Removed Unnecessary Mod Files; Updated Mods

This commit is contained in:
2024-03-20 06:40:41 -04:00
parent 7f0caa168b
commit 290378b961
185 changed files with 14333 additions and 8374 deletions
@@ -26,4 +26,5 @@ bwhr_warn
bwhr_rad
bwhr_bio
bwhr_info
bwhr_magn
bwhr_magn
bwhr_stash
@@ -27,4 +27,6 @@ bwhr_magn
diamond_friendly
redround32
stalker
stash_green
stash_green
stash_backpack
bwhr_stash
@@ -1,6 +1,6 @@
[iconset_npcs]
name = ui_mcm_lst_pawsys_pg_npcs
default = diamond_friendly
default = bwhr_tag
[npcs_icons]
; It's best to leave the default groups
@@ -34,3 +34,4 @@ npc_medic
sleep_zone
obj_briefcase
obj_lock
bwhr_tag
@@ -4,11 +4,8 @@ default = redpush32
[pins_icons]
; It's best to leave the default groups
; alone, although you can delete this file
; if you never want to see this set again.
;
; You can customize this if you like, or
; even create your own--but it's better
; alone. You can customize this if you like,
; or even create your own--but it's better
; to edit the Favorites group, which can be
; customized in icon_set_faves.ltx and will
; always be displayed at the top of MCM.
@@ -58,6 +58,8 @@ bwhr_rad = paw_bwhr_rad
bwhr_bio = paw_bwhr_bio
bwhr_info = paw_bwhr_info
bwhr_magn = paw_bwhr_magn
bwhr_tag = paw_bwhr_tag
bwhr_stash = paw_bwhr_stash
; Hi-res (64x64 texture) faction patches
hr_army = paw_badge_hr_army
@@ -89,11 +91,12 @@ uhr_greh = paw_badge_uhr_greh
uhr_isg = paw_badge_uhr_isg
uhr_renegade = paw_badge_uhr_renegade
; Vanilla stash icons
; Stash icons
stash_green = paw_stash_green
stash_red = paw_stash_red
stash_purple = paw_stash_purple
stash_white = paw_stash_white
stash_backpack = paw_stash_backpack
; Body markers
death_small = paw_death_small
@@ -47,11 +47,14 @@ icon = stash_green
; in the context menu when you right-click on
; any mapspot. You can make more than one as
; long as each has a unique section name.
;
; NOTE: this file will be overwritten when PAW is
; updated. Back up your customizations.
; ==================================================
[mping]
; Ping the map
mode = 4
mode = 2
enable = true
text = ui_mcm_pawsys_pawmenu_mping
act = mping
@@ -63,20 +66,6 @@ enable = true
text = ui_mcm_pawsys_pawmenu_wp_set
act = wp_set
[waypoint_rename]
mode = 2
enable = true
text = ui_mcm_pawsys_pawmenu_waypoint_rename
act = waypoint_rename
field = name
[waypoint_redesc]
mode = 2
enable = true
text = ui_mcm_pawsys_pawmenu_waypoint_redesc
act = waypoint_redesc
field = desc
[wp_mov]
; Move an existing waypoint to here
mode = 4
@@ -105,16 +94,23 @@ enable = true
text = ui_mcm_pawsys_pawmenu_pn_del
act = pn_del
[pn_ren]
; Rename a map pin
[pn_settings]
; Open Pin Settings window
mode = 4
enable = true
text = ui_mcm_pawsys_pawmenu_pn_ren
act = pn_ren
text = ui_mcm_pawsys_pawmenu_pn_settings
act = pn_settings
[wp_settings]
; Open Waypoint Settings window
mode = 4
enable = true
text = ui_mcm_pawsys_pawmenu_wp_settings
act = wp_settings
[hud_vis_on]
; Shows a pin on the HUD
mode = 4
mode = 2
enable = true
text = ui_mcm_pawsys_pawmenu_hud_vis_on
act = hud_vis_on
@@ -154,9 +150,29 @@ enable = true
text = ui_mcm_pawsys_pawmenu_unlock_pin
act = unlock_pin
[show_label]
; Show a hint-like label/caption banner above pin on PDA map
mode = 2
enable = true
text = ui_mcm_pawsys_pawmenu_show_label
act = show_label
[hide_label]
; Hide the label/caption banner
mode = 4
enable = true
text = ui_mcm_pawsys_pawmenu_hide_label
act = hide_label
[convert_to_pin]
mode = 4
enable = true
text = ui_mcm_pawsys_pawmenu_convert_to_pin
act = convert_to_pin
[pn_clr]
; Clear all map pins - no confirmation!
; Disabled by default
; Disabled by default, set mode nonzero to enable
mode = 0
enable = true
text = ui_mcm_pawsys_pawmenu_pn_clr
@@ -6,6 +6,9 @@
;
; NOTE: you must place your text within quotes, or
; Anomaly will strip all spaces from it.
;
; This functionality has essentially been replaced by
; the Waypoint Settings menu.
[task_config]
;name = "Personal Waypoint"
@@ -698,7 +698,7 @@
</string>
<string id="ui_mcm_pawsys_pawbinds_bind_ico_scroll_desc">
<text>While this key is held, scrolling the mouse wheel will cycle through the icons in the active set if the scrolling mode is set to Hold for Both. </text>
<text>While this key is held, scrolling the mouse wheel will cycle through the icons in the active set if mouse scrolling is enabled.</text>
</string>
<string id="st_paw_cycling_sets">
@@ -726,7 +726,7 @@
</string>
<string id="ui_mcm_pawsys_pawhud_hudsound">
<text>Play sound effect for icon/set changes </text>
<text>Play sound effects for UI interactions</text>
</string>
<string id ="ui_mcm_pawsys_pawhud_pingsound">
@@ -1033,7 +1033,7 @@ This message won't bother you again. Good hunting, %s.</text>
</string>
<string id="ui_mcm_pawsys_pawgen_show_dist_pins_desc">
<text>Choose when markers for pins on the HUD should show an indicator for distance: never, always, only when Cartography Mode is active, or only when it is not (Normal PDA view). Has no effect without pins set visible on the HUD.</text>
<text>Choose when markers for pins on the HUD should show an indicator for distance: never, always, only when Cartography Mode is active, or only when it is not (Normal PDA view). Has no effect if there are no pins set visible on the HUD.</text>
</string>
<string id="ui_mcm_pawsys_pawgen_show_hint_pins">
@@ -1041,7 +1041,7 @@ This message won't bother you again. Good hunting, %s.</text>
</string>
<string id="ui_mcm_pawsys_pawgen_show_hint_pins_desc">
<text>Choose when markers for pins on the HUD should display their text label above the icon: never, always, only when Cartography Mode is active, or only when it is not (Normal PDA view). Has no effect without pins set visible on the HUD.</text>
<text>Choose when markers for pins on the HUD should display their text label above the icon: never, always, only when Cartography Mode is active, or only when it is not (Normal PDA view). Has no effect if there are no pins set visible on the HUD.</text>
</string>
<!-- Added in 1.12 -->
@@ -1171,7 +1171,7 @@ This message won't bother you again. Good hunting, %s.</text>
</string>
<string id="ui_mcm_pawsys_pawret_pin_auto_visible_desc">
<text>If a pin was created by targeting an object with the crosshairs, it will automatically be shown on the HUD. You can show or hide pins on the HUD at any time using your PDA.</text>
<text>If a pin was created by targeting an object with the crosshairs (whether manually or with Autotag), it will automatically be shown on the HUD. You can show or hide pins on the HUD at any time using your PDA.</text>
</string>
@@ -1247,7 +1247,7 @@ This message won't bother you again. Good hunting, %s.</text>
</string>
<string id="ui_mcm_pawsys_pawret_reticle_alpha_desc">
<text>The reticle's maximum alpha (transparency) value, with 0 being fully transparent and 255 being no transparency.</text>
<text>The reticle's maximum alpha (transparency) value, with 0 being completely hidden and 255 being fully opaque.</text>
