286 lines
12 KiB
Plaintext
286 lines
12 KiB
Plaintext
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;------------------------------------------------------------------------------------------------
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[wpn_val]:identity_immunities,weapon_probability,default_weapon_params,wpn_val_sounds
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GroupControlSection = spawn_group
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$npc = off
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$prefetch = 8
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$spawn = "weapons\val"
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scheduled = off
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cform = skeleton
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parent_section = wpn_val
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class = WP_VAL
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slot = 2
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animation_slot = 2
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ef_main_weapon_type = 2
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ef_weapon_type = 8
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hand_dependence = 1
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single_handed = 0
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default_to_ruck = false
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sprint_allowed = true
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inv_grid_height = 2
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inv_grid_width = 5
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inv_grid_x = 30
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inv_grid_y = 18
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inv_name = st_wpn_val
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inv_name_short = st_wpn_val
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description = st_wpn_val_descr
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kind = w_rifle
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inv_weight = 2.5
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cost = 38860
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repair_type = rifle_7
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weapon_class = assault_rifle
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hud = wpn_val_hud
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visual = dynamics\weapons\wpn_val\wpn_val.ogf
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position = -0.026, -0.131, 0
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orientation = 0, 0, 0
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fire_point = 0, 0.174, 0.562
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fire_point2 = 0, 0.097, 0.722
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.26, -0.11, 0.25
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strap_orientation = -15, -9, 110
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ph_mass = 3
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flame_particles = weapons\generic_weapon05
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smoke_particles = weapons\generic_shoot_00
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grenade_flame_particles = weapons\generic_weapon01
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shell_point = -0.02,0.167,0.082
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shell_dir = 0,1,0
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shell_particles = weapons\9x39
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light_disabled = true
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light_color = 0.6, 0.5, 0.3
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light_range = 0.01
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_val, up_gr_seconab_val, up_gr_thirdab_val, up_gr_fourtab_val, up_gr_fifthab_val
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_val
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upgr_icon_x = 600
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upgr_icon_y = 800
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upgr_icon_width = 300
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upgr_icon_height = 100
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fire_modes = 1, -1
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ammo_class = ammo_9x39_pab9, ammo_9x39_pab9_bad, ammo_9x39_pab9_verybad, ammo_9x39_ap, ammo_9x39_ap_bad, ammo_9x39_ap_verybad
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ammo_elapsed = 20
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ammo_mag_size = 20
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startup_ammo = 90
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scopes = 1p29, kobra, pso1m21
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scope_status = 0
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scope_zoom_factor = 0
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silencer_name = wpn_addon_silencer
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silencer_status = 1
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silencer_x = 221
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silencer_y = 16
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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silencer_smoke_particles = weapons\generic_shoot_00
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grenade_launcher_status = 0
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launch_speed = 0
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hit_impulse = 33
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hit_power = 0.62, 0.62, 0.62, 0.62
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hit_type = fire_wound
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fire_distance = 600
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bullet_speed = 290
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rpm = 900
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rpm_empty_click = 200
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use_aim_bullet = false
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time_to_aim = 0.0 ; 3.0
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zoom_dof = 0.5, 1.0, 180
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zoom_enabled = true
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zoom_rotate_time = 0.25
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reload_dof = 0.0, 0.5, 5, 2.5
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control_inertion_factor = 1.0f
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crosshair_inertion = 4.8
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fire_dispersion_base = 0.33
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fire_dispersion_condition_factor = 2
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.82
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misfire_start_prob = 0.007
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misfire_end_condition = 0.11
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.0010
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condition_shot_dec = 0.0010
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cam_return = 0
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cam_relax_speed = 10
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cam_dispersion = 0.9
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cam_dispersion_frac = 0.9
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cam_dispersion_inc = 0.05
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cam_max_angle = 46.0
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cam_max_angle_horz = 46.0
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cam_step_angle_horz = 2.46
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zoom_cam_relax_speed = 10
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zoom_cam_dispersion = 0.8
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zoom_cam_dispersion_frac = 0.9
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zoom_cam_dispersion_inc = 0.04
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zoom_cam_max_angle = 46.0
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zoom_cam_max_angle_horz = 46.0
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zoom_cam_step_angle_horz = 2.26
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PDM_disp_accel_factor = 1.745
