Divergent/mods/MP153 Reanimation/gamedata/configs/items/weapons/w_mp153.ltx

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2024-03-17 20:18:03 -04:00
;Charge
;------------------------------------------------------------------------------------------------
[wpn_mp153]:identity_immunities,weapon_probability,default_weapon_params,wpn_mp153_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\winchester1300"
scheduled = off
cform = skeleton
class = WP_ASHTG
slot = 2
animation_slot = 9
ef_main_weapon_type = 1
ef_weapon_type = 9
hand_dependence = 1
single_handed = 0
inv_grid_height = 1
inv_grid_width = 6
inv_grid_x = 44
inv_grid_y = 52
inv_name = st_wpn_mp153
inv_name_short = st_wpn_mp153
description = st_wpn_mp153_descr
kind = w_shotgun
inv_weight = 3.5
cost = 30580
repair_type = shotgun
weapon_class = shotgun
hud = wpn_mp153_hud
visual = dynamics\weapons\wpn_mp153\wpn_mp153.ogf
position = -0.024, -0.097, 0
orientation = 0, -4, 0
fire_point = 0, 0.158, 0.647
fire_point2 = 0, 0.158, 0.647
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.10, 0.05
strap_orientation = -15, -9, 110
ph_mass = 3
flame_particles = weapons\generic_weapon05
smoke_particles = amik\weapons\smoke_particles\smoke_particles_pump_01
shell_point = 0,0.180,0.647
shell_particles = weapons\12ga
light_color = 0.6, 0.5, 0.3
light_range = 6.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_mp153, up_gr_seconab_mp153, up_gr_thirdab_mp153, up_gr_fourtab_mp153
installed_upgrades =
upgrade_scheme = upgrade_scheme_spas12
upgr_icon_x = 1450
upgr_icon_y = 1200
upgr_icon_width = 300
upgr_icon_height = 50
tri_state_reload = on
fire_modes = 1
ammo_class = ammo_12x70_buck, ammo_12x70_buck_bad, ammo_12x70_buck_verybad, ammo_12x76_zhekan, ammo_12x76_zhekan_bad, ammo_12x76_zhekan_verybad, ammo_12x76_dart, ammo_12x76_dart_bad, ammo_12x76_dart_verybad, ammo_12x70_buck_self
ammo_elapsed = 8
ammo_mag_size = 8
startup_ammo = 10
scope_status = 0
scope_zoom_factor = 0
silencer_status = 0
grenade_launcher_status = 0
hit_impulse = 35
hit_power = 0.8, 0.8, 0.8, 0.8
hit_type = fire_wound
fire_distance = 300
bullet_speed = 370
rpm = 200
rpm_empty_click = 200
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
control_inertion_factor = 1.0f
crosshair_inertion = 6.8
fire_dispersion_base = 0.5
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.88
misfire_start_prob = 0.007
misfire_end_condition = 0.15
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0024
condition_shot_dec = 0.0024
cam_return = 0
cam_relax_speed = 20
cam_dispersion = 6.88
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 2.77
zoom_cam_relax_speed = 16
zoom_cam_dispersion = 6.03
zoom_cam_dispersion_frac = 0.7
zoom_cam_dispersion_inc = 0.0
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 2.61
PDM_disp_accel_factor = 1.755
PDM_disp_base = 1.7
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.75
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 171
kill_msg_y = 104
kill_msg_width = 75
kill_msg_height = 20
snd_open_weapon = weapons\librarian_mp153\reload_start
snd_add_cartridge = weapons\librarian_mp153\reload_loop
snd_close_weapon = weapons\librarian_mp153\reload_end
snd_reload_misfire = weapons\librarian_mp153\unjam
scripted_snd_close_pump = weapons\librarian_mp153\reload_end_pump
[wpn_mp153_hud]:hud_base
item_visual = anomaly_weapons\wpn_mp153\wpn_mp153_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
aim_hud_offset_pos = -0.094019, 0.044304, -0.046365
aim_hud_offset_pos_16x9 = -0.094019, 0.044304, -0.046365
aim_hud_offset_rot = -0.00923, 0.000858, 0
aim_hud_offset_rot_16x9 = -0.00923, 0.000858, 0
hands_orientation = 0.0006, 0.000534, -0.001869
hands_orientation_16x9 = 0.0006, 0.000534, -0.001869
hands_position = 0.000161, -0.000852, -0.000426
hands_position_16x9 = 0.000161, -0.000852, -0.000426
lowered_hud_offset_pos = 0.160296, -0.000493, 0.004191
lowered_hud_offset_pos_16x9 = 0.160296, -0.000493, 0.004191
lowered_hud_offset_rot = 0.098221, -0.797866, 0.099716
lowered_hud_offset_rot_16x9 = 0.098221, -0.797866, 0.099716
anm_open = 153_hand_reload_start, 153_idle
anm_open_empty = 153_hand_reload_start, 153_idle_empty
anm_add_cartridge_empty = 153_hand_reload_loop, 153_reload_loop_empty
anm_add_cartridge = 153_hand_reload_loop, 153_reload_loop
anm_close = 153_hand_reload_end, 153_idle
anm_close_pump = 153_hand_reload_end_pump, 153_reload_end_pump
anm_reload_misfire = 153_hand_unjam, 153_unjam
anm_hide = 153_hand_holster, 153_idle
anm_idle = 153_hand_idle, 153_idle
anm_idle_aim = 153_hand_idle_aim, 153_idle
anm_idle_aim_moving = 153_hand_moving, 153_idle, 0.75
anm_idle_aim_moving_crouch = 153_hand_moving, 153_idle, 0.7
anm_idle_moving = 153_hand_moving, 153_idle
anm_idle_sprint = 153_hand_sprint, 153_idle
anm_shots = 153_hand_shoot, 153_shoot_no_shell
anm_shots_aim = 153_hand_shoot_aim, 153_shoot_no_shell
anm_show = 153_hand_draw, 153_idle
anm_hide_empty = 153_hand_holster, 153_idle_empty
anm_idle_empty = 153_hand_idle, 153_idle_empty
anm_idle_aim_empty = 153_hand_idle_aim, 153_idle_empty
anm_idle_aim_moving_empty = 153_hand_moving, 153_idle_empty, 0.75
anm_idle_aim_moving_crouch_empty = 153_hand_moving, 153_idle_empty, 0.7
anm_idle_moving_empty = 153_hand_moving, 153_idle_empty
anm_idle_sprint_empty = 153_hand_sprint, 153_idle_empty, 1.2
anm_shot_l = 153_hand_shoot, 153_shoot_last
anm_shots_aim_l = 153_hand_shoot_aim, 153_shoot_last
anm_show_empty = 153_hand_draw, 153_idle_empty
shell_bone = gilza
shell_dir = 0, 1, 0
shell_point = 0, 0, 0
fire_bone = muzzle
fire_bone2 = muzzle
fire_point = 0, 0, 0
fire_point2 = 0, 0, 0
freelook_z_offset_mul = 0.1