</string>
<string id="ui_mcm_pawsys_pawret_ret_fade_attack_time">
@@ -1275,7 +1275,7 @@ This message won't bother you again. Good hunting, %s.</text>
</string>
<string id="ui_mcm_lst_paw_aspect_16_10">
<text>16:10 (1920×1200, 2560x1600)</text>
<text>16:10 (1920x1200, 2560x1600)</text>
</string>
<string id="ui_mcm_lst_paw_aspect_16_9">
@@ -1489,7 +1489,7 @@ This message won't bother you again. Good hunting, %s.</text>
$clr_yelPAW$clr_wht isn't just a waypoint marker--it's a suite of mapping and navigation tools that give you more control over your map and HUD, letting you mark your own path through the Zone. $clr_yelAll of these features are optional and customizable to your liking.$clr_wht \n \n
•$clr_lbl Set your own quest marker anywhere, anytime, and customize its text$clr_wht \n
•$clr_lbl Place, rename, and remove map markers ("pins") anywhere on the map with your choice of icon$clr_wht \n
•$clr_lbl Automatically tag known targets with your choice of icon, and display them on the HUD$clr_wht \n \n
•$clr_lbl Automatically tag ID'd targets with "smart" pins of your choice, and display them on the HUD$clr_wht \n \n
$clr_yelDon't let NPCs tell you where to go--put your PAW down and make the map yours.$clr_wht
</text>
</string>
@@ -1498,4 +1498,192 @@ This message won't bother you again. Good hunting, %s.</text>
<text>When the player comes within this distance of the waypoint marker, it will automatically be cleared. Setting this to zero will disable the autoclear setting entirely.</text>
</string>
<!-- Added in 2.1 -->
<string id="ui_mcm_pawsys_pawmenu_show_label">
<text>Show Map Label</text>
</string>
<string id="ui_mcm_pawsys_pawmenu_hide_label">
<text>Hide Map Label</text>
</string>
<string id="ui_mcm_pawsys_pawmenu_pn_settings">
<text>Pin Settings</text>
</string>
<string id="st_paw_argb_a">
<text>A</text>
</string>
<string id="st_paw_argb_r">
<text>R</text>
</string>
<string id="st_paw_argb_g">
<text>G</text>
</string>
<string id="st_paw_argb_b">
<text>B</text>
</string>
<string id="ui_paw_use_custom_color">
<text>Customize color</text>
</string>
<string id="ui_paw_reset_defaults">
<text>Default Settings</text>
</string>
<string id="ui_mcm_lst_paw_bwhr_tag">
<text>BWHR Target Tag</text>
</string>
<string id="ui_mcm_pawsys_pawmenu_convert_to_pin">
<text>Convert to Pin and Customize</text>
</string>
<string id="ui_paw_hint_sidebar_desc">
<text>Open or close the pin and set control sidebar</text>
</string>
<string id="ui_mcm_pawsys_pawmenu_wp_settings">
<text>Waypoint Settings</text>
</string>
<string id="st_paw_target">
<text>Target</text>
</string>
<string id="st_paw_wp_active">
<text>Waypoint is active</text>
</string>
<string id="st_paw_none">
<text>None</text>
</string>
<string id ="ui_mcm_pawsys_pawpins_use_custom_backpack_icon">
<text>Customize icon for player backpack stashes</text>
</string>
<string id ="ui_mcm_pawsys_pawpins_use_custom_backpack_icon_desc">
<text>If enabled, when placing a backpack stash, PAW will attempt to replace the usual generic stash icon with one of your choosing.</text>
</string>
<string id ="ui_mcm_pawsys_pawpins_custom_backpack_icon">
<text>Icon to use from Favorites set</text>
</string>
<string id ="ui_mcm_pawsys_pawpins_custom_backpack_icon_desc">
<text>If you don't see the icon you want here, edit configs\ui\icon_set_faves.ltx and add it to the list.</text>
</string>
<string id="ui_mcm_lst_paw_stash_backpack">
<text>Backpack Stash</text>
</string>
<string id="ui_mcm_lst_paw_bwhr_stash">
<text>BWHR Stash Icon</text>
</string>
<string id="ui_paw_hint_btn_sidebar_desc">
<text>$clr_whtOpen or close the$clr_yel Icon Library Sidebar$clr_wht, which lets you browse through all of your sets and replace the pin's current icon with any other. You can scroll your mouse wheel while hovering certain controls to cycle through sets and icons.</text>
</string>
<string id="ui_paw_hint_btn_delete_desc">
<text>$clr_whtClicking this button will$clr_orn immediately and permanently remove this pin.$clr_wht There is no confirmation, and this cannot be undone.\nYou can$clr_yel lock$clr_wht a pin to protect it from accidental deletion.</text>
</string>
<string id="ui_paw_hint_btn_ok_desc">
<text>$clr_whtAccept any changes to this pin and close the dialog.</text>
</string>
<string id="ui_paw_hint_btn_cancel_desc">
<text>$clr_whtDiscard any changes to this pin and close the dialog.</text>
</string>
<string id="ui_paw_hint_btn_sound_desc">
<text>$clr_whtToggle $clr_yelUI sound effects on or off$clr_wht. This can also be set in PAW's MCM menu.</text>
</string>
<string id="ui_paw_hint_check_lock_desc">
<text>$clr_whtA$clr_yel locked$clr_wht pin is protected from any and all changes other than the pin data wipe in MCM. Even the$clr_yel Clear All Pins$clr_wht context action will ignore it.</text>
</string>
<string id="ui_paw_hint_check_text_desc">
<text>$clr_whtShow or hide the pin's text as a$clr_yel visible label$clr_wht on the PDA map.</text>
</string>
<string id="ui_paw_hint_check_hud_desc">
<text>$clr_whtShow or hide a$clr_yel visible HUD marker$clr_wht for this pin.</text>
</string>
<string id="ui_paw_hint_input_desc">
<text>$clr_whtClick here to$clr_yel edit the label$clr_wht for this pin.</text>
</string>
<string id="ui_paw_hint_check_argb_desc">
<text>$clr_whtEnable or disable$clr_yel color and transparency customization$clr_wht for this pin's icon. Note that all changes are relative to the starting color of the icon--some changes will look better than others, but only black-and-white icons can be made any color.</text>
</string>
<string id="ui_paw_hint_input_a_desc">
<text>$clr_whtClick here to$clr_yel edit the Alpha (transparency)$clr_wht for this pin's icon. Setting it to 0 will make the pin invisible; 255 is completely opaque.</text>
</string>
<string id="ui_paw_hint_input_r_desc">
<text>$clr_whtClick here to$clr_yel edit the Red channel$clr_wht for this pin's icon color. This change is relative to the starting color of the icon--only black-and-white icons can be made any color.</text>
</string>
<string id="ui_paw_hint_input_g_desc">
<text>$clr_whtClick here to$clr_yel edit the Green channel$clr_wht for this pin's icon color. This change is relative to the starting color of the icon--only black-and-white icons can be made any color.</text>
</string>
<string id="ui_paw_hint_input_b_desc">
<text>$clr_whtClick here to$clr_yel edit the Blue channel$clr_wht for this pin's icon color. This change is relative to the starting color of the icon--only black-and-white icons can be made any color.</text>
</string>
<string id="ui_paw_hint_btn_wpreset_desc">
<text>$clr_whtResets all waypoint settings back to their defaults, including any text customizations above. The current waypoint, if any, is preserved.</text>
</string>
<string id="ui_mcm_pawsys_pawgen_wp_near_fade_dist">
<text>Waypoint near fade-out distance (in meters)</text>
