Added New Mods; Swapped Mods and Removed Some

Removed EGUI in favor of UI Rework by Sota

Added in GTR Optimized for higher res textures, over Zone Reality Remade and removed all files that conflicted from ZRR to save storage space.
This commit is contained in:
2024-03-30 06:43:01 -04:00
parent 48d440e14c
commit 255081e1ee
2883 changed files with 39223 additions and 61569 deletions
@@ -0,0 +1,107 @@
[_effect]
action_count = 7
flags = 1
max_particles = 3
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.600000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.900000
flt_0002 = 0.000000
flt_0003 = 15.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 4.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.010000, 0.010000, 0.010000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 4.000000, 4.000000, 4.000000
vec_0001 = 2.000000, 2.000000, 0.001000
version = 1
[action_0004]
action_name = randomaccel
action_type = 15
bool_0000 = off
flags = 0
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.030000
vec_0000 = -14.760582, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 0.300000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 3.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.100000, 0.100000, 0.000000
v1 = 2.000000, 2.000000, 2.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 2.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[domain_action_0004_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 1.000000, 3.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\electra\distort_anomaly_01
@@ -0,0 +1,96 @@
[_effect]
action_count = 5
flags = 8418305
max_particles = 1
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.200000
flt_0002 = 0.000000
flt_0003 = 1000.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 12.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.482353, 0.639216, 1.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 6.000000, 6.000000, 6.000000
vec_0001 = 3.000000, 3.000000, 3.000000
version = 1
[action_0004]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.486275, 0.658824, 1.000000
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.500000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 3.141593, 3.141593, 3.141593
v1 = 3.141593, 3.141593, 3.141593
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.500000, 0.500000, 0.500000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 24.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 0.000000, 0.000000
speed = 64.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\electra\smokebasic01atlas
[timelimit]
value = 0.100000
@@ -0,0 +1,129 @@
[_effect]
action_count = 8
flags = 8412161
max_particles = 4
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 3.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 55.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 5.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 2.000000, 2.000000, 2.000000
vec_0001 = 1.000000, 1.000000, 0.001000
version = 1
[action_0004]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0005]
action_name = targetvelocity
action_type = 27
bool_0000 = off
flags = 1
flt_0000 = 2.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 0.010000
flt_0001 = 5.000000
flt_0002 = 10.000000
int_0000 = 1
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0007]
action_name = randomvelocity
action_type = 17
bool_0000 = on
flags = 1
version = 1
[domain_action_0001_0000]
type = 1
v0 = 0.486275, 0.898039, 1.000000
v1 = 0.568628, 0.662745, 1.000000
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.300000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -3.141593, -3.141593, -3.141593
v1 = 3.141593, 3.141593, 3.141593
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.100000, 0.100000, 0.100000
v1 = 0.400000, 0.400000, 0.400000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 3.000000, 0.000000
v2 = 0.000000, 24.000000, 0.000000
[domain_action_0007_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 3.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 64.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\electra\electricblast3
[timelimit]
value = 2.000000
@@ -0,0 +1,113 @@
[_effect]
action_count = 7
flags = 8395777
max_particles = 10
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 3.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 55.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 5.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 4.000000, 4.000000, 4.000000
vec_0001 = 1.000000, 1.000000, 0.001000
version = 1
[action_0004]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0005]
action_name = targetvelocity
action_type = 27
bool_0000 = off
flags = 1
flt_0000 = 2.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 0.010000
flt_0001 = 5.000000
flt_0002 = 10.000000
int_0000 = 1
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[domain_action_0001_0000]
type = 1
v0 = 0.486275, 0.898039, 1.000000
v1 = 0.568628, 0.662745, 1.000000
