465 lines
19 KiB
Plaintext
465 lines
19 KiB
Plaintext
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![dialogs]
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>files = dialogs_redemption_storyline
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![profiles]
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>files = npc_profile_poselok_ug, npc_profile_redemption_storyline
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>specific_characters_files = character_desc_poselok_ug, character_desc_redemption_storyline
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[freedom_poselok_ug_trader]:stalker_strong
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$spawn = "respawn\freedom_poselok_ug_trader"
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story_id = freedom_poselok_ug_trader
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character_profile = freedom_poselok_ug_trader
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spec_rank = regular
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community = freedom
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[freedom_poselok_ug_medic]:stalker_strong
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$spawn = "respawn\freedom_poselok_ug_medic"
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story_id = freedom_poselok_ug_medic
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character_profile = freedom_poselok_ug_medic
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spec_rank = novice
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community = freedom
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[bandit_poselok_ug_trader]:stalker_strong
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$spawn = "respawn\bandit_poselok_ug_trader"
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story_id = bandit_poselok_ug_trader
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character_profile = bandit_poselok_ug_trader
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spec_rank = regular
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community = bandit
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[bandit_poselok_ug_bodyguard]:stalker_strong
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$spawn = "respawn\bandit_poselok_ug_bodyguard"
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story_id = bandit_poselok_ug_bodyguard
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character_profile = bandit_poselok_ug_bodyguard
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spec_rank = veteran
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community = bandit
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; block for promzone
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[promzone_block_1]:physic_object
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$spawn = "dynamic_objects\scene_objects\promzone_block_1"
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visual = dynamics\scene_objects\hospital\hospital_wooden_board_01.ogf
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fixed_bones = link
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story_id = promzone_block_1
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custom_data = models\objects\ignore_static.ltx
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[promzone_block_2]:physic_object
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$spawn = "dynamic_objects\scene_objects\promzone_block_2"
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visual = dynamics\scene_objects\hospital\hospital_wooden_board_01.ogf
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fixed_bones = link
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story_id = promzone_block_2
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custom_data = models\objects\ignore_static.ltx
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[promzone_block_3]:physic_object
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$spawn = "dynamic_objects\scene_objects\promzone_block_3"
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visual = dynamics\scene_objects\hospital\hospital_wooden_board_01.ogf
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fixed_bones = link
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story_id = promzone_block_3
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custom_data = models\objects\ignore_static.ltx
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[promzone_block_4]:physic_object
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$spawn = "dynamic_objects\scene_objects\promzone_block_4"
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visual = dynamics\balon\bochka_close_4
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fixed_bones = barrel
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story_id = promzone_block_4
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custom_data = models\objects\ignore_static.ltx
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; //////////////////////// Redemption storyline ////////////////////////
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; -------- items / targets / objects --------
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; for blocking: dynamics\fence\wood_fence_2; dynamics\wood_doski\wood_doska1; dynamics\scene_objects\hospital\hospital_wooden_board_01
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[redemption_dummy_target]:space_restrictor
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story_id = redemption_dummy_target
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[redemption_3_device_obj]:physic_object
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$spawn = "dynamic_objects\scene_objects\redemption_3_device_obj"
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visual = dynamics\equipments\quest\memory_module.ogf
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fixed_bones = link
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story_id = redemption_3_device_obj
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[redemption_4_basement_block_1]:physic_object
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$spawn = "dynamic_objects\scene_objects\redemption_4_basement_block_1"
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visual = dynamics\scene_objects\hospital\hospital_wooden_board_01.ogf
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fixed_bones = link
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story_id = redemption_4_basement_block_1
