_walk_w_gl, idle
anm_idle_moving_g = akm_b_walk_gl, idle
anm_idle_moving_g_aim = akm_b_walk_gl, idle
anm_idle_moving_w_gl = akm_b_walk_w_gl, idle
anm_idle_moving_w_gl_aim = akm_b_walk_w_gl, idle
anm_idle_sprint = akm_b_sprint, idle, 1.2
anm_idle_sprint_g = akm_b_sprint_gl, idle, 1.2
anm_idle_sprint_w_gl = akm_b_sprint_w_gl, idle, 1.2
anm_idle_w_gl = akm_b_idle_w_gl, idle
anm_idle_w_gl_aim = akm_b_idleads_w_gl, idle
anm_reload = akm_b_reload, reload
anm_reload_empty = akm_b_reload_empty, reload_empty
anm_reload_g = akm_b_reload_gl, reload_gl, 1.06
anm_reload_w_gl = akm_b_reload_w_gl, reload_w_gl
anm_reload_empty_w_gl = akm_b_reload_empty_w_gl, reload_empty_w_gl
anm_shots = akm_b_shoot
anm_shots_g = akm_b_shoot_gl
anm_shots_w_gl = akm_b_shoot_w_gl
anm_show = akm_b_draw, idle
anm_show_g = akm_b_draw_gl, idle
anm_show_w_gl = akm_b_draw_w_gl, idle
anm_switch = akm_b_gltow, idle
anm_switch_g = akm_b_wtogl, idle
anm_reload_misfire = akm_b_unjam, unjam
anm_reload_misfire_w_gl = akm_b_unjam_w_gl, unjam
anm_switch_mode = akm_b_firemode, idle
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0, 0.064, 0.19
fire_bone = wpn_body
fire_bone2 = wpn_body
fire_point = 0, 0.051841, 0.535482
fire_point2 = 0, -0.011, 0.553
freelook_z_offset_mul = 0.4
;------------------------------------------------------------------------------------------------
[wpn_akm_1p29]:wpn_akm
1icon_layer = 1p29
1icon_layer_x = 55
1icon_layer_y = 1
inv_weight = 4.10
hud = wpn_akm_1p29_hud
visual = dynamics\weapons\wpn_akm\wpn_akm_1p29.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
[wpn_akm_1p29_hud]:wpn_akm_hud
item_visual = anomaly_weapons\wpn_akm\wpn_akm_1p29_hud.ogf
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.065, 0.0021, -0.1
aim_hud_offset_pos_16x9 = -0.065, 0.0021, -0.1
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
gl_hud_offset_pos = -0.0293, -0.005, -0.1
gl_hud_offset_pos_16x9 = -0.0293, -0.005, -0.1
gl_hud_offset_rot = -0.103, -0.0033, 0
gl_hud_offset_rot_16x9 = -0.103, -0.0033, 0
;------------------------------------------------------------------------------------------------
[wpn_akm_kobra]:wpn_akm
1icon_layer = kobra
1icon_layer_x = 66
1icon_layer_y = 4
inv_weight = 3.7
hud = wpn_akm_kobra_hud
visual = dynamics\weapons\wpn_akm\wpn_akm_kobra.ogf
[wpn_akm_kobra_hud]:wpn_akm_hud
item_visual = anomaly_weapons\wpn_akm\wpn_akm_kobra_hud.ogf
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.0621, 0.0035, -0.087
aim_hud_offset_pos_16x9 = -0.0621, 0.0035, -0.087
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
gl_hud_offset_pos = -0.0293, -0.005, -0.1
gl_hud_offset_pos_16x9 = -0.0293, -0.005, -0.1
gl_hud_offset_rot = -0.103, -0.0033, 0
gl_hud_offset_rot_16x9 = -0.103, -0.0033, 0
;------------------------------------------------------------------------------------------------
