Divergent/mods/Visible Body/gamedata/configs/text/eng/ui_mcm_swm_legs.xml

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<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="ui_mcm_swm_legs_title">
<text>SWM Visible Body ! Ported from Shoker Weapon Mod (CoP) by Shoker, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> and others !</text>
</string>
<string id="ui_mcm_menu_swm_legs">
<text>SWM Visible Body</text>
</string>
<string id="ui_mcm_swm_legs_hide_legs_low_crouch">
<text>Hide body in low crouch mode</text>
</string>
<string id="ui_mcm_swm_legs_legs_offset">
<text>Body position (closer/farther relat. to the screen center)</text>
</string>
<string id="ui_mcm_swm_legs_legs_offset_side">
<text>Body position (left/right)</text>
</string>
<string id="ui_mcm_swm_legs_toggle_turn_step_sound">
<text>Enable steps sounds when turning around</text>
</string>
<string id="ui_mcm_swm_legs_toggle_turn_step_sound_exo">
<text>Enable exosuit steps sounds when turning around</text>
</string>
<string id="ui_mcm_swm_legs_turn_step_sound_volume">
<text>Steps volume</text>
</string>
<string id="ui_mcm_swm_legs_use_hd_models">
<text>Use HD models (REQUIRES HD MODELS PACK ADDON!)</text>
</string>
<string id="ui_mcm_swm_legs_disabled">
<text>Disable body displaying (Safe uninstall, see desc!!)</text>
</string>
<string id="ui_mcm_swm_legs_use_combat_state">
<text>Enable combat-ready/calm states</text>
</string>
<string id="ui_mcm_swm_legs_use_slow_down_state">
<text>Enable slowed down states</text>
</string>
<string id="ui_mcm_swm_legs_enable_blood">
<text>(Experimental) Enable blood marks on the body</text>
</string>
<string id="ui_mcm_swm_legs_enable_dirt">
<text>(Experimental) Enable dirt marks on the body</text>
</string>
<string id="ui_mcm_swm_legs_enable_idle_anims">
<text>Enable random idle animations</text>
</string>
<string id="ui_mcm_swm_legs_idle_anim_min_cooldown">
<text>Min pause between idle anims (sec.)</text>
</string>
<string id="ui_mcm_swm_legs_idle_anim_max_cooldown">
<text>Max pause between idle anims</text>
</string>
<string id="ui_mcm_swm_legs_use_special_noncombat_shift">
<text>Use special body position for the calm state</text>
</string>
<string id="ui_mcm_swm_legs_legs_offset_noncombat">
<text>Body position (closer/farther) for calm state</text>
</string>
<string id="ui_mcm_swm_legs_visual_upg_enabled">
<text>Enable visual armor upgrades</text>
</string>
<string id="ui_mcm_swm_legs_enable_debug_warnings">
<text>Enable debug warnings</text>
</string>
<string id="ui_mcm_swm_legs_disabled_desc">
<text>This option makes it possible to safely uninstall the addon.\n1) Enable it\n2) Make sure the body model disappeared\n3) Make a save, exit and disable the addon</text>
</string>
<string id="ui_mcm_swm_legs_use_combat_state_desc">
<text>When enabled, some body anims will be swapped for the new ones if the actor is in not in 'combat state' (holding a gun, gun isn't lowered or if the actor is in combat).\nIf disabled, only default anims will be played.</text>
</string>
<string id="ui_mcm_swm_legs_use_slow_down_state_desc">
<text>When enabled, some body anims will be swapped based on the actor speed. For example. if sprint speed is slow enough, the 'jogging' animation will play instead of the standard sprint anim.</text>
</string>
<string id="ui_mcm_swm_legs_enable_blood_desc">
<text>When the actor receives a strong enough physical hit, blood marks will appear on the body. May not always appear and last long due to engine limitations. For this reason not fully customizeable yet.</text>
</string>
<string id="ui_mcm_swm_legs_enable_dirt_desc">
<text>When walking a dirty surface like ground or water, there's a chance a dirt decal will appear on the body. May not always appear and last long due to engine limitations. For this reason not fully customizable yet.</text>
</string>
<string id="ui_mcm_swm_legs_enable_idle_anims_desc">
<text>When the actor is standing and doing nothing, idle animations will play with some pause. Only played when looking down and accompanied by a subtle movement sound.\nNotes:\n1) Intended to work with combat-ready/calm states option enabled and looks better when it's on.\n2) It may take some time for the pause time changes to take effect.</text>
</string>
<string id="ui_mcm_swm_legs_visual_upg_enabled_desc">
<text>If your outfit has any armor upgrade, an armor vest will be displayed.\nCurrently only implemented for some jackets and SSP-99 suits.</text>
</string>
<string id="ui_mcm_swm_legs_toggle_turn_step_sound_exo_desc">
<text>Adds exo servomotors sounds on top of the usual steps sounds.\nOnly works if you have Exo Servo Sounds addon installed.\nVolume of these sounds is set by the steps volume option in Exo Servo Sounds.</text>
</string>
<string id="st_visbody_no_sec_msg">
<text>VISIBLE BODY: WARNING: Outfit-Body config section not found: </text>
</string>
<string id="st_visbody_no_model_msg">
<text>VISIBLE BODY: WARNING: Model not found: </text>
</string>
<string id="st_visbody_no_model_msg_2">
<text>VISIBLE BODY: If that didn't happen the last time you loaded that save, re-equip your outfit and make a save. </text>
</string>
</string_table>