Divergent/mods/UI Rework/gamedata/configs/ui/textures_descr/z_ui_actor_menu_stats_icons...

57 lines
4.2 KiB
XML
Raw Normal View History

<w>
<file name="ui\ui_actor_menu_stats_icons">
<!-- States -->
<texture id="ui_inGame2_inv_state_health" x="0" y="0" width="56" height="56" />
<texture id="ui_inGame2_inv_state_radia" x="56" y="0" width="56" height="56" />
<texture id="ui_inGame2_inv_state_acid" x="112" y="0" width="56" height="56" />
<texture id="ui_inGame2_inv_state_shock" x="168" y="0" width="56" height="56" />
<texture id="ui_inGame2_inv_state_fire" x="224" y="0" width="56" height="56" />
<texture id="ui_inGame2_inv_state_psi" x="280" y="0" width="56" height="56" />
<texture id="ui_inGame2_inv_state_wound" x="336" y="0" width="56" height="56" />
<texture id="ui_inGame2_inv_state_fire_wound" x="392" y="0" width="56" height="56" />
<texture id="ui_inGame2_inv_state_power" x="448" y="0" width="56" height="56" />
<texture id="ui_inGame2_inv_state_hunger" x="504" y="0" width="56" height="56" />
<texture id="ui_inGame2_inv_state_thirst" x="560" y="0" width="56" height="56" />
<texture id="ui_inGame2_inv_state_sleep" x="616" y="0" width="56" height="56" />
<texture id="ui_inGame2_inv_state_P_health" x="0" y="56" width="56" height="56" />
<texture id="ui_inGame2_inv_state_P_radia" x="56" y="56" width="56" height="56" />
<texture id="ui_inGame2_inv_state_P_acid" x="112" y="56" width="56" height="56" />
<texture id="ui_inGame2_inv_state_P_shock" x="168" y="56" width="56" height="56" />
<texture id="ui_inGame2_inv_state_P_fire" x="224" y="56" width="56" height="56" />
<texture id="ui_inGame2_inv_state_P_psi" x="280" y="56" width="56" height="56" />
<texture id="ui_inGame2_inv_state_P_wound" x="336" y="56" width="56" height="56" />
<texture id="ui_inGame2_inv_state_P_fire_wound" x="392" y="56" width="56" height="56" />
<texture id="ui_inGame2_inv_state_P_power" x="448" y="56" width="56" height="56" />
<texture id="ui_inGame2_inv_state_P_hunger" x="504" y="0" width="56" height="56" />
<texture id="ui_inGame2_inv_state_P_thirst" x="560" y="0" width="56" height="56" />
<texture id="ui_inGame2_inv_state_P_sleep" x="616" y="0" width="56" height="56" />
<texture id="ui_inGame2_inv_state_N_health" x="0" y="112" width="56" height="56" />
<texture id="ui_inGame2_inv_state_N_radia" x="56" y="112" width="56" height="56" />
<texture id="ui_inGame2_inv_state_N_acid" x="112" y="112" width="56" height="56" />
<texture id="ui_inGame2_inv_state_N_shock" x="168" y="112" width="56" height="56" />
<texture id="ui_inGame2_inv_state_N_fire" x="224" y="112" width="56" height="56" />
<texture id="ui_inGame2_inv_state_N_psi" x="280" y="112" width="56" height="56" />
<texture id="ui_inGame2_inv_state_N_wound" x="336" y="112" width="56" height="56" />
<texture id="ui_inGame2_inv_state_N_fire_wound" x="392" y="112" width="56" height="56" />
<texture id="ui_inGame2_inv_state_N_power" x="448" y="112" width="56" height="56" />
<texture id="ui_inGame2_inv_state_N_hunger" x="504" y="0" width="56" height="56" />
<texture id="ui_inGame2_inv_state_N_thirst" x="560" y="0" width="56" height="56" />
<texture id="ui_inGame2_inv_state_N_sleep" x="616" y="0" width="56" height="56" />
<!-- Accurate Stats Extended -->
<texture id="ui_inGame2_inv_state_head_fire_wound" x="672" y="0" width="56" height="56" />
<texture id="ui_inGame2_inv_state_strike" x="728" y="0" width="56" height="56" />
<texture id="ui_inGame2_inv_state_explosion" x="784" y="0" width="56" height="56" />
<texture id="ui_inGame2_inv_state_N_head_fire_wound" x="672" y="0" width="56" height="56" />
<texture id="ui_inGame2_inv_state_N_strike" x="728" y="0" width="56" height="56" />
<texture id="ui_inGame2_inv_state_N_explosion" x="784" y="0" width="56" height="56" />
<texture id="ui_inGame2_inv_state_P_head_fire_wound" x="672" y="0" width="56" height="56" />
<texture id="ui_inGame2_inv_state_P_strike" x="728" y="0" width="56" height="56" />
<texture id="ui_inGame2_inv_state_P_explosion" x="784" y="0" width="56" height="56" />
</file>
</w>