Added Default Game Settings Config
This commit is contained in:
parent
6cfe44f7d4
commit
2009ca2711
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@echo off
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:: Setting initial paths
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set "mo2_install=%cd%"
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set "repository=%mo2_install%\Divergent"
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:: Specifying links to download for files
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set "git_repository=https://files.moddinglounge.com/Rage/Divergent.git"
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set "git_file=https://github.com/git-for-windows/git/releases/download/v2.47.1.windows.1/PortableGit-2.47.1-64-bit.7z.exe"
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set "SevenZ_file=https://www.7-zip.org/a/7zr.exe"
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set "mo2_file=https://github.com/ModOrganizer2/modorganizer/releases/download/v2.5.2/Mod.Organizer-2.5.2.7z"
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:: Set path to the portable Git executable
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set "portable_git=%mo2_install%\PortableGit\bin\git.exe"
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set "portable_7z=%mo2_install%\7zr.exe"
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:: Check if curl is installed
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where curl >nul 2>nul
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if %errorlevel% neq 0 (
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echo ERROR: curl is not installed or not in your PATH.
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echo Please install curl or ensure it is in your PATH and try again.
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pause
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exit /b
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)
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:: Checking if Git Portable exists
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if not exist "%mo2_install%\PortableGit\bin\git.exe" (
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echo ----
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echo Installing Portable Git...
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:: Download Git Portable
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curl -L -o PortableGit-2.47.1-64-bit.7z.exe %git_file%
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if %errorlevel% neq 0 (
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echo ERROR: Failed to download Git Portable. Check your internet connection and try again.
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pause
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exit /b
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)
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:: Run the portable executable to setup
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start PortableGit-2.47.1-64-bit.7z.exe
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echo ----
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set /p userInput=Press Enter once the Portable Git installation has finished.
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)
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:: Check if 7z is installed
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if not exist "%mo2_install%\7zr.exe" (
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echo ----
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echo Installing 7zip Portable...
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:: Download 7zip Portable
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curl -L -o 7zr.exe %SevenZ_file%
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)
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:: Determining if an installation exists already
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IF EXIST "%mo2_install%\ModOrganizer.exe" (
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call :UpdateModpack
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exit /B 0
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) ELSE (
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call :InstallModpack
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exit /B 0
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)
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:UpdateModpack
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echo !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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echo WARNING! Existing installation detected!
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echo Be sure to save a backup of your changes if you want to keep them!
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echo !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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echo.
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echo Existing installation detected! Updating modpack, please wait.
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timeout 10
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:: Clone or update the Git repository
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if not exist "%repository%\.git" (
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echo ----
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echo Cloning repository...
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"%portable_git%" clone %git_repository%
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) else (
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echo ----
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echo Repository already exists. Pulling latest changes...
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cd %repository%
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git fetch --all
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git reset --hard origin/main
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)
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echo ----
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echo Synchronizing mods folder...
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robocopy "%repository%/mods" "%mo2_install%/mods" /MIR
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echo ----
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echo Synchronizing profiles folder...
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robocopy "%repository%/profiles" "%mo2_install%/profiles" /MIR
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pause
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exit /B 0
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:InstallModpack
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echo.
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echo !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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echo WARNING! The script will install the modpack in the folder this script is ran from!
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echo Be sure that your folder is empty before continuing with the installation!
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echo !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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setlocal enableextensions disabledelayedexpansion
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echo.
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echo No existing installation detected. Downloading modpack.
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timeout 30
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:: Requiring user input for game path
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echo ----
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set /p "game_path=Please enter the path to your game installation: "
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if "%game_path%"=="" (
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echo.
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echo No path entered. Exiting.
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echo.
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pause
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exit /b 1
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)
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:: Download MO2
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curl -L -o MO2.7z %mo2_file%
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if %errorlevel% neq 0 (
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echo ERROR: Failed to download the archive. Check your internet connection and try again.
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pause
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exit /b
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)
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:: Confirm the file exists
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if not exist "MO2.7z" (
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echo ERROR: Download completed, but the file MO2.7z was not found.
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echo Please check your internet connection or the download URL.
