Divergent/mods/Even More Hideout Furniture/gamedata/configs/mod_system_decor.ltx

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[decor_documents_1]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\documents_1.ogf
description = st_placeable_documents_1_descr
inv_name = st_placeable_documents_1
inv_name_short = st_placeable_documents_1
icons_texture = ui\ui_decor
inv_grid_x = 8
inv_grid_y = 2
inv_grid_width = 2
inv_grid_height = 1
cost = 300
inv_weight = 0.01
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_documents_1
[placeable_documents_1]:physic_object
visual = dynamics\Decor\documents_1.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_documents_1
ui_texture = ui_decor_documents_1
bounding_box_size = 0.343199, 0.489332, 0.041227
bounding_box_origin = 0.001088, 0.017884, -0.033876
[decor_cabinet]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\cabinet.ogf
description = st_placeable_cabinet_descr
inv_name = st_placeable_cabinet
inv_name_short = st_placeable_cabinet
icons_texture = ui\ui_decor
inv_grid_x = 7
inv_grid_y = 0
inv_grid_width = 4
inv_grid_height = 2
cost = 200
inv_weight = 1.0
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_cabinet
[placeable_cabinet]:physic_object
visual = dynamics\Decor\cabinet.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_cabinet
ui_texture = ui_decor_cabinet
bounding_box_size = 2.76701, 1.452, 0.583201
bounding_box_origin = -0.009566, 0.25809, -0.149342
fixed_bones = link1, link2, link3, link4, link5, link6
[decor_ashtray]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\ashtray.ogf
description = st_placeable_ashtray_descr
inv_name = st_placeable_ashtray
inv_name_short = st_placeable_ashtray
icons_texture = ui\ui_decor
inv_grid_x = 2
inv_grid_y = 12
inv_grid_width = 1
inv_grid_height = 1
cost = 2
inv_weight = 0.05
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_ashtray
[placeable_ashtray]:physic_object
visual = dynamics\Decor\ashtray.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_ashtray
ui_texture = ui_decor_ashtray
bounding_box_size = 0.188746, 0.188746, 0.052734
bounding_box_origin = 0.000031, 0.025074, 0.000031
[decor_barrel_metal]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\barrel_metal.ogf
description = st_placeable_barrel_metal_descr
inv_name = st_placeable_barrel_metal
inv_name_short = st_placeable_barrel_metal
icons_texture = ui\ui_decor
inv_grid_x = 5
inv_grid_y = 2
inv_grid_width = 1
inv_grid_height = 2
cost = 20
inv_weight = 0.3
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_barrel_metal
[placeable_barrel_metal]:physic_object
visual = dynamics\Decor\barrel_metal.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_barrel_metal
ui_texture = ui_decor_barrel_metal
bounding_box_size = 0.705537, 0.705537, 1.05612
bounding_box_origin = -0.02877, 0.541116, -0.017981
[decor_pot]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\pot.ogf
description = st_placeable_pot_descr
inv_name = st_placeable_pot
inv_name_short = st_placeable_pot
icons_texture = ui\ui_decor
inv_grid_x = 6
inv_grid_y = 4
inv_grid_width = 1
inv_grid_height = 1
cost = 20
inv_weight = 0.1
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_pot
[placeable_pot]:physic_object
visual = dynamics\Decor\pot.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_pot
ui_texture = ui_decor_pot
bounding_box_size = 0.305438, 0.305438, 0.26509
bounding_box_origin = -0.001073, 0.13335, 0.000198
[decor_countertop]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\countertop.ogf
description = st_placeable_countertop_descr
inv_name = st_placeable_countertop
inv_name_short = st_placeable_countertop
icons_texture = ui\ui_decor
inv_grid_x = 3
inv_grid_y = 0
inv_grid_width = 4
inv_grid_height = 2
cost = 100
inv_weight = 1.0
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_countertop
[placeable_countertop]:physic_object
visual = dynamics\Decor\countertop.ogf
placeable_type = prop
base_rotation = 180
script_binding = bind_hf_base.init
item_section = decor_countertop
ui_texture = ui_decor_countertop
bounding_box_size = 2.33501, 0.7686, 0.948
bounding_box_origin = 0.012393, 0.473714, 0.038322
fixed_bones = link1, link2, link3, link4
[decor_cuttingboard]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\cuttingboard.ogf
description = st_placeable_cuttingboard_descr
inv_name = st_placeable_cuttingboard
inv_name_short = st_placeable_cuttingboard
icons_texture = ui\ui_decor
inv_grid_x = 7
inv_grid_y = 2
inv_grid_width = 1
inv_grid_height = 1
cost = 5
inv_weight = 0.01
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_cuttingboard
[placeable_cuttingboard]:physic_object
visual = dynamics\Decor\cuttingboard.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_cuttingboard
ui_texture = ui_decor_cuttingboard
bounding_box_size = 0.240099, 0.495514, 0.024
bounding_box_origin = -0.003294, 0.012163, -0.06031
[decor_fchair]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\fchair.ogf
description = st_placeable_fchair_descr
inv_name = st_placeable_fchair
inv_name_short = st_placeable_fchair
icons_texture = ui\ui_decor
inv_grid_x = 0
inv_grid_y = 2
inv_grid_width = 2
inv_grid_height = 2
cost = 150
inv_weight = 0.6
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_fchair
[placeable_fchair]:physic_object
visual = dynamics\Decor\fchair.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_fchair
ui_texture = ui_decor_fchair
bounding_box_size = 0.681225, 0.769679, 1.00176
bounding_box_origin = 0.000172, 0.494899, 0.038733
fixed_bones = link1
[decor_game]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\game.ogf
description = st_placeable_game_descr
inv_name = st_placeable_game
inv_name_short = st_placeable_game
icons_texture = ui\ui_decor
inv_grid_x = 7
inv_grid_y = 3
inv_grid_width = 1
inv_grid_height = 1
cost = 15
inv_weight = 0.1
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_game
[placeable_game]:physic_object
visual = dynamics\Decor\game.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_game
ui_texture = ui_decor_game
bounding_box_size = 0.62053, 0.630427, 0.017488
bounding_box_origin = -0.010258, 0.008303, -0.010541
[decor_fuel]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\fuel.ogf
description = st_placeable_fuel_descr
inv_name = st_placeable_fuel
inv_name_short = st_placeable_fuel
icons_texture = ui\ui_decor
inv_grid_x = 4
inv_grid_y = 8
inv_grid_width = 1
inv_grid_height = 2
cost = 30
inv_weight = 0.3
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_fuel
[placeable_fuel]:physic_object
visual = dynamics\Decor\fuel.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_fuel
ui_texture = ui_decor_fuel
bounding_box_size = 0.167712, 0.371525, 0.570807
bounding_box_origin = 0.001506, 0.282296, -0.008672
[decor_shooting_target_1]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\shooting_target_1.ogf
description = st_placeable_shooting_target_1_descr
inv_name = st_placeable_shooting_target_1
inv_name_short = st_placeable_shooting_target_1
icons_texture = ui\ui_decor
inv_grid_x = 17
inv_grid_y = 3
inv_grid_width = 2
inv_grid_height = 3
cost = 50
inv_weight = 0.7
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_shooting_target_1
[placeable_shooting_target_1]:physic_object
visual = dynamics\Decor\shooting_target_1.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_shooting_target_1
ui_texture = ui_decor_shooting_target_1
bounding_box_size = 0.916736, 0.111207, 1.57359
bounding_box_origin = 0, 0.779446, 0
[decor_bidon]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\bidon.ogf
description = st_placeable_bidon_descr
inv_name = st_placeable_bidon
inv_name_short = st_placeable_bidon
icons_texture = ui\ui_decor
inv_grid_x = 6
inv_grid_y = 2
inv_grid_width = 1
inv_grid_height = 2
cost = 10
inv_weight = 0.3
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_bidon
[placeable_bidon]:physic_object
visual = dynamics\Decor\bidon.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_bidon
ui_texture = ui_decor_bidon
bounding_box_size = 0.537837, 0.537837, 0.902951
bounding_box_origin = 0, 0.464162, 0
[decor_gaz_balon]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\gaz_balon.ogf
description = st_placeable_gaz_balon_descr
inv_name = st_placeable_gaz_balon
inv_name_short = st_placeable_gaz_balon
icons_texture = ui\ui_decor
inv_grid_x = 0
inv_grid_y = 4
inv_grid_width = 1
inv_grid_height = 2
cost = 10
inv_weight = 0.3
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_gaz_balon
[placeable_gaz_balon]:physic_object
visual = dynamics\Decor\gaz_balon.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_gaz_balon
ui_texture = ui_decor_gaz_balon
bounding_box_size = 0.360004, 0.552756, 0.360004
bounding_box_origin = 0.000008, 0.276378, 0.000001
[decor_radiola]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\radiola.ogf
description = st_placeable_radiola_descr
inv_name = st_placeable_radiola
inv_name_short = st_placeable_radiola
icons_texture = ui\ui_decor
inv_grid_x = 0
inv_grid_y = 6
inv_grid_width = 2
inv_grid_height = 1
cost = 200
inv_weight = 0.3
