Divergent/mods/New Levels/gamedata/configs/scripts/yantar/redemption_5_illeon_logic.ltx

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[beh@general]
behavior_state = beh_move
target = waypoint
path_end = loop
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
combat_ignore_cond = {=check_enemy_name(actor)} true
use_camp = false
turn_on_campfire = false
meet = meet@general
wounded = wounded@no_wound
invulnerable = true
[meet@general]
close_anim = nil
close_victim = nil
far_anim = nil
far_victim = nil
close_distance = 0
far_distance = 0
use = {=dist_to_actor_le(3)} true, false
snd_on_use = {!dist_to_actor_le(3)} nil
trade_enable = false
[wounded@no_wound]
hp_state = 0|wounded_heavy@help_heavy
hp_state_see = 0|wounded_heavy@help_heavy
hp_victim = 0|nil
hp_fight = 0|false
hp_cover = 0|false
[logic@redemption_5_illeon]
suitable = {!surge_started =check_npc_name(redemption_task_5_illeon) !npc_is_companion(redemption_task_5_illeon)} true
active = beh@illeon_sit
prior = 59
[beh@illeon_sit]:beh@general
walk_dist = 15
jog_dist = 50
walk_anim = walk
pt1 = 2500, sit_ass | pos: 23.8, -10.8831, -240.8 look: 25.3329, -11.8795, -244.2283