Removed Unnecessary Mod Files; Updated Mods

This commit is contained in:
2024-03-20 06:40:41 -04:00
parent 7f0caa168b
commit 290378b961
185 changed files with 14333 additions and 8374 deletions
@@ -698,7 +698,7 @@
</string>
<string id="ui_mcm_pawsys_pawbinds_bind_ico_scroll_desc">
<text>While this key is held, scrolling the mouse wheel will cycle through the icons in the active set if the scrolling mode is set to Hold for Both. </text>
<text>While this key is held, scrolling the mouse wheel will cycle through the icons in the active set if mouse scrolling is enabled.</text>
</string>
<string id="st_paw_cycling_sets">
@@ -726,7 +726,7 @@
</string>
<string id="ui_mcm_pawsys_pawhud_hudsound">
<text>Play sound effect for icon/set changes </text>
<text>Play sound effects for UI interactions</text>
</string>
<string id ="ui_mcm_pawsys_pawhud_pingsound">
@@ -1033,7 +1033,7 @@ This message won't bother you again. Good hunting, %s.</text>
</string>
<string id="ui_mcm_pawsys_pawgen_show_dist_pins_desc">
<text>Choose when markers for pins on the HUD should show an indicator for distance: never, always, only when Cartography Mode is active, or only when it is not (Normal PDA view). Has no effect without pins set visible on the HUD.</text>
<text>Choose when markers for pins on the HUD should show an indicator for distance: never, always, only when Cartography Mode is active, or only when it is not (Normal PDA view). Has no effect if there are no pins set visible on the HUD.</text>
</string>
<string id="ui_mcm_pawsys_pawgen_show_hint_pins">
@@ -1041,7 +1041,7 @@ This message won't bother you again. Good hunting, %s.</text>
</string>
<string id="ui_mcm_pawsys_pawgen_show_hint_pins_desc">
<text>Choose when markers for pins on the HUD should display their text label above the icon: never, always, only when Cartography Mode is active, or only when it is not (Normal PDA view). Has no effect without pins set visible on the HUD.</text>
<text>Choose when markers for pins on the HUD should display their text label above the icon: never, always, only when Cartography Mode is active, or only when it is not (Normal PDA view). Has no effect if there are no pins set visible on the HUD.</text>
</string>
<!-- Added in 1.12 -->
@@ -1171,7 +1171,7 @@ This message won't bother you again. Good hunting, %s.</text>
</string>
<string id="ui_mcm_pawsys_pawret_pin_auto_visible_desc">
<text>If a pin was created by targeting an object with the crosshairs, it will automatically be shown on the HUD. You can show or hide pins on the HUD at any time using your PDA.</text>
<text>If a pin was created by targeting an object with the crosshairs (whether manually or with Autotag), it will automatically be shown on the HUD. You can show or hide pins on the HUD at any time using your PDA.</text>
</string>
@@ -1247,7 +1247,7 @@ This message won't bother you again. Good hunting, %s.</text>
</string>
<string id="ui_mcm_pawsys_pawret_reticle_alpha_desc">
<text>The reticle's maximum alpha (transparency) value, with 0 being fully transparent and 255 being no transparency.</text>
<text>The reticle's maximum alpha (transparency) value, with 0 being completely hidden and 255 being fully opaque.</text>
</string>
<string id="ui_mcm_pawsys_pawret_ret_fade_attack_time">
@@ -1275,7 +1275,7 @@ This message won't bother you again. Good hunting, %s.</text>
</string>
<string id="ui_mcm_lst_paw_aspect_16_10">
<text>16:10 (1920×1200, 2560x1600)</text>
<text>16:10 (1920x1200, 2560x1600)</text>
</string>
<string id="ui_mcm_lst_paw_aspect_16_9">
@@ -1489,7 +1489,7 @@ This message won't bother you again. Good hunting, %s.</text>