[wpn_akm_ps01]:wpn_akm
1icon_layer = ps01
1icon_layer_x = 32
1icon_layer_y = 3
inv_weight = 3.92
hud = wpn_akm_pso1_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
[wpn_akm_pso1_hud]:wpn_akm_hud
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.0525, 0.014, -0.08
aim_hud_offset_pos_16x9 = -0.0525, 0.014, -0.08
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
gl_hud_offset_pos = -0.0293, -0.005, -0.1
gl_hud_offset_pos_16x9 = -0.0293, -0.005, -0.1
gl_hud_offset_rot = -0.103, -0.0033, 0
gl_hud_offset_rot_16x9 = -0.103, -0.0033, 0
;------------------------------------------------------------------------------------------------
;-- AKMS
;------------------------------------------------------------------------------------------------
[wpn_akms]:wpn_akm
parent_section = wpn_akms
inv_grid_x = 35
inv_grid_y = 4
inv_name = st_wpn_akms
inv_name_short = st_wpn_akms
description = st_wpn_akms_descr
hud = wpn_akms_hud
visual = dynamics\weapons\wpn_akm\wpn_akms.ogf
scopes = 1p29, kobra, ps01
zoom_rotate_time = 0.33
[wpn_akms_hud]:wpn_akm_hud
item_visual = anomaly_weapons\wpn_akm\wpn_akms_hud.ogf
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.0627, 0.0277, -0.1
aim_hud_offset_pos_16x9 = -0.0627, 0.0277, -0.1
aim_hud_offset_rot = 0.0012, 0.00057, -0.007
aim_hud_offset_rot_16x9 = 0.0012, 0.00057, -0.007
gl_hud_offset_pos = -0.0293, -0.005, -0.1
gl_hud_offset_pos_16x9 = -0.0293, -0.005, -0.1
gl_hud_offset_rot = -0.103, -0.0033, 0
gl_hud_offset_rot_16x9 = -0.103, -0.0033, 0
anm_bore = akms_b_inspect, idle
anm_bore_g = akms_b_inspect, idle
anm_bore_w_gl = akms_b_inspect, idle
anm_hide = akms_b_holster, idle
anm_hide_g = akms_b_holster_gl, idle
anm_hide_w_gl = akms_b_holster_w_gl, idle
anm_idle = akms_b_idle, idle
anm_idle_aim = akms_b_idleads, idle
anm_idle_aim_moving = akms_b_idleads, idle
anm_idle_aim_moving_crouch = akms_b_idleads, idle
anm_idle_g = akms_b_idle_gl, idle
anm_idle_g_aim = akms_b_idleads_gl, idle
anm_idle_moving = akms_b_walk, idle
anm_idle_moving_crouch = akms_b_walk, idle
anm_idle_moving_crouch_g_aim = akms_b_walk_gl, idle
anm_idle_moving_crouch_w_gl_aim = akms_b_walk_w_gl, idle
anm_idle_moving_crouch_w_gl = akms_b_walk_w_gl, idle
anm_idle_moving_g = akms_b_walk_gl, idle
anm_idle_moving_g_aim = akms_b_walk_gl, idle
anm_idle_moving_w_gl = akms_b_walk_w_gl, idle
anm_idle_moving_w_gl_aim = akms_b_walk_w_gl, idle
anm_idle_sprint = akms_b_sprint, idle, 1.2
anm_idle_sprint_g = akms_b_sprint_gl, idle, 1.2
anm_idle_sprint_w_gl = akms_b_sprint_w_gl, idle, 1.2
anm_idle_w_gl = akms_b_idle_w_gl, idle
anm_idle_w_gl_aim = akms_b_idleads_w_gl, idle
anm_reload = akms_b_reload, reload
anm_reload_empty = akms_b_reload_empty, reload_empty
anm_reload_g = akms_b_reload_gl, reload_gl, 1.06
