57 lines
1.3 KiB
Plaintext
57 lines
1.3 KiB
Plaintext
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local varname = "hf_data"
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-- Soft update
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function update_data(id, data)
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local hf_data = se_load_var(id, nil, varname) or {}
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for index, datum in pairs(data) do
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hf_data[index] = datum
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end
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se_save_var(id, nil, varname, hf_data)
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end
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-- Override
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function set_data(id, data)
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se_save_var(id, nil, varname, data)
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end
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-- Getter
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function get_data(id) -- need to add code to binders to update data before access
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return se_load_var(id, nil, varname)
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end
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-- Destroy
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function delete_data(id)
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se_save_var(id, nil, varname, nil)
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end
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-- Debugging print
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function print_data(id)
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printf("print_data(id):"..id)
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local hf_data = se_load_var(id, nil, varname)
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if not hf_data then
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printf("no data")
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return
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end
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for index, datum in pairs(hf_data) do
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printf("index:"..index..", datum:"..datum)
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end
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end
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function save_state(mdata)
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-- Try to save data from online objects
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local function save_data(obj)
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local wrapper = bind_hf_base.get_wrapper(obj:id())
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if not wrapper then return end
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if not wrapper.save_data then return end
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wrapper:save_data()
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end
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for obj in game_objects_iter() do
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save_data(obj)
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end
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end
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function on_game_start()
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RegisterScriptCallback("save_state",save_state)
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end
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