Added New Mods; Swapped Mods and Removed Some

Removed EGUI in favor of UI Rework by Sota

Added in GTR Optimized for higher res textures, over Zone Reality Remade and removed all files that conflicted from ZRR to save storage space.
This commit is contained in:
Rage 2024-03-30 06:43:01 -04:00
parent 48d440e14c
commit 255081e1ee
2883 changed files with 39223 additions and 61569 deletions

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@ -0,0 +1,107 @@
[_effect]
action_count = 7
flags = 1
max_particles = 3
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.600000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.900000
flt_0002 = 0.000000
flt_0003 = 15.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 4.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.010000, 0.010000, 0.010000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 4.000000, 4.000000, 4.000000
vec_0001 = 2.000000, 2.000000, 0.001000
version = 1
[action_0004]
action_name = randomaccel
action_type = 15
bool_0000 = off
flags = 0
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.030000
vec_0000 = -14.760582, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 0.300000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 3.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.100000, 0.100000, 0.000000
v1 = 2.000000, 2.000000, 2.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 2.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[domain_action_0004_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 1.000000, 3.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\electra\distort_anomaly_01

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@ -0,0 +1,96 @@
[_effect]
action_count = 5
flags = 8418305
max_particles = 1
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.200000
flt_0002 = 0.000000
flt_0003 = 1000.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 12.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.482353, 0.639216, 1.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 6.000000, 6.000000, 6.000000
vec_0001 = 3.000000, 3.000000, 3.000000
version = 1
[action_0004]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.486275, 0.658824, 1.000000
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.500000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 3.141593, 3.141593, 3.141593
v1 = 3.141593, 3.141593, 3.141593
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.500000, 0.500000, 0.500000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 24.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 0.000000, 0.000000
speed = 64.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\electra\smokebasic01atlas
[timelimit]
value = 0.100000

View File

@ -0,0 +1,129 @@
[_effect]
action_count = 8
flags = 8412161
max_particles = 4
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 3.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 55.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 5.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 2.000000, 2.000000, 2.000000
vec_0001 = 1.000000, 1.000000, 0.001000
version = 1
[action_0004]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0005]
action_name = targetvelocity
action_type = 27
bool_0000 = off
flags = 1
flt_0000 = 2.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 0.010000
flt_0001 = 5.000000
flt_0002 = 10.000000
int_0000 = 1
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0007]
action_name = randomvelocity
action_type = 17
bool_0000 = on
flags = 1
version = 1
[domain_action_0001_0000]
type = 1
v0 = 0.486275, 0.898039, 1.000000
v1 = 0.568628, 0.662745, 1.000000
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.300000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -3.141593, -3.141593, -3.141593
v1 = 3.141593, 3.141593, 3.141593
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.100000, 0.100000, 0.100000
v1 = 0.400000, 0.400000, 0.400000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 3.000000, 0.000000
v2 = 0.000000, 24.000000, 0.000000
[domain_action_0007_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 3.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 64.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\electra\electricblast3
[timelimit]
value = 2.000000

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@ -0,0 +1,113 @@
[_effect]
action_count = 7
flags = 8395777
max_particles = 10
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 3.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 55.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 5.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 4.000000, 4.000000, 4.000000
vec_0001 = 1.000000, 1.000000, 0.001000
version = 1
[action_0004]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0005]
action_name = targetvelocity
action_type = 27
bool_0000 = off
flags = 1
flt_0000 = 2.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 0.010000
flt_0001 = 5.000000
flt_0002 = 10.000000
int_0000 = 1
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[domain_action_0001_0000]
type = 1
v0 = 0.486275, 0.898039, 1.000000
v1 = 0.568628, 0.662745, 1.000000
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.300000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -3.141593, -3.141593, -3.141593
v1 = 3.141593, 3.141593, 3.141593
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.100000, 0.100000, 0.100000
v1 = 0.400000, 0.400000, 0.400000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 3.000000, 0.000000
v2 = 0.000000, 24.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 64.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\electra\electricblast2_blue