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pause
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exit /b
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)
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:: Extracting MO2 and installing
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.\7zr x MO2.7z
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if %errorlevel% neq 0 (
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echo ERROR: Failed to extract the archive. Ensure the archive is valid and try again.
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pause
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exit /b
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)
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:: Deleting the archive
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del MO2.7z
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echo ----
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echo Cloning repository...
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"%portable_git%" clone %git_repository%
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echo ----
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echo Synchronizing mods folder...
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robocopy "%repository%/mods" "%mo2_install%/mods" /MIR
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echo ----
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echo Synchronizing profiles folder...
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robocopy "%repository%/profiles" "%mo2_install%/profiles" /MIR
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echo ----
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echo Synchronizing stylesheets folder...
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robocopy "%repository%/stylesheets" "%mo2_install%/stylesheets" /E
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:: Escape backslashes in the game path
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setlocal enabledelayedexpansion
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set "game_path=!game_path:\=/!"
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set "escaped_path="
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for /l %%i in (0,1,255) do (
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for /f "tokens=1,* delims=" %%a in ("!game_path:~%%i,1!") do (
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if "%%a"=="" goto path_done
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if %%a==/ (
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set "escaped_path=!escaped_path!//" :: Double the backslash
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) else (
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set "escaped_path=!escaped_path!%%a"
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)
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)
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)
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:path_done
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echo Original Path: %game_path%
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echo Escaped Path: %escaped_path%
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:: Replace placeholders in ModOrganizer.ini
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echo ----
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echo Updating ModOrganizer.ini...
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set "ini_file=%repository%\ModOrganizer.ini"
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set "temp_ini=%ini_file%.tmp"
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(for /f "usebackq delims=" %%A in ("%ini_file%") do (
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set "line=%%A"
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set "line=!line:game_path=%escaped_path%!"
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set "line=!line:replace_me=%game_path%!"
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echo(!line!
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)) > "%temp_ini%"
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move /y "%temp_ini%" "%mo2_install%\ModOrganizer.ini"
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echo ----
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echo ModOrganizer.ini updated successfully!
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echo ----
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echo Installation complete. Launch ModOrganizer.exe and follow the remaining instructions.
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pause
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exit /B 0
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@ -0,0 +1,459 @@
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_preset Default
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ai_aim_max_angle 0.7854
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ai_aim_min_angle 0.19635
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ai_aim_min_speed 0.24
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ai_aim_predict_time 0.4
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ai_aim_use_smooth_aim 1
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ai_die_in_anomaly 0
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ai_use_old_vision 0
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ai_use_torch_dynamic_lights on
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allow_outfit_control_inertion_factor 0
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allow_weapon_control_inertion_factor 0
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default_controls
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bind left kLEFT
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bind right kRIGHT
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bind up kUP
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bind down kDOWN
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bind jump kSPACE
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bind crouch kLCONTROL
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bind accel kX
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bind sprint_toggle kLSHIFT
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bind forward kW
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bind back kS
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bind lstrafe kA
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bind rstrafe kD
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bind llookout kQ
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bind rlookout kE
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bind cam_zoom_in kT
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bind cam_zoom_out kRBRACKET
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bind torch mouse4
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bind night_vision kN
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bind show_detector k6
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bind wpn_1 k1
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bind wpn_2 k3
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bind wpn_3 k2
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bind wpn_4 kG
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bind wpn_5 k4
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bind wpn_6 k5
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bind wpn_next kY
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bind wpn_fire mouse1
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bind wpn_zoom mouse2
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bind wpn_reload kR
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bind wpn_func kV
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bind wpn_firemode_prev k9
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bind wpn_firemode_next k0
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bind pause kPAUSE
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bind use kF
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bind screenshot kF12
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bind quit kESCAPE
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bind console kGRAVE
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bind inventory kTAB
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bind active_jobs kCAPITAL
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bind quick_use_1 kF1
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bind quick_use_2 kF2
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bind quick_use_3 kF3
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bind quick_use_4 kF4
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bind quick_save kF5
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bind quick_load kF9
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bind custom1 kNUMPAD1
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bind custom2 kNUMPAD2
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bind custom3 kNUMPAD3
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bind custom4 kNUMPAD4
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bind custom5 kNUMPAD5
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bind custom6 kNUMPAD0
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bind custom13 k7
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bind custom14 k8
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bind custom15 kU
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bind custom17 kF7
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bind custom18 mouse3
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bind safemode kB
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bind freelook kLMENU
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cam_inert 0.
