Divergent/mods/New Levels/gamedata/configs/mod_game_newlevels.ltx

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2024-03-17 20:18:03 -04:00
![levels]
level35
[level35]
name = promzona
caption = "promzona"
offset = 2500.0, 1200.0, 2500.0
weathers = [default]
id = 35
![level_maps_single]
promzona =
[promzona]
global_rect = 656.0, 1234.0, 835.0, 1413.0
music_tracks = promzona_musics
weathers = atmosfear
[promzona_musics]:background_music_mix_normal_maps
![levels]
level36
[level36]
name = grimwood
caption = "grimwood"
offset = 1115.0, 1100.0, 3000.0
weathers = [default]
id = 36
![level_maps_single]
grimwood =
[grimwood]
global_rect = 210, 1293, 399, 1459
music_tracks = grimwood_musics
weathers = atmosfear
[grimwood_musics]:background_music_mix_normal_maps
; dead city offset
![level11]
offset = 100.0, 1000.0, 3000.0
![levels]
level37
[level37]
name = poselok_ug
caption = "poselok_ug"
offset = 3240.0, 1000.0, 1500.0
weathers = [default]
id = 37
![level_maps_single]
poselok_ug =
[poselok_ug]
global_rect = 513, 1545, 763, 1795
music_tracks = poselok_ug_musics
weathers = atmosfear
[poselok_ug_musics]:background_music_mix_normal_maps
; dark valley offset
![level06]
offset = 4550.0, 1000.0, 1000.0
; truck cemetery offset
![level32]
offset = 4500.0, 1000.0, 2000.0
![levels]
level38
[level38]
name = bunker_a1
caption = "bunker_a1"
offset = 2500.0, 100.0, 2500.0
weathers = indoor
id = 38
![level_maps_single]
bunker_a1 =
[bunker_a1]
global_rect = 0, 0, 0, 0
music_tracks = underground_musics
weathers = w_indoor_default
![levels]
level39
[level39]
name = collaider
caption = "collaider"
offset = 2500.0, 500.0, 2500.0
weathers = indoor
id = 39
![level_maps_single]
collaider =
[collaider]
global_rect = 0, 0, 0, 0
music_tracks = underground_musics
weathers = w_indoor_default