Divergent/mods/Even More Hideout Furniture/gamedata/configs/mod_system_doors.ltx

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[decor_door]:tch_junk
class = II_ATTCH
kind = i_tool
visual = doors\door_wood_100x190.ogf
description = st_placeable_door_descr
inv_name = st_placeable_door
inv_name_short = st_placeable_door
icons_texture = ui\ui_doors
inv_grid_x = 2
inv_grid_y = 0
inv_grid_width = 2
inv_grid_height = 3
cost = 120
inv_weight = 0.3
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_door
[placeable_door]:physic_door
visual = doors\door_wood_100x190.ogf
placeable_type = prop
base_rotation = 0
custom_data = scripts\hf_doors.ltx
item_section = decor_door
ui_texture = ui_decor_door
bounding_box_size = 0.991507, 0.065564, 1.90217
bounding_box_origin = -0.001532, 0.951085, -0.017999
fixed_bones = link
[decor_door02]:tch_junk
class = II_ATTCH
kind = i_tool
visual = doors\door_metal_150x250.ogf
description = st_placeable_door02_descr
inv_name = st_placeable_door02
inv_name_short = st_placeable_door02
icons_texture = ui\ui_doors
inv_grid_x = 0
inv_grid_y = 0
inv_grid_width = 2
inv_grid_height = 3
cost = 160
inv_weight = 0.5
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_door02
[placeable_door02]:physic_door
visual = doors\door_metal_150x250.ogf
placeable_type = prop
base_rotation = 180
custom_data = scripts\hf_doors.ltx
item_section = decor_door02
ui_texture = ui_decor_door02
bounding_box_size = 1.5, 0.102813, 2.51034
bounding_box_origin = 0.025892, 1.25517, 0.03
fixed_bones = link
[decor_door03]:tch_junk
class = II_ATTCH
kind = i_tool
visual = doors\door_wood_115x215.ogf
description = st_placeable_door03_descr
inv_name = st_placeable_door03
inv_name_short = st_placeable_door03
icons_texture = ui\ui_doors
inv_grid_x = 4
inv_grid_y = 0
inv_grid_width = 2
inv_grid_height = 3
cost = 150
inv_weight = 0.4
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_door03
[placeable_door03]:physic_door
visual = doors\door_wood_115x215.ogf
placeable_type = prop
base_rotation = 180
custom_data = scripts\hf_doors.ltx
item_section = decor_door03
ui_texture = ui_decor_door03
bounding_box_size = 1.2, 0.050781, 2.12554
bounding_box_origin = 0.011169, 1.0677, 0.025371
fixed_bones = link
[decor_door04]:tch_junk
class = II_ATTCH
kind = i_tool
visual = doors\door_wood_145x220.ogf
description = st_placeable_door04_descr
inv_name = st_placeable_door04
inv_name_short = st_placeable_door04
icons_texture = ui\ui_doors
inv_grid_x = 6
inv_grid_y = 0
inv_grid_width = 2
inv_grid_height = 3
cost = 120
inv_weight = 0.4
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_door04
[placeable_door04]:physic_door
visual = doors\door_wood_145x220.ogf
placeable_type = prop
base_rotation = 180
custom_data = scripts\hf_doors.ltx
item_section = decor_door04
ui_texture = ui_decor_door04
bounding_box_size = 1.43496, 0.050781, 2.22633
bounding_box_origin = 0.012865, 1.11317, 0.025371
fixed_bones = link
[decor_door05]:tch_junk
class = II_ATTCH
kind = i_tool
visual = doors\door_old_176x300.ogf
description = st_placeable_door05_descr
inv_name = st_placeable_door05
inv_name_short = st_placeable_door05
icons_texture = ui\ui_doors
inv_grid_x = 8
inv_grid_y = 0
inv_grid_width = 2
inv_grid_height = 3
cost = 130
inv_weight = 0.6
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_door05
[placeable_door05]:physic_door
visual = doors\door_old_176x300.ogf
placeable_type = prop
base_rotation = 0
custom_data = scripts\hf_doors.ltx
item_section = decor_door05
ui_texture = ui_decor_door05
bounding_box_size = 1.77968, 0.063009, 3.03305
bounding_box_origin = -0.053169, 1.51953, 0.042938
fixed_bones = link