Added New Mods; Swapped Mods and Removed Some

Removed EGUI in favor of UI Rework by Sota

Added in GTR Optimized for higher res textures, over Zone Reality Remade and removed all files that conflicted from ZRR to save storage space.
This commit is contained in:
2024-03-30 06:43:01 -04:00
parent 48d440e14c
commit 255081e1ee
2883 changed files with 39223 additions and 61569 deletions
@@ -0,0 +1,262 @@
;If MCM keybinds displays a key diferent than what you entered, find the key that MCM displayed and change it to what you actually pressed.
;A bunch of keys that are not part of the standard US keyboard layout have been disabled by putting ; at the beggingin of thier line, if your keyboard supports them delete the ; to renenable
[eng]
-1 = UNBOUND
2 = 1
3 = 2
4 = 3
5 = 4
6 = 5
7 = 6
8 = 7
9 = 8
10 = 9
11 = 0
12 = MINUS
13 = EQUALS
14 = BACK
15 = TAB
16 = Q
17 = W
18 = E
19 = R
20 = T
21 = Y
22 = U
23 = I
24 = O
25 = P
26 = LBRACKET
27 = RBRACKET
28 = RETURN
29 = LCONTROL
30 = A
31 = S
32 = D
33 = F
34 = G
35 = H
36 = J
37 = K
38 = L
39 = SEMICOLON
40 = APOSTROPHE
41 = GRAVE
42 = LSHIFT
43 = BACKSLASH
44 = Z
45 = X
46 = C
47 = V
48 = B
49 = N
50 = M
51 = COMMA
52 = PERIOD
53 = SLASH
54 = RSHIFT
55 = MULTIPLY
56 = LALT;LMENU
57 = SPACE
58 = CAPITAL
59 = F1
60 = F2
61 = F3
62 = F4
63 = F5
64 = F6
65 = F7
66 = F8
67 = F9
68 = F10
69 = NUMLOCK
70 = SCROLL
71 = NUMPAD7
72 = NUMPAD8
73 = NUMPAD9
74 = SUBTRACT
75 = NUMPAD4
76 = NUMPAD5
77 = NUMPAD6
78 = ADD
79 = NUMPAD1
80 = NUMPAD2
81 = NUMPAD3
82 = NUMPAD0
83 = DECIMAL
87 = F11
88 = F12
100 = F13
101 = F14
102 = F15
141 = NUMPADEQUALS
146 = COLON
156 = NUMPADENTER
157 = RCONTROL
181 = DIVIDE
184 = RALT;RMENU
197 = PAUSE
199 = HOME
200 = UP
203 = LEFT
205 = RIGHT
207 = END
208 = DOWN
210 = INSERT
211 = DELETE
338 = MOUSE2
339 = MOUSE3
340 = MOUSE4
341 = MOUSE5
343 = MOUSE6
343 = MOUSE7
344 = MOUSE8
;1 = ESCAPE ; mcm kebinds cannot use this key. donot renenable.
;112 = KANA
;121 = CONVERT
;123 = NOCONVERT
;125 = YEN
;144 = CIRCUMFLEX
;145 = AT
;147 = UNDERLINE
;148 = KANJI
;149 = STOP
;150 = AX
;151 = UNLABELED
;179 = NUMPADCOMMA
;183 = SYSRQ
;201 = PRIOR
;209 = NEXT
;219 = LWIN
;220 = RWIN
;221 = APPS
[rus]
-1 = ESCAPE;UNBOUND
2 = 1
3 = 2
4 = 3
5 = 4
6 = 5
7 = 6
8 = 7
9 = 8
10 = 9
11 = 0
12 = MINUS
13 = EQUALS
14 = BACKSPACE;BACK
15 = TAB
16 = Q
17 = W
18 = E
19 = R
20 = T
21 = Y
22 = U
23 = I
24 = O
25 = P
26 = LBRACKET
27 = RBRACKET
28 = ENTER;RETURN
29 = LCONTROL
30 = A
31 = S
32 = D
33 = F
34 = G
35 = H
36 = J
37 = K
38 = L
39 = SEMICOLON
40 = APOSTROPHE
41 = GRAVE
42 = LSHIFT
43 = BACKSLASH
44 = Z
45 = X
46 = C
47 = V
48 = B
49 = N
50 = M
51 = COMMA
52 = PERIOD
53 = SLASH
54 = RSHIFT
55 = NUMPADSTAR;MULTIPLY
56 = LALT;LMENU
57 = SPACE
58 = CAPSLOCK;CAPITAL
59 = F1
60 = F2
61 = F3
62 = F4
63 = F5
64 = F6
65 = F7
66 = F8
67 = F9
68 = F10
69 = NUMLOCK
70 = SCROLL
71 = NUMPAD7
72 = NUMPAD8
73 = NUMPAD9
74 = NUMPADMINUS;SUBTRACT
75 = NUMPAD4
76 = NUMPAD5
77 = NUMPAD6
78 = NUMPADPLUS;ADD
79 = NUMPAD1
80 = NUMPAD2
81 = NUMPAD3
82 = NUMPAD0
83 = NUMPADPERIOD;DECIMAL
87 = F11
88 = F12
100 = F13
101 = F14
102 = F15
141 = NUMPADEQUALS
146 = COLON
156 = NUMPADENTER
157 = RCONTROL
181 = NUMPADSLASH;DIVIDE
184 = RALT;RMENU
197 = PAUSE
199 = HOME
200 = UP
203 = LEFT
205 = RIGHT
207 = END
208 = DOWN
210 = INSERT
211 = DELETE
338 = MOUSE2
339 = MOUSE3
340 = MOUSE4
341 = MOUSE5
343 = MOUSE6
343 = MOUSE7
344 = MOUSE8
;1 = ESCAPE ; mcm kebinds cannot use this key. donot renenable.
;112 = KANA
;121 = CONVERT
;123 = NOCONVERT
;125 = YEN
;144 = CIRCUMFLEX
;145 = AT
;147 = UNDERLINE
;148 = KANJI
;149 = STOP
;150 = AX
;151 = UNLABELED
;179 = NUMPADCOMMA
;183 = SYSRQ
;201 = PRIOR
;209 = NEXT
;219 = LWIN
;220 = RWIN
;221 = APPS
@@ -0,0 +1,179 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="ui_mcm_menu_efp_ui">
<text>Simplified Vision</text>
</string>
<string id="ui_mcm_menu_faction_settings">
<text>Faction Colors</text>
</string>
<string id="ui_mcm_menu_main_settings">
<text>Main Settings</text>
</string>
<string id="ui_mcm_menu_modules_settings">
<text>Modules Settings</text>
</string>
<string id="ui_mcm_menu_dolg">
<text>Duty</text>
</string>
<string id="ui_mcm_menu_csky">
<text>Clear Sky</text>
</string>
<string id="ui_mcm_menu_monolith">
<text>Monolith</text>
</string>
<string id="ui_mcm_menu_ecolog">
<text>Ecologist</text>
</string>
<string id="ui_mcm_menu_bandit">
<text>Bandit</text>
</string>
<string id="ui_mcm_menu_stalker">
<text>Loner</text>
</string>
<string id="ui_mcm_menu_killer">
<text>Mercenary</text>
</string>
<string id="ui_mcm_menu_greh">
<text>Sin</text>
</string>
<string id="ui_mcm_menu_isg">
<text>UNISG</text>
</string>
<string id="ui_mcm_menu_renegade">
<text>Renegade</text>
</string>
<string id="ui_mcm_menu_army">
<text>Military</text>
</string>
<string id="ui_mcm_menu_freedom">
<text>Freedom</text>
</string>
<string id="ui_mcm_desc_faction_banner_color">
<text>Faction overlay color</text>
</string>
<string id="ui_mcm_desc_faction_text_color">
<text>Faction overlay text color</text>
</string>
<string id="ui_mcm_efp_ui_red">
<text>Red</text>
</string>
<string id="ui_mcm_efp_ui_green">
<text>Green</text>
</string>
<string id="ui_mcm_efp_ui_blue">
<text>Blue</text>
</string>
<string id="ui_mcm_efp_ui_alpha">
<text>Alpha</text>
</string>
<string id="ui_mcm_menu_base_settings">
<text>Custom Colors</text>
</string>
<string id="ui_mcm_menu_slots">
<text>Equipment Slots</text>
</string>
<string id="ui_mcm_efp_ui_use_faction">
<text>Toggle Faction/Custom Colors</text>
</string>
<string id="ui_mcm_desc_cell_knife">
<text>Knife slot</text>
</string>
<string id="ui_mcm_desc_cell_pistol">
<text>Pistol slot</text>
</string>
<string id="ui_mcm_desc_cell_rifle">
<text>Rifle slot</text>
</string>
<string id="ui_mcm_desc_cell_grenade">
<text>Grenade slot</text>
</string>
<string id="ui_mcm_desc_cell_binoculars">
<text>Binoculars slot</text>
</string>
<string id="ui_mcm_desc_cell_bolt">
<text>Bolt slot</text>
</string>
<string id="ui_mcm_desc_cell_outfit">
<text>Outfit slot</text>
</string>
<string id="ui_mcm_desc_cell_pda">
<text>PDA slot</text>
</string>
<string id="ui_mcm_desc_cell_detector">
<text>Detector slot</text>
</string>
<string id="ui_mcm_desc_cell_torch">
<text>Headlamp slot</text>
</string>
<string id="ui_mcm_desc_cell_helmet">
<text>Helmet slot</text>
</string>
<string id="ui_mcm_desc_cell_backpack">
<text>Backpack slot</text>
</string>
<string id="ui_mcm_desc_cell_quick">
<text>Quick slots</text>
</string>
<string id="ui_mcm_desc_cell_belt">
<text>Belt slots</text>
</string>
<string id="ui_mcm_menu_stats">
<text>Stat Bars</text>
</string>
<string id="ui_mcm_desc_stat_acid">
<text>Chemical resistance bar</text>
</string>
<string id="ui_mcm_desc_stat_thirst">
<text>Thirst stat bar</text>
</string>
<string id="ui_mcm_desc_stat_power">
<text>Stamina stat bar</text>
</string>
<string id="ui_mcm_desc_stat_fire_wound">
<text>Ballistic resistance bar</text>
</string>
<string id="ui_mcm_desc_stat_shock">
<text>Electrical resistance bar</text>
</string>
<string id="ui_mcm_desc_stat_health">
<text>HP stat bar</text>
</string>
<string id="ui_mcm_desc_stat_psi">
<text>Psychic resistance bar</text>
</string>
<string id="ui_mcm_desc_stat_hunger">
<text>Hunger stat bar</text>
</string>
<string id="ui_mcm_desc_stat_fire">
<text>Burn resistance bar</text>
</string>
<string id="ui_mcm_desc_stat_radia">
<text>Radiation resistance bar</text>
</string>
<string id="ui_mcm_desc_stat_wound">
<text>Rupture resistance bar</text>
</string>
<string id="ui_mcm_desc_stat_sleep">
<text>Sleep stat bar</text>
</string>
<string id="ui_mcm_menu_faction_banner">
<text>Faction Overlay</text>
</string>
<string id="ui_mcm_efp_ui_use_alt_ranks">
<text>Switch to alternate styled ranks</text>
</string>
<string id="ui_mcm_lst_rank_icons">
<text>Standard rank icons from GAMMA</text>
</string>
<string id="ui_mcm_lst_rank_icons_mui">
<text>Rank icons from Modern UI</text>
</string>
<string id="ui_mcm_lst_rank_icons_svui">
<text>Rank icons from Simplified Vision UI</text>
</string>
<string id="ui_mcm_lst_rank_icons_svui_alt">
<text>Alternate rank icons from SVUI</text>
</string>
</string_table>
@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_favorite_parts">
<text>favorite parts</text>
</string>
<string id="st_part_missing">
<text>missing</text>
</string>
<string id="st_unfavorite_part">
<text>unfavorite</text>
</string>
<string id="st_favorite_part">
<text>favorite</text>
</string>
<string id="st_unfavorite_all_part">
<text>unfavorite all parts with at least</text>
</string>
<string id="st_favorite_all_part">
<text>favorite all parts that are missing or below</text>
</string>
<string id="st_part_condition">
<text>% condition</text>
</string>
</string_table>
@@ -0,0 +1,33 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_tag_new">
<text>New</text>
</string>
<string id="st_tag_easy">
<text>Easy</text>
</string>
<string id="st_tag_medium">
<text>Medium</text>
</string>
<string id="st_tag_hard">
<text>Hard</text>
</string>
<string id="st_tag_machine">
<text>Machine</text>
</string>
<string id="st_tag_anime">
<text>Anime</text>
</string>
<string id="st_tag_movies">
<text>Movies</text>
</string>
<string id="st_tag_games">
<text>Games</text>
</string>
<string id="st_tag_classical">
<text>Classical</text>
</string>
<string id="st_tag_stalker">
<text>S.T.A.L.K.E.R.</text>
</string>
</string_table>
@@ -0,0 +1,39 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Player states -->
<string id="st_ui_main_sensor">
<text>Ionising radiation poisoning</text>
</string>
<string id="ui_inv_burn_protection">
<text>Burn Resistance</text>
</string>
<string id="ui_inv_chemical_burn_protection">
<text>Chemical Resistance</text>
</string>
<string id="ui_inv_fire_wound_protection">
<text>Ballistic Resistance</text>
</string>
<string id="ui_inv_radiation_protection">
<text>External Radiation Resistance</text>
</string>
<string id="ui_inv_shock_protection">
<text>Electrical Resistance</text>
</string>
<string id="ui_inv_telepatic_protection">
<text>Psychic Resistance</text>
</string>
<string id="ui_inv_wound_protection">
<text>Rupture Resistance</text>
</string>
<string id="ui_inv_power_restore">
<text>Stamina Recovery</text>
</string>
<string id="st_ui_bleeding_sensor">
<text>Bleeding</text>
</string>
<string id="st_ui_health_sensor_inv">
<text>Health</text>
</string>
</string_table>
@@ -0,0 +1,40 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_equ_knife_cell">
<text>MELEE</text>
</string>
<string id="st_equ_pistol_cell">
<text>SECONDARY</text>
</string>
<string id="st_equ_automatic_cell">
<text>PRIMARY</text>
</string>
<string id="st_equ_grenade_cell">
<text>G4</text>
</string>
<string id="st_equ_binocular_cell">
<text>VISION</text>
</string>
<string id="st_equ_bolt_cell">
<text>B6</text>
</string>
<string id="st_equ_outfit_cell">
<text>BODY</text>
</string>
<string id="st_equ_pda_cell">
<text>PDA</text>
</string>
<string id="st_equ_detector_cell">
<text>DETECTOR</text>
</string>
<string id="st_equ_torch_cell">
<text>HEAD GEAR</text>
</string>
<string id="st_equ_helmet_cell">
<text>HEAD</text>
</string>
<string id="st_equ_backpack_cell">
<text>BACK</text>
</string>
</string_table>
@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="ui_mm_quit2windows">
<text>Exit to Windows</text>
</string>
<string id="ui_mm_quit_game">
<text>Quit game</text>
</string>
</string_table>
@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Sorter -->
<string id="ui_st_tab_all">
<text>All Items (1)</text>
</string>
<string id="ui_st_tab_weapons">
<text>Weapons, Attachments (2)</text>
</string>
<string id="ui_st_tab_armor">
<text>Equipment (3)</text>
</string>
<string id="ui_st_tab_ammo">
<text>Ammo, Explosives (4)</text>
</string>
<string id="ui_st_tab_artefact">
<text>Artefacts, Trophy (5)</text>
</string>
<string id="ui_st_tab_tools">
<text>Devices, Tools, Repair (6)</text>
</string>
<string id="ui_st_tab_consumables">
<text>Medicine, Consumables (7)</text>
</string>
<string id="ui_st_tab_misc">
<text>Misc (8)</text>
</string>
</string_table>
@@ -0,0 +1,179 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="ui_mcm_menu_efp_ui">
<text>Simplified Vision</text>
</string>
<string id="ui_mcm_menu_faction_settings">
<text>Öâåòà ãðóïïèðîâîê</text>
</string>
<string id="ui_mcm_menu_main_settings">
<text>Îñíîâíûå Íàñòðîéêè</text>
</string>
<string id="ui_mcm_menu_modules_settings">
<text>Íàñòðîéêè Ìîäóëåé</text>
</string>
<string id="ui_mcm_menu_dolg">
<text>Äîëã</text>
</string>
<string id="ui_mcm_menu_csky">
<text>×èñòîå Íåáî</text>
</string>
<string id="ui_mcm_menu_monolith">
<text>Ìîíîëèò</text>
</string>
<string id="ui_mcm_menu_ecolog">
<text>Ó÷¸íûå</text>
</string>
<string id="ui_mcm_menu_bandit">
<text>Áàíäèòû</text>
</string>
<string id="ui_mcm_menu_stalker">
<text>Îäèíî÷êè</text>
</string>
<string id="ui_mcm_menu_killer">
<text>Íàåìíèêè</text>
</string>
<string id="ui_mcm_menu_greh">
<text>Ãðåõ</text>
</string>
<string id="ui_mcm_menu_isg">
<text>ÈÈÃ</text>
</string>
<string id="ui_mcm_menu_renegade">
<text>Ðåíåãàòû</text>
</string>
<string id="ui_mcm_menu_army">
<text>Âîåííûå</text>
</string>
<string id="ui_mcm_menu_freedom">
<text>Ñâîáîäà</text>
</string>
<string id="ui_mcm_desc_faction_banner_color">
<text>Öâåò îâåðëåÿ ãðóïïèðîâêè</text>
</string>
<string id="ui_mcm_desc_faction_text_color">
<text>Öâåò òåêñòà ãðóïïèðîâêè</text>
</string>
<string id="ui_mcm_efp_ui_red">
<text>Êðàñíûé</text>
</string>
<string id="ui_mcm_efp_ui_green">
<text>Çåëåíûé</text>
</string>
<string id="ui_mcm_efp_ui_blue">
<text>Ñèíèé</text>
</string>
<string id="ui_mcm_efp_ui_alpha">
<text>Àëüôà</text>
</string>
<string id="ui_mcm_menu_base_settings">
<text>Ïîëüçîâàòåëüñêèå öâåòà</text>
</string>
<string id="ui_mcm_menu_slots">
<text>Ñëîòû ñíàðÿæåíèÿ</text>
</string>
<string id="ui_mcm_efp_ui_use_faction">
<text>Öâåòà ãðóïïèðîâêè/Ïîëüçîâàòåëüñêèå öâåòà</text>
</string>
<string id="ui_mcm_desc_cell_knife">
<text>Ñëîò íîæà</text>
</string>
<string id="ui_mcm_desc_cell_pistol">
<text>Ñëîò ïèñòîëåòà</text>
</string>
<string id="ui_mcm_desc_cell_rifle">
<text>Ñëîò îñíîâíîãî îðóæèÿ</text>
</string>
<string id="ui_mcm_desc_cell_grenade">
<text>Ñëîò ãðàíàò</text>
</string>
<string id="ui_mcm_desc_cell_binoculars">
<text>Ñëîò áèíîêëÿ</text>
</string>
<string id="ui_mcm_desc_cell_bolt">
<text>Ñëîò áîëòà</text>
</string>
<string id="ui_mcm_desc_cell_outfit">
<text>Ñëîò áðîíè</text>
</string>
<string id="ui_mcm_desc_cell_pda">
<text>Ñëîò ÊÏÊ</text>
</string>
<string id="ui_mcm_desc_cell_detector">
<text>Ñëîò äåòåêòîðà</text>
</string>
<string id="ui_mcm_desc_cell_torch">
<text>Ñëîò íàëîáíîãî ôîíàðèêà</text>
</string>
<string id="ui_mcm_desc_cell_helmet">
<text>Ñëîò øëåìà</text>
</string>
<string id="ui_mcm_desc_cell_backpack">
<text>Ñëîò ðþêçàêà</text>
</string>
<string id="ui_mcm_desc_cell_quick">
<text>Áûñòðûå ñëîòû</text>
</string>
<string id="ui_mcm_desc_cell_belt">
<text>Ñëîòû ïîÿñà</text>
</string>
<string id="ui_mcm_menu_stats">
<text>Ïîëîñêè ñòàòîâ</text>
</string>
<string id="ui_mcm_desc_stat_acid">
<text>Ïîëîñêà õèì. çàùèòû</text>
</string>
<string id="ui_mcm_desc_stat_thirst">
<text>Ïîëîñêà æàæäû</text>
</string>
<string id="ui_mcm_desc_stat_power">
<text>Ïîëîñêà âûíîñëèâîñòè</text>
</string>
<string id="ui_mcm_desc_stat_fire_wound">
<text>Ïîëîñêà ïóëåñòîéêîñòè</text>
</string>
<string id="ui_mcm_desc_stat_shock">
<text>Ïîëîñêà ýëåêòðîçàùèòû</text>
</string>
<string id="ui_mcm_desc_stat_health">
<text>Ïîëîñêà çäîðîâüÿ</text>
</string>
<string id="ui_mcm_desc_stat_psi">
<text>Ïîëîñêà ïñè çàùèòû</text>
</string>
<string id="ui_mcm_desc_stat_hunger">
<text>Ïîëîñêà ãîëîäà</text>
</string>
<string id="ui_mcm_desc_stat_fire">
<text>Ïîëîñêà çàùèòû îò îæîãà</text>
</string>
<string id="ui_mcm_desc_stat_radia">
<text>Ïîëîñêà çàùèòû îò ðàäèàöèè</text>
</string>
<string id="ui_mcm_desc_stat_wound">
<text>Ïîëîñêà çàùèòû îò ðàçðûâà</text>
</string>
<string id="ui_mcm_desc_stat_sleep">
<text>Ïîëîñêà ñîíëèâîñòè</text>
</string>
<string id="ui_mcm_menu_faction_banner">
<text>Îâåðëåé ãðóïïèðîâêè</text>
</string>
<string id="ui_mcm_efp_ui_use_alt_ranks">
<text>Èñïîëüçîâàòü àëüòåðíàòèâíûå çíà÷êè ðàíãîâ</text>
</string>
<string id="ui_mcm_lst_rank_icons">
<text>Ñòàíäàðòíûå çíà÷êè ðàíãîâ èç GAMMA</text>
</string>
<string id="ui_mcm_lst_rank_icons_mui">
<text>Çíà÷êè ðàíãîâ èç Modern UI</text>
</string>
<string id="ui_mcm_lst_rank_icons_svui">
<text>Çíà÷êè ðàíãîâ èç Simplified Vision UI</text>
</string>
<string id="ui_mcm_lst_rank_icons_svui_alt">
<text>Àëüòåðíàòèâíûå çíà÷êè ðàíãîâ èç SVUI</text>
</string>
</string_table>
@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_fetch_count_have">
<text>%$clr_txt èíâåíòàðå %$clr_numberx$count</text>
</string>
<string id="st_fetch_count_in_stashes">
<text>%$clr_txt áëèæàéøèõ òàéíèêàõ %$clr_numberx$count</text>
</string>
</string_table>
@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_favorite_parts">
<text>èçáðàííûå äåòàëè</text>
</string>
<string id="st_part_missing">
<text>îòñóòñòâóåò</text>
</string>
<string id="st_unfavorite_part">
<text>óáðàòü èç èçáðàííîãî</text>
</string>
<string id="st_favorite_part">
<text>äîáàâèòü â èçáðàííîå</text>
</string>
<string id="st_unfavorite_all_part">
<text>óáðàòü èç èçáðàííîãî âñå äåòàëè ñ ñîñòîÿíèåì íå íèæå</text>
</string>
<string id="st_favorite_all_part">
<text>äîáàâèòü â èçáðàííîå âñå äåòàëè ñ ñîñòîÿíèåì íèæå</text>
</string>
<string id="st_part_condition">
<text>%</text>
</string>
</string_table>
@@ -0,0 +1,246 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_lootbox_small_bad">
<text>Ящик для инструментов с навесным замком</text>
</string>
<string id="st_lootbox_small_bad_descr">
<text>Средних размеров ящик для инструментов с навесным замком. Подобные ящики являются самым дешевым способом хранения личных вещей сталкера, слабо защищены от взлома и легко поддаются вскрытию. Как правило, только зеленые новички осмеливаются оставить внутри что-то ценное. Навесной замок самый простой, взломать его можно без особых усилий.\n \n</text>
</string>
<string id="st_lootbox_small_ok">
<text>Стальной ящик с навесным замком</text>
</string>
<string id="st_lootbox_small_ok_descr">
<text>Простой стальной ящик с навесным замком. В отличие от ящика для инструментов, этот ящик специально предназначен для надежного хранения содержимого и неплохо защищен от проникновения. Навесной замок хорошего качества, однако взломать его не составит труда.\n \n</text>
</string>
<string id="st_lootbox_small_good">
<text>Защитный контейнер</text>
</string>
<string id="st_lootbox_small_good_descr">
<text>Жесткий контейнер с внутренним замком. Корпус изготовлен из каких-то композитных материалов и довольно устойчив к грубым механическим воздействиям. Подобные контейнеры заказываются с «Большой Земли» и пользуются популярностью у иностранцев и обеспеченных сталкеров как лучшее средство для безопасного хранения личных вещей. Внутренний замок довольно непростой, но взломать его все же можно.\n \n</text>
</string>
<string id="st_lootbox_small_good2_descr">
<text>Жесткий контейнер с внутренним замком. Корпус изготовлен из каких-то композитных материалов и довольно устойчив к грубым механическим воздействиям. Подобные контейнеры заказываются с «Большой Земли» и пользуются популярностью у иностранцев и обеспеченных сталкеров как лучшее средство для безопасного хранения личных вещей. Внутренний замок довольно непростой, но взломать его все же можно.\n \n</text>
</string>
<string id="st_lootbox_small_artifact">
<text>Свинцовый контейнер</text>
</string>
<string id="st_lootbox_small_artifact_descr">
<text>Профессионально изготовленный свинцовый контейнер с внутренним замком и эмблемой Министерства Науки Украины. Такие контейнеры часто используются экологами для транспортировки артефактов через опасные районы Зоны. Они превосходно сдерживают радиоактивное излучение, при этом защищая содержимое от внешней среды и вороватых сталкеров. Даже с нанятой охраной группы экологов часто становятся жертвами грабителей. Поэтому хранение ценной информации и артефактов в безопасных контейнерах стало стандартной практикой. Внутренний замок очень сложный, взломать его будет довольно непросто.\n \n</text>
</string>
<string id="st_lootbox_small_briefcase">
<text>Чемодан</text>
</string>
<string id="st_lootbox_small_briefcase_descr">
<text>Запертый огнеупорный чемодан. Довольно легкий и транспортабельный. Такие чемоданы обычно используются учеными и военными для транспортировки секретных документов или преступными организациями для перевозки больших денежных сумм. Как и подобает чемодану для таких деликатных вещей, замок на нем достаточно надежен.\n \n</text>
</string>
<string id="st_lootbox_survival">
<text>Тайник выживания</text>
</string>
<string id="st_lootbox_survival_descr">
<text>Запертый, защищенный от непогоды ящик с различными полезными полевыми принадлежностями. Подобные малозаметные схроны используются в основном военизированными формированиями и тайными оперативными группами для пополнения запасов своих агентов в полевых условиях. Снаружи нет никаких опознавательных знаков, поэтому трудно определить, кому принадлежал этот ящик. Как правило, защищены достаточно крепким замком, способным отвадить самых находчивых взломщиков. Не содержат чего-то сверх ценного, хотя еда, лекарства и боеприпасы всегда пригодятся.\n \n</text>
</string>
<string id="st_lootbox_large_shotgun">
<text>Старый оружейный ящик</text>
</string>
<string id="st_lootbox_large_shotgun_descr">
<text>Большой деревянный ящик. Использовался местными сельскими жителями для хранения охотничьих ружей и излишков вооружения Второй мировой войны. Некоторые из ящиков остались в деревнях, окружающих Зону отчуждения, другие повторно используются сталкерами для хранения своего оружия. Древесина довольно старая и гнилая, так что сбить замок топором будет несложно.\n \n</text>
</string>
<string id="st_lootbox_large_surplus">
<text>Армейский оружейный ящик</text>
</string>
<string id="st_lootbox_large_surplus_descr">
<text>Армейский ящик с навесным замком. Обычно используется для транспортировки оружия и боеприпасов. После неудачных первоначальных попыток исследовать Зону отчуждения, огромное количество оборудования, включая такие ящики, было брошено на произвол судьбы. Трудно сказать, как давно этот ящик попал сюда. Возможно, он находится в Зоне с самого ее зарождения. Очень тяжелый, поэтому не стоит таскать его с собой.\n \n</text>
</string>
<string id="st_lootbox_large_rifle">
<text>Оружейный кейс «Пеликан»</text>
</string>
<string id="st_lootbox_large_rifle_descr">
<text>Жесткий водонепроницаемый кейс часто используется для транспортировки длинных винтовок. Единственные люди в Зоне, способные заботиться о своем оружии с такой роскошью - это Наемники или другие столь же опасные люди. Нахождение подобных вещей вызывает неподдельную тревогу.\n \n</text>
</string>
<string id="st_lootbox_large_monolith">
<text>Контейнер «Монолита»</text>
</string>
<string id="st_lootbox_large_monolith_descr">
<text>Тяжелый, богато украшенный ящик с выбитым на крышке символом Монолита. Эти ящики якобы созданы самим «Исполнителем желаний» и, как ни странно, исполняют желания Монолита в отношении снаряжения и припасов. Замок невозможно вскрыть обычными отмычками, какая-то гравитационная аномалия удерживает штифты на месте. Однако такая редкая находка наверняка привлечет внимание торговцев или коллекционеров.\n \n</text>
</string>
<string id="st_box_difficulty">
<text>Сложность взлома замка:</text>
</string>
<string id="st_lootbox_get">
<text>В контейнере</text>
</string>
<string id="st_no_picks">
<text>Нет отмычек.</text>
</string>
<string id="st_cant_unlock">
<text>Недостаточно отмычек, чтобы вскрыть замок.</text>
</string>
<string id="st_cant_unlock_snapgun">
<text>Замок слишком сложный, чтобы вскрыть его инструментом.</text>
</string>
<string id="st_incompatible">
<text>Этим инструментом нельзя вскрыть этот контейнер.</text>
</string>
<string id="st_cant_unlock_coinbox">
<text>Инструмент не подходит.</text>
</string>
<string id="st_pick_condition">
<text>Отмычек в наборе:</text>
</string>
<string id="st_tech_open">
<text>Стоимость</text>
</string>
<string id="st_tech_open_q">
<text>Вскрыть контейнер?</text>
</string>
<string id="st_tech_open_fail">
<text>Что за чертов ящик?\nЯ не могу его открыть.</text>
</string>
<string id="st_pick_split">
<text>разделить отмычки</text>
</string>
<string id="st_loot_ammo">
<text>пачка</text>
</string>
<string id="st_loot_ammos">
<text>пачек</text>
</string>
<string id="st_weapon_3">
<text>Исправный</text>
</string>
<string id="st_weapon_2">
<text>Изношенный</text>
</string>
<string id="st_weapon_1">
<text>Поврежденный</text>
</string>
<string id="st_weapon_0">
<text>Сломанный</text>
</string>
<string id="st_money">
<text>рублей</text>
</string>
<string id="st_check_peek">
<text>[ОТЛАДКА]</text>
</string>
<string id="st_rip_axe">
<text>Топор сломался при вскрытии ящика.</text>
</string>
<string id="st_unlock_pick">
<text>вскрыть отмычками</text>
</string>
<string id="st_unlock_snap">
<text>вскрыть пистолетом-отмычкой</text>
</string>
<string id="st_unlock_coin">
<text>вставить монету?</text>
</string>
<string id="st_lockpick">
<text>Отмычка</text>
</string>
<string id="st_lockpick_descr">
<text>Отмычка - штука редкая и хрупкая. Используется для вскрытия замков на контейнерах. Большинство замков требуют более одной отмычки.\n \nЧтобы использовать, перетащите отмычку на закрытый контейнер или щелкните по нему правой кнопкой мыши. К любому замку можно применить не более 10 отмычек (суммарная эффективность 100%).\n \n
%c[d_cyan] • %c[ui_gray_2] эффективность взлома: 10%\n
%c[d_cyan] • %c[ui_gray_2] за раз можно использовать до 10 шт.\n
%c[d_cyan] • %c[ui_gray_2] ломается при использовании\n \n</text>
</string>
<string id="st_lockpick_bundle">
<text>Набор отмычек</text>
</string>
<string id="st_lockpick_bundle_descr">
<text>Набор из трех отмычек. Хорошая находка!\n \nПеред использованием необходимо разделить.\n \n</text>
</string>
<string id="st_skelekey">
<text>Скелетный ключ</text>
</string>
<string id="st_skelekey_descr">
<text>Странный ключ. Выглядит так, будто он побывал в каком-то аномальном поле. Лезвие ключа неестественно изогнуто, а зубья зловеще светятся и постоянно меняют форму и размер.\n \n</text>
</string>
<string id="st_lockpick_set">
<text>Слесарные инструменты</text>
</string>
<string id="st_lockpick_set_descr">
<text>Профессиональный набор слесарных инструментов. К сожалению, кто-то забрал все отмычки. Тем не менее специальные приспособления для проворачивания замков будут удобнее обычных отверток.\n \n
%c[d_cyan] • %c[ui_gray_2] находясь в инвентаре, снижают сложность взлома замков на 10%\n \n</text>
</string>
<string id="st_snapgun">
<text>Пистолет-отмычка</text>
</string>
<string id="st_snapgun_descr">
<text>Специальное устройство, используемое для быстрого взлома замков. Щелчковый механизм пистолета одновременно ударяет по всем штифтам замка, быстро выстраивая их в одну линию, тем самым позволяя личинке замка провернуться. Преимущество такого устройства в том, что оно довольно надежное и без особых усилий может взломать большинство простых замков. Однако с чуть более сложными замками оно уже не поможет.\n \n
%c[d_cyan] • %c[ui_gray_2] эффективность взлома: 30%\n \n</text>
</string>
<string id="st_spooky_1">
<text>ОТКРОЙ ЯЩИК, ЧЕРТ ВОЗЬМИ</text>
</string>
<string id="st_spooky_2">
<text>ЭЙ, ОТКРОЙ ЯЩИК</text>
</string>
<string id="st_spooky_3">
<text>ЭЙ, ВЫПУСТИ МЕНЯ ОТСЮДА</text>
</string>
<string id="st_spooky_4">
<text>ОТКРЫВАЙ, У МЕНЯ ЕСТЬ ВОДКА</text>
</string>
<string id="st_spooky_free">
<text>ХАХАХАХА! Я СВОБОДЕН!</text>
</string>
<string id="st_lootbox_docs_case">
<text>Металлическая папка с документами</text>
</string>
<string id="st_lootbox_docs_case_descr">
<text>Тонкая защищенная металлическая папка для хранения документов. Пока X-лаборатории все еще функционировали, критически важная информация и другие данные были вложены в эти папки и высланы за пределы Зоны отчуждения. Такие папки с документами теперь почти невозможно найти в Зоне. Любой отдал бы что угодно, чтобы узнать, что внутри. Замок в этой папке биометрический, взломать механически его не получиться.\n \n</text>
</string>
<string id="ui_mcm_menu_lootboxes">
<text>Lootboxes</text>
</string>
<string id="ui_mcm_lootboxes_title">
<text>Настройки Lootboxes</text>
</string>
<string id="ui_mcm_lootboxes_stashchance">
<text>Шанс найти контейнеры в тайниках</text>
</string>
<string id="ui_mcm_lootboxes_deathchance">
<text>Шанс найти контейнеры или отмычки у мертвых сталкеров</text>
</string>
<string id="ui_mcm_lootboxes_lootquality">
<text>Ценность добычи</text>
</string>
<string id="ui_mcm_lootboxes_lootquality_desc">
<text>Влияет на ценность найденных контейнеров и соответственно на ценность их содержимого.</text>
</string>
<string id="ui_mcm_lootboxes_animation">
<text>Анимация вскрытия контейнера</text>
</string>
<string id="ui_mcm_lootboxes_debug">
<text>Отладка (для разработчиков)</text>
</string>
<string id="st_dot">
<text></text>
</string>
</string_table>
@@ -0,0 +1,79 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_lootbox_toolbox">
<text>Набор инструментов</text>
</string>
<string id="st_lootbox_toolbox_descr">
<text>Набор инструментов в кейсе с защелками. Используется техниками для хранения и переноски инструментов. Из-за особенностей конструкции кейса в нем не может быть ничего, кроме инструментов, запчастей и, возможно, залежавшейся пачки сигарет. Хорошие инструменты всегда пользуются большим спросом у техников, поэтому кейс закрыт замком.\n \n</text>
</string>
<string id="st_lootbox_medbox">
<text>Медицинский чемодан</text>
</string>
<string id="st_lootbox_medbox_descr">
<text>Стерильный чемодан с замком и несколькими отделениями. Предназначен для хранения средств первой помощи. Замок не новый, но довольно качественный. Обычно можно встретить у медиков. И такие чемоданы явно недешево обходятся своим владельцам. Конечно, иметь под рукой много медикаментов никогда не помешает...\n \n</text>
</string>
<string id="st_lootbox_ammocase">
<text>Контейнер для боеприпасов</text>
</string>
<string id="st_lootbox_ammocase_descr">
<text>Влагозащищенный контейнер. Используется для хранения боеприпасов или оружейных магазинов. Распространен среди охотников и состоятельных сталкеров. Хорошая находка в Зоне. Ведь, как правило, такие контейнеры привозят вместе с большим количеством заводских боеприпасов, а его влагозащита не позволяет патронам отсыреть. Большинство боеприпасов в Зоне старые, поврежденные или вообще снаряжаются вручную сталкерами при помощи некачественной оснастки. Поэтому хорошие патроны высоко ценятся и довольно редко встречаются.\n \n</text>
</string>
<string id="st_lootbox_foodbox">
<text>Металлический пищевой контейнер</text>
</string>
<string id="st_lootbox_foodbox_descr">
<text>Экранированный, устойчивый к радиации металлический контейнер. Предназначен для хранения скоропортящихся продуктов. Редко встречается в Зоне и используется в основном сотрудниками СБУ для доставки еды. Такие контейнеры пользуются большим спросом из-за их способности хранить холодный алкоголь.\n \n</text>
</string>
<string id="st_lootbox_junkbox">
<text>Ящик барахольщика</text>
</string>
<string id="st_lootbox_junkbox_descr">
<text>Большой ящик с кучей всяких вещей. Заперт простейшим замком. Может быть, это была чья-то корзина с запчастями, либо это «сокровище» какого-то скряги. Внутри должно быть что-то полезное...\n \n</text>
</string>
<string id="st_lootbox_devicecase">
<text>Полевой контейнер экологов</text>
</string>
<string id="st_lootbox_device_descr">
<text>Водонепроницаемый, устойчивый к электромагнитным излучениям контейнер. Используется в основном экологами для транспортировки научных приборов и образцов исследований. После нескольких инцидентов выхода из строя аппаратуры от воздействия аномальных полей, Министерство науки санкционировало применение специализированных контейнеров для переноски оборудования в полевых условиях. Их также могут использовать Наемники для хранения своего оборудования и дополнительного защитного снаряжения. Кроме того, в контейнере предусмотрен специальный стерильный отсек для хранения полевых образцов.\n \n</text>
</string>
<string id="st_lootbox_snipercase">
<text>Кейс для снайперских винтовок</text>
</string>
<string id="st_lootbox_snipercase_descr">
<text>Специальный кейс для транспортировки снайперских винтовок. Большие габариты позволяют вмещать винтовки любой длины. Ударопрочный, защищен от влаги.\n \n</text>
</string>
<string id="st_lootbox_coinbox">
<text>Кейс с монетоприемником</text>
</string>
<string id="st_lootbox_coinbox_descr">
<text>Запечатанный кейс со странным символом на крышке. Очень громоздкий и тяжелый. Вместо замочной скважины у него прорезь для каких-то монет, но для рублевых она слишком большая. Интересно, чем же он открывается?\n \n</text>
</string>
<string id="st_tokens">
<text>Странные жетоны</text>
</string>
<string id="st_tokens_descr">
<text>Крупные серебряные монеты с отштампованным на них странным символом. Не имеют денежной ценности, хоть и вызывают забавное любопытство. Надписи на монетах чем-то напоминают кириллицу, а может и японский.\n \n</text>
</string>
<string id="st_lootbox_ammocase_bad">
<text>Старый ящик с боеприпасами</text>
</string>
<string id="st_lootbox_ammocase_bad_descr">
<text>Старый стальной ящик. Используется для хранения боеприпасов. Обычные излишки армейских складов, многие из них давно были брошены во время первых попыток вылазки в Зону отчуждения. Если потрясти, сильно гремит. Заперт простым замком.\n \n</text>
</string>
<string id="st_lootbox_tacklebox">
<text>Ящик для снастей с навесным замком</text>
</string>
<string id="st_lootbox_tacklebox_descr">
<text>Ящик для снастей, переделанный для хранения вещей. Рыбы в Зоне не водится (по крайней мере, экологи на это надеются), так что велика вероятность, что внутри будет что-то полезнее наживки и снастей.\n \n</text>
</string>
</string_table>
@@ -0,0 +1,181 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_lootbox_note_dad">
<text>Записка из ящика для инструментов с навесным замком</text>
</string>
<string id="st_lootbox_note_dad_descr">
<text>Миша,\n \nЯ не вернусь домой. Возьми этот артефакт и отдай его Сахарову, упомянув меня — он организует лечение для мамы. Банда Финча загнала меня в угол, так или иначе, я должен покончить с этим.\n \nПрости, брат. Скажи Злате я люблю ее.\n \n</text>
</string>
<string id="st_lootbox_note_tarkov">
<text>Записка из защитного контейнера</text>
</string>
<string id="st_lootbox_note_tarkov_descr">
<text>Будь проклято это место! Сегодня Орел наткнулся на одну из этих чертовых аномалий, когда мы отбивались от стаи собак. Кусок его бедра попал мне прямо в лицо! Мы не смогли найти его жетон — ошметки разбросало метров на двадцать. Шакал тоже начинает сходить с ума, я слышал, как он бормочет во сне. Надеюсь, что те ублюдки из TerraGroup, которых мы преследуем, уже гниют где-то в радиоактивной канаве. Я подписался стрелять в мародеров и капиталистов, а не заниматься этим странным дерьмом. Будем надеяться, скоро я уберусь отсюда к чертовой матери.\n \n</text>
</string>
<string id="st_lootbox_note_bandit">
<text>Записка из чемодана</text>
</string>
<string id="st_lootbox_note_bandit_descr">
<text>Фли,\n \nЕсли ты читаешь это, не отдавай хабар людям Шефа, как мы планировали. Он, блядь, пытался нас убить! Только Вор и я выбрались. Шеф думает, раз Боров дал ему контроль над Кладбищем, теперь он большой босс и может предавать своих братьев! Забирай хабар, иди к Султану и найми там несколько бойцов. Тогда мы покажем этой суке его место. Я встречу тебя у моста.\n \nЧервь\n \n</text>
</string>
<string id="st_lootbox_note_sniper">
<text>Записка из оружейного кейса «Пеликан»</text>
</string>
<string id="st_lootbox_note_sniper_descr">
<text>Ворон,\n \nКак только найдешь это, займи позицию на водонапорной башне. Этот стукач сейчас прячется у «Свободы». В 22:00 мы спугнем крысу, и он наверняка попытается проскользнуть мимо КПП. Убери его до того, как он это сделает, и убедись, что ты забрал флешку с его тела. Мне насрать, что случится с его остальными вещами.\n \n</text>
</string>
<string id="st_lootbox_note_digger">
<text>Записка из стального ящика с навесным замком</text>
</string>
<string id="st_lootbox_note_digger_descr">
<text>Юрий,\n \nЯ наконец-таки нашел что-то ценное! Получил твою наводку о тайнике на Болотах. Взял все, что смог, еле ноги унес. Там все еще куча барахла, так что я собираюсь вернуться. Видел, как несколько бандитов шныряют вокруг, поэтому возьму СВТ. Вот твоя доля на данный момент. Надеюсь, это принесет тебе удачу!\n \nВиктор\n \n</text>
</string>
<string id="st_lootbox_note_birthday">
<text>Записка из кейса для снайперских винтовок</text>
</string>
<string id="st_lootbox_note_birthday_descr">
<text>Здарова, братан!\n \nМы с пацанами хотели сказать тебе спасибо за то, что столько раз спасал наши задницы. Слышали, у тебя скоро день рождения, поэтому обратились к кое-кому за помощью, чтобы достать тебе эту новую игрушку. Я знаю, ты постоянно жалуешься, что твоя старая СВУ — кусок дерьма, косая, то да се, так что мы купили тебе настоящее снайперское оружие. Наслаждайся, братан! Мы вернемся на Склады, как только ты захочешь зайти выпить.\n \nПаша\n \n</text>
</string>
<string id="st_lootbox_note_mikhail">
<text>Записка из ящика для инструментов с навесным замком</text>
</string>
<string id="st_lootbox_note_mikhail_descr">
<text>Константин,\n \nОтнеси эти инструменты Мангуну. Проклятая Зона заживо пожирает все вместе с ржавчиной, а изолентой и леской мало что можно сделать.\n \nМихаил\n \n</text>
</string>
<string id="st_lootbox_note_orders">
<text>Записка из тайника выживания</text>
</string>
<string id="st_lootbox_note_orders_descr">
<text>Патриот,\n \nВаши текущие задачи:\n \nВстретьтесь с Шиноби в назначенной точке Бета Ро Девять Два Пять.\nИспользуя маскировочные принадлежности, проникните в точку Каппа Оскар. Обычно снаружи находится патрульный, используйте предоставленные деньги, чтобы пройти дальше.\nОтдайте одну посылку Шиноби и возьмите другую, затем доставьте ее к топливным бакам на позиции Чарли. Установи таймер на 22 часа.\nКак только закончите, встретьтесь с Шиноби и отправляйтесь на точку эвакуации Альфа 4 для доклада.\n \n</text>
</string>
<string id="st_lootbox_note_vodka">
<text>Записка из тайника выживания</text>
</string>
<string id="st_lootbox_note_vodka_descr">
<text>
\nВодка! Ты чувствуешь себя сильнее!
\nВодка! Скажи «Нет» плохому настроению!
\nВодка! Твои глаза блестят!
\nВодка! Ты настоящий мужчина!
\nВодка! Вытрет твои слезы!
\nВодка! Избавит тебя от страхов!
\nВодка! Все прекрасно!