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PDM_disp_base = 0.73
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 1.745
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 120.75
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holder_fov_modifier = 1.0
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holder_range_modifier = 1.0
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 0
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kill_msg_y = 154
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kill_msg_width = 78
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kill_msg_height = 21
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[wpn_val_hud]:hud_base
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item_visual = anomaly_weapons\wpn_val\wpn_val_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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item_position = 0,0,0
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item_orientation = 0,0,0
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hands_position = 0,-0.01,0
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hands_position_16x9 = 0,-0.01,0
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hands_orientation = 1, 1, 0
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hands_orientation_16x9 = 1, 1, 0
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aim_hud_offset_pos = -0.072,0.047,-0.156
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aim_hud_offset_pos_16x9 = -0.072,0.047,-0.156
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aim_hud_offset_rot = 0.019,0.0185,-0.01
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aim_hud_offset_rot_16x9 = 0.019,0.0185,-0.01
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lowered_hud_offset_pos = 0.23,0.03,0
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lowered_hud_offset_rot = 0.1,-0.8,0.1
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lowered_hud_offset_pos_16x9 = 0.23,0.03,0
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lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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anm_bore = vintorez_inspect, idle_val, 1
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anm_hide = vintorez_holster, idle_val, 1
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anm_idle = vintorez_idle, idle_val, 1
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anm_idle_aim = vintorez_idle_ads, idle_val
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anm_idle_aim_moving = vintorez_idle_ads, idle_val
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anm_idle_aim_moving_crouch = vintorez_idle_ads, idle_val
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anm_idle_moving = vintorez_walk, idle_val, 0.87
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anm_idle_moving_crouch = vintorez_walk, idle_val, 0.87
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anm_idle_sprint = vintorez_sprint, idle_val, 1.2
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anm_reload = val_reload_blnd, reload_val, 1
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anm_reload_empty = val_reload_empty_blnd, reload_empty_val, 1
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anm_shots = vintorez_shoot, shoot_val
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anm_shots1 = vintorez_shoot1, shoot_val
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anm_shots2 = vintorez_shoot2, shoot_val
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anm_show = vintorez_draw, idle_val, 1
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anm_reload_misfire = vintorez_unjam, idle_val, 1
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anm_switch_mode = vintorez_firemode, idle_val, 1
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shell_bone = gilza
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shell_dir = 0, 1, 0
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shell_point = 0, 0, 0
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fire_bone = muzzle
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fire_bone2 = muzzle
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fire_point = 0, 0, 0
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fire_point2 = 0, 0, 0
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grenade_bone = grenade
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freelook_z_offset_mul = 0.6
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;------------------------------------------------------------------------------------------------
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[wpn_val_1p29]:wpn_val
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1icon_layer = 1p29
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1icon_layer_x = 67
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1icon_layer_y = 2
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inv_weight = 3.3
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hud = wpn_val_1p29_hud
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visual = dynamics\weapons\wpn_val\wpn_val_1p29.ogf
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scope_status = 1
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scope_dynamic_zoom = off
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scope_texture = wpn_crosshair_1p29
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scope_zoom_factor = 15
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zoom_rotate_time = 0.25
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[wpn_val_1p29_hud]:wpn_val_hud
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item_visual = anomaly_weapons\wpn_val\wpn_val_1p29_hud.ogf
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aim_hud_offset_pos = -0.078, 0.01, -0.1
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aim_hud_offset_pos_16x9 = -0.078, 0.01, -0.1
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;------------------------------------------------------------------------------------------------
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[wpn_val_kobra]:wpn_val
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1icon_layer = kobra
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1icon_layer_x = 75
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1icon_layer_y = 4
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inv_weight = 2.9
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hud = wpn_val_kobra_hud
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visual = dynamics\weapons\wpn_val\wpn_val_kobra.ogf
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[wpn_val_kobra_hud]:wpn_val_1p29_hud
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item_visual = anomaly_weapons\wpn_val\wpn_val_kobra_hud.ogf
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aim_hud_offset_pos = -0.077, 0.009, -0.1
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aim_hud_offset_pos_16x9 = -0.077, 0.009, -0.1
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aim_hud_offset_rot = 0.007, 0.0323, -0.01
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aim_hud_offset_rot_16x9 = 0.007, 0.0323, -0.01
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;------------------------------------------------------------------------------------------------
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[wpn_val_pso1m21]:wpn_val
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1icon_layer = pso1m21
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1icon_layer_x = 56
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1icon_layer_y = 7
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inv_weight = 3.22
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hud = wpn_val_pso1m21_hud
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scope_status = 1
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scope_dynamic_zoom = on
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scope_texture = wpn_crosshair_pso1
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scope_zoom_factor = 15
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[wpn_val_pso1m21_hud]:wpn_val_1p29_hud
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item_visual = anomaly_weapons\wpn_val\wpn_val_hud.ogf
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aim_hud_offset_pos = -0.08, 0.01, -0.1
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aim_hud_offset_pos_16x9 = -0.08, 0.01, -0.1
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