Divergent/mods/HG Companion/gamedata/configs/text/eng/hg_companion_mcm.xml

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2024-03-17 20:18:03 -04:00
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="ui_mcm_hg_companion">
<text>Companions</text>
</string>
<string id="ui_mcm_menu_hg_companion_option">
<text>Info</text>
</string>
<string id="ui_mcm_hg_companion_option_title">
<text>General information</text>
</string>
<string id="ui_mcm_hg_companion_option_desc_1">
<text>Add-on name: HG Companion \nAdd-on version: 1.111 \nDeveloper: Hive Game</text>
</string>
<string id="ui_mcm_hg_companion_option_desc_2">
<text>1.111 \n \nAdded surge cover mechanics. \nSmall changes have been made to the scripts.</text>
</string>
<string id="ui_mcm_hg_companion_option_desc_3">
<text>1.110 \n \nAdded manual setting for companions formation. \nCompleted the return to the resting place. \nChanged flashlight usage. \nSmall bugs in scripts have been fixed.</text>
</string>
<string id="ui_mcm_hg_companion_option_desc_4">
<text>1.109 \n \nAdded manual distance setting. \nBug fixes. \nEdits have been made in the scripts. \nStarted work on <20>Movement to Point<6E>.</text>
</string>
<string id="ui_mcm_hg_companion_option_desc_6">
<text>1.108 \n \nThe search for a rest place is based on the player's position. \nAdded groups control wheel. \nThe code for building a march formation has been changed. \nFormation save is active.</text>
</string>
<string id="ui_mcm_hg_companion_option_desc_6">
<text>1.107 \n \nAdded search formation. \nMade fixes to finding the nearest rest camp. \nMinor script changes for companions.</text>
</string>
<string id="ui_mcm_hg_companion_option_desc_7">
<text>1.106 \n \nAdded companion rest. \nAll groups that receive command <20>Rest<73> will look for the nearest resting place.</text>
</string>
<string id="ui_mcm_hg_companion_option_desc_8">
<text>1.105 \n \nAdded icons for the group and formation. \nFixed minor bugs in patrol.</text>
</string>
<string id="ui_mcm_hg_companion_option_desc_9">
<text>1.104 \n \nEdited file <20>sr_light.script<70>. \nAny addons that modify this script may cause conflicts. \nAdded companion flashlight control. \nFixed variable loading errors.</text>
</string>
<string id="ui_mcm_hg_companion_option_desc_10">
<text>1.103 \n \nSmall fixes in scripts. \nChanged the order of transition to another group. \nReduced distance in march formation.</text>
</string>
<string id="ui_mcm_hg_companion_option_desc_11">
<text>1.102 \n \nEdited file <20>axr_beh.script<70>. \nAny addons that modify this script may cause conflicts. \nImplemented the formation of the movement of companions.</text>
</string>
<string id="ui_mcm_hg_companion_option_desc_12">
<text>1.101 \n \nEdited file <20>axr_companions.script<70>. \nAny addons that modify this script may cause conflicts. \nImplemented the division of companions into groups for quick command. \nNo new game required.</text>
</string>
<string id="ui_mcm_hg_companion_squad">
<text>Groups</text>
</string>
<string id="ui_mcm_hg_companion_squad_title">
<text>Companion groups</text>
</string>
<string id="ui_mcm_hg_companion_squad_desc_1">
<text>Groups were created in order to simplify the command of companions. \n \nTo move a companion to a group, you need to select him using the appropriate <20>Group command<6E> button, then approach the companion and use the <20>Assign to group<75> button. \n \nIf the companion is already in the selected group or is not the leader of the companion squad, you will see a message about this. \n \nNew companions are automatically moved to the first group.</text>
</string>
<string id="ui_mcm_hg_companion_squad_key_assign">
<text>Assign to group</text>
</string>
<string id="ui_mcm_hg_companion_squad_key_assign_desc">
<text>To move a companion to another group, you need to select this group, approach your companion and press the button to move to the group.</text>
</string>
<string id="ui_mcm_hg_companion/squad_key_assign">
<text>Assign to group</text>
</string>
<string id="ui_mcm_hg_companion_squad_key_cw">
<text>Command wheel</text>
</string>
<string id="ui_mcm_hg_companion_squad_key_cw_desc">
<text>All commands associated with groups are collected in one key.</text>
</string>
<string id="ui_mcm_hg_companion/squad_key_cw">
<text>Command wheel</text>
</string>
<string id="ui_mcm_hg_companion_squad_key_numpad0">
<text>Command to all groups</text>
</string>
<string id="ui_mcm_hg_companion_squad_key_numpad0_desc">
<text>The choice of all groups of companions to execute commands. Commands will be executed by all companions.</text>