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.300000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -3.141593, -3.141593, -3.141593
v1 = 3.141593, 3.141593, 3.141593
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.100000, 0.100000, 0.100000
v1 = 0.400000, 0.400000, 0.400000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 3.000000, 0.000000
v2 = 0.000000, 24.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 64.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\electra\electricblast2_blue
@@ -0,0 +1,127 @@
[_effect]
action_count = 8
flags = 160769
max_particles = 14
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 2.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 8999.000064
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 0.500000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 1.000000, 0.874510, 0.721569
version = 1
[action_0003]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 25.000000
vec_0000 = -6.283186, 0.000017, 0.000000
version = 1
[action_0004]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 1
vec_0000 = 0.000000, -9.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0006]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 0.600000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0007]
action_name = sink
action_type = 19
bool_0000 = on
bool_0001 = on
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.639216, 0.835294, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.500000, 0.000000
v2 = 1.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 3.141593, 0.000000
v1 = -29.845130, -29.845130, 0.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.010000, 0.010000, 0.010000
v1 = 0.050000, 0.050000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 1.000000, 0.000000
v1 = 1.000000, 4.000000, 0.000000
v2 = 0.000000, 4.000000, 0.000000
[domain_action_0007_0000]
type = 4
v0 = 9.000000, -0.700000, 9.000000
v1 = -9.000000, -0.800000, -9.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 2
frame_count = 4
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.500000, 0.500000
[sprite]
shader = particles\add
texture = semitone\anomalies\shatterpoint\puffcolorsplashflicker
[timelimit]
value = 0.100000
@@ -0,0 +1,102 @@
[_effect]
action_count = 6
flags = 3073
max_particles = 5
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.300000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 2.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 3
flt_0000 = 0.000000
flt_0001 = 2.000000
flt_0002 = 0.400000
flt_0003 = 1.000000
vec_0000 = 0.003922, 0.003922, 0.003922
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 0.000000
vec_0001 = 6.000000, 6.000000, 0.001000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 0.000000
vec_0000 = 0.000000, 1.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.300000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.650000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 0.000000, 0.000000, 0.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.100000, 0.100000, 1.000000
v1 = 0.300000, 0.300000, 0.300000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[frame]
dim_x = 8
frame_count = 128
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\electra\electricblast3
@@ -0,0 +1,109 @@
[_effect]
action_count = 7
flags = 16385
max_particles = 1
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.300000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.200000
flt_0002 = 0.000000
flt_0003 = 8.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 9.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.023529, 0.023529
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 2.000000, 2.000000, 0.000000
vec_0001 = 1.000000, 1.000000, 1.000000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.030000
vec_0000 = 39.866164, 0.000000, 0.000000
version = 1
[action_0005]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 5.000000
flt_0001 = 220.000000
flt_0002 = 66.000000
vec_0000 = 0.000000, 37.000000, 0.000000
vec_0001 = 0.000000, 25.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.403922, 0.576471, 0.709804
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.200000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -137.000000, -1.000000, -1.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 1.000000, 1.000000, 0.000000
v1 = 10.000000, 10.000000, 10.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 3.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\electra\genericpuff
[timelimit]
value = 0.500000
@@ -0,0 +1,105 @@
[_effect]
action_count = 6
flags = 39937
max_particles = 8
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.400000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 24.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 3
flt_0000 = 1.000000
flt_0001 = 4.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 2.000000, 2.000000, 2.000000
vec_0001 = 1.000000, 1.000000, 0.001000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 4.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -136.999984, -1.000004, -1.000004
