Divergent/mods/JSRS Sound Mod/gamedata/configs/items/weapons/upgrades/w_colt1911_up.ltx

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[up_sect_firsta_colt1911]
cost = 1860
value = +10
rpm = +40
inv_weight = +0.09
[up_sect_firstc_colt1911]
cost = 2160
value = +20
bullet_speed = +54
fire_distance = +30
fire_dispersion_base = -0.03
inv_weight = +0.11
[up_sect_firstd_colt1911]
cost = 2290
value = -10
cam_dispersion = -0.122
cam_dispersion_inc = 0.0 ;-0.0
cam_step_angle_horz = -0.076
inv_weight = +0.12
[up_sect_firste_colt1911]
cost = 2480
value = +15
fire_dispersion_base = -0.09
inv_weight = +0.09
[up_sect_secona_colt1911]
cost = 2860
value = +10
rpm = +40
inv_weight = +0.11
[up_sect_seconc_colt1911]
cost = 1600
value = -10
cam_dispersion = -0.122
cam_dispersion_inc = 0.0 ;-0.0
cam_step_angle_horz = -0.076
inv_weight = +0.11
[up_sect_second_colt1911]
cost = 2480
value = +15
condition_shot_dec = -0.00035
condition_queue_shot_dec = -0.00035
misfire_start_prob = -0.0015
misfire_end_prob = -0.015
inv_weight = +0.12
[up_sect_secone_colt1911]
cost = 2640
value = +10
rpm = +40
inv_weight = +0.09
[up_sect_thirda_colt1911]
cost = 3480
value = -0.44
inv_weight = -0.44
crosshair_inertion = -0.3
PDM_disp_base = -0.05
PDM_disp_vel_factor = -0.15
PDM_disp_accel_factor = -0.15
[up_sect_thirdc_colt1911]
cost = 2460
value = +15
crosshair_inertion = -0.7
PDM_disp_base = -0.15
PDM_disp_vel_factor = -0.35
PDM_disp_accel_factor = -0.35
inv_weight = -0.09
[up_sect_thirdd_colt1911]
cost = 1600
value = -5
cam_dispersion = -0.061
cam_dispersion_inc = 0.0 ;-0.0
cam_step_angle_horz = -0.038
inv_weight = +0.08
[up_sect_fourta_colt1911]
cost = 2460
value = +10
fire_dispersion_base = -0.06
inv_weight = +0.1
[up_sect_fourtc_colt1911]
cost = 2380
value = +15
condition_shot_dec = -0.00035
condition_queue_shot_dec = -0.00035
misfire_start_prob = -0.001
misfire_end_prob = -0.01
inv_weight = +0.042
[up_sect_fiftha_colt1911]
cost = 1560
silencer_status = 2
silencer_name = wpn_sil_45
silencer_x = 80
silencer_y = -16
snd_silncer_shot = wpn_45_1_sil_upgraded
inv_weight = +0.07
;----------------------------------------------------------------------------------------------------------------------
[up_firsta_colt1911]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_colt1911
section = up_sect_firsta_colt1911
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_a1_name
description = st_up_zatp_a1_descr
icon = ui_inGame2_upgrade_Kora_919_1
[up_firstc_colt1911]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_colt1911
section = up_sect_firstc_colt1911
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_b1_name
description = st_up_zatp_b1_descr
icon = ui_inGame2_upgrade_Kora_919_2
[up_firstd_colt1911]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_colt1911
section = up_sect_firstd_colt1911
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_b2_name
description = st_up_zatp_b2_descr
icon = ui_inGame2_upgrade_Kora_919_3
[up_firste_colt1911]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_colt1911
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_c3_name
description = st_up_zatp_c3_descr
icon = ui_inGame2_upgrade_Kora_919_4
[up_secona_colt1911]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_colt1911
section = up_sect_secona_colt1911
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_a3_name
description = st_up_barp_a3_descr
icon = ui_inGame2_upgrade_Kora_919_5
[up_seconc_colt1911]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_colt1911
section = up_sect_seconc_colt1911
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_b5_name
description = st_up_barp_b5_descr
icon = ui_inGame2_upgrade_Kora_919_6
[up_second_colt1911]
scheme_index = 1, 3
known = 1
effects = up_gr_seconef_colt1911
section = up_sect_second_colt1911
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_b1_name
description = st_up_barp_b1_descr
icon = ui_inGame2_upgrade_Kora_919_7
[up_secone_colt1911]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_secone_colt1911
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_c1_name
description = st_up_barp_c1_descr
icon = ui_inGame2_upgrade_Kora_919_8
[up_thirda_colt1911]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_colt1911
section = up_sect_thirda_colt1911
property = prop_weight
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b1_name
description = st_up_stvp_b1_descr
icon = ui_inGame2_upgrade_Kora_919_9
[up_thirdc_colt1911]
scheme_index = 1, 4
known = 1
effects =
section = up_sect_thirdc_colt1911
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b2_name
description = st_up_stvp_b2_descr
icon = ui_inGame2_upgrade_Kora_919_10
[up_thirdd_colt1911]
scheme_index = 1, 5
known = 1
effects =
section = up_sect_thirdd_colt1911
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b3_name
description = st_up_stvp_b3_descr
icon = ui_inGame2_upgrade_Kora_919_11
[up_fourta_colt1911]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_colt1911
section = up_sect_fourta_colt1911
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_a1_name
description = st_up_usmp_a1_descr
icon = ui_inGame2_upgrade_Kora_919_12
[up_fourtc_colt1911]
scheme_index = 1, 6
known = 1
effects =
section = up_sect_fourtc_colt1911
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_b5_name
description = st_up_usmp_b5_descr
icon = ui_inGame2_upgrade_Kora_919_13
[up_fiftha_colt1911]
scheme_index = 0, 4
known = 1
effects =
section = up_sect_fiftha_colt1911
property = prop_silencer
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_a1_name
description = st_up_add_a1_descr
icon = ui_inGame2_upgrade_Marta_14
;----------------------------------------------------------------------------------------------------------------------
[up_gr_firstab_colt1911]
elements = up_firsta_colt1911
[up_gr_firstcd_colt1911]
elements = up_firstc_colt1911, up_firstd_colt1911
[up_gr_firstef_colt1911]
elements = up_firste_colt1911
[up_gr_seconab_colt1911]
elements = up_secona_colt1911
[up_gr_seconcd_colt1911]
elements = up_seconc_colt1911, up_second_colt1911
[up_gr_seconef_colt1911]
elements = up_secone_colt1911
[up_gr_thirdab_colt1911]
elements = up_thirda_colt1911
[up_gr_thirdcd_colt1911]
elements = up_thirdc_colt1911, up_thirdd_colt1911
[up_gr_fourtab_colt1911]
elements = up_fourta_colt1911
[up_gr_fourtcd_colt1911]
elements = up_fourtc_colt1911
[up_gr_fifthab_colt1911]
elements = up_fiftha_colt1911