</string>
<string id="ui_mcm_pawsys_pawgen_wp_near_fade_dist_desc">
<text>When the player comes within this distance of the waypoint, it will begin to fade out.</text>
</string>
<string id="ui_mcm_pawsys_pawgen_wp_far_fade_dist">
<text>Waypoint far fade-out distance (in meters)</text>
</string>
<string id="ui_mcm_pawsys_pawgen_wp_far_fade_dist_desc">
<text>When the player gets this far away from the waypoint, it will begin to fade out.</text>
</string>
<string id="ui_mcm_pawsys_pawgen_wp_far_hide_dist">
<text>Waypoint far hide distance (in meters)</text>
</string>
<string id="ui_mcm_pawsys_pawgen_wp_far_hide_dist_desc">
<text>If the player is more than this far beyond where the fade-out begins, the waypoint will disappear completely.</text>
</string>
<!-- Added in 2.1.2 -->
<string id="ui_paw_mapspot_tooltip_mode">
<text>Tooltip Mode</text>
</string>
<string id="ui_mcm_lst_pawsys_msttmode_text">
<text>Use Pin Text</text>
</string>
<string id="ui_mcm_lst_pawsys_msttmode_obj">
<text>Use Object Name</text>
</string>
</string_table>
@@ -1067,15 +1067,15 @@
</string>
<string id="ui_mcm_lst_paw_chevron_friendly">
<text>Друг (стиль "шеврон")</text>
<text>Друг (стиль "нашивка")</text>
</string>
<string id="ui_mcm_lst_paw_chevron_neutral">
<text>Нейтрал (стиль "шеврон")</text>
<text>Нейтрал (стиль "нашивка")</text>
</string>
<string id="ui_mcm_lst_paw_chevron_enemy">
<text>Враг (стиль "шеврон")</text>
<text>Враг (стиль "нашивка")</text>
</string>
<string id="ui_mcm_lst_paw_flag_friendly">
@@ -1470,10 +1470,10 @@
<text>Автометки являются постоянными</text>
</string>
<string id="ui_mcm_pawsys_pawret_autotag_persistence_desc">
<string id="ui_mcm_pawsys_pawret_autotag_persistence">
<text>Если эта опция не включена, то все метки, добавленные с помощью автоматической маркировки, будут временными - то есть они автоматически исчезнут при следующем изменении карты или загрузке сохранения игры.</text>
</string>
<string id="ui_mcm_pawsys_pawret_autotag_lifetime">
<text>Время истечения срока действия автометки (в секундах)</text>
</string>
@@ -1488,7 +1488,7 @@
<text>
$clr_yelPAW$clr_wht - это не просто точка маршрута, это набор картографических и навигационных инструментов, которые дают вам больше контроля над картой и HUD, позволяя прокладывать свой собственный путь по Зоне. $clr_yelВсе эти функции являются опциональными и настраиваются по вашему желанию.$clr_wht \n \n
•$clr_lbl Установите свой собственный маркер квеста в любом месте и в любое время и настройте его описание$clr_wht \n
•$clr_lbl Размещать, переименовывать и удалять картографические точки ("маркеры") в любом месте карты с выбранной вами иконкой$clr_wht \n
•$clr_lbl Размещать, переименовывать и удалять картографические маркеры ("маркеры") в любом месте карты с выбранной вами иконкой$clr_wht \n
•$clr_lbl Автоматически помечать идентифицированные цели "умными" маркерами по вашему выбору и отображать их на HUD$clr_wht \n \n
$clr_yelНе позволяйте НПС указывать вам, куда идти - PAW может сделать карту вашей.$clr_wht
</text>
@@ -1497,5 +1497,191 @@
<string id="ui_mcm_pawsys_pawgen_wp_clear_dist_desc">
<text>Когда игрок приблизится на это расстояние к маркеру точки маршрута, он будет автоматически очищен. Если установить это значение в ноль, то автоочистка будет полностью отключена.</text>
</string>
<!-- Added in 2.1 -->
<string id="ui_mcm_pawsys_pawmenu_show_label">
<text>Показать метку на карте</text>
</string>
<string id="ui_mcm_pawsys_pawmenu_hide_label">
<text>Скрыть метку на карте</text>
</string>
<string id="ui_mcm_pawsys_pawmenu_pn_settings">
<text>Настройки маркера</text>
</string>
<string id="st_paw_argb_a">
<text>A</text>
</string>
<string id="st_paw_argb_r">
<text>R</text>
</string>
<string id="st_paw_argb_g">
<text>G</text>
</string>
<string id="st_paw_argb_b">
<text>B</text>
</string>
<string id="ui_paw_use_custom_color">
<text>Индивидуальный цвет</text>
</string>
<string id="ui_paw_reset_defaults">
<text>Настройки по умолчанию</text>
</string>
<string id="ui_mcm_lst_paw_bwhr_tag">
<text>Метка цели BWHR</text>
</string>
<string id="ui_mcm_pawsys_pawmenu_convert_to_pin">
<text>Преобразование в маркер и настройка</text>
</string>
<string id="ui_paw_hint_sidebar_desc">
<text>Открыть или закрыть маркер и установить боковую панель управления</text>
</string>
<string id="ui_mcm_pawsys_pawmenu_wp_settings">
<text>Настройки точек маршрута</text>
</string>
<string id="st_paw_target">
<text>Цель</text>
</string>
<string id="st_paw_wp_active">
<text>Точка маршрута активна</text>
</string>
<string id="st_paw_none">
<text>Нет</text>
</string>
<string id ="ui_mcm_pawsys_pawpins_use_custom_backpack_icon">
<text>Настройка иконки для тайников из рюкзака игрока</text>
</string>
<string id ="ui_mcm_pawsys_pawpins_use_custom_backpack_icon_desc">
<text>Если эта функция включена, то при размещении тайника из рюкзака PAW попытается заменить обычный значок тайника на выбранный вами.</text>
</string>
<string id ="ui_mcm_pawsys_pawpins_custom_backpack_icon">
<text>Иконка использует набор "Избранное"</text>
</string>
<string id ="ui_mcm_pawsys_pawpins_custom_backpack_icon_desc">
<text>Если вы не видите здесь нужной вам иконки, отредактируйте configs\ui\icon_set_faves.ltx и добавьте ее в список.</text>
</string>
<string id="ui_mcm_lst_paw_stash_backpack">
<text>Тайник из рюкзака</text>
</string>
<string id="ui_mcm_lst_paw_bwhr_stash">
<text>Иконка тайника BWHR</text>
</string>
<string id="ui_paw_hint_btn_sidebar_desc">
<text>$clr_whtОткройте или закройте боковую панель библиотеки иконок $clr_yel$clr_wht, которая позволяет просматривать все ваши наборы и заменять текущую иконку маркера на любую другую. Для перебора наборов и иконок можно прокручивать колесико мыши при наведении на некоторые элементы управления.</text>
</string>
<string id="ui_paw_hint_btn_delete_desc">
<text>\nНажав на эту кнопку, вы немедленно и навсегда удалите этот маркер.\nПодтверждение не требуется, и отменить его нельзя.\nВы можете заблокировать маркер, чтобы защитить его от случайного удаления.</text>
</string>
<string id="ui_paw_hint_btn_ok_desc">
<text>$clr_whtПримите все изменения этого маркера и закройте диалог.</text>
</string>
<string id="ui_paw_hint_btn_cancel_desc">
<text>$clr_whtОтмените все изменения этого маркера и закройте диалог.</text>
</string>
<string id="ui_paw_hint_btn_sound_desc">
<text>$clr_whtВключение или выключение звуковых эффектов $clr_yelUI$clr_wht. Это также можно установить в меню MCM PAW.</text>
</string>
<string id="ui_paw_hint_check_lock_desc">
<text>$clr_whtА$clr_yel заблокированный$clr_wht маркер защищен от любых изменений, кроме стирания данных маркера в MCM. Даже контекстное действие $clr_yel Clear All Pins$clr_wht будет игнорировать его.</text>
</string>
<string id="ui_paw_hint_check_text_desc">
<text>$clr_whtПоказать или скрыть название иконки в виде видимой метки$clr_yel$clr_wht на карте в КПК.</text>
</string>