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = radio
placeable_section = placeable_radiola
[placeable_radiola]:physic_object
visual = dynamics\Decor\radiola.ogf
placeable_type = prop
base_rotation = 0
script_binding = placeable_radio.init
item_section = decor_radiola
ui_texture = ui_decor_radiola
bounding_box_size = 0.807849, 0.364277, 0.519719
bounding_box_origin = -0.004948, 0.25986, 0.005105
[decor_kartina03]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\kartina03.ogf
description = st_placeable_kartina03_descr
inv_name = st_placeable_kartina03
inv_name_short = st_placeable_kartina03
icons_texture = ui\ui_decor
inv_grid_x = 14
inv_grid_y = 2
inv_grid_width = 2
inv_grid_height = 2
cost = 20
inv_weight = 0.1
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_kartina03
[placeable_kartina03]:physic_object
visual = dynamics\Decor\kartina03.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_kartina03
ui_texture = ui_decor_kartina03
bounding_box_size = 0.7234, 0.520035, 0.03
bounding_box_origin = -0.009935, 0.015, -0.000255
[decor_dev_guitar]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\dev_guitar.ogf
description = st_placeable_dev_guitar_descr
inv_name = st_placeable_dev_guitar
inv_name_short = st_placeable_dev_guitar
icons_texture = ui\ui_decor
inv_grid_x = 7
inv_grid_y = 9
inv_grid_width = 3
inv_grid_height = 1
cost = 50
inv_weight = 0.3
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_dev_guitar
[placeable_dev_guitar]:physic_object
visual = dynamics\Decor\dev_guitar.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_dev_guitar
ui_texture = ui_decor_dev_guitar
bounding_box_size = 0.373486, 0.969974, 0.091669
bounding_box_origin = 0.002572, 0.045834, -0.237922
[decor_stool]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\stool.ogf
description = st_placeable_stool_descr
inv_name = st_placeable_stool
inv_name_short = st_placeable_stool
icons_texture = ui\ui_decor
inv_grid_x = 2
inv_grid_y = 6
inv_grid_width = 1
inv_grid_height = 1
cost = 30
inv_weight = 0.5
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_stool
[placeable_stool]:physic_object
visual = dynamics\Decor\stool.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_stool
ui_texture = ui_decor_stool
bounding_box_size = 0.448472, 0.448218, 0.533629
bounding_box_origin = -0.000329, 0.266913, -0.02082
[decor_metal_table1]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\metal_table1.ogf
description = st_placeable_metal_table1_descr
inv_name = st_placeable_metal_table1
inv_name_short = st_placeable_metal_table1
icons_texture = ui\ui_decor
inv_grid_x = 11
inv_grid_y = 0
inv_grid_width = 3
inv_grid_height = 2
cost = 60
inv_weight = 1.0
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_metal_table1
[placeable_metal_table1]:physic_object
visual = dynamics\Decor\metal_table1.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_metal_table1
ui_texture = ui_decor_metal_table1
bounding_box_size = 1.625, 0.975001, 0.899382
bounding_box_origin = -0.001679, 0.449561, -0.002676
fixed_bones = link1, link2, link3
[decor_metal_table2]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\metal_table2.ogf
description = st_placeable_metal_table2_descr
inv_name = st_placeable_metal_table2
inv_name_short = st_placeable_metal_table2
icons_texture = ui\ui_decor
inv_grid_x = 14
inv_grid_y = 0
inv_grid_width = 4
inv_grid_height = 2
cost = 70
inv_weight = 1.6
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_metal_table2
[placeable_metal_table2]:physic_object
visual = dynamics\Decor\metal_table2.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_metal_table2
ui_texture = ui_decor_metal_table2
bounding_box_size = 2.17748, 0.9133, 0.886701
bounding_box_origin = -0.0537, 0.453134, 0.010688
fixed_bones = link1, link2, link3
[decor_clinic_equipments]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\clinic_equipments.ogf
description = st_placeable_clinic_equipments_descr
inv_name = st_placeable_clinic_equipments
inv_name_short = st_placeable_clinic_equipments
icons_texture = ui\ui_decor
inv_grid_x = 14
inv_grid_y = 9
inv_grid_width = 4
inv_grid_height = 6
cost = 35000
inv_weight = 5.0
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_clinic_equipments
[placeable_clinic_equipments]:physic_object
visual = dynamics\Decor\clinic_equipments.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_clinic_equipments
ui_texture = ui_decor_clinic_equipments
bounding_box_size = 0.67177, 0.676195, 2.52249
bounding_box_origin = 0.005135, 1.26092, 0.000111
fixed_bones = link1, link2, link3, link4, link5, link6, link7, link8
[decor_rug]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\rug.ogf
description = st_placeable_rug_descr
inv_name = st_placeable_rug
inv_name_short = st_placeable_rug
icons_texture = ui\ui_decor
inv_grid_x = 10
inv_grid_y = 9
inv_grid_width = 4
inv_grid_height = 3
cost = 100
inv_weight = 0.5
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_rug
[placeable_rug]:physic_object
visual = dynamics\Decor\rug.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_rug
ui_texture = ui_decor_rug
bounding_box_size = 3.00964, 4.00525, 0.013842
bounding_box_origin = 0.002335, 0.007935, 0.007667
[decor_stalker_outfit]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\stalker_outfit.ogf
description = st_placeable_stalker_outfit_descr
inv_name = st_placeable_stalker_outfit
inv_name_short = st_placeable_stalker_outfit
icons_texture = ui\ui_decor
inv_grid_x = 15
inv_grid_y = 6
inv_grid_width = 1
inv_grid_height = 1
cost = 40
inv_weight = 0.3
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_stalker_outfit
[placeable_stalker_outfit]:physic_object
visual = dynamics\Decor\stalker_outfit.ogf
placeable_type = prop
base_rotation = 180
script_binding = bind_hf_base.init
item_section = decor_stalker_outfit
ui_texture = ui_decor_stalker_outfit
bounding_box_size = 0.66332, 0.788669, 0.163347
bounding_box_origin = 0.066406, 0.133057, 0.122446
[decor_merc_outfit]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\merc_outfit.ogf
description = st_placeable_merc_outfit_descr
inv_name = st_placeable_merc_outfit
inv_name_short = st_placeable_merc_outfit
icons_texture = ui\ui_decor
inv_grid_x = 14
inv_grid_y = 6
inv_grid_width = 1
inv_grid_height = 1
cost = 60
inv_weight = 0.4
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_merc_outfit
[placeable_merc_outfit]:physic_object
visual = dynamics\Decor\merc_outfit.ogf
placeable_type = prop
base_rotation = 180
script_binding = bind_hf_base.init
item_section = decor_merc_outfit
ui_texture = ui_decor_merc_outfit
bounding_box_size = 0.618859, 0.735806, 0.1583
bounding_box_origin = 0.066406, 0.08317, 0.122446
[decor_exoskelet]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\exoskelet.ogf
description = st_placeable_exoskelet_descr
inv_name = st_placeable_exoskelet
inv_name_short = st_placeable_exoskelet
icons_texture = ui\ui_decor
inv_grid_x = 12
inv_grid_y = 2
inv_grid_width = 2
inv_grid_height = 2
cost = 130
inv_weight = 1.0
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_exoskelet
[placeable_exoskelet]:physic_object
visual = dynamics\Decor\exoskelet.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_exoskelet
ui_texture = ui_decor_exoskelet
bounding_box_size = 0.737849, 0.664325, 0.371464
bounding_box_origin = 0, 0.18399, -0.004757
fixed_bones = link1, link2, link3, link4
[decor_stretcher]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\stretcher.ogf
description = st_placeable_stretcher_descr
inv_name = st_placeable_stretcher
inv_name_short = st_placeable_stretcher
icons_texture = ui\ui_decor
inv_grid_x = 6
inv_grid_y = 10
inv_grid_width = 4
inv_grid_height = 2
cost = 1300
inv_weight = 2.0
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_stretcher
[placeable_stretcher]:physic_object
visual = dynamics\Decor\stretcher.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_stretcher
ui_texture = ui_decor_stretcher
bounding_box_size = 0.706921, 2.37983, 1.18236
bounding_box_origin = 0.00598, 0.594489, 0.082159
fixed_bones = link1, link2, link3, link4
[decor_gun_parts]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\gun_parts.ogf
description = st_placeable_gun_parts_descr
inv_name = st_placeable_gun_parts
inv_name_short = st_placeable_gun_parts
icons_texture = ui\ui_decor
inv_grid_x = 9
inv_grid_y = 3
inv_grid_width = 2
inv_grid_height = 1
cost = 20
inv_weight = 0.2
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_gun_parts
[placeable_gun_parts]:physic_object
visual = dynamics\Decor\gun_parts.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_gun_parts
ui_texture = ui_decor_gun_parts
bounding_box_size = 0.639492, 0.380107, 0.043724
bounding_box_origin = -0.007526, 0.021228, -0.034592
[decor_teapot]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\teapot.ogf
description = st_placeable_teapot_descr
inv_name = st_placeable_teapot
inv_name_short = st_placeable_teapot
icons_texture = ui\ui_decor
inv_grid_x = 6
inv_grid_y = 5
inv_grid_width = 1
inv_grid_height = 1
cost = 10
inv_weight = 0.1
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_teapot
