diff --git a/mods/Arrival - Busy Hands Bug Fix/gamedata/scripts/drx_da_main.script b/mods/Arrival - Busy Hands Bug Fix/gamedata/scripts/drx_da_main.script deleted file mode 100644 index 18e459f8..00000000 --- a/mods/Arrival - Busy Hands Bug Fix/gamedata/scripts/drx_da_main.script +++ /dev/null @@ -1,3753 +0,0 @@ --- Put your Lua here --- Dynamic Anomaly Generator by DoctorX --- Revisited by demonized, 2022 --- Edited by S.e.m.i.t.o.n.e. for Arrival Mod - --- Creating anomalies at the start of level after emission/psi-storm and removing anomalies after emission/psi-storm instead of just disabling them, allowing for truly dynamic generation --- Anomalies behaviour: --- enable/disable with randomized periods, duration and cooldowns for every single anomaly --- behaviour if actor is near an anomaly --- behaviour on hit --- Spawning artefacts in new anomaly zones - ---============================================================= --- --- Dynamic Anomaly Generator (drx_da_main.script) --- CoC 1.5b r4 - DoctorX Dynamic Anomalies 2.1 --- --- - Generates randomly placed anomalies on specified smart terrains --- - Setting file: configs\drx\drx_da_config.ltx --- --- Created by: DoctorX --- Last revised: April 02, 2018 --- ---============================================================= - --- Imports -local clamp = clamp -local time_global = time_global - -local get_start_time = level.get_start_time -local get_game_time = game.get_game_time - -local level_vertex_id = level.vertex_id -local level_vertex_position = level.vertex_position - -local abs = math.abs -local ceil = math.ceil -local cos = math.cos -local floor = math.floor -local max = math.max -local min = math.min -local random = math.random -local sin = math.sin -local sqrt = math.sqrt - -local CreateTimeEvent = demonized_time_events.CreateTimeEvent -local RemoveTimeEvent = demonized_time_events.RemoveTimeEvent -local process_queue = demonized_concurrent_queues.process_queue -local remove_queue = demonized_concurrent_queues.remove_queue - -local add_speed = speed.add_speed -local remove_speed = speed.remove_speed - --- MCM --- Load the defaults -local function load_defaults() - local t = {} - local op = drx_da_main_mcm.op - for i, v in ipairs(op.gr) do - if v.def ~= nil then - t[v.id] = v.def - end - end - return t -end - -local settings = load_defaults() - -local function load_settings() - settings = load_defaults() - if ui_mcm then - for k, v in pairs(settings) do - settings[k] = ui_mcm.get("drx_da/" .. k) - end - end -end - --- UTILS ---Recursive print of tables similar to PHP print_r function -local print_r = print_r or function(t) - local print_r_cache={} - local function sub_print_r(t,indent) - if (print_r_cache[tostring(t)]) then - printf(indent.."*"..tostring(t)) - else - print_r_cache[tostring(t)]=true - if (type(t)=="table") then - for pos,val in pairs(t) do - if (type(val)=="table") then - printf(indent.."["..pos.."] => "..tostring(t).." {") - sub_print_r(val,indent..string.rep(" ",string.len(pos)+8)) - printf(indent..string.rep(" ",string.len(pos)+6).."}") - else - printf(indent.."["..pos.."] => "..tostring(val)) - end - end - else - printf(indent..tostring(t)) - end - end - end - sub_print_r(t," ") -end - ---Protected function call to prevent crashes to desktop ---Prints error in console if occured, otherwise proceed normally ---Use for test only, slower than usual -local try = try or function(func, ...) - local status, error_or_result = pcall(func, ...) - if not status then - printf(error_or_result) - return false, status, error_or_result - else - return error_or_result, status - end -end - --- Shuffle table, Fisher-Yates shuffle with preserving original table -local function shuffle(t) - local s = {} - for i = 1, #t do s[i] = t[i] end - for i = #t, 2, -1 do - local j = random(i) - s[i], s[j] = s[j], s[i] - end - return s -end - --- Get time elapsed from the start of the game in IRL seconds -local time_factor = 6 -local function get_time_elapsed() - --trace(time_factor) - return floor(get_game_time():diffSec(get_start_time()) / time_factor * 10) * 0.1 -end - -local function round(amount) - return floor(amount + 0.5) -end - -local og_printf = printf -local function printf(str, ...) - if settings.debug_mode then - og_printf("DRX DA: " .. str, ...) - end -end - ---EMA smoothing for changing values, frame independent -local default_smoothing = 11.5 -local smoothed_values = {} - -local function ema(key, value, def, steps, delta) - local steps = steps or default_smoothing - local delta = delta or steps - local smoothing_alpha = 2.0 / (steps + 1) - - smoothed_values[key] = smoothed_values[key] and smoothed_values[key] + min(smoothing_alpha * (delta / steps), 1) * (value - smoothed_values[key]) or def or value - - --printf("EMA fired, key %s, target %s, current %s, going %s", key, value, smoothed_values[key], (value > smoothed_values[key] and "up" or "down")) - return smoothed_values[key] -end - -local get_safe_sound_object = xr_sound.get_safe_sound_object -local function play_sound_on_actor(snd, volume, frequency, obj) - if not snd then - printf("snd is nil") - return - end - local actor = db.actor - local snd = get_safe_sound_object(snd) - if snd then - if obj and obj:id() ~= AC_ID then - snd:play_at_pos(obj, obj:position(), 0, sound_object.s3d) - else - snd:play(actor, 0, sound_object.s2d) - end - snd.volume = volume or 1 - snd.frequency = frequency or 1 - return snd - end -end - --- Table of current active effects, contains tables of these { --- timer = time_elapsed + timer in seconds, how long effect will be applied --- effect = function(), the function of the effect --- effect_function - string, dump of effect function to store in m_data --- effect_args - array, args to effect_function --- on_end = function(), the function on the expiration of effect --- on_end_function - string, dump of on_end function to store in m_data --- on_end_args - array, args to on_end_function --- key - string, custom key to set in timed_effects table, otherwise will be used first available one --- not_save - boolean, do not save in mdata } --- this is the complex function intended to have persistence between saves, moving to different maps and so on, use if needed --- no upvalues are allowed in the functions, best to reference globals by _G. lookup --- The precision for both cooldown and timed effects is 0.1 or 100ms, making more precise timer or timed effect is pointless -local time_elapsed = 0 -timed_effects = {} -function add_timed_effect(timer, effect_function, effect_args, on_end_function, on_end_args, key, not_save) - printf("current_time %s, adding effect %s", time_elapsed, time_elapsed + (timer or 0)) - - local dump = string.dump - local load = loadstring - local unpack = unpack - local table_insert = table.insert - - local effect_args = effect_args or {} - local on_end_args = on_end_args or {} - local effect = { - timer = time_elapsed + (timer or 0), - effect = effect_function and function() - effect_function(unpack(effect_args)) - end, - effect_function = effect_function and dump(effect_function), - effect_args = effect_args, - on_end = on_end_function and function() - on_end_function(unpack(on_end_args)) - end, - on_end_function = on_end_function and dump(on_end_function), - on_end_args = on_end_args, - save = not not_save - } - - if key then - timed_effects[key] = effect - else - table_insert(timed_effects, effect) - end -end - --- This is the simpler version of the function above if you do not care about persistence and saving states -function add_simple_timed_effect(timer, effect_function, on_end_function, key, overwrite_mode) - -- printf("current_time %s, adding effect %s", time_elapsed, time_elapsed + (timer or 0)) - - if key and timed_effects[key] then - if overwrite_mode == false or overwrite_mode == 0 then - -- printf("can't add effect %s, already exists", k) - return - elseif overwrite_mode == 1 then - timed_effects[key].timer = time_elapsed + (timer or 0) - return - end - end - - local dump = string.dump - local load = loadstring - local unpack = unpack - local table_insert = table.insert - - local effect = { - timer = time_elapsed + (timer or 0), - effect = effect_function, - on_end = on_end_function - } - - if effect.on_end then - -- printf("effect has on end function %s", effect.on_end) - end - - if key then - timed_effects[key] = effect - else - table_insert(timed_effects, effect) - end -end - -function remove_timed_effect(key, on_end) - if not timed_effects[key] then return end - - printf("removing effect, key %s", key) - if on_end and timed_effects[key].on_end then - printf("removing effect, firing on end, key %s", key) - timed_effects[key].on_end() - end - timed_effects[key] = nil -end - --- Processing the effects --- Whatever lowest time is set for effect, it will be processed at least once on process cycle -local function process_timed_effects() - local pairs = pairs - local printf = printf - for key, props in pairs(timed_effects) do - if props.effect then - props.effect() - end - -- printf("effect %s, timer %s, current_time %s", key, props.timer, time_elapsed) - if props.timer < time_elapsed then - printf("removing effect, effect timer %s, current_time %s", props.timer, time_elapsed) - if props.on_end then - props.on_end() - end - timed_effects[key] = nil - end - end -end - --- Callbacks -callbacks = {} -function register_callback(callback, callback_function, on_end_function, key) - if key and callbacks[key] then - UnregisterScriptCallback(callbacks[key].callback, callbacks[key].func) - end - - local t = { - callback = callback, - func = callback_function, - on_end = on_end_function - } - - local key = key or (#callbacks + 1) - callbacks[key] = t - printf("registering callback %s, key %s", callback, key) - RegisterScriptCallback(callbacks[key].callback, callbacks[key].func) - return key -end - -function unregister_callback(key) - if not callbacks[key] then return end - printf("unregistering callback %s, %s", key, callbacks[key].callback) - UnregisterScriptCallback(callbacks[key].callback, callbacks[key].func) - if callbacks[key].on_end then - callbacks[key].on_end() - end - callbacks[key] = nil -end - -function unregister_callbacks() - for i, props in pairs(callbacks) do - unregister_callback(i) - end -end - --- Get psy table to manipulate psy health values -local actor_psy_table = {} -function get_actor_psy_table() - if is_not_empty(actor_psy_table) then return end - - local m_data = alife_storage_manager.get_state() - arszi_psy.save_state(m_data) - actor_psy_table = m_data.psy_table -end - -function set_psy_health(amount) - if actor_psy_table.actor_psy_health then - actor_psy_table.actor_psy_health = amount <= 1 and amount or 1 - end -end - -function change_psy_health(amount) - if actor_psy_table.actor_psy_health then - set_psy_health(actor_psy_table.actor_psy_health + amount) - end -end - --- DRX DA - --- Location of the settings file: -local ini = ini_file("drx\\drx_da_config.ltx") - --- Table of levels that will have reduced chance to spawn anomalies -reduced_chance_levels = { - k00_marsh = true, - l03u_agr_underground = true, - l04_darkvalley = true, - l04u_labx18 = true, - l05_bar = true, - l10_radar = true, - jupiter_underground = true, - jupiter = true, - l11_pripyat = true, - pripyat = true, - zaton = true, -} - -anomaly_radii = { - zone_field_radioactive = {min = 5, max = 8}, - zone_field_radioactive_average = {min = 5, max = 8}, - zone_field_radioactive_strong = {min = 5, max = 8}, - zone_field_radioactive_weak = {min = 5, max = 8}, - zone_radioactive = {min = 4, max = 6}, - zone_radioactive_average = {min = 4, max = 6}, - zone_radioactive_strong = {min = 4, max = 6}, - zone_radioactive_weak = {min = 4, max = 6}, - - zone_mine_acid = {min = 2, max = 3}, - zone_mine_acidic_weak = {min = 2, max = 3}, - zone_mine_acidic_average = {min = 2, max = 3}, - zone_mine_acidic_strong = {min = 2, max = 3}, - zone_mine_blast = {min = 2, max = 3}, - zone_mine_umbra = {min = 2, max = 3}, - zone_mine_electra = {min = 2, max = 3}, - zone_mine_electric_weak = {min = 2, max = 3}, - zone_mine_electric_average = {min = 2, max = 3}, - zone_mine_electric_strong = {min = 2, max = 3}, - zone_mine_flash = {min = 3, max = 3}, - zone_mine_ghost = {min = 2, max = 3}, - zone_mine_gold = {min = 2, max = 3}, - zone_mine_thorn = {min = 2, max = 3}, - zone_mine_seed = {min = 3, max = 3}, - zone_mine_shatterpoint = {min = 6, max = 8}, - zone_mine_gravitational_weak = {min = 2, max = 3}, - zone_mine_gravitational_average = {min = 3, max = 5}, - zone_mine_gravitational_strong = {min = 4, max = 6}, - zone_mine_sloth = {min = 3, max = 4}, - zone_mine_mefistotel = {min = 3, max = 4}, - zone_mine_net = {min = 2, max = 3}, - zone_mine_point = {min = 2, max = 3}, - zone_mine_cdf = {min = 2, max = 3}, - zone_mine_sphere = {min = 4, max = 5}, - zone_mine_springboard = {min = 4, max = 6}, - zone_mine_thermal_weak = {min = 1, max = 2}, - zone_mine_thermal_average = {min = 1, max = 2}, - zone_mine_thermal_strong = {min = 1, max = 2}, - zone_mine_vapour = {min = 1, max = 2}, - zone_mine_vortex = {min = 3, max = 5}, - zone_mine_zharka = {min = 1, max = 2}, -} - -updated_anomaly_levels = {} -last_surge_time = 0 - -function init_anomaly_table_on_level(level_name) - local level_name = level_name or level.name() - if not updated_anomaly_levels[level_name] then updated_anomaly_levels[level_name] = {} end - if not updated_anomaly_levels[level_name].cleaned_old_anomalies then updated_anomaly_levels[level_name].cleaned_old_anomalies = false end - if not updated_anomaly_levels[level_name].anomalies then updated_anomaly_levels[level_name].anomalies = {} end - if not updated_anomaly_levels[level_name].anomalies_properties then updated_anomaly_levels[level_name].anomalies_properties = {} end - if not updated_anomaly_levels[level_name].anomalies_by_smart then updated_anomaly_levels[level_name].anomalies_by_smart = {} end - if not updated_anomaly_levels[level_name].smart_by_anomalies then updated_anomaly_levels[level_name].smart_by_anomalies = {} end - if not updated_anomaly_levels[level_name].anomaly_types_by_smart then updated_anomaly_levels[level_name].anomaly_types_by_smart = {} end - if not updated_anomaly_levels[level_name].available_smarts_reduced then updated_anomaly_levels[level_name].available_smarts_reduced = {} end - if not updated_anomaly_levels[level_name].artefacts then updated_anomaly_levels[level_name].artefacts = {} end - if not updated_anomaly_levels[level_name].time then updated_anomaly_levels[level_name].time = -1 end - if not updated_anomaly_levels[level_name].disabled then updated_anomaly_levels[level_name].disabled = false end -end - -function init_anomaly_table_global(current_level) - init_anomaly_table_on_level(current_level) - for k, v in pairs(updated_anomaly_levels) do - init_anomaly_table_on_level(k) - end -end - -local obj_restrictions = {} -local in_restrictions = {} -local smart_restrictions = {} - -function clean_restriction_tables() - empty_table(obj_restrictions) - empty_table(in_restrictions) - empty_table(smart_restrictions) -end - -function get_obj_restrictions(clean) - if clean then - clean_restriction_tables() - end - - if is_not_empty(obj_restrictions) then return obj_restrictions end - - local alife = alife() - local alife_level_name = alife.level_name - local alife_object = alife.object - local gg = game_graph() - local gg_vertex = gg.vertex - local level_name = level.name() - local get_monster_data = utils_stpk.get_monster_data - local get_stalker_data = utils_stpk.get_stalker_data - - local function get_nearest_smart_id(se_obj) - local dist - local min_dist - local nearest - local nearest_name - - for name,smart in pairs( SIMBOARD.smarts_by_names ) do - local dist = smart.position:distance_to(se_obj.position) - if (not min_dist) then - min_dist = dist - nearest = smart - nearest_name = name - elseif (dist < min_dist) then - min_dist = dist - nearest = smart - nearest_name = name - end - end - if (nearest) then - if (simulation_objects.is_on_the_same_level(nearest, se_obj)) then - return nearest.id, nearest_name - end - end - end - - local restrictions = { - ["dynamic_out_restrictions"] = true, - ["dynamic_in_restrictions"] = true, - ["base_out_restrictors"] = true, - ["base_in_restrictors"] = true, - } - - for i = 1, 65534 do - local se_obj = alife_object(alife, i) - if se_obj then - local cls = se_obj:clsid() - if IsMonster(_, cls) then - local se_obj_level = alife_level_name(alife, gg_vertex(gg, se_obj.m_game_vertex_id):level_id()) - if true or se_obj_level == level_name then - local monster_data = get_monster_data(se_obj) - if monster_data then - -- printf(".") - -- printf("monster_data for %s, %s, level %s", se_obj:section_name(), se_obj.id, se_obj_level) - for k, v in spairs(restrictions) do - -- printf("[%s] => %s", k, v) - if monster_data[k] and type(monster_data[k]) == "table" then - -- printf("..") - for k1, v1 in spairs(monster_data[k]) do - if not obj_restrictions[se_obj.id] then obj_restrictions[se_obj.id] = {} end - if not obj_restrictions[se_obj.id][k] then obj_restrictions[se_obj.id][k] = {} end - obj_restrictions[se_obj.id][k][v1] = true - in_restrictions[v1] = true - local nearest_smart_id, nearest_smart_name = get_nearest_smart_id(se_obj) - if nearest_smart_name then - -- printf("%s", nearest_smart_name) - smart_restrictions[nearest_smart_name] = v1 - end - -- printf("[%s] => %s", k1, v1) - end - end - end - end - end - end - end - end - -- print_r(smart_restrictions) - -- print_r(obj_restrictions) - return obj_restrictions -end - -function remove_all_restrictions(level_name) - local alife_release_id = alife_release_id - local gg = game_graph() - local gg_vertex = gg.vertex - local invert_table = invert_table - local is_not_empty = is_not_empty - local IsMonster = IsMonster - local load_var = load_var - local pairs = pairs - local printf = printf - local sim = alife() - local sim_level_name = sim.level_name - local sim_object = sim.object - local sim_release = sim.release - local sim_remove_in_restriction = sim.remove_in_restriction - local sim_remove_out_restriction = sim.remove_out_restriction - local spairs = spairs - local strformat = strformat - local type = type - - local globally = not level_name - - local get_monster_data = utils_stpk.get_monster_data - local get_stalker_data = utils_stpk.get_stalker_data - - local restrictions = { - ["dynamic_out_restrictions"] = true, - ["dynamic_in_restrictions"] = true, - -- ["base_out_restrictors"] = true, - -- ["base_in_restrictors"] = true, - } - - local anomalies_ids = {} - - for i = 1, 65534 do - local se_obj = sim_object(sim, i) - if se_obj then - local cls = se_obj:clsid() - if IsMonster(_, cls) or IsStalker(_, cls) then - local se_obj_level = sim_level_name(sim, gg_vertex(gg, se_obj.m_game_vertex_id):level_id()) - if globally or se_obj_level == level_name then - if not anomalies_ids[se_obj_level] then - anomalies_ids[se_obj_level] = updated_anomaly_levels[se_obj_level] and invert_table(updated_anomaly_levels[se_obj_level].anomalies) or {} - end - local monster_data = IsMonster(_, cls) and get_monster_data(se_obj) or get_stalker_data(se_obj) - if monster_data then - for k, v in pairs(restrictions) do - if monster_data[k] and type(monster_data[k]) == "table" then - for k1, v1 in pairs(monster_data[k]) do - if anomalies_ids[se_obj_level][v1] then - printf("removed restriction %s for level %s", se_obj:name(), se_obj_level) - sim_remove_in_restriction(sim, se_obj, v1) - sim_remove_out_restriction(sim, se_obj, v1) - end - end - end - end - end - end - end - end - end - - -- for i = 1, 65534 do - -- local obj = level.object_by_id(i) - -- if obj and obj ~= 0 and IsMonster(obj) then - -- printf("removing restrictions for %s, %s", obj:section(), i) - -- obj:remove_all_restrictions() - -- end - -- end -end - -function get_anomaly_obj(id, level_name) - local level_name = level_name or level.name() - local obj = alife():object(id) - - if not obj or obj == 0 or obj.id == 0 then - -- printf("Error, anomaly game object not found by id %s, level %s", id, level_name) - return - end - - if not IsAnomaly(_, obj:clsid()) then - -- printf("Error, object is not an anomaly, %s, %s, on level %s", obj:section_name(), obj.id, level_name) - return - end - - local sim = alife() - local sim_level_name = sim.level_name - local gg = game_graph() - local gg_vertex = gg.vertex - local obj_level = sim_level_name(sim, gg_vertex(gg, obj.m_game_vertex_id):level_id()) - if obj_level ~= level_name then - -- printf("Error, anomaly game object found by id %s but on different level %s, requested level %s", id, obj_level, level_name) - return - end - - return obj -end - -function get_anomaly_smart(id, level_name) - local obj = get_anomaly_obj(id, level_name) - if obj then - return updated_anomaly_levels[level_name].smart_by_anomalies[id] - end -end - -function get_anomalies_by_smart(level_name) - local level_name = level_name or level.name() - if not updated_anomaly_levels[level_name].anomalies_by_smart or is_empty(updated_anomaly_levels[level_name].anomalies_by_smart) then - local sim = alife() - local gg = game_graph() - for _, id in pairs(updated_anomaly_levels[level_name].anomalies) do - local se_obj = alife_object(id) - if se_obj then - for smart_name, smart in pairs(SIMBOARD.smarts_by_names) do - if smart and smart.m_game_vertex_id == se_obj.m_game_vertex_id then - printf("adding anomaly %s to smart %s", se_obj:section_name(), smart_name) - if not updated_anomaly_levels[level_name].anomalies_by_smart then - updated_anomaly_levels[level_name].anomalies_by_smart = {} - end - - if not updated_anomaly_levels[level_name].smart_by_anomalies then - updated_anomaly_levels[level_name].smart_by_anomalies = {} - end - - if not updated_anomaly_levels[level_name].anomalies_by_smart[smart_name] then - updated_anomaly_levels[level_name].anomalies_by_smart[smart_name] = {} - end - - if not updated_anomaly_levels[level_name].anomaly_types_by_smart[smart_name] then - updated_anomaly_levels[level_name].anomaly_types_by_smart[smart_name] = "" - end - - updated_anomaly_levels[level_name].anomalies_by_smart[smart_name][id] = true - updated_anomaly_levels[level_name].smart_by_anomalies[id] = smart_name - end - end - end - end - end -end - -function disable_anomaly_obj(id, level_name) - local obj = get_anomaly_obj(id, level_name) - if obj then - local g_obj = level.object_by_id(id) - if g_obj and g_obj ~= 0 and g_obj:id() ~= 0 then - printf("disabling anomaly %s, %s, level %s", g_obj:section(), g_obj:id(), level_name) - g_obj:disable_anomaly() - end - end -end - -function disable_anomalies_on_level(level_name) - local level_name = level_name or level.name() - for _, id in pairs(updated_anomaly_levels[level_name].anomalies) do - disable_anomaly_obj(id, level_name) - end -end - -function enable_anomaly_obj(id, level_name) - local obj = get_anomaly_obj(id, level_name) - if obj then - local g_obj = level.object_by_id(id) - if g_obj and g_obj ~= 0 and g_obj:id() ~= 0 then - printf("enabling anomaly %s, %s, level %s", g_obj:section(), g_obj:id(), level_name) - g_obj:enable_anomaly() - end - end -end - -function enable_anomalies_on_level(level_name) - local level_name = level_name or level.name() - for _, id in pairs(updated_anomaly_levels[level_name].anomalies) do - enable_anomaly_obj(id, level_name) - end -end - -function remove_anomaly_obj(id, level_name) - local obj = get_anomaly_obj(id, level_name) - if obj then - if not IsAnomaly(_, obj:clsid()) then - printf("Error, object is not an anomaly, %s, %s, on level %s", obj:section_name(), obj.id, level_name) - return - end - - printf("removing anomaly object %s, %s, on level %s", obj:section_name(), obj.id, level_name) - -- obj:disable_anomaly() - - local db_tables = { - db.actor_inside_zones, - db.anim_obj_by_name, - db.anomaly_by_name, - db.bridge_by_name, - db.camp_storage, - db.campfire_by_name, - db.campfire_table_by_smart_names, - db.dynamic_ltx, - db.heli, - db.heli_enemies, - db.info_restr, - db.level_doors, - db.no_weap_zones, - db.offline_objects, - db.script_ids, - db.signal_light, - db.smart_terrain_by_id, - db.spawned_vertex_by_id, - db.storage, - db.story_by_id, - db.story_object, - db.used_level_vertex_ids, - db.zone_by_name, - } - - for i = 1, #db_tables do - if is_not_empty(db_tables[i]) then - db_tables[i][obj.id] = nil - db_tables[i][obj:name()] = nil - end - end - bind_anomaly_field.fields_by_names[obj:name()] = nil - - local g_obj = level.object_by_id(id) - if g_obj and g_obj ~= 0 and g_obj:id() ~= 0 then - g_obj:destroy_object() - else - alife_record(obj, false) - alife():release(obj, true) - end - end -end - --- Delete old anomalies persisting from old code -function clean_old_dynamic_anomalies_on_level(level_name) - if not updated_anomaly_levels[level_name].cleaned_old_anomalies then - local load_var = load_var - local pairs = pairs - local sim = alife() - local sim_level_name = sim.level_name - local gg = game_graph() - local gg_vertex = gg.vertex - local strformat = strformat - - local fully_cleaned = true - - for smart_name, v in pairs(SIMBOARD.smarts_by_names) do - local smart_level = sim_level_name(sim, gg_vertex(gg, v.m_game_vertex_id):level_id()) - if smart_level == level_name then - for j = 1, 1000 do - local anom_id = load_var(db.actor, strformat("drx_da_anom_id_%s_%s", smart_name, j), nil) - if anom_id then - if not in_restrictions[anom_id] then - remove_anomaly_obj(anom_id, level_name) - else - printf("Error, can't remove old anomaly %s, level %s, in restriction", anom_id, level_name) - fully_cleaned = false - end - end - end - end - end - updated_anomaly_levels[level_name].cleaned_old_anomalies = fully_cleaned - else - printf("old anomalies already cleaned on level %s", level_name) - end -end - --- Clean dynamic anomalies on level, normally after surge on level change or forcefully -function clean_dynamic_anomalies_on_level_func(level_name) - local t = updated_anomaly_levels[level_name] - if not t then - printf("Error, updated_anomaly_levels table not found for %s", level_name) - return - end - - local t = t.anomalies - for i, id in pairs(t) do - if t[i] and not in_restrictions[t[i]] then - remove_anomaly_obj(t[i], level_name) - - for k, v in pairs(updated_anomaly_levels[level_name].anomalies_by_smart) do - v[t[i]] = nil - updated_anomaly_levels[level_name].anomaly_types_by_smart[k] = nil - if is_empty(v) then - updated_anomaly_levels[level_name].anomalies_by_smart[k] = nil - updated_anomaly_levels[level_name].available_smarts_reduced[k] = nil - end - end - - updated_anomaly_levels[level_name].smart_by_anomalies[t[i]] = nil - updated_anomaly_levels[level_name].anomalies_properties[t[i]] = nil - t[i] = nil - else - printf("Error, can't remove anomaly %s, level %s, in restriction", t[i], level_name) - end - end - - clean_old_dynamic_anomalies_on_level(level_name) - printf("Anomalies cleaned on level %s", level_name) -end - -function clean_dynamic_anomalies_on_level(level_name, dont_clean_restrictions) - get_anomalies_by_smart(level_name) - remove_all_restrictions(level_name) - - get_obj_restrictions(not dont_clean_restrictions) - -- disable_anomalies_on_level(level_name) - -- remove_restrictions(level_name) - - clean_dynamic_anomalies_on_level_func(level_name) - -- enable_anomalies_on_level(level_name) - -- clean_restriction_tables() -end - -function clean_dynamic_anomalies_global() - remove_all_restrictions() - get_obj_restrictions(true) - - unregister_anomalies_behaviour() - - local alife_release_id = alife_release_id - local gg = game_graph() - local gg_vertex = gg.vertex - local level_name = level.name() - local load_var = load_var - local pairs = pairs - local printf = printf - local sim = alife() - local sim_level_name = sim.level_name - local sim_object = sim.object - local sim_release = sim.release - local alife_record = alife_record - local strformat = strformat - - for k, v in pairs(updated_anomaly_levels) do - get_anomalies_by_smart(k) - clean_artefacts_on_level(k) - if k == level_name then - disable_anomalies_on_level(level_name) - v.disabled = true - -- clean_dynamic_anomalies_on_level_func(level_name) - else - for k1, v1 in pairs(v.anomalies) do - if not in_restrictions[v1] then - local se_obj = sim_object(sim, v1) - if se_obj then - if IsAnomaly(_, se_obj:clsid()) then - printf("Deleting anomaly %s, %s globally, level %s", se_obj:section_name(), v1, k) - alife_record(se_obj ,false) - alife():release(se_obj, true) - else - printf("Error, object is not an anomaly, %s, %s, on level %s", se_obj:section_name(), v1, k) - end - end - - for k2, v2 in pairs(v.anomalies_by_smart) do - v2[v1] = nil - v.anomaly_types_by_smart[k2] = nil - if is_empty(v2) then - v.anomalies_by_smart[k2] = nil - v.available_smarts_reduced[k2] = nil - end - end - - v.smart_by_anomalies[v1] = nil - v.anomalies_properties[v1] = nil - v.anomalies[k1] = nil - else - printf("can't delete anomaly %s globally, level %s, in restriction", v1, k) - end - end - - -- Old anomalies - if not v.cleaned_old_anomalies then - local fully_cleaned = true - - for smart_name, v in pairs(SIMBOARD.smarts_by_names) do - local smart_level = sim_level_name(sim, gg_vertex(gg, v.m_game_vertex_id):level_id()) - if smart_level == k then - for j = 1, 1000 do - local anom_id = load_var(db.actor, strformat("drx_da_anom_id_%s_%s", smart_name, j), nil) - if anom_id then - if not in_restrictions[anom_id] then - local o = alife_object(anom_id) - if o then - alife_record(o ,false) - alife():release(o, true) - end - else - printf("Error, can't remove old anomaly %s, level %s, in restriction", anom_id, k) - fully_cleaned = false - end - end - end - end - end - v.cleaned_old_anomalies = fully_cleaned - else - printf("old anomalies already cleaned on level %s", k) - end - end - end - printf("Cleaned dynamic anomalies globally") - if settings.save_after_cleanup then - CreateTimeEvent("drx_da_save_after_cleanup", 0, 0.1, function() - exec_console_cmd("save " .. (user_name() or "") .. " - DAO tempsave") - return true - end) - end -end - -function drx_da_spawn_anomaly_on_smart(level_file, smart_name, anomaly_type, level_name, position_data) - -- Get the smart terrain: - local smart = SIMBOARD.smarts_by_names[smart_name] - if not smart then - printf("Error: Unable to create dynamic anomaly field for %s, the specified smart location does not exist", smart_name) - return false - end - - -- Select a location for the current anomaly: - local pos = drx_da_generate_position(smart_name, anomaly_type, position_data) - if pos then - - -- Get the new level vertex id for the generated position: - local lvid = level_vertex_id(pos) - - -- Spawn the anomaly: - local anom_id = drx_da_spawn_anomaly(anomaly_type, pos, lvid, smart.m_game_vertex_id, level_file) - - -- Return the anomaly id: - if anom_id then - printf("Dynamic anomaly field %s spawned at %s, level %s", anomaly_type, smart_name, level_name) - return anom_id - end - else - printf("Error: failed to generate position") - end -end - -function get_level_data(level_name) - local level_file_name = "hazardous_anomalies\\regions\\" .. level_name .. ".ltx" - local level_file = ini_file(level_file_name) - if not level_file then - printf("ltx file not found: %s", level_file_name) - return false - end - - -- Get the percent chance for anomalies to spawn: - local spawn_percent = level_file:r_float_ex("spawn_properties", "spawn_percent") or 0 - if not spawn_percent or spawn_percent <= 0 then - printf("Dynamic anomalies not spawned, spawn chance is 0") - return false - end - - -- Determine the maximum amount of anomalies spawned in each anomaly field: - local anomaly_max_number = level_file:r_float_ex("spawn_properties", "anomaly_max_number") or 0 - if not anomaly_max_number or anomaly_max_number < 1 then - printf("Dynamic anomalies not spawned, max anomaly count is 0") - return false - end - - -- Determine the maximum amount of anomalies active in each anomaly field: - local anomaly_max_active = level_file:r_float_ex("spawn_properties", "anomaly_max_active") or 0 - if not anomaly_max_active or anomaly_max_active < 1 then - printf("Dynamic anomalies not spawned, max active count is 0") - return false - end - - return { - level_file = level_file, - spawn_percent = spawn_percent, - anomaly_max_number = anomaly_max_number, - anomaly_max_active = anomaly_max_active, - } -end - -function generate_random_anomaly_properties() - return { - time_active = random(6500, 15000), - time_cooldown = random(2200, 3800), - active = true, - } -end - -function drx_da_spawn_anomalies_on_level(level_name) - local level_data = get_level_data(level_name) - if not level_data then - printf("Error, unable to get data for %s", level_name) - return - end - - local level_file = level_data.level_file - local spawn_percent = level_data.spawn_percent - local anomaly_max_number = level_data.anomaly_max_number * settings.anomaly_amount_modifier - local anomaly_max_active = level_data.anomaly_max_active - - local pairs = pairs - local collect_section = utils_data.collect_section - local size_table = size_table - local invert_table = invert_table - local is_not_empty = is_not_empty - local is_empty = is_empty - local table_remove = table.remove - - -- Build a list of available smart terrains: - local smart_list = collect_section(level_file, "available_smarts") - - if is_not_empty(smart_list) then - if reduced_chance_levels[level_name] then - local t = {} - for k, v in pairs(smart_list) do - if random(100) <= 50 then - t[#t + 1] = v - end - end - smart_list = t - end - end - - -- Build a list of available smart terrains with reduced amount: - local smart_list_reduced = collect_section(level_file, "available_smarts_reduced") - if is_not_empty(smart_list_reduced) then - smart_list_reduced = invert_table(smart_list_reduced) - for k, v in pairs(smart_list_reduced) do - smart_list[#smart_list + 1] = k - end - end - - -- Build a list of available anomalies: - local anomaly_list = collect_section(level_file, "anomaly_types") - if settings.disable_new_anomalies then - local t = {} - for _, v in pairs(anomaly_list) do - if not drx_da_main_mcm.new_anomalies_sections[v] then - t[#t + 1] = v - else - printf("disable all new anomalies, found section %s", v) - end - end - anomaly_list = t - else - local t = {} - for k, v in pairs(anomaly_list) do - if drx_da_main_mcm.new_anomalies_sections[v] then - if drx_da_main_mcm.is_enabled_anomaly(v) then - t[#t + 1] = v - else - printf("anomaly %s is not enabled", v) - end - else - t[#t + 1] = v - end - end - anomaly_list = t - end - - -- Combine radiation fields to one type - -- local rad_fields = {} - -- for i = #anomaly_list, 1, -1 do - -- if anomalies_radiation_fields[anomaly_list[i]] then - -- rad_fields[#rad_fields + 1] = anomaly_list[i] - -- table_remove(anomaly_list, i) - -- end - -- end - -- if is_not_empty(rad_fields) then - -- anomaly_list[#anomaly_list + 1] = "zone_radiation_field" - -- end - - -- Build anomalies table - if is_not_empty(smart_list) then - local anomalies = updated_anomaly_levels[level_name].anomalies or {} - local anomalies_by_smart = updated_anomaly_levels[level_name].anomalies_by_smart or {} - local smart_by_anomalies = updated_anomaly_levels[level_name].smart_by_anomalies or {} - local anomaly_types_by_smart = updated_anomaly_levels[level_name].anomaly_types_by_smart or {} - local anomalies_properties = updated_anomaly_levels[level_name].anomalies_properties or {} - local available_smarts_reduced = updated_anomaly_levels[level_name].available_smarts_reduced or {} - - for i, smart_name in pairs(smart_list) do - if (true or not smart_restrictions[smart_name]) and random() <= settings.anomaly_zone_spawn_chance then - -- Choose an anomaly type to spawn: - if anomaly_list and #anomaly_list >= 1 then - local anomaly_type = anomaly_list[random(#anomaly_list)] - - -- if anomaly_type == "zone_radiation_field" then - -- anomaly_type = rad_fields[math.random(#rad_fields)] - -- end - - printf("picked anomaly type %s", anomaly_type) - - if not anomalies_by_smart[smart_name] then anomalies_by_smart[smart_name] = {} end - local j = size_table(anomalies_by_smart[smart_name]) - - -- Store position data of generated anomalies - local position_data = kd_tree.buildTreeVectors() - - if j > 0 then - for k, v in pairs(anomalies_by_smart[smart_name]) do - local se_obj = get_anomaly_obj(k) - if se_obj then - local pos = se_obj.position - if pos then - position_data:insertAndRebuild({x = pos.x, y = pos.y, z = pos.z}) - end - end - end - end - - while j < (smart_list_reduced[smart_name] and random(3) or anomaly_max_number) do - if random() <= (smart_list_reduced[smart_name] and 0.5 or spawn_percent) then - local anom_id = drx_da_spawn_anomaly_on_smart(level_file, smart_name, anomaly_type, level_name, position_data) - if anom_id then - anomalies[#anomalies + 1] = anom_id - anomalies_by_smart[smart_name][anom_id] = true - smart_by_anomalies[anom_id] = smart_name - anomaly_types_by_smart[smart_name] = anomaly_type - available_smarts_reduced[smart_name] = smart_list_reduced[smart_name] - anomalies_properties[anom_id] = generate_random_anomaly_properties() - end - end - j = j + 1 - end - else - printf("No dynamic anomaly types specified for level %s", level_name) - end - else - printf("no anomalies spawn on smart %s, level %s in restriction", smart_name, level_name) - end - end - return #anomalies > 0 - end -end - --- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ --- //////////////////////////////////////////////////////////////////////////////////////////////// --- --- drx_da_spawn_anomaly function --- --- ------------------------------------------------------------------------------------------------ --- --- Description: --- - Spawns an anomaly at the specified location --- --- Usage: --- drx_da_spawn_anomaly( anom_type, pos, lvid, gvid ) --- --- Parameters: --- anom_type (type: string, anomaly type name) --- - Type of anomaly to spawn --- pos (type: vector) --- - Positional data for the anomaly --- lvid (type: int, level vertex id) --- - Level vertex id --- gvid (type: int, game vertex id) --- - Game vertex id --- --- Return value (type: object id): --- Returns the id of the spawned anomaly --- Returns nil on failure --- --- ------------------------------------------------------------------------------------------------ --- Created by DoctorX --- for DoctorX Dynamic Anomalies 2.0 --- Last modified March 02, 2018 --- ------------------------------------------------------------------------------------------------ --- Spawn a single anomaly: -function drx_da_spawn_anomaly(anom_type, pos, lvid, gvid, level_file) - local function abort_creation(se_obj_id, anom_type) - CreateTimeEvent("drx_da_abort_creation" .. se_obj_id, "drx_da_abort_creation" .. se_obj_id, 0.2, function() - local obj = alife():object(se_obj_id) - if obj then - printf("Error, anomaly %s failed to spawn correctly, releasing", anom_type) - alife_record(obj ,false) - alife():release(obj, true) - end - return true - end) - end - - local min_radius = (level_file:r_float_ex("radius_properties", "min_radius") or 2) - local max_radius = (level_file:r_float_ex("radius_properties", "max_radius") or 3) - - -- Spawn the anomaly: - local se_obj = alife():create(anom_type, pos, lvid, gvid) - if (not se_obj) then - printf("Error: Unable to spawn dynamic anomaly") - return - end - - -- Set anomaly properties: - local data = utils_stpk.get_anom_zone_data(se_obj) - if (not data) then - printf("Error: Unable to set dynamic anomaly properties") - abort_creation(se_obj.id, anom_type) - return - end - - data.shapes[1] = {} - data.shapes[1].shtype = 0 - data.shapes[1].offset = vector():set(0, 0, 0) -- Leave for compatibility with CoC 1.4.22, delete later - data.shapes[1].center = vector():set(0, 0, 0) - data.shapes[1].radius = anomaly_radii[anom_type] and random(anomaly_radii[anom_type].min, anomaly_radii[anom_type].max) or random(min_radius, max_radius) - utils_stpk.set_anom_zone_data(data, se_obj) - - -- Return the anomaly id: - return se_obj.id, se_obj -end - --- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ --- //////////////////////////////////////////////////////////////////////////////////////////////// --- --- drx_da_generate_position function --- --- ------------------------------------------------------------------------------------------------ --- --- Description: --- - Generates a random position vector on the ground within a smart terrain location --- --- Usage: --- drx_da_generate_position( smart_name ) --- --- Parameters: --- smart_name (type: string, smart terrain name) --- - Name of the smart terrain --- --- Ini requirements: --- drx\drx_da_config.ltx --- [location_offset] --- max_offset_x (type: float, meters) --- - Magnitude of maximum offset from smart terrain center in x (north-south) direction --- max_offset_y (type: float, meters) --- - Magnitude of maximum offset from smart terrain center in y (up-down) direction --- max_offset_z (type: float, meters) --- - Magnitude of maximum offset from smart terrain center in z (east-west) direction --- max_tries (type: int) --- - Maximum number of iterations to try generating a spawn position before aborting --- --- Return value (type: vector): --- Returns the generated positional data --- Returns nil on failure --- --- ------------------------------------------------------------------------------------------------ --- Created by DoctorX, (modification of method suggested by Alundaio) --- for DoctorX Dynamic Anomalies 2.0 --- Last modified January 31, 2018 --- ------------------------------------------------------------------------------------------------ - --- Table of small levels to adjust spawn extra to underground levels -small_levels = { - y04_pole = true, - l11_hospital = true, -} - --- Table of anomalies to ignore distance check -anomalies_distance_check_ignore = { - zone_field_radioactive = true, - zone_field_radioactive_above_average = true, - zone_field_radioactive_average = true, - zone_field_radioactive_below_average = true, - zone_field_radioactive_lethal = true, - zone_field_radioactive_strong = true, - zone_field_radioactive_very_weak = true, - zone_field_radioactive_weak = true, - zone_radioactive = true, - zone_radioactive_above_average = true, - zone_radioactive_average = true, - zone_radioactive_below_average = true, - zone_radioactive_lethal = true, - zone_radioactive_strong = true, - zone_radioactive_very_weak = true, - zone_radioactive_weak = true, -} - --- Table of radiation fields -anomalies_radiation_fields = { - zone_field_radioactive = true, - zone_field_radioactive_above_average = true, - zone_field_radioactive_average = true, - zone_field_radioactive_below_average = true, - zone_field_radioactive_lethal = true, - zone_field_radioactive_strong = true, - zone_field_radioactive_very_weak = true, - zone_field_radioactive_weak = true, - zone_radioactive = true, - zone_radioactive_above_average = true, - zone_radioactive_average = true, - zone_radioactive_below_average = true, - zone_radioactive_lethal = true, - zone_radioactive_strong = true, - zone_radioactive_very_weak = true, - zone_radioactive_weak = true, -} - --- Generate positional data: -function drx_da_generate_position(smart_name, anomaly_type, position_data) - - -- Get the smart terrain: - local smart = SIMBOARD.smarts_by_names[smart_name] - if (not smart) then - printf("Error: Unable to generate positional data, specified smart location does not exist") - return - end - - -- Get maximum offset values: - local max_offset_x = settings.anomaly_zone_anomalies_distance_max or ini:r_float_ex("location_offset", "max_offset_x") or 40 - local max_offset_y = ini:r_float_ex("location_offset", "max_offset_y") or 0 - local max_offset_z = settings.anomaly_zone_anomalies_distance_max or ini:r_float_ex("location_offset", "max_offset_z") or 40 - local num_tries = (ini:r_float_ex("location_offset", "max_tries") or 64) - - -- Reduce offset by 2 times for underground - if level_weathers.bLevelUnderground or small_levels[level.name()] then - max_offset_x = floor(max_offset_x * 0.5) - max_offset_y = floor(max_offset_y * 0.5) - max_offset_z = floor(max_offset_z * 0.5) - end - - -- Try to generate valid positional data on the ground: - local pos = vector():set(0, 0, 0) - local valid_lvid = false - while ((valid_lvid ~= true) and (num_tries > 0)) do - - -- Randomly offset anomaly x-position from center of smart terrain: - local offset_x = max_offset_x * random() - if (random() <= 0.5) then - offset_x = -(offset_x) - end - local pos_x = (smart.position.x + offset_x) - - -- Randomly offset anomaly y-position from center of smart terrain: - local offset_y = (max_offset_y * random()) - if (random() <= 0.5) then - offset_y = -(offset_y) - end - local pos_y = (smart.position.y + offset_y) - - -- Randomly offset anomaly z-position from center of smart terrain: - local offset_z = max_offset_z * random() - if (random() <= 0.5) then - offset_z = -(offset_z) - end - local pos_z = (smart.position.z + offset_z) - - -- Set anomaly position at location vertex and check if valid: - pos = vector():set(pos_x, pos_y, pos_z) - local lvid = level_vertex_id(pos) - if (lvid < 4294967295) then - pos = level_vertex_position(lvid) - - -- Don't check distance for certain anomalies - if anomaly_type and anomalies_distance_check_ignore[anomaly_type] then - valid_lvid = true - else - -- If position data exists and distance of generated position is more than anomaly radius - valid - try(function() - if anomaly_type and anomaly_radii[anomaly_type] and position_data and position_data.root then - local nearest = position_data:nearest(pos) - if nearest and nearest[1] and nearest[1][2] then - local distance = sqrt(nearest[1][2]) - anomaly_radii[anomaly_type].max * 2 - if distance >= settings.anomaly_zone_anomalies_distance_min then - printf("Anomaly type %s, Position data valid, distance %s, saving %s, %s, %s", anomaly_type, distance, pos_x, pos_y, pos_z) - position_data:insertAndRebuild({x = pos_x, y = pos_y, z = pos_z}) - valid_lvid = true - else - printf("Anomaly type %s, Position data invalid, too close, distance %s, %s, %s, %s", anomaly_type, distance, pos_x, pos_y, pos_z) - valid_lvid = false - end - else - printf("Anomaly type %s, Can't check position data %s, %s, %s", anomaly_type, pos_x, pos_y, pos_z) - position_data:insertAndRebuild({x = pos_x, y = pos_y, z = pos_z}) - valid_lvid = true - end - else - if position_data then - printf("Anomaly type %s, Position data provided, saving %s, %s, %s", anomaly_type, pos_x, pos_y, pos_z) - position_data:insertAndRebuild({x = pos_x, y = pos_y, z = pos_z}) - end - valid_lvid = true - end - end) - end - end - - -- Decrement the number of tries left: - num_tries = (num_tries - 1) - if ((num_tries <= 0) and (valid_lvid ~= true)) then - printf("Error: Unable to generate valid lvid pos, aborting") - return - end - end - - -- Return the position vector: - return pos -end - -function clean_artefacts_on_level(level_name) - local level_name = level_name or level.name() - - init_anomaly_table_on_level(level_name) - local artefacts = updated_anomaly_levels[level_name].artefacts - if is_not_empty(artefacts) then - for k, v in pairs(artefacts) do - local o = alife_object(k) - if o then safe_release_manager.release(o) end - printf("releasing artefact %s, sec %s, level_name %s", k, v, level_name) - artefacts[k] = nil - end - end -end - --- Spawn single artefact on smart -function spawn_artefact_on_smart(level_file, smart_name, picked_artefact, level_name) - local level_name = level_name or level.name() - - if not picked_artefact then - printf("Error: Unable to create artefact %s, is nil", picked_artefact) - return false - end - - -- Get the smart terrain: - local smart = SIMBOARD.smarts_by_names[smart_name] - if not smart then - printf("Error: Unable to create artefact for %s, the specified smart location does not exist", smart_name) - return false - end - - -- Select a location for the current artefact: - local pos = drx_da_generate_position(smart_name) - if pos then - - -- Correct y position so the artefact wouldnt fall OOB - pos = vector():set(pos.x, (level_weathers.bLevelUnderground or small_levels[level.name()]) and pos.y + 1 or pos.y + 7, pos.z) - - -- Get the new level vertex id for the generated position: - local lvid = level_vertex_id(pos) - - -- Spawn the artefact: - local artefact = alife_create(picked_artefact, pos, lvid, smart.m_game_vertex_id) - - -- Return the anomaly id: - if artefact then - printf("Artefact %s, id %s spawned at %s, level %s", picked_artefact, artefact.id, smart_name, level_name) - return artefact.id - end - else - printf("Error: failed to generate position") - end -end - --- Spawn artefacts on level -function spawn_artefacts_on_level(level_name) - local level_name = level_name or level.name() - - local level_data = get_level_data(level_name) - if not level_data then - printf("Error, unable to get data for %s", level_name) - return - end - - local level_file = level_data.level_file - - -- Build a list of available smart terrains: - local smart_list = {} - for k, v in pairs(updated_anomaly_levels[level_name].anomaly_types_by_smart) do - if not updated_anomaly_levels[level_name].available_smarts_reduced[k] then - smart_list[#smart_list + 1] = k - end - end - smart_list = invert_table(smart_list) - - local pairs = pairs - local collect_section = utils_data.collect_section - local size_table = size_table - - local allowed_artefacts = drx_da_main_artefacts.allowed_artefacts - local allowed_artefacts_flipped = invert_table(allowed_artefacts) - local anomaly_type_to_artefacts = drx_da_main_artefacts.anomaly_type_to_artefacts - local artefacts_map_tiers = drx_da_main_artefacts.artefacts_map_tiers[level_name] and shuffle(drx_da_main_artefacts.artefacts_map_tiers[level_name]) - local artefacts_map_chances = drx_da_main_artefacts.artefacts_map_chances and drx_da_main_artefacts.artefacts_map_chances[level_name] - - -- Build anomalies table - if is_not_empty(smart_list) then - printf("%s has smarts with anomalies, try to spawn artefacts", level_name) - local artefacts = updated_anomaly_levels[level_name].artefacts or {} - local anomalies_by_smart = updated_anomaly_levels[level_name].anomalies_by_smart - for smart_name, _ in pairs(anomalies_by_smart) do - printf("checking smart %s for spawning artefacts", smart_name) - if is_not_empty(anomalies_by_smart[smart_name]) and smart_list[smart_name] then - printf("try to spawn artefacts on smart %s", smart_name) - for i = 1, settings.max_artefacts_per_zone do - - -- Increased chance by 2 times for underground levels - local dice_roll = random(100) - local chance = artefacts_map_chances or ceil(settings.artefacts_spawn_chance * ((level_weathers.bLevelUnderground or small_levels[level_name]) and 2 or 1)) - printf("artefacts dice roll %s, chance %s, spawn %s", dice_roll, chance, dice_roll <= chance) - - if dice_roll <= chance then - -- Choose an artefact to spawn: - local anomaly_type = updated_anomaly_levels[level_name].anomaly_types_by_smart[smart_name] - local picked_artefact = (function() - - local res - if artefacts_map_tiers and random(100) > settings.random_artefact_spawn_chance then - local tries = 40 - while tries > 0 and (not res or not allowed_artefacts_flipped[res]) do - if anomaly_type_to_artefacts[anomaly_type] then - local t = {} - for k, v in pairs(artefacts_map_tiers) do - if anomaly_type_to_artefacts[anomaly_type][v] then - t[#t + 1] = v - end - end - printf("picking artefact by level %s, anomaly zone %s has defined arty list", level_name, anomaly_type) - res = t[random(#t)] - else - printf("picking artefact by level %s", level_name) - res = artefacts_map_tiers[random(#artefacts_map_tiers)] - end - - if not allowed_artefacts_flipped[res] then - printf("artefact is not allowed to spawn, repicking") - end - - tries = tries - 1 - end - else - printf("picking random artefacts") - res = allowed_artefacts[random(#allowed_artefacts)] - end - - if not res then - printf("failed to pick artefact by level, pick random from allowed, level_name %s, anomaly_type %s, has artefacts_map_tiers %s, has anomaly_type_to_artefacts %s", level_name, anomaly_type, artefacts_map_tiers ~= nil, anomaly_type_to_artefacts[anomaly_type] ~= nil) - res = allowed_artefacts[random(#allowed_artefacts)] - end - - return res - end)() - - -- Artefact Variationizer compatibility - if artefact_variationizer then - local av = artefact_variationizer - picked_artefact = av.get_artefact_base(picked_artefact) - if av.valid_artys[picked_artefact] then - local variationizer_tier = av.artefact_chances[random(#av.artefact_chances)] - local arty = av.artefact_by_variationizer_tier[picked_artefact][variationizer_tier] - picked_artefact = arty[random(#arty)] - end - end - - printf("picked artefact to spawn %s, anomaly_type %s, smart %s level %s", picked_artefact, anomaly_type, smart_name, level_name) - local artefact_id = spawn_artefact_on_smart(level_file, smart_name, picked_artefact, level_name) - if artefact_id then - artefacts[artefact_id] = picked_artefact - else - printf("error, unabled to spawn artefact %s, anomaly_type %s, smart %s level %s", picked_artefact, anomaly_type, smart_name, level_name) - end - end - end - end - end - return size_table(artefacts) > 0 - else - printf("%s has no smarts with anomalies, dont spawn artefacts", level_name) - end -end - --- Update dynamic anomalies: -function drx_da_update_dynamic_anomalies(force) - - -- Verify db.actor is available: - if not db.actor then - printf("Error: Cannot update anomalies, db.actor not available") - return false - end - - -- Get surge manager: - local surgeman = surge_manager.get_surge_manager() - if not surgeman then - printf("Error: Cannot update anomalies, surge manager not available") - return false - end - - local level_name = level.name() - init_anomaly_table_on_level(level_name) - - if last_surge_time > updated_anomaly_levels[level_name].time or force then - clean_dynamic_anomalies_on_level(level_name) - clean_artefacts_on_level(level_name) - CreateTimeEvent("drx_da_spawn_anomalies_on_level", "drx_da_spawn_anomalies_on_level", 0.3, function() - local anomalies = drx_da_spawn_anomalies_on_level(level_name) - if not anomalies then - printf("Error, failed to spawn anomalies") - build_anomalies_pos_tree() - return true - end - - printf("updated anomalies on level %s", level_name) - updated_anomaly_levels[level_name].time = last_surge_time - updated_anomaly_levels[level_name].disabled = false - build_anomalies_pos_tree() - if settings.enable_anomalies_behaviour or level_weathers.bLevelUnderground then register_anomalies_behaviour() end - spawn_artefacts_on_level(level_name) - return true - end) - else - printf("anomalies not updated on level %s, no emission happened, last_surge_time %s, level update time %s", level_name, last_surge_time, updated_anomaly_levels[level_name].time) - if settings.enable_anomalies_behaviour or level_weathers.bLevelUnderground then register_anomalies_behaviour() end - end - - return true -end - --- Scripts to run when the game loads: -local tg = 0 -local tg_interval = 5000 - -function drx_da_actor_on_update_callback() - local t = time_global() - if t < tg then return end - tg = t + tg_interval - - load_settings() - get_actor_psy_table() - init_anomaly_table_global(level.name()) - - printf("saved level %s, current level %s", alife_storage_manager.get_state().drx_da_previous_level, level.name()) - if level.name() == alife_storage_manager.get_state().drx_da_previous_level then - local level_name = level.name() - if level_name and updated_anomaly_levels[level_name] and updated_anomaly_levels[level_name].disabled then - if last_surge_time > updated_anomaly_levels[level_name].time then - clean_dynamic_anomalies_on_level(level_name) - updated_anomaly_levels[level_name].disabled = false - end - end - - printf("on the same level, only register behaviour") - if settings.enable_anomalies_behaviour or level_weathers.bLevelUnderground then register_anomalies_behaviour() end - unregister_drx_da() - build_anomalies_pos_tree() - RegisterScriptCallback("actor_on_update", actor_on_update) - return - else - local level_name = alife_storage_manager.get_state().drx_da_previous_level - if level_name and updated_anomaly_levels[level_name] and updated_anomaly_levels[level_name].disabled then - if last_surge_time > updated_anomaly_levels[level_name].time then - clean_dynamic_anomalies_on_level(level_name) - updated_anomaly_levels[level_name].disabled = false - end - end - end - - get_anomalies_by_smart(level.name()) - - -- Update dynamic anomalies: - local updated = drx_da_update_dynamic_anomalies() - unregister_drx_da() - build_anomalies_pos_tree() - RegisterScriptCallback("actor_on_update", actor_on_update) -end - -function unregister_drx_da() - printf("anomalies updated, unregistering") - UnregisterScriptCallback("actor_on_update", drx_da_actor_on_update_callback) -end - -function unregister_anomalies_behaviour() - remove_queue("drx_da_anomalies_behaviour") -end - --- Sections to ignore on/off switch behaviour -anomalies_do_not_register_behaviour = { - zone_mine_ghost = true -} - -function register_anomalies_behaviour() - local level_name = level.name() - if is_empty(updated_anomaly_levels[level_name]) or is_empty(updated_anomaly_levels[level_name].anomalies) then - printf("anomalies behaviour, anomalies not found for level %s", level_name) - return - end - - if is_empty(updated_anomaly_levels[level_name].anomalies_properties) or - size_table(updated_anomaly_levels[level_name].anomalies_properties) ~= size_table(updated_anomaly_levels[level_name].anomalies) - then - for k, v in pairs(updated_anomaly_levels[level_name].anomalies) do - updated_anomaly_levels[level_name].anomalies_properties[v] = generate_random_anomaly_properties() - end - end - - printf("anomalies behaviour, turning on behaviour for level %s", level_name) - - for k, v in pairs(updated_anomaly_levels[level_name].anomalies_properties) do - v.update_time = time_global() - end - - local get_object = level.object_by_id - local time_global = time_global - - process_queue("drx_da_anomalies_behaviour", updated_anomaly_levels[level_name].anomalies_properties, function(id, props, i) - local t = time_global() - - -- if is_empty(props) then - -- printf("Error, anomaly behaviour not found for %s, level %s", id, level_name) - -- return true - -- end - - local obj = get_object(id) - if not obj then return end - - -- Remove from queue if its in do_not_register_behaviour table - if anomalies_do_not_register_behaviour[obj:section()] then return true end - - if props.active then - if t - props.update_time > props.time_active then - -- printf("anomaly disabled, id %s, i %s, t %s, u %s", id, i, t, props.update_time) - props.update_time = t - props.active = false - obj:disable_anomaly() - end - else - if t - props.update_time > props.time_cooldown then - -- printf("anomaly enabled, id %s, i %s, t %s, u %s", id, i, t, props.update_time) - props.update_time = t - props.active = true - obj:enable_anomaly() - end - end - end, nil, 5) -end - -anomalies_pos_tree = nil -detectable_anomalies_pos_tree = nil -detectable_anomalies_ids = {} -anomalies_obj_to_pos = {} -anomalies_sec_to_obj = {} - -common_sec = { - zone_mine_electric = "zone_mine_electric", - zone_mine_electric_weak = "zone_mine_electric", - zone_mine_electric_average = "zone_mine_electric", - zone_mine_electric_strong = "zone_mine_electric", - zone_mine_static = "zone_mine_electric", - zone_mine_static_weak = "zone_mine_electric", - zone_mine_static_average = "zone_mine_electric", - zone_mine_static_strong = "zone_mine_electric", - zone_witches_galantine = "zone_mine_electric", - zone_witches_galantine_weak = "zone_mine_electric", - zone_witches_galantine_average = "zone_mine_electric", - zone_witches_galantine_strong = "zone_mine_electric", -} - -function build_anomalies_pos_tree() - local alife_release_id = alife_release_id - local gg = game_graph() - local gg_vertex = gg.vertex - local level_name = level.name() - local load_var = load_var - local pairs = pairs - local printf = printf - local sim = alife() - local sim_level_name = sim.level_name - local sim_object = sim.object - local sim_release = sim.release - local alife_record = alife_record - local strformat = strformat - - local level_name = level.name() - - local objects = {} - local obj_to_pos = {} - local sec_to_obj = {} - - - - for i = 1, 65534 do - local obj = get_anomaly_obj(i, level_name) - if obj then - table.insert(objects, obj) - obj_to_pos[i] = { - id = i, - section = obj:section_name(), - position = obj.position - } - local sec = obj:section_name() - sec = common_sec[sec] or sec - if not sec_to_obj[sec] then sec_to_obj[sec] = {} end - table.insert(sec_to_obj[sec], { - id = i, - section = obj:section_name(), - position = obj.position - }) - end - end - - -- try(function() - -- anomalies_pos_tree = kd_tree.buildTreeSeObjects(objects) - -- anomalies_obj_to_pos = anomalies_pos_tree and obj_to_pos - -- end) - - empty_table(detectable_anomalies_ids) - local t = {} - for k, v in pairs(sec_to_obj) do - if sec_to_obj[k] then - local ids = {} - for k1, v1 in pairs(sec_to_obj[k]) do - ids[#ids + 1] = v1.id - if not anomaly_detector_ignore[v1.section] then - detectable_anomalies_ids[v1.id] = v1.position - t[#t + 1] = v1.id - end - end - anomalies_sec_to_obj[k] = kd_tree.buildTreeSeObjectIds(ids) - end - end - detectable_anomalies_pos_tree = kd_tree.buildTreeSeObjectIds(t) -end - --- Rays -local function ray_main(pos1, pos2, args) - local pos1 = vector():set(pos1.x or pos1[1], pos1.y or pos1[2], pos1.z or pos1[3]) - local pos2 = vector():set(pos2.x or pos2[1], pos2.y or pos2[2], pos2.z or pos2[3]) - local args = args or {} - - local pick = ray_pick() - pick:set_position(pos1) - pick:set_direction(pos2:sub(pos1):normalize()) - pick:set_flags(args.flags or 2) - pick:set_range(args.range or 200) - if args.ignore_object then - pick:set_ignore_object(args.ignore_object) - end - pick:query() - - return pick -end - -anomalies_vars = { - -- Quick lookup of sine values by degrees - sin_lut = (function() - local t = {} - for i = 0, 360 do - t[i] = sin(i * 0.0174533) - end - return t - end)(), - - -- Quick lookup of cosine values by degrees - cos_lut = (function() - local t = {} - for i = 0, 360 do - t[i] = cos(i * 0.0174533) - end - return t - end)(), - - -- Current anomaly factors - factors = {}, - add_factor = function(self, anomaly, actor, distance_to_sqr, radius_sqr, section, factor) - self.factors[anomaly.object:name()] = { - section = section or anomaly.object:section(), - factor = factor or 1 - distance_to_sqr / radius_sqr - } - end, - remove_factor = function(self, anomaly, actor, distance_to_sqr, radius_sqr) - self.factors[anomaly.object:name()] = nil - end, - find_max_factor = function(self, anomaly, actor, distance_to_sqr, radius_sqr, condition) - if is_empty(self.factors) then - return 1 - distance_to_sqr / radius_sqr - end - - local factor = 0 - if condition == nil or condition == true then - condition = function() return true end - elseif condition == false then - condition = function() return false end - end - - for k, v in pairs(self.factors) do - if v.factor > factor and condition(v) then - factor = v.factor - end - end - return factor - end, - find_factor_sum = function(self, anomaly, actor, distance_to_sqr, radius_sqr, condition) - if is_empty(self.factors) then - return 1 - distance_to_sqr / radius_sqr - end - - local factor = 0 - if condition == nil or condition == true then - condition = function() return true end - elseif condition == false then - condition = function() return false end - end - - for k, v in pairs(self.factors) do - if condition(v) then - factor = factor + v.factor - end - end - return factor - end, - - zone_mine_gravitational_weak_tg = 0, - zone_mine_electric_tg = 0, - zone_mine_electric_pp_effectors = { - {code = 98324, file = "electra_mine.ppe", factor = 0.5}, - {code = 98325, file = "electra.ppe", factor = 1}, - }, - zone_mine_electric_factor_function = function(factors) - return factors.section == "zone_mine_electric" - end -} - --- Defined radius of anomalies behaviour -anomalies_near_actor_radii = { - zone_mine_umbra = anomaly_radii.zone_mine_umbra.max * 3.5, - zone_mine_gold = anomaly_radii.zone_mine_gold.max * 3, - zone_mine_thorn = anomaly_radii.zone_mine_thorn.max * 3, - zone_mine_shatterpoint = anomaly_radii.zone_mine_shatterpoint.max * 6, - zone_mine_seed = anomaly_radii.zone_mine_seed.max * 5, - zone_mine_sphere = anomaly_radii.zone_mine_sphere.max * 2, - zone_mine_sloth = anomaly_radii.zone_mine_sloth.max * 2, - zone_mine_ghost = anomaly_radii.zone_mine_ghost.max * 5, -} - --- Special anomalies behaviour if the actor is near an anomaly -anomalies_near_actor_functions = { - - -- Umbral Cluster, spawns poltergeist behind the actor - zone_mine_umbra = function(anomaly, actor, distance_to_sqr, radius_sqr) - if not anomaly.spawn_time then anomaly.spawn_time = 0 end - if time_elapsed < anomaly.spawn_time then return end - - local spawn_cooldown = 300 - local spawn_max_amount = 2 - local spawn_table = { - "m_poltergeist_normal_tele", - "m_poltergeist_normal_flame", - } - - printf("trying to spawn poltergeist") - - if random() * 100 <= 1.5 then - anomaly.spawn_time = time_elapsed + spawn_cooldown - for i = 1, ceil(random() ^ 2 * spawn_max_amount) do - local actor_position = actor:position() - local spawn_position = vector():set(actor_position.x - random_float(5, 7), actor_position.y, actor_position.z - random_float(5, 7)) - local spawn_section = spawn_table[random(#spawn_table)] - - alife_create(spawn_section, spawn_position, level_vertex_id(spawn_position), alife():actor().m_game_vertex_id) - end - end - end, - - -- Seed, multiplies if standing near - zone_mine_seed = function(anomaly, actor, distance_to_sqr, radius_sqr) - if not anomaly.spawn_time then anomaly.spawn_time = 0 end - if time_elapsed < anomaly.spawn_time then return end - - local spawn_cooldown = 300 - local spawn_max_amount = 1 - local spawn_table = { - "zone_mine_seed", - } - - printf("trying to multiply seed anomaly") - - if random() * 100 <= 0.5 then - anomaly.spawn_time = time_elapsed + spawn_cooldown - for i = 1, ceil(random() ^ 2 * spawn_max_amount) do - local actor_position = actor:position() - local spawn_position = vector():set(actor_position.x - random_float(5, 7), actor_position.y, actor_position.z - random_float(5, 7)) - local spawn_section = spawn_table[random(#spawn_table)] - - local se_obj = alife_create(spawn_section, spawn_position, level_vertex_id(spawn_position), alife():actor().m_game_vertex_id) - local data = utils_stpk.get_object_data(se_obj) - if (data) then - data.object_flags = 31 - data.restrictor_type = 0 - data.shapes = {} - data.shapes[1] = {} - data.shapes[1].shtype = 0 - data.shapes[1].offset = VEC_ZERO - data.shapes[1].center = VEC_ZERO - data.shapes[1].radius = 3 - utils_stpk.set_object_data(data,se_obj) - end - end - end - end, - - -- Sloth, lower speed by 80% near it - zone_mine_sloth = function(anomaly, actor, distance_to_sqr, radius_sqr) - local key ="zone_mine_sloth_speed" - local steps_in = 70 - local steps_out = 22 - - add_simple_timed_effect(1, function() - add_speed(key, ema(key, 0.2, 1, steps_in), false, true) - RemoveTimeEvent(key, key) - end, function() - CreateTimeEvent(key, key, 0, function() - add_speed(key, ema(key, 1, 1, steps_out, device().time_delta * 0.1), false, true) - if smoothed_values[key] >= 0.98 then - remove_speed(key) - return true - end - end) - end, key, 1) - end, - - -- No Gravity, lower speed by 50% near it - zone_no_gravity = function(anomaly, actor, distance_to_sqr, radius_sqr) - local key ="zone_no_gravity" - local steps_in = 70 - local steps_out = 22 - - add_simple_timed_effect(1, function() - add_speed(key, ema(key, 0.6, 1, steps_in), false, true) - RemoveTimeEvent(key, key) - end, function() - CreateTimeEvent(key, key, 0, function() - add_speed(key, ema(key, 1, 1, steps_out, device().time_delta * 0.1), false, true) - if smoothed_values[key] >= 0.98 then - remove_speed(key) - return true - end - end) - end, key, 1) - end, - - -- Ghost, spawns phantoms when close - zone_mine_ghost = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomaly.spawn_time = anomaly.spawn_time or 0 - - if time_elapsed < anomaly.spawn_time then return end - - local spawn_cooldown = 300 - local spawn_max_amount = 2 - local spawn_table = { - "m_phantom_zombi", - "m_phantom_bloodsucker", - } - - printf("trying to spawn phantom") - - if random() * 100 <= 15 then - anomaly.spawn_time = time_elapsed + spawn_cooldown - for i = 1, ceil(random() ^ 2 * spawn_max_amount) do - local actor_position = actor:position() - local spawn_position = vector():set(actor_position.x - random_float(5, 7), actor_position.y, actor_position.z - random_float(5, 7)) - - phantom_manager.spawn_phantom(spawn_position) - end - end - end, - - -- Net, lower speed by 50% near it - zone_mine_net = function(anomaly, actor, distance_to_sqr, radius_sqr) - local key ="zone_mine_net_speed" - local steps_in = 70 - local steps_out = 22 - - add_simple_timed_effect(1, function() - add_speed(key, ema(key, 0.5, 1, steps_in), false, true) - RemoveTimeEvent(key, key) - end, function() - CreateTimeEvent(key, key, 0, function() - add_speed(key, ema(key, 1, 1, steps_out, device().time_delta * 0.1), false, true) - if smoothed_values[key] >= 0.98 then - remove_speed(key) - return true - end - end) - end, key, 1) - end, - - -- Cognitive Dissonance Field, negative psy aura - zone_mine_cdf = function(anomaly, actor, distance_to_sqr, radius_sqr) - local h = hit() - h.power = level_environment.is_actor_immune() and 0 or (1 - distance_to_sqr / radius_sqr) * 0.004 - if h.power > 0 then - h.type = hit.telepatic - h.impulse = 0 - h.direction = VEC_Z - h.draftsman = actor - - actor:hit(h) - - -- Artefacts protection - local hit_additional = 0 - actor:iterate_belt( function(owner, obj) - local sec = obj:section() - local cond = obj:condition() - local immunities_sec = SYS_GetParam(0, sec, "hit_absorbation_sect", sec) - local prot = SYS_GetParam(2, immunities_sec, "telepatic_immunity", 0) * cond - - -- Optional modifier for viability - prot = prot * 10 - hit_additional = hit_additional + prot - end) - - -- Final modifier - local hit_modifier = hit_additional >= 0 and 1 + hit_additional or 1 / (1 - hit_additional) - local actor_hit_power = h.power / hit_modifier * 0.375 - change_psy_health(-actor_hit_power) - end - end, - - -- Sphere, add 50-100% bullet damage resist - zone_mine_sphere = function(anomaly, actor, distance_to_sqr, radius_sqr) - local key = "zone_mine_sphere" - - if not callbacks[key] then - register_callback("actor_on_before_hit", function(s_hit, bone_id, flags) - if s_hit.type == hit.fire_wound then - s_hit.power = s_hit.power * random_float(0, 0.5) - play_sound_on_actor("eugenium_anomaly\\sphere\\sphere_blowout", 0.9, random_float(0.95, 1.05)) - local gibs = particles_object("artefact\\artefact_gravi") - if gibs and not gibs:playing() then - gibs:play_at_pos(actor:position()) - end - end - end, nil, key) - end - - add_simple_timed_effect(1, nil, function() - unregister_callback(key) - end, key, 1) - end, - - -- Springboard, camera effect dependant on distance - zone_mine_gravitational_weak = function(anomaly, actor, distance_to_sqr, radius_sqr, power_modifier) - local key = "zone_mine_gravitational_weak" - local tg = time_global() - - if tg < anomalies_vars.zone_mine_gravitational_weak_tg and timed_effects[key] then return end - anomalies_vars.zone_mine_gravitational_weak_tg = tg + 1000 - - local power_modifier = (power_modifier or 2) * settings.gravitational_shake_modifier - local earthquake_cam_eff = 98323 - if power_modifier > 0 then - local power = (1.03 - distance_to_sqr / radius_sqr) * power_modifier - level.add_cam_effector("camera_effects\\earthquake_40.anm", earthquake_cam_eff, false, "", 0, false, power) - end - - add_simple_timed_effect(1, nil, function() - level.remove_cam_effector(earthquake_cam_eff) - end, key, 1) - end, - - zone_mine_gravitational_average = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_gravitational_weak(anomaly, actor, distance_to_sqr, radius_sqr, 1) - end, - - zone_mine_gravitational_strong = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_gravitational_weak(anomaly, actor, distance_to_sqr, radius_sqr, 1) - end, - - zone_mine_vortex = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_gravitational_weak(anomaly, actor, distance_to_sqr, radius_sqr, 1) - end, - - zone_mine_springboard = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_gravitational_weak(anomaly, actor, distance_to_sqr, radius_sqr, 1) - end, - - zone_mine_blast = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_gravitational_weak(anomaly, actor, distance_to_sqr, radius_sqr) - end, - - zone_gravi_zone = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_gravitational_weak(anomaly, actor, distance_to_sqr, radius_sqr) - end, - - zone_mosquito_bald = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_gravitational_weak(anomaly, actor, distance_to_sqr, radius_sqr) - end, - - zone_mosquito_bald_weak = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_gravitational_weak(anomaly, actor, distance_to_sqr, radius_sqr) - end, - - zone_mosquito_bald_weak_noart = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_gravitational_weak(anomaly, actor, distance_to_sqr, radius_sqr) - end, - - zone_mosquito_bald_average = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_gravitational_weak(anomaly, actor, distance_to_sqr, radius_sqr) - end, - - zone_mosquito_bald_strong = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_gravitational_weak(anomaly, actor, distance_to_sqr, radius_sqr) - end, - - zone_mosquito_bald_strong_noart = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_gravitational_weak(anomaly, actor, distance_to_sqr, radius_sqr) - end, - - -- Electra, static field - zone_mine_electric = function(anomaly, actor, distance_to_sqr, radius_sqr, effector_modifier) - local hit_type_shock = HitTypeID["Shock"] - local hit_power = level_environment.is_actor_immune() and 0 or (1 - distance_to_sqr / radius_sqr) ^ 2 * settings.electric_field_modifier - local distance_to = distance_to_sqr ^ 0.5 - local reduction_coeff = 1 - - local anom_pos = anomaly.object:position() - -- anom_pos = level_vertex_id(anom_pos) - -- anom_pos = level_vertex_position(anom_pos) - local anom_pos_adjusted = vector():set(anom_pos.x, anom_pos.y + 0.3, anom_pos.z) - local actor_pos = utils_obj.safe_bone_pos(actor, "bip01_spine") - -- local actor_pos = actor:position() - -- actor_pos = vector():set(actor_pos.x, actor_pos.y + 0.5, actor_pos.z) - local anom_to_actor_ray = ray_main(anom_pos_adjusted, actor_pos, {range = distance_to}) - local actor_to_anom_ray = ray_main(actor_pos, anom_pos, {range = distance_to}) - - if anom_to_actor_ray and actor_to_anom_ray then - local anom_to_actor_distance = anom_to_actor_ray:get_distance() - local actor_to_anom_distance = actor_to_anom_ray:get_distance() - - local obstacle_distance = 0 - - if anom_to_actor_distance > 0 then - obstacle_distance = distance_to - anom_to_actor_distance - actor_to_anom_distance - reduction_coeff = clamp((1 - obstacle_distance / radius_sqr ^ 0.5) ^ 3.5, 0, 1) - end - - -- _G.printf("reduction coeff due to obstacle - %s", reduction_coeff) - -- _G.printf("anom_to_actor_distance - %s", anom_to_actor_distance) - -- _G.printf("actor_to_anom_distance - %s", actor_to_anom_distance) - -- _G.printf("obstacle_distance - %s", obstacle_distance) - -- _G.printf("combined distance - %s", anom_to_actor_distance + obstacle_distance + actor_to_anom_distance) - -- _G.printf("input distance - %s", distance_to) - end - - hit_power = hit_power * reduction_coeff - - if hit_power > 0 then - local hit_additional = 0 - - -- Outfit protection - local outfit = actor:item_in_slot(7) - if outfit then - local c_obj = outfit:cast_CustomOutfit() - local prot = c_obj and c_obj:GetDefHitTypeProtection(hit_type_shock) or 0 - - -- Optional modifier for less viability - prot = prot * 1 - hit_additional = hit_additional + prot - end - - -- Helmet protection - local helm = actor:item_in_slot(12) - if helm then - local c_obj = helm:cast_Helmet() - local prot = c_obj and c_obj:GetDefHitTypeProtection(hit_type_shock) or 0 - - -- Optional modifier for less viability - prot = prot * 1 - hit_additional = hit_additional + prot - end - - -- Artefacts protection - local artefacts_protection = 0 - actor:iterate_belt( function(owner, obj) - local sec = obj:section() - local cond = obj:condition() - local immunities_sec = SYS_GetParam(0, sec, "hit_absorbation_sect", sec) - local prot = SYS_GetParam(2, immunities_sec, "shock_immunity", 0) * cond - - -- Optional modifier for viability - prot = prot * 5 - artefacts_protection = artefacts_protection + prot - hit_additional = hit_additional + prot - end) - - -- Final modifier - local hit_modifier = hit_additional >= 0 and 1 + hit_additional or 1 / (1 - hit_additional) - local actor_hit_power = hit_power / hit_modifier * 0.0015 - -- printf("hit %s", actor_hit_power) - actor:change_health(-actor_hit_power) - - -- Affect condition of items - if outfit then - local obj = outfit - local sec = obj:section() - local cond = obj:condition() - if cond > 0.01 then - local immunities_sec = SYS_GetParam(0, sec, "immunities_sect", sec) - local shock_immunity = SYS_GetParam(2, immunities_sec, "shock_immunity", 0) * cond - shock_immunity = shock_immunity + artefacts_protection - - local hit_modifier = shock_immunity >= 0 and 1 + shock_immunity or 1 / (1 - shock_immunity) - obj:set_condition(cond - hit_power / hit_modifier * 0.00015) - end - end - - if helm then - local obj = helm - local sec = obj:section() - local cond = obj:condition() - if cond > 0.01 then - local immunities_sec = SYS_GetParam(0, sec, "immunities_sect", sec) - local shock_immunity = SYS_GetParam(2, immunities_sec, "shock_immunity", 0) * cond - shock_immunity = shock_immunity + artefacts_protection - - local hit_modifier = shock_immunity >= 0 and 1 + shock_immunity or 1 / (1 - shock_immunity) - obj:set_condition(cond - hit_power / hit_modifier * 0.00015) - end - end - end - - anomalies_vars:add_factor(anomaly, actor, distance_to_sqr, radius_sqr, "zone_mine_electric", (1 - distance_to_sqr / radius_sqr) ^ 2 * reduction_coeff) - local mine_factor = clamp(anomalies_vars:find_factor_sum(anomaly, actor, distance_to_sqr, radius_sqr, anomalies_vars.zone_mine_electric_factor_function), 0, 1) - - -- PPE effector - local effector_modifier = effector_modifier or 0.66 - local effector_power = (mine_factor + 0.05) * effector_modifier - local pps = anomalies_vars.zone_mine_electric_pp_effectors - for i = 1, #pps do - local key = "zone_mine_electric" .. pps[i].code - - if not timed_effects[key] then - level.add_pp_effector(pps[i].file, pps[i].code, true) - end - level.set_pp_effector_factor(pps[i].code, effector_power * pps[i].factor) - - add_simple_timed_effect(0.2, nil, function() - level.remove_pp_effector(pps[i].code) - end, key, 1) - end - - -- PDA glitching, set value for binder, patch binder, see below - pda_glitch_value = clamp(mine_factor ^ 0.5, 0, 1) - add_simple_timed_effect(0.2, nil, function() - pda_glitch_value = nil - end, "zone_mine_electric_pda_glitch", 1) - end, - - zone_mine_electric_weak = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_electric(anomaly, actor, distance_to_sqr, radius_sqr) - end, - - zone_mine_electric_average = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_electric(anomaly, actor, distance_to_sqr, radius_sqr) - end, - - zone_mine_electric_strong = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_electric(anomaly, actor, distance_to_sqr, radius_sqr) - end, - - zone_mine_static = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_electric(anomaly, actor, distance_to_sqr, radius_sqr) - end, - - zone_mine_static_weak = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_electric(anomaly, actor, distance_to_sqr, radius_sqr) - end, - - zone_mine_static_average = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_electric(anomaly, actor, distance_to_sqr, radius_sqr) - end, - - zone_mine_static_strong = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_electric(anomaly, actor, distance_to_sqr, radius_sqr) - end, - - zone_witches_galantine = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_electric(anomaly, actor, distance_to_sqr, radius_sqr) - end, - - zone_witches_galantine_weak = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_electric(anomaly, actor, distance_to_sqr, radius_sqr) - end, - - zone_witches_galantine_average = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_electric(anomaly, actor, distance_to_sqr, radius_sqr) - end, - - zone_witches_galantine_strong = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_electric(anomaly, actor, distance_to_sqr, radius_sqr) - end, - - - -- Ball Lightning, charges batteries - zone_mine_point = function(anomaly, actor, distance_to_sqr, radius_sqr) - for i = 8, 10 do - local item = actor:item_in_slot(i) - if item then - local cond = item:condition() - if cond > 0.01 then - item:set_condition(cond + 0.0006 * (1 - distance_to_sqr / radius_sqr) ^ 2) - end - end - end - - anomalies_vars:add_factor(anomaly, actor, distance_to_sqr, radius_sqr, "zone_mine_electric", (1 - distance_to_sqr / radius_sqr) ^ 2) - local mine_factor = clamp(anomalies_vars:find_factor_sum(anomaly, actor, distance_to_sqr, radius_sqr, anomalies_vars.zone_mine_electric_factor_function), 0, 1) - - -- PDA glitching, set value for binder, patch binder, see below - pda_glitch_value = clamp(mine_factor ^ 0.5, 0, 1) - add_simple_timed_effect(0.2, nil, function() - pda_glitch_value = nil - end, "zone_mine_electric_pda_glitch", 1) - end, - - -- Liquid Gold, drains stamina and thirst - zone_mine_gold = function(anomaly, actor, distance_to_sqr, radius_sqr) - local change_modifier = 1 - distance_to_sqr / radius_sqr - if not anomaly.trigger_threshold then anomaly.trigger_threshold = 0 end - - anomaly.trigger_threshold = anomaly.trigger_threshold + change_modifier * 0.5 - if anomaly.trigger_threshold >= 1 then - thirst_sleep_changer.change_thirst_small(0.01) - anomaly.trigger_threshold = 0 - end - - actor:change_power(-change_modifier * 0.002) - end, - -} --- Special behaviour for anomalies after spawn -anomalies_spawn_functions = { - - -- Ghost, wandering path along its start position - zone_mine_ghost = function(anomaly) - if anomaly.spawn_position then - local spawn_position = anomaly.spawn_position - local obj = anomaly.object - local id = obj:id() - local obj_set_anomaly_position = obj.set_anomaly_position - local vector = vector() - local vector_set = vector.set - local key = obj:name() - - local sin_lut = anomalies_vars.sin_lut - local cos_lut = anomalies_vars.cos_lut - - local i = random_choice(0, 45, 90, 135, 180) - local i_step = random_choice(1, 2, 3) - local j = 0 - local j_step = 1 - if i_step == 1 then - j_step = random_choice(2, 3) - elseif i_step == 2 then - j_step = random_choice(1, 3) - elseif i_step == 3 then - j_step = random_choice(2, 4) - end - - local full_circle = 360 - - local function generate_distance() - return random() * 5.5 + 1.5 - end - - local x_modifier = generate_distance() * random_choice(1, -1) - local z_modifier = generate_distance() * random_choice(1, -1) - - local function wrap(i) - return i >= full_circle and i % full_circle or i - end - - local max_offset_y = 0.5 - local max_offset_y_low = spawn_position.y - max_offset_y - local max_offset_y_high = spawn_position.y + max_offset_y - - local prev_pos_x = spawn_position.x - local prev_pos_y = spawn_position.y - local prev_pos_z = spawn_position.z - register_callback("actor_on_update", function() - local obj_l = get_object_by_id(id) - if not (obj_l and obj_l:name() == key) then - unregister_callback(key) - return - end - if i >= full_circle then - i = i % full_circle - end - - if j >= full_circle then - j = j % full_circle - end - - local offset_x = spawn_position.x + sin_lut[i] * x_modifier - local offset_z = spawn_position.z + sin_lut[j] * z_modifier - local offset_y = spawn_position.y - - -- Adjust to height by checking lvid - local lvid = level_vertex_id(vector_set(vector, offset_x, offset_y, offset_z)) - if (lvid < 4294967295) then - local pos_y = level_vertex_position(lvid).y - if abs(pos_y - prev_pos_y) < max_offset_y then - offset_y = pos_y - end - -- offset_y = clamp(pos_y, max_offset_y_low, max_offset_y_high) - end - - obj_set_anomaly_position(obj, vector_set(vector, offset_x, offset_y, offset_z)) - prev_pos_x = offset_x - prev_pos_y = offset_y - prev_pos_z = offset_z - - local delta = min(50, device().time_delta) / 22 -- Frame independent movement, less than 20 fps will be slower due to prevent sudden pops - i = floor(i + i_step * delta) - j = floor(j + j_step * delta) - end, nil, key) - end - end, - - -- Sphere, wandering path along its start position - zone_mine_sphere = function(anomaly) - if anomaly.spawn_position then - local spawn_position = anomaly.spawn_position - local obj = anomaly.object - local id = obj:id() - local obj_set_anomaly_position = obj.set_anomaly_position - local vector = vector() - local vector_set = vector.set - local key = obj:name() - - local sin_lut = anomalies_vars.sin_lut - local cos_lut = anomalies_vars.cos_lut - - local i = random_choice(0, 45, 90, 135, 180) - local i_step = random_choice(1, 2, 3) - local j = 0 - local j_step = 1 - if i_step == 1 then - j_step = random_choice(2, 3) - elseif i_step == 2 then - j_step = random_choice(1, 3) - elseif i_step == 3 then - j_step = random_choice(2, 4) - end - - local full_circle = 360 - - local function generate_distance() - return random() * 0.5 + 1.0 - end - - local x_modifier = generate_distance() * random_choice(1, -1) - local z_modifier = generate_distance() * random_choice(1, -1) - - local function wrap(i) - return i >= full_circle and i % full_circle or i - end - - local max_offset_y = 0.5 - local max_offset_y_low = spawn_position.y - max_offset_y - local max_offset_y_high = spawn_position.y + max_offset_y - - local prev_pos_x = spawn_position.x - local prev_pos_y = spawn_position.y - local prev_pos_z = spawn_position.z - register_callback("actor_on_update", function() - local obj_l = get_object_by_id(id) - if not (obj_l and obj_l:name() == key) then - unregister_callback(key) - return - end - if i >= full_circle then - i = i % full_circle - end - - if j >= full_circle then - j = j % full_circle - end - - local offset_x = spawn_position.x + sin_lut[i] * x_modifier - local offset_z = spawn_position.z + sin_lut[j] * z_modifier - local offset_y = spawn_position.y - - -- Adjust to height by checking lvid - local lvid = level_vertex_id(vector_set(vector, offset_x, offset_y, offset_z)) - if (lvid < 4294967295) then - local pos_y = level_vertex_position(lvid).y - if abs(pos_y - prev_pos_y) < max_offset_y then - offset_y = pos_y - end - -- offset_y = clamp(pos_y, max_offset_y_low, max_offset_y_high) - end - - obj_set_anomaly_position(obj, vector_set(vector, offset_x, offset_y, offset_z)) - prev_pos_x = offset_x - prev_pos_y = offset_y - prev_pos_z = offset_z - - local delta = min(50, device().time_delta) / 22 -- Frame independent movement, less than 20 fps will be slower due to prevent sudden pops - i = floor(i + i_step * delta) - j = floor(j + j_step * delta) - end, nil, key) - end - end, - - -- Point, wandering path along its start position - zone_mine_point = function(anomaly) - if anomaly.spawn_position then - local spawn_position = anomaly.spawn_position - local obj = anomaly.object - local id = obj:id() - local obj_set_anomaly_position = obj.set_anomaly_position - local vector = vector() - local vector_set = vector.set - local key = obj:name() - - local sin_lut = anomalies_vars.sin_lut - local cos_lut = anomalies_vars.cos_lut - - local i = random_choice(0, 45, 90, 135, 180) - local i_step = random_choice(1, 2, 3) - local j = 0 - local j_step = 1 - if i_step == 1 then - j_step = random_choice(2, 3) - elseif i_step == 2 then - j_step = random_choice(1, 3) - elseif i_step == 3 then - j_step = random_choice(2, 4) - end - - local full_circle = 360 - - local function generate_distance() - return random() * 2.5 + 4.5 - end - - local x_modifier = generate_distance() * random_choice(1, -1) - local z_modifier = generate_distance() * random_choice(1, -1) - - local function wrap(i) - return i >= full_circle and i % full_circle or i - end - - local max_offset_y = 0.5 - local max_offset_y_low = spawn_position.y - max_offset_y - local max_offset_y_high = spawn_position.y + max_offset_y - - local prev_pos_x = spawn_position.x - local prev_pos_y = spawn_position.y - local prev_pos_z = spawn_position.z - register_callback("actor_on_update", function() - local obj_l = get_object_by_id(id) - if not (obj_l and obj_l:name() == key) then - unregister_callback(key) - return - end - - - if i >= full_circle then - i = i % full_circle - end - - if j >= full_circle then - j = j % full_circle - end - - local offset_x = spawn_position.x + sin_lut[i] * x_modifier - local offset_z = spawn_position.z + sin_lut[j] * z_modifier - local offset_y = spawn_position.y - - -- Adjust to height by checking lvid - local lvid = level_vertex_id(vector_set(vector, offset_x, offset_y, offset_z)) - if (lvid < 4294967295) then - local pos_y = level_vertex_position(lvid).y - if abs(pos_y - prev_pos_y) < max_offset_y then - offset_y = pos_y - end - -- offset_y = clamp(pos_y, max_offset_y_low, max_offset_y_high) - end - - obj_set_anomaly_position(obj, vector_set(vector, offset_x, offset_y, offset_z)) - prev_pos_x = offset_x - prev_pos_y = offset_y - prev_pos_z = offset_z - - local delta = min(50, device().time_delta) / 22 -- Frame independent movement, less than 20 fps will be slower due to prevent sudden pops - i = floor(i + i_step * delta) - j = floor(j + j_step * delta) - end, nil, key) - end - end, - - -- Umbral Cluster, wandering path along its start position - zone_mine_umbra = function(anomaly) - if anomaly.spawn_position then - local spawn_position = anomaly.spawn_position - local obj = anomaly.object - local id = obj:id() - local obj_set_anomaly_position = obj.set_anomaly_position - local vector = vector() - local vector_set = vector.set - local key = obj:name() - - local sin_lut = anomalies_vars.sin_lut - local cos_lut = anomalies_vars.cos_lut - - local i = random_choice(0, 45, 90, 135, 180) - local i_step = random_choice(1, 2, 3) - local j = 0 - local j_step = 1 - if i_step == 1 then - j_step = random_choice(2, 3) - elseif i_step == 2 then - j_step = random_choice(1, 3) - elseif i_step == 3 then - j_step = random_choice(2, 4) - end - - local full_circle = 360 - - local function generate_distance() - return random() * 0.3 + 0.5 - end - - local x_modifier = generate_distance() * random_choice(1, -1) - local z_modifier = generate_distance() * random_choice(1, -1) - - local function wrap(i) - return i >= full_circle and i % full_circle or i - end - - local max_offset_y = 0.5 - local max_offset_y_low = spawn_position.y - max_offset_y - local max_offset_y_high = spawn_position.y + max_offset_y - - local prev_pos_x = spawn_position.x - local prev_pos_y = spawn_position.y - local prev_pos_z = spawn_position.z - register_callback("actor_on_update", function() - local obj_l = get_object_by_id(id) - if not (obj_l and obj_l:name() == key) then - unregister_callback(key) - return - end - - if i >= full_circle then - i = i % full_circle - end - - if j >= full_circle then - j = j % full_circle - end - - local offset_x = spawn_position.x + sin_lut[i] * x_modifier - local offset_z = spawn_position.z + sin_lut[j] * z_modifier - local offset_y = spawn_position.y - - -- Adjust to height by checking lvid - local lvid = level_vertex_id(vector_set(vector, offset_x, offset_y, offset_z)) - if (lvid < 4294967295) then - local pos_y = level_vertex_position(lvid).y - if abs(pos_y - prev_pos_y) < max_offset_y then - offset_y = pos_y - end - -- offset_y = clamp(pos_y, max_offset_y_low, max_offset_y_high) - end - - obj_set_anomaly_position(obj, vector_set(vector, offset_x, offset_y, offset_z)) - prev_pos_x = offset_x - prev_pos_y = offset_y - prev_pos_z = offset_z - - local delta = min(50, device().time_delta) / 22 -- Frame independent movement, less than 20 fps will be slower due to prevent sudden pops - i = floor(i + i_step * delta) - j = floor(j + j_step * delta) - end, nil, key) - end - end, -} - --- Special behaviour for anomalies after destroy -anomalies_destroy_functions = { - - -- Ghost, destroy callback for wandering - zone_mine_ghost = function(anomaly) - local key = anomaly.object:name() - unregister_callback(key) - end, - - zone_mine_sphere = function(anomaly) - local key = anomaly.object:name() - unregister_callback(key) - end, - - zone_mine_point = function(anomaly) - local key = anomaly.object:name() - unregister_callback(key) - end, - - zone_mine_umbra = function(anomaly) - local key = anomaly.object:name() - unregister_callback(key) - end, - -} - -anomaly_detector_ignore = { - zone_field_radioactive = true, - zone_field_radioactive_above_average = true, - zone_field_radioactive_average = true, - zone_field_radioactive_below_average = true, - zone_field_radioactive_lethal = true, - zone_field_radioactive_strong = true, - zone_field_radioactive_very_weak = true, - zone_field_radioactive_weak = true, - zone_radioactive = true, - zone_radioactive_above_average = true, - zone_radioactive_average = true, - zone_radioactive_below_average = true, - zone_radioactive_lethal = true, - zone_radioactive_strong = true, - zone_radioactive_very_weak = true, - zone_radioactive_weak = true, - zone_field_acidic = true, - zone_field_acidic_average = true, - zone_field_acidic_strong = true, - zone_field_acidic_weak = true, - zone_field_psychic = true, - zone_field_psychic_average = true, - zone_field_psychic_strong = true, - zone_field_psychic_weak = true, - zone_field_thermal = true, - zone_field_thermal_average = true, - zone_field_thermal_strong = true, - zone_field_thermal_weak = true, - zone_mine_field = true, - zone_mine_field_soc = true, - campfire = true, - campfire_base = true, - campfire_base_noshadow = true, - zone_base = true, - zone_base_noshadow = true, - zone_burning_fuzz = true, - zone_burning_fuzz1 = true, - zone_burning_fuzz_weak = true, - zone_burning_fuzz_average = true, - zone_burning_fuzz_strong = true, - zone_buzz = true, - zone_buzz_weak = true, - zone_buzz_average = true, - zone_buzz_strong = true, - zone_emi = true, - zone_liana = true, - zone_student = true, - zone_teleport = true, - zone_zhar = true, - - -- MP items - mp_af_electra_flash = true, - mp_zone_witches_galantine = true, - mp_af_cta_green = true, - mp_af_cta_blue = true, - mp_medkit = true, - mp_medkit_scientic = true, - mp_medkit_army = true, - mp_energy_drink = true, - mp_bandage = true, - mp_antirad = true, - mp_drug_coagulant = true, - mp_drug_radioprotector = true, - mp_medkit_old = true, - mp_antirad_old = true, - mp_detector_advanced = true, - mp_device_torch = true, - mp_players_rukzak = true, - mp_wood_stolb_fixed = true, - mp_wood_stolb_fixed_immunities = true, - mp_explosive_fuelcan = true, - mp_explosive_tank = true, - mp_explosive_barrel = true, - -} - -function find_nearest_anomaly(force_enabled) - local actor = db.actor - local actor_pos = actor:position() - local actor_pos_distance = actor_pos.distance_to_sqr - local distance = math.huge - local anom_id - local anom_pos - local anom_sec - - local pairs = pairs - local level_object_by_id = level.object_by_id - local level_name = level.name() - - for id, _ in pairs(detectable_anomalies_ids) do - local obj = level_object_by_id(id) - if obj then - local enabled = true - - if not force_enabled then - local props = updated_anomaly_levels[level_name].anomalies_properties[id] - if props and props.active ~= nil then - enabled = props.active - end - end - - if enabled then - local pos = obj:position() - local d = actor_pos_distance(actor_pos, pos) - if d < distance then - distance = d - anom_id = id - anom_pos = pos - anom_sec = obj:section() - end - end - end - end - - return distance, anom_id, anom_sec, anom_pos -end - -detector_functions = { - -- Play sound - play_anomaly_sound = function(self, anomaly, actor, distance_to_sqr, radius_sqr) - if not anomaly.sound_threshold then anomaly.sound_threshold = 0 end - anomaly.sound_threshold = anomaly.sound_threshold + (1 - distance_to_sqr / radius_sqr) ^ 2 - if anomaly.sound_threshold > 1 then - play_sound_on_actor("detectors\\da-2_beep1") - anomaly.sound_threshold = 0 - end - end, - - -- Store anomaly factors to find biggest one for correct display of anomaly_detector bars - detector_anomaly_factors = {}, - detector_anomaly_add_factor = function(self, anomaly, actor, distance_to_sqr, radius_sqr, custom_callback) - self.detector_anomaly_factors[anomaly.object:name()] = 1 - distance_to_sqr / radius_sqr - end, - detector_anomaly_remove_factor = function(self, anomaly, actor, distance_to_sqr, radius_sqr, custom_callback) - self.detector_anomaly_factors[anomaly.object:name()] = nil - end, - detector_anomaly_find_max_factor = function(self, anomaly, actor, distance_to_sqr, radius_sqr, custom_callback) - if is_empty(self.detector_anomaly_factors) then - return 1 - distance_to_sqr / radius_sqr - end - - local factor = 0 - for k, v in pairs(self.detector_anomaly_factors) do - if v > factor then - factor = v - end - end - return factor - end, - - detector_anomaly = function(self, anomaly, actor, distance_to_sqr, radius_sqr, custom_callback) - if not custom_callback then return end - if actor:active_detector() then - local sec = anomaly.section - - self:detector_anomaly_add_factor(anomaly, actor, distance_to_sqr, radius_sqr, custom_callback) - local factor = self:detector_anomaly_find_max_factor(anomaly, actor, distance_to_sqr, radius_sqr, custom_callback) - - local ui = tasks_measure.get_UI() - if ui and ui.step <= 0 then - for i = 1, ui.step_tot do - ui.m_seg[i]:InitTextureEx(i <= min(ui.step_tot, ceil(factor * 10)) and "green_seg_ano" or "green_black_ano", "hud\\p3d") - end - end - - -- Play sound when detector is active - if game_difficulties.get_game_factor("notify_anomaly") - and (drx_da_main_mcm.new_anomalies_sections[sec] or drx_da_main_mcm.variations_anomalies_sections[sec]) - or (not game_difficulties.get_game_factor("notify_anomaly") and actor:active_detector()) - then - self:play_anomaly_sound(anomaly, actor, distance_to_sqr, radius_sqr) - end - else - local ui = tasks_measure.get_UI() - if ui and ui.step <= 0 then - for i = 1, ui.step_tot do - ui.m_seg[i]:InitTextureEx("green_black_ano", "hud\\p3d") - end - end - end - end, - - detector_scientific = function(self, anomaly, actor, distance_to_sqr, radius_sqr, custom_callback) - if custom_callback then return end - local sec = anomaly.section - if drx_da_main_mcm.new_anomalies_sections[sec] or drx_da_main_mcm.variations_anomalies_sections[sec] then - self:play_anomaly_sound(anomaly, actor, distance_to_sqr, radius_sqr) - end - end -} - -function notify_anomaly(anomaly, actor, distance_to_sqr, radius_sqr, custom_callback) - local detector = actor:item_in_slot(9) - local sec = detector and detector:section() - if sec and detector_functions[sec] then - detector_functions[sec](detector_functions, anomaly, actor, distance_to_sqr, radius_sqr, custom_callback) - elseif game_difficulties.get_game_factor("notify_anomaly") and (drx_da_main_mcm.new_anomalies_sections[anomaly.section] or drx_da_main_mcm.variations_anomalies_sections[anomaly.section]) and not custom_callback then - detector_functions:play_anomaly_sound(anomaly, actor, distance_to_sqr, radius_sqr) - end -end - -bind_anomaly_field_spawn = bind_anomaly_field.anomaly_field_binder.net_spawn -bind_anomaly_field.anomaly_field_binder.net_spawn = function(self, se_abstract) - if not bind_anomaly_field_spawn(self, se_abstract) then - return false - end - - self.spawn_position = self.object:position() - self.section = self.object:section() - - if not anomaly_detector_ignore[self.section] then - detectable_anomalies_ids[self.object:id()] = self.spawn_position - end - - local section = self.section - if anomalies_spawn_functions[section] then - anomalies_spawn_functions[section](self) - end - - -- Update callback similar to binder update, but works even if anomaly is disabled - self.on_update_timer_default = 100 - self.on_update_timer_max = 7500 - self.on_update_timer = self.on_update_timer_default - self.on_update_time = time_global() + random(self.on_update_timer_default, self.on_update_timer_default * 10) - - self.update_key = self.object:name() .. "_update" - - local anom_zone_data = utils_stpk.get_anom_zone_data(alife_object(self.object:id())) - if anom_zone_data and anom_zone_data.shapes[1] and anom_zone_data.shapes[1].radius then - self.radius_sqr = anomalies_near_actor_radii[section] or ((anom_zone_data.shapes[1].radius + 1) * 2) - self.radius_sqr = self.radius_sqr * self.radius_sqr - -- printf("getting anom radius from net packet, %s", self.radius_sqr) - else - self.radius_sqr = get_anomaly_behaviour_radius(section) - end - self.radius = sqrt(self.radius_sqr) - self.behaviour_radius_sqr = get_anomaly_behaviour_radius(section) - local level_name = level.name() - - register_callback("actor_on_update", function() - local tg = time_global() - if tg < self.on_update_time then return end - - -- Get behaviour radius and check if actor inside it, then apply effect - local actor = db.actor - local radius_sqr = self.radius_sqr - local distance_to_sqr = self.object:position():distance_to_sqr(actor:position()) - if distance_to_sqr <= radius_sqr then - - -- Beep near anoms even if disabled for anomaly_detector - if not ( - anomaly_detector_ignore[self.section] - or ( - level_name - and updated_anomaly_levels[level_name] - and updated_anomaly_levels[level_name].disabled - and updated_anomaly_levels[level_name].anomalies_properties - and updated_anomaly_levels[level_name].anomalies_properties[self.object:id()] - ) - ) then - local og_dyn_anomalies = bind_anomaly_field.dyn_anomalies - if not og_dyn_anomalies then - notify_anomaly(self, actor, distance_to_sqr, radius_sqr, true) - else - local level_name = level.name() - if og_dyn_anomalies[level_name] and og_dyn_anomalies[level_name][self.object:id()] ~= nil then - if og_dyn_anomalies[level_name][self.object:id()] then - notify_anomaly(self, actor, distance_to_sqr, radius_sqr, true) - end - else - notify_anomaly(self, actor, distance_to_sqr, radius_sqr, true) - end - end - end - self.on_update_timer = self.on_update_timer_default - else - detector_functions.detector_anomaly_remove_factor(detector_functions, self, actor, distance_to_sqr, radius_sqr, true) - self.on_update_timer = clamp(self.on_update_timer_default * (distance_to_sqr / radius_sqr * 0.5), self.on_update_timer_default, self.on_update_timer_max) - - -- _G.printf("%s, on_update_timer %s", self.object:name(), self.on_update_timer) - end - - self.on_update_time = tg + self.on_update_timer - end, nil, self.update_key) - - return true -end - -bind_anomaly_field_destroy = bind_anomaly_field.anomaly_field_binder.net_destroy -bind_anomaly_field.anomaly_field_binder.net_destroy = function(self) - local section = self.section - - detectable_anomalies_ids[self.object:id()] = nil - anomalies_vars.remove_factor(anomalies_vars, self, actor, distance_to_sqr, radius_sqr) - detector_functions.detector_anomaly_remove_factor(detector_functions, self, actor, distance_to_sqr, radius_sqr, true) - - if anomalies_destroy_functions[section] then - anomalies_destroy_functions[section](self) - end - - unregister_callback(self.update_key) - - bind_anomaly_field_destroy(self) -end - --- Behaviour radius in priorities --- 1. anomalies_near_actor_radii[section] -- specially defined behaviour radius --- 2. anomaly_radii[section].max -- defined hit radius of anomaly --- 3. max_radius -- max hit radius defined in level config --- 4. 3 -- default radius --- 5. p.2,3,4 or 5 is then added 1 and multiplied by 2 -function get_anomaly_behaviour_radius(section) - local radius = anomalies_near_actor_radii[section] or (((anomaly_radii[section] and anomaly_radii[section].max or max_radius or 3) + 1) * 2) - local radius_sqr = radius * radius - return radius_sqr -end - --- Special behaviour is actor near an anomaly -bind_anomaly_field_update = bind_anomaly_field.anomaly_field_binder.update -bind_anomaly_field.anomaly_field_binder.update = function(self, delta) - bind_anomaly_field_update(self, delta) - if not self.object then return end - - local section = self.section - if anomalies_near_actor_functions[section] or (additional_articles_to_category.encyclopedia_anomalies[section] and not opened_articles.encyclopedia_anomalies[additional_articles_to_category.encyclopedia_anomalies[section]]) then - - -- Get behaviour radius and check if actor inside it, then apply effect - local actor = db.actor - local radius_sqr = self.radius_sqr - local distance_to_sqr = self.object:position():distance_to_sqr(actor:position()) - if distance_to_sqr <= radius_sqr then - -- Open anomaly article - open_anomaly_article(section) - - -- Beep near anoms if option enabled or have Svarog or Anomaly Detector - if not anomaly_detector_ignore[section] then - notify_anomaly(self, actor, distance_to_sqr, radius_sqr, false) - end - - -- Behaviour near actor - if anomalies_near_actor_functions[section] then - anomalies_near_actor_functions[section](self, actor, distance_to_sqr, radius_sqr) - end - - -- printf("actor near anomaly %s, firing effect, delta %s", section, delta) - else - anomalies_vars.remove_factor(anomalies_vars, self, actor, distance_to_sqr, radius_sqr) - end - end - if npc_on_near_anomalies_functions[section] then - if not self.iterate_nearest_func then - self.iterate_nearest_func = function(obj) - if obj - and (IsStalker(obj) or IsMonster(obj)) - and (obj.alive and obj:alive()) - and obj:id() ~= AC_ID - and obj:position():distance_to_sqr(self.object:position()) <= self.radius_sqr - then - npc_on_near_anomalies_functions[section](self, obj, db.actor) - end - end - end - level.iterate_nearest(self.object:position(), self.radius, self.iterate_nearest_func) - end -end - --- Apply glitches and flickers to active items near electrical anomalies --- See above how value is set -pda_glitch_value = nil -process_glitch = item_device.device_binder.process_glitch -item_device.device_binder.process_glitch = function(self, id, section, condition) - process_glitch(self, id, section, condition) - if pda_glitch_value then - self.object:set_psy_factor(pda_glitch_value) - end -end - -process_flicker = item_device.device_binder.process_flicker -item_device.device_binder.process_flicker = function(self, force) - process_flicker(self, pda_glitch_value and pda_glitch_value > 0.4 or force) -end - -process_torch = item_device.device_binder.process_torch -item_device.device_binder.process_torch = function(self, id, section, condition) - process_torch(self, id, section, condition) - - -- Beef's NVG integration - if z_beefs_nvgs then - if self.N_V then - z_beefs_nvgs.nvg_glitch(clamp(pda_glitch_value or 0, 0, 0.9)) - else - z_beefs_nvgs.nvg_glitch(0) - end - end -end - -local actor_on_update_time = 0 -local actor_on_update_timer = 100 -function actor_on_update() - local tg = time_global() - if tg < actor_on_update_time then return end - actor_on_update_time = tg + actor_on_update_timer - - time_elapsed = get_time_elapsed() - process_timed_effects() -end - -function actor_on_interaction(typ, obj, name) - -- check if emission happened globally - if typ == "anomalies" and (name == "emission_end" or name == "psi_storm_end") then - - local level_name = level.name() - init_anomaly_table_on_level(level_name) - - -- 50/50 chance to remove anomalies globally or just update artefacts - if random(100) <= 50 then - CreateTimeEvent("clean_dynamic_anomalies_global", "clean_dynamic_anomalies_global", 0.5, function() - last_surge_time = get_time_elapsed() - - printf("surge happened globally at %s", last_surge_time) - printf("update on level %s after emission", level.name()) - - clean_dynamic_anomalies_global() - build_anomalies_pos_tree() - return true - end) - else - printf("surge happened globally at %s", get_time_elapsed()) - printf("update artefacts on level %s after emission", level.name()) - clean_artefacts_on_level(level.name()) - spawn_artefacts_on_level(level.name()) - build_anomalies_pos_tree() - end - end -end - -function actor_on_item_take(obj) - local level_name = level.name() - local id = obj:id() - if updated_anomaly_levels[level_name] and updated_anomaly_levels[level_name].artefacts and updated_anomaly_levels[level_name].artefacts[id] then - printf("taken created artefact %s, id %s, level_name %s", updated_anomaly_levels[level_name].artefacts[id], id, level_name) - updated_anomaly_levels[level_name].artefacts[id] = nil - end -end - -function npc_on_item_take(npc, obj) - actor_on_item_take(obj) -end - --- Anomalies special hit behaviour -anomalies_hit_functions = { - - -- Flash special hit behaviour - Time travel - zone_mine_flash = function(s_hit, bone_id, flags, actor) - printf("change_time") - local health = actor.health - local change_hours = random(2, 5) - local change_minutes = random(1, 59) - - level.change_game_time(0, change_hours, change_minutes) - level_weathers.get_weather_manager():select_weather(true) - surge_manager.get_surge_manager().time_forwarded = true - psi_storm_manager.get_psi_storm_manager().time_forwarded = true - - s_hit.power = 0.001 - CreateTimeEvent("zone_mine_flash", "zone_mine_flash", 0.05, function() - local new_health = actor.health - actor:set_health_ex(health) - actor:change_health(-random_float(0.01, 0.04)) - - -- Change thirst and sleep, params are from vanilla actor_status_sleep/thirst scripts - local sleep_params = { - step = 27, - check_after_sec = 300, - } - - local thirst_params = { - step = 30, - check_after_sec = 300 - } - - local change_sleep_amount = (change_hours * 3600 + change_minutes * 60) / sleep_params.check_after_sec * sleep_params.step * 0.01 - local change_thirst_amount = (change_hours * 3600 + change_minutes * 60) / thirst_params.check_after_sec * thirst_params.step * 0.01 - - thirst_sleep_changer.change_sleep(round(change_sleep_amount)) - thirst_sleep_changer.change_thirst(round(change_thirst_amount)) - return true - end) - end, - - -- Radiation field: drain batteries of active items - -- zone_field_radioactive = function(s_hit, bone_id, flags, actor) - -- if s_hit.power <= 0 then return end - -- for i = 8, 10 do - -- local item = actor:item_in_slot(i) - -- if item then - -- local cond = item:condition() - -- if cond > 0.01 then - -- item:set_condition(cond - 0.03 * s_hit.power) - -- end - -- end - -- end - -- end, - -- zone_field_radioactive_weak = function(s_hit, bone_id, flags, actor) - -- anomalies_hit_functions.zone_field_radioactive(s_hit, bone_id, flags, actor) - -- end, - -- zone_field_radioactive_average = function(s_hit, bone_id, flags, actor) - -- anomalies_hit_functions.zone_field_radioactive(s_hit, bone_id, flags, actor) - -- end, - -- zone_field_radioactive_strong = function(s_hit, bone_id, flags, actor) - -- anomalies_hit_functions.zone_field_radioactive(s_hit, bone_id, flags, actor) - -- end, - -- zone_radioactive = function(s_hit, bone_id, flags, actor) - -- anomalies_hit_functions.zone_field_radioactive(s_hit, bone_id, flags, actor) - -- end, - -- zone_radioactive_weak = function(s_hit, bone_id, flags, actor) - -- anomalies_hit_functions.zone_field_radioactive(s_hit, bone_id, flags, actor) - -- end, - -- zone_radioactive_average = function(s_hit, bone_id, flags, actor) - -- anomalies_hit_functions.zone_field_radioactive(s_hit, bone_id, flags, actor) - -- end, - -- zone_radioactive_strong = function(s_hit, bone_id, flags, actor) - -- anomalies_hit_functions.zone_field_radioactive(s_hit, bone_id, flags, actor) - -- end, - -} - --- Anomalies special hit behaviour on monster -anomalies_monster_hit_functions = { - - -- Flash special hit behaviour - Time travel - zone_mine_flash = function(monster, s_hit, bone_id, flags, actor) - printf("flash got hit %s", monster:section()) - s_hit.power = 0 - flags.ret_value = false - safe_release_manager.release(alife_object(monster:id())) - end, - - -- Reduce power for Rebounder - -- zone_mine_sphere = function(monster, s_hit, bone_id, flags, actor) - -- local sec = monster:section() - -- printf("rebounder got hit %s", sec) - -- s_hit.power = 0 - -- flags.ret_value = false - - -- local immunities_sec = SYS_GetParam(0, sec, "protections_sect", sec) - -- local hit_power = SYS_GetParam(2, "zone_mine_sphere", "max_start_power", 1) * SYS_GetParam(2, immunities_sec, "hit_fraction_monster", 1) - - -- monster:change_health(-hit_power) - -- end, - -} - --- Also used for monsters, filter for npcs or monsters specifically in functions bodies -npc_on_near_anomalies_functions = { - - -- Rebounder effect for NPCs - zone_mine_sphere = function(anomaly, npc, actor) - local key = "zone_mine_sphere_" .. npc:name() - if not callbacks[key] then - register_callback(IsStalker(npc) and "npc_on_before_hit" or "monster_on_before_hit", function(npc_hit, s_hit, bone_id, flags) - if s_hit.type == hit.fire_wound and npc_hit:name() == npc:name() then - s_hit.power = s_hit.power * random_float(0, 0.5) - play_sound_on_actor("eugenium_anomaly\\sphere\\sphere_blowout", 1, random_float(0.95, 1.05), anomaly.object) - local gibs = particles_object("artefact\\artefact_gravi") - if gibs and not gibs:playing() then - gibs:play_at_pos(npc_hit:position()) - end - end - end, nil, key) - end - - add_simple_timed_effect(0.7, nil, function() - unregister_callback(key) - end, key, 1) - end, - -} - -function actor_on_before_hit(s_hit, bone_id, flags) - if not s_hit.draftsman then return end - - local sec = s_hit.draftsman:section() - if anomalies_hit_functions[sec] then - anomalies_hit_functions[sec](s_hit, bone_id, flags, db.actor) - end -end - -function monster_on_before_hit(monster, s_hit, bone_id, flags) - if not s_hit.draftsman then return end - - local sec = s_hit.draftsman:section() - if anomalies_monster_hit_functions[sec] then - anomalies_monster_hit_functions[sec](monster, s_hit, bone_id, flags, db.actor) - end -end - -function load_state(m_data) - local dump = string.dump - local load = loadstring - local unpack = unpack - - local t = m_data.drx_da_effects or {} - for key, effect in pairs(t) do - if t[key].effect_function then - local effect = load(t[key].effect_function) - t[key].effect = function() - effect(unpack(t[key].effect_args)) - end - end - if t[key].on_end_function then - local on_end = load(t[key].on_end_function) - t[key].on_end = function() - on_end(unpack(t[key].on_end_args)) - end - end - end - timed_effects = t - - last_surge_time = m_data.drx_da_last_surge_time or 0 - updated_anomaly_levels = m_data.drx_da_updated_anomaly_levels or {} - if m_data.drx_da_opened_articles then opened_articles = m_data.drx_da_opened_articles end - RegisterScriptCallback("actor_on_update", drx_da_actor_on_update_callback) -end - -function actor_on_first_update() - load_state(alife_storage_manager.get_state()) -end - -function save_anomalies(m_data) - local t = {} - for key, effect in pairs(timed_effects) do - if effect.save then - t[key] = {} - copy_table(t[key], effect) - t[key].effect = nil - t[key].on_end = nil - end - end - m_data.drx_da_effects = t - - m_data.drx_da_updated_anomaly_levels = updated_anomaly_levels - m_data.drx_da_last_surge_time = last_surge_time - m_data.drx_da_opened_articles = opened_articles -end - -function save_level(m_data) - m_data.drx_da_previous_level = level.name() -end - -function on_before_level_changing() - printf("saving previous_level") - alife_storage_manager.get_state().drx_da_previous_level = level.name() - UnregisterScriptCallback("save_state", save_level) -end - -local function on_option_change() - load_settings() - if settings.delete_dynamic_anomalies then - unregister_anomalies_behaviour() - clean_dynamic_anomalies_global() - build_anomalies_pos_tree() - if ui_mcm then - ui_mcm.set("drx_da/delete_dynamic_anomalies", false) - end - return - end - - unregister_anomalies_behaviour() - if updated_anomaly_levels[level.name()] and not updated_anomaly_levels[level.name()].disabled then - if settings.enable_anomalies_behaviour or level_weathers.bLevelUnderground then - register_anomalies_behaviour() - else - enable_anomalies_on_level() - end - end -end - --- Register callback scripts: -function on_game_start() - RegisterScriptCallback("actor_on_before_hit", actor_on_before_hit) - RegisterScriptCallback("monster_on_before_hit", monster_on_before_hit) - RegisterScriptCallback("actor_on_item_take", actor_on_item_take) - RegisterScriptCallback("npc_on_item_take", npc_on_item_take) - RegisterScriptCallback("actor_on_interaction", actor_on_interaction) - RegisterScriptCallback("on_before_level_changing", on_before_level_changing) - RegisterScriptCallback("save_state", save_anomalies) - RegisterScriptCallback("save_state", save_level) - -- RegisterScriptCallback("load_state", load_state) - RegisterScriptCallback("actor_on_first_update", actor_on_first_update) - RegisterScriptCallback("on_game_load", load_settings) - RegisterScriptCallback("on_option_change", on_option_change) -end - --- Patches --- Encyclopedia articles about new anomalies - --- Table contains category and entries in game section => article string id format -additional_articles_to_category = { - encyclopedia_anomalies = { - zone_mine_cdf = "encyclopedia_anomalies_cdf", - zone_mine_umbra = "encyclopedia_anomalies_umbra", - zone_mine_flash = "encyclopedia_anomalies_flash", - zone_mine_ghost = "encyclopedia_anomalies_ghost", - zone_mine_gold = "encyclopedia_anomalies_gold", - zone_mine_thorn = "encyclopedia_anomalies_thorn", - zone_mine_seed = "encyclopedia_anomalies_seed", - zone_mine_shatterpoint = "encyclopedia_anomalies_shatterpoint", - zone_mine_sloth = "encyclopedia_anomalies_sloth", - zone_mine_mefistotel = "encyclopedia_anomalies_mefistotel", - zone_mine_net = "encyclopedia_anomalies_net", - zone_mine_point = "encyclopedia_anomalies_point", - zone_mine_sphere = "encyclopedia_anomalies_sphere", - } -} - --- Table contains opened articles after interacting with anomalies -opened_articles = { - encyclopedia_anomalies = {} -} - --- Open anomaly article -function open_anomaly_article(section) - -- If there is no article to begin with - return - if not additional_articles_to_category.encyclopedia_anomalies[section] then - printf("article not found for %s", section) - return - end - - -- If already opened - return - if opened_articles.encyclopedia_anomalies[additional_articles_to_category.encyclopedia_anomalies[section]] then - printf("article already opened for %s", section) - return - end - - -- Return if the player didn't spend 3 hours in the zone - if not (has_alife_info("actor_spent_2_hrs_in_zone") or utils_obj.is_time_spent_in_zone(0,0,2)) then - printf("youre too stupid for article boy") - return - end - - -- Add statistics and notify - game_statistics.increment_statistic("articles") - actor_menu.set_notification(nil, "ui_inGame2_notify_article", 20, "device\\pda\\pda_guide_2") - - -- Add to already opened articles - opened_articles.encyclopedia_anomalies[additional_articles_to_category.encyclopedia_anomalies[section]] = true - - -- Instance of the pda_ui object. - local pda_ui = ui_pda_encyclopedia_tab.get_ui() - pda_ui:InitCategories() - pda_ui:SelectCategory("encyclopedia_anomalies") - pda_ui:SelectArticle(additional_articles_to_category.encyclopedia_anomalies[section]) - if pda_ui.article_list and pda_ui.article_list.GetSelectedIndex then - pda_ui.article_list:SetSelectedIndex(pda_ui.article_list:GetSelectedIndex() + 1) - end - - if zz_Encyclopedia_messages_restored or zz_encyclopedia_messages_restored or encyclopedia_messages_restored then - -- Article and category texts. - local message = game.translate_string("pda_encyclopedia_notify") - --printf("Monkeyzz " .. categories[index_c].section) - local text_c = game.translate_string("encyclopedia_anomalies") - local text_a = game.translate_string(additional_articles_to_category.encyclopedia_anomalies[section]) - -- Other information. - local header = game.translate_string("st_tip") - local texture = news_manager.tips_icons["guide_unlock"] or "ui_inGame2_Poslednie_razrabotki" - db.actor:give_game_news(header, strformat(message, text_c, text_a), texture, 0, 5000, 0) - end -end - --- Patch article list -InitArticles = ui_pda_encyclopedia_tab.pda_encyclopedia_tab.InitArticles -ui_pda_encyclopedia_tab.pda_encyclopedia_tab.InitArticles = function(self, section_c) - InitArticles(self, section_c) - - -- If not existing list - return - if is_empty(opened_articles[section_c]) then return end - - local n = self.article_list:GetSize() - for article, _ in pairs(opened_articles[section_c]) do - local clr = ui_pda_encyclopedia_tab.UpdateColor(article) - local item = ui_pda_encyclopedia_tab.pda_encyclopedia_entry(article, n, clr) - self.article_list:AddExistingItem(item) - n = n + 1 - end -end - --- Extra Utils -function reset_timers() - last_surge_time = 0 - for k, v in pairs(updated_anomaly_levels) do - v.time = -1 - printf("time resetted for %s", k) - end - printf("last_surge_time is 0") -end - -function print_anomalies() - return print_r(updated_anomaly_levels) -end - -function debug_spawn_anomaly(sec) - local gvid = db.actor:game_vertex_id() - local r = level.get_target_dist and level.get_target_dist() or 3 - local pos = vector():set(db.actor:position()) - pos:add(device().cam_dir:mul(r)) - pos = vector():set(pos.x,db.actor:position().y,pos.z) - local lvid = level.vertex_id(pos) - - local level_name = level.name() - local level_data = get_level_data(level_name) - if not level_data then - printf("Error, unable to get data for %s", level_name) - return - end - - local level_file = level_data.level_file - - drx_da_spawn_anomaly(sec, pos, lvid, gvid, level_file) - build_anomalies_pos_tree() -end - --- Buggy consecutive update leading to softlocks and crashes --- Refresh anomalies on level after surge, in concurrent fashion -function update_dynamic_anomalies_on_level_after_surge(level_name) - local level_name = level_name or level.name() - - -- Clean all anomalies in one action first - clean_dynamic_anomalies_global() - - local function generate_anomalies() - local level_data = get_level_data(level_name) - if not level_data then - printf("Error, unable to get data for %s", level_name) - return - end - - local level_file = level_data.level_file - local spawn_percent = level_data.spawn_percent - local anomaly_max_number = level_data.anomaly_max_number - local anomaly_max_active = level_data.anomaly_max_active - - -- Build a list of available smart terrains: - local smart_list = utils_data.collect_section(level_file, "available_smarts") - - local pairs = pairs - local collect_section = utils_data.collect_section - local size_table = size_table - - local to_generate = {} - - -- Build anomalies table - if is_not_empty(smart_list) then - local anomalies = updated_anomaly_levels[level_name].anomalies or {} - local anomalies_by_smart = updated_anomaly_levels[level_name].anomalies_by_smart or {} - local smart_by_anomalies = updated_anomaly_levels[level_name].smart_by_anomalies or {} - - for i, smart_name in pairs(smart_list) do - if true or not smart_restrictions[smart_name] then - -- Choose an anomaly type to spawn: - local anomaly_list = collect_section(level_file, "anomaly_types") - if anomaly_list and #anomaly_list >= 1 then - local anomaly_type = anomaly_list[random(#anomaly_list)] - printf("picked anomaly type %s", anomaly_type) - - if not anomalies_by_smart[smart_name] then anomalies_by_smart[smart_name] = {} end - local j = size_table(anomalies_by_smart[smart_name]) - while j < anomaly_max_number do - if random() <= spawn_percent then - to_generate[#to_generate + 1] = { - anomaly_type = anomaly_type, - level_file = level_file, - smart_name = smart_name, - level_name = level_name - } - end - j = j + 1 - end - else - printf("No dynamic anomaly types specified for level %s", level_name) - end - else - printf("no anomalies spawn on smart %s, level %s in restriction", smart_name, level_name) - end - end - end - return to_generate - end - - local anomalies = generate_anomalies() - if is_not_empty(anomalies) then - local tg_interval = 100 - local tg = time_global() + 500 - - local anomalies_ids = {} - process_queue("drx_da_spawn_anomalies_on_level", anomalies, function(k, anomaly) - local t = time_global() - if t < tg then return end - tg = t + tg_interval - - local anom_id = drx_da_spawn_anomaly_on_smart(anomaly.level_file, anomaly.smart_name, anomaly.anomaly_type, level_name) - if anom_id then - updated_anomaly_levels[level_name].anomalies[#updated_anomaly_levels[level_name].anomalies + 1] = anom_id - updated_anomaly_levels[level_name].anomalies_by_smart[anomaly.smart_name][anom_id] = true - updated_anomaly_levels[level_name].anomaly_types_by_smart[anomaly.smart_name] = anomaly.anomaly_type - updated_anomaly_levels[level_name].smart_by_anomalies[anom_id] = anomaly.smart_name - end - return true - end, function() - printf("anomalies updated after surge on level %s", level_name) - end) - end -end diff --git a/mods/Arrival/gamedata/anims/mine_orange.ppe b/mods/Arrival/gamedata/anims/mine_orange.ppe deleted file mode 100644 index 67de66f1..00000000 Binary files a/mods/Arrival/gamedata/anims/mine_orange.ppe and /dev/null differ diff --git a/mods/Arrival/gamedata/anims/radiation.ppe b/mods/Arrival/gamedata/anims/radiation.ppe deleted file mode 100644 index c7ce4e6f..00000000 Binary files a/mods/Arrival/gamedata/anims/radiation.ppe and /dev/null differ diff --git a/mods/Arrival/gamedata/configs/drx/drx_da_config.ltx b/mods/Arrival/gamedata/configs/drx/drx_da_config.ltx deleted file mode 100644 index 5f1c6701..00000000 --- a/mods/Arrival/gamedata/configs/drx/drx_da_config.ltx +++ /dev/null @@ -1,34 +0,0 @@ -; Random position offset settings: -; max_offset - Magnitude for anomaly offset from smart terrain center (float, meters) (x=east, y=up, z=north) -; max_tries - Maximum number of iterations to try generating a spawn position before aborting (int) - -[location_offset] -max_offset_x = 35 -max_offset_y = 0 -max_offset_z = 35 -max_tries = 64 - -; Levels dynamic anomalies can spawn on (allowable smart terrains for each level must be declared below): -; Unused -[anomaly_levels] -k00_marsh -k01_darkscape -l01_escape -l02_garbage -l03_agroprom -l04_darkvalley -l05_bar -l06_rostok -l07_military -l08_yantar -l09_deadcity -l10_limansk -l10_radar -l10_red_forest -l11_pripyat -l12_stancia -l12_stancia_2 -zaton -jupiter -pripyat -k02_trucks_cemetery diff --git a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/jupiter.ltx b/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/jupiter.ltx deleted file mode 100644 index 1f8be38f..00000000 --- a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/jupiter.ltx +++ /dev/null @@ -1,78 +0,0 @@ -;Determines the spawn percentage per each anomaly and max number of them -[spawn_properties] -spawn_percent = 0.5 -anomaly_max_number = 30 -anomaly_max_active = 38 ; Unused - -;Determines the range of anomaly radius -[radius_properties] -min_radius = 2 -max_radius = 3 - -;Determines the list of anomalies that can be spawned -[anomaly_types] -;zone_mine_acid -;zone_mine_electra -;zone_mine_zharka -zone_mine_vapour -zone_mine_flash -zone_mine_vortex -zone_mine_ghost -zone_mine_springboard -zone_mine_mefistotel -zone_mine_cdf -zone_mine_point -zone_mine_sphere -zone_mine_blast -zone_mine_net -zone_field_radioactive_weak -zone_field_radioactive_average -zone_field_radioactive_strong -zone_radioactive_weak -;zone_radioactive_average -;zone_radioactive_strong -zone_mine_acidic_weak -;zone_mine_acidic_average -;zone_mine_acidic_strong -zone_mine_electric_weak -;zone_mine_electric_average -;zone_mine_electric_strong -zone_mine_thermal_weak -;zone_mine_thermal_average -;zone_mine_thermal_strong -zone_mine_gravitational_weak -zone_mine_gravitational_average -zone_mine_gravitational_strong -zone_no_gravity -zone_mine_thorn -zone_mine_seed - -;Determines the smarts around which anomalies will be created -[available_smarts] -jup_a9 -; jup_b8_smart_terrain -; jup_b47 -jup_b208 -jup_b209 -jup_b212 -jup_sim_1 -jup_sim_2 -jup_sim_3 -jup_sim_4 -jup_sim_6 -jup_sim_7 -jup_sim_8 -jup_sim_10 -jup_sim_11 -jup_sim_13 -jup_sim_14 -jup_sim_15 -jup_sim_16 -jup_sim_17 -jup_sim_18 -jup_sim_19 - -;Determines the smarts around which anomalies will be created, with reduced amount (see script for how much) -[available_smarts_reduced] -jup_b8_smart_terrain -jup_b47 diff --git a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/jupiter_underground.ltx b/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/jupiter_underground.ltx deleted file mode 100644 index 3bcebb75..00000000 --- a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/jupiter_underground.ltx +++ /dev/null @@ -1,46 +0,0 @@ -;Determines the spawn percentage per each anomaly and max number of them -[spawn_properties] -spawn_percent = 0.5 -anomaly_max_number = 2 -anomaly_max_active = 38 ; Unused - -;Determines the range of anomaly radius -[radius_properties] -min_radius = 2 -max_radius = 3 - -;Determines the list of anomalies that can be spawned -[anomaly_types] -;zone_mine_zharka -zone_mine_ghost -zone_mine_point -zone_mine_gold -zone_mine_thorn -zone_mine_blast -zone_mine_cdf -zone_field_radioactive_weak -zone_field_radioactive_average -zone_radioactive_weak -zone_radioactive_average -;zone_radioactive_strong -zone_mine_acidic_weak -;zone_mine_acidic_average -;zone_mine_acidic_strong -zone_mine_electric_weak -;zone_mine_electric_average -;zone_mine_electric_strong -;zone_mine_thermal_average -;zone_mine_thermal_strong -zone_mine_gravitational_weak - -;Determines the smarts around which anomalies will be created -[available_smarts] -pas_b400_canalisation -pas_b400_downstairs -pas_b400_elevator -pas_b400_fake -pas_b400_hall -pas_b400_track -pas_b400_tunnel -pas_b400_way - diff --git a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/k00_marsh.ltx b/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/k00_marsh.ltx deleted file mode 100644 index 425b7d7b..00000000 --- a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/k00_marsh.ltx +++ /dev/null @@ -1,62 +0,0 @@ -;Determines the spawn percentage per each anomaly and max number of them -[spawn_properties] -spawn_percent = 0.3 -anomaly_max_number = 35 -anomaly_max_active = 45 ; Unused - -;Determines the range of anomaly radius -[radius_properties] -min_radius = 2 -max_radius = 3 - -;Determines the list of anomalies that can be spawned -[anomaly_types] -;zone_mine_acid -;zone_mine_electra -zone_mine_vapour -zone_mine_flash -zone_mine_blast -zone_mine_vortex -zone_mine_net -zone_mine_sloth -zone_field_radioactive_weak -; zone_field_radioactive_average -; zone_field_radioactive_strong -zone_radioactive_weak -;zone_radioactive_average -;zone_radioactive_strong -zone_mine_acidic_weak -;zone_mine_acidic_average -;zone_mine_acidic_strong -zone_mine_electric_weak -;zone_mine_electric_average -;zone_mine_electric_strong -; zone_mine_thermal_weak -;zone_mine_thermal_average -;zone_mine_thermal_strong -zone_mine_gravitational_weak -zone_mine_gravitational_average -zone_mine_gravitational_strong -zone_no_gravity - - -;Determines the smarts around which anomalies will be created -[available_smarts] -mar_smart_terrain_3_7 -mar_smart_terrain_3_10 -mar_smart_terrain_4_7 -mar_smart_terrain_6_4 -mar_smart_terrain_6_7 -mar_smart_terrain_6_8 -mar_smart_terrain_6_10 -; mar_smart_terrain_6_11 -mar_smart_terrain_7_7 -mar_smart_terrain_8_4 -mar_smart_terrain_8_8 -mar_smart_terrain_10_7 -mar_smart_terrain_10_10 -mar_smart_terrain_11_3 - -;Determines the smarts around which anomalies will be created, with reduced amount (see script for how much) -[available_smarts_reduced] -mar_smart_terrain_6_11 diff --git a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/k01_darkscape.ltx b/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/k01_darkscape.ltx deleted file mode 100644 index 2cf91ace..00000000 --- a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/k01_darkscape.ltx +++ /dev/null @@ -1,55 +0,0 @@ -;Determines the spawn percentage per each anomaly and max number of them -[spawn_properties] -spawn_percent = 0.5 -anomaly_max_number = 42 -anomaly_max_active = 45 ; Unused - -;Determines the range of anomaly radius -[radius_properties] -min_radius = 2 -max_radius = 3 - -;Determines the list of anomalies that can be spawned -[anomaly_types] -;zone_mine_acid -;zone_mine_electra -;zone_mine_zharka -zone_mine_flash -zone_mine_blast -zone_mine_vortex -zone_mine_net -zone_mine_sloth -zone_mine_springboard -zone_field_radioactive_weak -zone_field_radioactive_average -; zone_field_radioactive_strong -zone_radioactive_weak -;zone_radioactive_average -;zone_radioactive_strong -zone_mine_acidic_weak -;zone_mine_acidic_average -;zone_mine_acidic_strong -zone_mine_electric_weak -;zone_mine_electric_average -;zone_mine_electric_strong -zone_mine_thermal_weak -;zone_mine_thermal_average -;zone_mine_thermal_strong -zone_mine_gravitational_weak -zone_mine_gravitational_average -zone_mine_gravitational_strong -zone_no_gravity -zone_mine_shatterpoint - -;Determines the smarts around which anomalies will be created -[available_smarts] -ds_boars_nest -ds_grverfer2 -ds_kem1 -ds_kem3 -ds_ptr -ds_ptr2 -ds_ptr3 -ds_ptr4 -ds2_st_dogs -ds2_st_hoofs \ No newline at end of file diff --git a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/k02_trucks_cemetery.ltx b/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/k02_trucks_cemetery.ltx deleted file mode 100644 index 3603d2ca..00000000 --- a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/k02_trucks_cemetery.ltx +++ /dev/null @@ -1,64 +0,0 @@ -;Determines the spawn percentage per each anomaly and max number of them -[spawn_properties] -spawn_percent = 0.5 -anomaly_max_number = 30 -anomaly_max_active = 38 ; Unused - -;Determines the range of anomaly radius -[radius_properties] -min_radius = 2 -max_radius = 3 - -;Determines the list of anomalies that can be spawned -[anomaly_types] -;zone_mine_acid -;zone_mine_electra -;zone_mine_zharka -zone_mine_flash -zone_mine_vortex -zone_mine_ghost -zone_mine_springboard -zone_mine_seed -zone_mine_shatterpoint -zone_mine_mefistotel -zone_mine_gold -zone_mine_thorn -zone_mine_cdf -zone_mine_sphere -zone_mine_blast -zone_mine_point -zone_mine_net -zone_field_radioactive_weak -zone_field_radioactive_average -zone_field_radioactive_strong -zone_radioactive_weak -;zone_radioactive_average -;zone_radioactive_strong -zone_mine_acidic_weak -;zone_mine_acidic_average -;zone_mine_acidic_strong -zone_mine_electric_weak -;zone_mine_electric_average -;zone_mine_electric_strong -zone_mine_thermal_weak -;zone_mine_thermal_average -;zone_mine_thermal_strong -zone_mine_gravitational_weak -zone_mine_gravitational_average -zone_mine_gravitational_strong -zone_no_gravity -zone_mine_seed - - -;Determines the smarts around which anomalies will be created -[available_smarts] -trc_sim_5 -trc_sim_8 -trc_sim_9 -trc_sim_11 -trc_sim_13 -trc_sim_14 -trc_sim_15 -trc_sim_16 -trc_sim_19 -trc_sim_21 diff --git a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l01_escape.ltx b/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l01_escape.ltx deleted file mode 100644 index 68fa59ed..00000000 --- a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l01_escape.ltx +++ /dev/null @@ -1,61 +0,0 @@ -;Determines the spawn percentage per each anomaly and max number of them -[spawn_properties] -spawn_percent = 0.35 -anomaly_max_number = 25 -anomaly_max_active = 38 ; Unused - -;Determines the range of anomaly radius -[radius_properties] -min_radius = 2 -max_radius = 3 - -;Determines the list of anomalies that can be spawned -[anomaly_types] -;zone_mine_acid -;zone_mine_electra -;zone_mine_zharka -zone_mine_blast -zone_mine_vortex -;zone_mine_springboard -zone_mine_sphere -zone_field_radioactive_weak -; zone_field_radioactive_average -; zone_field_radioactive_strong -zone_radioactive_weak -;zone_radioactive_average -;zone_radioactive_strong -; zone_mine_acidic_weak -;zone_mine_acidic_average -;zone_mine_acidic_strong -zone_mine_electric_weak -;zone_mine_electric_average -;zone_mine_electric_strong -; zone_mine_thermal_weak -;zone_mine_thermal_average -;zone_mine_thermal_strong -zone_mine_gravitational_weak -zone_mine_gravitational_average -; zone_mine_gravitational_strong - - -;Determines the smarts around which anomalies will be created -[available_smarts] -; esc_smart_terrain_1_11 -esc_smart_terrain_2_14 -esc_smart_terrain_3_7 -esc_smart_terrain_4_9 -esc_smart_terrain_4_11 -; esc_smart_terrain_5_2 -esc_smart_terrain_5_4 -esc_smart_terrain_5_6 -esc_smart_terrain_5_12 -; esc_smart_terrain_6_6 -esc_smart_terrain_8_9 -esc_smart_terrain_8_10 -esc_smart_terrain_9_7 - -;Determines the smarts around which anomalies will be created, with reduced amount (see script for how much) -[available_smarts_reduced] -esc_smart_terrain_1_11 -esc_smart_terrain_5_2 -esc_smart_terrain_6_6 diff --git a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l02_garbage.ltx b/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l02_garbage.ltx deleted file mode 100644 index 0d150c05..00000000 --- a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l02_garbage.ltx +++ /dev/null @@ -1,63 +0,0 @@ -;Determines the spawn percentage per each anomaly and max number of them -[spawn_properties] -spawn_percent = 0.35 -anomaly_max_number = 30 -anomaly_max_active = 38 ; Unused - -;Determines the range of anomaly radius -[radius_properties] -min_radius = 2 -max_radius = 3 - -;Determines the list of anomalies that can be spawned -[anomaly_types] -;zone_mine_acid -;zone_mine_electra -;zone_mine_zharka -zone_mine_blast -zone_mine_vortex -zone_mine_net -zone_mine_ghost -zone_mine_springboard -zone_mine_sphere -zone_mine_sloth -zone_field_radioactive_weak -; zone_field_radioactive_average -; zone_field_radioactive_strong -zone_radioactive_weak -;zone_radioactive_average -;zone_radioactive_strong -zone_mine_acidic_weak -;zone_mine_acidic_average -;zone_mine_acidic_strong -zone_mine_electric_weak -;zone_mine_electric_average -;zone_mine_electric_strong -; zone_mine_thermal_weak -;zone_mine_thermal_average -;zone_mine_thermal_strong -zone_mine_gravitational_weak -zone_mine_gravitational_average -zone_mine_gravitational_strong -zone_no_gravity -zone_mine_seed - - -;Determines the smarts around which anomalies will be created -[available_smarts] -gar_smart_terrain_2_4 -gar_smart_terrain_4_2 -gar_smart_terrain_4_5 -gar_smart_terrain_5_4 -gar_smart_terrain_5_5 -gar_smart_terrain_5_6 -gar_smart_terrain_6_1 -; gar_smart_terrain_6_3 -gar_smart_terrain_6_6 -gar_smart_terrain_6_7 -gar_smart_terrain_7_4 -gar_smart_terrain_8_5 - -;Determines the smarts around which anomalies will be created, with reduced amount (see script for how much) -[available_smarts_reduced] -gar_smart_terrain_6_3 \ No newline at end of file diff --git a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l03_agroprom.ltx b/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l03_agroprom.ltx deleted file mode 100644 index 3124bd4a..00000000 --- a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l03_agroprom.ltx +++ /dev/null @@ -1,67 +0,0 @@ -;Determines the spawn percentage per each anomaly and max number of them -[spawn_properties] -spawn_percent = 0.5 -anomaly_max_number = 30 -anomaly_max_active = 38 ; Unused - -;Determines the range of anomaly radius -[radius_properties] -min_radius = 2 -max_radius = 3 - -;Determines the list of anomalies that can be spawned -[anomaly_types] -;zone_mine_acid -;zone_mine_electra -;zone_mine_zharka -zone_mine_flash -zone_mine_vortex -zone_mine_blast -zone_mine_net -zone_mine_ghost -zone_mine_gold -zone_mine_thorn -zone_mine_sphere -zone_mine_point -zone_mine_springboard -zone_field_radioactive_weak -zone_field_radioactive_average -; zone_field_radioactive_strong -zone_radioactive_weak -;zone_radioactive_average -;zone_radioactive_strong -zone_mine_acidic_weak -;zone_mine_acidic_average -;zone_mine_acidic_strong -zone_mine_electric_weak -;zone_mine_electric_average -;zone_mine_electric_strong -; zone_mine_thermal_weak -;zone_mine_thermal_average -;zone_mine_thermal_strong -zone_mine_gravitational_weak -zone_mine_gravitational_average -zone_mine_gravitational_strong -zone_mine_shatterpoint -zone_mine_seed - -;Determines the smarts around which anomalies will be created -[available_smarts] -agr_smart_terrain_1_2 -agr_smart_terrain_1_3 -agr_smart_terrain_2_2 -; agr_smart_terrain_4_4_near_1 -; agr_smart_terrain_4_4_near_2 -; agr_smart_terrain_4_4_near_3 -agr_smart_terrain_4_6 -agr_smart_terrain_5_2 -agr_smart_terrain_5_3 -agr_smart_terrain_5_7 -agr_smart_terrain_6_4 -agr_smart_terrain_7_5 - -;Determines the smarts around which anomalies will be created, with reduced amount (see script for how much) -[available_smarts_reduced] -agr_smart_terrain_4_4_near_1 -agr_smart_terrain_4_4_near_2 -agr_smart_terrain_4_4_near_3 diff --git a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l03u_agr_underground.ltx b/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l03u_agr_underground.ltx deleted file mode 100644 index 847eae1b..00000000 --- a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l03u_agr_underground.ltx +++ /dev/null @@ -1,40 +0,0 @@ -;Determines the spawn percentage per each anomaly and max number of them -[spawn_properties] -spawn_percent = 0.5 -anomaly_max_number = 2 -anomaly_max_active = 38 ; Unused - -;Determines the range of anomaly radius -[radius_properties] -min_radius = 2 -max_radius = 3 - -;Determines the list of anomalies that can be spawned -[anomaly_types] -;zone_mine_zharka -zone_mine_ghost -zone_mine_point -zone_mine_umbra -zone_mine_blast -zone_field_radioactive_weak -zone_field_radioactive_average -zone_radioactive_weak -;zone_radioactive_average -;zone_radioactive_strong -zone_mine_acidic_weak -;zone_mine_acidic_average -;zone_mine_acidic_strong -;zone_mine_electric_average -;zone_mine_electric_strong -;zone_mine_thermal_average -;zone_mine_thermal_strong -zone_mine_gravitational_weak - -;Determines the smarts around which anomalies will be created -[available_smarts] -agr_u_bandits -agr_u_bloodsucker -agr_u_bloodsucker_2 -agr_u_monsters -agr_u_soldiers - diff --git a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l04_darkvalley.ltx b/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l04_darkvalley.ltx deleted file mode 100644 index db40a062..00000000 --- a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l04_darkvalley.ltx +++ /dev/null @@ -1,60 +0,0 @@ -;Determines the spawn percentage per each anomaly and max number of them -[spawn_properties] -spawn_percent = 0.5 -anomaly_max_number = 30 -anomaly_max_active = 38 ; Unused - -;Determines the range of anomaly radius -[radius_properties] -min_radius = 2 -max_radius = 3 - -;Determines the list of anomalies that can be spawned -[anomaly_types] -;zone_mine_acid -;zone_mine_electra -;zone_mine_zharka -zone_mine_vapour -zone_mine_flash -zone_mine_vortex -zone_mine_net -zone_mine_ghost -zone_mine_springboard -zone_mine_mefistotel -zone_mine_sloth -zone_mine_sphere -zone_mine_blast -zone_mine_point -zone_field_radioactive_weak -zone_field_radioactive_average -; zone_field_radioactive_strong -zone_radioactive_weak -;zone_radioactive_average -;zone_radioactive_strong -zone_mine_acidic_weak -;zone_mine_acidic_average -;zone_mine_acidic_strong -zone_mine_electric_weak -;zone_mine_electric_average -;zone_mine_electric_strong -zone_mine_thermal_weak -;zone_mine_thermal_average -;zone_mine_thermal_strong -zone_mine_gravitational_weak -zone_mine_gravitational_average -zone_mine_gravitational_strong -zone_no_gravity -zone_mine_shatterpoint - -;Determines the smarts around which anomalies will be created -[available_smarts] -val_smart_terrain_3_0 -val_smart_terrain_5_10 -val_smart_terrain_6_4 -val_smart_terrain_6_5 -val_smart_terrain_7_8 -val_smart_terrain_8_7 -val_smart_terrain_8_9 -val_smart_terrain_9_2 -val_smart_terrain_9_6 -val_smart_terrain_9_10 \ No newline at end of file diff --git a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l04u_labx18.ltx b/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l04u_labx18.ltx deleted file mode 100644 index ff824744..00000000 --- a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l04u_labx18.ltx +++ /dev/null @@ -1,44 +0,0 @@ -;Determines the spawn percentage per each anomaly and max number of them -[spawn_properties] -spawn_percent = 0.5 -anomaly_max_number = 2 -anomaly_max_active = 38 ; Unused - -;Determines the range of anomaly radius -[radius_properties] -min_radius = 2 -max_radius = 3 - -;Determines the list of anomalies that can be spawned -[anomaly_types] -;zone_mine_zharka -zone_mine_umbra -zone_mine_cdf -; zone_mine_blast -zone_mine_gold -zone_mine_thorn -zone_field_radioactive_weak -zone_field_radioactive_average -zone_radioactive_weak -;zone_radioactive_average -;zone_radioactive_strong -zone_mine_acidic_weak -;zone_mine_acidic_average -;zone_mine_acidic_strong -zone_mine_electric_weak -;zone_mine_electric_average -;zone_mine_electric_strong -; zone_mine_thermal_weak -;zone_mine_thermal_average -;zone_mine_thermal_strong -zone_mine_gravitational_weak - -;Determines the smarts around which anomalies will be created -[available_smarts] -dar_angar -dar_control_poltergeist -dar_poltergeist_ring -dar_poltergeist_tele -dar_poltergeist_tele_round -dar_smart_snork - diff --git a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l05_bar.ltx b/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l05_bar.ltx deleted file mode 100644 index efd62995..00000000 --- a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l05_bar.ltx +++ /dev/null @@ -1,45 +0,0 @@ -;Determines the spawn percentage per each anomaly and max number of them -[spawn_properties] -spawn_percent = 0.35 -anomaly_max_number = 20 -anomaly_max_active = 38 ; Unused - -;Determines the range of anomaly radius -[radius_properties] -min_radius = 2 -max_radius = 3 - -;Determines the list of anomalies that can be spawned -[anomaly_types] -;zone_mine_acid -;zone_mine_electra -;zone_mine_zharka -zone_mine_flash -zone_mine_vortex -zone_mine_net -zone_mine_springboard -zone_mine_blast -zone_mine_point -zone_field_radioactive_weak -zone_field_radioactive_average -; zone_field_radioactive_strong -zone_radioactive_weak -;zone_radioactive_average -;zone_radioactive_strong -zone_mine_acidic_weak -;zone_mine_acidic_average -;zone_mine_acidic_strong -zone_mine_electric_weak -;zone_mine_electric_average -;zone_mine_electric_strong -zone_mine_thermal_weak -;zone_mine_thermal_average -;zone_mine_thermal_strong -zone_mine_gravitational_weak -zone_mine_gravitational_average -zone_mine_gravitational_strong - -;Determines the smarts around which anomalies will be created -[available_smarts] -bar_zastava_dogs_lair -bar_zastava_dogs_lair_2 diff --git a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l06_rostok.ltx b/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l06_rostok.ltx deleted file mode 100644 index 193b0017..00000000 --- a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l06_rostok.ltx +++ /dev/null @@ -1,54 +0,0 @@ -;Determines the spawn percentage per each anomaly and max number of them -[spawn_properties] -spawn_percent = 0.35 -anomaly_max_number = 20 -anomaly_max_active = 38 ; Unused - -;Determines the range of anomaly radius -[radius_properties] -min_radius = 2 -max_radius = 3 - -;Determines the list of anomalies that can be spawned -[anomaly_types] -;zone_mine_acid -;zone_mine_electra -;zone_mine_zharka -zone_mine_vapour -zone_mine_vortex -zone_mine_ghost -zone_mine_springboard -zone_mine_cdf -zone_mine_blast -zone_mine_point -zone_field_radioactive_weak -zone_field_radioactive_average -zone_field_radioactive_strong -zone_radioactive_weak -;zone_radioactive_average -;zone_radioactive_strong -zone_mine_acidic_weak -;zone_mine_acidic_average -;zone_mine_acidic_strong -zone_mine_electric_weak -;zone_mine_electric_average -;zone_mine_electric_strong -zone_mine_thermal_weak -;zone_mine_thermal_average -;zone_mine_thermal_strong -zone_mine_gravitational_weak -zone_mine_gravitational_average -zone_mine_gravitational_strong - -;Determines the smarts around which anomalies will be created -[available_smarts] -ros_smart_monster4 -ros_smart_monster5 -; ros_smart_monster7 -ros_smart_poltergeist2 -ros_smart_snork1 - -;Determines the smarts around which anomalies will be created, with reduced amount (see script for how much) -[available_smarts_reduced] -ros_smart_monster7 - diff --git a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l07_military.ltx b/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l07_military.ltx deleted file mode 100644 index 230a664b..00000000 --- a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l07_military.ltx +++ /dev/null @@ -1,52 +0,0 @@ -;Determines the spawn percentage per each anomaly and max number of them -[spawn_properties] -spawn_percent = 0.5 -anomaly_max_number = 30 -anomaly_max_active = 38 ; Unused - -;Determines the range of anomaly radius -[radius_properties] -min_radius = 2 -max_radius = 3 - -;Determines the list of anomalies that can be spawned -[anomaly_types] -;zone_mine_acid -;zone_mine_electra -;zone_mine_zharka -zone_mine_flash -zone_mine_vortex -zone_mine_ghost -zone_mine_cdf -zone_mine_point -zone_mine_mefistotel -zone_mine_sphere -zone_mine_blast -zone_field_radioactive_weak -zone_field_radioactive_average -zone_field_radioactive_strong -zone_radioactive_weak -;zone_radioactive_average -;zone_radioactive_strong -zone_mine_acidic_weak -;zone_mine_acidic_average -;zone_mine_acidic_strong -zone_mine_electric_weak -;zone_mine_electric_average -;zone_mine_electric_strong -zone_mine_thermal_weak -;zone_mine_thermal_average -;zone_mine_thermal_strong -zone_mine_gravitational_weak -zone_mine_gravitational_average -zone_mine_gravitational_strong -zone_mine_shatterpoint -zone_mine_seed - -;Determines the smarts around which anomalies will be created -[available_smarts] -mil_smart_terrain_2_1 -mil_smart_terrain_4_2 -mil_smart_terrain_4_3 -mil_smart_terrain_4_7 -mil_smart_terrain_8_3 \ No newline at end of file diff --git a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l08_yantar.ltx b/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l08_yantar.ltx deleted file mode 100644 index bf8fd217..00000000 --- a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l08_yantar.ltx +++ /dev/null @@ -1,63 +0,0 @@ -;Determines the spawn percentage per each anomaly and max number of them -[spawn_properties] -spawn_percent = 0.35 -anomaly_max_number = 20 -anomaly_max_active = 45 ; Unused - -;Determines the range of anomaly radius -[radius_properties] -min_radius = 2 -max_radius = 3 - -;Determines the list of anomalies that can be spawned -[anomaly_types] -;zone_mine_acid -;zone_mine_electra -;zone_mine_zharka -zone_mine_vapour -zone_mine_flash -zone_mine_vortex -zone_mine_mefistotel -zone_mine_cdf -zone_mine_gold -zone_mine_thorn -zone_mine_seed -zone_mine_blast -zone_field_radioactive_weak -zone_field_radioactive_average -; zone_field_radioactive_strong -zone_radioactive_weak -;zone_radioactive_average -;zone_radioactive_strong -zone_mine_acidic_weak -;zone_mine_acidic_average -;zone_mine_acidic_strong -zone_mine_electric_weak -;zone_mine_electric_average -;zone_mine_electric_strong -zone_mine_thermal_weak -;zone_mine_thermal_average -;zone_mine_thermal_strong -zone_mine_gravitational_weak -zone_mine_gravitational_average -zone_mine_gravitational_strong -zone_no_gravity -zone_mine_shatterpoint - -;Determines the smarts around which anomalies will be created -[available_smarts] -yan_smart_terrain_1_6 -yan_smart_terrain_2_5 -yan_smart_terrain_4_2 -yan_smart_terrain_4_4 -yan_smart_terrain_4_5 -; yan_smart_terrain_5_3 -; yan_smart_terrain_5_5 -yan_smart_terrain_6_2 -; yan_smart_terrain_snork_u - -;Determines the smarts around which anomalies will be created, with reduced amount (see script for how much) -[available_smarts_reduced] -yan_smart_terrain_5_3 -yan_smart_terrain_5_5 -yan_smart_terrain_snork_u diff --git a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l08u_brainlab.ltx b/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l08u_brainlab.ltx deleted file mode 100644 index 2ce10df6..00000000 --- a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l08u_brainlab.ltx +++ /dev/null @@ -1,45 +0,0 @@ -;Determines the spawn percentage per each anomaly and max number of them -[spawn_properties] -spawn_percent = 0.5 -anomaly_max_number = 2 -anomaly_max_active = 38 ; Unused - -;Determines the range of anomaly radius -[radius_properties] -min_radius = 2 -max_radius = 3 - -;Determines the list of anomalies that can be spawned -[anomaly_types] -;zone_mine_zharka -zone_mine_umbra -zone_mine_cdf -zone_mine_blast -zone_mine_ghost -zone_mine_point -; zone_mine_gold -zone_field_radioactive_weak -zone_field_radioactive_average -zone_field_radioactive_strong -zone_radioactive_weak -;zone_radioactive_average -;zone_radioactive_strong -zone_mine_acidic_weak -;zone_mine_acidic_average -;zone_mine_acidic_strong -zone_mine_electric_weak -;zone_mine_electric_average -;zone_mine_electric_strong -zone_mine_thermal_weak -;zone_mine_thermal_average -;zone_mine_thermal_strong -zone_mine_gravitational_weak -zone_mine_gravitational_average - -;Determines the smarts around which anomalies will be created -[available_smarts] -x162_st_burer -x162_st_gigant -x162_st_poltergeist -x162_st_snork - diff --git a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l09_deadcity.ltx b/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l09_deadcity.ltx deleted file mode 100644 index a54f69ca..00000000 --- a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l09_deadcity.ltx +++ /dev/null @@ -1,48 +0,0 @@ -;Determines the spawn percentage per each anomaly and max number of them -[spawn_properties] -spawn_percent = 0.5 -anomaly_max_number = 25 -anomaly_max_active = 45 ; Unused - -;Determines the range of anomaly radius -[radius_properties] -min_radius = 2 -max_radius = 3 - -;Determines the list of anomalies that can be spawned -[anomaly_types] -;zone_mine_acid -;zone_mine_electra -;zone_mine_zharka -zone_mine_flash -zone_mine_vortex -zone_mine_ghost -zone_mine_cdf -zone_mine_point -zone_mine_blast -zone_field_radioactive_weak -zone_field_radioactive_average -zone_field_radioactive_strong -zone_radioactive_weak -;zone_radioactive_average -;zone_radioactive_strong -zone_mine_acidic_weak -;zone_mine_acidic_average -;zone_mine_acidic_strong -zone_mine_electric_weak -;zone_mine_electric_average -;zone_mine_electric_strong -zone_mine_thermal_weak -;zone_mine_thermal_average -;zone_mine_thermal_strong -zone_mine_gravitational_weak -zone_mine_gravitational_average -zone_mine_gravitational_strong -zone_no_gravity -zone_mine_shatterpoint - -;Determines the smarts around which anomalies will be created -[available_smarts] -cit_kanaliz2 -cit_kanaliz1 -cit_killers_vs_bandits \ No newline at end of file diff --git a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l10_limansk.ltx b/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l10_limansk.ltx deleted file mode 100644 index 6979e2b0..00000000 --- a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l10_limansk.ltx +++ /dev/null @@ -1,61 +0,0 @@ -;Determines the spawn percentage per each anomaly and max number of them -[spawn_properties] -spawn_percent = 0.3 -anomaly_max_number = 20 -anomaly_max_active = 32 ; Unused - -;Determines the range of anomaly radius -[radius_properties] -min_radius = 2 -max_radius = 3 - -;Determines the list of anomalies that can be spawned -[anomaly_types] -;zone_mine_acid -;zone_mine_electra -;zone_mine_zharka -zone_mine_vapour -zone_mine_flash -zone_mine_vortex -zone_mine_ghost -zone_mine_springboard -zone_mine_mefistotel -zone_mine_cdf -zone_mine_point -zone_mine_sphere -zone_mine_gold -zone_mine_thorn -zone_mine_seed -zone_mine_shatterpoint -zone_field_radioactive_weak -zone_field_radioactive_average -zone_field_radioactive_strong -zone_radioactive_weak -;zone_radioactive_average -;zone_radioactive_strong -zone_mine_acidic_weak -;zone_mine_acidic_average -;zone_mine_acidic_strong -zone_mine_electric_weak -;zone_mine_electric_average -;zone_mine_electric_strong -zone_mine_thermal_weak -;zone_mine_thermal_average -;zone_mine_thermal_strong -zone_mine_gravitational_weak -zone_mine_gravitational_average -zone_mine_gravitational_strong -zone_no_gravity - -;Determines the smarts around which anomalies will be created -[available_smarts] -; lim_smart_terrain_4 -; lim_smart_terrain_6 -lim_smart_terrain_8 -lim_smart_terrain_9 -lim_smart_terrain_10 - -;Determines the smarts around which anomalies will be created, with reduced amount (see script for how much) -[available_smarts_reduced] -lim_smart_terrain_4 -lim_smart_terrain_6 \ No newline at end of file diff --git a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l10_radar.ltx b/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l10_radar.ltx deleted file mode 100644 index b31acf5d..00000000 --- a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l10_radar.ltx +++ /dev/null @@ -1,68 +0,0 @@ -;Determines the spawn percentage per each anomaly and max number of them -[spawn_properties] -spawn_percent = 0.5 -anomaly_max_number = 16 -anomaly_max_active = 38 ; Unused - -;Determines the range of anomaly radius -[radius_properties] -min_radius = 2 -max_radius = 3 - -;Determines the list of anomalies that can be spawned -[anomaly_types] -;zone_mine_zharka -zone_mine_flash -zone_mine_ghost -zone_mine_cdf -zone_mine_point -zone_mine_umbra -zone_mine_sphere -zone_mine_gold -zone_mine_thorn -zone_mine_seed -zone_field_radioactive_weak -zone_field_radioactive_average -zone_field_radioactive_strong -zone_radioactive_weak -;zone_radioactive_average -;zone_radioactive_strong -zone_mine_acidic_weak -;zone_mine_acidic_average -;zone_mine_acidic_strong -zone_mine_electric_weak -;zone_mine_electric_average -;zone_mine_electric_strong -zone_mine_thermal_weak -;zone_mine_thermal_average -;zone_mine_thermal_strong -zone_mine_gravitational_weak -zone_mine_gravitational_average -zone_mine_gravitational_strong -zone_no_gravity - -;Determines the smarts around which anomalies will be created -[available_smarts] -; rad_after_valley -rad_rusty_forest_center -; rad_bloodsucker -rad_pseudodogs -rad_snork1 -rad_snork2 -rad_valley -; rad_valley_dogs -rad_zombied1 -rad_zombied2 -; rad2_loner_0000 -rad2_loner_0001 -; rad2_loner_0002 - -;Determines the smarts around which anomalies will be created, with reduced amount (see script for how much) -[available_smarts_reduced] -rad_bloodsucker -; rad_pseudodogs -; rad_snork1 -rad_valley_dogs -rad_after_valley -rad2_loner_0000 -rad2_loner_0002 \ No newline at end of file diff --git a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l10_red_forest.ltx b/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l10_red_forest.ltx deleted file mode 100644 index c1f70ea7..00000000 --- a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l10_red_forest.ltx +++ /dev/null @@ -1,61 +0,0 @@ -;Determines the spawn percentage per each anomaly and max number of them -[spawn_properties] -spawn_percent = 0.3 -anomaly_max_number = 30 -anomaly_max_active = 32 ; Unused - -;Determines the range of anomaly radius -[radius_properties] -min_radius = 2 -max_radius = 3 - -;Determines the list of anomalies that can be spawned -[anomaly_types] -;zone_mine_acid -;zone_mine_electra -;zone_mine_zharka -zone_mine_flash -zone_mine_ghost -zone_mine_mefistotel -zone_mine_cdf -zone_mine_point -zone_mine_umbra -zone_mine_sphere -zone_field_radioactive_weak -zone_field_radioactive_average -zone_field_radioactive_strong -zone_radioactive_weak -;zone_radioactive_average -;zone_radioactive_strong -zone_mine_acidic_weak -;zone_mine_acidic_average -;zone_mine_acidic_strong -zone_mine_electric_weak -;zone_mine_electric_average -;zone_mine_electric_strong -zone_mine_thermal_weak -;zone_mine_thermal_average -;zone_mine_thermal_strong -zone_mine_gravitational_weak -zone_mine_gravitational_average -zone_mine_gravitational_strong -zone_no_gravity -zone_mine_thorn - -;Determines the smarts around which anomalies will be created -[available_smarts] -red_smart_terrain_3_1 -; red_smart_terrain_3_2 -red_smart_terrain_3_3 -red_smart_terrain_4_3 -red_smart_terrain_4_5 -red_smart_terrain_5_5 -red_smart_terrain_5_6 -red_smart_terrain_6_3 -red_smart_terrain_6_6 -red_smart_terrain_monsters_2 -red_smart_terrain_monsters_3 - -;Determines the smarts around which anomalies will be created, with reduced amount (see script for how much) -[available_smarts_reduced] -red_smart_terrain_3_2 diff --git a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l10u_bunker.ltx b/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l10u_bunker.ltx deleted file mode 100644 index ef3519e4..00000000 --- a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l10u_bunker.ltx +++ /dev/null @@ -1,28 +0,0 @@ -;Determines the spawn percentage per each anomaly and max number of them -[spawn_properties] -spawn_percent = 0.5 -anomaly_max_number = 1 -anomaly_max_active = 38 ; Unused - -;Determines the range of anomaly radius -[radius_properties] -min_radius = 2 -max_radius = 3 - -;Determines the list of anomalies that can be spawned -[anomaly_types] -;zone_mine_zharka -zone_mine_umbra -zone_mine_cdf -; zone_mine_gold -zone_field_radioactive_weak -zone_field_radioactive_average -zone_field_radioactive_strong -zone_radioactive_weak - -;Determines the smarts around which anomalies will be created -[available_smarts] -bun2_st_bloodsucker -bun2_tushkano_lair -bun_krovosos_nest - diff --git a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l11_hospital.ltx b/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l11_hospital.ltx deleted file mode 100644 index e7410bbe..00000000 --- a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l11_hospital.ltx +++ /dev/null @@ -1,43 +0,0 @@ -;Determines the spawn percentage per each anomaly and max number of them -[spawn_properties] -spawn_percent = 0.5 -anomaly_max_number = 3 -anomaly_max_active = 38 ; Unused - -;Determines the range of anomaly radius -[radius_properties] -min_radius = 2 -max_radius = 3 - -;Determines the list of anomalies that can be spawned -[anomaly_types] -;zone_mine_zharka -zone_mine_point -zone_mine_umbra -zone_mine_cdf -zone_mine_blast -zone_mine_vortex -zone_mine_gold -zone_mine_thorn -zone_field_radioactive_weak -zone_field_radioactive_average -zone_field_radioactive_strong -zone_radioactive_weak -;zone_radioactive_average -;zone_radioactive_strong -zone_mine_acidic_weak -;zone_mine_acidic_average -;zone_mine_acidic_strong -zone_mine_electric_weak -;zone_mine_electric_average -;zone_mine_electric_strong -zone_mine_thermal_weak -;zone_mine_thermal_average -;zone_mine_thermal_strong -zone_mine_gravitational_weak -zone_mine_gravitational_average - -;Determines the smarts around which anomalies will be created -[available_smarts] -katacomb_smart_terrain - diff --git a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l11_pripyat.ltx b/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l11_pripyat.ltx deleted file mode 100644 index 492df695..00000000 --- a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l11_pripyat.ltx +++ /dev/null @@ -1,58 +0,0 @@ -;Determines the spawn percentage per each anomaly and max number of them -[spawn_properties] -spawn_percent = 0.3 -anomaly_max_number = 20 -anomaly_max_active = 32 ; Unused - -;Determines the range of anomaly radius -[radius_properties] -min_radius = 2 -max_radius = 3 - -;Determines the list of anomalies that can be spawned -[anomaly_types] -;zone_mine_acid -;zone_mine_electra -;zone_mine_zharka -zone_mine_vapour -zone_mine_flash -zone_mine_vortex -zone_mine_umbra -zone_mine_springboard -zone_mine_mefistotel -zone_mine_cdf -zone_mine_point -zone_mine_sphere -zone_field_radioactive_weak -zone_field_radioactive_average -zone_field_radioactive_strong -zone_radioactive_weak -;zone_radioactive_average -;zone_radioactive_strong -zone_mine_acidic_weak -;zone_mine_acidic_average -;zone_mine_acidic_strong -zone_mine_electric_weak -;zone_mine_electric_average -;zone_mine_electric_strong -zone_mine_thermal_weak -;zone_mine_thermal_average -;zone_mine_thermal_strong -zone_mine_gravitational_weak -zone_mine_gravitational_average -zone_mine_gravitational_strong -zone_no_gravity -zone_mine_thorn -zone_mine_shatterpoint - -;Determines the smarts around which anomalies will be created -[available_smarts] -pri_smart_bloodsucker_lair1 -pri_smart_controler_lair1 -pri_smart_controler_lair2 -pri_smart_giant_lair1 -pri_smart_monster_lair1 -pri_smart_pseudodog_lair1 -pri_smart_snork_lair1 -pri_smart_snork_lair2 -pri_smart_tushkano_lair1 \ No newline at end of file diff --git a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l12_stancia.ltx b/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l12_stancia.ltx deleted file mode 100644 index 2a32e65c..00000000 --- a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l12_stancia.ltx +++ /dev/null @@ -1,48 +0,0 @@ -;Determines the spawn percentage per each anomaly and max number of them -[spawn_properties] -spawn_percent = 0.5 -anomaly_max_number = 42 -anomaly_max_active = 45 ; Unused - -;Determines the range of anomaly radius -[radius_properties] -min_radius = 2 -max_radius = 3 - -;Determines the list of anomalies that can be spawned -[anomaly_types] -zone_mine_flash -zone_mine_ghost -zone_mine_mefistotel -zone_mine_cdf -zone_mine_point -zone_mine_sphere -zone_mine_umbra -zone_field_radioactive_weak -zone_field_radioactive_average -zone_field_radioactive_strong -zone_radioactive_weak -;zone_radioactive_average -;zone_radioactive_strong -zone_mine_acidic_weak -;zone_mine_acidic_average -;zone_mine_acidic_strong -zone_mine_electric_weak -;zone_mine_electric_average -;zone_mine_electric_strong -zone_mine_thermal_weak -;zone_mine_thermal_average -;zone_mine_thermal_strong -zone_mine_gravitational_weak -zone_mine_gravitational_average -zone_mine_gravitational_strong -zone_mine_shatterpoint -zone_mine_thorn - -;Determines the smarts around which anomalies will be created -[available_smarts] -aes_smart_terrain_monsters1 -aes_smart_terrain_monsters2 -aes_smart_terrain_monsters3 -aes_smart_terrain_monsters4 -aes_smart_terran_soldier2 \ No newline at end of file diff --git a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l12_stancia_2.ltx b/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l12_stancia_2.ltx deleted file mode 100644 index ead5a03a..00000000 --- a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l12_stancia_2.ltx +++ /dev/null @@ -1,50 +0,0 @@ -;Determines the spawn percentage per each anomaly and max number of them -[spawn_properties] -spawn_percent = 0.5 -anomaly_max_number = 42 -anomaly_max_active = 45 ; Unused - -;Determines the range of anomaly radius -[radius_properties] -min_radius = 2 -max_radius = 3 - -;Determines the list of anomalies that can be spawned -[anomaly_types] -zone_mine_flash -zone_mine_ghost -zone_mine_mefistotel -zone_mine_cdf -zone_mine_point -zone_mine_sphere -zone_mine_umbra -zone_field_radioactive_weak -zone_field_radioactive_average -zone_field_radioactive_strong -zone_radioactive_weak -;zone_radioactive_average -;zone_radioactive_strong -zone_mine_acidic_weak -;zone_mine_acidic_average -;zone_mine_acidic_strong -zone_mine_electric_weak -;zone_mine_electric_average -;zone_mine_electric_strong -zone_mine_thermal_weak -;zone_mine_thermal_average -;zone_mine_thermal_strong -zone_mine_gravitational_weak -zone_mine_gravitational_average -zone_mine_gravitational_strong -zone_mine_shatterpoint -zone_mine_thorn -zone_mine_seed - -;Determines the smarts around which anomalies will be created -[available_smarts] -aes2_monolith_camp1 -aes2_monolith_camp2 -aes2_monolith_camp3 -aes2_monolith_camp4 -aes2_monsters1 -aes2_monsters2 \ No newline at end of file diff --git a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l13_generators.ltx b/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l13_generators.ltx deleted file mode 100644 index fa1910e4..00000000 --- a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/l13_generators.ltx +++ /dev/null @@ -1,45 +0,0 @@ -;Determines the spawn percentage per each anomaly and max number of them -[spawn_properties] -spawn_percent = 0.5 -anomaly_max_number = 25 -anomaly_max_active = 45 ; Unused - -;Determines the range of anomaly radius -[radius_properties] -min_radius = 2 -max_radius = 3 - -;Determines the list of anomalies that can be spawned -[anomaly_types] -zone_mine_flash -zone_mine_cdf -zone_mine_point -zone_mine_sphere -zone_mine_umbra -zone_field_radioactive_weak -zone_field_radioactive_average -zone_field_radioactive_strong -zone_radioactive_weak -;zone_radioactive_average -;zone_radioactive_strong -zone_mine_acidic_weak -;zone_mine_acidic_average -;zone_mine_acidic_strong -zone_mine_electric_weak -;zone_mine_electric_average -;zone_mine_electric_strong -zone_mine_thermal_weak -;zone_mine_thermal_average -;zone_mine_thermal_strong -zone_mine_gravitational_weak -zone_mine_gravitational_average -zone_mine_gravitational_strong -zone_mine_shatterpoint - -;Determines the smarts around which anomalies will be created -[available_smarts] -gen_smart_terrain_urod -gen_smart_terrain_forest -gen_smart_terrain_junk -gen_smart_terrain_military -gen_smart_terrain_cemetery diff --git a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/labx8.ltx b/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/labx8.ltx deleted file mode 100644 index 588533d9..00000000 --- a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/labx8.ltx +++ /dev/null @@ -1,37 +0,0 @@ -;Determines the spawn percentage per each anomaly and max number of them -[spawn_properties] -spawn_percent = 0.5 -anomaly_max_number = 2 -anomaly_max_active = 38 ; Unused - -;Determines the range of anomaly radius -[radius_properties] -min_radius = 2 -max_radius = 3 - -;Determines the list of anomalies that can be spawned -[anomaly_types] -;zone_mine_zharka -zone_mine_ghost -zone_mine_point -zone_mine_umbra -zone_mine_cdf -zone_mine_blast -zone_field_radioactive_weak -zone_field_radioactive_average -zone_radioactive_weak -;zone_radioactive_average -;zone_radioactive_strong -zone_mine_acidic_weak -;zone_mine_acidic_average -;zone_mine_acidic_strong -;zone_mine_electric_average -;zone_mine_electric_strong -;zone_mine_thermal_average -;zone_mine_thermal_strong -zone_mine_gravitational_weak - -;Determines the smarts around which anomalies will be created -[available_smarts] -lx8_smart_terrain - diff --git a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/pripyat.ltx b/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/pripyat.ltx deleted file mode 100644 index bcbf9bc4..00000000 --- a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/pripyat.ltx +++ /dev/null @@ -1,61 +0,0 @@ -;Determines the spawn percentage per each anomaly and max number of them -[spawn_properties] -spawn_percent = 0.3 -anomaly_max_number = 20 -anomaly_max_active = 32 ; Unused - -;Determines the range of anomaly radius -[radius_properties] -min_radius = 2 -max_radius = 3 - -;Determines the list of anomalies that can be spawned -[anomaly_types] -;zone_mine_acid -;zone_mine_electra -;zone_mine_zharka -zone_mine_vapour -zone_mine_flash -zone_mine_vortex -zone_mine_springboard -zone_mine_umbra -zone_mine_cdf -zone_mine_point -zone_mine_sphere -zone_field_radioactive_weak -zone_field_radioactive_average -zone_field_radioactive_strong -zone_radioactive_weak -;zone_radioactive_average -;zone_radioactive_strong -zone_mine_acidic_weak -;zone_mine_acidic_average -;zone_mine_acidic_strong -zone_mine_electric_weak -;zone_mine_electric_average -;zone_mine_electric_strong -zone_mine_thermal_weak -;zone_mine_thermal_average -;zone_mine_thermal_strong -zone_mine_gravitational_weak -zone_mine_gravitational_average -zone_mine_gravitational_strong -zone_mine_shatterpoint -zone_mine_thorn -zone_mine_seed - -;Determines the smarts around which anomalies will be created -[available_smarts] -pri_a21_smart_terrain -pri_a22_smart_terrain -pri_a25_smart_terrain -pri_b301 -pri_b303 -pri_b304 -pri_sim_3 -pri_sim_5 -pri_sim_8 -pri_sim_9 -pri_sim_10 -pri_sim_11 -pri_sim_12 \ No newline at end of file diff --git a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/y04_pole.ltx b/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/y04_pole.ltx deleted file mode 100644 index eb241d04..00000000 --- a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/y04_pole.ltx +++ /dev/null @@ -1,48 +0,0 @@ -;Determines the spawn percentage per each anomaly and max number of them -[spawn_properties] -spawn_percent = 0.5 -anomaly_max_number = 13 -anomaly_max_active = 38 ; Unused - -;Determines the range of anomaly radius -[radius_properties] -min_radius = 2 -max_radius = 3 - -;Determines the list of anomalies that can be spawned -[anomaly_types] -;zone_mine_acid -;zone_mine_electra -;zone_mine_zharka -zone_mine_flash -zone_mine_blast -zone_mine_vortex -zone_mine_net -zone_mine_ghost -zone_mine_gold -zone_mine_thorn -zone_mine_sphere -zone_field_radioactive_weak -; zone_field_radioactive_average -; zone_field_radioactive_strong -zone_radioactive_weak -;zone_radioactive_average -;zone_radioactive_strong -zone_mine_acidic_weak -;zone_mine_acidic_average -;zone_mine_acidic_strong -zone_mine_electric_weak -;zone_mine_electric_average -;zone_mine_electric_strong -; zone_mine_thermal_weak -;zone_mine_thermal_average -;zone_mine_thermal_strong -zone_mine_gravitational_weak -zone_mine_gravitational_average -zone_mine_gravitational_strong - -;Determines the smarts around which anomalies will be created -[available_smarts] -pol_smart_terrain_1_1 -pol_smart_terrain_2_2 -pol_sim_1 diff --git a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/zaton.ltx b/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/zaton.ltx deleted file mode 100644 index d0316c1a..00000000 --- a/mods/Arrival/gamedata/configs/hazardous_anomalies/regions/zaton.ltx +++ /dev/null @@ -1,84 +0,0 @@ -;Determines the spawn percentage per each anomaly and max number of them -[spawn_properties] -spawn_percent = 0.5 -anomaly_max_number = 30 -anomaly_max_active = 38 ; Unused - -;Determines the range of anomaly radius -[radius_properties] -min_radius = 2 -max_radius = 3 - -;Determines the list of anomalies that can be spawned -[anomaly_types] -;zone_mine_acid -;zone_mine_electra -;zone_mine_zharka -zone_mine_vapour -zone_mine_flash -zone_mine_vortex -zone_mine_ghost -zone_mine_springboard -zone_mine_mefistotel -zone_mine_cdf -zone_mine_point -zone_mine_sphere -zone_mine_sloth -zone_mine_blast -zone_mine_net -zone_field_radioactive_weak -zone_field_radioactive_average -zone_field_radioactive_strong -zone_radioactive_weak -;zone_radioactive_average -;zone_radioactive_strong -zone_mine_acidic_weak -;zone_mine_acidic_average -;zone_mine_acidic_strong -zone_mine_electric_weak -;zone_mine_electric_average -;zone_mine_electric_strong -zone_mine_thermal_weak -;zone_mine_thermal_average -;zone_mine_thermal_strong -zone_mine_gravitational_weak -zone_mine_gravitational_average -zone_mine_gravitational_strong -zone_no_gravity -zone_mine_thorn -zone_mine_shatterpoint -zone_mine_seed - -;Determines the smarts around which anomalies will be created -[available_smarts] -zat_a23_smart_terrain -zat_b28 -zat_b33 -zat_b38 -zat_b42_smart_terrain -zat_b100 -zat_b106_smart_terrain -zat_sim_1 -zat_sim_2 -zat_sim_3 -zat_sim_4 -zat_sim_5 -zat_sim_6 -zat_sim_7 -zat_sim_8 -zat_sim_9 -zat_sim_11 -zat_sim_12 -zat_sim_14 -zat_sim_15 -zat_sim_16 -zat_sim_17 -zat_sim_18 -zat_sim_21 -zat_sim_22 -zat_sim_23 -zat_sim_24 -zat_sim_25 -zat_sim_26 -zat_sim_27 -zat_sim_30 \ No newline at end of file diff --git a/mods/Arrival/gamedata/configs/items/items/items_zz_dbg.ltx b/mods/Arrival/gamedata/configs/items/items/items_zz_dbg.ltx deleted file mode 100644 index 094f6183..00000000 --- a/mods/Arrival/gamedata/configs/items/items/items_zz_dbg.ltx +++ /dev/null @@ -1,15 +0,0 @@ -[dbg_increase_thirst_sleep] -eat_sleepiness = 0.1 -eat_thirstiness = 0.1 - -[dbg_decrease_thirst_sleep] -eat_sleepiness = -0.1 -eat_thirstiness = -0.1 - -[dbg_increase_thirst_sleep_small] -eat_sleepiness = 0.01 -eat_thirstiness = 0.01 - -[dbg_decrease_thirst_sleep_small] -eat_sleepiness = -0.01 -eat_thirstiness = -0.01 diff --git a/mods/Arrival/gamedata/configs/misc/postprocess.ltx b/mods/Arrival/gamedata/configs/misc/postprocess.ltx deleted file mode 100644 index b99f437a..00000000 --- a/mods/Arrival/gamedata/configs/misc/postprocess.ltx +++ /dev/null @@ -1,344 +0,0 @@ -[postprocess_base] -pp_eff_name = radiation.ppe -duality_h = .015 -duality_v = .015 -blur = 1 -gray = .0 -noise = .01 -noise_scale = 1 -noise_color = 255,255,255,70 - -[postprocess_anomaly] -pp_eff_name = radiation.ppe -duality_h = 0 -duality_v = 0 -blur = 1 -gray = .7 ;.9 -noise = .2 ;.5 -noise_scale = 1 -noise_color = 155,155,155,70 - -;------------------------------------------------------------------------------- -; New zone postprocess -;------------------------------------------------------------------------------- -[postprocess_steam_mine] -pp_eff_cyclic = 1 -pp_eff_overlap = true - -pp_eff_name = steam_mine.ppe -radius_min = 0.7 -radius_max = 1.0 - -[postprocess_acidic] -pp_eff_cyclic = 1 -pp_eff_overlap = true - -pp_eff_name = acidic.ppe -radius_min = 0.3 -radius_max = 1.0 - -[postprocess_acidic_mine] -pp_eff_cyclic = 1 -pp_eff_overlap = true - -pp_eff_name = acidic_mine.ppe -radius_min = 0.7 -radius_max = 1.0 - -[postprocess_thermal] -pp_eff_cyclic = 1 -pp_eff_overlap = true - -pp_eff_name = thermal.ppe -radius_min = 0.3 -radius_max = 1.0 - -[postprocess_thermal_mine] -pp_eff_cyclic = 1 -pp_eff_overlap = true - -pp_eff_name = thermal_mine.ppe -radius_min = 0.7 -radius_max = 1.0 - -[postprocess_rad] -pp_eff_cyclic = 1 -pp_eff_overlap = true - -pp_eff_name = radiation.ppe -radius_min = 0.3 -radius_max = 1.0 - -[postprocess_psi] -pp_eff_cyclic = 1 -pp_eff_overlap = true - -pp_eff_name = psi.ppe -radius_min = 0.3 -radius_max = 1.0 - -[psy_antenna] -pp_eff_name = psi.ppe -pp_eff_cyclic = 1 -pp_eff_overlap = true - -radius_min = 0.3 -radius_max = 1.0 - -[postprocess_death] -pp_eff_name = death.ppe -radius_min = 0.5 -radius_max = 1.1 - -[postprocess_flame] -pp_eff_name = flame.ppe -radius_min = 0.5 -radius_max = 0.8 - -[postprocess_fuzz] -pp_eff_name = fuzz.ppe -radius_min = 0.5 -radius_max = 0.8 - -[postprocess_gravi] -pp_eff_name = gravi.ppe -radius_min = 0.8 -radius_max = 1.4 - -[postprocess_gravi_mine] -pp_eff_name = gravi_mine.ppe -radius_min = 0.7 -radius_max = 1.0 - -[postprocess_electra] -pp_eff_name = electra.ppe -radius_min = 0.5 -radius_max = 0.9 - -[postprocess_electra_mine] -pp_eff_name = electra_mine.ppe -radius_min = 0.3 -radius_max = 1.0 - -[mosquito_bald] -pp_eff_name = mosquito_bald.ppe -radius_min = 0.2 -radius_max = 2.7 - -[postprocess_gas] -pp_eff_name = alcohol.ppe -radius_min = 0.3 -radius_max = 1.0 - -[postprocess_new] -pp_eff_name = radiation.ppe -radius_min = 0.5 -radius_max = 1.1 - -;------------------------------------------------------------------------------- -[effector_alcohol] -pp_eff_name = alcohol.ppe -pp_eff_cyclic = 1 -pp_eff_overlap = true - -cam_eff_name = camera_effects\drunk.anm -cam_eff_cyclic = 1 - -[alcohol] -pp_eff_name = alcohol.ppe -pp_eff_overlap = true -pp_eff_cyclic = 0 -cam_eff_name = camera_effects\drunk.anm -cam_eff_cyclic = 0 -radius_min = 0.7 -radius_max = 1.1 - -[effector_explode_hit] -cam_eff_cyclic = 0 -cam_eff_name = camera_effects\shell_shock.anm -cam_eff_hud_affect = true - -[effector_fire_hit] -pp_eff_name = fire_hit.ppe -pp_eff_cyclic = 0 -pp_eff_overlap = true -cam_eff_cyclic = 0 - -[effector_fire_hit_0]:effector_fire_hit -cam_eff_name = camera_effects\hit_front.anm - -[effector_fire_hit_1]:effector_fire_hit -cam_eff_name = camera_effects\hit_right.anm - -[effector_fire_hit_2]:effector_fire_hit -cam_eff_name = camera_effects\hit_back.anm - -[effector_fire_hit_3]:effector_fire_hit -cam_eff_name = camera_effects\hit_left.anm - -[effector_fire_hit_4]:effector_fire_hit -cam_eff_name = camera_effects\hit_front_left.anm - -[effector_fire_hit_5]:effector_fire_hit -cam_eff_name = camera_effects\hit_back_left.anm - -[effector_fire_hit_6]:effector_fire_hit -cam_eff_name = camera_effects\hit_front_right.anm - -[effector_fire_hit_7]:effector_fire_hit -cam_eff_name = camera_effects\hit_back_right.anm - -[snd_shock_effector] -;pp_eff_name = duality_circle.ppe -pp_eff_name = snd_shock.ppe -pp_eff_overlap = true -pp_eff_cyclic = 1 - -[effector_controller_aura] -pp_eff_name = controller_hit.ppe -pp_eff_overlap = true -pp_eff_cyclic = 0 - -[effector_blink_black] -pp_eff_name = blink_black.ppe -pp_eff_cyclic = 0 -pp_eff_overlap = true - -[effector_controller_aura2]:effector_alcohol -pp_eff_cyclic = 0 -cam_eff_cyclic = 0 - -[effector_monster_hit] -;pp_eff_name = fire_hit.ppe ; no postprocess -;pp_eff_cyclic = 0 -cam_eff_cyclic = 0 - -[effector_monster_hit_0]:effector_monster_hit -cam_eff_name = camera_effects\hit_front.anm - -[effector_monster_hit_1]:effector_monster_hit -cam_eff_name = camera_effects\hit_right.anm - -[effector_monster_hit_2]:effector_monster_hit -cam_eff_name = camera_effects\hit_back.anm - -[effector_monster_hit_3]:effector_monster_hit -cam_eff_name = camera_effects\hit_left.anm - -[effector_monster_hit_4]:effector_monster_hit -cam_eff_name = camera_effects\hit_front_left.anm - -[effector_monster_hit_5]:effector_monster_hit -cam_eff_name = camera_effects\hit_back_left.anm - -[effector_monster_hit_6]:effector_monster_hit -cam_eff_name = camera_effects\hit_front_right.anm - -[effector_monster_hit_7]:effector_monster_hit -cam_eff_name = camera_effects\hit_back_right.anm - -;------------------------------------------------------------------------------- -; Nightvision postprocess -;------------------------------------------------------------------------------- -[effector_nightvision_1] -pp_eff_name = nightvision_1.ppe -pp_eff_overlap = false -pp_eff_cyclic = 1 - - -[effector_nightvision_2] -pp_eff_name = nightvision_2.ppe -pp_eff_cyclic = 1 -pp_eff_overlap = false - -[effector_nightvision_3] -pp_eff_name = nightvision_3.ppe -pp_eff_cyclic = 1 -pp_eff_overlap = false - -;------------------------------------------------------------------------------- -; Äåòåêò íàñ ïîëòåðãåéñòàìè -;------------------------------------------------------------------------------- -[poltergeist_detection_effector] -pp_eff_name = poltergeist_scan.ppe -pp_eff_cyclic = 1 -pp_eff_overlap = true -;------------------------------------------------------------------------------- - -[_actor_death_effector] -pp_eff_name = actor_death.ppe -pp_eff_cyclic = 0 -pp_eff_overlap = true -cam_eff_name = camera_effects\drunk.anm -cam_eff_cyclic = 1 -snd = characters_voice\human_01\dolg\help\wounded_heavy\help_8 - -[brighten] -pp_eff_name = brighten.ppe -pp_eff_cyclic = 1 -pp_eff_overlap = true - -;------------------------------------------------------------------------------- -; Fade -;------------------------------------------------------------------------------- - -[fade_in] -pp_eff_name = fade_in.ppe -pp_eff_cyclic = 0 -pp_eff_overlap = false - -[fade_in_out] -pp_eff_name = fade_in_out.ppe -pp_eff_cyclic = 0 -pp_eff_overlap = false - -[black] -pp_eff_name = black.ppe -pp_eff_cyclic = 1 -pp_eff_overlap = false - -[blink] -pp_eff_name = blink.ppe -pp_eff_cyclic = 0 -pp_eff_overlap = false - -[fade_to_black_9_sec] -pp_eff_name = fade_to_black_9_sec.ppe -pp_eff_cyclic = 0 -pp_eff_overlap = false - -[agr_u_fade] -pp_eff_name = agr_u_fade.ppe -pp_eff_cyclic = 0 -pp_eff_overlap = false - -;------------------------------------------------------------------------------- -; Brain Scorcher -;------------------------------------------------------------------------------- -[effector_radar_stop] -;pp_eff_name = radar_stop.ppe -;pp_eff_cyclic = 0 - -cam_eff_name = camera_effects\radar_stop.anm -cam_eff_cyclic = 0 - -;Eugenium Hazardous Anomalies - -[postprocess_orange] -pp_eff_name = mine_orange.ppe -radius_min = 0.3 -radius_max = 1.0 - -;----------------------------------------- -[extra_controller] -pp_eff_name = psychic.ppe -pp_eff_cyclic = 1 -pp_eff_overlap = true - -radius_min = 0.3 -radius_max = 1.0 - - -[anti_aim_effector] -cam_eff_name = camera_effects\pripyat_horror.anm -cam_eff_cyclic = 0 \ No newline at end of file diff --git a/mods/Arrival/gamedata/configs/misc/sound/script_sound.ltx b/mods/Arrival/gamedata/configs/misc/sound/script_sound.ltx deleted file mode 100644 index d0ccb0fc..00000000 --- a/mods/Arrival/gamedata/configs/misc/sound/script_sound.ltx +++ /dev/null @@ -1,985 +0,0 @@ -;; NOTICE FOR MODDERS ;; -; unless you need to edit already existing sound sections, do NOT edit the "script_sound_*" files but make a new one that defines your new sound sections -; eg. "script_sound_mymod.ltx" -; it will be automatically included and won't cause conflict with other mods that add/edit sound sections - -#include "script_sound_*.ltx" - -;include "script_sound_agroprom.ltx" -;include "script_sound_axr.ltx" -;include "script_sound_darkvalley.ltx" -;include "script_sound_escape.ltx" -;include "script_sound_jupiter.ltx" -;include "script_sound_l05_bar.ltx" -;include "script_sound_marsh.ltx" -;include "script_sound_military.ltx" -;include "script_sound_pripyat.ltx" -;include "script_sound_story_and_music.ltx" -;include "script_sound_yantar.ltx" -;include "script_sound_zaton.ltx" -;include "script_sound_x16.ltx" -;include "script_sound_x18.ltx" -;include "script_sound_warlab.ltx" -;include "script_sound_mlr.ltx" - -; A new feature has been added to help alleviate an issue with all sounds being loaded, even unused ones. Restricting sounds by level and story id is this solution. -; 'levels' is a new optional field. It's what levels to load the sound on, otherwise sound is not loaded. The absense of a levels field means the sound is loaded on all levels. -; 'story_ids' is a new optional field. It's a list of story_ids that can load the sound, otherwise sound is not loaded. The absense of a story_ids field means the sound can be loaded by all npc. - -[brain_scorcher_rumble] -type = 3d -path = semitone\anomalies\generators -levels = l13u_warlab, l10u_bunker - -[radar_drone] -type = looped -path = ambient\radar_1 -levels = l10_radar - -[radar_thunder] -type = looped -path = ambient\radar_2 -levels = l10_radar - -[gen_noos_tunnel] -type = looped -path = semitone\anomalies\generators\generators_idle -levels = l13_generators - -[warlab_pod_noise] -type = looped -path = ambient\warlab_pod_noise -levels = l13u_warlab - -[red_bloodsucker_growl] -type = 3d -path = monsters\bloodsucker\distant_growl_ -shuffle = rnd -idle = 10,20,100 -levels = l08u_brainlab, l03u_agr_underground - -[controller_script_attack] -type = 3d -path = monsters\controller\controller_script_attack_ -shuffle = rnd -idle = 10,20,100 -levels = l08u_brainlab, l03u_agr_underground - -[rad_hat_1] -type = actor -actor_stereo = true -npc_prefix = false -path = characters_voice\scenario\radar\rad_hat_1 -shuffle = seq -idle = 1,1,100 -levels = l10_radar, l10u_bunker, l08u_brainlab - -[rad_hat_2] -type = actor -actor_stereo = true -npc_prefix = false -path = characters_voice\scenario\radar\rad_hat_2 -shuffle = seq -idle = 1,1,100 -levels = l10_radar, l10u_bunker, l08u_brainlab - -[radar_meh_on] -type = looped -path = ambient\cooling_run -levels = l10u_bunker, l04u_labx18 - -[radar_meh_off] -type = 3d -path = ambient\cooling_stop -levels = l10u_bunker, l04u_labx18 - -[psy_blackout] -type = actor -actor_stereo = true -npc_prefix = false -path = affects\psy_blackout -shuffle = seq -idle = 1,1,100 -levels = l10u_bunker, l13u_warlab - -[bun_patrol_prikaz] -type = actor -actor_stereo = true -npc_prefix = false -path = characters_voice\scenario\bun\patrol_prikaz -shuffle = seq -idle = 1,1,100 -levels = l10u_bunker - -[val_patrol_prikaz] -type = actor -actor_stereo = true -npc_prefix = false -path = characters_voice\scenario\val\patrol_prikaz -shuffle = seq -idle = 1,1,100 -levels = l04u_labx18 - -[bun_monolith_call_1] -type = actor -actor_stereo = true -npc_prefix = false -path = characters_voice\scenario\sarcofag\monolith_call_1 -shuffle = seq -idle = 1,1,100 -levels = l10u_bunker - -[sar_monolith_call] -type = actor -actor_stereo = true -npc_prefix = false -path = characters_voice\scenario\sarcofag\monolith_call_ -shuffle = rnd -idle = 10,15,100 -levels = l12u_sarcofag - -[sar2_monolith_call] -type = actor -actor_stereo = true -npc_prefix = false -path = characters_voice\scenario\sarcofag\monolith_call_1 -shuffle = rnd -idle = 30,60,100 -levels = l12u_sarcofag - -[mon_ambient] -type = looped -path = ambient\monolith_1 -levels = l12u_sarcofag - -[mon_organic_moan] -type = 3d -path = ambient\organic_moan1 -levels = l12u_sarcofag - -[mon_explosion] -type = 3d -path = ambient\mon_explosion -levels = l12u_sarcofag, l13u_warlab - -[warlab_decoder] -type = looped -path = device\decoder -levels = l13u_warlab - -[warlab_oso] -type = looped -path = ambient\os_1 -levels = l13u_warlab - -[mon_monolith_damaged] -type = 3d -path = characters_voice\scenario\sarcofag\monolith_damaged -shuffle = rnd -idle = 0,0,100 -levels = l13u_warlab - -[mon_monolith_heavy_damaged] -type = 3d -path = characters_voice\scenario\sarcofag\monolith_heavy_damaged -shuffle = rnd -idle = 0,0,100 -levels = l13u_warlab - -[mon_monolith_alarm] -type = 3d -path = characters_voice\scenario\sarcofag\monolith_alarm -shuffle = rnd -idle = 0,0,100 -levels = l13u_warlab - - -[surge_earthquake_sound_looped] -type = looped -path = ambient\earthquake - -[surge_earthquake_sound] -type = 3d -path = ambient\earthquake - -[blowout_begin] -type = 3d -path = ambient\blowout\blowout_begin - -[blowout_rumble] -type = looped -path = ambient\blowout\blowout_rumble - -[blowout_hit_1] -type = 3d -path = ambient\blowout\blowout_impact - -[blowout_hit_2] -type = 3d -path = ambient\blowout\blowout_impact_02 - -[blowout_hit_3] -type = 3d -path = ambient\blowout\blowout_outro - -[blowout_wave_1] -type = 3d -path = ambient\blowout\blowout_wave_01 - -[blowout_wave_2] -type = 3d -path = ambient\blowout\blowout_wave_04 - -[blowout_wave_3] -type = 3d -path = ambient\blowout_wave_3 - -[blowout_particle_wave_looped] -type = looped -path = ambient\blowout\blowout_particle_wave - -[fallout_acid_rain] -type = looped -path = anomaly\acid_rain - -[state] -type = npc -npc_prefix = true -avail_communities = bandit, csky, dolg, ecolog, freedom, killer, army, monolith, stalker, greh, greh_npc, army_npc, isg, renegade -path = states\idle\idle_ -shuffle = rnd -idle = 7,13,100 -group_snd = true - -[state_1] -type = npc|actor|3d -actor_stereo = true|false -npc_prefix = true|false -path = states\idle\idle_ -shuffle = rnd|seq|loop -idle = 3,5,100 ;min,max,rnd - -;************************************************************ -;Óíèâåðñàëüíàÿ îçâó÷êà âñòðå÷è -;************************************************************ -[wait] -type = npc -avail_communities = bandit, csky, dolg, ecolog, freedom, killer, army, monolith, stalker, greh, greh_npc, army_npc, isg, renegade -npc_prefix = true -path = states\idle\idle_ -shuffle = rnd -idle = 7,10,100 - - -;************************************************************ -; Alife -;************************************************************ - -[patrol_sneak] -type = npc -actor_stereo = false -npc_prefix = true -group_snd = true -path = alife\patrol\sneak_ -avail_communities = bandit, csky, dolg, freedom, army, stalker, army_npc, isg, renegade -shuffle = rnd -idle = 1,1,100 - -[patrol_run] -type = npc -actor_stereo = false -npc_prefix = true -group_snd = true -path = alife\patrol\run_ -avail_communities = bandit, csky, dolg, freedom, army, stalker, army_npc, isg, renegade -shuffle = rnd -idle = 1,1,100 - -[patrol_walk] -type = npc -actor_stereo = false -npc_prefix = true -group_snd = true -path = alife\patrol\walk_ -avail_communities = bandit, csky, dolg, freedom, army, stalker, army_npc, isg, renegade -shuffle = rnd -idle = 1,1,100 - -[fight_attack] -type = npc -actor_stereo = false -npc_prefix = true -path = fight\attack\script_attack_ -avail_communities = bandit, csky, dolg, freedom, army, stalker, monolith, killer, army_npc, isg, renegade -shuffle = rnd -idle = 1,1,100 -is_combat_sound = true - -[post_combat_wait] -type = npc -actor_stereo = false -npc_prefix = true -group_snd = true -path = fight\post_combat_wait\wait_ -avail_communities = bandit, csky, dolg, freedom, army, stalker, army_npc, isg, renegade -shuffle = rnd -idle = 3,5,100 - -[post_combat_wait_long] -type = npc -actor_stereo = false -npc_prefix = true -group_snd = true -path = fight\post_combat_wait\wait_ -avail_communities = bandit, csky, dolg, freedom, army, stalker, army_npc, isg, renegade -shuffle = rnd -idle = 7,10,100 - -[post_combat_relax] -type = npc -actor_stereo = false -npc_prefix = true -group_snd = true -path = fight\post_combat_wait\relax_ -avail_communities = bandit, csky, dolg, freedom, army, stalker, army_npc, isg, renegade -shuffle = rnd -idle = 1,1,100 - - -;*************************************************************** -; Çâóêè äâåðåé -;*************************************************************** -[trader_door_open_start] -type = 3d -path = device\door_start -shuffle = rnd -idle = 1,1,100 - -[trader_door_close_start] -type = 3d -path = device\door_closing -shuffle = rnd -idle = 1,1,100 - -[trader_door_close_stop] -type = 3d -path = device\door_stop -shuffle = rnd -idle = 1,1,100 - -[trader_door_locked] -type = 3d -path = device\door_locked -shuffle = rnd -idle = 1,1,100 - -[trader_door_unlock] -type = 3d -path = device\door_servomotor -shuffle = rnd -idle = 1,1,100 - -[wood_small_open] -type = 3d -path = device\wood_small_open -shuffle = rnd -idle = 1,1,100 - -[wood_small_close_start] -type = 3d -path = device\wood_small_close_start -shuffle = rnd -idle = 1,1,100 - -[wood_small_close_stop] -type = 3d -path = device\wood_small_close_stop -shuffle = rnd -idle = 1,1,100 - -[wood_large_open] -type = 3d -path = device\wood_large_open -shuffle = rnd -idle = 1,1,100 - -[wood_large_close_start] -type = 3d -path = device\wood_large_close_start -shuffle = rnd -idle = 1,1,100 - -[wood_large_close_stop] -type = 3d -path = device\wood_large_close_stop -shuffle = rnd -idle = 1,1,100 - -[metal_small_open] -type = 3d -path = device\metal_small_open -shuffle = rnd -idle = 1,1,100 - -[metal_small_close_start] -type = 3d -path = device\metal_small_close_start -shuffle = rnd -idle = 1,1,100 - -[metal_small_close_stop] -type = 3d -path = device\metal_small_close_stop -shuffle = rnd -idle = 1,1,100 - -[power_switch] -type = 3d -path = device\power_switch -shuffle = rnd -idle = 1,1,100 - -;*************************************************************** -; çâóêè íàñòîëüíîé ðàöèè -;*************************************************************** -[radio_call] -type = 3d -path = device\radio_call -shuffle = rnd -idle = 0,0,100 - - -;*************************************************************** -; Îçâó÷êà ÏÄÀ -;*************************************************************** -[pda_alarm] -type = actor -npc_prefix = false -path = device\pda\pda_alarm -shuffle = rnd -idle = 0,0,100 - -[pda_news] -type = actor -npc_prefix = false -path = device\pda\pda_news -shuffle = rnd -idle = 1,1,100 - -[pda_tips] -type = actor -npc_prefix = false -path = device\pda\pda_tip -shuffle = rnd -idle = 1,1,100 - -[pda_task] -type = actor -npc_prefix = false -path = device\pda\pda_objective -shuffle = rnd -idle = 1,1,100 - -[pda_welcome] -type = actor -npc_prefix = false -path = device\pda\pda_welcome -shuffle = rnd -idle = 1,1,100 - -[pda_beep_1] -type = actor -npc_prefix = false -path = device\pda\pda_beep_1 -shuffle = rnd -idle = 1,1,100 - -[pda_beep_2] -type = actor -npc_prefix = false -path = device\pda\pda_beep_2 -shuffle = rnd -idle = 1,1,100 - -[pda_communication_lost] -type = actor -npc_prefix = false -path = device\pda\pda_communication_lost -shuffle = rnd -idle = 1,1,100 - -;*************************************************************** -; Îçâó÷êà Âåðòèáåðäà -;*************************************************************** -[heli_damaged] -type = actor -npc_prefix = false -path = vehicles\helicopter\damage_ -shuffle = rnd -idle = 1,1,100 - -[heli_down] -type = actor -npc_prefix = false -path = vehicles\helicopter\death_ -shuffle = rnd -idle = 1,1,100 - -[heli_hit] -type = actor -npc_prefix = false -path = vehicles\helicopter\hit_ -shuffle = rnd -idle = 3,4,40 - - - -;*************************************************************** -; ÎÑÍÎÂÍÛÅ ÒÅÌÛ -;*************************************************************** -[alarm] -type = 3d -path = ambient\siren1 -shuffle = loop -idle = 0,0,100 - -[meet_hello] -type = npc -avail_communities = bandit, csky, dolg, ecolog, freedom, killer, army, stalker, monolith, greh, greh_npc, army_npc, isg, renegade -npc_prefix = true -path = states\meet\meet_hello_ -shuffle = rnd -idle = 7,10,100 - -[meet_wait] -type = npc -avail_communities = bandit, csky, dolg, freedom, killer, stalker, greh, greh_npc, army_npc, isg, renegade -npc_prefix = true -path = states\meet\meet_wait_ -shuffle = seq -delay_sound = 15000 -idle = 15,20,100 - -[meet_stop] -type = npc -avail_communities = bandit, csky, dolg, freedom, stalker, greh, greh_npc, army_npc, isg, renegade -npc_prefix = true -path = states\meet\meet_stop_ -shuffle = rnd -idle = 2,2,100 - -[meet_hide_weapon] -type = npc -avail_communities = bandit, csky, dolg, ecolog, freedom, army, stalker, killer, greh, greh_npc, army_npc, isg, renegade -npc_prefix = true -path = states\meet\meet_hide_weapon_ -shuffle = rnd -idle = 7,10,100 - -[meet_use_no_default] -type = npc -avail_communities = bandit, csky, dolg, ecolog, freedom, army, stalker, greh, greh_npc, army_npc, isg, renegade -npc_prefix = true -path = states\meet\meet_use_no_default_ -shuffle = rnd -idle = 1,1,100 - -[meet_use_no_fight] -type = npc -avail_communities = bandit, csky, dolg, ecolog, freedom, army, stalker, killer, monolith, greh, greh_npc, army_npc, isg, renegade -npc_prefix = true -path = states\meet\meet_use_no_fight_ -shuffle = rnd -idle = 2,2,100 - -[meet_use_no_weapon] -type = npc -avail_communities = bandit, csky, dolg, ecolog, freedom, army, stalker, greh, greh_npc, army_npc, isg, renegade -npc_prefix = true -path = states\meet\meet_use_no_weapon_ -shuffle = rnd -idle = 5,7,100 - -[meet_use_no_talk_leader] -type = npc -avail_communities = bandit, csky, dolg, ecolog, freedom, army, stalker, killer, monolith, greh, greh_npc, army_npc, isg, renegade -npc_prefix = true -path = states\meet\meet_use_no_talk_leader_ -shuffle = rnd -idle = 5,7,100 - - -[corpse_loot_begin] -type = npc -avail_communities = bandit, csky, dolg, freedom, killer, army, monolith, stalker, greh, greh_npc, army_npc, isg, renegade -npc_prefix = true -path = states\loot\loot_begin_ -shuffle = rnd -idle = 10,11,100 - -[corpse_loot_good] -type = npc -avail_communities = bandit, csky, dolg, freedom, killer, army, monolith, stalker, greh, greh_npc, army_npc, isg, renegade -npc_prefix = true -path = states\loot\loot_good_ -shuffle = rnd -idle = 10,11,100 - -[corpse_loot_bad] -type = npc -avail_communities = bandit, csky, dolg, freedom, killer, army, monolith, stalker, greh, greh_npc, army_npc, isg, renegade -npc_prefix = true -path = states\loot\loot_bad_ -shuffle = rnd -idle = 10,11,100 - -[help_heavy] -type = npc -avail_communities = bandit, csky, dolg, ecolog, freedom, killer, army, monolith, stalker, greh, greh_npc, army_npc, isg, renegade -npc_prefix = true -path = help\wounded_heavy\help_ -shuffle = rnd -idle = 4,8,100 - -[help_thanks] -type = npc -avail_communities = bandit, csky, dolg, ecolog, freedom, killer, army, stalker, greh, greh_npc, army_npc, isg, renegade -npc_prefix = true -path = help\wounded_thanx\thanx_ -shuffle = rnd -idle = 1,1,100 - -[wounded_medkit] -type = npc -avail_communities = army, stalker, bandit, dolg, freedom, killer, csky, greh, greh_npc, army_npc, isg, renegade -npc_prefix = true -path = help\wounded\medkit_ -shuffle = rnd -idle = 1,1,100 - -;*************************************************************** -; ÒÅÌÛ ÄËß ÒÈÐÀ -;*************************************************************** -[steam_blowout] -type = 3d -path = anomaly\steam_blowout -shuffle = rnd -idle = 0,0,100 - -;*************************************************************** -; Yasti: Repair, Cooking and Artifact Containers -;*************************************************************** -[inv_repair_kit_use_fast_2p8] -type = actor -path = interface\inv_repair_kit_use_fast_2p8 -shuffle = rnd - -[inv_repair_kit_use_fast] -type = actor -path = interface\inv_repair_kit_use_fast -shuffle = rnd - -[inv_repair_kit_with_brushes] -type = actor -path = interface\inv_repair_kit_with_brushes -shuffle = rnd - -[inv_repair_sewing_kit] -type = actor -path = interface\inv_repair_sewing_kit -shuffle = rnd - -[inv_repair_sewing_kit_fast] -type = actor -path = interface\inv_repair_sewing_kit_fast -shuffle = rnd - -[inv_repair_spray_oil] -type = actor -path = interface\inv_repair_spray_oil -shuffle = rnd - -[inv_repair_brushes] -type = actor -path = interface\inv_repair_brushes -shuffle = rnd - -[inv_repair_kit] -type = actor -path = interface\inv_repair_kit -shuffle = rnd - -[inv_drink_flask_2] -type = actor -path = interface\inv_drink_flask_2 -shuffle = rnd - -[inv_aam_close] -type = actor -path = interface\inv_aam_close -shuffle = rnd - -[inv_aam_open] -type = actor -path = interface\inv_aam_open -shuffle = rnd - -[inv_iam_open] -type = actor -path = interface\inv_iam_open -shuffle = rnd - -[inv_iam_close] -type = actor -path = interface\inv_iam_close -shuffle = rnd - -[inv_aac_open] -type = actor -path = interface\inv_aac_open -shuffle = rnd - -[inv_aac_close] -type = actor -path = interface\inv_aac_close -shuffle = rnd - -[inv_lead_open] -type = actor -path = interface\inv_lead_open -shuffle = rnd - -[inv_lead_close] -type = actor -path = interface\inv_lead_close -shuffle = rnd - -[inv_batt] -type = actor -path = interface\inv_batt -shuffle = rnd - -[inv_cooking] -type = actor -path = interface\inv_cooking -shuffle = rnd - -[inv_cooking_cooker] -type = actor -path = interface\inv_cooking_cooker -shuffle = rnd - -[inv_cooking_stove] -type = actor -path = interface\inv_cooking_stove -shuffle = rnd - -[inv_mutant_loot_animal] -type = actor -path = interface\inv_mutant_loot_animal -shuffle = rnd -idle = 0,0,0 ;min,max,rnd - -[inv_mutant_loot_animal2] -type = actor -path = interface\inv_mutant_loot_animal2 -shuffle = rnd -idle = 0,0,0 ;min,max,rnd - -[inv_mutant_loot_crow] -type = actor -path = interface\inv_mutant_loot_crow -shuffle = rnd -idle = 0,0,0 ;min,max,rnd - -[inv_mutant_loot_grease] -type = actor -path = interface\inv_mutant_loot_grease -shuffle = rnd -idle = 0,0,0 ;min,max,rnd - -[inv_mutant_loot_grease2] -type = actor -path = interface\inv_mutant_loot_grease2 -shuffle = rnd -idle = 0,0,0 ;min,max,rnd - -[inv_mutant_loot_human] -type = actor -path = interface\inv_mutant_loot_human -shuffle = rnd -idle = 0,0,0 ;min,max,rnd - -[inv_mutant_loot_human2] -type = actor -path = interface\inv_mutant_loot_human2 -shuffle = rnd -idle = 0,0,0 ;min,max,rnd - -[inv_mutant_loot_rotten] -type = actor -path = interface\inv_mutant_loot_rotten -shuffle = rnd -idle = 0,0,0 ;min,max,rnd - -[inv_mutant_loot_smaller] -type = actor -path = interface\inv_mutant_loot_smaller -shuffle = rnd -idle = 0,0,0 ;min,max,rnd - -[inv_matches] -type = actor -path = interface\inv_matches -shuffle = rnd -idle = 0,0,0 ;min,max,rnd - -[inv_death] -type = actor -path = interface\inv_death -shuffle = rnd -idle = 0,0,0 ;min,max,rnd - -[torch_click] -type = actor -path = weapons\pistol_empty -shuffle = rnd -idle = 0,0,0 ;min,max,rnd - -[inv_mask_clean] -type = actor -path = interface\inv_mask_clean -shuffle = rnd - -[inv_open] -type = actor -path = interface\inv_open -shuffle = rnd - -[inv_briefcase_light_open] -type = actor -path = interface\inv_briefcase_light_open -shuffle = rnd - -; AWR -[awr_fail_1] -type = actor -path = actor\awr\awr_fail_1 -shuffle = rnd -idle = 0,0,0 - -[awr_fail_2] -type = actor -path = actor\awr\awr_fail_2 -shuffle = rnd -idle = 0,0,0 - -[awr_fail_3] -type = actor -path = actor\awr\awr_fail_3 -shuffle = rnd -idle = 0,0,0 - -[awr_fail_4] -type = actor -path = actor\awr\awr_fail_4 -shuffle = rnd -idle = 0,0,0 - -[awr_fail_5] -type = actor -path = actor\awr\awr_fail_5 -shuffle = rnd -idle = 0,0,0 - -; IMM -[inv_eat_can_imm] -type = actor -path = interface\inv_eat_can_imm -shuffle = rnd -idle = 0,0,0 - -[inv_axe_dismember_1] -type = actor -path = interface\inv_axe_dismember_1 -shuffle = rnd -idle = 0,0,0 - -[inv_axe_dismember_2] -type = actor -path = interface\inv_axe_dismember_2 -shuffle = rnd -idle = 0,0,0 - -[inv_axe_dismember_3] -type = actor -path = interface\inv_axe_dismember_3 -shuffle = rnd -idle = 0,0,0 - -[inv_axe_dismember_4] -type = actor -path = interface\inv_axe_dismember_4 -shuffle = rnd -idle = 0,0,0 - -[inv_axe_dismember_5] -type = actor -path = interface\inv_axe_dismember_5 -shuffle = rnd -idle = 0,0,0 - -[inv_disassemble_metal_fast] -type = actor -path = interface\inv_disassemble_metal_fast_ -shuffle = rnd -idle = 0,0,0 - -[inv_disassemble_cloth_fast] -type = actor -path = interface\inv_disassemble_cloth_fast_ -shuffle = rnd -idle = 0,0,0 - -[inv_tear_patch] -type = actor -path = interface\inv_disassemble_cloth_fast_2 -shuffle = rnd -idle = 0,0,0 - - -[wind_storm1] -type = looped -path = nature\wind_storm1 - -[wind_storm2] -type = looped -path = nature\wind_storm2 - -[wind_storm3] -type = looped -path = nature\wind_storm3 - -[underground_drone] -type = looped -path = ambient\trx\background\underground - -[rain_helmet] -type = looped -path = ambient\rain_helm - -[rain_indoors] -type = looped -path = ambient\rain_indoors - - -[snd_inv_mask_clean] -type = actor -path = interface\inv_mask_clean_3 -shuffle = rnd -idle = 0,0,0 - -[reload_shell] -type = actor -path = weapons\remington870\remington870_load -idle = 0,0,0 \ No newline at end of file diff --git a/mods/Arrival/gamedata/configs/mod_system_SSS_zones.ltx b/mods/Arrival/gamedata/configs/mod_system_SSS_zones.ltx deleted file mode 100644 index 4516f6aa..00000000 --- a/mods/Arrival/gamedata/configs/mod_system_SSS_zones.ltx +++ /dev/null @@ -1,426 +0,0 @@ -; @ Version: SCREEN SPACE SHADERS - UPDATE 16 -; @ Description: Interactive Grass - Anomalies animations -; @ Author: https://www.moddb.com/members/ascii1457 -; @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders -; Edited by S.e.m.i.t.o.n.e. for the Arrival - Anomalies Mod - -; Animations -; 1 = Push -; 2 = Wavy -; 3 = Suck -; 4 = Blow -; 5 = Pulse - -; ------------------ Acidic Anomalies --------------------------- -![zone_mine_acid] -bend_grass_blowout = true -bend_grass_blowout_speed = 3.0 -bend_grass_blowout_radius = 3.0 - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; - -![zone_mine_acidic] -bend_grass_blowout = true -bend_grass_blowout_speed = 3.0 -bend_grass_blowout_radius = 3.0 - -![zone_mine_acidic_weak] -bend_grass_blowout = true -bend_grass_blowout_speed = 3.0 -bend_grass_blowout_radius = 3.0 - -![zone_mine_acidic_average] -bend_grass_blowout = true -bend_grass_blowout_speed = 3.0 -bend_grass_blowout_radius = 3.0 - -![zone_mine_acidic_strong] -bend_grass_blowout = true -bend_grass_blowout_speed = 3.0 -bend_grass_blowout_radius = 3.5 - -![zone_mine_acidic_big] -bend_grass_blowout = true -bend_grass_blowout_speed = 3.0 -bend_grass_blowout_radius = 3.5 - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; - -![zone_mine_chemical] -bend_grass_blowout = true -bend_grass_blowout_speed = 3.0 -bend_grass_blowout_radius = 3.0 - -![zone_mine_chemical_weak] -bend_grass_blowout = true -bend_grass_blowout_speed = 3.0 -bend_grass_blowout_radius = 3.0 - -![zone_mine_chemical_average] -bend_grass_blowout = true -bend_grass_blowout_speed = 3.0 -bend_grass_blowout_radius = 3.0 - -![zone_mine_chemical_strong] -bend_grass_blowout = true -bend_grass_blowout_speed = 3.0 -bend_grass_blowout_radius = 3.5 - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; - -![zone_buzz] -bend_grass_blowout = true -bend_grass_blowout_speed = 3.0 -bend_grass_blowout_radius = 3.0 - -![zone_buzz_weak] -bend_grass_blowout = true -bend_grass_blowout_speed = 3.0 -bend_grass_blowout_radius = 3.0 - -![zone_buzz_average] -bend_grass_blowout = true -bend_grass_blowout_speed = 3.0 -bend_grass_blowout_radius = 3.0 - -![zone_buzz_strong] -bend_grass_blowout = true -bend_grass_blowout_speed = 3.0 -bend_grass_blowout_radius = 3.5 - - -; ------------------ Electric Anomalies --------------------------- -![zone_mine_electra] -bend_grass_blowout = true -bend_grass_blowout_speed = 4.0 -bend_grass_blowout_radius = 5.0 - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; - -![zone_mine_electric] -bend_grass_blowout = true -bend_grass_blowout_speed = 4.0 -bend_grass_blowout_radius = 5.0 - -![zone_mine_electric_weak] -bend_grass_blowout = true -bend_grass_blowout_speed = 4.0 -bend_grass_blowout_radius = 5.0 - -![zone_mine_electric_average] -bend_grass_blowout = true -bend_grass_blowout_speed = 4.0 -bend_grass_blowout_radius = 5.0 - -![zone_mine_electric_strong] -bend_grass_blowout = true -bend_grass_blowout_speed = 4.0 -bend_grass_blowout_radius = 5.0 - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; - -![zone_mine_static] -bend_grass_blowout = true -bend_grass_blowout_speed = 4.0 -bend_grass_blowout_radius = 5.0 - -![zone_mine_static_weak] -bend_grass_blowout = true -bend_grass_blowout_speed = 4.0 -bend_grass_blowout_radius = 5.0 - -![zone_mine_static_average] -bend_grass_blowout = true -bend_grass_blowout_speed = 4.0 -bend_grass_blowout_radius = 5.0 - -![zone_mine_static_strong] -bend_grass_blowout = true -bend_grass_blowout_speed = 4.0 -bend_grass_blowout_radius = 5.0 - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; - -![zone_witches_galantine] -bend_grass_blowout = true -bend_grass_blowout_speed = 4.0 -bend_grass_blowout_radius = 5.0 - -![zone_witches_galantine_weak] -bend_grass_blowout = true -bend_grass_blowout_speed = 4.0 -bend_grass_blowout_radius = 5.0 - -![zone_witches_galantine_average] -bend_grass_blowout = true -bend_grass_blowout_speed = 4.0 -bend_grass_blowout_radius = 5.0 - -![zone_witches_galantine_strong] -bend_grass_blowout = true -bend_grass_blowout_speed = 4.0 -bend_grass_blowout_radius = 5.0 - - -; ------------------ Gravitational Anomalies --------------------------- -![zone_mine_gravitational_weak] -bend_grass_idle_anim = 4 -bend_grass_idle_radius = 5.0 -bend_grass_idle_speed = 4.2 - -bend_grass_blowout = true -bend_grass_blowout_speed = 5.0 -bend_grass_blowout_radius = 10.0 - -![zone_mine_gravitational_average] -bend_grass_idle_anim = 4 -bend_grass_idle_radius = 4.0 -bend_grass_idle_speed = 5.5 - -bend_grass_whenactive_anim = 3 -bend_grass_whenactive_str = 8.5 -bend_grass_whenactive_speed = 4.5 - -bend_grass_blowout = true -bend_grass_blowout_duration = 2400 -bend_grass_blowout_speed = 5.0 -bend_grass_blowout_radius = 20.0 - -![zone_mine_gravitational_strong] -bend_grass_idle_anim = 2 -bend_grass_idle_radius = 4.0 -bend_grass_idle_speed = 1.3 - -bend_grass_whenactive_anim = 3 -bend_grass_whenactive_str = 3.5 -bend_grass_whenactive_speed = 4.5 - -bend_grass_blowout = true -bend_grass_blowout_duration = 5500 -bend_grass_blowout_speed = 5.0 -bend_grass_blowout_radius = 20.0 - -![zone_mine_gravitational_big] -bend_grass_idle_anim = 2 -bend_grass_idle_radius = 4.0 -bend_grass_idle_speed = 1.3 - -bend_grass_whenactive_anim = 3 -bend_grass_whenactive_str = 3.0 -bend_grass_whenactive_speed = 4.0 - -bend_grass_blowout = true -bend_grass_blowout_duration = 5500 -bend_grass_blowout_speed = 5.0 -bend_grass_blowout_radius = 20.0 - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; - -![zone_mine_vortex] -bend_grass_idle_anim = 4 -bend_grass_idle_radius = 4.0 -bend_grass_idle_speed = 5.5 - -bend_grass_whenactive_anim = 3 -bend_grass_whenactive_str = 8.5 -bend_grass_whenactive_speed = 4.5 - -bend_grass_blowout = true -bend_grass_blowout_duration = 2400 -bend_grass_blowout_speed = 5.0 -bend_grass_blowout_radius = 20.0 - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; - -![zone_mine_blast] -bend_grass_idle_anim = 4 -bend_grass_idle_radius = 5.0 -bend_grass_idle_speed = 4.2 - -bend_grass_blowout = true -bend_grass_blowout_speed = 5.0 -bend_grass_blowout_radius = 10.0 - - -; ------------------ Springboard --------------------------- -![zone_mine_springboard] -bend_grass_idle_anim = 3 -bend_grass_idle_radius = 5.0 -bend_grass_idle_speed = 3.2 - -bend_grass_blowout = true -bend_grass_blowout_speed = 5.0 -bend_grass_blowout_radius = 10.0 - - -; ------------------ CDF --------------------------- -![zone_mine_cdf] -bend_grass_idle_anim = 3 -bend_grass_idle_radius = 6.0 -bend_grass_idle_speed = 1.2 - -bend_grass_blowout = true -bend_grass_blowout_speed = 3.0 -bend_grass_blowout_radius = 10.0 - - -; ------------------ Flash --------------------------- -![zone_mine_flash] -bend_grass_idle_anim = 2 -bend_grass_idle_radius = 5.0 -bend_grass_idle_speed = 1.2 - -bend_grass_blowout = true -bend_grass_blowout_speed = 5.0 -bend_grass_blowout_radius = 10.0 - - -; ------------------ Ghost --------------------------- -![zone_mine_ghost] -bend_grass_idle_anim = 1 -bend_grass_idle_radius = 3.0 -bend_grass_idle_speed = 1.2 - -bend_grass_blowout = true -bend_grass_blowout_speed = 3.0 -bend_grass_blowout_radius = 6.0 - - -; ------------------ Gold --------------------------- -![zone_mine_gold] -bend_grass_blowout = true -bend_grass_blowout_speed = 3.0 -bend_grass_blowout_radius = 3.0 - - -; ------------------ Net --------------------------- -![zone_mine_net] -bend_grass_blowout = true -bend_grass_blowout_speed = 3.0 -bend_grass_blowout_radius = 7.0 - - -; ------------------ Point --------------------------- -![zone_mine_point] -bend_grass_idle_anim = 1 -bend_grass_idle_radius = 3.0 -bend_grass_idle_speed = 1.2 - -bend_grass_blowout = true -bend_grass_blowout_speed = 3.0 -bend_grass_blowout_radius = 6.0 - - -; ------------------ Seed --------------------------- -![zone_mine_seed] -bend_grass_blowout = true -bend_grass_blowout_speed = 3.0 -bend_grass_blowout_radius = 7.0 - - -; ------------------ Shatterpoint --------------------------- -![zone_mine_shatterpoint] -bend_grass_idle_anim = 2 -bend_grass_idle_radius = 4.0 -bend_grass_idle_speed = 1.3 - -bend_grass_whenactive_anim = 1 -bend_grass_whenactive_str = 3.5 -bend_grass_whenactive_speed = 4.5 - -bend_grass_blowout = true -bend_grass_blowout_duration = 11000 -bend_grass_blowout_speed = 5.0 -bend_grass_blowout_radius = 20.0 - - -; ------------------ Sloth --------------------------- -![zone_mine_sloth] -bend_grass_blowout = true -bend_grass_blowout_speed = 2.0 -bend_grass_blowout_radius = 8.0 - - -; ------------------ Sphere --------------------------- -![zone_mine_sphere] -bend_grass_idle_anim = 1 -bend_grass_idle_radius = 5.0 -bend_grass_idle_speed = 2.2 - -bend_grass_blowout = true -bend_grass_blowout_speed = 5.0 -bend_grass_blowout_radius = 10.0 - - -; ------------------ Thorn --------------------------- -![zone_mine_thorn] -bend_grass_idle_anim = 1 -bend_grass_idle_radius = 4.0 -bend_grass_idle_str = 2.0 -bend_grass_idle_speed = 1.5 - -bend_grass_whenactive_str = 3.0 -bend_grass_whenactive_speed = 3.0 - -bend_grass_blowout = true -bend_grass_blowout_duration = 2000 -bend_grass_blowout_speed = 6.0 -bend_grass_blowout_radius = 20.0 - - -; ------------------ Umbral Cluster --------------------------- -![zone_mine_umbra] -bend_grass_idle_anim = 3 -bend_grass_idle_radius = 4.0 -bend_grass_idle_str = 2.0 -bend_grass_idle_speed = 1.5 - - -; ------------------ No Gravity --------------------------- -![zone_nogravity] -bend_grass_blowout = true -bend_grass_blowout_speed = 2.0 -bend_grass_blowout_radius = 15.0 - - -; ------------------ Zharka --------------------------- -![zone_mine_thermal] -bend_grass_idle_radius = 3.5 - -bend_grass_whenactive_anim = 4 -bend_grass_whenactive_str = 2.0 -bend_grass_whenactive_speed = 3.5 - -bend_grass_blowout = true -bend_grass_blowout_duration = 9500 -bend_grass_blowout_speed = 3.0 -bend_grass_blowout_radius = 5.0 - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; - -![zone_mine_zharka] -bend_grass_idle_radius = 3.5 - -bend_grass_whenactive_anim = 4 -bend_grass_whenactive_str = 2.0 -bend_grass_whenactive_speed = 3.5 - -bend_grass_blowout = true -bend_grass_blowout_duration = 9500 -bend_grass_blowout_speed = 3.0 -bend_grass_blowout_radius = 5.0 - - -; ------------------ Comet --------------------------- -![fireball_zone] -bend_grass_idle_anim = 4 -bend_grass_idle_str = 2.0 -bend_grass_idle_radius = 5.0 -bend_grass_idle_speed = 4.5 - - -; ------------------ Tesla --------------------------- -![fireball_electric_zone] -bend_grass_idle_anim = 1 -bend_grass_idle_str = 0.15 -bend_grass_idle_radius = 20.0 \ No newline at end of file diff --git a/mods/Arrival/gamedata/configs/mod_system_wildkins_s_dao_svarog_patch.ltx b/mods/Arrival/gamedata/configs/mod_system_wildkins_s_dao_svarog_patch.ltx deleted file mode 100644 index c9b5537b..00000000 --- a/mods/Arrival/gamedata/configs/mod_system_wildkins_s_dao_svarog_patch.ltx +++ /dev/null @@ -1,41 +0,0 @@ -![detector_scientific] -zone_class_38 = zone_mine_umbra -zone_class_39 = zone_mine_flash -zone_class_40 = zone_mine_ghost -zone_class_41 = zone_mine_gold -zone_class_42 = zone_mine_sloth -zone_class_43 = zone_mine_mefistotel -zone_class_44 = zone_mine_net -zone_class_45 = zone_mine_point -zone_class_46 = zone_mine_cdf -zone_class_47 = zone_mine_sphere -zone_class_48 = zone_mine_acid -zone_class_49 = zone_mine_electra -zone_class_50 = zone_mine_springboard -zone_class_51 = zone_mine_vortex -zone_class_52 = zone_mine_blast -zone_class_53 = zone_mine_zharka -zone_class_54 = zone_mine_vapour -zone_class_55 = zone_mine_seed -zone_class_56 = zone_mine_thorn -zone_class_57 = zone_mine_shatterpoint -zone_freq_38 = 0.05, 2 -zone_freq_39 = 0.05, 2 -zone_freq_40 = 0.05, 2 -zone_freq_41 = 0.05, 2 -zone_freq_42 = 0.05, 2 -zone_freq_43 = 0.05, 2 -zone_freq_44 = 0.05, 2 -zone_freq_45 = 0.05, 2 -zone_freq_46 = 0.05, 2 -zone_freq_47 = 0.05, 2 -zone_freq_48 = 0.05, 2 -zone_freq_49 = 0.05, 2 -zone_freq_50 = 0.05, 2 -zone_freq_51 = 0.05, 2 -zone_freq_52 = 0.05, 2 -zone_freq_53 = 0.05, 2 -zone_freq_54 = 0.05, 2 -zone_freq_55 = 0.05, 2 -zone_freq_56 = 0.05, 2 -zone_freq_57 = 0.05, 2 \ No newline at end of file diff --git a/mods/Arrival/gamedata/configs/plugins/radioactive_water_settings.ltx b/mods/Arrival/gamedata/configs/plugins/radioactive_water_settings.ltx deleted file mode 100644 index 019fd7fd..00000000 --- a/mods/Arrival/gamedata/configs/plugins/radioactive_water_settings.ltx +++ /dev/null @@ -1,42 +0,0 @@ -; this is radiation built every millisecond when in water in that specific map -; 0.000016 means you will get fully irradiated standing in water for 60 real seconds without any protection -; outfits will reduce this, above a certain radiation protection water won't irradiate you anymore depending on the value - -[settings] -enabled = true - -jupiter = 0.000128 -pripyat = 0.000128 -zaton = 0.000128 - -jupiter_underground = 0.000128 -labx8 = 0.000128 -l03u_agr_underground = 0.000128 -l04u_labx18 = 0.000128 -l08u_brainlab = 0.000128 -l10u_bunker = 0.000128 -l12u_control_monolith = 0.000128 -l12u_sarcofag = 0.000128 -l13u_warlab = 0.000128 - -k00_marsh = 0.000128 -k01_darkscape = 0.000128 -k02_trucks_cemetery = 0.000128 -l01_escape = 0.000128 -l02_garbage = 0.000128 -l03_agroprom = 0.000128 -l04_darkvalley = 0.000128 -l05_bar = 0.000000 -l06_rostok = 0.000000 -l07_military = 0.000128 -l08_yantar = 0.000128 -l09_deadcity = 0.000000 -l10_limansk = 0.000128 -l10_radar = 0.000128 -l10_red_forest = 0.000128 -l11_hospital = 0.000128 -l11_pripyat = 0.000128 -l12_stancia = 0.000128 -l12_stancia_2 = 0.000128 -l13_generators = 0.000128 -y04_pole = 0.000128 \ No newline at end of file diff --git a/mods/Arrival/gamedata/configs/scripts/generators/gen_play_particles.ltx b/mods/Arrival/gamedata/configs/scripts/generators/gen_play_particles.ltx deleted file mode 100644 index 1a9a69bf..00000000 --- a/mods/Arrival/gamedata/configs/scripts/generators/gen_play_particles.ltx +++ /dev/null @@ -1,25 +0,0 @@ -[logic] -active = sr_particle - -[sr_particle] -name = semitone\anomalies\generators\generatory -mode = 2 -path = gen_part_points -looped = true -on_info = {+warlab_deactivate_generators_done} sr_idle@nil %=clear_weather% -on_info2 = {+aes2_greh_squad1_dead +aes2_greh_squad2_dead -ms_stitch_msg =actor_on_level(l13_generators)} sr_idle@msg -on_info3 = {+stalker_stitch_mortal_sin_emission_buildup -ms_decisive_blow} sr_timer@impending_doom -on_info4 = {+premature_emission_started} sr_idle@nil - -[sr_timer@impending_doom] -type = dec -start_value = 1080000 -on_value = 5 | %=play_sound_on_actor(rad_hat_2)% -on_info = {+ms_decisive_blow} sr_particle -on_info2 = {+too_late} sr_particle -string = st_impending_doom - -[sr_idle@msg]:sr_particle -on_game_timer = 60 | sr_particle %=gen_stitch_message +ms_stitch_msg% - -[sr_idle@nil] \ No newline at end of file diff --git a/mods/Arrival/gamedata/configs/text/eng/ui_st_drx_da_encyclopedia.xml b/mods/Arrival/gamedata/configs/text/eng/ui_st_drx_da_encyclopedia.xml deleted file mode 100644 index 44c199db..00000000 --- a/mods/Arrival/gamedata/configs/text/eng/ui_st_drx_da_encyclopedia.xml +++ /dev/null @@ -1,212 +0,0 @@ - - - - - Cognitive Dissonance Field - - - - Umbral Cluster - - - - Flash - - - - Ghost - - - - Liquid Gold - - - - Thorn - - - - Seed - - - - Shatterpoint - - - - Sloth - - - - Mefistotel - - - - Net - - - - Point - - - - Rebounder - - - - Cognitive Dissonance Field - - - - • Name: %c[d_cyan]Cognitive Dissonance Field%c[ui_gray_1] - \n• Type: %c[d_orange]Psionic - \n \n%c[pda_green]Information%c[ui_gray_1] - \nThe "Cognitive Dissonance Field", also known as "CDF anomaly," is a highly localized breach in the fabric of the Noosphere. It emits a weak psionic aura that can have severe effects on the mental health of anyone within its vicinity. This anomaly is particularly insidious because it scrambles the brainwave frequencies of those it affects, leading to confusion, disorientation, and other negative cognitive effects. Unlike regular psi-fields, the "CDF" anomaly bypasses any conventional means of psionic protection, affecting the victim's mind directly. The Cognitive Dissonance Field is difficult to spot during the day because the color it emits is similar to the sky of the Zone. However, its distinctive sound can be easily distinguished from the surrounding environment, making it essential for stalkers to focus on this sound to stay alive and sane. During the night, the anomaly is more noticeable due to the contrast of the black night sky, emitting pulsating faint blue lights that can help identify its location. Exposure to the Cognitive Dissonance Field should be avoided at all costs, as it can have severe and long-lasting effects on mental health. Even brief exposure can lead to confusion, memory loss, and other cognitive impairments. Stalkers should exercise caution when navigating areas where this anomaly is present and take necessary precautions to protect their mental well-being. - - - - - Umbral Cluster - - - - • Name: %c[d_cyan]Umbral Cluster%c[ui_gray_1] - \n• Type: %c[d_orange]Psionic - \n \n%c[pda_green]Information%c[ui_gray_1] - \nThe "Umbral Cluster" or more commonly referred to as just "Umbra" is highly unusual and dangerous formation that appears to disrupt the very fabric of reality itself. It is believed to be of extraterrestrial origin and is capable of altering the fundamental laws of physics within its vicinity. The anomaly manifests as a swarm of shadow-like entities that move in unison, creating an eerie and unsettling atmosphere. Umbra anomaly has a unique effect on the human psyche, inducing feelings of dread, paranoia, and terror in those who venture too close. Recent research suggests that the Umbral Cluster may be a form of non-Newtonian matter that operates on principles that are not fully understood. The swarm's movement patterns and behavior appear to be governed by complex algorithms that defy conventional physics. Moreover, the anomaly's influence on the human brain may be related to its interaction with the body's electromagnetic field, resulting in the production of abnormal brainwave patterns. This anomaly is also known to attract poltergeists, who are believed to find refuge within the swarm. The reasons behind this attraction are unclear, but some researchers speculate that the poltergeists may be drawn to the anomaly's unique electromagnetic field. The Umbral Cluster is one of the most dangerous anomalies ever recorded in the Zone, and exposure to its effects should be avoided at all costs. Even brief exposure can lead to long-lasting psychological trauma, and those who spend extended periods in the vicinity of the anomaly may suffer permanent damage to their mental health. Stalkers should exercise extreme caution when approaching this anomaly and take all necessary precautions to protect their well-being. - - - - - Flash - - - - • Name: %c[d_cyan]Flash%c[ui_gray_1] - \n• Type: %c[d_orange]Temporal - \n \n%c[pda_green]Information%c[ui_gray_1] - \nThe "Flash" anomaly creates a tear in the space-time continuum that disrupts the fabric of the universe itself, or so it seams. When a passing the point at which effect begins, you experience a rapid time movement of unknown temporal extent, in just a single moment. The effects of the "Flash" anomaly on living organisms are complex and not yet fully understood. Some theories suggest that the rift may cause quantum-level disruptions in the individual's molecular structure, leading to physical and mental harm. Others propose that the time-travel effect of the anomaly may cause a loss of synchronicity between the individual's internal biological clock and the external environment, leading to disorientation and confusion. Despite the potential dangers of the "Flash" anomaly, some stalkers have found ways to use these rifts to their advantage. By carefully timing their entry and exit points, they can use the anomaly to evade pursuit or to wait for the perfect moment to retrieve an artifact. Navigating the "Flash" anomaly requires caution and skill, as its effects can be unpredictable and potentially deadly. Stalkers should exercise extreme caution when entering this rift and be aware of their surroundings at all times to avoid getting lost or disoriented. Additionally, those who use the "Flash" anomaly for their own purposes should be aware of the risks and take necessary precautions to ensure their safety, as some who wondered in it have never returned. - - - - - Ghost - - - - • Name: %c[d_cyan]Ghost%c[ui_gray_1] - \n• Type: %c[d_orange]Electrical/Chemical - \n \n%c[pda_green]Information%c[ui_gray_1] - \n"Ghost" anomaly, as it is colloquially known among seasoned Stalkers, is a true mysterious occurrence, which appears as a puff of smoky, ethereal substance that moves with purpose. The Ghost's behavior is unique among all known anomalies, as it seems to possess some level of sentience that defies all scientific explanation. Some Stalkers believe that it is an ancient and malevolent entity that has existed since the Zone's creation, while others postulate that it is a manifestation of the collective consciousness of all those who have perished in the Zone. Its haunting and otherworldly sound sends chills down the bones of all who hear it. Theories abound about the source of these sounds that it emits, with some believing that they are the screams of lost souls trapped within the anomaly's embrace, while others maintain that they are the voices of the Zone itself, crying out in agony at the endless suffering and torment it has witnessed. The Ghost has become the subject of numerous myths and legends, with some even claiming that it possesses the power to grant wishes to those who can successfully capture it. Others tell of hapless Stalkers who have been lured to their deaths by its siren call, lost forever in the depths of the Zone. Despite its enigmatic nature, the Ghost is not to be underestimated, for it is a deadly and unpredictable force that can strike without warning. Those who venture too close to its path risk being electrocuted or disintegrated by its potent energies. This anomaly is a true enigma of the Zone, possessing a level of sentience and purpose that defies all scientific explanation. Its eerie sounds and ghostly presence have made it the subject of many myths and legends, adding to its mystique and terror. Approach with caution, for the Ghost anomaly is a deadly force that should not be taken lightly by even the most experienced of Stalkers. - - - - - Liquid Gold - - - - • Name: %c[d_cyan]Liquid Gold%c[ui_gray_1] - \n• Type: %c[d_orange]Chemical - \n \n%c[pda_green]Information%c[ui_gray_1] - \nThe "Liquid Gold" anomaly is a highly dangerous and potent anomaly that emits a cloud of orange/golden colored toxic chemical substance. It is often considered to be the twin sister of the "Acidic" anomaly due to its similar appearance, but with far more severe effects. Upon contact with the substance, victims experience a rapid increase in body temperature, surpassing even feverish levels. The speed and intensity of this reaction vary depending on the potency of the anomaly. The symptoms range from severe dehydration to an excruciating death caused by the victim's blood reaching its boiling point. The toxic chemicals also affect the victim's skin, causing severe burns that can be small and hard to notice at first. However, these burns can worsen and lead to further complications, exacerbating the already life-threatening symptoms of the anomaly. The chemicals from the burns can also enter the bloodstream, affecting the body's internal organs, and potentially causing permanent damage. Due to the highly toxic and deadly nature of the anomaly, extreme caution must be exercised when encountering or handling it. Protective gear should be worn at all times, and immediate medical attention should be sought in the event of exposure. The "Liquid Gold" anomaly is a formidable threat that must be approached with the utmost care and caution. - - - - - Thorn - - - - • Name: %c[d_cyan]Thorn%c[ui_gray_1] - \n• Type: %c[d_orange]Physical\Chemical - \n \n%c[pda_green]Information%c[ui_gray_1] - \nThorn is a deadly anomaly that can activate at a moment's notice. It appears as a small, unremarkable patch on the ground, but when triggered, it expands rapidly, revealing its true nature. Its jagged, spiky thorns protrude menacingly from the surface, giving it an appearance of deadly beauty. The biggest danger of Thorn lies not just in its deadly spikes, but in its unpredictable nature. It can be set off by any number of stimuli, including sound, vibration, or even the presence of living creatures nearby. This makes it a constant threat to any Stalker who ventures too close. What makes it even more lethal is that the spikes are coated in a toxic substance that can cause severe injury or even death. Once disturbed it unleashes a barrage of sharp, barbed thorns that shoot out in all directions, piercing through anything in their path with brutal force. The toxic nature of the spikes makes it an even greater challenge for Stalkers attempting to harvest its valuable artifacts. Without proper protection or antidotes, a single brush with the spikes can prove fatal. Despite the danger, some brave Stalkers risk everything to acquire the artifacts, driven by the promise of wealth and fame. But doing so requires nerves of steel, lightning-fast reflexes, and an intimate knowledge of the anomaly's behavior. Even then, there are no guarantees of survival. In the Zone, Thorn is a symbol of the dangers that lurk around every corner. It serves as a reminder that no matter how well-prepared a Stalker may be, they can never truly know what dangers they will face in the ever-shifting landscape of the Zone. - - - - - Seed - - - - • Name: %c[d_cyan]Seed%c[ui_gray_1] - \n• Type: %c[d_orange]Chemical - \n \n%c[pda_green]Information%c[ui_gray_1] - \nSeed Anomaly, an enigmatic and treacherous occurrence, possesses an inherent peril that surpasses that of most anomalies, as it harbors the capability to multiply. Its elusive nature and multiplying ability heighten the level of danger associated with this phenomenon, demanding extreme caution from any who dare to venture near it. This anomalous entity manifests as a swirling mass of luminescent particles, resembling countless diminutive life forms that exhibit flawless coordination and collaboration. The orchestrated movements of the Seed Anomaly's constituent life forms suggest a remarkable level of organization and intelligence, which, when activated, culminate in a cataclysmic effect. Within certain scientific circles, a prevailing notion contends that the Seed Anomaly may signify an unprecedented manifestation of subatomic interactions, an elusive particle or an uncharted force of nature that has yet to be comprehensively understood. Alternatively, speculation abounds that this anomaly may manifest a novel phase of matter, hitherto unseen in the natural world. Astute stalkers have even reported witnessing patterns and configurations formed by these particles, resembling intricate structures found in nature, including swarms of birds or schools of fish. The behavior and purpose of the life forms within the Seed Anomaly remain shrouded in mystery, their intricate coordination suggesting an intelligence that surpasses the norm observed in other anomalies. Upon activation, the anomaly instantaneously releases its particles in a sudden and forceful burst, propelling them in all directions with extraordinary vigor. These particles possess an intense level of radioactivity, their emission accompanied by a piercing high-pitched sound that reverberates across great distances. The peril associated with the Seed Anomaly is further amplified by its uncanny ability to blend seamlessly into its surroundings, rendering its detection an arduous task until it is too late. Those unfortunate enough to encounter its wrath suffer dire consequences. The highly radioactive particles cause severe burns and radiation sickness, while the sheer force of the explosion can violently knock individuals off their feet, inflicting grave injuries. The disorienting effect of the particles' shrill emission complicates matters, hindering the escape of those in close proximity. Regardless of its origins or potential applications, the Seed Anomaly remains an alluring enigma that captivates the imaginations of both scientific minds and ordinary individuals. Its extraordinary properties and potential utilities perpetuate endless fascination and debate, ensuring that research and exploration pertaining to this anomaly will persist for years to come. In light of its inherent dangers, the Seed Anomaly must never be treated lightly, and only those who possess ample preparation, appropriate equipment, and comprehensive knowledge should dare to approach it. - - - - - Shatterpoint - - - - • Name: %c[d_cyan]Shutterpoint%c[ui_gray_1] - \n• Type: %c[d_orange]Highly unstable gravitational - \n \n%c[pda_green]Information%c[ui_gray_1] - \nA dangerous and unpredictable phenomenon that can be found in certain areas of the Zone. It appears as a cluster of sharp, transparent glass shards tied to a central point. It is highly advised to avoid Shatterpoint anomaly as it brings certain death. The shards that make up the Shatterpoint anomaly are not naturally occurring glass, but are instead created by the