<string id="ui_paw_hint_check_hud_desc">
<text>$clr_whtПоказать или скрыть видимый "HUD-маркер"$clr_yel для этого маркера.</text>
</string>
<string id="ui_paw_hint_input_desc">
<text>$clr_whtНажмите здесь, чтобы$clr_yel отредактировать метку$clr_wht для этого маркера.</text>
</string>
<string id="ui_paw_hint_check_argb_desc">
<text>$clr_whtВключение или отключение настройки цвета и прозрачности$clr_yel для иконки этого маркера. Обратите внимание, что все изменения относятся к начальному цвету иконки - некоторые изменения будут выглядеть лучше, чем другие, но только черно-белые иконки можно сделать любого цвета.</text>
</string>
<string id="ui_paw_hint_input_a_desc">
<text>$clr_whtНажмите здесь, чтобы$clr_yel изменить значение альфа (прозрачности)$clr_wht для иконки этого маркера. Если установить значение 0, значок станет невидимым; 255 - полностью непрозрачным.</text>
</string>
<string id="ui_paw_hint_input_r_desc">
<text>$clr_whtНажмите здесь, чтобы$clr_yel изменить красный канал$clr_wht для цвета иконки этого маркера. Это изменение относится к начальному цвету иконки - только черно-белые иконки могут быть сделаны любого цвета.</text>
</string>
<string id="ui_paw_hint_input_g_desc">
<text>$clr_whtНажмите здесь, чтобы$clr_yel изменить зеленый канал$clr_wht для цвета иконки этого маркера. Это изменение относится к начальному цвету иконки - только черно-белые иконки могут быть сделаны любого цвета.</text>
</string>
<string id="ui_paw_hint_input_b_desc">
<text>$clr_whtНажмите здесь, чтобы$clr_yel изменить синий канал$clr_wht для цвета иконки этого маркера. Это изменение относится к начальному цвету иконки - только черно-белые иконки могут быть сделаны любого цвета.</text>
</string>
<string id="ui_paw_hint_btn_wpreset_desc">
<text>$clr_whtСбрасывает все настройки точек маршрута к значениям по умолчанию, включая все настройки текста, указанные выше. Текущая точка маршрута, если таковая имеется, сохраняется.</text>
</string>
<string id="ui_mcm_pawsys_pawgen_wp_near_fade_dist">
<text>Точка маршрута на расстоянии до затухания (в метрах)</text>
</string>
<string id="ui_mcm_pawsys_pawgen_wp_near_fade_dist_desc">
<text>Когда игрок приблизится к точке маршрута на такое расстояние, она начнет исчезать.</text>
</string>
<string id="ui_mcm_pawsys_pawgen_wp_far_fade_dist">
<text>Расстояние дальнего затухания точки маршрута (в метрах)</text>
</string>
<string id="ui_mcm_pawsys_pawgen_wp_far_fade_dist_desc">
<text>Когда игрок отойдет так далеко от точки маршрута, она начнет исчезать.</text>
</string>
<string id="ui_mcm_pawsys_pawgen_wp_far_hide_dist">
<text>Расстояние до дальнего скрытия точки маршрута (в метрах)</text>
</string>
<string id="ui_mcm_pawsys_pawgen_wp_far_hide_dist_desc">
<text>Если игрок окажется дальше того места, где начинается затухание, точка маршрута полностью исчезнет.</text>
</string>
<!-- Added in 2.1.2 -->
<string id="ui_paw_mapspot_tooltip_mode">
<text>Режим всплывающих подсказок</text>
</string>
<string id="ui_mcm_lst_pawsys_msttmode_text">
<text>Используйте текст метки</text>
</string>
<string id="ui_mcm_lst_pawsys_msttmode_obj">
<text>Используйте название объекта</text>
</string>
</string_table>
@@ -9,7 +9,7 @@
#include "ui\map_spots_paw_patches.xml"
#include "ui\map_spots_paw_bwhr.xml"
#include "ui\map_spots_paw_npcs.xml"
#include "ui\map_spots_milpda.xml"
#include "ui\map_spots_paw_bodies.xml"
<!-- Cartography Mode icon for smart terrain -->
<paw_pin_magnifier32>
@@ -87,71 +87,20 @@
<texture>paw_vanilla_stash_icon_red</texture>
</paw_stash_red_spot>
<!-- Body marks -->
<paw_death_small>
<level_map spot="paw_death_small_spot"/>
<mini_map spot="paw_death_small_spot"/>
</paw_death_small>
<paw_stash_backpack>
<level_map spot="paw_stash_backpack_spot"/>
<mini_map spot="paw_stash_backpack_spot"/>
</paw_stash_backpack>
<paw_death_small_spot width="12" height="12" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_bwhr_death64</texture>
</paw_death_small_spot>
<paw_stash_backpack_spot width="11" height="11" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="1.5">
<texture>paw_backpack_stash_icon_green64</texture>
</paw_stash_backpack_spot>
<paw_stash_gold>
<level_map spot="paw_stash_gold_spot"/>
<mini_map spot="paw_stash_gold_spot"/>
</paw_stash_gold>
<paw_blue_circle>
<level_map spot="paw_blue_circle_spot"/>
<mini_map spot="paw_blue_circle_spot"/>
</paw_blue_circle>
<paw_blue_circle_spot width="7" height="7" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="1.5">
<texture>ui_icons_paw_blue_circle</texture>
</paw_blue_circle_spot>
<paw_crosshair_white>
<level_map spot="paw_crosshair_white_spot"/>
<mini_map spot="paw_crosshair_white_spot"/>
</paw_crosshair_white>
<paw_crosshair_white_spot width="12" height="12" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="1.5">
<texture>ui_icons_paw_crosshair_white</texture>
</paw_crosshair_white_spot>
<paw_crosshair_red>
<level_map spot="paw_crosshair_red_spot"/>
<mini_map spot="paw_crosshair_red_spot"/>
</paw_crosshair_red>
<paw_crosshair_red_spot width="12" height="12" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="1.5">
<texture>ui_icons_paw_crosshair_red</texture>
</paw_crosshair_red_spot>
<paw_crosshair_green>
<level_map spot="paw_crosshair_green_spot"/>
<mini_map spot="paw_crosshair_green_spot"/>
</paw_crosshair_green>
<paw_crosshair_green_spot width="12" height="12" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="1.5">
<texture>ui_icons_paw_crosshair_green</texture>
</paw_crosshair_green_spot>
<paw_crosshair_gradient>
<level_map spot="paw_crosshair_gradient_spot"/>
<mini_map spot="paw_crosshair_gradient_spot"/>
</paw_crosshair_gradient>
<paw_crosshair_gradient_spot width="12" height="12" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="1.5">
<texture>ui_icons_paw_crosshair_gradient</texture>
</paw_crosshair_gradient_spot>
<paw_pin_redskull>
<level_map spot="paw_pin_redskull_spot"/>
<mini_map spot="paw_pin_redskull_spot"/>
</paw_pin_redskull>
<paw_pin_redskull_spot width="12" height="12" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="1.5">
<texture>ui_icons_paw_pin_redskull</texture>
</paw_pin_redskull_spot>
<paw_stash_gold_spot width="12" height="12" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="1.5">
<texture>paw_vanilla_stash_icon_gold</texture>
</paw_stash_gold_spot>
@@ -0,0 +1,142 @@
<!-- ======================================================================
Author: Catspaw (CatspawMods @ ModDB)
Source: https://www.moddb.com/mods/stalker-anomaly/addons/milspec-pda-for-anomaly-151-152-and-gamma
===========================================================================
Mapspot icon definitions for body markers, including Milspec PDA's
========================================================================-->
<!-- Default PAW body marks -->
<paw_death_small>
<level_map spot="paw_death_small_spot"/>
<mini_map spot="paw_death_small_spot"/>
</paw_death_small>
