Divergent/mods/Weapon Cover Tilt/gamedata/configs/text/eng/ui_st_weapon_cover_tilt_mcm...

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<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="ui_mcm_weapon_cover_tilt_title">
<text>Weapon Cover Tilt</text>
</string>
<string id="ui_mcm_menu_weapon_cover_tilt">
<text>Weapon Cover Tilt</text>
</string>
<string id="ui_mcm_weapon_cover_tilt_enabled">
<text>Enable</text>
</string>
<string id="ui_mcm_weapon_cover_tilt_animation_speed">
<text>Animation inertia</text>
</string>
<string id="ui_mcm_weapon_cover_tilt_animation_speed_desc">
<text>Less value is faster animation</text>
</string>
<string id="ui_mcm_weapon_cover_tilt_animation_weight_coeff">
<text>Weight Factor</text>
</string>
<string id="ui_mcm_weapon_cover_tilt_animation_weight_coeff_desc">
<text>The higher the number, the greater is effect of the weight of the weapon on the speed of the animation</text>
</string>
<string id="ui_mcm_weapon_cover_tilt_trigger_radius">
<text>Trigger radius in meters</text>
</string>
<string id="ui_mcm_weapon_cover_tilt_trigger_radius_magnitude">
<text>Weapon Length Modifier</text>
</string>
<string id="ui_mcm_weapon_cover_tilt_trigger_radius_magnitude_desc">
<text>This will change trigger radius dependency on weapon length, with more value, there will be more difference between short and long weapons</text>
</string>
<string id="ui_mcm_weapon_cover_tilt_consider_silencer">
<text>Consider attached silencers for trigger radius</text>
</string>
<string id="ui_mcm_weapon_cover_tilt_consider_silencer_desc">
<text>Weapons with attachable silencers when they are attached will have increased trigger radius by about 0.1 meters</text>
</string>
<string id="ui_mcm_weapon_cover_tilt_tilt_rattle">
<text>Rattle sound on tilting</text>
</string>
<string id="ui_mcm_weapon_cover_tilt_offset_x">
<text>Weapon position offset by X</text>
</string>
<string id="ui_mcm_weapon_cover_tilt_offset_x_desc">
<text>&lt; 0 - left. &gt; 0 - right</text>
</string>
<string id="ui_mcm_weapon_cover_tilt_offset_y">
<text>Weapon position offset by Y</text>
</string>
<string id="ui_mcm_weapon_cover_tilt_offset_y_desc">
<text>&lt; 0 - down. &gt; 0 - up.</text>
</string>
<string id="ui_mcm_weapon_cover_tilt_offset_z">
<text>Weapon position offset by Z</text>
</string>
<string id="ui_mcm_weapon_cover_tilt_offset_z_desc">
<text>&lt; 0 - backward. &gt; 0 - forward</text>
</string>
<string id="ui_mcm_weapon_cover_tilt_yaw_variation">
<text>Weapon yaw variation.</text>
</string>
<string id="ui_mcm_weapon_cover_tilt_yaw_variation_desc">
<text>When a weapon is raised, it will be randomly yawed by +- a given degree for more animation variation</text>
</string>
<string id="ui_mcm_weapon_cover_tilt_roll_variation">
<text>Weapon roll variation</text>
</string>
<string id="ui_mcm_weapon_cover_tilt_roll_variation_desc">
<text>When a weapon is raised, it will be randomly rolled by +- a given degree for more animation variation</text>
</string>
<string id="ui_mcm_weapon_cover_tilt_enable_manual_tilt">
<text>Enable Manual Tilt</text>
</string>
<string id="ui_mcm_weapon_cover_tilt_manual_tilt_key_bind">
<text>Manual Tilt Keybind</text>
</string>
</string_table>