Divergent/mods/Enhanced Graphical User Int.../gamedata/configs/items/items/items_explosives_new_mines.ltx

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2024-03-17 20:18:03 -04:00
[planted_mine_immunities]
burn_immunity = 0
strike_immunity = 0
shock_immunity = 0
wound_immunity = 0
radiation_immunity = 0
telepatic_immunity = 0
chemical_burn_immunity = 0
explosion_immunity = 1
fire_wound_immunity = 0.5
[mine_new]:identity_immunities
GroupControlSection = spawn_group
$spawn = "devices\play"
cform = skeleton
kind = w_explosive
class = II_ANTIR
visual = dynamics\weapons\wpn_pfm1\wpn_pfm1.ogf
inv_vol = 1
inv_name = st_mine_name
inv_name_short = st_mine_name
description = st_mine_descr
inv_weight = 0.751
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 1
inv_grid_y = 39
cost = 1790
attach_angle_offset = -1.5708,0.1919,3.1416
attach_position_offset = 0.075, 0.066, 0.023
attach_bone_name = bip01_l_hand
auto_attach = false
use1_functor = txr_mines.str_prox_plant
use1_action_functor = txr_mines.func_prox_plant
tier = 3
[mine_new_blow]:explosive_barrel
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "sm\scripts\mina_blow"
$prefetch = 16
kind = w_explosive
class = II_EXPLO
cform = skeleton
visual = dynamics\weapons\wpn_pfm1\wpn_pfm1.ogf
; visual = dynamics\devices\dev_conserv\dev_conserv.ogf
inv_name = nil
inv_name_short = nil
inv_weight = 0.751
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 1
inv_grid_y = 39
can_take = false
cost = 1500
blast = 3.18
blast_r = 2.26
blast_impulse = 126
blast_impulse_factor = 1
frags = 0
frags_r = 0
frag_hit = 0.04
frag_hit_impulse = 8
hit_type_blast = explosion
hit_type_frag = fire_wound
up_throw_factor = 0.1
wm_size = 0.01
explode_particles = explosions\explosion_01
light_color = 1.9,1.4,0.5
light_range = 25.0
light_time = 0.85
fragment_speed = 170
explode_duration = 0
time_to_explode = 0.f
snd_explode = weapons\mine_boom
immunities_sect = planted_mine_immunities
wallmark_section = explosion_marks
[ied_rpg_new]:identity_immunities
$spawn = "devices\roubles"
$prefetch = 16
kind = w_explosive
class = II_ANTIR
cform = skeleton
visual = dynamics\weapons\wpn_ied\wpn_ied_rpg.ogf
inv_vol = 1
description = st_ied_rpg_descr
inv_name = st_ied_rpg
inv_name_short = st_ied_rpg
inv_grid_width = 1
inv_grid_height = 2
inv_grid_x = 2
inv_grid_y = 39
cost = 2990
inv_weight = 1.89
attach_angle_offset = -1.5708,0.1919,3.1416
attach_position_offset = 0.075, 0.066, 0.023
attach_bone_name = bip01_l_hand
auto_attach = false
eat_health = 0
eat_satiety = 0
eat_power = 0
eat_radiation = 0
eat_alcohol = 0
eat_portions_num = 1
wounds_heal_perc = 0
use1_functor = txr_mines.str_prox_plant
use1_action_functor = txr_mines.func_prox_plant
use2_functor = txr_mines.str_timer_plant_10
use2_action_functor = txr_mines.func_timer_plant_10
use3_functor = txr_mines.str_timer_plant_30
use3_action_functor = txr_mines.func_timer_plant_30
tier = 4
[rpg_new_blow]:explosive_barrel
$spawn = "devices\roubles"
$prefetch = 16
kind = w_explosive
class = II_EXPLO
cform = skeleton
visual = dynamics\weapons\wpn_ied\wpn_ied_rpg.ogf
inv_name =
inv_name_short =
inv_weight = 1.89
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 2
inv_grid_y = 39
can_take = false
cost = 2990
blast = 4.3
blast_r = 7.2
blast_impulse = 205
blast_impulse_factor = 1
frags = 153
frags_r = 36
frag_hit = 0.03
frag_hit_impulse = 28
hit_type_blast = explosion
hit_type_frag = fire_wound
up_throw_factor = 0.76
wm_size = 0.1
explode_particles = explosions\explosion_04
light_color = 1.9,1.3,0.5
light_range = 30.0
light_time = 1
fragment_speed = 230
explode_duration = 0
time_to_explode = 0.f
snd_explode = weapons\rpg7\rpg7_explode
immunities_sect = planted_mine_immunities
wallmark_section = explosion_marks
[ied_new]:identity_immunities
$spawn = "devices\roubles"
$prefetch = 16
kind = w_explosive
class = II_ANTIR
cform = skeleton
visual = dynamics\weapons\wpn_ied\wpn_ied.ogf
description = st_ied_descr
inv_name = st_ied
inv_name_short = st_ied
inv_grid_width = 1
inv_grid_height = 2
inv_grid_x = 3
inv_grid_y = 39
cost = 3690
inv_weight = 2.165
attach_angle_offset = -1.5708,0.1919,3.1416
attach_position_offset = 0.075, 0.066, 0.023
attach_bone_name = bip01_l_hand
auto_attach = false
eat_health = 0
eat_satiety = 0
eat_power = 0
eat_radiation = 0
eat_alcohol = 0
eat_portions_num = 1
wounds_heal_perc = 0
use1_functor = txr_mines.str_prox_plant
use1_action_functor = txr_mines.func_prox_plant
use2_functor = txr_mines.str_timer_plant_10
use2_action_functor = txr_mines.func_timer_plant_10
use3_functor = txr_mines.str_timer_plant_30
use3_action_functor = txr_mines.func_timer_plant_30
tier = 5
[ied_new_blow]:explosive_barrel
$spawn = "devices\roubles"
$prefetch = 16
kind = w_explosive
class = II_EXPLO
cform = skeleton
visual = dynamics\weapons\wpn_ied\wpn_ied.ogf
inv_name = st_ied
inv_name_short = st_ied
inv_grid_width = 1
inv_grid_height = 2
inv_grid_x = 3
inv_grid_y = 39
cost = 3690
can_take = false
blast = 5.7
blast_r = 12.9
blast_impulse = 274
blast_impulse_factor = 1
frags = 5
frags_r = 74
frag_hit = 0.06
frag_hit_impulse = 43
hit_type_blast = explosion
hit_type_frag = fire_wound
up_throw_factor = 1.0
wm_size = 0.1
explode_particles = explosions\explosion_mobiltank
light_color = 1.9,1.3,0.5
light_range = 30.0
light_time = 1
fragment_speed = 220
explode_duration = 0
time_to_explode = 0.f
wallmark_section = explosion_marks
snd_explode = weapons\explo\fuelcan_boom
immunities_sect = planted_mine_immunities