Divergent/mods/Screen Space Shaders/gamedata/shaders/r3/vert.vs

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2024-03-17 20:18:03 -04:00
#include "common.h"
#include "screenspace_fog.h"
struct vf
{
float2 tc0 : TEXCOORD0;
float3 c0 : COLOR0; // c0=all lighting
float fog : FOG;
float4 hpos : SV_Position;
};
vf main (v_static_color v)
{
vf o;
float3 N = unpack_normal (v.Nh);
o.hpos = mul (m_VP, v.P); // xform, input in world coords
o.tc0 = unpack_tc_base (v.tc,v.T.w,v.B.w); // copy tc
float3 L_rgb = v.color.zyx; // precalculated RGB lighting
float3 L_hemi = v_hemi(N)*v.Nh.w; // hemisphere
float3 L_sun = v_sun(N)*v.color.w; // sun
float3 L_final = L_rgb + L_hemi + L_sun + L_ambient;
o.c0 = L_final;
o.fog = saturate(calc_fogging (v.P)); // fog, input in world coords
o.fog = SSFX_FOGGING(1.0 - o.fog, v.P.y); // Add SSFX Fog
return o;
}