Divergent/mods/New Levels/gamedata/configs/scripts/promzona/redemption_3_illeon_stalker...

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[remark@general]
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
combat_ignore_cond = {=check_enemy_name(actor)} true
use_camp = false
turn_on_campfire = false
meet = no_meet
wounded = wounded@no_wound
invulnerable = true
[beh@general]:remark@general
behavior_state = beh_move
target = waypoint
path_end = loop
[meet@general]
close_anim = wait
close_victim = nil
far_anim = nil
far_victim = nil
close_distance = 10
far_distance = 0
use = {=dist_to_actor_le(8)} self, false
snd_on_use = {!dist_to_actor_le(8)} nil
allow_break = false
trade_enable = false
meet_dialog = redemption_storyline_3_4
[wounded@no_wound]
hp_state = 0|wounded_heavy@help_heavy
hp_state_see = 0|wounded_heavy@help_heavy
hp_victim = 0|nil
hp_fight = 0|false
hp_cover = 0|false
[logic@redemption_3_illeon_stalker_talk]
suitable = {=check_npc_name(redemption_task_3_illeon_stalker) !npc_is_companion(redemption_task_3_illeon_stalker)} true
active = beh@illeon_teleport
prior = 61
[beh@illeon_teleport]:beh@general, remark@general
on_info = {+redemption_3_stage_3} %=teleport_npc_lvid(893089)% remark@illeon_wait, remark@illeon_wait
[remark@illeon_wait]:remark@general
anim = wait
target = story | actor
on_timer = 3000 | %=redemption_3_enable_input% remark@illeon_talk
[remark@illeon_talk]:remark@general
meet = meet@general
anim = wait
target = story | actor