\nДа, водка!\n \n</text>
</string>
<string id="st_lootbox_note_transmute">
<text>Записка из свинцового контейнера</text>
</string>
<string id="st_lootbox_note_transmute_descr">
<text>Старший научный сотрудник Павел,\n \nМы добились определенных успехов в трансмутации артефакта «Песочные часы». Как и ожидалось, помещение нескольких артефактов в аномалию «Кисель» сработало. Но последующее добавление артефакта «Вспышка» вызвало неожиданно резкий всплеск энергии. Стажера Андрейчука опрокинуло на спину, а один из наших компьютеров облило жидкостью. В целом персонал и оборудование пострадали незначительно. Однако, к сожалению, наши скафандры и полевое снаряжение чем-то ужасно провоняли и никак не выветриваются! Мы будем заказывать новое оборудование и продавать наши старые костюмы на черном рынке.\nПока мы не доработаем рецепт, оставлю здесь один из ингредиентов для трансмутации. Не хочу еще раз рисковать.\n \nНаучный сотрудник Николай\n \n</text>
</string>
<string id="st_lootbox_note_spooky">
<text>Записка из свинцового контейнера</text>
</string>
<string id="st_lootbox_note_spooky_descr">
<text>Профессор Сахаров,\n \nВчера один сталкер по кличке Ветреный посетил Мобильную лабораторию и продал нам этот очень странный артефакт. Он утверждает, что это «сущность полтергейста». Мы не уверены, откуда именно взялся этот артефакт, а когда задали этот вопрос продавцу, он отказался говорить. Артефакт внешне напоминает кусок кварца, но при этом он аморфный, как мокрый песок. Образец плавает в состоянии покоя оказывая при этом слабое гравитационное воздействие на не большие объекты поблизости, например, камешки. Поскольку в нашей лаборатории нет надлежащего оборудования, мы отправляем вам этот образец для дальнейшего анализа.\n \nНаучный сотрудник Николай\n \n</text>
</string>
<string id="st_lootbox_note_spankbank">
<text>Записка из чемодана</text>
</string>
<string id="st_lootbox_note_spankbank_descr">
<text>Эй, как закончишь со своими «делами», пожалуйста, закрой этот чемодан и убери за собой! Если я снова найду эти чертовы журналы, я засуну тебе в задницу Огненный шар!\n \n</text>
</string>
<string id="st_lootbox_note_grenade">
<text>Записка из армейского оружейного ящика</text>
</string>
<string id="st_lootbox_note_grenade_descr">
<text>Андрей,\n \nЯ стащил этот ящик со склада Спунера. Учитывая, что он постоянно курит на дежурстве, склад боеприпасов неизбежно превратится в шоу фейерверков. Отнеси эти лимонки в туннель на Кордоне, к западу от поста Кузнецова: там встретишь Одиночек с ящиком артефактов. Бери с собой Ленцова и Романенко — им можно доверять. Как только закончите обмен, оставь артефакты там же, где ты нашел этот ящик.\n \nСержант Коваленко\n \n</text>
</string>
<string id="st_lootbox_note_deathlamp">
<text>Записка из контейнера «Монолита»</text>
</string>
<string id="st_lootbox_note_deathlamp_descr">
<text>БРАТЬЯ, Я ВИДЕЛ СВЕТ. ОН ОБЖИГАЕТ ДУШУ. ОН ОБЖИГАЕТ И ПРИЧИНЯЕТ БОЛЬ. Я СЛЫШУ ЕГО. ОН ДОЛЖЕН БЫТЬ ЗАПЕЧАТАН. МЫ ПРОКЛЯТЫ. НЕТ СВЕТА. НЕТ НАДЕЖДЫ. ЕСТЬ ТОЛЬКО БОЛЬ И СТРАДАНИЯ. АХ, БОЖЕ, КАК ЖЕ БОЛЬНО. НЕТ. УБЕРИТЕ ЭТО. УБЕРИТЕ. ПОМОГИТЕ. Я НЕ МОГУ. ПОМОГИТЕ. НЕТ. ПОЖАЛУЙСТА. ПОМОГИТЕ МНЕ.\n \n</text>
</string>
<string id="st_lootbox_note_tourist">
<text>Записка из старого оружейного ящика</text>
</string>
<string id="st_lootbox_note_tourist_descr">
<text>8 сентября 2018 г.\n \nЧерт возьми, чувак, я труп!\nНу надо же было этому идиоту Марко открыть рот перед этой сукой Хип в деревне! Хвастался, что у него есть дробовик «Бизон» который может отстрелить яйца кабану с расстояния 100 метров! Что ж, она услышала нас и сделала нам хорошее предложение. Но этот тупой ублюдок снова не мог помолчать и сказал, что будет иметь с ней дело только в том случае, если она отсосет ему! Той же ночью мы разбили лагерь возле входа в туннель, и эта сука как-то нашла нас с отрядом действительно серьезных парней! Приставила свой пистолет к причендалам Марко и отстрелила его гребаные яйца! Сказала мне принести ей этот дробовик, иначе в следующий раз отстрелит уже мои яйца! Ну, Артем решил сбежать, а Марко сейчас отсыпается в лагере, пока я бог знает где убеждаюсь, что этот стрелок все еще здесь. К черту это дерьмо! Я валю отсюда! Оставлю этот дробовик там, где он есть и надеюсь, что она найдет его раньше, чем меня! Желаю, чтоб у ее проклятого клиента этот свол взолвался прямо в руках.\n \n</text>
</string>
<string id="st_lootbox_note_mechanic">
<text>Записка</text>
</string>
<string id="st_lootbox_note_mechanic_descr">
<text>Личный журнал Андрея Петренко\n \nВчера был мой день рождения. Я живу в Зоне уже почти год, плюс-минус и время от времени выезжаю наружу за припасами. Мне начинает нравиться здесь. Внешний мир никогда не проявлял ко мне особого уважения, но здесь я честно работаю и пользуюсь уважением своих собратьев. В этом месте есть что-то странное. Оно ненавидит технологии и насилие. Только за последний год я почистил и обслужил здесь оружия больше, чем за десять лет работы оружейником.\n \n</text>
</string>
<string id="st_lootbox_note_chuckecheese">
<text>Записка из кейса с монетоприемником</text>
</string>
<string id="st_lootbox_note_chuckecheese_descr">
<text>Спасибо, что провели день в Зоне развлечений доктора Арти (ТМ)! Наслаждайтесь* бесплатным выбором наших лучших сувениров! Мы надеемся скоро снова Вас увидеть!\n \n \n \n
* Доктор Арти и партнеры доктора Арти не несут ответственности за любые травмы, побочные эффекты, последствия или необратимые изменения реальности в результате ненадлежащего использования или воздействия наших сувениров, включая, помимо прочего: кровотечения из носа, рваные раны, синяки, радиацию, отравление, химическое отравление, ожоги, обморожение, замена клеток, заражение оспой, Эбола, паразиты, сонная болезнь, дизентерия, отравление соланином, COVID-19, COVID-99, рак прямой кишки, потеря, приобретение или мутация частей тела, потеря или приобретение дополнительных чувств, расстройство желудка, запор, апофеоз, алкоголизм, наркомания, непроизвольная феминизация или маскулинизация, ночные страхи, дневные страхи, проявление сущностей авраамического или иного типа, непроизвольное перемещение в параллельные измерения, непроизвольное проявление сущностей из параллельных измерений, внезапные ощущения страх или эйфория, тревога, вызванная осознанием жизни в симуляции, или диарея.\nДля получения дополнительной информации, пожалуйста, обратитесь в службу поддержки клиентов по телефону горячей линии 0x12182fa31-51249 или отправьте запрос по адресу Ганимед, штат Нью-Джерси, абонентский ящик 25251.\n \n</text>
</string>
<string id="st_lootbox_docs_sheet">
<text>Страница документа</text>
</string>
<string id="st_lootbox_docs_sheets">
<text>Старые документы</text>
</string>
<string id="st_lootbox_docs_sheet1_descr">
<text>Страница печатного документа военной разведки. Информация защифрована, что является стандартной процедурой для военных, которые передают документы в отсутствие беспроводных альтернатив. Расшифровывают их вручную или с помощью специального устройства. Как таковой ценности для неспециалиста в себе не несут. Хотя ходят слухи, что некоторые организованные группы имеют доступ к военным кодам расшифровки. СБУ наверняка захочет вернуть себе эту информацию, однако и другие группировки также будут ей заинтересованы.\n \n</text>
</string>
<string id="st_lootbox_docs_sheet2_descr">
<text>Старая страница из лабораторной тетради. Возможно, будет интересна некоторым группировкам. Для всего остального она вряд-ли пригодится. Почерк неаккуратный и размытый, а хранение в ненадлежащих условиях только усугубило читаемость текста. Данная информация потенциально будет интересна ученым.\n \n</text>
</string>
<string id="st_lootbox_docs_sheet3_descr">
<text>Отдельная страница документа в довольно плохом состоянии. На ней изображена какая-то схема, похожая на сложное лабораторное устройство. Пятна жидкости сделали большую часть напечатанного текста неразборчивым. Но это все еще может чего-то стоить.\n \n</text>
</string>
<string id="st_lootbox_docs_sheet4_descr">
<text>Отдельный лист транспортной накладной с подробным описанием того, куда какие товары и в каком количестве были отправлены. Выглядит новым, но неизвестно, то ли потому, что он был недавно напечатан, либо просто хранился в сухом прохладном месте. К сожалению, товары обозначаются только кодами, хотя цены рядом с ними довольно интересные.\n \n</text>
</string>
<string id="st_lootbox_docs_sheet5_descr">
<text>Некоторая форма связи между двумя закодированными сторонами. Никаких опознавательных знаков ни одной из сторон нет, кроме двух зашифрованных позывных. Группы наемников, как правило, передают информацию таким образом через одноразовые блокноты и тайники, чтобы обеспечить абсолютную секретность и анонимность для всех вовлеченных сторон.\n \n</text>
</string>
<string id="st_lootbox_docs_notebook">
<text>Блокнот</text>
</string>
<string id="st_lootbox_docs_notebook1_descr">
<text>Полевой блокнот с научными наблюдениями и рисунками, найденный у группы экологов. Несколько страниц защифровано. Содержащаяся внутри информация, определенно, будет интересна некоторым группировкам. Экологи наверняка хотели бы вернуть ее себе, однако и другие группировки также будут ей заинтересованы.\n \n</text>
</string>
<string id="st_lootbox_docs_notebook2_descr">
<text>Толстая пачка старых бумаг из какого-то административного здания. Большая часть бумаг не представляет ценности, например, платежные квитанции, обычные отчеты и распечатки. Наверняка здесь можно найти какую-то полезную информацию или закономерности, но это потребует много времени и терпения.\n \n</text>
</string>
<string id="st_lootbox_docs_notebook3_descr">
<text>В блокноте есть некоторая учетная информация, но записи зашифрованы из соображений безопасности. Принадлежит военным или другой независимой группировке, действующей в этом районе. Этот документ может стать весьма опысным оружием, оказавшись в чужих руках.\n \n</text>
</string>
<string id="st_lootbox_docs_notebook4_descr">
<text>Старый блокнот, вероятно, найденный в одной из X-лабораторий или на прилегающей к ней территории. Ученые щедро заплатят за него, поскольку любая информация внутри может пролить свет на истинную природу происходящего перед вторым Выбросом.\n \n</text>
</string>
<string id="st_lootbox_docs_folder">
<text>Папка с документами</text>
</string>
<string id="st_lootbox_docs_folder_descr">
<text>Толстая папка с документами из какой-то лаборатории. Содержит кладезь информации об экспериментах, наблюдениях и результатах исследований, а также административные документы, такие как техническая документация, счета-фактуры, сводки и отчеты. Чрезвычайно ценная информация для любой группировки.\n \n</text>
</string>
<string id="st_lootbox_docs_usb">
<text>Флешка</text>
</string>
<string id="st_lootbox_docs_usb_descr">
<text>Флешка, найденная в чемодане. Распространенный способ компактного хранения и транспортировки больших объемов информации. Для доступа к данным необходим компьютер.\n \n</text>
</string>
</string_table>
@@ -0,0 +1,67 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_money_low">
<text>Небольшая пачка рублей</text>
</string>
<string id="st_money_low_desc">
<text>Пачка мелких купюр, вероятно, взятых из кассы какого-то продуктового магазина.\n</text>
</string>
<string id="st_money_med">
<text>Пачка рублей</text>
</string>
<string id="st_money_med_desc">
<text>Средняя пачка рублей с умеренной или высокой денежной суммой. Купюры все еще хрустящие.\n</text>
</string>
<string id="st_money_high">
<text>Большая пачка рублей</text>
</string>
<string id="st_money_high_desc">
<text>Большая пачка рублей, стоит немало. Кто-то ограбил банк?\n</text>
</string>
<string id="st_money_fat">
<text>Толстая пачка рублей</text>
</string>
<string id="st_money_fat_desc">
<text>Толстая пачка денег. Этого достаточно, чтобы стать чьей-то мишенью.\n</text>
</string>
<string id="st_money_card_low">
<text>Дебетовая карта</text>
</string>
<string id="st_money_card_low_desc">
<text>Украденная банковская карта у какого-то бедного сталкера. Иногда крупные покупки совершаются электронным способом в Зоне по соображениям безопасности. Это обычная карточка, на счете вряд ли будет много денег.\n</text>
</string>
<string id="st_money_card_med">
<text>Кредитная карта</text>
</string>
<string id="st_money_card_med_desc">
<text>Кредитная карта от международной кредитной компании. Несмотря на то, что такие карты имеют приличную защиту от мошенничества, можно совершить небольшую хитрую операцию, чтобы снять с карты немного денег, прежде чем владелец об этом узнает.</text>
</string>
<string id="st_money_card_high">
<text>Представительская карта</text>
</string>
<string id="st_money_card_high_desc">
<text>Довольно причудливая западная карточка. Как и в случае с другими кредитками, такие карты имеют сложную защиту от мошенничества, однако их владельцы часто совершают бессмысленные покупки, поэтому будет довольно легко уйти с большой суммой денег. Во всяком случае, они не будут возражать — лучше обеспечить свое выживание, чем если бы эти деньги были потрачены на еще одну бутылку шампанского или эскорт.</text>
</string>
<string id="st_use_money1">
<text>пересчитать</text>
</string>
<string id="st_use_money2">
<text>пересчитать</text>
</string>
<string id="st_use_money3">
<text>пересчитать</text>
</string>
<string id="st_use_money4">
<text>пересчитать</text>
</string>
<string id="st_use_money_card">
<text>обналичить</text>
</string>
</string_table>
@@ -0,0 +1,33 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_tag_new">
<text>Íîâîå</text>
</string>
<string id="st_tag_easy">
<text>˸ãêàÿ</text>
</string>
<string id="st_tag_medium">
<text>Ñåðåäíÿê</text>
</string>
<string id="st_tag_hard">
<text>Òÿæåëÿê</text>
</string>
<string id="st_tag_machine">
<text>Ìàøèíû</text>
</string>
<string id="st_tag_anime">
<text>Àíèìå</text>
</string>
<string id="st_tag_movies">
<text>Ôèëüìû</text>
</string>
<string id="st_tag_games">
<text>Èãðû</text>
</string>
<string id="st_tag_classical">
<text>Êëàññèêà</text>
</string>
<string id="st_tag_stalker">
<text>S.T.A.L.K.E.R.</text>
</string>
</string_table>
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="encyclopedia_addons">
<text>Àääîíû</text>
</string>
</string_table>
@@ -0,0 +1,250 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!--
MCM
-->
<string id="ui_mcm_item_icon_info_title">
<text>Item UI Improvements</text>
</string>
<string id="ui_mcm_menu_item_icon_info">
<text>Item UI Improvements</text>
</string>
<string id="ui_mcm_menu_cond_text">
<text>Ñîñò. â ïðîöåíòàõ</text>
</string>
<string id="ui_mcm_item_icon_info_cond_text_title">
<text>Ñîñòîÿíèå ïðåäìåòîâ â ïðîöåíòàõ</text>
</string>
<string id="ui_mcm_item_icon_info_cond_text_enable">
<text>Âêëþ÷èòü</text>
</string>
<string id="ui_mcm_item_icon_info_cond_text_enable_equipped">
<text>Ïîêàçûâàòü íà ýêèïèðîâàííîì ñíàðÿæåíèè</text>
</string>
<string id="ui_mcm_item_icon_info_cond_text_hide_bar">
<text>Ñêðûòü øêàëó ñîñòîÿíèÿ</text>
</string>
<string id="ui_mcm_item_icon_info_cond_text_hide_bg">
<text>Ïðîöåíòû ñîñòîÿíèÿ áåç çàäíåãî ôîíà</text>
</string>
<string id="ui_mcm_item_icon_info_cond_text_alt_artefact_pos">
<text>Ïîëîæåíèå ïðîöåíòîâ ñîñòîÿíèÿ íà àðòåôàêòàõ</text>
</string>
<string id="ui_mcm_lst_alt_art_pos_lower_left">
<text>Âíèçó ñëåâà</text>
</string>
<string id="ui_mcm_lst_alt_art_pos_lower_right">
<text>Âíèçó ñïðàâà</text>
</string>
<string id="ui_mcm_lst_alt_art_pos_top_left">
<text>Ââåðõó ñëåâà</text>
</string>
<string id="ui_mcm_lst_alt_art_pos_top_right">
<text>Ââåðõó ñïðàâà</text>
</string>
<string id="ui_mcm_item_icon_info_cond_text_padding">
<text>Îòñòóïû âîêðóã òåêñòà</text>
</string>
<string id="ui_mcm_menu_part_dots">
<text>Èíäèêàòîðû äåòàëåé</text>
</string>
<string id="ui_mcm_item_icon_info_part_dots_title">
<text>Èíäèêàòîðû ñîñòîÿíèÿ äåòàëåé</text>
</string>
<string id="ui_mcm_item_icon_info_part_dots_enable">
<text>Âêëþ÷èòü</text>
</string>
<string id="ui_mcm_item_icon_info_part_dots_show_on_equipped">
<text>Ïîêàçûâàòü íà ýêèïèðîâàííîì ñíàðÿæåíèè</text>
</string>
<string id="ui_mcm_item_icon_info_part_dots_show_on_wpn">
<text>Ïîêàçûâàòü íà îðóæèè</text>
</string>
<string id="ui_mcm_item_icon_info_part_dots_show_on_armor">
<text>Ïîêàçûâàòü íà êîñòþìàõ/øëåìàõ</text>
</string>
<string id="ui_mcm_item_icon_info_part_dots_size_mult">
<text>Ðàçìåð</text>
</string>
<string id="ui_mcm_item_icon_info_part_dots_separator_width">
<text>Ðàññòîÿíèå ìåæäó èíäèêàòîðàìè</text>
</string>
<string id="ui_mcm_item_icon_info_part_dots_position">
<text>Ïîëîæåíèå</text>
</string>
<string id="ui_mcm_lst_part_dot_top">
<text>Íàä øêàëîé ñîñòîÿíèÿ</text>
</string>
<string id="ui_mcm_lst_part_dot_right">
<text>Ñïðàâà îò øêàëû ñîñòîÿíèÿ</text>
</string>
<string id="ui_mcm_lst_part_dot_top_pistol">
<text>Íàä øêàëîé ñîñòîÿíèÿ (êîðîòêîå îðóæèå)</text>
</string>
<string id="ui_mcm_item_icon_info_part_dots_wpo_mode">
<text>Èñïîëüçîâàòü öâåòîâûå ïîðîãîâûå çíà÷åíèÿ</text>
</string>
<string id="ui_mcm_item_icon_info_part_dots_wpo_green">
<text>Ïîðîã ñîñòîÿíèÿ çåëåíîãî öâåòà</text>
</string>
<string id="ui_mcm_item_icon_info_part_dots_wpo_yellow">
<text>Ïîðîã ñîñòîÿíèÿ æåëòîãî öâåòà</text>
</string>
<string id="ui_mcm_item_icon_info_part_dots_wpo_orange">
<text>Ïîðîã ñîñòîÿíèÿ îðàíæåâîãî öâåòà</text>
</string>
<string id="ui_mcm_menu_ammo_name">
<text>Áîåïðèïàñû</text>
</string>
<string id="ui_mcm_item_icon_info_ammo_name_title">
<text>Òåêñò êîðîòêèõ íàçâàíèé áîåïðèïàñîâ</text>
</string>
<string id="ui_mcm_item_icon_info_ammo_name_enable">
<text>Âêëþ÷èòü</text>
</string>
<string id="ui_mcm_item_icon_info_ammo_name_bad_color">
<text>Öâåò òåêñòà çàâèñèò îò êà÷åñòâà áîåïðèïàñîâ (íåïðèãîäíûå/ñòàðûå)</text>
</string>
<string id="ui_mcm_item_icon_info_ammo_name_show_expl">
<text>Âêëþ÷èòü äëÿ ïîäñòâîëüíûõ ãðàíàò M209/ÂÎà è âçðûâ÷àòêè</text>
</string>
<string id="ui_mcm_item_icon_info_ammo_name_expl_bad_color">
<text>Öâåò òåêñòà çàâèñèò îò êà÷åñòâà áîåïðèïàñîâ (âçðûâ÷àòêà)</text>
</string>
<string id="ui_mcm_item_icon_info_ammo_name_padding">
<text>Îòñòóïû âîêðóã òåêñòà</text>
</string>
<string id="ui_mcm_menu_recipe_text">
<text>Ïðî÷èò./íåïðî÷èò.</text>
</string>
<string id="ui_mcm_item_icon_info_recipe_text_title">
<text>Òåêñò ïðî÷èòàíî/íåïðî÷èòàíî äëÿ ðåöåïòîâ, çàïèñîê è êàðò</text>
</string>
<string id="ui_mcm_item_icon_info_recipe_text_enable">
<text>Âêëþ÷èòü</text>
</string>
<string id="ui_mcm_item_icon_info_recipe_text_show_on_pda">
<text>Ïîêàçûâàòü ïîäñêàçêó â ÊÏÊ ñ èíôîðìàöèåé î òàéíèêå</text>
</string>
<string id="ui_mcm_item_icon_info_recipe_text_padding">
<text>Îòñòóïû âîêðóã òåêñòà</text>
</string>
<string id="ui_mcm_menu_mag_info">
<text>Ìàãàçèíû</text>
</string>
<string id="ui_mcm_item_icon_info_mag_info_title">
<text>Êîëè÷åñòâî è íàçâàíèå ïàòðîíîâ â ìàãàçèíå (òîëüêî äëÿ Mags Redux)</text>
</string>
<string id="ui_mcm_item_icon_info_mag_info_enable">
<text>Âêëþ÷èòü</text>
</string>
<string id="ui_mcm_item_icon_info_mag_info_show_ammo_name">
<text>Ïîêàçûâàòü êîðîòêèå íàçâàíèÿ áîåïðèïàñîâ</text>
</string>
<string id="ui_mcm_item_icon_info_mag_info_show_ammo_count">
<text>Ïîêàçûâàòü êîëè÷åñòâî áîåïðèïàñîâ</text>
</string>
<string id="ui_mcm_item_icon_info_mag_info_hide_bar">
<text>Ñêðûòü øêàëó ñîñòîÿíèÿ ìàãàçèíà</text>
</string>
<string id="ui_mcm_item_icon_info_mag_info_padding">
<text>Îòñòóïû âîêðóã òåêñòà</text>
</string>
<string id="ui_mcm_menu_money_text">
<text>Äåíüãè</text>
</string>
<string id="ui_mcm_item_icon_info_money_text_title">
<text>Òåêñò ñóììû äåíåã</text>
</string>
<string id="ui_mcm_item_icon_info_money_text_enable">
<text>Âêëþ÷èòü</text>
</string>
<string id="ui_mcm_item_icon_info_money_text_hide_bg">
<text>Áåç çàäíåãî ôîíà</text>
</string>
<string id="ui_mcm_item_icon_info_money_text_padding">
<text>Îòñòóïû âîêðóã òåêñòà</text>
</string>
<string id="ui_mcm_menu_armor_info">
<text>Ýêèïèðîâêà</text>
</string>
<string id="ui_mcm_item_icon_info_armor_info_title">
<text>Íàøèâêà êîñòþìà è òèï ðåìêîìïëåêòà</text>
</string>
<string id="ui_mcm_item_icon_info_armor_info_show_patch">
<text>Ïîêàçûâàòü èêîíêó íàøèâêè ôðàêöèè êîñòþìà</text>
</string>
<string id="ui_mcm_item_icon_info_armor_info_show_armor_type">
<text>Ïîêàçûâàòü èêîíêó òèïà ðåìêîìïëåêòà êîñòþìà</text>
</string>
<string id="ui_mcm_item_icon_info_armor_info_show_helmet_type">
<text>Ïîêàçûâàòü òèï øëåìà</text>
</string>
<string id="ui_mcm_menu_wpn_info">
<text>Îðóæèå</text>
</string>
<string id="ui_mcm_item_icon_info_wpn_info_title">
<text>Íàçâàíèå îðóæèÿ è òèï ðåìêîìïëåêòà</text>
</string>
<string id="ui_mcm_item_icon_info_wpn_info_show_gun_repair_type">
<text>Ïîêàçûâàòü èêîíêó òèïà ðåìêîìïëåêòà îðóæèÿ</text>
</string>
<string id="ui_mcm_item_icon_info_wpn_info_show_wpn_name">
<text>Ïîêàçûâàòü íàçâàíèå îðóæèÿ</text>
</string>
<string id="ui_mcm_item_icon_info_wpn_info_main_slots_only">
<text>Ïîêàçûâàòü íàçâàíèå òîëüêî íà ýêèïèðîâàííîì îðóæèè (îñíîâíîå/âòîðè÷íîå)</text>
</string>
<string id="ui_mcm_item_icon_info_wpn_info_show_grenade_name">
<text>Ïîêàçûâàòü íàçâàíèå íà ãðàíàòàõ</text>
</string>
<string id="ui_mcm_item_icon_info_wpn_info_show_melee">
<text>Ïîêàçûâàòü íàçâàíèå íà îðóæèè áëèæíåãî áîÿ</text>
</string>
<string id="ui_mcm_menu_wpn_scaling">
<text>Ìàñøòàá. îðóæèÿ</text>
</string>
<string id="ui_mcm_item_icon_info_wpn_scaling_not_installed">
<text>Ìàñøòàáèðîâàíèå îðóæèÿ íå óñòàíîâëåíî</text>
</string>
<string id="ui_mcm_item_icon_info_wpn_scaling_title">
<text>Ìàñøòàáèðîâàíèå è âûðàâíèâàíèå èêîíîê îðóæèÿ</text>
</string>
<string id="ui_mcm_item_icon_info_wpn_scaling_enable_equip_hor_scale">
<text>Ìàñøòàáèðîâàòü îðóæèå â ãîðèçîíòàëüíûõ ÿ÷åéêàõ</text>
</string>
<string id="ui_mcm_item_icon_info_wpn_scaling_enable_equip_vert_scale">
<text>Ìàñøòàáèðîâàòü îðóæèå â âåðòèêàëüíûõ ÿ÷åéêàõ</text>
</string>
<string id="ui_mcm_item_icon_info_wpn_scaling_equip_vert_padding">
<text>Îòñòóïû âíóòðè âåðòèêàëüíûõ ÿ÷ååê ñ îðóæèåì</text>
</string>
<string id="ui_mcm_item_icon_info_wpn_scaling_equip_hor_padding">
<text>Îòñòóïû âíóòðè ãîðèçîíòàëüíûõ ÿ÷ååê ñ îðóæèåì</text>
</string>
<string id="ui_mcm_item_icon_info_wpn_scaling_enable_inv_scaling">
<text>Ìàñøòàáèðîâàòü îðóæèå ñ ãëóøèòåëåì â èíâåíòàðå</text>
</string>
<!--
Mods
-->
<string id="ui_utjan_recipe_read">
<text>ïðî÷èò.</text>
</string>
<string id="ui_utjan_recipe_unread">
<text>íåïð÷ò.</text>
</string>
<string id="ui_utjan_ruble">
<text>ð.</text>
</string>
</string_table>
@@ -0,0 +1,156 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="ui_mcm_desc_mcm">
<text>Добро пожаловать в меню конфигурации модов Anomaly. Само по себе MCM ничего не делает. MCM предоставляет место для отображения настроек других модов/аддонов.
\nСлева вы увидите список модов/аддонов, которые используют MCM.</text>
</string>
<string id="ui_mcm_desc_mcm2">
<text>Ошибки с MCM или вылеты игры связанные с ui_mcm.script, скорее всего, вызваны одним из модов/аддонов, использующих MCM, и о них следует сообщить автору этого мода/аддона.</text>
</string>
<string id="ui_mm_menu_mcm">
<text>Меню «MCM»</text>
</string>
<string id="ui_mcm_menu_mcm">
<text>MCM</text>
</string>
<string id="ui_mcm_menu_mcm_about">
<text>Информация</text>
</string>
<string id="ui_mcm_mcm_mcm_about_reset">
<text>Перезагрузить все меню</text>
</string>
<string id="ui_mcm_mcm_mcm_about_reset_desc">
<text>Отметив эту опцию и нажав «Применить», MCM перезагрузит все меню. Это инструмент для отладки, и при обычном использовании не нужен.</text>
</string>
<string id="ui_mcm_menu_mcm_log">
<text>Ведение журнала</text>
</string>
<string id="ui_mcm_mcm_desc_log">
<text>Это утилита для разработчиков аддонов, которая позволяет перемещать информацию из журналов X-Ray и игровой консоли.
\nПоскольку я уважаю ваше беспокойство по поводу задержек и циклов записи SSD, я предоставил вам некоторые элементы управления, чтобы вы могли настроить поведение ведения журнала.
\nЖурналы будут называться в соответствии со скриптом, который их создает, и номером идентификатора сеанса MCM. Они создаются в папке: appdata/logs/mcm/</text>
</string>
<string id="ui_mcm_mcm_mcm_log_enable">
<text>Включить ведения журнала MCM</text>
</string>
<string id="ui_mcm_mcm_mcm_log_enable_desc">
<text>Снятие этого флажка предотвратит создание или обновление любых новых журналов (изменения могут не вступить в силу до тех пор, пока не будет загружено новое сохранение).</text>
</string>
<string id="ui_mcm_mcm_mcm_log_numlogs">
<text>Кол-во журналов для хранения</text>
</string>
<string id="ui_mcm_mcm_mcm_log_numlogs_desc">
<text>Когда количество журналов, созданных скриптом, превышает это число, старые журналы будут удалены (удаление журнала не произойдет, если игра вылетит).</text>
</string>
<string id="ui_mcm_mcm_mcm_log_continuous">
<text>Разрешить непрерывную запись в файл</text>
</string>
<string id="ui_mcm_mcm_mcm_log_continuous_desc">
<text>Файлы журналов обычно обновляются пакетами. Это может привести к потере некоторой информации в случае вылета игры. Автор аддона может попросить вас установить этот флажок, чтобы разрешить немедленное обновление журнала.</text>
</string>
<string id="ui_mcm_mcm_mcm_log_savefreq">
<text>Время между автосохранениями журнала, мс</text>
</string>
<string id="ui_mcm_mcm_mcm_log_savefreq_desc">
<text>Независимо от данного значения, журналы все равно будут сохраняться при входе в различные интерфейсы или при сохранении/загрузке игры.</text>
</string>
<string id="ui_mcm_mcm_mcm_log_timestamp">
<text>Частота отметок времени в журналах X-Ray, мс</text>
</string>
<string id="ui_mcm_mcm_mcm_log_timestamp_desc">
<text>MCM добавляет отметки времени в журналы X-Ray, чтобы упростить координацию между событиями журналов MCM и X-Ray. Это минимальное время между этими отметками времени. Если в консоль больше ничего не выводится, то и MCM ничего не выведет.</text>
</string>
<string id="ui_mcm_mcm_mcm_log_debug_logging2">
<text>Включить отладку ведения журнала</text>
</string>
<string id="ui_mcm_mcm_mcm_log_debug_logging2_desc">
<text>Эта опция включает ведение собственного журнала отладки MCM и должно быть включено, прежде чем сообщать об ошибках с MCM. Другие аддоны также могут использовать этот параметр, чтобы включить собственное ведение журнала.</text>
</string>
<string id="ui_mcm_menu_mcm_kb">
<text>Привязки клавиш</text>
</string>
<string id="ui_mcm_menu_mcm_kb_main">
<text>Основные</text>
</string>
<string id="ui_mcm_mcm_desc_kb">
<text>Привязки клавиш MCM работают в стиле Minecraft: щелкните на поле, затем нажмите нужную клавишу. Щелчок мыши или клавиша Escape отменит действие.
\nЕсли клавиша, которую вы видите, не соответствует нажатой, или MCM игнорирует некоторые клавиши, вам, потребуется изменить файл mcm_key_localization.ltx, чтобы отображалась ваша раскладка клавиатуры.
\nКлавиши, назначенные более одного раза в MCM или приязанные к клавише движка, будут выделены красным цветом.</text>
</string>
<string id="ui_mcm_mcm_desc_kb2">
<text>Несколько замечаний по поводу красного цвета конфликтующих клавиш.
\n1. Это может не иметь значения если клавиши используются в двух разных интерфейсах или если привязка одной клавиши срабатывает только при удерживании Shift.
\n2. MCM не знает, что аддон может делать с клавишей. ВЫ должны понимать, как аддон использует клавишу, чтобы знать, является ли конфликт значительным.
\n3. Для одного ожидающего изменения цвет обновляется правильно, для нескольких ожидающих изменений - нет. Примените изменения и снова откройте MCM, чтобы проверить правильность статуса конфликта.</text>
</string>
<string id="ui_mcm_mcm_mcm_kb_mcm_kb_main_presstime">
<text>Множитель длительного нажатия</text>
</string>
<string id="ui_mcm_mcm_mcm_kb_mcm_kb_main_presstime_desc">
<text>Множитель применяется к промежутку для двойного нажатия, чтобы определить, как долго нужно удерживать клавишу, чтобы засчитать длительное нажатие или удержание. Применяется только к аддонам, которые используют MCM для распознавания длительных нажатий.</text>
</string>
<string id="ui_mcm_mcm_mcm_kb_mcm_kb_main_dtaptime2">
<text>Промежуток для двойного нажатия, мс</text>
</string>
<string id="ui_mcm_mcm_mcm_kb_mcm_kb_main_dtaptime2_desc">
<text>Как скоро второе нажатие клавиши должно следовать за первым, чтобы засчитать двойное нажатие. Применяется только к аддонам, которые используют MCM для распознавания двойных нажатий. Это время может повлиять на задержку ввода некоторых однократных нажатий, поэтому следует установить время как можно короче.</text>
</string>
<string id="ui_mcm_menu_mcm_all_kb">
<text>Все привязки</text>
</string>
<string id="ui_mcm_mcm_desc_kb_all">
<text>Эта панель собирает все привязки клавиш MCM в одном месте в том же порядке, в котором их добавляют аддоны на панели слева.
\nОднако этот список не может включать дополнительные настройки из панели аддонов, которые могут повлиять на поведение клавиш.
\nВсегда просматривайте панель аддонов, откуда была собрана привязка клавиш, а также документацию по этим аддонам.</text>
</string>
<string id="ui_mcm_mcm_desc_kb_all2">
<text>Незавершенные изменения в других панелях не будут отражены на этой панели, а незавершенные изменения в этой панели не будут отражены на других.
\nПримените изменения до и после использования этой панели. Невыполнение этого требования может привести к непредсказуемому поведению.
\n\nНесколько замечаний по поводу красного цвета конфликтующих клавиш.
\n1. Это может не иметь значения если клавиши используются в двух разных интерфейсах или если привязка одной клавиши срабатывает только при удерживании Shift.
\n2. MCM не знает, что аддон может делать с клавишей. ВЫ должны понимать, как аддон использует клавишу, чтобы знать, является ли конфликт значительным.
\n3. Для одного ожидающего изменения цвет обновляется правильно, для нескольких ожидающих изменений - нет. Примените изменения и снова откройте MCM, чтобы проверить правильность статуса конфликта.</text>
</string>
<string id="ui_mcm_menu_mcm_kb_conflicts">
<text>Конфликты</text>
</string>
<string id="ui_mcm_mcm_desc_kb_conflicts">
<text>На этой панели собраны все привязки клавиш MCM, помеченные как конфликтующие, отсортированные по клавишам.
\nЕсли клавиша появляется в этом списке только один раз, она, вероятно, конфликтует с привязкой клавиш движка. Они перечислены в обычных настройках Anomaly.
\nОднако этот список не может включать дополнительные настройки из панели аддонов, которые могут повлиять на поведение клавиш.
\nВсегда просматривайте панель аддонов, откуда была собрана привязка клавиш, а также документацию по этим аддонам.</text>
</string>
<string id="ui_mcm_mcm_kb_modifier">
<text>Клавиша-модификатор</text>
</string>
<string id="ui_mcm_mcm_kb_modifier_desc">
<text>Привязанная клавиша активируется только в том случае, если удерживается клавиша-модификатор.</text>
</string>
<string id="ui_mcm_lst_mcm_kb_mod_none">
<text>Нет</text>
</string>
<string id="ui_mcm_lst_mcm_kb_mod_ctrl">
<text>Ctrl</text>
</string>
<string id="ui_mcm_lst_mcm_kb_mod_shift">
<text>Shift</text>
</string>
<string id="ui_mcm_lst_mcm_kb_mod_alt">
<text>Alt</text>
</string>
<string id="ui_mcm_mcm_kb_mode">
<text>Способ ввода</text>
</string>
<string id="ui_mcm_mcm_kb_mode_desc">
<text>Привязанная клавиша будет активирована выбранным способом.</text>
</string>
<string id="ui_mcm_lst_mcm_kb_mode_press">
<text>Простое нажатие</text>
</string>
<string id="ui_mcm_lst_mcm_kb_mode_dtap">
<text>Двойное нажатие</text>
</string>
<string id="ui_mcm_lst_mcm_kb_mode_hold">
<text>Длительное нажатие</text>
</string>
</string_table>
@@ -0,0 +1,33 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="ui_mcm_skill_system_exp_multiplier_strength">
<text>Ìíîæèòåëü îïûòà (Ñèëà)</text>
</string>
<string id="ui_mcm_skill_system_exp_multiplier_endurance">
<text>Ìíîæèòåëü îïûòà (Âûíîñëèâîñòü)</text>
</string>
<string id="ui_mcm_skill_system_exp_multiplier_scavenging">
<text>Ìíîæèòåëü îïûòà (Ìàðîäåðñòâî)</text>
</string>
<string id="ui_mcm_skill_system_exp_multiplier_survival">
<text>Ìíîæèòåëü îïûòà (Âûæèâàíèå)</text>
</string>
<string id="ui_mcm_skill_system_title">
<text>Íàñòðîéêè Skill System</text>
</string>
<string id="ui_mcm_menu_skill_system">
<text>Skill System</text>
</string>
<string id="ui_mcm_skill_system_debug">
<text>Îòëàäêà (äëÿ ðàçðàáîò÷èêîâ)</text>
</string>
<string id="ui_mcm_skill_system_ui_keybind">
<text>Êëàâèøà íàâûêîâ</text>
</string>
<string id="ui_mcm_skill_system_ui_keybind_desc">
<text>Îòêðûâàåò îêíî íàâûêîâ, â êîòîðîì âû ìîæåòå ïîñìîòðåòü ïðîãðåññ ïåðñîíàæà.</text>
</string>
<string id="ui_mcm_skill_system_update_mcm">
<text>Îáíîâèòå ÌÑÌ ÷òîáû óâèäåòü ýòó ôóíêöèþ. Ñòàíäàðòíàÿ êëàâèøà - K</text>
</string>
</string_table>
@@ -0,0 +1,39 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="ui_mcm_ut_skill_system_exp_multiplier_medicine">
<text>Ìíîæèòåëü îïûòà (Ìåäèöèíà)</text>
</string>
<string id="ui_mcm_ut_skill_system_exp_multiplier_insanity">
<text>Ìíîæèòåëü îïûòà (Áåçóìèå)</text>
</string>
<string id="ui_mcm_ut_skill_system_exp_multiplier_tinkering">
<text>Ìíîæèòåëü îïûòà (Ðåìîíò)</text>
</string>
<string id="ui_mcm_ut_skill_system_exp_multiplier_bartering">
<text>Ìíîæèòåëü îïûòà (Áàðòåð)</text>
</string>
<string id="ui_mcm_ut_skill_system_exp_multiplier_reloading">
<text>Ìíîæèòåëü îïûòà (Îáðàùåíèå ñ îðóæèåì)</text>
</string>
<string id="ui_mcm_ut_skill_system_exp_multiplier_magloading">
<text>Ìíîæèòåëü îïûòà (Ñíàðÿæåíèå ìàãàçèíîâ)</text>
</string>
<string id="ui_mcm_ut_skill_system_exp_multiplier_lockpicking">
<text>Ìíîæèòåëü îïûòà (Âçëîì çàìêîâ)</text>
</string>
<string id="ui_mcm_ut_skill_system_traits_gain_mult">
<text>Ìíîæèòåëü íàêîïëåíèÿ î÷êîâ óìåíèé</text>
</string>
<string id="ui_mcm_ut_skill_system_title">
<text>Íàñòðîéêè Skills Expansion</text>
</string>
<string id="ui_mcm_menu_ut_skill_system">
<text>Skills Expansion</text>
</string>
<string id="ui_mcm_ut_skill_system_traits_keybind">
<text>Êëàâèøà óìåíèé</text>
</string>
<string id="ui_mcm_ut_skill_system_purge_ut_skills">
<text>Óäàëèòü Skills Expansion</text>
</string>
</string_table>
@@ -0,0 +1,25 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="ui_inv_wrange">
<text>Ìàêñ. äèñòàíöèÿ</text>
</string>
<string id="ui_inv_bspeed">
<text>Äóëüíàÿ ñêîðîñòü</text>
</string>
<string id="ui_inv_drag">
<text>Âîçä. ñîïðîòèâ.</text>
</string>
<string id="ui_inv_reli">
<text>Íà䏿íîñòü</text>
</string>
<string id="ui_inv_recoil">
<text>Êîíòðîëü îòäà÷è</text>
</string>
<string id="st_stat_meters">
<text>ì.</text>
</string>
<string id="st_stat_speed">
<text>ì/ñ</text>
</string>
</string_table>
@@ -0,0 +1,38 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_haruka_skills_main">
<text>Íàâûêè ïåðñîíàæà</text>
</string>
<string id="st_new_level_header">
<text>$name óð. $level ïîëó÷åí</text>
</string>
<string id="st_player_skills_strength">
<text>Ñèëà</text>
</string>
<string id="st_new_level_strength">
<text>$clr_red• $clr_whiteÓðîí â áëèæíåì áîþ óâåëè÷åí.\n$clr_yellow• $clr_whiteÏåðåíîñèìûé âåñ óâåëè÷åí.</text>
</string>
<string id="st_player_skills_endurance">
<text>Âûíîñëèâîñòü</text>
</string>
<string id="st_new_level_endurance">
<text>$clr_green• $clr_whiteÂûíîñëèâîñòü óâåëè÷åíà.\n$clr_cyan• $clr_whiteÑêîðîñòü ïåðåäâèæåíèÿ óâåëè÷åíà.</text>
</string>
<string id="st_player_skills_survival">
<text>Âûæèâàíèå</text>
</string>
<string id="st_new_level_survival">
<text>$clr_cyan• $clr_whiteÑîïðîòèâëÿåìîñòü óëó÷øåíà.\n$clr_purple• $clr_whiteÍàâûê îõîòû óëó÷øåí.</text>
</string>
<string id="st_player_skills_scavenging">
<text>Ìàðîäåðñòâî</text>
</string>
<string id="st_new_level_scavenging">
<text>$clr_purple• $clr_whiteÍàâûê ìàðîäåðñòâà óëó÷øåí.</text>
</string>
</string_table>
@@ -0,0 +1,81 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_player_skill_stats">
<text>\nÕÀÐÀÊÒÅÐÈÑÒÈÊÈ:</text>
</string>
<!-- Scavenging -->
<string id="st_player_skills_hint_scavenging">
<text>Óâåëè÷èâàåò êîëè÷åñòâî ïðåäìåòîâ ïðè îáûñêå ñòàëêåðîâ.\n \nÎïûò íàêàïëèâàåòñÿ, îáûñêèâàÿ ñòàëêåðîâ, ñòàëêåðû áîëåå âûñîêîãî ðàíãà äàþò áîëüøå îïûòà.\n \n</text>
</string>
<string id="st_skills_stats_scavenging_skill_positive">
<text>\n%c[255,86,102,255]•%c[ui_6] Øàíñ ïîëó÷èòü äîï. ïðåäìåò: %c[d_green]$stat%</text>
</string>
<string id="st_skills_stats_scavenging_skill_negative">
<text>\n%c[255,86,102,255]•%c[ui_6] Øàíñ ïîòåðÿòü ïðåäìåò: %c[d_red]$stat%</text>
</string>
<!-- Strength -->
<string id="st_player_skills_hint_strength">
<text>Óâåëè÷èâàåò ïåðåíîñèìûé âåñ è ïîâûøàåò óðîí â áëèæíåì áîþ.\n \nÎïûò íàêàïëèâàåòñÿ, ïóòåøåñòâóÿ ñ òÿæåëûìè ãðóçàìè èëè â áëèæíåì áîþ.\n \n</text>
</string>
<string id="st_skills_stats_weight_modifer_positive">
<text>\n%c[255,255,201,86]•%c[ui_6] Ìíîæèòåëü ïåðåíîñèìîãî âåñà: %c[d_green]x$stat</text>
</string>
<string id="st_skills_stats_weight_modifer_negative">
<text>\n%c[255,255,201,86]•%c[ui_6] Ìíîæèòåëü ïåðåíîñèìîãî âåñà: %c[d_red]x$stat</text>
</string>
<string id="st_skills_stats_melee_damage_positive">
<text>\n%c[255,255,201,86]•%c[ui_6] Ìíîæèòåëü óðîíà â áëèæíåì áîþ: %c[d_green]x$stat</text>
</string>
<string id="st_skills_stats_melee_damage_negative">
<text>\n%c[255,255,201,86]•%c[ui_6] Ìíîæèòåëü óðîíà â áëèæíåì áîþ: %c[d_red]x$stat</text>
</string>
<string id="st_skills_stats_base_weight">
<text>\n%c[255,255,201,86]•%c[ui_6] Áîíóñíûé ïåðåíîñèìûé âåñ: %c[d_green]+$stat êã</text>
</string>
<!-- Survival -->
<string id="st_player_skills_hint_survival">
<text>Ñíèæàåò ïîëó÷àåìûé óðîí è êðîâîòå÷åíèå, à òàêæå äàåò øàíñ ïîëó÷èòü äîïîëíèòåëüíóþ ÷àñòü ìóòàíòà.\n \nÎïûò íàêàïëèâàåòñÿ, ïîëó÷àÿ óðîí (òîëüêî ôèçè÷åñêèé) èëè ïðè ðàçäåëêå ìóòàíòîâ, áîëåå îïàñíûå ìóòàíòû äàþò áîëüøå îïûòà.\n \n</text>
</string>
<string id="st_skills_stats_resistance_positive">
<text>\n%c[255,135,255,86]•%c[ui_6] Ìíîæèòåëü ñîïðîòèâëåíèÿ óðîíó: %c[d_green]x$stat</text>
</string>
<string id="st_skills_stats_resistance_negative">
<text>\n%c[255,135,255,86]•%c[ui_6] Ìíîæèòåëü ñîïðîòèâëåíèÿ óðîíó: %c[d_red]x$stat</text>
</string>
<string id="st_skills_stats_bleed_restore">
<text>\n%c[255,135,255,86]•%c[ui_6] Ñíèæåíèå êðîâîòå÷åíèÿ íà: %c[d_green]$stat%</text>
</string>
<string id="st_skills_stats_hunting_skill_positive">
<text>\n%c[255,135,255,86]•%c[ui_6] Øàíñ ïîëó÷èòü äîï. ÷àñòü ìóòàíòà: %c[d_green]$stat%</text>
</string>
<string id="st_skills_stats_hunting_skill_negative">
<text>\n%c[255,135,255,86]•%c[ui_6] Øàíñ ïîòåðÿòü ÷àñòü ìóòàíòà: %c[d_red]$stat%</text>
</string>
<!-- Endurance -->
<string id="st_player_skills_hint_endurance">
<text>Óâåëè÷èâàåò âûíîñëèâîñòü è ñêîðîñòü ïåðåäâèæåíèÿ.\n \nÎïûò íàêàïëèâàåòñÿ, ïóòåøåñòâóÿ íàëåãêå.\n \n</text>
</string>
<string id="st_skills_stats_power_loss_positive">
<text>\n%c[255,255,86,86]•%c[ui_6] Ìíîæèòåëü ïîòðåáëåíèÿ âûíîñëèâîñòè: %c[d_green]x$stat</text>
</string>
<string id="st_skills_stats_power_loss_negative">
<text>\n%c[255,255,86,86]•%c[ui_6] Ìíîæèòåëü ïîòðåáëåíèÿ âûíîñëèâîñòè: %c[d_red]x$stat</text>
</string>
<string id="st_skills_stats_speed_modifier_positive">
<text>\n%c[255,255,86,86]•%c[ui_6] Ìíîæèòåëü ñêîðîñòè: %c[d_green]x$stat</text>
</string>
<string id="st_skills_stats_speed_modifier_negative">
<text>\n%c[255,255,86,86]•%c[ui_6] Ìíîæèòåëü ñêîðîñòè: %c[d_red]x$stat</text>
</string>
</string_table>
@@ -0,0 +1,54 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_player_skills_medicine">
<text>Ìåäèöèíà</text>
</string>
<string id="st_new_level_medicine">
<text>$clr_red• $clr_whiteÝôôåêòèâíîñòü ìåäèöèíñêèõ ïðåïàðàòîâ óâåëè÷åíà.</text>
</string>
<string id="st_player_skills_insanity">
<text>Áåçóìèå</text>
</string>
<string id="st_new_level_insanity">
<text>$clr_purple• $clr_whiteÒåðÿéòå áîëüøå ðàññóäêà...\n$clr_purple• $clr_whiteÏñè-ðåãåíåðàöèÿ óëó÷øåíà.\n$clr_purple• $clr_whiteÏñè-çàùèòà óëó÷øåíà.</text>
</string>
<string id="st_player_skills_tinkering">
<text>Ðåìîíò</text>
</string>
<string id="st_new_level_tinkering">
<text>$clr_cyan• $clr_whiteÝôôåêòèâíîñòü ðåìîíòíûõ ïðèíàäëåæíîñòåé óâåëè÷åíà.</text>
</string>
<string id="st_tinkering_refund">
<text>Âû ïî÷èíèëè ïðåäìåò íå ïîòðàòèâ ïðèíàäëåæíîñòü äëÿ ðåìîíòà.</text>
</string>
<string id="st_player_skills_bartering">
<text>Áàðòåð</text>
</string>
<string id="st_new_level_bartering">
<text>$clr_yellow• $clr_whiteÖåíû ó òîðãîâöåâ ñòàëè âûãîäíåå.</text>
</string>
<string id="st_player_skills_magloading">