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cam_slide_inert 0.25
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cl_cod_pickup_mode on
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cl_dynamiccrosshair on
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con_sensitive 0.15
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crash_save 1
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crash_save_count 10
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discord_status on
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discord_update_rate 0.5
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dsr_test (0.000000, 0.000000, 0.000000)
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dsr_test1 (0.000000, 0.000000, 0.000000)
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dsr_test2 (0.000000, 0.000000, 0.000000)
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first_person_death 1
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first_person_death_direction_offset (0.000000, 0.000000, 0.000000)
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first_person_death_direction_smoothing 12
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first_person_death_near_plane_offset 0.
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first_person_death_position_offset (0.000000, 0.000000, 0.000000)
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first_person_death_position_smoothing 6
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fov 88.
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freelook_cam_limit 1.5708
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g_3d_pda on
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g_always_active off
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g_autopickup on
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g_backrun on
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g_crosshair_color (255, 255, 255, 255)
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g_crouch_toggle on
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g_dead_body_collision actor_only
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g_dispersion_base 2.
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g_dispersion_factor 3.
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g_dynamic_music off
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g_feel_grenade off
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g_freelook_toggle off
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g_game_difficulty gd_novice
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g_hit_pwr_modif 1.
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g_important_save on
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g_ironsights_zoom_factor 1.25
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g_lookout_toggle off
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g_multi_item_pickup on
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g_simple_pda on
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g_sleep_time 23
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g_sprint_toggle off
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g_use_tracers on
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g_walk_toggle on
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head_bob_factor 1.
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heat_vision_args_1 (0.000000, 0.000000, 0.000000, 0.000000)
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heat_vision_args_2 (0.000000, 0.000000, 0.000000, 0.000000)
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heat_vision_blurring (15.000000, 4.000000, 60.000000, 0.000000)
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heat_vision_cooldown 1
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heat_vision_cooldown_time 20000.
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heat_vision_mode 0.
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heat_vision_steps (0.450000, 0.650000, 0.760000, 0.000000)
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heat_vision_zombie_cold 0
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hud_crosshair on
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hud_crosshair_dist off
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hud_draw on
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hud_fov 0.48
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hud_fov_aim_factor 1.
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hud_info on
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hud_weapon on
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keyboard_buffer_size 128
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keypress_on_start on
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load_last_save player - quicksave_1
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log_timestamps 0
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lua_gcstep 400
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markswitch_color (0.000000, 0.000000, 0.000000, 0.000000)
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markswitch_count 1
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markswitch_current 0
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monster_stuck_fix 0
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mouse_buffer_size 1024
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mouse_invert off
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mouse_sens 0.12
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mouse_sens_aim 1.
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mouse_sens_vertical 1.
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mouse_wheel_change_weapon 1
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mouse_wheel_invert_zoom 0
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new_zoom_delta_algorithm 0
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new_zoom_enable off
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particle_update_mod 1.
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pda_map_zoom_in_to_mouse 1
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pda_map_zoom_out_to_mouse 1
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ph_frequency 100.00000
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ph_iterations 18
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poltergeist_spawn_corpse_on_death 1
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power_loss_bias 0.2
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power_loss_factor 0.5
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print_bone_warnings 1
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pseudogiant_can_damage_objects_on_stomp 1
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r1_detail_textures on
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r1_dlights on
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r1_dlights_clip 40.
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r1_fog_luminance 1.1
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r1_glows_per_frame 16
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r1_lmodel_lerp 0.1
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r1_pps_u 0.
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r1_pps_v 0.
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r1_software_skinning 0
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r1_ssa_lod_a 64.
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r1_ssa_lod_b 48.
