Divergent/mods/Weapon Parts Overhaul/gamedata/scripts/ui_encyclopedia_autoinject....

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2024-03-17 20:18:03 -04:00
local new_art = {}
--[[
categories:
section -> {
section = name of category
articles = section name (title, append _text for info)
}
]]
-- just holds the new categories
local new_cat = {}
_g.ui_pda_autoinject = "blocked" --blocks this script under old name from being loaded.
function parse_cat()
local ini_cat = ini_file("plugins\\encyclopedia_custom\\categories\\importer.ltx")
ini_cat:section_for_each(function(section)
printf("category: processing %s", section)
table.insert(new_cat, section)
end)
local ini_art = ini_file("plugins\\encyclopedia_custom\\articles\\importer.ltx")
ini_art:section_for_each(function(section)
printf("article: processing %s", section)
local line_count = ini_art:line_count(section) or 0
for i=0,line_count-1 do
local junk1, article, category = ini_art:r_line(section, i, "", "")
if not new_art[category] then new_art[category] = {section = category} end
if not new_art[category].articles then new_art[category].articles = {} end
table.insert(new_art[category].articles, article)
end
end)
end
InitArticles = ui_pda_encyclopedia_tab.pda_encyclopedia_tab.InitArticles
function ui_pda_encyclopedia_tab.pda_encyclopedia_tab:InitArticles(section_c)
InitArticles(self, section_c)
if new_art[section_c] then
local category = new_art[section_c]
local articles = category and category.articles or nil
if (not articles) then return end
-- Create each article item and add it to the category.
local item = nil
local section = nil
local n = 1
for i = 1, #articles do
section = articles[i]
if (section) then
local clr = ui_pda_encyclopedia_tab.UpdateColor(section)
item = ui_pda_encyclopedia_tab.pda_encyclopedia_entry(section, n, clr)
self.article_list:AddExistingItem(item)
n = n + 1
end
end
end
end
InitCategories = ui_pda_encyclopedia_tab.pda_encyclopedia_tab.InitCategories
function ui_pda_encyclopedia_tab.pda_encyclopedia_tab:InitCategories()
InitCategories(self)
printf("there are %s new categories", #new_cat)
for k,v in pairs(new_cat) do
local clr = ui_pda_encyclopedia_tab.UpdateColor(v)
item = ui_pda_encyclopedia_tab.pda_encyclopedia_entry(v, k, clr)
self.category_list:AddExistingItem(item)
end
end
function on_game_load()
parse_cat()
end
function on_game_start()
RegisterScriptCallback("on_game_load",on_game_load)
end