$clr_yelPAW$clr_wht isn't just a waypoint marker--it's a suite of mapping and navigation tools that give you more control over your map and HUD, letting you mark your own path through the Zone. $clr_yelAll of these features are optional and customizable to your liking.$clr_wht \n \n
•$clr_lbl Set your own quest marker anywhere, anytime, and customize its text$clr_wht \n
•$clr_lbl Place, rename, and remove map markers ("pins") anywhere on the map with your choice of icon$clr_wht \n
•$clr_lbl Automatically tag known targets with your choice of icon, and display them on the HUD$clr_wht \n \n
•$clr_lbl Automatically tag ID'd targets with "smart" pins of your choice, and display them on the HUD$clr_wht \n \n
$clr_yelDon't let NPCs tell you where to go--put your PAW down and make the map yours.$clr_wht
</text>
</string>
@@ -1498,4 +1498,192 @@ This message won't bother you again. Good hunting, %s.</text>
<text>When the player comes within this distance of the waypoint marker, it will automatically be cleared. Setting this to zero will disable the autoclear setting entirely.</text>
</string>
<!-- Added in 2.1 -->
<string id="ui_mcm_pawsys_pawmenu_show_label">
<text>Show Map Label</text>
</string>
<string id="ui_mcm_pawsys_pawmenu_hide_label">
<text>Hide Map Label</text>
</string>
<string id="ui_mcm_pawsys_pawmenu_pn_settings">
<text>Pin Settings</text>
</string>
<string id="st_paw_argb_a">
<text>A</text>
</string>
<string id="st_paw_argb_r">
<text>R</text>
</string>
<string id="st_paw_argb_g">
<text>G</text>
</string>
<string id="st_paw_argb_b">
<text>B</text>
</string>
<string id="ui_paw_use_custom_color">
<text>Customize color</text>
</string>
<string id="ui_paw_reset_defaults">
<text>Default Settings</text>
</string>
<string id="ui_mcm_lst_paw_bwhr_tag">
<text>BWHR Target Tag</text>
</string>
<string id="ui_mcm_pawsys_pawmenu_convert_to_pin">
<text>Convert to Pin and Customize</text>
</string>
<string id="ui_paw_hint_sidebar_desc">
<text>Open or close the pin and set control sidebar</text>
</string>
<string id="ui_mcm_pawsys_pawmenu_wp_settings">
<text>Waypoint Settings</text>
</string>
<string id="st_paw_target">
<text>Target</text>
</string>
<string id="st_paw_wp_active">
<text>Waypoint is active</text>
</string>
<string id="st_paw_none">
<text>None</text>
</string>
<string id ="ui_mcm_pawsys_pawpins_use_custom_backpack_icon">
<text>Customize icon for player backpack stashes</text>
</string>
<string id ="ui_mcm_pawsys_pawpins_use_custom_backpack_icon_desc">
<text>If enabled, when placing a backpack stash, PAW will attempt to replace the usual generic stash icon with one of your choosing.</text>
</string>
<string id ="ui_mcm_pawsys_pawpins_custom_backpack_icon">
<text>Icon to use from Favorites set</text>
</string>
<string id ="ui_mcm_pawsys_pawpins_custom_backpack_icon_desc">
<text>If you don't see the icon you want here, edit configs\ui\icon_set_faves.ltx and add it to the list.</text>
</string>
<string id="ui_mcm_lst_paw_stash_backpack">
<text>Backpack Stash</text>
</string>
<string id="ui_mcm_lst_paw_bwhr_stash">
<text>BWHR Stash Icon</text>
</string>
<string id="ui_paw_hint_btn_sidebar_desc">
<text>$clr_whtOpen or close the$clr_yel Icon Library Sidebar$clr_wht, which lets you browse through all of your sets and replace the pin's current icon with any other. You can scroll your mouse wheel while hovering certain controls to cycle through sets and icons.</text>
</string>
<string id="ui_paw_hint_btn_delete_desc">
<text>$clr_whtClicking this button will$clr_orn immediately and permanently remove this pin.$clr_wht There is no confirmation, and this cannot be undone.\nYou can$clr_yel lock$clr_wht a pin to protect it from accidental deletion.</text>
</string>
<string id="ui_paw_hint_btn_ok_desc">