[placeable_teapot]:physic_object
visual = dynamics\Decor\teapot.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_teapot
ui_texture = ui_decor_teapot
bounding_box_size = 0.385658, 0.31897, 0.279686
bounding_box_origin = 0.042638, 0.139659, -0.008607
[decor_psi_helmet]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\psi_helmet.ogf
description = st_placeable_psi_helmet_descr
inv_name = st_placeable_psi_helmet
inv_name_short = st_placeable_psi_helmet
icons_texture = ui\ui_decor
inv_grid_x = 2
inv_grid_y = 7
inv_grid_width = 1
inv_grid_height = 1
cost = 7000
inv_weight = 0.3
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_psi_helmet
[placeable_psi_helmet]:physic_object
visual = dynamics\Decor\psi_helmet.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_psi_helmet
ui_texture = ui_decor_psi_helmet
bounding_box_size = 0.306059, 0.289966, 0.244044
bounding_box_origin = -0.004963, 0.121284, 0.01764
[decor_documents_2]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\documents_2.ogf
description = st_placeable_documents_2_descr
inv_name = st_placeable_documents_2
inv_name_short = st_placeable_documents_2
icons_texture = ui\ui_decor
inv_grid_x = 10
inv_grid_y = 2
inv_grid_width = 2
inv_grid_height = 1
cost = 60
inv_weight = 0.05
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_documents_2
[placeable_documents_2]:physic_object
visual = dynamics\Decor\documents_2.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_documents_2
ui_texture = ui_decor_documents_2
bounding_box_size = 0.458679, 0.592955, 0.076463
bounding_box_origin = -0.015154, 0.038764, -0.024205
[decor_notes_writing_book]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\notes_writing_book.ogf
description = st_placeable_notes_writing_book_descr
inv_name = st_placeable_notes_writing_book
inv_name_short = st_placeable_notes_writing_book
icons_texture = ui\ui_decor
inv_grid_x = 17
inv_grid_y = 6
inv_grid_width = 2
inv_grid_height = 1
cost = 10
inv_weight = 0.01
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_notes_writing_book
[placeable_notes_writing_book]:physic_object
visual = dynamics\Decor\notes_writing_book.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_notes_writing_book
ui_texture = ui_decor_notes_writing_book
bounding_box_size = 0.265535, 0.454157, 0.031568
bounding_box_origin = 0, 0.015784, 0
[decor_survivalguide]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\survivalguide.ogf
description = st_placeable_survivalguide_descr
inv_name = st_placeable_survivalguide
inv_name_short = st_placeable_survivalguide
icons_texture = ui\ui_decor
inv_grid_x = 7
inv_grid_y = 4
inv_grid_width = 2
inv_grid_height = 1
cost = 100
inv_weight = 0.01
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_survivalguide
[placeable_survivalguide]:physic_object
visual = dynamics\Decor\survivalguide.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_survivalguide
ui_texture = ui_decor_survivalguide
bounding_box_size = 0.250187, 0.3346, 0.012797
bounding_box_origin = -0.00276, 0.006398, -0.002259
[decor_guidebook1]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\guidebook1.ogf
description = st_placeable_guidebook1_descr
inv_name = st_placeable_guidebook1
inv_name_short = st_placeable_guidebook1
icons_texture = ui\ui_decor
inv_grid_x = 5
inv_grid_y = 9
inv_grid_width = 2
inv_grid_height = 1
cost = 100
inv_weight = 0.01
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_guidebook1
[placeable_guidebook1]:physic_object
visual = dynamics\Decor\guidebook1.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_guidebook1
ui_texture = ui_decor_guidebook1
bounding_box_size = 0.196302, 0.267427, 0.025638
bounding_box_origin = -0.011759, 0.014337, 0.006255
[decor_guidebook2]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\guidebook2.ogf
description = st_placeable_guidebook2_descr
inv_name = st_placeable_guidebook2
inv_name_short = st_placeable_guidebook2
icons_texture = ui\ui_decor
inv_grid_x = 5
inv_grid_y = 8
inv_grid_width = 2
inv_grid_height = 1
cost = 100
inv_weight = 0.01
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_guidebook2
[placeable_guidebook2]:physic_object
visual = dynamics\Decor\guidebook2.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_guidebook2
ui_texture = ui_decor_guidebook2
bounding_box_size = 0.190685, 0.263814, 0.037867
bounding_box_origin = -0.00077, 0.020421, 0.00617
[decor_lead_box_open]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\lead_box_open.ogf
description = st_placeable_lead_box_open_descr
inv_name = st_placeable_lead_box_open
inv_name_short = st_placeable_lead_box_open
icons_texture = ui\ui_decor
inv_grid_x = 11
inv_grid_y = 3
inv_grid_width = 1
inv_grid_height = 2
cost = 100
inv_weight = 0.2
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_lead_box_open
[placeable_lead_box_open]:physic_object
visual = dynamics\Decor\lead_box_open.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_lead_box_open
ui_texture = ui_decor_lead_box_open
bounding_box_size = 0.281036, 0.284124, 0.440942
bounding_box_origin = 0.000236, 0.2208, -0.000266
[decor_suit]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\suit.ogf
description = st_placeable_suit_descr
inv_name = st_placeable_suit
inv_name_short = st_placeable_suit
icons_texture = ui\ui_decor
inv_grid_x = 16
inv_grid_y = 4
inv_grid_width = 1
inv_grid_height = 3
cost = 120
inv_weight = 0.01
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_suit
[placeable_suit]:physic_object
visual = dynamics\Decor\suit.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_suit
ui_texture = ui_decor_suit
bounding_box_size = 0.549279, 1.76038, 0.255135
bounding_box_origin = 0.006977, 0.130642, -0.029202
[decor_poster1]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\poster1.ogf
description = st_placeable_poster1_descr
inv_name = st_placeable_poster1
inv_name_short = st_placeable_poster1
icons_texture = ui\ui_decor
inv_grid_x = 10
inv_grid_y = 7
inv_grid_width = 2
inv_grid_height = 2
cost = 10
inv_weight = 0.01
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_poster1
[placeable_poster1]:physic_object
visual = dynamics\Decor\poster1.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_poster1
ui_texture = ui_decor_poster1
bounding_box_size = 1.26404, 0.882494, 0.0004
bounding_box_origin = 0, 0.002616, 0
[decor_poster2]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\poster2.ogf
description = st_placeable_poster2_descr
inv_name = st_placeable_poster2
inv_name_short = st_placeable_poster2
icons_texture = ui\ui_decor
inv_grid_x = 14
inv_grid_y = 7
inv_grid_width = 1
inv_grid_height = 2
cost = 10
inv_weight = 0.01
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_poster2
[placeable_poster2]:physic_object
visual = dynamics\Decor\poster2.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_poster2
ui_texture = ui_decor_poster2
bounding_box_size = 0.570892, 0.747018, 0.017975
bounding_box_origin = -0.02095, 0.012679, -0.005057
[decor_poster3]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\poster3.ogf
description = st_placeable_poster3_descr
inv_name = st_placeable_poster3
inv_name_short = st_placeable_poster3
icons_texture = ui\ui_decor
inv_grid_x = 15
inv_grid_y = 7
inv_grid_width = 1
inv_grid_height = 2
cost = 10
inv_weight = 0.01
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_poster3
[placeable_poster3]:physic_object
visual = dynamics\Decor\poster3.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_poster3
ui_texture = ui_decor_poster3
bounding_box_size = 0.570892, 0.747018, 0.017975
bounding_box_origin = -0.02095, 0.012679, -0.005057
[decor_poster4]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\poster4.ogf
description = st_placeable_poster4_descr
inv_name = st_placeable_poster4
inv_name_short = st_placeable_poster4
icons_texture = ui\ui_decor
inv_grid_x = 7
inv_grid_y = 7
inv_grid_width = 3
inv_grid_height = 2
cost = 20
inv_weight = 0.01
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_poster4
[placeable_poster4]:physic_object
visual = dynamics\Decor\poster4.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_poster4
ui_texture = ui_decor_poster4
bounding_box_size = 2, 1.41858, 0.001
bounding_box_origin = 0, 0.0008, 0
[decor_poster5]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\poster5.ogf
description = st_placeable_poster5_descr
inv_name = st_placeable_poster5
inv_name_short = st_placeable_poster5
icons_texture = ui\ui_decor
inv_grid_x = 13
inv_grid_y = 4
inv_grid_width = 1
inv_grid_height = 2
cost = 20
inv_weight = 0.01
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_poster5
[placeable_poster5]:physic_object
visual = dynamics\Decor\poster5.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_poster5
ui_texture = ui_decor_poster5
bounding_box_size = 0.623829, 0.747018, 0.016213
bounding_box_origin = 0.005518, 0.011798, -0.005057
[decor_poster6]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\poster6.ogf
description = st_placeable_poster6_descr
inv_name = st_placeable_poster6
inv_name_short = st_placeable_poster6
