Divergent/mods/JSRS Sound Mod/gamedata/configs/items/weapons/upgrades/w_oc33_up.ltx

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[up_sect_firstd_oc33]
cost = 1160
value = -10
cam_dispersion = -0.051
cam_dispersion_inc = 0.0 ;-0.054
cam_step_angle_horz = -0.048
inv_weight = +0.06
[up_sect_firste_oc33]
cost = 4690
fire_modes = 1, 3, -1
cam_dispersion = -0.038
cam_dispersion_inc = 0.0 ;-0.044
cam_step_angle_horz = -0.025
[up_sect_thirdd_oc33]
cost = 1310
value = -10
cam_dispersion = -0.051
cam_dispersion_inc = 0.0 ;-0.054
cam_step_angle_horz = -0.048
inv_weight = +0.06
[up_sect_fiftha_oc33]
cost = 1380
silencer_status = 2
silencer_name = wpn_sil_aps
silencer_x = 59
silencer_y = -18
snd_silncer_shot = wpn_9_2_sil_upgraded
inv_weight = +0.05
;----------------------------------------------------------------------------------------------------------------------
[up_firsta_oc33]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_oc33
section = up_sect_firsta_pm
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_a1_name
description = st_up_zatp_a1_descr
icon = ui_inGame2_upgrade_PMm_1
[up_firstc_oc33]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_oc33
section = up_sect_firstc_pm
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_b1_name
description = st_up_zatp_b1_descr
icon = ui_inGame2_upgrade_PMm_2
[up_firstd_oc33]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_oc33
section = up_sect_firstd_oc33
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_b2_name
description = st_up_zatp_b2_descr
icon = ui_inGame2_upgrade_PMm_3
[up_firste_oc33]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_oc33
property = prop_3xfire
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_c7_name
description = st_up_zatp_c7_descr
icon = ui_inGame2_upgrade_Volker_P9M_4
[up_secona_oc33]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_oc33
section = up_sect_secona_pm
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_a1_name
description = st_up_barp_a1_descr
icon = ui_inGame2_upgrade_PMm_5
[up_seconc_oc33]
scheme_index = 1, 2
known = 1
effects =
section = up_sect_seconc_pm
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_b1_name
description = st_up_barp_b1_descr
icon = ui_inGame2_upgrade_PMm_6
[up_thirda_oc33]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_oc33
section = up_sect_thirda_pm
property = prop_weight
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b1_name
description = st_up_stvp_b1_descr
icon = ui_inGame2_upgrade_PMm_7
[up_thirdc_oc33]
scheme_index = 1, 3
known = 1
effects =
section = up_sect_thirdc_pm
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b2_name
description = st_up_stvp_b2_descr
icon = ui_inGame2_upgrade_PMm_8
[up_thirdd_oc33]
scheme_index = 1, 4
known = 1
effects =
section = up_sect_thirdd_oc33
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b3_name
description = st_up_stvp_b3_descr
icon = ui_inGame2_upgrade_PMm_9
[up_fourta_oc33]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_oc33
section = up_sect_fourta_pm
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_b1_name
description = st_up_usmp_b1_descr
icon = ui_inGame2_upgrade_PMm_10
[up_fourtc_oc33]
scheme_index = 1, 5
known = 1
effects =
section = up_sect_fourtc_pm
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_b2_name
description = st_up_usmp_b2_descr
icon = ui_inGame2_upgrade_PMm_11
[up_fiftha_oc33]
scheme_index = 0, 4
known = 1
effects = up_gr_fifthcd_oc33
section = up_sect_fiftha_oc33
property = prop_silencer
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_a1_name
description = st_up_add_a1_descr
icon = ui_inGame2_upgrade_Marta_14
[up_fifthc_oc33]
scheme_index = 1, 6
known = 1
effects =
section = up_sect_fifthc_pm
property = prop_calibre
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_b4_name
description = st_up_add_b4_descr
icon = ui_inGame2_upgrade_PMm_13
;----------------------------------------------------------------------------------------------------------------------
[up_gr_firstab_oc33]
elements = up_firsta_oc33
[up_gr_firstcd_oc33]
elements = up_firstc_oc33, up_firstd_oc33
[up_gr_firstef_oc33]
elements = up_firste_oc33
[up_gr_seconab_oc33]
elements = up_secona_oc33
[up_gr_seconcd_oc33]
elements = up_seconc_oc33
[up_gr_thirdab_oc33]
elements = up_thirda_oc33
[up_gr_thirdcd_oc33]
elements = up_thirdc_oc33, up_thirdd_oc33
[up_gr_fourtab_oc33]
elements = up_fourta_oc33
[up_gr_fourtcd_oc33]
elements = up_fourtc_oc33
[up_gr_fifthab_oc33]
elements = up_fiftha_oc33
[up_gr_fifthcd_oc33]
elements = up_fifthc_oc33