anm_reload_w_gl = akms_b_reload_w_gl, reload_w_gl
anm_reload_empty_w_gl = akms_b_reload_empty_w_gl, reload_empty_w_gl
anm_shots = akms_b_shoot
anm_shots_g = akms_b_shoot_gl
anm_shots_w_gl = akms_b_shoot_w_gl
anm_show = akms_b_draw, idle
anm_show_g = akms_b_draw_gl, idle
anm_show_w_gl = akms_b_draw_w_gl, idle
anm_switch = akms_b_gltow, idle
anm_switch_g = akms_b_wtogl, idle
anm_reload_misfire = akms_b_unjam, unjam
anm_reload_misfire_w_gl = akms_b_unjam_w_gl, unjam
anm_switch_mode = akms_b_firemode, idle
;------------------------------------------------------------------------------------------------
[wpn_akms_1p29]:wpn_akms
1icon_layer = 1p29
1icon_layer_x = 55
1icon_layer_y = 1
inv_weight = 4.10
hud = wpn_akms_1p29_hud
visual = dynamics\weapons\wpn_akm\wpn_akms_1p29.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
[wpn_akms_1p29_hud]:wpn_akms_hud
item_visual = anomaly_weapons\wpn_akm\wpn_akms_1p29_hud.ogf
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.065, 0.0021, -0.1
aim_hud_offset_pos_16x9 = -0.065, 0.0021, -0.1
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
gl_hud_offset_pos = -0.0293, -0.005, -0.1
gl_hud_offset_pos_16x9 = -0.0293, -0.005, -0.1
gl_hud_offset_rot = -0.103, -0.0033, 0
gl_hud_offset_rot_16x9 = -0.103, -0.0033, 0
;------------------------------------------------------------------------------------------------
[wpn_akms_kobra]:wpn_akms
1icon_layer = kobra
1icon_layer_x = 66
1icon_layer_y = 4
inv_weight = 3.7
hud = wpn_akms_kobra_hud
visual = dynamics\weapons\wpn_akm\wpn_akms_kobra.ogf
[wpn_akms_kobra_hud]:wpn_akms_hud
item_visual = anomaly_weapons\wpn_akm\wpn_akms_kobra_hud.ogf
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.0621, 0.0035, -0.087
aim_hud_offset_pos_16x9 = -0.0621, 0.0035, -0.087
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
gl_hud_offset_pos = -0.0293, -0.005, -0.1
gl_hud_offset_pos_16x9 = -0.0293, -0.005, -0.1
gl_hud_offset_rot = -0.103, -0.0033, 0
gl_hud_offset_rot_16x9 = -0.103, -0.0033, 0
;------------------------------------------------------------------------------------------------
[wpn_akms_ps01]:wpn_akms
1icon_layer = ps01
1icon_layer_x = 32
1icon_layer_y = 3
inv_weight = 3.91
hud = wpn_akms_pso1_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
[wpn_akms_pso1_hud]:wpn_akms_hud
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.0525, 0.014, -0.08
aim_hud_offset_pos_16x9 = -0.0525, 0.014, -0.08
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
gl_hud_offset_pos = -0.0293, -0.005, -0.1
gl_hud_offset_pos_16x9 = -0.0293, -0.005, -0.1
gl_hud_offset_rot = -0.103, -0.0033, 0
gl_hud_offset_rot_16x9 = -0.103, -0.0033, 0
;------------------------------------------------------------------------------------------------
;-- AKMS (Alt)