<text>Ñíàðÿæåíèå ìàãàçèíîâ</text>
</string>
<string id="st_new_level_magloading">
<text>$clr_white• $clr_whiteÑêîðîñòü ñíàðÿæåíèÿ è ðàçðÿäêè ìàãàçèíîâ óâåëè÷åíà.</text>
</string>
<string id="st_player_skills_lockpicking">
<text>Âçëîì çàìêîâ</text>
</string>
<string id="st_new_level_lockpicking">
<text>$clr_white• $clr_whiteÑëîæíîñòü âçëîìà çàìêîâ ñíèæåíà.</text>
</string>
<string id="st_player_skills_reloading">
<text>Îáðàùåíèå ñ îðóæèåì</text>
</string>
<string id="st_new_level_reloading">
<text>$clr_white• $clr_whiteÑêîðîñòü ïåðåçàðÿäêè è âûõâàòûâàíèÿ îðóæèÿ óâåëè÷åíà.</text>
</string>
</string_table>
@@ -0,0 +1,251 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="st_itm_name_trait_respec">
<text>Sunset Sarsaparilla</text>
</string>
<string id="st_itm_desc_trait_respec">
<text>«Sunset Sarsaparilla  ýòî ãàçèðîâàííûé íàïèòîê íà îñíîâå êîðíåâîãî ïèâà.\nÊîìïàíèÿ Sunset Sarsaparilla áûëà îñíîâàíà â 1918 ãîäó, ñ òåõ ïîð êàê ñòàëà èçâåñòíà â áûâøèõ Ñîåäèíåííûõ Øòàòàõ ñâîèì áåçàëêîãîëüíûì íàïèòêîì ñî âêóñîì ñàðñàïàðåëè.»\n \n
%c[ui_gray_3]ÑÂÎÉÑÒÂÀ:\n
%c[d_blue] • %c[ui_gray_2] íàïèòîê\n
%c[d_blue] • %c[ui_gray_2] èìïîðòíûé\n
%c[d_blue] • %c[ui_gray_2] âûñîêîå êà÷åñòâî\n
%c[d_red] • %c[ui_gray_2] ìîæåò âûçâàòü ïî÷å÷íóþ íåäîñòàòî÷íîñòü\n \n
%c[ui_gray_3]Âûïåéòå, ÷òîáû ñáðîñèòü âñå óìåíèÿ</text>
</string>
<string id="st_traits_use_respec">
<text>âûïèòü</text>
</string>
<string id="st_btn_enable">
<text>Âêëþ÷èòü</text>
</string>
<string id="st_btn_disable">
<text>Âûêëþ÷èòü</text>
</string>
<string id="st_btn_learn">
<text>Èçó÷èòü</text>
</string>
<string id="st_btn_learn_learned">
<text>Èçó÷åíî</text>
</string>
<string id="st_btn_learn_locked">
<text>Çàêðûòî</text>
</string>
<string id="st_requires_trait">
<text>Òðåáóåòñÿ óìåíèå</text>
</string>
<string id="st_traits_reminder">
<text>Ó âàñ åñòü íåèçðàñõîäîâàííûå î÷êè óìåíèé!</text>
</string>
<string id="st_traits_title">
<text>Óìåíèÿ ïåðñîíàæà</text>
</string>
<string id="st_traits_total_level">
<text>Îáùèé óðîâåíü óìåíèé</text>
</string>
<string id="st_traits_avail_txt">
<text>Î÷êîâ óìåíèé:</text>
</string>
<string id="st_trait_name_strong_back">
<text>Êðåïêèé õðåáåò</text>
</string>
<string id="st_trait_desc_strong_back">
<text>«Âàøà ïîçâîíî÷íèê ñòàë êðåï÷å ïîñëå òàñêàíèÿ íîâè÷êîâ íà ñïèíå!»\n \nÓâåëè÷èâàåò ïåðåíîñèìûé âåñ íà 4 êã.</text>
</string>
<string id="st_trait_name_pack_mule">
<text>Âüþ÷íûé ìóë</text>
</string>
<string id="st_trait_desc_pack_mule">
<text>«Çíàåòå, âàì äåéñòâèòåëüíî íå íóæíî ñîáèðàòü âñå ïîäðÿä...»\n \nÓâåëè÷èâàåò ïåðåíîñèìûé âåñ íà 10%.\nÑíèæàåò ñêîðîñòü áåãà íà 5%.</text>
</string>
<string id="st_trait_name_strider">
<text>Õîäîê</text>
</string>
<string id="st_trait_desc_strider">
<text>«Íóæíî èäòè áûñòðåå...\nÍå õî÷ó îïîçäàòü íà âñòðå÷ó.»\n \nÓâåëè÷èâàåò ñêîðîñòü õîäüáû íà 6%.\nÑíèæàåò ïåðåíîñèìûé âåñ íà 1 êã.</text>
</string>
<string id="st_trait_name_sprinter">
<text>Ñïðèíòåð</text>
</string>
<string id="st_trait_desc_sprinter">
<text>«Íóæíî áåæàòü áûñòðåå...\nÍå õî÷ó ïîïàñòü ïîä âûáðîñ.»\n \nÓâåëè÷èâàåò ñêîðîñòü áåãà íà 8%.\nÑíèæàåò ïåðåíîñèìûé âåñ íà 3%.</text>
</string>
<string id="st_trait_name_mutant_resist">
<text>Òîëñòàÿ øêóðà</text>
</string>
<string id="st_trait_desc_mutant_resist">
<text>«Âàøà êîæà îãðóáåëà â áîÿõ ñ ìóòàíòàìè.»\n \nÂû ïîëó÷àåòå íà 10% ìåíüøå óðîíà îò óäàðîâ ìóòàíòîâ.</text>
</string>
<string id="st_trait_name_melee_mutant">
<text>Îõîòíèê íà ìóòàíòîâ</text>
</string>
<string id="st_trait_desc_melee_mutant">
<text>«Çà÷åì òðàòèòü ïàòðîíû, åñëè ìîæíî ïðîñòî óäàðèòü?»\n \nÂû íàíîñèòå ìóòàíòàì íà 15% áîëüøå óðîíà â áëèæíåì áîþ.</text>
</string>
<string id="st_trait_name_faction_cashback_self">
<text>Ñâîé ÷åëîâåê</text>
</string>
<string id="st_trait_desc_faction_cashback_self">
<text>«Òîðãîâöû âàøåé ôðàêöèè âñåãäà ðàäû âàñ âèäåòü.»\n \nÖåíû âûãîäíåå íà 5% ó òîðãîâöåâ âàøåé ôðàêöèè.</text>
</string>
<string id="st_trait_name_faction_cashback_other">
<text>Ñòðàíñòâóþùèé òîðãîâåö</text>
</string>
<string id="st_trait_desc_faction_cashback_other">
<text>«Âû óìååòå òîðãîâàòüñÿ ñ íåçíàêîìöàìè.»\n \nÖåíû âûãîäíåå íà 5% ó òîðãîâöåâ ÷óæîé ôðàêöèè.</text>
</string>
<string id="st_trait_name_psy_resist_controller">
<text>Èçìó÷åííûé ðàçóì</text>
</string>
<string id="st_trait_desc_psy_resist_controller">
<text>«Âàø ðàçóì óæå íå òîò, êàê êîãäà âû âïåðâûå âîøëè â çîíó...»\n \nÂû ïîëó÷àåòå íà 25% ìåíüøå óðîíà îò ïñè-àòàê êîíòðîëëåðîâ.</text>
</string>
<string id="st_trait_name_tinkering_armor">
<text>Òåõíèê</text>
</string>
<string id="st_trait_desc_tinkering_armor">
<text>«Âàì íå ïðèøëîñü áû òàê ÷àñòî ÷èíèòü ñâîé êîñòþì, åñëè áû âû ïðîñòî íå ïîëó÷àëè ðàíåíèé.»\n \nÍà 15% áîëüøå øàíñîâ íå ïîòðàòèòü ðåìîíòíûå ïðèíàäëåæíîñòè ïðè ïî÷èíêå áðîíåæèëåòîâ è øëåìîâ.</text>
</string>
<string id="st_trait_name_tinkering_weapon">
<text>Îðóæåéíèê</text>
</string>
<string id="st_trait_desc_tinkering_weapon">
<text>«Ñòðåëüáà ïî òóøêàíàì â àâòîìàòè÷åñêîì ðåæèìå ñêàçûâàåòñÿ íà ñîñòîÿíèè îðóæèÿ.»\n \nÍà 15% áîëüøå øàíñîâ íå ïîòðàòèòü ðåìîíòíûå ïðèíàäëåæíîñòè ïðè ïî÷èíêå îðóæèÿ.</text>
</string>
<string id="st_trait_name_medicine_boost">
<text>Ìåäèê</text>
</string>
<string id="st_trait_desc_medicine_boost">
<text>«Ïîçäðàâëÿåì, âû íàøëè ëåêàðñòâî îò ïóëåâûõ îòâåðñòèé.»\n \nÏðè èñïîëüçîâàíèè ìåäèöèíñêèõ ïðåïàðàòîâ âû êðàòêîâðåìåííî ïîëó÷àåòå +10% ê âîññòàíîâëåíèþ îáùåãî çäîðîâüÿ è âûâîäó ðàäèàöèè.</text>
</string>
<string id="st_trait_name_mag_loading_bonus">
<text>Áûñòðàÿ ñíàðÿäêà</text>
</string>
<string id="st_trait_desc_mag_loading_bonus">
<text>«Âîçüìè íåìíîãî ïàòðîíîâ è ïðîñòî çàñóíü èõ òóäà.»\n \nÑíàðÿæåíèå ìàãàçèíîâ óñêîðåíî íà 25%.</text>
</string>
<string id="st_trait_name_mag_unloading_bonus">
<text>Õðàíèòåëü ïàòðîíîâ</text>
</string>
<string id="st_trait_desc_mag_unloading_bonus">
<text>«Ðàçðÿæàòü êàæäûé íàéäåííûé ìàãàçèí êàæåòñÿ âàì õîðîøåé èäååé.»\n \nÐàçðÿäêà ìàãàçèíîâ óñêîðåíà íà 30%.</text>
</string>
<string id="st_trait_name_lockpicking_bonus">
<text>Âçëîìùèê</text>
</string>
<string id="st_trait_desc_lockpicking_bonus">
<text>«×òî â êîðîáêå?»\n \nÑëîæíîñòü âçëîìà çàìêîâ çàêðûòûõ êîíòåéíåðîâ ñíèæåíà íà 10%.</text>
</string>
<string id="st_trait_name_melee_defense">
<text>Îáîðîíèòåëüíàÿ ñòîéêà</text>
</string>
<string id="st_trait_desc_melee_defense">
<text>«Âûòàùèâ íîæ, âû êàêèì-òî îáðàçîì ñäåëàåòå äàæå âçðûâû ìåíåå áîëåçíåííûìè.»\n \nÂû ïîëó÷àåòå íà 20% ìåíüøå ôèçè÷åñêîãî óðîíà, äåðæà â ðóêàõ îðóæèå áëèæíåãî áîÿ.</text>
</string>
<string id="st_trait_name_lone_stalker">
<text>Îäèíîêèé Ñòàëêåð</text>
</string>
<string id="st_trait_desc_lone_stalker">
<text>«Êîìó âîîáùå íóæíû äðóçüÿ?»\n \nÊîãäà ó âàñ íåò íàïàðíèêîâ, âàø ïåðåíîñèìûé âåñ óâåëè÷èâàåòñÿ íà 5 êã, à ïîëó÷àåìûé óðîí óìåíüøàåòñÿ íà 10%.</text>
</string>
<string id="st_trait_name_squad_leader">
<text>Ëèäåð</text>
</string>
<string id="st_trait_desc_squad_leader">
<text>«Èññëåäîâàíèå çîíû áåçîïàñíåå, êîãäà ó âàñ åñòü ïóøå÷íîå ìÿ... íàïàðíèê!»\n \nÂàøè ñïóòíèêè íàíîñÿò íà 15% áîëüøå óðîíà è ïîëó÷àþò íà 25% ìåíüøå óðîíà.</text>
</string>
<string id="st_trait_name_small_guns_reload">
<text>Ñòðåëîê</text>
</string>
<string id="st_trait_desc_small_guns_reload">
<text>«Ñáðàñûâàéòå ïóøêè... è ìàãàçèíû!»\n \nÂû ïåðåçàðÿæàåòå ïèñòîëåòû è ïèñòîëåò-ïóëåìåòû íà 25% áûñòðåå.</text>
</string>
<string id="st_trait_name_big_guns_reload">
<text>Àäåïò áîëüøèõ ïóøåê</text>
</string>
<string id="st_trait_desc_big_guns_reload">
<text>«Âàì äåéñòâèòåëüíî íå íóæíî ïåðåçàðÿæàòüñÿ ïîñëå äâóõ âûñòðåëîâ èç ìàãàçèíà íà 30 ïàòðîíîâ...»\n \nÂû ïåðåçàðÿæàåòå àâòîìàòû, ñíàéïåðñêèå âèíòîâêè è äðîáîâèêè íà 15% áûñòðåå.</text>
</string>
<string id="st_trait_name_sidearm_quickdraw">
<text>Áûñòðàÿ âñêèäêà</text>
</string>
<string id="st_trait_desc_sidearm_quickdraw">
<text>«Ïîìíèòå, äîñòàòü ïèñòîëåò âñåãäà áûñòðåå, ÷åì ïåðåçàðÿäèòüñÿ.»\n \nÂû óáèðàåòå îðóæèå íà 25% áûñòðåå è äîñòàåòå ïèñòîëåòû íà 50% áûñòðåå.</text>
</string>
<string id="st_trait_name_butcher">
<text>Ìÿñíèê</text>
</string>
<string id="st_trait_desc_butcher">
<text>«Âû àêêóðàòíî ðàçäåëûâàåòå òðóïû ìóòàíòîâ, ÷òîáû ïîëó÷èòü áîëüøå äîáû÷è.»\n \nÍà 50% áîëüøå øàíñîâ ïîëó÷èòü äîïîëíèòåëüíóþ ÷àñòü ìóòàíòà ïðè ðàçäåëêå.</text>
</string>
<string id="st_trait_name_tinkering_parts">
<text>Ðåñòàâðàòîð</text>
</string>
<string id="st_trait_desc_tinkering_parts">
<text>«Ñòàëêåðû çàâèäóþò âàøåìó èäåàëüíîìó ñíàðÿæåíèþ.»\n \nÍà 25% áîëüøå øàíñîâ íå ïîòðàòèòü ðåìêîìïëåêò ïðè ðåìîíòå äåòàëåé è èíñòðóìåíòîâ.</text>
</string>
<string id="st_trait_name_pain_rush">
<text>Ïðèëèâ áîëè</text>
</string>
<string id="st_trait_desc_pain_rush">
<text>«ÀÀÀÀÀÀÀÀÀÀ!»\n \nÑêîðîñòü ïåðåäâèæåíèÿ óâåëè÷èâàåòñÿ íà 10 ñåêóíä ïðè ïîëó÷åíèè óðîíà.\nÄî 25% áîëüøå ñêîðîñòè.</text>
</string>
<string id="st_trait_name_pain_train">
<text>Ïîåçä áîëè</text>
</string>
<string id="st_trait_desc_pain_train">
<text>«ÀÀÀÀÀÀÀÀÀÀÀÀÀÀÀÀÀÀÀÀÀÀÀÀÀÀÀÀ!!!»\n \nÝôôåêò «Ïðèëèâ áîëè» òåïåðü òàêæå óâåëè÷èâàåò âîññòàíîâëåíèå âûíîñëèâîñòè äî 5% â ñåêóíäó.\n«Ïðèëèâ áîëè» äëèòñÿ íà 5 ñåêóíä äîëüøå.</text>
</string>
<string id="st_trait_name_predator">
<text>Õèùíèê</text>
</string>
<string id="st_trait_desc_predator">
<text>«Ó ìåíÿ íåò âðåìåíè èñòåêàòü êðîâüþ.»\n \nÓáèéñòâî ñòàëêåðîâ è ìóòàíòîâ óìåíüøàåò êðîâîòå÷åíèå íà 5% â òå÷åíèå 10 ñåêóíä.</text>
</string>
<string id="st_trait_name_bloodlust">
<text>Æàæäà êðîâè</text>
</string>
<string id="st_trait_desc_bloodlust">
<text>«Åñëè ó âàñ êðîâîòå÷åíèå, òî âû çíàåòå ÷òî äåëàòü.»\n \nÝôôåêò «Õèùíèê» òåïåðü òàêæå óëó÷øàåò îáðàùåíèå ñ îðóæèåì.\nÄî 25% áûñòðåå ïåðåçàðÿäêà è âûõâàòûâàíèå îðóæèÿ.</text>
</string>
<string id="st_trait_name_thick_skull">
<text>Êðåïêèé ÷åðåï</text>
</string>
<string id="st_trait_desc_thick_skull">
<text>«Ìîæåò áûòü, ýòî ðàäèàöèÿ èëè ïðîñòî çîíà, íî âàø ÷åðåï ñòàë ïðî÷íåå...»\n \nÂû ïîëó÷àåòå íà 10% ìåíüøå óðîíà îò ïîïàäàíèé â ãîëîâó\nÖåíû ó òîðãîâöåâ íà 3% õóæå.</text>
</string>
</string_table>
@@ -0,0 +1,93 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Medicine -->
<string id="st_player_skills_hint_medicine">
<text>Äàåò êðàòêîâðåìåííîå ïîâûøåíèå âîññòàíîâëåíèÿ çäîðîâüÿ è âûâîäà ðàäèàöèè â çàâèñèìîñòè îò èñïîëüçóåìîãî ïðåïàðàòà.\n \nÎïûò íàêàïëèâàåòñÿ, èñïîëüçóÿ ìåäèöèíñêèå ïðåïàðàòû.\n \n</text>
</string>
<string id="st_skills_stats_restore_boost_positive">
<text>\n%c[255,138,43,226]•%c[ui_6] Áîíóñ ê âîññòàíîâëåíèþ: %c[d_green]+$stat%</text>
</string>
<string id="st_skills_stats_restore_boost_negative">
<text>\n%c[255,138,43,226]•%c[ui_6] Áîíóñ ê âîññòàíîâëåíèþ: %c[d_red]$stat%</text>
</string>
<!-- Insanity -->
<string id="st_player_skills_hint_insanity">
<text>Âû òåðÿåòå ðàññóäîê... íî ïðè ýòîì ïîëó÷àåòå ïîâûøåíèå ïñè-ðåãåíåðàöèè è ïñè-çàùèòû.\nÁîíóñ ïñè-ðåãåíåðàöèè óäâàèâàåòñÿ ïðè èãðå íà ìóçûêàëüíîì èíñòðóìåíòå.\n \nÎïûò íàêàïëèâàåòñÿ, ïîëó÷àÿ ïñè-óðîí èëè èãðàÿ íà èíñòðóìåíòå âî âðåìÿ áîÿ.\n \n</text>
</string>
<string id="st_skills_stats_psy_regen_positive">
<text>\n%c[255,138,43,226]•%c[ui_6] Ïñè-ðåãåíåðàöèÿ: %c[d_green]$stat% / ñåê</text>
</string>
<string id="st_skills_stats_psy_hit_resistance_positive">
<text>\n%c[255,138,43,226]•%c[ui_6] Ïñè-çàùèòà: %c[d_green]+$stat%</text>
</string>
<string id="st_skills_stats_psy_hit_resistance_negative">
<text>\n%c[255,138,43,226]•%c[ui_6] Ïñè-çàùèòà: %c[d_red]$stat%</text>
</string>
<!-- Tinkering -->
<string id="st_player_skills_hint_tinkering">
<text>Óâåëè÷èâàåò øàíñ íå ïîòðàòèòü ïðèíàäëåæíîñòü äëÿ ðåìîíòà ïðè ïî÷èíêå ñíàðÿæåíèÿ.\n \nÎïûò íàêàïëèâàåòñÿ, ðåìîíòèðóÿ ñíàðÿæåíèå ïðè ïîìîùè ðåìîíòíûõ ïðèíàäëåæíîñòåé.\n \n</text>
</string>
<string id="st_skills_stats_refund_chance_positive">
<text>\n%c[255,138,43,226]•%c[ui_6] Øàíñ íå ïîòðàòèòü ðåì. ïðèíàäëåæíîñòü: %c[d_green]$stat%</text>
</string>
<!-- Bartering -->
<string id="st_player_skills_hint_bartering">
<text>Öåíû ïðè òîðãîâëå ñòàíîâÿòñÿ âûãîäíåå.\n \nÎïûò íàêàïëèâàåòñÿ, ïîêóïàÿ èëè ïðîäàâàÿ ïðåäìåòû.\n \n</text>
</string>
<string id="st_skills_stats_discount_positive">
<text>\n%c[255,138,43,226]•%c[ui_6] Ñêèäêà ó òîðãîâöåâ: %c[d_green]$stat%</text>
</string>
<string id="st_skills_stats_discount_negative">
<text>\n%c[255,138,43,226]•%c[ui_6] Ñêèäêà ó òîðãîâöåâ: %c[d_red]$stat%</text>
</string>
<string id="st_skills_stats_sell_bonus_positive">
<text>\n%c[255,138,43,226]•%c[ui_6] Ñòîèìîñòü ïðîäàâàåìûõ ïðåäìåòîâ: %c[d_green]+$stat%</text>
</string>
<string id="st_skills_stats_sell_bonus_negative">
<text>\n%c[255,138,43,226]•%c[ui_6] Ñòîèìîñòü ïðîäàâàåìûõ ïðåäìåòîâ: %c[d_red]$stat%</text>
</string>
<!-- Magloading -->
<string id="st_player_skills_hint_magloading">
<text>Óâåëè÷èâàåò ñêîðîñòü ñíàðÿæåíèÿ è ðàçðÿäêè ìàãàçèíîâ.\n \nÎïûò íàêàïëèâàåòñÿ, ñíàðÿæàÿ èëè ðàçðÿæàÿ ìàãàçèíû.\n(Ìàêñèìàëüíûé óðîâåíü îãðàíè÷åí âàøåé Ñèëîé è Âûíîñëèâîñòüþ).\n \n</text>
</string>
<string id="st_skills_stats_loadspeed_positive">
<text>\n%c[255,138,43,226]•%c[ui_6] Ñêîðîñòü ñíàðÿæåíèÿ ìàãàçèíîâ: %c[d_green]+$stat%</text>
</string>
<string id="st_skills_stats_loadspeed_negative">
<text>\n%c[255,138,43,226]•%c[ui_6] Ñêîðîñòü ñíàðÿæåíèÿ ìàãàçèíîâ: %c[d_red]$stat%</text>
</string>
<!-- Lockpicking -->
<string id="st_player_skills_hint_lockpicking">
<text>Ñíèæàåò ñëîæíîñòü âçëîìà çàìêîâ çàêðûòûõ êîíòåéíåðîâ.\n \nÎïûò íàêàïëèâàåòñÿ, âñêðûâàÿ êîíòåéíåðû.\n(Èñïîëüçîâàíèå Ñêåëåòíîãî êëþ÷à íå äàåò îïûòà).\n \n</text>
</string>
<string id="st_skills_stats_lockpick_diff_reduc_positive">
<text>\n%c[255,138,43,226]•%c[ui_6] Ñëîæíîñòü âçëîìà çàìêîâ: %c[d_green]-$stat%</text>
</string>
<string id="st_skills_stats_lockpick_diff_reduc_negative">
<text>\n%c[255,138,43,226]•%c[ui_6] Ñëîæíîñòü âçëîìà çàìêîâ: %c[d_red]$stat%</text>
</string>
<!-- Reloading -->
<string id="st_player_skills_hint_reloading">
<text>Óâåëè÷èâàåò ñêîðîñòü ïåðåçàðÿäêè è âûõâàòûâàíèÿ îðóæèÿ.\n \nÎïûò íàêàïëèâàåòñÿ ïðè îáû÷íîì èñïîëüçîâàíèè îðóæèÿ.\n(Ìàêñèìàëüíûé óðîâåíü îãðàíè÷åí âàøåé Âûíîñëèâîñòüþ è Âûæèâàíèåì).\n \n</text>
</string>
<string id="st_skills_stats_reload_speed_positive">
<text>\n%c[255,138,43,226]•%c[ui_6] Ñêîðîñòü ïåðåçàðÿäêè: %c[d_green]+$stat%</text>
</string>
<string id="st_skills_stats_reload_speed_negative">
<text>\n%c[255,138,43,226]•%c[ui_6] Ñêîðîñòü ïåðåçàðÿäêè: %c[d_red]$stat%</text>
</string>
<string id="st_skills_stats_equip_speed_positive">
<text>\n%c[255,138,43,226]•%c[ui_6] Ñêîðîñòü âûõâàòûâàíèÿ îðóæèÿ: %c[d_green]+$stat%</text>
</string>
<string id="st_skills_stats_equip_speed_negative">
<text>\n%c[255,138,43,226]•%c[ui_6] Ñêîðîñòü âûõâàòûâàíèÿ îðóæèÿ: %c[d_red]$stat%</text>
</string>
</string_table>
@@ -0,0 +1,608 @@
<?xml version="1.0" encoding="windows-1251"?>
<!--
Advanced Weapon Repair Mod 0.3 by Faustle (2017)
-->
<string_table>
<!--
WEAPONS (rifles)
-->
<!-- Barrels-->
<string id="st_barrel_1">
<text>Ñòâîë 18.5 ìì [Ð]</text>
</string>
<string id="st_barrel_1_descr">
<text>Ñòâîë îò áîêôëèíòà êàëèáðà 18.5 ìì.\n \n
</text>
</string>
<string id="st_barrel_2">
<text>Ñòâîë 18.5 ìì [Ð]</text>
</string>
<string id="st_barrel_2_descr">
<text>Ñòâîë îò êóðêîâêè êàëèáðà 18.5 ìì.\n \n
</text>
</string>
<string id="st_barrel_3">
<text>Ñòâîë 18.5 ìì [Ê]</text>
</string>
<string id="st_barrel_3_descr">
<text>Ñòâîë îò ãëàäêîñòâîëüíîãî êàðàáèíà êàëèáðà 18.5 ìì.\n \n
</text>
</string>
<string id="st_barrel_4">
<text>Ñòâîë 7.62 ìì [Â]</text>
</string>
<string id="st_barrel_4_descr">
<text>Ñòâîë îò âèíòîâêè êàëèáðà 7.62 ìì.\n \n
</text>
</string>
<string id="st_barrel_5">
<text>Ñòâîë 7.92 ìì [Â]</text>
</string>
<string id="st_barrel_5_descr">
<text>Ñòâîë îò íåìåöêîé âèíòîâêè êàëèáðà 7.92 ìì.\n \n
</text>
</string>
<string id="st_barrel_6">
<text>Ñòâîë-ãëóøèòåëü 9 ìì [ÀÑ|ÏÏ]</text>
</string>
<string id="st_barrel_6_descr">
<text>Ñòâîë ñ èíòåãðèðîâàííûì ãëóøèòåëåì îò àâòîìàòè÷åñêîé âèíòîâêè ñïåöèàëüíîãî íàçíà÷åíèÿ èëè ÏÏ êàëèáðà 9 ìì.\n \n
</text>
</string>
<string id="st_barrel_7">
<text>Ñòâîë 7.62 ìì [À|Â]</text>
</string>
<string id="st_barrel_7_descr">
<text>Ñòâîë îò ïîëóàâòîìàòè÷åñêîé èëè àâòîìàòè÷åñêîé âèíòîâêè êàëèáðà 7.62 ìì.\n \n
</text>
</string>
<string id="st_barrel_8">
<text>Ñòâîë 5.45 ìì [À]</text>
</string>
<string id="st_barrel_8_descr">
<text>Ñòâîë îò àâòîìàòè÷åñêîé âèíòîâêè êàëèáðà 5.45 ìì.\n \n
</text>
</string>
<string id="st_barrel_9">
<text>Ñòâîë 5.56 ìì [À]</text>
</string>
<string id="st_barrel_9_descr">
<text>Ñòâîë îò àâòîìàòè÷åñêîé âèíòîâêè êàëèáðà 5.56 ìì.\n \n
</text>
</string>
<string id="st_barrel_10">
<text>Ñòâîë 7.62 ìì [Ï]</text>
</string>
<string id="st_barrel_10_descr">
<text>Ñòâîë îò ïóëåì¸òà êàëèáðà 7.62 ìì ñ ãàçîâûì ðåãóëÿòîðîì.\n \n
</text>
</string>
<string id="st_barrel_11">
<text>Ñòâîë 9 ìì [ÀÑ|ÏÏ]</text>
</string>
<string id="st_barrel_11_descr">
<text>Ñòâîë îò àâòîìàòè÷åñêîé âèíòîâêè ñïåöèàëüíîãî íàçíà÷åíèÿ èëè ÏÏ êàëèáðà 9 ìì.\n \n
</text>
</string>
<string id="st_barrel_12">
<text>Ñòâîë 7.62 ìì [ÏÏ]</text>
</string>
<string id="st_barrel_12_descr">
<text>Ñòâîë îò íåáåçûçâåñòíîãî è äàæå ëåãåíäàðíîãî ÏÏ ñèñòåìû Øïàãèíà êàëèáðà 7.62 ìì.\n \n
</text>
</string>
<string id="st_barrel_13">
<text>Ñòâîë 12.7x55 ìì [A]</text>
</string>
<string id="st_barrel_13_descr">
<text>Ñòâîë îò àâòîìàòè÷åñêîé âèíòîâêè êàëèáðà 12.7x55 ìì.\n \n
</text>
</string>
<!-- Trigger mechanisms (ÓÑÌ) -->
<string id="st_trigger_components_1">
<text>Îäíîðåæèìíûé ÓÑÌ êóðêîâîãî òèïà</text>
</string>
<string id="st_trigger_components_1_descr">
<text>Îäíîðåæèìíûé óäàðíî-ñïóñêîâîé ìåõàíèçì êóðêîâîãî òèïà.\n \n
</text>
</string>
<string id="st_trigger_components_2">
<text>Äâóõðåæèìíûé ÓÑÌ êóðêîâîãî òèïà</text>
</string>
<string id="st_trigger_components_2_descr">
<text>Äâóõðåæèìíûé óäàðíî-ñïóñêîâîé ìåõàíèçì êóðêîâîãî òèïà. Ïîçâîëÿåò âåñòè ñòðåëüáó â îäèíî÷íîì è àâòîìàòè÷åñêîì ðåæèìàõ îãíÿ.\n \n
</text>
</string>
<string id="st_trigger_components_3">
<text>Òð¸õðåæèìíûé ÓÑÌ êóðêîâîãî òèïà</text>
</string>
<string id="st_trigger_components_3_descr">
<text>Òð¸õðåæèìíûé óäàðíî-ñïóñêîâîé ìåõàíèçì êóðêîâîãî òèïà. Ïîçâîëÿåò âåñòè ñòðåëüáó â îäèíî÷íîì è àâòîìàòè÷åñêîì ðåæèìàõ îãíÿ, à òàêæå ñòðåëüáó î÷åðåäÿìè ñ îòñå÷êîé ïî 2 ïàòðîíà. Çàâèñèò îò êîíñòðóêöèè îðóæèÿ.\n \n
</text>
</string>
<string id="st_trigger_components_4">
<text>Îäíîðåæèìíûé ÓÑÌ óäàðíèêîâîãî òèïà</text>
</string>
<string id="st_trigger_components_4_descr">
<text>Îäíîðåæèìíûé óäàðíî-ñïóñêîâîé ìåõàíèçì óäàðíèêîâîãî òèïà.\n \n
</text>
</string>
<string id="st_trigger_components_5">
<text>Äâóõðåæèìíûé ÓÑÌ óäàðíèêîâîãî òèïà</text>
</string>
<string id="st_trigger_components_5_descr">
<text>Äâóõðåæèìíûé óäàðíî-ñïóñêîâîé ìåõàíèçì óäàðíèêîâîãî òèïà. Ïîçâîëÿåò âåñòè ñòðåëüáó â îäèíî÷íîì è àâòîìàòè÷åñêîì ðåæèìàõ îãíÿ.\n \n
</text>
</string>
<string id="st_trigger_components_6">
<text>ÓÑÌ êóðêîâîãî òèïà [Ð]</text>
</string>
<string id="st_trigger_components_6_descr">
<text>Óäàðíî-ñïóñêîâîé ìåõàíèçì êóðêîâîãî òèïà îò áîêôëèíòà èëè êóðêîâêè.\n \n
</text>
</string>
<!-- Breech blocks (Çàòâîðíàÿ ðàìà) -->
<string id="st_bolt_carrier_1">
<text>Ñêîëüçÿùèé çàòâîð ñ çàïèðàíèåì ïîâîðîòîì [Ð]</text>
</string>
<string id="st_bolt_carrier_1_descr">
<text>Ïðîäîëüíî-ñêîëüçÿùèé çàòâîð ñ çàïèðàíèåì ïîâîðîòîì, îòå÷åñòâåííîãî ïðîèçâîäñòâà.\n \n
</text>
</string>
<string id="st_bolt_carrier_2">
<text>Ñêîëüçÿùèé çàòâîð ñ çàïèðàíèåì ïîâîðîòîì [Ð]</text>
</string>
<string id="st_bolt_carrier_2_descr">
<text>Ïðîäîëüíî-ñêîëüçÿùèé çàòâîð ñ çàïèðàíèåì ïîâîðîòîì, îòå÷åñòâåííîãî ïðîèçâîäñòâà, îò ñïåöèàëüíîãî àâòîìàòè÷åñêîãî îðóæèÿ.\n \n
</text>
</string>
<string id="st_bolt_carrier_3">
<text>Ñêîëüçÿùèé çàòâîð ñ çàïèðàíèåì ïîâîðîòîì [ÍÀÒÎ]</text>
</string>
<string id="st_bolt_carrier_3_descr">
<text>Ïðîäîëüíî-ñêîëüçÿùèé çàòâîð ñ çàïèðàíèåì ïîâîðîòîì, ïðîèçâîäñòâà ñòðàí ÍÀÒÎ, îò àâòîìàòè÷åñêîé âèíòîâêè ïðîìåæóòî÷íîãî êàëèáðà.\n \n
</text>
</string>
<string id="st_bolt_carrier_4">
<text>Ñêîëüçÿùèé çàòâîð ñ çàïèðàíèåì ïåðåêîñîì</text>
</string>
<string id="st_bolt_carrier_4_descr">
<text>Ïðîäîëüíî-ñêîëüçÿùèé çàòâîð ñ çàïèðàíèåì ïåðåêîñîì.\n \n
</text>
</string>
<string id="st_bolt_carrier_5">
<text>Ñêîëüçÿùèé ïîëóñâîáîäíûé çàòâîð</text>
</string>
<string id="st_bolt_carrier_5_descr">
<text>Ïðîäîëüíî-ñêîëüçÿùèé ïîëóñâîáîäíûé çàòâîð ñ ðîëèêîâûì òîðìîæåíèåì.\n \n
</text>
</string>
<string id="st_bolt_carrier_6">
<text>Ñêîëüçÿùèé çàòâîð ñ áîëòîâûì çàïèðàíèåì</text>
</string>
<string id="st_bolt_carrier_6_descr">
<text>Ïðîäîëüíî-ñêîëüçÿùèé çàòâîð ñ áîëòîâûì çàïèðàíèåì.\n \n
</text>
</string>
<string id="st_bolt_carrier_7">
<text>Ñêîëüçÿùèé çàòâîð ðû÷àæíîãî òèïà ñ çàïèðàíèåì êëèíîì</text>
</string>
<string id="st_bolt_carrier_7_descr">
<text>Ïðîäîëüíî-ñêîëüçÿùèé çàòâîð ðû÷àæíîãî òèïà ñ çàïèðàíèåì êëèíîì.\n \n
</text>
</string>
<string id="st_bolt_carrier_8">
<text>Êîëîäêà îò áîêôëèíòà [Ð]</text>
</string>
<string id="st_bolt_carrier_8_descr">
<text>Êîëîäêà îò áîêôëèíòà.\n \n
</text>
</string>
<string id="st_bolt_carrier_9">
<text>Êîëîäêà îò êóðêîâêè [Ð]</text>
</string>
<string id="st_bolt_carrier_9_descr">
<text>Êîëîäêà îò êóðêîâêè.\n \n
</text>
</string>
<string id="st_bolt_carrier_10">
<text>Ñêîëüçÿùèé çàòâîð ñ çàïèðàíèåì ïîâîðîòîì [ÍÀÒÎ]</text>
</string>
<string id="st_bolt_carrier_10_descr">
<text>Ïðîäîëüíî-ñêîëüçÿùèé çàòâîð ñ çàïèðàíèåì ïîâîðîòîì, ïðîèçâîäñòâà ñòðàí ÍÀÒÎ, îò êðóïíîêàëèáåðíîé àâòîìàòè÷åñêîé âèíòîâêè.\n \n
</text>
</string>
<string id="st_bolt_carrier_11">
<text>Ñêîëüçÿùèé ñâîáîäíûé çàòâîð [ÏÏ]</text>
</string>
<string id="st_bolt_carrier_11_descr">
<text>Ïðîäîëüíî-ñêîëüçÿùèé ñâîáîäíûé çàòâîð îò ïèñòîëåòà-ïóëåì¸òà.\n \n
</text>
</string>
<!-- Breech heads (Çàòâîð) -->
<string id="st_bolt_1">
<text>Êëèí çàòâîðà [Ð]</text>
</string>
<string id="st_bolt_1_descr">
<text>Êëèí çàòâîðà îò ãëàäêîñòâîëüíîãî ïîìïîâîãî ðóæüÿ èëè ðóæüÿ ñ ðû÷àæíûì çàïèðàíèåì.\n \n
</text>
</string>
<string id="st_bolt_2">
<text>Ïîâîðîòíàÿ ëè÷èíêà [2 óïð.] [Ï]</text>
</string>
<string id="st_bolt_2_descr">
<text>Áîåâàÿ ëè÷èíêà ñ äâóìÿ óïîðàìè îò ïóëåì¸òà ïîä ïðîäîëüíî-ñêîëüçÿùèé çàòâîð ñ çàïèðàíèåì ïîâîðîòîì.\n \n
</text>
</string>
<string id="st_bolt_3">
<text>Ïîâîðîòíàÿ ëè÷èíêà [2 óïð.] [Ê]</text>
</string>
<string id="st_bolt_3_descr">
<text>Áîåâàÿ ëè÷èíêà ñ äâóìÿ óïîðàìè îò àâòîìàòè÷åñêîãî èëè ïîëóàâòîìàòè÷åñêîãî ãëàäêîñòâîëüíîãî êàðàáèíà ïîä ïðîäîëüíî-ñêîëüçÿùèé çàòâîð ñ çàïèðàíèåì ïîâîðîòîì.\n \n
</text>
</string>
<string id="st_bolt_4">
<text>Ïîâîðîòíàÿ ëè÷èíêà [2 óïð.] [Â]</text>
</string>
<string id="st_bolt_4_descr">
<text>Áîåâàÿ ëè÷èíêà ñ äâóìÿ óïîðàìè îò âèíòîâêè ïîä ïðîäîëüíî-ñêîëüçÿùèé çàòâîð ñ çàïèðàíèåì ïåðåêîñîì è ïðîäîëüíî-ñêîëüçÿùèé çàòâîð ñ áîëòîâûì çàïèðàíèåì.\n \n
</text>
</string>
<string id="st_bolt_5">
<text>Ïîâîðîòíàÿ ëè÷èíêà [3 óïð.] [Â]</text>
</string>
<string id="st_bolt_5_descr">
<text>Áîåâàÿ ëè÷èíêà ñ òðåìÿ óïîðàìè îò âèíòîâêè ïîä ïðîäîëüíî-ñêîëüçÿùèé çàòâîð ñ çàïèðàíèåì ïîâîðîòîì.\n \n
</text>
</string>
<string id="st_bolt_6">
<text>Ïîâîðîòíàÿ ëè÷èíêà [2 óïð.] [À]</text>
</string>
<string id="st_bolt_6_descr">
<text>Áîåâàÿ ëè÷èíêà ñ äâóìÿ óïîðàìè îò àâòîìàòè÷åñêîé âèíòîâêè ïîä ïðîäîëüíî-ñêîëüçÿùèé çàòâîð ñ çàïèðàíèåì ïîâîðîòîì.\n \n
</text>
</string>
<string id="st_bolt_7">
<text>Ïîâîðîòíàÿ ëè÷èíêà [4 óïð.] [ÀÑ]</text>
</string>
<string id="st_bolt_7_descr">
<text>Áîåâàÿ ëè÷èíêà ñ ÷åòûðüìÿ óïîðàìè îò ñïåöèàëüíîé àâòîìàòè÷åñêîé âèíòîâêè ïîä ïðîäîëüíî-ñêîëüçÿùèé çàòâîð ñ çàïèðàíèåì ïîâîðîòîì.\n \n
</text>
</string>
<string id="st_bolt_8">
<text>Ïîâîðîòíàÿ ëè÷èíêà [6 óïð.] [À]</text>
</string>
<string id="st_bolt_8_descr">
<text>Áîåâàÿ ëè÷èíêà ñ øåñòüþ óïîðàìè îò àâòîìàòè÷åñêîé âèíòîâêè ïîä ïðîäîëüíî-ñêîëüçÿùèé çàòâîð ñ çàïèðàíèåì ïîâîðîòîì.\n \n
</text>
</string>
<string id="st_bolt_9">
<text>Ïîâîðîòíàÿ ëè÷èíêà [7 óïð.] [À]</text>
</string>
<string id="st_bolt_9_descr">
<text>Áîåâàÿ ëè÷èíêà ñ ñåìüþ óïîðàìè îò àâòîìàòè÷åñêîé âèíòîâêè ïîä ïðîäîëüíî-ñêîëüçÿùèé çàòâîð ñ çàïèðàíèåì ïîâîðîòîì.\n \n
</text>
</string>
<string id="st_bolt_10">
<text>Ïîâîðîòíàÿ ëè÷èíêà [8 óïð.] [À]</text>
</string>
<string id="st_bolt_10_descr">
<text>Áîåâàÿ ëè÷èíêà ñ âîñåìüþ óïîðàìè îò àâòîìàòè÷åñêîé âèíòîâêè ïîä ïðîäîëüíî-ñêîëüçÿùèé çàòâîð ñ çàïèðàíèåì ïîâîðîòîì.\n \n
</text>
</string>
<string id="st_bolt_11">
<text>Íàãíåòàòåëè ñ êóðêàìè îò áîêôëèíòà [Ð]</text>
</string>
<string id="st_bolt_11_descr">
<text>Ïðàâûé è ëåâûé íàãíåòàòåëè ñ êóðêàìè îò áîêôëèíòà.\n \n
</text>
</string>
<string id="st_bolt_12">
<text>Êóðêè îò êóðêîâêè [Ð]</text>
</string>
<string id="st_bolt_12_descr">
<text>Ïðàâûé è ëåâûé êóðêè îò äâóñòâîëüíîé ãîðèçîíòàëüíîé êóðêîâêè.\n \n
</text>
</string>
<string id="st_bolt_13">
<text>Ïîâîðîòíàÿ ëè÷èíêà [2 óïð.] [À] [ÍÀÒÎ]</text>
</string>
<string id="st_bolt_13_descr">
<text>Áîåâàÿ ëè÷èíêà ñ äâóìÿ óïîðàìè îò êðóïíîêàëèáåðíîé àâòîìàòè÷åñêîé âèíòîâêè ïðîèçâîäñòâà ñòðàí ÍÀÒÎ ïîä ïðîäîëüíî-ñêîëüçÿùèé çàòâîð ñ çàïèðàíèåì ïîâîðîòîì.\n \n
</text>
</string>
<string id="st_bolt_14">
<text>Ïîâîðîòíàÿ ëè÷èíêà [À|ÏÏ]</text>
</string>
<string id="st_bolt_14_descr">
<text>Ïîâîðîòíàÿ ëè÷èíêà îò ÏÏ èëè àâòîìàòè÷åñêîé âèíòîâêè ïîä ïðîäîëüíî-ñêîëüçÿùèé ïîëóñâîáîäíûé çàòâîð.\n \n
</text>
</string>
<string id="st_bolt_15">
<text>Óäàðíèê ñ áîåâîé ïðóæèíîé [ÏÏ] [ÐÓÑ]</text>
</string>
<string id="st_bolt_15_descr">
<text>Óäàðíèê ñ áîåâîé ïðóæèíîé îò êàêîãî-òî îòå÷åñòâåííîãî ÏÏ ïîä ïðîäîëüíî-ñêîëüçÿùèé ñâîáîäíûé çàòâîð.\n \n
</text>
</string>
<string id="st_bolt_16">
<text>Óäàðíèê ñ áîåâîé ïðóæèíîé [ÏÏ] [ÍÀÒÎ]</text>
</string>
<string id="st_bolt_16_descr">
<text>Óäàðíèê ñ áîåâîé ïðóæèíîé îò êàêîãî-òî èìïîðòíîãî ÏÏ ïîä ïðîäîëüíî-ñêîëüçÿùèé ñâîáîäíûé çàòâîð.\n \n
</text>
</string>
<string id="st_bolt_17">
<text>Óäàðíèê ñ áîåâîé ïðóæèíîé [ÏÏ] [ÏÏØ]</text>
</string>
<string id="st_bolt_17_descr">
<text>Óäàðíèê ñ áîåâîé ïðóæèíîé îò êàêîãî-òî ñîâåòñêîãî ÏÏ, âðîäå ÏÏ ñèñòåìû Øïàãèíà, ïîä ïðîäîëüíî-ñêîëüçÿùèé ñâîáîäíûé çàòâîð.\n \n
</text>
</string>
<!-- Gas tubes, etc (Ãàçîâàÿ ñèñòåìà) -->
<string id="st_gas_tube_1">
<text>Ãàçîâàÿ òðóáêà [Ê]</text>
</string>
<string id="st_gas_tube_1_descr">
<text>Ãàçîâàÿ òðóáêà îò ãëàäêîñòâîëüíîãî êàðàáèíà.\n \n
</text>
</string>
<string id="st_gas_tube_2">
<text>Öåâü¸ ïðîäîëüíî-ñêîëüçÿùåãî òèïà [Ð]</text>
</string>
<string id="st_gas_tube_2_descr">
<text>Ïîäâèæíîå öåâü¸ ïðîäîëüíî-ñêîëüçÿùåãî òèïà îò ïîìïîâîãî ðóæüÿ.\n \n
</text>
</string>
<string id="st_gas_tube_3">
<text>Ãàçîâàÿ òðóáêà [Â]</text>
</string>
<string id="st_gas_tube_3_descr">
<text>Ãàçîâàÿ òðóáêà îò ñàìîçàðÿäíîé âèíòîâêè.\n \n
</text>
</string>
<string id="st_gas_tube_4">
<text>Ãàçîâàÿ òðóáêà [ÀÑ|ÏÏ]</text>
</string>
<string id="st_gas_tube_4_descr">
<text>Ãàçîâàÿ òðóáêà îò ñïåöèàëüíîé àâòîìàòè÷åñêîé âèíòîâêè èëè ÏÏ êàëèáðà 9 ìì.\n \n
</text>
</string>
<string id="st_gas_tube_5">
<text>Ãàçîâàÿ òðóáêà [À|Â] [ÐÓÑ]</text>
</string>
<string id="st_gas_tube_5_descr">
<text>Ãàçîâàÿ òðóáêà îò ïîëóàâòîìàòè÷åñêîé èëè àâòîìàòè÷åñêîé âèíòîâêè (Ðîññèÿ).\n \n
</text>
</string>
<string id="st_gas_tube_6">
<text>Ãàçîâàÿ òðóáêà [À|Â] [ÍÀÒÎ]</text>
</string>
<string id="st_gas_tube_6_descr">
<text>Ãàçîâàÿ òðóáêà îò ïîëóàâòîìàòè÷åñêîé èëè àâòîìàòè÷åñêîé âèíòîâêè (ÍÀÒÎ).\n \n
</text>
</string>
<string id="st_gas_tube_7">
<text>Ãàçîâàÿ òðóáêà [Ï]</text>
</string>
<string id="st_gas_tube_7_descr">
<text>Ãàçîâàÿ òðóáêà îò ïóëåì¸òà.\n \n
</text>
</string>
<string id="st_gas_tube_8">
<text>Ýæåêòîð [Â]</text>
</string>
<string id="st_gas_tube_8_descr">
<text>Ýæåêòîð (âûáðàñûâàòåëü) îò âèíòîâêè ñ ïðîäîëüíî-ñêîëüçÿùèì çàòâîðîì ñ áîëòîâûì çàïèðàíèåì.\n \n
</text>
</string>
<string id="st_gas_tube_9">
<text>Ýêñòðàêòîð îò áîêôëèíòà [Ð]</text>
</string>
<string id="st_gas_tube_9_descr">
<text>Ýêñòðàêòîð îò áîêôëèíòà.\n \n
</text>
</string>
<string id="st_gas_tube_10">
<text>Ýêñòðàêòîð îò êóðêîâêè [Ð]</text>
</string>
<string id="st_gas_tube_10_descr">
<text>Ýêñòðàêòîð îò êóðêîâêè.\n \n
</text>
</string>
<string id="st_gas_tube_11">
<text>Ãàçîâàÿ òðóáêà [ÏÏ]</text>
</string>
<string id="st_gas_tube_11_descr">
<text>Ãàçîâàÿ òðóáêà îò ïèñòîëåòà-ïóëåì¸òà MP5 ñ ðóêîÿòêîé.\n \n
</text>
</string>
<!--
WEAPONS (pistols)
-->
<!-- barrels (Ñòâîë) -->
<string id="st_prt_w_p_barrel_1">
<text>Ñòâîë 9x18 ìì</text>
</string>
<string id="st_prt_w_p_barrel_1_descr">
<text>Ñòâîë êàëèáðà 9x18 ìì.\n \n</text>
</string>
<string id="st_prt_w_p_barrel_2">
<text>Ñòâîë 9x19 ìì</text>
</string>
<string id="st_prt_w_p_barrel_2_descr">
<text>Ñòâîë êàëèáðà 9x19 ìì.\n \n</text>
</string>
<string id="st_prt_w_p_barrel_3">
<text>Ñòâîë .45</text>
</string>
<string id="st_prt_w_p_barrel_3_descr">
<text>Ñòâîë êàëèáðà .45.\n \n</text>
</string>
<string id="st_prt_w_p_barrel_4">
<text>Ñòâîë 5.7 ìì</text>
</string>
<string id="st_prt_w_p_barrel_4_descr">
<text>Ñòâîë êàëèáðà 5.7 ìì.\n \n</text>
</string>
<string id="st_prt_w_p_barrel_5">
<text>Ñòâîë 7.62 ìì</text>
</string>
<string id="st_prt_w_p_barrel_5_descr">
<text>Ñòâîë êàëèáðà 7.62 ìì.\n \n</text>
</string>
<string id="st_prt_w_p_barrel_6">
<text>Ñòâîë-ãëóøèòåëü 9x18 ìì</text>
</string>
<string id="st_prt_w_p_barrel_6_descr">
<text>Ñòâîë ñ èíòåãðèðîâàííûì ãëóøèòåëåì êàëèáðà 9x18 ìì.\n \n</text>
</string>
<string id="st_prt_w_p_barrel_7">
<text>Ñòâîë .357</text>
</string>
<string id="st_prt_w_p_barrel_7_descr">
<text>Ñòâîë êàëèáðà .357.\n \n</text>
</string>
<!-- trigger mechanism (ÓÑÌ) -->
<string id="st_prt_w_p_trigger_1">
<text>ÓÑÌ îäèíàðíîãî äåéñòâèÿ (ÎÄ)</text>
</string>
<string id="st_prt_w_p_trigger_1_descr">
<text>Óäàðíî-ñïóñêîâîé ìåõàíèçì îäèíàðíîãî äåéñòâèÿ.\n \n</text>
</string>
<string id="st_prt_w_p_trigger_2">
<text>ÓÑÌ äâîéíîãî äåéñòâèÿ (ÄÄ)</text>
</string>
<string id="st_prt_w_p_trigger_2_descr">
<text>Óäàðíî-ñïóñêîâîé ìåõàíèçì äâîéíîãî äåéñòâèÿ.\n \n</text>
</string>
<string id="st_prt_w_p_trigger_3">
<text>ÓÑÌ äâîéíîãî äåéñòâèÿ (ÄÄ/ÎÄ)</text>
</string>
<string id="st_prt_w_p_trigger_3_descr">
<text>Óäàðíî-ñïóñêîâîé ìåõàíèçì äâîéíîãî è îäèíàðíîãî äåéñòâèÿ.\n \n</text>
</string>
<string id="st_prt_w_p_trigger_4">
<text>ÓÑÌ äâîéíîãî äåéñòâèÿ îò «MP412»</text>
</string>
<string id="st_prt_w_p_trigger_4_descr">
<text>Óäàðíî-ñïóñêîâîé ìåõàíèçì äâîéíîãî äåéñòâèÿ îò ðåâîëüâåðà «MP412».\n \n</text>
</string>
<!-- recoil spring assembly (Âîçâðàòíàÿ ïðóæèíà) -->
<string id="st_prt_w_p_spring_1">
<text>Âîçâðàòíàÿ ïðóæèíà 9 ìì [ÑÑÑÐ]</text>
</string>
<string id="st_prt_w_p_spring_1_descr">
<text>Âîçâðàòíàÿ ïðóæèíà îò îðóæèÿ êàëèáðà 9 ìì (ÑÑÑÐ).\n \n</text>
</string>
<string id="st_prt_w_p_spring_2">
<text>Âîçâðàòíàÿ ïðóæèíà 9 ìì [ÐÓÑ]</text>
</string>
<string id="st_prt_w_p_spring_2_descr">
<text>Âîçâðàòíàÿ ïðóæèíà îò îðóæèÿ êàëèáðà 9 ìì (Ðîññèÿ).\n \n</text>
</string>
<string id="st_prt_w_p_spring_3">
<text>Âîçâðàòíàÿ ïðóæèíà .45</text>
</string>
<string id="st_prt_w_p_spring_3_descr">
<text>Âîçâðàòíàÿ ïðóæèíà îò îðóæèÿ êàëèáðà .45.\n \n</text>
</string>
<string id="st_prt_w_p_spring_4">
<text>Âîçâðàòíàÿ ïðóæèíà 9 ìì [ÍÀÒÎ]</text>
</string>
<string id="st_prt_w_p_spring_4_descr">
<text>Âîçâðàòíàÿ ïðóæèíà îò îðóæèÿ êàëèáðà 9 ìì (ÍÀÒÎ).\n \n</text>
</string>
<string id="st_prt_w_p_spring_5">
<text>Âîçâðàòíàÿ ïðóæèíà 7.62 ìì</text>
</string>
<string id="st_prt_w_p_spring_5_descr">
<text>Âîçâðàòíàÿ ïðóæèíà îò îðóæèÿ êàëèáðà 7.62 ìì.\n \n</text>
</string>
<string id="st_prt_w_p_spring_6">
<text>Âîçâðàòíàÿ ïðóæèíà «Desert Eagle»</text>
</string>
<string id="st_prt_w_p_spring_6_descr">
<text>Âîçâðàòíàÿ ïðóæèíà îò ïèñòîëåòà «Desert Eagle».\n \n</text>
</string>
</string_table>
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,78 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!--
<string id="st_equ_knife_cell">
<text>ÕÎËÎÄÍÎÅ</text>
</string>
<string id="st_equ_pistol_cell">
<text>ÂÒÎÐÈ×ÍÎÅ</text>
</string>
<string id="st_equ_automatic_cell">
<text>ÎÑÍÎÂÍÎÅ</text>
</string>
<string id="st_equ_grenade_cell">
<text>Ã4</text>
</string>
<string id="st_equ_binocular_cell">
<text>ÁÈÍÎÊËÜ</text>
</string>
<string id="st_equ_bolt_cell">
<text>Á6</text>
</string>
<string id="st_equ_outfit_cell">
<text>ÊÎÑÒÞÌ</text>
</string>
<string id="st_equ_pda_cell">
<text>ÏÄÀ</text>
</string>
<string id="st_equ_detector_cell">
<text>ÄÅÒÅÊÒÎÐ</text>
</string>
<string id="st_equ_torch_cell">
<text>ÓÑÒÐÎÉÑÒÂÎ</text>
</string>
<string id="st_equ_helmet_cell">
<text>ØËÅÌ</text>
</string>
<string id="st_equ_backpack_cell">
<text>ÐÞÊÇÀÊ</text>
</string>
-->
<string id="st_equ_knife_cell">
<text>MELEE</text>
</string>
<string id="st_equ_pistol_cell">
<text>SECONDARY</text>
</string>
<string id="st_equ_automatic_cell">
<text>PRIMARY</text>
</string>
<string id="st_equ_grenade_cell">
<text>G4</text>
</string>
<string id="st_equ_binocular_cell">
<text>VISION</text>
</string>
<string id="st_equ_bolt_cell">
<text>B6</text>
</string>
<string id="st_equ_outfit_cell">
<text>BODY</text>
</string>
<string id="st_equ_pda_cell">
<text>PDA</text>
</string>
<string id="st_equ_detector_cell">
<text>DETECTOR</text>
</string>
<string id="st_equ_torch_cell">
<text>HEAD GEAR</text>
</string>
<string id="st_equ_helmet_cell">
<text>HEAD</text>
</string>
<string id="st_equ_backpack_cell">
<text>BACK</text>
</string>
</string_table>
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="ui_inv_outfit_speed">
<text>Ìíîæ. ïîäâèæíîñòè</text>
</string>
</string_table>
@@ -0,0 +1,362 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Jammin -->
<string id="kb_unjam">
<text>Óñòðàíèòü êëèí</text>
</string>
<string id="ui_st_misfire">
<text>Îñå÷êà!</text>
</string>
<string id="ui_st_jam">
<text>Çàêëèíèëî!</text>
</string>
<string id="ui_st_superjam">
<text>Ñèëüíî çàêëèíèëî!</text>
</string>
<string id="ui_st_nothing">
<text>Â ðóêàõ íåò îðóæèÿ</text>
</string>
<string id="ui_st_unjam">
<text>Êëèí óñòðàí¸í</text>
</string>
<string id="ui_st_functional">
<text>Îðóæèå ãîòîâî ê ñòðåëüáå</text>
</string>
<string id="ui_st_oldjam">
<text>Âû èñïîëüçóåòå Anomaly Magazines. Íåîáõîäèìî ïåðåçàðÿäèòü îðóæèå.</text>
</string>
<string id="ui_st_unjam_fail">
<text>Îðóæèå ñèëüíî çàêëèíèëî, ïåðåä óñòðàíåíèåì êëèíà íåîáõîäèìî ðàçðÿäèòü îðóæèå.</text>
</string>
<string id="ui_st_parts_damage">
<text>Íåêòîðûå äåòàëè îðóæèÿ áûëè ïîâðåæäåíû.</text>
</string>
<string id="st_news_parts_alreadygood">
<text>Äåòàëü íå òðåáóåò çàìåíû.</text>
</string>
<string id="ui_st_heat1">
<text>, íî òåïëîå.</text>
</string>
<string id="ui_st_heat2">
<text>, íî ãîðÿ÷åå!</text>
</string>
<string id="ui_st_heat3">
<text>, íî î÷åíü ãîðÿ÷åå!</text>
</string>
<string id="st_unjam">
<text>óñòðàíèòü êëèí</text>
</string>
<!-- Messages -->
<string id="st_news_parts_success">
<text>%c[d_green]Äåòàëü óñïåøíî çàìåíåíà:</text>
</string>
<string id="st_news_parts_fail">
<text>%c[d_red]Óæå óñòàíîâëåíà äåòàëü â ëó÷øåì ñîñòîÿíèè.</text>
</string>
<string id="st_news_parts_incompatible">
<text>%c[d_red]Äåòàëü íå ñîâìåñòèìà ñ ýòèì îðóæèåì.</text>
</string>
<string id="st_news_parts_barrel">
<text>%c[d_red]Ñòâîëû íåëüçÿ ìåíÿòü â ïîëåâûõ óñëîâèÿõ.</text>
</string>
<string id="st_news_parts_rusty">
<text>%c[d_red]Îðóæèå ñëèøêîì ðæàâîå, ÷òîáû ðàçîáðàòü åãî â ïîëåâûõ óñëîâèÿõ.</text>
</string>
<string id="st_news_dis_items">
<text>%c[d_red]Òðåáóåòñÿ ïîäõîäÿùèé èíñòðóìåíò äëÿ ðàçáîðêè.</text>
</string>
<string id="st_news_fieldstrip">
<text>Èçâëå÷¸ííûå äåòàëè:</text>
</string>
<string id="st_news_cleaned">
<text>Î÷èùåííàÿ äåòàëü:</text>
</string>
<!-- MCM -->
<string id="ui_mcm_menu_wpo">
<text>WPO</text>
</string>
<string id="ui_mcm_wpo_title">
<text>Íàñòðîéêè Weapon Parts Overhaul</text>
</string>
<string id="ui_mcm_wpo_profanity">
<text>Ðóãàòåëüñòâà ïðè çàêëèíèâàíèè</text>
</string>
<string id="ui_mcm_wpo_profanity_desc">
<text>Âêëþ÷àåò ðóãàòåëüñòâà ãëàâíîãî ãåðîÿ ïðè çàêëèíèâàíèè îðóæèÿ.</text>
</string>
<string id="ui_mcm_wpo_profanity_timeout">
<text>Îòêëþ÷èòü ÷àñòûå ðóãàòåëüñòâà</text>
</string>
<string id="ui_mcm_wpo_profanity_timeout_desc">
<text>Äîáàâëÿåò òàéì-àóò äëÿ ðóãàòåëüñòâ, åñëè âêëþ÷åíî. Èñïîëüçóéòå, åñëè âû íåíàâèäèòå âåñåëüå.</text>
</string>
<string id="ui_mcm_wpo_profanity_language">
<text>ßçûê ðóãàòåëüñòâ</text>
</string>
<string id="ui_mcm_wpo_jamchance">
<text>Øàíñ êëèíà</text>
</string>
<string id="ui_mcm_wpo_jamchance_desc">
<text>Øàíñ, ÷òî âàøå îðóæèå ñíîâà çàêëèíèò.</text>
</string>
<string id="ui_mcm_wpo_superjam">
<text>Âêëþ÷èòü «ñóïåð-êëèí»</text>
</string>
<string id="ui_mcm_wpo_superjam_desc">
<text>Âêëþ÷àåò (èëè îòêëþ÷àåò) «ñóïåð-êëèí». Äëÿ óñòðàíåíèÿ «ñóïåð-êëèíà» îðóæèå íåîáõîäèìî ïîëíîñòüþ ðàçðÿäèòü.</text>
</string>
<string id="ui_mcm_wpo_simplejam">
<text>Ðàçðÿæàòü îðóæèå ïðè «ñóïåð-êëèíå»</text>
</string>
<string id="ui_mcm_wpo_simplejam_desc">
<text>Åñëè âêëþ÷åíî, òî íàæàòèå íà êëàâèøó ïåðåçàðÿäêè (ïî óìîë÷àíèþ R) àâòîìàòè÷åñêè ðàçðÿäèò ñèëüíî çàêëèíèâøåå îðóæèå. Áîëüøå íèêàêîé âîçíè ñ èíâåíòàðåì!</text>
</string>
<string id="ui_mcm_wpo_threshold">
<text>Ïîðîã ñîñòîÿíèÿ äëÿ ïîâðåæäåíèÿ äåòàëåé</text>
</string>
<string id="ui_mcm_wpo_threshold_desc">
<text>Ñîñòîÿíèå îðóæèÿ, ïðè êîòîðîì åñòü øàíñ ïîâðåæäåíèÿ äåòàëåé. ×åì íèæå çíà÷åíèå, òåì ðåæå áóäóò ïîâðåæäàòüñÿ îñíîâíûå äåòàëè îðóæèÿ.</text>
</string>
<string id="ui_mcm_wpo_cleancoef">
<text>Ìíîæèòåëü ÷èñòêè îðóæèÿ ó òåõíèêà</text>
</string>
<string id="ui_mcm_wpo_cleancoef_desc">
<text>Íàñòðîéêà ìíîæèòåëÿ ñòîèìîñòè ÷èñòêè îðóæèÿ ó òåõíèêà.</text>
</string>
<string id="ui_mcm_wpo_verbosity">
<text>Ïîäðîáíûå ñîîáùåíèÿ î êëèíå</text>
</string>
<string id="ui_mcm_wpo_verbosity_desc">
<text>
Ïîäðîáíûå HUD ñîîáùåíèÿ î êëèíå. Ñóùåñòâóåò òðè âàðèàíòà:
\n• Íåò: ïðåäóïðåæäåíèå òîëüêî î çàêëèíèâàíèè (èíà÷å áóäåò ñáèâàòü ñ òîëêó).
\n• Îáû÷íûå (ðåêîìåíäóåòñÿ): óâåäîìëåíèÿ î çàêëèíèâàíèè è óñïåøíîì óñòðàíèè êëèíà.
\n• Ïîëíûå: òî æå, ÷òî è Îáû÷íûå, íî âû òàêæå áóäåòå óâåäîìëåíû, êîãäà âîçíèêíåò ñèëüíîå çàêëèíèâàíèå, òðåáóþùåå ðàçðÿäèòü îðóæèå, à òàêæå êîãäà áóäóò ïîâðåæäåíû îñíîâíûå äåòàëè îðóæèÿ.
</text>
</string>
<string id="ui_mcm_wpo_minpart">
<text>Ñîñòîÿíèå äåòàëåé äëÿ ïðîäàæè îðóæèÿ òîðãîâöàì</text>
</string>
<string id="ui_mcm_wpo_minpart_desc">
<text>Ìèíèìàëüíîå ñîñòîÿíèå ÂÑÅÕ äåòàëåé îðóæèÿ äëÿ âîçìîæíîñòè åãî ïðîäàæè. Åñëè ó îðóæèÿ åñòü ËÞÁÀß äåòàëü íèæå ýòîãî çíà÷åíèÿ, òî îðóæèå íåëüçÿ áóäåò ïðîäàòü. Óñòàíîâèòå çíà÷åíèå 0, ÷òîáû îòêëþ÷èòü.</text>
</string>
<string id="ui_mcm_wpo_fun">
<text>Óðîâåíü âåñåëüÿ</text>
</string>
<string id="ui_mcm_wpo_title">
<text>Weapon Parts Overhaul</text>
</string>
<string id="ui_mcm_lst_eng">
<text>Àíãëèéñêèé</text>
</string>
<string id="ui_mcm_lst_rus">
<text>Ðóññêèé</text>
</string>
<string id="ui_mcm_lst_verbosity_none">
<text>Íåò</text>
</string>
<string id="ui_mcm_lst_verbosity_normal">
<text>Îáû÷íûå</text>
</string>
<string id="ui_mcm_lst_verbosity_full">
<text>Ïîëíûå</text>
</string>
<string id="ui_mcm_lst_no">
<text>Äîëã</text>
</string>
<string id="ui_mcm_lst_yes">
<text>Îäèíî÷êè</text>
</string>
<string id="ui_mcm_lst_ofc">
<text>Ñâîáîäà</text>
</string>
<string id="ui_mcm_wpo_debug">
<text>Âåäåíèå æóðíàëà îòëàäêè</text>
</string>
<string id="ui_mcm_wpo_debug_desc">
<text>Âåäåíèå æóðíàëà îòëàäêè ïîçâîëÿåò õðàíèòü äîïîëíèòåëüíóþ èíôîðìàöèþ â æóðíàëå êîíñîëè.</text>
</string>
<string id="ui_mcm_wpo_babymode">
<text>Äåòñêèé ðåæèì (áåç êëèíà)</text>
</string>
<string id="ui_mcm_wpo_babymode_desc">
<text>Ïîëíîñòüþ îòêëþ÷àåò çàêëèíèâàíèå íà îñíîâå ñîñòîÿíèÿ äåòàëåé. Åñëè âàì íóæíî ïîñòàâèòü ýòó ãàëî÷êó, òî çà÷åì âîîáùå áûëî óñòàíàâëèâàòü ýòîò àääîí?</text>
</string>
<string id="ui_mcm_wpo_newdrops">
<text>Âêëþ÷èòü àëüòåðíàòèâíîå âûïàäåíèå äåòàëåé</text>
</string>
<string id="ui_mcm_wpo_newdrops_desc">
<text>Âûïàäåíèå äåòàëåé ïî íîâîé ôîðìóëå. Øàíñ íàéòè õîðîøèå äåòàëè íèæå è çàâèñèò îò ñîñòîÿíèÿ îðóæèÿ è åùå îäíîãî ïàðàìåòðà. Óñëîæíÿåò èãðó ïðè äîñòàòî÷íî íèçêîì çíà÷åíèè ýòîãî ïàðàìåòðà. Îòêëþ÷èòå, ÷òîáû èñïîëüçîâàòü ñòàðûé ìåòîä.</text>
</string>
<string id="ui_mcm_wpo_newdropschance">
<text>Øàíñ íàéòè äåòàëè â õîðîøåì ñîñòîÿíèè ïî àëüòåðíàòèâíîé ôîðìóëå</text>
</string>
<string id="ui_mcm_wpo_degradation">
<text>Äåãðàäàöèÿ îðóæèÿ âî âðåìÿ äîæäÿ</text>
</string>
<string id="ui_mcm_wpo_degradation_desc">
<text>Ìíîæèòåëü ñêîðîñòè èçíîñà îðóæèÿ â äîæäëèâóþ ïîãîäó.</text>
</string>
<string id="st_field_strip">
<text>èçâëå÷ü äåòàëè</text>
</string>
<string id="st_field_strip_fail">
<text>Íåò äåòàëåé äëÿ èçâëå÷åíèÿ.</text>
</string>
<string id="ui_st_missing">
<text>Â îðóæèè îòñóòñòâóþò äåòàëè.</text>
</string>
<string id="article_wpo">
<text>Îáñëóæèâàíèå îðóæèÿ WPO</text>
</string>
<string id="article_wpo_text">
<text>
%c[pda_green]Âîïðîñ - Îòâåò
\n
\n%c[0,255,255,255]Â. Ïî÷åìó ìîå îðóæèå ïîñòîÿííî çàêëèíèâàåò?