icons_texture = ui\ui_decor
inv_grid_x = 14
inv_grid_y = 4
inv_grid_width = 1
inv_grid_height = 2
cost = 20
inv_weight = 0.01
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_poster6
[placeable_poster6]:physic_object
visual = dynamics\Decor\poster6.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_poster6
ui_texture = ui_decor_poster6
bounding_box_size = 0.623829, 0.747018, 0.016213
bounding_box_origin = 0.005518, 0.011798, -0.005057
[decor_poster7]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\poster7.ogf
description = st_placeable_poster7_descr
inv_name = st_placeable_poster7
inv_name_short = st_placeable_poster7
icons_texture = ui\ui_decor
inv_grid_x = 19
inv_grid_y = 4
inv_grid_width = 1
inv_grid_height = 2
cost = 10
inv_weight = 0.01
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_poster7
[placeable_poster7]:physic_object
visual = dynamics\Decor\poster7.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_poster7
ui_texture = ui_decor_poster7
bounding_box_size = 0.570892, 0.747018, 0.017975
bounding_box_origin = -0.02095, 0.012679, -0.005057
[decor_sink]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\sink.ogf
description = st_placeable_sink_descr
inv_name = st_placeable_sink
inv_name_short = st_placeable_sink
icons_texture = ui\ui_decor
inv_grid_x = 5
inv_grid_y = 6
inv_grid_width = 2
inv_grid_height = 2
cost = 80
inv_weight = 0.3
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_sink
[placeable_sink]:physic_object
visual = dynamics\Decor\sink.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_sink
ui_texture = ui_decor_sink
bounding_box_size = 0.881378, 0.494655, 0.754219
bounding_box_origin = -0.000809, 0.364096, -0.029915
fixed_bones = link1, link2, link3
[decor_sidetable1]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\sidetable1.ogf
description = st_placeable_sidetable1_descr
inv_name = st_placeable_sidetable1
inv_name_short = st_placeable_sidetable1
icons_texture = ui\ui_decor
inv_grid_x = 2
inv_grid_y = 2
inv_grid_width = 1
inv_grid_height = 2
cost = 50
inv_weight = 0.4
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_sidetable1
[placeable_sidetable1]:physic_object
visual = dynamics\Decor\sidetable1.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_sidetable1
ui_texture = ui_decor_sidetable1
bounding_box_size = 0.531296, 0.597328, 1.2
bounding_box_origin = -0.000082, 0.597697, -0.025874
fixed_bones = link1, link2, link3, link4, link5, link6, link7
[decor_sidetable2]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\sidetable2.ogf
description = st_placeable_sidetable2_descr
inv_name = st_placeable_sidetable2
inv_name_short = st_placeable_sidetable2
icons_texture = ui\ui_decor
inv_grid_x = 3
inv_grid_y = 2
inv_grid_width = 2
inv_grid_height = 2
cost = 50
inv_weight = 0.3
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_sidetable2
[placeable_sidetable2]:physic_object
visual = dynamics\Decor\sidetable2.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_sidetable2
ui_texture = ui_decor_sidetable2
bounding_box_size = 0.540001, 0.566193, 0.907142
bounding_box_origin = 0, 0.447519, -0.015875
fixed_bones = link1, link2, link3, link4, link5, link6
[decor_shelves]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\shelves.ogf
description = st_placeable_shelves_descr
inv_name = st_placeable_shelves
inv_name_short = st_placeable_shelves
icons_texture = ui\ui_decor
inv_grid_x = 18
inv_grid_y = 0
inv_grid_width = 2
inv_grid_height = 3
cost = 30
inv_weight = 2.0
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_shelves
[placeable_shelves]:physic_object
visual = dynamics\Decor\shelves.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_shelves
ui_texture = ui_decor_shelves
bounding_box_size = 1.7256, 0.927071, 3.19999
bounding_box_origin = 0.000091, 1.59933, 0.000008
fixed_bones = link1, link2, link3, link4, link5
[decor_box_wood]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\box_wood.ogf
description = st_placeable_box_wood_descr
inv_name = st_placeable_box_wood
inv_name_short = st_placeable_box_wood
icons_texture = ui\ui_decor
inv_grid_x = 2
inv_grid_y = 8
inv_grid_width = 2
inv_grid_height = 2
cost = 5
inv_weight = 0.2
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_box_wood
[placeable_box_wood]:physic_object
visual = dynamics\Decor\box_wood.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_box_wood
ui_texture = ui_decor_box_wood
bounding_box_size = 0.95853, 0.944863, 0.855122
bounding_box_origin = 0.002247, 0.430613, -0.002731
[decor_trophie1]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\trophie1.ogf
description = st_placeable_trophie1_descr
inv_name = st_placeable_trophie1
inv_name_short = st_placeable_trophie1
icons_texture = ui\ui_decor
inv_grid_x = 0
inv_grid_y = 7
inv_grid_width = 2
inv_grid_height = 2
cost = 3100
inv_weight = 0.5
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_trophie1
[placeable_trophie1]:physic_object
visual = dynamics\Decor\trophie1.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_trophie1
ui_texture = ui_decor_trophie1
bounding_box_size = 0.819992, 0.86304, 0.607002
bounding_box_origin = -0.000285, 0.302342, 0.068351
[decor_trophie2]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\trophie2.ogf
description = st_placeable_trophie2_descr
inv_name = st_placeable_trophie2
inv_name_short = st_placeable_trophie2
icons_texture = ui\ui_decor
inv_grid_x = 0
inv_grid_y = 9
inv_grid_width = 2
inv_grid_height = 2
cost = 25000
inv_weight = 0.7
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_trophie2
[placeable_trophie2]:physic_object
visual = dynamics\Decor\trophie2.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_trophie2
ui_texture = ui_decor_trophie2
bounding_box_size = 0.819977, 0.93568, 0.381996
bounding_box_origin = 0.010309, 0.188391, 0.101246
[decor_trophie3]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\trophie3.ogf
description = st_placeable_trophie3_descr
inv_name = st_placeable_trophie3
inv_name_short = st_placeable_trophie3
icons_texture = ui\ui_decor
inv_grid_x = 0
inv_grid_y = 11
inv_grid_width = 2
inv_grid_height = 2
cost = 2000
inv_weight = 0.6
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_trophie3
[placeable_trophie3]:physic_object
visual = dynamics\Decor\trophie3.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_trophie3
ui_texture = ui_decor_trophie3
bounding_box_size = 1.37202, 0.659508, 0.89109
bounding_box_origin = -0.039142, 0.440651, -0.083762
[decor_trophie4]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\trophie4.ogf
description = st_placeable_trophie4_descr
inv_name = st_placeable_trophie4
inv_name_short = st_placeable_trophie4
icons_texture = ui\ui_decor
inv_grid_x = 0
inv_grid_y = 13
inv_grid_width = 3
inv_grid_height = 2
cost = 2650
inv_weight = 0.7
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_trophie4
[placeable_trophie4]:physic_object
visual = dynamics\Decor\trophie4.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_trophie4
ui_texture = ui_decor_trophie4
bounding_box_size = 1.50282, 0.448532, 1.0579
bounding_box_origin = 0.061442, 0.517644, -0.00005
[decor_trophie5]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\trophie5.ogf
description = st_placeable_trophie5_descr
inv_name = st_placeable_trophie5
inv_name_short = st_placeable_trophie5
icons_texture = ui\ui_decor
inv_grid_x = 6
inv_grid_y = 13
inv_grid_width = 2
inv_grid_height = 2
cost = 7000
inv_weight = 0.7
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_trophie5
[placeable_trophie5]:physic_object
visual = dynamics\Decor\trophie5.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_trophie5
ui_texture = ui_decor_trophie5
bounding_box_size = 0.663858, 0.630309, 0.321262
bounding_box_origin = -0.004171, 0.160393, 0.009268
[decor_trophie6]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\trophie6.ogf
description = st_placeable_trophie6_descr
inv_name = st_placeable_trophie6
inv_name_short = st_placeable_trophie6
icons_texture = ui\ui_decor
inv_grid_x = 0
inv_grid_y = 17
inv_grid_width = 2
inv_grid_height = 3
cost = 17000
inv_weight = 6
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_trophie6
[placeable_trophie6]:physic_object
visual = dynamics\Decor\trophie6.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_trophie6
ui_texture = ui_decor_trophie6
bounding_box_size = 1.0697, 0.618622, 1.95932
bounding_box_origin = 0.006425, 0.977453, -0.023749
fixed_bones = link1, link2, link3, link4, link5, link6, link7
[decor_trophie7]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\trophie7.ogf
description = st_placeable_trophie7_descr
inv_name = st_placeable_trophie7
inv_name_short = st_placeable_trophie7
icons_texture = ui\ui_decor
inv_grid_x = 2
inv_grid_y = 17
inv_grid_width = 2
inv_grid_height = 2
cost = 1100
inv_weight = 0.5
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_trophie7
[placeable_trophie7]:physic_object
visual = dynamics\Decor\trophie7.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_trophie7
ui_texture = ui_decor_trophie7
bounding_box_size = 0.453422, 0.992169, 0.82457