<paw_death_small_spot width="12" height="12" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_bwhr_death64</texture>
</paw_death_small_spot>
<paw_blue_circle>
<level_map spot="paw_blue_circle_spot"/>
<mini_map spot="paw_blue_circle_spot"/>
</paw_blue_circle>
<paw_blue_circle_spot width="7" height="7" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="1.5">
<texture>ui_icons_paw_blue_circle</texture>
</paw_blue_circle_spot>
<paw_crosshair_white>
<level_map spot="paw_crosshair_white_spot"/>
<mini_map spot="paw_crosshair_white_spot"/>
</paw_crosshair_white>
<paw_crosshair_white_spot width="12" height="12" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="1.5">
<texture>ui_icons_paw_crosshair_white</texture>
</paw_crosshair_white_spot>
<paw_crosshair_red>
<level_map spot="paw_crosshair_red_spot"/>
<mini_map spot="paw_crosshair_red_spot"/>
</paw_crosshair_red>
<paw_crosshair_red_spot width="12" height="12" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="1.5">
<texture>ui_icons_paw_crosshair_red</texture>
</paw_crosshair_red_spot>
<paw_crosshair_green>
<level_map spot="paw_crosshair_green_spot"/>
<mini_map spot="paw_crosshair_green_spot"/>
</paw_crosshair_green>
<paw_crosshair_green_spot width="12" height="12" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="1.5">
<texture>ui_icons_paw_crosshair_green</texture>
</paw_crosshair_green_spot>
<paw_crosshair_gradient>
<level_map spot="paw_crosshair_gradient_spot"/>
<mini_map spot="paw_crosshair_gradient_spot"/>
</paw_crosshair_gradient>
<paw_crosshair_gradient_spot width="12" height="12" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="1.5">
<texture>ui_icons_paw_crosshair_gradient</texture>
</paw_crosshair_gradient_spot>
<paw_pin_redskull>
<level_map spot="paw_pin_redskull_spot"/>
<mini_map spot="paw_pin_redskull_spot"/>
</paw_pin_redskull>
<paw_pin_redskull_spot width="12" height="12" alignment="c" stretch="1" scale="1" scale_min="1" scale_max="1.5">
<texture>ui_icons_paw_pin_redskull</texture>
</paw_pin_redskull_spot>
<!-- Milspec PDA's body marks -->
<deadbody_location_sdot hint="deadbody_sdot">
<level_map spot="deadbody_pda_spot_sdot"/>
<mini_map spot="deadbody_mini_spot_sdot"/>
</deadbody_location_sdot>
<deadbody_location_mdot hint="deadbody_mdot">
<level_map spot="deadbody_pda_spot_mdot"/>
<mini_map spot="deadbody_mini_spot_mdot"/>
</deadbody_location_mdot>
<deadbody_location_ldot hint="deadbody_ldot">
<level_map spot="deadbody_pda_spot_ldot"/>
<mini_map spot="deadbody_mini_spot_ldot"/>
</deadbody_location_ldot>
<deadbody_location_skul hint="deadbody_skul">
<level_map spot="deadbody_pda_spot_skull"/>
<mini_map spot="deadbody_mini_spot_skull"/>
</deadbody_location_skul>
<deadbody_location_whtx hint="deadbody_whtx">
<level_map spot="deadbody_pda_spot_whtx"/>
<mini_map spot="deadbody_mini_spot_whtx"/>
</deadbody_location_whtx>
<deadbody_mini_spot_sdot width="7" height="7" stretch="1" alignment="c" location_level="5">
<texture r="50" g="195" b="255">ui_mmap_common_actor</texture>
</deadbody_mini_spot_sdot>
<deadbody_mini_spot_mdot width="8" height="8" stretch="1" alignment="c" location_level="5">
<texture r="50" g="195" b="255">ui_mmap_common_actor</texture>
</deadbody_mini_spot_mdot>
<deadbody_mini_spot_ldot width="9" height="9" stretch="1" alignment="c" location_level="5">
<texture r="50" g="195" b="255">ui_mmap_common_actor</texture>
</deadbody_mini_spot_ldot>
<deadbody_pda_spot_sdot width="8" height="8" stretch="1" alignment="c" location_level="5">
<texture r="50" g="195" b="255">ui_mmap_common_actor</texture>
</deadbody_pda_spot_sdot>
<deadbody_pda_spot_mdot width="10" height="10" stretch="1" alignment="c" location_level="5">
<texture r="50" g="195" b="255">ui_mmap_common_actor</texture>
</deadbody_pda_spot_mdot>
<deadbody_pda_spot_ldot width="12" height="12" stretch="1" alignment="c" location_level="5">
<texture r="50" g="195" b="255">ui_mmap_common_actor</texture>
</deadbody_pda_spot_ldot>
<deadbody_pda_spot_skull width="9" height="11" stretch="0" alignment="c" location_level="5">
<texture>ui_mapspot_skull_large</texture>
</deadbody_pda_spot_skull>
<deadbody_mini_spot_skull width="7" height="9" stretch="0" alignment="c">
<texture>ui_mapspot_skull_small</texture>
</deadbody_mini_spot_skull>
<deadbody_mini_spot_whtx width="7" height="7" stretch="0" alignment="c">
<texture>ui_AlphaLion_XCorpseMarker-small</texture>
</deadbody_mini_spot_whtx>
<deadbody_pda_spot_whtx width="9" height="9" stretch="0" alignment="c" location_level="5">
<texture>ui_AlphaLion_XCorpseMarker-large</texture>
</deadbody_pda_spot_whtx>
@@ -103,3 +103,23 @@
<paw_bwhr_bio_spot width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_bwhr_bio64</texture>
</paw_bwhr_bio_spot>
<paw_bwhr_tag>
<level_map spot="paw_bwhr_tag_spot"/>
<mini_map spot="paw_bwhr_tag_spot"/>
</paw_bwhr_tag>
<paw_bwhr_tag_spot width="20" height="20" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.2">
<texture>ui_icons_paw_pin_bwhr_horizon64</texture>
</paw_bwhr_tag_spot>
<paw_bwhr_stash>
<level_map spot="paw_bwhr_stash_spot"/>
<mini_map spot="paw_bwhr_stash_spot"/>
</paw_bwhr_stash>
<paw_bwhr_stash_spot width="12" height="12" alignment="c" stretch="0" scale="1" scale_min="1.0" scale_max="1.5">
<texture>ui_icons_paw_pin_bwhr_stash64</texture>
</paw_bwhr_stash_spot>
@@ -1,28 +1,168 @@
<w>
<dialog x="392" y="341" width="240" height="110" stretch="1" >
<background x="0" y="0" width="240" height="110" stretch="1" >
<texture>ui_inGame2_message_box</texture>
</background>
<paw_wnd>
</paw_wnd>
<wp_dialog x="392" y="341" width="270" height="355" stretch="1" >
<!--<texture>ui_paw_dialog_classic_chrome</texture>-->
<bg_top x="0" y="0" width="270" height="154" stretch="1">
<texture>ui_paw_dialog_classic_chrome_top</texture>
</bg_top>
<bg_desc x="0" y="76" width="256.75" height="47" stretch="1">
<texture>ui_paw_dialog_classic_chrome_wpdesc</texture>
</bg_desc>
<bg_btm x="0" y="154" width="270" height="102" stretch="1">
<texture>ui_paw_dialog_classic_chrome_btm</texture>
</bg_btm>
<titlebar x="6" y="3" width="230" height="32">
<paw x="200" y="0" width="10" height="10" align="r" stretch="1" font="arial_14"/>
<icon x="-1" y="0" width="24" height="32" align="c" vert_align="c" stretch="1" />
<text x="30" y="6" width="200" height="26" r="255" g="255" b="255" align="r" vert_align="c" font="graffiti19" />
<icon x="18" y="35.5" width="19.5" height="26" stretch="1" />
<text x="14.5" y="8" width="200" height="26" r="255" g="255" b="255" align="r" vert_align="c" font="graffiti19" />
</titlebar>
<input x="15" y="35" width="200" height="30" stretch="1">
<text x="5" font="letterica16" vert_align="c" align="l"/>
<texture>ui_inGame2_edit_box_2</texture>
</input>
<caption x="-10" y="8" width="200" height="18" align="l" vert_align="c" font="letterica16" complex_mode="1" stretch="1"/>
<btn_cancel x="35" y="72" width="70" height="28" stretch="1" check_mode="0">
<icon x="0" y="0" width="64" height="64" align="c" vert_align="c" stretch="1" />