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.100000, 0.100000, 0.000000
v1 = 0.400000, 0.400000, 0.400000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 4
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 0.500000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\electra\electricblast2_blue
@@ -0,0 +1,96 @@
[_effect]
action_count = 5
flags = 265217
max_particles = 3
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.200000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.100000
flt_0002 = 0.000000
flt_0003 = 45.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 3.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 2.000000, 8.000000, 0.000000
vec_0001 = 3.000000, 3.000000, 0.001000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.364706, 0.568628, 0.760784
v1 = 0.188235, 0.419608, 0.176471
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 4
v0 = 0.300000, 0.400000, 0.300000
v1 = -0.300000, 0.000000, -0.300000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.100000, 0.100000, 0.100000
v1 = 1.000000, 3.000000, 2.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 6
frame_count = 66
reserved = 0.000000, 0.000000
speed = 64.000000
tex_size = 0.166667, 0.090909
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\electra\acid_smoke_512
[velocity_scale]
value = 0.000000, 0.020000, 0.000000
@@ -0,0 +1,102 @@
[_effect]
action_count = 5
flags = 2415617
max_particles = 1
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.300000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.500000
flt_0002 = 0.000000
flt_0003 = 45.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 3.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 5.000000, 0.000000
vec_0001 = 1.000000, 5.000000, 0.001000
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0001_0000]
type = 0
v0 = 0.239216, 0.352941, 0.462745
v1 = 0.188235, 0.419608, 0.176471
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, -1.500000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.100000, 0.100000, 0.100000
v1 = 3.000000, 2.000000, 2.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 6
frame_count = 66
reserved = 0.000000, 0.000000
speed = 64.000000
tex_size = 0.166667, 0.090909
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\electra\acid_smoke_512
[timelimit]
value = 0.300000
[velocity_scale]
value = 0.000000, 0.020000, 0.000000
@@ -0,0 +1,102 @@
[_effect]
action_count = 5
flags = 2415617
max_particles = 1
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.300000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.500000
flt_0002 = 0.000000
flt_0003 = 45.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 3.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 5.000000, 0.000000
vec_0001 = 1.000000, 5.000000, 0.001000
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0001_0000]
type = 0
v0 = 0.239216, 0.352941, 0.462745
v1 = 0.188235, 0.419608, 0.176471
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = -1.500000, 0.000000, -1.500000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.100000, 0.100000, 0.100000
v1 = 3.000000, 3.000000, 3.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 6
frame_count = 66
reserved = 0.000000, 0.000000
speed = 64.000000
tex_size = 0.166667, 0.090909
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\electra\acid_smoke_512
[timelimit]
value = 0.300000
[velocity_scale]
value = 0.000000, 0.020000, 0.000000
@@ -0,0 +1,101 @@
[_effect]
action_count = 6
flags = 7169
max_particles = 50
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 21.000000
flt_0002 = 0.200000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 1.000000
vec_0001 = 2.500000, 2.500000, 0.001000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.500000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 5.235988, 5.235988, 5.235988
v1 = -5.235988, -5.235988, -5.235988
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.100000, 0.100000, 0.000000
v1 = 1.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.300000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\electra\electricblast3_2k
@@ -1,7 +1,7 @@
[_effect]
action_count = 6
flags = 7169
max_particles = 4
max_particles = 3
version = 1
[action_0000]
@@ -21,7 +21,7 @@
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 2.000000
flt_0003 = 22.000000
flt_0004 = 0.000000
version = 1
@@ -51,8 +51,8 @@
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 8.000000, 8.000000, 8.000000
vec_0001 = 2.000000, 2.000000, 2.000000
vec_0000 = 5.000000, 5.000000, 5.000000
vec_0001 = 1.000000, 1.000000, 0.001000
version = 1
[action_0005]
@@ -71,7 +71,7 @@
type = 9
v0 = 0.000000, 0.250000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 2.500000, 0.000000
v2 = 1.000000, 2.500000, 0.000000
[domain_action_0001_0002]
type = 1
@@ -81,13 +81,13 @@
[domain_action_0001_0003]
type = 1
v0 = 1.000000, 1.000000, 0.300000
v1 = 0.100000, 0.100000, 0.000000
v0 = 0.100000, 0.100000, 0.100000
v1 = 1.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 1.000000, 0.000000