bounding_box_origin = -0.000857, 0.419472, -0.042566
fixed_bones = link1
[decor_trophie8]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\trophie8.ogf
description = st_placeable_trophie8_descr
inv_name = st_placeable_trophie8
inv_name_short = st_placeable_trophie8
icons_texture = ui\ui_decor
inv_grid_x = 4
inv_grid_y = 17
inv_grid_width = 2
inv_grid_height = 2
cost = 800
inv_weight = 2
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_trophie8
[placeable_trophie8]:physic_object
visual = dynamics\Decor\trophie8.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_trophie8
ui_texture = ui_decor_trophie8
bounding_box_size = 0.930941, 1.52012, 1.61104
bounding_box_origin = -0.000008, 0.799568, -0.009949
[decor_trophie9]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\trophie9.ogf
description = st_placeable_trophie9_descr
inv_name = st_placeable_trophie9
inv_name_short = st_placeable_trophie9
icons_texture = ui\ui_decor
inv_grid_x = 8
inv_grid_y = 17
inv_grid_width = 3
inv_grid_height = 2
cost = 6500
inv_weight = 3
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_trophie9
[placeable_trophie9]:physic_object
visual = dynamics\Decor\trophie9.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_trophie9
ui_texture = ui_decor_trophie9
bounding_box_size = 0.955551, 1.70305, 1.23775
bounding_box_origin = 0.006805, 0.609817, -0.134868
[decor_box_paper]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\box_paper.ogf
description = st_placeable_box_paper_descr
inv_name = st_placeable_box_paper
inv_name_short = st_placeable_box_paper
icons_texture = ui\ui_decor
inv_grid_x = 4
inv_grid_y = 4
inv_grid_width = 2
inv_grid_height = 1
cost = 600
inv_weight = 0.1
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = stash
placeable_section = placeable_box_paper
[placeable_box_paper]:inv_backpack
visual = dynamics\Decor\box_paper.ogf
capacity = 20
placeable_type = stash
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_box_paper
ui_texture = ui_decor_box_paper
bounding_box_size = 0.66426, 0.494387, 0.401195
bounding_box_origin = -0.008145, 0.200488, 0.012157
[decor_microscope]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\microscope.ogf
description = st_placeable_microscope_descr
inv_name = st_placeable_microscope
inv_name_short = st_placeable_microscope
icons_texture = ui\ui_decor
inv_grid_x = 3
inv_grid_y = 6
inv_grid_width = 2
inv_grid_height = 2
cost = 1000
inv_weight = 0.3
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_microscope
[placeable_microscope]:physic_object
visual = dynamics\Decor\microscope.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_microscope
ui_texture = ui_decor_microscope
bounding_box_size = 0.587158, 0.976013, 0.759765
bounding_box_origin = -0.044848, 0.377387, 0.000493
fixed_bones = link1, link2
[decor_map1]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\map1.ogf
description = st_placeable_map1_descr
inv_name = st_placeable_map1
inv_name_short = st_placeable_map1
icons_texture = ui\ui_decor
inv_grid_x = 3
inv_grid_y = 12
inv_grid_width = 3
inv_grid_height = 3
cost = 30
inv_weight = 0.3
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_map1
[placeable_map1]:physic_object
visual = dynamics\Decor\map1.ogf
placeable_type = prop
base_rotation = -90
script_binding = bind_hf_base.init
item_section = decor_map1
ui_texture = ui_decor_map1
bounding_box_size = 1.97032, 1.96841, 0.044299
bounding_box_origin = -0.037267, 0.022776, -0.00003
[decor_map2]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\map2.ogf
description = st_placeable_map2_descr
inv_name = st_placeable_map2
inv_name_short = st_placeable_map2
icons_texture = ui\ui_decor
inv_grid_x = 1
inv_grid_y = 4
inv_grid_width = 3
inv_grid_height = 2
cost = 20
inv_weight = 0.1
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_map2
[placeable_map2]:physic_object
visual = dynamics\Decor\map2.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_map2
ui_texture = ui_decor_map2
bounding_box_size = 2.52212, 1.26407, 0.000968
bounding_box_origin = 0, 0.002139, -0.000064
[decor_grave1]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\grave1.ogf
description = st_placeable_grave1_descr
inv_name = st_placeable_grave1
inv_name_short = st_placeable_grave1
icons_texture = ui\ui_decor
inv_grid_x = 12
inv_grid_y = 6
inv_grid_width = 2
inv_grid_height = 3
cost = 30
inv_weight = 0.4
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_grave1
[placeable_grave1]:physic_object
visual = dynamics\Decor\grave1.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_grave1
ui_texture = ui_decor_grave1
bounding_box_size = 0.255836, 0.169534, 2.19254
bounding_box_origin = 0.061066, 0.9336, -0.025442
fixed_bones = link1
[decor_grave2]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\grave2.ogf
description = st_placeable_grave2_descr
inv_name = st_placeable_grave2
inv_name_short = st_placeable_grave2
icons_texture = ui\ui_decor
inv_grid_x = 15
inv_grid_y = 4
inv_grid_width = 1
inv_grid_height = 2
cost = 10
inv_weight = 0.2
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_grave2
[placeable_grave2]:physic_object
visual = dynamics\Decor\grave2.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_grave2
ui_texture = ui_decor_grave2
bounding_box_size = 1.043, 0.217338, 1.62386
bounding_box_origin = -0.041132, 0.807867, 0.025559
[decor_junk]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\junk.ogf
description = st_placeable_junk_descr
inv_name = st_placeable_junk
inv_name_short = st_placeable_junk
icons_texture = ui\ui_decor
inv_grid_x = 4
inv_grid_y = 5
inv_grid_width = 2
inv_grid_height = 1
cost = 20
inv_weight = 0.1
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_junk
[placeable_junk]:physic_object
visual = dynamics\Decor\junk.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_junk
ui_texture = ui_decor_junk
bounding_box_size = 0.841995, 0.571812, 0.153469
bounding_box_origin = 0.050344, 0.076709, -0.032064
[decor_money_5000]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\money_5000.ogf
description = st_placeable_money_5000_descr
inv_name = st_placeable_money_5000
inv_name_short = st_placeable_money_5000
icons_texture = ui\ui_decor
inv_grid_x = 8
inv_grid_y = 3
inv_grid_width = 1
inv_grid_height = 1
cost = 5000
inv_weight = 0.01
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_money_5000
[placeable_money_5000]:physic_object
visual = dynamics\Decor\money_5000.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_money_5000
ui_texture = ui_decor_money_5000
bounding_box_size = 0.178175, 0.206062, 0.085537
bounding_box_origin = 0.000456, 0.042759, -0.001497
[decor_plant2]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\plant2.ogf
description = st_placeable_plant2_descr
inv_name = st_placeable_plant2
inv_name_short = st_placeable_plant2
icons_texture = ui\ui_decor
inv_grid_x = 7
inv_grid_y = 5
inv_grid_width = 1
inv_grid_height = 2
cost = 14000
inv_weight = 0.1
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_plant2
[placeable_plant2]:physic_object
visual = dynamics\Decor\plant2.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_plant2
ui_texture = ui_decor_plant2
bounding_box_size = 0.136345, 0.136345, 0.354193
bounding_box_origin = -0.001231, 0.177993, 0.001028
[decor_plant3]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\plant3.ogf
description = st_placeable_plant3_descr
inv_name = st_placeable_plant3
inv_name_short = st_placeable_plant3
icons_texture = ui\ui_decor
inv_grid_x = 8
inv_grid_y = 5
inv_grid_width = 1
inv_grid_height = 2
cost = 2
inv_weight = 0.05
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_plant3
[placeable_plant3]:physic_object
visual = dynamics\Decor\plant3.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_plant3
ui_texture = ui_decor_plant3
bounding_box_size = 0.089274, 0.089711, 0.114294
bounding_box_origin = -0.002585, 0.056342, -0.001336
[decor_plant4]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\plant4.ogf
description = st_placeable_plant4_descr
inv_name = st_placeable_plant4
inv_name_short = st_placeable_plant4
icons_texture = ui\ui_decor
inv_grid_x = 9
inv_grid_y = 4
inv_grid_width = 2
inv_grid_height = 3
cost = 50
inv_weight = 0.3
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_plant4
[placeable_plant4]:physic_object
visual = dynamics\Decor\plant4.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_plant4
ui_texture = ui_decor_plant4
bounding_box_size = 0.218546, 0.218546, 0.465953
bounding_box_origin = -0.000065, 0.232549, -0.000759
[decor_biliard]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\biliard.ogf
description = st_placeable_biliard_descr
inv_name = st_placeable_biliard
inv_name_short = st_placeable_biliard
icons_texture = ui\ui_decor
inv_grid_x = 0
inv_grid_y = 0
inv_grid_width = 3
inv_grid_height = 2
cost = 50
inv_weight = 0.7
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_biliard
[placeable_biliard]:physic_object
visual = dynamics\Decor\biliard.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_biliard
ui_texture = ui_decor_biliard