<check x="0" y="0" width="35" height="30" stretch="1">
<texture>ui_inGame2_checkbox</texture>
</check>
<input_name x="0" y="0" width="200" height="30" stretch="1">
<text x="6" y="0" font="letterica16" align="l" vert_align="c" />
</input_name>
<input_desc x="0" y="0" width="200" height="30" stretch="1">
<text x="6" y="0" font="letterica16" align="l" vert_align="c" />
</input_desc>
<target x="0" y="0" width="200" height="30" font="letterica16" align="l" vert_align="t" stretch="1" complex_mode="1" />
<btn_cancel x="0" y="1.5" width="70" height="28" stretch="1" check_mode="0">
<text font="letterica16">ui_inv_cancel</text>
<texture>ui_button_ordinary</texture>
</btn_cancel>
<btn_ok x="125" y="72" width="70" height="28" stretch="1" check_mode="0">
<btn_ok x="0" y="1.5" width="70" height="28" stretch="1" check_mode="0">
<text font="letterica16">ui_inv_ok</text>
<texture>ui_button_ordinary</texture>
</btn_ok>
</dialog>
<btn_wpreset x="0" y="1.5" width="90" height="28" stretch="1" check_mode="0">
<text font="letterica16">ui_paw_reset_defaults</text>
<texture>ui_button_ordinary</texture>
</btn_wpreset>
</wp_dialog>
<pin_dialog x="392" y="341" width="240" height="110" stretch="1" >
<background x="392" y="241" width="240" height="300" stretch="1" >
<texture>ui_inGame2_message_box</texture>
</background>
<chrome x="-18" y="-27" width="270" height="335" stretch="1" />
<pin_settings x="392" y="200" width="240" height="300" stretch="1" />
<bg_settings x="0" y="0" width="240" height="300" stretch="1" />
<btn_sidebar x="0" y="0" width="30" height="60" stretch="1" check_mode="0">
<texture>ui_paw_btn_open_sidebar</texture>
</btn_sidebar>
<sidebar x="0" y="35" width="161.25" height="161" stretch="1">
<texture>ui_paw_dialog_sidebar</texture>
</sidebar>
<titlebar x="6" y="3" width="230" height="32">
<paw x="200" y="0" width="10" height="10" align="r" stretch="1" font="arial_14"/>
<text x="5" y="10" width="200" height="26" r="255" g="255" b="255" align="r" vert_align="c" font="letterica16" />
</titlebar>
<icon_panel x="0" y="0" width="120" height="100" />
<icon x="15.5" y="15.5" width="64" height="64" align="c" vert_align="c" stretch="1" />
<icon_watermark x="0" y="0" width="95" height="95" align="c" vert_align="c" stretch="1" >
<texture>ui_paw_dialog_iconwater_hq</texture>
</icon_watermark>
<icon_frame x="0" y="0" width="95" height="95" align="c" vert_align="c" stretch="1" >
<texture>ui_paw_dialog_iconframe_hq</texture>
</icon_frame>
<argb_chrome x="0" y="0" width="251.5" height="57" stretch="1">
<texture>ui_paw_dialog_argb</texture>
</argb_chrome>
<caption x="-10" y="8" width="100" height="18" align="l" vert_align="c" font="letterica16" complex_mode="1" stretch="1"/>
<check x="0" y="0" width="35" height="30" stretch="1">
<texture>ui_inGame2_checkbox</texture>
</check>
<listbox x="0" y="0" width="120" height="22" stretch="1">
<list_font r="255" g="255" b="255" font="letterica16"/>
<text_color>
<e r="255" g="255" b="255"/>
<d r="170" g="170" b="170"/>
</text_color>
<texture>ui_checkbox_TabLED</texture>
</listbox>
<opt_icon x="4" y="5.5" width="20" height="20" align="c" vert_align="c" stretch="1">
<caption x="4" y="3.5" align="c" vert_align="c" stretch="1" font="letterica16" complex_mode="1" />
<caption_sh x="5" y="4.5" align="c" vert_align="c" stretch="1" font="letterica16" complex_mode="1" />
</opt_icon>
<input x="15" y="36" width="200" height="30" stretch="1">
<text x="0" y="2" font="letterica16" vert_align="c" align="l"/>
<!-- <texture>ui_inGame2_edit_box_2</texture>-->
</input>
<input_name x="15" y="35" width="200" height="30" stretch="1">
<text x="5" font="letterica16" vert_align="c" align="l"/>
</input_name>
<input_a x="0" y="0" width="30" height="18" vert_align="c" stretch="1" >
<text x="5" y="3.5" font="letterica16" align="l"/>
</input_a>
<input_r x="0" y="0" width="30" height="18" vert_align="c" stretch="1">
<text x="5" y="3.5" font="letterica16" align="l"/>
</input_r>
<input_g x="0" y="0" width="30" height="18" stretch="1">
<text x="5" y="3.5" font="letterica16" align="l"/>
</input_g>
<input_b x="0" y="0" width="30" height="18" stretch="1">
<text x="5" y="3.5" font="letterica16" align="l"/>
</input_b>
<btn_delete x="0" y="1.5" width="80" height="28" stretch="1" check_mode="0">
<text font="letterica16">ui_mcm_pawsys_pawmenu_pn_del</text>
<texture>ui_button_ordinary</texture>
</btn_delete>
<btn_cancel x="0" y="1.5" width="80" height="28" stretch="1" check_mode="0">
<text font="letterica16">ui_inv_cancel</text>
<texture>ui_button_ordinary</texture>
</btn_cancel>
<btn_ok x="0" y="1.5" width="50" height="28" stretch="1" check_mode="0">
<text font="letterica16">ui_inv_ok</text>
<texture>ui_button_ordinary</texture>
</btn_ok>
<btn_sound x="0" y="0" width="13.5" height="18" stretch="1" check_mode="0">
<texture>ui_paw_btn_soundon</texture>
</btn_sound>
</pin_dialog>
</w>
@@ -92,7 +92,7 @@
<prev x="2000" y="2000" width="1" height="1" stretch="1"/>
<next x="2000" y="2000" width="1" height="1" stretch="1"/>
</pawhudind_compact_noui>
<paw_mcm_indicator x="0" y="0" width="563" height="50" stretch="1">
<desc complex_mode="1" x="10" y="16" width="270" height="24" stretch="1">
<text r="200" g="200" b="200" align="l" vert_align="c" stretch="1" font="letterica16"/>
@@ -119,7 +119,116 @@
<widget x="0" y="0" width="1" height="1" stretch="1" />
</paw_mcm_pos_preview>
<paw_ui_wnd_box x="0" y="0" width="240" height="24" stretch="1">
<min_left x="0" y="0" width="12" height="16" stretch="1">
<texture>ui_paw_fade_cap_bg_left</texture>
</min_left>
<min_right x="12" y="0" width="228" height="16" stretch="1" complex_mode="1">
<texture>ui_paw_fade_cap_bg_right</texture>
</min_right>
<min_full x="0" y="0" width="334" height="22" stretch="1" complex_mode="1">
<texture>ui_paw_fade_cap_bg_full</texture>
</min_full>
<frm_UL width="6" height="6" x="0" y="0" stretch="1">
<texture>ui_paw_hud_wnd_frmcrv_UL</texture>
</frm_UL>
<frm_UM width="228" height="6" x="6" y="0" stretch="1">
<texture>ui_paw_hud_wnd_frmcrv_UM</texture>
</frm_UM>
<frm_UR width="6" height="6" x="234" y="0" stretch="1">
<texture>ui_paw_hud_wnd_frmcrv_UR</texture>
</frm_UR>
<frm_LM width="6" height="16" x="0" y="5" stretch="1">
<texture>ui_paw_hud_wnd_frmcrv_LM</texture>
</frm_LM>
<content x="6" y="5" width="228" height="20" align="c" vert_align="c" font="letterica16" stretch="1" complex_mode="1">
<text x="5" y="2.5" width="224" height="18" align="l" vert_align="c" font="letterica16" stretch="1" complex_mode="1" />
<text_sh x="6" y="3" width="224" height="18" align="l" vert_align="c" font="letterica16" stretch="1" complex_mode="1" />
</content>
<frm_RM width="6" height="16" x="234" y="5" stretch="1">
<texture>ui_paw_hud_wnd_frmcrv_RM</texture>
</frm_RM>
<frm_BL width="6" height="6" x="0" y="12" stretch="1">
<texture>ui_paw_hud_wnd_frmcrv_BL</texture>
</frm_BL>
<frm_BL_extend width="6" height="6" x="0" y="12" stretch="1">
