Divergent/mods/Redone Radar and Red Forest/gamedata/configs/scripts/red_forest/smart/red_smart_terrain_3_2.ltx

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2024-03-17 20:18:03 -04:00
[smart_terrain]
squad_id = 2
max_population = 2
respawn_params = respawn@red_smart_terrain_3_2
respawn_idle = 86400
[respawn@red_smart_terrain_3_2] ;--Type: faction {monolith} = outpost
spawn_monolith@advanced
spawn_monolith@veteran
[spawn_monolith@advanced]
spawn_squads = monolith_sim_squad_advanced, monolith_sim_squad_advanced
spawn_num = {-bar_deactivate_radar_done -red_monolith_trader_dead} 1, 0
[spawn_monolith@veteran]
spawn_squads = monolith_sim_squad_veteran, monolith_sim_squad_advanced
spawn_num = {-bar_deactivate_radar_done -red_monolith_trader_dead} 1, 0
[exclusive]
;red_greh_tech = red_forest\red_greh_tech.ltx
;red_greh_trader = red_forest\red_greh_trader.ltx
monolith_bridge_trader_mlr = red_forest\red_bridge_bandit_smart_skirmish_logic.ltx
red_smart_terrain_3_2_camp_work_1 = red_forest\red_3_2_smart_logic.ltx
red_smart_terrain_3_2_camp_work_2 = red_forest\red_3_2_smart_logic.ltx
red_smart_terrain_3_2_camp_work_3 = red_forest\red_3_2_smart_logic.ltx
red_smart_terrain_3_2_camp_work_4 = red_forest\red_3_2_smart_logic.ltx
red_smart_terrain_3_2_camp_work_5 = red_forest\red_3_2_smart_logic.ltx
red_smart_terrain_3_2_guard_work_1 = red_forest\red_3_2_smart_logic.ltx
red_smart_terrain_3_2_guard_work_2 = red_forest\red_3_2_smart_logic.ltx
red_smart_terrain_3_2_guard_work_3 = red_forest\red_3_2_smart_logic.ltx