anomaly's unique behavior. It has a powerful gravitational field that pulls in small elements of the environment towards its central point, and as they are drawn in, they are subjected to extreme temperatures that cause them to heat up rapidly. Remnants of the previous triggering orbit around it and when disturbed they will explode in a burst of energy, which due to it's unstable gravitational field will suspend them in the air for a brief moment before they are all suddenly pulled towards the center of the anomaly, merging all together. The intense heat melting the shards will enwrap them into a single point followed by a sudden, rapid cooling that causes that point to shatter into million tiny pieces before the anomaly's gravitational field fluctuates again and it finally explodes, sending the shards flying in all directions. Stalkers should exercise extreme caution when approaching the Shatterpoint, as it is extremely sharp and dangerous and can cause significant harm to anyone who comes into contact with it. It is important to take steps to protect yourself from the flying glass if you must enter its vicinity. - - - - - Sloth - - - - • Name: %c[d_cyan]Sloth%c[ui_gray_1] - \n• Type: %c[d_orange]Chemical - \n \n%c[pda_green]Information%c[ui_gray_1] - \nThe so called "Sloth" anomaly is highly unusual and enigmatic phenomenon that poses a significant threat to any organisms that come into contact with it. Upon analysis of its observed properties, it is possible to suggest that it is a complex and highly reactive cloud of unknown chemical composition. One possibility is that the Sloth anomaly is a highly reactive form of atmospheric pollution of the Zone, consisting of a complex mixture of organic and inorganic compounds. This could explain the anomaly's poisonous nature, as well as its ability to adversely affect the biological functions of organisms that come into contact with it. Alternatively, there are suggestions that Sloth may be a form of bio-engineered weapon that came in contact with Zone's anomalous fields, and got twisted to it's own will. Likely created by some unknown organization for use in combat or espionage, as this could explain the anomaly's highly specific and targeted effects, as well as its apparent ability to persist in the environment over long periods of time. Another possibility is that it's a natural byproduct of the Zone's unusual and often unpredictable environment. The Zone is known to produce a wide variety of unusual and potentially hazardous phenomena, including anomalies that affect the physical and biological functions of organisms that come into contact with them. It is possible that the Sloth anomaly is simply another example of this phenomenon, a natural expression of the strange and often unpredictable forces that make up this mysterious place. Regardless of its underlying nature, the Sloth is clearly a highly dangerous and potentially lethal phenomenon that demands caution and respect from all who enter the Zone. Its ability to hinder the motor skills of organisms that come into contact with it is a testament to the complex and often unpredictable nature of the forces that shape our world, and serves as a reminder of the dangers that lurk within the unknown reaches of the Zone. - - - - - Mefistotel - - - - • Name: %c[d_cyan]Mefistotel%c[ui_gray_1] - \n• Type: %c[d_orange]Electrical/Chemical - \n \n%c[pda_green]Information%c[ui_gray_1] - \nMefistotel is a rare and mysterious anomaly that takes its name from the trickster demon of medieval folklore. The anomaly appears as a strange flower-like formation, with delicate tendrils that emit an eerie sound when any living organism approaches. Despite its alluring appearance, Mephistotel is extremely dangerous to any living creature that ventures too close. One of the most insidious aspects of Mephistotel is that its appearance can sometimes be mistaken for an artefact, a highly valuable and sought-after item in the Zone. Many rookie stalkers have fallen victim to this deception, believing they have stumbled upon a rare artefact, only to be drawn towards the anomaly's deadly center and meet their end. As soon as the victim enters Mephistotel's active radius, it is nearly instantly drawn towards its center, as if by some unseen force. Once drawn in, the victim is shredded into pieces by the anomaly's tendrils, which act like razor-sharp blades. The process is quick and brutal, leaving no chance for escape or survival. Many stalkers who have encountered Mephistotel report feeling an overwhelming sense of dread and unease when they came across it, but also speak of Its beautiful appearance and eerie sound that seem almost hypnotic, drawing in unsuspecting prey that quickly meets its demise. Rumors and legends about the anomaly have spread among stalkers, with some believing that Mephistotel, according to the story that has been passed down among stalkers, only appears to those who are driven by greed and the desire for material gain. It is said that those who have never wished for anything from the Zone have never seen the anomaly, and are therefore safe from its deadly lure. Some even believe that Mephistotel can read a person's thoughts and desires, and will only reveal itself to those who are deemed unworthy, luring them to their death. This belief has caused many stalkers who have seen it to approach the anomaly with caution and respect, fearing that their own greed may be their undoing. - - - - - Net - - - - • Name: %c[d_cyan]Net%c[ui_gray_1] - \n• Type: %c[d_orange]gravitational\Chemical - \n \n%c[pda_green]Information%c[ui_gray_1] - \nThe "net" anomaly is characterized by a highly charged stream of particles that are accelerated through gravitational forces. The charged particles create an electromagnetic field that entraps any object within its effective radius, much like an invisible net. The particles adhere to the surface of the trapped object, forming a tightly woven mesh that can be difficult to break free from. This phenomenon is caused by the interaction between the charged particles and the electromagnetic forces within the anomaly. The "net" anomaly is considered highly dangerous, as it can ensnare living organisms and cause severe physical harm or death. According to the rumors and legends among stalkers, the "Net" anomaly was first discovered by a group of experienced Zone veterans who had been exploring the area for years. As they wandered through the Zone, they noticed a strange electrical disturbance in the air, and as they got closer, they were suddenly enveloped by the charged particles of the anomaly. It is said that the stalkers struggled to escape the grasp of the "Net," but found themselves trapped in its grip, unable to break free. As they struggled, they saw the ghostly figures of other stalkers who had been caught in the anomaly before them, their bodies slowly being consumed by the charged particles. Net anomaly is feared and respected by all stalkers who venture into the Zone, and tales of its deadly grasp continue to spread among those who dare to explore its boundaries. - - - - - Point - - - - • Name: %c[d_cyan]Point%c[ui_gray_1] - \n• Type: %c[d_orange]Electrical - \n \n%c[pda_green]Information%c[ui_gray_1] - \nPoint is an electrical phenomenon characterized by a transparent and crystalline orb that exhibits control over a spherical region of electrically charged energy. The orb appears to track the movement of nearby objects or individuals, suggesting a level of awareness and intentionality. The source of the electric energy within the sphere is not fully understood, but it has been observed to exhibit an interaction with electrical objects, such as batteries and capacitors, which appear to be charged in its proximity. However, due to the unknown nature of this interaction, it is strongly recommended to approach the anomaly with caution and proper protective measures. Despite its potential danger, some daring stalkers seek out Point anomaly in hopes of harnessing its power. Rumors have circulated about a group of stalkers who were able to extract the charged energy from the anomaly to power their devices, but it didn't end well. Story of tragic incident happened when a group of stalkers got lost somewhere in the Zone, it was middle of the night and their flashlights and PDA's were dead empty so they decided to try their luck with claims of this anomaly's ability so they could escape that part of the zone before they get ripped apart by mutants. As the group of stalkers approached the anomaly, they excitedly pulled out their PDAs and other electrical devices, hoping to charge them using the energy allegedly emitted by the anomaly. But as they drew closer, they began to feel a sense of unease. The crystalized orb seemed to be watching them, and the energy ball pulsed with an ominous glow. Suddenly, with a blinding flash of light, the energy ball discharged a massive surge of electricity. The stalkers were thrown back violently, their bodies contorted and writhing in agony as the electricity coursed through their flesh. Their screams echoed across the Zone, as the electricity fried their nerve endings and cooked their internal organs. Days later, other stalkers found their lifeless bodies scattered around the anomaly, their flesh charred and blackened from the electrical surge, and their devices fully charged. It was a gruesome reminder of the deadly power of the Point anomaly, and a warning to all who dared to approach it. Most stalkers heed the warning to stay away from the anomaly, knowing all too well the deadly consequences of tempting fate in the Zone. - - - - - Rebounder - - - - • Name: %c[d_cyan]Rebounder%c[ui_gray_1] - \n• Type: %c[d_orange]Gravitational - \n \n%c[pda_green]Information%c[ui_gray_1] - \n"Rebounder" is a rare and enigmatic gravitational anomaly that manifests as a dense concentration of multiple force fields, forming a spherical shape. These force fields interact in complex ways to create a gravitational distortion, so when a moving object approaches the Rebounder's sphere, it encounters a force field that slows it down and alters its trajectory. This effect is caused by the distortion of the local space-time fabric, which creates a curvature that opposes the motion of the object. In addition to its defensive capabilities, the Rebounder can also be used offensively by skilled stalkers. By strategically placing themselves near the anomaly, experienced stalkers can use the distortion field to shield themselves from bullets or even deflect incoming projectiles towards their enemies. This technique requires precise timing and aim, but it can be a devastating tool in the hands of a skilled fighter. However, the Rebounder's effects are not always predictable, and inexperienced stalkers who attempt to use it may find themselves at the mercy of its unpredictable gravitational forces. Furthermore, prolonged exposure to the Rebounder's distortion field can have adverse effects on the stalker's health and well-being, causing disorientation and nausea. Overall, the Rebounder is a highly sought-after anomaly among Stalkers due to its unique defensive and offensive capabilities. However, its unpredictable nature and potential health hazards make it a dangerous anomaly to approach and use without proper preparation and caution. - - - - \ No newline at end of file diff --git a/mods/Arrival/gamedata/configs/text/eng/ui_st_drx_da_mcm.xml b/mods/Arrival/gamedata/configs/text/eng/ui_st_drx_da_mcm.xml deleted file mode 100644 index 930980d0..00000000 --- a/mods/Arrival/gamedata/configs/text/eng/ui_st_drx_da_mcm.xml +++ /dev/null @@ -1,172 +0,0 @@ - - - - - - Arrival - Anomalies - - - Arrival - - - - Presets - - - Choose predefined settings from the list - - - Easy - - - Normal - - - Hard - - - - Anomaly Zone Spawn Chance - - - The chance for predefined smart terrain to spawn anomaly zone - - - - Anomaly Zone Radius - - - Maximum distance from the center of smart terrain that is allowed for anomaly zone - - - - Minimum Distance Between Anomalies - - - Defines minimum distance between anomalies in zone. Negative values will allow anomalies to overlap each other - - - - Anomaly Amount Modifier - - - Modifies the amount of anomalies each anomaly zone can have - - - - Max Artefacts Per Zone - - - Defines the maximum amount of artefacts that can spawn in an anomaly zone - - - - Artefacts Spawn Chance - - - Each of defined maximum amount of artefacts will have this chance to spawn - - - - Random Artefact Chance - - - Which artefacts can be spawn is defined by the level. South locations can spawn only weak artys, while underground and north ones can spawn strong artys. However there is a chance, defined by this value, that an anomaly zone can spawn any artefact, including unique ones - - - - Gravitational Shake Modifier - - - Modifier of screen shake near gravitational anomalies - - - - Electric Field Modifier - - - Modifier of damage of electric fields. Does not affect glitches of electronic devices - - - - Enable Anomalies Dynamic Behaviour - - - Defines if dynamic anomalies have special behaviour and can pop in and out of existence in zone - - - - Save Game After Anomalies Removal - - - Saves the game after emission or psi-storm when dynamic anomalies are removed from the level - - - - Disable New Anomalies - - - Disables new kinds of anomalies from spawning. The option will take effect after next emission or psy-storm or at the new game - - - - - Below you can selectively enable - \nwhich new kinds of anomalies will be spawned in the game - - - - Enable - - - Enable - - - Enable - - - Enable - - - Enable - - - Enable - - - Enable - - - Enable - - - Enable - - - Enable - - - Enable - - - Enable - - - Enable - - - - Delete Dynamic Anomalies - - - Deletes all generated anomaly zones from the game. This option is intended for safe removal of the mod. Enable the option, then return to the game, save the game, quit the game and remove the mod - - - - Debug Mode - - - Enables message spam in console - - - diff --git a/mods/Arrival/gamedata/configs/text/rus/ui_st_drx_da_encyclopedia.xml b/mods/Arrival/gamedata/configs/text/rus/ui_st_drx_da_encyclopedia.xml deleted file mode 100644 index e8396344..00000000 --- a/mods/Arrival/gamedata/configs/text/rus/ui_st_drx_da_encyclopedia.xml +++ /dev/null @@ -1,212 +0,0 @@ - - - - - «Ïîëå Êîãíèòèâíîãî Äèññîíàíñà» - - - - «Óìáðà» - - - - «Âñïûøêà» - - - - «Ïðèçðàê» - - - - «Æèäêîå çîëîòî» - - - - «Êîëþ÷êà» - - - - «Ñåìÿ» - - - - «Äðåáåçãè» - - - - «Ëåíèâåö» - - - - «Ìåôèñòîôåëü» - - - - «Ñåòü» - - - - «Òî÷êà» - - - - «Îòáîéíèê» - - - - «Ïîëå Êîãíèòèâíîãî Äèññîíàíñà» - - - - • Íàçâàíèå: %c[d_cyan]Ïîëå Êîãíèòèâíîãî Äèññîíàíñà%c[ui_gray_1] - \n• Òèï: %c[d_orange]Ïñè-àíîìàëèÿ%c[ui_gray_1] - \n \n%c[d_green]Èíôîðìàöèÿ%c[ui_gray_1] - \n"Ïîëå Êîãíèòèâíîãî Äèññîíàíñà", òàêæå èçâåñòíîå êàê "àíîìàëèÿ ÏÊÄ", ïðåäñòàâëÿåò ñîáîé ëîêàëèçîâàííóþ áðåøü â òêàíè Íîîñôåðû. Îíà èçëó÷àåò ñëàáóþ ïñèîíè÷åñêóþ àóðó, êîòîðàÿ ìîæåò îêàçàòü ñåðüåçíîå âîçäåéñòâèå íà ïñèõè÷åñêîå çäîðîâüå âñåõ, êòî íàõîäèòñÿ ïîáëèçîñòè. Ýòà àíîìàëèÿ îñîáåííî êîâàðíà, ïîñêîëüêó îíà èñêàæàåò ÷àñòîòû ìîçãîâûõ âîëí òåõ, íà êîãî îíà âîçäåéñòâóåò, ÷òî ïðèâîäèò ê çàìåøàòåëüñòâó, äåçîðèåíòàöèè è äðóãèì íåãàòèâíûì êîãíèòèâíûì ýôôåêòàì.  îòëè÷èå îò îáû÷íûõ ïñè-ïîëåé, "ÏÊÄ" îáõîäèò ëþáûå ïðèâû÷íûå ñðåäñòâà ïñèîíè÷åñêîé çàùèòû, âîçäåéñòâóÿ íåïîñðåäñòâåííî íà ðàçóì æåðòâû. Ïîëå Êîãíèòèâíîãî Äèññîíàíñà òðóäíî çàìåòèòü äíåì, ïîòîìó ÷òî îíî ñëèâàåòñÿ ñ íåáîì. Îäíàêî åãî õàðàêòåðíûé çâóê ëåãêî îòëè÷èòü îò çâóêîâ îêðóæàþùåé ñðåäû, ïîýòîìó ñòàëêåðàì íåîáõîäèìî êîíöåíòðèðîâàòüñÿ íà ýòîì çâóêå, ÷òîáû îñòàòüñÿ æèâûìè è â çäðàâîì óìå.  íî÷íîå âðåìÿ àíîìàëèÿ áîëåå çàìåòíà èç-çà êîíòðàñòà ñ ÷åðíûì íî÷íûì íåáîì, èçëó÷àÿ ñëàáûé ïóëüñèðóþùèé ãîëóáîé ñâåò, ïî êîòîðîìó ìîæíî îïðåäåëèòü åå ìåñòîïîëîæåíèå. Âîçäåéñòâèÿ Ïîëÿ Êîãíèòèâíîãî Äèññîíàíñà ñëåäóåò èçáåãàòü ëþáîé öåíîé, ïîñêîëüêó îíî ìîæåò èìåòü ñåðüåçíûå è äîëãîèãðàþùèå ïîñëåäñòâèÿ äëÿ ïñèõè÷åñêîãî çäîðîâüÿ. Äàæå êðàòêîâðåìåííîå âîçäåéñòâèå ìîæåò ïðèâåñòè ê ñïóòàííîñòè ñîçíàíèÿ, ïîòåðå ïàìÿòè è äðóãèì êîãíèòèâíûì íàðóøåíèÿì. Ñòàëêåðàì ñëåäóåò ïðîÿâëÿòü îñòîðîæíîñòü ïðè íàõîæäåíèè â ìåñòàõ, ãäå ïðèñóòñòâóåò ýòà àíîìàëèÿ, è ïðèíèìàòü âñå âîçìîæíûå ìåðû ïðåäîñòîðîæíîñòè äëÿ çàùèòû ñâîåãî ïñèõè÷åñêîãî çäîðîâüÿ. - - - - - «Óìáðà» - - - - • Íàçâàíèå: %c[d_cyan]Óìáðà%c[ui_gray_1] - \n• Òèï: %c[d_orange]Ïñè-àíîìàëèÿ%c[ui_gray_1] - \n \n%c[d_green]Èíôîðìàöèÿ%c[ui_gray_1] - \n"Óìáðàëüíûé êëàñòåð" èëè ÷àùå íàçûâàåìûé ïðîñòî "Óìáðà" - ýòî êðàéíå íåîáû÷íîå è îïàñíîå îáðàçîâàíèå, êîòîðîå, ïîõîæå, íàðóøàåò ñàìó òêàíü ðåàëüíîñòè. Ñ÷èòàåòñÿ, ÷òî îíî èìååò âíåçåìíîå ïðîèñõîæäåíèå è ñïîñîáíî èçìåíÿòü ôóíäàìåíòàëüíûå çàêîíû ôèçèêè â íåïîñðåäñòâåííîé áëèçîñòè îò ñåáÿ. Àíîìàëèÿ ïðîÿâëÿåòñÿ â âèäå ðîÿ òåíåïîäîáíûõ îáðàçîâàíèé, êîòîðûå äâèæóòñÿ â óíèñîí, ñîçäàâàÿ æóòêóþ è òðåâîæíóþ àòìîñôåðó. Àíîìàëèÿ Óìáðà îêàçûâàåò îñîáîå âîçäåéñòâèå íà ïñèõèêó ÷åëîâåêà, âûçûâàÿ ÷óâñòâî ñòðàõà, ïàðàíîéè è óæàñà ó òåõ, êòî îñìåëèâàåòñÿ ïðèáëèçèòüñÿ ê íåé ñëèøêîì áëèçêî. Ïîñëåäíèå èññëåäîâàíèÿ ïîêàçûâàþò, ÷òî Óìáðàëüíûé êëàñòåð ìîæåò áûòü ôîðìîé íåíüþòîíîâñêîé ìàòåðèè, êîòîðàÿ äåéñòâóåò ïî íå äî êîíöà ïîíÿòíûì ïðèíöèïàì. Ìîäåëè äâèæåíèÿ è ïîâåäåíèÿ "ðîÿ", ïîõîæå, óïðàâëÿþòñÿ ñëîæíûìè àëãîðèòìàìè, êîòîðûå íå ïîääàþòñÿ îáû÷íîé ôèçèêå. Áîëåå òîãî, âëèÿíèå àíîìàëèè íà ÷åëîâå÷åñêèé ìîçã ìîæåò áûòü ñâÿçàíî ñ åå âçàèìîäåéñòâèåì ñ ýëåêòðîìàãíèòíûì ïîëåì òåëà, ÷òî ïðèâîäèò ê âîçíèêíîâåíèþ àíîìàëüíûõ ìîçãîâûõ âîëí. Èçâåñòíî, ÷òî ýòà àíîìàëèÿ òàêæå ïðèâëåêàåò ïîëòåðãåéñòîâ, êîòîðûå, êàê ñ÷èòàåòñÿ, íàõîäÿò óáåæèùå âíóòðè "ðîÿ". Ïðè÷èíû òàêîãî ïðèòÿæåíèÿ íåÿñíû, íî íåêîòîðûå èññëåäîâàòåëè ïðåäïîëàãàþò, ÷òî ïîëòåðãåéñòîâ ìîæåò ïðèâëåêàòü óíèêàëüíîå ýëåêòðîìàãíèòíîå ïîëå àíîìàëèè. Óìáðàëüíûé êëàñòåð - îäíà èç ñàìûõ îïàñíûõ àíîìàëèé, êîãäà-ëèáî çàôèêñèðîâàííûõ â Çîíå, è åå âîçäåéñòâèÿ ñëåäóåò èçáåãàòü ëþáîé öåíîé. Äàæå êðàòêîâðåìåííîå âîçäåéñòâèå ìîæåò ïðèâåñòè ê äëèòåëüíîé ïñèõîëîãè÷åñêîé òðàâìå, à òå, êòî ïðîâåäåò äëèòåëüíîå âðåìÿ âáëèçè àíîìàëèè, ìîãóò ïîëó÷èòü íåîáðàòèìûé âðåä ïñèõè÷åñêîìó çäîðîâüþ. Ñòàëêåðû äîëæíû ïðîÿâëÿòü êðàéíþþ îñòîðîæíîñòü ïðè ïðèáëèæåíèè ê ýòîé àíîìàëèè è ïðèíèìàòü íåîáõîäèìûå ìåðû ïðåäîñòîðîæíîñòè äëÿ çàùèòû ñâîåãî çäîðîâüÿ. - - - - - «Âñïûøêà» - - - - • Íàçâàíèå: %c[d_cyan]Âñïûøêà%c[ui_gray_1] - \n• Òèï: %c[d_orange]Âðåìåííàÿ àíîìàëèÿ%c[ui_gray_1] - \n \n%c[d_green]Èíôîðìàöèÿ%c[ui_gray_1] - \nÀíîìàëèÿ "Âñïûøêà" ñîçäàåò ðàçðûâ â ïðîñòðàíñòâåííî-âðåìåííîì êîíòèíóóìå, êîòîðûé íàðóøàåò ñòðóêòóðó ñàìîé âñåëåííîé, èëè òàê ýòî êàæåòñÿ. Ïðè ïåðåñå÷åíèè ãðàíèöû, â êîòîðîé íà÷èíàåòñÿ ýôôåêò, ïðîèñõîäèò ðåçêîå ïåðåìåùåíèå âî âðåìåíè íà íåèçâåñòíûé âðåìåííîé ïðîìåæóòîê áóêâàëüíî â îäíî ìãíîâåíèå. Âîçäåéñòâèå àíîìàëèè "Âñïûøêà" íà æèâûå îðãàíèçìû ÿâëÿåòñÿ ñëîæíûì è åùå íå äî êîíöà ïîíÿòíûì. Íåêîòîðûå òåîðèè ïðåäïîëàãàþò, ÷òî ðàçëîì ìîæåò âûçâàòü íàðóøåíèÿ íà êâàíòîâîì óðîâíå â ìîëåêóëÿðíîé ñòðóêòóðå ÷åëîâåêà, ÷òî ïðèâîäèò ê ôèçè÷åñêèì è ïñèõè÷åñêèì óâå÷üÿì. Äðóãèå ïðåäïîëàãàþò, ÷òî ýôôåêò ïóòåøåñòâèÿ âî âðåìåíè, âûçâàííûé àíîìàëèåé, ìîæåò ïðèâåñòè ê íàðóøåíèþ ñèíõðîíèçàöèè ìåæäó âíóòðåííèìè áèîëîãè÷åñêèìè ÷àñàìè ÷åëîâåêà è âíåøíåé ñðåäîé, ÷òî ïðèâåäåò ê çàìåøàòåëüñòâó è äåçîðèåíòàöèè. Íåñìîòðÿ íà ïîòåíöèàëüíóþ îïàñíîñòü àíîìàëèè "Âñïûøêà", íåêîòîðûå ñòàëêåðû íàøëè ñïîñîá èñïîëüçîâàòü ýòè ðàçðûâû â ñâîèõ èíòåðåñàõ. Òùàòåëüíî ðàññ÷èòàâ âðåìÿ ñâîåãî âõîäà è âûõîäà, îíè ìîãóò èñïîëüçîâàòü àíîìàëèþ, ÷òîáû óéòè îò ïðåñëåäîâàíèÿ èëè äîæäàòüñÿ èäåàëüíîãî ìîìåíòà, ÷òîáû çàïîëó÷èòü àðòåôàêò. Íàâèãàöèÿ ïî àíîìàëèè "Âñïûøêà" òðåáóåò îñòîðîæíîñòè è óìåíèÿ, ïîñêîëüêó åå âîçäåéñòâèå ìîæåò áûòü íåïðåäñêàçóåìûì è ïîòåíöèàëüíî ñìåðòåëüíî îïàñíûì. Ñòàëêåðû äîëæíû ïðîÿâëÿòü êðàéíþþ îñòîðîæíîñòü ïðè âõîäå â ýòîò ðàçëîì è ïîñòîÿííî ñëåäèòü çà îêðóæàþùåé îáñòàíîâêîé, ÷òîáû íå çàáëóäèòüñÿ è íå îêàçàòüñÿ äåçîðèåíòèðîâàííûìè. Êðîìå òîãî, òå, êòî èñïîëüçóåò àíîìàëèþ "Âñïûøêà" â ñâîèõ öåëÿõ, äîëæíû îñîçíàâàòü ðèñê è ïðèíèìàòü íåîáõîäèìûå ìåðû ïðåäîñòîðîæíîñòè äëÿ îáåñïå÷åíèÿ ñâîåé áåçîïàñíîñòè, ïîñêîëüêó íåêîòîðûå, êòî çàáðåë â íåå, òàê è íå âåðíóëèñü. - - - - - «Ïðèçðàê» - - - - • Íàçâàíèå: %c[d_cyan]Ïðèçðàê%c[ui_gray_1] - \n• Òèï: %c[d_orange]Ýëåêòðî-õèìè÷åñêàÿ àíîìàëèÿ%c[ui_gray_1] - \n \n%c[d_green]Èíôîðìàöèÿ%c[ui_gray_1] - \nýôèðíîé ñóáñòàíöèè, êîòîðàÿ äâèæåòñÿ öåëåíàïðàâëåííî. Ïîâåäåíèå Ïðèçðàêà óíèêàëüíî ñðåäè âñåõ èçâåñòíûõ àíîìàëèé, ïîñêîëüêó îí, ïîõîæå, îáëàäàåò íåêèì óðîâíåì ðàçóìíîñòè, êîòîðûé íå ïîääàåòñÿ íèêàêîìó íàó÷íîìó îáúÿñíåíèþ. Íåêîòîðûå ñòàëêåðû ñ÷èòàþò, ÷òî ýòî äðåâíÿÿ è çëîáíàÿ ñóùíîñòü, ñóùåñòâîâàâøàÿ ñ ìîìåíòà ñîçäàíèÿ Çîíû, äðóãèå ïðåäïîëàãàþò, ÷òî ýòî ïðîÿâëåíèå êîëëåêòèâíîãî ñîçíàíèÿ âñåõ òåõ, êòî ïîãèá â Çîíå. Åãî æóòêèé è ïîòóñòîðîííèé çâóê ïðîáèðàåò äî êîñòåé âñåõ, êòî åãî ñëûøèò. Ñóùåñòâóåò ìíîæåñòâî òåîðèé îá èñòî÷íèêå ýòèõ çâóêîâ, íåêîòîðûå ñ÷èòàþò, ÷òî ýòî êðèêè ïîòåðÿííûõ äóø, çàïåðòûõ â ïëåíó àíîìàëèè, äðóãèå æå óòâåðæäàþò, ÷òî ýòî ãîëîñà ñàìîé Çîíû, êðè÷àùåé â àãîíèè î áåñêîíå÷íûõ ñòðàäàíèÿõ è ìó÷åíèÿõ, ñâèäåòåëåì êîòîðûõ îíà ñòàëà. Ïðèçðàê ñòàë ïðåäìåòîì ìíîãî÷èñëåííûõ ìèôîâ è ëåãåíä, íåêîòîðûå äàæå óòâåðæäàþò, ÷òî îí îáëàäàåò ñïîñîáíîñòüþ èñïîëíÿòü æåëàíèÿ òåõ, êòî ñóìååò åãî ïîéìàòü. Äðóãèå ðàññêàçûâàþò î íåçàäà÷ëèâûõ ñòàëêåðàõ, êîòîðûõ åãî çîâ çàìàíèë íà âåðíóþ ñìåðòü, íàâñåãäà ñãèíóâ â ãëóáèíàõ Çîíû. Íåñìîòðÿ íà ñâîþ òàèíñòâåííîñòü, Ïðèçðàêà íå ñòîèò íåäîîöåíèâàòü, âåäü ýòî ñìåðòîíîñíàÿ è íåïðåäñêàçóåìàÿ ñèëà, ñïîñîáíàÿ ïîðàçèòü áåç ïðåäóïðåæäåíèÿ. Òå, êòî ðèñêíåò ïðèáëèçèòüñÿ ê íåìó ñëèøêîì áëèçêî, ðèñêóþò áûòü ïîðàæåíû òîêîì èëè äåçèíòåãðèðîâàíû åãî ìîùíîé ýíåðãèåé. Ýòà àíîìàëèÿ - íàñòîÿùàÿ çàãàäêà Çîíû, îáëàäàþùàÿ òàêèì óðîâíåì ðàçóìíîñòè, êîòîðûé íå ïîääàåòñÿ íèêàêîìó íàó÷íîìó îáúÿñíåíèþ. Åå æóòêèå çâóêè è ïðèçðà÷íîå ïðèñóòñòâèå ñòàëè ïðåäìåòîì ìíîãèõ ìèôîâ è ëåãåíä, ÷òî ïðèäàåò åé åùå áîëüøå òàèíñòâåííîñòè è óæàñà. - - - - - «Æèäêîå çîëîòî» - - - - • Íàçâàíèå: %c[d_cyan]Æèäêîå çîëîòî%c[ui_gray_1] - \n• Òèï: %c[d_orange]Õèìè÷åñêàÿ àíîìàëèÿ%c[ui_gray_1] - \n \n%c[d_green]Èíôîðìàöèÿ%c[ui_gray_1] - \nÀíîìàëèÿ "Æèäêîå çîëîòî" - ýòî î÷åíü îïàñíàÿ è ìîùíàÿ àíîìàëèÿ, êîòîðàÿ èñïóñêàåò îáëàêî òîêñè÷íîãî õèìè÷åñêîãî âåùåñòâà îðàíæåâî-çîëîòèñòîãî öâåòà. Åå ÷àñòî ñ÷èòàþò ñåñòðîé-áëèçíåöîì êèñëîòíîé àíîìàëèè èç-çà ñõîæåãî âíåøíåãî âèäà, íî ñ ãîðàçäî áîëåå ñåðüåçíûìè ïîñëåäñòâèÿìè. Ïðè êîíòàêòå ñ ýòèì âåùåñòâîì ó æåðòâ áûñòðî ïîâûøàåòñÿ òåìïåðàòóðà òåëà, ïðåâûøàÿ äàæå ïîêàçàòåëè ëèõîðàäêè. Òåìï è èíòåíñèâíîñòü ýòîé ðåàêöèè çàâèñÿò îò ñèëû àíîìàëèè. Ñèìïòîìû âàðüèðóþòñÿ îò ñèëüíîãî îáåçâîæèâàíèÿ äî ìó÷èòåëüíîé ñìåðòè, âûçâàííîé òåì, ÷òî êðîâü æåðòâû çàêèïàëà. Òîêñè÷íûå õèìèêàòû òàêæå âîçäåéñòâóþò íà êîæó æåðòâû, âûçûâàÿ ñèëüíûå îæîãè, êîòîðûå ñíà÷àëà ìîãóò áûòü íåáîëüøèìè è íåçàìåòíûìè. Îäíàêî ýòè îæîãè ìîãóò óõóäøèòüñÿ è ïðèâåñòè ê äàëüíåéøèì îñëîæíåíèÿì, óñóãóáëÿÿ è áåç òîãî îïàñíûå äëÿ æèçíè ñèìïòîìû àíîìàëèè. Õèìè÷åñêèå âåùåñòâà èç îæîãîâ òàêæå ìîãóò ïîïàñòü â êðîâü, ïîðàæàÿ âíóòðåííèå îðãàíû îðãàíèçìà è ïîòåíöèàëüíî âûçûâàÿ íåîáðàòèìûå ïîâðåæäåíèÿ. Èç-çà âûñîêîòîêñè÷íîé è ñìåðòåëüíî îïàñíîé ïðèðîäû àíîìàëèè íåîáõîäèìî ñîáëþäàòü êðàéíþþ îñòîðîæíîñòü ïðè âñòðå÷å èëè îáðàùåíèè ñ íåé. Íåîáõîäèìî âñåãäà íîñèòü çàùèòíîå ñíàðÿæåíèå, à â ñëó÷àå êîíòàêòà ñ àíîìàëèåé ñëåäóåò íåìåäëåííî îáðàòèòüñÿ çà ìåäèöèíñêîé ïîìîùüþ. Àíîìàëèÿ "Æèäêîå çîëîòî" ïðåäñòàâëÿåò ñîáîé ñåðüåçíóþ óãðîçó, ê êîòîðîé ñëåäóåò ïîäõîäèòü ñ ìàêñèìàëüíîé îñòîðîæíîñòüþ è îñìîòðèòåëüíîñòüþ. - - - - - «Êîëþ÷êà» - - - - • Íàçâàíèå: %c[d_cyan]Êîëþ÷êà%c[ui_gray_1] - \n• Òèï: %c[d_orange]ôèçè÷åñêèé\Õèìè÷åñêàÿ àíîìàëèÿ%c[ui_gray_1] - \n \n%c[d_green]Èíôîðìàöèÿ%c[ui_gray_1] - \n"Êîëþ÷êà" - ýòî ñìåðòåëüíî îïàñíàÿ àíîìàëèÿ, êîòîðàÿ ìîæåò àêòèâèðîâàòüñÿ â îäíî ìãíîâåíèå. Îíà âûãëÿäèò êàê íåáîëüøîå, íè÷åì íå ïðèìå÷àòåëüíîå ïÿòíî íà çåìëå, íî ïðè ñðàáàòûâàíèè áûñòðî ðàçðàñòàåòñÿ, ïîêàçûâàÿ ñâîþ èñòèííóþ ïðèðîäó. Ÿ çàçóáðåííûå, îñòðûå øèïû óãðîæàþùå âûñòóïàþò íàä ïîâåðõíîñòüþ, ïðèäàâàÿ åé ñìåðòîíîñíóþ êðàñîòó. Ñàìàÿ áîëüøàÿ îïàñíîñòü Êîëþ÷êè çàêëþ÷àåòñÿ íå òîëüêî â å¸ ñìåðòîíîñíûõ øèïàõ, íî è â å¸ íåïðåäñêàçóåìîì õàðàêòåðå. Îíà ìîæåò áûòü ñïðîâîöèðîâàíà ëþáûì ðàçäðàæèòåëåì, âêëþ÷àÿ çâóê, âèáðàöèþ èëè äàæå ïðèñóòñòâèå æèâûõ ñóùåñòâ ïîáëèçîñòè. Ýòî äåëàåò å¸ ïîñòîÿííîé óãðîçîé äëÿ ëþáîãî ñòàëêåðà, êîòîðûé ðèñêíåò ïîäîéòè ñëèøêîì áëèçêî. ×òî äåëàåò å¸ åùå áîëåå ñìåðòîíîñíûì, òàê ýòî òî, ÷òî øèïû ïîêðûòû òîêñè÷íûì âåùåñòâîì, êîòîðîå ìîæåò âûçâàòü òÿæåëûå òðàâìû èëè äàæå ñìåðòü. Êàê òîëüêî ïîòðåâîæåíà, îíà âûïóñêàåò øêâàë îñòðûõ çàçóáðåííûõ øèïîâ, êîòîðûå ðàçëåòàþòñÿ âî âñå ñòîðîíû, ïðîíçàÿ âñå íà ñâîåì ïóòè ñî ñòðàøíîé ñèëîé. ßäîâèòûé õàðàêòåð øèïîâ äåëàåò å¸ åùå áîëåå ñëîæíîé ïðåãðàäîé äëÿ ñòàëêåðîâ, ïûòàþùèõñÿ ñîáðàòü öåííûå àðòåôàêòû. Áåç íàäëåæàùåé çàùèòû èëè ïðîòèâîÿäèÿ îäíî ñòîëêíîâåíèå ñ øèïàìè ìîæåò îêàçàòüñÿ ñìåðòåëüíûì. Íåñìîòðÿ íà îïàñíîñòü, íåêîòîðûå îòâàæíûå ñòàëêåðû ðèñêóþò âñåì, ÷òîáû çàïîëó÷èòü àðòåôàêòû, äâèæèìûå îáåùàíèåì áîãàòñòâà è ñëàâû. Íî äëÿ ýòîãî íóæíû ñòàëüíûå íåðâû, ìîëíèåíîñíûå ðåôëåêñû è ãëóáîêèå ïîçíàíèÿ î ïîâåäåíèè àíîìàëèè. Íî äàæå â ýòîì ñëó÷àå íåò íèêàêèõ ãàðàíòèé âûæèâàíèÿ.  Çîíå Êîëþ÷êà - ñèìâîë îïàñíîñòåé, êîòîðûå òàÿòñÿ çà êàæäûì óãëîì. Îíà ñëóæèò íàïîìèíàíèåì î òîì, ÷òî êàê áû õîðîøî íè áûë ïîäãîòîâëåí ñòàëêåð, îí íèêîãäà íå ìîæåò çíàòü, ñ êàêèìè îïàñíîñòÿìè åìó ïðèäåòñÿ ñòîëêíóòüñÿ â ïîñòîÿííî ìåíÿþùåìñÿ ïåéçàæå Çîíû. - - - - - «Ñåìÿ» - - - - • Íàçâàíèå: %c[d_cyan]Ñåìÿ%c[ui_gray_1] - \n• Òèï: %c[d_orange]Õèìè÷åñêàÿ àíîìàëèÿ%c[ui_gray_1] - \n \n%c[d_green]Èíôîðìàöèÿ%c[ui_gray_1] - \nÀíîìàëèÿ "Ñåìÿ", çàãàäî÷íîå è êîâàðíîå ÿâëåíèå, îáëàäàåò èçíà÷àëüíîé îïàñíîñòüþ, ïðåâîñõîäÿùåé îïàñíîñòè áîëüøèíñòâà àíîìàëèé, ïîñêîëüêó îáëàäàåò ñïîñîáíîñòüþ ê ðàçìíîæåíèþ. Åå íåóëîâèìàÿ íàòóðà è ñïîñîáíîñòü ê ðàçìíîæåíèþ ïîâûøàþò óðîâåíü îïàñíîñòè, ñâÿçàííîé ñ ýòèì ÿâëåíèåì, òðåáóÿ îñîáîé îñòîðîæíîñòè îò ëþáîãî, êòî îñìåëèòñÿ ïðèáëèçèòüñÿ ê íåé. Ýòà àíîìàëüíàÿ ñòðóêòóðà ïðîÿâëÿåòñÿ â âèäå êëóáÿùåéñÿ ìàññû ñâåòÿùèõñÿ ÷àñòèö, íàïîìèíàþùèõ áåñ÷èñëåííûå ìåëü÷àéøèå ôîðìû æèçíè, êîòîðûå äåìîíñòðèðóþò áåçóïðå÷íóþ êîîðäèíàöèþ è ñëàæåííîñòü äåéñòâèé. Îðêåñòðîâàííûå äâèæåíèÿ ñîñòàâëÿþùèõ Àíîìàëèþ "Ñåìÿ" ôîðì æèçíè ñâèäåòåëüñòâóþò îá óäèâèòåëüíîì óðîâíå îðãàíèçàöèè è èíòåëëåêòà, êîòîðûå ïðè àêòèâàöèè ïðèâîäÿò ê êàòàêëèçìè÷åñêîìó ýôôåêòó.  îïðåäåëåííûõ íàó÷íûõ êðóãàõ ïðåîáëàäàåò ìíåíèå, ÷òî Àíîìàëèÿ "Ñåìÿ" ìîæåò ïðåäñòàâëÿòü ñîáîé áåñïðåöåäåíòíîå ïðîÿâëåíèå ñóáàòîìíûõ âçàèìîäåéñòâèé, íåóëîâèìóþ ÷àñòèöó èëè íåèçâåäàííóþ ñèëó ïðèðîäû, êîòîðóþ åùå ïðåäñòîèò âñåñòîðîííå èçó÷èòü. Êðîìå òîãî, ñóùåñòâóåò ìíîæåñòâî ïðåäïîëîæåíèé, ÷òî ýòà àíîìàëèÿ ìîæåò áûòü ïðîÿâëåíèåì íîâîé ôàçû ìàòåðèè, äî ñèõ ïîð íåâèäàííîé â ìèðå ïðèðîäû. Îïûòíûå ñòàëêåðû äàæå ñîîáùàëè, ÷òî íàáëþäàëè óçîðû è ôèãóðû, îáðàçîâàííûå ýòèìè ÷àñòèöàìè, íàïîìèíàþùèå ñëîæíûå ñòðóêòóðû, âñòðå÷àþùèåñÿ â ïðèðîäå, âêëþ÷àÿ ñòàè ïòèö èëè êîñÿêè ðûá. Ïîâåäåíèå è öåëü æèçíåííûõ ôîðì âíóòðè àíîìàëèè "Ñåìÿ" îñòàþòñÿ îêóòàííûìè òàéíîé, íî èõ ñëîæíàÿ êîîðäèíàöèÿ ïðåäïîëàãàåò íàëè÷èå èíòåëëåêòà, ñóùåñòâåííî îòëè÷àþùåãîñÿ îò òîãî, ÷òî íàáëþäàåòñÿ â äðóãèõ àíîìàëèÿõ. Ïðè àêòèâàöèè àíîìàëèÿ ìãíîâåííî âûñâîáîæäàåò ñâîè ÷àñòèöû âî âíåçàïíîì è ìîùíîì âñïëåñêå, ðàçáðàñûâàÿ èõ âî âñå ñòîðîíû ñ íåîáû÷àéíîé ñèëîé. Ýòè ÷àñòèöû îáëàäàþò âûñîêèì óðîâíåì ðàäèîàêòèâíîñòè, èõ âûáðîñ ñîïðîâîæäàåòñÿ ïðîíçèòåëüíûì âûñîêî÷àñòîòíûì çâóêîì, êîòîðûé ðàçíîñèòñÿ íà áîëüøèå ðàññòîÿíèÿ. Îïàñíîñòü, ñâÿçàííàÿ ñ àíîìàëèåé "Ñåìÿ", åùå áîëüøå óñèëèâàåòñÿ áëàãîäàðÿ åå óäèâèòåëüíîé ñïîñîáíîñòè îðãàíè÷íî âïèñûâàòüñÿ â îêðóæàþùóþ ñðåäó, ÷òî äåëàåò åå îáíàðóæåíèå òðóäíîé çàäà÷åé, ïîêà íå ñòàíåò ñëèøêîì ïîçäíî. Òå, êîìó íå ïîâåçëî ñòîëêíóòüñÿ ñ åå âîçäåéñòâèåì, ñòðàäàþò îò óæàñíûõ ïîñëåäñòâèé. Âûñîêîðàäèîàêòèâíûå ÷àñòèöû âûçûâàþò ñèëüíûå îæîãè è ëó÷åâóþ áîëåçíü, à îãðîìíàÿ ñèëà âçðûâà ìîæåò ñáèòü ÷åëîâåêà ñ íîã, íàíåñÿ åìó òÿæåëûå òðàâìû. Äåçîðèåíòèðóþùåå äåéñòâèå ïðîíçèòåëüíîãî âûáðîñà ÷àñòèö óñëîæíÿåò ñèòóàöèþ, ïðåïÿòñòâóÿ áåãñòâó òåõ, êòî íàõîäèòñÿ â íåïîñðåäñòâåííîé áëèçîñòè. Íåçàâèñèìî îò ïðîèñõîæäåíèÿ è ïîòåíöèàëüíîãî ïðèìåíåíèÿ, àíîìàëèÿ "Ñåìÿ" îñòàåòñÿ ïðèòÿãàòåëüíîé çàãàäêîé, ïëåíÿþùåé âîîáðàæåíèå êàê íàó÷íûõ óìîâ, òàê è îáû÷íûõ ëþäåé. Åå íåîáû÷íûå ñâîéñòâà è ïîòåíöèàëüíàÿ ïîëüçà âûçûâàþò áåñêîíå÷íîå âîñõèùåíèå è äåáàòû, ãàðàíòèðóÿ, ÷òî èññëåäîâàíèÿ è ïîèñêè, ñâÿçàííûå ñ ýòîé àíîìàëèåé, áóäóò ïðîäîëæàòüñÿ åùå äîëãèå ãîäû.  ñâåòå ïðèñóùèõ åé îïàñíîñòåé ê àíîìàëèè "Ñåìÿ" íåëüçÿ îòíîñèòüñÿ ëåãêîìûñëåííî, è òîëüêî òå, êòî îáëàäàåò äîñòàòî÷íîé ïîäãîòîâêîé, ñîîòâåòñòâóþùèì îáîðóäîâàíèåì è âñåñòîðîííèìè çíàíèÿìè, äîëæíû îñìåëèòüñÿ ïðèáëèçèòüñÿ ê íåé. - - - - - «Äðåáåçãè» - - - - • Íàçâàíèå: %c[d_cyan]Äðåáåçãè%c[ui_gray_1] - \n• Òèï: %c[d_orange]Ãðàâèòàöèîííàÿ àíîìàëèÿ%c[ui_gray_1] - \n \n%c[d_green]Èíôîðìàöèÿ%c[ui_gray_1] - \nÎïàñíîå è íåïðåäñêàçóåìîå ÿâëåíèå, êîòîðîå ìîæíî âñòðåòèòü â íåêîòîðûõ ðàéîíàõ Çîíû. Ïðîÿâëÿåòñÿ â âèäå ñêîïëåíèÿ îñòðûõ ïðîçðà÷íûõ îñêîëêîâ ñòåêëà, ñöåïëåííûõ ñ íåêîé öåíòðàëüíîé òî÷êîé. Íàñòîÿòåëüíî ðåêîìåíäóåòñÿ èçáåãàòü àíîìàëèè Äðåáåçãè, òàê êàê îíà íåñåò âåðíóþ ñìåðòü. Îñêîëêè, ñîñòàâëÿþùèå àíîìàëèþ Äðåáåçãè, íå ÿâëÿþòñÿ ñòåêëîì åñòåñòâåííîãî ïðîèñõîæäåíèÿ, à ñîçäàþòñÿ â ðåçóëüòàòå óíèêàëüíîãî ïîâåäåíèÿ àíîìàëèè. Îíà îáëàäàåò ìîùíûì ãðàâèòàöèîííûì ïîëåì, êîòîðîå ïðèòÿãèâàåò ìåëêèå ýëåìåíòû îêðóæàþùåé ñðåäû ê ñâîåé öåíòðàëüíîé òî÷êå, è ïî ìåðå ïðèòÿãèâàíèÿ îíè ïîäâåðãàþòñÿ âîçäåéñòâèþ ýêñòðåìàëüíûõ òåìïåðàòóð, ÷òî ïðèâîäèò ê èõ áûñòðîìó íàãðåâàíèþ. Îñòàòêè ïðåäûäóùåãî ñðàáàòûâàíèÿ âðàùàþòñÿ âîêðóã íåå, è êîãäà èõ ïîòðåâîæàò, îíè âçðûâàþòñÿ âî âñïûøêå ýíåðãèè, êîòîðàÿ èç-çà íåñòàáèëüíîãî ãðàâèòàöèîííîãî ïîëÿ íà êîðîòêîå ìãíîâåíèå ïîäâåøèâàåò èõ â âîçäóõå, ïðåæäå ÷åì âñå îíè âíåçàïíî ïðèòÿãèâàþòñÿ ê öåíòðó àíîìàëèè, ñëèâàÿñü âîåäèíî. Èíòåíñèâíîå òåïëî, ïëàâÿùåå îñêîëêè, ñâîðà÷èâàåò èõ â îäíó òî÷êó, ïîñëå ÷åãî ïðîèñõîäèò ðåçêîå îõëàæäåíèå, â ðåçóëüòàòå êîòîðîãî òî÷êà ðàññûïàåòñÿ íà ìèëëèîíû êðîøå÷íûõ êóñî÷êîâ, à ãðàâèòàöèîííîå ïîëå àíîìàëèè ñíîâà êîëåáëåòñÿ, è îíà âçðûâàåòñÿ, ðàçáðàñûâàÿ îñêîëêè âî âñå ñòîðîíû. Ñòàëêåðû äîëæíû ïðîÿâëÿòü êðàéíþþ îñòîðîæíîñòü ïðè ïðèáëèæåíèè ê àíîìàëèè Äðåáåçãè, òàê êàê îíà ÷ðåçâû÷àéíî îñòðà è îïàñíà è ìîæåò ïðè÷èíèòü çíà÷èòåëüíûé âðåä ëþáîìó, êòî âñòóïèò ñ íåé â êîíòàêò. Âàæíî ïðèíÿòü ìåðû, ÷òîáû çàùèòèòü ñåáÿ îò ðàçëåòàþùåãîñÿ ñòåêëà, åñëè âàì ïðèäåòñÿ âîéòè â åå îêðåñòíîñòè. - - - - - «Ëåíèâåö» - - - - • Íàçâàíèå: %c[d_cyan]Ëåíèâåö%c[ui_gray_1] - \n• Òèï: %c[d_orange]Õèìè÷åñêàÿ àíîìàëèÿ%c[ui_gray_1] - \n \n%c[d_green]Èíôîðìàöèÿ%c[ui_gray_1] - \nÒàê íàçûâàåìàÿ àíîìàëèÿ "Ëåíèâåö" - êðàéíå íåîáû÷íîå è çàãàäî÷íîå ÿâëåíèå, ïðåäñòàâëÿþùåå çíà÷èòåëüíóþ óãðîçó äëÿ ëþáûõ îðãàíèçìîâ, âñòóïàþùèõ ñ íåé â êîíòàêò. Ïîñëå àíàëèçà åå íàáëþäàåìûõ ñâîéñòâ ìîæíî ïðåäïîëîæèòü, ÷òî îíà ïðåäñòàâëÿåò ñîáîé ñëîæíîå è âûñîêîðåàêòèâíîå îáëàêî íåèçâåñòíîãî õèìè÷åñêîãî ñîñòàâà. Îäíà èç âåðñèé çàêëþ÷àåòñÿ â òîì, ÷òî àíîìàëèÿ "Ëåíèâåö" - ýòî âûñîêîðåàêòèâíàÿ ôîðìà àòìîñôåðíîãî çàãðÿçíåíèÿ Çîíû, ñîñòîÿùàÿ èç ñëîæíîé ñìåñè îðãàíè÷åñêèõ è íåîðãàíè÷åñêèõ ñîåäèíåíèé. Ýòî ìîæåò îáúÿñíèòü ÿäîâèòóþ ïðèðîäó àíîìàëèè, à òàêæå åå ñïîñîáíîñòü íåãàòèâíî âëèÿòü íà áèîëîãè÷åñêèå ôóíêöèè îðãàíèçìîâ, êîòîðûå âñòóïàþò ñ íåé â êîíòàêò.  êà÷åñòâå àëüòåðíàòèâû åñòü ïðåäïîëîæåíèÿ, ÷òî Ëåíèâåö ìîæåò áûòü ðàçíîâèäíîñòüþ áèîèíæåíåðíîãî îðóæèÿ, êîòîðîå âñòóïèëî â êîíòàêò ñ àíîìàëüíûìè ïîëÿìè Çîíû è ñòàëî èçâðàùàòüñÿ ïî å¸ âîëå. Âåðîÿòíî, åãî ñîçäàëà êàêàÿ-òî íåèçâåñòíàÿ îðãàíèçàöèÿ äëÿ èñïîëüçîâàíèÿ â áîþ èëè øïèîíàæå, òàê êàê ýòî ìîæåò îáúÿñíèòü âûñîêîñïåöèôè÷íîå è öåëåíàïðàâëåííîå âîçäåéñòâèå àíîìàëèè, à òàêæå åå î÷åâèäíóþ ñïîñîáíîñòü ñîõðàíÿòüñÿ â îêðóæàþùåé ñðåäå â òå÷åíèå äëèòåëüíûõ ïåðèîäîâ âðåìåíè. Äðóãàÿ âåðñèÿ çàêëþ÷àåòñÿ â òîì, ÷òî ýòî åñòåñòâåííûé ïîáî÷íûé ïðîäóêò íåîáû÷íîé è ÷àñòî íåïðåäñêàçóåìîé ñðåäû Çîíû. Èçâåñòíî, ÷òî Çîíà ïîðîæäàåò øèðîêèé ñïåêòð íåîáû÷íûõ è ïîòåíöèàëüíî îïàñíûõ ÿâëåíèé, âêëþ÷àÿ àíîìàëèè, âëèÿþùèå íà ôèçè÷åñêèå è áèîëîãè÷åñêèå ôóíêöèè îðãàíèçìîâ, êîòîðûå âñòóïàþò ñ íèìè â êîíòàêò. Âîçìîæíî, ÷òî àíîìàëèÿ "Ëåíèâåö" - ýòî ïðîñòî åùå îäèí ïðèìåð òàêîãî ÿâëåíèÿ, åñòåñòâåííîå ïðîÿâëåíèå ñòðàííûõ è ÷àñòî íåïðåäñêàçóåìûõ ñèë, ïðèñóùèõ ýòîìó çàãàäî÷íîìó ìåñòó. Íåçàâèñèìî îò ñâîåé ãëóáèííîé ïðèðîäû, "Ëåíèâåö", íåñîìíåííî, ÿâëÿåòñÿ î÷åíü îïàñíûì è ïîòåíöèàëüíî ñìåðòåëüíûì ÿâëåíèåì, êîòîðîå òðåáóåò îñòîðîæíîñòè âñåõ, êòî âõîäèò â Çîíó. Åãî ñïîñîáíîñòü ïðåïÿòñòâîâàòü äâèãàòåëüíûì íàâûêàì îðãàíèçìîâ, êîòîðûå âñòóïàþò ñ íèì â êîíòàêò, ñâèäåòåëüñòâóåò î ñëîæíîé è ÷àñòî íåïðåäñêàçóåìîé ïðèðîäå ñèë, ôîðìèðóþùèõ íàø ìèð, è ñëóæèò íàïîìèíàíèåì îá îïàñíîñòÿõ, êîòîðûå òàÿòñÿ â íåèçâåäàííûõ óãîëêàõ Çîíû. - - - - - «Ìåôèñòîôåëü» - - - - • Íàçâàíèå: %c[d_cyan]Ìåôèñòîôåëü%c[ui_gray_1] - \n• Òèï: %c[d_orange]Ýëåêòðî-õèìè÷åñêàÿ àíîìàëèÿ%c[ui_gray_1] - \n \n%c[d_green]Èíôîðìàöèÿ%c[ui_gray_1] - \nÌåôèñòîòåëü - ðåäêàÿ è çàãàäî÷íàÿ àíîìàëèÿ, ïîëó÷èâøàÿ ñâîå íàçâàíèå îò äåìîíà-õèòðåöà èç ñðåäíåâåêîâîãî ôîëüêëîðà. Àíîìàëèÿ âûãëÿäèò êàê ñòðàííîå îáðàçîâàíèå, ïîõîæåå íà öâåòîê, ñ òîíêèìè óñèêàìè, êîòîðûå èçäàþò æóòêèé çâóê ïðè ïðèáëèæåíèè ëþáîãî æèâîãî îðãàíèçìà. Íåñìîòðÿ íà ñâîé ìàíÿùèé âèä, Ìåôèñòîòåëü ÷ðåçâû÷àéíî îïàñåí äëÿ ëþáîãî æèâîãî ñóùåñòâà, êîòîðîå ðèñêíåò ïðèáëèçèòüñÿ ê íåìó ñëèøêîì áëèçêî. Îäèí èç ñàìûõ êîâàðíûõ àñïåêòîâ Ìåôèñòîòåëÿ - òî, ÷òî åãî âíåøíèé âèä èíîãäà ìîæíî ïðèíÿòü çà àðòåôàêò, î÷åíü öåííûé è âîñòðåáîâàííûé â Çîíå òîâàð. Ìíîãèå ñòàëêåðû-íîâè÷êè ñòàíîâèëèñü æåðòâàìè ýòîãî îáìàíà, ïîëàãàÿ, ÷òî íàòêíóëèñü íà ðåäêèé àðòåôàêò, íî ïîòîì èõ çàòÿãèâàëî â öåíòð ñìåðòîíîñíîé àíîìàëèè, è îíè ïîãèáàëè. Êàê òîëüêî æåðòâà ïîïàäàåò â ðàäèóñ äåéñòâèÿ Ìåôèñòîòåëÿ, åå ïî÷òè ìãíîâåííî ïðèòÿãèâàåò ê åãî öåíòðó, áóäòî êàêàÿ-òî íåâèäèìàÿ ñèëà. Ïîñëå âòÿãèâàíèÿ æåðòâó ðàçðûâàåò íà ÷àñòè óñèêàìè àíîìàëèè, êîòîðûå ïîäîáíû îñòðûì ëåçâèÿì. Ïðîöåññ ïðîèñõîäèò áûñòðî è áåçæàëîñòíî, íå îñòàâëÿÿ øàíñîâ íà ñïàñåíèå èëè âûæèâàíèå. Ìíîãèå ñòàëêåðû, ñòîëêíóâøèåñÿ ñ Ìåôèñòîòåëåì, ðàññêàçûâàþò, ÷òî èñïûòûâàþò íåïðåîäîëèìîå ÷óâñòâî óæàñà è òðåâîãè, êîãäà ñòàëêèâàþòñÿ ñ íèì, íî òàêæå ãîâîðÿò î åãî ïðåêðàñíîì âíåøíåì âèäå è æóòêîì çâóêå, êîòîðûé êàæåòñÿ ïî÷òè ãèïíîòè÷åñêèì, ïðèòÿãèâàÿ íè÷åãî íå ïîäîçðåâàþùóþ äîáû÷ó, êîòîðàÿ áûñòðî âñòðå÷àåò ñâîþ ïîãèáåëü. Ñëóõè è ëåãåíäû îá àíîìàëèè ðàñïðîñòðàíèëèñü ñðåäè ñòàëêåðîâ, ïðè÷åì íåêîòîðûå ñ÷èòàþò, ÷òî Ìåôèñòîòåëü, ñîãëàñíî ïåðåäàâàåìîé ñðåäè ñòàëêåðîâ èñòîðèè, ïîÿâëÿåòñÿ òîëüêî ó òåõ, êåì äâèæåò æàäíîñòü è ñòðåìëåíèå ê ìàòåðèàëüíîé âûãîäå. Ãîâîðÿò, ÷òî òå, êòî íèêîãäà íè÷åãî íå æåëàë îò Çîíû, íèêîãäà íå âèäåëè àíîìàëèþ è ïîýòîìó çàùèùåíû îò åå ñìåðòåëüíîé ïðèâëåêàòåëüíîñòè. Íåêîòîðûå äàæå âåðÿò, ÷òî Ìåôèñòîòåëü ìîæåò ÷èòàòü ìûñëè è æåëàíèÿ ÷åëîâåêà è îòêðûâàåòñÿ òîëüêî òåì, êîãî ñ÷èòàåò íåäîñòîéíûì, çàìàíèâàÿ èõ íà ñìåðòü. Ýòà âåðà çàñòàâèëà ìíîãèõ ñòàëêåðîâ, âèäåâøèõ åãî, ïîäõîäèòü ê àíîìàëèè ñ îñòîðîæíîñòüþ è ïî÷òåíèåì, îïàñàÿñü, ÷òî èõ ñîáñòâåííàÿ æàäíîñòü ìîæåò ñòàòü èõ ïîãèáåëüþ. - - - - - «Ñåòü» - - - - • Íàçâàíèå: %c[d_cyan]Ñåòü%c[ui_gray_1] - \n• Òèï: %c[d_orange]Ãðàâèòàöèîííàÿ\Õèìè÷åñêàÿ àíîìàëèÿ%c[ui_gray_1] - \n \n%c[d_green]Èíôîðìàöèÿ%c[ui_gray_1] - \nÀíîìàëèÿ "Ñåòü" ïðåäñòàâëÿåò ñîáîé âûñîêîçàðÿæåííûé ïîòîê ÷àñòèö, êîòîðûå óñêîðÿþòñÿ ïîä äåéñòâèåì ãðàâèòàöèîííûõ ñèë. Çàðÿæåííûå ÷àñòèöû ñîçäàþò ýëåêòðîìàãíèòíîå ïîëå, êîòîðîå çàõâàòûâàåò ëþáîé îáúåêò â ðàäèóñå ñâîåãî äåéñòâèÿ, ïîäîáíî íåâèäèìîé ñåòè. ×àñòèöû ïðèëèïàþò ê ïîâåðõíîñòè çàõâà÷åííîãî îáúåêòà, îáðàçóÿ ïëîòíî ñïëåòåííóþ ïàóòèíó, èç êîòîðîé áûâàåò òðóäíî âûðâàòüñÿ. Ýòî ÿâëåíèå âûçâàíî âçàèìîäåéñòâèåì ìåæäó çàðÿæåííûìè ÷àñòèöàìè è ýëåêòðîìàãíèòíûìè ñèëàìè âíóòðè àíîìàëèè. Àíîìàëèÿ "Ñåòü" ñ÷èòàåòñÿ î÷åíü îïàñíîé, òàê êàê îíà ìîæåò îïóòàòü æèâûå îðãàíèçìû è ïðè÷èíèòü ñåðüåçíûé ôèçè÷åñêèé óðîí èëè ñìåðòü. Ñîãëàñíî ñëóõàì è ëåãåíäàì, áûòóþùèì ñðåäè ñòàëêåðîâ, àíîìàëèÿ "Ñåòü" áûëà âïåðâûå îáíàðóæåíà ãðóïïîé îïûòíûõ âåòåðàíîâ Çîíû, êîòîðûå èññëåäîâàëè ýòó ìåñòíîñòü â òå÷åíèå ìíîãèõ ëåò. Áðîäÿ ïî Çîíå, îíè çàìåòèëè ñòðàííîå ýëåêòðè÷åñêîå âîçìóùåíèå â âîçäóõå, à êîãäà ïîäîøëè áëèæå, èõ âíåçàïíî îêóòàëè çàðÿæåííûå ÷àñòèöû àíîìàëèè. Ãîâîðÿò, ÷òî ñòàëêåðû èçî âñåõ ñèë ïûòàëèñü âûðâàòüñÿ èç õâàòêè "Ñåòè", íî îêàçàëèñü çàæàòû â åå òèñêàõ, íå â ñèëàõ îñâîáîäèòüñÿ. Ïîêà îíè áîðîëèñü, îíè âèäåëè ïðèçðà÷íûå ôèãóðû äðóãèõ ñòàëêåðîâ, ïîïàâøèõ â àíîìàëèþ äî íèõ, òåëà êîòîðûõ ìåäëåííî ïîãëîùàëèñü çàðÿæåííûìè ÷àñòèöàìè. Àíîìàëèþ áîÿòñÿ è ïî÷èòàþò âñå ñòàëêåðû, ðåøèâøèåñÿ âîéòè â Çîíó, à ðàññêàçû î åå ñìåðòåëüíîé õâàòêå ïðîäîëæàþò ðàñïðîñòðàíÿòüñÿ ñðåäè òåõ, êòî îñìåëèâàåòñÿ èññëåäîâàòü åå ãðàíèöû. - - - - - «Òî÷êà» - - - - • Íàçâàíèå: %c[d_cyan]Òî÷êà%c[ui_gray_1] - \n• Òèï: %c[d_orange]Ýëåêòðè÷åñêàÿ àíîìàëèÿ%c[ui_gray_1] - \n \n%c[d_green]Èíôîðìàöèÿ%c[ui_gray_1] - \nÒî÷êà - ýòî ýëåêòðè÷åñêèé ôåíîìåí, îïèñûâàþùèéñÿ êàê ïðîçðà÷íàÿ è êðèñòàëëîâèäíàÿ ñôåðà, êîòîðàÿ äåìîíñòðèðóåò êîíòðîëü íàä ñôåðè÷åñêîé îáëàñòüþ ýëåêòðè÷åñêè çàðÿæåííîé ýíåðãèè. Ñôåðà, ïî-âèäèìîìó, îòñëåæèâàåò äâèæåíèå áëèçëåæàùèõ îáúåêòîâ èëè ëþäåé, ÷òî ñâèäåòåëüñòâóåò îá óðîâíå îñîçíàííîñòè è íàïðàâëåííîñòè äåéñòâèé. Èñòî÷íèê ýëåêòðè÷åñêîé ýíåðãèè âíóòðè ñôåðû íå äî êîíöà ïîíÿòåí, íî áûëî çàìå÷åíî, ÷òî îíà âçàèìîäåéñòâóåò ñ ýëåêòðè÷åñêèìè îáúåêòàìè, òàêèìè êàê áàòàðåè è êîíäåíñàòîðû, êîòîðûå, ïî-âèäèìîìó, çàðÿæàþòñÿ â íåïîñðåäñòâåííîé áëèçîñòè îò íåå. Îäíàêî èç-çà íåèçâåñòíîé ïðèðîäû ýòîãî âçàèìîäåéñòâèÿ íàñòîÿòåëüíî ðåêîìåíäóåòñÿ ïîäõîäèòü ê àíîìàëèè ñ îñòîðîæíîñòüþ è ïðèìåíÿòü íàäëåæàùèå ìåðû çàùèòû. Íåñìîòðÿ íà ïîòåíöèàëüíóþ îïàñíîñòü, íåêîòîðûå ñìåëü÷àêè èùóò àíîìàëèþ â íàäåæäå âîñïîëüçîâàòüñÿ åå ñèëîé. Õîäèëè ñëóõè î ãðóïïå ñòàëêåðîâ, êîòîðûå ñìîãëè èçâëå÷ü èç àíîìàëèè çàðÿæåííóþ ýíåðãèþ äëÿ ïèòàíèÿ ñâîèõ óñòðîéñòâ, íî íè÷åì õîðîøèì ýòî íå çàêîí÷èëîñü. Èñòîðèÿ òðàãè÷åñêîãî èíöèäåíòà ïðîèçîøëà, êîãäà ãðóïïà ñòàëêåðîâ çàáëóäèëàñü ãäå-òî â Çîíå, áûëà ãëóáîêàÿ íî÷ü, èõ ôîíàðèêè è ÊÏÊ áûëè ðàçðÿæåíû, è îíè ðåøèëè ïîïûòàòü ñ÷àñòüÿ, çàÿâèâ î ñïîñîáíîñòÿõ ýòîé àíîìàëèè, ÷òîáû âûáðàòüñÿ èç òîé ÷àñòè Çîíû, ïîêà èõ íå ðàçîðâàëè ìóòàíòû. Êîãäà ãðóïïà ñòàëêåðîâ ïðèáëèçèëàñü ê àíîìàëèè, îíè ñ âîëíåíèåì äîñòàëè ñâîè ÊÏÊ è äðóãèå ýëåêòðè÷åñêèå óñòðîéñòâà, íàäåÿñü çàðÿäèòü èõ ñ ïîìîùüþ ýíåðãèè, ÿêîáû èçëó÷àåìîé àíîìàëèåé. Íî ïî ìåðå ïðèáëèæåíèÿ îíè íà÷àëè îùóùàòü áåñïîêîéñòâî. Êðèñòàëëèçîâàííàÿ ñôåðà, êàçàëîñü, íàáëþäàëà çà íèìè, à ýíåðãåòè÷åñêèé øàð ïóëüñèðîâàë çëîâåùèì ñâå÷åíèåì. Âíåçàïíî, ñ îñëåïèòåëüíîé âñïûøêîé ñâåòà, ýíåðãåòè÷åñêèé øàð ðàçðÿäèëñÿ ìîùíûì ïîòîêîì ýëåêòðè÷åñòâà. Ïðåñëåäîâàòåëåé îòáðîñèëî íàçàä, èõ òåëà èñêàçèëèñü è êîð÷èëèñü â àãîíèè, êîãäà ýëåêòðè÷åñòâî ïðîíèçûâàëî èõ ïëîòü. Èõ êðèêè ýõîì ðàçíîñèëèñü ïî Çîíå, ïîêà ýëåêòðè÷åñòâî ïåðåæèãàëî íåðâíûå îêîí÷àíèÿ è ïîäæàðèâàëî âíóòðåííèå îðãàíû. Ñïóñòÿ íåñêîëüêî äíåé äðóãèå ñòàëêåðû íàøëè èõ áåçæèçíåííûå òåëà, ðàçáðîñàííûå âîêðóã àíîìàëèè, èõ ïëîòü îáóãëèëàñü è ïî÷åðíåëà îò ýëåêòðè÷åñêîãî ðàçðÿäà, à èõ óñòðîéñòâà áûëè ïîëíîñòüþ çàðÿæåíû. Ýòî áûëî æóòêîå íàïîìèíàíèå î ñìåðòîíîñíîé ñèëå àíîìàëèè Òî÷êà è ïðåäóïðåæäåíèå âñåì, êòî îñìåëèòñÿ ïðèáëèçèòüñÿ ê íåé. Áîëüøèíñòâî ñòàëêåðîâ ïðèñëóøàëèñü ê ýòîìó ïðåäóïðåæäåíèþ è äåðæàëèñü ïîäàëüøå îò àíîìàëèè, ñëèøêîì õîðîøî çíàÿ î ñìåðòåëüíûõ ïîñëåäñòâèÿõ ïîïûòîê èñêóñèòü ñóäüáó â Çîíå. - - - - - «Îòáîéíèê» - - - - • Íàçâàíèå: %c[d_cyan]Îòáîéíèê%c[ui_gray_1] - \n• Òèï: %c[d_orange]Ãðàâèòàöèîííàÿ àíîìàëèÿ%c[ui_gray_1] - \n \n%c[d_green]Èíôîðìàöèÿ%c[ui_gray_1] - \n"Îòáîéíèê" - ýòî ðåäêàÿ è çàãàäî÷íàÿ ãðàâèòàöèîííàÿ àíîìàëèÿ, êîòîðàÿ ïðîÿâëÿåòñÿ êàê ïëîòíàÿ êîíöåíòðàöèÿ íåñêîëüêèõ ñèëîâûõ ïîëåé, îáðàçóþùèõ ñôåðè÷åñêóþ ôîðìó. Ýòè ñèëîâûå ïîëÿ âçàèìîäåéñòâóþò ñëîæíûì îáðàçîì, ñîçäàâàÿ ãðàâèòàöèîííîå èñêàæåíèå, ïîýòîìó, êîãäà äâèæóùèéñÿ îáúåêò ïðèáëèæàåòñÿ ê ñôåðå "Îòáîéíèêà", îí ñòàëêèâàåòñÿ ñ ñèëîâûì ïîëåì, êîòîðîå çàìåäëÿåò åãî è èçìåíÿåò åãî òðàåêòîðèþ. Ýòîò ýôôåêò âûçâàí èñêàæåíèåì ìåñòíîé òêàíè ïðîñòðàíñòâà-âðåìåíè, êîòîðîå ñîçäàåò èñêðèâëåíèå, ïðîòèâîäåéñòâóþùåå äâèæåíèþ îáúåêòà.  äîïîëíåíèå ê ñâîèì çàùèòíûì âîçìîæíîñòÿì, "Îòáîéíèê" òàêæå ìîæåò èñïîëüçîâàòüñÿ â íàñòóïàòåëüíûõ öåëÿõ îïûòíûìè ïðåñëåäîâàòåëÿìè. Ñòðàòåãè÷åñêè ðàñïîëîæèâøèñü âáëèçè àíîìàëèè, îïûòíûå ñòàëêåðû ìîãóò èñïîëüçîâàòü ïîëå èñêàæåíèÿ, ÷òîáû çàùèòèòüñÿ îò ïóëü èëè äàæå îòêëîíèòü âõîäÿùèå ñíàðÿäû â ñòîðîíó âðàãà. Ýòîò ïðèåì òðåáóåò òî÷íîãî âûáîðà âðåìåíè è òî÷íîñòè ïðèöåëèâàíèÿ, íî â ðóêàõ îïûòíîãî áîéöà îí ìîæåò ñòàòü ðàçðóøèòåëüíûì ñðåäñòâîì. Îäíàêî äåéñòâèå "Îòáîéíèêà" íå âñåãäà ïðåäñêàçóåìî, è íåîïûòíûå ñòàëêåðû, ïûòàþùèåñÿ èñïîëüçîâàòü åãî, ìîãóò îêàçàòüñÿ âî âëàñòè íåïðåäñêàçóåìîé ãðàâèòàöèîííîé ñèëû. Êðîìå òîãî, äëèòåëüíîå âîçäåéñòâèå èñêàæàþùåãî ïîëÿ "Îòáîéíèêà" ìîæåò íåãàòèâíî ñêàçàòüñÿ íà çäîðîâüå è ñàìî÷óâñòâèè ïðåñëåäîâàòåëÿ, âûçûâàÿ äåçîðèåíòàöèþ è òîøíîòó.  öåëîì, "Îòáîéíèê" ÿâëÿåòñÿ âåñüìà âîñòðåáîâàííîé àíîìàëèåé ñðåäè ñòàëêåðîâ áëàãîäàðÿ ñâîèì óíèêàëüíûì çàùèòíûì è íàñòóïàòåëüíûì âîçìîæíîñòÿì. Îäíàêî åå íåïðåäñêàçóåìûé õàðàêòåð è ïîòåíöèàëüíàÿ îïàñíîñòü äëÿ çäîðîâüÿ äåëàþò åå îïàñíîé àíîìàëèåé â èñïîëüçîâàíèè áåç äîëæíîé ïîäãîòîâêè è îñòîðîæíîñòè. - - - - diff --git a/mods/Arrival/gamedata/configs/text/rus/ui_st_drx_da_mcm.xml b/mods/Arrival/gamedata/configs/text/rus/ui_st_drx_da_mcm.xml deleted file mode 100644 index 1bf21f34..00000000 --- a/mods/Arrival/gamedata/configs/text/rus/ui_st_drx_da_mcm.xml +++ /dev/null @@ -1,170 +0,0 @@ - - - - - - Arrival - Anomalies - - - Arrival - - - - Ïðåäóñòàíîâêè - - - Âûáåðèòå ïðåäîïðåäåëåííûå íàñòðîéêè èç ñïèñêà - - - Ëåãêî - - - Íîðìàëüíî - - - Òÿæåëî - - - - Øàíñ ïîÿâëåíèÿ àíîìàëüíîé çîíû - - - Øàíñ ïîÿâëåíèÿ àíîìàëüíîé çîíû íà ïðåäîïðåäåëåííîé ìåñòíîñòè - - - - Ðàäèóñ àíîìàëüíîé çîíû - - - Ìàêñèìàëüíîå ðàññòîÿíèå îò öåíòðà ñìàðò òåððåéíà, äîïóñòèìîå äëÿ çîíû àíîìàëèé - - - - Ìèíèìàëüíîå ðàññòîÿíèå ìåæäó àíîìàëèÿìè - - - Îïðåäåëÿåò ìèíèìàëüíîå ðàññòîÿíèå ìåæäó àíîìàëèÿìè â çîíå. Îòðèöàòåëüíûå çíà÷åíèÿ ïîçâîëÿþò àíîìàëèÿì ïåðåêðûâàòü äðóã äðóãà. - - - - Ìîäèôèêàòîð êîëè÷åñòâà àíîìàëèé - - - Èçìåíÿåò êîëè÷åñòâî àíîìàëèé, êîòîðîå ìîæåò èìåòü êàæäàÿ àíîìàëüíàÿ çîíà. - - - - Ìàêñèìàëüíîå êîëè÷åñòâî àðòåôàêòîâ íà çîíó - - - Îïðåäåëÿåò ìàêñèìàëüíîå êîëè÷åñòâî àðòåôàêòîâ, êîòîðûå ìîãóò ñïàóíèòüñÿ â àíîìàëüíîé çîíå - - - - Øàíñ ïîÿâëåíèÿ àðòåôàêòîâ - - - Êàæäûé èç îïðåäåëåííîãî ìàêñèìàëüíîãî êîëè÷åñòâà àðòåôàêòîâ áóäåò èìåòü òàêîé øàíñ íà ïîÿâëåíèå - - - - Øàíñ ñëó÷àéíîãî àðòåôàêòà - - - Êàêèå àðòåôàêòû ìîæíî ñïàóíèòü, îïðåäåëÿåòñÿ óðîâíåì. Þæíûå ëîêàöèè ìîãóò ñïàóíèòü òîëüêî ñëàáûå àðòåôàêòû, â òî âðåìÿ êàê ïîäçåìíûå è ñåâåðíûå ëîêàöèè ìîãóò ñïàóíèòü ñèëüíûå àðòåôàêòû. Îäíàêî ñóùåñòâóåò øàíñ, îïðåäåëÿåìûé ýòèì çíà÷åíèåì, ÷òî çîíà àíîìàëèé ìîæåò ñïàóíèòü ëþáîé àðòåôàêò, âêëþ÷àÿ óíèêàëüíûå. - - - - Ìîäèôèêàòîð ãðàâèòàöèîííîãî äðîæàíèÿ - - - Ìîäèôèêàòîð äðîæàíèÿ ýêðàíà âáëèçè ãðàâèòàöèîííûõ àíîìàëèé - - - - Ìîäèôèêàòîð ýëåêòðè÷åñêîãî ïîëÿ - - - Ìîäèôèêàòîð ïîâðåæäåíèé îò ýëåêòðè÷åñêèõ ïîëåé. Íå âëèÿåò íà ãëþêè ýëåêòðîííûõ óñòðîéñòâ - - - - Âêëþ÷èòü äèíàìè÷åñêîå ïîâåäåíèå àíîìàëèé - - - Îïðåäåëÿåò, èìåþò ëè äèíàìè÷åñêèå àíîìàëèè îñîáîå ïîâåäåíèå, à èìåííî ìîãóò ëè îíè ïîÿâëÿòüñÿ è èñ÷åçàòü â àíîìàëüíîé çîíå. - - - - Ñîõðàíèòü èãðó ïîñëå óäàëåíèÿ àíîìàëèé - - - Ñîõðàíÿåò èãðó ïîñëå âûáðîñà èëè ïñè-øòîðìà ïîñëå óäàëåíèÿ àíîìàëèé - - - - Îòêëþ÷èòü íîâûå àíîìàëèè - - - Çàïðåùàåò ïîÿâëåíèå íîâûõ âèäîâ àíîìàëèé. Îïöèÿ âñòóïèò â ñèëó ïîñëå ñëåäóþùåãî âûáðîñà èëè ïñè-øòîðìà èëè â íîâîé èãðå. - - - - Íèæå âû ìîæåòå âûáîðî÷íî âêëþ÷èòü \n íîâûå âèäû àíîìàëèé, êîòîðûå ìîãóò ñïàóíèòüñÿ - - - - Âêëþ÷èòü - - - Âêëþ÷èòü - - - Âêëþ÷èòü - - - Âêëþ÷èòü - - - Âêëþ÷èòü - - - Âêëþ÷èòü - - - Âêëþ÷èòü - - - Âêëþ÷èòü - - - Âêëþ÷èòü - - - Âêëþ÷èòü - - - Âêëþ÷èòü - - - Âêëþ÷èòü - - - Âêëþ÷èòü - - - - Óäàëèòü äèíàìè÷åñêèå àíîìàëèè - - - Óäàëÿåò âñå ñãåíåðèðîâàííûå àíîìàëüíûå çîíû èç èãðû. Ýòà îïöèÿ ïðåäíàçíà÷åíà äëÿ áåçîïàñíîãî óäàëåíèÿ ìîäà. Âêëþ÷èòå îïöèþ, çàòåì âåðíèòåñü â èãðó, ñîõðàíèòå èãðó, âûéäèòå èç èãðû è óäàëèòå ìîä. - - - - Ðåæèì îòëàäêè - - - Âêëþ÷àåò ñïàì ñîîáùåíèé â êîíñîëè - - - diff --git a/mods/Arrival/gamedata/configs/ui/textures_descr/ui_pda_encyclopedia_drx_da.xml b/mods/Arrival/gamedata/configs/ui/textures_descr/ui_pda_encyclopedia_drx_da.xml deleted file mode 100644 index 2fbd3b07..00000000 --- a/mods/Arrival/gamedata/configs/ui/textures_descr/ui_pda_encyclopedia_drx_da.xml +++ /dev/null @@ -1,21 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/mods/Arrival/gamedata/configs/ui/ui_detector_artefact.xml b/mods/Arrival/gamedata/configs/ui/ui_detector_artefact.xml deleted file mode 100644 index 1300ed86..00000000 --- a/mods/Arrival/gamedata/configs/ui/ui_detector_artefact.xml +++ /dev/null @@ -1,6698 +0,0 @@ - - - - - ui_temp_ad3_radar_glow - - - - - ui_temp_ad3_artefact - - - - ui_temp_ad3_artefact - - - - - - - ui_temp_ad3_radar_glow - - - - - ui_inGame2_Detector_icon_acid_big - - - ui_inGame2_Detector_icon_acid_big - - - ui_inGame2_Detector_icon_acid_big - - - - ui_inGame2_Detector_icon_acid_big - - - ui_inGame2_Detector_icon_acid_big - - - ui_inGame2_Detector_icon_acid_big - - - - ui_inGame2_Detector_icon_acid_big - - - ui_inGame2_Detector_icon_acid_big - - - ui_inGame2_Detector_icon_acid_big - - - - ui_inGame2_Detector_icon_electro_big - - - ui_inGame2_Detector_icon_electro_big - - - ui_inGame2_Detector_icon_electro_big - - - - ui_inGame2_Detector_icon_electro_big - - - ui_inGame2_Detector_icon_electro_big - - - ui_inGame2_Detector_icon_electro_big - - - - ui_inGame2_Detector_icon_electro_big - - - ui_inGame2_Detector_icon_electro_big - - - ui_inGame2_Detector_icon_electro_big - - - - ui_inGame2_Detector_icon_gravity_big - - - ui_inGame2_Detector_icon_gravity_big - - - ui_inGame2_Detector_icon_gravity_big - - - - ui_inGame2_Detector_icon_gravity_big - - - - ui_inGame2_Detector_icon_fire_big - - - ui_inGame2_Detector_icon_fire_big - - - ui_inGame2_Detector_icon_fire_big - - - - ui_inGame2_Detector_icon_fire_big - - - ui_inGame2_Detector_icon_fire_big - - - ui_inGame2_Detector_icon_fire_big - - - - ui_inGame2_Detector_icon_fire_big - - - ui_inGame2_Detector_icon_fire_big - - - ui_inGame2_Detector_icon_fire_big - - - - - ui_inGame2_Detector_icon_gravity_big - - - ui_inGame2_Detector_icon_gravity_big - - - ui_inGame2_Detector_icon_gravity_big - - - ui_inGame2_Detector_icon_gravity_big - - - ui_inGame2_Detector_icon_gravity_big - - - ui_inGame2_Detector_icon_gravity_big - - - - ui_inGame2_Detector_icon_gravity_big - - - ui_inGame2_Detector_icon_gravity_big - - - ui_inGame2_Detector_icon_acid_big - - - ui_inGame2_Detector_icon_acid_big - - - ui_inGame2_Detector_icon_acid_big - - - ui_inGame2_Detector_icon_electro_big - - - ui_inGame2_Detector_icon_gravity_big - - - ui_inGame2_Detector_icon_electro_big - - - ui_inGame2_Detector_icon_electro_big - - - ui_inGame2_Detector_icon_gravity_big - - - ui_inGame2_Detector_icon_gravity_big - - - ui_inGame2_Detector_icon_gravity_big - - - ui_inGame2_Detector_icon_gravity_big - - - - ui_inGame2_Detector_icon_acid_big - - - ui_inGame2_Detector_icon_electro_big - - - ui_inGame2_Detector_icon_gravity_big - - - ui_inGame2_Detector_icon_gravity_big - - - ui_inGame2_Detector_icon_gravity_big - - - ui_inGame2_Detector_icon_fire_big - - - ui_inGame2_Detector_icon_fire_big - - - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - ui_inGame2_Detector_icon_artefact - - - - diff --git a/mods/Arrival/gamedata/configs/zones/zone_field_acidic.ltx b/mods/Arrival/gamedata/configs/zones/zone_field_acidic.ltx deleted file mode 100644 index d549bc05..00000000 --- a/mods/Arrival/gamedata/configs/zones/zone_field_acidic.ltx +++ /dev/null @@ -1,76 +0,0 @@ -[zone_field_acidic]:zone_base_noshadow -GroupControlSection = spawn_group_zone -$def_sphere = 15 -;$prefetch = 16 -class = ZS_RADIO -hit_impulse_scale = .01 -effective_radius = 1.00 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà - -postprocess = alcohol - -ef_anomaly_type = 3 -ef_weapon_type = 15 - - -;----------- Anomaly settings ----------------------- -max_start_power = 0 -attenuation = 0.5 - - -idle_particles = zones\zone_acidic_idle -idle_particles_dont_stop = true - -;hit_small_particles = -;hit_big_particles = -;idle_small_particles = -;idle_big_particles = - -idle_sound = anomaly\buzz_idle; bfuzz_blowout ;ïîñòîÿííûé çâóê -;blowout_sound = anomaly\buzz_hit; bfuzz_hit ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè -;hit_sound = anomaly\buzz_hit; bfuzz_hit ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò -;entrance_sound = anomaly\buzz_hit; bfuzz_hit ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ - - -hit_type = chemical_burn - -disable_time = -1 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_idle_time = -1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ - -ignore_nonalive = true; -ignore_small = false; -ignore_artefacts = true - -blowout_light = off -idle_light = off - -awaking_time = 100 -blowout_time = 300 -accamulate_time = 100 - -blowout_wind = off - -shape_transp_color = 200, 200, 0, 60 -shape_edge_color = 32, 32, 32, 255 - -[zone_field_acidic_weak]:zone_field_acidic -$spawn = "zones\field_acidic_weak" - -;----------- Anomaly settings ----------------------- -max_start_power = 0.1 - - - -[zone_field_acidic_average]:zone_field_acidic -$spawn = "zones\field_acidic_average" - -;----------- Anomaly settings ----------------------- -max_start_power = 0.1 - - - -[zone_field_acidic_strong]:zone_field_acidic -$spawn = "zones\field_acidic_strong" - -;----------- Anomaly settings ----------------------- -max_start_power = 0.1 \ No newline at end of file diff --git a/mods/Arrival/gamedata/configs/zones/zone_field_psychic.ltx b/mods/Arrival/gamedata/configs/zones/zone_field_psychic.ltx deleted file mode 100644 index 81b30f7f..00000000 --- a/mods/Arrival/gamedata/configs/zones/zone_field_psychic.ltx +++ /dev/null @@ -1,75 +0,0 @@ -[zone_field_psychic]:zone_base -GroupControlSection = spawn_group_zone -$def_sphere = 15 -;$prefetch = 16 -class = ZS_RADIO -hit_impulse_scale = .01 -effective_radius = 1.00 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà -postprocess = postprocess_psi - -ef_anomaly_type = 3 -ef_weapon_type = 15 - -;----------- Anomaly settings ----------------------- -max_start_power = 0 -attenuation = 0.5 - -idle_particles = zones\zone_psychic_idle -;blowout_particles = - -;hit_small_particles = damage_fx\burn_creatures -;hit_big_particles = damage_fx\burn_creatures00 -;idle_small_particles = damage_fx\burn_creatures -;idle_big_particles = damage_fx\burn_creatures00 - -idle_particles_dont_stop = true; - -;idle_sound = ambient\fire2 ;iinoiyiiue caoe -;blowout_sound = anomaly\zhar_blow ;ai a?aiy aua?ina(oaa?a) a oaio?a aiiiaeee -;hit_sound = ambient\zhar ;ia ia?niia?a, eiaaa oio iieo?aao oeo -;entrance_sound = ambient\zhar ;i?e iiiaaaiee iauaeoa a aiiiaee? - -hit_type = telepatic - -disable_time = -1 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_idle_time = -1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ - -ignore_nonalive = true; -ignore_small = false; -ignore_artefacts = true - -blowout_light = off -idle_light = off - -awaking_time = 100 -blowout_time = 800 -accamulate_time = 100 - -blowout_wind = off - -shape_transp_color = 200, 200, 0, 60 -shape_edge_color = 32, 32, 32, 255 - - -[zone_field_psychic_weak]:zone_field_psychic -$spawn = "zones\field_psychic_weak" - -;----------- Anomaly settings ----------------------- -max_start_power = 0.2 - - - -[zone_field_psychic_average]:zone_field_psychic -$spawn = "zones\field_psychic_average" - -;----------- Anomaly settings ----------------------- -max_start_power = 0.55 - - - -[zone_field_psychic_strong]:zone_field_psychic -$spawn = "zones\field_psychic_strong" - -;----------- Anomaly settings ----------------------- -max_start_power = 0.9 \ No newline at end of file diff --git a/mods/Arrival/gamedata/configs/zones/zone_field_radioactive.ltx b/mods/Arrival/gamedata/configs/zones/zone_field_radioactive.ltx deleted file mode 100644 index 0e70efea..00000000 --- a/mods/Arrival/gamedata/configs/zones/zone_field_radioactive.ltx +++ /dev/null @@ -1,131 +0,0 @@ -;--------------- Radiation Settings ------------------ - -[zone_field_radioactive]:zone_base -GroupControlSection = spawn_group_zone -$def_sphere = 15 -;$prefetch = 16 -class = ZS_RADIO -hit_impulse_scale = .01 -effective_radius = 1.00 ;the size of the radius as a percentage of the original, where the zone is in effect -postprocess = postprocess_rad - -ef_anomaly_type = 3 -ef_weapon_type = 15 - -; ===== Zone Base ====== -idle_light_volumetric = false -idle_light_shadow = false -pick_dof_effector = false -idle_light_r1 = false - -; ===== Anomaly settings ====== -max_start_power = 0 -attenuation = 0.5 - -hit_type = radiation - -disable_time = -1 ;time to ignore an inanimate object in the zone (-1 if not needed) -disable_time_small = -1 ;time to ignore small inanimate object in the zone (-1 if not needed) -disable_idle_time = -1 ;time to disable idle particles - -ignore_nonalive = true; -ignore_small = false; -ignore_artefacts = true - -blowout_light = off -idle_light = off - -awaking_time = 100 -blowout_time = 100 -accamulate_time = 100 - -blowout_wind = off - -shape_transp_color = 200, 200, 0, 60 -shape_edge_color = 32, 32, 32, 255 - -;######################################################## -[zone_field_radioactive_very_weak]:zone_field_radioactive -$spawn = "zones\field_radioactive_very_weak" - -;----------- Anomaly settings ----------------------- -max_start_power = 0.015 - -;######################################################## -[zone_field_radioactive_weak]:zone_field_radioactive -$spawn = "zones\field_radioactive_weak" - -;----------- Anomaly settings ----------------------- -max_start_power = 0.020 - -;######################################################## -[zone_field_radioactive_below_average]:zone_field_radioactive -$spawn = "zones\field_radioactive_below_average" - -;----------- Anomaly settings ----------------------- -max_start_power = 0.025 - -;######################################################## -[zone_field_radioactive_average]:zone_field_radioactive -$spawn = "zones\field_radioactive_average" - -;----------- Anomaly settings ----------------------- -max_start_power = 0.030 - -;######################################################## -[zone_field_radioactive_above_average]:zone_field_radioactive -$spawn = "zones\field_radioactive_above_average" - -;----------- Anomaly settings ----------------------- -max_start_power = 0.035 - -;######################################################## -[zone_field_radioactive_strong]:zone_field_radioactive -$spawn = "zones\field_radioactive_strong" - -;----------- Anomaly settings ----------------------- -max_start_power = 0.040 - -;######################################################## -[zone_field_radioactive_lethal]:zone_field_radioactive -$spawn = "zones\field_radioactive_lethal" - -;----------- Anomaly settings ----------------------- -max_start_power = 0.045 - - - - -[zone_radioactive]:zone_field_radioactive -GroupControlSection = spawn_group_zone -$def_sphere = 1 -class = ZS_RADIO -attenuation = 0.1 - -[zone_radioactive_very_weak]:zone_radioactive -$spawn = "zones\mp\radioactive_very_weak" -max_start_power = 0.0091 - -[zone_radioactive_weak]:zone_radioactive -$spawn = "zones\mp\radioactive_weak" -max_start_power = 0.015 - -[zone_radioactive_below_average]:zone_radioactive -$spawn = "zones\mp\radioactive_below_average" -max_start_power = 0.020 - -[zone_radioactive_average]:zone_radioactive -$spawn = "zones\mp\radioactive_average" -max_start_power = 0.025 - -[zone_radioactive_above_average]:zone_radioactive -$spawn = "zones\mp\radioactive_above_average" -max_start_power = 0.030 - -[zone_radioactive_strong]:zone_radioactive -$spawn = "zones\mp\radioactive_strong" -max_start_power = 0.040 - -[zone_radioactive_lethal]:zone_radioactive -$spawn = "zones\mp\radioactive_lethal" -max_start_power = 0.70 \ No newline at end of file diff --git a/mods/Arrival/gamedata/configs/zones/zone_field_thermal.ltx b/mods/Arrival/gamedata/configs/zones/zone_field_thermal.ltx deleted file mode 100644 index c26c61fd..00000000 --- a/mods/Arrival/gamedata/configs/zones/zone_field_thermal.ltx +++ /dev/null @@ -1,77 +0,0 @@ -[zone_field_thermal]:zone_base -GroupControlSection = spawn_group_zone -$def_sphere = 15 -;$prefetch = 16 -class = ZS_RADIO -hit_impulse_scale = .01 -effective_radius = 1.00 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà -postprocess = postprocess_thermal - -ef_anomaly_type = 3 -ef_weapon_type = 15 - -;----------- Anomaly settings ----------------------- -max_start_power = 0 -attenuation = 0.5 - -idle_particles = zones\zone_thermal_idle -;blowout_particles = - -;hit_small_particles = damage_fx\burn_creatures -;hit_big_particles = damage_fx\burn_creatures00 -;idle_small_particles = damage_fx\burn_creatures -;idle_big_particles = damage_fx\burn_creatures00 - -idle_particles_dont_stop = true; - -idle_sound = ambient\fire2 ;iinoiyiiue caoe -;blowout_sound = anomaly\zhar_blow ;ai a?aiy aua?ina(oaa?a) a oaio?a aiiiaeee -;hit_sound = ambient\zhar ;ia ia?niia?a, eiaaa oio iieo?aao oeo -;entrance_sound = ambient\zhar ;i?e iiiaaaiee iauaeoa a aiiiaee? - - -hit_type = light_burn - -disable_time = -1 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_idle_time = -1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ - -ignore_nonalive = true; -ignore_small = false; -ignore_artefacts = true - -blowout_light = off -idle_light = off - -awaking_time = 100 -blowout_time = 300 -accamulate_time = 100 - -blowout_wind = off - -shape_transp_color = 200, 200, 0, 60 -shape_edge_color = 32, 32, 32, 255 - - - -[zone_field_thermal_weak]:zone_field_thermal -$spawn = "zones\field_thermal_weak" - -;----------- Anomaly settings ----------------------- -max_start_power = 0.1 - - - -[zone_field_thermal_average]:zone_field_thermal -$spawn = "zones\field_thermal_average" - -;----------- Anomaly settings ----------------------- -max_start_power = 0.1 - - - -[zone_field_thermal_strong]:zone_field_thermal -$spawn = "zones\field_thermal_strong" - -;----------- Anomaly settings ----------------------- -max_start_power = 0.1 \ No newline at end of file diff --git a/mods/Arrival/gamedata/configs/zones/zone_mine_acidic.ltx b/mods/Arrival/gamedata/configs/zones/zone_mine_acidic.ltx deleted file mode 100644 index bcab9697..00000000 --- a/mods/Arrival/gamedata/configs/zones/zone_mine_acidic.ltx +++ /dev/null @@ -1,184 +0,0 @@ -[zone_mine_acidic]:zone_base -GroupControlSection = spawn_group_zone -$def_sphere = 2 -$prefetch = 16 -class = ZS_MBALD - -hit_impulse_scale = 0.0 -effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà - -ef_anomaly_type = 1 -ef_weapon_type = 13 - -postprocess = postprocess_acidic_mine - - -;----------- Anomaly settings ----------------------- -max_start_power = 1.00 -attenuation = 1 - -idle_particles = semitone\anomalies\acidic\acidic_mine_idle -blowout_particles = semitone\anomalies\acidic\acidic_mine_hit - -;hit_small_particles = semitone\anomalies\acidic\acidic_mine_hit -;hit_big_particles = semitone\anomalies\acidic\acidic_mine_hit -;idle_small_particles = semitone\anomalies\acidic\acidic_mine_idle -;idle_big_particles = semitone\anomalies\acidic\acidic_mine_idle - -idle_sound = semitone\anomalies\acidic\acidic_idle ; bfuzz_blowout ;ïîñòîÿííûé çâóê -blowout_sound = semitone\anomalies\acidic\acidic_hit ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè -hit_sound = semitone\anomalies\acidic\acidic_hit ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò -entrance_sound = semitone\anomalies\acidic\acidic_hit ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ - -hit_type = chemical_burn - -disable_time = 10000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_idle_time = 50000 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ - -ignore_nonalive = false -ignore_small = false -ignore_artefacts = false - -blowout_light = on -light_color = 1.1,1.7,1.4 -light_animation = light_green_01 -light_range = 7.0 -light_time = 0.35 -light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó - - -idle_light = on -idle_light_shadow = false -idle_light_range = 4.0 -idle_light_anim = light_green_02 -idle_light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó - -awaking_time = 100 -blowout_time = 1400 -accamulate_time = 300 - -blowout_wind = off - -blowout_wind_time_start = 0 -blowout_wind_time_peak = 600 -blowout_wind_time_end = 899 -blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak - - -shape_transp_color = 255, 0, 0, 60 -shape_edge_color = 32, 32, 32, 255 - - -[zone_mine_acidic_weak]:zone_mine_acidic -$spawn = "zones\mine_acidic_weak" -max_start_power = 0.2 -attenuation = 1 -use_secondary_hit = true -secondary_hit_power = 0.005 - -[zone_mine_acidic_average]:zone_mine_acidic -$spawn = "zones\mine_acidic_average" -max_start_power = 0.2 -attenuation = 1 -use_secondary_hit = true -secondary_hit_power = 0.005 - -[zone_mine_acidic_strong]:zone_mine_acidic -$spawn = "zones\mine_acidic_strong" -max_start_power = 0.2 -attenuation = 1 -use_secondary_hit = true -secondary_hit_power = 0.005 - -[zone_mine_acidic_big]:zone_mine_acidic -$spawn = "zones\scenes\mine_acidic_big" - -;----------- Anomaly settings ----------------------- -$def_sphere = 7.5 -max_start_power = 1 - -idle_particles = semitone\anomalies\acidic\acidic_mine_idle -blowout_particles = semitone\anomalies\acidic\acidic_mine_hit - -hit_small_particles = -hit_big_particles = -idle_small_particles = -idle_big_particles = -entrance_small_particles = -entrance_big_particles = - -awaking_time = 7000 -blowout_time = 1000 -accamulate_time = 1000 - -idle_sound = semitone\anomalies\acidic\acidic_idle -blowout_sound = semitone\anomalies\acidic\acidic_hit -hit_sound = semitone\anomalies\acidic\acidic_hit -entrance_sound = semitone\anomalies\acidic\acidic_hit - -blowout_light = on -light_color = 1.1,1.7,1.4 -light_animation = light_green_01 -light_range = 7.0 -light_time = 0.35 -light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó - - -idle_light = on -idle_light_shadow = false -idle_light_range = 4.0 -idle_light_anim = light_green_02 -idle_light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó - -[zone_mine_chemical]:zone_base -idle_light = on -idle_light_shadow = on -idle_particles = anomaly2\studen_idle_bottom -blowout_particles = anomaly2\studen_blowout - -hit_small_particles = anomaly2\studen_idle_bottom_00 -hit_big_particles = anomaly2\studen_idle_bottom_00 -idle_small_particles = anomaly2\studen_idle_bottom_00 -idle_big_particles = anomaly2\studen_idle_bottom_00 - - -[zone_mine_chemical_weak]:zone_mine_acidic_weak, zone_mine_chemical -$spawn = "zones\scenes\mine_chemical_weak" - - -[zone_mine_chemical_average]:zone_mine_acidic_average, zone_mine_chemical -$spawn = "zones\scenes\mine_chemical_average" - - -[zone_mine_chemical_strong]:zone_mine_acidic_strong, zone_mine_chemical -$spawn = "zones\scenes\mine_chemical_strong" - - - -[zone_buzz]:zone_mine_acidic -postprocess = postprocess_flame -max_start_power = 1.00 - -idle_light = on - -idle_particles = anomaly2\studen_idle_bottom -blowout_particles = anomaly2\studen_blowout - -hit_small_particles = anomaly2\studen_idle_bottom_00 -hit_big_particles = anomaly2\studen_idle_bottom_00 -idle_small_particles = anomaly2\studen_idle_bottom_00 -idle_big_particles = anomaly2\studen_idle_bottom_00 - - -[zone_buzz_weak]:zone_buzz -$spawn = "zones\mp\buzz_weak" -max_start_power = 0.15 - -[zone_buzz_average]:zone_buzz -$spawn = "zones\mp\buzz_average" -max_start_power = 0.50 - -[zone_buzz_strong]:zone_buzz -$spawn = "zones\mp\buzz_strong" -max_start_power = 1.00 \ No newline at end of file diff --git a/mods/Arrival/gamedata/configs/zones/zone_mine_cdf.ltx b/mods/Arrival/gamedata/configs/zones/zone_mine_cdf.ltx deleted file mode 100644 index e5781869..00000000 --- a/mods/Arrival/gamedata/configs/zones/zone_mine_cdf.ltx +++ /dev/null @@ -1,68 +0,0 @@ -[zone_mine_cdf]:zone_base -GroupControlSection = spawn_group_zone -$spawn = "zones_eugenium\zone_mine_cdf" -$def_sphere = 2 -$prefetch = 16 -class = ZS_MBALD - -hit_impulse_scale = 0.0 -effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà - -ef_anomaly_type = 1 -ef_weapon_type = 13 - -postprocess = postprocess_thermal_mine - - -;----------- Anomaly settings ----------------------- -max_start_power = 0.60 -attenuation = 1 - -idle_particles = semitone\anomalies\cdf\cdf_idle -blowout_particles = semitone\anomalies\cdf\cdf_blowout - -hit_small_particles = ;semitone\anomalies\cdf\cdf_blowout -hit_big_particles = ;semitone\anomalies\cdf\cdf_blowout -idle_small_particles = -idle_big_particles = -entrance_small_particles = ; -entrance_big_particles = ;semitone\anomalies\cdf\cdf_blowout - -idle_sound = semitone\anomalies\cdf\cdf_idle -blowout_sound = semitone\anomalies\cdf\cdf_blowout -hit_sound = semitone\anomalies\cdf\cdf_blowout -entrance_sound = semitone\anomalies\cdf\cdf_blowout - -blowout_light = off -light_color = 0.8,0.9,1 -light_range = 30.0 -light_time = 1;0.35 -light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó - -idle_light = off - -hit_type = telepatic - -disable_time = 50 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ - -awaking_time = 100 -blowout_time = 100 -accamulate_time = 1500 - -ignore_nonalive = false -ignore_small = false -ignore_artefacts = true - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; âåòåð -blowout_wind = off - -blowout_wind_time_start = 0 -blowout_wind_time_peak = 150 -blowout_wind_time_end = 299 -blowout_wind_power = 0.2 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak - -shape_transp_color = 255, 0, 0, 60 -shape_edge_color = 32, 32, 32, 255 \ No newline at end of file diff --git a/mods/Arrival/gamedata/configs/zones/zone_mine_electric.ltx b/mods/Arrival/gamedata/configs/zones/zone_mine_electric.ltx deleted file mode 100644 index 8de50bdc..00000000 --- a/mods/Arrival/gamedata/configs/zones/zone_mine_electric.ltx +++ /dev/null @@ -1,130 +0,0 @@ -[zone_mine_electric]:zone_base -GroupControlSection = spawn_group_zone -$def_sphere = 2 -$prefetch = 16 -class = ZS_MBALD - -ef_anomaly_type = 1 -ef_weapon_type = 13 - -postprocess = postprocess_electra_mine - - - -hit_impulse_scale = 0.0 -effective_radius = 1.0 - -;----------- Anomaly settings ----------------------- -max_start_power = 1.00 -attenuation = 1 - -awaking_time = 50 -accamulate_time = 10000 -blowout_time = 30000 - -idle_particles = semitone\anomalies\electra\electra_idle -blowout_particles = semitone\anomalies\electra\electra_blowout - -hit_small_particles = anomaly2\electra_entrance_small -hit_big_particles = anomaly2\electra_damage_02_smoke -idle_small_particles = anomaly2\electra_damage_01_smoke -idle_big_particles = anomaly2\electra_damage_02_smoke -entrance_small_particles = anomaly2\electra_entrance_small -entrance_big_particles = anomaly2\emi_entrance_big_00 - -idle_sound = semitone\anomalies\electra\electra_idle -blowout_sound = semitone\anomalies\electra\electra_blowout -hit_sound = semitone\anomalies\electra\electra_hit -entrance_sound = semitone\anomalies\electra\electra_hit - -blowout_light = on -light_color = 0.8,0.9,1 -light_range = 30.0 -light_time = 1;0.35 -light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó - -idle_light = on -idle_light_shadow = true -idle_light_range = 3.0 -idle_light_anim = koster_01_electra -idle_light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó - -hit_type = shock - -disable_time = 50 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ - -awaking_time = 100 -blowout_time = 100 -accamulate_time = 1500 - -ignore_nonalive = false -ignore_small = false -ignore_artefacts = true - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; âåòåð -blowout_wind = off - -blowout_wind_time_start = 0 -blowout_wind_time_peak = 150 -blowout_wind_time_end = 299 -blowout_wind_power = 0.2 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak - -shape_transp_color = 255, 0, 0, 60 -shape_edge_color = 32, 32, 32, 255 - - -[zone_mine_electric_weak]:zone_mine_electric -$spawn = "zones\mine_electric_weak" -max_start_power = 0.5 - - -[zone_mine_electric_average]:zone_mine_electric -$spawn = "zones\mine_electric_average" -max_start_power = 0.6 - - -[zone_mine_electric_strong]:zone_mine_electric -$spawn = "zones\mine_electric_strong" -max_start_power = 0.8 - - - -[zone_mine_static]:zone_base -postprocess = postprocess_electra_mine -idle_particles = semitone\anomalies\electra\electra_idle - - -[zone_mine_static_weak]:zone_mine_electric_weak, zone_mine_static -$spawn = "zones\scenes\mine_static_weak" - - -[zone_mine_static_average]:zone_mine_electric_average, zone_mine_static -$spawn = "zones\scenes\mine_static_average" - - -[zone_mine_static_strong]:zone_mine_electric_strong, zone_mine_static -$spawn = "zones\scenes\mine_static_strong" - - - -[zone_witches_galantine]:zone_mine_electric -postprocess = postprocess_electra -idle_particles = semitone\anomalies\electra\electra_idle - - -[zone_witches_galantine_weak]:zone_witches_galantine -$spawn = "zones\mp\witches_galantine_weak" -max_start_power = 0.50 - - -[zone_witches_galantine_average]:zone_witches_galantine -$spawn = "zones\mp\witches_galantine_average" -max_start_power = 1.20 - - -[zone_witches_galantine_strong]:zone_witches_galantine -$spawn = "zones\mp\witches_galantine_strong" -max_start_power = 2.00 \ No newline at end of file diff --git a/mods/Arrival/gamedata/configs/zones/zone_mine_flash.ltx b/mods/Arrival/gamedata/configs/zones/zone_mine_flash.ltx deleted file mode 100644 index 2a04d511..00000000 --- a/mods/Arrival/gamedata/configs/zones/zone_mine_flash.ltx +++ /dev/null @@ -1,75 +0,0 @@ -[zone_mine_flash]:zone_base -GroupControlSection = spawn_group_zone -$spawn = "zones_eugenium\zone_mine_flash" -$def_sphere = 3 -$prefetch = 16 -class = ZS_MBALD ;---CMosquitoBald -hit_impulse_scale = 0.3;0.5 ;0.1 -effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà -actor_blowout_radius_percent = 0.75 - -ef_anomaly_type = 1 -ef_weapon_type = 13 - -postprocess = postprocess_electra_mine - -hit_type = shock - -;----------- Anomaly settings ----------------------- -max_start_power = 1 -attenuation = 1 - -idle_particles = semitone\anomalies\flash\flash_idle -blowout_particles = semitone\anomalies\flash\flash_blowout - -hit_small_particles = semitone\anomalies\flash\flash_blowout -hit_big_particles = semitone\anomalies\flash\flash_blowout -idle_small_particles = -idle_big_particles = -entrance_small_particles = semitone\anomalies\flash\flash_shield -entrance_big_particles = semitone\anomalies\flash\flash_shield - -idle_sound = semitone\anomalies\flash\flash_idle ;ïîñòîÿííûé çâóê -blowout_sound = semitone\anomalies\flash\flash_blowout ; anomaly_gravy_blast01 ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè -hit_sound = semitone\anomalies\flash\flash_shield ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò -entrance_sound = semitone\anomalies\flash\flash_shield ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ - - -awaking_time = 50;100 -blowout_time = 500 -accamulate_time = 60000 ;10;200 - -blowout_light_time = 200 -blowout_explosion_time = 200 -blowout_particles_time = 200 -blowout_sound_time = 100 - -disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_time_small = 5000 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ - -ignore_nonalive = false -ignore_small = true -ignore_artefacts = true - -blowout_light = on -light_color = 0.5,0.4,0.3 -light_range = 30.0 -light_time = 0.9;0.35 -light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó - - -idle_light = off - - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; âåòåð -blowout_wind = on - -blowout_wind_time_start = 0 -blowout_wind_time_peak = 300 -blowout_wind_time_end = 501; 899 -blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak - -shape_transp_color = 255, 0, 0, 60 -shape_edge_color = 32, 32, 32, 255 \ No newline at end of file diff --git a/mods/Arrival/gamedata/configs/zones/zone_mine_ghost.ltx b/mods/Arrival/gamedata/configs/zones/zone_mine_ghost.ltx deleted file mode 100644 index ac8d2653..00000000 --- a/mods/Arrival/gamedata/configs/zones/zone_mine_ghost.ltx +++ /dev/null @@ -1,80 +0,0 @@ -[zone_mine_ghost]:zone_base -GroupControlSection = spawn_group_zone -$spawn = "zones_eugenium\zone_mine_ghost" -$def_sphere = 3 -$prefetch = 16 -class = ZS_MBALD ;---CMosquitoBald -hit_impulse_scale = 0.3;0.5 ;0.1 -effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà -actor_blowout_radius_percent = 0.75 - -ef_anomaly_type = 1 -ef_weapon_type = 13 - -postprocess = postprocess_electra_mine - -hit_type = shock - -;----------- Anomaly settings ----------------------- -max_start_power = 1 -attenuation = 1 - -idle_particles = semitone\anomalies\ghost\ghost_idle -blowout_particles = semitone\anomalies\ghost\ghost_blowout - -hit_small_particles = -hit_big_particles = -idle_small_particles = -idle_big_particles = -entrance_small_particles = -entrance_big_particles = - -idle_sound = semitone\anomalies\ghost\ghost_idle ;ïîñòîÿííûé çâóê -blowout_sound = semitone\anomalies\ghost\ghost_blowout ; anomaly_gravy_blast01 ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè -hit_sound = semitone\anomalies\ghost\ghost_blowout ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò -entrance_sound = semitone\anomalies\silence ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ - - -awaking_time = 50;100 -blowout_time = 500 -accamulate_time = 1000 ;10;200 - -blowout_light_time = 200 -blowout_explosion_time = 200 -blowout_particles_time = 200 -blowout_sound_time = 100 - -disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_time_small = 5000 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ - -ignore_nonalive = false -ignore_small = true -ignore_artefacts = true - -blowout_light = on -light_color = 0.5,0.4,0.3 -light_range = 30.0 -light_time = 0.9;0.35 -light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó - - -idle_light = off -idle_light_anim = light_green_02 -light_color = 1.4,1.6,1.3 -idle_light_shadow = true -idle_light_range = 2.8 -idle_light_height = 0.8 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó - - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; âåòåð -blowout_wind = on - -blowout_wind_time_start = 0 -blowout_wind_time_peak = 300 -blowout_wind_time_end = 501; 899 -blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak - -shape_transp_color = 255, 0, 0, 60 -shape_edge_color = 32, 32, 32, 255 \ No newline at end of file diff --git a/mods/Arrival/gamedata/configs/zones/zone_mine_gold.ltx b/mods/Arrival/gamedata/configs/zones/zone_mine_gold.ltx deleted file mode 100644 index 0fc855ef..00000000 --- a/mods/Arrival/gamedata/configs/zones/zone_mine_gold.ltx +++ /dev/null @@ -1,72 +0,0 @@ -[zone_mine_gold]:zone_base -GroupControlSection = spawn_group_zone -$spawn = "zones_eugenium\zone_mine_gold" -$def_sphere = 2 -$prefetch = 16 -class = ZS_MBALD - -hit_impulse_scale = 0.0 -effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà - -ef_anomaly_type = 1 -ef_weapon_type = 13 - -postprocess = postprocess_orange - - -;----------- Anomaly settings ----------------------- -max_start_power = 0.8 -attenuation = 1 - -idle_particles = semitone\anomalies\gold\gold_idle -blowout_particles = semitone\anomalies\gold\gold_blowout - -hit_small_particles = -hit_big_particles = -idle_small_particles = -idle_big_particles = -entrance_small_particles = -entrance_big_particles = - -idle_sound = semitone\anomalies\gold\gold_idle ;ïîñòîÿííûé çâóê -blowout_sound = semitone\anomalies\gold\gold_blowout ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè -hit_sound = semitone\anomalies\silence ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò -entrance_sound = semitone\anomalies\silence ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ - -hit_type = chemical_burn - -disable_time = 10000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_time_small = 1000 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_idle_time = 50000 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ - -ignore_nonalive = false -ignore_small = false -ignore_artefacts = true - -blowout_light = off -light_color = 1.1,1.7,1.4 -light_animation = light_green_01 -light_range = 7 -light_time = 0.35 -light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó - - -idle_light = off -idle_light_range = 3.0 -idle_light_anim = light_green_02 -idle_light_height = 0.70 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó - -awaking_time = 100 -blowout_time = 1400 -accamulate_time = 300 - -blowout_wind = off - -blowout_wind_time_start = 0 -blowout_wind_time_peak = 600 -blowout_wind_time_end = 899 -blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak - - -shape_transp_color = 255, 0, 0, 60 -shape_edge_color = 32, 32, 32, 255 \ No newline at end of file diff --git a/mods/Arrival/gamedata/configs/zones/zone_mine_gravitational.ltx b/mods/Arrival/gamedata/configs/zones/zone_mine_gravitational.ltx deleted file mode 100644 index 27860264..00000000 --- a/mods/Arrival/gamedata/configs/zones/zone_mine_gravitational.ltx +++ /dev/null @@ -1,289 +0,0 @@ -[zone_mine_gravitational_strong]:zone_base -GroupControlSection = spawn_group_zone -$spawn = "zones\mine_gravitational_strong" -$def_sphere = 4 -$prefetch = 16 -class = ZS_MINCE ;--CMincer - -ef_anomaly_type = 2 -ef_weapon_type = 14 - -postprocess = postprocess_gravi_mine - -;----------- Anomaly settings -----------------------; -max_start_power = 1.6 -attenuation = 1 - -idle_particles = semitone\anomalies\gravitational_strong\gravitational_strong_idle -awake_particles = semitone\anomalies\gravitational_strong\gravitational_strong_awake -;accum_particles = anomaly2\gravi_zaxvat_myasorubka -blowout_particles = semitone\anomalies\gravitational_strong\gravitational_strong_blowout - -tearing_particles = semitone\anomalies\gravitational_strong\gravitational_strong_blood_splash -torn_particles = semitone\anomalies\gravitational_strong\gravitational_strong_blood_splash - -idle_small_particles = anomaly2\gravity_damage_01_smoke -idle_big_particles = anomaly2\gravity_damage_02_blood2 -hit_small_particles = hit_fx\hit_metal_02 -hit_big_particles = anomaly2\gravity_damage_02_blood2 - -entrance_small_particles = semitone\anomalies\gravitational_strong\gravitational_strong_shield -entrance_big_particles = anomaly2\gravi_anomaly_00; - -tele_particles_small = anomaly2\gravity_damage_01_smoke -tele_particles_big = anomaly2\gravity_damage_02_smoke - -idle_sound = semitone\anomalies\gravitational_strong\gravitational_strong_idle -awake_sound = semitone\anomalies\gravitational_strong\gravitational_strong_shield -accum_sound = anomaly\gravi_idle01 -blowout_sound = semitone\anomalies\gravitational_strong\gravitational_strong_blowout - -hit_sound = semitone\anomalies\gravitational_strong\gravitational_strong_shield -entrance_sound = semitone\anomalies\gravitational_strong\gravitational_strong_shield -body_tearing_sound = anomaly\anomaly_body_tear_1 - -hit_type = strike -hit_impulse_scale = 0.1 -effective_radius = 1.0 - -disable_time = -1 -disable_time_small = -1 -disable_idle_time = 100 - -ignore_nonalive = false -ignore_small = true -ignore_artefacts = true - -blowout_light = off -light_color = 1.4,1.6,1.3 -light_range = 20.0 -light_time = 0.38 ;0.35 -light_height = 1.5 - -idle_light = off - -awaking_time = 50 -blowout_time = 10000 -accamulate_time = 4000 - -blowout_particles_time = 50 -blowout_sound_time = 100 -blowout_light_time = 5988 -blowout_explosion_time = 5999 - -;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû -throw_in_impulse = 4000 ;ñèëà âòÿãèâàíèÿ äëÿ åäèíè÷íîé ìàññû íà ðàññòîÿíèè îäèí ìåòð -throw_out_impulse = 1500 ;ñèëà âûáðàñûâàíèÿ âçðûâîì -throw_in_impulse_alive = 600 ;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ -throw_in_atten = 1.2 ;3;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò) -blowout_radius_percent = 0.6 ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà -actor_blowout_radius_percent = 0.6 -tele_height = 10 ;1.5 ;âûñîòà ïîäúåìà òåëåêèíåçà -time_to_tele = 7000 ;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå -tele_pause = 4000 ;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò - -;; âåòåð -blowout_wind = on - -blowout_wind_time_start = 0 -blowout_wind_time_peak = 5900 -blowout_wind_time_end = 10000;9999 -blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak - -shape_transp_color = 255, 0, 0, 60 -shape_edge_color = 32, 32, 32, 255 - - -[zone_mine_gravitational_average]:zone_base -GroupControlSection = spawn_group_zone -$spawn = "zones\mine_gravitational_average" -$def_sphere = 4 -$prefetch = 16 -class = ZS_GALAN ;--CMincer - -ef_anomaly_type = 5 -ef_weapon_type = 17 - -postprocess = postprocess_gravi_mine - - -;----------- Anomaly settings ----------------------- -max_start_power = 1.00 -attenuation = 1 - - -idle_particles = semitone\anomalies\gravitational_average\gravitational_average_idle -blowout_particles = semitone\anomalies\gravitational_average\gravitational_average_blowout -tearing_particles = semitone\anomalies\gravitational_average\gravitational_average_blood_splash -torn_particles = anomaly2\body_tear_01 - -hit_small_particles = semitone\anomalies\gravitational_average\gravitational_average_shield -hit_big_particles = anomaly2\gravity_damage_02_blood2 -idle_small_particles = anomaly2\gravity_damage_01_smoke -idle_big_particles = anomaly2\gravity_damage_02_smoke -entrance_small_particles = semitone\anomalies\gravitational_average\gravitational_average_shield -entrance_big_particles = anomaly2\gravi_anomaly_00; - -tele_particles_small = anomaly2\gravity_damage_01_smoke ;anomaly2\gravity_damage_01_smoke -tele_particles_big = anomaly2\gravity_damage_02_smoke - - -idle_sound = semitone\anomalies\gravitational_average\gravitational_average_idle ;ïîñòîÿííûé çâóê -blowout_sound = semitone\anomalies\gravitational_average\gravitational_average_blowout ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè -hit_sound = semitone\anomalies\gravitational_strong\gravitational_strong_shield ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò -body_tearing_sound = anomaly\anomaly_body_tear_1 ;çâóê ðàçðûâàíèÿ òðóïà -entrance_sound = semitone\anomalies\gravitational_strong\gravitational_strong_shield ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ - -hit_type = strike -hit_impulse_scale = 0.02;0.5;0.1 ;ñîîòíîøåíèå ôèçè÷åñêîãî èìïóëüñà è ñèëû õèòà -effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà - -disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_idle_time = 100 ;-1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ - -ignore_nonalive = false -ignore_small = true -ignore_artefacts = true - -blowout_light = off -light_color = 1.4,1.6,1.3 -light_range = 30.0 -light_time = 0.8;0.35 -light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó - -idle_light = off - -awaking_time = 300;1000 -blowout_time = 2500 -accamulate_time = 1000 - - -blowout_light_time = 2100 -blowout_explosion_time = 2100 - -;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû -throw_in_impulse = 2000;3000;4000 ;ñèëà èìïóëüñà âòÿãèâàíèÿ (äëÿ òåëà 100êã) -throw_out_impulse = 4000; ;ñèëà âûáðàñûâàíèÿ âçðûâîì -throw_in_impulse_alive = 1000;600 800 ;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ -throw_in_atten = 2;8 ;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò) -blowout_radius_percent = 0.8 ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà -actor_blowout_radius_percent= 0.5 - -tele_height = 0.05; 3.5 ;âûñîòà ïîäúåìà òåëåêèíåçà -time_to_tele = 5000 ;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå -tele_pause = 5000 ;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò - - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; âåòåð -blowout_wind = on - -blowout_wind_time_start = 0 -blowout_wind_time_peak = 1500 -blowout_wind_time_end = 2501; 2499 -blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak - -shape_transp_color = 255, 0, 0, 60 -shape_edge_color = 32, 32, 32, 255 - - - - - -[zone_mine_gravitational_weak]:zone_base -GroupControlSection = spawn_group_zone -$spawn = "zones\mine_gravitational_weak" -$def_sphere = 3 -$prefetch = 16 -class = ZS_MBALD ;---CMosquitoBald -hit_impulse_scale = 0.3;0.5 ;0.1 -effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà -actor_blowout_radius_percent = 0.75 - -ef_anomaly_type = 1 -ef_weapon_type = 13 - -postprocess = postprocess_gravi_mine - -hit_type = strike - -;----------- Anomaly settings ----------------------- -max_start_power = 0.85 -attenuation = 1 - -idle_particles = semitone\anomalies\gravitational\gravitational_idle -blowout_particles = semitone\anomalies\gravitational\gravitational_blowout - -hit_small_particles = semitone\anomalies\gravitational\gravitational_shield -hit_big_particles = anomaly2\gravity_damage_02_blood2 -idle_small_particles = anomaly2\gravity_damage_01_smoke -idle_big_particles = anomaly2\gravity_damage_02_smoke -entrance_small_particles = anomaly2\gravi_anomaly_shield_00 -entrance_big_particles = anomaly2\gravity_entrance_big - -idle_sound = semitone\anomalies\gravitational\gravitational_idle ;ïîñòîÿííûé çâóê -blowout_sound = anomaly\anomaly_gravy_blast1; anomaly_gravy_blast01 ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè -hit_sound = anomaly\anomaly_gravy_hit1 ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò -entrance_sound = semitone\anomalies\gravitational_strong\gravitational_strong_shield ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ - - -awaking_time = 50;100 -blowout_time = 500 -accamulate_time = 1000 ;10;200 - -blowout_light_time = 200 -blowout_explosion_time = 200 -blowout_particles_time = 200 -blowout_sound_time = 100 - -disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_time_small = 5000 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ - -ignore_nonalive = false -ignore_small = true -ignore_artefacts = true - -blowout_light = on -light_color = 0.5,0.4,0.3 -light_range = 30.0 -light_time = 0.9;0.35 -light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó - - -idle_light = off - - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; âåòåð -blowout_wind = on - -blowout_wind_time_start = 0 -blowout_wind_time_peak = 300 -blowout_wind_time_end = 501; 899 -blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak - -shape_transp_color = 255, 0, 0, 60 -shape_edge_color = 32, 32, 32, 255 - - - - - - - - -[zone_mine_gravitational_big]:zone_mine_gravitational_strong -$spawn = "zones\scenes\mine_gravitational_big" -$def_sphere = 8 - - -[zone_gravi_zone]:zone_mine_gravitational_average -$spawn = "zones\mp\gravi_zone" -$def_sphere = 1 -postprocess = postprocess_gravi -max_start_power = 1.00 -idle_particles = anomaly2\gravity_idle -blowout_particles = anomaly2\gravity_blast_final00 ;gravity_blast_03 -effective_radius = 0.75 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà \ No newline at end of file diff --git a/mods/Arrival/gamedata/configs/zones/zone_mine_mefistotel.ltx b/mods/Arrival/gamedata/configs/zones/zone_mine_mefistotel.ltx deleted file mode 100644 index 36eaddf0..00000000 --- a/mods/Arrival/gamedata/configs/zones/zone_mine_mefistotel.ltx +++ /dev/null @@ -1,100 +0,0 @@ -[zone_mine_mefistotel]:zone_base -GroupControlSection = spawn_group_zone -$spawn = "zones_eugenium\zone_mine_mefistotel" -$def_sphere = 4 -$prefetch = 16 -class = ZS_GALAN ;--CMincer - -ef_anomaly_type = 5 -ef_weapon_type = 17 - -postprocess = alcohol - -;----------- Anomaly settings ----------------------- -max_start_power = 1.3 -attenuation = 1 - -idle_particles = semitone\anomalies\mefistotel\mefistotel_idle -blowout_particles = semitone\anomalies\mefistotel\mefistotel_blowout -tearing_particles = anomaly2\body_tear_00 -torn_particles = anomaly2\body_tear_01 - -hit_small_particles = ;semitone\anomalies\mefistotel\mefistotel_blowout -hit_big_particles = ;semitone\anomalies\mefistotel\mefistotel_blowout -idle_small_particles = -idle_big_particles = -entrance_small_particles = semitone\anomalies\mefistotel\mefistotel_shield -entrance_big_particles = semitone\anomalies\mefistotel\mefistotel_shield - -tele_particles_small = -tele_particles_big = - - -idle_sound = semitone\anomalies\mefistotel\mefistotel_idle ;поÑто¤нный звук -blowout_sound = semitone\anomalies\mefistotel\mefistotel_blowout ;во врем¤ выброÑа(удара) в центре аномалии -hit_sound = semitone\anomalies\mefistotel\mefistotel_blowout ;на перÑонаже, когда тот получает хит -body_tearing_sound = anomaly\anomaly_body_tear_1 ;звук разрывани¤ трупа -entrance_sound = semitone\anomalies\mefistotel\mefistotel_shield ;при попадании объекта в аномалию - -hit_type = shock -hit_impulse_scale = 9.4 ;Ñоотношение физичеÑкого импульÑа и Ñилы хита -effective_radius = 4.2 ;размер радиуÑа в процентах от оригинального, где дейÑтвует зона - -disable_time = 5000 ;врем¤ игнорировани¤ неживого объекта в зоне (-1 еÑли не нужно) -disable_time_small = 5000 ;врем¤ игнорировани¤ маленького неживого объекта в зоне (-1 еÑли не нужно) -disable_idle_time = 100 ;-1 ;врем¤ отключени¤ idle партиклов - -ignore_nonalive = false -ignore_small = true -ignore_artefacts = true - -blowout_light = off -light_color = 1.4,1.6,1.3 -light_range = 30.0 -light_time = 0.8;0.35 -light_height = 1.5 ;подъем иÑточника Ñвета на выÑоту - -idle_light = off - -awaking_time = 10 -blowout_time = 100 -accamulate_time = 100 - -blowout_light_time = 59 -blowout_explosion_time = 59 - -;параметры телекинеза дл¤ зоны -throw_in_impulse = 40000000 ;Ñила вт¤гивани¤ дл¤ единичной маÑÑÑ‹ на раÑÑто¤нии один метр -throw_out_impulse = 15 ;Ñила выбраÑывани¤ взрывом -throw_in_impulse_alive = 60000000 ;Ñила импульÑа вт¤гивани¤ дл¤ живых -throw_in_atten = 10 ;коÑÑ„Ñ„. зат¤гивани¤ (чем меньше, тем плавнее зат¤гивает) -blowout_radius_percent = 1 ;Ñ€Ð°Ð´Ð¸ÑƒÑ (в процентах от вÑего радиуÑа) непоÑредÑтвенно выброÑа -actor_blowout_radius_percent = 1 -tele_height = 0.01 ; 0.2 ;выÑота подъема телекинеза -time_to_tele = 0.0 ;врем¤ деражани¤ объекта в воздухе -tele_pause = 0.0 ;пауза перед тем как Ñнова подн¤ть упавший объект - -;; ветер -blowout_wind = off - -blowout_wind_time_start = 1 -blowout_wind_time_peak = 5900 -blowout_wind_time_end = 1000 -blowout_wind_power = 0.1 ;Ñила поднимаего ветра (от 0 до 1), в момент blowout_wind_time_peak - -shape_transp_color = 255, 0, 0, 60 -shape_edge_color = 32, 32, 32, 255 - - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; ветер -blowout_wind = on - -blowout_wind_time_start = 0 -blowout_wind_time_peak = 1500 -blowout_wind_time_end = 2501; 2499 -blowout_wind_power = 0.5 ;Ñила поднимаего ветра (от 0 до 1), в момент blowout_wind_time_peak - - -shape_transp_color = 255, 0, 0, 60 -shape_edge_color = 32, 32, 32, 255 \ No newline at end of file diff --git a/mods/Arrival/gamedata/configs/zones/zone_mine_net.ltx b/mods/Arrival/gamedata/configs/zones/zone_mine_net.ltx deleted file mode 100644 index c0f0f617..00000000 --- a/mods/Arrival/gamedata/configs/zones/zone_mine_net.ltx +++ /dev/null @@ -1,75 +0,0 @@ -[zone_mine_net]:zone_base -GroupControlSection = spawn_group_zone -$spawn = "zones_eugenium\zone_mine_net" -$def_sphere = 3 -$prefetch = 16 -class = ZS_MBALD ;---CMosquitoBald -hit_impulse_scale = 0.3;0.5 ;0.1 -effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà -actor_blowout_radius_percent = 0.75 - -ef_anomaly_type = 1 -ef_weapon_type = 13 - -postprocess = postprocess_gravi_mine - -hit_type = shock - -;----------- Anomaly settings ----------------------- -max_start_power = 0.7 -attenuation = 1 - -idle_particles = semitone\anomalies\net\net_idle -blowout_particles = semitone\anomalies\net\net_blowout - -hit_small_particles = semitone\anomalies\net\net_blowout -hit_big_particles = semitone\anomalies\net\net_blowout -idle_small_particles = -idle_big_particles = -entrance_small_particles = semitone\anomalies\net\net_shield -entrance_big_particles = semitone\anomalies\net\net_shield - -idle_sound = semitone\anomalies\net\net_idle ;ïîñòîÿííûé çâóê -blowout_sound = semitone\anomalies\net\net_blowout ; anomaly_gravy_blast01 ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè -hit_sound = semitone\anomalies\net\net_blowout ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò -entrance_sound = semitone\anomalies\net\net_shield ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ - - -awaking_time = 50;100 -blowout_time = 500 -accamulate_time = 1000 ;10;200 - -blowout_light_time = 200 -blowout_explosion_time = 200 -blowout_particles_time = 200 -blowout_sound_time = 100 - -disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_time_small = 5000 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ - -ignore_nonalive = false -ignore_small = true -ignore_artefacts = true - -blowout_light = off -light_color = 0.5,0.4,0.3 -light_range = 30.0 -light_time = 0.9;0.35 -light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó - - -idle_light = off - - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; âåòåð -blowout_wind = on - -blowout_wind_time_start = 0 -blowout_wind_time_peak = 300 -blowout_wind_time_end = 501; 899 -blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak - -shape_transp_color = 255, 0, 0, 60 -shape_edge_color = 32, 32, 32, 255 \ No newline at end of file diff --git a/mods/Arrival/gamedata/configs/zones/zone_mine_point.ltx b/mods/Arrival/gamedata/configs/zones/zone_mine_point.ltx deleted file mode 100644 index 2cbb86cd..00000000 --- a/mods/Arrival/gamedata/configs/zones/zone_mine_point.ltx +++ /dev/null @@ -1,72 +0,0 @@ -[zone_mine_point]:zone_base -GroupControlSection = spawn_group_zone -$spawn = "zones_eugenium\zone_mine_point" -$def_sphere = 2 -$prefetch = 16 -class = ZS_MBALD - -hit_impulse_scale = 0.0 -effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà - -ef_anomaly_type = 1 -ef_weapon_type = 13 - -postprocess = postprocess_electra_mine - - -;----------- Anomaly settings ----------------------- -max_start_power = 0.7 -attenuation = 1 - -idle_particles = semitone\anomalies\point\point_idle -blowout_particles = semitone\anomalies\point\point_blowout - -hit_small_particles = semitone\anomalies\point\point_blowout -hit_big_particles = semitone\anomalies\point\point_blowout -idle_small_particles = -idle_big_particles = -entrance_small_particles = -entrance_big_particles = - -idle_sound = semitone\anomalies\point\point_idle -blowout_sound = semitone\anomalies\point\point_blowout -hit_sound = semitone\anomalies\point\point_blowout -entrance_sound = semitone\anomalies\point\point_blowout - -blowout_light = on -light_color = 0.8,0.9,1 -light_range = 30.0 -light_time = 1;0.35 -light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó - -idle_light = on -idle_light_shadow = true -idle_light_range = 4.0 -idle_light_anim = koster_01_electra -idle_light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó - -hit_type = shock - -disable_time = 50 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ - -awaking_time = 10 -blowout_time = 100 -accamulate_time = 1000 - -ignore_nonalive = false -ignore_small = false -ignore_artefacts = true - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; âåòåð -blowout_wind = off - -blowout_wind_time_start = 0 -blowout_wind_time_peak = 150 -blowout_wind_time_end = 299 -blowout_wind_power = 0.2 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak - -shape_transp_color = 255, 0, 0, 60 -shape_edge_color = 32, 32, 32, 255 \ No newline at end of file diff --git a/mods/Arrival/gamedata/configs/zones/zone_mine_seed.ltx b/mods/Arrival/gamedata/configs/zones/zone_mine_seed.ltx deleted file mode 100644 index 7905433f..00000000 --- a/mods/Arrival/gamedata/configs/zones/zone_mine_seed.ltx +++ /dev/null @@ -1,75 +0,0 @@ -[zone_mine_seed]:zone_base -GroupControlSection = spawn_group_zone -$spawn = "zones_eugenium\zone_mine_seed" -$def_sphere = 3 -$prefetch = 16 -class = ZS_MBALD ;---CMosquitoBald -hit_impulse_scale = 0.3;0.5 ;0.1 -effective_radius = 1.0 ;размер радиуÑа в процентах от оригинального, где дейÑтвует зона -actor_blowout_radius_percent = 1.75 - -ef_anomaly_type = 1 -ef_weapon_type = 13 - -postprocess = postprocess_rad - -hit_type = shock - -;----------- Anomaly settings ----------------------- -max_start_power = 0.7 -attenuation = 1 - -idle_particles = semitone\anomalies\seed\seed_idle -blowout_particles = semitone\anomalies\seed\seed_blowout - -hit_small_particles = semitone\anomalies\seed\seed_shield -hit_big_particles = semitone\anomalies\seed\seed_shield -idle_small_particles = semitone\anomalies\seed\seed_shield -idle_big_particles = semitone\anomalies\seed\seed_shield -entrance_small_particles = semitone\anomalies\seed\seed_shield -entrance_big_particles = semitone\anomalies\seed\seed_shield - -idle_sound = semitone\anomalies\seed\seed_idle ;поÑтоÑнный звук -blowout_sound = semitone\anomalies\net\net_blowout ; anomaly_gravy_blast01 ;во Ð²Ñ€ÐµÐ¼Ñ Ð²Ñ‹Ð±Ñ€Ð¾Ñа(удара) в центре аномалии -hit_sound = semitone\anomalies\net\net_blowout ;на перÑонаже, когда тот получает хит -entrance_sound = semitone\anomalies\net\net_shield ;при попадании объекта в аномалию - - -awaking_time = 50;100 -blowout_time = 500 -accamulate_time = 1000 ;10;200 - -blowout_light_time = 200 -blowout_explosion_time = 200 -blowout_particles_time = 200 -blowout_sound_time = 100 - -disable_time = 5000 ;Ð²Ñ€ÐµÐ¼Ñ Ð¸Ð³Ð½Ð¾Ñ€Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ Ð½ÐµÐ¶Ð¸Ð²Ð¾Ð³Ð¾ объекта в зоне (-1 еÑли не нужно) -disable_time_small = 5000 ;Ð²Ñ€ÐµÐ¼Ñ Ð¸Ð³Ð½Ð¾Ñ€Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ Ð¼Ð°Ð»ÐµÐ½ÑŒÐºÐ¾Ð³Ð¾ неживого объекта в зоне (-1 еÑли не нужно) -disable_idle_time = 100 ;Ð²Ñ€ÐµÐ¼Ñ Ð¾Ñ‚ÐºÐ»ÑŽÑ‡ÐµÐ½Ð¸Ñ idle партиклов - -ignore_nonalive = false -ignore_small = true -ignore_artefacts = true - -blowout_light = off -light_color = 0.5,0.4,0.3 -light_range = 30.0 -light_time = 0.9;0.35 -light_height = 1.5 ;подъем иÑточника Ñвета на выÑоту - - -idle_light = off - - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; ветер -blowout_wind = on - -blowout_wind_time_start = 0 -blowout_wind_time_peak = 300 -blowout_wind_time_end = 501; 899 -blowout_wind_power = 0.5 ;Ñила поднимаего ветра (от 0 до 1), в момент blowout_wind_time_peak - -shape_transp_color = 255, 0, 0, 60 -shape_edge_color = 32, 32, 32, 255 \ No newline at end of file diff --git a/mods/Arrival/gamedata/configs/zones/zone_mine_shatterpoint.ltx b/mods/Arrival/gamedata/configs/zones/zone_mine_shatterpoint.ltx deleted file mode 100644 index 01a23a3e..00000000 --- a/mods/Arrival/gamedata/configs/zones/zone_mine_shatterpoint.ltx +++ /dev/null @@ -1,93 +0,0 @@ -[zone_mine_shatterpoint]:zone_base -GroupControlSection = spawn_group_zone -$spawn = "zones_eugenium\zone_mine_shatterpoint" -$def_sphere = 4 -$prefetch = 16 -class = ZS_GALAN - -ef_anomaly_type = 5 -ef_weapon_type = 17 - -postprocess = postprocess_gravi_mine - - -;----------- Anomaly settings ----------------------- -max_start_power = 1.00 -attenuation = 1 - - -idle_particles = semitone\anomalies\shatterpoint\shatterpoint_idle -blowout_particles = semitone\anomalies\shatterpoint\shatterpoint_blowout -tearing_particles = semitone\anomalies\gravitational_average\gravitational_average_blood_splash -torn_particles = anomaly2\body_tear_01 - -hit_small_particles = semitone\anomalies\gravitational_average\gravitational_average_shield -hit_big_particles = anomaly2\gravity_damage_02_blood2 -idle_small_particles = anomaly2\gravity_damage_01_smoke -idle_big_particles = anomaly2\gravity_damage_02_smoke -entrance_small_particles = semitone\anomalies\gravitational_average\gravitational_average_shield -entrance_big_particles = anomaly2\gravi_anomaly_00; - -tele_particles_small = anomaly2\gravity_damage_01_smoke ;anomaly2\gravity_damage_01_smoke -tele_particles_big = anomaly2\gravity_damage_02_smoke - - -idle_sound = semitone\anomalies\shatterpoint\shatterpoint_idle ;ïîñòîÿííûé çâóê -blowout_sound = semitone\anomalies\shatterpoint\shatterpoint_blowout ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè -hit_sound = semitone\anomalies\gravitational_strong\gravitational_strong_shield ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò -body_tearing_sound = anomaly\anomaly_body_tear_1 ;çâóê ðàçðûâàíèÿ òðóïà -entrance_sound = semitone\anomalies\gravitational_strong\gravitational_strong_shield ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ - -hit_type = strike -hit_impulse_scale = 0.02;0.5;0.1 ;ñîîòíîøåíèå ôèçè÷åñêîãî èìïóëüñà è ñèëû õèòà -effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà - -disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_idle_time = 100 ;-1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ - -ignore_nonalive = false -ignore_small = true -ignore_artefacts = true - -blowout_light = on -light_color = 1.4,1.6,1.3 -light_range = 30.0 -light_time = 0.8;0.35 -light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó - -idle_light = off - -awaking_time = 100 -blowout_time = 11100 -accamulate_time = 10000 - - -blowout_light_time = 11000 -blowout_explosion_time = 11000 - -;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû -throw_in_impulse = 4000; ;ñèëà èìïóëüñà âòÿãèâàíèÿ (äëÿ òåëà 100êã) -throw_out_impulse = 3000; ;ñèëà âûáðàñûâàíèÿ âçðûâîì -throw_in_impulse_alive = 1000; ;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ -throw_in_atten = 2;8 ;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò) -blowout_radius_percent = 0.8 ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà -actor_blowout_radius_percent= 0.5 - -tele_height = 1.5 =;3.5 ;âûñîòà ïîäúåìà òåëåêèíåçà -time_to_tele = 5000 ;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå -tele_pause = 9900 ;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò - - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; âåòåð -blowout_wind = on - -blowout_wind_time_start = 0 -blowout_wind_time_peak = 1500 -blowout_wind_time_end = 2501; 2499 -blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak - -shape_transp_color = 255, 0, 0, 60 -shape_edge_color = 32, 32, 32, 255 - diff --git a/mods/Arrival/gamedata/configs/zones/zone_mine_sloth.ltx b/mods/Arrival/gamedata/configs/zones/zone_mine_sloth.ltx deleted file mode 100644 index c2ea4ea0..00000000 --- a/mods/Arrival/gamedata/configs/zones/zone_mine_sloth.ltx +++ /dev/null @@ -1,75 +0,0 @@ -[zone_mine_sloth]:zone_base -GroupControlSection = spawn_group_zone -$spawn = "zones_eugenium\zone_mine_sloth" -$def_sphere = 3 -$prefetch = 16 -class = ZS_MBALD ;---CMosquitoBald -hit_impulse_scale = 0.3;0.5 ;0.1 -effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà -actor_blowout_radius_percent = 0.75 - -ef_anomaly_type = 1 -ef_weapon_type = 13 - -postprocess = postprocess_acidic_mine - -hit_type = chemical_burn - -;----------- Anomaly settings ----------------------- -max_start_power = 0.35 -attenuation = 1 - -idle_particles = semitone\anomalies\sloth\sloth_idle -blowout_particles = semitone\anomalies\sloth\sloth_blowout - -hit_small_particles = -hit_big_particles = -idle_small_particles = -idle_big_particles = -entrance_small_particles = -entrance_big_particles = - -idle_sound = semitone\anomalies\sloth\sloth_idle ;ïîñòîÿííûé çâóê -blowout_sound = semitone\anomalies\sloth\sloth_blowout ; anomaly_gravy_blast01 ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè -hit_sound = semitone\anomalies\sloth\sloth_blowout ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò -entrance_sound = semitone\anomalies\sloth\sloth_blowout ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ - - -awaking_time = 50;100 -blowout_time = 500 -accamulate_time = 1000 ;10;200 - -blowout_light_time = 200 -blowout_explosion_time = 200 -blowout_particles_time = 200 -blowout_sound_time = 100 - -disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_time_small = 5000 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ - -ignore_nonalive = false -ignore_small = false -ignore_artefacts = true - -blowout_light = off -light_color = 0.5,0.4,0.3 -light_range = 30.0 -light_time = 0.9;0.35 -light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó - - -idle_light = off - - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; âåòåð -blowout_wind = on - -blowout_wind_time_start = 0 -blowout_wind_time_peak = 300 -blowout_wind_time_end = 501; 899 -blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak - -shape_transp_color = 255, 0, 0, 60 -shape_edge_color = 32, 32, 32, 255 \ No newline at end of file diff --git a/mods/Arrival/gamedata/configs/zones/zone_mine_sphere.ltx b/mods/Arrival/gamedata/configs/zones/zone_mine_sphere.ltx deleted file mode 100644 index 653f871b..00000000 --- a/mods/Arrival/gamedata/configs/zones/zone_mine_sphere.ltx +++ /dev/null @@ -1,100 +0,0 @@ -[zone_mine_sphere]:zone_base -GroupControlSection = spawn_group_zone -$spawn = "zones_eugenium\zone_mine_sphere" -$def_sphere = 4 -$prefetch = 16 -class = ZS_GALAN ;--CMincer - -ef_anomaly_type = 5 -ef_weapon_type = 17 - -postprocess = postprocess_gravi_mine - -;----------- Anomaly settings ----------------------- -max_start_power = 0.65 -attenuation = 1 - -idle_particles = semitone\anomalies\sphere\sphere_idle -blowout_particles = semitone\anomalies\sphere\sphere_blowout -tearing_particles = anomaly2\body_tear_00 -torn_particles = anomaly2\body_tear_01 - -hit_small_particles = semitone\anomalies\sphere\sphere_blowout -hit_big_particles = semitone\anomalies\sphere\sphere_blowout -idle_small_particles = -idle_big_particles = -entrance_small_particles = -entrance_big_particles = - -tele_particles_small = -tele_particles_big = - - -idle_sound = semitone\anomalies\sphere\sphere_idle ;ïîñòîÿííûé çâóê -blowout_sound = semitone\anomalies\sphere\sphere_blowout ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè -hit_sound = semitone\anomalies\sphere\sphere_blowout ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò -body_tearing_sound = anomaly\anomaly_body_tear_1 ;çâóê ðàçðûâàíèÿ òðóïà -entrance_sound = semitone\anomalies\sphere\sphere_blowout ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ - -hit_type = strike -hit_impulse_scale = 7.5 ;ñîîòíîøåíèå ôèçè÷åñêîãî èìïóëüñà è ñèëû õèòà -effective_radius = 2 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà - -disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_time_small = 5000 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_idle_time = 100 ;-1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ - -ignore_nonalive = false -ignore_small = false -ignore_artefacts = true - -blowout_light = off -light_color = 1.4,1.6,1.3 -light_range = 30.0 -light_time = 0.8;0.35 -light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó - -idle_light = off - -awaking_time = 10 -blowout_time = 100 -accamulate_time = 400 - -blowout_light_time = 59 -blowout_explosion_time = 59 - -;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû -throw_in_impulse = -60000000 ;ñèëà âòÿãèâàíèÿ äëÿ åäèíè÷íîé ìàññû íà ðàññòîÿíèè îäèí ìåòð -throw_out_impulse = 40000000 ;ñèëà âûáðàñûâàíèÿ âçðûâîì -throw_in_impulse_alive = -60000000 ;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ -throw_in_atten = 10 ;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò) -blowout_radius_percent = 1 ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà -actor_blowout_radius_percent = 1 -tele_height = 0.01 ; 0.2 ;âûñîòà ïîäúåìà òåëåêèíåçà -time_to_tele = 0.0 ;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå -tele_pause = 0.0 ;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò - -;; âåòåð -blowout_wind = off - -blowout_wind_time_start = 1 -blowout_wind_time_peak = 5900 -blowout_wind_time_end = 1000 -blowout_wind_power = 0.1 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak - -shape_transp_color = 255, 0, 0, 60 -shape_edge_color = 32, 32, 32, 255 - - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; âåòåð -blowout_wind = on - -blowout_wind_time_start = 0 -blowout_wind_time_peak = 1500 -blowout_wind_time_end = 2501; 2499 -blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak - - -shape_transp_color = 255, 0, 0, 60 -shape_edge_color = 32, 32, 32, 255 \ No newline at end of file diff --git a/mods/Arrival/gamedata/configs/zones/zone_mine_thermal.ltx b/mods/Arrival/gamedata/configs/zones/zone_mine_thermal.ltx deleted file mode 100644 index 2211ee50..00000000 --- a/mods/Arrival/gamedata/configs/zones/zone_mine_thermal.ltx +++ /dev/null @@ -1,139 +0,0 @@ -[zone_mine_thermal]:zone_base -GroupControlSection = spawn_group_zone -$def_sphere = 2 -$prefetch = 16 -class = ZS_MBALD -hit_impulse_scale = 0.0 -effective_radius = 1.0 - -postprocess = postprocess_thermal_mine - -ef_anomaly_type = 1 -ef_weapon_type = 13 - - -;----------- Anomaly settings ----------------------- -max_start_power = 1.00 -attenuation = 1 - -idle_particles = semitone\anomalies\zharka\zharka_idle -blowout_particles = semitone\anomalies\zharka\zharka_blowout - -hit_small_particles = damage_fx\burn_creatures -hit_big_particles = damage_fx\burn_creatures00 -idle_small_particles = damage_fx\burn_creatures -idle_big_particles = damage_fx\burn_creatures00 - -idle_particles_dont_stop = true; - -idle_sound = anomaly\fire_idle -blowout_sound = semitone\anomalies\zharka\zharka_blowout -hit_sound = ambient\zhar -entrance_sound = ambient\zhar - -hit_type = light_burn - -disable_time = 10000 -disable_time_small = -1 -disable_idle_time = 50000 - -ignore_nonalive = false -ignore_small = false -ignore_artefacts = true - -blowout_light = on -light_color = 1.9,1.6,1.3 -light_range = 9.0 -light_time = 10 -light_height = 2 - - -idle_light = off -idle_light_range = 8.0 -idle_light_anim = koster_01 -idle_light_height = 0.70 - -awaking_time = 100 -blowout_time = 7000 -accamulate_time = 250 - -blowout_wind = off - -shape_transp_color = 255, 0, 0, 60 -shape_edge_color = 32, 32, 32, 255 - - -[zone_mine_thermal_weak]:zone_mine_thermal -$spawn = "zones\mine_thermal_weak" -max_start_power = 0.2 -use_secondary_hit = true -secondary_hit_power = 0.008 - -[zone_mine_thermal_average]:zone_mine_thermal -$spawn = "zones\mine_thermal_average" -max_start_power = 0.2 -use_secondary_hit = true -secondary_hit_power = 0.008 - -[zone_mine_thermal_strong]:zone_mine_thermal -$spawn = "zones\mine_thermal_strong" -max_start_power = 0.2 -use_secondary_hit = true -secondary_hit_power = 0.008 - - -[zone_mine_steam]:zone_base -postprocess = postprocess_steam_mine - -blowout_particles = static\zharka_static_steam - -hit_small_particles = damage_fx\smoke -hit_big_particles = damage_fx\smoke -idle_small_particles = damage_fx\smoke -idle_big_particles = damage_fx\smoke - -idle_sound = anomaly\steam -blowout_sound = anomaly\steam_blowout -hit_sound = anomaly\steam_hit -entrance_sound = anomaly\steam_hit - -blowout_light = off - - -[zone_mine_steam_weak]:zone_mine_thermal_weak, zone_mine_steam -$spawn = "zones\scenes\mine_steam_weak" -max_start_power = 0.17 -use_secondary_hit = true -secondary_hit_power = 0.01 - -[zone_mine_steam_average]:zone_mine_thermal_average, zone_mine_steam -$spawn = "zones\scenes\mine_steam_average" -max_start_power = 0.17 -use_secondary_hit = true -secondary_hit_power = 0.01 - -[zone_mine_steam_strong]:zone_mine_thermal_strong, zone_mine_steam -$spawn = "zones\scenes\mine_steam_strong" -max_start_power = 0.17 -use_secondary_hit = true -secondary_hit_power = 0.01 - - -[zone_zharka_static]:zone_mine_thermal -postprocess = postprocess_flame -idle_sound = ambient\fire2 - - -[zone_zharka_static_weak]:zone_zharka_static -$spawn = "zones\mp\zharka_statik_weak" -max_start_power = 0.50 - - -[zone_zharka_static_average]:zone_zharka_static -$spawn = "zones\mp\zharka_statik_average" -max_start_power = 1.20 - - -[zone_zharka_static_strong]:zone_zharka_static -$spawn = "zones\mp\zharka_statik_strong" -max_start_power = 2.00 \ No newline at end of file diff --git a/mods/Arrival/gamedata/configs/zones/zone_mine_thorn.ltx b/mods/Arrival/gamedata/configs/zones/zone_mine_thorn.ltx deleted file mode 100644 index 30fb87f7..00000000 --- a/mods/Arrival/gamedata/configs/zones/zone_mine_thorn.ltx +++ /dev/null @@ -1,92 +0,0 @@ -[zone_mine_thorn]:zone_base -GroupControlSection = spawn_group_zone -$spawn = "zones_eugenium\zone_mine_thorn" -$def_sphere = 4 -$prefetch = 16 -class = ZS_GALAN ;--CMincer - -ef_anomaly_type = 5 -ef_weapon_type = 17 - -postprocess = postprocess_gravi_mine - - -;----------- Anomaly settings ----------------------- -max_start_power = 1.00 -attenuation = 1 - - -idle_particles = semitone\anomalies\thorn\thorn_idle -blowout_particles = semitone\anomalies\thorn\thorn_blowout -tearing_particles = semitone\anomalies\gravitational_average\gravitational_average_blood_splash -torn_particles = anomaly2\body_tear_01 - -hit_small_particles = semitone\anomalies\gravitational_average\gravitational_average_shield -hit_big_particles = anomaly2\gravity_damage_02_blood2 -idle_small_particles = anomaly2\gravity_damage_01_smoke -idle_big_particles = anomaly2\gravity_damage_02_smoke -entrance_small_particles = semitone\anomalies\gravitational_average\gravitational_average_shield -entrance_big_particles = anomaly2\gravi_anomaly_00; - -tele_particles_small = anomaly2\gravity_damage_01_smoke ;anomaly2\gravity_damage_01_smoke -tele_particles_big = anomaly2\gravity_damage_02_smoke - - -idle_sound = semitone\anomalies\shatterpoint\shatterpoint_idle ;ïîñòîÿííûé çâóê -blowout_sound = semitone\anomalies\thorn\thorn_blowout ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè -hit_sound = semitone\anomalies\gravitational_strong\gravitational_strong_shield ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò -body_tearing_sound = anomaly\anomaly_body_tear_1 ;çâóê ðàçðûâàíèÿ òðóïà -entrance_sound = semitone\anomalies\gravitational_strong\gravitational_strong_shield ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ - -hit_type = strike -hit_impulse_scale = 0.02;0.5;0.1 ;ñîîòíîøåíèå ôèçè÷åñêîãî èìïóëüñà è ñèëû õèòà -effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà - -disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_idle_time = 100 ;-1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ - -ignore_nonalive = false -ignore_small = true -ignore_artefacts = true - -blowout_light = off -light_color = 1.4,1.6,1.3 -light_range = 30.0 -light_time = 0.8;0.35 -light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó - -idle_light = off - -awaking_time = 300;1000 -blowout_time = 2100 -accamulate_time = 1900 - - -blowout_light_time = 2000 -blowout_explosion_time = 2000 - -;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû -throw_in_impulse = 2000;3000;4000 ;ñèëà èìïóëüñà âòÿãèâàíèÿ (äëÿ òåëà 100êã) -throw_out_impulse = 4000; ;ñèëà âûáðàñûâàíèÿ âçðûâîì -throw_in_impulse_alive = 1000;600 800 ;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ -throw_in_atten = 2;8 ;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò) -blowout_radius_percent = 0.8 ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà -actor_blowout_radius_percent= 0.5 - -tele_height = 1.5; 3.5 ;âûñîòà ïîäúåìà òåëåêèíåçà -time_to_tele = 2000 ;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå -tele_pause = 2000 ;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò - - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; âåòåð -blowout_wind = on - -blowout_wind_time_start = 0 -blowout_wind_time_peak = 1500 -blowout_wind_time_end = 2501; 2499 -blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak - -shape_transp_color = 255, 0, 0, 60 -shape_edge_color = 32, 32, 32, 255 diff --git a/mods/Arrival/gamedata/configs/zones/zone_mine_umbra.ltx b/mods/Arrival/gamedata/configs/zones/zone_mine_umbra.ltx deleted file mode 100644 index 4485b09a..00000000 --- a/mods/Arrival/gamedata/configs/zones/zone_mine_umbra.ltx +++ /dev/null @@ -1,100 +0,0 @@ -[zone_mine_umbra]:zone_base -GroupControlSection = spawn_group_zone -$spawn = "zones_eugenium\zone_mine_umbra" -$def_sphere = 4 -$prefetch = 16 -class = ZS_GALAN ;--CMincer - -ef_anomaly_type = 5 -ef_weapon_type = 17 - -postprocess = postprocess_electra_mine - -;----------- Anomaly settings ----------------------- -max_start_power = 2 -attenuation = 1 - -idle_particles = semitone\anomalies\umbra\umbra_idle -blowout_particles = -tearing_particles = anomaly2\body_tear_00 -torn_particles = anomaly2\body_tear_01 - -hit_small_particles = -hit_big_particles = -idle_small_particles = -idle_big_particles = -entrance_small_particles = -entrance_big_particles = - -tele_particles_small = -tele_particles_big = - - -idle_sound = semitone\anomalies\umbra\umbra_idle ;поÑто¤нный звук -blowout_sound = semitone\anomalies\silence ;во врем¤ выброÑа(удара) в центре аномалии -hit_sound = semitone\anomalies\silence ;на перÑонаже, когда тот получает хит -body_tearing_sound = anomaly\anomaly_body_tear_1 ;звук разрывани¤ трупа -entrance_sound = semitone\anomalies\silence ;при попадании объекта в аномалию - -hit_type = telepatic -hit_impulse_scale = 9.4 ;Ñоотношение физичеÑкого импульÑа и Ñилы хита -effective_radius = 1 ;размер радиуÑа в процентах от оригинального, где дейÑтвует зона - -disable_time = 5000 ;врем¤ игнорировани¤ неживого объекта в зоне (-1 еÑли не нужно) -disable_time_small = 5000 ;врем¤ игнорировани¤ маленького неживого объекта в зоне (-1 еÑли не нужно) -disable_idle_time = 100 ;-1 ;врем¤ отключени¤ idle партиклов - -ignore_nonalive = false -ignore_small = true -ignore_artefacts = true - -blowout_light = off -light_color = 1.4,1.6,1.3 -light_range = 30.0 -light_time = 0.8;0.35 -light_height = 1.5 ;подъем иÑточника Ñвета на выÑоту - -idle_light = off - -awaking_time = 10 -blowout_time = 100 -accamulate_time = 100 - -blowout_light_time = 59 -blowout_explosion_time = 59 - -;параметры телекинеза дл¤ зоны -throw_in_impulse = 40000000 ;Ñила вт¤гивани¤ дл¤ единичной маÑÑÑ‹ на раÑÑто¤нии один метр -throw_out_impulse = 15 ;Ñила выбраÑывани¤ взрывом -throw_in_impulse_alive = 60000000 ;Ñила импульÑа вт¤гивани¤ дл¤ живых -throw_in_atten = 10 ;коÑÑ„Ñ„. зат¤гивани¤ (чем меньше, тем плавнее зат¤гивает) -blowout_radius_percent = 1 ;Ñ€Ð°Ð´Ð¸ÑƒÑ (в процентах от вÑего радиуÑа) непоÑредÑтвенно выброÑа -actor_blowout_radius_percent = 1 -tele_height = 0.01 ; 0.2 ;выÑота подъема телекинеза -time_to_tele = 0.0 ;врем¤ деражани¤ объекта в воздухе -tele_pause = 0.0 ;пауза перед тем как Ñнова подн¤ть упавший объект - -;; ветер -blowout_wind = off - -blowout_wind_time_start = 1 -blowout_wind_time_peak = 5900 -blowout_wind_time_end = 1000 -blowout_wind_power = 0.1 ;Ñила поднимаего ветра (от 0 до 1), в момент blowout_wind_time_peak - -shape_transp_color = 255, 0, 0, 60 -shape_edge_color = 32, 32, 32, 255 - - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; ветер -blowout_wind = on - -blowout_wind_time_start = 0 -blowout_wind_time_peak = 1500 -blowout_wind_time_end = 2501; 2499 -blowout_wind_power = 0.5 ;Ñила поднимаего ветра (от 0 до 1), в момент blowout_wind_time_peak - - -shape_transp_color = 255, 0, 0, 60 -shape_edge_color = 32, 32, 32, 255 \ No newline at end of file diff --git a/mods/Arrival/gamedata/configs/zones/zone_mine_updated.ltx b/mods/Arrival/gamedata/configs/zones/zone_mine_updated.ltx deleted file mode 100644 index 19751eae..00000000 --- a/mods/Arrival/gamedata/configs/zones/zone_mine_updated.ltx +++ /dev/null @@ -1,522 +0,0 @@ - -;--------------- Acid ------------------ - -;zone_mine_acidic -[zone_mine_acid]:zone_base -GroupControlSection = spawn_group_zone -$spawn = "zones_eugenium\zone_mine_acid" -$def_sphere = 2 -$prefetch = 16 -class = ZS_MBALD - -hit_impulse_scale = 0.0 -effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà - -ef_anomaly_type = 1 -ef_weapon_type = 13 - -postprocess = postprocess_acidic_mine - - -; ===== Anomaly settings ====== -max_start_power = 0.20 -attenuation = 1 - -use_secondary_hit = true -secondary_hit_power = 0.005 - -idle_particles = semitone\anomalies\acidic\acidic_mine_idle -blowout_particles = semitone\anomalies\acidic\acidic_mine_hit - -;hit_small_particles = semitone\anomalies\acidic\acidic_mine_hit -;hit_big_particles = semitone\anomalies\acidic\acidic_mine_hit -;idle_small_particles = semitone\anomalies\acidic\acidic_mine_idle -;idle_big_particles = semitone\anomalies\acidic\acidic_mine_idle - -idle_sound = semitone\anomalies\acidic\acidic_idle ; bfuzz_blowout ;ïîñòîÿííûé çâóê -blowout_sound = semitone\anomalies\acidic\acidic_hit ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè -hit_sound = semitone\anomalies\acidic\acidic_hit ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò -entrance_sound = semitone\anomalies\acidic\acidic_hit ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ - -hit_type = chemical_burn - -disable_time = 10000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_idle_time = 50000 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ - -ignore_nonalive = false -ignore_small = false -ignore_artefacts = false - -blowout_light = on -light_color = 1.1,1.7,1.4 -light_animation = light_green_01 -light_range = 7 -light_time = 0.35 -light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó - - -idle_light = on -idle_light_range = 3.0 -idle_light_anim = light_green_02 -idle_light_height = 0.70 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó - -awaking_time = 100 -blowout_time = 1400 -accamulate_time = 300 - -blowout_wind = off - -blowout_wind_time_start = 0 -blowout_wind_time_peak = 600 -blowout_wind_time_end = 899 -blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak - - -shape_transp_color = 255, 0, 0, 60 -shape_edge_color = 32, 32, 32, 255 - - - - -;--------------- Electra ------------------ - -;zone_mine_electric -[zone_mine_electra]:zone_base -GroupControlSection = spawn_group_zone -$spawn = "zones_eugenium\zone_mine_electra" -$def_sphere = 2 -$prefetch = 16 -class = ZS_MBALD - -hit_impulse_scale = 0.0 -effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà - -ef_anomaly_type = 1 -ef_weapon_type = 13 - -postprocess = postprocess_electra_mine - - -; ===== Anomaly settings ====== -max_start_power = 0.80 -attenuation = 1 - -idle_particles = semitone\anomalies\electra\electra_idle -blowout_particles = semitone\anomalies\electra\electra_blowout - -hit_small_particles = anomaly2\electra_entrance_small -hit_big_particles = anomaly2\electra_damage_02_smoke -idle_small_particles = anomaly2\electra_damage_01_smoke -idle_big_particles = anomaly2\electra_damage_02_smoke -entrance_small_particles = anomaly2\electra_entrance_small -entrance_big_particles = anomaly2\emi_entrance_big_00 - -idle_sound = semitone\anomalies\electra\electra_idle -blowout_sound = semitone\anomalies\electra\electra_blowout -hit_sound = semitone\anomalies\electra\electra_hit -entrance_sound = semitone\anomalies\electra\electra_hit - - -blowout_light = on -light_color = 0.8,0.9,1 -light_range = 30.0 -light_time = 1;0.35 -light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó - -idle_light = on -idle_light_shadow = true -idle_light_range = 3.0 -idle_light_anim = koster_01_electra -idle_light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó -hit_type = shock - - -disable_time = 50 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ - -awaking_time = 100 -blowout_time = 100 -accamulate_time = 1500 - -ignore_nonalive = false -ignore_small = false -ignore_artefacts = true - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; âåòåð -blowout_wind = off - -blowout_wind_time_start = 0 -blowout_wind_time_peak = 150 -blowout_wind_time_end = 299 -blowout_wind_power = 0.2 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak - -shape_transp_color = 255, 0, 0, 60 -shape_edge_color = 32, 32, 32, 255 - - - - - - - - -;--------------- Vortex ------------------ - -;zone_mine_gravitational_average -[zone_mine_vortex]:zone_base -GroupControlSection = spawn_group_zone -$spawn = "zones_eugenium\zone_mine_vortex" -$def_sphere = 4 -$prefetch = 16 -class = ZS_GALAN ;--CMincer - -ef_anomaly_type = 5 -ef_weapon_type = 17 - -postprocess = postprocess_gravi_mine - - -; ===== Anomaly settings ====== -max_start_power = 1.10 -attenuation = 1 - - -idle_particles = semitone\anomalies\gravitational_average\gravitational_average_idle -blowout_particles = semitone\anomalies\gravitational_average\gravitational_average_blowout -tearing_particles = anomaly2\body_tear_00 -torn_particles = semitone\anomalies\gravitational_strong\gravitational_strong_blood_splash - -hit_small_particles = hit_fx\hit_metal_02 -hit_big_particles = anomaly2\gravity_damage_02_blood2 -idle_small_particles = anomaly2\gravity_damage_01_smoke -idle_big_particles = anomaly2\gravity_damage_02_smoke -entrance_small_particles = semitone\anomalies\gravitational_strong\gravitational_strong_shield -entrance_big_particles = anomaly2\gravi_anomaly_00; - -tele_particles_small = anomaly2\gravity_damage_01_smoke ;anomaly2\gravity_damage_01_smoke -tele_particles_big = anomaly2\gravity_damage_02_smoke - - -idle_sound = drx_da\drx_da_gravi_idle00 ;ïîñòîÿííûé çâóê -blowout_sound = anomaly\gravi_blowout6; anomaly_gravy_blast01 ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè -hit_sound = semitone\anomaliesl\gravitational\gravitational_shield ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò -body_tearing_sound = anomaly\anomaly_body_tear_1 ;çâóê ðàçðûâàíèÿ òðóïà -entrance_sound = semitone\anomaliesl\gravitational\gravitational_shield ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ - -hit_type = strike -hit_impulse_scale = 0.02;0.5;0.1 ;ñîîòíîøåíèå ôèçè÷åñêîãî èìïóëüñà è ñèëû õèòà -effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà - -disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_idle_time = 100 ;-1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ - -ignore_nonalive = false -ignore_small = true -ignore_artefacts = true - -blowout_light = on -light_color = 1.4,1.6,1.3 -light_range = 30.0 -light_time = 0.8;0.35 -light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó - -idle_light = off - -awaking_time = 300;1000 -blowout_time = 2500 -accamulate_time = 1000 - - -blowout_light_time = 2100 -blowout_explosion_time = 2100 - -;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû -throw_in_impulse = 2000;3000;4000 ;ñèëà èìïóëüñà âòÿãèâàíèÿ (äëÿ òåëà 100êã) -throw_out_impulse = 4000; ;ñèëà âûáðàñûâàíèÿ âçðûâîì -throw_in_impulse_alive = 1000;600 800 ;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ -throw_in_atten = 1;8 ;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò) -blowout_radius_percent = 0.8 ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà -actor_blowout_radius_percent= 0.5 - -tele_height = 0.05; 3.5 ;âûñîòà ïîäúåìà òåëåêèíåçà -time_to_tele = 5000 ;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå -tele_pause = 5000 ;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò - - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; âåòåð -blowout_wind = on - -blowout_wind_time_start = 0 -blowout_wind_time_peak = 1500 -blowout_wind_time_end = 2501; 2499 -blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak - -shape_transp_color = 255, 0, 0, 60 -shape_edge_color = 32, 32, 32, 255 - - - -;--------------- Blast ----------------- - -;zone_mine_gravitational_weak -[zone_mine_blast]:zone_base -GroupControlSection = spawn_group_zone -$spawn = "zones_eugenium\zone_mine_blast" -$def_sphere = 3 -$prefetch = 16 -class = ZS_MBALD ;---CMosquitoBald -hit_impulse_scale = 0.3;0.5 ;0.1 -effective_radius = 1.6 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà -actor_blowout_radius_percent = 1.35 - -ef_anomaly_type = 1 -ef_weapon_type = 13 - -postprocess = postprocess_gravi_mine - -hit_type = strike - -; ===== Anomaly settings ====== -max_start_power = 0.55 -attenuation = 1 - -idle_particles = semitone\anomalies\gravitational\gravitational_idle -blowout_particles = semitone\anomalies\gravitational\gravitational_blowout - -hit_small_particles = hit_fx\hit_metal_02 -hit_big_particles = anomaly2\gravity_damage_02_blood2 -idle_small_particles = anomaly2\gravity_damage_01_smoke -idle_big_particles = anomaly2\gravity_damage_02_smoke -entrance_small_particles = semitone\anomalies\gravitational\gravitational_shield -entrance_big_particles = anomaly2\gravity_entrance_big - -idle_sound = semitone\anomalies\gravitational\gravitational_idle ;ïîñòîÿííûé çâóê -blowout_sound = anomaly\anomaly_gravy_blast1; anomaly_gravy_blast01 ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè -hit_sound = drx_da\drx_da_anomaly_gravy_hit1 ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò -entrance_sound = drx_da\drx_da_anomaly_gravy_hit1 ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ - - -awaking_time = 50;100 -blowout_time = 500 -accamulate_time = 1000 ;10;200 - -blowout_light_time = 200 -blowout_explosion_time = 200 -blowout_particles_time = 200 -blowout_sound_time = 100 - -disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_time_small = 5000 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ - -ignore_nonalive = false -ignore_small = true -ignore_artefacts = true - -blowout_light = on -light_color = 0.5,0.4,0.3 -light_range = 30.0 -light_time = 0.9;0.35 -light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó - - -idle_light = off - - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; âåòåð -blowout_wind = on - -blowout_wind_time_start = 0 -blowout_wind_time_peak = 300 -blowout_wind_time_end = 501; 899 -blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak - -shape_transp_color = 255, 0, 0, 60 -shape_edge_color = 32, 32, 32, 255 - - - -;--------------- Zharka ------------------ - -;zone_mine_thermal -[zone_mine_zharka]:zone_base -GroupControlSection = spawn_group_zone -$spawn = "zones_eugenium\zone_mine_zharka" -$def_sphere = 2 -$prefetch = 16 -class = ZS_MBALD -hit_impulse_scale = 0.0 -effective_radius = 1.0 - -postprocess = postprocess_thermal_mine - -ef_anomaly_type = 1 -ef_weapon_type = 13 - - -; ===== Anomaly settings ====== -max_start_power = 0.2 -use_secondary_hit = true -secondary_hit_power = 0.008 -attenuation = 1 - -idle_particles = semitone\anomalies\zharka\zharka_idle -blowout_particles = semitone\anomalies\zharka\zharka_blowout - -hit_small_particles = damage_fx\burn_creatures -hit_big_particles = damage_fx\burn_creatures00 -idle_small_particles = damage_fx\burn_creatures -idle_big_particles = damage_fx\burn_creatures00 - -idle_particles_dont_stop = true; - -idle_sound = drx_da\drx_da_fire_idle -blowout_sound = anomaly\zhar_blow -hit_sound = ambient\zhar -entrance_sound = ambient\zhar - -hit_type = burn - -disable_time = 10000 -disable_time_small = -1 -disable_idle_time = 50000 - -ignore_nonalive = false -ignore_small = false -ignore_artefacts = true - -blowout_light = on -light_color = 1.9,1.6,1.3 -light_range = 9.0 -light_time = 10 -light_height = 2 - - -idle_light = off -idle_light_range = 8.0 -idle_light_anim = koster_01 -idle_light_height = 0.70 - -awaking_time = 100 -blowout_time = 7000 -accamulate_time = 250 - -blowout_wind = off - -shape_transp_color = 255, 0, 0, 60 -shape_edge_color = 32, 32, 32, 255 - -;zone_mine_steam -[zone_mine_vapour]:zone_mine_zharka -$spawn = "zones_eugenium\zone_mine_vapour" -postprocess = postprocess_steam_mine - -max_start_power = 0.17 -use_secondary_hit = true -secondary_hit_power = 0.01 - -blowout_particles = static\zharka_static_steam - -hit_small_particles = damage_fx\smoke -hit_big_particles = damage_fx\smoke -idle_small_particles = damage_fx\smoke -idle_big_particles = damage_fx\smoke - -idle_sound = anomaly\steam -blowout_sound = anomaly\steam_blowout -hit_sound = anomaly\steam_hit -entrance_sound = anomaly\steam_hit - -blowout_light = off - - - - - -;--------------- Springboard ----------------------- - -[zone_mine_springboard]:zone_base -GroupControlSection = spawn_group_zone -$spawn = "zones_eugenium\zone_mine_springboard" - -$def_sphere = 3 -$prefetch = 16 -class = ZS_MBALD -ef_anomaly_type = 1 -ef_weapon_type = 13 - -hit_type = shock -hit_impulse_scale = 1.3 -effective_radius = 1.0 - -postprocess = postprocess_fuzz - -; ===== Anomaly settings ====== -max_start_power = 0.7 -attenuation = 1 - -idle_particles = semitone\anomalies\springboard\springboard_idle -blowout_particles = semitone\anomalies\springboard\springboard_blowout - -hit_small_particles = semitone\anomalies\springboard\springboard_hit -hit_big_particles = semitone\anomalies\springboard\springboard_hit -idle_small_particles = -idle_big_particles = -entrance_small_particles = semitone\anomalies\springboard\springboard_hit -entrance_big_particles = - -idle_sound = semitone\anomalies\springboard\springboard_idle -blowout_sound = semitone\anomalies\springboard\springboard_blowout -hit_sound = semitone\anomalies\springboard\springboard_blowout -entrance_sound = semitone\anomalies\springboard\springboard_shield - -blowout_light = off -light_color = 0.8,0.9,1 -light_range = 8.0 -light_time = 1;0.35 -light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó - -idle_light = off -idle_light_shadow = true -idle_light_range = 4.0 -idle_light_anim = koster_01_electra -idle_light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó - - -disable_time = 50 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ - -awaking_time = 10 -blowout_time = 100 -accamulate_time = 1000 - -ignore_nonalive = false -ignore_small = false -ignore_artefacts = true - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; âåòåð -blowout_wind = off - -blowout_wind_time_start = 0 -blowout_wind_time_peak = 150 -blowout_wind_time_end = 299 -blowout_wind_power = 0.2 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak - -shape_transp_color = 255, 0, 0, 60 -shape_edge_color = 32, 32, 32, 255 - - - - - - - - diff --git a/mods/Arrival/gamedata/configs/zones/zone_monolith.ltx b/mods/Arrival/gamedata/configs/zones/zone_monolith.ltx deleted file mode 100644 index f6198294..00000000 --- a/mods/Arrival/gamedata/configs/zones/zone_monolith.ltx +++ /dev/null @@ -1,57 +0,0 @@ -[zone_monolith]:zone_base -GroupControlSection = spawn_group_zone -$spawn = "zones\monolith" -;$prefetch = 16 -class = ZS_RADIO -hit_impulse_scale = .01 -effective_radius = 1.00 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà -sound = zone_mosquito_bald -postprocess = postprocess_electra - -ef_anomaly_type = 3 -ef_weapon_type = 15 - -artefacts = -BirthProbability = 0.0;0.1 - -;----------- Anomaly settings ----------------------- -min_start_power = 0.99 -max_start_power = 1.00 -attenuation = 0.1 -period = 1 -min_artefact_count = 0 -max_artefact_count = 0 - -hit_type = telepatic - -idle_particles = semitone\anomalies\wish_granter\wish_granter_idle -blowout_particles = semitone\anomalies\wish_granter\wish_granter_active - -disable_time = -1 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_idle_time = -1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ - -idle_sound = anomaly\monolith_idle; anomaly_gravy_idle -blowout_sound = anomaly\monolith_idle - -ignore_nonalive = true; -ignore_small = true; -ignore_artefacts = true - -blowout_light = off -idle_light = off - -awaking_time = 1 -blowout_time = 9000 -accamulate_time = 1 - -visible_by_detector = on - -blowout_wind = off - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;ðîæäåíèå àðòåôàêòîâ âî âðåìÿ ñðàáàòûâàíèÿ -spawn_blowout_artefacts = off - -shape_transp_color = 255, 0, 0, 60 -shape_edge_color = 32, 32, 32, 255 diff --git a/mods/Arrival/gamedata/configs/zones/zone_nogravity.ltx b/mods/Arrival/gamedata/configs/zones/zone_nogravity.ltx deleted file mode 100644 index 5204f2ec..00000000 --- a/mods/Arrival/gamedata/configs/zones/zone_nogravity.ltx +++ /dev/null @@ -1,82 +0,0 @@ -[zone_no_gravity]:zone_base -GroupControlSection = spawn_group_zone -$spawn = "zones_eugenium\zone_no_gravity" - -$def_sphere = 3 -$prefetch = 16 -class = ZS_MBALD ;---CMosquitoBald -hit_impulse_scale = 0.3;0.5 ;0.1 -effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà -actor_blowout_radius_percent = 0.75 - -ef_anomaly_type = 1 -ef_weapon_type = 13 - -postprocess = alcohol - -hit_type = radiation - -;----------- Anomaly settings ----------------------- -max_start_power = 0.25 -attenuation = 1 - -idle_particles = semitone\anomalies\no_gravity\no_gravity_idle -blowout_particles = semitone\anomalies\no_gravity\no_gravity_blowout - -hit_small_particles = hit_fx\hit_metal_02 -hit_big_particles = anomaly2\gravity_damage_02_blood2 -idle_small_particles = anomaly2\gravity_damage_01_smoke -idle_big_particles = anomaly2\gravity_damage_02_blood2; anomaly2\gravity_damage_02_smoke -entrance_small_particles = semitone\anomalies\springboard\springboard_hit -entrance_big_particles = anomaly2\gravi_anomaly_00; - -idle_sound = semitone\anomalies\net\net_idle ;ïîñòîÿííûé çâóê -awake_sound = drx_da\drx_da_gravi_idle01 -accum_sound = drx_da\drx_da_gravi_idle01 -blowout_sound = semitone\anomalies\sloth\sloth_blowout ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè -hit_sound = semitone\anomalies\gravitational_strong\gravitational_strong_shield ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò -entrance_sound = semitone\anomalies\gravitational_strong\gravitational_strong_shield ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ -body_tearing_sound = anomaly\anomaly_body_tear_1 - -disable_time = -1 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_idle_time = 100 - -awaking_time = 800;100 -blowout_time = 500 -accamulate_time = 1000 ;10;200 - -blowout_light_time = 200 -blowout_explosion_time = 200 -blowout_particles_time = 200 -blowout_sound_time = 100 - -disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_time_small = 5000 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ - -ignore_nonalive = false -ignore_small = false -ignore_artefacts = true - -blowout_light = off -light_color = 0.5,0.4,0.3 -light_range = 30.0 -light_time = 0.9;0.35 -light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó - - -idle_light = off - - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; âåòåð -blowout_wind = on - -blowout_wind_time_start = 0 -blowout_wind_time_peak = 300 -blowout_wind_time_end = 501; 899 -blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak - -shape_transp_color = 255, 0, 0, 60 -shape_edge_color = 32, 32, 32, 255 \ No newline at end of file diff --git a/mods/Arrival/gamedata/configs/zones/zone_teleport.ltx b/mods/Arrival/gamedata/configs/zones/zone_teleport.ltx deleted file mode 100644 index 742a2bae..00000000 --- a/mods/Arrival/gamedata/configs/zones/zone_teleport.ltx +++ /dev/null @@ -1,290 +0,0 @@ -[zone_spatial_bubble]:zone_base ;zone_teleport_chaes - -GroupControlSection = spawn_group_zone -$spawn = "zones\scenes\teleport" -$prefetch = 16 -class = ZS_MBALD - -ef_anomaly_type = 1 -ef_weapon_type = 13 - -postprocess = postprocess_electra - -;----------- Anomaly settings ----------------------- -max_start_power = 0.00 -attenuation = 1 - -idle_particles = semitone\anomalies\spatial_bubble\spatial_bubble_idle - ---blowout_particles = anomaly2\teleport ---tearing_particles = anomaly2\teleport_tear ---torn_particles = anomaly2\teleport_tear - -hit_small_particles = hit_fx\hit_metal_02 -hit_big_particles = anomaly2\teleport_damage -idle_small_particles = anomaly2\teleport_damage_smoke_00 -idle_big_particles = anomaly2\teleport_damage_smoke_00 -entrance_small_particles = anomaly2\teleport_damage -entrance_big_particles = anomaly2\teleport_damage - -tele_particles_small = anomaly2\gravity_damage_01_smoke ;anomaly2\gravity_damage_01_smoke -tele_particles_big = anomaly2\gravity_damage_02_smoke - - -idle_sound = semitone\anomalies\flash\flash_idle ;gravi_idle01 ;ïîñòîÿííûé çâóê -blowout_sound = $no_sound ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè -hit_sound = $no_sound ;anomaly\anomaly_gravy_hit1 ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò -body_tearing_sound = $no_sound ;anomaly\gravity_entrance ;çâóê ðàçðûâàíèÿ òðóïà -entrance_sound = $no_sound ;anomaly\gravi_idle01 ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ - -hit_type = strike -hit_impulse_scale = 0.0 ;0.5;0.1 ;ñîîòíîøåíèå ôèçè÷åñêîãî èìïóëüñà è ñèëû õèòà -effective_radius = 1 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà - -disable_time = -1 ;5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_time_small = -1 ;500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_idle_time = 100 ;-1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ - -ignore_nonalive = false -ignore_small = false -ignore_artefacts = true - -blowout_light = off -light_color = 1.4,1.6,1.8 -light_range = 30.0 -light_time = 0.8 ;0.35 -light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó - -idle_light = on ;off -idle_light_range = 15.0 -idle_light_anim = teleport_stancia_in_01 -idle_light_height = 1.50 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó - -awaking_time = 0 ;5000 ;0;1000 -blowout_time = 500 -accamulate_time = 3000 ;1000 - - -blowout_light_time = 800 -blowout_explosion_time = 800 - -;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû -throw_in_impulse = 4000 ;ñèëà âòÿãèâàíèÿ äëÿ åäèíè÷íîé ìàññû íà ðàññòîÿíèè îäèí ìåòð -throw_out_impulse = 1500 ;ñèëà âûáðàñûâàíèÿ âçðûâîì -throw_in_impulse_alive = 600 ;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ -throw_in_atten = 8 ;8 ;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò) -blowout_radius_percent = 0.8 ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà -actor_blowout_radius_percent= 0.5 - -tele_height = 0.05 ;3.5 ;âûñîòà ïîäúåìà òåëåêèíåçà -time_to_tele = 5000 ;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå -tele_pause = 5000 ;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; âåòåð -blowout_wind = on - -blowout_wind_time_start = 0 -blowout_wind_time_peak = 800 -blowout_wind_time_end = 1001 ;2499 -blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak - - - - - - - - - - - - - - - -[zone_teleport]:zone_base -GroupControlSection = spawn_group_zone -$spawn = "zones\scenes\teleport" -$prefetch = 16 -class = ZS_MBALD - -ef_anomaly_type = 1 -ef_weapon_type = 13 - -postprocess = postprocess_electra - -;----------- Anomaly settings ----------------------- -max_start_power = 0.00 -attenuation = 1 - -idle_particles = anomaly2\teleport_idle -blowout_particles = anomaly2\teleport -tearing_particles = anomaly2\teleport_tear -torn_particles = anomaly2\teleport_tear - -hit_small_particles = hit_fx\hit_metal_02 -hit_big_particles = anomaly2\teleport_damage -idle_small_particles = anomaly2\teleport_damage_smoke_00 -idle_big_particles = anomaly2\teleport_damage_smoke_00 -entrance_small_particles = anomaly2\teleport_damage -entrance_big_particles = anomaly2\teleport_damage - -tele_particles_small = anomaly2\gravity_damage_01_smoke ;anomaly2\gravity_damage_01_smoke -tele_particles_big = anomaly2\gravity_damage_02_smoke - - -idle_sound = anomaly\teleport_idle; gravi_idle01 ;ïîñòîÿííûé çâóê -blowout_sound = anomaly\teleport_work_2; anomaly_gravy_blast01 ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè -hit_sound = anomaly\anomaly_gravy_hit1 ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò -body_tearing_sound = anomaly\gravity_entrance ;çâóê ðàçðûâàíèÿ òðóïà -entrance_sound = anomaly\gravi_idle01 ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ - -hit_type = strike -hit_impulse_scale = 0.0;0.5;0.1 ;ñîîòíîøåíèå ôèçè÷åñêîãî èìïóëüñà è ñèëû õèòà -effective_radius = 1 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà - -disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_idle_time = 100;-1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ - -ignore_nonalive = false -ignore_small = false -ignore_artefacts = true - -blowout_light = on -light_color = 1.4,1.6,1.8 -light_range = 30.0 -light_time = 0.8;0.35 -light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó - -idle_light = on -idle_light_range = 15.0 -idle_light_anim = teleport_stancia_in_01 -idle_light_height = 3.0 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó - -awaking_time = 0;1000 -blowout_time = 1000 -accamulate_time = 500 - - -blowout_light_time = 800 -blowout_explosion_time = 800 - -;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû -throw_in_impulse = 4000 ;ñèëà âòÿãèâàíèÿ äëÿ åäèíè÷íîé ìàññû íà ðàññòîÿíèè îäèí ìåòð -throw_out_impulse = 1500 ;ñèëà âûáðàñûâàíèÿ âçðûâîì -throw_in_impulse_alive = 600 ;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ -throw_in_atten = 8;8 ;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò) -blowout_radius_percent = 0.8 ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà -actor_blowout_radius_percent= 0.5 - -tele_height = 0.05; 3.5 ;âûñîòà ïîäúåìà òåëåêèíåçà -time_to_tele = 5000 ;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå -tele_pause = 5000 ;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; âåòåð -blowout_wind = on - -blowout_wind_time_start = 0 -blowout_wind_time_peak = 800 -blowout_wind_time_end = 1001; 2499 -blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak - - - - -[zone_teleport_chaes]:zone_base -GroupControlSection = spawn_group_zone -$spawn = "zones\scenes\teleport" -$prefetch = 16 -class = ZS_MBALD - -ef_anomaly_type = 1 -ef_weapon_type = 13 - -postprocess = postprocess_electra - -;----------- Anomaly settings ----------------------- -max_start_power = 0.00 -attenuation = 1 - -idle_particles = anomaly2\teleport_idle -blowout_particles = anomaly2\teleport -tearing_particles = anomaly2\teleport_tear -torn_particles = anomaly2\teleport_tear - -hit_small_particles = hit_fx\hit_metal_02 -hit_big_particles = anomaly2\teleport_damage -idle_small_particles = anomaly2\teleport_damage_smoke_00 -idle_big_particles = anomaly2\teleport_damage_smoke_00 -entrance_small_particles = anomaly2\teleport_damage -entrance_big_particles = anomaly2\teleport_damage - -tele_particles_small = anomaly2\gravity_damage_01_smoke ;anomaly2\gravity_damage_01_smoke -tele_particles_big = anomaly2\gravity_damage_02_smoke - - -idle_sound = $no_sound ;semitone\anomalies\gravitational_strong\gravitational_strong_idle ;ïîñòîÿííûé çâóê -blowout_sound = anomaly\teleport_work_2 ;anomaly_gravy_blast01 ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè -hit_sound = anomaly\anomaly_gravy_hit1 ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò -body_tearing_sound = anomaly\gravity_entrance ;çâóê ðàçðûâàíèÿ òðóïà -entrance_sound = anomaly\gravi_idle01 ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ - -hit_type = strike -hit_impulse_scale = 0.0 ;0.5;0.1 ;ñîîòíîøåíèå ôèçè÷åñêîãî èìïóëüñà è ñèëû õèòà -effective_radius = 1 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà - -disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî) -disable_idle_time = 100 ;-1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ - -ignore_nonalive = false -ignore_small = false -ignore_artefacts = true - -blowout_light = on -light_color = 1.4,1.6,1.8 -light_range = 30.0 -light_time = 0.8 ;0.35 -light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó - -idle_light = off ;on -idle_light_range = 15.0 -idle_light_anim = teleport_stancia_in_01 -idle_light_height = 1.50 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó - -awaking_time = 0 ;5000 ;0;1000 -blowout_time = 100 ;500 -accamulate_time = 3000 ;1000 - - -blowout_light_time = 100 ;800 -blowout_explosion_time = 100 ;800 - -;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû -throw_in_impulse = 4000 ;ñèëà âòÿãèâàíèÿ äëÿ åäèíè÷íîé ìàññû íà ðàññòîÿíèè îäèí ìåòð -throw_out_impulse = 1500 ;ñèëà âûáðàñûâàíèÿ âçðûâîì -throw_in_impulse_alive = 600 ;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ -throw_in_atten = 8 ;8 ;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò) -blowout_radius_percent = 0.8 ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà -actor_blowout_radius_percent= 0.5 - -tele_height = 0.05 ;3.5 ;âûñîòà ïîäúåìà òåëåêèíåçà -time_to_tele = 5000 ;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå -tele_pause = 5000 ;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; âåòåð -blowout_wind = on - -blowout_wind_time_start = 0 -blowout_wind_time_peak = 800 -blowout_wind_time_end = 1001 ;2499 -blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak - -visible_by_detector = off - - - diff --git a/mods/Arrival/gamedata/configs/zones/zone_unknow.ltx b/mods/Arrival/gamedata/configs/zones/zone_unknow.ltx deleted file mode 100644 index d122aff4..00000000 --- a/mods/Arrival/gamedata/configs/zones/zone_unknow.ltx +++ /dev/null @@ -1,63 +0,0 @@ -;----------- Àíîìàëèÿ Õâàòàëêà ----------------------- -[zone_unknown]:zone_base -GroupControlSection = spawn_group_zone -$spawn = "zones\ameba\hvatalka" -;$prefetch = 64 -$def_sphere = 2.5 -class = ZS_BFUZZ -visual = dynamics\anomaly\anomaly_hvatalka -min_speed_to_react = 1.00 ; 1.00 < 2.00 -ef_anomaly_type = 2 -ef_weapon_type = 14 - -hit_impulse_scale = 01 -effective_radius = 1 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà -sound = zone_mosquito_bald -postprocess = postprocess_fuzz - -shape_transp_color = 255, 0, 0, 60 -shape_edge_color = 32, 32, 32, 255 - - -;----------- Anomaly settings ----------------------- -;min_start_power = 0.49 -max_start_power = 0.5 -attenuation = 1 -;period = 1 - -idle_particles = anomaly2\pux_idle -blowout_particles = _samples_particles_\pux_atack -idle_small_particles = anomaly2\effects\gele_00 -idle_big_particles = _samples_particles_\pux_atack - -blowout_sound = ambient\rnd_outdoor\rnd_fly2 -hit_sound = ambient\rnd_outdoor\rnd_fly1 -entrance_sound = ambient\rnd_outdoor\rnd_flies_1 - -hit_type = strike - -disable_time = 10000 -disable_time_small = -1 -disable_idle_time = 50000 - -ignore_nonalive = false -ignore_small = false -ignore_artefacts = true - -awaking_time = 100 -blowout_time = 7000 -accamulate_time = 250 - -attack_animation_start = 0 -attack_animation_end = 5000 - -blowout_light = off -idle_light = off - -;visible_by_detector = on - -blowout_wind = off - -;ðîæäåíèå àðòåôàêòîâ âî âðåìÿ ñðàáàòûâàíèÿ -;spawn_blowout_artefacts = off - diff --git a/mods/Arrival/gamedata/configs/zones/zones.ltx b/mods/Arrival/gamedata/configs/zones/zones.ltx deleted file mode 100644 index 832d65a8..00000000 --- a/mods/Arrival/gamedata/configs/zones/zones.ltx +++ /dev/null @@ -1,50 +0,0 @@ -; Uncomment below to enable, delete everything else under below - -;#include "zone_*.ltx" - - -;;===== The Arrival ======;; - -#include "zone_base.ltx" -#include "zone_campfire.ltx" - -#include "zone_burningfuzz.ltx" -#include "zone_minefield.ltx" -#include "zone_nogravity.ltx" -#include "zone_teleport.ltx" -#include "zone_fireball.ltx" -#include "zone_generator.ltx" - -#include "zone_field_acidic.ltx" -#include "zone_field_psychic.ltx" -#include "zone_field_radioactive.ltx" -#include "zone_field_thermal.ltx" - -#include "zone_mine_acidic.ltx" -#include "zone_mine_electric.ltx" -#include "zone_mine_gravitational.ltx" -#include "zone_mine_thermal.ltx" - -#include "zone_monolith.ltx" -#include "zone_liana.ltx" -#include "zone_hvatalka.ltx" -#include "zone_studen.ltx" -#include "zone_mosquitobald.ltx" -#include "zone_unknow.ltx" - - -#include "zone_mine_sphere.ltx" -#include "zone_mine_mefistotel.ltx" -#include "zone_mine_point.ltx" -#include "zone_mine_cdf.ltx" -#include "zone_mine_flash.ltx" -#include "zone_mine_ghost.ltx" -#include "zone_mine_net.ltx" -#include "zone_mine_gold.ltx" -#include "zone_mine_thorn.ltx" -#include "zone_mine_seed.ltx" -#include "zone_mine_shatterpoint.ltx" -#include "zone_mine_sloth.ltx" -#include "zone_mine_umbra.ltx" -;Updated -#include "zone_mine_updated.ltx" \ No newline at end of file diff --git a/mods/Arrival/gamedata/environmental/Dandelion_Seed_v1.dds b/mods/Arrival/gamedata/environmental/Dandelion_Seed_v1.dds deleted file mode 100644 index dffdf62c..00000000 --- a/mods/Arrival/gamedata/environmental/Dandelion_Seed_v1.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:c076a4872b70d5f7baee5f0e088b6dcec4b9b6fbc0b70b4333e010acd5c732ff -size 5616 diff --git a/mods/Arrival/gamedata/environmental/Dandelion_Seed_v2.dds b/mods/Arrival/gamedata/environmental/Dandelion_Seed_v2.dds deleted file mode 100644 index 271b42c3..00000000 --- a/mods/Arrival/gamedata/environmental/Dandelion_Seed_v2.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:c26583a01c7d1efbaf621d45f09c69029fd933801c1301971d505b612b668c73 -size 5616 diff --git a/mods/Arrival/gamedata/environmental/Maple_Seed_v1.dds b/mods/Arrival/gamedata/environmental/Maple_Seed_v1.dds deleted file mode 100644 index 0ff95ce8..00000000 --- a/mods/Arrival/gamedata/environmental/Maple_Seed_v1.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:f9e09c17e231e2ca47ea7004a978f4462ec429e12e20e48845de54e2c0b1a0d9 -size 5616 diff --git a/mods/Arrival/gamedata/environmental/Maple_Seed_v2.dds b/mods/Arrival/gamedata/environmental/Maple_Seed_v2.dds deleted file mode 100644 index b527413b..00000000 --- a/mods/Arrival/gamedata/environmental/Maple_Seed_v2.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e98a9dbef4500234ff7d7afdce995dcf4dab3bd5f5776dd73ea73b1ecf3c6260 -size 5616 diff --git a/mods/Arrival/gamedata/levels/l01_escape/level.ps_static b/mods/Arrival/gamedata/levels/l01_escape/level.ps_static deleted file mode 100644 index 120605e5..00000000 Binary files a/mods/Arrival/gamedata/levels/l01_escape/level.ps_static and /dev/null differ diff --git a/mods/Arrival/gamedata/levels/l10_limansk/level.ps_static b/mods/Arrival/gamedata/levels/l10_limansk/level.ps_static deleted file mode 100644 index e3bdff6f..00000000 Binary files a/mods/Arrival/gamedata/levels/l10_limansk/level.ps_static and /dev/null differ diff --git a/mods/Arrival/gamedata/levels/l10_red_forest/level.ps_static b/mods/Arrival/gamedata/levels/l10_red_forest/level.ps_static deleted file mode 100644 index 87bb2b00..00000000 Binary files a/mods/Arrival/gamedata/levels/l10_red_forest/level.ps_static and /dev/null differ diff --git a/mods/Arrival/gamedata/particles/anomaly2/anomaly_teleport.pg b/mods/Arrival/gamedata/particles/anomaly2/anomaly_teleport.pg deleted file mode 100644 index 7cc26463..00000000 --- a/mods/Arrival/gamedata/particles/anomaly2/anomaly_teleport.pg +++ /dev/null @@ -1,231 +0,0 @@ -[_group] - effects_count = 25 - flags = 0 - timelimit = 0.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\spatial_bubble_limansk\anomaly_teleport_bubble_colorrr - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\spatial_bubble_limansk\anomaly_teleport_bubble_sphere_dist_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\spatial_bubble_limansk\anomaly_teleport_bubble_sphere_core_steam_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0003] - effect_name = semitone\anomalies\spatial_bubble_limansk\anomaly_teleport_bubble_sphere_000 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0004] - effect_name = semitone\anomalies\spatial_bubble_limansk\anomaly_teleport_bubble_sphere_001 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0005] - effect_name = semitone\anomalies\spatial_bubble_limansk\anomaly_teleport_bubble_sphere_002 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0006] - effect_name = semitone\anomalies\spatial_bubble_limansk\anomaly_teleport_bubble_sphere_004 - flags = 68 - on_birth_child = - on_death_child = semitone\anomalies\spatial_bubble_limansk\anomaly_teleport_electric_smoke_puff_00 - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0007] - effect_name = semitone\anomalies\spatial_bubble_limansk\anomaly_teleport_bubble_sphere_006 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0008] - effect_name = semitone\anomalies\spatial_bubble_limansk\anomaly_teleport_bubble_sphere_outter_pulse - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0009] - effect_name = semitone\anomalies\spatial_bubble_limansk\anomaly_teleport_particle_output_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0010] - effect_name = semitone\anomalies\spatial_bubble_limansk\teleport_leaves_orbit_01 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0011] - effect_name = semitone\anomalies\spatial_bubble_limansk\teleport_leaves_orbit_1 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0012] - effect_name = semitone\anomalies\spatial_bubble_limansk\anomaly_teleport_bubble_sphere_fuzzzzz - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0013] - effect_name = semitone\anomalies\spatial_bubble_limansk\anomaly_teleport_bubble_sphere_fuzz_000 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0014] - effect_name = semitone\anomalies\spatial_bubble_limansk\anomaly_teleport_bubble_sphere_fuzz_001 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0015] - effect_name = semitone\anomalies\spatial_bubble_limansk\anomaly_teleport_bubble_sphere_fuzz_big_left - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0016] - effect_name = semitone\anomalies\spatial_bubble_limansk\anomaly_teleport_bubble_sphere_fuzz_big_up - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0017] - effect_name = semitone\anomalies\spatial_bubble_limansk\anomaly_teleport_sphere_graviti_distort_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0018] - effect_name = semitone\anomalies\spatial_bubble_limansk\spatial_bubble_rupture_wave_blast_dist_01 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0019] - effect_name = semitone\anomalies\spatial_bubble_limansk\gravity_dust_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0020] - effect_name = semitone\anomalies\spatial_bubble_limansk\teleport_core_unstalble_2_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0021] - effect_name = semitone\anomalies\spatial_bubble_limansk\teleport_core_sparks_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0022] - effect_name = semitone\anomalies\spatial_bubble_limansk\anomaly_teleport_flare1_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0023] - effect_name = semitone\anomalies\spatial_bubble_limansk\teleport_flare_blue_2_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0024] - effect_name = semitone\anomalies\spatial_bubble_limansk\impact_dist_00 - flags = 0 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/anomaly2/studen_idle_bottom.pg b/mods/Arrival/gamedata/particles/anomaly2/studen_idle_bottom.pg deleted file mode 100644 index 2a5ec686..00000000 --- a/mods/Arrival/gamedata/particles/anomaly2/studen_idle_bottom.pg +++ /dev/null @@ -1,123 +0,0 @@ -[_group] - effects_count = 13 - flags = 0 - timelimit = 0.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_02 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_08 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_05 - flags = 6 - on_birth_child = - on_death_child = - on_play_child = semitone\anomalies\acidic\effects\idle\studen_idle_glow_00 - time0 = 0.000000 - time1 = 0.000000 - -[effect_0003] - effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_07 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0004] - effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_glow_02 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0005] - effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_07_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0006] - effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_shader - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0007] - effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_top_heat_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0008] - effect_name = semitone\anomalies\acidic\effects\idle\anomaly_toxic_particle_test - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0009] - effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_03 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0010] - effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_20 - flags = 36 - on_birth_child = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_09 - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0011] - effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0012] - effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_12 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/anomaly2/studen_idle_bottom_00.pg b/mods/Arrival/gamedata/particles/anomaly2/studen_idle_bottom_00.pg deleted file mode 100644 index 4fea99b4..00000000 --- a/mods/Arrival/gamedata/particles/anomaly2/studen_idle_bottom_00.pg +++ /dev/null @@ -1,87 +0,0 @@ -[_group] - effects_count = 9 - flags = 0 - timelimit = 0.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_02 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_08 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_05 - flags = 6 - on_birth_child = - on_death_child = - on_play_child = semitone\anomalies\acidic\effects\idle\studen_idle_glow_00 - time0 = 0.000000 - time1 = 0.000000 - -[effect_0003] - effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_07 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0004] - effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_glow_02 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0005] - effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_07_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0006] - effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_shader - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0007] - effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_12 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0008] - effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/acidic_hit.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/acidic_hit.pg deleted file mode 100644 index 338fe8bf..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/acidic_hit.pg +++ /dev/null @@ -1,24 +0,0 @@ -[_group] - effects_count = 2 - flags = 0 - timelimit = 2.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\acidic\effects\hit\zone_acidic_mine_hit_1_09 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\acidic\effects\hit\zone_acidic_hit_big_dist - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 1.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/acidic_mine_hit.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/acidic_mine_hit.pg deleted file mode 100644 index 188bdd2d..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/acidic_mine_hit.pg +++ /dev/null @@ -1,51 +0,0 @@ -[_group] - effects_count = 5 - flags = 0 - timelimit = 2.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\acidic\effects\hit\zone_acidic_mine_hit_1 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 1.000000 - -[effect_0001] - effect_name = semitone\anomalies\acidic\effects\hit\zone_acidic_mine_hit_1_08 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 2.000000 - -[effect_0002] - effect_name = semitone\anomalies\acidic\effects\hit\zone_acidic_mine_hit_1_09 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 2.000000 - -[effect_0003] - effect_name = semitone\anomalies\acidic\effects\hit\zone_acidic_mine_hit_1_10 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 1.000000 - -[effect_0004] - effect_name = semitone\anomalies\acidic\effects\hit\zone_acidic_mine_hit_1_11 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 2.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/acidic_mine_idle.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/acidic_mine_idle.pg deleted file mode 100644 index 1e90421a..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/acidic_mine_idle.pg +++ /dev/null @@ -1,78 +0,0 @@ -[_group] - effects_count = 8 - flags = 0 - timelimit = 0.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_02 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\acidic\effects\idle\acidic_mine_smok - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_shader - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0003] - effect_name = semitone\anomalies\acidic\effects\idle\anomaly_toxic_particle_test_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0004] - effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_glow_02 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0005] - effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_12 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0006] - effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0007] - effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_01 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/hit/campfire_flame_hd_smoke_11.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/hit/campfire_flame_hd_smoke_11.pe deleted file mode 100644 index 3fbd1916..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/hit/campfire_flame_hd_smoke_11.pe +++ /dev/null @@ -1,104 +0,0 @@ -[_effect] - action_count = 6 - flags = 12585985 - max_particles = 125 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 3 - flt_0000 = 4.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.300000 - flt_0002 = 0.000000 - flt_0003 = 4.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 3.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.937255, 0.980392, 1.000000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0005] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - vec_0001 = 1.600000, 1.600000, 1.600000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.835294, 0.811765, 0.670588 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.400000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.045000, 0.600000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 3.141593, 3.141593, 3.141593 - v1 = -3.141593, -3.141593, -3.141593 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.750000, 0.750000, 0.750000 - v1 = 1.250000, 1.250000, 1.250000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.500000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 93.000000, 146.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\acidic_mine\smokeburstpuffanim - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/hit/studen_idle_bottom_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/hit/studen_idle_bottom_01.pe deleted file mode 100644 index aba08e58..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/hit/studen_idle_bottom_01.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 7 - flags = 19457 - max_particles = 20 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 8.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 3 - flt_0000 = 1.000000 - flt_0001 = 5.000000 - flt_0002 = 0.700000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.500000, 2.500000, 2.500000 - vec_0001 = 1.000000, 1.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -9.800000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.466667, 0.556863, 0.313726 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, -0.050000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.400000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -3.141593, -3.141593, -3.141593 - v1 = 3.141593, 3.141593, 3.141593 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.150000, 0.150000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 1 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 4.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 125 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\acidic_mine\slime_anim_b - -[timelimit] - value = 0.700000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/hit/zone_acidic_hit_big_dist.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/hit/zone_acidic_hit_big_dist.pe deleted file mode 100644 index 28de27a7..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/hit/zone_acidic_hit_big_dist.pe +++ /dev/null @@ -1,142 +0,0 @@ -[_effect] - action_count = 10 - flags = 2136065 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.200000 - version = 1 - -[action_0001] - action_name = scatter - action_type = 31 - bool_0000 = on - flags = 1 - flt_0000 = 2.000000 - flt_0001 = 3000.000000 - flt_0002 = 1.800000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0002] - action_name = damping - action_type = 4 - flags = 1 - flt_0000 = 80.000000 - flt_0001 = 1.000000 - vec_0000 = -17.000000, -17.000000, -17.000000 - version = 1 - -[action_0003] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.000000 - flt_0002 = 0.000000 - flt_0003 = 120.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0004] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 2 - version = 1 - -[action_0005] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.996078, 1.000000, 0.886275 - version = 1 - -[action_0006] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - vec_0001 = 6.000000, 6.000000, 0.001000 - version = 1 - -[action_0007] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0009] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 1.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.380392, 0.380392, 0.380392 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0003] - type = 0 - v0 = 1.000000, 1.000000, 0.000000 - v1 = 0.800000, 0.800000, 0.800000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -4.000000, -4.000000, -4.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0004_0000] - type = 4 - v0 = -2.000000, 0.000000, -2.000000 - v1 = 2.000000, -1.000000, 2.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\acidic_mine\pfx_distortion - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/hit/zone_acidic_mine_hit_1.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/hit/zone_acidic_mine_hit_1.pe deleted file mode 100644 index 62c0d655..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/hit/zone_acidic_mine_hit_1.pe +++ /dev/null @@ -1,121 +0,0 @@ -[_effect] - action_count = 8 - flags = 21505 - max_particles = 4 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.800000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 6.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.533333, 0.623529, 0.396078 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.500000, 0.500000, 0.500000 - vec_0001 = 2.000000, 2.000000, 2.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -9.800000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.533333, 0.623529, 0.396078 - v1 = 0.372549, 0.447059, 0.309804 - v2 = 0.345098, 0.274510, 0.231373 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.500000, 0.500000, 0.500000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 6.000000, 0.000000 - v1 = 0.000000, 5.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\acidic_mine\smallsplashatlas - -[timelimit] - value = 0.200000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/hit/zone_acidic_mine_hit_1_08.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/hit/zone_acidic_mine_hit_1_08.pe deleted file mode 100644 index afecf965..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/hit/zone_acidic_mine_hit_1_08.pe +++ /dev/null @@ -1,121 +0,0 @@ -[_effect] - action_count = 8 - flags = 21505 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.300000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 3.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.533333, 0.623529, 0.396078 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.500000, 0.500000, 0.500000 - vec_0001 = 3.000000, 3.000000, 3.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.150000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -9.800000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.533333, 0.623529, 0.396078 - v1 = 0.372549, 0.447059, 0.309804 - v2 = 0.345098, 0.274510, 0.231373 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.500000, 0.500000, 0.500000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 6.000000, 0.000000 - v1 = 0.000000, 5.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\acidic_mine\smoke_tiled_d - -[timelimit] - value = 0.200000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/hit/zone_acidic_mine_hit_1_09.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/hit/zone_acidic_mine_hit_1_09.pe deleted file mode 100644 index d2a277a1..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/hit/zone_acidic_mine_hit_1_09.pe +++ /dev/null @@ -1,114 +0,0 @@ -[_effect] - action_count = 8 - flags = 20481 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.568628, 0.619608, 0.494118 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 6.000000, 6.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.150000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -2.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.564706, 0.619608, 0.482353 - v1 = 0.372549, 0.447059, 0.309804 - v2 = 0.345098, 0.274510, 0.231373 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.500000, 0.500000, 0.500000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 8.000000, 0.000000 - v2 = 0.000000, 12.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\acidic_mine\spore_white - -[timelimit] - value = 0.200000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/hit/zone_acidic_mine_hit_1_10.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/hit/zone_acidic_mine_hit_1_10.pe deleted file mode 100644 index c9ebf917..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/hit/zone_acidic_mine_hit_1_10.pe +++ /dev/null @@ -1,121 +0,0 @@ -[_effect] - action_count = 8 - flags = 21505 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 6.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.533333, 0.623529, 0.396078 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.500000 - vec_0001 = 6.000000, 6.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.150000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 0 - vec_0000 = 0.000000, -9.800000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.533333, 0.623529, 0.396078 - v1 = 0.372549, 0.447059, 0.309804 - v2 = 0.345098, 0.274510, 0.231373 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.500000, 0.500000, 0.500000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 2.000000, 4.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\acidic_mine\smoke_tiled_d - -[timelimit] - value = 0.200000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/hit/zone_acidic_mine_hit_1_11.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/hit/zone_acidic_mine_hit_1_11.pe deleted file mode 100644 index 96d472c5..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/hit/zone_acidic_mine_hit_1_11.pe +++ /dev/null @@ -1,121 +0,0 @@ -[_effect] - action_count = 8 - flags = 21505 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.250000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 3.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.533333, 0.623529, 0.396078 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 4.000000, 4.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.150000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -9.800000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.533333, 0.623529, 0.396078 - v1 = 0.372549, 0.447059, 0.309804 - v2 = 0.345098, 0.274510, 0.231373 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.500000, 0.500000, 0.500000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 8.000000, 0.000000 - v1 = 0.000000, 7.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\acidic_mine\smoke_tiled_b - -[timelimit] - value = 0.200000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/acidic_mine_smok.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/acidic_mine_smok.pe deleted file mode 100644 index 466e569d..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/acidic_mine_smok.pe +++ /dev/null @@ -1,107 +0,0 @@ -[_effect] - action_count = 7 - flags = 1 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 1.000000 - flt_0003 = 8.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.050000, 0.050000, 0.050000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.700000, 0.700000, 0.000000 - vec_0001 = 3.000000, 3.000000, 0.001000 - version = 1 - -[action_0004] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = 2.273140, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 1 - v0 = 0.290196, 0.286275, 0.172549 - v1 = 0.100000, 0.100000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.400000, 0.000000 - v1 = 0.500000, 0.500000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0004_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\acidic_mine\pfx_smoke_b - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/anomaly_dao_darkness_big_puff_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/anomaly_dao_darkness_big_puff_01.pe deleted file mode 100644 index 5a574143..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/anomaly_dao_darkness_big_puff_01.pe +++ /dev/null @@ -1,160 +0,0 @@ -[_effect] - action_count = 11 - flags = 3073 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 0 - flt_0000 = 0.700000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 4.000000 - flt_0001 = 100.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 25.000000 - flt_0001 = 200.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 4.000000, 0.000000 - version = 1 - -[action_0005] - action_name = orbitpoint_3 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 44.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 2.000000, 5.000000, -2.000000 - version = 1 - -[action_0006] - action_name = orbitpoint_4 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 8.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -2.000000, 7.000000, -2.000000 - version = 1 - -[action_0007] - action_name = orbitpoint_5 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 10.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 10.000000, 0.000000 - version = 1 - -[action_0008] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.020000 - flt_0001 = 2.000000 - flt_0002 = 3.000000 - int_0000 = 1 - vec_0000 = 1.000000, 10.000000, 1.000000 - version = 1 - -[action_0009] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.200000 - vec_0000 = 10.000000, 10.000000, 10.000000 - version = 1 - -[action_0010] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.643137, 0.639216, 0.329412 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 0.500000, 0.500000, 0.500000 - v1 = -0.500000, 0.000000, -0.500000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -29.999994, -29.999994 - v1 = -180.000000, 29.999994, 29.999994 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.200000, 0.200000, 0.200000 - v1 = 3.000000, 3.000000, 2.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.700000, 0.000000 - v2 = 2.900000, 3.