<texture>ui_paw_hud_wnd_frmcrv_BL_extend</texture>
</frm_BL_extend>
<frm_BP width="8" height="12" x="0" y="12" stretch="1">
<texture>ui_paw_hud_wnd_frmcrv_BP</texture>
</frm_BP>
<frm_BM width="6" height="6" x="6" y="14" stretch="1">
<texture>ui_paw_hud_wnd_frmcrv_BM</texture>
</frm_BM>
<frm_BM_extend width="228" height="6" x="8" y="0" stretch="1">
<texture>ui_paw_hud_wnd_frmcrv_BM_extend</texture>
</frm_BM_extend>
<frm_BR width="6" height="6" x="234" y="12 " stretch="1">
<texture>ui_paw_hud_wnd_frmcrv_BR</texture>
</frm_BR>
<frm_UT width="2" height="6" stretch="1">
<texture>ui_paw_hud_wnd_frmcrv_UT</texture>
</frm_UT>
<frm_LT width="6" height="2" stretch="1">
<texture>ui_paw_hud_wnd_frmcrv_LT</texture>
</frm_LT>
<frm_RT width="6" height="2" stretch="1">
<texture>ui_paw_hud_wnd_frmcrv_RT</texture>
</frm_RT>
<frm_BT width="2" height="6" stretch="1">
<texture>ui_paw_hud_wnd_frmcrv_BT</texture>
</frm_BT>
</paw_ui_wnd_box>
<icoset_controls x="0" y="0" width="200" height="300" align="l" stretch="1">
<btn_set_prev x="9" y="4" width="9" height="28">
<texture>ui_paw_btn_arw_nobg_left</texture>
</btn_set_prev>
<logo_set x="17" y="6.5" width="19.5" height="22" align="c" vert_align="c" stretch="1">
<texture>ui_icons_paw_btn_setemboss</texture>
</logo_set>
<btn_set_next x="31" y="4" width="9" height="28">
<texture>ui_paw_btn_arw_nobg_right</texture>
</btn_set_next>
<btn_ico_next x="0" y="0" width="19.5" height="29">
<texture>ui_paw_btn_yelarrow_up</texture>
</btn_ico_next>
<logo_icon x="-3000" y="-3000" width="28" height="28" align="c" vert_align="c" stretch="1">
<texture>ui_icons_paw_btn_icon</texture>
</logo_icon>
<btn_ico_prev x="0" y="57" width="19.5" height="26">
<texture>ui_paw_btn_yelarrow_down</texture>
</btn_ico_prev>
<btn_apply x="0" y="0" width="29" height="26">
<texture>ui_paw_btn_applyicon</texture>
</btn_apply>
</icoset_controls>
<mwheel_ind x="0" y="0" width="7" height="12" stretch="1">
<texture>ui_paw_mwheel_ind_icon</texture>
</mwheel_ind>
<pawhudind_pin_sidebar x="0" y="0" width="161.25" height="158" stretch="1">
<head x="29" y="130.5" width="70" align="r" height="12" stretch="1">
<text color="ui_gray_2" align="r" stretch="1" font="arial_14"/>
</head>
<head2 x="43" y="7" width="98" height="12" align="r" stretch="1" />
<next x="125" y="34.5" width="18" height="24" stretch="1"/>
<curr x="120" y="58.5" width="27.75" height="37" stretch="1"/>
<prev x="125" y="95.5" width="18" height="24" stretch="1"/>
</pawhudind_pin_sidebar>
</w>
@@ -24,14 +24,6 @@
<texture id = "ui_icons_paw_pin_stalker64" x="0" y="32" width="64" height="64" />
<texture id = "ui_icons_paw_yelcircle256" x="480" y="0" width="256" height="256" />
<texture id = "ui_icons_paw_yelcircle256" x="480" y="0" width="256" height="256" />
<texture id = "ui_icons_paw_reticule256" x="736" y="0" width="256" height="256" />
<texture id = "ui_icons_paw_reticule128" x="736" y="256" width="128" height="128" />
<texture id = "ui_icons_paw_magnifier32" x="64" y="32" width="64" height="64" />
<texture id = "ui_icons_paw_pin_bwhr_loot64" x="128" y="32" width="64" height="64" />
@@ -54,12 +46,22 @@
<texture id = "ui_icons_paw_pin_bwhr_info64" x="704" y="32" width="64" height="64" />
<texture id = "ui_icons_paw_pin_bwhr_stash64" x="960" y="32" width="64" height="64" />
<texture id = "ui_icons_paw_ping_spot" x="768" y="32" width="64" height="64" />
<texture id = "ui_icons_paw_ping_spot_alpha" x="832" y="32" width="64" height="64" />
<texture id = "ui_icons_paw_pin_bwhr_horizon64" x="896" y="32" width="64" height="64" />
<texture id = "ui_icons_paw_hud_waypoint" x="0" y="96" width="128" height="128" />
<texture id = "ui_icons_paw_btn_icon" x="192" y="160" width="64" height="64" />
<texture id = "ui_icons_paw_btn_set" x="256" y="160" width="64" height="64" />
<texture id = "ui_icons_paw_btn_setemboss" x="192" y="96" width="64" height="64" />
<texture id = "ui_icons_paw_pin_redskull" x="320" y="160" width="64" height="64" />
<texture id = "ui_icons_paw_pin_cursor_diamond_f" x="384" y="96" width="64" height="64" />
@@ -104,8 +106,22 @@
<texture id = "ui_icons_paw_crosshair_targetid" x="896" y="288" width="128" height="128" />
<texture id = "ui_paw_dialog_bg_gray1" x="0" y="702" width="640" height="320" />
<texture id="paw_backpack_stash_icon_green" x="257" y="1" width="29" height="29" />
<texture id="paw_backpack_stash_icon_green64" x="608" y="224" width="64" height="64" />
<texture id="ui_icons_paw_argb_a" x="289" y="1" width="29" height="29" />
<texture id="ui_icons_paw_argb_r" x="321" y="1" width="29" height="29" />
<texture id="ui_icons_paw_argb_g" x="353" y="1" width="29" height="29" />
<texture id="ui_icons_paw_argb_b" x="385" y="1" width="29" height="29" />
<texture id="paw_vanilla_stash_icon_white" x="418" y="2" width="27" height="27" />
</file>
<file name ="ui\ui_icon_equipment">
<texture id = "ui_icons_paw_badge_army" x="0" y="50" width="50" height="50" />
<texture id = "ui_icons_paw_badge_bandit" x="50" y="50" width="50" height="50" />
@@ -121,6 +137,7 @@
<texture id = "ui_icons_paw_badge_renegade" x="550" y="50" width="50" height="50" />
</file>
<file name ="ui\paw\ui_icons_paw_body_marks">
<texture id = "ui_icons_paw_badge_hr_stalker" x="0" y="384" width="64" height="64" />
<texture id = "ui_icons_paw_badge_hr_bandit" x="64" y="384" width="64" height="64" />
@@ -156,24 +173,33 @@
<texture id = "ui_icons_paw_crosshair_red" x="128" y="512" width="64" height="64" />
<texture id = "ui_icons_paw_crosshair_green" x="192" y="512" width="64" height="64" />
<texture id = "ui_icons_paw_change" x="256" y="96" width="64" height="64" />
<texture id="ui_mapspot_skull_small" x="256" y="512" width="9" height="10" />
<texture id="ui_mapspot_skull_large" x="266" y="512" width="11" height="12" />
<texture id="ui_AlphaLion_XCorpseMarker-small" x="278" y="512" width="7" height="7" />
<texture id="ui_AlphaLion_XCorpseMarker-large" x="286" y="512" width="9" height="9" />
</file>
<file name="ui\ui_common">
<texture id="ui_paw_wnd_title_1" x="3" y="87" width="113" height="25" />
<texture id = "ui_paw_wnd_title_1" x="3" y="87" width="113" height="25" />
<!--
<texture id = "ui_paw_dialog_icobg1" x="826" y="252" width="96" height="96" />
-->
</file>
<file name="ui\ui_actor_hint_wnd">
<texture id="paw_vanilla_stash_icon_green" x="51" y="562" width="27" height="27" />
<texture id="paw_vanilla_stash_icon_white" x="932" y="932" width="27" height="27" />
<texture id="paw_vanilla_stash_icon_gold" x="932" y="932" width="27" height="27" />
<texture id="paw_vanilla_stash_icon_purple" x="962" y="932" width="27" height="27" />
<texture id="paw_vanilla_stash_icon_red" x="932" y="962" width="27" height="27" />
</file>
<file name ="ui\paw\paw_hud_indicators">
<file name ="ui\paw\paw_hud_assets">
<texture id = "ui_paw_hud_indicator_classic" x="0" y="0" width="138" height="75" />
<texture id = "ui_paw_hud_indicator_vertleft" x="0" y="76" width="100" height="154" />