bounding_box_size = 1.30002, 2.50001, 0.799999
bounding_box_origin = -0.008532, 0.376783, -0.021173
fixed_bones = link1, link2, link3, link4, link5
[decor_shelves_b]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\shelves_b.ogf
description = st_placeable_shelves_b_descr
inv_name = st_placeable_shelves_b
inv_name_short = st_placeable_shelves_b
icons_texture = ui\ui_decor
inv_grid_x = 16
inv_grid_y = 7
inv_grid_width = 3
inv_grid_height = 2
cost = 20
inv_weight = 0.3
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_shelves_b
[placeable_shelves_b]:physic_object
visual = dynamics\Decor\shelves_b.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_shelves_b
ui_texture = ui_decor_shelves_b
bounding_box_size = 1.77217, 1.04353, 0.496491
bounding_box_origin = -0.093048, 0.244783, 0.0667
fixed_bones = link1, link2, link3, link4, link5, link6
[decor_wall_divider]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\wall_divider.ogf
description = st_placeable_wall_divider_descr
inv_name = st_placeable_wall_divider
inv_name_short = st_placeable_wall_divider
icons_texture = ui\ui_decor
inv_grid_x = 14
inv_grid_y = 15
inv_grid_width = 3
inv_grid_height = 1
cost = 400
inv_weight = 0.5
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_wall_divider
[placeable_wall_divider]:physic_object
visual = dynamics\Decor\wall_divider.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_wall_divider
ui_texture = ui_decor_wall_divider
bounding_box_size = 2.28925, 0.067466, 2.07277
bounding_box_origin = -0.006217, 1.03326, -0.013485
[decor_storage01]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\storage01.ogf
description = st_placeable_storage01_descr
inv_name = st_placeable_storage01
inv_name_short = st_placeable_storage01
icons_texture = ui\ui_decor
inv_grid_x = 2
inv_grid_y = 15
inv_grid_width = 3
inv_grid_height = 2
cost = 15000
inv_weight = 8
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = stash
placeable_section = placeable_storage01
[placeable_storage01]:inv_backpack
visual = dynamics\Decor\storage01.ogf
capacity = 300
placeable_type = stash
base_rotation = 0
item_section = decor_storage01
ui_texture = ui_decor_storage01
bounding_box_size = 1.26798, 0.700334, 0.467125
bounding_box_origin = 0.001378, 0.235857, 0.000116
[decor_storage02]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\storage02.ogf
description = st_placeable_storage02_descr
inv_name = st_placeable_storage02
inv_name_short = st_placeable_storage02
icons_texture = ui\ui_decor
inv_grid_x = 8
inv_grid_y = 13
inv_grid_width = 4
inv_grid_height = 2
cost = 35000
inv_weight = 30
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = stash
placeable_section = placeable_storage02
[placeable_storage02]:inv_backpack
visual = dynamics\Decor\storage02.ogf
capacity = 700
placeable_type = stash
base_rotation = 0
item_section = decor_storage02
ui_texture = ui_decor_storage02
bounding_box_size = 2.23744, 1.12128, 1.04247
bounding_box_origin = 0.007991, 0.532947, 0.005662
[decor_storage03]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\equipments\green_box.ogf
description = st_placeable_storage03_descr
inv_name = st_placeable_storage03
inv_name_short = st_placeable_storage03
icons_texture = ui\ui_decor
inv_grid_x = 0
inv_grid_y = 16
inv_grid_width = 2
inv_grid_height = 1
cost = 2500
inv_weight = 3
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = stash
placeable_section = placeable_storage03
[placeable_storage03]:inv_backpack
visual = dynamics\equipments\green_box.ogf
capacity = 70
placeable_type = stash
base_rotation = 0
item_section = decor_storage03
ui_texture = ui_decor_storage03
bounding_box_size = 0.667765, 0.349682, 0.228075
bounding_box_origin = 0.004277, 0.113107, 0
[decor_storage04]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\storage04.ogf
description = st_placeable_storage04_descr
inv_name = st_placeable_storage04
inv_name_short = st_placeable_storage04
icons_texture = ui\ui_decor
inv_grid_x = 16
inv_grid_y = 2
inv_grid_width = 2
inv_grid_height = 1
cost = 1250
inv_weight = 0.5
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = stash
placeable_section = placeable_storage04
[placeable_storage04]:inv_backpack
visual = dynamics\Decor\storage04.ogf
capacity = 35
placeable_type = stash
base_rotation = 0
item_section = decor_storage04
ui_texture = ui_decor_storage04
bounding_box_size = 0.585858, 0.298148, 0.293069
bounding_box_origin = 0.005295, 0.147597, 0.000542
[decor_storage05]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\storage05.ogf
description = st_placeable_storage05_descr
inv_name = st_placeable_storage05
inv_name_short = st_placeable_storage05
icons_texture = ui\ui_decor
inv_grid_x = 12
inv_grid_y = 14
inv_grid_width = 2
inv_grid_height = 1
cost = 2142
inv_weight = 1.5
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = stash
placeable_section = placeable_storage05
[placeable_storage05]:inv_backpack
visual = dynamics\Decor\storage05.ogf
capacity = 60
placeable_type = stash
base_rotation = 0
item_section = decor_storage05
ui_texture = ui_decor_storage05
bounding_box_size = 0.634562, 0.317306, 0.297533
bounding_box_origin = -0.000048, 0.147215, -0.000024
[decor_storage06]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\storage06.ogf
description = st_placeable_storage06_descr
inv_name = st_placeable_storage06
inv_name_short = st_placeable_storage06
icons_texture = ui\ui_decor
inv_grid_x = 0
inv_grid_y = 15
inv_grid_width = 2
inv_grid_height = 1
cost = 6000
inv_weight = 6
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = stash
placeable_section = placeable_storage06
[placeable_storage06]:inv_backpack
visual = dynamics\Decor\storage06.ogf
capacity = 170
placeable_type = stash
base_rotation = 0
item_section = decor_storage06
ui_texture = ui_decor_storage06
bounding_box_size = 0.896111, 0.465607, 0.420362
bounding_box_origin = 0.002232, 0.21069, 0
[decor_storage07]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\storage03.ogf
description = st_placeable_storage07_descr
inv_name = st_placeable_storage07
inv_name_short = st_placeable_storage07
icons_texture = ui\ui_decor
inv_grid_x = 19
inv_grid_y = 6
inv_grid_width = 1
inv_grid_height = 3
cost = 7100
inv_weight = 3
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = stash
placeable_section = placeable_storage07
[placeable_storage07]:inv_backpack
visual = dynamics\Decor\storage03.ogf
capacity = 120
placeable_type = stash
base_rotation = 0
item_section = decor_storage07
ui_texture = ui_decor_storage07
bounding_box_size = 0.585057, 0.553172, 2.05585
bounding_box_origin = -0.001315, 1.03281, -0.006057
[decor_storage08]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\storage07.ogf
description = st_placeable_storage08_descr
inv_name = st_placeable_storage08
inv_name_short = st_placeable_storage08
icons_texture = ui\ui_decor
inv_grid_x = 18
inv_grid_y = 16
inv_grid_width = 2
inv_grid_height = 2
cost = 2500
inv_weight = 0.4
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = stash
placeable_section = placeable_storage08
[placeable_storage08]:inv_backpack
visual = dynamics\Decor\storage07.ogf
capacity = 70
placeable_type = stash
base_rotation = 0
item_section = decor_storage08
ui_texture = ui_decor_storage08
bounding_box_size = 1.00172, 0.686086, 1.50087
bounding_box_origin = -0.010382, 0.749294, -0.008838
[decor_wooden_board]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\wooden_board.ogf
description = st_placeable_wooden_board_descr
inv_name = st_placeable_wooden_board
inv_name_short = st_placeable_wooden_board
icons_texture = ui\ui_decor
inv_grid_x = 18
inv_grid_y = 9
inv_grid_width = 2
inv_grid_height = 2
cost = 160
inv_weight = 0.3
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_wooden_board
[placeable_wooden_board]:physic_object
visual = dynamics\Decor\wooden_board.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_wooden_board
ui_texture = ui_decor_wooden_board
bounding_box_size = 2.53492, 2.01954, 0.064444
bounding_box_origin = -0.027753, 0.038286, -0.003076
[decor_wooden_plank]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\wooden_plank.ogf
description = st_placeable_wooden_plank_descr
inv_name = st_placeable_wooden_plank
inv_name_short = st_placeable_wooden_plank
icons_texture = ui\ui_decor
inv_grid_x = 7
inv_grid_y = 12
inv_grid_width = 4
inv_grid_height = 1
cost = 40
inv_weight = 0.15
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_wooden_plank
[placeable_wooden_plank]:physic_object
visual = dynamics\Decor\wooden_plank.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_wooden_plank
ui_texture = ui_decor_wooden_plank
bounding_box_size = 3.53139, 0.442304, 0.048334
bounding_box_origin = 1.18158, 0.025103, 0.010724
[decor_metal_plate]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\metal_plate.ogf
description = st_placeable_metal_plate_descr
inv_name = st_placeable_metal_plate
inv_name_short = st_placeable_metal_plate
icons_texture = ui\ui_decor
inv_grid_x = 12
inv_grid_y = 12
inv_grid_width = 2
inv_grid_height = 2
cost = 140
inv_weight = 0.3