\n%c[ui_gray_2]Î. Ñêîðåå âñåãî êàêèå-òî äåòàëè îðóæèÿ ïîâðåæäåíû. Ïðîâåðüòå ñîñòîÿíèå äåòàëåé è îðóæèÿ.
\n%c[0,255,255,255]Â. Êàê óñòðàíèòü êëèí?
\n%c[ui_gray_2]Î. Íàæìèòå äâà ðàçà íà êëàâèøó èñïîëüçîâàíèÿ (ïî óìîë÷àíèþ F). Èëè íàæìèòå ïðàâîé êíîïêîé ìûøè ïî îðóæèþ â èíâåíòàðå, ÷òîáû âûçâàòü êîìàíäó «óñòðàíèòü êëèí».
\n%c[0,255,255,255]Â. Ïî÷åìó óõóäøàåòñÿ ñîñòîÿíèå îðóæèÿ ïðè çàìåíå äåòàëåé?
\n%c[ui_gray_2]Î. Âàì íóæíî çàíîãî ñìàçàòü îðóæèå. Ïðè çàìåíå äåòàëåé ñîñòîÿíèå îðóæèÿ íå ìîæåò óïàñòü íèæå 60%. Íîñèòå ñ ñîáîé ìóëüòèòóë, ÷òîáû óìåíüøèòü èçíîñ îðóæèÿ ïðè çàìåíå äåòàëåé, èëè èñïîëüçóéòå âåðñòàê äëÿ çàìåíû äåòàëåé áåç ïîñëåäñòâèé.
\n%c[0,255,255,255]Â. Ïî÷åìó òåõíèêè íå ÷èíÿò îðóæåéíûå äåòàëè?
\n%c[ui_gray_2]Î. Äåòàëè íåîáõîäèìî èñêàòü èëè îáñëóæèâàòü. Èõ ìîæíî êóïèòü ó òåõíèêà èëè âîñïîëüçîâàòüñÿ êîìïëåêòîì äëÿ ðåìîíòà îðóæåéíûõ äåòàëåé.  ýòîì çàêëþ÷àåòñÿ îñíîâíîé ñìûñë WPO.
\n
\nWeapon Parts Overhaul êàðäèíàëüíî ìåíÿåò òî, êàê ðàáîòàåò îáñëóæèâàíèå îðóæèÿ â Anomaly. Âíèìàòåëüíî ïðî÷èòàéòå ýòî ðóêîâîäñòâî, ÷òîáû âñå ïîíÿòü.
\n \n
\n
%c[pda_green]I. Äåòàëè è îáñëóæèâàíèå%c[ui_gray_1]
\n
\n• Îáùåå ñîñòîÿíèå âàøåãî îðóæèÿ (øêàëà ñîñòîÿíèÿ, ê êîòîðîé âû îáû÷íî ïðèâûêëè) òåïåðü ëåã÷å ïîääåðæèâàòü. Ìåõàíèê âîññòàíîâèò å¸ íà 60% äåøåâëå. Âñå ïðåäìåòû äëÿ ðåìîíòà îðóæèÿ ñòàëè íàìíîãî ïîëåçíåå.
\n• Äåòàëè îðóæèÿ òðåáóþò îáñëóæèâàíèÿ. Ïðè íàâåäåíèè êóðñîðà ìûøè íà îðóæèå âû ñðàçó ìîæåòå óâèäåòü ñîñòîÿíèå äåòàëåé.
\n• Öâåò òåêñòà óêàçûâàåò íà ñîñòîÿíèå:\n
%c[d_red]• îòñóòñòâóåò\n
%c[d_orange]• ïîâðåæäåíî è íå ïîäëåæèò ÷èñòêå\n
%c[pda_yellow]• çàãðÿçíåíî, íî ìîæíî î÷èñòèòü%c[ui_gray_1]
\n• Äåòàëè îðóæèÿ ìîæíî èçâëå÷ü â ïîëåâûõ óñëîâèÿõ. Ïðè ýòîì äåìîíòèðóåòñÿ ëþáîé êîìïîíåíò, êðîìå ñòâîëà.
\n• Äåòàëè îðóæèÿ òàêæå ìîæíî çàìåíÿòü ïåðåòàñêèâàíèåì. %c[d_red]ÎÁÐÀÒÈÒÅ ÂÍÈÌÀÍÈÅ, ×ÒÎ ÝÒÎ ÓÕÓÄØÀÅÒ ÑÎÑÒÎßÍÈÅ ÎÐÓÆÈß, ÍÎ ÍÅ ÍÈÆÅ 60%. Èìåéòå ïðè ñåáå ìóëüòèòóë, ÷òîáû óìåíüøèòü èçíîñ îðóæèÿ ïðè çàìåíå äåòàëåé.%c[ui_gray_1]
\n• Äåòàëè îðóæèÿ òàêæå ìîæíî çàìåíÿòü íà âåðñòàêå áåç ïîñëåäñòâèé, åñëè èìååòñÿ ïîäõîäÿùèé ðåìîíòíûé êîìïëåêò. %c[pda_yellow]Ýòî îäèí èç äâóõ ñïîñîáîâ çàìåíû ñòâîëîâ.
\n \n
\n
%c[pda_green]II. Çàêëèíèâàíèå è ïîâðåæäåíèå äåòàëåé%c[ui_gray_1]
\n
\n• Äåòàëè èìåþò ïÿòü óðîâíåé ïîâðåæäåíèé:\n
%c[d_red]• ñëîìàíî\n
%c[d_red]• ïîâðåæäåíî\n
%c[d_orange]• èçíîøåíî\n
%c[0,250,250,0]• çàãðÿçíåíî\n
%c[d_green]• îáñëóæåíî%c[ui_gray_1]
\n• ×åì ñèëüíåå ïîâðåæäåíû äåòàëè, òåì âûøå øàíñ âîçíèêíîâåíèÿ íåèñïðàâíîñòè.
\n• Ñóùåñòâóåò òðè òèïà íåèñïðàâíîñòè: îñå÷êà, çàêëèíèâàíèå è ñèëüíîå çàêëèíèâàíèå.
\n• Îñå÷êà è êëèí ìîãóò áûòü èñïðàâëåíû ïðîñòûì óñòðàíåíèåì êëèíà.
\n• Ïðè ñèëüíîì çàêëèíèâàíèè íåîáõîäèìî ðàçðÿäèòü îðóæèå ïåðåä óñòðàíåíèåì êëèíà.
\n• Ñîñòîÿíèå ñòâîëà íå âëèÿåò íà âåðîÿòíîñòü êëèíà. Îäíàêî ãðÿçíûå èëè èçíîøåííûå ñòâîëû ñíèæàþò óðîí îðóæèÿ äî 50% è íèæå.
\n• Ïðè ñòðåëüáå èç îðóæèÿ ñ ñîñòîÿíèåì íèæå 85% (ïî óìîë÷àíèþ, ìîæíî èçìåíèòü â %c[pda_yellow]MCM -> WPO -> Ïîðîã ñîñòîÿíèÿ äëÿ ïîâðåæäåíèÿ äåòàëåé%c[ui_gray_1]) åñòü øàíñ ïîâðåäèòü äåòàëè îðóæèÿ.
\n• Ñòðåëüáà èç îðóæèÿ âî âðåìÿ ñèëüíîãî äîæäÿ ïðèâîäèò ê áîëåå áûñòðîìó èçíîñó îðóæèÿ.
\n• Ñòðåëüáà èç îðóæèÿ äëèííûìè î÷åðåäÿìè âûçûâàåò ïåðåãðåâ, ÷òî ïðèâîäèò ê çàêëèíèâàíèþ è áîëåå áûñòðîìó èçíîñó îðóæèÿ.
\n \n
\n
%c[pda_green]III. Èçìåíåíèÿ ýêîíîìèêè%c[ui_gray_1]
\n
\n• Íàëè÷èå íàáîðà äëÿ ÷èñòêè ïîçâîëÿåò î÷èñòèòü «ãðÿçíûå» äåòàëè îðóæèÿ (òîëüêî ñ ñîñòîÿíèåì âûøå 60%). Ýòî òàêæå âîññòàíàâëèâàåò 10% ñîñòîÿíèÿ îðóæèÿ.
\n• Íàëè÷èå ðåìêîìïëåêòà ïîçâîëÿåò çàìåíÿòü äåòàëè ÷åðåç êîíòåêñòíîå ìåíþ. Ïðè ýòîì ðàñõîäóåòñÿ îäíî èñïîëüçîâàíèå ðåìêîìïëåêòà è âîññòàíàâëèâàåòñÿ 10% ñîñòîÿíèÿ îðóæèÿ. %c[pda_yellow]Ýòî âòîðîé ñïîñîá çàìåíû ñòâîëîâ.%c[ui_gray_1]
\n• Òåõíèêè áóäóò ïðîäàâàòü ñëó÷àéíûå äåòàëè îðóæèÿ ñ ñåðüåçíîé íàöåíêîé.
\n• Äåòàëè îðóæèÿ ñ ñîñòîÿíèåì âûøå 60% ìîæíî îòðåìîíòèðîâàòü ñ ïîìîùüþ íàïèëüíèêîâ, øîìïîëîâ èëè ìóëüòèòóëîâ.
\n• Äåòàëè îðóæèÿ ñ ñîñòîÿíèåì âûøå 10% ìîæíî îòðåìîíòèðîâàòü ñ ïîìîùüþ î÷åíü äîðîãîãî íàáîðà èíñòðóìåíòîâ, äîñòóïíîãî ó òîðãîâöåâ.
\n
\nÏî âñåì îñòàëüíûì âîïðîñàì îáðàùàéòåñü â Discord (arti#3278). Ìíå ñëèøêîì ëåíü ÷èòàòü êîììåíòàðèè íà ModDB.
</text>
</string>
<string id="st_partskit">
<text>Êîìïëåêò äëÿ ðåìîíòà îðóæåéíûõ äåòàëåé</text>
</string>
<string id="st_partskit_descr">
<text>
Âûñîêîòåõíîëîãè÷íûé íàáîð èíñòðóìåíòîâ, âêëþ÷àþùèé â ñåáÿ íàäôèëè, ýïîêñèäíóþ ñìîëó äëÿ õîëîäíîé ñâàðêè ìåòàëëà, óñòàíîâêà ýëåêòðîëèçíîé âàííû, à òàêæå òîííû ñìàçî÷íûõ ìàòåðèàëîâ, áåíçèíà, äèñòèëëÿòîâ è äðóãèõ ðàñòâîðèòåëåé. Ýòè èíñòðóìåíòû ìîãóò ïðåâðàòèòü äâèãàòåëü Ëàäû â Ferrari, íå ãîâîðÿ óæå î òîì, ÷òî îíè ìîãóò ñäåëàòü ñ äåòàëÿìè îðóæèÿ. Òîëüêî ñàìûå ðàçáèòûå êóñêè ìåòàëëîëîìà íå óäàñòñÿ âîññòàíîâèòü ñ ïîìîùüþ ýòîãî íàáîðà. Ýòîò êîìïëåêò ÷ðåçâû÷àéíî ñëîæíî ñîáðàòü â Çîíå, ïîýòîìó òåõíèêè ïðîäàþò åãî â î÷åíü íåáîëüøèõ êîëè÷åñòâàõ.\n \n
%c[0,255,255,255]ÎÑÎÁÅÍÍÎÑÒÈ:\n
%c[d_cyan] • %c[ui_gray_2] ðåìêîìïëåêò\n
%c[d_orange] • %c[ui_gray_2] ïîçâîëÿåò âîññòàíàâëèâàòü äåòàëè îðóæèÿ ñ ñîñòîÿíèåì âûøå 10%\n
</text>
</string>
<!-- Info -->
<string id="st_dot">
<text></text>
</string>
<string id="st_damage_missing">
<text>[îòñóòñòâóåò]</text>
</string>
<string id="st_damage_0">
<text>[ñëîìàíî]</text>
</string>
<string id="st_damage_1">
<text>[ïîâðåæäåíî]</text>
</string>
<string id="st_damage_2">
<text>[èçíîøåíî]</text>
</string>
<string id="st_damage_3">
<text>[çàãðÿçíåíî]</text>
</string>
<string id="st_damage_4">
<text>[îáñëóæåíî]</text>
</string>
<string id="st_damage_5">
<text>[îáñëóæåíî]</text>
</string>
<string id="st_wpo_replace_parts">
<text>îáñëóæèòü</text>
</string>
<string id="st_wpo_replace">
<text>çàìåíèòü</text>
</string>
<string id="st_wpo_clean">
<text>î÷èñòèòü</text>
</string>
<string id="st_wpo_remove">
<text>èçâëå÷ü</text>
</string>
<string id="st_name_trigger">
<text>ÓÑÌ</text>
</string>
<string id="st_name_spring">
<text>âîçâðàòíàÿ ïðóæèíà</text>
</string>
<string id="st_name_barrel">
<text>ñòâîë</text>
</string>
<string id="st_name_bolt_carrier">
<text>çàòâîðíàÿ ðàìà</text>
</string>
<string id="st_name_bolt">
<text>çàòâîð</text>
</string>
<string id="st_name_gas_tube">
<text>ãàçîâàÿ ñèñòåìà</text>
</string>
<string id="st_name_extractor">
<text>ýêñòðàêòîð</text>
</string>
<string id="st_name_ejector">
<text>ýæåêòîð</text>
</string>
<string id="st_name_pump">
<text>ïîìïîâûé ìåõàíèçì</text>
</string>
<string id="st_name_hammers">
<text>êóðêè</text>
</string>
<string id="st_name_chock">
<text>êîëîäêà</text>
</string>
<string id="st_name_all">
<text>âñ¸</text>
</string>
<string id="st_name_issues">
<text>ÑÎÑÒÎßÍÈÅ:</text>
</string>
</string_table>
@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="ui_mm_quit2windows">
<text>Âûéòè â Windows</text>
</string>
<string id="ui_mm_quit_game">
<text>Çàâåðøèòü èãðó</text>
</string>
</string_table>
@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Sorter -->
<string id="ui_st_tab_all">
<text>Âñ¸ ñíàðÿæåíèå (1)</text>
</string>
<string id="ui_st_tab_weapons">
<text>Îðóæèå, Ìîäóëè (2)</text>
</string>
<string id="ui_st_tab_armor">
<text>Ýêèïèðîâêà (3)</text>
</string>
<string id="ui_st_tab_ammo">
<text>Áîåïðèïàñû, Âðûâ÷àòêà (4)</text>
</string>
<string id="ui_st_tab_artefact">
<text>Àðòåôàêòû, Òðîôåè (5)</text>
</string>
<string id="ui_st_tab_tools">
<text>Óñòðîéñòâà, Èíñòðóìåíòû, Ðåìîíò (6)</text>
</string>
<string id="ui_st_tab_consumables">
<text>Ìåäèöèíà, Ïèòàíèå (7)</text>
</string>
<string id="ui_st_tab_misc">
<text>Ðàçíîå (8)</text>
</string>
</string_table>
@@ -0,0 +1,87 @@
<w>
<!-- Right side -->
<player> <!-- (x="686.5" y="0") real parent with the same name in "ui_inventory.xml" -->
<!-- info -->
<icon x="9.25" y="9.25" width="141.75" height="99.75" stretch="1"/>
<community_bg x="8" y="8" width="323.25" height="102.25" stretch="1"/>
<community_overlay x="8" y="8" width="323.25" height="102.25" stretch="1"/>
<community_icon x="271" y="29" width="60" height="60" stretch="1"/>
<rank x="160" y="50" width="111" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</rank>
<rank_icon x="243" y="45" width="28" height="28" stretch="1"/>
<name x="160" y="18" width="111" height="18">
<text color="ui_white" align="l" font="letterica18"/>
</name>
<community x="160" y="51" width="111" height="18">
<text color="ui_3" align="l" font="letterica16"/>
</community>
<money x="187" y="83" width="129" height="20">
<text align="l" font="graffiti22"/>
</money>
<money_icon x="162.25" y="83.5" width="16.5" height="16.5" stretch="1">
<texture>ui_inGame2_faction_roubles</texture>
</money_icon>
</player>
<!-- Left Side -->
<npc> <!-- (x="0" y="0") real parent with the same name in "ui_inventory.xml" -->
<!-- info -->
<icon x="9.25" y="9.25" width="141.75" height="99.75" stretch="1"/>
<community_bg x="8" y="8" width="323.25" height="102.25" stretch="1"/>
<community_overlay x="8" y="8" width="323.25" height="102.25" stretch="1"/>
<community_icon x="271" y="29" width="60" height="60" stretch="1"/>
<rank x="160" y="50" width="111" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</rank>
<rank_icon x="243" y="45" width="28" height="28" stretch="1"/>
<name x="160" y="18" width="111" height="18">
<text color="ui_white" align="l" font="letterica18"/>
</name>
<community x="160" y="51" width="111" height="18">
<text color="ui_3" align="l" font="letterica16"/>
</community>
<money x="187" y="83" width="129" height="20">
<text align="l" font="graffiti22"/>
</money>
<money_icon x="162.25" y="83.5" width="16.5" height="16.5" stretch="1">
<texture>ui_inGame2_faction_roubles</texture>
</money_icon>
<!-- Trader Level -->
<trader_level x="9" y="91" width="142" height="18">
<text color="ui_2" align="c" font="letterica18"/>
</trader_level>
</npc>
<!-- Left Side - Upgrade mode -->
<upgrade> <!-- (x="0" y="0") real parent with the same name in "ui_inventory.xml" -->
<!-- info -->
<icon x="9.25" y="9.25" width="141.75" height="99.75" stretch="1"/>
<community_bg x="8" y="8" width="323.25" height="102.25" stretch="1"/>
<community_overlay x="8" y="8" width="323.25" height="102.25" stretch="1"/>
<community_icon x="271" y="29" width="60" height="60" stretch="1"/>
<rank x="160" y="50" width="111" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</rank>
<rank_icon x="243" y="45" width="28" height="28" stretch="1"/>
<name x="160" y="18" width="111" height="18">
<text color="ui_white" align="l" font="letterica18"/>
</name>
<community x="160" y="51" width="111" height="18">
<text color="ui_3" align="l" font="letterica16"/>
</community>
<money x="187" y="83" width="129" height="20">
<text align="l" font="graffiti22"/>
</money>
<money_icon x="162.25" y="83.5" width="16.5" height="16.5" stretch="1">
<texture>ui_inGame2_faction_roubles</texture>
</money_icon>
</upgrade>
</w>
@@ -0,0 +1,87 @@
<w>
<!-- Right side -->
<player> <!-- (x="642.5" y="0") real parent with the same name in "ui_inventory.xml" -->
<!-- info -->
<icon x="7" y="9.25" width="106" height="99.75" stretch="1"/>
<community_bg x="6" y="8" width="370" height="102.25" stretch="1"/>
<community_overlay x="6" y="8" width="370" height="102.25" stretch="1"/>
<community_icon x="285" y="8" width="77" height="102.25" stretch="1"/>
<rank x="122" y="51" width="109" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</rank>
<rank_icon x="222" y="28" width="46" height="62" stretch="1"/>
<name x="122" y="18" width="246" height="18">
<text color="ui_white" align="l" font="letterica18"/>
</name>
<community x="122" y="51" width="109" height="18">
<text color="ui_3" align="l" font="letterica16"/>
</community>
<money x="140" y="83" width="227" height="20">
<text align="l" font="graffiti22"/>
</money>
<money_icon x="121.75" y="83.5" width="13" height="16.5" stretch="1">
<texture>ui_inGame2_faction_roubles</texture>
</money_icon>
</player>
<!-- Left Side -->
<npc> <!-- (x="0" y="0") real parent with the same name in "ui_inventory.xml" -->
<!-- info -->
<icon x="7" y="9.25" width="106" height="99.75" stretch="1"/>
<community_bg x="6" y="8" width="370" height="102.25" stretch="1"/>
<community_overlay x="6" y="8" width="370" height="102.25" stretch="1"/>
<community_icon x="285" y="8" width="77" height="102.25" stretch="1"/>
<rank x="122" y="51" width="109" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</rank>
<rank_icon x="222" y="28" width="46" height="62" stretch="1"/>
<name x="122" y="18" width="246" height="18">
<text color="ui_white" align="l" font="letterica18"/>
</name>
<community x="122" y="51" width="109" height="18">
<text color="ui_3" align="l" font="letterica16"/>
</community>
<money x="140" y="83" width="227" height="20">
<text align="l" font="graffiti22"/>
</money>
<money_icon x="121.75" y="83.5" width="13" height="16.5" stretch="1">
<texture>ui_inGame2_faction_roubles</texture>
</money_icon>
<!-- Trader Level -->
<trader_level x="7" y="91" width="106" height="18">
<text color="ui_2" align="c" font="letterica18"/>
</trader_level>
</npc>
<!-- Left Side - Upgrade mode -->
<upgrade> <!-- (x="0" y="0") real parent with the same name in "ui_inventory.xml" -->
<!-- info -->
<icon x="7" y="9.25" width="106" height="99.75" stretch="1"/>
<community_bg x="6" y="8" width="370" height="102.25" stretch="1"/>
<community_overlay x="6" y="8" width="370" height="102.25" stretch="1"/>
<community_icon x="285" y="8" width="77" height="102.25" stretch="1"/>
<rank x="122" y="51" width="109" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</rank>
<rank_icon x="222" y="28" width="46" height="62" stretch="1"/>
<name x="122" y="18" width="246" height="18">
<text color="ui_white" align="l" font="letterica18"/>
</name>
<community x="122" y="51" width="109" height="18">
<text color="ui_3" align="l" font="letterica16"/>
</community>
<money x="140" y="83" width="227" height="20">
<text align="l" font="graffiti22"/>
</money>
<money_icon x="121.75" y="83.5" width="13" height="16.5" stretch="1">
<texture>ui_inGame2_faction_roubles</texture>
</money_icon>
</upgrade>
</w>
@@ -0,0 +1,87 @@
<w>
<!-- Right side -->
<player> <!-- (x="609.875" y="0") real parent with the same name in "ui_inventory.xml" -->
<!-- info -->
<icon x="5.25" y="9.25" width="79.5" height="99.75" stretch="1"/>
<community_bg x="4.5" y="8" width="277.5" height="102.25" stretch="1"/>
<community_overlay x="4.5" y="8" width="277.5" height="102.25" stretch="1"/>
<community_icon x="213.75" y="8" width="57.75" height="102.25" stretch="1"/>
<rank x="91.5" y="51" width="81.75" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</rank>
<rank_icon x="166.5" y="28" width="34.5" height="62" stretch="1"/>
<name x="91.5" y="18" width="184.5" height="18">
<text color="ui_white" align="l" font="letterica18"/>
</name>
<community x="91.5" y="51" width="81.75" height="18">
<text color="ui_3" align="l" font="letterica16"/>
</community>
<money x="105" y="83" width="170.25" height="20">
<text align="l" font="graffiti22"/>
</money>
<money_icon x="91.3125" y="83.5" width="9.75" height="16.5" stretch="1">
<texture>ui_inGame2_faction_roubles</texture>
</money_icon>
</player>
<!-- Left Side -->
<npc> <!-- (x="0" y="0") real parent with the same name in "ui_inventory.xml" -->
<!-- info -->
<icon x="5.25" y="9.25" width="79.5" height="99.75" stretch="1"/>
<community_bg x="4.5" y="8" width="277.5" height="102.25" stretch="1"/>
<community_overlay x="4.5" y="8" width="277.5" height="102.25" stretch="1"/>
<community_icon x="213.75" y="8" width="57.75" height="102.25" stretch="1"/>
<rank x="91.5" y="51" width="81.75" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</rank>
<rank_icon x="166.5" y="28" width="34.5" height="62" stretch="1"/>
<name x="91.5" y="18" width="184.5" height="18">
<text color="ui_white" align="l" font="letterica18"/>
</name>
<community x="91.5" y="51" width="81.75" height="18">
<text color="ui_3" align="l" font="letterica16"/>
</community>
<money x="105" y="83" width="170.25" height="20">
<text align="l" font="graffiti22"/>
</money>
<money_icon x="91.3125" y="83.5" width="9.75" height="16.5" stretch="1">
<texture>ui_inGame2_faction_roubles</texture>
</money_icon>
<!-- Trader Level -->
<trader_level x="5.25" y="91" width="79.5" height="18">
<text color="ui_2" align="c" font="letterica18"/>
</trader_level>
</npc>
<!-- Left Side - Upgrade mode -->
<upgrade> <!-- (x="0" y="0") real parent with the same name in "ui_inventory.xml" -->
<!-- info -->
<icon x="5.25" y="9.25" width="79.5" height="99.75" stretch="1"/>
<community_bg x="4.5" y="8" width="277.5" height="102.25" stretch="1"/>
<community_overlay x="4.5" y="8" width="277.5" height="102.25" stretch="1"/>
<community_icon x="213.75" y="8" width="57.75" height="102.25" stretch="1"/>
<rank x="91.5" y="51" width="81.75" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</rank>
<rank_icon x="166.5" y="28" width="34.5" height="62" stretch="1"/>
<name x="91.5" y="18" width="184.5" height="18">
<text color="ui_white" align="l" font="letterica18"/>
</name>
<community x="91.5" y="51" width="81.75" height="18">
<text color="ui_3" align="l" font="letterica16"/>
</community>
<money x="105" y="83" width="170.25" height="20">
<text align="l" font="graffiti22"/>
</money>
<money_icon x="91.3125" y="83.5" width="9.75" height="16.5" stretch="1">
<texture>ui_inGame2_faction_roubles</texture>
</money_icon>
</upgrade>
</w>
@@ -0,0 +1,15 @@
<w>
<!-- Right side -->
<player> <!-- (x="686.5" y="0") real parent with the same name in "ui_inventory.xml" -->
<grid x="13" y="121.5" width="302" height="603" stretch="1">
<texture>ui_inGame2_actor_menu_grid</texture>
</grid>
</player>
<!-- Left Side -->
<npc> <!-- (x="0" y="0") real parent with the same name in "ui_inventory.xml" -->
<grid x="13" y="121.5" width="302" height="603" stretch="1">
<texture>ui_inGame2_actor_menu_grid</texture>
</grid>
</npc>
</w>
@@ -0,0 +1,15 @@
<w>
<!-- Right side -->
<player> <!-- (x="642.5" y="0") real parent with the same name in "ui_inventory.xml" -->
<grid x="10" y="121.5" width="361.375" height="603" stretch="1">
<texture>ui_inGame2_actor_menu_grid_16</texture>
</grid>
</player>
<!-- Left Side -->
<npc> <!-- (x="0" y="0") real parent with the same name in "ui_inventory.xml" -->
<grid x="10" y="121.5" width="361.375" height="603" stretch="1">
<texture>ui_inGame2_actor_menu_grid_16</texture>
</grid>
</npc>
</w>
@@ -0,0 +1,15 @@
<w>
<!-- Right side -->
<player> <!-- (x="609.875" y="0") real parent with the same name in "ui_inventory.xml" -->
<grid x="7.5" y="121.5" width="271" height="603" stretch="1">
<texture>ui_inGame2_actor_menu_grid_16</texture>
</grid>
</player>
<!-- Left Side -->
<npc> <!-- (x="0" y="0") real parent with the same name in "ui_inventory.xml" -->
<grid x="7.5" y="121.5" width="271" height="603" stretch="1">
<texture>ui_inGame2_actor_menu_grid_16</texture>
</grid>
</npc>
</w>
@@ -0,0 +1,10 @@
<w>
<side_plugs stretch="1">
<left x="0" y="0" width="6" height="769" stretch="1">
<texture>ui\ui_actor_menu_side_plugs</texture>
</left>
<right x="1019" y="0" width="6" height="769" stretch="1">
<texture>ui\ui_actor_menu_side_plugs</texture>
</right>
</side_plugs>
</w>
@@ -0,0 +1,10 @@
<w>
<side_plugs stretch="1">
<left x="0" y="0" width="4.5" height="769" stretch="1">
<texture>ui\ui_actor_menu_side_plugs</texture>
</left>
<right x="1020.5" y="0" width="4.5" height="769" stretch="1">
<texture>ui\ui_actor_menu_side_plugs</texture>
</right>
</side_plugs>
</w>
@@ -0,0 +1,10 @@
<w>
<side_plugs stretch="1">
<left x="0" y="0" width="128" height="769" stretch="1">
<texture>ui\ui_actor_menu_side_plugs_21</texture>
</left>
<right x="896.375" y="0" width="128" height="769" stretch="1">
<texture>ui\ui_actor_menu_side_plugs_21</texture>
</right>
</side_plugs>
</w>
@@ -0,0 +1,42 @@
<w>
<equipment> <!-- (x="339.5" y="0") real parent with the same name in file "ui_inventory.xml" -->
<sorter x="14.5" y="732" width="318" height="28">
<btn_1 x="29.5" y="0" width="28" height="28" hint="ui_st_tab_all" stretch="1">
<texture>ui_inGame2_btn_sort_all</texture>
</btn_1>
<btn_2 x="62.5" y="0" width="28" height="28" hint="ui_st_tab_weapons" stretch="1">
<texture>ui_inGame2_btn_sort_weapon</texture>
</btn_2>
<btn_3 x="95.5" y="0" width="28" height="28" hint="ui_st_tab_armor" stretch="1">
<texture>ui_inGame2_btn_sort_outfit</texture>
</btn_3>
<btn_4 x="128.5" y="0" width="28" height="28" hint="ui_st_tab_ammo" stretch="1">
<texture>ui_inGame2_btn_sort_ammo</texture>
</btn_4>
<btn_5 x="161.5" y="0" width="28" height="28" hint="ui_st_tab_artefact" stretch="1">
<texture>ui_inGame2_btn_sort_arty</texture>
</btn_5>
<btn_6 x="194.5" y="0" width="28" height="28" hint="ui_st_tab_tools" stretch="1">
<texture>ui_inGame2_btn_sort_utility</texture>
</btn_6>
<btn_7 x="227.5" y="0" width="28" height="28" hint="ui_st_tab_consumables" stretch="1">
<texture>ui_inGame2_btn_sort_food</texture>
</btn_7>
<btn_8 x="260.5" y="0" width="28" height="28" hint="ui_st_tab_misc" stretch="1">
<texture>ui_inGame2_btn_sort_misc</texture>
</btn_8>
<!-- text container for all button numbers -->
<num x="0" y="0" width="28" height="28" stretch="1">
<text complex_mode="1" r="255" g="255" b="255" a="128" align="r" vert_align="b" font="small"/>
</num>
</sorter>
</equipment>
</w>
@@ -0,0 +1,42 @@
<w>
<equipment> <!-- (x="382" y="0") real parent with the same name in file "ui_inventory.xml" -->
<sorter x="11" y="732" width="239" height="28">
<btn_1 x="22.125" y="0" width="21" height="28" hint="ui_st_tab_all" stretch="1">
<texture>ui_inGame2_btn_sort_all</texture>
</btn_1>
<btn_2 x="46.875" y="0" width="21" height="28" hint="ui_st_tab_weapons" stretch="1">
<texture>ui_inGame2_btn_sort_weapon</texture>
</btn_2>
<btn_3 x="71.625" y="0" width="21" height="28" hint="ui_st_tab_armor" stretch="1">
<texture>ui_inGame2_btn_sort_outfit</texture>
</btn_3>
<btn_4 x="96.375" y="0" width="21" height="28" hint="ui_st_tab_ammo" stretch="1">
<texture>ui_inGame2_btn_sort_ammo</texture>
</btn_4>
<btn_5 x="121.125" y="0" width="21" height="28" hint="ui_st_tab_artefact" stretch="1">
<texture>ui_inGame2_btn_sort_arty</texture>
</btn_5>
<btn_6 x="145.875" y="0" width="21" height="28" hint="ui_st_tab_tools" stretch="1">
<texture>ui_inGame2_btn_sort_utility</texture>
</btn_6>
<btn_7 x="170.625" y="0" width="21" height="28" hint="ui_st_tab_consumables" stretch="1">
<texture>ui_inGame2_btn_sort_food</texture>
</btn_7>
<btn_8 x="195.375" y="0" width="21" height="28" hint="ui_st_tab_misc" stretch="1">
<texture>ui_inGame2_btn_sort_misc</texture>
</btn_8>
<!-- text container for all button numbers -->
<num x="0" y="0" width="21" height="28" stretch="1">
<text complex_mode="1" r="255" g="255" b="255" a="128" align="r" vert_align="b" font="small"/>
</num>
</sorter>
</equipment>
</w>
@@ -0,0 +1,42 @@
<w>
<equipment> <!-- (x="414.5" y="0") real parent with the same name in file "ui_inventory.xml" -->
<sorter x="8.25" y="732" width="179.25" height="28">
<btn_1 x="16.59375" y="0" width="15.75" height="28" hint="ui_st_tab_all" stretch="1">
<texture>ui_inGame2_btn_sort_all</texture>
</btn_1>
<btn_2 x="35.15625" y="0" width="15.75" height="28" hint="ui_st_tab_weapons" stretch="1">
<texture>ui_inGame2_btn_sort_weapon</texture>
</btn_2>
<btn_3 x="53.71875" y="0" width="15.75" height="28" hint="ui_st_tab_armor" stretch="1">
<texture>ui_inGame2_btn_sort_outfit</texture>
</btn_3>
<btn_4 x="72.28125" y="0" width="15.75" height="28" hint="ui_st_tab_ammo" stretch="1">
<texture>ui_inGame2_btn_sort_ammo</texture>
</btn_4>
<btn_5 x="90.84375" y="0" width="15.75" height="28" hint="ui_st_tab_artefact" stretch="1">
<texture>ui_inGame2_btn_sort_arty</texture>
</btn_5>
<btn_6 x="109.40625" y="0" width="15.75" height="28" hint="ui_st_tab_tools" stretch="1">
<texture>ui_inGame2_btn_sort_utility</texture>
</btn_6>
<btn_7 x="127.96875" y="0" width="15.75" height="28" hint="ui_st_tab_consumables" stretch="1">
<texture>ui_inGame2_btn_sort_food</texture>
</btn_7>
<btn_8 x="146.53125" y="0" width="15.75" height="28" hint="ui_st_tab_misc" stretch="1">
<texture>ui_inGame2_btn_sort_misc</texture>
</btn_8>
<!-- text container for all button numbers -->
<num x="0" y="0" width="15.75" height="28" stretch="1">
<text complex_mode="1" r="255" g="255" b="255" a="128" align="r" vert_align="b" font="small"/>
</num>
</sorter>
</equipment>
</w>
@@ -0,0 +1,124 @@
<w>
<equipment> <!-- (x="339.5" y="0") real parent with the same name in "ui_inventory.xml" -->
<!-- Status -->
<actor_state_info x="14.5" y="576" width="318" height="148">
<icon x="0" y="0">
<normal width="28" height="28" stretch="1"/>
<active width="28" height="28" stretch="1" light_anim="ui_slow_blinking_alpha"/>
</icon>
<health_sensor x="0" y="0" width="28" height="28">
<state_progress x="28" y="5" width="282" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_health_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_health_bar</texture>
</progress>
</state_progress>
</health_sensor>
<radia_sensor x="0" y="24.25" width="28" height="28">
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</radia_sensor>
<acid_sensor x="0" y="48" width="28" height="28">
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</acid_sensor>
<shock_sensor x="0" y="72" width="28" height="28">
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</shock_sensor>
<fire_sensor x="0" y="96" width="28" height="28">
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</fire_sensor>
<psi_sensor x="160" y="24.25" width="28" height="28">
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</psi_sensor>
<wound_sensor x="160" y="48" width="28" height="28">
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</wound_sensor>
<fire_wound_sensor x="160" y="72" width="28" height="28">
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</fire_wound_sensor>
<power_sensor x="160" y="96" width="28" height="28">
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</power_sensor>
<hunger_sensor x="0" y="120.25" width="28" height="28">
<state_progress x="28" y="5" width="62" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_hts_power_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_hts_power_bar</texture>
</progress>
</state_progress>
</hunger_sensor>
<thirst_sensor x="110" y="120.25" width="28" height="28">
<state_progress x="28" y="5" width="62" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_hts_power_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_hts_power_bar</texture>
</progress>
</state_progress>
</thirst_sensor>
<sleep_sensor x="220" y="120.25" width="28" height="28">
<state_progress x="28" y="5" width="62" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_hts_power_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_hts_power_bar</texture>
</progress>
</state_progress>
</sleep_sensor>
<hts_tooltips x="28" y="-30" width="53.33" height="30" stretch="1">
<text complex_mode="1" r="190" g="190" b="190" a="190" align="c" vert_align="c" font="letterica18"/>
<texture>ui_hts_bar_tooltip</texture>
</hts_tooltips>
</actor_state_info>
</equipment>
</w>
@@ -0,0 +1,124 @@
<w>
<equipment> <!-- (x="382" y="0") real parent with the same name in "ui_inventory.xml" -->
<!-- Status -->
<actor_state_info x="11" y="576" width="239" height="148">
<icon x="0" y="0">
<normal width="21" height="28" stretch="1"/>
<active width="21" height="28" stretch="1" light_anim="ui_slow_blinking_alpha"/>
</icon>
<health_sensor x="0" y="0" width="21" height="28">
<state_progress x="21" y="5" width="211.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_health_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_health_bar</texture>
</progress>
</state_progress>
</health_sensor>
<radia_sensor x="0" y="24.25" width="21" height="28">
<state_progress x="21" y="5" width="91.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</radia_sensor>
<acid_sensor x="0" y="48" width="21" height="28">
<state_progress x="21" y="5" width="91.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</acid_sensor>
<shock_sensor x="0" y="72" width="21" height="28">
<state_progress x="21" y="5" width="91.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</shock_sensor>
<fire_sensor x="0" y="96" width="21" height="28">
<state_progress x="21" y="5" width="91.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</fire_sensor>
<psi_sensor x="120" y="24.25" width="21" height="28">
<state_progress x="21" y="5" width="91.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</psi_sensor>
<wound_sensor x="120" y="48" width="21" height="28">
<state_progress x="21" y="5" width="91.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</wound_sensor>
<fire_wound_sensor x="120" y="72" width="21" height="28">
<state_progress x="21" y="5" width="91.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</fire_wound_sensor>
<power_sensor x="120" y="96" width="21" height="28">
<state_progress x="21" y="5" width="91.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</power_sensor>
<hunger_sensor x="0" y="120.25" width="21" height="28">
<state_progress x="21" y="5" width="46.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_hts_power_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_hts_power_bar</texture>
</progress>
</state_progress>
</hunger_sensor>
<thirst_sensor x="82.5" y="120.25" width="21" height="28">
<state_progress x="21" y="5" width="46.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_hts_power_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_hts_power_bar</texture>
</progress>
</state_progress>
</thirst_sensor>
<sleep_sensor x="165" y="120.25" width="21" height="28">
<state_progress x="21" y="5" width="46.5" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_hts_power_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_hts_power_bar</texture>
</progress>
</state_progress>
</sleep_sensor>
<hts_tooltips x="21" y="-30" width="40" height="30" stretch="1">
<text complex_mode="1" r="190" g="190" b="190" a="190" align="c" vert_align="c" font="letterica18"/>
<texture>ui_hts_bar_tooltip</texture>
</hts_tooltips>
</actor_state_info>
</equipment>
</w>
@@ -0,0 +1,124 @@
<w>
<equipment> <!-- (x="414.5" y="0") real parent with the same name in "ui_inventory.xml" -->
<!-- Status -->
<actor_state_info x="8.25" y="576" width="179.25" height="148">
<icon x="0" y="0">
<normal width="15.75" height="28" stretch="1"/>
<active width="15.75" height="28" stretch="1" light_anim="ui_slow_blinking_alpha"/>
</icon>
<health_sensor x="0" y="0" width="15.75" height="28">
<state_progress x="15.75" y="5" width="158.625" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_health_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_health_bar</texture>
</progress>
</state_progress>
</health_sensor>
<radia_sensor x="0" y="24.25" width="15.75" height="28">
<state_progress x="15.75" y="5" width="68.625" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</radia_sensor>
<acid_sensor x="0" y="48" width="15.75" height="28">
<state_progress x="15.75" y="5" width="68.625" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</acid_sensor>
<shock_sensor x="0" y="72" width="15.75" height="28">
<state_progress x="15.75" y="5" width="68.625" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</shock_sensor>
<fire_sensor x="0" y="96" width="15.75" height="28">
<state_progress x="15.75" y="5" width="68.625" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</fire_sensor>
<psi_sensor x="90" y="24.25" width="15.75" height="28">
<state_progress x="15.75" y="5" width="68.625" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</psi_sensor>
<wound_sensor x="90" y="48" width="15.75" height="28">
<state_progress x="15.75" y="5" width="68.625" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</wound_sensor>
<fire_wound_sensor x="90" y="72" width="15.75" height="28">
<state_progress x="15.75" y="5" width="68.625" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</fire_wound_sensor>
<power_sensor x="90" y="96" width="15.75" height="28">
<state_progress x="15.75" y="5" width="68.625" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_progress_bar</texture>
</progress>
</state_progress>
</power_sensor>
<hunger_sensor x="0" y="120.25" width="15.75" height="28">
<state_progress x="15.75" y="5" width="34.875" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_hts_power_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_hts_power_bar</texture>
</progress>
</state_progress>
</hunger_sensor>
<thirst_sensor x="61.875" y="120.25" width="15.75" height="28">
<state_progress x="15.75" y="5" width="34.875" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_hts_power_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_hts_power_bar</texture>
</progress>
</state_progress>
</thirst_sensor>
<sleep_sensor x="123.75" y="120.25" width="15.75" height="28">
<state_progress x="15.75" y="5" width="34.875" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
<texture r="26" g="26" b="26">ui_inGame2_inventory_hts_power_bar_bg</texture>
<progress stretch="1">
<texture>ui_inGame2_inventory_hts_power_bar</texture>
</progress>
</state_progress>
</sleep_sensor>
<hts_tooltips x="15.75" y="-30" width="30" height="30" stretch="1">
<text complex_mode="1" r="190" g="190" b="190" a="190" align="c" vert_align="c" font="letterica18"/>
<texture>ui_hts_bar_tooltip</texture>
</hts_tooltips>
</actor_state_info>
</equipment>
</w>
@@ -0,0 +1,13 @@
<window>
<button_hint x="0" y="0" width="208" height="100">
<texture>ui_icons_PDA_tooltips</texture>
<frame_line x="0" y="0" width="208" height="100">
<texture>ui_icons_PDA_tooltips</texture>
</frame_line>
<description x="10" y="10" width="188" height="100"> <!-- light_anim="ui_btn_hint" la_cyclic="0" la_texture="0" la_text="1" la_alpha="1" -->
<text complex_mode="1" align="l" font="letterica18"/>
</description>
</button_hint>
</window>
@@ -0,0 +1,13 @@
<window>
<button_hint x="0" y="0" width="156" height="100">
<texture>ui_icons_PDA_tooltips</texture>
<frame_line x="0" y="0" width="156" height="100">
<texture>ui_icons_PDA_tooltips</texture>
</frame_line>
<description x="8" y="10" width="140" height="100"> <!-- light_anim="ui_btn_hint" la_cyclic="0" la_texture="0" la_text="1" la_alpha="1" -->
<text complex_mode="1" align="l" font="letterica18"/>
</description>
</button_hint>
</window>
@@ -0,0 +1,13 @@
<window>
<button_hint x="0" y="0" width="117" height="100">
<texture>ui_icons_PDA_tooltips</texture>
<frame_line x="0" y="0" width="117" height="100">
<texture>ui_icons_PDA_tooltips</texture>
</frame_line>
<description x="6" y="10" width="105" height="100"> <!-- light_anim="ui_btn_hint" la_cyclic="0" la_texture="0" la_text="1" la_alpha="1" -->
<text complex_mode="1" align="l" font="letterica18"/>
</description>
</button_hint>
</window>
@@ -0,0 +1,243 @@
<w>
<!--
Indicators and boosters elements are controlled by actor_status.script now
Engine version is diabled (y values have negative numbers to throw the element outside of view)
To enable them from here simple disable the script HUD and remove the (-) from Y
-->
<main x="0" y="0" width="1024" height="768">
<_auto_static x="512" y="384" width="115" height="115" alignment="c" stretch="1" heading="1" xform_anim="xfrom_rotate_3sec" xform_anim_cyclic="1">
<texture>ui_icons_newPDA_Crclbig_h</texture>
</_auto_static>
</main>
<speech_menu x="260" y="550" width="300" height="265" always_show_scroll="0">
<text font="letterica16" r="238" g="224" b="198"/>
</speech_menu>
<quick_info x="1" y="670" width="1022" height="50" complex_mode="1" light_anim="ui_btn_hint" la_cyclic="0" la_texture="0" la_text="1" la_alpha="1">
<text align="c" font="graffiti22" r="225" g="225" b="250" a="255"/>
</quick_info>
<icons_scroll_view x="900" y="350" width="55" height="270" right_ident="2" always_show_scroll="0" vert_interval="16" inverse_dir="1" flip_vert="0"/>
<weapon_jammed_static x="9999" y="9999" width="53" height="64" stretch="1">
<texture>ui_hud_icon_weapon</texture>
</weapon_jammed_static>
<indicator_helmet_broken x="9999" y="9999" width="20" height="22" stretch="1"/>
<indicator_outfit_broken x="9999" y="9999" width="20" height="22" stretch="1"/>
<indicator_weapon_broken x="9999" y="9999" width="20" height="22" stretch="1"/>
<indicator_overweight x="9999" y="9999" width="20" height="22" stretch="1"/>
<indicator_starvation x="9999" y="9999" width="20" height="22" stretch="1"/>
<indicator_radiation x="9999" y="9999" width="20" height="22" stretch="1"/>
<indicator_bleeding x="0" y="0" width="1024" height="768" stretch="1"/>
<indicator_booster_psy x="9999" y="9999" width="19" height="23">
<texture>ui_inGame2_shield_Psy</texture>
</indicator_booster_psy>
<indicator_booster_radia x="9999" y="9999" width="19" height="23">
<texture>ui_inGame2_shield_Radiation</texture>
</indicator_booster_radia>
<indicator_booster_chem x="9999" y="9999" width="19" height="23">
<texture>ui_inGame2_shield_biological</texture>
</indicator_booster_chem>
<indicator_booster_wound x="9999" y="9999" width="19" height="23">
<texture>ui_inGame2_shield_blood</texture>
</indicator_booster_wound>
<indicator_booster_weight x="9999" y="9999" width="19" height="23">
<texture>ui_inGame2_shield_force</texture>
</indicator_booster_weight>
<indicator_booster_health x="9999" y="9999" width="19" height="23">
<texture>ui_inGame2_shield_health</texture>
</indicator_booster_health>
<indicator_booster_power x="9999" y="9999" width="19" height="23">
<texture>ui_inGame2_shield_stamina</texture>
</indicator_booster_power>
<indicator_booster_rad x="9999" y="9999" width="19" height="23">
<texture>ui_inGame2_shield_radiation_cleanup</texture>
</indicator_booster_rad>
<!--
<radiation_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_radiation</texture>
</radiation_static>
<wound_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_drop</texture>
</wound_static>
<starvation_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_eat</texture>
</starvation_static>
<psy_health_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_psycho</texture>
</psy_health_static>
<can_sleep_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_sleep</texture>
</can_sleep_static>
<indicator_starvation x="784" y="350" width="26" height="35" stretch="1"/>
<indicator_helmet_broken x="784" y="390" width="26" height="35" stretch="1"/>
<indicator_outfit_broken x="784" y="430" width="26" height="35" stretch="1"/>
<indicator_weapon_broken x="784" y="470" width="26" height="35" stretch="1"/>
<indicator_overweight x="784" y="510" width="26" height="35" stretch="1"/>
<indicator_radiation x="784" y="550" width="26" height="35" stretch="1"/>
<indicator_bleeding x="784" y="590" width="26" height="35" stretch="1"/>
-->
<invincible_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_goodmode</texture>
</invincible_static>
<artefact_static x="9999" y="9999" width="53" height="64" stretch="1">
<texture>ui_hud_icon_artefact</texture>
</artefact_static>
<disk_io x="760" y="750" width="14" height="16" stretch="1">
<!-- <texture>ui\ui_disk_io</texture> -->
</disk_io>
<flashing_icons>
<flashing_icon x="9999" y="9999" width="48" height="29" type="pda" light_anim="ui_slow_blinking_alpha">
<texture>ui_hud_icon_PDA</texture>
</flashing_icon>
</flashing_icons>
<pick_up_item x="452" y="400" width="120" height="100"/>
<new_contact_snd>detectors\contact_1</new_contact_snd>
<quick_slot0 x="132" y="686" width="18" height="18" stretch="1" complex_mode="0" la_alpha="1" la_texture="1" r="220" g="220" b="220" a="64">
<counter x="0" y="0" width="18" height="28" stretch="1" la_alpha="1" r="220" g="220" b="220" a="64">
<window_name complex_mode="0" la_alpha="1" la_texture="1" r="220" g="220" b="220" a="64">counter</window_name>
<!-- <texture a="200">ui_item_count_back</texture> -->
<text complex_mode="0" font="arial_14" align="r" vert_align="b" r="220" g="220" b="220" a="64"/>
</counter>
<!-- <auto_frameline x="16" y="1110" width="21" height="23">
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
</auto_frameline> -->
</quick_slot0>
<quick_slot1 x="150" y="686" width="18" height="18" stretch="1" complex_mode="0" la_alpha="1" la_texture="1" r="220" g="220" b="220" a="64">
<counter x="0" y="0" width="18" height="28" stretch="1" la_alpha="1" r="220" g="220" b="220" a="64">
<window_name complex_mode="0" la_alpha="1" la_texture="1" r="220" g="220" b="220" a="64">counter</window_name>
<!-- <texture a="200">ui_item_count_back</texture> -->
<text complex_mode="0" font="arial_14" align="r" vert_align="b" r="220" g="220" b="220" a="64"/>
</counter>
<!-- <auto_frameline x="16" y="34" width="21" height="23">
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
</auto_frameline> -->
</quick_slot1>
<quick_slot2 x="168" y="686" width="18" height="18" stretch="1" complex_mode="0" la_alpha="1" la_texture="1" r="220" g="220" b="220" a="64">
<counter x="0" y="0" width="18" height="28" stretch="1" la_alpha="1" r="220" g="220" b="220" a="64">
<window_name complex_mode="0" la_alpha="1" la_texture="1" r="220" g="220" b="220" a="64">counter</window_name>
<!-- <texture a="200">ui_item_count_back</texture> -->
<text complex_mode="0" font="arial_14" align="r" vert_align="b" r="220" g="220" b="220" a="64"/>
</counter>
<!-- <auto_frameline x="16" y="34" width="21" height="23">
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
</auto_frameline> -->
</quick_slot2>
<quick_slot3 x="186" y="686" width="18" height="18" stretch="1" complex_mode="0" la_alpha="1" la_texture="1" r="220" g="220" b="220" a="64">
<counter x="0" y="0" width="18" height="28" stretch="1" la_alpha="1" r="220" g="220" b="220" a="64">
<window_name complex_mode="0" la_alpha="1" la_texture="1" r="220" g="220" b="220" a="64">counter</window_name>
<!-- <texture a="200">ui_item_count_back</texture> -->
<text complex_mode="0" font="arial_14" align="r" vert_align="b" r="220" g="220" b="220" a="64"/>
</counter>
<!-- <auto_frameline x="16" y="34" width="21" height="23">
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
</auto_frameline> -->
</quick_slot3>
<quick_slot0_text x="9999" y="9999" width="17" height="13">
<!-- <text align="c" vert_align="c" font="letterica16">quick_use_str_1</text> -->
</quick_slot0_text>
<quick_slot1_text x="9999" y="9999" width="17" height="13">
<!-- <text align="c" vert_align="c" font="letterica16">quick_use_str_2</text> -->
</quick_slot1_text>
<quick_slot2_text x="9999" y="9999" width="17" height="13">
<!-- <text align="c" vert_align="c" font="letterica16">quick_use_str_3</text> -->
</quick_slot2_text>
<quick_slot3_text x="9999" y="9999" width="17" height="13">
<!-- <text align="c" vert_align="c" font="letterica16">quick_use_str_4</text> -->
</quick_slot3_text>
<hud_states x="0" y="0" width="1024" height="768" stretch="1">
<!--
<bleeding_level_1 x="150" y="-42" width="13" height="26" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="0" b="0" a="255">ui_inGame2_blood_icon_part_1</texture>
</bleeding_level_1>
<bleeding_level_2 x="147" y="-47" width="18" height="34" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="0" b="0" a="255">ui_inGame2_blood_icon_part_2</texture>
</bleeding_level_2>
<bleeding_level_3 x="144" y="-52" width="24" height="43" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="0" b="0" a="255">ui_inGame2_blood_icon_part_3</texture>
</bleeding_level_3>
<radiation_level_1 x="143" y="-93" width="23" height="29" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_1</texture>
</radiation_level_1>
<radiation_level_2 x="141" y="-96" width="27" height="35" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_2</texture>
</radiation_level_2>
<radiation_level_3 x="138" y="-100" width="33" height="43" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_3</texture>
</radiation_level_3>
-->
<indik_rad x="12" y="190" width="37" height="33" stretch="1"/>
<indik_fire x="54" y="190" width="37" height="33" stretch="1"/>
<indik_psi x="96" y="190" width="37" height="33" stretch="1"/>
<indik_acid x="138" y="190" width="37" height="33" stretch="1"/>
<back x="12" y="728" width="138" height="16" stretch="1">
<texture>ui_inGame2_Patroni_HUD_main_window</texture>
</back>
<progress_bar_health x="9999" y="9999" width="138" height="16" horz="1" min="0" max="100" pos="0">
<progress><!-- light_anim="ui_blinking_1" la_cyclic="0" la_texture="1" la_text="0" la_alpha="1" stretch="1" -->
<texture>ui_inGame2_Patroni_HUD_red_bar</texture>
</progress>
</progress_bar_health>
<progress_bar_stamina x="9999" y="9999" width="138" height="11" horz="1" min="0" max="100" pos="0">
<progress><!-- light_anim="ui_blinking_1" la_cyclic="0" la_texture="1" la_text="0" la_alpha="1" stretch="1" -->
<texture>ui_inGame2_Patroni_HUD_blue_bar</texture>
</progress>
</progress_bar_stamina>
<progress_bar_psy x="21" y="642" width="95" height="6" horz="1" min="0" max="100" pos="0">
<progress><!-- light_anim="ui_blinking_1" la_cyclic="0" la_texture="1" la_text="0" la_alpha="1" stretch="1" -->
<texture>ui_inGame2_Patroni_HUD_gold_bar</texture>
</progress>
</progress_bar_psy>
<!-- parts below if for ammo, put a thousand in part's "x" to get rid of a part -->
<static_wpn_icon x="168" y="736" width="74" height="48" align="c" alignment="c" a="100" la_alpha="1"/>
<static_cur_ammo x="131" y="710" width="74" height="48">
<text complex_mode="0" align="r" vert_align="t" r="220" g="220" b="220" a="170" font="letterica16">ammo</text>
</static_cur_ammo>
<static_fmj_ammo x="9999" y="9999" width="26" height="15">
<text align="c" complex_mode="0" font="letterica16" r="220" g="220" b="220" a="170">fmj</text>
</static_fmj_ammo>
<static_ap_ammo x="9999" y="9999" width="26" height="15">
<text align="c" complex_mode="0" font="letterica16" r="220" g="220" b="220" a="170">ap</text>
</static_ap_ammo>
<static_third_ammo x="9999" y="9999" width="26" height="15">
<text align="c" complex_mode="0" font="letterica16" r="220" g="220" b="220" a="170">third</text>
</static_third_ammo>
<static_grenade x="9999" y="9999" width="26" height="15">
<text align="c" complex_mode="0" font="letterica16" vert_align="c" r="220" g="220" b="220" a="170">gr</text>
</static_grenade>
<!-- <static_wpn_icon x="122" y="743" width="24" height="30" align="c" alignment="c" a="100"/> -->
<static_fire_mode x="131" y="710" width="74" height="48" a="170">
<text complex_mode="0" align="l" vert_align="t" r="220" g="220" b="220" a="170" font="letterica16"/>
</static_fire_mode>
</hud_states>
</w>
@@ -0,0 +1,243 @@
<w>
<!--
Indicators and boosters elements are controlled by actor_status.script now
Engine version is diabled (y values have negative numbers to throw the element outside of view)
To enable them from here simple disable the script HUD and remove the (-) from Y
-->
<main x="0" y="0" width="1024" height="768">
<_auto_static x="512" y="384" width="115" height="115" alignment="c" stretch="1" heading="1" xform_anim="xfrom_rotate_3sec" xform_anim_cyclic="1">
<texture>ui_icons_newPDA_Crclbig_h</texture>
</_auto_static>
</main>
<speech_menu x="260" y="550" width="300" height="265" always_show_scroll="0">
<text font="letterica16" r="238" g="224" b="198"/>
</speech_menu>
<quick_info x="1" y="670" width="1022" height="50" complex_mode="1" light_anim="ui_btn_hint" la_cyclic="0" la_texture="0" la_text="1" la_alpha="1">
<text align="c" font="graffiti22" r="225" g="225" b="250" a="255"/>
</quick_info>
<icons_scroll_view x="900" y="350" width="55" height="270" right_ident="2" always_show_scroll="0" vert_interval="16" inverse_dir="1" flip_vert="0"/>
<weapon_jammed_static x="9999" y="9999" width="53" height="64" stretch="1">
<texture>ui_hud_icon_weapon</texture>
</weapon_jammed_static>
<indicator_helmet_broken x="9999" y="9999" width="20" height="22" stretch="1"/>
<indicator_outfit_broken x="9999" y="9999" width="20" height="22" stretch="1"/>
<indicator_weapon_broken x="9999" y="9999" width="20" height="22" stretch="1"/>
<indicator_overweight x="9999" y="9999" width="20" height="22" stretch="1"/>
<indicator_starvation x="9999" y="9999" width="20" height="22" stretch="1"/>
<indicator_radiation x="9999" y="9999" width="20" height="22" stretch="1"/>
<indicator_bleeding x="0" y="0" width="1024" height="768" stretch="1"/>
<indicator_booster_psy x="9999" y="9999" width="19" height="23">
<texture>ui_inGame2_shield_Psy</texture>
</indicator_booster_psy>
<indicator_booster_radia x="9999" y="9999" width="19" height="23">
<texture>ui_inGame2_shield_Radiation</texture>
</indicator_booster_radia>
<indicator_booster_chem x="9999" y="9999" width="19" height="23">
<texture>ui_inGame2_shield_biological</texture>
</indicator_booster_chem>
<indicator_booster_wound x="9999" y="9999" width="19" height="23">
<texture>ui_inGame2_shield_blood</texture>
</indicator_booster_wound>
<indicator_booster_weight x="9999" y="9999" width="19" height="23">
<texture>ui_inGame2_shield_force</texture>
</indicator_booster_weight>
<indicator_booster_health x="9999" y="9999" width="19" height="23">
<texture>ui_inGame2_shield_health</texture>
</indicator_booster_health>
<indicator_booster_power x="9999" y="9999" width="19" height="23">
<texture>ui_inGame2_shield_stamina</texture>
</indicator_booster_power>
<indicator_booster_rad x="9999" y="9999" width="19" height="23">
<texture>ui_inGame2_shield_radiation_cleanup</texture>
</indicator_booster_rad>
<!--
<radiation_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_radiation</texture>
</radiation_static>
<wound_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_drop</texture>
</wound_static>
<starvation_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_eat</texture>
</starvation_static>
<psy_health_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_psycho</texture>
</psy_health_static>
<can_sleep_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_sleep</texture>
</can_sleep_static>
<indicator_starvation x="784" y="350" width="26" height="35" stretch="1"/>
<indicator_helmet_broken x="784" y="390" width="26" height="35" stretch="1"/>
<indicator_outfit_broken x="784" y="430" width="26" height="35" stretch="1"/>
<indicator_weapon_broken x="784" y="470" width="26" height="35" stretch="1"/>
<indicator_overweight x="784" y="510" width="26" height="35" stretch="1"/>
<indicator_radiation x="784" y="550" width="26" height="35" stretch="1"/>
<indicator_bleeding x="784" y="590" width="26" height="35" stretch="1"/>
-->
<invincible_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_goodmode</texture>
</invincible_static>
<artefact_static x="9999" y="9999" width="53" height="64" stretch="1">
<texture>ui_hud_icon_artefact</texture>
</artefact_static>
<disk_io x="760" y="750" width="14" height="16" stretch="1">
<!-- <texture>ui\ui_disk_io</texture> -->
</disk_io>
<flashing_icons>
<flashing_icon x="9999" y="9999" width="48" height="29" type="pda" light_anim="ui_slow_blinking_alpha">
<texture>ui_hud_icon_PDA</texture>
</flashing_icon>
</flashing_icons>
<pick_up_item x="452" y="400" width="120" height="100"/>
<new_contact_snd>detectors\contact_1</new_contact_snd>
<quick_slot0 x="99" y="686" width="13.5" height="18" stretch="1" complex_mode="0" la_alpha="1" la_texture="1" r="220" g="220" b="220" a="64">
<counter x="0" y="0" width="13.5" height="28" stretch="1" la_alpha="1" r="220" g="220" b="220" a="64">
<window_name complex_mode="0" la_alpha="1" la_texture="1" r="220" g="220" b="220" a="64">counter</window_name>
<!-- <texture a="200">ui_item_count_back</texture> -->
<text complex_mode="0" font="arial_14" align="r" vert_align="b" r="220" g="220" b="220" a="64"/>
</counter>
<!-- <auto_frameline x="16" y="1110" width="21" height="23">
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
</auto_frameline> -->
</quick_slot0>
<quick_slot1 x="112.5" y="686" width="13.5" height="18" stretch="1" complex_mode="0" la_alpha="1" la_texture="1" r="220" g="220" b="220" a="64">
<counter x="0" y="0" width="13.5" height="28" stretch="1" la_alpha="1" r="220" g="220" b="220" a="64">
<window_name complex_mode="0" la_alpha="1" la_texture="1" r="220" g="220" b="220" a="64">counter</window_name>
<!-- <texture a="200">ui_item_count_back</texture> -->
<text complex_mode="0" font="arial_14" align="r" vert_align="b" r="220" g="220" b="220" a="64"/>
</counter>
<!-- <auto_frameline x="16" y="34" width="21" height="23">
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
</auto_frameline> -->
</quick_slot1>
<quick_slot2 x="126" y="686" width="13.5" height="18" stretch="1" complex_mode="0" la_alpha="1" la_texture="1" r="220" g="220" b="220" a="64">
<counter x="0" y="0" width="13.5" height="28" stretch="1" la_alpha="1" r="220" g="220" b="220" a="64">
<window_name complex_mode="0" la_alpha="1" la_texture="1" r="220" g="220" b="220" a="64">counter</window_name>
<!-- <texture a="200">ui_item_count_back</texture> -->
<text complex_mode="0" font="arial_14" align="r" vert_align="b" r="220" g="220" b="220" a="64"/>
</counter>
<!-- <auto_frameline x="16" y="34" width="21" height="23">
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
</auto_frameline> -->
</quick_slot2>
<quick_slot3 x="139.5" y="686" width="13.5" height="18" stretch="1" complex_mode="0" la_alpha="1" la_texture="1" r="220" g="220" b="220" a="64">
<counter x="0" y="0" width="13.5" height="28" stretch="1" la_alpha="1" r="220" g="220" b="220" a="64">
<window_name complex_mode="0" la_alpha="1" la_texture="1" r="220" g="220" b="220" a="64">counter</window_name>
<!-- <texture a="200">ui_item_count_back</texture> -->
<text complex_mode="0" font="arial_14" align="r" vert_align="b" r="220" g="220" b="220" a="64"/>
</counter>
<!-- <auto_frameline x="16" y="34" width="21" height="23">
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
</auto_frameline> -->
</quick_slot3>
<quick_slot0_text x="9999" y="9999" width="17" height="13">
<!-- <text align="c" vert_align="c" font="letterica16">quick_use_str_1</text> -->
</quick_slot0_text>
<quick_slot1_text x="9999" y="9999" width="17" height="13">
<!-- <text align="c" vert_align="c" font="letterica16">quick_use_str_2</text> -->
</quick_slot1_text>
<quick_slot2_text x="9999" y="9999" width="17" height="13">
