Added New Mods; Swapped Mods and Removed Some
Removed EGUI in favor of UI Rework by Sota Added in GTR Optimized for higher res textures, over Zone Reality Remade and removed all files that conflicted from ZRR to save storage space.
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<?xml version="1.0" encoding="windows-1251"?>
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<string_table>
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<string id="ui_mcm_demonized_dialog_fov_title">
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<text>Dialogs Dynamic UI</text>
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</string>
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<string id="ui_mcm_menu_demonized_dialog_fov">
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<text>Dialog UI</text>
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</string>
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<string id="ui_mcm_demonized_dialog_fov_enabled">
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<text>Enable</text>
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</string>
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<string id="ui_mcm_demonized_dialog_fov_zoom_fov_enabled">
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<text>Enable zoom</text>
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</string>
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<string id="ui_mcm_demonized_dialog_fov_zoom_fov_modifier">
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<text>Zoom modifier</text>
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</string>
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<string id="ui_mcm_demonized_dialog_fov_min_zoom_fov">
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<text>Minimum zoom</text>
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</string>
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<string id="ui_mcm_demonized_dialog_fov_min_zoom_fov_desc">
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<text>With zoom enabled, the FOV will change to at least this value</text>
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</string>
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<string id="ui_mcm_demonized_dialog_fov_distance_fov">
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<text>Distance based zoom</text>
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</string>
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<string id="ui_mcm_demonized_dialog_fov_distance_fov_desc">
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<text>This changes the FOV so that the character is the same size no matter how far away they are from the player</text>
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</string>
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<string id="ui_mcm_demonized_dialog_fov_fov_smoothing">
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<text>Zoom smoothness</text>
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</string>
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<string id="ui_mcm_demonized_dialog_fov_track_npc">
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<text>Camera focus on NPC</text>
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</string>
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<string id="ui_mcm_demonized_dialog_fov_turn_modifier">
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<text>Camera rotation factor</text>
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</string>
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<string id="ui_mcm_demonized_dialog_fov_turn_modifier_desc">
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<text>Camera rotation factor for adjusting the position of the character, 0 means no rotation, negative values will rotate the camera in the other direction</text>
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</string>
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<string id="ui_mcm_demonized_dialog_fov_smoothing">
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<text>Smoothness of the camera focus</text>
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</string>
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</string_table>
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<?xml version="1.0" encoding="windows-1251"?>
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<string_table>
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<string id="ui_mcm_demonized_dialog_fov_title">
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<text>Äèíàìè÷åñêèé UI äèàëîãîâ</text>
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</string>
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<string id="ui_mcm_menu_demonized_dialog_fov">
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<text>UI äèàëîãîâ</text>
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</string>
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<string id="ui_mcm_demonized_dialog_fov_enabled">
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<text>Âêëþ÷èòü</text>
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</string>
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<string id="ui_mcm_demonized_dialog_fov_zoom_fov_enabled">
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<text>Âêëþ÷èòü çóì</text>
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</string>
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<string id="ui_mcm_demonized_dialog_fov_zoom_fov_modifier">
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<text>Ìîäèôèêàòîð çóìà</text>
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</string>
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<string id="ui_mcm_demonized_dialog_fov_min_zoom_fov">
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<text>Ìèíèìàëüíûé çóì</text>
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</string>
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<string id="ui_mcm_demonized_dialog_fov_min_zoom_fov_desc">
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<text>Ïðè âêëþ÷åííîé îïöèè çóìà FOV èçìåíèòñÿ êàê ìèíèìóì äî ýòîãî çíà÷åíèÿ</text>
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</string>
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<string id="ui_mcm_demonized_dialog_fov_distance_fov">
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<text>Çóì â çàâèñèìîñòè îò äèñòàíöèè</text>
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</string>
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<string id="ui_mcm_demonized_dialog_fov_distance_fov_desc">
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<text>Ïðè äàííîé îïöèè FOV áóäåò ìåíÿòüñÿ òàêèì îáðàçîì, ÷òîáû ïåðñîíàæ áûë îäèíàêîâîãî ðàçìåðà íåçàâèñèìî îò ðàññòîÿíèÿ äî èãðîêà</text>
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</string>
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<string id="ui_mcm_demonized_dialog_fov_fov_smoothing">
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<text>Ïëàâíîñòü ñìåíû çóìà</text>
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</string>
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<string id="ui_mcm_demonized_dialog_fov_track_npc">
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<text>Ôîêóñ êàìåðû íà NPC</text>
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</string>
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<string id="ui_mcm_demonized_dialog_fov_turn_modifier">
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<text>Êîýôôèöèåíò ïîâîðîòà êàìåðû</text>
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</string>
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<string id="ui_mcm_demonized_dialog_fov_turn_modifier_desc">
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<text>Êîýôôèöèåíò ïîâîðîòà êàìåðû äëÿ íàñòðîéêè ïîëîæåíèÿ ïåðñîíàæà, 0 - îòêëþ÷åíèå ïîâîðîòà, îòðèöàòåëüíûå çíà÷åíèÿ ïîâåðíóò êàìåðó â äðóãóþ ñòîðîíó</text>
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</string>
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<string id="ui_mcm_demonized_dialog_fov_smoothing">
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<text>Ïëàâíîñòü ôîêóñà êàìåðû</text>
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</string>
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</string_table>
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