Divergent/mods/Blindside's Weapon Reanimat.../gamedata/configs/items/weapons/w_val.ltx

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;------------------------------------------------------------------------------------------------
[wpn_val]:identity_immunities,weapon_probability,default_weapon_params,wpn_val_sounds
GroupControlSection = spawn_group
$npc = off
$prefetch = 8
$spawn = "weapons\val"
scheduled = off
cform = skeleton
parent_section = wpn_val
class = WP_VAL
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 8
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 30
inv_grid_y = 18
inv_name = st_wpn_val
inv_name_short = st_wpn_val
description = st_wpn_val_descr
kind = w_rifle
inv_weight = 2.5
cost = 38860
repair_type = rifle_7
weapon_class = assault_rifle
hud = wpn_val_hud
visual = dynamics\weapons\wpn_val\wpn_val.ogf
position = -0.026, -0.131, 0
orientation = 0, 0, 0
fire_point = 0, 0.174, 0.562
fire_point2 = 0, 0.097, 0.722
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.25
strap_orientation = -15, -9, 110
ph_mass = 3
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = -0.02,0.167,0.082
shell_dir = 0,1,0
shell_particles = weapons\9x39
light_disabled = true
light_color = 0.6, 0.5, 0.3
light_range = 0.01
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_val, up_gr_seconab_val, up_gr_thirdab_val, up_gr_fourtab_val, up_gr_fifthab_val
installed_upgrades =
upgrade_scheme = upgrade_scheme_val
upgr_icon_x = 600
upgr_icon_y = 800
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_9x39_pab9, ammo_9x39_pab9_bad, ammo_9x39_pab9_verybad, ammo_9x39_ap, ammo_9x39_ap_bad, ammo_9x39_ap_verybad
ammo_elapsed = 20
ammo_mag_size = 20
startup_ammo = 90
scopes = 1p29, kobra, pso1m21
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_addon_silencer
silencer_status = 1
silencer_x = 221
silencer_y = 16
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_launcher_status = 0
launch_speed = 0
hit_impulse = 33
hit_power = 0.62, 0.62, 0.62, 0.62
hit_type = fire_wound
fire_distance = 600
bullet_speed = 290
rpm = 900
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2.5
control_inertion_factor = 1.0f
crosshair_inertion = 4.8
fire_dispersion_base = 0.33
fire_dispersion_condition_factor = 2
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.82
misfire_start_prob = 0.007
misfire_end_condition = 0.11
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0010
condition_shot_dec = 0.0010
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 0.9
cam_dispersion_frac = 0.9
cam_dispersion_inc = 0.05
cam_max_angle = 46.0
cam_max_angle_horz = 46.0
cam_step_angle_horz = 2.46
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 0.8
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.04
zoom_cam_max_angle = 46.0
zoom_cam_max_angle_horz = 46.0
zoom_cam_step_angle_horz = 2.26
PDM_disp_accel_factor = 1.745
PDM_disp_base = 0.73
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.745
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 154
kill_msg_width = 78
kill_msg_height = 21
[wpn_val_hud]:hud_base
item_visual = anomaly_weapons\wpn_val\wpn_val_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0,0,0
item_orientation = 0,0,0
hands_position = 0,-0.01,0
hands_position_16x9 = 0,-0.01,0
hands_orientation = 1, 1, 0
hands_orientation_16x9 = 1, 1, 0
aim_hud_offset_pos = -0.072,0.047,-0.156
aim_hud_offset_pos_16x9 = -0.072,0.047,-0.156
aim_hud_offset_rot = 0.019,0.0185,-0.01
aim_hud_offset_rot_16x9 = 0.019,0.0185,-0.01
lowered_hud_offset_pos = 0.23,0.03,0
lowered_hud_offset_rot = 0.1,-0.8,0.1
lowered_hud_offset_pos_16x9 = 0.23,0.03,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_bore = vintorez_inspect, idle_val, 1
anm_hide = vintorez_holster, idle_val, 1
anm_idle = vintorez_idle, idle_val, 1
anm_idle_aim = vintorez_idle_ads, idle_val
anm_idle_aim_moving = vintorez_idle_ads, idle_val
anm_idle_aim_moving_crouch = vintorez_idle_ads, idle_val
anm_idle_moving = vintorez_walk, idle_val, 0.87
anm_idle_moving_crouch = vintorez_walk, idle_val, 0.87
anm_idle_sprint = vintorez_sprint, idle_val, 1.2
anm_reload = val_reload_blnd, reload_val, 1
anm_reload_empty = val_reload_empty_blnd, reload_empty_val, 1
anm_shots = vintorez_shoot, shoot_val
anm_shots1 = vintorez_shoot1, shoot_val
anm_shots2 = vintorez_shoot2, shoot_val
anm_show = vintorez_draw, idle_val, 1
anm_reload_misfire = vintorez_unjam, idle_val, 1
anm_switch_mode = vintorez_firemode, idle_val, 1
shell_bone = gilza
shell_dir = 0, 1, 0
shell_point = 0, 0, 0
fire_bone = muzzle
fire_bone2 = muzzle
fire_point = 0, 0, 0
fire_point2 = 0, 0, 0
grenade_bone = grenade
freelook_z_offset_mul = 0.6
;------------------------------------------------------------------------------------------------
[wpn_val_1p29]:wpn_val
1icon_layer = 1p29
1icon_layer_x = 67
1icon_layer_y = 2
inv_weight = 3.3
hud = wpn_val_1p29_hud
visual = dynamics\weapons\wpn_val\wpn_val_1p29.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.25
[wpn_val_1p29_hud]:wpn_val_hud
item_visual = anomaly_weapons\wpn_val\wpn_val_1p29_hud.ogf
aim_hud_offset_pos = -0.078, 0.01, -0.1
aim_hud_offset_pos_16x9 = -0.078, 0.01, -0.1
;------------------------------------------------------------------------------------------------
[wpn_val_kobra]:wpn_val
1icon_layer = kobra
1icon_layer_x = 75
1icon_layer_y = 4
inv_weight = 2.9
hud = wpn_val_kobra_hud
visual = dynamics\weapons\wpn_val\wpn_val_kobra.ogf
[wpn_val_kobra_hud]:wpn_val_1p29_hud
item_visual = anomaly_weapons\wpn_val\wpn_val_kobra_hud.ogf
aim_hud_offset_pos = -0.077, 0.009, -0.1
aim_hud_offset_pos_16x9 = -0.077, 0.009, -0.1
aim_hud_offset_rot = 0.007, 0.0323, -0.01
aim_hud_offset_rot_16x9 = 0.007, 0.0323, -0.01
;------------------------------------------------------------------------------------------------
[wpn_val_pso1m21]:wpn_val
1icon_layer = pso1m21
1icon_layer_x = 56
1icon_layer_y = 7
inv_weight = 3.22
hud = wpn_val_pso1m21_hud
scope_status = 1
scope_dynamic_zoom = on
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
[wpn_val_pso1m21_hud]:wpn_val_1p29_hud
item_visual = anomaly_weapons\wpn_val\wpn_val_hud.ogf
aim_hud_offset_pos = -0.08, 0.01, -0.1
aim_hud_offset_pos_16x9 = -0.08, 0.01, -0.1