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r2_aa off
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r2_aa_break (0.800000, 0.100000, 0.000000)
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r2_aa_kernel 0.5
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r2_aa_weight (0.250000, 0.250000, 0.000000)
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r2_allow_r1_lights off
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r2_detail_bump on
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r2_dof -1.000000,0.000000,800.000000
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r2_dof_enable on
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r2_dof_radius 0.25
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r2_dof_sky 30.
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r2_drops_control (0.000000, 0.000000, 0.000000)
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r2_exp_donttest_shad off
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r2_gi off
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r2_gi_clip 0.001
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r2_gi_depth 1
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r2_gi_photons 16
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r2_gi_refl 0.9
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r2_gloss_factor 0.001
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r2_gloss_min 0.56
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r2_ls_bloom_fast off
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r2_ls_bloom_kernel_b 0.1
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r2_ls_bloom_kernel_g 1.
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r2_ls_bloom_kernel_scale 0.05
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r2_ls_bloom_speed 100.
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r2_ls_bloom_threshold 0.
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r2_ls_depth_bias -0.00005
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r2_ls_depth_scale 1.00001
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r2_ls_dsm_kernel 0.7
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r2_ls_psm_kernel 0.7
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r2_ls_squality 1.
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r2_ls_ssm_kernel 0.7
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r2_mask_control (0.000000, 0.000000, 0.000000, 0.000000)
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r2_mblur 0.
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r2_mblur_enabled off
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r2_parallax_h 0.
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r2_qsync 0
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r2_shadow_cascede_old off
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r2_slight_fade 0.5
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r2_smaa high
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r2_soft_particles on
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r2_soft_water on
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r2_ss_sunshafts_length 1.
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r2_ss_sunshafts_radius 1.
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r2_ssa_lod_a 32.
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r2_ssa_lod_b 32.
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r2_ssao st_opt_off
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r2_ssao_blur off
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r2_ssao_half_data on
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r2_ssao_hbao off
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r2_ssao_hdao off
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r2_ssao_mode disabled
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r2_ssao_opt_data off
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r2_steep_parallax off
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r2_sun on
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r2_sun_depth_far_bias -0.00002
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r2_sun_depth_far_scale 0.99988
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r2_sun_depth_near_bias 0.00007
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r2_sun_depth_near_scale 0.9998
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r2_sun_details on
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r2_sun_far 100.
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r2_sun_focus on
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r2_sun_lumscale 3.
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r2_sun_lumscale_amb 1.05
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r2_sun_lumscale_hemi 1.41
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r2_sun_near 15.
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r2_sun_near_border 0.75
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r2_sun_quality st_opt_medium
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r2_sun_tsm on
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r2_sun_tsm_bias -0.01
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r2_sun_tsm_proj 0.3
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r2_sunshafts_min 0.
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r2_sunshafts_mode volumetric
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r2_sunshafts_quality st_opt_low
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r2_sunshafts_value 0.75
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r2_terrain_z_prepass off
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r2_tnmp_a 0.15
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r2_tnmp_b 0.5
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r2_tnmp_c 0.1
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r2_tnmp_d 0.2
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r2_tnmp_e 0.2
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r2_tnmp_exposure 0.16033
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r2_tnmp_f 0.3
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r2_tnmp_gamma 0.76667
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r2_tnmp_onoff 0.
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r2_tnmp_w 1.12
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r2_tonemap on
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r2_tonemap_adaptation 3.
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r2_tonemap_amount 1.
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r2_tonemap_lowlum 0.55
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r2_tonemap_middlegray 1.4
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r2_volumetric_lights on
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r2_wait_sleep 0
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r2_water_reflections on
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r2_zfill off
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r2_zfill_depth 0.25
|
||||
r2em 0.
|
||||
r3_dynamic_wet_surfaces on
|
||||
r3_dynamic_wet_surfaces_far 30.
|
||||
r3_dynamic_wet_surfaces_near 70.
|
||||
r3_dynamic_wet_surfaces_sm_res 128
|
||||
r3_minmax_sm off
|
||||
r3_msaa 2x
|
||||
r3_msaa_alphatest st_opt_off
|
||||
r3_use_dx10_1 on
|
||||
r3_volumetric_smoke on
|
||||
r4_enable_tessellation off
|
||||
r4_hdr10_bloom_blur_passes 20
|
||||
r4_hdr10_bloom_blur_scale 1.