<!-- <text align="c" vert_align="c" font="letterica16">quick_use_str_3</text> -->
</quick_slot2_text>
<quick_slot3_text x="9999" y="9999" width="17" height="13">
<!-- <text align="c" vert_align="c" font="letterica16">quick_use_str_4</text> -->
</quick_slot3_text>
<hud_states x="0" y="0" width="1024" height="768" stretch="1">
<!--
<bleeding_level_1 x="150" y="-42" width="13" height="26" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="0" b="0" a="255">ui_inGame2_blood_icon_part_1</texture>
</bleeding_level_1>
<bleeding_level_2 x="147" y="-47" width="18" height="34" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="0" b="0" a="255">ui_inGame2_blood_icon_part_2</texture>
</bleeding_level_2>
<bleeding_level_3 x="144" y="-52" width="24" height="43" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="0" b="0" a="255">ui_inGame2_blood_icon_part_3</texture>
</bleeding_level_3>
<radiation_level_1 x="143" y="-93" width="23" height="29" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_1</texture>
</radiation_level_1>
<radiation_level_2 x="141" y="-96" width="27" height="35" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_2</texture>
</radiation_level_2>
<radiation_level_3 x="138" y="-100" width="33" height="43" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_3</texture>
</radiation_level_3>
-->
<indik_rad x="9" y="190" width="27.75" height="33" stretch="1"/>
<indik_fire x="40.5" y="190" width="27.75" height="33" stretch="1"/>
<indik_psi x="72" y="190" width="27.75" height="33" stretch="1"/>
<indik_acid x="103.5" y="190" width="27.75" height="33" stretch="1"/>
<back x="12" y="728" width="138" height="16" stretch="1">
<texture>ui_inGame2_Patroni_HUD_main_window</texture>
</back>
<progress_bar_health x="9999" y="9999" width="138" height="16" horz="1" min="0" max="100" pos="0">
<progress><!-- light_anim="ui_blinking_1" la_cyclic="0" la_texture="1" la_text="0" la_alpha="1" stretch="1" -->
<texture>ui_inGame2_Patroni_HUD_red_bar</texture>
</progress>
</progress_bar_health>
<progress_bar_stamina x="9999" y="9999" width="138" height="11" horz="1" min="0" max="100" pos="0">
<progress><!-- light_anim="ui_blinking_1" la_cyclic="0" la_texture="1" la_text="0" la_alpha="1" stretch="1" -->
<texture>ui_inGame2_Patroni_HUD_blue_bar</texture>
</progress>
</progress_bar_stamina>
<progress_bar_psy x="15.75" y="642" width="71.25" height="6" horz="1" min="0" max="100" pos="0">
<progress><!-- light_anim="ui_blinking_1" la_cyclic="0" la_texture="1" la_text="0" la_alpha="1" stretch="1" -->
<texture>ui_inGame2_Patroni_HUD_gold_bar</texture>
</progress>
</progress_bar_psy>
<!-- parts below if for ammo, put a thousand in part's "x" to get rid of a part -->
<static_wpn_icon x="126" y="736" width="55.5" height="48" align="c" alignment="c" a="100" la_alpha="1"/>
<static_cur_ammo x="98.25" y="711" width="55.5" height="48">
<text complex_mode="0" align="r" vert_align="t" r="220" g="220" b="220" a="170" font="letterica16">ammo</text>
</static_cur_ammo>
<static_fmj_ammo x="9999" y="9999" width="26" height="15">
<text align="c" complex_mode="0" font="letterica16" r="220" g="220" b="220" a="170">fmj</text>
</static_fmj_ammo>
<static_ap_ammo x="9999" y="9999" width="26" height="15">
<text align="c" complex_mode="0" font="letterica16" r="220" g="220" b="220" a="170">ap</text>
</static_ap_ammo>
<static_third_ammo x="9999" y="9999" width="26" height="15">
<text align="c" complex_mode="0" font="letterica16" r="220" g="220" b="220" a="170">third</text>
</static_third_ammo>
<static_grenade x="9999" y="9999" width="26" height="15">
<text align="c" complex_mode="0" font="letterica16" vert_align="c" r="220" g="220" b="220" a="170">gr</text>
</static_grenade>
<!-- <static_wpn_icon x="122" y="743" width="24" height="30" align="c" alignment="c" a="100"/> -->
<static_fire_mode x="98.25" y="711" width="55.5" height="48" a="170">
<text complex_mode="0" align="l" vert_align="t" r="220" g="220" b="220" a="170" font="letterica16"/>
</static_fire_mode>
</hud_states>
</w>
@@ -0,0 +1,243 @@
<w>
<!--
Indicators and boosters elements are controlled by actor_status.script now
Engine version is diabled (y values have negative numbers to throw the element outside of view)
To enable them from here simple disable the script HUD and remove the (-) from Y
-->
<main x="0" y="0" width="1024" height="768">
<_auto_static x="512" y="384" width="115" height="115" alignment="c" stretch="1" heading="1" xform_anim="xfrom_rotate_3sec" xform_anim_cyclic="1">
<texture>ui_icons_newPDA_Crclbig_h</texture>
</_auto_static>
</main>
<speech_menu x="260" y="550" width="300" height="265" always_show_scroll="0">
<text font="letterica16" r="238" g="224" b="198"/>
</speech_menu>
<quick_info x="1" y="670" width="1022" height="50" complex_mode="1" light_anim="ui_btn_hint" la_cyclic="0" la_texture="0" la_text="1" la_alpha="1">
<text align="c" font="graffiti22" r="225" g="225" b="250" a="255"/>
</quick_info>
<icons_scroll_view x="900" y="350" width="55" height="270" right_ident="2" always_show_scroll="0" vert_interval="16" inverse_dir="1" flip_vert="0"/>
<weapon_jammed_static x="9999" y="9999" width="53" height="64" stretch="1">
<texture>ui_hud_icon_weapon</texture>
</weapon_jammed_static>
<indicator_helmet_broken x="9999" y="9999" width="20" height="22" stretch="1"/>
<indicator_outfit_broken x="9999" y="9999" width="20" height="22" stretch="1"/>
<indicator_weapon_broken x="9999" y="9999" width="20" height="22" stretch="1"/>
<indicator_overweight x="9999" y="9999" width="20" height="22" stretch="1"/>
<indicator_starvation x="9999" y="9999" width="20" height="22" stretch="1"/>
<indicator_radiation x="9999" y="9999" width="20" height="22" stretch="1"/>
<indicator_bleeding x="0" y="0" width="1024" height="768" stretch="1"/>
<indicator_booster_psy x="9999" y="9999" width="19" height="23">
<texture>ui_inGame2_shield_Psy</texture>
</indicator_booster_psy>
<indicator_booster_radia x="9999" y="9999" width="19" height="23">
<texture>ui_inGame2_shield_Radiation</texture>
</indicator_booster_radia>
<indicator_booster_chem x="9999" y="9999" width="19" height="23">
<texture>ui_inGame2_shield_biological</texture>
</indicator_booster_chem>
<indicator_booster_wound x="9999" y="9999" width="19" height="23">
<texture>ui_inGame2_shield_blood</texture>
</indicator_booster_wound>
<indicator_booster_weight x="9999" y="9999" width="19" height="23">
<texture>ui_inGame2_shield_force</texture>
</indicator_booster_weight>
<indicator_booster_health x="9999" y="9999" width="19" height="23">
<texture>ui_inGame2_shield_health</texture>
</indicator_booster_health>
<indicator_booster_power x="9999" y="9999" width="19" height="23">
<texture>ui_inGame2_shield_stamina</texture>
</indicator_booster_power>
<indicator_booster_rad x="9999" y="9999" width="19" height="23">
<texture>ui_inGame2_shield_radiation_cleanup</texture>
</indicator_booster_rad>
<!--
<radiation_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_radiation</texture>
</radiation_static>
<wound_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_drop</texture>
</wound_static>
<starvation_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_eat</texture>
</starvation_static>
<psy_health_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_psycho</texture>
</psy_health_static>
<can_sleep_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_sleep</texture>
</can_sleep_static>
<indicator_starvation x="784" y="350" width="26" height="35" stretch="1"/>
<indicator_helmet_broken x="784" y="390" width="26" height="35" stretch="1"/>
<indicator_outfit_broken x="784" y="430" width="26" height="35" stretch="1"/>
<indicator_weapon_broken x="784" y="470" width="26" height="35" stretch="1"/>
<indicator_overweight x="784" y="510" width="26" height="35" stretch="1"/>
<indicator_radiation x="784" y="550" width="26" height="35" stretch="1"/>
<indicator_bleeding x="784" y="590" width="26" height="35" stretch="1"/>
-->
<invincible_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_goodmode</texture>
</invincible_static>
<artefact_static x="9999" y="9999" width="53" height="64" stretch="1">
<texture>ui_hud_icon_artefact</texture>
</artefact_static>
<disk_io x="760" y="750" width="14" height="16" stretch="1">
<!-- <texture>ui\ui_disk_io</texture> -->
</disk_io>
<flashing_icons>
<flashing_icon x="9999" y="9999" width="48" height="29" type="pda" light_anim="ui_slow_blinking_alpha">
<texture>ui_hud_icon_PDA</texture>
</flashing_icon>
</flashing_icons>
<pick_up_item x="452" y="400" width="120" height="100"/>
<new_contact_snd>detectors\contact_1</new_contact_snd>
<quick_slot0 x="74.25" y="686" width="10.125" height="18" stretch="1" complex_mode="0" la_alpha="1" la_texture="1" r="220" g="220" b="220" a="64">
<counter x="0" y="0" width="10.125" height="28" stretch="1" la_alpha="1" r="220" g="220" b="220" a="64">
<window_name complex_mode="0" la_alpha="1" la_texture="1" r="220" g="220" b="220" a="64">counter</window_name>
<!-- <texture a="200">ui_item_count_back</texture> -->
<text complex_mode="0" font="arial_14" align="r" vert_align="b" r="220" g="220" b="220" a="64"/>
</counter>
<!-- <auto_frameline x="16" y="1110" width="21" height="23">
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
</auto_frameline> -->
</quick_slot0>
<quick_slot1 x="84.375" y="686" width="10.125" height="18" stretch="1" complex_mode="0" la_alpha="1" la_texture="1" r="220" g="220" b="220" a="64">
<counter x="0" y="0" width="10.125" height="28" stretch="1" la_alpha="1" r="220" g="220" b="220" a="64">
<window_name complex_mode="0" la_alpha="1" la_texture="1" r="220" g="220" b="220" a="64">counter</window_name>
<!-- <texture a="200">ui_item_count_back</texture> -->
<text complex_mode="0" font="arial_14" align="r" vert_align="b" r="220" g="220" b="220" a="64"/>
</counter>
<!-- <auto_frameline x="16" y="34" width="21" height="23">
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
</auto_frameline> -->
</quick_slot1>
<quick_slot2 x="94.5" y="686" width="10.125" height="18" stretch="1" complex_mode="0" la_alpha="1" la_texture="1" r="220" g="220" b="220" a="64">
<counter x="0" y="0" width="10.125" height="28" stretch="1" la_alpha="1" r="220" g="220" b="220" a="64">
<window_name complex_mode="0" la_alpha="1" la_texture="1" r="220" g="220" b="220" a="64">counter</window_name>
<!-- <texture a="200">ui_item_count_back</texture> -->
<text complex_mode="0" font="arial_14" align="r" vert_align="b" r="220" g="220" b="220" a="64"/>
</counter>
<!-- <auto_frameline x="16" y="34" width="21" height="23">
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
</auto_frameline> -->
</quick_slot2>
<quick_slot3 x="104.625" y="686" width="10.125" height="18" stretch="1" complex_mode="0" la_alpha="1" la_texture="1" r="220" g="220" b="220" a="64">
<counter x="0" y="0" width="10.125" height="28" stretch="1" la_alpha="1" r="220" g="220" b="220" a="64">
<window_name complex_mode="0" la_alpha="1" la_texture="1" r="220" g="220" b="220" a="64">counter</window_name>
<!-- <texture a="200">ui_item_count_back</texture> -->
<text complex_mode="0" font="arial_14" align="r" vert_align="b" r="220" g="220" b="220" a="64"/>
</counter>
<!-- <auto_frameline x="16" y="34" width="21" height="23">
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
</auto_frameline> -->
</quick_slot3>
<quick_slot0_text x="9999" y="9999" width="17" height="13">
<!-- <text align="c" vert_align="c" font="letterica16">quick_use_str_1</text> -->
</quick_slot0_text>
<quick_slot1_text x="9999" y="9999" width="17" height="13">
<!-- <text align="c" vert_align="c" font="letterica16">quick_use_str_2</text> -->
</quick_slot1_text>
<quick_slot2_text x="9999" y="9999" width="17" height="13">
<!-- <text align="c" vert_align="c" font="letterica16">quick_use_str_3</text> -->
</quick_slot2_text>
<quick_slot3_text x="9999" y="9999" width="17" height="13">
<!-- <text align="c" vert_align="c" font="letterica16">quick_use_str_4</text> -->
</quick_slot3_text>
<hud_states x="0" y="0" width="1024" height="768" stretch="1">
<!--
<bleeding_level_1 x="150" y="-42" width="13" height="26" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="0" b="0" a="255">ui_inGame2_blood_icon_part_1</texture>
</bleeding_level_1>
<bleeding_level_2 x="147" y="-47" width="18" height="34" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="0" b="0" a="255">ui_inGame2_blood_icon_part_2</texture>
</bleeding_level_2>
<bleeding_level_3 x="144" y="-52" width="24" height="43" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="0" b="0" a="255">ui_inGame2_blood_icon_part_3</texture>
</bleeding_level_3>
<radiation_level_1 x="143" y="-93" width="23" height="29" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_1</texture>
</radiation_level_1>
<radiation_level_2 x="141" y="-96" width="27" height="35" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_2</texture>
</radiation_level_2>
<radiation_level_3 x="138" y="-100" width="33" height="43" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_3</texture>
</radiation_level_3>
-->
<indik_rad x="6.75" y="190" width="20.8125" height="33" stretch="1"/>
<indik_fire x="30.375" y="190" width="20.8125" height="33" stretch="1"/>
<indik_psi x="54" y="190" width="20.8125" height="33" stretch="1"/>
<indik_acid x="77.625" y="190" width="20.8125" height="33" stretch="1"/>
<back x="12" y="728" width="138" height="16" stretch="1">
<texture>ui_inGame2_Patroni_HUD_main_window</texture>
</back>
<progress_bar_health x="9999" y="9999" width="138" height="16" horz="1" min="0" max="100" pos="0">
<progress><!-- light_anim="ui_blinking_1" la_cyclic="0" la_texture="1" la_text="0" la_alpha="1" stretch="1" -->
<texture>ui_inGame2_Patroni_HUD_red_bar</texture>
</progress>
</progress_bar_health>
<progress_bar_stamina x="9999" y="9999" width="138" height="11" horz="1" min="0" max="100" pos="0">
<progress><!-- light_anim="ui_blinking_1" la_cyclic="0" la_texture="1" la_text="0" la_alpha="1" stretch="1" -->
<texture>ui_inGame2_Patroni_HUD_blue_bar</texture>
</progress>
</progress_bar_stamina>
<progress_bar_psy x="11.8125" y="642" width="53.4375" height="6" horz="1" min="0" max="100" pos="0">
<progress><!-- light_anim="ui_blinking_1" la_cyclic="0" la_texture="1" la_text="0" la_alpha="1" stretch="1" -->
<texture>ui_inGame2_Patroni_HUD_gold_bar</texture>
</progress>
</progress_bar_psy>
<!-- parts below if for ammo, put a thousand in part's "x" to get rid of a part -->
<static_wpn_icon x="94.5" y="736" width="41.625" height="48" align="c" alignment="c" a="100" la_alpha="1"/>
<static_cur_ammo x="73.6875" y="711" width="41.625" height="48">
<text complex_mode="0" align="r" vert_align="t" r="220" g="220" b="220" a="170" font="letterica16">ammo</text>
</static_cur_ammo>
<static_fmj_ammo x="9999" y="9999" width="26" height="15">
<text align="c" complex_mode="0" font="letterica16" r="220" g="220" b="220" a="170">fmj</text>
</static_fmj_ammo>
<static_ap_ammo x="9999" y="9999" width="26" height="15">
<text align="c" complex_mode="0" font="letterica16" r="220" g="220" b="220" a="170">ap</text>
</static_ap_ammo>
<static_third_ammo x="9999" y="9999" width="26" height="15">
<text align="c" complex_mode="0" font="letterica16" r="220" g="220" b="220" a="170">third</text>
</static_third_ammo>
<static_grenade x="9999" y="9999" width="26" height="15">
<text align="c" complex_mode="0" font="letterica16" vert_align="c" r="220" g="220" b="220" a="170">gr</text>
</static_grenade>
<!-- <static_wpn_icon x="122" y="743" width="24" height="30" align="c" alignment="c" a="100"/> -->
<static_fire_mode x="73.6875" y="711" width="41.625" height="48" a="170">
<text complex_mode="0" align="l" vert_align="t" r="220" g="220" b="220" a="170" font="letterica16"/>
</static_fire_mode>
</hud_states>
</w>
@@ -0,0 +1,596 @@
<w>
<message_box_change_level type="yes_no" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">level_changer_invitation</text>
</message_text>
<button_yes x="200" y="223" width="136" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="341" y="223" width="136" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_change_level>
<message_box_change_level_disabled type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">level_changer_invitation</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_change_level_disabled>
<message_box_error type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_error</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_error>
<message_box_empty_file_name type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_file_name_is_empty</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_empty_file_name>
<message_box_delete_file_name type="yes_no" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_mm_delete_existing_file_q</text>
</message_text>
<button_yes x="200" y="223" width="136" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="341" y="223" width="136" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_delete_file_name>
<message_box_file_already_exist type="yes_no" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_file_exist_owerwrite_q</text>
</message_text>
<button_yes x="200" y="223" width="136" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="341" y="223" width="136" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_file_already_exist>
<message_box_buy_spawn type="yes_no" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">You can buy a spawn for 1000 $. Press Yes to pay</text>
</message_text>
<button_yes x="200" y="223" width="136" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="341" y="223" width="136" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_buy_spawn>
<message_box_quit_windows type="quit_windows" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_mm_quit_windows_message</text>
</message_text>
<button_yes x="200" y="223" width="136" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="341" y="223" width="136" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_quit_windows>
<message_box_quit_game type="quit_game" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_want_to_leave_game_q</text>
</message_text>
<button_yes x="200" y="223" width="136" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="341" y="223" width="136" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_quit_game>
<message_box_confirm_load_save type="yes_no" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_load_game_confirm</text>
</message_text>
<button_yes x="200" y="223" width="136" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="341" y="223" width="136" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_confirm_load_save>
<message_box_invalid_saved_game type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_invalid_saved_game</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_invalid_saved_game>
<message_box_invalid_host type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_invalid_host</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_invalid_host>
<message_box_invalid_pass type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_invalid_pass</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_invalid_pass>
<message_box_session_full type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_sess_full</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_session_full>
<message_box_server_reject type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_rejected_server</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_server_reject>
<message_box_cdkey_invalid type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_cdkey_invalid</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_cdkey_invalid>
<message_box_cdkey_in_use type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_cdkey_in_use</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_cdkey_in_use>
<message_box_cdkey_disabled type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_cdkey_disabled</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_cdkey_disabled>
<message_box_different_version type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_version_differs</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_different_version>
<message_box_gs_service_not_available type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_err_gs_not_available</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_gs_service_not_available>
<message_box_sb_master_server_connect_failed type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_err_sb_master_server_conn_fail</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_sb_master_server_connect_failed>
<msg_box_new_patch type="yes_no" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_new_patch</text>
</message_text>
<button_yes x="200" y="223" width="136" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="341" y="223" width="136" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</msg_box_new_patch>
<msg_box_no_new_patch type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_no_new_patch</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</msg_box_no_new_patch>
<cant_vote type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_voting_disabled</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</cant_vote>
<select_map type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_select_one_map</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</select_map>
<message_box_restart_game type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_mm_need_restart</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_restart_game>
<message_box_check_r2 type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_cant_run_r2</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_check_r2>
<msg_box_patch_download_error type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_patch_download_error</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</msg_box_patch_download_error>
<msg_box_patch_download_success type="yes_no" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_patch_download_success</text>
</message_text>
<button_yes x="200" y="223" width="136" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="341" y="223" width="136" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</msg_box_patch_download_success>
<msg_box_connect_to_master_server type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_connecting_to_masterserver</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">ui_mm_cancel</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</msg_box_connect_to_master_server>
<msg_box_kicked_by_server type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_kicked_by_server</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</msg_box_kicked_by_server>
<msg_box_error_loading type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_error_loading</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</msg_box_error_loading>
<message_box_yes_no type="yes_no" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">a</text>
</message_text>
<button_yes x="200" y="223" width="136" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="341" y="223" width="136" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_yes_no>
<message_box_ok type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">a</text>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_ok>
<message_box_direct_ip type="direct_ip" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<cap_host x="28" y="28" width="308" height="25">
<text font="letterica16" align="r" vert_align="c">mm_mp_host_port</text>
</cap_host>
<cap_password x="28" y="69" width="308" height="25">
<text font="letterica16" align="r" vert_align="c">mm_mp_password</text>
</cap_password>
<edit_host x="341" y="28" width="308" height="25" max_symb_count="24">
<text x="4" font="letterica16" vert_align="c"></text>
<texture>ui_inGame2_edit_box_1</texture>
</edit_host>
<edit_password x="341" y="69" width="308" height="25" password="1" max_symb_count="24">
<text x="4" font="letterica16" vert_align="c"></text>
<texture>ui_inGame2_edit_box_1</texture>
</edit_password>
<button_yes x="200" y="223" width="136" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="341" y="223" width="136" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_Cancel</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_direct_ip>
<message_box_password type="password" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<cap_user_password x="28" y="28" width="308" height="25">
<text font="letterica16" align="r" vert_align="c">mm_mp_userpassword</text>
</cap_user_password>
<cap_password x="28" y="69" width="308" height="25">
<text font="letterica16" align="r" vert_align="c">mm_mp_password</text>
</cap_password>
<edit_user_password x="341" y="28" width="308" height="25" password="1" max_symb_count="20">
<text x="4" font="letterica16" vert_align="c"/>
<texture>ui_inGame2_edit_box_1</texture>
</edit_user_password>
<edit_password x="341" y="69" width="308" height="25" password="1" max_symb_count="20">
<text x="4" font="letterica16" vert_align="c"></text>
<texture>ui_inGame2_edit_box_1</texture>
</edit_password>
<button_yes x="200" y="223" width="136" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="341" y="223" width="136" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_Cancel</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_password>
<message_box_download_level type="yes_no_copy" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="72" width="621" height="135" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">download_map</text>
</message_text>
<edit_url x="28" y="28" width="480" height="28" read_only="1" max_symb_count="110">
<text x="4" font="letterica16" vert_align="c"></text>
<texture>ui_inGame2_edit_box_1</texture>
</edit_url>
<button_copy x="513" y="28" width="136" height="28" check_mode="0">
<window_name>button_copy</window_name>
<text y="2" font="letterica18">ui_st_btn_copy_url</text>
<texture>ui_button_ordinary</texture>
</button_copy>
<button_yes x="200" y="223" width="136" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">ui_st_btn_download_map</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="341" y="223" width="136" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_Cancel</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_download_level>
<message_box_gs_info type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18"/>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_cancel_login</window_name>
<text y="2" font="letterica18">Btn_Cancel</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_gs_info>
<message_box_gs_acc_creation type="info" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18"/>
</message_text>
</message_box_gs_acc_creation>
<message_box_gs_changing_unick type="info" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18"/>
</message_text>
</message_box_gs_changing_unick>
<message_box_gs_result type="ok" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18"/>
</message_text>
<button_ok x="270.5" y="223" width="136" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_gs_result>
<message_box_gs_question type="yes_no" x="173.5" y="250.5" width="677" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="28" y="28" width="621" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18"/>
</message_text>
<button_yes x="200" y="223" width="136" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="341" y="223" width="136" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_gs_question>
</w>
@@ -0,0 +1,596 @@
<w>
<message_box_change_level type="yes_no" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">level_changer_invitation</text>
</message_text>
<button_yes x="150" y="223" width="102" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="255.75" y="223" width="102" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_change_level>
<message_box_change_level_disabled type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">level_changer_invitation</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_change_level_disabled>
<message_box_error type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_error</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_error>
<message_box_empty_file_name type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_file_name_is_empty</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_empty_file_name>
<message_box_delete_file_name type="yes_no" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_mm_delete_existing_file_q</text>
</message_text>
<button_yes x="150" y="223" width="102" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="255.75" y="223" width="102" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_delete_file_name>
<message_box_file_already_exist type="yes_no" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_file_exist_owerwrite_q</text>
</message_text>
<button_yes x="150" y="223" width="102" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="255.75" y="223" width="102" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_file_already_exist>
<message_box_buy_spawn type="yes_no" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">You can buy a spawn for 1000 $. Press Yes to pay</text>
</message_text>
<button_yes x="150" y="223" width="102" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="255.75" y="223" width="102" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_buy_spawn>
<message_box_quit_windows type="quit_windows" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_mm_quit_windows_message</text>
</message_text>
<button_yes x="150" y="223" width="102" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="255.75" y="223" width="102" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_quit_windows>
<message_box_quit_game type="quit_game" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_want_to_leave_game_q</text>
</message_text>
<button_yes x="150" y="223" width="102" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="255.75" y="223" width="102" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_quit_game>
<message_box_confirm_load_save type="yes_no" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_load_game_confirm</text>
</message_text>
<button_yes x="150" y="223" width="102" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="255.75" y="223" width="102" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_confirm_load_save>
<message_box_invalid_saved_game type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_invalid_saved_game</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_invalid_saved_game>
<message_box_invalid_host type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_invalid_host</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_invalid_host>
<message_box_invalid_pass type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_invalid_pass</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_invalid_pass>
<message_box_session_full type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_sess_full</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_session_full>
<message_box_server_reject type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_rejected_server</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_server_reject>
<message_box_cdkey_invalid type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_cdkey_invalid</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_cdkey_invalid>
<message_box_cdkey_in_use type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_cdkey_in_use</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_cdkey_in_use>
<message_box_cdkey_disabled type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_cdkey_disabled</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_cdkey_disabled>
<message_box_different_version type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_version_differs</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_different_version>
<message_box_gs_service_not_available type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_err_gs_not_available</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_gs_service_not_available>
<message_box_sb_master_server_connect_failed type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_err_sb_master_server_conn_fail</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_sb_master_server_connect_failed>
<msg_box_new_patch type="yes_no" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_new_patch</text>
</message_text>
<button_yes x="150" y="223" width="102" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="255.75" y="223" width="102" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</msg_box_new_patch>
<msg_box_no_new_patch type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_no_new_patch</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</msg_box_no_new_patch>
<cant_vote type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_voting_disabled</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</cant_vote>
<select_map type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_select_one_map</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</select_map>
<message_box_restart_game type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_mm_need_restart</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_restart_game>
<message_box_check_r2 type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_cant_run_r2</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_check_r2>
<msg_box_patch_download_error type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_patch_download_error</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</msg_box_patch_download_error>
<msg_box_patch_download_success type="yes_no" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_patch_download_success</text>
</message_text>
<button_yes x="150" y="223" width="102" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="255.75" y="223" width="102" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</msg_box_patch_download_success>
<msg_box_connect_to_master_server type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_connecting_to_masterserver</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">ui_mm_cancel</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</msg_box_connect_to_master_server>
<msg_box_kicked_by_server type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_kicked_by_server</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</msg_box_kicked_by_server>
<msg_box_error_loading type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_error_loading</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</msg_box_error_loading>
<message_box_yes_no type="yes_no" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">a</text>
</message_text>
<button_yes x="150" y="223" width="102" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="255.75" y="223" width="102" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_yes_no>
<message_box_ok type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">a</text>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_ok>
<message_box_direct_ip type="direct_ip" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<cap_host x="21" y="28" width="231" height="25">
<text font="letterica16" align="r" vert_align="c">mm_mp_host_port</text>
</cap_host>
<cap_password x="21" y="69" width="231" height="25">
<text font="letterica16" align="r" vert_align="c">mm_mp_password</text>
</cap_password>
<edit_host x="255.75" y="28" width="231" height="25" max_symb_count="24">
<text x="4" font="letterica16" vert_align="c"></text>
<texture>ui_inGame2_edit_box_1</texture>
</edit_host>
<edit_password x="255.75" y="69" width="231" height="25" password="1" max_symb_count="24">
<text x="4" font="letterica16" vert_align="c"></text>
<texture>ui_inGame2_edit_box_1</texture>
</edit_password>
<button_yes x="150" y="223" width="102" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="255.75" y="223" width="102" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_Cancel</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_direct_ip>
<message_box_password type="password" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<cap_user_password x="21" y="28" width="231" height="25">
<text font="letterica16" align="r" vert_align="c">mm_mp_userpassword</text>
</cap_user_password>
<cap_password x="21" y="69" width="231" height="25">
<text font="letterica16" align="r" vert_align="c">mm_mp_password</text>
</cap_password>
<edit_user_password x="255.75" y="28" width="231" height="25" password="1" max_symb_count="20">
<text x="4" font="letterica16" vert_align="c"/>
<texture>ui_inGame2_edit_box_1</texture>
</edit_user_password>
<edit_password x="255.75" y="69" width="231" height="25" password="1" max_symb_count="20">
<text x="4" font="letterica16" vert_align="c"></text>
<texture>ui_inGame2_edit_box_1</texture>
</edit_password>
<button_yes x="150" y="223" width="102" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="255.75" y="223" width="102" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_Cancel</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_password>
<message_box_download_level type="yes_no_copy" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="72" width="465.75" height="135" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">download_map</text>
</message_text>
<edit_url x="21" y="28" width="360" height="28" read_only="1" max_symb_count="110">
<text x="4" font="letterica16" vert_align="c"></text>
<texture>ui_inGame2_edit_box_1</texture>
</edit_url>
<button_copy x="384.75" y="28" width="102" height="28" check_mode="0">
<window_name>button_copy</window_name>
<text y="2" font="letterica18">ui_st_btn_copy_url</text>
<texture>ui_button_ordinary</texture>
</button_copy>
<button_yes x="150" y="223" width="102" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">ui_st_btn_download_map</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="255.75" y="223" width="102" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_Cancel</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_download_level>
<message_box_gs_info type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18"/>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_cancel_login</window_name>
<text y="2" font="letterica18">Btn_Cancel</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_gs_info>
<message_box_gs_acc_creation type="info" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18"/>
</message_text>
</message_box_gs_acc_creation>
<message_box_gs_changing_unick type="info" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18"/>
</message_text>
</message_box_gs_changing_unick>
<message_box_gs_result type="ok" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18"/>
</message_text>
<button_ok x="202.875" y="223" width="102" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_gs_result>
<message_box_gs_question type="yes_no" x="258.125" y="250.5" width="507.75" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="21" y="28" width="465.75" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18"/>
</message_text>
<button_yes x="150" y="223" width="102" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="255.75" y="223" width="102" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_gs_question>
</w>
@@ -0,0 +1,596 @@
<w>
<message_box_change_level type="yes_no" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">level_changer_invitation</text>
</message_text>
<button_yes x="112.5" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="191.8125" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_change_level>
<message_box_change_level_disabled type="ok" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">level_changer_invitation</text>
</message_text>
<button_ok x="152.15625" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_change_level_disabled>
<message_box_error type="ok" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_error</text>
</message_text>
<button_ok x="152.15625" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_error>
<message_box_empty_file_name type="ok" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_file_name_is_empty</text>
</message_text>
<button_ok x="152.15625" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_empty_file_name>
<message_box_delete_file_name type="yes_no" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_mm_delete_existing_file_q</text>
</message_text>
<button_yes x="112.5" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="191.8125" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_delete_file_name>
<message_box_file_already_exist type="yes_no" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_file_exist_owerwrite_q</text>
</message_text>
<button_yes x="112.5" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="191.8125" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_file_already_exist>
<message_box_buy_spawn type="yes_no" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
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<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">You can buy a spawn for 1000 $. Press Yes to pay</text>
</message_text>
<button_yes x="112.5" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="191.8125" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_buy_spawn>
<message_box_quit_windows type="quit_windows" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_mm_quit_windows_message</text>
</message_text>
<button_yes x="112.5" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="191.8125" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_quit_windows>
<message_box_quit_game type="quit_game" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_want_to_leave_game_q</text>
</message_text>
<button_yes x="112.5" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="191.8125" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_quit_game>
<message_box_confirm_load_save type="yes_no" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_load_game_confirm</text>
</message_text>
<button_yes x="112.5" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="191.8125" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_confirm_load_save>
<message_box_invalid_saved_game type="ok" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_invalid_saved_game</text>
</message_text>
<button_ok x="152.15625" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_invalid_saved_game>
<message_box_invalid_host type="ok" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_invalid_host</text>
</message_text>
<button_ok x="152.15625" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_invalid_host>
<message_box_invalid_pass type="ok" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_invalid_pass</text>
</message_text>
<button_ok x="152.15625" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_invalid_pass>
<message_box_session_full type="ok" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_sess_full</text>
</message_text>
<button_ok x="152.15625" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_session_full>
<message_box_server_reject type="ok" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_rejected_server</text>
</message_text>
<button_ok x="152.15625" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_server_reject>
<message_box_cdkey_invalid type="ok" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_cdkey_invalid</text>
</message_text>
<button_ok x="152.15625" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_cdkey_invalid>
<message_box_cdkey_in_use type="ok" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_cdkey_in_use</text>
</message_text>
<button_ok x="152.15625" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_cdkey_in_use>
<message_box_cdkey_disabled type="ok" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_cdkey_disabled</text>
</message_text>
<button_ok x="152.15625" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_cdkey_disabled>
<message_box_different_version type="ok" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_version_differs</text>
</message_text>
<button_ok x="152.15625" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_different_version>
<message_box_gs_service_not_available type="ok" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_err_gs_not_available</text>
</message_text>
<button_ok x="152.15625" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_gs_service_not_available>
<message_box_sb_master_server_connect_failed type="ok" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_err_sb_master_server_conn_fail</text>
</message_text>
<button_ok x="152.15625" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_sb_master_server_connect_failed>
<msg_box_new_patch type="yes_no" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_new_patch</text>
</message_text>
<button_yes x="112.5" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="191.8125" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</msg_box_new_patch>
<msg_box_no_new_patch type="ok" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_conn_no_new_patch</text>
</message_text>
<button_ok x="152.15625" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</msg_box_no_new_patch>
<cant_vote type="ok" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_voting_disabled</text>
</message_text>
<button_ok x="152.15625" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</cant_vote>
<select_map type="ok" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_select_one_map</text>
</message_text>
<button_ok x="152.15625" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</select_map>
<message_box_restart_game type="ok" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_mm_need_restart</text>
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<button_ok x="152.15625" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
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<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_cant_run_r2</text>
</message_text>
<button_ok x="152.15625" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_check_r2>
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<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
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</message_text>
<button_ok x="152.15625" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
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<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_patch_download_success</text>
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<button_yes x="112.5" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="191.8125" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</msg_box_patch_download_success>
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<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_connecting_to_masterserver</text>
</message_text>
<button_ok x="152.15625" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">ui_mm_cancel</text>
<texture>ui_button_ordinary</texture>
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<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_kicked_by_server</text>
</message_text>
<button_ok x="152.15625" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</msg_box_kicked_by_server>
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<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">ui_st_error_loading</text>
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<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
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</button_ok>
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<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">a</text>
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<button_yes x="112.5" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
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<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
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</message_box_yes_no>
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<texture>ui_inGame2_message_box</texture>
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<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">a</text>
</message_text>
<button_ok x="152.15625" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_ok>
<message_box_direct_ip type="direct_ip" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
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</edit_host>
<edit_password x="191.8125" y="69" width="173.25" height="25" password="1" max_symb_count="24">
<text x="4" font="letterica16" vert_align="c"></text>
<texture>ui_inGame2_edit_box_1</texture>
</edit_password>
<button_yes x="112.5" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="191.8125" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_Cancel</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_direct_ip>
<message_box_password type="password" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<cap_user_password x="15.75" y="28" width="173.25" height="25">
<text font="letterica16" align="r" vert_align="c">mm_mp_userpassword</text>
</cap_user_password>
<cap_password x="15.75" y="69" width="173.25" height="25">
<text font="letterica16" align="r" vert_align="c">mm_mp_password</text>
</cap_password>
<edit_user_password x="191.8125" y="28" width="173.25" height="25" password="1" max_symb_count="20">
<text x="4" font="letterica16" vert_align="c"/>
<texture>ui_inGame2_edit_box_1</texture>
</edit_user_password>
<edit_password x="191.8125" y="69" width="173.25" height="25" password="1" max_symb_count="20">
<text x="4" font="letterica16" vert_align="c"></text>
<texture>ui_inGame2_edit_box_1</texture>
</edit_password>
<button_yes x="112.5" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="191.8125" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_Cancel</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_password>
<message_box_download_level type="yes_no_copy" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="72" width="349.3125" height="135" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18">download_map</text>
</message_text>
<edit_url x="15.75" y="28" width="360" height="28" read_only="1" max_symb_count="110">
<text x="4" font="letterica16" vert_align="c"></text>
<texture>ui_inGame2_edit_box_1</texture>
</edit_url>
<button_copy x="384.75" y="28" width="76.5" height="28" check_mode="0">
<window_name>button_copy</window_name>
<text y="2" font="letterica18">ui_st_btn_copy_url</text>
<texture>ui_button_ordinary</texture>
</button_copy>
<button_yes x="112.5" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">ui_st_btn_download_map</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="191.8125" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_Cancel</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_download_level>
<message_box_gs_info type="ok" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18"/>
</message_text>
<button_ok x="152.15625" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_cancel_login</window_name>
<text y="2" font="letterica18">Btn_Cancel</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_gs_info>
<message_box_gs_acc_creation type="info" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18"/>
</message_text>
</message_box_gs_acc_creation>
<message_box_gs_changing_unick type="info" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18"/>
</message_text>
</message_box_gs_changing_unick>
<message_box_gs_result type="ok" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18"/>
</message_text>
<button_ok x="152.15625" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_ok</window_name>
<text y="2" font="letterica18">Btn_OK</text>
<texture>ui_button_ordinary</texture>
</button_ok>
</message_box_gs_result>
<message_box_gs_question type="yes_no" x="321.59375" y="250.5" width="380.8125" height="267" stretch="1">
<texture>ui_inGame2_message_box</texture>
<message_text x="15.75" y="28" width="349.3125" height="179" complex_mode="1">
<text r="240" g="240" b="240" align="c" vert_align="c" font="letterica18"/>
</message_text>
<button_yes x="112.5" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_yes</window_name>
<text y="2" font="letterica18">Btn_Yes</text>
<texture>ui_button_ordinary</texture>
</button_yes>
<button_no x="191.8125" y="223" width="76.5" height="28" check_mode="0">
<window_name>button_no</window_name>
<text y="2" font="letterica18">Btn_No</text>
<texture>ui_button_ordinary</texture>
</button_no>
</message_box_gs_question>
</w>
@@ -0,0 +1,91 @@
<scroll_bar>
<default height="15" height_v="15" hold_delay="40">
<up_arrow width="15" height="15">
<texture_e>ui_scroll_btn_up</texture_e>
</up_arrow>
<down_arrow width="15" height="15">
<texture_e>ui_scroll_btn_down</texture_e>
</down_arrow>
<back_v width="15" height="15">
<texture>ui_scroll_back</texture>
</back_v>
<box_v frame_mode="0" vertical="1">
<texture>ui_scroll_box</texture>
</box_v>
</default>
<pda hold_delay="40" width="923" height="17" width_v="17" height_v="543" scroll_box_offset_x="4" scroll_box_offset_y="4" >
<left_arrow x="0" y="0" width="18" height="17">
<texture_e>ui_inGame2_pda_map_scrollbar_horisontal_left_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_horisontal_left_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_horisontal_left_arrow_H_T</texture_t>
</left_arrow>
<right_arrow x="905" y="0" width="18" height="17">
<texture_e>ui_inGame2_pda_map_scrollbar_horisontal_right_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_horisontal_right_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_horisontal_right_arrow_H_T</texture_t>
</right_arrow>
<up_arrow x="0" y="0" width="17" height="18">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_H_T</texture_t>
