Divergent/mods/JSRS Sound Mod/gamedata/configs/items/weapons/upgrades/w_remi700_up.ltx

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[up_sect_firsta_remi700]
cost = 4460
value = +10
crosshair_inertion = -0.5
PDM_disp_base = -0.2
PDM_disp_vel_factor = -0.3
PDM_disp_accel_factor = -0.3
inv_weight = -0.24
[up_sect_firstc_remi700]
cost = 4680
value = +20
fire_dispersion_base = -0.02
inv_weight = +0.15
[up_sect_firstd_remi700]
cost = 4810
value = +20
crosshair_inertion = -1
PDM_disp_base = -0.4
PDM_disp_vel_factor = -0.5
PDM_disp_accel_factor = -0.5
inv_weight = -0.23
[up_sect_firste_remi700]
cost = 6240
value = +25
bullet_speed = +200
fire_dispersion_base = -0.016
inv_weight = +0.162
[up_sect_firstf_remi700]
cost = 4280
value = +25
rpm = +35
inv_weight = +0.12
[up_sect_secona_remi700]
cost = 5400
value = +15
condition_shot_dec = -0.0007
condition_queue_shot_dec = -0.0007
misfire_start_prob = -0.0007
misfire_end_prob = -0.007
[up_sect_seconc_remi700]
cost = 5860
value = -10
cam_dispersion = -0.224
cam_dispersion_inc = 0.0 ;-0.224
cam_step_angle_horz = -0.064
zoom_cam_dispersion = -0.154
zoom_cam_dispersion_inc = 0.0 ; -0.154
zoom_cam_step_angle_horz = -0.49
inv_weight = +0.224
[up_sect_second_remi700]
cost = 5420
value = +20
fire_dispersion_base = -0.02
inv_weight = +0.16
[up_sect_thirda_remi700]
cost = 5920
value = -10
cam_dispersion = -0.224
cam_dispersion_inc = 0.0 ;-0.224
cam_step_angle_horz = -0.064
zoom_cam_dispersion = -0.154
zoom_cam_dispersion_inc = 0.0 ; -0.154
zoom_cam_step_angle_horz = -0.49
inv_weight = +0.184
[up_sect_thirdc_remi700]
cost = 4840
value = +15
crosshair_inertion = -1
PDM_disp_base = -0.3
PDM_disp_vel_factor = -0.5
PDM_disp_accel_factor = -0.5
inv_weight = -0.24
[up_sect_thirde_remi700]
cost = 6860
value = -10
cam_dispersion = -0.224
cam_dispersion_inc = 0.0 ;-0.224
cam_step_angle_horz = -0.064
zoom_cam_dispersion = -0.154
zoom_cam_dispersion_inc = 0.0 ; -0.154
zoom_cam_step_angle_horz = -0.49
inv_weight = +0.16
[up_sect_fourta_remi700]
cost = 2860
silencer_status = 2
silencer_name = wpn_sil_kzrzp
silencer_x = 273
silencer_y = 15
snd_silncer_shot = wpn_bolt_sil_upgraded
[up_sect_fourtc_remi700]
cost = 6240
value = +20
crosshair_inertion = -1.5
PDM_disp_base = -0.5
PDM_disp_vel_factor = -1.25
PDM_disp_accel_factor = -1.25
inv_weight = -0.22
[up_sect_fourte_remi700]
cost = 5890
value = +25
rpm = +15
[up_sect_fourtf_remi700]
cost = 6210
value = +5
bullet_speed = +40
fire_dispersion_base = -0.01
inv_weight = +0.1
;----------------------------------------------------------------------------------------------------------------------
[up_firsta_remi700]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_remi700
section = up_sect_firsta_remi700
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auts_a1_name
description = st_up_auts_a1_descr
icon = ui_inGame2_upgrade_SVDm2_1
[up_firstc_remi700]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_remi700
section = up_sect_firstc_remi700
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auts_b1_name
description = st_up_auts_b1_descr
icon = ui_inGame2_upgrade_SVDm2_2
[up_firstd_remi700]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_remi700
section = up_sect_firstd_remi700
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auts_b2_name
description = st_up_auts_b2_descr
icon = ui_inGame2_upgrade_SVDm2_3
[up_firste_remi700]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_remi700
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auts_c1_name