|
||||
r4_hdr10_bloom_intensity 0.06
|
||||
r4_hdr10_bloom_on 0
|
||||
r4_hdr10_brightness 0.
|
||||
r4_hdr10_colorspace 2
|
||||
r4_hdr10_contrast 0.
|
||||
r4_hdr10_contrast_middle_gray 0.5
|
||||
r4_hdr10_exposure 0.8
|
||||
r4_hdr10_flare_blur_passes 12
|
||||
r4_hdr10_flare_blur_scale 1.
|
||||
r4_hdr10_flare_center_falloff 1.1
|
||||
r4_hdr10_flare_ghost_ca 3.
|
||||
r4_hdr10_flare_ghost_dispersal 0.6
|
||||
r4_hdr10_flare_ghost_intensity 0.04
|
||||
r4_hdr10_flare_ghosts 1
|
||||
r4_hdr10_flare_halo_ca 10.
|
||||
r4_hdr10_flare_halo_intensity 0.04
|
||||
r4_hdr10_flare_halo_scale 0.47
|
||||
r4_hdr10_flare_lens_color (1.000000, 0.700000, 1.000000)
|
||||
r4_hdr10_flare_on 0
|
||||
r4_hdr10_flare_power 0.04
|
||||
r4_hdr10_flare_threshold 0.
|
||||
r4_hdr10_gamma 1.1
|
||||
r4_hdr10_on 0
|
||||
r4_hdr10_pda_intensity 1.
|
||||
r4_hdr10_saturation 0.1
|
||||
r4_hdr10_sun_dawn_begin 4.5
|
||||
r4_hdr10_sun_dawn_end 6.
|
||||
r4_hdr10_sun_dusk_begin 18.5
|
||||
r4_hdr10_sun_dusk_end 21.
|
||||
r4_hdr10_sun_inner_radius 0.2
|
||||
r4_hdr10_sun_intensity 80.
|
||||
r4_hdr10_sun_on 0
|
||||
r4_hdr10_sun_outer_radius 0.4
|
||||
r4_hdr10_tonemap_mode 1
|
||||
r4_hdr10_tonemapper 0
|
||||
r4_hdr10_ui_nits 400.
|
||||
r4_hdr10_ui_saturation 0.5
|
||||
r4_hdr10_whitepoint_nits 400.
|
||||
r4_wireframe off
|
||||
r__3Dfakescope 1
|
||||
r__actor_shadow off
|
||||
r__bloom_thresh (0.700000, 0.800000, 0.900000, 0.000000)
|
||||
r__bloom_weight (0.330000, 0.330000, 0.330000, 0.000000)
|
||||
r__clear_models_on_unload off
|
||||
r__color_grading (0.500000, 0.500000, 0.500000)
|
||||
r__detail_density 0.55
|
||||
r__detail_height 1.
|
||||
r__detail_radius 100
|
||||
r__dtex_range 50.
|
||||
r__enable_grass_shadow off
|
||||
r__exposure 1.
|
||||
r__fakescope 0
|
||||
r__framelimit 0
|
||||
r__gamma 1.
|
||||
r__geometry_lod 1.
|
||||
r__heatvision 0
|
||||
r__lens_flares on
|
||||
r__nightvision 0
|
||||
r__no_ram_textures on
|
||||
r__no_scale_on_fade off
|
||||
r__optimize_dynamic_geom 1
|
||||
r__optimize_shadow_geom on
|
||||
r__optimize_static_geom 1
|
||||
r__saturation 1.2
|
||||
r__supersample 1
|
||||
r__tf_aniso 8
|
||||
r__tf_mipbias -0.5
|
||||
r__use_precompiled_shaders off
|
||||
r__wallmark_ttl 50.
|
||||
r_screenshot_mode jpg
|
||||
render_short_tracers 1
|
||||
renderer renderer_r4
|
||||
rs_c_brightness 0.985
|
||||
rs_c_contrast 0.92
|
||||
rs_c_gamma 1.