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 2.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
@@ -95,7 +95,7 @@
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 24.000000
speed = 32.000000
tex_size = 0.125000, 0.125000
[sprite]
@@ -0,0 +1,112 @@
[_effect]
action_count = 7
flags = 7169
max_particles = 4
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.200000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 14.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 0
flt_0000 = 0.000000
flt_0001 = 5.000000
flt_0002 = 0.300000
flt_0003 = 0.500000
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0003]
action_name = targetcolor_00
action_type = 23
flags = 0
flt_0000 = 0.000000
flt_0001 = 10.000000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 5.000000, 5.000000, 5.000000
vec_0001 = 2.000000, 2.000000, 2.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0006]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.005000
vec_0000 = -6.283186, 0.000000, 0.000000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.764706, 0.913726, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 8
v0 = 0.000000, 0.250000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -137.000000, -1.000000, -1.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.100000, 0.100000, 0.000000
v1 = 0.500000, 0.500000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 2.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\electra\electricblast2_blue
@@ -0,0 +1,104 @@
[_effect]
action_count = 6
flags = 7169
max_particles = 4
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.200000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 14.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 0
flt_0000 = 0.000000
flt_0001 = 5.000000
flt_0002 = 0.300000
flt_0003 = 0.500000
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0003]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 4.000000
flt_0002 = 0.800000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 5.000000, 5.000000, 0.000000
vec_0001 = 1.000000, 1.000000, 0.001000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.486275, 0.486275, 0.486275
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, 0.250000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 1.000000, 2.500000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -137.000000, -1.000000, -1.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.100000, 0.100000, 0.000000
v1 = 1.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 2.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\electra\electricblast1_blured
@@ -0,0 +1,107 @@
[_effect]
action_count = 6
flags = 23553
max_particles = 4
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.200000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 14.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 0
flt_0000 = 0.000000
flt_0001 = 5.000000
flt_0002 = 0.300000
flt_0003 = 0.500000
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0003]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 4.000000
flt_0002 = 0.800000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 5.000000, 5.000000, 0.000000
vec_0001 = 1.000000, 1.000000, 0.001000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.439216, 0.392157, 0.800000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 1.000000, 2.500000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -137.000000, -1.000000, -1.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.100000, 0.100000, 0.000000
v1 = 1.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 2.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\electra\electricblast1_blured
[timelimit]
value = 0.100000
@@ -1,13 +1,76 @@
[_group]
effects_count = 1
effects_count = 8
flags = 0
timelimit = 0.000000
version = 3
[effect_0000]
effect_name = semitone\anomalies\electra\effects\idle\zone_electric_mine_idle_sparks
flags = 36
on_birth_child = semitone\anomalies\electra\effects\idle\zone_electric_mine_idle_disk
flags = 6
on_birth_child =
on_death_child =
on_play_child = semitone\anomalies\electra\effects\idle\wish_granter_electric_smoke_01
time0 = 0.000000
time1 = 0.000000
[effect_0001]
effect_name = semitone\anomalies\electra\effects\idle\zone_electric_mine_idle_sparks_00
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0002]
effect_name = semitone\anomalies\electra\effects\idle\gold_idle_smoke_big_puff_00
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0003]
effect_name = semitone\anomalies\electra\effects\idle\electra2_flash_new_01
flags = 6
on_birth_child =
on_death_child =
on_play_child = semitone\anomalies\electra\effects\idle\expl_new_sparks_bottom_01
time0 = 0.000000
time1 = 0.000000
[effect_0004]
effect_name = semitone\anomalies\electra\effects\idle\anomaly_teleport_sphere_graviti_distort_01
flags = 6
on_birth_child =
on_death_child =
on_play_child = semitone\anomalies\electra\effects\idle\wish_granter_electric_smoke_01
time0 = 0.000000
time1 = 0.000000
[effect_0005]
effect_name = semitone\anomalies\electra\effects\idle\studen_idle_bottom_glow_00