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custom_data = models\objects\ignore_static.ltx
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[redemption_4_basement_block_2]:redemption_4_basement_block_1
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$spawn = "dynamic_objects\scene_objects\redemption_4_basement_block_2"
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visual = dynamics\scene_objects\hospital\hospital_wooden_board_01.ogf
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story_id = redemption_4_basement_block_2
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[redemption_4_basement_block_3]:redemption_4_basement_block_1
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$spawn = "dynamic_objects\scene_objects\redemption_4_basement_block_3"
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visual = dynamics\scene_objects\hospital\hospital_wooden_board_01.ogf
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story_id = redemption_4_basement_block_3
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[redemption_4_stoves_fire]:campfire
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$spawn = "dynamic_objects\scene_objects\redemption_4_stoves_fire"
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story_id = redemption_4_stoves_fire
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[redemption_4_inv_box]:inventory_box
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radius = 1
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story_id = redemption_4_inv_box
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[redemption_6_block_1]:physic_object
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$spawn = "dynamic_objects\scene_objects\redemption_6_block_1"
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visual = dynamics\scene_objects\hospital\hospital_wooden_board_01.ogf
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fixed_bones = link
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story_id = redemption_6_block_1
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custom_data = models\objects\ignore_static.ltx
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[redemption_6_block_2]:physic_object
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$spawn = "dynamic_objects\scene_objects\redemption_6_block_2"
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visual = dynamics\scene_objects\hospital\hospital_wooden_board_01.ogf
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fixed_bones = link
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story_id = redemption_6_block_2
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custom_data = models\objects\ignore_static.ltx
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[redemption_6_block_3]:physic_object
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$spawn = "dynamic_objects\scene_objects\redemption_6_block_3"
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visual = dynamics\balon\bochka_close_4
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fixed_bones = barrel
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story_id = redemption_6_block_3
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custom_data = models\objects\ignore_static.ltx
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[redemption_6_block_4]:physic_object
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$spawn = "dynamic_objects\scene_objects\redemption_6_block_4"
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visual = dynamics\balon\bochka_close_4
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fixed_bones = barrel
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story_id = redemption_6_block_4
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custom_data = models\objects\ignore_static.ltx
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; -------- task 1 --------
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[redemption_task_1_eco]:stalker_strong
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$spawn = "respawn\redemption_task_1_eco"
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story_id = redemption_task_1_eco
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character_profile = redemption_task_1_eco
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spec_rank = novice
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community = ecolog
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; -------- task 2 --------
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[redemption_task_2_bandit]:stalker
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$spawn = "respawn\redemption_task_2_bandit"
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story_id = redemption_task_2_bandit
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character_profile = redemption_task_2_bandit
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spec_rank = novice
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community = bandit
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custom_data = scripts\redemption_task_2_bandit.ltx
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[redemption_task_2_hare]:stalker_strong
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$spawn = "respawn\redemption_task_2_hare"
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story_id = redemption_task_2_hare
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character_profile = redemption_task_2_hare
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spec_rank = novice
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community = stalker
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custom_data = scripts\redemption_task_2_hare.ltx
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; -------- task 3 --------
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[redemption_task_3_eco_1]:stalker
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$spawn = "respawn\redemption_task_3_eco_1"
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story_id = redemption_task_3_eco_1
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character_profile = redemption_task_3_eco_1
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spec_rank = novice
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community = ecolog
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[redemption_task_3_eco_2]:stalker
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$spawn = "respawn\redemption_task_3_eco_2"
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story_id = redemption_task_3_eco_2
