65 lines
1.5 KiB
Plaintext
65 lines
1.5 KiB
Plaintext
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[logic@pas_b400_track_isg_1]
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active = walker@isg_1
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prior = 200
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suitable = {=target_squad_name(pas_b400_track_isg_squad)} true
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[logic@pas_b400_track_isg_2]
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active = walker@isg_2
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prior = 200
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suitable = {=target_squad_name(pas_b400_track_isg_squad)} true
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[logic@pas_b400_track_isg_3]
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active = walker@isg_3
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prior = 200
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suitable = {=target_squad_name(pas_b400_track_isg_squad)} true
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[logic@pas_b400_track_isg_4]
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active = walker@isg_4
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prior = 200
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suitable = {=target_squad_name(pas_b400_track_isg_squad)} true
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[logic@pas_b400_track_isg_5]
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active = walker@isg_5
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prior = 200
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suitable = {=target_squad_name(pas_b400_track_isg_squad)} true
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[logic@pas_b400_track_isg_6]
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active = walker@isg_6
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prior = 200
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suitable = {=target_squad_name(pas_b400_track_isg_squad)} true
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[walker@base]
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use_camp = false
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def_state_standing = hide
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turn_on_campfire = false
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combat_ignore_cond = false
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combat_ignore_keep_when_attacked = false
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gather_items_enabled = false
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corpse_detection_enabled = false
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meet = no_meet
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[walker@isg_1]:walker@base
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path_walk = isg_walker_1_walk
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path_look = isg_walker_1_look
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[walker@isg_2]:walker@base
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path_walk = isg_walker_2_walk
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path_look = isg_walker_2_look
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[walker@isg_3]:walker@base
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path_walk = isg_walker_3_walk
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path_look = isg_walker_3_look
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[walker@isg_4]:walker@base
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path_walk = isg_walker_4_walk
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path_look = isg_walker_4_look
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[walker@isg_5]:walker@base
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path_walk = isg_walker_5_walk
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path_look = isg_walker_5_look
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[walker@isg_6]:walker@base
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path_walk = isg_walker_6_walk
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path_look = isg_walker_6_look
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