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_metal_plate
[placeable_metal_plate]:physic_object
visual = dynamics\Decor\metal_plate.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_metal_plate
ui_texture = ui_decor_metal_plate
bounding_box_size = 1.88943, 1.89807, 0.020107
bounding_box_origin = -0.011063, -0.061226, 0.012209
[decor_shield]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\shield.ogf
description = st_placeable_shield_descr
inv_name = st_placeable_shield
inv_name_short = st_placeable_shield
icons_texture = ui\ui_decor
inv_grid_x = 18
inv_grid_y = 11
inv_grid_width = 2
inv_grid_height = 3
cost = 1020
inv_weight = 0.5
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_shield
[placeable_shield]:physic_object
visual = dynamics\Decor\shield.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_shield
ui_texture = ui_decor_shield
bounding_box_size = 1.27992, 0.737109, 0.01913
bounding_box_origin = -0.002316, 0.01155, -0.127386
[decor_toilet]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\toilet.ogf
description = st_placeable_toilet_descr
inv_name = st_placeable_toilet
inv_name_short = st_placeable_toilet
icons_texture = ui\ui_decor
inv_grid_x = 18
inv_grid_y = 14
inv_grid_width = 2
inv_grid_height = 2
cost = 120
inv_weight = 0.3
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_toilet
[placeable_toilet]:physic_object
visual = dynamics\Decor\toilet.ogf
placeable_type = prop
base_rotation = 90
script_binding = bind_hf_base.init
item_section = decor_toilet
ui_texture = ui_decor_toilet
bounding_box_size = 1.02581, 0.63938, 1.15734
bounding_box_origin = -0.010169, 0.576514, -0.00308
fixed_bones = link1, link2
[decor_shower]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\shower.ogf
description = st_placeable_shower_descr
inv_name = st_placeable_shower
inv_name_short = st_placeable_shower
icons_texture = ui\ui_decor
inv_grid_x = 17
inv_grid_y = 15
inv_grid_width = 1
inv_grid_height = 3
cost = 70
inv_weight = 0.2
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_shower
[placeable_shower]:physic_object
visual = dynamics\Decor\shower.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = decor_shower
ui_texture = ui_decor_shower
bounding_box_size = 0.1959, 1.43019, 0.319681
bounding_box_origin = 0.002251, 0.160449, 0.037548
fixed_bones = link1
;[decor_tv_box]:tch_junk
;class = II_ATTCH
;kind = i_tool
;visual = dynamics\Decor\tv_box.ogf
;description = st_placeable_tv_box_descr
;inv_name = st_placeable_tv_box
;inv_name_short = st_placeable_tv_box
;icons_texture = ui\ui_decor
;inv_grid_x = 6
;inv_grid_y = 17
;inv_grid_width = 2
;inv_grid_height = 2
;cost = 340
;inv_weight = 0.3
;use1_functor = placeable_furniture.place_item
;use1_action_functor = placeable_furniture.func_place_item
;placeable_type = prop
;placeable_section = placeable_tv_box
;[placeable_tv_box]:physic_object
;visual = dynamics\Decor\tv_box.ogf
;placeable_type = prop
;base_rotation = 0
;script_binding = bind_hf_base.init
;item_section = decor_tv_box
;ui_texture = ui_decor_tv_box
;bounding_box_size = 0.996165, 0.605097, 0.883332
;bounding_box_origin = -0.002373, 0.438641, 0.118459
[decor_tv_box]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\tv_box.ogf
description = st_placeable_tv_box_descr
inv_name = st_placeable_tv_box
inv_name_short = st_placeable_tv_box
icons_texture = ui\ui_decor
inv_grid_x = 6
inv_grid_y = 17
inv_grid_width = 2
inv_grid_height = 2
cost = 340
inv_weight = 0.3
use_condition = true
power_critical = 0.2
power_consumption = 0
condition_bar = power_progess_bar
fuel_section = batteries_dead
script_binding = item_device.bind
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
use6_functor = item_device.menu_battery
use6_action_functor = item_device.func_battery
placeable_type = light
placeable_section = placeable_tv_box
[placeable_tv_box]
class = SO_HLAMP
visual = dynamics\Decor\tv_box.ogf
script_binding = bind_light_furniture.init
ui_on_interaction = ui_furniture_light.start_dialog
ui_on_simple_interaction = ui_furniture_light.toggle_light
fuel_duration = 900 ; measured in hours
fuel_section = batteries_dead
item_section = decor_tv_box
light_section = definition_tv_box
placeable_type = light
base_rotation = 0
bounding_box_size = 0.996165, 0.605097, 0.883332
bounding_box_origin = -0.002373, 0.438641, 0.118459
snd_turn_on = radio\interact\click
snd_turn_off = radio\interact\click
hide_bone_off = bone_light
ui_texture = ui_inGame2_placeable_metal_torch
[definition_tv_box]
type = 2 ; 0-Direct 1-Point 2-Spot 3-OMNIPART 4-Reflected
cone_angle = 90
color = 0.8, 0.90, 0.90, 0.8 ; <r,g,b,a>
range = 3; <in meters>
has_shadows = true
volumetric = false
volumetric_distance = 0.5
volumetric_quality = 0.5
volumetric_intensity = 0.1
main_bone = bone_light
;------------------------
;--- Lights
;------------------------
[decor_light1]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\light\light_sharnir_1.ogf
description = st_placeable_light1_descr
inv_name = st_placeable_light1
inv_name_short = st_placeable_light1
icons_texture = ui\ui_decor
inv_grid_x = 6
inv_grid_y = 12
inv_grid_width = 1
inv_grid_height = 1
cost = 4100
inv_weight = 0.2
use_condition = true
power_critical = 0.2
power_consumption = 0
condition_bar = power_progess_bar
fuel_section = batteries_dead
script_binding = item_device.bind
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
use6_functor = item_device.menu_battery
use6_action_functor = item_device.func_battery
placeable_type = light
placeable_section = placeable_light1
[placeable_light1]
class = SO_HLAMP
visual = dynamics\Decor\light\light_sharnir_1.ogf
script_binding = bind_light_furniture.init
ui_on_interaction = ui_furniture_light.start_dialog
ui_on_simple_interaction = ui_furniture_light.toggle_light
fuel_duration = 336 ; measured in hours
fuel_section = batteries_dead
item_section = decor_light1
light_section = definition_light1
placeable_type = light
base_rotation = -90
bounding_box_size = 0.136962, 0.103783, 0.656577
bounding_box_origin = 0.004383, 0.33017, 0.000001
snd_turn_on = ambient\special\light_buzz_1
snd_turn_off = ambient\special\light_sizzles_1
hide_bone_off = bone_light
ui_texture = ui_inGame2_placeable_metal_torch
[definition_light1]
type = 1 ; 0-Direct 1-Point 2-Spot 3-OMNIPART 4-Reflected
color = 0.929, 0.639, 0.333, 0.5 ; <r,g,b,a>
range = 5; <in meters>
has_shadows = true
volumetric = false
volumetric_distance = 0.5
volumetric_quality = 0.5
volumetric_intensity = 0.1
main_bone = bone_light
[decor_light2]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\light\projector.ogf
description = st_placeable_light2_descr
inv_name = st_placeable_light2
inv_name_short = st_placeable_light2
icons_texture = ui\ui_decor
inv_grid_x = 3
inv_grid_y = 10
inv_grid_width = 1
inv_grid_height = 2
cost = 3300
inv_weight = 0.3
use_condition = true
power_critical = 0.2
power_consumption = 0
condition_bar = power_progess_bar
fuel_section = batteries_dead
script_binding = item_device.bind
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
use6_functor = item_device.menu_battery
use6_action_functor = item_device.func_battery
placeable_type = light
placeable_section = placeable_light2
[placeable_light2]
class = SO_HLAMP
visual = dynamics\Decor\light\projector.ogf
script_binding = bind_light_furniture.init
ui_on_interaction = ui_furniture_light.start_dialog
ui_on_simple_interaction = ui_furniture_light.toggle_light
fuel_duration = 336 ; measured in hours
fuel_section = batteries_dead
item_section = decor_light2
light_section = definition_light2
placeable_type = light
base_rotation = 180
bounding_box_size = 0.123953, 0.138189, 0.313449
bounding_box_origin = -0.002944, 0.159257, 0.000268
snd_turn_on = ambient\special\light_buzz_1
snd_turn_off = ambient\special\light_sizzles_1
hide_bone_off = bone_light
ui_texture = ui_inGame2_placeable_metal_torch
[definition_light2]
type = 2 ; 0-Direct 1-Point 2-Spot 3-OMNIPART 4-Reflected
cone_angle = 65
color = 0.75, 0.91, 0.94, 1.0 ; <r,g,b,a>
range = 14; <in meters>
has_shadows = true
volumetric = false
volumetric_distance = 0.5
volumetric_quality = 0.5
volumetric_intensity = 0.1
main_bone = bone_light
[decor_light3]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\light\light_abajour_2_hirez.ogf
description = st_placeable_light3_descr
inv_name = st_placeable_light3
inv_name_short = st_placeable_light3
icons_texture = ui\ui_decor
inv_grid_x = 2
inv_grid_y = 10
inv_grid_width = 1
inv_grid_height = 2
cost = 3500
inv_weight = 0.3
use_condition = true
power_critical = 0.2
power_consumption = 0
condition_bar = power_progess_bar
fuel_section = batteries_dead
script_binding = item_device.bind
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
use6_functor = item_device.menu_battery
use6_action_functor = item_device.func_battery
placeable_type = light
placeable_section = placeable_light3
[placeable_light3]
class = SO_HLAMP
visual = dynamics\Decor\light\light_abajour_2_hirez.ogf
script_binding = bind_light_furniture.init
ui_on_interaction = ui_furniture_light.start_dialog
ui_on_simple_interaction = ui_furniture_light.toggle_light