</string>
<string id="ui_mcm_hg_companion/squad_key_numpad0">
<text>Command to all groups</text>
</string>
<string id="ui_mcm_hg_companion_squad_key_numpad1">
<text>First group command</text>
</string>
<string id="ui_mcm_hg_companion_squad_key_numpad1_desc">
<text>The choice of the first group of companions to execute commands. Commands will be executed only by companions from the first group.</text>
</string>
<string id="ui_mcm_hg_companion/squad_key_numpad1">
<text>First group command</text>
</string>
<string id="ui_mcm_hg_companion_squad_key_numpad2">
<text>Second group command</text>
</string>
<string id="ui_mcm_hg_companion_squad_key_numpad2_desc">
<text>The choice of the second group of companions to carry out commands. Commands will be executed only by companions from the second group.</text>
</string>
<string id="ui_mcm_hg_companion/squad_key_numpad2">
<text>Second group command</text>
</string>
<string id="ui_mcm_hg_companion_squad_key_numpad3">
<text>Third group command</text>
</string>
<string id="ui_mcm_hg_companion_squad_key_numpad3_desc">
<text>The choice of the third group of companions to carry out commands. Commands will be executed only by companions from the third group.</text>
</string>
<string id="ui_mcm_hg_companion/squad_key_numpad3">
<text>Third group command</text>
</string>
<string id="ui_mcm_hg_companion_move">
<text>Movement</text>
</string>
<string id="ui_mcm_hg_companion_move_title">
<text>Companion movement</text>
</string>
<string id="ui_mcm_hg_companion_move_desc_1">
<text>Formation of companions (beta) \n \nTo change the formation, use the <20>Change formation<6F> key. Your companions will automatically stick to the new position when moving. The name of the new formation will be shown in a message on the screen. \n \nAvailable formations: \n<> Marching formation \n<> Attack formation \n<> Defense formation \n<> Search formation</text>
</string>
<string id="ui_mcm_hg_companion_move_key_move">
<text>Change formation</text>
</string>
<string id="ui_mcm_hg_companion_move_key_move_desc">
<text>When pressed, the formation automatically changes to the next.</text>
</string>
<string id="ui_mcm_hg_companion/move_key_move">
<text>Change formation</text>
</string>
<string id="ui_mcm_hg_companion_move_key_light">
<text>Flashlight</text>
</string>
<string id="ui_mcm_hg_companion_move_key_light_desc">
<text>Turn On/Off flashlights for companions.</text>
</string>
<string id="ui_mcm_hg_companion/move_key_light">
<text>Flashlight</text>
</string>
<string id="ui_mcm_hg_companion_move_distance">
<text>Distance</text>
</string>
<string id="ui_mcm_hg_companion_move_distance_desc">
<text>Manual adjustment of the distance between companions.</text>
</string>
<string id="ui_mcm_hg_companion_move_formation">
<text>Direction</text>
</string>
<string id="ui_mcm_hg_companion_move_formation_desc">
<text>Enable/Disable building in the direction of the commander's movement.</text>
</string>
<string id="ui_mcm_hg_companion_move_hud">
<text>Interface</text>
</string>
<string id="ui_mcm_hg_companion_move_hud_desc">
<text>Enable/Disable additional interface for companions.</text>
</string>
<string id="ui_mcm_hg_companion_relax">
<text>Rest</text>
</string>
<string id="ui_mcm_hg_companion_relax_title">
<text>Relax of companions</text>
</string>
<string id="ui_mcm_hg_companion_relax_desc_1">
<text>Relax of companions (beta) \n \nYour companions also get tired on long trips. You can send them to rest with use the <20>Rest<73> key. All groups that receive this command will look for the nearest resting place.</text>
</string>
<string id="ui_mcm_hg_companion_relax_key_relax">
<text>Rest</text>
</string>
<string id="ui_mcm_hg_companion_relax_key_relax_desc">
<text>All groups that receive this command will look for the nearest resting place.</text>
</string>
<string id="ui_mcm_hg_companion/relax_key_relax">
<text>Rest</text>
</string>
<string id="ui_mcm_hg_companion_contact">
<text>Contacts</text>
</string>
<string id="ui_mcm_hg_companion_contact_title">
<text>Developer contacts</text>
</string>
<string id="ui_mcm_hg_companion_contact_desc_1">
<text>Hive Game Team: \n \n<> Reficul \n<> SteelJaw \n<> Garson</text>
</string>
<string id="ui_mcm_hg_companion_contact_desc_2">
<text>We thank you for using our addon for one of the iconic games. Our team will continue to work on this project to make the most realistic characters.</text>
</string>
<string id="ui_mcm_hg_companion_contact_desc_3">
<text>Project support: \n \n<> Tinkoff | 4377 7237 8040 3162</text>
</string>
</string_table>