description = st_up_auts_c1_descr
icon = ui_inGame2_upgrade_SVDm2_4
[up_firstf_remi700]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_firstf_remi700
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auts_c2_name
description = st_up_auts_c2_descr
icon = ui_inGame2_upgrade_SVDm2_5
[up_secona_remi700]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_remi700
section = up_sect_secona_remi700
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvs_a1_name
description = st_up_stvs_a1_descr
icon = ui_inGame2_upgrade_SVDm2_6
[up_seconc_remi700]
scheme_index = 1, 2
known = 1
effects =
section = up_sect_seconc_remi700
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvs_b1_name
description = st_up_stvs_b1_descr
icon = ui_inGame2_upgrade_SVDm2_7
[up_second_remi700]
scheme_index = 1, 3
known = 1
effects =
section = up_sect_second_remi700
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvs_b2_name
description = st_up_stvs_b2_descr
icon = ui_inGame2_upgrade_SVDm2_8
[up_thirda_remi700]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_remi700
section = up_sect_thirda_remi700
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_pris_a1_name
description = st_up_pris_a1_descr
icon = ui_inGame2_upgrade_SVDm2_10
[up_thirdc_remi700]
scheme_index = 1, 4
known = 1
effects = up_gr_thirdef_remi700
section = up_sect_thirdc_remi700
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_pris_b1_name
description = st_up_pris_b1_descr
icon = ui_inGame2_upgrade_SVDm2_11
[up_thirde_remi700]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_thirde_remi700
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_pris_c1_name
description = st_up_pris_c1_descr
icon = ui_inGame2_upgrade_SVDm2_12
[up_fourta_remi700]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_remi700
section = up_sect_fourta_remi700
property = prop_silencer
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_a1_name
description = st_up_add_a1_descr
icon = ui_inGame2_upgrade_IL86_16
[up_fourtc_remi700]
scheme_index = 1, 5
known = 1
effects = up_gr_fourtef_remi700
section = up_sect_fourtc_remi700
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_pris_b1_name
description = st_up_pris_b1_descr
icon = ui_inGame2_upgrade_SVUmk2_11
[up_fourte_remi700]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_fourte_remi700
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvs_c2_name
description = st_up_stvs_c2_descr
icon = ui_inGame2_upgrade_SVUmk2_9
[up_fourtf_remi700]
scheme_index = 2, 4
known = 1
effects =
section = up_sect_fourtf_remi700
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auts_c1_name
description = st_up_auts_c1_descr
icon = ui_inGame2_upgrade_SVUmk2_3
;----------------------------------------------------------------------------------------------------------------------
[up_gr_firstab_remi700]
elements = up_firsta_remi700
[up_gr_firstcd_remi700]
elements = up_firstc_remi700, up_firstd_remi700
[up_gr_firstef_remi700]
elements = up_firste_remi700, up_firstf_remi700
[up_gr_seconab_remi700]
elements = up_secona_remi700
[up_gr_seconcd_remi700]
elements = up_seconc_remi700, up_second_remi700
[up_gr_thirdab_remi700]
elements = up_thirda_remi700
[up_gr_thirdcd_remi700]
elements = up_thirdc_remi700
[up_gr_thirdef_remi700]
elements = up_thirde_remi700
[up_gr_fourtab_remi700]
elements = up_fourta_remi700
[up_gr_fourtcd_remi700]
elements = up_fourtc_remi700
[up_gr_fourtef_remi700]
elements = up_fourte_remi700, up_fourtf_remi700