35 lines
1.8 KiB
Plaintext
35 lines
1.8 KiB
Plaintext
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; !!!THIS IS A BASE FILE, DO NOT EDIT!!!
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; This file allows to override existing material pairs from gamemtl.xr
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; Or add completely new material pairs to the game
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; Material pairs define the behaviour when two materials interact with each other
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; To add a material pair, make a new file with name `material_pairs_mymaterialpair.ltx` for example
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; And define new material pair like so:
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;[material1@material2]
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; breaking_sounds = actor\pain_1, actor\pain_2, actor\pain_3
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; step_sounds = actor\pain_1, actor\pain_2, actor\pain_3
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; collide_sounds = actor\pain_1, actor\pain_2, actor\pain_3
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; collide_particles = hit_fx\hit_flesh_01
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; collide_marks = wm\wm_knife_horiz_blood_1
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;[material2@material1]:material1@material2 ; define swapped pair, !THIS STRING IS IMPORTANT, MUST USE IT!
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; To override existing material pair, either make a new file `material_pairs_mymodmaterialpair.ltx`
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; with sections corresponding to existing material pairs OR
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; Make a DLTX file `mod_material_pairs_mymodmaterialpair.ltx` and define override with @ sign:
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; @[creatures\actor@materials\bush]
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; breaking_sounds = actor\pain_1, actor\pain_2, actor\pain_3
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; step_sounds = actor\pain_1, actor\pain_2, actor\pain_3
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; collide_sounds = actor\pain_1, actor\pain_2, actor\pain_3
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; collide_particles = hit_fx\hit_flesh_01
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; collide_marks = wm\wm_knife_horiz_blood_1
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;@[materials\bush@creatures\actor]:creatures\actor@materials\bush ; define swapped pair, !THIS STRING IS IMPORTANT, MUST USE IT!
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; Available fields and values:
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; breaking_sounds ; sounds on breaking, taken from 'sounds' folder
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; step_sounds ; sounds on stepping
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; collide_sounds ; sounds on colliding
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; collide_particles ; particles on colliding, taken from particles.xr or particles folder
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; collide_marks ; wallmarks on colliding
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#include "material_pairs_*.ltx"
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