23 lines
1.3 KiB
C
23 lines
1.3 KiB
C
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// [ SETTINGS ] [ PUDDLES ]
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// NOTE: Reflection quality is defined by G_SSR_QUALITY ( settings_screenspace_SSR.h )
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#define G_PUDDLES_GLOBAL_SIZE 1.1f // Puddles global size. ( This affect distance and puddles size )
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#define G_PUDDLES_SIZE 1.0f // Puddles individual size. ( This only affect puddles size )
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#define G_PUDDLES_BORDER_HARDNESS 0.7f // Border hardness. ( 1.0f = Extremely defined border )
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#define G_PUDDLES_TERRAIN_EXTRA_WETNESS 0.18f // Terrain extra wetness when raining. ( Over time like puddles )
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#define G_PUDDLES_REFLECTIVITY 0.5f // Reflectivity. ( 1.0f = Mirror like )
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#define G_PUDDLES_TINT float3(0.66f, 0.63f, 0.6f) // Puddles tint RGB.
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#define G_PUDDLES_RIPPLES // Comment to disable ripples
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#define G_PUDDLES_RIPPLES_SCALE 1.0f // Ripples scale
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#define G_PUDDLES_RIPPLES_INTENSITY 1.0f // Puddles ripples intensity
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#define G_PUDDLES_RIPPLES_RAINING_INT 0.1f // Extra ripple intensity when raining ( Affected by rain intensity )
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#define G_PUDDLES_RIPPLES_SPEED 1.0f // Puddles ripples movement speed
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#define G_PUDDLES_RAIN_RIPPLES_INTENSITY 1.0f // Rain ripples intensity
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#define G_PUDDLES_RAIN_RIPPLES_SCALE 1.0f // Rain ripples scale
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#define G_PUDDLES_REFRACTION_INTENSITY 0.9f // Refraction intensity
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//#define G_PUDDLES_ALLWAYS // Uncomment to allways render puddles ( Raining or not )
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