135 lines
3.2 KiB
Plaintext
135 lines
3.2 KiB
Plaintext
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local function throttle(func, tg_throttle)
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local tg = 0
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if not tg_throttle or tg_throttle == 0 then
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return function(...)
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local t = time_global()
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if t ~= tg then
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tg = t
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return func(...)
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end
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end
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else
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return function(...)
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local t = time_global()
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if t < tg then return end
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tg = t + tg_throttle
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return func(...)
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end
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end
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end
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local fpCamEffectorId = 10005
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local fpCamEffectorTg
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local fpCamEffectorTime = 15000 --Actual time is about half of it
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local fpCamEffectorMin = 0.005
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function getFpCamEffectorId()
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return fpCamEffectorId
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end
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-- Throttle changing sound since it is smoothed in the engine
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setSound = throttle(function(v)
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level.set_snd_volume(v)
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if level.set_music_volume then level.set_music_volume(v) end
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end, 500)
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function fadeToBlack()
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level.set_snd_volume(0)
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if level.set_music_volume then level.set_music_volume(0) end
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level.set_pp_effector_factor(getFpCamEffectorId(), 1)
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end
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function startCam()
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level.add_pp_effector("black_infinite.ppe", getFpCamEffectorId(), true)
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level.set_pp_effector_factor(getFpCamEffectorId(), fpCamEffectorMin)
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fpCamEffectorTg = time_global()
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AddUniqueCall(updateCam)
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RegisterScriptCallback("main_menu_on_init", main_menu_on_init)
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RegisterScriptCallback("main_menu_on_quit", main_menu_on_quit)
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end
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function reset()
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level.set_snd_volume(1)
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if level.set_music_volume then level.set_music_volume(1) end
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exec_console_cmd("time_factor 1")
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end
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function main_menu_on_init()
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reset()
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end
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function main_menu_on_quit()
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reset()
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level.remove_pp_effector(getFpCamEffectorId())
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RemoveUniqueCall(updateCam)
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UnregisterScriptCallback("main_menu_on_init", main_menu_on_init)
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UnregisterScriptCallback("main_menu_on_quit", main_menu_on_quit)
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end
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function actor_on_first_update()
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reset()
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end
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function updateCam()
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if not db.actor then
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fadeToBlack()
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return
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end
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local k = math.min(1, normalize(time_global(), fpCamEffectorTg, fpCamEffectorTg + fpCamEffectorTime) + fpCamEffectorMin)
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if k == 1 then
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fadeToBlack()
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return
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end
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-- Fade out sounds
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local sound_k = math.max(0, 1 - normalize(k, 0, 0.6))
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setSound(sound_k)
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-- Time factor change
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local time_k = 1 - 0.4 * math.min(1, normalize(k, 0, 0.6))
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exec_console_cmd(("time_factor %s"):format(time_k))
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-- Pulsating effect
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k = (math.sin(k * (math.pi / 2) * 48)) / 30 + k
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level.set_pp_effector_factor(getFpCamEffectorId(), k)
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end
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function checkCam()
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RemoveTimeEvent("true_first_person_death", "checkCam")
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CreateTimeEvent("true_first_person_death", "checkCam", 0, function(tg)
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if not get_console_cmd(1, "first_person_death") then
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return true
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end
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if time_global() - tg > 5000 then
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return true
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end
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if not db.actor then
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return true
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end
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if db.actor:alive() then
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return false
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end
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startCam()
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return true
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end, time_global())
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end
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function on_key_press(dik)
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if dik == DIK_keys.DIK_K then
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if db.actor:alive() then
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db.actor:kill(db.actor)
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end
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end
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end
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function on_game_start()
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RegisterScriptCallback("actor_on_first_update", actor_on_first_update)
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RegisterScriptCallback("actor_on_before_death", checkCam)
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-- RegisterScriptCallback("on_key_press", on_key_press)
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end
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