|
||||
rs_cam_pos off
|
||||
rs_refresh_60hz off
|
||||
rs_screenmode borderless
|
||||
rs_skeleton_update 32
|
||||
rs_stats off
|
||||
rs_v_sync on
|
||||
rs_vis_distance 1.
|
||||
s3ds_param_1 (4.000000, 4.000000, 0.300000, 0.000000)
|
||||
s3ds_param_2 (0.000000, 0.000000, 0.000000, 1.500000)
|
||||
s3ds_param_3 (0.000000, 0.000000, 0.000000, 0.020000)
|
||||
s3ds_param_4 (1.000000, 1.000000, 1.000000, 1.000000)
|
||||
scope_2dtexactive 0
|
||||
scope_blur_inner 0.1
|
||||
scope_blur_outer 1.
|
||||
scope_brightness 1.
|
||||
scope_ca 0.003
|
||||
scope_factor 1.
|
||||
scope_fog_interp 0.15
|
||||
scope_fog_radius 1.25
|
||||
scope_fog_sharp 4.
|
||||
scope_fog_swayAim 0.66
|
||||
scope_fog_swayMove 0.25
|
||||
scope_fog_travel 0.25
|
||||
scope_radius 0.
|
||||
sds_enable on
|
||||
sds_speed_enable on
|
||||
sds_zoom_enable on
|
||||
shader_param_1 (1.000000, 1.000000, 1.000000, 0.100000)
|
||||
shader_param_2 (0.000000, 0.000000, 0.000000, 0.000000)
|
||||
shader_param_3 (0.838000, 0.847000, 0.852000, -0.005000)
|
||||
shader_param_4 (1.120000, 1.120000, 1.130000, -0.420000)
|
||||
shader_param_5 (0.000000, 0.000000, 0.000000, 0.000000)
|
||||
shader_param_6 (0.000000, 1.000000, 0.000000, 0.000000)
|
||||
shader_param_7 (0.000000, 0.000000, 1.000000, 0.000000)
|
||||
shader_param_8 (0.000000, 0.000000, 0.000000, 0.000000)
|
||||
sil_glow_color (1.000000, 0.000000, 0.000000)
|
||||
sil_glow_cool_temp_rate 0.01
|
||||
sil_glow_max_temp 0.15
|
||||
sil_glow_shot_temp 0.004
|
||||
slot_0 medkit
|
||||
slot_1 bandage
|
||||
slot_2 medkit_army
|
||||
slot_3 stimpack
|
||||
snd_acceleration on
|
||||
snd_cache_size 256
|
||||
snd_device OpenAL Soft
|
||||
snd_doppler_power 1.8
|
||||
snd_doppler_smoothing 15
|
||||
snd_efx off
|
||||
snd_targets 1024
|
||||
snd_volume_eff 1.
|
||||
snd_volume_music 1.
