Divergent/mods/Corpse Fauna/gamedata/particles/flies_bzzz/effects/insect_light.pe

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[_effect]
action_count = 8
flags = 5121
max_particles = 20
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 2.000000
version = 1
[action_0001]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.030000
vec_0000 = 34.079620, 0.000000, 0.000000
version = 1
[action_0002]
action_name = orbitpoint
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 0.001000
flt_0001 = 1.000000
flt_0002 = 10000000272564224.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = orbitpoint
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 0.001000
flt_0001 = 1.000000
flt_0002 = 10000000272564224.000000
vec_0000 = 0.300000, 0.000000, 0.300000
version = 1
[action_0004]
action_name = randomdisplace
action_type = 16
bool_0000 = on
flags = 1
version = 1
[action_0005]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 50.000000
flt_0001 = 70.000000
flt_0002 = 170.000000
vec_0000 = 0.000000, 37.000000, 0.000000
vec_0001 = 0.000000, 3.000000, 0.000000
version = 1
[action_0006]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 17.000000
flt_0004 = 0.000000
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0004_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.300000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0006_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0006_0001]
type = 5
v0 = 0.000000, -0.300000, 0.000000
v1 = 0.000000, 0.550000, 0.000000
v2 = 0.000000, 0.750000, 0.000000
[domain_action_0006_0002]
type = 1
v0 = -137.000000, -1.000000, -1.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0006_0003]
type = 0
v0 = 0.012000, 0.012000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0006_0004]
type = 7
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.100000, 0.000000
v2 = 0.500000, 0.000000, 0.000000
[frame]
dim_x = 2
frame_count = 4
reserved = 64.000000, 64.000000
speed = 24.000000
tex_size = 0.500000, 0.500000
[sprite]
shader = particles\add
texture = pfx\pfx_leaves_01