Divergent/mods/Blackjack/gamedata/configs/gameplay/character_desc_red_forest.xml

164 lines
6.3 KiB
XML
Raw Normal View History

<?xml version='1.0' encoding="windows-1251"?>
<xml>
<!--======================( Forester Tower )======================-->
<!-- FORESTER -->
<specific_character id="red_forester_tech" team_default="1">
<name>red_forester_name</name>
<icon>ui_inGame2_forester</icon>
<bio>red_forester_name</bio>
<class>red_forester</class>
<community>trader</community>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>18451</rank>
<reputation>2425</reputation>
<money min="1000000" max="1000000" infinitive="1"/>
<visual>actors\stalker_lesnik\stalker_lesnik_1</visual>
<supplies>
[spawn] \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
<!--mechanic_mode>1</mechanic_mode-->
<start_dialog>red_forester_hello_dialog</start_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>red_forester_who_are_you</actor_dialog>
<actor_dialog>red_forester_mortal_sin</actor_dialog> <!-- LTTZ -->
<!--actor_dialog>red_forester_about_doc</actor_dialog--> <!-- Mysteries of the zone -->
<actor_dialog>red_forester_about_zone</actor_dialog>
<actor_dialog>red_forester_about_forest</actor_dialog>
<!--actor_dialog>look_for_cs_history_part_2_1</actor_dialog--> <!-- MLR -->
<actor_dialog>buy_route</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>lesnik_minigame</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!--======================( Bridge to Limansk )======================-->
<!-- (Monolith Trader) Character Description -->
<specific_character id="monolith_bridge_trader_mlr" team_default="1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_rabbit</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Детальная No information is available.</bio>
<class>monolith_bridge_trader_mlr</class>
<community>monolith</community><terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
<rank>4500</rank>
<money min="1000000" max="1000000" infinitive="1"/>
<reputation>-800</reputation>
<visual>actors\stalker_monolith\stalker_monolith_2a_face_rabbit</visual>
<supplies>
[spawn] \n
wpn_val = 1 \n
ammo_9x39_ap = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>meet_guid_red_forest_mon</actor_dialog>
<actor_dialog>meet_guid_red_forest_mon_list</actor_dialog>
<actor_dialog>travel_guid_red_forest_mon</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!--======================( Mine )======================-->
<!-- Stribog - (Sin Trader) -->
<specific_character id="red_greh_trader" team_default="1">
<name>red_greh_trader_name</name>
<icon>ui_inGame2_Stribog</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Детальная No information is available.</bio>
<class>red_greh_trader</class>
<community>greh</community><terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\greh_1\</snd_config>
<rank>4500</rank>
<money min="50000" max="75000" infinitive="1"/>
<reputation>-1800</reputation>
<visual>actors\stalker_greh\stalker_greh_trader</visual>
<supplies>
[spawn] \n
wpn_ak74m_camo = 1 \n
ammo_5.45x39_ap = 2 \n
wpn_mp443 = 1 \n
ammo_9x18_fmj = 2 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>red_greh_trader_start_dialog</start_dialog>
<actor_dialog>red_greh_trader_st</actor_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>drx_sl_red_greh_trader_game_start_dialog_1</actor_dialog>
<actor_dialog>drx_sl_cf_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_red_greh_trader_meet_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_broker_dialog</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<actor_dialog>drx_sl_change_faction_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Dazhbog - (Sin Mechanic) -->
<specific_character id="red_greh_tech" team_default="1">
<name>red_greh_tech_name</name>
<icon>ui_inGame2_Dazhbog</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Детальная No information is available.</bio>
<class>red_greh_tech</class>
<community>greh</community><terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\greh_1\</snd_config>
<rank>6300</rank>
<money min="50000" max="75000" infinitive="1"/>
<reputation>-400</reputation>
<visual>actors\stalker_greh\stalker_greh_tech</visual>
<supplies>
[spawn] \n
wpn_mp133 = 1 \n
ammo_12x76_zhekan = 2 \n
wpn_gsh18 = 1 \n
ammo_9x19_fmj = 2 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>red_greh_tech_start_dialog</start_dialog>
<actor_dialog>red_greh_tech_st</actor_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_red_greh_tech_meet_dialog</actor_dialog>
<actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
</xml>