;------------------------------------------------------------------------------------------------
[wpn_akms_alt]:wpn_akms
parent_section = wpn_akms_alt
inv_grid_x = 35
inv_grid_y = 6
inv_name = st_wpn_akms_alt
inv_name_short = st_wpn_akms_alt
cost = 26540
hud = wpn_akms_hud
visual = dynamics\weapons\wpn_akm\wpn_akms.ogf
rpm = 620
fire_dispersion_base = 0.46
misfire_start_condition = 0.7 ; 0.73
misfire_start_prob = 0.007
misfire_end_condition = 0.055
misfire_end_prob = 0.11
zoom_rotate_time = 0.33
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
[wpn_akms_sk1_hud]:hud_base
item_visual = anomaly_weapons\wpn_akm\wpn_akms_hud.ogf
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.0627, 0.0277, -0.1
aim_hud_offset_pos_16x9 = -0.0627, 0.0277, -0.1
aim_hud_offset_rot = 0.0012, 0.00057, -0.007
aim_hud_offset_rot_16x9 = 0.0012, 0.00057, -0.007
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
anm_bore = akms_b_inspect, idle
anm_bore_g = akms_b_inspect, idle
anm_bore_w_gl = akms_b_inspect, idle
anm_hide = akms_b_holster, idle
anm_hide_g = akms_b_holster_gl, idle
anm_hide_w_gl = akms_b_holster_w_gl, idle
anm_idle = akms_b_idle, idle
anm_idle_aim = akms_b_idleads, idle
anm_idle_aim_moving = akms_b_idleads, idle
anm_idle_aim_moving_crouch = akms_b_idleads, idle
anm_idle_g = akms_b_idle_gl, idle
anm_idle_g_aim = akms_b_idleads_gl, idle
anm_idle_moving = akms_b_walk, idle
anm_idle_moving_crouch = akms_b_walk, idle
anm_idle_moving_crouch_g_aim = akms_b_walk_gl, idle
anm_idle_moving_crouch_w_gl_aim = akms_b_walk_w_gl, idle
anm_idle_moving_crouch_w_gl = akms_b_walk_w_gl, idle
anm_idle_moving_g = akms_b_walk_gl, idle
anm_idle_moving_g_aim = akms_b_walk_gl, idle
anm_idle_moving_w_gl = akms_b_walk_w_gl, idle
anm_idle_moving_w_gl_aim = akms_b_walk_w_gl, idle
anm_idle_sprint = akms_b_sprint, idle, 1.2
anm_idle_sprint_g = akms_b_sprint_gl, idle, 1.2
anm_idle_sprint_w_gl = akms_b_sprint_w_gl, idle, 1.2
anm_idle_w_gl = akms_b_idle_w_gl, idle
anm_idle_w_gl_aim = akms_b_idleads_w_gl, idle
anm_reload = akms_b_reload, reload
anm_reload_empty = akms_b_reload_empty, reload_empty
anm_reload_g = akms_b_reload_gl, reload_gl, 1.06
anm_reload_w_gl = akms_b_reload_w_gl, reload_w_gl
anm_reload_empty_w_gl = akms_b_reload_empty_w_gl, reload_empty_w_gl
anm_shots = akms_b_shoot
anm_shots_g = akms_b_shoot_gl
anm_shots_w_gl = akms_b_shoot_w_gl
anm_show = akms_b_draw, idle
anm_show_g = akms_b_draw_gl, idle
anm_show_w_gl = akms_b_draw_w_gl, idle
anm_switch = akms_b_gltow, idle
anm_switch_g = akms_b_wtogl, idle
anm_reload_misfire = akms_b_unjam, unjam
anm_reload_misfire_w_gl = akms_b_unjam_w_gl, unjam
anm_switch_mode = akms_b_firemode, idle
[wpn_akms_1p29_sk1_hud]:wpn_akms_sk1_hud
item_visual = anomaly_weapons\wpn_akm\wpn_akms_1p29_hud.ogf
hands_position = 0.06,-0.045,0.08
hands_position_16x9 = 0.06,-0.045,0.08
