231 lines
11 KiB
Plaintext
231 lines
11 KiB
Plaintext
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[planted_mine_immunities]
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burn_immunity = 0
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strike_immunity = 0
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shock_immunity = 0
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wound_immunity = 0
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radiation_immunity = 0
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telepatic_immunity = 0
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chemical_burn_immunity = 0
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explosion_immunity = 1
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fire_wound_immunity = 0.5
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[mine_new]:identity_immunities
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GroupControlSection = spawn_group
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$spawn = "devices\play"
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cform = skeleton
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kind = w_explosive
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class = II_ANTIR
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visual = dynamics\weapons\wpn_pfm1\wpn_pfm1.ogf
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inv_vol = 1
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inv_name = st_mine_name
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inv_name_short = st_mine_name
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description = st_mine_descr
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inv_weight = 0.751
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inv_grid_width = 1
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inv_grid_height = 1
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inv_grid_x = 1
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inv_grid_y = 39
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cost = 1790
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attach_angle_offset = -1.5708,0.1919,3.1416
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attach_position_offset = 0.075, 0.066, 0.023
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attach_bone_name = bip01_l_hand
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auto_attach = false
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use1_functor = txr_mines.str_prox_plant
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use1_action_functor = txr_mines.func_prox_plant
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tier = 3
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[mine_new_blow]:explosive_barrel
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GroupControlSection = spawn_group
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discovery_dependency =
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$spawn = "sm\scripts\mina_blow"
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$prefetch = 16
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kind = w_explosive
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class = II_EXPLO
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cform = skeleton
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visual = dynamics\weapons\wpn_pfm1\wpn_pfm1.ogf
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; visual = dynamics\devices\dev_conserv\dev_conserv.ogf
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inv_name = nil
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inv_name_short = nil
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inv_weight = 0.751
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inv_grid_width = 1
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inv_grid_height = 1
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inv_grid_x = 1
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inv_grid_y = 39
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can_take = false
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cost = 1500
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blast = 3.18
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blast_r = 2.26
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blast_impulse = 126
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blast_impulse_factor = 1
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frags = 0
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frags_r = 0
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frag_hit = 0.04
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frag_hit_impulse = 8
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hit_type_blast = explosion
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hit_type_frag = fire_wound
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up_throw_factor = 0.1
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wm_size = 0.01
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explode_particles = explosions\explosion_01
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light_color = 1.9,1.4,0.5
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light_range = 25.0
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light_time = 0.85
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fragment_speed = 170
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explode_duration = 0
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time_to_explode = 0.f
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snd_explode = weapons\mine_boom
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immunities_sect = planted_mine_immunities
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wallmark_section = explosion_marks
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[ied_rpg_new]:identity_immunities
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$spawn = "devices\roubles"
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$prefetch = 16
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kind = w_explosive
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class = II_ANTIR
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cform = skeleton
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visual = dynamics\weapons\wpn_ied\wpn_ied_rpg.ogf
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inv_vol = 1
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description = st_ied_rpg_descr
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inv_name = st_ied_rpg
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inv_name_short = st_ied_rpg
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inv_grid_width = 1
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inv_grid_height = 2
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inv_grid_x = 2
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inv_grid_y = 39
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cost = 2990
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inv_weight = 1.89
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attach_angle_offset = -1.5708,0.1919,3.1416
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attach_position_offset = 0.075, 0.066, 0.023
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attach_bone_name = bip01_l_hand
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auto_attach = false
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eat_health = 0
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eat_satiety = 0
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eat_power = 0
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eat_radiation = 0
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eat_alcohol = 0
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eat_portions_num = 1
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wounds_heal_perc = 0
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use1_functor = txr_mines.str_prox_plant
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use1_action_functor = txr_mines.func_prox_plant
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use2_functor = txr_mines.str_timer_plant_10
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use2_action_functor = txr_mines.func_timer_plant_10
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use3_functor = txr_mines.str_timer_plant_30
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use3_action_functor = txr_mines.func_timer_plant_30
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tier = 4
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[rpg_new_blow]:explosive_barrel
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$spawn = "devices\roubles"
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$prefetch = 16
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kind = w_explosive
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class = II_EXPLO
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cform = skeleton
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visual = dynamics\weapons\wpn_ied\wpn_ied_rpg.ogf
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inv_name =
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inv_name_short =
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inv_weight = 1.89
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inv_grid_width = 1
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inv_grid_height = 1
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inv_grid_x = 2
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inv_grid_y = 39
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can_take = false
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cost = 2990
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blast = 4.3
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blast_r = 7.2
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blast_impulse = 205
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blast_impulse_factor = 1
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frags = 153
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frags_r = 36
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frag_hit = 0.03
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frag_hit_impulse = 28
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hit_type_blast = explosion
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hit_type_frag = fire_wound
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up_throw_factor = 0.76
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wm_size = 0.1
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explode_particles = explosions\explosion_04
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light_color = 1.9,1.3,0.5
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light_range = 30.0
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light_time = 1
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fragment_speed = 230
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explode_duration = 0
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time_to_explode = 0.f
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snd_explode = weapons\rpg7\rpg7_explode
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immunities_sect = planted_mine_immunities
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wallmark_section = explosion_marks
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[ied_new]:identity_immunities
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$spawn = "devices\roubles"
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$prefetch = 16
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kind = w_explosive
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class = II_ANTIR
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cform = skeleton
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visual = dynamics\weapons\wpn_ied\wpn_ied.ogf
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description = st_ied_descr
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inv_name = st_ied
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inv_name_short = st_ied
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inv_grid_width = 1
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inv_grid_height = 2
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inv_grid_x = 3
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inv_grid_y = 39
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cost = 3690
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inv_weight = 2.165
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attach_angle_offset = -1.5708,0.1919,3.1416
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attach_position_offset = 0.075, 0.066, 0.023
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attach_bone_name = bip01_l_hand
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auto_attach = false
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eat_health = 0
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eat_satiety = 0
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eat_power = 0
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eat_radiation = 0
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eat_alcohol = 0
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eat_portions_num = 1
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wounds_heal_perc = 0
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use1_functor = txr_mines.str_prox_plant
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use1_action_functor = txr_mines.func_prox_plant
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use2_functor = txr_mines.str_timer_plant_10
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use2_action_functor = txr_mines.func_timer_plant_10
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use3_functor = txr_mines.str_timer_plant_30
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use3_action_functor = txr_mines.func_timer_plant_30
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tier = 5
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[ied_new_blow]:explosive_barrel
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$spawn = "devices\roubles"
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$prefetch = 16
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kind = w_explosive
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class = II_EXPLO
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cform = skeleton
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visual = dynamics\weapons\wpn_ied\wpn_ied.ogf
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inv_name = st_ied
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inv_name_short = st_ied
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inv_grid_width = 1
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inv_grid_height = 2
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inv_grid_x = 3
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inv_grid_y = 39
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cost = 3690
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can_take = false
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blast = 5.7
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blast_r = 12.9
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blast_impulse = 274
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blast_impulse_factor = 1
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frags = 5
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frags_r = 74
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frag_hit = 0.06
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frag_hit_impulse = 43
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hit_type_blast = explosion
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hit_type_frag = fire_wound
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up_throw_factor = 1.0
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wm_size = 0.1
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explode_particles = explosions\explosion_mobiltank
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light_color = 1.9,1.3,0.5
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light_range = 30.0
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light_time = 1
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fragment_speed = 220
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explode_duration = 0
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time_to_explode = 0.f
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wallmark_section = explosion_marks
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snd_explode = weapons\explo\fuelcan_boom
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immunities_sect = planted_mine_immunities
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