249 lines
10 KiB
Plaintext
249 lines
10 KiB
Plaintext
|
[wpn_sv98_mmg_snd_shoot]
|
||
|
snd_1_layer = weapons\trg\trg42_shoot
|
||
|
snd_2_layer = weapons\librarian_sv98\bolt_layer
|
||
|
|
||
|
[wpn_sv98_kntl_sounds]:base_sounds
|
||
|
snd_draw = weapons\sv98\sv98_draw
|
||
|
snd_holster = weapons\sniper_holster
|
||
|
snd_shoot = wpn_sv98_mmg_snd_shoot
|
||
|
snd_shoot_actor = wpn_sv98_mmg_snd_shoot
|
||
|
snd_reload = weapons\librarian_sv98\reload
|
||
|
snd_reload_empty = weapons\librarian_sv98\reload_empty
|
||
|
snd_reload_misfire = weapons\librarian_sv98\unjam
|
||
|
|
||
|
;------------------------------------------------------------------------------------------------
|
||
|
[wpn_sv98]:identity_immunities,weapon_probability,default_weapon_params,wpn_sv98_kntl_sounds
|
||
|
GroupControlSection = spawn_group
|
||
|
$npc = on
|
||
|
$prefetch = 8
|
||
|
$spawn = "weapons\svd"
|
||
|
scheduled = off
|
||
|
cform = skeleton
|
||
|
|
||
|
class = WP_SVD
|
||
|
slot = 2
|
||
|
animation_slot = 2
|
||
|
ef_main_weapon_type = 3
|
||
|
ef_weapon_type = 11
|
||
|
hand_dependence = 1
|
||
|
single_handed = 0
|
||
|
|
||
|
default_to_ruck = false
|
||
|
sprint_allowed = true
|
||
|
|
||
|
inv_grid_height = 2
|
||
|
inv_grid_width = 6
|
||
|
inv_grid_x = 44
|
||
|
inv_grid_y = 20
|
||
|
inv_name = st_wpn_sv98
|
||
|
inv_name_short = st_wpn_sv98
|
||
|
description = st_wpn_sv98_descr
|
||
|
|
||
|
kind = w_sniper
|
||
|
inv_weight = 6.2
|
||
|
cost = 58580
|
||
|
repair_type = rifle_7
|
||
|
weapon_class = sniper_rifle
|
||
|
|
||
|
hud = wpn_sv98_hud
|
||
|
visual = dynamics\weapons\wpn_sv98\wpn_sv98.ogf
|
||
|
position = -0.026, -0.077, 0
|
||
|
orientation = 0, 0, 0
|
||
|
fire_point = 0, 0.129, 0.942
|
||
|
fire_point2 = 0, 0.129, 0.942
|
||
|
strap_bone0 = bip01_spine2
|
||
|
strap_bone1 = bip01_spine1
|
||
|
strap_position = -0.15, -0.15, 0.45
|
||
|
strap_orientation = -25, -189, 65
|
||
|
ph_mass = 3
|
||
|
|
||
|
flame_particles = weapons\generic_weapon06
|
||
|
smoke_particles = weapons\generic_shoot_00
|
||
|
|
||
|
shell_point = 0,0.129,0.192
|
||
|
shell_dir = 0,0,0.4
|
||
|
;shell_particles = weapons\762x54
|
||
|
|
||
|
light_disabled = false
|
||
|
light_color = 0.6, 0.5, 0.3
|
||
|
light_range = 4.0
|
||
|
light_time = 0.2
|
||
|
light_var_color = 0.05
|
||
|
light_var_range = 0.5
|
||
|
|
||
|
upgrades = up_gr_firstab_sv98, up_gr_seconab_sv98, up_gr_thirdab_sv98, up_gr_fourtab_sv98, up_gr_fourtcd_sv98, up_gr_fourtef_sv98
|
||
|
installed_upgrades =
|
||
|
upgrade_scheme = upgrade_scheme_svd
|
||
|
upgr_icon_x = 1750
|
||
|
upgr_icon_y = 900
|
||
|
upgr_icon_width = 300
|
||
|
upgr_icon_height = 100
|
||
|
|
||
|
fire_modes = 1
|
||
|
