132 lines
4.7 KiB
Plaintext
132 lines
4.7 KiB
Plaintext
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----------------------------------------------------------------------------------------------------
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-- Mob Home
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----------------------------------------------------------------------------------------------------
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-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: Jim
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----------------------------------------------------------------------------------------------------
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-- xcvb mutant tables
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local humanoid_t = {
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zombie = true,
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fracture = true,
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snork = true,
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SM_POLTER_G = true,
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SM_PYRO_G = true,
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SM_PSEUDO_G = true,
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SM_KARLIK = true,
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burer = true,
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bloodsucker = true,
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SM_PSYSUCKER = true,
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controller = true,
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}
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local animal_t = {
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tushkano = true,
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flesh = true,
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dog = true,
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boar = true,
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cat = true,
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pseudodog = true,
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SM_LURKER = true,
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chimera = true,
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giant = true,
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}
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class "mob_home"
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----------------------------------------------------------------------------------------------------
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-- CONSTRUCTION SCHEME
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----------------------------------------------------------------------------------------------------
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function mob_home:__init(obj, storage)
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self.object = obj
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self.st = storage
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end
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----------------------------------------------------------------------------------------------------
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-- RESET SCHEME
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----------------------------------------------------------------------------------------------------
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function mob_home:reset_scheme()
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mob_state_mgr.set_state(self.object, db.actor, self.st.state)
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local minr = self.st.home_min_radius or 10
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local midr = self.st.home_mid_radius or 25
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local maxr = self.st.home_max_radius or 70
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if (midr <= minr) then
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midr = minr+5
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end
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if (maxr <= midr) then
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maxr = midr+5
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end
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if self.st.gulag_point then
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local se_obj = alife_object(self.object:id())
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if (se_obj) then
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local smart = se_obj.m_smart_terrain_id ~= 65535 and alife_object(se_obj.m_smart_terrain_id)
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if (smart) then
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local str = ini_sys:r_string_ex(se_obj:section_name(), "kind") or ini_sys:r_string_ex(se_obj:section_name(), "species") or nil
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local hum_wp = humanoid_t[str] and level.patrol_path_exists(smart:name() .. "_hum") and patrol(smart:name() .. "_hum")
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local anim_wp = animal_t[str] and level.patrol_path_exists(smart:name() .. "_anim") and patrol(smart:name() .. "_anim")
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-- humanoid
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if hum_wp then
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self.object:set_home(hum_wp:level_vertex_id(0), 10, 30, self.st.aggressive, 20)
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return
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-- animal
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elseif anim_wp then
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self.object:set_home(anim_wp:level_vertex_id(0), minr, maxr, self.st.aggressive, midr)
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return
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-- default
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else
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self.object:set_home(smart.m_level_vertex_id, minr, maxr, self.st.aggressive, midr)
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return
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end
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end
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end
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end
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if (self.st.home and patrol(self.st.home)) then
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self.object:set_home(self.st.home, minr, maxr, self.st.aggressive, midr)
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end
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end
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----------------------------------------------------------------------------------------------------
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-- UPDATE
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----------------------------------------------------------------------------------------------------
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function mob_home:update(delta)
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end
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function mob_home:deactivate()
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self.object:remove_home()
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end
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----------------------------------------------------------------------------------------------------
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-- ADD_TO_BINDER
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----------------------------------------------------------------------------------------------------
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function add_to_binder(npc, ini, scheme, section, storage)
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--printf("DEBUG: add_to_binder: npc:name()='%s', scheme='%s', section='%s'", npc:name(), scheme, section)
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local new_action = mob_home(npc, storage)
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-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> actions, <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> reset_scheme <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>:
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xr_logic.subscribe_action_for_events(npc, storage, new_action)
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end
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----------------------------------------------------------------------------------------------------
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-- set_scheme
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----------------------------------------------------------------------------------------------------
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function set_scheme(npc, ini, scheme, section, gulag_name)
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--printf("DEBUG: set_scheme: npc:name()='%s', scheme='%s', section='%s', gulag_name='%s'", npc:name(), scheme, section, gulag_name)
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local storage = xr_logic.assign_storage_and_bind(npc, ini, scheme, section)
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storage.logic = xr_logic.cfg_get_switch_conditions(ini, section, npc)
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storage.state = mob_state_mgr.get_state(ini, section, npc)
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storage.home = utils_data.prefix_r_string(ini,section,"path_home",gulag_name)
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storage.gulag_point = ini:r_bool_ex(section,"gulag_point",false)
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storage.home_min_radius = ini:r_float_ex(section,"home_min_radius") or 10
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storage.home_mid_radius = ini:r_float_ex(section,"home_mid_radius") or 25
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storage.home_max_radius = ini:r_float_ex(section,"home_max_radius") or 70
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storage.aggressive = ini:r_bool_ex(section,"aggressive",false)
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end
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