53 lines
1.4 KiB
Plaintext
53 lines
1.4 KiB
Plaintext
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[remark@general]
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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combat_ignore_cond = {=check_enemy_name(actor)} true
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use_camp = false
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turn_on_campfire = false
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meet = no_meet
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wounded = wounded@no_wound
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invulnerable = true
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[beh@general]:remark@general
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behavior_state = beh_move
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target = waypoint
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path_end = loop
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[meet@general]
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close_anim = wait
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close_victim = nil
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far_anim = nil
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far_victim = nil
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close_distance = 10
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far_distance = 0
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use = {=dist_to_actor_le(8)} self, false
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snd_on_use = {!dist_to_actor_le(8)} nil
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allow_break = false
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trade_enable = false
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meet_dialog = redemption_storyline_3_4
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[wounded@no_wound]
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hp_state = 0|wounded_heavy@help_heavy
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hp_state_see = 0|wounded_heavy@help_heavy
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hp_victim = 0|nil
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hp_fight = 0|false
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hp_cover = 0|false
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[logic@redemption_3_illeon_stalker_talk]
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suitable = {=check_npc_name(redemption_task_3_illeon_stalker) !npc_is_companion(redemption_task_3_illeon_stalker)} true
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active = beh@illeon_teleport
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prior = 61
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[beh@illeon_teleport]:beh@general, remark@general
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on_info = {+redemption_3_stage_3} %=teleport_npc_lvid(893089)% remark@illeon_wait, remark@illeon_wait
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[remark@illeon_wait]:remark@general
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anim = wait
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target = story | actor
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on_timer = 3000 | %=redemption_3_enable_input% remark@illeon_talk
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[remark@illeon_talk]:remark@general
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meet = meet@general
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anim = wait
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target = story | actor
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