hands_orientation = 1,1,0
hands_orientation_16x9 = 1,1,0
aim_hud_offset_pos = -0.06072,0.02,-0.07
aim_hud_offset_pos_16x9 = -0.06072,0.02,-0.07
aim_hud_offset_rot = 0.0156,0.0175,-0.01
aim_hud_offset_rot_16x9 = 0.0156,0.0175,-0.01
gl_hud_offset_pos = -0.0145,0.012,-0.01
gl_hud_offset_pos_16x9 = -0.0145,0.012,-0.01
gl_hud_offset_rot = -0.091,-0.01,0
gl_hud_offset_rot_16x9 = -0.091,-0.01,0
gl_hud_offset_rot_16x9 = -0.091,-0.01,0
;------------------------------------------------------------------------------------------------
[wpn_akms_alt_1p29]:wpn_akms_alt
1icon_layer = 1p29
1icon_layer_x = 55
1icon_layer_y = 1
inv_weight = 4.10
hud = wpn_akms_1p29_hud
visual = dynamics\weapons\wpn_akm\wpn_akms_1p29.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
;------------------------------------------------------------------------------------------------
[wpn_akms_alt_kobra]:wpn_akms_alt
1icon_layer = kobra
1icon_layer_x = 66
1icon_layer_y = 4
inv_weight = 3.7
hud = wpn_akms_kobra_hud
visual = dynamics\weapons\wpn_akm\wpn_akms_kobra.ogf
[wpn_akms_kobra_sk1_hud]:wpn_akms_sk1_hud
item_visual = anomaly_weapons\wpn_akm\wpn_akms_kobra_hud.ogf
hands_position = 0.06,-0.036,0.1
hands_position_16x9 = 0.06,-0.036,0.1
hands_orientation = 1,1,0
hands_orientation_16x9 = 1,1,0
aim_hud_offset_pos = -0.0612,0.014,-0.1
aim_hud_offset_pos_16x9 = -0.0612,0.014,-0.1
aim_hud_offset_rot = 0.0156,0.0175,-0.01
aim_hud_offset_rot_16x9 = 0.0156,0.0175,-0.01
gl_hud_offset_pos = -0.0286, 0, -0.05
gl_hud_offset_pos_16x9 = -0.0286, 0, -0.05
gl_hud_offset_rot = -0.091, 0.013, -0.01
gl_hud_offset_rot_16x9 = -0.091, 0.013, -0.01
;------------------------------------------------------------------------------------------------
[wpn_akms_alt_ps01]:wpn_akms_alt
1icon_layer = ps01
1icon_layer_x = 32
1icon_layer_y = 3
inv_weight = 3.91
hud = wpn_akms_pso1_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
[wpn_akms_pso1_sk1_hud]:wpn_akms_sk1_hud
hands_position = 0.06,-0.035,0.12
hands_position_16x9 = 0.06,-0.035,0.12
hands_orientation = 1,1,-1
hands_orientation_16x9 = 1,1,-1
aim_hud_offset_pos = -0.047,0.023,-0.08
aim_hud_offset_pos_16x9 = -0.047,0.023,-0.08
aim_hud_offset_rot = 0,0,0
aim_hud_offset_rot_16x9 = 0,0,0
gl_hud_offset_pos = -0.029, -0.002, -0.05
gl_hud_offset_pos_16x9 = -0.029, -0.002, -0.05
gl_hud_offset_rot = -0.091, 0.013, -0.01
gl_hud_offset_rot_16x9 = -0.091, 0.013, -0.0122
[wpn_akm_1p29_sk1_hud]:wpn_akm_1p29_hud
item_visual = anomaly_weapons\wpn_akm\wpn_akms_1p29_hud.ogf
[wpn_akm_kobra_sk1_hud]:wpn_akm_1p29_hud
item_visual = anomaly_weapons\wpn_akm\wpn_akm_kobra_sk1_hud.ogf
[wpn_akm_pso1_sk1_hud]:wpn_akm_pso1_hud
item_visual = anomaly_weapons\wpn_akm\wpn_akms_kobra_hud.ogf
[wpn_akm_sk1_hud]:wpn_akm_hud
item_visual = anomaly_weapons\wpn_akm\wpn_akms_hud.ogf