</up_arrow>
<down_arrow x="0" y="521" width="17" height="26">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_H_T</texture_t>
</down_arrow>
<back x="20" y="0" width="883" height="17" frame_mode="1">
<texture>ui_inGame2_pda_map_scrollbar_horisontal_bckgrnd</texture>
</back>
<box x="21" y="2" width="21" height="13" frame_mode="1" vertical="0">
<texture_e>ui_inGame2_pda_map_scrollbar_horisontal_box_E</texture_e>
<texture_t>ui_inGame2_pda_map_scrollbar_horisontal_box_H_T</texture_t>
<texture_h>ui_inGame2_pda_map_scrollbar_horisontal_box_H_T</texture_h>
</box>
<back_v x="0" y="20" width="17" height="495" vertical="1" frame_mode="1">
<texture>ui_inGame2_pda_map_scrollbar_vertical_bckgrnd</texture>
</back_v>
<box_v x="2" y="22" width="13" height="22" frame_mode="1" vertical="1">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_box_E</texture_e>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_box_H_T</texture_t>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_box_H_T</texture_h>
</box_v>
</pda>
<pda_logs hold_delay="40" width="923" height="17" width_v="17" height_v="524" scroll_box_offset_x="4" scroll_box_offset_y="4" >
<up_arrow x="0" y="0" width="17" height="18">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_H_T</texture_t>
</up_arrow>
<down_arrow x="0" y="521" width="17" height="26">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_H_T</texture_t>
</down_arrow>
<back_v x="0" y="20" width="17" height="476" vertical="1" frame_mode="1">
<texture>ui_inGame2_pda_map_scrollbar_vertical_bckgrnd</texture>
</back_v>
<box_v x="2" y="22" width="13" height="22" frame_mode="1" vertical="1">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_box_E</texture_e>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_box_H_T</texture_t>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_box_H_T</texture_h>
</box_v>
</pda_logs>
<hidden height="15" height_v="15" hold_delay="40">
<up_arrow width="15" height="15">
<texture_e>ui_button_empty</texture_e>
</up_arrow>
<down_arrow width="15" height="15">
<texture_e>ui_button_empty</texture_e>
</down_arrow>
<back_v width="15" height="15">
<texture>ui_button_empty</texture>
</back_v>
<box_v frame_mode="0" vertical="1">
<texture>ui_button_empty</texture>
</box_v>
</hidden>
</scroll_bar>
@@ -0,0 +1,91 @@
<scroll_bar>
<default height="15" height_v="15" hold_delay="40">
<up_arrow width="15" height="15">
<texture_e>ui_scroll_btn_up</texture_e>
</up_arrow>
<down_arrow width="15" height="15">
<texture_e>ui_scroll_btn_down</texture_e>
</down_arrow>
<back_v width="15" height="15">
<texture>ui_scroll_back</texture>
</back_v>
<box_v frame_mode="0" vertical="1">
<texture>ui_scroll_box</texture>
</box_v>
</default>
<pda hold_delay="40" width="738" height="17" width_v="14" height_v="543" scroll_box_offset_x="3" scroll_box_offset_y="4" >
<left_arrow x="0" y="0" width="15" height="17" stretch="1">
<texture_e>ui_inGame2_pda_map_scrollbar_horisontal_left_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_horisontal_left_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_horisontal_left_arrow_H_T</texture_t>
</left_arrow>
<right_arrow x="724" y="0" width="15" height="17" stretch="1">
<texture_e>ui_inGame2_pda_map_scrollbar_horisontal_right_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_horisontal_right_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_horisontal_right_arrow_H_T</texture_t>
</right_arrow>
<up_arrow x="0" y="0" width="15" height="18" stretch="1">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_H_T</texture_t>
</up_arrow>
<down_arrow x="0" y="521" width="15" height="26" stretch="1">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_H_T</texture_t>
</down_arrow>
<back x="16" y="0" width="706" height="17" frame_mode="1">
<texture>ui_inGame2_pda_map_scrollbar_horisontal_bckgrnd</texture>
</back>
<box x="17" y="2" width="17" height="13" frame_mode="1" vertical="0">
<texture_e>ui_inGame2_pda_map_scrollbar_horisontal_box_E</texture_e>
<texture_t>ui_inGame2_pda_map_scrollbar_horisontal_box_H_T</texture_t>
<texture_h>ui_inGame2_pda_map_scrollbar_horisontal_box_H_T</texture_h>
</box>
<back_v x="0" y="20" width="15" height="495" vertical="1" frame_mode="1">
<texture>ui_inGame2_pda_map_scrollbar_vertical_bckgrnd</texture>
</back_v>
<box_v x="2" y="22" width="12" height="22" frame_mode="1" vertical="1">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_box_E</texture_e>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_box_H_T</texture_t>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_box_H_T</texture_h>
</box_v>
</pda>
<pda_logs hold_delay="40" width="738" height="17" width_v="14" height_v="524" scroll_box_offset_x="3" scroll_box_offset_y="4" >
<up_arrow x="0" y="0" width="15" height="18" stretch="1">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_H_T</texture_t>
</up_arrow>
<down_arrow x="0" y="521" width="15" height="26" stretch="1">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_H_T</texture_t>
</down_arrow>
<back_v x="0" y="20" width="15" height="476" vertical="1" frame_mode="1">
<texture>ui_inGame2_pda_map_scrollbar_vertical_bckgrnd</texture>
</back_v>
<box_v x="2" y="22" width="12" height="22" frame_mode="1" vertical="1" stretch="1">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_box_E</texture_e>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_box_H_T</texture_t>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_box_H_T</texture_h>
</box_v>
</pda_logs>
<hidden height="15" height_v="15" hold_delay="40">
<up_arrow width="15" height="15">
<texture_e>ui_button_empty</texture_e>
</up_arrow>
<down_arrow width="15" height="15">
<texture_e>ui_button_empty</texture_e>
</down_arrow>
<back_v width="15" height="15">
<texture>ui_button_empty</texture>
</back_v>
<box_v frame_mode="0" vertical="1">
<texture>ui_button_empty</texture>
</box_v>
</hidden>
</scroll_bar>
@@ -0,0 +1,91 @@
<scroll_bar>
<default height="15" height_v="15" hold_delay="40">
<up_arrow width="15" height="15">
<texture_e>ui_scroll_btn_up_21</texture_e>
</up_arrow>
<down_arrow width="15" height="15">
<texture_e>ui_scroll_btn_down_21</texture_e>
</down_arrow>
<back_v width="15" height="15">
<texture>ui_scroll_back_21</texture>
</back_v>
<box_v frame_mode="0" vertical="1">
<texture>ui_scroll_box_21</texture>
</box_v>
</default>
<pda hold_delay="40" width="738" height="17" width_v="14" height_v="543" scroll_box_offset_x="3" scroll_box_offset_y="4" >
<left_arrow x="0" y="0" width="15" height="17" stretch="1">
<texture_e>ui_inGame2_pda_map_scrollbar_horisontal_left_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_horisontal_left_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_horisontal_left_arrow_H_T</texture_t>
</left_arrow>
<right_arrow x="724" y="0" width="15" height="17" stretch="1">
<texture_e>ui_inGame2_pda_map_scrollbar_horisontal_right_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_horisontal_right_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_horisontal_right_arrow_H_T</texture_t>
</right_arrow>
<up_arrow x="0" y="0" width="15" height="18" stretch="1">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_H_T</texture_t>
</up_arrow>
<down_arrow x="0" y="521" width="15" height="26" stretch="1">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_H_T</texture_t>
</down_arrow>
<back x="16" y="0" width="706" height="17" frame_mode="1">
<texture>ui_inGame2_pda_map_scrollbar_horisontal_bckgrnd</texture>
</back>
<box x="17" y="2" width="17" height="13" frame_mode="1" vertical="0">
<texture_e>ui_inGame2_pda_map_scrollbar_horisontal_box_E</texture_e>
<texture_t>ui_inGame2_pda_map_scrollbar_horisontal_box_H_T</texture_t>
<texture_h>ui_inGame2_pda_map_scrollbar_horisontal_box_H_T</texture_h>
</box>
<back_v x="0" y="20" width="15" height="495" vertical="1" frame_mode="1">
<texture>ui_inGame2_pda_map_scrollbar_vertical_bckgrnd</texture>
</back_v>
<box_v x="2" y="22" width="12" height="22" frame_mode="1" vertical="1">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_box_E</texture_e>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_box_H_T</texture_t>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_box_H_T</texture_h>
</box_v>
</pda>
<pda_logs hold_delay="40" width="738" height="17" width_v="14" height_v="524" scroll_box_offset_x="3" scroll_box_offset_y="4" >
<up_arrow x="0" y="0" width="15" height="18" stretch="1">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_top_arrow_H_T</texture_t>
</up_arrow>
<down_arrow x="0" y="521" width="15" height="26" stretch="1">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_E</texture_e>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_H_T</texture_h>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_bottom_arrow_H_T</texture_t>
</down_arrow>
<back_v x="0" y="20" width="15" height="476" vertical="1" frame_mode="1">
<texture>ui_inGame2_pda_map_scrollbar_vertical_bckgrnd</texture>
</back_v>
<box_v x="2" y="22" width="12" height="22" frame_mode="1" vertical="1" stretch="1">
<texture_e>ui_inGame2_pda_map_scrollbar_vertical_box_E</texture_e>
<texture_t>ui_inGame2_pda_map_scrollbar_vertical_box_H_T</texture_t>
<texture_h>ui_inGame2_pda_map_scrollbar_vertical_box_H_T</texture_h>
</box_v>
</pda_logs>
<hidden height="15" height_v="15" hold_delay="40">
<up_arrow width="15" height="15">
<texture_e>ui_button_empty</texture_e>
</up_arrow>
<down_arrow width="15" height="15">
<texture_e>ui_button_empty</texture_e>
</down_arrow>
<back_v width="15" height="15">
<texture>ui_button_empty</texture>
</back_v>
<box_v frame_mode="0" vertical="1">
<texture>ui_button_empty</texture>
</box_v>
</hidden>
</scroll_bar>
@@ -0,0 +1,12 @@
<w>
<main_dialog>
<options>
<cap_check_soulslike_mode x="36" y="314" width="190" height="18" stretch="1">
<text r="170" g="170" b="170" align="l" vert_align="c" font="letterica16">st_cap_check_soulslike_mode</text>
</cap_check_soulslike_mode>
<check_soulslike_mode x="8" y="308" width="20" height="30" stretch="1">
<texture>ui_inGame2_checkbox</texture>
</check_soulslike_mode>
</options>
</main_dialog>
</w>
@@ -0,0 +1,12 @@
<w>
<main_dialog>
<options>
<cap_check_soulslike_mode x="27" y="314" width="142.5" height="18" stretch="1">
<text r="170" g="170" b="170" align="l" vert_align="c" font="letterica16">st_cap_check_soulslike_mode</text>
</cap_check_soulslike_mode>
<check_soulslike_mode x="6" y="308" width="15" height="30" stretch="1">
<texture>ui_inGame2_checkbox</texture>
</check_soulslike_mode>
</options>
</main_dialog>
</w>
@@ -0,0 +1,12 @@
<w>
<main_dialog>
<options>
<cap_check_soulslike_mode x="20.25" y="314" width="106.875" height="18" stretch="1">
<text r="170" g="170" b="170" align="l" vert_align="c" font="letterica16">st_cap_check_soulslike_mode</text>
</cap_check_soulslike_mode>
<check_soulslike_mode x="4.5" y="308" width="11.25" height="30" stretch="1">
<texture>ui_inGame2_checkbox</texture>
</check_soulslike_mode>
</options>
</main_dialog>
</w>
@@ -0,0 +1,87 @@
<w>
<main x="392" y="0" width="632" height="768">
<auto_static x="0" y="0" width="632" height="768">
<texture>ui_inGame2_dialog_main_window</texture>
</auto_static>
</main>
<!-- <button x="512" y="734" width="340" height="24" stretch="1" hint="ui_st_exit_hint"> -->
<button x="512" y="-666" width="340" height="24" stretch="1" hint="ui_st_exit_hint">
<texture>ui_inGame2_big_inventory_button</texture>
<text font="graffiti22" align="c">ui_st_trade</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_black"/>
<d color ="ui_5"/>
<h color ="ui_black"/>
</text_color>
</button>
<answers_list x="24" y="52" width="584" height="452" right_ident="8" left_ident="16" top_indent ="8" bottom_indent="0" always_show_scroll="0"/>
<questions_list x="24" y="512" width="584" height="224" right_ident="8" left_ident="16" top_indent ="8" bottom_indent="0" always_show_scroll="0"/>
<question_item x="0" y="0" width="560" height="0" min_height="13">
<num_text x="0" y="2" width="24" height="20">
<text font="letterica18" color="ui_2"/>
</num_text>
<content_text x="24" y="2" width="536" height="20">
<text font="letterica18" color="ui_2" align="l" complex_mode="1"/>
<text_color>
<t r="231" g="168" b="12"/>
<e color="ui_2"/>
<h color="ui_1"/>
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</question_item>
<other_answer_item x="0" y="0" width="560" height="0" min_height="13" bottom_footer="5">
<name_caption x="0" y="0" width="560" height="20">
<text font="graffiti22" color="ui_7" complex_mode="0"/>
</name_caption>
<content_text x="24" y="22" width="536" height="20" complex_mode="1">
<text font="letterica18" color="ui_8"/>
</content_text>
</other_answer_item>
<actor_answer_item x="0" y="0" width="560" height="0" min_height="13" bottom_footer="10">
<name_caption x="0" y="0" width="560" height="20">
<text font="graffiti22" color="ui_lime" complex_mode="0"/>
</name_caption>
<content_text x="24" y="22" width="536" height="20" complex_mode="1">
<text font="letterica18" color="ui_2"/>
</content_text>
</actor_answer_item>
<iconed_answer_item x="0" y="0" width="560" height="0" min_height="30" bottom_footer="5">
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<content_text x="88" y="0" width="472" height="29" complex_mode="1">
<text font="letterica18" color="ui_1"/>
</content_text>
<msg_icon x="24" y="3" width="56" height="29"/>
</iconed_answer_item>
<simple_answer_item x="0" y="0" width="560" height="0" min_height="30" bottom_footer="5">
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<text font="letterica18" color="ui_1"/>
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<msg_icon x="24" y="3" width="56" height="29"/>
</simple_answer_item>
<iconed_trade_info x="0" y="0" width="560" height="0" min_height="30" bottom_footer="5">
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<content_text x="88" y="0" width="472" height="29" complex_mode="1">
<text font="letterica18" color="ui_8"/>
</content_text>
<msg_icon x="24" y="3" width="56" height="29"/>
</iconed_trade_info>
</w>
@@ -0,0 +1,87 @@
<w>
<main x="550" y="0" width="474" height="768">
<auto_static x="0" y="0" width="474" height="768" stretch="1">
<texture>ui_inGame2_dialog_main_window</texture>
</auto_static>
</main>
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<button x="384" y="-666" width="255" height="24" stretch="1" hint="ui_st_exit_hint">
<texture>ui_inGame2_big_inventory_button</texture>
<text font="graffiti22" align="c">ui_st_trade</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_black"/>
<d color ="ui_5"/>
<h color ="ui_black"/>
</text_color>
</button>
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<text font="letterica18" color="ui_2"/>
</num_text>
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<text font="letterica18" color="ui_2" align="l" complex_mode="1"/>
<text_color>
<t r="231" g="168" b="12"/>
<e color="ui_2"/>
<h color="ui_1"/>
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</content_text>
</question_item>
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</name_caption>
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<text font="letterica18" color="ui_8"/>
</content_text>
</other_answer_item>
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<name_caption x="0" y="0" width="420" height="20">
<text font="graffiti22" color="ui_lime" complex_mode="0"/>
</name_caption>
<content_text x="18" y="22" width="402" height="20" complex_mode="1">
<text font="letterica18" color="ui_2"/>
</content_text>
</actor_answer_item>
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</iconed_answer_item>
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<text font="letterica18" color="ui_1"/>
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<msg_icon x="18" y="3" width="42" height="29" stretch="1"/>
</simple_answer_item>
<iconed_trade_info x="0" y="0" width="420" height="0" min_height="30" bottom_footer="5">
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<text font="letterica18" color="ui_8"/>
</content_text>
<msg_icon x="18" y="3" width="42" height="29" stretch="1"/>
</iconed_trade_info>
</w>
@@ -0,0 +1,87 @@
<w>
<main x="540.5" y="0" width="355.5" height="768">
<auto_static x="0" y="0" width="355.5" height="768" stretch="1">
<texture>ui_inGame2_dialog_main_window</texture>
</auto_static>
</main>
<!-- <button x="288" y="734" width="191.25" height="24" stretch="1" hint="ui_st_exit_hint"> -->
<button x="288" y="-666" width="191.25" height="24" stretch="1" hint="ui_st_exit_hint">
<texture>ui_inGame2_big_inventory_button</texture>
<text font="graffiti22" align="c">ui_st_trade</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_black"/>
<d color ="ui_5"/>
<h color ="ui_black"/>
</text_color>
</button>
<answers_list x="13.5" y="52" width="328.5" height="452" right_ident="8" left_ident="16" top_indent ="8" bottom_indent="0" always_show_scroll="0"/>
<questions_list x="13.5" y="512" width="328.5" height="224" right_ident="8" left_ident="16" top_indent ="8" bottom_indent="0" always_show_scroll="0"/>
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<text font="letterica18" color="ui_2"/>
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<text font="letterica18" color="ui_2" align="l" complex_mode="1"/>
<text_color>
<t r="231" g="168" b="12"/>
<e color="ui_2"/>
<h color="ui_1"/>
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</content_text>
</question_item>
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<text font="graffiti22" color="ui_7" complex_mode="0"/>
</name_caption>
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<text font="letterica18" color="ui_8"/>
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</other_answer_item>
<actor_answer_item x="0" y="0" width="315" height="0" min_height="13" bottom_footer="10">
<name_caption x="0" y="0" width="315" height="20">
<text font="graffiti22" color="ui_lime" complex_mode="0"/>
</name_caption>
<content_text x="13.5" y="22" width="301.5" height="20" complex_mode="1">
<text font="letterica18" color="ui_2"/>
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</actor_answer_item>
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<text font="letterica18" color="ui_1"/>
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<msg_icon x="13.5" y="3" width="31.5" height="29" stretch="1"/>
</iconed_answer_item>
<simple_answer_item x="0" y="0" width="315" height="0" min_height="30" bottom_footer="5">
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<text font="letterica18" color="ui_1"/>
</content_text>
<msg_icon x="13.5" y="3" width="31.5" height="29" stretch="1"/>
</simple_answer_item>
<iconed_trade_info x="0" y="0" width="315" height="0" min_height="30" bottom_footer="5">
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<text font="letterica18" color="ui_8"/>
</content_text>
<msg_icon x="13.5" y="3" width="31.5" height="29" stretch="1"/>
</iconed_trade_info>
</w>
@@ -0,0 +1,6 @@
<w>
<file name="ui\ui_upgrade_icon">
<texture id="ui_upgrade_arrow1" x="0" y="0" width="22" height="22" />
<texture id="ui_upgrade_arrow2" x="22" y="0" width="16" height="16" />
</file>
</w>
@@ -0,0 +1,19 @@
<w>
<file name="ui\ui_actor_cond_bars">
<texture id="ui_svui_condition_bar" x="0" y="0" width="79" height="8" />
<texture id="ui_svui_uses_bar" x="0" y="12" width="79" height="8" />
<texture id="ui_inGame2_inventory_status_bar" x="0" y="24" width="118" height="8" />
<texture id="ui_inGame2_inventory_item_status_bar" x="0" y="0" width="79" height="8" />
<texture id="ui_inGame2_inventory_health_bar" x="0" y="36" width="564" height="36" />
<texture id="ui_inGame2_inventory_progress_bar" x="568" y="36" width="244" height="36" />
<texture id="ui_inGame2_inventory_hts_bar" x="944" y="36" width="44" height="36" />
<texture id="ui_inGame2_inventory_hts_power_bar" x="816" y="36" width="124" height="36" />
<texture id="ui_inGame2_inventory_health_bar_bg" x="0" y="76" width="564" height="36" />
<texture id="ui_inGame2_inventory_progress_bar_bg" x="568" y="76" width="244" height="36" />
<texture id="ui_inGame2_inventory_hts_bar_bg" x="944" y="76" width="44" height="36" />
<texture id="ui_inGame2_inventory_hts_power_bar_bg" x="816" y="76" width="124" height="36" />
</file>
</w>
@@ -0,0 +1,50 @@
<w>
<file name="ui\ui_actor_factions">
<!-- Factions overlay -->
<texture id="ui_inGame2_faction_freedom" x="2388" y="0" width="646" height="204" />
<texture id="ui_inGame2_faction_stalker" x="2388" y="212" width="646" height="204" />
<texture id="ui_inGame2_faction_bandit" x="2388" y="424" width="646" height="204" />
<texture id="ui_inGame2_faction_dolg" x="2388" y="636" width="646" height="204" />
<texture id="ui_inGame2_faction_csky" x="2388" y="848" width="646" height="204" />
<texture id="ui_inGame2_faction_ecolog" x="2388" y="1060" width="646" height="204" />
<texture id="ui_inGame2_faction_army" x="2388" y="1272" width="646" height="204" />
<texture id="ui_inGame2_faction_killer" x="2388" y="1484" width="646" height="204" />
<texture id="ui_inGame2_faction_monolith" x="2388" y="1696" width="646" height="204" />
<texture id="ui_inGame2_faction_renegade" x="3450" y="0" width="646" height="204" />
<texture id="ui_inGame2_faction_neutral" x="3450" y="212" width="646" height="204" />
<texture id="ui_inGame2_faction_greh" x="3450" y="424" width="646" height="204" />
<texture id="ui_inGame2_faction_isg" x="3450" y="636" width="646" height="204" />
<texture id="ui_inGame2_faction_bg" x="3450" y="1484" width="646" height="204" />
<texture id="ui_inGame2_faction_freedom_16" x="0" y="0" width="986" height="204" />
<texture id="ui_inGame2_faction_stalker_16" x="0" y="212" width="986" height="204" />
<texture id="ui_inGame2_faction_bandit_16" x="0" y="424" width="986" height="204" />
<texture id="ui_inGame2_faction_dolg_16" x="0" y="636" width="986" height="204" />
<texture id="ui_inGame2_faction_csky_16" x="0" y="848" width="986" height="204" />
<texture id="ui_inGame2_faction_ecolog_16" x="0" y="1060" width="986" height="204" />
<texture id="ui_inGame2_faction_army_16" x="0" y="1272" width="986" height="204" />
<texture id="ui_inGame2_faction_killer_16" x="0" y="1484" width="986" height="204" />
<texture id="ui_inGame2_faction_monolith_16" x="0" y="1696" width="986" height="204" />
<texture id="ui_inGame2_faction_renegade_16" x="1062" y="0" width="986" height="204" />
<texture id="ui_inGame2_faction_neutral_16" x="1062" y="212" width="986" height="204" />
<texture id="ui_inGame2_faction_greh_16" x="1062" y="424" width="986" height="204" />
<texture id="ui_inGame2_faction_isg_16" x="1062" y="636" width="986" height="204" />
<texture id="ui_inGame2_faction_bg_16" x="1062" y="1484" width="986" height="204" />
<texture id="ui_inGame2_faction_roubles" x="0" y="2014" width="34" height="34" />
<!-- Faction icons -->
<texture id="ui_mm_faction_icon_freedom" x="1062" y="848" width="204" height="204" />
<texture id="ui_mm_faction_icon_stalker" x="1266" y="848" width="204" height="204" />
<texture id="ui_mm_faction_icon_bandit" x="1470" y="848" width="204" height="204" />
<texture id="ui_mm_faction_icon_dolg" x="1674" y="848" width="204" height="204" />
<texture id="ui_mm_faction_icon_csky" x="1062" y="1060" width="204" height="204" />
<texture id="ui_mm_faction_icon_ecolog" x="1266" y="1060" width="204" height="204" />
<texture id="ui_mm_faction_icon_army" x="1470" y="1060" width="204" height="204" />
<texture id="ui_mm_faction_icon_killer" x="1674" y="1060" width="204" height="204" />
<texture id="ui_mm_faction_icon_monolith" x="1062" y="1272" width="204" height="204" />
<texture id="ui_mm_faction_icon_renegade" x="1266" y="1272" width="204" height="204" />
<texture id="ui_mm_faction_icon_greh" x="1470" y="1272" width="204" height="204" />
<texture id="ui_mm_faction_icon_isg" x="1674" y="1272" width="204" height="204" />
</file>
</w>
@@ -0,0 +1,11 @@
<w>
<file name="ui\ui_actor_pda">
<texture id="ui_inGame2_pda_buttons_leftside_b" x="197" y="1" width="3" height="27" />
<texture id="ui_inGame2_pda_buttons_leftside_back" x="200" y="1" width="10" height="27" />
<texture id="ui_inGame2_pda_buttons_leftside_e" x="294" y="1" width="3" height="27" />
<texture id="ui_inGame2_pda_missionlist_button_rightside_b" x="0" y="71" width="3" height="19" />
<texture id="ui_inGame2_pda_missionlist_button_rightside_back" x="3" y="71" width="10" height="19" />
<texture id="ui_inGame2_pda_missionlist_button_rightside_e" x="99" y="71" width="3" height="19" />
</file>
</w>
@@ -0,0 +1,43 @@
<w>
<file name="ui\ui_actor_ranks">
<!-- Default GAMMA rank icons -->
<texture id="ui_rank_novice" x="0" y="0" width="124" height="124" />
<texture id="ui_rank_trainee" x="124" y="0" width="124" height="124" />
<texture id="ui_rank_experienced" x="248" y="0" width="124" height="124" />
<texture id="ui_rank_professional" x="372" y="0" width="124" height="124" />
<texture id="ui_rank_veteran" x="496" y="0" width="124" height="124" />
<texture id="ui_rank_expert" x="620" y="0" width="124" height="124" />
<texture id="ui_rank_master" x="744" y="0" width="124" height="124" />
<texture id="ui_rank_legend" x="868" y="0" width="124" height="124" />
<!-- Modern UI rank icons -->
<texture id="ui_rank_novice_mui" x="0" y="124" width="124" height="124" />
<texture id="ui_rank_trainee_mui" x="124" y="124" width="124" height="124" />
<texture id="ui_rank_experienced_mui" x="248" y="124" width="124" height="124" />
<texture id="ui_rank_professional_mui" x="372" y="124" width="124" height="124" />
<texture id="ui_rank_veteran_mui" x="496" y="124" width="124" height="124" />
<texture id="ui_rank_expert_mui" x="620" y="124" width="124" height="124" />
<texture id="ui_rank_master_mui" x="744" y="124" width="124" height="124" />
<texture id="ui_rank_legend_mui" x="868" y="124" width="124" height="124" />
<!-- Simplified Vision UI rank icons -->
<texture id="ui_rank_novice_svui" x="0" y="248" width="124" height="124" />
<texture id="ui_rank_trainee_svui" x="124" y="248" width="124" height="124" />
<texture id="ui_rank_experienced_svui" x="248" y="248" width="124" height="124" />
<texture id="ui_rank_professional_svui" x="372" y="248" width="124" height="124" />
<texture id="ui_rank_veteran_svui" x="496" y="248" width="124" height="124" />
<texture id="ui_rank_expert_svui" x="620" y="248" width="124" height="124" />
<texture id="ui_rank_master_svui" x="744" y="248" width="124" height="124" />
<texture id="ui_rank_legend_svui" x="868" y="248" width="124" height="124" />
<!-- Simplified Vision UI alternate rank icons -->
<texture id="ui_rank_novice_svui_alt" x="0" y="372" width="124" height="124" />
<texture id="ui_rank_trainee_svui_alt" x="124" y="372" width="124" height="124" />
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<texture id="ui_rank_professional_svui_alt" x="372" y="372" width="124" height="124" />
<texture id="ui_rank_veteran_svui_alt" x="496" y="372" width="124" height="124" />
<texture id="ui_rank_expert_svui_alt" x="620" y="372" width="124" height="124" />
<texture id="ui_rank_master_svui_alt" x="744" y="372" width="124" height="124" />
<texture id="ui_rank_legend_svui_alt" x="868" y="372" width="124" height="124" />
</file>
</w>
@@ -0,0 +1,7 @@
<w>
<file name="ui\ui_actor_menu">
<texture id="ui_inGame2_artefact_blocker" x="1428" y="1732" width="116" height="116" />
<texture id="ui_inGame2_helmet_blocker" x="1428" y="1856" width="200" height="192" />
<texture id="ui_inGame2_backpack_blocker" x="1428" y="1856" width="200" height="192" />
</file>
</w>
@@ -0,0 +1,125 @@
<w>
<!-- New game -->
<file name="ui\new_game\ui_new_game_main">
<texture id="ui_new_game_main" x="0" y="0" width="1024" height="720" />
</file>
<file name="ui\new_game\ui_new_game_back_t">
<texture id="ui_new_game_back" x="0" y="0" width="1024" height="720" />
</file>
<file name="ui\new_game\ui_new_game_popup">
<texture id="ui_new_game_popup_faction" x="656" y="0" width="368" height="398" />
<texture id="ui_new_game_popup_icon" x="428" y="0" width="220" height="498" />
<texture id="ui_new_game_popup_options_extra" x="640" y="540" width="384" height="401" />
<texture id="ui_new_game_popup_option" x="0" y="543" width="644" height="397" />
<texture id="ui_new_game_black_back" x="656" y="406" width="368" height="129" />
<texture id="ui_new_game_btn_stalker_d" x="0" y="267" width="88" height="88" />
<texture id="ui_new_game_btn_stalker_e" x="0" y="267" width="88" height="88" />
<texture id="ui_new_game_btn_stalker_h" x="0" y="0" width="88" height="88" />
<texture id="ui_new_game_btn_stalker_t" x="0" y="0" width="88" height="88" />
<texture id="ui_new_game_btn_bandit_d" x="89" y="267" width="88" height="88" />
<texture id="ui_new_game_btn_bandit_e" x="89" y="267" width="88" height="88" />
<texture id="ui_new_game_btn_bandit_h" x="89" y="0" width="88" height="88" />
<texture id="ui_new_game_btn_bandit_t" x="89" y="0" width="88" height="88" />
<texture id="ui_new_game_btn_csky_d" x="178" y="267" width="88" height="88" />
<texture id="ui_new_game_btn_csky_e" x="178" y="267" width="88" height="88" />
<texture id="ui_new_game_btn_csky_h" x="178" y="0" width="88" height="88" />
<texture id="ui_new_game_btn_csky_t" x="178" y="0" width="88" height="88" />
<texture id="ui_new_game_btn_dolg_d" x="0" y="356" width="88" height="88" />
<texture id="ui_new_game_btn_dolg_e" x="0" y="356" width="88" height="88" />
<texture id="ui_new_game_btn_dolg_h" x="0" y="89" width="88" height="88" />
<texture id="ui_new_game_btn_dolg_t" x="0" y="89" width="88" height="88" />
<texture id="ui_new_game_btn_freedom_d" x="89" y="356" width="88" height="88" />
<texture id="ui_new_game_btn_freedom_e" x="89" y="356" width="88" height="88" />
<texture id="ui_new_game_btn_freedom_h" x="89" y="89" width="88" height="88" />
<texture id="ui_new_game_btn_freedom_t" x="89" y="89" width="88" height="88" />
<texture id="ui_new_game_btn_killer_d" x="178" y="356" width="88" height="88" />
<texture id="ui_new_game_btn_killer_e" x="178" y="356" width="88" height="88" />
<texture id="ui_new_game_btn_killer_h" x="178" y="89" width="88" height="88" />
<texture id="ui_new_game_btn_killer_t" x="178" y="89" width="88" height="88" />
<texture id="ui_new_game_btn_army_d" x="0" y="445" width="88" height="88" />
<texture id="ui_new_game_btn_army_e" x="0" y="445" width="88" height="88" />
<texture id="ui_new_game_btn_army_h" x="0" y="178" width="88" height="88" />
<texture id="ui_new_game_btn_army_t" x="0" y="178" width="88" height="88" />
<texture id="ui_new_game_btn_ecolog_d" x="89" y="445" width="88" height="88" />
<texture id="ui_new_game_btn_ecolog_e" x="89" y="445" width="88" height="88" />
<texture id="ui_new_game_btn_ecolog_h" x="89" y="178" width="88" height="88" />
<texture id="ui_new_game_btn_ecolog_t" x="89" y="178" width="88" height="88" />
<texture id="ui_new_game_btn_monolith_d" x="178" y="445" width="88" height="88" />
<texture id="ui_new_game_btn_monolith_e" x="178" y="445" width="88" height="88" />
<texture id="ui_new_game_btn_monolith_h" x="178" y="178" width="88" height="88" />
<texture id="ui_new_game_btn_monolith_t" x="178" y="178" width="88" height="88" />
<texture id="ui_new_game_btn_renegade_d" x="267" y="445" width="88" height="88" />
<texture id="ui_new_game_btn_renegade_e" x="267" y="445" width="88" height="88" />
<texture id="ui_new_game_btn_renegade_h" x="267" y="178" width="88" height="88" />
<texture id="ui_new_game_btn_renegade_t" x="267" y="178" width="88" height="88" />
<texture id="ui_new_game_btn_isg_d" x="88" y="939" width="88" height="88" />
<texture id="ui_new_game_btn_isg_e" x="88" y="939" width="88" height="88" />
<texture id="ui_new_game_btn_isg_h" x="0" y="936" width="88" height="88" />
<texture id="ui_new_game_btn_isg_t" x="0" y="936" width="88" height="88" />
<texture id="ui_new_game_btn_greh_d" x="264" y="939" width="88" height="88" />
<texture id="ui_new_game_btn_greh_e" x="264" y="939" width="88" height="88" />
<texture id="ui_new_game_btn_greh_h" x="176" y="936" width="88" height="88" />
<texture id="ui_new_game_btn_greh_t" x="176" y="936" width="88" height="88" />
<texture id="ui_new_game_btn_zombied_d" x="440" y="939" width="88" height="88" />
<texture id="ui_new_game_btn_zombied_e" x="440" y="939" width="88" height="88" />
<texture id="ui_new_game_btn_zombied_h" x="352" y="936" width="88" height="88" />
<texture id="ui_new_game_btn_zombied_t" x="352" y="936" width="88" height="88" />
</file>
<file name="ui\ui_actor_multiplayer_game_menu">
<texture id="ui_new_game_btn_checkbox_d" x="903" y="153" width="40" height="40" />
<texture id="ui_new_game_btn_checkbox_e" x="903" y="193" width="40" height="40" />
<texture id="ui_new_game_btn_checkbox_h" x="903" y="233" width="40" height="40" />
<texture id="ui_new_game_btn_checkbox_t" x="903" y="273" width="40" height="40" />
</file>
<file name="ui\new_game\ui_svui_new_game">
<texture id="ui_new_game_map_l04_darkvalley" x="0" y="0" width="665" height="233" /> <!-- Bandit -->
<texture id="ui_new_game_map_l07_military" x="0" y="233" width="665" height="233" /> <!-- Freedom -->
<texture id="ui_new_game_map_l01_escape" x="0" y="466" width="665" height="233" /> <!-- Loner -->
<texture id="ui_new_game_map_k00_marsh" x="0" y="699" width="665" height="233" /> <!-- CS -->
<texture id="ui_new_game_map_l05_bar" x="665" y="0" width="665" height="233" /> <!-- Duty -->
<texture id="ui_new_game_map_l09_deadcity" x="665" y="233" width="665" height="233" /> <!-- Mercenary -->
<texture id="ui_new_game_map_l03_agroprom" x="665" y="466" width="665" height="233" /> <!-- Military -->
<texture id="ui_new_game_map_l08_yantar" x="665" y="699" width="665" height="233" /> <!-- Ecologist -->
<texture id="ui_new_game_map_l11_pripyat" x="1330" y="0" width="665" height="233" /> <!-- Monolith -->
<!-- Renegade -->
<texture id="ui_new_game_map_l10_red_forest" x="1330" y="466" width="665" height="233" /> <!-- Sin -->
<texture id="ui_new_game_map_l12_stancia" x="1330" y="699" width="665" height="233" /> <!-- UNISG -->
</file>
<file name="ui\new_game\ui_svui_new_game2">
<texture id="ui_new_game_map_jupiter" x="0" y="0" width="665" height="233" />
<texture id="ui_new_game_map_l06_rostok" x="0" y="233" width="665" height="233" />
<texture id="ui_new_game_map_zaton" x="0" y="466" width="665" height="233" />
<texture id="ui_new_game_map_pripyat" x="0" y="699" width="665" height="233" />
<texture id="ui_new_game_map_l02_garbage" x="665" y="0" width="435" height="310" />
<texture id="ui_new_game_map_l12_stancia_2" x="665" y="233" width="665" height="233" />
<texture id="ui_new_game_map_l11_hospital" x="665" y="466" width="665" height="233" />
<texture id="ui_new_game_map_k01_darkscape" x="665" y="699" width="665" height="233" />
<texture id="ui_new_game_map_l10_limansk" x="1330" y="0" width="665" height="233" />
<texture id="ui_new_game_map_l10_radar" x="1330" y="233" width="665" height="233" />
<texture id="ui_new_game_map_k02_trucks_cemetery" x="1330" y="466" width="665" height="233" />
<texture id="ui_new_game_map_l03u_agr_underground" x="1330" y="699" width="665" height="233" />
</file>
</w>
@@ -0,0 +1,6 @@
<w>
<file name="ui\ui_actor_hint_wnd">
<texture id="ui_inGame2_notify_article" x="0" y="0" width="0" height="0" />
<texture id="ui_inGame2_notify_low_battery" x="0" y="0" width="0" height="0" />
</file>
</w>
@@ -0,0 +1,5 @@
<w>
<file name="ui\ui_actor_hint_wnd">
<texture id="ui_inGame2_Patroni_HUD_gold_bar" x="678" y="135" width="138" height="8" />
</file>
</w>
@@ -0,0 +1,466 @@
<w>
<file name="ui\ui_actor_trade_background">
<texture id="ui_inGame2_modern_trade_bg" x="0" y="0" width="1920" height="1080" />
</file>
<file name="ui\ui_actor_dialog_screen">
<texture id="ui_inGame2_dialog_main_window" x="0" y="0" width="632" height="768" />
</file>
<file name="ui\ui_actor_menu">
<texture id="ui_inGame2_inventory_back" x="1019" y="0" width="694" height="1536" />
<texture id="ui_inGame2_left_side" x="3418" y="0" width="678" height="1536" />
<texture id="ui_inGame2_left_side_16" x="1714" y="0" width="1018" height="1536" />
<texture id="ui_inGame2_repair_panel" x="2736" y="0" width="678" height="1536" />
<texture id="ui_inGame2_repair_panel_16" x="0" y="0" width="1018" height="1536" />
<texture id="ui_inGame2_center_trade_devider" x="3418" y="1544" width="646" height="118" />
<texture id="ui_inGame2_center_trade_devider_16" x="1714" y="1544" width="986" height="118" />
<!--
<texture id="ui_inGame2_inventory_status_bar" x="1032" y="1544" width="118" height="8" />
<texture id="ui_inGame2_inventory_item_status_bar" x="1032" y="1553" width="79" height="8" />
<texture id="ui_inGame2_inventory_item_status_bar_16" x="1032" y="1553" width="79" height="8" />
<texture id="ui_inGame2_inventory_health_bar" x="1032" y="1562" width="564" height="36" />
<texture id="ui_inGame2_inventory_progress_bar" x="1032" y="1562" width="244" height="36" />
-->
<texture id="ui_inGame2_repair_button_d" x="1714" y="1670" width="176" height="64" />
<texture id="ui_inGame2_repair_button_e" x="1890" y="1670" width="176" height="64" />
<texture id="ui_inGame2_repair_button_h" x="2066" y="1670" width="176" height="64" />
<texture id="ui_inGame2_repair_button_t" x="2242" y="1670" width="176" height="64" />
<!-- Not used -->
<texture id="ui_inGame2_inventory_button_d" x="2215" y="1742" width="280" height="56" />
<texture id="ui_inGame2_inventory_button_e" x="2215" y="1806" width="280" height="56" />
<texture id="ui_inGame2_inventory_button_h" x="2215" y="1870" width="280" height="56" />
<texture id="ui_inGame2_inventory_button_t" x="2215" y="1934" width="280" height="56" />
<!-- Not used -->
<texture id="ui_inGame2_big_inventory_button_d" x="1714" y="1742" width="493" height="56" />
<texture id="ui_inGame2_big_inventory_button_e" x="1714" y="1806" width="493" height="56" />
<texture id="ui_inGame2_big_inventory_button_h" x="1714" y="1870" width="493" height="56" />
<texture id="ui_inGame2_big_inventory_button_t" x="1714" y="1934" width="493" height="56" />
<!-- States -->
<texture id="ui_inGame2_inv_state_health" x="0" y="1880" width="56" height="56" />
<texture id="ui_inGame2_inv_state_radia" x="56" y="1880" width="56" height="56" />
<texture id="ui_inGame2_inv_state_acid" x="112" y="1880" width="56" height="56" />
<texture id="ui_inGame2_inv_state_shock" x="168" y="1880" width="56" height="56" />
<texture id="ui_inGame2_inv_state_fire" x="224" y="1880" width="56" height="56" />
<texture id="ui_inGame2_inv_state_psi" x="280" y="1880" width="56" height="56" />
<texture id="ui_inGame2_inv_state_wound" x="336" y="1880" width="56" height="56" />
<texture id="ui_inGame2_inv_state_fire_wound" x="392" y="1880" width="56" height="56" />
<texture id="ui_inGame2_inv_state_power" x="448" y="1880" width="56" height="56" />
<texture id="ui_inGame2_inv_state_hunger" x="504" y="1880" width="56" height="56" />
<texture id="ui_inGame2_inv_state_thirst" x="504" y="1936" width="56" height="56" />
<texture id="ui_inGame2_inv_state_sleep" x="504" y="1992" width="56" height="56" />
<texture id="ui_inGame2_inv_state_P_health" x="0" y="1936" width="56" height="56" />
<texture id="ui_inGame2_inv_state_P_radia" x="56" y="1936" width="56" height="56" />
<texture id="ui_inGame2_inv_state_P_acid" x="112" y="1936" width="56" height="56" />
<texture id="ui_inGame2_inv_state_P_shock" x="168" y="1936" width="56" height="56" />
<texture id="ui_inGame2_inv_state_P_fire" x="224" y="1936" width="56" height="56" />
<texture id="ui_inGame2_inv_state_P_psi" x="280" y="1936" width="56" height="56" />
<texture id="ui_inGame2_inv_state_P_wound" x="336" y="1936" width="56" height="56" />
<texture id="ui_inGame2_inv_state_P_fire_wound" x="392" y="1936" width="56" height="56" />
<texture id="ui_inGame2_inv_state_P_power" x="448" y="1936" width="56" height="56" />
<texture id="ui_inGame2_inv_state_N_health" x="0" y="1992" width="56" height="56" />
<texture id="ui_inGame2_inv_state_N_radia" x="56" y="1992" width="56" height="56" />
<texture id="ui_inGame2_inv_state_N_acid" x="112" y="1992" width="56" height="56" />
<texture id="ui_inGame2_inv_state_N_shock" x="168" y="1992" width="56" height="56" />
<texture id="ui_inGame2_inv_state_N_fire" x="224" y="1992" width="56" height="56" />
<texture id="ui_inGame2_inv_state_N_psi" x="280" y="1992" width="56" height="56" />
<texture id="ui_inGame2_inv_state_N_wound" x="336" y="1992" width="56" height="56" />
<texture id="ui_inGame2_inv_state_N_fire_wound" x="392" y="1992" width="56" height="56" />
<texture id="ui_inGame2_inv_state_N_power" x="448" y="1992" width="56" height="56" />
<!-- Not Used -->
<texture id="ui_item_picker_frame_lt" x="1367" y="1708" width="23" height="23" />
<texture id="ui_item_picker_frame_t" x="1390" y="1708" width="41" height="23" />
<texture id="ui_item_picker_frame_rt" x="1431" y="1708" width="23" height="23" />
<texture id="ui_item_picker_frame_r" x="1431" y="1731" width="23" height="41" />
<texture id="ui_item_picker_frame_rb" x="1431" y="1772" width="23" height="23" />
<texture id="ui_item_picker_frame_back" x="1390" y="1731" width="41" height="41" />
<texture id="ui_item_picker_frame_l" x="1367" y="1731" width="23" height="41" />
<texture id="ui_item_picker_frame_lb" x="1367" y="1772" width="23" height="23" />
<texture id="ui_item_picker_frame_b" x="1390" y="1772" width="41" height="23" />
<!-- Not Used -->
<texture id="ui_item_picker_Sframe_lt" x="1472" y="1751" width="15" height="15" />
<texture id="ui_item_picker_Sframe_t" x="1487" y="1751" width="6" height="15" />
<texture id="ui_item_picker_Sframe_rt" x="1493" y="1751" width="15" height="15" />
<texture id="ui_item_picker_Sframe_r" x="1493" y="1766" width="15" height="6" />
<texture id="ui_item_picker_Sframe_rb" x="1493" y="1772" width="15" height="15" />
<texture id="ui_item_picker_Sframe_back" x="1487" y="1766" width="6" height="6" />
<texture id="ui_item_picker_Sframe_l" x="1472" y="1766" width="15" height="6" />
<texture id="ui_item_picker_Sframe_lb" x="1472" y="1772" width="15" height="15" />
<texture id="ui_item_picker_Sframe_b" x="1487" y="1772" width="6" height="15" />
<!--
<texture id="ui_item_picker_background" x="576" y="1752" width="636" height="296" />
-->
<!-- Sorting tabs -->
<texture id="ui_btn_sort_all_d" x="0" y="1768" width="56" height="56" />
<texture id="ui_btn_sort_all_e" x="0" y="1768" width="56" height="56" />
<texture id="ui_btn_sort_all_h" x="0" y="1824" width="56" height="56" />
<texture id="ui_btn_sort_all_t" x="0" y="1824" width="56" height="56" />
<texture id="ui_btn_sort_weapon_d" x="56" y="1768" width="56" height="56" />
<texture id="ui_btn_sort_weapon_e" x="56" y="1768" width="56" height="56" />
<texture id="ui_btn_sort_weapon_h" x="56" y="1824" width="56" height="56" />
<texture id="ui_btn_sort_weapon_t" x="56" y="1824" width="56" height="56" />
<texture id="ui_btn_sort_outfit_d" x="112" y="1768" width="56" height="56" />
<texture id="ui_btn_sort_outfit_e" x="112" y="1768" width="56" height="56" />
<texture id="ui_btn_sort_outfit_h" x="112" y="1824" width="56" height="56" />
<texture id="ui_btn_sort_outfit_t" x="112" y="1824" width="56" height="56" />
<texture id="ui_btn_sort_ammo_d" x="168" y="1768" width="56" height="56" />
<texture id="ui_btn_sort_ammo_e" x="168" y="1768" width="56" height="56" />
<texture id="ui_btn_sort_ammo_h" x="168" y="1824" width="56" height="56" />
<texture id="ui_btn_sort_ammo_t" x="168" y="1824" width="56" height="56" />
<texture id="ui_btn_sort_arty_d" x="224" y="1768" width="56" height="56" />
<texture id="ui_btn_sort_arty_e" x="224" y="1768" width="56" height="56" />
<texture id="ui_btn_sort_arty_h" x="224" y="1824" width="56" height="56" />
<texture id="ui_btn_sort_arty_t" x="224" y="1824" width="56" height="56" />
<texture id="ui_btn_sort_utility_d" x="280" y="1768" width="56" height="56" />
<texture id="ui_btn_sort_utility_e" x="280" y="1768" width="56" height="56" />
<texture id="ui_btn_sort_utility_h" x="280" y="1824" width="56" height="56" />
<texture id="ui_btn_sort_utility_t" x="280" y="1824" width="56" height="56" />
<texture id="ui_btn_sort_food_d" x="336" y="1768" width="56" height="56" />
<texture id="ui_btn_sort_food_e" x="336" y="1768" width="56" height="56" />
<texture id="ui_btn_sort_food_h" x="336" y="1824" width="56" height="56" />
<texture id="ui_btn_sort_food_t" x="336" y="1824" width="56" height="56" />
<texture id="ui_btn_sort_misc_d" x="392" y="1768" width="56" height="56" />
<texture id="ui_btn_sort_misc_e" x="392" y="1768" width="56" height="56" />
<texture id="ui_btn_sort_misc_h" x="392" y="1824" width="56" height="56" />
<texture id="ui_btn_sort_misc_t" x="392" y="1824" width="56" height="56" />
<texture id="ui_btn_sort_meds_d" x="448" y="1768" width="56" height="56" />
<texture id="ui_btn_sort_meds_e" x="448" y="1768" width="56" height="56" />
<texture id="ui_btn_sort_meds_h" x="448" y="1824" width="56" height="56" />
<texture id="ui_btn_sort_meds_t" x="448" y="1824" width="56" height="56" />
<texture id="ui_btn_sort_upgrades_d" x="504" y="1768" width="56" height="56" />
<texture id="ui_btn_sort_upgrades_e" x="504" y="1768" width="56" height="56" />
<texture id="ui_btn_sort_upgrades_h" x="504" y="1824" width="56" height="56" />
<texture id="ui_btn_sort_upgrades_t" x="504" y="1824" width="56" height="56" />
<!-- for lua inventory. TODO: fix this crap -->
<texture id="ui_inGame2_btn_sort_all_d" x="0" y="1768" width="56" height="56" />
<texture id="ui_inGame2_btn_sort_all_e" x="0" y="1768" width="56" height="56" />
<texture id="ui_inGame2_btn_sort_all_h" x="0" y="1824" width="56" height="56" />
<texture id="ui_inGame2_btn_sort_all_t" x="0" y="1824" width="56" height="56" />
<texture id="ui_inGame2_btn_sort_weapon_d" x="56" y="1768" width="56" height="56" />
<texture id="ui_inGame2_btn_sort_weapon_e" x="56" y="1768" width="56" height="56" />
<texture id="ui_inGame2_btn_sort_weapon_h" x="56" y="1824" width="56" height="56" />
<texture id="ui_inGame2_btn_sort_weapon_t" x="56" y="1824" width="56" height="56" />
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</file>
<file name="ui\ui_actor_sleep_screen">
<!-- Highlighters -->
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<texture id="ui_inGame2_helmet_highlighter" x="332" y="549" width="100" height="96" />
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<texture id="ui_inGame2_panorama_window" x="0" y="273" width="601" height="128" /> <!-- height="122" -->
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<texture id="ui_wp_prop_scope_6x" x="711" y="528" width="19" height="19" />
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<texture id="ui_wp_prop_3xfire" x="730" y="566" width="19" height="19" />
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<texture id="ui_am_prop_scanner" x="749" y="528" width="19" height="19" />
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<texture id="ui_am_prop_thirst_p" x="749" y="585" width="19" height="19" />
<texture id="ui_am_prop_night_vision" x="768" y="528" width="19" height="19" />
<texture id="ui_am_prop_artefact" x="768" y="547" width="19" height="19" />
<texture id="ui_am_prop_satiety_restore_speed" x="768" y="566" width="19" height="19" />
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<texture id="ui_am_prop_autolock" x="787" y="490" width="19" height="19" />
<texture id="ui_am_prop_sprint" x="787" y="509" width="19" height="19" />
<texture id="ui_am_prop_night_vision_2" x="787" y="528" width="19" height="19" />
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<file name="ui\ui_common">
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<file name="ui\ui_options">
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<file name="ui\ui_hud">
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<file name="ui\ui_wheel_ammo">
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<file name="ui\ui_ingame2_common">
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<file name="ui\ui_con_checker_interface">
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</w>
@@ -0,0 +1,93 @@
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<texture>ui_hud_bhs_stamina</texture>
</progress>
</bhs_stamina_43>
<bhs_health_43 x="0" y="0" width="34" height="87" min="0" max="100">
<progress stretch="1">
<texture>ui_hud_bhs_health</texture>
</progress>
</bhs_health_43>
<bhs_health_bodypart_43 x="0" y="0" width="28" height="4" horz="1" min="0" max="100">
<progress stretch="1">
<texture>ui_hud_bhs_bar</texture>
</progress>
</bhs_health_bodypart_43>
<bhs_health_bodypart_green_43 x="0" y="0" width="28" height="4" horz="1" min="0" max="100">
<progress stretch="1">
<texture>ui_hud_bhs_bar_green</texture>
</progress>
</bhs_health_bodypart_green_43>
<bhs_health_bodypart_blue_43 x="0" y="0" width="28" height="4" horz="1" min="0" max="100">
<progress stretch="1">
<texture>ui_hud_bhs_bar_blue</texture>
</progress>
</bhs_health_bodypart_blue_43>
<!-- 16:10 here -->
<bhs_stamina_1610 x="0" y="0" width="71.25" height="10" horz="1" min="0" max="100">
<progress stretch="1">
<texture>ui_hud_bhs_stamina</texture>
</progress>
</bhs_stamina_1610>
<bhs_health_1610 x="0" y="0" width="25.5" height="87" min="0" max="100">
<progress stretch="1">
<texture>ui_hud_bhs_health</texture>
</progress>
</bhs_health_1610>
<bhs_health_bodypart_1610 x="0" y="0" width="21" height="4" horz="1" min="0" max="100">
<progress stretch="1">
<texture>ui_hud_bhs_bar</texture>
</progress>
</bhs_health_bodypart_1610>
<bhs_health_bodypart_green_1610 x="0" y="0" width="21" height="4" horz="1" min="0" max="100">
<progress stretch="1">
<texture>ui_hud_bhs_bar_green</texture>
</progress>
</bhs_health_bodypart_green_1610>
<bhs_health_bodypart_blue_1610 x="0" y="0" width="21" height="4" horz="1" min="0" max="100">
<progress stretch="1">
<texture>ui_hud_bhs_bar_blue</texture>
</progress>
</bhs_health_bodypart_blue_1610>
</window>
@@ -0,0 +1,93 @@
<window>
<bhs_stamina x="0" y="0" width="53.4375" height="10" horz="1" min="0" max="100">
<progress stretch="1">
<texture>ui_hud_bhs_stamina</texture>
</progress>
</bhs_stamina>
<bhs_health x="0" y="0" width="19.125" height="87" min="0" max="100">
<progress stretch="1">
<texture>ui_hud_bhs_health</texture>
</progress>
</bhs_health>
<bhs_health_bodypart x="0" y="0" width="15.75" height="4" horz="1" min="0" max="100">
<progress stretch="1">
<texture>ui_hud_bhs_bar</texture>
</progress>
</bhs_health_bodypart>
<bhs_health_bodypart_green x="0" y="0" width="15.75" height="4" horz="1" min="0" max="100">
<progress stretch="1">
<texture>ui_hud_bhs_bar_green</texture>
</progress>
</bhs_health_bodypart_green>
<bhs_health_bodypart_blue x="0" y="0" width="15.75" height="4" horz="1" min="0" max="100">
<progress stretch="1">
<texture>ui_hud_bhs_bar_blue</texture>
</progress>
</bhs_health_bodypart_blue>
<!-- 4:3 here -->
<bhs_stamina_43 x="0" y="0" width="95" height="10" horz="1" min="0" max="100">
<progress stretch="1">
<texture>ui_hud_bhs_stamina</texture>
</progress>
</bhs_stamina_43>
<bhs_health_43 x="0" y="0" width="34" height="87" min="0" max="100">
<progress stretch="1">
<texture>ui_hud_bhs_health</texture>
</progress>
</bhs_health_43>
<bhs_health_bodypart_43 x="0" y="0" width="28" height="4" horz="1" min="0" max="100">
<progress stretch="1">
<texture>ui_hud_bhs_bar</texture>
</progress>
</bhs_health_bodypart_43>
<bhs_health_bodypart_green_43 x="0" y="0" width="28" height="4" horz="1" min="0" max="100">
<progress stretch="1">
<texture>ui_hud_bhs_bar_green</texture>
</progress>
</bhs_health_bodypart_green_43>
<bhs_health_bodypart_blue_43 x="0" y="0" width="28" height="4" horz="1" min="0" max="100">
<progress stretch="1">
<texture>ui_hud_bhs_bar_blue</texture>
</progress>
</bhs_health_bodypart_blue_43>
<!-- 16:10 here -->
<bhs_stamina_1610 x="0" y="0" width="71.25" height="10" horz="1" min="0" max="100">
<progress stretch="1">
<texture>ui_hud_bhs_stamina</texture>
</progress>
</bhs_stamina_1610>
<bhs_health_1610 x="0" y="0" width="25.5" height="87" min="0" max="100">
<progress stretch="1">
<texture>ui_hud_bhs_health</texture>
</progress>
</bhs_health_1610>
<bhs_health_bodypart_1610 x="0" y="0" width="21" height="4" horz="1" min="0" max="100">
<progress stretch="1">
<texture>ui_hud_bhs_bar</texture>
</progress>
</bhs_health_bodypart_1610>
<bhs_health_bodypart_green_1610 x="0" y="0" width="21" height="4" horz="1" min="0" max="100">
<progress stretch="1">
<texture>ui_hud_bhs_bar_green</texture>
</progress>
</bhs_health_bodypart_green_1610>
<bhs_health_bodypart_blue_1610 x="0" y="0" width="21" height="4" horz="1" min="0" max="100">
<progress stretch="1">
<texture>ui_hud_bhs_bar_blue</texture>
</progress>
</bhs_health_bodypart_blue_1610>
</window>
@@ -0,0 +1,19 @@
<w>
<bar_cond x="-1" y="0" width="28" height="3" horz="1" min="0" max="1" pos="1" stretch="1">
<background width="28" height="3" stretch="1">
<texture r="62" g="74" b="74">ui_svui_condition_bar</texture>
</background>
<progress stretch="1">
<texture r="142" g="149" b="149">ui_svui_condition_bar</texture>
</progress>
</bar_cond>
<bar_uses x="-1" y="0" width="28" height="3" horz="1" min="0" max="1" pos="1" stretch="1">
<background width="28" height="3" stretch="1">
<texture r="62" g="74" b="74">ui_svui_uses_bar</texture>
</background>
<progress stretch="1">
<texture r="142" g="149" b="149">ui_svui_uses_bar</texture>
</progress>
</bar_uses>
</w>
@@ -0,0 +1,19 @@
<w>
<bar_cond x="-1" y="0" width="21" height="3" horz="1" min="0" max="1" pos="1" stretch="1">
<background width="21" height="3" stretch="1">
<texture r="62" g="74" b="74">ui_svui_condition_bar</texture>
</background>
<progress stretch="1">
<texture r="142" g="149" b="149">ui_svui_condition_bar</texture>
</progress>
</bar_cond>
<bar_uses x="-1" y="0" width="21" height="3" horz="1" min="0" max="1" pos="1" stretch="1">
<background width="21" height="3" stretch="1">
<texture r="62" g="74" b="74">ui_svui_uses_bar</texture>