<text>$clr_whtAccept any changes to this pin and close the dialog.</text>
</string>
<string id="ui_paw_hint_btn_cancel_desc">
<text>$clr_whtDiscard any changes to this pin and close the dialog.</text>
</string>
<string id="ui_paw_hint_btn_sound_desc">
<text>$clr_whtToggle $clr_yelUI sound effects on or off$clr_wht. This can also be set in PAW's MCM menu.</text>
</string>
<string id="ui_paw_hint_check_lock_desc">
<text>$clr_whtA$clr_yel locked$clr_wht pin is protected from any and all changes other than the pin data wipe in MCM. Even the$clr_yel Clear All Pins$clr_wht context action will ignore it.</text>
</string>
<string id="ui_paw_hint_check_text_desc">
<text>$clr_whtShow or hide the pin's text as a$clr_yel visible label$clr_wht on the PDA map.</text>
</string>
<string id="ui_paw_hint_check_hud_desc">
<text>$clr_whtShow or hide a$clr_yel visible HUD marker$clr_wht for this pin.</text>
</string>
<string id="ui_paw_hint_input_desc">
<text>$clr_whtClick here to$clr_yel edit the label$clr_wht for this pin.</text>
</string>
<string id="ui_paw_hint_check_argb_desc">
<text>$clr_whtEnable or disable$clr_yel color and transparency customization$clr_wht for this pin's icon. Note that all changes are relative to the starting color of the icon--some changes will look better than others, but only black-and-white icons can be made any color.</text>
</string>
<string id="ui_paw_hint_input_a_desc">
<text>$clr_whtClick here to$clr_yel edit the Alpha (transparency)$clr_wht for this pin's icon. Setting it to 0 will make the pin invisible; 255 is completely opaque.</text>
</string>
<string id="ui_paw_hint_input_r_desc">
<text>$clr_whtClick here to$clr_yel edit the Red channel$clr_wht for this pin's icon color. This change is relative to the starting color of the icon--only black-and-white icons can be made any color.</text>
</string>
<string id="ui_paw_hint_input_g_desc">
<text>$clr_whtClick here to$clr_yel edit the Green channel$clr_wht for this pin's icon color. This change is relative to the starting color of the icon--only black-and-white icons can be made any color.</text>
</string>
<string id="ui_paw_hint_input_b_desc">
<text>$clr_whtClick here to$clr_yel edit the Blue channel$clr_wht for this pin's icon color. This change is relative to the starting color of the icon--only black-and-white icons can be made any color.</text>
</string>
<string id="ui_paw_hint_btn_wpreset_desc">
<text>$clr_whtResets all waypoint settings back to their defaults, including any text customizations above. The current waypoint, if any, is preserved.</text>
</string>
<string id="ui_mcm_pawsys_pawgen_wp_near_fade_dist">
<text>Waypoint near fade-out distance (in meters)</text>
</string>
<string id="ui_mcm_pawsys_pawgen_wp_near_fade_dist_desc">
<text>When the player comes within this distance of the waypoint, it will begin to fade out.</text>
</string>
<string id="ui_mcm_pawsys_pawgen_wp_far_fade_dist">
<text>Waypoint far fade-out distance (in meters)</text>
</string>
<string id="ui_mcm_pawsys_pawgen_wp_far_fade_dist_desc">
<text>When the player gets this far away from the waypoint, it will begin to fade out.</text>
</string>
<string id="ui_mcm_pawsys_pawgen_wp_far_hide_dist">
<text>Waypoint far hide distance (in meters)</text>
</string>
<string id="ui_mcm_pawsys_pawgen_wp_far_hide_dist_desc">
<text>If the player is more than this far beyond where the fade-out begins, the waypoint will disappear completely.</text>
</string>
<!-- Added in 2.1.2 -->
<string id="ui_paw_mapspot_tooltip_mode">
<text>Tooltip Mode</text>
</string>
<string id="ui_mcm_lst_pawsys_msttmode_text">
<text>Use Pin Text</text>
</string>
<string id="ui_mcm_lst_pawsys_msttmode_obj">
<text>Use Object Name</text>
</string>
</string_table>