ammo_class = ammo_7.62x54_7h1, ammo_7.62x54_7h1_bad, ammo_7.62x54_7h1_verybad, ammo_7.62x54_ap, ammo_7.62x54_ap_bad, ammo_7.62x54_ap_verybad, ammo_7.62x54_7h14, ammo_7.62x54_7h14_bad, ammo_7.62x54_7h14_verybad
|
||
|
ammo_elapsed = 10
|
||
|
ammo_mag_size = 10
|
||
|
startup_ammo = 10
|
||
|
|
||
|
scope_status = 1
|
||
|
scope_dynamic_zoom = off
|
||
|
scope_name = wpn_addon_scope_sv98
|
||
|
scope_texture = wpn_crosshair_sv98
|
||
|
scope_x = 44
|
||
|
scope_y = -3
|
||
|
scope_zoom_factor = 10
|
||
|
|
||
|
silencer_name = wpn_sil_kzrzp
|
||
|
silencer_status = 0
|
||
|
silencer_x = 272
|
||
|
silencer_y = 22
|
||
|
silencer_light_color = 0.6, 0.5, 0.3
|
||
|
silencer_light_range = 0.01
|
||
|
silencer_light_time = 0.2
|
||
|
silencer_light_var_color = 0.05
|
||
|
silencer_light_var_range = 0.5
|
||
|
silencer_smoke_particles = weapons\generic_shoot_00
|
||
|
|
||
|
grenade_launcher_status = 0
|
||
|
|
||
|
hit_impulse = 45
|
||
|
hit_power = 1.1, 1.1, 1.1, 1.1
|
||
|
hit_type = fire_wound
|
||
|
fire_distance = 1200
|
||
|
bullet_speed = 860
|
||
|
rpm = 30
|
||
|
rpm_empty_click = 200
|
||
|
|
||
|
use_aim_bullet = false
|
||
|
time_to_aim = 0.0 ; 1.0
|
||
|
zoom_enabled = true
|
||
|
zoom_rotate_time = 0.25
|
||
|
reload_dof = 0.0, 0.5, 5, 2.2
|
||
|
control_inertion_factor = 1.0f
|
||
|
crosshair_inertion = 9.2
|
||
|
fire_dispersion_base = 0.08
|
||
|
fire_dispersion_condition_factor = 0.001
|
||
|
|
||
|
misfire_probability = 0.005
|
||
|
misfire_start_condition = 0.7 ; 0.86
|
||
|
misfire_start_prob = 0.007
|
||
|
misfire_end_condition = 0.16
|
||
|
misfire_end_prob = 0.11
|
||
|
|
||
|
condition_queue_shot_dec = 0.0048
|
||
|
condition_shot_dec = 0.0048
|
||
|
|
||
|
cam_return = 0
|
||
|
cam_relax_speed = 4.5
|
||
|
cam_dispersion = 2.81
|
||
|
cam_dispersion_frac = 1.1
|
||
|
cam_dispersion_inc = 2.81
|
||
|
cam_max_angle = 50.0
|
||
|
cam_max_angle_horz = 50.0
|
||
|
cam_step_angle_horz = 0.9
|
||
|
zoom_cam_relax_speed = 0.75
|
||
|
zoom_cam_dispersion = 1.0
|
||
|
zoom_cam_dispersion_frac = 1.0
|
||
|
zoom_cam_dispersion_inc = 1.87
|
||
|
zoom_cam_max_angle = 50.0
|
||
|
zoom_cam_max_angle_horz = 50.0
|
||
|
zoom_cam_step_angle_horz = 0.68
|
||
|
|
||
|
PDM_disp_accel_factor = 3.105
|
||
|
PDM_disp_base = 1.45
|
||
|
PDM_disp_crouch = 1.0
|
||
|
PDM_disp_crouch_no_acc = 1.0
|
||
|
PDM_disp_vel_factor = 3.105
|
||
|
|
||
|
cam_relax_speed_ai = 360
|
||
|
zoom_cam_relax_speed_ai = 120.75
|
||
|
holder_fov_modifier = 1.0
|
||
|
holder_range_modifier = 2.15
|
||
|
min_radius = 0
|
||
|
max_radius = 500
|
||
|
hit_probability_gd_novice = 1.00
|
||
|
hit_probability_gd_stalker = 1.00
|
||
|
hit_probability_gd_veteran = 1.00
|
||
|
hit_probability_gd_master = 1.00
|
||
|
|
||
|
kill_msg_x = 0
|
||
|
kill_msg_y = 0