View File

@ -0,0 +1,127 @@
[_effect]
action_count = 8
flags = 160769
max_particles = 14
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 2.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 8999.000064
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 0.500000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 1.000000, 0.874510, 0.721569
version = 1
[action_0003]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 25.000000
vec_0000 = -6.283186, 0.000017, 0.000000
version = 1
[action_0004]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 1
vec_0000 = 0.000000, -9.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0006]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 0.600000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0007]
action_name = sink
action_type = 19
bool_0000 = on
bool_0001 = on
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.639216, 0.835294, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.500000, 0.000000
v2 = 1.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 3.141593, 0.000000
v1 = -29.845130, -29.845130, 0.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.010000, 0.010000, 0.010000
v1 = 0.050000, 0.050000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 1.000000, 0.000000
v1 = 1.000000, 4.000000, 0.000000
v2 = 0.000000, 4.000000, 0.000000
[domain_action_0007_0000]
type = 4
v0 = 9.000000, -0.700000, 9.000000
v1 = -9.000000, -0.800000, -9.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 2
frame_count = 4
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.500000, 0.500000
[sprite]
shader = particles\add
texture = semitone\anomalies\shatterpoint\puffcolorsplashflicker
[timelimit]
value = 0.100000

View File

@ -0,0 +1,102 @@
[_effect]
action_count = 6
flags = 3073
max_particles = 5
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.300000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 2.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 3
flt_0000 = 0.000000
flt_0001 = 2.000000
flt_0002 = 0.400000
flt_0003 = 1.000000
vec_0000 = 0.003922, 0.003922, 0.003922
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 0.000000
vec_0001 = 6.000000, 6.000000, 0.001000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 0.000000
vec_0000 = 0.000000, 1.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.300000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.650000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 0.000000, 0.000000, 0.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.100000, 0.100000, 1.000000
v1 = 0.300000, 0.300000, 0.300000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[frame]
dim_x = 8
frame_count = 128
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\electra\electricblast3

View File

@ -0,0 +1,109 @@
[_effect]
action_count = 7
flags = 16385
max_particles = 1
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.300000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.200000
flt_0002 = 0.000000
flt_0003 = 8.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 9.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.023529, 0.023529
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 2.000000, 2.000000, 0.000000
vec_0001 = 1.000000, 1.000000, 1.000000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.030000
vec_0000 = 39.866164, 0.000000, 0.000000
version = 1
[action_0005]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 5.000000
flt_0001 = 220.000000
flt_0002 = 66.000000
vec_0000 = 0.000000, 37.000000, 0.000000
vec_0001 = 0.000000, 25.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.403922, 0.576471, 0.709804
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.200000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -137.000000, -1.000000, -1.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 1.000000, 1.000000, 0.000000
v1 = 10.000000, 10.000000, 10.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 3.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\electra\genericpuff
[timelimit]
value = 0.500000

View File

@ -0,0 +1,105 @@
[_effect]
action_count = 6
flags = 39937
max_particles = 8
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.400000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 24.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 3
flt_0000 = 1.000000
flt_0001 = 4.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 2.000000, 2.000000, 2.000000
vec_0001 = 1.000000, 1.000000, 0.001000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 4.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -136.999984, -1.000004, -1.000004
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.100000, 0.100000, 0.000000
v1 = 0.400000, 0.400000, 0.400000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 4
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 0.500000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\electra\electricblast2_blue

View File

@ -0,0 +1,96 @@
[_effect]
action_count = 5
flags = 265217
max_particles = 3
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.200000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.100000
flt_0002 = 0.000000
flt_0003 = 45.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 3.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 2.000000, 8.000000, 0.000000
vec_0001 = 3.000000, 3.000000, 0.001000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.364706, 0.568628, 0.760784
v1 = 0.188235, 0.419608, 0.176471
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 4
v0 = 0.300000, 0.400000, 0.300000
v1 = -0.300000, 0.000000, -0.300000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.100000, 0.100000, 0.100000
v1 = 1.000000, 3.000000, 2.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 6
frame_count = 66
reserved = 0.000000, 0.000000
speed = 64.000000
tex_size = 0.166667, 0.090909
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\electra\acid_smoke_512
[velocity_scale]
value = 0.000000, 0.020000, 0.000000

View File

@ -0,0 +1,102 @@
[_effect]
action_count = 5
flags = 2415617
max_particles = 1
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.300000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.500000
flt_0002 = 0.000000
flt_0003 = 45.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 3.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 5.000000, 0.000000
vec_0001 = 1.000000, 5.000000, 0.001000
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0001_0000]
type = 0
v0 = 0.239216, 0.352941, 0.462745
v1 = 0.188235, 0.419608, 0.176471
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, -1.500000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.100000, 0.100000, 0.100000
v1 = 3.000000, 2.000000, 2.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 6
frame_count = 66
reserved = 0.000000, 0.000000
speed = 64.000000
tex_size = 0.166667, 0.090909
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\electra\acid_smoke_512
[timelimit]
value = 0.300000
[velocity_scale]
value = 0.000000, 0.020000, 0.000000