</background>
<progress stretch="1">
<texture r="142" g="149" b="149">ui_svui_uses_bar</texture>
</progress>
</bar_uses>
</w>
@@ -0,0 +1,19 @@
<w>
<bar_cond x="-1" y="0" width="15.75" height="3" horz="1" min="0" max="1" pos="1" stretch="1">
<background width="15.75" height="3" stretch="1">
<texture r="62" g="74" b="74">ui_svui_condition_bar</texture>
</background>
<progress stretch="1">
<texture r="142" g="149" b="149">ui_svui_condition_bar</texture>
</progress>
</bar_cond>
<bar_uses x="-1" y="0" width="15.75" height="3" horz="1" min="0" max="1" pos="1" stretch="1">
<background width="15.75" height="3" stretch="1">
<texture r="62" g="74" b="74">ui_svui_uses_bar</texture>
</background>
<progress stretch="1">
<texture r="142" g="149" b="149">ui_svui_uses_bar</texture>
</progress>
</bar_uses>
</w>
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -0,0 +1 @@
#include "ui\ui_debug_launcher_16.xml"
@@ -0,0 +1,948 @@
<w>
<background x="0" y="0" width="1024" height="768">
<auto_static x="0" y="0" width="1024" height="768" stretch="1">
<texture x="0" y="0" width="1280" height="768">ui\ui_actor_main_menu_one</texture>
</auto_static>
</background>
<!-- Launcher -->
<dbg_main_console x="40" y="40" width="432" height="688" stretch="1">
<frame_base x="0" y="0" width="432" height="688" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_tooltips</texture>
</frame_base>
<obj1_txt x="18" y="10" width="395" height="20" stretch="1">
<text r="100" g="100" b="250" font="letterica16" complex_mode="1" align="c" vert_align="c"/>
</obj1_txt>
<obj2_txt x="18" y="30" width="395" height="20" stretch="1">
<text r="200" g="100" b="250" font="letterica16" complex_mode="1" align="c" vert_align="c"/>
</obj2_txt>
<cap x="18" y="50" width="395" height="30" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="c" vert_align="c">st_ui_dbg_launcher_console</text>
</cap>
<frame_con x="18" y="90" width="395" height="550" stretch="1">
<texture r="150" b="150" g="150">ui_icons_PDA_tooltips</texture>
</frame_con>
<ln x="23" y="90" width="385" height="20">
<text align="l" font="medium"/>
</ln>
<input x="18" y="640" width="395" height="30">
<text x="5" font="medium" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</input>
</dbg_main_console>
<dbg_main_target x="512" y="40" width="216" height="324" stretch="1">
<frame_base x="0" y="0" width="216" height="324" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_tooltips</texture>
</frame_base>
<cap x="0" y="0" width="216" height="30" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="c" vert_align="c">st_ui_dbg_launcher_target</text>
</cap>
<frame_list x="16" y="30" width="184" height="280" stretch="1">
<texture r="150" b="150" g="150">ui_icons_PDA_tooltips</texture>
</frame_list>
<list x="16" y="40" width="184" height="260" item_height="22" can_select="1">
<font font="letterica16" r="210" g="210" b="210"/>
</list>
</dbg_main_target>
<dbg_main_action x="768" y="40" width="216" height="324" stretch="1">
<frame_base x="0" y="0" width="216" height="324" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_tooltips</texture>
</frame_base>
<cap x="0" y="0" width="216" height="30" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="c" vert_align="c">st_ui_dbg_launcher_action</text>
</cap>
<frame_list x="16" y="30" width="184" height="280" stretch="1">
<texture r="150" b="150" g="150">ui_icons_PDA_tooltips</texture>
</frame_list>
<list x="16" y="40" width="184" height="260" item_height="22" can_select="1">
<font font="letterica16" r="210" g="210" b="210"/>
</list>
</dbg_main_action>
<dbg_main_toggle x="512" y="404" width="216" height="324" stretch="1">
<frame_base x="0" y="0" width="216" height="324" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_tooltips</texture>
</frame_base>
<cap x="0" y="0" width="216" height="30" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="c" vert_align="c">st_ui_dbg_launcher_toggle</text>
</cap>
<frame_list x="16" y="30" width="184" height="280" stretch="1">
<texture r="150" b="150" g="150">ui_icons_PDA_tooltips</texture>
</frame_list>
<list x="16" y="40" width="184" height="260" item_height="22" can_select="1">
<font font="letterica16" r="210" g="210" b="210"/>
</list>
</dbg_main_toggle>
<dbg_main_editor x="768" y="404" width="216" height="324" stretch="1">
<frame_base x="0" y="0" width="216" height="324" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_tooltips</texture>
</frame_base>
<cap x="0" y="0" width="216" height="30" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="c" vert_align="c">st_ui_dbg_launcher_editor</text>
</cap>
<frame_list x="16" y="30" width="184" height="280" stretch="1">
<texture r="150" b="150" g="150">ui_icons_PDA_tooltips</texture>
</frame_list>
<list x="16" y="40" width="184" height="260" item_height="22" can_select="1">
<font font="letterica16" r="210" g="210" b="210"/>
</list>
</dbg_main_editor>
<!-- Spawner -->
<dbg_spawn_form x="0" y="0" width="494" height="618"/>
<dbg_spawn_type x="40" y="40" width="150" height="688" stretch="1">
<frame_base x="0" y="0" width="150" height="688" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_tooltips</texture>
</frame_base>
<cap x="0" y="0" width="150" height="30" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="c" vert_align="c">st_ui_dbg_spawn_type</text>
</cap>
<frame_list x="20" y="30" width="110" height="638" stretch="1">
<texture r="150" b="150" g="150">ui_icons_PDA_tooltips</texture>
</frame_list>
<list x="25" y="40" width="120" height="618" left_ident="5" item_height="22" can_select="1">
<font font="letterica16" r="210" g="210" b="210"/>
</list>
</dbg_spawn_type>
<dbg_spawn_list x="200" y="40" width="200" height="688" stretch="1">
<frame_base x="0" y="0" width="200" height="688" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_tooltips</texture>
</frame_base>
<cap x="0" y="0" width="200" height="30" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="c" vert_align="c">st_ui_dbg_spawn_list</text>
</cap>
<frame_list x="20" y="30" width="160" height="638" stretch="1">
<texture r="150" b="150" g="150">ui_icons_PDA_tooltips</texture>
</frame_list>
<list x="25" y="40" width="170" height="618" left_ident="5" item_height="22" can_select="1">
<font font="letterica16" r="250" g="250" b="150"/>
</list>
</dbg_spawn_list>
<dbg_spawn_inventory x="420" y="40" width="564" height="568" stretch="1">
<frame_base x="0" y="0" width="564" height="568" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_tooltips</texture>
</frame_base>
<cap x="0" y="0" width="564" height="30" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="c" vert_align="c">st_ui_dbg_spawn_icon</text>
</cap>
<frame_inv x="20" y="30" width="524" height="518" stretch="1">
<texture r="150" b="150" g="150">ui_icons_PDA_tooltips</texture>
</frame_inv>
<cont_list x="30" y="40" width="504" height="500" stretch="1"/>
</dbg_spawn_inventory>
<dbg_spawn_name_i x="420" y="618" width="564" height="110" stretch="1">
<frame_base x="0" y="0" width="564" height="110" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_tooltips</texture>
</frame_base>
<cap_inv x="30" y="16" width="232" height="18" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="l" vert_align="c">st_ui_dbg_spawn_inv</text>
</cap_inv>
<check_inv x="10" y="10" width="15" height="30" stretch="1">
<texture>ui_inGame2_checkbox</texture>
</check_inv>
<cap_point x="302" y="16" width="232" height="18" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="l" vert_align="c">st_ui_dbg_spawn_point</text>
</cap_point>
<check_point x="282" y="10" width="15" height="30" stretch="1">
<texture>ui_inGame2_checkbox</texture>
</check_point>
<cap_name x="10" y="60" width="100" height="40" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="l" vert_align="c">st_ui_dbg_spawn_name</text>
</cap_name>
<input_name x="120" y="60" width="314" height="28">
<text x="5" font="medium" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</input_name>
<btn_name x="444" y="60" width="100" height="28" stretch="1">
<text y="2" vert_align="c" align="c" font="letterica16">st_ui_dbg_spawn_btn</text>
<texture>ui_button_ordinary</texture>
</btn_name>
</dbg_spawn_name_i>
<dbg_spawn_name x="440" y="150" width="544" height="110" stretch="1">
<frame_base x="0" y="0" width="544" height="110" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_tooltips</texture>
</frame_base>
<cap x="10" y="10" width="484" height="40" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="l" vert_align="c">st_ui_dbg_spawn_name</text>
</cap>
<input x="10" y="60" width="414" height="28">
<text x="5" font="medium" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</input>
<btn_name x="434" y="60" width="100" height="28" stretch="1">
<text y="2" vert_align="c" align="c" font="letterica16">st_ui_dbg_spawn_btn</text>
<texture>ui_button_ordinary</texture>
</btn_name>
</dbg_spawn_name>
<dbg_spawn_smart x="440" y="300" width="544" height="165" stretch="1">
<frame_base x="0" y="0" width="544" height="165" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_tooltips</texture>
</frame_base>
<cap x="30" y="16" width="484" height="18" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="l" vert_align="c">st_ui_dbg_spawn_smart</text>
</cap>
<check x="10" y="10" width="15" height="30" stretch="1">
<texture>ui_inGame2_checkbox</texture>
</check>
<cap_level x="10" y="60" width="150" height="40" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="l" vert_align="c">st_ui_dbg_spawn_smart_lvl</text>
</cap_level>
<list_level x="170" y="65" width="364" height="9020" stretch="1" list_length="20">
<list_font r="170" g="170" b="170" font="letterica16"/>
<text_color>
<e r="170" g="170" b="170"/>
<d r="70" g="70" b="70"/>
</text_color>
</list_level>
<cap_smart x="10" y="110" width="150" height="40" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="l" vert_align="c">st_ui_dbg_spawn_smart_list</text>
</cap_smart>
<list_smart x="170" y="115" width="364" height="9020" stretch="1" list_length="20">
<list_font r="170" g="170" b="170" font="letterica16"/>
<text_color>
<e r="170" g="170" b="170"/>
<d r="70" g="70" b="70"/>
</text_color>
</list_smart>
</dbg_spawn_smart>
<dbg_spawn_tool x="440" y="505" width="544" height="110" stretch="1">
<frame_base x="0" y="0" width="544" height="110" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_tooltips</texture>
</frame_base>
<check_point x="10" y="10" width="15" height="30" stretch="1">
<texture>ui_inGame2_checkbox</texture>
</check_point>
<cap_point x="30" y="16" width="484" height="18" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="l" vert_align="c">st_ui_dbg_spawn_point</text>
</cap_point>
<check_nearby x="10" y="60" width="15" height="30" stretch="1">
<texture>ui_inGame2_checkbox</texture>
</check_nearby>
<cap_nearby x="30" y="66" width="484" height="18" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="l" vert_align="c">st_ui_dbg_spawn_nearby</text>
</cap_nearby>
</dbg_spawn_tool>
<!-- Change faction -->
<dbg_faction_change x="329" y="184" width="366" height="460" stretch="1">
<frame_base x="22" y="0" width="322" height="460" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_tooltips</texture>
</frame_base>
<cap x="10" y="10" width="346" height="30">
<text r="250" g="250" b="250" font="letterica18" align="c" vert_align="c">st_mm_new_game_faction</text>
</cap>
<btn_stalker x="50" y="50" width="66" height="88" stretch="1">
<texture>ui_new_game_btn_stalker</texture>
</btn_stalker>
<btn_bandit x="150" y="50" width="66" height="88" stretch="1">
<texture>ui_new_game_btn_bandit</texture>
</btn_bandit>
<btn_csky x="250" y="50" width="66" height="88" stretch="1">
<texture>ui_new_game_btn_csky</texture>
</btn_csky>
<btn_dolg x="50" y="150" width="66" height="88" stretch="1">
<texture>ui_new_game_btn_dolg</texture>
</btn_dolg>
<btn_freedom x="150" y="150" width="66" height="88" stretch="1">
<texture>ui_new_game_btn_freedom</texture>
</btn_freedom>
<btn_killer x="250" y="150" width="66" height="88" stretch="1">
<texture>ui_new_game_btn_killer</texture>
</btn_killer>
<btn_army x="50" y="250" width="66" height="88" stretch="1">
<texture>ui_new_game_btn_army</texture>
</btn_army>
<btn_ecolog x="150" y="250" width="66" height="88" stretch="1">
<texture>ui_new_game_btn_ecolog</texture>
</btn_ecolog>
<btn_monolith x="250" y="250" width="66" height="88" stretch="1">
<texture>ui_new_game_btn_monolith</texture>
</btn_monolith>
<btn_renegade x="50" y="350" width="66" height="88" stretch="1">
<texture>ui_new_game_btn_renegade</texture>
</btn_renegade>
<btn_greh x="150" y="350" width="66" height="88" stretch="1">
<texture>ui_new_game_btn_greh</texture>
</btn_greh>
<btn_isg x="250" y="350" width="66" height="88" stretch="1">
<texture>ui_new_game_btn_isg</texture>
</btn_isg>
</dbg_faction_change>
<!-- NPC Logic -->
<dbg_logic x="220" y="140" width="585" height="220" stretch="1">
<frame_base x="0" y="0" width="585" height="220" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_tooltips</texture>
</frame_base>
<cap x="10" y="10" width="200" height="30" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="l" vert_align="c">st_ui_dbg_logic</text>
</cap>
<obj1_txt x="220" y="10" width="200" height="30" stretch="1">
<text r="100" g="100" b="250" font="letterica16" complex_mode="1" align="c" vert_align="c"/>
</obj1_txt>
<cap_section x="10" y="50" width="100" height="30" stretch="1">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">st_ui_dbg_logic_section</text>
</cap_section>
<input_section x="120" y="50" width="455" height="30">
<text x="5" font="medium" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</input_section>
<cap_logic x="10" y="90" width="100" height="30" stretch="1">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">st_ui_dbg_logic_logic</text>
</cap_logic>
<input_logic x="120" y="90" width="455" height="30">
<text x="5" font="medium" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</input_logic>
<cap_file x="10" y="130" width="100" height="30" stretch="1">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">st_ui_dbg_logic_file</text>
</cap_file>
<input_file x="120" y="130" width="455" height="30">
<text x="5" font="medium" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</input_file>
<btn_set x="146" y="170" width="100" height="28">
<text y="2" r="150" g="150" b="150" font="letterica16" align="c" vert_align="c">st_ui_dbg_logic_set</text>
<texture>ui_button_ordinary</texture>
</btn_set>
<btn_revert x="338" y="170" width="100" height="28">
<text y="2" r="150" g="150" b="150" font="letterica16" align="c" vert_align="c">st_ui_dbg_logic_revert</text>
<texture>ui_button_ordinary</texture>
</btn_revert>
</dbg_logic>
<!-- Executer -->
<dbg_exec x="220" y="500" width="585" height="135" stretch="1">
<frame_base x="0" y="0" width="585" height="135" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_tooltips</texture>
</frame_base>
<cap x="14" y="10" width="556" height="30" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="c" vert_align="c">st_ui_dbg_exec</text>
</cap>
<input x="14" y="70" width="428" height="30">
<text x="5" font="medium" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</input>
<btn x="454" y="70" width="116" height="28">
<text y="2" r="150" g="150" b="150" font="letterica16" align="c" vert_align="c">st_ui_dbg_exec_btn</text>
<texture>ui_button_ordinary</texture>
</btn>
</dbg_exec>
<!-- Item editor -->
<dbg_itm_stats x="20" y="20" width="370" height="728" stretch="1">
<background x="0" y="0" width="370" height="728" stretch="1">
<texture r="0" g="0" b="0" a="200">ui_icons_PDA_tooltips</texture>
</background>
<cap x="20" y="0" width="330" height="50" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="c" vert_align="c">st_ui_dbg_item_stats</text>
</cap>
<btn_copy x="10" y="626" width="80" height="28" stretch="1">
<text y="2" align="c" font="letterica16">st_ui_dbg_item_btn_copy</text>
<texture>ui_button_ordinary</texture>
</btn_copy>
<btn_paste x="100" y="626" width="80" height="28" stretch="1">
<text y="2" align="c" font="letterica16">st_ui_dbg_item_btn_paste</text>
<texture>ui_button_ordinary</texture>
</btn_paste>
<btn_apply x="190" y="626" width="80" height="28" stretch="1">
<text y="2" align="c" font="letterica16">st_ui_dbg_item_btn_apply</text>
<texture>ui_button_ordinary</texture>
</btn_apply>
<btn_reset x="280" y="626" width="80" height="28" stretch="1">
<text y="2" align="c" font="letterica16">st_ui_dbg_item_btn_Reset</text>
<texture>ui_button_ordinary</texture>
</btn_reset>
<msg_frame x="10" y="661" width="350" height="42" stretch="1">
<texture r="255" g="255" b="255" a="200">ui_icons_PDA_tooltips</texture>
</msg_frame>
<msg_text x="20" y="671" width="330" height="32">
<text font="letterica16" r="250" g="250" b="250" complex_mode="1" align="l" vert_align="c"/>
</msg_text>
<scroll x="20" y="50" width="350" height="560" right_ident="0" left_ident="0" top_indent="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<st x="0" y="0" width="330" height="35"/>
<parameter>
<line x="0" y="25" width="330" height="5" stretch="1">
<texture>ui_inGame2_opt_slider_bar_back</texture>
</line>
<cap x="0" y="15" width="150" height="30" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="l" vert_align="c" font="letterica16"/>
</cap>
<input x="150" y="15" width="150" height="30" stretch="1">
<text complex_mode="1" r="150" g="250" b="250" align="l" vert_align="c" font="letterica16"/>
</input>
<input_1 x="150" y="15" width="45" height="30" stretch="1">
<text complex_mode="1" r="150" g="250" b="250" align="l" vert_align="c" font="letterica16"/>
</input_1>
<input_2 x="200" y="15" width="45" height="30" stretch="1">
<text complex_mode="1" r="150" g="250" b="250" align="l" vert_align="c" font="letterica16"/>
</input_2>
<input_3 x="250" y="15" width="45" height="30" stretch="1">
<text complex_mode="1" r="150" g="250" b="250" align="l" vert_align="c" font="letterica16"/>
</input_3>
<input_4 x="300" y="15" width="45" height="30" stretch="1">
<text complex_mode="1" r="150" g="250" b="250" align="l" vert_align="c" font="letterica16"/>
</input_4>
<comp x="150" y="0" width="150" height="30" stretch="1">
<text complex_mode="1" r="250" g="250" b="150" align="l" vert_align="c" font="letterica16"/>
</comp>
<comp_1 x="150" y="0" width="45" height="30" stretch="1">
<text complex_mode="1" r="250" g="250" b="150" align="l" vert_align="c" font="letterica16"/>
</comp_1>
<comp_2 x="200" y="0" width="45" height="30" stretch="1">
<text complex_mode="1" r="250" g="250" b="150" align="l" vert_align="c" font="letterica16"/>
</comp_2>
<comp_3 x="250" y="0" width="45" height="30" stretch="1">
<text complex_mode="1" r="250" g="250" b="150" align="l" vert_align="c" font="letterica16"/>
</comp_3>
<comp_4 x="300" y="0" width="45" height="30" stretch="1">
<text complex_mode="1" r="250" g="250" b="150" align="l" vert_align="c" font="letterica16"/>
</comp_4>
<list x="150" y="20" width="170" height="30" stretch="1" list_length="10">
<list_font r="150" g="250" b="250" font="letterica16"/>
<text_color>
<e r="150" g="250" b="250"/>
<d r="100" g="100" b="100"/>
</text_color>
</list>
<hl x="145" y="15" width="150" height="30" stretch="1">
<texture>ui_button_hl_h</texture>
</hl>
<hl_list x="145" y="15" width="200" height="30" stretch="1">
<texture>ui_button_hl_h</texture>
</hl_list>
<hl_1 x="145" y="15" width="45" height="30" stretch="1">
<texture>ui_button_hl_h</texture>
</hl_1>
<hl_2 x="195" y="15" width="45" height="30" stretch="1">
<texture>ui_button_hl_h</texture>
</hl_2>
<hl_3 x="245" y="15" width="45" height="30" stretch="1">
<texture>ui_button_hl_h</texture>
</hl_3>
<hl_4 x="295" y="15" width="45" height="30" stretch="1">
<texture>ui_button_hl_h</texture>
</hl_4>
</parameter>
</dbg_itm_stats>
<dbg_itm_list x="412" y="20" width="200" height="728" stretch="1">
<background x="0" y="0" width="200" height="728" stretch="1">
<texture r="0" g="0" b="0" a="150">ui_icons_PDA_tooltips</texture>
</background>
<cap x="0" y="0" width="200" height="50" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="c" vert_align="c">st_ui_dbg_item_list</text>
</cap>
<frame_list x="20" y="50" width="160" height="658" stretch="1">
<texture r="150" b="150" g="150">ui_icons_PDA_tooltips</texture>
</frame_list>
<list x="25" y="60" width="170" height="638" left_ident="5" item_height="22" can_select="1">
<font font="letterica16" r="250" g="250" b="150"/>
</list>
</dbg_itm_list>
<dbg_itm_show x="632" y="20" width="370" height="728">
<background x="0" y="0" width="370" height="728" stretch="1">
<texture r="0" g="0" b="0" a="200">ui_icons_PDA_tooltips</texture>
</background>
<cap x="20" y="0" width="330" height="50" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="c" vert_align="c">st_ui_dbg_item_compare</text>
</cap>
<icon_1 x="20" y="50" width="165" height="150" stretch="1"/>
<icon_2 x="185" y="50" width="165" height="150" stretch="1"/>
<name_1 x="20" y="205" width="165" height="50" stretch="1">
<text complex_mode="1" r="150" g="250" b="250" align="c" vert_align="c" font="letterica16"/>
</name_1>
<name_2 x="185" y="205" width="165" height="50" stretch="1">
<text complex_mode="1" r="250" g="250" b="150" align="c" vert_align="c" font="letterica16"/>
</name_2>
<scroll x="20" y="276" width="330" height="432" right_ident="0" left_ident="0" top_indent="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<st x="0" y="0" width="330" height="50"/>
<stats>
<txt x="20" y="5" width="290" height="20" stretch="1">
<text complex_mode="1" r="150" g="150" b="150" align="l" vert_align="c" font="letterica16"/>
</txt>
<perc x="260" y="25" width="50" height="25" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="l" vert_align="c" font="letterica16"/>
</perc>
<bar_r x="20" y="25" width="230" height="15" stretch="1" horz="1" min="0" max="100" pos="0">
<progress stretch="1">
<texture a="255" r="255" g="50" b="50">ui_inGame2_inventory_health_bar</texture>
</progress>
</bar_r>
<bar_g x="20" y="25" width="230" height="15" stretch="1" horz="1" min="0" max="100" pos="0">
<progress stretch="1">
<texture a="255" r="50" g="255" b="50">ui_inGame2_inventory_health_bar</texture>
</progress>
</bar_g>
<bar_n x="20" y="25" width="230" height="15" stretch="1" horz="1" min="0" max="100" pos="0">
<progress stretch="1">
<texture a="255" r="200" g="200" b="230">ui_inGame2_inventory_health_bar</texture>
</progress>
</bar_n>
<bar_back x="20" y="25" width="230" height="15" stretch="1">
<texture a="200" r="100" g="100" b="100">ui_inGame2_inventory_health_bar</texture>
</bar_back>
<divider x="132" y="20" width="5" height="25" stretch="1">
<texture a="250" r="150" g="150" b="250">ui_button_hl_h</texture>
</divider>
<str_1 x="20" y="25" width="110" height="15" stretch="1">
<text complex_mode="1" r="150" g="250" b="250" align="c" vert_align="c" font="letterica18"/>
</str_1>
<str_2 x="145" y="25" width="110" height="15" stretch="1">
<text complex_mode="1" r="250" g="250" b="150" align="c" vert_align="c" font="letterica18"/>
</str_2>
<str_background x="20" y="22" width="230" height="18" stretch="1">
<texture a="100" r="200" g="200" b="230">ui_button_hl_h</texture>
</str_background>
</stats>
</dbg_itm_show>
<!-- Weather editor -->
<dbg_weather_editor x="0" y="-2" width="320" height="772" stretch="1">
<frame x="0" y="0" width="320" height="772" stretch="1">
<texture r="0" g="0" b="0" a="200">ui_icons_PDA_tooltips</texture>
</frame>
<!-- Title -->
<cap x="0" y="10" width="320" height="30" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="c" vert_align="c">st_ui_dbg_weather_title</text>
</cap>
<!-- Weather files -->
<cap_weather x="16" y="50" width="264" height="30" stretch="1">
<text x="10" r="200" g="200" b="200" font="letterica16" align="l" vert_align="c">st_ui_dbg_weather_file</text>
<texture>ui_button_inv_h</texture>
</cap_weather>
<list_weather x="160" y="55" width="120" height="20" stretch="1" list_length="10">
<list_font r="200" g="200" b="200" font="letterica16"/>
<text_color>
<e r="200" g="200" b="200"/>
<d r="100" g="100" b="100"/>
</text_color>
</list_weather>
<!-- Time -->
<cap_time x="16" y="90" width="264" height="30" stretch="1">
<text x="10" r="200" g="200" b="200" font="letterica16" align="l" vert_align="c">st_ui_dbg_weather_time</text>
<texture>ui_button_inv_h</texture>
</cap_time>
<input_hour x="160" y="95" width="50" height="20" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="c" vert_align="c" font="letterica18"/>
<texture>ui_inGame2_edit_box_2</texture>
</input_hour>
<input_minute x="220" y="95" width="50" height="20" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="c" vert_align="c" font="letterica18"/>
<texture>ui_inGame2_edit_box_2</texture>
</input_minute>
<!-- Buttons -->
<buttons x="32" y="130" width="256" height="40" stretch="1">
<btn_copy x="0" y="0" width="32" height="40" stretch="1" hint="st_ui_dbg_weather_copy">
<texture>ui_inGame2_btn_editor_copy</texture>
</btn_copy>
<btn_paste x="32" y="0" width="32" height="40" stretch="1" hint="st_ui_dbg_weather_paste">
<texture>ui_inGame2_btn_editor_paste</texture>
</btn_paste>
<btn_view x="64" y="0" width="32" height="40" stretch="1" hint="st_ui_dbg_weather_viewer">
<texture>ui_inGame2_btn_editor_view</texture>
</btn_view>
<btn_save x="96" y="0" width="32" height="40" stretch="1" hint="st_ui_dbg_weather_save">
<texture>ui_inGame2_btn_editor_save</texture>
</btn_save>
<btn_clear x="128" y="0" width="32" height="40" stretch="1" hint="st_ui_dbg_weather_clear">
<texture>ui_inGame2_btn_editor_clear</texture>
</btn_clear>
<btn_resume x="160" y="0" width="32" height="40" stretch="1" hint="st_ui_dbg_weather_resume">
<texture>ui_inGame2_btn_editor_resume</texture>
</btn_resume>
<btn_exit x="192" y="0" width="32" height="40" stretch="1" hint="st_ui_dbg_weather_exit">
<texture>ui_inGame2_btn_editor_exit</texture>
</btn_exit>
<btn_help x="224" y="0" width="32" height="40" stretch="1" hint="st_ui_dbg_weather_help">
<texture>ui_inGame2_btn_editor_help</texture>
</btn_help>
</buttons>
<input_preset x="16" y="180" width="264" height="30" stretch="1">
<text x="10" complex_mode="1" r="200" g="200" b="200" align="l" vert_align="c" font="letterica16"/>
<texture>ui_inGame2_edit_box_2</texture>
</input_preset>
<line x="0" y="210" width="320" height="5" stretch="1">
<texture>ui_itm_line</texture>
</line>
<!-- Weather parameters -->
<scroll_par x="8" y="220" width="312" height="540" right_ident="0" left_ident="0" top_indent="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<tmp_par x="0" y="0" width="304" height="30"/>
<op_par>
<cap x="0" y="0" width="120" height="30" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="l" vert_align="c" font="letterica16"/>
</cap>
<input x="120" y="0" width="120" height="30" stretch="1">
<text complex_mode="1" r="150" g="250" b="250" align="l" vert_align="c" font="letterica16"/>
</input>
<input_r x="120" y="0" width="50" height="30" stretch="1">
<text complex_mode="1" r="250" g="100" b="100" align="l" vert_align="c" font="letterica16"/>
</input_r>
<input_g x="170" y="0" width="50" height="30" stretch="1">
<text complex_mode="1" r="100" g="250" b="100" align="l" vert_align="c" font="letterica16"/>
</input_g>
<input_b x="220" y="0" width="50" height="30" stretch="1">
<text complex_mode="1" r="100" g="100" b="250" align="l" vert_align="c" font="letterica16"/>
</input_b>
<input_a x="-1000" y="0" width="36" height="30" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="l" vert_align="c" font="letterica16"/>
</input_a>
<list x="120" y="5" width="170" height="30" stretch="1" list_length="10">
<list_font r="200" g="200" b="50" font="letterica16"/>
<text_color>
<e r="200" g="200" b="50"/>
<d r="100" g="100" b="100"/>
</text_color>
</list>
<list_r x="120" y="5" width="80" height="30" stretch="1" list_length="10">
<list_font r="200" g="200" b="50" font="letterica16"/>
<text_color>
<e r="200" g="200" b="50"/>
<d r="100" g="100" b="100"/>
</text_color>
</list_r>
<list_g x="210" y="5" width="80" height="30" stretch="1" list_length="10">
<list_font r="200" g="200" b="50" font="letterica16"/>
<text_color>
<e r="200" g="200" b="50"/>
<d r="100" g="100" b="100"/>
</text_color>
</list_g>
<hl x="116" y="0" width="120" height="30" stretch="1">
<!-- <texture>ui_button_hl_h</texture> -->
</hl>
<hl_r x="116" y="0" width="50" height="30" stretch="1">
<!-- <texture>ui_button_hl_h</texture> -->
</hl_r>
<hl_g x="166" y="0" width="50" height="30" stretch="1">
<!-- <texture>ui_button_hl_h</texture> -->
</hl_g>
<hl_b x="216" y="0" width="50" height="30" stretch="1">
<!-- <texture>ui_button_hl_h</texture> -->
</hl_b>
<hl_a x="-1000" y="0" width="36" height="30" stretch="1">
<!-- <texture>ui_button_hl_h</texture> -->
</hl_a>
<hl_list x="116" y="0" width="168" height="30" stretch="1">
<!-- <texture>ui_button_hl_h</texture> -->
</hl_list>
<hl_list_r x="116" y="0" width="88" height="30" stretch="1">
<!-- <texture>ui_button_hl_h</texture> -->
</hl_list_r>
<hl_list_g x="206" y="0" width="88" height="30" stretch="1">
<!-- <texture>ui_button_hl_h</texture> -->
</hl_list_g>
</op_par>
</dbg_weather_editor>
<dbg_weather_viewer x="0" y="733" width="1024" height="25" stretch="1">
<playing x="25" y="-50" width="100" height="25" stretch="1" light_anim="ui_slow_blinking_alpha">
<text r="255" g="255" b="255" align="l" vert_align="c" font="letterica18">st_ui_dbg_weather_playing</text>
</playing>
<frame x="0" y="-10" width="1024" height="25" stretch="1">
<texture r="0" g="0" b="0" a="200">ui_icons_PDA_tooltips</texture>
</frame>
<track x="150" y="0" width="824" height="25" stretch="1" step="1"/>
<scroll x="150" y="0" width="824" height="25" stretch="1" right_ident="0" left_ident="0" top_indent="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<tmp x="0" y="0" width="824" height="12" stretch="1"/>
<btn_pause x="25" y="0" width="20" height="25" stretch="1">
<texture a="150">ui_inGame2_btn_editor_pause</texture>
</btn_pause>
<btn_play x="50" y="0" width="20" height="25" stretch="1">
<texture a="150">ui_inGame2_btn_editor_resume</texture>
</btn_play>
<time x="75" y="0" width="75" height="25" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="l" vert_align="c" font="letterica18"/>
</time>
<marker x="0" y="12" width="2" height="10" stretch="1">
<texture>ui_button_hl_h</texture>
</marker>
<marker_hr x="0" y="12" width="2" height="10" stretch="1">
<texture>ui_button_hl_h</texture>
</marker_hr>
<marker_min x="0" y="12" width="2" height="5" stretch="1">
<texture>ui_button_hl_h</texture>
</marker_min>
</dbg_weather_viewer>
<!-- Lighting editor -->
<dbg_lighting_editor x="0" y="-2" width="320" height="770" stretch="1">
<frame x="0" y="0" width="320" height="770" stretch="1">
<texture r="0" g="0" b="0" a="200">ui_icons_PDA_tooltips</texture>
</frame>
<!-- Title -->
<cap x="0" y="10" width="320" height="30" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="c" vert_align="c">st_ui_dbg_lighting_title</text>
</cap>
<cap_weather x="40" y="50" width="120" height="30" stretch="1">
<text r="200" g="200" b="200" font="letterica16" align="c" vert_align="t">st_ui_dbg_weather_file</text>
</cap_weather>
<list_weather x="160" y="50" width="120" height="30" stretch="1">
<list_font r="200" g="200" b="200" font="letterica16"/>
<text_color>
<e r="200" g="200" b="200"/>
<d r="100" g="100" b="100"/>
</text_color>
</list_weather>
<scroll_d x="8" y="100" width="312" height="660" right_ident="0" left_ident="0" top_indent="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<tmp x="0" y="0" width="304" height="30"/>
<op_tmp>
<highlight x="156" y="0" width="156" height="30" stretch="1">
<texture>ui_button_inv_h</texture>
</highlight>
<cap x="0" y="0" width="156" height="30" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="l" vert_align="c" font="letterica16"/>
</cap>
<input x="156" y="0" width="156" height="30" stretch="1">
<text complex_mode="1" r="150" g="250" b="150" align="l" vert_align="c" font="letterica16"/>
</input>
</op_tmp>
</dbg_lighting_editor>
<!-- Weapon HUD editor -->
<dbg_wpn_hud_editor x="0" y="-2" width="320" height="770" stretch="1">
<frame x="0" y="0" width="320" height="772" stretch="1">
<texture r="0" g="0" b="0" a="200">ui_icons_PDA_tooltips</texture>
</frame>
<!-- Title -->
<cap x="0" y="10" width="320" height="30" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="c" vert_align="c">st_ui_dbg_hud_title</text>
</cap>
<section x="0" y="35" width="320" height="30" stretch="1">
<text complex_mode="1" r="250" g="150" b="100" align="c" vert_align="c" font="letterica16"/>
</section>
<align x="0" y="0" width="1" height="1" stretch="1">
<texture a="255" r="255" g="255" b="255">ui_button_inv_h</texture>
</align>
<line_1 x="0" y="90" width="320" height="5" stretch="1">
<texture>ui_itm_line</texture>
</line_1>
<!-- Weapon parameters -->
<scroll_par x="8" y="100" width="312" height="451" right_ident="0" left_ident="0" top_indent="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<tmp_par x="0" y="0" width="304" height="30"/>
<op_par>
<cap x="0" y="0" width="120" height="30" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="l" vert_align="c" font="letterica16"/>
</cap>
<input x="120" y="0" width="120" height="30" stretch="1">
<text complex_mode="1" r="150" g="250" b="250" align="l" vert_align="c" font="letterica16"/>
</input>
<input_x x="120" y="0" width="46" height="30" stretch="1">
<text complex_mode="1" r="250" g="100" b="100" align="l" vert_align="c" font="letterica16"/>
</input_x>
<input_y x="170" y="0" width="46" height="30" stretch="1">
<text complex_mode="1" r="100" g="250" b="100" align="l" vert_align="c" font="letterica16"/>
</input_y>
<input_z x="220" y="0" width="46" height="30" stretch="1">
<text complex_mode="1" r="100" g="100" b="250" align="l" vert_align="c" font="letterica16"/>
</input_z>
<input_a x="270" y="0" width="46" height="30" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" align="l" vert_align="c" font="letterica16"/>
</input_a>
<list x="120" y="5" width="160" height="30" stretch="1" list_length="10">
<list_font r="200" g="200" b="50" font="letterica16"/>
<text_color>
<e r="200" g="200" b="50"/>
<d r="100" g="100" b="100"/>
</text_color>
</list>
<hl x="116" y="0" width="120" height="30" stretch="1">
<texture>ui_button_hl_h</texture>
</hl>
<hl_list x="116" y="0" width="160" height="30" stretch="1">
<texture>ui_button_hl_h</texture>
</hl_list>
<hl_x x="116" y="0" width="46" height="30" stretch="1">
<texture>ui_button_hl_h</texture>
</hl_x>
<hl_y x="166" y="0" width="46" height="30" stretch="1">
<texture>ui_button_hl_h</texture>
</hl_y>
<hl_z x="216" y="0" width="46" height="30" stretch="1">
<texture>ui_button_hl_h</texture>
</hl_z>
<hl_a x="266" y="0" width="46" height="30" stretch="1">
<texture>ui_button_hl_h</texture>
</hl_a>
</op_par>
<line_2 x="0" y="560" width="320" height="5" stretch="1">
<texture>ui_itm_line</texture>
</line_2>
<!-- Save for both -->
<check_ratio x="16" y="590" width="15" height="30" stretch="1">
<texture>ui_inGame2_checkbox</texture>
</check_ratio>
<cap_ratio x="36" y="596" width="200" height="18" stretch="1">
<text r="250" g="250" b="250" font="letterica18" align="l" vert_align="c">st_ui_dbg_hud_ratio</text>
</cap_ratio>
<!-- Alignment -->
<btn_alignment x="16" y="630" width="120" height="28" stretch="1">
<text y="2" align="c" font="letterica16">st_ui_dbg_hud_alignment</text>
<texture>ui_button_ordinary</texture>
</btn_alignment>
<!-- Third Person Mode -->
<btn_third_person x="160" y="630" width="120" height="28" stretch="1">
<text y="2" align="c" font="letterica16">st_ui_dbg_hud_third_person_mode</text>
<texture>ui_button_ordinary</texture>
</btn_third_person>
<!-- Copy/paste -->
<btn_ini_copy x="16" y="675" width="120" height="28" stretch="1">
<text y="2" align="c" font="letterica16">st_ui_dbg_hud_copy</text>
<texture>ui_button_ordinary</texture>
</btn_ini_copy>
<btn_ini_paste x="160" y="675" width="120" height="28" stretch="1">
<text y="2" align="c" font="letterica16">st_ui_dbg_hud_paste</text>
<texture>ui_button_ordinary</texture>
</btn_ini_paste>
<!-- Save current file -->
<btn_save x="16" y="720" width="120" height="28" stretch="1">
<text y="2" align="c" font="letterica16">st_ui_dbg_item_btn_apply</text>
<texture>ui_button_ordinary</texture>
</btn_save>
<!-- Resume -->
<btn_reload x="160" y="720" width="120" height="28" stretch="1">
<text y="2" align="c" font="letterica16">st_ui_dbg_hud_resume</text>
<texture>ui_button_ordinary</texture>
</btn_reload>
<!-- Time Factor Select -->
<list_tf x="16" y="560" width="81" height="20" stretch="1" list_length="4">
<list_font r="150" g="250" b="250" font="letterica16"/>
<text_color>
<e r="150" g="250" b="250"/>
<d r="100" g="100" b="100"/>
</text_color>
</list_tf>
<!-- Dummy NPC State Select -->
<list_dummy_npc_state x="107" y="560" width="81" height="20" stretch="1" list_length="4">
<list_font r="150" g="250" b="250" font="letterica16"/>
<text_color>
<e r="150" g="250" b="250"/>
<d r="100" g="100" b="100"/>
</text_color>
</list_dummy_npc_state>
<!-- Drag Mode Select -->
<list_drag_mode x="198" y="560" width="81" height="20" stretch="1" list_length="4">
<list_font r="150" g="250" b="250" font="letterica16"/>
<text_color>
<e r="150" g="250" b="250"/>
<d r="100" g="100" b="100"/>
</text_color>
</list_drag_mode>
</dbg_wpn_hud_editor>
<!-- Utilities -->
<container>
<scroll stretch="1" right_ident="0" left_ident="0" top_indent="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<st stretch="1"/>
<cell stretch="1">
<highlight stretch="1">
<texture>ui_button_inv_h</texture>
</highlight>
<pic stretch="1" align="c" alignment="c"/>
<upgrade width="10" height="12" stretch="1">
<texture a="180">ui_upgrade_arrow2</texture>
</upgrade>
<cnt x="-1" y="-1" width="17" height="11" stretch="1">
<texture a="200">ui_item_count_back</texture>
<text x="0" y="0" width="17" height="11" font="arial_14" color="ui_2" align="c" vert_align="c"/>
</cnt>
<bar x="-1" y="0" width="20" height="3" horz="1" min="0" max="1" pos="1" stretch="1">
<background width="22" height="3" stretch="1">
<texture r="62" g="74" b="74">ui_inGame2_inventory_item_status_bar</texture>
</background>
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_item_status_bar</texture>
</progress>
</bar>
</cell>
</container>
<hint_wnd x="0" y="0" width="300" height="100">
<background x="0" y="0" width="300" height="100">
<texture>ui_icons_PDA_tooltips</texture>
</background>
<text x="20" y="20" width="275" height="100">
<text font="letterica16" r="140" g="140" b="140" complex_mode="1" align="l" vert_align="c"/>
</text>
</hint_wnd>
<help_wnd x="0" y="0" width="210" height="100">
<background x="0" y="0" width="210" height="100">
<texture>ui_icons_PDA_tooltips</texture>
</background>
<text x="20" y="20" width="190" height="100">
<text font="letterica18" color="ui_6" complex_mode="1" align="l" vert_align="t"/>
</text>
</help_wnd>
</w>
@@ -0,0 +1,521 @@
<w>
<ui_icon_equipment x="10" y="10" stretch="1">
</ui_icon_equipment>
<ui_icon_equipment_back stretch="1">
<texture>ui_inGame2_hint_wnd_main_window</texture>
</ui_icon_equipment_back>
<square stretch="1">
<texture>ui_inGame2_servers_list_frame</texture>
</square>
<background x="0" y="0" width="1024" height="768">
<auto_static x="0" y="0" width="1024" height="768" stretch="1">
<texture x="0" y="0" width="1280" height="768">ui\ui_actor_main_menu_one</texture>
</auto_static>
</background>
<console x="150" y="135" width="330" height="420" stretch="1">
<scroll_v x="150" y="135" width="330" height="420" right_ident="0" left_ident="0" top_indent="0" bottom_indent="0" vert_interval="0" always_show_scroll="1"/>
<texture>ui_inGame2_picture_window</texture>
<ln x="0" y="0" width="325" height="20">
<text align="l" font="medium"/>
</ln>
<input x="150" y="554" width="325" height="30">
<text x="5" font="medium" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</input>
</console>
<marker x="0" y="0" width="30" height="118">
<texture>ui_inGame2_marker</texture>
</marker>
<anim_frame x="8" y="20" width="134" height="724" stretch="1">
<texture>ui_inGame2_servers_list_frame</texture>
</anim_frame>
<anim_list x="10" y="20" width="130" height="720" stretch="1" can_select="1">
<texture>ui_inGame2_anim_list_window</texture>
<list_font r="170" g="170" b="170" font="letterica16"/>
<text_color>
<e r="170" g="170" b="170"/>
<d r="70" g="70" b="70"/>
</text_color>
</anim_list>
<wnd_attach_editor>
<file_item>
<main width="490" height="18"/>
<fn width="352" height="18"/>
<fd width="50" height="18"/>
</file_item>
<form x="358" y="340" width="377" height="400" stretch="1">
<list_frame x="0" y="0" width="300" height="200">
<texture>ui_inGame2_hint_wnd_main_window</texture>
</list_frame>
<btn_attach x="5" y="200" width="80" height="26">
<texture>ui_button_main01</texture>
<text font="letterica18">Attach</text>
</btn_attach>
<btn_save x="85" y="200" width="80" height="26">
<texture>ui_button_main01</texture>
<text font="letterica18">Save</text>
</btn_save>
<list_attach x="5" y="5" width="95" height="18">
<list_font r="170" g="170" b="170" font="letterica16"/>
<text_color>
<e r="170" g="170" b="170"/>
<d r="70" g="70" b="70"/>
</text_color>
</list_attach>
<list_weapons x="100" y="5" width="95" height="18">
<list_font r="170" g="170" b="170" font="letterica16"/>
<text_color>
<e r="170" g="170" b="170"/>
<d r="70" g="70" b="70"/>
</text_color>
</list_weapons>
<list_states x="100" y="5" width="155" height="200">
<list_font r="170" g="170" b="170" font="letterica16"/>
<text_color>
<e r="170" g="170" b="170"/>
<d r="70" g="70" b="70"/>
</text_color>
</list_states>
<cap_pos x="15" y="30" width="30" height="30">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">Position Offset</text>
</cap_pos>
<cap_x x="5" y="50" width="30" height="30">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">X</text>
</cap_x>
<fld_x x="15" y="50" width="50" height="30" >
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_x>
<cap_y x="85" y="50" width="30" height="30">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">Y</text>
</cap_y>
<fld_y x="95" y="50" width="50" height="30" >
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_y>
<cap_z x="165" y="50" width="30" height="30">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">Z</text>
</cap_z>
<fld_z x="175" y="50" width="50" height="30" >
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_z>
<cap_angle x="15" y="100" width="30" height="30">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">Angle Offset</text>
</cap_angle>
<cap_rot_x x="5" y="120" width="30" height="30">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">X</text>
</cap_rot_x>
<fld_rot_x x="15" y="120" width="50" height="30" >
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_rot_x>
<cap_rot_y x="85" y="120" width="30" height="30">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">Y</text>
</cap_rot_y>
<fld_rot_y x="95" y="120" width="50" height="30" >
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_rot_y>
<cap_rot_z x="165" y="120" width="30" height="30">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">Z</text>
</cap_rot_z>
<fld_rot_z x="175" y="120" width="50" height="30" >
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_rot_z>
</form>
</wnd_attach_editor>
<main_dialog>
<dialog x="508" y="274" width="487" height="462">
<!--texture>ui_inGame2_opt_main_window</texture-->
<auto_static x="14" y="27" width="461" height="38">
<texture>ui_inGame2_opt_buttons_frame</texture>
</auto_static>
</dialog>
<cap_focus_id x="5" y="-65" width="120" height="30">
<text r="220" g="220" b="220" font="letterica18" align="l" vert_align="c">HUD Target</text>
<auto_static x="-5" y="20" width="60" height="30">
<texture>ui_bt_upgrade_border</texture>
</auto_static>
</cap_focus_id>
<cap_near_id x="130" y="-65" width="120" height="30">
<text r="220" g="220" b="220" font="letterica18" align="l" vert_align="c">Nearest ID</text>
<auto_static x="-5" y="20" width="60" height="30">
<texture>ui_bt_upgrade_border</texture>
</auto_static>
</cap_near_id>
<form x="10" y="-30" width="60" height="30" stretch="1">
<txt_focus x="0" y="0" width="60" height="20">
<text align="c" font="letterica18"/>
</txt_focus>
<txt_near x="125" y="0" width="60" height="20">
<text align="c" font="letterica18"/>
</txt_near>
</form>
<btn_quit x="306" y="431" width="100" height="28">
<text y="2" font="letterica18" align="c">Quit</text>
<texture>ui_button_ordinary</texture>
<text_color>
<e r="170" g="170" b="170"/>
</text_color>
</btn_quit>
<btn_tp x="205" y="431" width="100" height="28">
<text y="2" font="letterica18" align="c">Teleport to Cam</text>
<texture>ui_button_ordinary</texture>
<text_color>
<e r="170" g="170" b="170"/>
</text_color>
</btn_tp>
<btn_anim_onHud x="20" y="431" width="130" height="28">
<text y="2" font="letterica18" align="c">Animation List on Hud</text>
<texture>ui_button_ordinary</texture>
<text_color>
<e r="170" g="170" b="170"/>
</text_color>
</btn_anim_onHud>
<tab x="14" y="27" width="461" height="38">
<button x="2" y="2" width="131" height="25" id="spawner">
<texture>ui_inGame2_opt_button_1</texture>
<text font="letterica18" align="c">Spawner</text>
<text_color>
<e r="200" g="200" b="200"/>
</text_color>
</button>
<button x="111" y="2" width="131" height="25" id="editor">
<texture>ui_inGame2_opt_button_1</texture>
<text font="letterica18" align="c">Icon Editor</text>
<text_color>
<e r="200" g="200" b="200"/>
</text_color>
</button>
<button x="221" y="2" width="131" height="25" id="object">
<texture>ui_inGame2_opt_button_1</texture>
<text font="letterica18" align="c">Object Specific</text>
<text_color>
<e r="200" g="200" b="200"/>
</text_color>
</button>
<button x="331" y="2" width="131" height="25" id="advanced">
<texture>ui_inGame2_opt_button_1</texture>
<text font="letterica18" align="c">Advanced</text>
<text_color>
<e r="200" g="200" b="200"/>
</text_color>
</button>
</tab>
</main_dialog>
<tab_size x="28" y="63" width="445" height="344"/>
<tab_spawner>
<list_sections x="-5" y="-5" width="175" height="18" list_length="18">
<list_font r="170" g="170" b="170" font="letterica16"/>
<text_color>
<e r="170" g="170" b="170"/>
<d r="70" g="70" b="70"/>
</text_color>
</list_sections>
<cap_smarts x="190" y="55" width="185" height="24">
<text r="255" g="0" b="0" font="letterica16" align="l" vert_align="c">Mandatory if spawning Squad</text>
</cap_smarts>
<list_smarts x="190" y="80" width="155" height="18">
<list_font r="170" g="170" b="170" font="letterica16"/>
<text_color>
<e r="170" g="170" b="170"/>
<d r="70" g="70" b="70"/>
</text_color>
</list_smarts>
<list_frame x="-20" y="20" width="203" height="335">
<texture>ui_inGame2_servers_list_frame</texture>
</list_frame>
<list x="-17" y="20" width="200" height="332" item_height="22" can_select="1">
<font font="letterica16" r="210" g="210" b="210"/>
</list>
<check_own_to_actor x="190" y="20" width="15" height="30" vert_align="c">
<texture>ui_inGame2_checkbox</texture>
<text x="-20" y="2" font="letterica16" r="115" g="114" b="112">Spawn object on Actor</text>
</check_own_to_actor>
<cap_spawn x="193" y="175" width="185" height="24">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">Spawn Sections</text>
</cap_spawn>
<fld_spawn x="193" y="195" width="120" height="30">
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_spawn>
<btn_spawn x="313" y="197" width="50" height="28">
<text y="2" align="c" font="letterica16">ui_st_mp_create</text>
<texture>ui_button_ordinary</texture>
<text_color>
<e r="210" g="210" b="210"/>
</text_color>
</btn_spawn>
<cap_spawn_squad x="193" y="225" width="135" height="24">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">Spawn Squad</text>
</cap_spawn_squad>
<fld_spawn_squad x="193" y="245" width="120" height="30">
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_spawn_squad>
<cap_spawn_smart x="303" y="225" width="135" height="24">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">Smart Name</text>
</cap_spawn_smart>
<fld_spawn_smart x="303" y="245" width="100" height="30">
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_spawn_smart>
<btn_spawn_squad x="404" y="247" width="50" height="28">
<text y="2" align="c" font="letterica16">ui_st_mp_create</text>
<texture>ui_button_ordinary</texture>
<text_color>
<e r="210" g="210" b="210"/>
</text_color>
</btn_spawn_squad>
</tab_spawner>
<tab_editor>
<icon_back x="190" y="0" width="258" height="175" stretch="1">
<auto_static width="258" height="175" stretch="1"><texture>ui_inGame2_picture_window</texture></auto_static>
</icon_back>
<icon x="230" y="45" width="128" height="128" stretch="1">
</icon>
<icon_addon x="230" y="45" width="128" height="128" stretch="1">
</icon_addon>
<list_sections x="5" y="-5" width="125" height="18">
<list_font r="170" g="170" b="170" font="letterica16"/>
<text_color>
<e r="170" g="170" b="170"/>
<d r="70" g="70" b="70"/>
</text_color>
</list_sections>
<list_frame x="-20" y="20" width="203" height="335">
<texture>ui_inGame2_servers_list_frame</texture>
</list_frame>
<list x="-17" y="20" width="200" height="332" item_height="22" can_select="1">
<font font="letterica16" r="210" g="210" b="210"/>
</list>
<cap_x x="190" y="180" width="30" height="30">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">X</text>
</cap_x>
<fld_x x="200" y="180" width="25" height="30" >
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_x>
<cap_y x="240" y="180" width="30" height="30">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">Y</text>
</cap_y>
<fld_y x="250" y="180" width="25" height="30" >
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_y>
<cap_w x="190" y="225" width="30" height="30">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">W</text>
</cap_w>
<fld_w x="200" y="225" width="25" height="30" >
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_w>
<cap_h x="240" y="225" width="30" height="30">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">H</text>
</cap_h>
<fld_h x="250" y="225" width="25" height="30" >
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_h>
<list_addon x="190" y="260" width="195" height="18">
<list_font r="170" g="170" b="170" font="letterica16"/>
<text_color>
<e r="170" g="170" b="170"/>
<d r="70" g="70" b="70"/>
</text_color>
</list_addon>
<cap_addon_x x="190" y="280" width="30" height="30">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">X</text>
</cap_addon_x>
<fld_addon_x x="200" y="280" width="25" height="30" >
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_addon_x>
<cap_addon_y x="240" y="280" width="30" height="30">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">Y</text>
</cap_addon_y>
<fld_addon_y x="250" y="280" width="25" height="30" >
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_addon_y>
<btn_save x="390" y="260" width="60" height="28">
<text y="2" font="letterica16" align="c">Save</text>
<texture>ui_button_ordinary</texture>
<text_color>
<e r="210" g="210" b="210"/>
</text_color>
</btn_save>
</tab_editor>
<tab_hud>
<cap_focus x="5" y="5" width="150" height="29">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">Focus Target ID</text>
</cap_focus>
<fld_focus x="5" y="25" width="90" height="30" >
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_focus>
<btn_focus x="95" y="27" width="50" height="28">
<text y="2" font="letterica16" align="c">Set</text>
<text_color>
<e r="210" g="210" b="210"/>
</text_color>
<texture>ui_button_ordinary</texture>
</btn_focus>
</tab_hud>
<tab_object>
<cap_find x="5" y="5" width="50" height="29">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">Find Nearest</text>
</cap_find>
<fld_find x="5" y="25" width="150" height="30" >
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_find>
<btn_find x="155" y="27" width="60" height="28">
<text y="2" font="letterica16" align="c">Find</text>
<texture>ui_button_ordinary</texture>
<text_color>
<e r="210" g="210" b="210"/>
</text_color>
</btn_find>
<cap_id x="5" y="55" width="30" height="30">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">ID</text>
</cap_id>
<fld_id x="5" y="75" width="50" height="30" >
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_id>
<cap_section x="55" y="55" width="50" height="30">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">Active Section</text>
</cap_section>
<fld_section x="55" y="75" width="105" height="30" >
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_section>
<cap_logic x="160" y="55" width="50" height="30">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">Active Logic</text>
</cap_logic>
<fld_logic x="160" y="75" width="105" height="30" >
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_logic>
<cap_filename x="265" y="55" width="50" height="29">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">INI Filename</text>
</cap_filename>
<fld_filename x="265" y="75" width="120" height="30" >
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_filename>
<btn_set x="385" y="77" width="25" height="28">
<text y="2" font="letterica16" align="c">Set</text>
<texture>ui_button_ordinary</texture>
<text_color>
<e r="210" g="210" b="210"/>
</text_color>
</btn_set>
<btn_revert x="410" y="77" width="45" height="28">
<text y="2" font="letterica16" align="c">Revert</text>
<texture>ui_button_ordinary</texture>
<text_color>
<e r="210" g="210" b="210"/>
</text_color>
</btn_revert>
<cap_reload x="5" y="100" width="30" height="30">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">ID</text>
</cap_reload>
<fld_reload x="5" y="120" width="50" height="30" >
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_reload>
<btn_reload x="55" y="122" width="65" height="28">
<text y="2" font="letterica16" align="c">Reload INI</text>
<texture>ui_button_ordinary</texture>
<text_color>
<e r="210" g="210" b="210"/>
</text_color>
</btn_reload>
</tab_object>
<tab_advanced>