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0006]
effect_name = semitone\anomalies\electra\effects\idle\studen_idle_bottom_04
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0007]
effect_name = semitone\anomalies\electra\effects\idle\zone_electric_mine_idle_disk
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
@@ -1,7 +1,7 @@
[_effect]
action_count = 5
flags = 295937
max_particles = 20
max_particles = 10
version = 1
[action_0000]
@@ -1,7 +1,7 @@
[_effect]
action_count = 9
flags = 267265
max_particles = 40
max_particles = 14
version = 1
[action_0000]
@@ -33,7 +33,7 @@ local ray = function(pos, dir, args)
return pick
end
local snow_particle_foggy = particles_object("semitone\\environmental\\seed1") --set particles to variables
local snow_particle_foggy = particles_object("semitone\\environmental\\seed1") --set particles to variables
local snow_particle_foggy1 = particles_object("semitone\\environmental\\seed2")
local snow_particle_foggy2 = particles_object("semitone\\environmental\\tree_leaves_stormy")
local snow_particle_foggy3 = particles_object("lanforse\\fog_mist")
@@ -56,8 +56,8 @@ weather_to_particles = {
},
["w_ccgim_fog"] = {
[snow_particle_foggy] = true,
[snow_particle_foggy1] = true,
[snow_particle_foggy] = false,
[snow_particle_foggy1] = false,
[snow_particle_foggy2] = false,
[snow_particle_foggy3] = false,
@@ -69,44 +69,44 @@ weather_to_particles = {
[snow_particle_foggy3] = false,
},
["w_clear1"] = {
[snow_particle_foggy] = true,
[snow_particle_foggy1] = true,
[snow_particle_foggy] = false,
[snow_particle_foggy1] = false,
[snow_particle_foggy2] = true,
[snow_particle_foggy3] = false,
},
["w_clear2"] = {
[snow_particle_foggy] = true,
[snow_particle_foggy1] = true,
[snow_particle_foggy] = false,
[snow_particle_foggy1] = false,
[snow_particle_foggy2] = true,
[snow_particle_foggy3] = false,
},
["w_cloudy1"] = {
[snow_particle_foggy] = true,
[snow_particle_foggy1] = true,
[snow_particle_foggy] = false,
[snow_particle_foggy1] = false,
[snow_particle_foggy2] = true,
[snow_particle_foggy3] = false,
},
["w_cloudy2"] = {
[snow_particle_foggy] = true,
[snow_particle_foggy1] = true,
[snow_particle_foggy] = false,
[snow_particle_foggy1] = false,
[snow_particle_foggy2] = true,
[snow_particle_foggy3] = false,
},
["w_cloudy2_dark"] = {
[snow_particle_foggy] = true,
[snow_particle_foggy1] = true,
[snow_particle_foggy] = false,
[snow_particle_foggy1] = false,
[snow_particle_foggy2] = true,
[snow_particle_foggy3] = false,
},
["w_cloudy3"] = {
[snow_particle_foggy] = true,
[snow_particle_foggy1] = true,
[snow_particle_foggy] = false,
[snow_particle_foggy1] = false,
[snow_particle_foggy2] = true,
[snow_particle_foggy3] = false,
},
["w_cloudy4"] = {
[snow_particle_foggy] = true,
[snow_particle_foggy1] = true,
[snow_particle_foggy] = false,
[snow_particle_foggy1] = false,
[snow_particle_foggy2] = true,
[snow_particle_foggy3] = false,
},
@@ -117,20 +117,20 @@ weather_to_particles = {
[snow_particle_foggy3] = false,
},
["w_foggy1"] = {
[snow_particle_foggy] = true,
[snow_particle_foggy1] = true,
[snow_particle_foggy] = false,
[snow_particle_foggy1] = false,
[snow_particle_foggy2] = false,
[snow_particle_foggy3] = false,
},
["w_foggy2"] = {
[snow_particle_foggy] = true,
[snow_particle_foggy1] = true,
[snow_particle_foggy] = false,
[snow_particle_foggy1] = false,
[snow_particle_foggy2] = false,
[snow_particle_foggy3] = false,
},
["w_foggy3"] = {
[snow_particle_foggy] = true,
[snow_particle_foggy1] = true,
[snow_particle_foggy] = false,
[snow_particle_foggy1] = false,
[snow_particle_foggy2] = false,
[snow_particle_foggy3] = false,
},
@@ -165,26 +165,26 @@ weather_to_particles = {
[snow_particle_foggy3] = false,
},
["w_partly1"] = {
[snow_particle_foggy] = true,
[snow_particle_foggy1] = true,
[snow_particle_foggy] = false,
[snow_particle_foggy1] = false,
[snow_particle_foggy2] = true,
[snow_particle_foggy3] = false,
},
["w_partly2"] = {
[snow_particle_foggy] = true,
[snow_particle_foggy1] = true,
[snow_particle_foggy] = false,
[snow_particle_foggy1] = false,
[snow_particle_foggy2] = true,
[snow_particle_foggy3] = false,
},
["w_partly3"] = {
[snow_particle_foggy] = true,
[snow_particle_foggy1] = true,
[snow_particle_foggy] = false,
[snow_particle_foggy1] = false,
[snow_particle_foggy2] = true,
[snow_particle_foggy3] = false,
},
["w_partly4"] = {
[snow_particle_foggy] = true,
[snow_particle_foggy1] = true,
[snow_particle_foggy] = false,
[snow_particle_foggy1] = false,
[snow_particle_foggy2] = true,
[snow_particle_foggy3] = false,
},
@@ -3,7 +3,7 @@ local loadouts = new_game_loadout_injector_mcm
loadouts.add_item({
section = "detector_anomaly",
points = 10,
points = 150,
faction = {
"stalker",
"dolg",
@@ -22,7 +22,7 @@ loadouts.add_item({
loadouts.add_item({
section = "detector_anomaly",
points = 10,
points = 150,
faction = {
"ecolog",
},
+1 -1
View File
@@ -6,7 +6,7 @@ newestVersion=
category="-1,"
nexusFileStatus=1
installationFile=Arrival_13.7z
repository=Nexus
repository=
ignoredVersion=
comments=
notes=