View File

@ -0,0 +1,102 @@
[_effect]
action_count = 5
flags = 2415617
max_particles = 1
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.300000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.500000
flt_0002 = 0.000000
flt_0003 = 45.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 3.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 5.000000, 0.000000
vec_0001 = 1.000000, 5.000000, 0.001000
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0001_0000]
type = 0
v0 = 0.239216, 0.352941, 0.462745
v1 = 0.188235, 0.419608, 0.176471
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = -1.500000, 0.000000, -1.500000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.100000, 0.100000, 0.100000
v1 = 3.000000, 3.000000, 3.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 6
frame_count = 66
reserved = 0.000000, 0.000000
speed = 64.000000
tex_size = 0.166667, 0.090909
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\electra\acid_smoke_512
[timelimit]
value = 0.300000
[velocity_scale]
value = 0.000000, 0.020000, 0.000000

View File

@ -0,0 +1,101 @@
[_effect]
action_count = 6
flags = 7169
max_particles = 50
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 21.000000
flt_0002 = 0.200000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 1.000000
vec_0001 = 2.500000, 2.500000, 0.001000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.500000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 5.235988, 5.235988, 5.235988
v1 = -5.235988, -5.235988, -5.235988
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.100000, 0.100000, 0.000000
v1 = 1.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.300000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\electra\electricblast3_2k

View File

@ -1,7 +1,7 @@
[_effect] [_effect]
action_count = 6 action_count = 6
flags = 7169 flags = 7169
max_particles = 4 max_particles = 3
version = 1 version = 1
[action_0000] [action_0000]
@ -21,7 +21,7 @@
flt_0000 = 0.000000 flt_0000 = 0.000000
flt_0001 = 1.000000 flt_0001 = 1.000000
flt_0002 = 0.000000 flt_0002 = 0.000000
flt_0003 = 2.000000 flt_0003 = 22.000000
flt_0004 = 0.000000 flt_0004 = 0.000000
version = 1 version = 1
@ -51,8 +51,8 @@
action_name = targetsize action_name = targetsize
action_type = 24 action_type = 24
flags = 1 flags = 1
vec_0000 = 8.000000, 8.000000, 8.000000 vec_0000 = 5.000000, 5.000000, 5.000000
vec_0001 = 2.000000, 2.000000, 2.000000 vec_0001 = 1.000000, 1.000000, 0.001000
version = 1 version = 1
[action_0005] [action_0005]
@ -71,7 +71,7 @@
type = 9 type = 9
v0 = 0.000000, 0.250000, 0.000000 v0 = 0.000000, 0.250000, 0.000000
v1 = 0.000000, 1.000000, 0.000000 v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 2.500000, 0.000000 v2 = 1.000000, 2.500000, 0.000000
[domain_action_0001_0002] [domain_action_0001_0002]
type = 1 type = 1
@ -81,13 +81,13 @@
[domain_action_0001_0003] [domain_action_0001_0003]
type = 1 type = 1
v0 = 1.000000, 1.000000, 0.300000 v0 = 0.100000, 0.100000, 0.100000
v1 = 0.100000, 0.100000, 0.000000 v1 = 1.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000 v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004] [domain_action_0001_0004]
type = 0 type = 0
v0 = 0.000000, 1.000000, 0.000000 v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 2.000000, 0.000000 v1 = 0.000000, 2.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000 v2 = 0.300000, 0.000000, 0.000000
@ -95,7 +95,7 @@
dim_x = 8 dim_x = 8
frame_count = 64 frame_count = 64
reserved = 0.000000, 0.000000 reserved = 0.000000, 0.000000
speed = 24.000000 speed = 32.000000
tex_size = 0.125000, 0.125000 tex_size = 0.125000, 0.125000
[sprite] [sprite]