<cap_anim x="-17" y="55" width="50" height="29">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">Dbl-click to display animation</text>
</cap_anim>
<anim_frame x="-20" y="80" width="155" height="268">
<texture>ui_inGame2_servers_list_frame</texture>
</anim_frame>
<anim_list x="-17" y="80" width="152" height="265" item_height="22" can_select="1">
<font font="letterica16" r="210" g="210" b="210"/>
</anim_list>
<cap_jump_level x="135" y="55" width="50" height="29">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">Dbl-click to Jump to Level</text>
</cap_jump_level>
<list_frame x="142" y="80" width="308" height="268">
<texture>ui_inGame2_servers_list_frame</texture>
</list_frame>
<list x="145" y="80" width="305" height="265" item_height="22" can_select="1">
<font font="letterica16" r="210" g="210" b="210"/>
</list>
<cap_execute_string x="-10" y="5" width="50" height="29">
<text r="170" g="170" b="170" font="letterica16" align="l" vert_align="c">Execute String</text>
</cap_execute_string>
<fld_execute_string x="-17" y="25" width="390" height="30" >
<text x="3" font="letterica18" complex_mode="0" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</fld_execute_string>
<btn_execute_string x="395" y="27" width="60" height="28">
<text y="2" font="letterica16" align="c">Execute</text>
<texture>ui_button_ordinary</texture>
<text_color>
<e r="210" g="210" b="210"/>
</text_color>
</btn_execute_string>
</tab_advanced>
</w>
@@ -0,0 +1,6 @@
<w>
<weight x="-1" y="10" width="36" height="10" stretch="1">
<texture a="200">ui_item_count_back2</texture>
<text x="0" y="0" width="36" height="10" font="arial_14" color="ui_2" align="c" vert_align="c"/>
</weight>
</w>
@@ -0,0 +1,6 @@
<w>
<weight x="-1" y="10" width="27" height="10" stretch="1">
<texture a="200">ui_item_count_back2</texture>
<text x="0" y="0" width="27" height="10" font="arial_14" color="ui_2" align="c" vert_align="c"/>
</weight>
</w>
@@ -0,0 +1,6 @@
<w>
<weight x="-0.75" y="10" width="20.25" height="10" stretch="1">
<texture a="200">ui_item_count_back2</texture>
<text x="0" y="0" width="20.25" height="10" font="arial_14" color="ui_2" align="c" vert_align="c"/>
</weight>
</w>
@@ -0,0 +1,14 @@
<w>
<indicators x="216" y="734" width="480" height="40" stretch="1">
<static x="0" y="0" width="40" height="40" stretch="1"/>
<flashing x="0" y="0" width="40" height="40" stretch="1" light_anim="ui_slow_blinking_alpha"/>
</indicators>
<belt x="998" y="742" width="155" height="25" stretch="1">
<slot x="0" y="0" width="25" height="25" stretch="1">
<texture>ui_hud_icon_artefact</texture>
</slot>
</belt>
#include "ui\ui_hud_companion_list.xml"
</w>
@@ -0,0 +1,14 @@
<w>
<indicators x="162" y="734" width="480" height="40" stretch="1">
<static x="0" y="0" width="40" height="40" stretch="1"/>
<flashing x="0" y="0" width="40" height="40" stretch="1" light_anim="ui_slow_blinking_alpha"/>
</indicators>
<belt x="1004.5" y="742" width="155" height="25" stretch="1">
<slot x="0" y="0" width="25" height="25" stretch="1">
<texture>ui_hud_icon_artefact</texture>
</slot>
</belt>
#include "ui\ui_hud_companion_list.xml"
</w>
@@ -0,0 +1,14 @@
<w>
<indicators x="121.5" y="734" width="480" height="40" stretch="1">
<static x="0" y="0" width="40" height="40" stretch="1"/>
<flashing x="0" y="0" width="40" height="40" stretch="1" light_anim="ui_slow_blinking_alpha"/>
</indicators>
<belt x="1009.375" y="742" width="155" height="25" stretch="1">
<slot x="0" y="0" width="25" height="25" stretch="1">
<texture>ui_hud_icon_artefact</texture>
</slot>
</belt>
#include "ui\ui_hud_companion_list.xml"
</w>
@@ -0,0 +1,26 @@
<companion_list x="0" y="0" width="100" height="576" stretch="1">
<slot x="0" y="0" width="90" height="15" stretch="1">
<background x="0" y="0" width="89" height="15" stretch="1">
<texture a="0">ui_inGame2_companion_hud_slot</texture>
</background>
<danger_indicator x="5" y="-5" width="80" height="15" stretch="1">
<texture a="100">ui_inGame2_companion_danger_indicator</texture>
</danger_indicator>
<icon x="0" y="0" width="0" height="0" stretch="1"/>
<team_role x="-8" y="8" width="8" height="8" stretch="1"/>
<distance x="5" y="0" width="79" height="9" stretch="1">
<text complex_mode="1" r="255" g="255" b="255" align="r" vert_align="b" font="letterica16"/>
</distance>
<health x="5" y="10" width="80" height="5" stretch="1" horz="1" min="0" max="1" pos="0">
<background x="0" y="0" width="80" height="5" stretch="1">
<texture r="62" g="74" b="74">ui_inGame2_companion_health_bar</texture>
</background>
<progress stretch="1">
<texture>ui_inGame2_companion_health_bar</texture>
</progress>
<min_color r="255" g="50" b="50"/>
<middle_color r="255" g="255" b="80"/>
<max_color r="255" g="255" b="255"/>
</health>
</slot>
</companion_list>
@@ -0,0 +1,505 @@
<w>
<trade_bg x="0" y="0" width="1025" height="769" stretch="1">
<texture>ui\ui_actor_trade_background</texture>
</trade_bg>
<!-- Right side -->
<player x="686.5" y="0" width="339" height="768" stretch="1">
<background x="0" y="0" width="339" height="768" stretch="1">
<texture>ui_inGame2_left_side</texture>
</background>
<!-- item containers -->
<cont_bag x="12.375" y="121" width="308" height="602" stretch="1"/>
<cont_trade x="12.375" y="121" width="308" height="172" stretch="1"/>
<cont_trade_bag x="12.375" y="379" width="308" height="344" stretch="1"/>
<!-- info is now in file "actor_info.xml" -->
<!-- weight -->
<weight_caption x="111" y="739" width="88" height="18">
<text color="ui_3" align="r" font="letterica16">ui_total_weight</text>
</weight_caption>
<weight x="203" y="739" width="124" height="18">
<text align="l" font="letterica16"/>
</weight>
<weight_max x="203" y="739" width="124" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</weight_max>
<!-- put all -->
<putall_button x="8" y="732" width="123" height="28" stretch="1" hint="ui_st_put_all_hint">
<window_name>putall_button</window_name>
<!-- <texture>ui_inGame2_big_inventory_button</texture> -->
<text y="2" align="c" font="graffiti22">ui_st_put_all</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_white"/>
<d color ="ui_5"/>
<h color ="ui_white"/>
</text_color>
</putall_button>
<!-- trade info -->
<trade_delimiter x="8" y="307.5" width="323" height="59" stretch="1">
<texture>ui_inGame2_center_trade_devider</texture>
<trade_caption x="169" y="22" width="132.5" height="18">
<text color="ui_3" align="l" font="letterica18">ui_total_price</text>
</trade_caption>
<trade_price x="169" y="22" width="132.5" height="18">
<text align="r" font="letterica18"/>
</trade_price>
<trade_weight_max x="169" y="22" width="132.5" height="18">
<text color="ui_3" align="l" font="letterica16"/>
</trade_weight_max>
<trade_sell_button x="15.5" y="15.5" width="140" height="28" stretch="1" hint="ui_st_sell_hint">
<window_name>trade_sell_button</window_name>
<texture>ui_button_ordinary</texture>
<text y="2" align="c" font="graffiti22">ui_st_sell</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_white"/>
<d color ="ui_5"/>
<h color ="ui_white"/>
</text_color>
</trade_sell_button>
</trade_delimiter>
</player>
<!-- Middle side -->
<equipment x="339.5" y="0" width="347" height="768" stretch="1">
<background x="0" y="0" width="347" height="768" stretch="1">
<texture>ui_inGame2_inventory_back</texture>
</background>
<!-- Slots -->
<cont_equ x="-23.5" y="8" width="356" height="480" stretch="1"><!-- x = 14.5 - 38 -->
<scroll width="318" height="480" stretch="1" right_ident="0" left_ident="0" top_indent ="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<st width="318" height="480" stretch="1"/>
<cell stretch="1">
<upgrade x="0" y="0" width="12" height="12" stretch="1">
<texture a="180">ui_upgrade_arrow2</texture>
</upgrade>
<highlight stretch="1">
<texture>ui_button_inv_h</texture>
</highlight>
<pic stretch="1" align="c" alignment="c"/>
</cell>
<!-- 1 Knife -->
<cell_1 x="39" y="379" width="100" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="20" y="44" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_knife_cell</text>
</cell_1>
<!-- 2 Pistol -->
<cell_2 x="39" y="1" width="100" height="312" stretch="1">
<pic stretch="1" align="c" alignment="c" heading="1" heading_angle="90"/>
<highlight stretch="1">
<texture>ui_inGame2_weapon_highlighter</texture>
</highlight>
<bar x="20" y="314" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_pistol_cell</text>
</cell_2>
<!-- 3 Automatic -->
<cell_3 x="255" y="1" width="100" height="312" stretch="1">
<pic stretch="1" align="c" alignment="c" heading="1" heading_angle="90"/>
<highlight stretch="1">
<texture>ui_inGame2_weapon_highlighter</texture>
</highlight>
<bar x="20" y="314" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_automatic_cell</text>
</cell_3>
<!-- 4 Grenade -->
<cell_4 x="310" y="433" width="46" height="46" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_grenade_cell</text>
</cell_4>
<!-- 5 Binocular -->
<cell_5 x="39" y="325" width="100" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="20" y="44" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_binocular_cell</text>
</cell_5>
<!-- 6 Bolt -->
<cell_6 x="255" y="433" width="46" height="46" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_bolt_cell</text>
</cell_6>
<!-- 7 Outfit -->
<cell_7 x="147" y="163" width="100" height="150" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_armor_highlighter</texture>
</highlight>
<bar x="20" y="152" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_outfit_cell</text>
</cell_7>
<!-- 8 PDA -->
<cell_8 x="255" y="325" width="100" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="20" y="44" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_pda_cell</text>
</cell_8>
<!-- 9 Detector -->
<cell_9 x="255" y="379" width="100" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="20" y="44" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_detector_cell</text>
</cell_9>
<!-- 10 Torch -->
<cell_10 x="147" y="1" width="100" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="20" y="44" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_torch_cell</text>
</cell_10>
<!-- 11 Artefact -->
<cell_11 x="147" y="-1000" width="100" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="20" y="44" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14"></text>
</cell_11>
<!-- 12 Helmet -->
<cell_12 x="147" y="55" width="100" height="96" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_helmet_highlighter</texture>
</highlight>
<bar x="20" y="98" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_helmet_cell</text>
</cell_12>
<blocker_12 x="147" y="55" width="100" height="96" stretch="1">
<texture>ui_inGame2_helmet_blocker</texture>
</blocker_12>
<!-- 13 Backpack -->
<cell_13 x="147" y="325" width="100" height="96" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_helmet_highlighter</texture>
</highlight>
<bar x="20" y="98" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_backpack_cell</text>
</cell_13>
<blocker_13 x="147" y="325" width="100" height="96" stretch="1">
<texture>ui_inGame2_helmet_blocker</texture>
</blocker_13>
</cont_equ>
<!-- Arty Belt -->
<cont_belt x="14.5" y="510" width="318" height="58" stretch="1">
<scroll width="318" height="58" stretch="1" right_ident="0" left_ident="0" top_indent ="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<st width="318" height="58" stretch="1"/>
<cell width="41" height="41" stretch="1">
<highlight stretch="1"/>
<pic stretch="1" align="c" alignment="c"/>
</cell>
<cell_1 x="8.5" y="8.5" width="41" height="41" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
</cell_1>
<blocker_1 x="0" y="0" width="58" height="58" stretch="1">
<texture>ui_inGame2_artefact_blocker</texture>
</blocker_1>
<cell_2 x="73.5" y="8.5" width="41" height="41" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
</cell_2>
<blocker_2 x="65" y="0" width="58" height="58" stretch="1">
<texture>ui_inGame2_artefact_blocker</texture>
</blocker_2>
<cell_3 x="138.5" y="8.5" width="41" height="41" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
</cell_3>
<blocker_3 x="130" y="0" width="58" height="58" stretch="1">
<texture>ui_inGame2_artefact_blocker</texture>
</blocker_3>
<cell_4 x="203.5" y="8.5" width="41" height="41" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
</cell_4>
<blocker_4 x="195" y="0" width="58" height="58" stretch="1">
<texture>ui_inGame2_artefact_blocker</texture>
</blocker_4>
<cell_5 x="268.5" y="8.5" width="41" height="41" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
</cell_5>
<blocker_5 x="260" y="0" width="58" height="58" stretch="1">
<texture>ui_inGame2_artefact_blocker</texture>
</blocker_5>
</cont_belt>
<!-- Quick Items -->
<cont_quick x="14.5" y="440" width="210" height="48">
<scroll width="210" height="48" stretch="1" right_ident="0" left_ident="0" top_indent ="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<st width="210" height="48" stretch="1"/>
<cell width="44" height="44" stretch="1">
<highlight stretch="1"/>
<pic stretch="1" align="c" alignment="c"/>
</cell>
<cell_1 x="2" y="2" width="44" height="44" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_quick_item_highlighter</texture>
</highlight>
<txt x="0" y="0" width="44" height="44">
<text align="l" vert_align="t" font="arial_14">quick_use_str_1</text>
</txt>
</cell_1>
<cell_2 x="56" y="2" width="44" height="44" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_quick_item_highlighter</texture>
</highlight>
<txt x="0" y="0" width="44" height="44">
<text align="l" vert_align="t" font="arial_14">quick_use_str_2</text>
</txt>
</cell_2>
<cell_3 x="110" y="2" width="44" height="44" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_quick_item_highlighter</texture>
</highlight>
<txt x="0" y="0" width="44" height="44">
<text align="l" vert_align="t" font="arial_14">quick_use_str_3</text>
</txt>
</cell_3>
<cell_4 x="164" y="2" width="44" height="44" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_quick_item_highlighter</texture>
</highlight>
<txt x="0" y="0" width="44" height="44">
<text align="l" vert_align="t" font="arial_14">quick_use_str_4</text>
</txt>
</cell_4>
</cont_quick>
<!-- Sorter is now in file "actor_sorter.xml" -->
<!-- Picker -->
<cont_picker x="14.5" y="576" width="318" height="148" stretch="1">
<texture>ui_item_picker_background</texture>
</cont_picker>
<!-- Status is now in file "actor_state_info.xml" -->
</equipment>
<!-- Left Side -->
<npc x="0" y="0" width="339" height="768" stretch="1">
<background x="0" y="0" width="339" height="768" stretch="1">
<texture>ui_inGame2_left_side</texture>
</background>
<!-- item containers -->
<cont_bag x="12.375" y="121" width="308" height="602" stretch="1"/>
<cont_trade x="12.375" y="121" width="308" height="172" stretch="1"/>
<cont_trade_bag x="12.375" y="379" width="308" height="344" stretch="1"/>
<trash x="0" y="0" width="339" height="768" stretch="1"/>
<!-- info is now in file "actor_info.xml" -->
<!-- weight -->
<weight_caption x="111" y="739" width="88" height="18">
<text color="ui_3" align="r" font="letterica16">ui_total_weight</text>
</weight_caption>
<weight x="203" y="739" width="124" height="18">
<text align="l" font="letterica16"/>
</weight>
<weight_max x="203" y="739" width="124" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</weight_max>
<!-- take all -->
<takeall_button x="8" y="732" width="123" height="28" stretch="1" hint="ui_st_take_all_hint">
<window_name>takeall_button</window_name>
<!-- <texture>ui_inGame2_big_inventory_button</texture> -->
<text y="2" align="c" font="graffiti22">ui_st_take_all</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_white"/>
<d color ="ui_5"/>
<h color ="ui_white"/>
</text_color>
</takeall_button>
<!-- trade info -->
<trade_delimiter x="8" y="307.5" width="323" height="59" stretch="1">
<texture>ui_inGame2_center_trade_devider</texture>
<trade_caption x="169" y="22" width="132.5" height="18">
<text color="ui_3" align="l" font="letterica18">ui_total_price</text>
</trade_caption>
<trade_price x="169" y="22" width="132.5" height="18">
<text align="r" font="letterica18"/>
</trade_price>
<trade_weight_max x="169" y="22" width="132.5" height="1184">
<text color="ui_3" align="l" font="letterica16"/>
</trade_weight_max>
<trade_buy_button x="15.5" y="15.5" width="140" height="28" stretch="1" hint="ui_st_buy_hint">
<window_name>trade_buy_button</window_name>
<texture>ui_button_ordinary</texture>
<text y="2" align="c" font="graffiti22">ui_st_buy</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_white"/>
<d color ="ui_5"/>
<h color ="ui_white"/>
</text_color>
</trade_buy_button>
</trade_delimiter>
</npc>
<!-- Left Side - Upgrade mode -->
<upgrade x="0" y="0" width="339" height="768">
<background x="0" y="0" width="339" height="768" stretch="1">
<texture>ui_inGame2_repair_panel</texture>
</background>
<!-- info is now in file "actor_info.xml" -->
<!-- upgrade window -->
<repair_button x="235" y="124" width="88" height="32" hint="ui_repair_button_hint" stretch="1">
<texture>ui_inGame2_repair_button</texture>
</repair_button>
<scheme x="28.5" y="288" width="282" height="472" right_ident="0" left_ident="0" top_indent="0" bottom_indent="0" vert_interval="0" always_show_scroll="0" scroll_profile="hidden"/>
<st x="0" y="0" width="282" height="98"/>
<item_static x="169.5" y="202" width="323" height="117" stretch="1" align="c" alignment="c"/>
<row_cells>
<cell_1 x="0" y="0" width="90" height="44"/>
<cell_1b x="0" y="24" width="90" height="44"/>
<cell_2 x="0" y="49" width="90" height="44"/>
<cell_3 x="96" y="0" width="90" height="44"/>
<cell_3b x="96" y="24" width="90" height="44"/>
<cell_4 x="96" y="49" width="90" height="44"/>
<cell_5 x="192" y="0" width="90" height="44"/>
<cell_5b x="192" y="24" width="90" height="44"/>
<cell_6 x="192" y="49" width="90" height="44"/>
</row_cells>
<cell_upgrade>
<btn x="0" y="0" width="90" height="44">
<texture>ui_button_upgr</texture>
</btn>
<ico x="0" y="0" width="90" height="44"/>
</cell_upgrade>
</upgrade>
<hint_wnd x="0" y="0" width="596" height="100">
<background x="0" y="0" width="596" height="100">
<texture>ui_inGame2_hint_wnd_main_window</texture>
</background>
<text x="20" y="20" width="556" height="100" always_show_scroll="0" fit_to_height="1" complex_mode="1">
<font r="170" g="170" b="170" align="l" vert_align="t" font="letterica16"/>
</text>
</hint_wnd>
</w>
@@ -0,0 +1,505 @@
<w>
<trade_bg x="0" y="0" width="1025" height="769" stretch="1">
<texture>ui\ui_actor_trade_background</texture>
</trade_bg>
<!-- Right side -->
<player x="642.5" y="0" width="382" height="768" stretch="1">
<background x="0" y="0" width="382" height="768" stretch="1">
<texture>ui_inGame2_left_side_16</texture>
</background>
<!-- item containers -->
<cont_bag x="9.5" y="121" width="350.25" height="602" stretch="1"/>
<cont_trade x="9.5" y="121" width="350.25" height="172" stretch="1"/>
<cont_trade_bag x="9.5" y="379" width="350.25" height="344" stretch="1"/>
<!-- info is now in file "actor_info.xml" -->
<!-- weight -->
<weight_caption x="191" y="739" width="62" height="18">
<text color="ui_3" align="r" font="letterica16">ui_total_weight</text>
</weight_caption>
<weight x="257" y="739" width="115" height="18">
<text align="l" font="letterica16"/>
</weight>
<weight_max x="257" y="739" width="115" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</weight_max>
<!-- put all -->
<putall_button x="6" y="732" width="185" height="28" stretch="1" hint="ui_st_put_all_hint">
<window_name>putall_button</window_name>
<!-- <texture>ui_inGame2_big_inventory_button</texture> -->
<text y="2" align="c" font="graffiti22">ui_st_put_all</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_white"/>
<d color ="ui_5"/>
<h color ="ui_white"/>
</text_color>
</putall_button>
<!-- trade info -->
<trade_delimiter x="6" y="307.5" width="370" height="59" stretch="1">
<texture>ui_inGame2_center_trade_devider_16</texture>
<trade_caption x="128" y="22" width="224" height="18">
<text color="ui_3" align="l" font="letterica18">ui_total_price</text>
</trade_caption>
<trade_price x="128" y="22" width="224" height="18">
<text align="r" font="letterica18"/>
</trade_price>
<trade_weight_max x="128" y="22" width="224" height="18">
<text color="ui_3" align="l" font="letterica16"/>
</trade_weight_max>
<trade_sell_button x="11.625" y="15.5" width="105" height="28" stretch="1" hint="ui_st_sell_hint">
<window_name>trade_sell_button</window_name>
<texture>ui_button_ordinary</texture>
<text y="2" align="c" font="graffiti22">ui_st_sell</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_white"/>
<d color ="ui_5"/>
<h color ="ui_white"/>
</text_color>
</trade_sell_button>
</trade_delimiter>
</player>
<!-- Middle side -->
<equipment x="382" y="0" width="260.5" height="768" stretch="1">
<background x="0" y="0" width="260.5" height="768" stretch="1">
<texture>ui_inGame2_inventory_back</texture>
</background>
<!-- Slots -->
<cont_equ x="-17" y="8" width="267" height="480" stretch="1"><!-- x = 11 - 28 -->
<scroll width="239" height="480" stretch="1" right_ident="0" left_ident="0" top_indent ="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<st width="239" height="480" stretch="1"/>
<cell stretch="1">
<upgrade x="0" y="0" width="9" height="12" stretch="1">
<texture a="180">ui_upgrade_arrow2</texture>
</upgrade>
<highlight stretch="1">
<texture>ui_button_inv_h</texture>
</highlight>
<pic stretch="1" align="c" alignment="c"/>
</cell>
<!-- 1 Knife -->
<cell_1 x="29" y="379" width="75" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="15" y="44" width="45" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_knife_cell</text>
</cell_1>
<!-- 2 Pistol -->
<cell_2 x="29" y="1" width="75" height="312" stretch="1">
<pic stretch="1" align="c" alignment="c" heading="1" heading_angle="90"/>
<highlight stretch="1">
<texture>ui_inGame2_weapon_highlighter</texture>
</highlight>
<bar x="15" y="314" width="45" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_pistol_cell</text>
</cell_2>
<!-- 3 Automatic -->
<cell_3 x="191" y="1" width="75" height="312" stretch="1">
<pic stretch="1" align="c" alignment="c" heading="1" heading_angle="90"/>
<highlight stretch="1">
<texture>ui_inGame2_weapon_highlighter</texture>
</highlight>
<bar x="15" y="314" width="45" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_automatic_cell</text>
</cell_3>
<!-- 4 Grenade -->
<cell_4 x="232" y="433" width="34.5" height="46" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_grenade_cell</text>
</cell_4>
<!-- 5 Binocular -->
<cell_5 x="29" y="325" width="75" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="15" y="44" width="45" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_binocular_cell</text>
</cell_5>
<!-- 6 Bolt -->
<cell_6 x="191" y="433" width="34.5" height="46" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_bolt_cell</text>
</cell_6>
<!-- 7 Outfit -->
<cell_7 x="110" y="163" width="75" height="150" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_armor_highlighter</texture>
</highlight>
<bar x="15" y="152" width="45" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_outfit_cell</text>
</cell_7>
<!-- 8 PDA -->
<cell_8 x="191" y="325" width="75" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="15" y="44" width="45" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_pda_cell</text>
</cell_8>
<!-- 9 Detector -->
<cell_9 x="191" y="379" width="75" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="15" y="44" width="45" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_detector_cell</text>
</cell_9>
<!-- 10 Torch -->
<cell_10 x="110" y="1" width="75" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="15" y="44" width="45" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_torch_cell</text>
</cell_10>
<!-- 11 Artefact -->
<cell_11 x="110" y="-1000" width="75" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="15" y="44" width="45" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14"></text>
</cell_11>
<!-- 12 Helmet -->
<cell_12 x="110" y="55" width="75" height="96" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_helmet_highlighter</texture>
</highlight>
<bar x="15" y="98" width="45" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_helmet_cell</text>
</cell_12>
<blocker_12 x="110" y="55" width="75" height="96" stretch="1">
<texture>ui_inGame2_helmet_blocker</texture>
</blocker_12>
<!-- 13 Backpack -->
<cell_13 x="110" y="325" width="75" height="96" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_helmet_highlighter</texture>
</highlight>
<bar x="15" y="98" width="45" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_backpack_cell</text>
</cell_13>
<blocker_13 x="110" y="325" width="75" height="96" stretch="1">
<texture>ui_inGame2_helmet_blocker</texture>
</blocker_13>
</cont_equ>
<!-- Arty Belt -->
<cont_belt x="11" y="510" width="239" height="58" stretch="1">
<scroll width="239" height="58" stretch="1" right_ident="0" left_ident="0" top_indent ="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<st width="239" height="58" stretch="1"/>
<cell width="31" height="41" stretch="1">
<highlight stretch="1"/>
<pic stretch="1" align="c" alignment="c"/>
</cell>
<cell_1 x="6" y="9" width="31" height="41" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
</cell_1>
<blocker_1 x="0" y="0" width="44" height="58" stretch="1">
<texture>ui_inGame2_artefact_blocker</texture>
</blocker_1>
<cell_2 x="55" y="9" width="31" height="41" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
</cell_2>
<blocker_2 x="49" y="0" width="44" height="58" stretch="1">
<texture>ui_inGame2_artefact_blocker</texture>
</blocker_2>
<cell_3 x="104" y="9" width="31" height="41" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
</cell_3>
<blocker_3 x="97" y="0" width="44" height="58" stretch="1">
<texture>ui_inGame2_artefact_blocker</texture>
</blocker_3>
<cell_4 x="153" y="9" width="31" height="41" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
</cell_4>
<blocker_4 x="146" y="0" width="44" height="58" stretch="1">
<texture>ui_inGame2_artefact_blocker</texture>
</blocker_4>
<cell_5 x="202" y="9" width="31" height="41" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
</cell_5>
<blocker_5 x="195" y="0" width="44" height="58" stretch="1">
<texture>ui_inGame2_artefact_blocker</texture>
</blocker_5>
</cont_belt>
<!-- Quick Items -->
<cont_quick x="11" y="440" width="158" height="48">
<scroll width="158" height="48" stretch="1" right_ident="0" left_ident="0" top_indent ="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<st width="158" height="48" stretch="1"/>
<cell width="33" height="44" stretch="1">
<highlight stretch="1"/>
<pic stretch="1" align="c" alignment="c"/>
</cell>
<cell_1 x="2" y="2" width="33" height="44" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_quick_item_highlighter</texture>
</highlight>
<txt x="0" y="0" width="33" height="44">
<text align="l" vert_align="t" font="arial_14">quick_use_str_1</text>
</txt>
</cell_1>
<cell_2 x="42" y="2" width="33" height="44" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_quick_item_highlighter</texture>
</highlight>
<txt x="0" y="0" width="33" height="44">
<text align="l" vert_align="t" font="arial_14">quick_use_str_2</text>
</txt>
</cell_2>
<cell_3 x="83" y="2" width="33" height="44" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_quick_item_highlighter</texture>
</highlight>
<txt x="0" y="0" width="33" height="44">
<text align="l" vert_align="t" font="arial_14">quick_use_str_3</text>
</txt>
</cell_3>
<cell_4 x="123" y="2" width="33" height="44" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_quick_item_highlighter</texture>
</highlight>
<txt x="0" y="0" width="33" height="44">
<text align="l" vert_align="t" font="arial_14">quick_use_str_4</text>
</txt>
</cell_4>
</cont_quick>
<!-- Sorter is now in file "actor_sorter.xml" -->
<!-- Picker -->
<cont_picker x="11" y="576" width="238.5" height="148" stretch="1">
<texture>ui_item_picker_background</texture>
</cont_picker>
<!-- Status is now in file "actor_state_info.xml" -->
</equipment>
<!-- Left Side -->
<npc x="0" y="0" width="382" height="768" stretch="1">
<background x="0" y="0" width="382" height="768" stretch="1">
<texture>ui_inGame2_left_side_16</texture>
</background>
<!-- item containers -->
<cont_bag x="9.5" y="121" width="350.25" height="602" stretch="1"/>
<cont_trade x="9.5" y="121" width="350.25" height="172" stretch="1"/>
<cont_trade_bag x="9.5" y="379" width="350.25" height="344" stretch="1"/>
<trash x="0" y="0" width="382" height="768" stretch="1"/>
<!-- info is now in file "actor_info.xml" -->
<!-- weight -->
<weight_caption x="191" y="739" width="62" height="18">
<text color="ui_3" align="r" font="letterica16">ui_total_weight</text>
</weight_caption>
<weight x="257" y="739" width="115" height="18">
<text align="l" font="letterica16"/>
</weight>
<weight_max x="257" y="739" width="115" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</weight_max>
<!-- take all -->
<takeall_button x="6" y="732" width="185" height="28" stretch="1" hint="ui_st_take_all_hint">
<window_name>takeall_button</window_name>
<!-- <texture>ui_inGame2_big_inventory_button</texture> -->
<text y="2" align="c" font="graffiti22">ui_st_take_all</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_white"/>
<d color ="ui_5"/>
<h color ="ui_white"/>
</text_color>
</takeall_button>
<!-- trade info -->
<trade_delimiter x="6" y="307.5" width="370" height="59" stretch="1">
<texture>ui_inGame2_center_trade_devider_16</texture>
<trade_caption x="128" y="22" width="224" height="18">
<text color="ui_3" align="l" font="letterica18">ui_total_price</text>
</trade_caption>
<trade_price x="128" y="22" width="224" height="18">
<text align="r" font="letterica18"/>
</trade_price>
<trade_weight_max x="128" y="22" width="224" height="18">
<text color="ui_3" align="l" font="letterica16"/>
</trade_weight_max>
<trade_buy_button x="11.625" y="15.5" width="105" height="28" stretch="1" hint="ui_st_buy_hint">
<window_name>trade_buy_button</window_name>
<texture>ui_button_ordinary</texture>
<text y="2" align="c" font="graffiti22">ui_st_buy</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_white"/>
<d color ="ui_5"/>
<h color ="ui_white"/>
</text_color>
</trade_buy_button>
</trade_delimiter>
</npc>
<!-- Left Side - Upgrade mode -->
<upgrade x="0" y="0" width="382" height="768">
<background x="0" y="0" width="382" height="768" stretch="1">
<texture>ui_inGame2_repair_panel_16</texture>
</background>
<!-- info is now in file "actor_info.xml" -->
<!-- upgrade window -->
<repair_button x="304" y="124" width="66" height="32" hint="ui_repair_button_hint" stretch="1">
<texture>ui_inGame2_repair_button</texture>
</repair_button>
<scheme x="85.125" y="288" width="211.5" height="472" right_ident="0" left_ident="0" top_indent="0" bottom_indent="0" vert_interval="0" always_show_scroll="0" scroll_profile="hidden"/>
<st x="0" y="0" width="211.5" height="98"/>
<item_static x="190.875" y="202" width="358" height="172" stretch="1" align="c" alignment="c"/>
<row_cells>
<cell_1 x="0" y="0" width="67.5" height="44"/>
<cell_1b x="0" y="24" width="67.5" height="44"/>
<cell_2 x="0" y="49" width="67.5" height="44"/>
<cell_3 x="72" y="0" width="67.5" height="44"/>
<cell_3b x="72" y="24" width="67.5" height="44"/>
<cell_4 x="72" y="49" width="67.5" height="44"/>
<cell_5 x="144" y="0" width="67.5" height="44"/>
<cell_5b x="144" y="24" width="67.5" height="44"/>
<cell_6 x="144" y="49" width="67.5" height="44"/>
</row_cells>
<cell_upgrade>
<btn x="0" y="0" width="67.5" height="44">
<texture>ui_button_upgr</texture>
</btn>
<ico x="0" y="0" width="67.5" height="44"/>
</cell_upgrade>
</upgrade>
<hint_wnd x="0" y="0" width="447" height="100">
<background x="0" y="0" width="447" height="100">
<texture>ui_inGame2_hint_wnd_main_window</texture>
</background>
<text x="15" y="20" width="417" height="100" always_show_scroll="0" fit_to_height="1" complex_mode="1">
<font r="170" g="170" b="170" align="l" vert_align="t" font="letterica16"/>
</text>
</hint_wnd>
</w>
@@ -0,0 +1,505 @@
<w>
<trade_bg x="0" y="0" width="1025" height="769" stretch="1">
<texture>ui\ui_actor_trade_background</texture>
</trade_bg>
<!-- Right side -->
<player x="609.875" y="0" width="286.5" height="768" stretch="1">
<background x="0" y="0" width="286.5" height="768" stretch="1">
<texture>ui_inGame2_left_side_16</texture>
</background>
<!-- item containers -->
<cont_bag x="7.125" y="121" width="262.6875" height="602" stretch="1"/>
<cont_trade x="7.125" y="121" width="262.6875" height="172" stretch="1"/>
<cont_trade_bag x="7.125" y="379" width="262.6875" height="344" stretch="1"/>
<!-- info is now in file "actor_info.xml" -->
<!-- weight -->
<weight_caption x="143.25" y="739" width="46.5" height="18">
<text color="ui_3" align="r" font="letterica16">ui_total_weight</text>
</weight_caption>
<weight x="192.75" y="739" width="86.25" height="18">
<text align="l" font="letterica16"/>
</weight>
<weight_max x="192.75" y="739" width="86.25" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</weight_max>
<!-- put all -->
<putall_button x="4.5" y="732" width="138.75" height="28" stretch="1" hint="ui_st_put_all_hint">
<window_name>putall_button</window_name>
<!-- <texture>ui_inGame2_big_inventory_button</texture> -->
<text y="2" align="c" font="graffiti22">ui_st_put_all</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_white"/>
<d color ="ui_5"/>
<h color ="ui_white"/>
</text_color>
</putall_button>
<!-- trade info -->
<trade_delimiter x="4.5" y="307.5" width="277.5" height="59" stretch="1">
<texture>ui_inGame2_center_trade_devider_16</texture>
<trade_caption x="96" y="22" width="168" height="18">
<text color="ui_3" align="l" font="letterica18">ui_total_price</text>
</trade_caption>
<trade_price x="96" y="22" width="168" height="18">
<text align="r" font="letterica18"/>
</trade_price>
<trade_weight_max x="96" y="22" width="168" height="18">
<text color="ui_3" align="l" font="letterica16"/>
</trade_weight_max>
<trade_sell_button x="8.71875" y="15.5" width="78.75" height="28" stretch="1" hint="ui_st_sell_hint">
<window_name>trade_sell_button</window_name>
<texture>ui_button_ordinary</texture>
<text y="2" align="c" font="graffiti22">ui_st_sell</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_white"/>
<d color ="ui_5"/>
<h color ="ui_white"/>
</text_color>
</trade_sell_button>
</trade_delimiter>
</player>
<!-- Middle side -->
<equipment x="414.5" y="0" width="195.375" height="768" stretch="1">
<background x="0" y="0" width="195.375" height="768" stretch="1">
<texture>ui_inGame2_inventory_back</texture>
</background>
<!-- Slots -->
<cont_equ x="-12.75" y="8" width="200.25" height="480" stretch="1"><!-- x = 8.25 - 21 -->
<scroll width="179.25" height="480" stretch="1" right_ident="0" left_ident="0" top_indent ="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<st width="179.25" height="480" stretch="1"/>
<cell stretch="1">
<upgrade x="0" y="0" width="6.75" height="12" stretch="1">
<texture a="180">ui_upgrade_arrow2</texture>
</upgrade>
<highlight stretch="1">
<texture>ui_button_inv_h</texture>
</highlight>
<pic stretch="1" align="c" alignment="c"/>
</cell>
<!-- 1 Knife -->
<cell_1 x="21.75" y="379" width="56.25" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="11.25" y="44" width="33.75" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_knife_cell</text>
</cell_1>
<!-- 2 Pistol -->
<cell_2 x="21.75" y="1" width="56.25" height="312" stretch="1">
<pic stretch="1" align="c" alignment="c" heading="1" heading_angle="90"/>
<highlight stretch="1">
<texture>ui_inGame2_weapon_highlighter</texture>
</highlight>
<bar x="11.25" y="314" width="33.75" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_pistol_cell</text>
</cell_2>
<!-- 3 Automatic -->
<cell_3 x="143.25" y="1" width="56.25" height="312" stretch="1">
<pic stretch="1" align="c" alignment="c" heading="1" heading_angle="90"/>
<highlight stretch="1">
<texture>ui_inGame2_weapon_highlighter</texture>
</highlight>
<bar x="11.25" y="314" width="33.75" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_automatic_cell</text>
</cell_3>
<!-- 4 Grenade -->
<cell_4 x="174" y="433" width="25.875" height="46" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_grenade_cell</text>
</cell_4>
<!-- 5 Binocular -->
<cell_5 x="21.75" y="325" width="56.25" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="11.25" y="44" width="33.75" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_binocular_cell</text>
</cell_5>
<!-- 6 Bolt -->
<cell_6 x="143.25" y="433" width="25.875" height="46" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_bolt_cell</text>
</cell_6>
<!-- 7 Outfit -->
<cell_7 x="82.5" y="163" width="56.25" height="150" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_armor_highlighter</texture>
</highlight>
<bar x="11.25" y="152" width="33.75" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_outfit_cell</text>
</cell_7>
<!-- 8 PDA -->
<cell_8 x="143.25" y="325" width="56.25" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="11.25" y="44" width="33.75" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_pda_cell</text>
</cell_8>
<!-- 9 Detector -->
<cell_9 x="143.25" y="379" width="56.25" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="11.25" y="44" width="33.75" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_detector_cell</text>
</cell_9>
<!-- 10 Torch -->
<cell_10 x="82.5" y="1" width="56.25" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="11.25" y="44" width="33.75" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_torch_cell</text>
</cell_10>
<!-- 11 Artefact -->
<cell_11 x="82.5" y="-1000" width="56.25" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="11.25" y="44" width="33.75" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14"></text>
</cell_11>
<!-- 12 Helmet -->
<cell_12 x="82.5" y="55" width="56.25" height="96" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_helmet_highlighter</texture>
</highlight>
<bar x="11.25" y="98" width="33.75" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_helmet_cell</text>
</cell_12>
<blocker_12 x="82.5" y="55" width="56.25" height="96" stretch="1">
<texture>ui_inGame2_helmet_blocker</texture>
</blocker_12>
<!-- 13 Backpack -->
<cell_13 x="82.5" y="325" width="56.25" height="96" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_helmet_highlighter</texture>
</highlight>
<bar x="11.25" y="98" width="33.75" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_backpack_cell</text>
</cell_13>
<blocker_13 x="82.5" y="325" width="56.25" height="96" stretch="1">
<texture>ui_inGame2_helmet_blocker</texture>
</blocker_13>
</cont_equ>
<!-- Arty Belt -->
<cont_belt x="8.4375" y="510" width="179.25" height="58" stretch="1">
<scroll width="179.25" height="58" stretch="1" right_ident="0" left_ident="0" top_indent ="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<st width="179.25" height="58" stretch="1"/>
<cell width="23.0625" height="41" stretch="1">
<highlight stretch="1"/>
<pic stretch="1" align="c" alignment="c"/>
</cell>
<cell_1 x="4.78125" y="8.5" width="23.0625" height="41" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
</cell_1>
<blocker_1 x="0" y="0" width="32.625" height="58" stretch="1">
<texture>ui_inGame2_artefact_blocker</texture>
</blocker_1>
<cell_2 x="41.34375" y="8.5" width="23.0625" height="41" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
</cell_2>
<blocker_2 x="36.5625" y="0" width="32.625" height="58" stretch="1">
<texture>ui_inGame2_artefact_blocker</texture>
</blocker_2>
<cell_3 x="77.90625" y="8.5" width="23.0625" height="41" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
</cell_3>
<blocker_3 x="73.125" y="0" width="32.625" height="58" stretch="1">
<texture>ui_inGame2_artefact_blocker</texture>
</blocker_3>
<cell_4 x="114.46875" y="8.5" width="23.0625" height="41" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
</cell_4>
<blocker_4 x="109.6875" y="0" width="32.625" height="58" stretch="1">
<texture>ui_inGame2_artefact_blocker</texture>
</blocker_4>
<cell_5 x="151.125" y="8.5" width="23.0625" height="41" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
</cell_5>
<blocker_5 x="146.25" y="0" width="32.625" height="58" stretch="1">
<texture>ui_inGame2_artefact_blocker</texture>
</blocker_5>
</cont_belt>
<!-- Quick Items -->
<cont_quick x="8.25" y="440" width="118.5" height="48">
<scroll width="118.5" height="48" stretch="1" right_ident="0" left_ident="0" top_indent ="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<st width="118.5" height="48" stretch="1"/>
<cell width="24.75" height="44" stretch="1">
<highlight stretch="1"/>
<pic stretch="1" align="c" alignment="c"/>
</cell>
<cell_1 x="1.5" y="2" width="24.75" height="44" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_quick_item_highlighter</texture>
</highlight>
<txt x="0" y="0" width="24.75" height="44">
<text align="l" vert_align="t" font="arial_14">quick_use_str_1</text>
</txt>
</cell_1>
<cell_2 x="31.5" y="2" width="24.75" height="44" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_quick_item_highlighter</texture>
</highlight>
<txt x="0" y="0" width="24.75" height="44">
<text align="l" vert_align="t" font="arial_14">quick_use_str_2</text>
</txt>
</cell_2>
<cell_3 x="62.25" y="2" width="24.75" height="44" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_quick_item_highlighter</texture>
</highlight>
<txt x="0" y="0" width="24.75" height="44">
<text align="l" vert_align="t" font="arial_14">quick_use_str_3</text>
</txt>
</cell_3>
<cell_4 x="92.25" y="2" width="24.75" height="44" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_quick_item_highlighter</texture>
</highlight>
<txt x="0" y="0" width="24.75" height="44">
<text align="l" vert_align="t" font="arial_14">quick_use_str_4</text>
</txt>
</cell_4>
</cont_quick>
<!-- Sorter is now in file "actor_sorter.xml" -->
<!-- Picker -->
<cont_picker x="8.25" y="576" width="178.875" height="148" stretch="1">
<texture>ui_item_picker_background</texture>
</cont_picker>
<!-- Status is now in file "actor_state_info.xml" -->
</equipment>
<!-- Left Side -->
<npc x="128" y="0" width="286.5" height="768" stretch="1">
<background x="0" y="0" width="286.5" height="768" stretch="1">
<texture>ui_inGame2_left_side_16</texture>
</background>
<!-- item containers -->
<cont_bag x="7.125" y="121" width="262.6875" height="602" stretch="1"/>
<cont_trade x="7.125" y="121" width="262.6875" height="172" stretch="1"/>
<cont_trade_bag x="7.125" y="379" width="262.6875" height="344" stretch="1"/>
<trash x="0" y="0" width="414.5" height="768" stretch="1"/>
<!-- info is now in file "actor_info.xml" -->
<!-- weight -->
<weight_caption x="143.25" y="739" width="46.5" height="18">
<text color="ui_3" align="r" font="letterica16">ui_total_weight</text>
</weight_caption>
<weight x="192.75" y="739" width="86.25" height="18">
<text align="l" font="letterica16"/>
</weight>
<weight_max x="192.75" y="739" width="86.25" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</weight_max>
<!-- take all -->
<takeall_button x="4.5" y="732" width="138.75" height="28" stretch="1" hint="ui_st_take_all_hint">
<window_name>takeall_button</window_name>
<!-- <texture>ui_inGame2_big_inventory_button</texture> -->
<text y="2" align="c" font="graffiti22">ui_st_take_all</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_white"/>
<d color ="ui_5"/>
<h color ="ui_white"/>
</text_color>
</takeall_button>
<!-- trade info -->
<trade_delimiter x="4.5" y="307.5" width="277.5" height="59" stretch="1">
<texture>ui_inGame2_center_trade_devider_16</texture>
<trade_caption x="96" y="22" width="168" height="18">
<text color="ui_3" align="l" font="letterica18">ui_total_price</text>
</trade_caption>
<trade_price x="96" y="22" width="168" height="18">
<text align="r" font="letterica18"/>
</trade_price>
<trade_weight_max x="96" y="22" width="168" height="18">
<text color="ui_3" align="l" font="letterica16"/>
</trade_weight_max>
<trade_buy_button x="8.71875" y="15.5" width="78.75" height="28" stretch="1" hint="ui_st_buy_hint">
<window_name>trade_buy_button</window_name>
<texture>ui_button_ordinary</texture>
<text y="2" align="c" font="graffiti22">ui_st_buy</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_white"/>
<d color ="ui_5"/>
<h color ="ui_white"/>
</text_color>
</trade_buy_button>
</trade_delimiter>
</npc>
<!-- Left Side - Upgrade mode -->
<upgrade x="128" y="0" width="286.5" height="768">
<background x="0" y="0" width="286.5" height="768" stretch="1">
<texture>ui_inGame2_repair_panel_16</texture>
</background>
<!-- info is now in file "actor_info.xml" -->
<!-- upgrade window -->
<repair_button x="228" y="124" width="49.5" height="32" hint="ui_repair_button_hint" stretch="1">
<texture>ui_inGame2_repair_button</texture>
</repair_button>
<scheme x="63.84375" y="288" width="158.625" height="472" right_ident="0" left_ident="0" top_indent="0" bottom_indent="0" vert_interval="0" always_show_scroll="0" scroll_profile="hidden"/>
<st x="0" y="0" width="158.625" height="98"/>
<item_static x="143.25" y="202" width="268.5" height="172" stretch="1" align="c" alignment="c"/>
<row_cells>
<cell_1 x="0" y="0" width="50.625" height="44"/>
<cell_1b x="0" y="24" width="50.625" height="44"/>
<cell_2 x="0" y="49" width="50.625" height="44"/>
<cell_3 x="54" y="0" width="50.625" height="44"/>
<cell_3b x="54" y="24" width="50.625" height="44"/>
<cell_4 x="54" y="49" width="50.625" height="44"/>
<cell_5 x="108" y="0" width="50.625" height="44"/>
<cell_5b x="108" y="24" width="50.625" height="44"/>
<cell_6 x="108" y="49" width="50.625" height="44"/>
</row_cells>
<cell_upgrade>
<btn x="0" y="0" width="50.625" height="44">
<texture>ui_button_upgr</texture>
</btn>
<ico x="0" y="0" width="50.625" height="44"/>
</cell_upgrade>
</upgrade>
<hint_wnd x="0" y="0" width="447" height="100">
<background x="0" y="0" width="447" height="100">
<texture>ui_inGame2_hint_wnd_main_window</texture>
</background>
<text x="15" y="20" width="417" height="100" always_show_scroll="0" fit_to_height="1" complex_mode="1">
<font r="170" g="170" b="170" align="l" vert_align="t" font="letterica16"/>
</text>
</hint_wnd>
</w>
@@ -0,0 +1,65 @@
<w>
<itm_details x="128" y="128" width="768" height="512" stretch="1">
<background x="0" y="0" width="768" height="512" stretch="1">
<texture>ui_itm_details</texture>
</background>
<cap x="44" y="8" width="680" height="28">
<text complex_mode="1" r="200" g="200" b="200" align="c" vert_align="c" font="letterica18"/>
</cap>
<btn_back x="732" y="8" width="28" height="28">
<texture>ui_button_light</texture>
</btn_back>
<scroll_view x="8" y="44" width="752" height="460" right_ident="8" left_ident="32" top_indent="8" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<form x="0" y="0" width="712" height="460">
<ico x="260.5" y="0" width="216" height="108" stretch="1"/>
<pic x="0" y="0" width="50" height="50" stretch="1"/>
<cont x="0" y="0" width="712" height="25" stretch="1"/>
<text_s_l x="0" y="0" width="712" height="25">
<text complex_mode="1" r="150" g="150" b="150" vert_align="c" align="l" font="letterica16"/>
</text_s_l>
<text_b_l x="0" y="0" width="712" height="25">
<text complex_mode="1" r="150" g="150" b="150" vert_align="c" align="l" font="letterica18"/>
</text_b_l>
<text_s_c x="0" y="0" width="712" height="25">
<text complex_mode="1" r="70" g="70" b="70" align="c" font="letterica16"/>
</text_s_c>
<text_b_c x="0" y="0" width="712" height="25">
<text complex_mode="1" r="150" g="150" b="150" align="c" font="letterica18"/>
</text_b_c>
<pic_line x="0" y="0" width="712" height="16" stretch="1">
<texture>ui_itm_line</texture>
</pic_line>
</form>
<upgrade_tree x="0" y="0" width="712" height="460" right_ident="0" left_ident="0" top_indent="0" bottom_indent="0" vert_interval="0" always_show_scroll="0" scroll_profile="hidden">
<st x="0" y="0" width="712" height="98"/>
<row_cells>
<cell_1 x="84" y="0" width="90" height="44"/>
<cell_1b x="84" y="24" width="90" height="44"/>
<cell_2 x="84" y="49" width="90" height="44"/>
<cell_3 x="274" y="0" width="90" height="44"/>
<cell_3b x="274" y="24" width="90" height="44"/>
<cell_4 x="274" y="49" width="90" height="44"/>
<cell_5 x="464" y="0" width="90" height="44"/>
<cell_5b x="464" y="24" width="90" height="44"/>
<cell_6 x="464" y="49" width="90" height="44"/>
</row_cells>
<cell_upgrade>
<btn x="0" y="0" width="90" height="44">
<texture>ui_button_upgr</texture>
</btn>
<ico x="0" y="0" width="90" height="44"/>
<cell x="90" y="0" width="90" height="44" stretch="1">
<texture>ui_inGame2_workshop_item_window_clean_s</texture>
</cell>
</cell_upgrade>
</upgrade_tree>
</itm_details>
</w>
@@ -0,0 +1,65 @@
<w>
<itm_details x="224" y="128" width="576" height="512" stretch="1">
<background x="0" y="0" width="576" height="512" stretch="1">
<texture>ui_itm_details</texture>
</background>
<cap x="33" y="8" width="510" height="28">
<text complex_mode="1" r="200" g="200" b="200" align="c" vert_align="c" font="letterica18"/>
</cap>
<btn_back x="549" y="8" width="21" height="28">
<texture>ui_button_light</texture>
</btn_back>
<scroll_view x="6" y="44" width="564" height="460" right_ident="8" left_ident="32" top_indent="8" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<form x="0" y="0" width="534" height="460">
<ico x="193.5" y="0" width="162" height="108" stretch="1"/>
<pic x="0" y="0" width="37.5" height="50" stretch="1"/>
<cont x="0" y="0" width="534" height="25" stretch="1"/>
<text_s_l x="0" y="0" width="534" height="25">
<text complex_mode="1" r="150" g="150" b="150" vert_align="c" align="l" font="letterica16"/>
</text_s_l>
<text_b_l x="0" y="0" width="534" height="25">
<text complex_mode="1" r="150" g="150" b="150" vert_align="c" align="l" font="letterica18"/>
</text_b_l>
<text_s_c x="0" y="0" width="534" height="25">
<text complex_mode="1" r="70" g="70" b="70" align="c" font="letterica16"/>
</text_s_c>
<text_b_c x="0" y="0" width="534" height="25">
<text complex_mode="1" r="150" g="150" b="150" align="c" font="letterica18"/>
</text_b_c>
<pic_line x="0" y="0" width="534" height="16" stretch="1">
<texture>ui_itm_line</texture>
</pic_line>
</form>
<upgrade_tree x="0" y="0" width="534" height="460" right_ident="0" left_ident="0" top_indent="0" bottom_indent="0" vert_interval="0" always_show_scroll="0" scroll_profile="hidden">
<st x="0" y="0" width="534" height="98"/>
<row_cells>
<cell_1 x="63" y="0" width="67.5" height="44"/>
<cell_1b x="63" y="24" width="67.5" height="44"/>
<cell_2 x="63" y="49" width="67.5" height="44"/>
<cell_3 x="205.5" y="0" width="67.5" height="44"/>
<cell_3b x="205.5" y="24" width="67.5" height="44"/>
<cell_4 x="205.5" y="49" width="67.5" height="44"/>
<cell_5 x="348" y="0" width="67.5" height="44"/>
<cell_5b x="348" y="24" width="67.5" height="44"/>
<cell_6 x="348" y="49" width="67.5" height="44"/>
</row_cells>
<cell_upgrade>
<btn x="0" y="0" width="67.5" height="44">
<texture>ui_button_upgr</texture>
</btn>
<ico x="0" y="0" width="67.5" height="44"/>
<cell x="67.5" y="0" width="67.5" height="44" stretch="1">
<texture>ui_inGame2_workshop_item_window_clean_s</texture>
</cell>
</cell_upgrade>
</upgrade_tree>
</itm_details>
</w>
@@ -0,0 +1,65 @@
<w>
<itm_details x="296" y="128" width="432" height="512" stretch="1">
<background x="0" y="0" width="432" height="512" stretch="1">
<texture>ui_itm_details</texture>
</background>
<cap x="24.75" y="8" width="382.5" height="28">
<text complex_mode="1" r="200" g="200" b="200" align="c" vert_align="c" font="letterica18"/>
</cap>
<btn_back x="411.75" y="8" width="15.75" height="28">
<texture>ui_button_light</texture>
</btn_back>
<scroll_view x="4.5" y="44" width="423" height="460" right_ident="8" left_ident="32" top_indent="8" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<form x="0" y="0" width="400.5" height="460">
<ico x="143.25" y="0" width="121.5" height="108" stretch="1"/>
<pic x="0" y="0" width="28.125" height="50" stretch="1"/>
<cont x="0" y="0" width="400.5" height="25" stretch="1"/>
<text_s_l x="0" y="0" width="400.5" height="25">
<text complex_mode="1" r="150" g="150" b="150" vert_align="c" align="l" font="letterica16"/>
</text_s_l>
<text_b_l x="0" y="0" width="400.5" height="25">
<text complex_mode="1" r="150" g="150" b="150" vert_align="c" align="l" font="letterica18"/>
</text_b_l>
<text_s_c x="0" y="0" width="400.5" height="25">
<text complex_mode="1" r="70" g="70" b="70" align="c" font="letterica16"/>
</text_s_c>
<text_b_c x="0" y="0" width="400.5" height="25">
<text complex_mode="1" r="150" g="150" b="150" align="c" font="letterica18"/>
</text_b_c>
<pic_line x="0" y="0" width="400.5" height="16" stretch="1">
<texture>ui_itm_line</texture>
</pic_line>
</form>
<upgrade_tree x="0" y="0" width="400.5" height="460" right_ident="0" left_ident="0" top_indent="0" bottom_indent="0" vert_interval="0" always_show_scroll="0" scroll_profile="hidden">
<st x="0" y="0" width="400.5" height="98"/>
<row_cells>
<cell_1 x="47.25" y="0" width="50.625" height="44"/>
<cell_1b x="47.25" y="24" width="50.625" height="44"/>
<cell_2 x="47.25" y="49" width="50.625" height="44"/>
<cell_3 x="154.125" y="0" width="50.625" height="44"/>
<cell_3b x="154.125" y="24" width="50.625" height="44"/>
<cell_4 x="154.125" y="49" width="50.625" height="44"/>
<cell_5 x="261" y="0" width="50.625" height="44"/>
<cell_5b x="261" y="24" width="50.625" height="44"/>
<cell_6 x="261" y="49" width="50.625" height="44"/>
</row_cells>
<cell_upgrade>
<btn x="0" y="0" width="50.625" height="44">
<texture>ui_button_upgr</texture>
</btn>
<ico x="0" y="0" width="50.625" height="44"/>
<cell x="50.625" y="0" width="50.625" height="44" stretch="1">
<texture>ui_inGame2_workshop_item_window_clean_s</texture>
</cell>
</cell_upgrade>
</upgrade_tree>
</itm_details>
</w>

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