Divergent/mods/DLTX MiniMod Repository/gamedata/configs/scripts/jupiter/ah_up_juk.ltx

40 lines
1.2 KiB
Plaintext
Raw Normal View History

[logic@ah_up_juk]
active = beh@jup_new_job
suitable = {=check_npc_name(ah_up_juk)} true
prior = 110
level_spot = quest_npc
relationship = neutral
[beh@general]
behavior_state = beh_move
target = waypoint
walk_dist = 100
jog_dist = 220
wait_anim = probe_stand
walk_anim = walk
jog_anim = rush
run_anim = rush
delay_anim = probe_stand
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
relationship = neutral
meet = hi_meet
[hi_meet]
trade_enable = false
meet_state = 30|hello@hail|20|wait@wait
meet_state_wpn = 30|backoff@threat_weap
victim = 30|actor
victim_wpn = 30|actor
use = true
use_wpn = false
syndata = hello@hail|backoff@threat_weap
[beh@jup_new_job]:beh@general
pt1 = 15000, probe_stand | pos: -63.069240570068,4.3264961242676,139.63882446289 look: -59.992729187012,4.3957495689392,139.52165222168
pt2 = 65000, probe_stand | pos: -65.361946105957,3.7862064838409,155.07955932617 look: -65.405868530273,3.9468972682953,151.85801696777
pt3 = 25000, probe_stand | pos: -57.637634277344,4.3204579353333,144.72645568848 look: -59.05712890625,4.4137048721313,142.11756896973
path_end = loop