59 lines
3.0 KiB
Plaintext
59 lines
3.0 KiB
Plaintext
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; !!!THIS IS A BASE FILE, DO NOT EDIT!!!
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; This file allows to override existing material properties from gamemtl.xr
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; Or add completely new materials to the game
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; To add a material, make a new file with name `materials_mymaterial.ltx` for example
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; And define new material like so:
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;[new_material]
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; friction = 1.0
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; damping = 0.0
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; spring = 0.1
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; density_factor = 100.0
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; flag_breakable = true
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; flag_bounceable = true
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; flag_skidmark = false
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; flag_bloodmark = false
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; flag_climable = false
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; To override existing material, either make a new file `materials_mymodmaterial.ltx`
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; with sections corresponding to existing materials OR
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; Make a DLTX file `mod_materials_mymodmaterial.ltx` and define override with @ sign:
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; @[creatures\actor]
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; flag_bounceable = true
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; Available fields and values:
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; desc - Description, string
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; flag_breakable ; Marks material as breakable, true or false, default false
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; flag_bounceable ; Marks material as bounceable, true or false, default false
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; flag_skidmark ; Marks material as skidmark, true or false, default false
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; flag_bloodmark ; Marks material as bloodmark, true or false, default false
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; flag_climable ; Marks material as climable, true or false, default false
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; flag_passable ; Marks material as passable, true or false, default false
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; flag_dynamic ; Marks material as dynamic, true or false, default false
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; flag_liquid ; Marks material as liquid, true or false, default false
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; flag_suppress_shadows ; Marks material as suppressing shadows, true or false, default false
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; flag_suppress_wallmarks ; Marks material as suppressing wallmarks, true or false, default false
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; flag_actor_obstacle ; Marks material as actor obstacle, true or false, default false
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; flag_bullet_no_ricochet ; Marks material as not ricocheting for bullets, true or false, default false
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; flag_injurious ; Marks material as radioactive to player at the very least, true or false, default false
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; flag_shootable ; Marks material as shootable, true or false, default false
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; flag_transparent ; Marks material as transparent for visibility calculations, true or false, default false
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; flag_slowdown ; Marks material as slowdown to player, true or false, default false
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; friction ; float [0.0; 1.0], default 1.0
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; damping ; float [0.0; 1.0], default 1.0
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; spring ; float [0.0; 1.0], default 1.0
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; bounce_start_velocity ; float [0.0; ...], default 0.0
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; bouncing ; float [0.0; 1.0], default 0.1
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; shoot_factor ; float [0.0; 1.0], default 0.0 - 1.0 - bullets go through at full speed
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; shoot_factor_mp ; unused, float [0.0; 1.0], default 0.0
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; bounce_damage_factor ; float [0.0; 1.0], default 1.0 - 1.0 - full damage
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; vis_transparency_factor ; float [0.0; 1.0], default 0.0 - 1.0 - fully transparent for visibility
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; sound_occlusion_factor ; float [0.0; 1.0], default 0.0 - 1.0 - full sound volume
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; flotation_factor ; float [0.0; 1.0], default 1.0 - 1.0 - fully passable
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; injurious_factor ; float [0.0; 1.0], default 0.0 - 0.0 - no radiation damage
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; density_factor ; float [0.0; 100], default 0.0
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#include "materials_*.ltx"
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