View File

@ -0,0 +1,112 @@
[_effect]
action_count = 7
flags = 7169
max_particles = 4
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.200000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 14.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 0
flt_0000 = 0.000000
flt_0001 = 5.000000
flt_0002 = 0.300000
flt_0003 = 0.500000
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0003]
action_name = targetcolor_00
action_type = 23
flags = 0
flt_0000 = 0.000000
flt_0001 = 10.000000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 5.000000, 5.000000, 5.000000
vec_0001 = 2.000000, 2.000000, 2.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0006]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.005000
vec_0000 = -6.283186, 0.000000, 0.000000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.764706, 0.913726, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 8
v0 = 0.000000, 0.250000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -137.000000, -1.000000, -1.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.100000, 0.100000, 0.000000
v1 = 0.500000, 0.500000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 2.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\electra\electricblast2_blue

View File

@ -0,0 +1,104 @@
[_effect]
action_count = 6
flags = 7169
max_particles = 4
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.200000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 14.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 0
flt_0000 = 0.000000
flt_0001 = 5.000000
flt_0002 = 0.300000
flt_0003 = 0.500000
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0003]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 4.000000
flt_0002 = 0.800000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 5.000000, 5.000000, 0.000000
vec_0001 = 1.000000, 1.000000, 0.001000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.486275, 0.486275, 0.486275
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, 0.250000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 1.000000, 2.500000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -137.000000, -1.000000, -1.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.100000, 0.100000, 0.000000
v1 = 1.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 2.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\electra\electricblast1_blured

View File

@ -0,0 +1,107 @@
[_effect]
action_count = 6
flags = 23553
max_particles = 4
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.200000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 14.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 0
flt_0000 = 0.000000
flt_0001 = 5.000000
flt_0002 = 0.300000
flt_0003 = 0.500000
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0003]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 4.000000
flt_0002 = 0.800000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 5.000000, 5.000000, 0.000000
vec_0001 = 1.000000, 1.000000, 0.001000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.439216, 0.392157, 0.800000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 1.000000, 2.500000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -137.000000, -1.000000, -1.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.100000, 0.100000, 0.000000
v1 = 1.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 2.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\electra\electricblast1_blured
[timelimit]
value = 0.100000

View File

@ -1,13 +1,76 @@
[_group] [_group]
effects_count = 1 effects_count = 8
flags = 0 flags = 0
timelimit = 0.000000 timelimit = 0.000000
version = 3 version = 3
[effect_0000] [effect_0000]
effect_name = semitone\anomalies\electra\effects\idle\zone_electric_mine_idle_sparks effect_name = semitone\anomalies\electra\effects\idle\zone_electric_mine_idle_sparks
flags = 36 flags = 6
on_birth_child = semitone\anomalies\electra\effects\idle\zone_electric_mine_idle_disk on_birth_child =
on_death_child =
on_play_child = semitone\anomalies\electra\effects\idle\wish_granter_electric_smoke_01
time0 = 0.000000
time1 = 0.000000
[effect_0001]
effect_name = semitone\anomalies\electra\effects\idle\zone_electric_mine_idle_sparks_00
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0002]
effect_name = semitone\anomalies\electra\effects\idle\gold_idle_smoke_big_puff_00
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0003]
effect_name = semitone\anomalies\electra\effects\idle\electra2_flash_new_01
flags = 6
on_birth_child =
on_death_child =
on_play_child = semitone\anomalies\electra\effects\idle\expl_new_sparks_bottom_01
time0 = 0.000000
time1 = 0.000000
[effect_0004]
effect_name = semitone\anomalies\electra\effects\idle\anomaly_teleport_sphere_graviti_distort_01
flags = 6
on_birth_child =
on_death_child =
on_play_child = semitone\anomalies\electra\effects\idle\wish_granter_electric_smoke_01
time0 = 0.000000
time1 = 0.000000
[effect_0005]
effect_name = semitone\anomalies\electra\effects\idle\studen_idle_bottom_glow_00
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0006]
effect_name = semitone\anomalies\electra\effects\idle\studen_idle_bottom_04
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0007]
effect_name = semitone\anomalies\electra\effects\idle\zone_electric_mine_idle_disk
flags = 4
on_birth_child =
on_death_child = on_death_child =
on_play_child = on_play_child =
time0 = 0.000000 time0 = 0.000000

View File

@ -1,7 +1,7 @@
[_effect] [_effect]
action_count = 5 action_count = 5
flags = 295937 flags = 295937
max_particles = 20 max_particles = 10
version = 1 version = 1
[action_0000] [action_0000]