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character_profile = redemption_task_3_eco_2
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spec_rank = novice
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community = ecolog
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[redemption_task_3_hare]:stalker_strong
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$spawn = "respawn\redemption_task_3_hare"
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story_id = redemption_task_3_hare
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character_profile = redemption_task_3_hare
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spec_rank = novice
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community = stalker
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custom_data = scripts\redemption_task_3_hare.ltx
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[redemption_task_3_monolith_1]:stalker_strong
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$spawn = "respawn\redemption_task_3_monolith_1"
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story_id = redemption_task_3_monolith_1
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character_profile = redemption_task_3_monolith_1
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spec_rank = veteran
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community = monolith
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custom_data = scripts\redemption_task_3_monolith.ltx
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[redemption_task_3_monolith_2]:stalker_strong
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$spawn = "respawn\redemption_task_3_monolith_2"
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story_id = redemption_task_3_monolith_2
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character_profile = redemption_task_3_monolith_2
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spec_rank = veteran
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community = monolith
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custom_data = scripts\redemption_task_3_monolith.ltx
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[redemption_task_3_monolith_3]:stalker_strong
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$spawn = "respawn\redemption_task_3_monolith_3"
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story_id = redemption_task_3_monolith_3
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character_profile = redemption_task_3_monolith_3
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spec_rank = veteran
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community = monolith
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custom_data = scripts\redemption_task_3_monolith.ltx
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[redemption_task_3_illeon]:stalker_strong
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$spawn = "respawn\redemption_task_3_illeon"
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story_id = redemption_task_3_illeon
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character_profile = redemption_task_3_illeon
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spec_rank = veteran
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community = stalker
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custom_data = scripts\redemption_task_3_illeon.ltx
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[redemption_task_3_illeon_stalker]:stalker_strong
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$spawn = "respawn\redemption_task_3_illeon_stalker"
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story_id = redemption_task_3_illeon_stalker
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character_profile = redemption_task_3_illeon_stalker
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spec_rank = veteran
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community = stalker
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immunities_sect = illeon_stalker_immunities
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[illeon_stalker_immunities]
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burn_immunity = 0.15
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strike_immunity = 0.15
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shock_immunity = 0.15
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wound_immunity = 0.15
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radiation_immunity = 0.15
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telepatic_immunity = 0.15
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chemical_burn_immunity = 0.15
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explosion_immunity = 0.15
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fire_wound_immunity = 0.15
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wound_2_immunity = 0.15
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; -------- task 4 --------
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[redemption_task_4_bandit_1]:stalker
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$spawn = "respawn\redemption_task_4_bandit_1"
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story_id = redemption_task_4_bandit_1
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character_profile = redemption_task_4_bandit_1
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spec_rank = regular
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community = bandit
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ph_box0_size = 0.3, 0.9, 0.3
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ph_box1_size = 0.3, 0.6, 0.3
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custom_data = scripts\redemption_task_4_bandits.ltx
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[redemption_task_4_bandit_2]:stalker
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$spawn = "respawn\redemption_task_4_bandit_2"
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story_id = redemption_task_4_bandit_2
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character_profile = redemption_task_4_bandit_2
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spec_rank = regular
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community = bandit
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custom_data = scripts\redemption_task_4_bandits.ltx
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[redemption_task_4_stalker_1]:stalker
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$spawn = "respawn\redemption_task_4_stalker_1"
