Divergent/mods/Hideout Furniture Expansion/gamedata/scripts/bind_digital_clock_furnitur...

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2024-03-17 20:18:03 -04:00
--[[
Functionality for digital clock furniture
Author: HarukaSai (visit us at: https://discord.com/invite/efp)
19-06-2023
]]
function init(obj)
obj:bind_object(haru_placeable_digital_clock_wrapper(obj).binder)
end
--------------------------------------------------------------------------------
-- Class "placeable_digital_clock_binder"
--------------------------------------------------------------------------------
class "haru_placeable_digital_clock_wrapper" (bind_hf_base.hf_binder_wrapper)
-- Class constructor
function haru_placeable_digital_clock_wrapper:__init(obj) super(obj)
end
-- Class update
function haru_placeable_digital_clock_wrapper:update(delta)
bind_hf_base.hf_binder_wrapper.update(self, delta)
local curr_time = game.get_game_time()
if (self.previous_time == nil) then self.previous_time = curr_time end
if not (curr_time:diffSec(self.previous_time) > 1) then
return
end
self.previous_time = curr_time
local time = {
h = string.format("%02d", tostring(level.get_time_hours())),
m = string.format("%02d", tostring(level.get_time_minutes()))
}
for k, v in pairs(time) do
local i = 1
v:gsub(".", function(c)
self:set_digit_visible({k, i}, c)
i = i + 1
end)
end
end
function haru_placeable_digital_clock_wrapper:set_digit_visible(pos, digit)
for i = 0, 9 do
self.object:set_bone_visible(
string.format("digit_%s_%s_%s", pos[1], pos[2], i),
i == tonumber(digit),
false, false
)
end
end