View File

@ -1,7 +1,7 @@
[_effect] [_effect]
action_count = 9 action_count = 9
flags = 267265 flags = 267265
max_particles = 40 max_particles = 14
version = 1 version = 1
[action_0000] [action_0000]

View File

@ -56,8 +56,8 @@ weather_to_particles = {
}, },
["w_ccgim_fog"] = { ["w_ccgim_fog"] = {
[snow_particle_foggy] = true, [snow_particle_foggy] = false,
[snow_particle_foggy1] = true, [snow_particle_foggy1] = false,
[snow_particle_foggy2] = false, [snow_particle_foggy2] = false,
[snow_particle_foggy3] = false, [snow_particle_foggy3] = false,
@ -69,44 +69,44 @@ weather_to_particles = {
[snow_particle_foggy3] = false, [snow_particle_foggy3] = false,
}, },
["w_clear1"] = { ["w_clear1"] = {
[snow_particle_foggy] = true, [snow_particle_foggy] = false,
[snow_particle_foggy1] = true, [snow_particle_foggy1] = false,
[snow_particle_foggy2] = true, [snow_particle_foggy2] = true,
[snow_particle_foggy3] = false, [snow_particle_foggy3] = false,
}, },
["w_clear2"] = { ["w_clear2"] = {
[snow_particle_foggy] = true, [snow_particle_foggy] = false,
[snow_particle_foggy1] = true, [snow_particle_foggy1] = false,
[snow_particle_foggy2] = true, [snow_particle_foggy2] = true,
[snow_particle_foggy3] = false, [snow_particle_foggy3] = false,
}, },
["w_cloudy1"] = { ["w_cloudy1"] = {
[snow_particle_foggy] = true, [snow_particle_foggy] = false,
[snow_particle_foggy1] = true, [snow_particle_foggy1] = false,
[snow_particle_foggy2] = true, [snow_particle_foggy2] = true,
[snow_particle_foggy3] = false, [snow_particle_foggy3] = false,
}, },
["w_cloudy2"] = { ["w_cloudy2"] = {
[snow_particle_foggy] = true, [snow_particle_foggy] = false,
[snow_particle_foggy1] = true, [snow_particle_foggy1] = false,
[snow_particle_foggy2] = true, [snow_particle_foggy2] = true,
[snow_particle_foggy3] = false, [snow_particle_foggy3] = false,
}, },
["w_cloudy2_dark"] = { ["w_cloudy2_dark"] = {
[snow_particle_foggy] = true, [snow_particle_foggy] = false,
[snow_particle_foggy1] = true, [snow_particle_foggy1] = false,
[snow_particle_foggy2] = true, [snow_particle_foggy2] = true,
[snow_particle_foggy3] = false, [snow_particle_foggy3] = false,
}, },
["w_cloudy3"] = { ["w_cloudy3"] = {
[snow_particle_foggy] = true, [snow_particle_foggy] = false,
[snow_particle_foggy1] = true, [snow_particle_foggy1] = false,
[snow_particle_foggy2] = true, [snow_particle_foggy2] = true,
[snow_particle_foggy3] = false, [snow_particle_foggy3] = false,
}, },
["w_cloudy4"] = { ["w_cloudy4"] = {
[snow_particle_foggy] = true, [snow_particle_foggy] = false,
[snow_particle_foggy1] = true, [snow_particle_foggy1] = false,
[snow_particle_foggy2] = true, [snow_particle_foggy2] = true,
[snow_particle_foggy3] = false, [snow_particle_foggy3] = false,
}, },
@ -117,20 +117,20 @@ weather_to_particles = {
[snow_particle_foggy3] = false, [snow_particle_foggy3] = false,
}, },
["w_foggy1"] = { ["w_foggy1"] = {
[snow_particle_foggy] = true, [snow_particle_foggy] = false,
[snow_particle_foggy1] = true, [snow_particle_foggy1] = false,
[snow_particle_foggy2] = false, [snow_particle_foggy2] = false,
[snow_particle_foggy3] = false, [snow_particle_foggy3] = false,
}, },
["w_foggy2"] = { ["w_foggy2"] = {
[snow_particle_foggy] = true, [snow_particle_foggy] = false,
[snow_particle_foggy1] = true, [snow_particle_foggy1] = false,
[snow_particle_foggy2] = false, [snow_particle_foggy2] = false,
[snow_particle_foggy3] = false, [snow_particle_foggy3] = false,
}, },
["w_foggy3"] = { ["w_foggy3"] = {
[snow_particle_foggy] = true, [snow_particle_foggy] = false,
[snow_particle_foggy1] = true, [snow_particle_foggy1] = false,
[snow_particle_foggy2] = false, [snow_particle_foggy2] = false,
[snow_particle_foggy3] = false, [snow_particle_foggy3] = false,
}, },
@ -165,26 +165,26 @@ weather_to_particles = {
[snow_particle_foggy3] = false, [snow_particle_foggy3] = false,
}, },
["w_partly1"] = { ["w_partly1"] = {
[snow_particle_foggy] = true, [snow_particle_foggy] = false,
[snow_particle_foggy1] = true, [snow_particle_foggy1] = false,
[snow_particle_foggy2] = true, [snow_particle_foggy2] = true,
[snow_particle_foggy3] = false, [snow_particle_foggy3] = false,
}, },
["w_partly2"] = { ["w_partly2"] = {
[snow_particle_foggy] = true, [snow_particle_foggy] = false,
[snow_particle_foggy1] = true, [snow_particle_foggy1] = false,
[snow_particle_foggy2] = true, [snow_particle_foggy2] = true,
[snow_particle_foggy3] = false, [snow_particle_foggy3] = false,
}, },
["w_partly3"] = { ["w_partly3"] = {
[snow_particle_foggy] = true, [snow_particle_foggy] = false,
[snow_particle_foggy1] = true, [snow_particle_foggy1] = false,
[snow_particle_foggy2] = true, [snow_particle_foggy2] = true,
[snow_particle_foggy3] = false, [snow_particle_foggy3] = false,
}, },
["w_partly4"] = { ["w_partly4"] = {
[snow_particle_foggy] = true, [snow_particle_foggy] = false,
[snow_particle_foggy1] = true, [snow_particle_foggy1] = false,
[snow_particle_foggy2] = true, [snow_particle_foggy2] = true,
[snow_particle_foggy3] = false, [snow_particle_foggy3] = false,
}, },