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story_id = redemption_task_4_stalker_1
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character_profile = redemption_task_4_stalker_1
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spec_rank = novice
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community = stalker
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[redemption_task_4_stalker_2]:stalker
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$spawn = "respawn\redemption_task_4_stalker_2"
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story_id = redemption_task_4_stalker_2
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character_profile = redemption_task_4_stalker_2
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spec_rank = novice
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community = stalker
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; -------- task 5 --------
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[redemption_task_5_illeon]:stalker_strong
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$spawn = "respawn\redemption_task_5_illeon"
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story_id = redemption_task_5_illeon
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character_profile = redemption_task_5_illeon
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spec_rank = veteran
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community = stalker
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immunities_sect = illeon_5_immunities
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[illeon_5_immunities]
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burn_immunity = 0.15
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strike_immunity = 0.15
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shock_immunity = 0.15
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wound_immunity = 0.15
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radiation_immunity = 0.15
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telepatic_immunity = 0.15
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chemical_burn_immunity = 0.15
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explosion_immunity = 0.15
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fire_wound_immunity = 0.15
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wound_2_immunity = 0.15
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[redemption_task_5_dutier]:stalker_strong
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$spawn = "respawn\redemption_task_5_dutier"
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story_id = redemption_task_5_dutier
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character_profile = redemption_task_5_dutier
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spec_rank = novice
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community = dolg
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[redemption_task_5_duty_captain]:stalker_strong
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$spawn = "respawn\redemption_task_5_duty_captain"
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story_id = redemption_task_5_duty_captain
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character_profile = redemption_task_5_duty_captain
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spec_rank = veteran
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community = dolg
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custom_data = scripts\redemption_task_5_meeting.ltx
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[redemption_task_5_duty_1]:stalker_strong
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$spawn = "respawn\redemption_task_5_duty_1"
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story_id = redemption_task_5_duty_1
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character_profile = redemption_task_5_duty_1
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spec_rank = regular
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community = dolg
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custom_data = scripts\redemption_task_5_meeting.ltx
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[redemption_task_5_freedom_captain]:stalker_strong
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$spawn = "respawn\redemption_task_5_freedom_captain"
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story_id = redemption_task_5_freedom_captain
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character_profile = redemption_task_5_freedom_captain
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spec_rank = veteran
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community = freedom
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custom_data = scripts\redemption_task_5_meeting.ltx
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[redemption_task_5_freedom_1]:stalker_strong
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$spawn = "respawn\redemption_task_5_freedom_1"
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story_id = redemption_task_5_freedom_1
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character_profile = redemption_task_5_freedom_1
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spec_rank = regular
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community = freedom
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custom_data = scripts\redemption_task_5_meeting.ltx
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; -------- task 6 --------
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[redemption_task_6_duty_captain]:stalker_strong
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$spawn = "respawn\redemption_task_6_duty_captain"
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story_id = redemption_task_6_duty_captain
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character_profile = redemption_task_6_duty_captain
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spec_rank = veteran
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community = dolg
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immunities_sect = duty_6_immunities
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[duty_6_immunities]
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burn_immunity = 0.2
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strike_immunity = 0.2
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shock_immunity = 0.2
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wound_immunity = 0.2
