Removed Unnecessary Mod Files; Updated Mods
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This is a small guide in case you want to modify some things for Glowsticks by yourself, such as to change the color.
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HOW TO CHANGE THE COLOR.
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1. Go to gamedata/configs/items/items and open up "items_glowstick.xml"
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2. You will find various configs that start with "[glowstick_definition]" and a color, the one without any color in the name is the default green.
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From here onwards, change the "color" and "color_r2" to whichever you like, the formula is simply a percentage from 0.0 to 1.0.
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NOTE: Higher numbers are allowed, but these only add a white tint to the color.
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HOW TO MAKE THE GLOWSTICKS EMIT SHADOWS.
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1. Go to gamedata/scripts and open up "zz_glowstick_mcm.script"
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2. Scroll down from there until you find "data.light_flags", which is roughly line 110.
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Change the number 45 to 47.
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NOTE TO ADDON AUTHORS REGARDING DEVICES AND DETECTORS
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1. Open your device model in Blender, AXR Tools or OGF Data Changer.
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2. Make sure the emissive part of your model uses the shader "models\selflight_det"
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3. Save or re-export your model.
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This way the device's screen won't emit any light once the batteries run out.
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HOW TO CHANGE MOD SETTINGS WITHOUT MCM.
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1. Go to gamedata/scripts and open up "zz_glowstick_mcm.script"
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2. Change the settings at the top of the file to your liking.
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___________
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DESCRIPTION
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___________
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This is a collaboration made by Lucy (r3zy) & Blackgrowl.
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As the name should imply, this adds glowsticks into Anomaly. Some of the assets are taken from Dead Air, so all credits to them in that regard.
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It's more than just glowsticks though; many changes have been made to make the Glowsticks more versatile and interesting.
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How? Well, first of all, there's more than just one variety.
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They will appear as a "Device", you can use them on hand or drop them. Should be perfect to light up areas that don't have a campfire near, as well.
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Check out "DETAILS" for more information.
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Also take a gander at the "MODDING GUIDE" if there is something you want to modify yourself from this mod, like the Glowstick color or how to enable the shadows.
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___________
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INSTALLATION
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___________
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Recommended to use Mod Organizer 2 for the FOMOD installer.
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Otherwise simply extract the "gamedata" to your main Anomaly folder or install with JSGME. And install optional files from the "addons" folder.
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Remember to clear the shader cache (checkbox in the launcher or delete the anomaly/appdata/shaders_cache folder).
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NOTE: You cannot safely uninstall this mod, since it adds new item sections that remain in the savefile.
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___________
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PATCHES/ADDONS INFORMATION
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- Cr3pis' Icons. Changes the gritty icons into high-quality model-shaded ones.
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- Briggs' Glowstick mesh. Replacer for the Dead Air models.
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- Enhanced Shaders (and Color Grading) patch. Fixes glowsticks and screens turning dark if you don't have a device/pda equipped. Overwrite the base files.
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- Pack of New Devices patch. Makes the device meshes use the correct screen shader.
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___________
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DETAILS
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VARIANTS:
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- GREEN. The default variant, it has a range of 12 and is good all around.
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- ORANGE. While offering just a slightly weaker range, about 10 metres, it provides a much more "natural" light.
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- RED. While offering the weakest illumination, it also has the best range, more than 24 metres. Perfect for the underground or very dark places with no natural light.
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- CYAN. While having a small range of 6, it offers the best illumination. Best used in the Underground to get surprised, can even be used in daytime to find hard-to-see objects and the like.
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IMPORTANT INFO:
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- You can press and HOLD the Use key (default "F") to throw the glowstick. (Can be changed to the grenade launcher key in AMCM or by editing the script)
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- Glowsticks have their own "lifetime", each variants also have their own lasting time.
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- You can still use a glowstick while aiming a pistol.
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- CAREFUL! Glowsticks on the ground can be destroyed, in which case you can't use them anymore.
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ACQUISITION:
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- At new game start (If you have AMCM installed).
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- From traders.
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- May be found in some dead STALKERs.
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- In stashes.
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BONUS:
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- If you have AMCM, you can make it so the flashlights flicker heavily when you're inside the Brain Scorcher or Miracle Machine while they are still active.
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This makes Glowsticks a must, just for lore fun.
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- Broken flashlight draw animation is fixed by this mod.
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- Screens turning dark if you don't have a device/pda equipped is fixed by this mod.
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___________
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KNOWN ISSUES
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___________
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* Animations are a bit "wonky". If any animator wishes to re-animate this, you can go right ahead, you have our full support already.
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* Glowsticks only wear down when dropped on the ground or equipped in your hand.
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___________
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COMPATIBILITY
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___________
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Mods that replace detectors/devices can safely overwrite this mod's meshes.
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Shader fix won't work though unless the new devices use the "models\selflight_det" shader for their display/light.
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There's a patch for Pack of New Devices included, otherwise check out the "MODDING GUIDE".
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___________
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COPYRIGHT/LICENSE
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There is none.
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This is a mod taken from Dead Air, ported to Anomaly, only license that counts is the license Dead Air uses and especially GSCs.
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(In short; do whatever you want, but don't go selling it anywhere or claiming it is your own creation)
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The only thing requested is that you acknowledge (credit) the work Blackgrowl and Lucy did to port this into Anomaly.
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___________
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CREDITS
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___________
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Dead Air Team for the Glowstick.
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Lucy for the script and stuff.
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Blackgrowl for the asset help, including making new assets and art.
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Thundervision for the Russian translation.
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Cr3pis for the icons.
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PYP for fixing smoothing issues on the glowstick mesh.
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Briggs for the new optional glowstick model.
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Arti for the trader autoinjeect script.
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RavenAscendant for the monkey patch tutorial.
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