Divergent/mods/SV98 TRG42 Reanimation/gamedata/configs/items/weapons/w_sv98.ltx

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2024-03-17 20:18:03 -04:00
[wpn_sv98_mmg_snd_shoot]
snd_1_layer = weapons\trg\trg42_shoot
snd_2_layer = weapons\librarian_sv98\bolt_layer
[wpn_sv98_kntl_sounds]:base_sounds
snd_draw = weapons\sv98\sv98_draw
snd_holster = weapons\sniper_holster
snd_shoot = wpn_sv98_mmg_snd_shoot
snd_shoot_actor = wpn_sv98_mmg_snd_shoot
snd_reload = weapons\librarian_sv98\reload
snd_reload_empty = weapons\librarian_sv98\reload_empty
snd_reload_misfire = weapons\librarian_sv98\unjam
;------------------------------------------------------------------------------------------------
[wpn_sv98]:identity_immunities,weapon_probability,default_weapon_params,wpn_sv98_kntl_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\svd"
scheduled = off
cform = skeleton
class = WP_SVD
slot = 2
animation_slot = 2
ef_main_weapon_type = 3
ef_weapon_type = 11
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 6
inv_grid_x = 44
inv_grid_y = 20
inv_name = st_wpn_sv98
inv_name_short = st_wpn_sv98
description = st_wpn_sv98_descr
kind = w_sniper
inv_weight = 6.2
cost = 58580
repair_type = rifle_7
weapon_class = sniper_rifle
hud = wpn_sv98_hud
visual = dynamics\weapons\wpn_sv98\wpn_sv98.ogf
position = -0.026, -0.077, 0
orientation = 0, 0, 0
fire_point = 0, 0.129, 0.942
fire_point2 = 0, 0.129, 0.942
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.15, -0.15, 0.45
strap_orientation = -25, -189, 65
ph_mass = 3
flame_particles = weapons\generic_weapon06
smoke_particles = weapons\generic_shoot_00
shell_point = 0,0.129,0.192
shell_dir = 0,0,0.4
;shell_particles = weapons\762x54
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 4.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_sv98, up_gr_seconab_sv98, up_gr_thirdab_sv98, up_gr_fourtab_sv98, up_gr_fourtcd_sv98, up_gr_fourtef_sv98
installed_upgrades =
upgrade_scheme = upgrade_scheme_svd
upgr_icon_x = 1750
upgr_icon_y = 900
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1
ammo_class = ammo_7.62x54_7h1, ammo_7.62x54_7h1_bad, ammo_7.62x54_7h1_verybad, ammo_7.62x54_ap, ammo_7.62x54_ap_bad, ammo_7.62x54_ap_verybad, ammo_7.62x54_7h14, ammo_7.62x54_7h14_bad, ammo_7.62x54_7h14_verybad
ammo_elapsed = 10
ammo_mag_size = 10
startup_ammo = 10
scope_status = 1
scope_dynamic_zoom = off
scope_name = wpn_addon_scope_sv98
scope_texture = wpn_crosshair_sv98
scope_x = 44
scope_y = -3
scope_zoom_factor = 10
silencer_name = wpn_sil_kzrzp
silencer_status = 0
silencer_x = 272
silencer_y = 22
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_launcher_status = 0
hit_impulse = 45
hit_power = 1.1, 1.1, 1.1, 1.1
hit_type = fire_wound
fire_distance = 1200
bullet_speed = 860
rpm = 30
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 1.0
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2.2
control_inertion_factor = 1.0f
crosshair_inertion = 9.2
fire_dispersion_base = 0.08
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.86
misfire_start_prob = 0.007
misfire_end_condition = 0.16
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0048
condition_shot_dec = 0.0048
cam_return = 0
cam_relax_speed = 4.5
cam_dispersion = 2.81
cam_dispersion_frac = 1.1
cam_dispersion_inc = 2.81
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 0.9
zoom_cam_relax_speed = 0.75
zoom_cam_dispersion = 1.0
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 1.87
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 0.68
PDM_disp_accel_factor = 3.105
PDM_disp_base = 1.45
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 3.105
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 2.15
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 0
kill_msg_width = 98
kill_msg_height = 23
[wpn_sv98_hud]:hud_base
item_visual = anomaly_weapons\wpn_sv98\wpn_sv98_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = -0.0154, -0.000269, 0.022947
hands_orientation_16x9 = -0.0154, -0.000269, 0.022947
hands_position = -0.028958, 0.013799, 0.028892
hands_position_16x9 = -0.028958, 0.013799, 0.028892
aim_hud_offset_pos = -0.08618, 0.014522, -0.092204
aim_hud_offset_pos_16x9 = -0.08618, 0.014522, -0.092204
aim_hud_offset_rot = 0.000568, -0.000213, 0
aim_hud_offset_rot_16x9 = 0.000568, -0.000213, 0
lowered_hud_offset_pos = 0.088722, -0.005136, 0
lowered_hud_offset_pos_16x9 = 0.088722, -0.005136, 0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = sv98_hand_holster, sv98_idle
anm_idle = sv98_hand_idle, sv98_idle
anm_idle_aim = sv98_hand_idle_aim, sv98_idle
anm_idle_aim_moving = sv98_hand_moving, sv98_idle, 0.75
anm_idle_aim_moving_crouch = sv98_hand_moving, sv98_idle, 0.7
anm_idle_moving = sv98_hand_moving, sv98_idle
anm_idle_sprint = sv98_hand_sprint, sv98_idle, 1.1
anm_reload = sv98_hand_reload, sv98_reload
anm_reload_empty = sv98_hand_reload_empty, sv98_reload_empty
anm_reload_misfire = sv98_hand_unjam, sv98_unjam
anm_shots = sv98_hand_shoot, sv98_shoot
; anm_shot_l = sv98_hand_shoot_last, sv98_shoot_last
anm_show = sv98_hand_draw, sv98_idle
shell_bone = gilza
shell_dir = 0, 1, 0
shell_point = 0, 0, 0
fire_bone = muzzle
fire_point = 0, 0, 0
freelook_z_offset_mul = 0.1
;------------------------------------------------------------------------------------------------
[wpn_sv98_custom]:wpn_sv98
inv_grid_y = 22
inv_name = st_wpn_sv98_custom
inv_name_short = st_wpn_sv98_custom
cost = 63680
hud = wpn_sv98_sk1_hud
visual = dynamics\weapons\wpn_sv98\wpn_sv98_sk1.ogf
installed_upgrades = up_secona_sv98
rpm = 33
fire_dispersion_base = 0.06
misfire_start_condition = 0.7 ; 0.8
misfire_end_condition = 0.1
condition_queue_shot_dec = 0.0040
condition_shot_dec = 0.0040
[wpn_sv98_sk1_hud]:wpn_sv98_hud
item_visual = anomaly_weapons\wpn_sv98\wpn_sv98_sk1_hud.ogf