View File

@ -3,7 +3,7 @@ local loadouts = new_game_loadout_injector_mcm
loadouts.add_item({ loadouts.add_item({
section = "detector_anomaly", section = "detector_anomaly",
points = 10, points = 150,
faction = { faction = {
"stalker", "stalker",
"dolg", "dolg",
@ -22,7 +22,7 @@ loadouts.add_item({
loadouts.add_item({ loadouts.add_item({
section = "detector_anomaly", section = "detector_anomaly",
points = 10, points = 150,
faction = { faction = {
"ecolog", "ecolog",
}, },

View File

@ -6,7 +6,7 @@ newestVersion=
category="-1," category="-1,"
nexusFileStatus=1 nexusFileStatus=1
installationFile=Arrival_13.7z installationFile=Arrival_13.7z
repository=Nexus repository=
ignoredVersion= ignoredVersion=
comments= comments=
notes= notes=

View File

@ -3,7 +3,7 @@ gameName=stalkeranomaly
modid=0 modid=0
version=4.0.0.0 version=4.0.0.0
newestVersion= newestVersion=
category="16," category="4,"
nexusFileStatus=1 nexusFileStatus=1
installationFile=Aydins_Grass_Tweaks_4.0.7z installationFile=Aydins_Grass_Tweaks_4.0.7z
repository= repository=

