Divergent/mods/Dynamic Anomalies Overhaul/gamedata/particles/eugenium_anomalies/effects/flash_idle_00.pe

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[_effect]
action_count = 9
flags = 2134017
max_particles = 100
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.500000
version = 1
[action_0001]
action_name = scatter
action_type = 31
bool_0000 = on
flags = 1
flt_0000 = 22.000000
flt_0001 = 3000.000000
flt_0002 = 1.800000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0002]
action_name = damping
action_type = 4
flags = 1
flt_0000 = 80.000000
flt_0001 = 1.000000
vec_0000 = -17.000000, -17.000000, -17.000000
version = 1
[action_0003]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.800000
flt_0002 = 0.000000
flt_0003 = 300.000000
flt_0004 = 0.000000
version = 1
[action_0004]
action_name = sink
action_type = 19
bool_0000 = on
bool_0001 = on
flags = 1
version = 1
[action_0005]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.180000
flt_0001 = 6.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.019608, 0.035294, 0.105882
version = 1
[action_0006]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.500000, 0.500000, 0.500000
vec_0001 = 3.000000, 3.000000, 3.000000
version = 1
[action_0007]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.500000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0008]
action_name = move
action_type = 12
flags = 1
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0003_0000]
type = 5
v0 = 0.772549, 0.988235, 0.521569
v1 = 0.823530, 1.000000, 0.576471
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0003_0001]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 1.000000, 1.000000, 1.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0002]
type = 1
v0 = 5.235988, 5.235988, 5.235988
v1 = -5.235988, -5.235988, -5.235988
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0003]
type = 1
v0 = 1.500000, 1.500000, 1.500000
v1 = 1.000000, 1.000000, 1.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = -4.000000, -4.000000, -4.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0004_0000]
type = 4
v0 = -2.000000, 0.000000, -2.000000
v1 = 2.000000, -1.000000, 2.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = pfx\pfx_flash_05