|
||
|
kill_msg_width = 98
|
||
|
kill_msg_height = 23
|
||
|
|
||
|
[wpn_sv98_hud]:hud_base
|
||
|
item_visual = anomaly_weapons\wpn_sv98\wpn_sv98_hud.ogf
|
||
|
attach_place_idx = 0
|
||
|
zoom_hide_crosshair = true
|
||
|
|
||
|
item_position = 0, 0, 0
|
||
|
item_orientation = 0, 0, 0
|
||
|
|
||
|
hands_orientation = -0.0154, -0.000269, 0.022947
|
||
|
hands_orientation_16x9 = -0.0154, -0.000269, 0.022947
|
||
|
hands_position = -0.028958, 0.013799, 0.028892
|
||
|
hands_position_16x9 = -0.028958, 0.013799, 0.028892
|
||
|
|
||
|
aim_hud_offset_pos = -0.08618, 0.014522, -0.092204
|
||
|
aim_hud_offset_pos_16x9 = -0.08618, 0.014522, -0.092204
|
||
|
aim_hud_offset_rot = 0.000568, -0.000213, 0
|
||
|
aim_hud_offset_rot_16x9 = 0.000568, -0.000213, 0
|
||
|
|
||
|
lowered_hud_offset_pos = 0.088722, -0.005136, 0
|
||
|
lowered_hud_offset_pos_16x9 = 0.088722, -0.005136, 0
|
||
|
|
||
|
gl_hud_offset_pos = 0, 0, 0
|
||
|
gl_hud_offset_rot = 0, 0, 0
|
||
|
|
||
|
lean_hud_offset_pos = 0, 0, 0
|
||
|
lean_hud_offset_rot = 0, 0, 0
|
||
|
|
||
|
anm_hide = sv98_hand_holster, sv98_idle
|
||
|
anm_idle = sv98_hand_idle, sv98_idle
|
||
|
anm_idle_aim = sv98_hand_idle_aim, sv98_idle
|
||
|
anm_idle_aim_moving = sv98_hand_moving, sv98_idle, 0.75
|
||
|
anm_idle_aim_moving_crouch = sv98_hand_moving, sv98_idle, 0.7
|
||
|
anm_idle_moving = sv98_hand_moving, sv98_idle
|
||
|
anm_idle_sprint = sv98_hand_sprint, sv98_idle, 1.1
|
||
|
anm_reload = sv98_hand_reload, sv98_reload
|
||
|
anm_reload_empty = sv98_hand_reload_empty, sv98_reload_empty
|
||
|
anm_reload_misfire = sv98_hand_unjam, sv98_unjam
|
||
|
anm_shots = sv98_hand_shoot, sv98_shoot
|
||
|
; anm_shot_l = sv98_hand_shoot_last, sv98_shoot_last
|
||
|
anm_show = sv98_hand_draw, sv98_idle
|
||
|
|
||
|
shell_bone = gilza
|
||
|
shell_dir = 0, 1, 0
|
||
|
shell_point = 0, 0, 0
|
||
|
|
||
|
fire_bone = muzzle
|
||
|
fire_point = 0, 0, 0
|
||
|
|
||
|
freelook_z_offset_mul = 0.1
|
||
|
|
||
|
;------------------------------------------------------------------------------------------------
|
||
|
[wpn_sv98_custom]:wpn_sv98
|
||
|
inv_grid_y = 22
|
||
|
inv_name = st_wpn_sv98_custom
|
||
|
inv_name_short = st_wpn_sv98_custom
|
||
|
|
||
|
cost = 63680
|
||
|
|
||
|
hud = wpn_sv98_sk1_hud
|
||
|
visual = dynamics\weapons\wpn_sv98\wpn_sv98_sk1.ogf
|
||
|
|
||
|
installed_upgrades = up_secona_sv98
|
||
|
|
||
|
rpm = 33
|
||
|
|
||
|
fire_dispersion_base = 0.06
|
||
|
|
||
|
misfire_start_condition = 0.7 ; 0.8
|
||
|
misfire_end_condition = 0.1
|
||
|
|
||
|
condition_queue_shot_dec = 0.0040
|
||
|
condition_shot_dec = 0.0040
|
||
|
|
||
|
|
||
|
[wpn_sv98_sk1_hud]:wpn_sv98_hud
|
||
|
item_visual = anomaly_weapons\wpn_sv98\wpn_sv98_sk1_hud.ogf
|