fuel_duration = 336 ; measured in hours
fuel_section = batteries_dead
item_section = decor_light3
light_section = definition_light3
placeable_type = light
base_rotation = 0
bounding_box_size = 0.123953, 0.138189, 0.313449
bounding_box_origin = -0.002944, 0.159257, 0.000268
snd_turn_on = ambient\special\light_buzz_1
snd_turn_off = ambient\special\light_sizzles_1
hide_bone_off = bone_light
ui_texture = ui_inGame2_placeable_metal_torch
[definition_light3]
type = 2 ; 0-Direct 1-Point 2-Spot 3-OMNIPART 4-Reflected
cone_angle = 97
color = 0.69, 0.506, 0.4, 0.8 ; <r,g,b,a>
range = 10; <in meters>
has_shadows = true
volumetric = false
volumetric_distance = 0.5
volumetric_quality = 0.5
volumetric_intensity = 0.1
main_bone = bone_light
[decor_light4]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\light\light_illicha_1.ogf
description = st_placeable_light4_descr
inv_name = st_placeable_light4
inv_name_short = st_placeable_light4
icons_texture = ui\ui_decor
inv_grid_x = 11
inv_grid_y = 5
inv_grid_width = 1
inv_grid_height = 2
cost = 2100
inv_weight = 0.2
use_condition = true
power_critical = 0.2
power_consumption = 0
condition_bar = power_progess_bar
fuel_section = batteries_dead
script_binding = item_device.bind
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
use6_functor = item_device.menu_battery
use6_action_functor = item_device.func_battery
placeable_type = light
placeable_section = placeable_light4
[placeable_light4]
class = SO_HLAMP
visual = dynamics\Decor\light\light_illicha_1.ogf
script_binding = bind_light_furniture.init
ui_on_interaction = ui_furniture_light.start_dialog
ui_on_simple_interaction = ui_furniture_light.toggle_light
fuel_duration = 336 ; measured in hours
fuel_section = batteries_dead
item_section = decor_light4
light_section = definition_light4
placeable_type = light
base_rotation = 0
bounding_box_size = 0.089417, 0.094489, 1.1299
bounding_box_origin = 0, 0.565782, 0
snd_turn_on = ambient\special\light_buzz_1
snd_turn_off = ambient\special\light_sizzles_1
hide_bone_off = bone_light
ui_texture = ui_inGame2_placeable_metal_torch
[definition_light4]
type = 1 ; 0-Direct 1-Point 2-Spot 3-OMNIPART 4-Reflected
color = 0.659, 0.596, 0.565, 0.2 ; <r,g,b,a>
range = 5; <in meters>
has_shadows = true
volumetric = false
volumetric_distance = 0.5
volumetric_quality = 0.5
volumetric_intensity = 0.1
main_bone = bone_light
[decor_light5]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\light\light_galogen_1_glass.ogf
description = st_placeable_light5_descr
inv_name = st_placeable_light5
inv_name_short = st_placeable_light5
icons_texture = ui\ui_decor
inv_grid_x = 4
inv_grid_y = 10
inv_grid_width = 2
inv_grid_height = 1
cost = 5100
inv_weight = 0.4
use_condition = true
power_critical = 0.2
power_consumption = 0
condition_bar = power_progess_bar
fuel_section = batteries_dead
script_binding = item_device.bind
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
use6_functor = item_device.menu_battery
use6_action_functor = item_device.func_battery
placeable_type = light
placeable_section = placeable_light5
[placeable_light5]
class = SO_HLAMP
visual = dynamics\Decor\light\light_galogen_1_glass.ogf
script_binding = bind_light_furniture.init
ui_on_interaction = ui_furniture_light.start_dialog
ui_on_simple_interaction = ui_furniture_light.toggle_light
fuel_duration = 336 ; measured in hours
fuel_section = batteries_dead
item_section = decor_light5
light_section = definition_light5
placeable_type = light
base_rotation = 0
bounding_box_size = 1.21959, 0.399142, 0.120028
bounding_box_origin = -0.000013, 0.058992, -0.001006
snd_turn_on = ambient\special\light_buzz_1
snd_turn_off = ambient\special\light_sizzles_1
hide_bone_off = bone_light
ui_texture = ui_inGame2_placeable_metal_torch
[definition_light5]
type = 1 ; 0-Direct 1-Point 2-Spot 3-OMNIPART 4-Reflected
color = 0.749, 0.671, 0.631, 0.5 ; <r,g,b,a>
range = 9; <in meters>
has_shadows = true
volumetric = false
volumetric_distance = 0.5
volumetric_quality = 0.5
volumetric_intensity = 0.1
main_bone = bone_light
[decor_light6]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\light\lightbulb_1.ogf
description = st_placeable_light6_descr
inv_name = st_placeable_light6
inv_name_short = st_placeable_light6
icons_texture = ui\ui_decor
inv_grid_x = 12
inv_grid_y = 5
inv_grid_width = 1
inv_grid_height = 1
cost = 2000
inv_weight = 0.2
use_condition = true
power_critical = 0.2
power_consumption = 0
condition_bar = power_progess_bar
fuel_section = batteries_dead
script_binding = item_device.bind
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
use6_functor = item_device.menu_battery
use6_action_functor = item_device.func_battery
placeable_type = light
placeable_section = placeable_light6
[placeable_light6]
class = SO_HLAMP
visual = dynamics\Decor\light\lightbulb_1.ogf
script_binding = bind_light_furniture.init
ui_on_interaction = ui_furniture_light.start_dialog
ui_on_simple_interaction = ui_furniture_light.toggle_light
fuel_duration = 336 ; measured in hours
fuel_section = batteries_dead
item_section = decor_light6
light_section = definition_light6
placeable_type = light
base_rotation = 0
bounding_box_size = 0.298882, 0.298882, 0.401897
bounding_box_origin = 0.004469, 0.197871, -0.000002
snd_turn_on = ambient\special\light_buzz_1
snd_turn_off = ambient\special\light_sizzles_1
hide_bone_off = bone_light
ui_texture = ui_inGame2_placeable_metal_torch
[definition_light6]
type = 1 ; 0-Direct 1-Point 2-Spot 3-OMNIPART 4-Reflected
cone_angle = 97
color = 0.659, 0.596, 0.565, 0.5 ; <r,g,b,a>
range = 5; <in meters>
has_shadows = true
volumetric = false
volumetric_distance = 0.5
volumetric_quality = 0.5
volumetric_intensity = 0.1
main_bone = bone_light
[decor_light7]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\light\lightbulb_2.ogf
description = st_placeable_light7_descr
inv_name = st_placeable_light7
inv_name_short = st_placeable_light7
icons_texture = ui\ui_decor
inv_grid_x = 12
inv_grid_y = 4
inv_grid_width = 1
inv_grid_height = 1
cost = 2000
inv_weight = 0.2
use_condition = true
power_critical = 0.2
power_consumption = 0
condition_bar = power_progess_bar
fuel_section = batteries_dead
script_binding = item_device.bind
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
use6_functor = item_device.menu_battery
use6_action_functor = item_device.func_battery
placeable_type = light
placeable_section = placeable_light7
[placeable_light7]
class = SO_HLAMP
visual = dynamics\Decor\light\lightbulb_2.ogf
script_binding = bind_light_furniture.init
ui_on_interaction = ui_furniture_light.start_dialog
ui_on_simple_interaction = ui_furniture_light.toggle_light
fuel_duration = 336 ; measured in hours
fuel_section = batteries_dead
item_section = decor_light7
light_section = definition_light7
placeable_type = light
base_rotation = 0
bounding_box_size = 0.205771, 0.205771, 0.328874
bounding_box_origin = 0.000153, 0.162001, 0.000378
snd_turn_on = ambient\special\light_buzz_1
snd_turn_off = ambient\special\light_sizzles_1
hide_bone_off = bone_light
ui_texture = ui_inGame2_placeable_metal_torch
[definition_light7]
type = 1 ; 0-Direct 1-Point 2-Spot 3-OMNIPART 4-Reflected
cone_angle = 97
color = 0.831, 0.392, 0.192, 0.5 ; <r,g,b,a>
range = 4; <in meters>
has_shadows = true
volumetric = false
volumetric_distance = 0.5
volumetric_quality = 0.5
volumetric_intensity = 0.1
main_bone = bone_light
[decor_light8]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\Decor\light\light_galogen_2_glass.ogf
description = st_placeable_light8_descr
inv_name = st_placeable_light8
inv_name_short = st_placeable_light8
icons_texture = ui\ui_decor
inv_grid_x = 4
inv_grid_y = 11
inv_grid_width = 2
inv_grid_height = 1
cost = 1200
inv_weight = 0.2
use_condition = true
power_critical = 0.2
power_consumption = 0
condition_bar = power_progess_bar
fuel_section = batteries_dead
script_binding = item_device.bind
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
use6_functor = item_device.menu_battery
use6_action_functor = item_device.func_battery
placeable_type = light
placeable_section = placeable_light8
[placeable_light8]
class = SO_HLAMP
visual = dynamics\Decor\light\light_galogen_2_glass.ogf
script_binding = bind_light_furniture.init
ui_on_interaction = ui_furniture_light.start_dialog
ui_on_simple_interaction = ui_furniture_light.toggle_light
fuel_duration = 336 ; measured in hours
fuel_section = batteries_dead
item_section = decor_light8
light_section = definition_light8
placeable_type = light
base_rotation = 0
bounding_box_size = 1.18652, 0.056545, 0.053432
bounding_box_origin = -0.000029, 0.026897, -0.001138
snd_turn_on = ambient\special\light_buzz_1
snd_turn_off = ambient\special\light_sizzles_1
hide_bone_off = bone_light
ui_texture = ui_inGame2_placeable_metal_torch
[definition_light8]
type = 1 ; 0-Direct 1-Point 2-Spot 3-OMNIPART 4-Reflected
color = 0.561, 0.459, 0.4, 0.7 ; <r,g,b,a>
range = 5; <in meters>
has_shadows = true
volumetric = false
volumetric_distance = 0.5
volumetric_quality = 0.5
volumetric_intensity = 0.1
main_bone = bone_light