Divergent/mods/New Levels/gamedata/configs/scripts/poselok_ug/posug_36_bandit_bodyguard.ltx

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[logic@bandit_bodyguard]
suitable = {=check_npc_name(bandit_poselok_ug_bodyguard)} true
active = animpoint@guard
prior = 200
can_select_weapon = {=is_warfare} true, false
[animpoint@guard]
cover_name = posug_36_trader_guard_anm
avail_animations = animpoint_stay_ohrana
on_info = {=surge_started} walker@surge
use_camp = false
meet = no_meet
combat_ignore_cond = {=is_warfare} false, {=actor_true_enemy =check_enemy_name(actor)} false, true
combat_ignore_keep_when_attacked = false
invulnerable = false
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
[walker@surge]
path_walk = surge_6_walk
path_look = surge_6_look
on_info = {!surge_started} animpoint@guard
meet = no_meet
def_state_moving = assault
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false