|
||||
ssfx_ao (2.000000, 5.000000, 1.000000, 2.500000)
|
||||
ssfx_ao_quality 4
|
||||
ssfx_ao_setup1 (150.000000, 1.000000, 1.000000, 0.000000)
|
||||
ssfx_blood_decals (0.600000, 0.600000, 0.000000, 0.000000)
|
||||
ssfx_florafixes_1 (0.150000, 0.190000, 0.140000, 0.200000)
|
||||
ssfx_florafixes_2 (1.950000, 1.000000, 0.000000, 0.000000)
|
||||
ssfx_gloss_factor 0.624
|
||||
ssfx_gloss_method 1
|
||||
ssfx_gloss_minmax (0.650000, 0.760000, 0.000000)
|
||||
ssfx_grass_interactive (1.000000, 8.000000, 2000.000000, 1.000000)
|
||||
ssfx_grass_shadows (0.000000, 0.350000, 30.000000, 0.000000)
|
||||
ssfx_hud_drops_1 (0.000000, 0.000000, 30.000000, 0.050000)
|
||||
ssfx_hud_drops_2 (0.225000, 1.130000, 0.000000, 2.000000)
|
||||
ssfx_hud_hemi 0.3
|
||||
ssfx_il (6.666667, 0.730000, 1.000000, 5.000000)
|
||||
ssfx_il_quality 32
|
||||
ssfx_il_setup1 (150.000000, 0.950000, 0.620000, 0.000000)
|
||||
ssfx_int_grass_params_1 (1.000000, 1.000000, 1.000000, 25.000000)
|
||||
ssfx_int_grass_params_2 (1.000000, 5.000000, 0.300000, 2.000000)
|
||||
ssfx_is_underground 0
|
||||
ssfx_lightsetup_1 (0.550000, 1.000000, 0.000000, 0.000000)
|
||||
ssfx_lut (1.000000, 2.000000, 0.000000, 0.000000)
|
||||
ssfx_rain_1 (2.000000, 0.100000, 0.600000, 2.000000)
|
||||
ssfx_rain_2 (0.600000, 0.135000, 1.500000, 0.500000)
|
||||
ssfx_rain_3 (0.200000, 3.000000, 0.000000, 0.000000)
|
||||
ssfx_shadow_bias (0.400000, 0.030000, 0.000000)
|
||||
ssfx_shadow_cascades (20.000000, 60.000000, 160.000000)
|
||||
ssfx_shadows (256.000000, 1536.000000, 0.000000)
|
||||
ssfx_ssr (1.000000, 0.250000, 0.000000, 0.000000)
|
||||
ssfx_ssr_2 (1.150000, 1.300000, 0.450000, 0.050000)
|
||||
ssfx_ssr_quality 0
|
||||
ssfx_terrain_offset (-0.070000, -0.050000, 0.000000, -0.050000)
|
||||
ssfx_terrain_quality (6.000000, 0.000000, 0.000000, 0.000000)
|
||||
ssfx_volumetric (0.000000, 1.000000, 4.000000, 7.142857)
|
||||
ssfx_water (1.000000, 0.800000, 1.000000, 0.000000)
|
||||
ssfx_water_quality (1.000000, 2.000000, 0.000000)
|
||||
ssfx_water_setup1 (0.600000, 3.000000, 0.300000, 0.050000)
|
||||
ssfx_water_setup2 (0.860000, 6.000000, 0.300000, 0.500000)
|
||||
ssfx_wetness_multiplier (1.400000, 0.500000, 0.000000)
|
||||
ssfx_wetsurfaces_1 (0.500000, 1.400000, 0.700000, 1.250000)
|
||||
ssfx_wetsurfaces_2 (0.800000, 1.500000, 0.200000, 0.350000)
|
||||
ssfx_wind_grass (9.700000, 1.500000, 1.600000, 0.500000)
|
||||
ssfx_wind_trees (11.100000, 0.170000, 0.900000, 0.100000)
|
||||
ssfx_wpn_dof_1 (0.150000, 0.400000, 0.000000, 1.100000)
|
||||
ssfx_wpn_dof_2 0.15
|
||||
string_table_error_msg 0
|
||||
telekinetic_objects_include_corpses 0
|
||||
texture_lod 2
|
||||
time_factor 1.000000
|
||||
use_english_text_for_missing_translations 1
|
||||
vid_mode 2560x1440
|
||||
viewport_near 0.2
|
||||
weapon_sway off
|
||||
wpn_aim_toggle off
|
||||
wpn_degradation 0.75
|
||||
zoom_step_count 3.
|
|
@ -0,0 +1,9 @@
|
|||
[General]
|
||||
modid=0
|
||||
version=
|
||||
newestVersion=
|
||||
category=0
|
||||
installationFile=
|
||||
|
||||
[installedFiles]
|
||||
size=0
|
|
@ -1,6 +1,7 @@
|
|||
# This file was automatically generated by Mod Organizer.
|
||||
-Unsorted_separator
|
||||
+[REQUIRED] Gameplay Difficulty Tweaks
|
||||
+[REQUIRED] Configuration Files
|
||||
-Divergent - Custom Addons_separator
|
||||
+Mask's Reanimated Anomaly Arsenal - JSRS Patch
|
||||
-Patches_separator
|
||||
|
|
Loading…
Reference in New Issue