View File

@ -0,0 +1,48 @@
op = {
id = "better_stats_bars", sh = true, gr = {
{id = "banner", type = "slide", text = "ui_mcm_better_stats_bars_title", size = {512, 50}, spacing = 20},
{id = "positive_color_help", type = "desc", clr = {200, 200, 255, 200}, text = "ui_mcm_better_stats_bars_positive_color_help"},
{id = "positive_color_a", type = "track", val = 2, min = 0, max = 255, step = 1, def = 255},
{id = "positive_color_r", type = "track", val = 2, min = 0, max = 255, step = 1, def = 0},
{id = "positive_color_g", type = "track", val = 2, min = 0, max = 255, step = 1, def = 255},
{id = "positive_color_b", type = "track", val = 2, min = 0, max = 255, step = 1, def = 0},
{id = "divider", type = "line"},
{id = "negative_color_help", type = "desc", clr = {200, 200, 255, 200}, text = "ui_mcm_better_stats_bars_negative_color_help"},
{id = "negative_color_a", type = "track", val = 2, min = 0, max = 255, step = 1, def = 255},
{id = "negative_color_r", type = "track", val = 2, min = 0, max = 255, step = 1, def = 255},
{id = "negative_color_g", type = "track", val = 2, min = 0, max = 255, step = 1, def = 0},
{id = "negative_color_b", type = "track", val = 2, min = 0, max = 255, step = 1, def = 0},
{id = "divider", type = "line"},
{id = "neutral_color_help", type = "desc", clr = {200, 200, 255, 200}, text = "ui_mcm_better_stats_bars_neutral_color_help"},
{id = "neutral_color_a", type = "track", val = 2, min = 0, max = 255, step = 1, def = 255},
{id = "neutral_color_r", type = "track", val = 2, min = 0, max = 255, step = 1, def = 100},
{id = "neutral_color_g", type = "track", val = 2, min = 0, max = 255, step = 1, def = 100},
{id = "neutral_color_b", type = "track", val = 2, min = 0, max = 255, step = 1, def = 100},
{id = "divider", type = "line"},
{id = "position", type="list", val=0, def="bottom", content={
{"bottom", "better_stats_bars_position_bottom"},
{"top", "better_stats_bars_position_top"},
{"justify", "better_stats_bars_position_justify"},
}},
{id = "use_game_values", type="list", val=0, def="max", content={
{"none", "better_stats_bars_use_game_values_none"},
{"max", "better_stats_bars_use_game_values_max"},
{"max_no_mines", "better_stats_bars_use_game_values_max_no_mines"},
-- {"middle", "better_stats_bars_use_game_values_middle"},
-- {"median", "better_stats_bars_use_game_values_median"},
}},
{id = "arx_compatibility", type = "check", val = 1, def = false},
{id = "abf_compatibility", type = "check", val = 1, def = false},
{id = "acid_bar_fix", type = "check", val = 1, def = true},
{id = "divider", type = "line"},
{id = "efp_ui_compatibility", type = "check", val = 1, def = false},
{id = "gamma_ui_compatibility", type = "check", val = 1, def = false},
}
}
function on_mcm_load()
return op
end

View File

@ -0,0 +1,28 @@
[General]
gameName=stalkeranomaly
modid=0
version=d2024.3.28.0
newestVersion=
category="3,"
nexusFileStatus=1
installationFile=Better_Stats_Bars.9.zip
repository=Nexus
ignoredVersion=
comments=
notes=
nexusDescription=
url=
hasCustomURL=false
lastNexusQuery=
lastNexusUpdate=
nexusLastModified=2024-03-28T07:46:38Z
nexusCategory=0
converted=false
validated=false
color=@Variant(\0\0\0\x43\0\xff\xff\0\0\0\0\0\0\0\0)
tracked=0
[installedFiles]
1\modid=0
1\fileid=0
size=1

View File

@ -0,0 +1,19 @@
This mod aims to enhance player's resistance statistics bars in inventory menu:
1. Displaying bonuses and penalties of each artefact/attachment/pelt when hovering over it. The new bars will be displayed on top of base ones, showing the difference in the stats
2. A new way of calculating player's resistance by using actual damage values of all possible game things, with filtering of stuff that will one hit kill you regarding of the protection. (Can be disabled in MCM by the field "Use Game Values")
This option will make bars represent protection against actual game threats (npcs, mutants, anomalies), based on their damage values, elemental types, and also includes corrected behaviour of outfit and helmet protection.
In this mode:
1. the 1/3 of the bar usually represents fire, acid and psy fields, weak mutants and pistol caliber firearms.
2. 2/3 of the bar represents anomaly mines such as electric, gravitational anomalies, burners and acid pools, psy dog attacks, average strength mutants and intermediate firearms.
3. Full bar represents protection against strongest mines, fields, controller attacks, strongest mutants and high caliber firearms..
This is mod agnostic so if you have any mods that changes damages of things, the bars will react accordingly.
Don't worry if you see the protection on the lowish side even in science outfit, since maximum of the bar is maximum damage possible, filling the bar will make you completely immune to that type of damage.
3. The MCM options with all stuff to tweak: colors of bars, position of them relative to base, compatibility with EFP, GAMMA UIs and compatibility with ARX for more correct display of stats

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