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radiation_immunity = 0.2
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telepatic_immunity = 0.2
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chemical_burn_immunity = 0.2
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explosion_immunity = 0.2
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fire_wound_immunity = 0.2
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wound_2_immunity = 0.2
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[redemption_task_6_freedom_captain]:stalker_strong
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$spawn = "respawn\redemption_task_6_freedom_captain"
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story_id = redemption_task_6_freedom_captain
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character_profile = redemption_task_6_freedom_captain
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spec_rank = veteran
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community = freedom
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immunities_sect = freedom_6_immunities
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[freedom_6_immunities]
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burn_immunity = 0.2
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strike_immunity = 0.2
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shock_immunity = 0.2
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wound_immunity = 0.2
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radiation_immunity = 0.2
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telepatic_immunity = 0.2
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chemical_burn_immunity = 0.2
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explosion_immunity = 0.2
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fire_wound_immunity = 0.2
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wound_2_immunity = 0.2
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[redemption_task_6_stalker]:stalker_strong
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$spawn = "respawn\redemption_task_6_stalker"
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story_id = redemption_task_6_stalker
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character_profile = redemption_task_6_stalker
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spec_rank = novice
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community = stalker
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[redemption_task_6_monolith_vakhar]:stalker
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$spawn = "respawn\redemption_task_6_monolith_vakhar"
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story_id = redemption_task_6_monolith_vakhar
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character_profile = redemption_task_6_monolith_vakhar
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spec_rank = veteran
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community = monolith
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immunities_sect = mono_6_immunities
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damage = mono_6_damage
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[mono_6_immunities]
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burn_immunity = 0.05
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||
|
strike_immunity = 0.05
|
||
|
shock_immunity = 0.05
|
||
|
wound_immunity = 0.05
|
||
|
radiation_immunity = 0.05
|
||
|
telepatic_immunity = 0.05
|
||
|
chemical_burn_immunity = 0.05
|
||
|
explosion_immunity = 0.05
|
||
|
fire_wound_immunity = 0.05
|
||
|
wound_2_immunity = 0.05
|
||
|
[mono_6_damage]
|
||
|
default = 0.5, -1, 0.5
|
||
|
|
||
|
bip01_pelvis = 0.9, 1, 0.6
|
||
|
bip01_spine = 1, 1, 0.7
|
||
|
bip01_spine1 = 1, 1, 0.8
|
||
|
bip01_spine2 = 1, 1, 0.8
|
||
|
bip01_neck = 1.5, 0, 1.0
|
||
|
bip01_head = 2, 0, 1.0 , 3
|
||
|
eyelid_1 = 2, 0, 1.0 , 3
|
||
|
eye_left = 2, 0, 1.0 , 3
|
||
|
eye_right = 2, 0, 1.0 , 3
|
||
|
jaw_1 = 2, 0, 1.0
|
||
|
|
||
|
bip01_l_clavicle = 0.9, 10, 0.6
|
||
|
bip01_l_upperarm = 0.7, 10, 0.5
|
||
|
bip01_l_forearm = 0.5, 10, 0.4
|
||
|
bip01_l_hand = 0.25, -1, 0.2
|
||
|
bip01_l_finger0 = 0.1, -1, 0.1
|
||
|
bip01_l_finger01 = 0.1, -1, 0.1
|
||
|
bip01_l_finger02 = 0.1, -1, 0.1
|
||
|
bip01_l_finger1 = 0.1, -1, 0.1
|
||
|
bip01_l_finger11 = 0.1, -1, 0.1
|
||
|
bip01_l_finger12 = 0.1, -1, 0.1
|
||
|
bip01_l_finger2 = 0.1, -1, 0.1
|
||
|
bip01_l_finger21 = 0.1, -1, 0.1
|
||
|
bip01_l_finger22 = 0.1, -1, 0.1
|
||
|
|
||
|
bip01_r_clavicle = 0.9, 8, 0.6
|
||
|
bip01_r_upperarm = 0.7, 8, 0.5
|
||
|
bip01_r_forearm = 0.5, 8, 0.4
|
||
|
bip01_r_hand = 0.25, -1, 0.2
|
||
|
bip01_r_finger0 = 0.1, -1, 0.1
|
||
|
bip01_r_finger01 = 0.1, -1, 0.1
|
||
|
bip01_r_finger02 = 0.1, -1, 0.1
|
||
|
bip01_r_finger1 = 0.1, -1, 0.1
|
||
|
bip01_r_finger11 = 0.1, -1, 0.1
|
||
|
bip01_r_finger12 = 0.1, -1, 0.1
|
||
|
bip01_r_finger2 = 0.1, -1, 0.1
|
||
|
bip01_r_finger21 = 0.1, -1, 0.1
|
||
|
bip01_r_finger22 = 0.1, -1, 0.1
|
||
|
|
||
|
bip01_l_thigh = 0.8, 4, 0.6
|
||
|
bip01_l_calf = 0.6, 4, 0.4
|
||
|
bip01_l_foot = 0.25, 4, 0.2
|
||
|
bip01_l_toe0 = 0.1, -1, 0.1
|
||
|
bip01_r_thigh = 0.8, 6, 0.6
|
||
|
bip01_r_calf = 0.6, 6, 0.4
|
||
|
bip01_r_foot = 0.25, 6, 0.2
|
||
|
bip01_r_toe0 = 0.1, -1, 0.1
|
||
|
|
||
|
[redemption_task_6_mono_insane_1]:stalker
|
||
|
$spawn = "respawn\redemption_task_6_mono_insane_1"
|
||
|
story_id = redemption_task_6_mono_insane_1
|
||
|
character_profile = redemption_task_6_mono_insane_1
|
||
|
spec_rank = novice
|
||
|
community = monolith
|
||
|
custom_data = scripts\redemption_task_6_mono_insane.ltx
|
||
|
|
||
|
[redemption_task_6_mono_insane_2]:stalker
|
||
|
$spawn = "respawn\redemption_task_6_mono_insane_2"
|
||
|
story_id = redemption_task_6_mono_insane_2
|
||
|
character_profile = redemption_task_6_mono_insane_2
|
||
|
spec_rank = novice
|
||
|
community = monolith
|
||
|
custom_data = scripts\redemption_task_6_mono_insane.ltx
|
||
|
|
||
|
[redemption_task_6_mono_dead_1]:stalker
|
||
|
$spawn = "respawn\redemption_task_6_mono_dead_1"
|
||
|
story_id = redemption_task_6_mono_dead_1
|
||
|
character_profile = redemption_task_6_mono_dead_1
|
||
|
spec_rank = novice
|
||
|
community = monolith
|
||
|
|
||
|
[redemption_task_6_mono_dead_2]:stalker
|
||
|
$spawn = "respawn\redemption_task_6_mono_dead_2"
|
||
|
story_id = redemption_task_6_mono_dead_2
|
||
|
character_profile = redemption_task_6_mono_dead_2
|
||
|
spec_rank = novice
|
||
|
community = monolith
|