<texture id = "ui_paw_hud_indicator_vertright" x="0" y="232" width="100" height="154" />
@@ -182,6 +208,157 @@
<texture id = "ui_paw_hud_indicator_minimal_h" x="153" y="0" width="94" height="52" />
<texture id = "ui_paw_hud_indicator_minimal_v" x="248" y="0" width="92" height="112" />
<texture id = "ui_paw_hud_indicator_minicom" x="303" y="46" width="38" height="38" />
<texture id = "ui_paw_hud_wnd_frmcrv_UL" x="0" y="400" width="24" height="24" />
<texture id = "ui_paw_hud_wnd_frmcrv_UM" x="24" y="400" width="24" height="24" />
<texture id = "ui_paw_hud_wnd_frmcrv_UT" x="48" y="400" width="8" height="24" />
<texture id = "ui_paw_hud_wnd_frmcrv_UR" x="72" y="400" width="24" height="24" />
<texture id = "ui_paw_hud_wnd_frmcrv_LM" x="0" y="424" width="24" height="24" />
<texture id = "ui_paw_hud_wnd_frmcrv_RM" x="72" y="424" width="24" height="24" />
<texture id = "ui_paw_hud_wnd_frmcrv_LT" x="0" y="448" width="24" height="8" />
<texture id = "ui_paw_hud_wnd_frmcrv_RT" x="72" y="448" width="24" height="8" />
<texture id = "ui_paw_hud_wnd_frmcrv_BL" x="0" y="472" width="24" height="24" />
<texture id = "ui_paw_hud_wnd_frmcrv_BM" x="24" y="472" width="24" height="24" />
<texture id = "ui_paw_hud_wnd_frmcrv_BP" x="24" y="424" width="32" height="48" />
<texture id = "ui_paw_hud_wnd_frmcrv_BT" x="48" y="472" width="8" height="24" />
<texture id = "ui_paw_hud_wnd_frmcrv_BR" x="72" y="472" width="24" height="24" />
<texture id = "ui_paw_hud_wnd_frmcrv_BL_extend" x="154" y="455" width="24" height="24" />
<texture id = "ui_paw_hud_wnd_frmcrv_BM_extend" x="178" y="455" width="170" height="24" />
<texture id = "ui_paw_hud_wnd_frmcrv_underline" x="154" y="455" width="194" height="24" />
<texture id = "ui_paw_fade_cap_bg_left" x="178" y="481" width="24" height="31" />
<texture id = "ui_paw_fade_cap_bg_right" x="192" y="481" width="320" height="31" />
<texture id = "ui_paw_fade_cap_bg_full" x="178" y="481" width="334" height="31" />
<texture id = "ui_paw_dialog_classic_chrome" x="656" y="688" width="360" height="355" />
<texture id = "ui_paw_dialog_classic_bg" x="674" y="715" width="338" height="300" />
<texture id = "ui_paw_dialog_optbg_trans" x="674" y="715" width="338" height="300" />
<texture id = "ui_paw_dialog_large_text_field" x="0" y="592" width="228" height="188" />
<texture id = "ui_paw_dialog_classic_chrome_top" x="656" y="688" width="360" height="154" />
<texture id = "ui_paw_dialog_classic_chrome_btm" x="656" y="921" width="360" height="102" />
<texture id = "ui_paw_dialog_classic_chrome_wpdesc" x="681" y="69" width="342" height="47" />
<!--
<texture id = "ui_paw_dialog_classic_tl" x="656" y="688" width="161" height="154" />
<texture id = "ui_paw_dialog_classic_tm" x="817" y="688" width="140" height="154" />
<texture id = "ui_paw_dialog_classic_tr" x="955" y="688" width="60" height="154" />
<texture id = "ui_paw_dialog_classic_ml" x="656" y="842" width="161" height="80" />
<texture id = "ui_paw_dialog_classic_mm" x="817" y="842" width="140" height="80" />
<texture id = "ui_paw_dialog_classic_mr" x="955" y="842" width="59" height="80" />
<texture id = "ui_paw_dialog_classic_bl" x="656" y="922" width="161" height="101" />
<texture id = "ui_paw_dialog_classic_b" x="817" y="922" width="140" height="101" />
<texture id = "ui_paw_dialog_classic_br" x="955" y="922" width="59" height="101" />
-->
<texture id = "ui_paw_dialog_iconframe" x="917" y="635" width="53" height="53" />
<texture id = "ui_paw_dialog_iconframe_hq" x="833" y="445" width="190" height="190" />
<texture id = "ui_paw_dialog_iconwater_hq" x="833" y="255" width="190" height="190" />
<texture id = "ui_paw_dialog_argb" x="685" y="191" width="332" height="60" />
<texture id = "ui_paw_dialog_argb_single_nobg" x="769" y="593" width="65" height="31" />
<texture id = "ui_paw_dialog_argb_single" x="769" y="624" width="65" height="31" />
<texture id = "ui_paw_btn_open_sidebar_h" x="613" y="578" width="40" height="60" />
<texture id = "ui_paw_btn_open_sidebar_e" x="613" y="638" width="40" height="60" />
<!-- Disabled texture is unused, set to same as enabled to avoid log spam -->
<texture id = "ui_paw_btn_open_sidebar_d" x="613" y="638" width="40" height="60" />
<texture id = "ui_paw_btn_open_sidebar_t" x="613" y="698" width="40" height="60" />
<texture id = "ui_paw_btn_close_sidebar_h" x="655" y="578" width="40" height="60" />
<texture id = "ui_paw_btn_close_sidebar_t" x="695" y="578" width="40" height="60" />
<!-- Disabled texture is unused, set to same as enabled to avoid log spam -->
<texture id = "ui_paw_btn_close_sidebar_d" x="577" y="487" width="40" height="60" />
<texture id = "ui_paw_btn_close_sidebar_e" x="577" y="487" width="40" height="60" />
<texture id = "ui_paw_dialog_sidebar" x="618" y="417" width="215" height="161" />
<texture id = "ui_paw_btn_arw_nobg_left_d" x="258" y="658" width="28" height="60" />
<texture id = "ui_paw_btn_arw_nobg_left_e" x="287" y="658" width="28" height="60" />
<texture id = "ui_paw_btn_arw_nobg_left_h" x="316" y="658" width="28" height="60" />
<texture id = "ui_paw_btn_arw_nobg_left_t" x="345" y="658" width="28" height="60" />
<texture id = "ui_paw_btn_arw_nobg_right_d" x="374" y="658" width="28" height="60" />
<texture id = "ui_paw_btn_arw_nobg_right_e" x="403" y="658" width="28" height="60" />
<texture id = "ui_paw_btn_arw_nobg_right_h" x="432" y="658" width="28" height="60" />
<texture id = "ui_paw_btn_arw_nobg_right_t" x="461" y="658" width="28" height="60" />
<texture id = "ui_paw_btn_tallarrow_left_d" x="258" y="719" width="28" height="60" />
<texture id = "ui_paw_btn_tallarrow_left_e" x="287" y="719" width="28" height="60" />
<texture id = "ui_paw_btn_tallarrow_left_h" x="316" y="719" width="28" height="60" />
<texture id = "ui_paw_btn_tallarrow_left_t" x="345" y="719" width="28" height="60" />
<texture id = "ui_paw_btn_tallarrow_right_d" x="374" y="719" width="28" height="60" />
<texture id = "ui_paw_btn_tallarrow_right_e" x="403" y="719" width="28" height="60" />
<texture id = "ui_paw_btn_tallarrow_right_h" x="432" y="719" width="28" height="60" />
<texture id = "ui_paw_btn_tallarrow_right_t" x="461" y="719" width="28" height="60" />
<texture id = "ui_paw_btn_tallarrow_up_d" x="490" y="664" width="60" height="28" />
<texture id = "ui_paw_btn_tallarrow_up_e" x="490" y="693" width="60" height="28" />
<texture id = "ui_paw_btn_tallarrow_up_h" x="490" y="772" width="60" height="28" />
<texture id = "ui_paw_btn_tallarrow_up_t" x="490" y="751" width="60" height="28" />
<texture id = "ui_paw_btn_tallarrow_down_d" x="551" y="664" width="60" height="28" />
<texture id = "ui_paw_btn_tallarrow_down_e" x="551" y="693" width="60" height="28" />
<texture id = "ui_paw_btn_tallarrow_down_h" x="551" y="772" width="60" height="28" />
<texture id = "ui_paw_btn_tallarrow_down_t" x="551" y="751" width="60" height="28" />
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