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 128 - reserved = 0.000000, 0.000000 - speed = 100.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\acidic_mine\around - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/anomaly_toxic_particle_test.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/anomaly_toxic_particle_test.pe deleted file mode 100644 index 4a737efb..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/anomaly_toxic_particle_test.pe +++ /dev/null @@ -1,133 +0,0 @@ -[_effect] - action_count = 9 - flags = 2103297 - max_particles = 35 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 16.000000, 16.000000, 16.000000 - version = 1 - -[action_0002] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -16.000000, -16.000000, -16.000000 - version = 1 - -[action_0003] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 13.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0004] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 4.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 360.000000, 0.000000, 30.000000 - vec_0001 = 720.000000, 0.000000, 0.000000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[domain_action_0003_0000] - type = 0 - v0 = 0.541176, 0.521569, 0.325490 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0003_0001] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.500000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.300000, 0.300000, 0.300000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.400000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = 1.000000, 0.300000, 0.000000 - v1 = 3.000000, 8.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\acidic_mine\fx_moon_full_foggy - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/anomaly_toxic_particle_test_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/anomaly_toxic_particle_test_00.pe deleted file mode 100644 index e83317b1..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/anomaly_toxic_particle_test_00.pe +++ /dev/null @@ -1,147 +0,0 @@ -[_effect] - action_count = 10 - flags = 2103297 - max_particles = 35 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 0 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 16.000000, 16.000000, 16.000000 - version = 1 - -[action_0002] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 0 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -16.000000, -16.000000, -16.000000 - version = 1 - -[action_0003] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.300000 - flt_0002 = 0.000000 - flt_0003 = 32.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0004] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 3.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 360.000000, 0.000000, 30.000000 - vec_0001 = 720.000000, 0.000000, 0.000000 - version = 1 - -[action_0008] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 1 - version = 1 - -[action_0009] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[domain_action_0003_0000] - type = 0 - v0 = 0.611765, 0.635294, 0.286275 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0003_0001] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.500000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.150000, 0.150000, 0.150000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.400000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = 0.000000, 0.300000, 0.000000 - v1 = -2.000000, 2.000000, -2.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0008_0000] - type = 4 - v0 = 4.000000, 0.000000, 4.000000 - v1 = -4.000000, -3.000000, -4.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\acidic_mine\fx_moon_full_foggy - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_bottom_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_bottom_00.pe deleted file mode 100644 index 0404f17b..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_bottom_00.pe +++ /dev/null @@ -1,98 +0,0 @@ -[_effect] - action_count = 6 - flags = 2134017 - max_particles = 24 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 8.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 3 - flt_0000 = 1.000000 - flt_0001 = 4.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 4.000000, 4.000000, 4.000000 - vec_0001 = 3.000000, 3.000000, 3.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.800000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.150000, 0.150000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 4 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\acidic_mine\distort_anomaly_01 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_bottom_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_bottom_01.pe deleted file mode 100644 index 3e18c57c..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_bottom_01.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 7 - flags = 37889 - max_particles = 4 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 900.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 3 - flt_0000 = 1.000000 - flt_0001 = 4.000000 - flt_0002 = 0.700000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 2.500000, 2.500000, 2.500000 - vec_0001 = 2.000000, 2.000000, 2.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -9.800000, 0.000000 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.949020, 0.941177, 0.313726 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.400000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 3.141593, 3.141593, 3.141593 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.000000 - v1 = 0.150000, 0.150000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 4.000000, 0.000000 - v1 = 2.000000, 4.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\acidic_mine\rain_drop2 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_bottom_02.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_bottom_02.pe deleted file mode 100644 index 4a879f4a..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_bottom_02.pe +++ /dev/null @@ -1,102 +0,0 @@ -[_effect] - action_count = 6 - flags = 7169 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 3 - flt_0000 = 1.000000 - flt_0001 = 4.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.500000, 2.500000, 2.500000 - vec_0001 = 1.500000, 1.500000, 1.500000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.000000 - vec_0000 = 0.000000, 1.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.619608, 0.615686, 0.392157 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.300000, 0.300000, 0.300000 - v1 = 0.150000, 0.150000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 1 - v0 = 0.000000, 0.250000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\acidic_mine\smokeburstpuffanim - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_bottom_03.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_bottom_03.pe deleted file mode 100644 index cc567a99..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_bottom_03.pe +++ /dev/null @@ -1,118 +0,0 @@ -[_effect] - action_count = 8 - flags = 3073 - max_particles = 10 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 8.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 3 - flt_0000 = 1.000000 - flt_0001 = 4.000000 - flt_0002 = 0.700000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.500000, 2.500000, 2.500000 - vec_0001 = 1.500000, 1.500000, 1.500000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.012800 - vec_0000 = 50.837220, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -9.800000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.494118, 0.474510, 0.270588 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, -0.050000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.650000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -137.000000, -1.000000, -1.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.300000, 0.300000, 0.300000 - v1 = 0.150000, 0.150000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 1 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 4.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\acidic_mine\slime_anim_a_spec - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_bottom_05.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_bottom_05.pe deleted file mode 100644 index 1f677969..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_bottom_05.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 3073 - max_particles = 10 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 8.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 3 - flt_0000 = 1.000000 - flt_0001 = 4.000000 - flt_0002 = 0.700000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.500000, 2.500000, 2.500000 - vec_0001 = 1.000000, 1.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -9.800000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.556863, 0.560784, 0.313726 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, -0.050000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.400000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -3.141593, -3.141593, -3.141593 - v1 = 3.141593, 3.141593, 3.141593 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.150000, 0.150000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 1 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 4.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 125 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\acidic_mine\slime_anim_b - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_bottom_07.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_bottom_07.pe deleted file mode 100644 index a52436b6..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_bottom_07.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 7 - flags = 3073 - max_particles = 15 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.000000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.500000 - flt_0001 = 2.000000 - flt_0002 = 0.000000 - flt_0003 = 0.200000 - vec_0000 = 0.529412, 0.541176, 0.270588 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 3 - flt_0000 = 1.000000 - flt_0001 = 2.000000 - flt_0002 = 0.400000 - flt_0003 = 1.000000 - vec_0000 = 0.003922, 0.003922, 0.003922 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 6.000000, 6.000000, 0.001000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.000000 - vec_0000 = 0.000000, 1.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.541176, 0.537255, 0.270588 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, -0.050000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.650000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.300000, 0.300000, 0.300000 - v1 = 0.150000, 0.150000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 128 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\acidic_mine\around - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_bottom_07_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_bottom_07_00.pe deleted file mode 100644 index 4763cb76..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_bottom_07_00.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 7 - flags = 3073 - max_particles = 15 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.000000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.500000 - flt_0001 = 2.000000 - flt_0002 = 0.000000 - flt_0003 = 0.200000 - vec_0000 = 0.541176, 0.521569, 0.325490 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 3 - flt_0000 = 1.000000 - flt_0001 = 2.000000 - flt_0002 = 0.400000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 6.000000, 6.000000, 0.001000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.000000 - vec_0000 = 0.000000, 1.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.533333, 0.541176, 0.325490 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, -0.050000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.650000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 1.570796, 1.570796, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.300000, 0.300000, 0.300000 - v1 = 0.150000, 0.150000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 128 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\acidic_mine\around - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_bottom_08.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_bottom_08.pe deleted file mode 100644 index b7f64606..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_bottom_08.pe +++ /dev/null @@ -1,118 +0,0 @@ -[_effect] - action_count = 8 - flags = 5121 - max_particles = 14 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 8.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 3 - flt_0000 = 1.000000 - flt_0001 = 6.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.500000, 2.500000, 2.500000 - vec_0001 = 2.000000, 2.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.012800 - vec_0000 = 50.837220, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -9.800000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.450980, 0.568628, 0.278431 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.650000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.300000, 0.300000, 0.300000 - v1 = 0.150000, 0.150000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 1 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 4.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\acidic_mine\smoke_tiled_b - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_bottom_09.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_bottom_09.pe deleted file mode 100644 index 94838da3..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_bottom_09.pe +++ /dev/null @@ -1,116 +0,0 @@ -[_effect] - action_count = 7 - flags = 54273 - max_particles = 4 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 900.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 3 - flt_0000 = 1.000000 - flt_0001 = 4.000000 - flt_0002 = 0.700000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 2.500000, 2.500000, 2.500000 - vec_0001 = 2.000000, 2.000000, 2.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -9.800000, 0.000000 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.949020, 0.941177, 0.313726 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.400000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 3.141593, 3.141593, 3.141593 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.000000 - v1 = 0.150000, 0.150000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 4.000000, 0.000000 - v1 = 2.000000, 4.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\acidic_mine\rain_drop2 - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_bottom_12.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_bottom_12.pe deleted file mode 100644 index 2e65adf7..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_bottom_12.pe +++ /dev/null @@ -1,105 +0,0 @@ -[_effect] - action_count = 6 - flags = 2135041 - max_particles = 24 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 8.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 3 - flt_0000 = 1.000000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 4.000000, 4.000000, 4.000000 - vec_0001 = 3.000000, 3.000000, 3.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.760784, 0.709804, 0.364706 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, -0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.600000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.150000, 0.150000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\acidic_mine\water_river_a - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_bottom_20.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_bottom_20.pe deleted file mode 100644 index 0c84c757..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_bottom_20.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 3073 - max_particles = 14 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 4.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 3 - flt_0000 = 1.000000 - flt_0001 = 6.000000 - flt_0002 = 0.700000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 2.500000, 2.500000, 2.500000 - vec_0001 = 2.000000, 2.000000, 2.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -9.800000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.949020, 0.882353, 0.313726 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, -0.050000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.400000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 2.000000, 2.000000, 2.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 1 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 4.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 125 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\acidic_mine\slime_anim_a_diff - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_bottom_glow_02.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_bottom_glow_02.pe deleted file mode 100644 index 2dd2feb4..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_bottom_glow_02.pe +++ /dev/null @@ -1,96 +0,0 @@ -[_effect] - action_count = 5 - flags = 273409 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.800000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.100000 - flt_0002 = 0.000000 - flt_0003 = 24.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 3.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 8.000000, 8.000000, 0.000000 - vec_0001 = 2.000000, 3.000000, 0.001000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.737255, 0.760784, 0.364706 - v1 = 0.188235, 0.419608, 0.176471 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 0.700000, 0.100000, 0.700000 - v1 = -0.700000, 0.000000, -0.700000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 3.000000, 3.000000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 6 - frame_count = 66 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.166667, 0.090909 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\acidic_mine\acid_smoke_512 - -[velocity_scale] - value = 0.000000, 0.020000, 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_bottom_shader.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_bottom_shader.pe deleted file mode 100644 index c2c0cb62..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_bottom_shader.pe +++ /dev/null @@ -1,117 +0,0 @@ -[_effect] - action_count = 8 - flags = 2049 - max_particles = 20 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.800000 - flt_0002 = 0.000000 - flt_0003 = 8.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 4.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.500000, 2.500000, 2.500000 - vec_0001 = 1.000000, 1.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -9.800000, 0.000000 - version = 1 - -[action_0007] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, -0.050000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.400000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -3.141593, -3.141593, -3.141593 - v1 = 3.141593, 3.141593, 3.141593 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.150000, 0.150000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 1 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 4.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0007_0000] - type = 4 - v0 = 4.000000, -0.200000, 4.000000 - v1 = -4.000000, -0.300000, -4.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\acidic_mine\pfx_distortion - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_glow_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_glow_00.pe deleted file mode 100644 index 254ffc13..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_glow_00.pe +++ /dev/null @@ -1,89 +0,0 @@ -[_effect] - action_count = 5 - flags = 22529 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.100000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 5.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 5.000000, 5.000000, 0.000000 - vec_0001 = 4.000000, 4.000000, 0.001000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.949020, 0.941177, 0.313726 - v1 = 0.188235, 0.419608, 0.176471 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.080000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.400000, 0.400000, 0.400000 - v1 = 3.000000, 3.000000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.200000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\acidic_mine\puffcolorsplash - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_glow_02.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_glow_02.pe deleted file mode 100644 index bf7dded8..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_glow_02.pe +++ /dev/null @@ -1,96 +0,0 @@ -[_effect] - action_count = 5 - flags = 267265 - max_particles = 6 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 4.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 3.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 5.000000, 5.000000, 0.000000 - vec_0001 = 4.000000, 1.500000, 0.001000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.533333, 0.541176, 0.325490 - v1 = 0.188235, 0.419608, 0.176471 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 3.000000, 3.000000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\acidic_mine\cumulus_02 - -[velocity_scale] - value = 0.000000, 0.020000, 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_top_heat.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_top_heat.pe deleted file mode 100644 index 163f4e2b..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_top_heat.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 8 - flags = 1058817 - max_particles = 4 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 3 - flt_0000 = 0.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 3 - flt_0000 = 1.000000 - flt_0001 = 7.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 3 - vec_0000 = 2.000000, 2.000000, 2.000000 - vec_0001 = 3.000000, 3.000000, 3.000000 - version = 1 - -[action_0004] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.039000 - flt_0001 = 1.000000 - flt_0002 = 4.000000 - int_0000 = 2 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0005] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 3 - vec_0000 = 0.000000, 5.000000, 0.000000 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.050000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.588235, 0.588235, 0.588235 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 1 - v0 = 0.000000, 1.000000, -3.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -13.962634, -13.962634, -13.962634 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.500000, 0.500000, 0.500000 - v1 = 0.300000, 0.300000, 0.300000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, -0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.000000, 24.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\acidic_mine\pfx_dist2 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_top_heat_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_top_heat_00.pe deleted file mode 100644 index 4773018a..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/studen_idle_top_heat_00.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 8 - flags = 1058817 - max_particles = 4 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 3 - flt_0000 = 0.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 3 - flt_0000 = 1.000000 - flt_0001 = 7.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 3 - vec_0000 = 2.000000, 2.000000, 2.000000 - vec_0001 = 3.000000, 3.000000, 3.000000 - version = 1 - -[action_0004] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.039000 - flt_0001 = 1.000000 - flt_0002 = 4.000000 - int_0000 = 2 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0005] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 3 - vec_0000 = 0.000000, 5.000000, 0.000000 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.050000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.588235, 0.588235, 0.588235 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 1 - v0 = 0.000000, 0.500000, 3.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -13.962634, -13.962634, -13.962634 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.500000, 0.500000, 0.500000 - v1 = 0.300000, 0.300000, 0.300000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, -0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.000000, 24.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\acidic_mine\pfx_dist2 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/zone_acidic_idle_trail_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/zone_acidic_idle_trail_00.pe deleted file mode 100644 index 5832c4b4..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/acidic/effects/idle/zone_acidic_idle_trail_00.pe +++ /dev/null @@ -1,103 +0,0 @@ -[_effect] - action_count = 7 - flags = 2049 - max_particles = 6 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 6.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.900000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 6.000000, 6.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 2.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.010000 - vec_0000 = 30.002210, 30.002210, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.533333, 0.623529, 0.396078 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -6.283186, -6.283186, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\acidic_mine\spore_white - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/cdf_blowout.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/cdf_blowout.pg deleted file mode 100644 index 4837aed9..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/cdf_blowout.pg +++ /dev/null @@ -1,51 +0,0 @@ -[_group] - effects_count = 5 - flags = 0 - timelimit = 4.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\cdf\effects\anomaly_dao_glow_radar_blast - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\cdf\effects\anomaly_dao_radar_blast_core_dist_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\cdf\effects\anomaly_dao_radar_blast_core_dist_01 - flags = 0 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0003] - effect_name = semitone\anomalies\cdf\effects\gold_shield_dist_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0004] - effect_name = semitone\anomalies\cdf\effects\anomaly_dao_wave_blast_dist_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/cdf_idle.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/cdf_idle.pg deleted file mode 100644 index 2b2066fb..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/cdf_idle.pg +++ /dev/null @@ -1,69 +0,0 @@ -[_group] - effects_count = 7 - flags = 0 - timelimit = 0.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\cdf\effects\radar_ground_orbiting_leaves_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\cdf\effects\radar_smoke_fast - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\cdf\effects\anomaly_dao_core_flare_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0003] - effect_name = semitone\anomalies\cdf\effects\radar_leaves_damping - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0004] - effect_name = semitone\anomalies\cdf\effects\anomaly_dao_glow_damping_01 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0005] - effect_name = semitone\anomalies\cdf\effects\anomaly_dao_radar_echo_shader_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0006] - effect_name = semitone\anomalies\cdf\effects\radar_center_smoke - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/anomaly_dao_core_flare_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/anomaly_dao_core_flare_00.pe deleted file mode 100644 index b8dba7db..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/anomaly_dao_core_flare_00.pe +++ /dev/null @@ -1,94 +0,0 @@ -[_effect] - action_count = 6 - flags = 4097 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 5.000000, 5.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.054902, 0.090196, 0.098039 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 13.500000, 0.000000 - v1 = 4.000000, 25.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 2.000000, 2.000000, 2.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\cdf\white_flare - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/anomaly_dao_glow_damping_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/anomaly_dao_glow_damping_00.pe deleted file mode 100644 index ccd2b5a3..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/anomaly_dao_glow_damping_00.pe +++ /dev/null @@ -1,106 +0,0 @@ -[_effect] - action_count = 7 - flags = 1 - max_particles = 15 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.450000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.023529, 0.023529 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 15.000000, 15.000000, 12.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = 39.866164, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - flt_0001 = 220.000000 - flt_0002 = 66.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 25.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.054902, 0.090196, 0.098039 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 6 - v0 = 0.000000, 10.000000, 0.000000 - v1 = 0.000000, 14.000000, 0.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -137.000000, -1.000000, -1.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 10.000000, 10.000000, 10.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\cdf\smokecloud4 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/anomaly_dao_glow_damping_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/anomaly_dao_glow_damping_01.pe deleted file mode 100644 index d063d4ae..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/anomaly_dao_glow_damping_01.pe +++ /dev/null @@ -1,106 +0,0 @@ -[_effect] - action_count = 7 - flags = 1 - max_particles = 22 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.400000 - flt_0002 = 0.000000 - flt_0003 = 55.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.023529, 0.023529 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 18.000000, 18.000000, 10.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = 39.866164, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - flt_0001 = 220.000000 - flt_0002 = 66.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 25.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.054902, 0.090196, 0.098039 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 6 - v0 = 0.000000, 10.000000, 0.000000 - v1 = 0.000000, 14.000000, 0.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -137.000000, -1.000000, -1.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 10.000000, 10.000000, 10.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\cdf\puffcolorsplashflicker2 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/anomaly_dao_glow_radar_blast.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/anomaly_dao_glow_radar_blast.pe deleted file mode 100644 index 8d6d4754..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/anomaly_dao_glow_radar_blast.pe +++ /dev/null @@ -1,127 +0,0 @@ -[_effect] - action_count = 9 - flags = 1 - max_particles = 75 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 8.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.450000 - flt_0002 = 0.000000 - flt_0003 = 55.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.023529, 0.023529 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 15.000000, 15.000000, 5.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = 39.866164, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = -5.000000 - flt_0001 = 220.000000 - flt_0002 = 66.000000 - vec_0000 = 0.000000, -37.000000, 0.000000 - vec_0001 = 0.000000, 25.000000, 0.000000 - version = 1 - -[action_0006] - action_name = randomvelocity - action_type = 17 - bool_0000 = on - flags = 1 - version = 1 - -[action_0007] - action_name = speedlimit - action_type = 22 - flags = 0 - flt_0000 = 25.000000 - flt_0001 = 12.000000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.054902, 0.090196, 0.098039 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 6 - v0 = 0.000000, 14.000000, 0.000000 - v1 = 0.000000, 16.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -137.000000, -1.000000, -1.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 10.000000, 10.000000, 10.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, -5.000000, 0.000000 - v1 = 0.000000, -10.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0006_0000] - type = 4 - v0 = 2.000000, 0.000000, 2.000000 - v1 = -2.000000, -5.000000, -2.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\cdf\puffcolorsplashflicker2 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/anomaly_dao_radar_blast_core_dist_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/anomaly_dao_radar_blast_core_dist_00.pe deleted file mode 100644 index 0c19047c..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/anomaly_dao_radar_blast_core_dist_00.pe +++ /dev/null @@ -1,104 +0,0 @@ -[_effect] - action_count = 6 - flags = 21505 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 55.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.400000 - flt_0001 = 3.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 8.000000, 8.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 13.000000, 0.000000 - v1 = 4.000000, 25.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 2.000000, 2.000000, 2.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 6.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 16.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\cdf\distort_anomaly_01 - -[timelimit] - value = 2.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/anomaly_dao_radar_blast_core_dist_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/anomaly_dao_radar_blast_core_dist_01.pe deleted file mode 100644 index b02ad1fd..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/anomaly_dao_radar_blast_core_dist_01.pe +++ /dev/null @@ -1,104 +0,0 @@ -[_effect] - action_count = 6 - flags = 21505 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.600000 - flt_0002 = 0.000000 - flt_0003 = 55.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.400000 - flt_0001 = 2.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 8.000000, 8.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 13.000000, 0.000000 - v1 = 4.000000, 25.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 2.000000, 2.000000, 2.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 6.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 16.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\cdf\pfx_dist2inv - -[timelimit] - value = 2.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/anomaly_dao_radar_echo_shader_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/anomaly_dao_radar_echo_shader_00.pe deleted file mode 100644 index 38e4fba9..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/anomaly_dao_radar_echo_shader_00.pe +++ /dev/null @@ -1,107 +0,0 @@ -[_effect] - action_count = 7 - flags = 1 - max_particles = 8 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 4.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.010000, 0.010000, 0.010000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 12.000000, 12.000000, 12.000000 - vec_0001 = 4.000000, 6.000000, 0.001000 - version = 1 - -[action_0004] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 0 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = -14.760582, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 13.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 6.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 5.000000, 5.000000, 5.000000 - v1 = 0.500000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = -4.000000, -4.000000, -4.000000 - v1 = 4.000000, 4.000000, 4.000000 - v2 = 0.000000, 5.000000, 0.000000 - -[domain_action_0004_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\cdf\distort_anomaly_01 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/anomaly_dao_wave_blast_dist_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/anomaly_dao_wave_blast_dist_00.pe deleted file mode 100644 index c7b7c1c3..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/anomaly_dao_wave_blast_dist_00.pe +++ /dev/null @@ -1,89 +0,0 @@ -[_effect] - action_count = 5 - flags = 18433 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.800000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 7.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 7.000000, 7.000000, 7.000000 - vec_0001 = 15.000000, 15.000000, 0.001000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 13.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -1.570796, -1.570796, -1.570796 - v1 = 1.570796, 1.570796, 1.570796 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.500000, 0.100000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\cdf\pfx_dist3 - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/gold_shield_dist_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/gold_shield_dist_00.pe deleted file mode 100644 index 75a86a0c..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/gold_shield_dist_00.pe +++ /dev/null @@ -1,89 +0,0 @@ -[_effect] - action_count = 5 - flags = 26625 - max_particles = 3 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.330000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.100000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 3.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.831373, 0.792157, 0.701961 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 9.000000, 9.000000, 9.000000 - vec_0001 = 0.500000, 0.500000, 0.500000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 13.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -6.108652, -6.108652, -6.108652 - v1 = 6.108652, 6.108652, 6.108652 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 20.000000, 20.000000, 20.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.300000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\cdf\distort_anomaly_01 - -[timelimit] - value = 0.500000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/radar_center_smoke.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/radar_center_smoke.pe deleted file mode 100644 index 6edc3908..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/radar_center_smoke.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 5121 - max_particles = 32 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.400000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 3.000000, 3.000000, 0.400000 - vec_0001 = 6.000000, 6.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 7.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.005000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.168627, 0.258824, 0.290196 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 13.000000, 0.000000 - v1 = 0.000000, 4.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.300000, 0.300000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 5.000000, 0.000000 - v2 = 2.000000, 5.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\cdf\cumulus_02 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/radar_electric_smoke.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/radar_electric_smoke.pe deleted file mode 100644 index 61f655cc..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/radar_electric_smoke.pe +++ /dev/null @@ -1,101 +0,0 @@ -[_effect] - action_count = 6 - flags = 7169 - max_particles = 50 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.300000 - flt_0002 = 0.000000 - flt_0003 = 4.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 21.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - vec_0001 = 2.500000, 2.500000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 10.000000, 0.000000 - v1 = 2.000000, 6.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 1.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\cdf\electricblast3 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/radar_electric_smoke_puf.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/radar_electric_smoke_puf.pe deleted file mode 100644 index e4da59c1..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/radar_electric_smoke_puf.pe +++ /dev/null @@ -1,104 +0,0 @@ -[_effect] - action_count = 6 - flags = 19457 - max_particles = 2 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.400000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.666667, 0.678431, 0.678431 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 15.000000, 15.000000, 0.100000 - vec_0001 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.666667, 0.678431, 0.678431 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 4.000000, 25.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -17.435840, -17.435840, -17.435840 - v1 = 17.435840, 17.435840, 17.435840 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.400000, 0.400000, 0.500000 - v1 = 2.000000, 2.000000, 0.300000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\cdf\smoke_burst_02 - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/radar_ground_orbiting_leaves_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/radar_ground_orbiting_leaves_00.pe deleted file mode 100644 index fbeae399..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/radar_ground_orbiting_leaves_00.pe +++ /dev/null @@ -1,118 +0,0 @@ -[_effect] - action_count = 7 - flags = 5121 - max_particles = 100 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.349020, 0.403922, 0.349020 - version = 1 - -[action_0003] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 0 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.337255, 0.392157, 0.329412 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 5.000000, 10.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.025000, 0.025000, 0.000000 - v1 = 0.150000, 0.150000, 0.150000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.400000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 3.000000, 8.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\cdf\bushtrimmings_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/radar_leaves_damping.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/radar_leaves_damping.pe deleted file mode 100644 index 5a9345dd..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/radar_leaves_damping.pe +++ /dev/null @@ -1,131 +0,0 @@ -[_effect] - action_count = 8 - flags = 39937 - max_particles = 250 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 0 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 2.000000, 10.000000, 0.000000 - version = 1 - -[action_0002] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 0 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -2.000000, 10.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 2.000000 - flt_0001 = 222.000000 - flt_0002 = 2222.000128 - vec_0000 = 0.000000, 1.000000, 0.000000 - vec_0001 = 0.000000, 22.000000, 0.000000 - version = 1 - -[action_0005] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 32.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0006] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.215686, 0.274510, 0.215686 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0005_0000] - type = 0 - v0 = 0.211765, 0.262745, 0.203922 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0005_0001] - type = 5 - v0 = 0.000000, 14.000000, 0.000000 - v1 = 2.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 0.200000, 0.200000, 0.200000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 5.000000, 10.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 16.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\cdf\bitsleaves01anim_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/radar_smoke_fast.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/radar_smoke_fast.pe deleted file mode 100644 index 31352068..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/radar_smoke_fast.pe +++ /dev/null @@ -1,168 +0,0 @@ -[_effect] - action_count = 12 - flags = 11265 - max_particles = 100 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.300000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 10.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.619608, 0.635294, 0.619608 - version = 1 - -[action_0003] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 3.000000 - flt_0001 = 150.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 1.000000, 0.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 25.000000 - flt_0001 = 200.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 4.000000, 0.000000 - version = 1 - -[action_0005] - action_name = orbitpoint_3 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 44.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 2.000000, 5.000000, -2.000000 - version = 1 - -[action_0006] - action_name = orbitpoint_4 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 8.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -2.000000, 7.000000, -2.000000 - version = 1 - -[action_0007] - action_name = orbitpoint_5 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 10.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 10.000000, 0.000000 - version = 1 - -[action_0008] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.020000 - flt_0001 = 2.000000 - flt_0002 = 3.000000 - int_0000 = 1 - vec_0000 = 1.000000, 10.000000, 1.000000 - version = 1 - -[action_0009] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.200000 - vec_0000 = 10.000000, 10.000000, 10.000000 - version = 1 - -[action_0010] - action_name = speedlimit - action_type = 22 - flags = 0 - flt_0000 = 8.000000 - flt_0001 = 5.000000 - version = 1 - -[action_0011] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.082353, 0.113726, 0.180392 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 4.000000, 14.000000, 4.000000 - v1 = -4.000000, 13.000000, -4.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 6 - v0 = -12.566371, 0.052360, -0.052360 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 0.001000 - v1 = 2.000000, 2.000000, 2.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 4 - v0 = 0.300000, -0.300000, 0.300000 - v1 = -0.500000, 0.300000, -0.500000 - v2 = 2.900000, 3.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 128 - reserved = 0.000000, 0.000000 - speed = 100.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\cdf\around - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/radar_vacuum_leaves.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/radar_vacuum_leaves.pe deleted file mode 100644 index 0c34786f..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/cdf/effects/radar_vacuum_leaves.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 6 - flags = 39937 - max_particles = 100 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = orbitpoint - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.100000 - flt_0001 = 100.000000 - flt_0002 = 999999998050644.787200 - vec_0000 = 0.000000, 20.000000, 0.000000 - version = 1 - -[action_0002] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 1 - version = 1 - -[action_0003] - action_name = speedlimit - action_type = 22 - flags = 1 - flt_0000 = 8.000000 - flt_0001 = -1.000000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0005] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0002_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.500000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0000] - type = 0 - v0 = 0.396078, 0.427451, 0.368627 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0005_0001] - type = 9 - v0 = 0.000000, 0.200000, 0.000000 - v1 = 0.000000, 8.000000, 0.000000 - v2 = 0.000000, 18.000000, 0.000000 - -[domain_action_0005_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 0.150000, 0.150000, 0.150000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0004] - type = 0 - v0 = 0.500000, 4.000000, 0.500000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\cdf\bitsleaves01anim_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/hit/anomaly_teleport_sphere_graviti_distort_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/hit/anomaly_teleport_sphere_graviti_distort_00.pe deleted file mode 100644 index 1528affe..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/hit/anomaly_teleport_sphere_graviti_distort_00.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 16385 - max_particles = 25 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.750000 - flt_0002 = 0.000000 - flt_0003 = 55.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 4.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.010000, 0.010000, 0.010000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 8.000000, 8.000000, 8.000000 - vec_0001 = 2.000000, 3.700000, 0.001000 - version = 1 - -[action_0004] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 0 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = -14.760582, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 2.000000, 2.000000 - v1 = 0.500000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 5.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0004_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\electra\distort_anomaly_01 - -[timelimit] - value = 1.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/hit/body_tear_blood_polter_flash_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/hit/body_tear_blood_polter_flash_00.pe deleted file mode 100644 index 4fa67f0f..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/hit/body_tear_blood_polter_flash_00.pe +++ /dev/null @@ -1,121 +0,0 @@ -[_effect] - action_count = 8 - flags = 23553 - max_particles = 3 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 900.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 15.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 12.000000, 12.000000, 0.001000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -1.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.060000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 2.000000 - vec_0000 = 0.000000, -1.000000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.427451, 0.462745, 0.631373 - v1 = 0.300000, 0.300000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 0.000000, 0.500000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 23.335052, -1.000004, -1.000004 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 0.000000 - v1 = 12.000000, 12.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 4.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 64.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\electra\puffcolorsplashflicker - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/hit/electra2_flash_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/hit/electra2_flash_01.pe deleted file mode 100644 index 213cd715..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/hit/electra2_flash_01.pe +++ /dev/null @@ -1,96 +0,0 @@ -[_effect] - action_count = 5 - flags = 8418305 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 12.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.301961, 0.513726, 1.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 6.000000, 6.000000, 6.000000 - vec_0001 = 9.000000, 9.000000, 9.000000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.309804, 0.537255, 1.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 3.141593, 3.141593, 3.141593 - v1 = 3.141593, 3.141593, 3.141593 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.500000, 0.500000, 0.500000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 2.000000, 5.000000, 0.000000 - v2 = 0.000000, 24.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 64.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\electra\smokebasic01atlas - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/hit/electra2_flash_06.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/hit/electra2_flash_06.pe deleted file mode 100644 index ce562c1e..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/hit/electra2_flash_06.pe +++ /dev/null @@ -1,105 +0,0 @@ -[_effect] - action_count = 6 - flags = 9460737 - max_particles = 4 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 900.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 21.000000 - flt_0002 = 0.700000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 3.000000, 3.000000, 3.000000 - vec_0001 = 11.000000, 11.000000, 11.000000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 8.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.584314, 0.745098, 1.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 1.570796, 1.570796, 1.570796 - v1 = -3.141593, -3.141593, -3.141593 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 2.000000, 2.000000, 2.000000 - v1 = 3.000000, 3.000000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 4.000000, 0.000000 - v2 = 7.000000, 12.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 64.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\electra\gauss1 - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/hit/electra2_flash_08.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/hit/electra2_flash_08.pe deleted file mode 100644 index f12e61cf..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/hit/electra2_flash_08.pe +++ /dev/null @@ -1,108 +0,0 @@ -[_effect] - action_count = 6 - flags = 9493505 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 900.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 21.000000 - flt_0002 = 0.700000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 3.000000, 3.000000, 3.000000 - vec_0001 = 11.000000, 11.000000, 11.000000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 8.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 3.839724, 3.839724, 3.839724 - v1 = -3.141593, -3.141593, -3.141593 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 2.000000, 2.000000, 2.000000 - v1 = 3.000000, 3.000000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 6.000000, 0.000000 - v2 = 0.000000, 24.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 64.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\electra\electricblast3 - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/hit/electra2_flash_1_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/hit/electra2_flash_1_00.pe deleted file mode 100644 index bf10b6aa..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/hit/electra2_flash_1_00.pe +++ /dev/null @@ -1,96 +0,0 @@ -[_effect] - action_count = 5 - flags = 8418305 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 12.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.200000, 0.439216, 1.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 6.000000, 6.000000, 6.000000 - vec_0001 = 9.000000, 9.000000, 9.000000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.184314, 0.564706, 1.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 3.141593, 3.141593, 3.141593 - v1 = 3.141593, 3.141593, 3.141593 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.500000, 0.500000, 0.500000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 2.000000, 5.000000, 0.000000 - v2 = 0.000000, 24.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 64.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\electra\cumulus_02 - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/hit/electra2_flash_new_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/hit/electra2_flash_new_00.pe deleted file mode 100644 index ea5d1490..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/hit/electra2_flash_new_00.pe +++ /dev/null @@ -1,105 +0,0 @@ -[_effect] - action_count = 6 - flags = 8412161 - max_particles = 24 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 18.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 6.000000, 6.000000, 6.000000 - vec_0001 = 2.000000, 2.000000, 2.000000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 0 - flt_0000 = 2.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -3.141593, -3.141593, -3.141593 - v1 = 3.141593, 3.141593, 3.141593 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.500000, 0.500000, 0.500000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 5.000000, 0.000000 - v2 = 0.000000, 24.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 64.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\electra\electricblast2_blue - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/hit/electra2_flash_new_03.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/hit/electra2_flash_new_03.pe deleted file mode 100644 index 91efa63b..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/hit/electra2_flash_new_03.pe +++ /dev/null @@ -1,105 +0,0 @@ -[_effect] - action_count = 6 - flags = 8412161 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.300000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 18.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 6.000000, 6.000000, 6.000000 - vec_0001 = 4.000000, 4.000000, 0.001000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.400000, 0.000000 - v1 = 0.000000, 12.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -3.141593, -3.141593, -3.141593 - v1 = 3.141593, 3.141593, 3.141593 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.500000, 0.500000, 0.500000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 5.000000, 0.000000 - v2 = 21.000000, 32.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\electra\electricblast2_blue - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/hit/electra2_flash_new_04.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/hit/electra2_flash_new_04.pe deleted file mode 100644 index c16aab22..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/hit/electra2_flash_new_04.pe +++ /dev/null @@ -1,105 +0,0 @@ -[_effect] - action_count = 6 - flags = 8412161 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.200000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 18.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 4.000000, 4.000000, 4.000000 - vec_0001 = 3.000000, 3.000000, 0.001000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.400000, 0.000000 - v1 = 0.000000, 12.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -3.141593, -3.141593, -3.141593 - v1 = 3.141593, 3.141593, 3.141593 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.500000, 0.500000, 0.500000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 5.000000, 0.000000 - v2 = 21.000000, 32.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\electra\electricblast1 - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/hit/electra2_flash_new_05.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/hit/electra2_flash_new_05.pe deleted file mode 100644 index bd66c5d0..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/hit/electra2_flash_new_05.pe +++ /dev/null @@ -1,105 +0,0 @@ -[_effect] - action_count = 6 - flags = 8412161 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.100000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 18.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 6.000000, 6.000000, 6.000000 - vec_0001 = 4.000000, 4.000000, 0.001000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.400000, 0.000000 - v1 = 0.000000, 12.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -3.141593, -3.141593, -3.141593 - v1 = 3.141593, 3.141593, 3.141593 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.500000, 0.500000, 0.500000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 21.000000, 32.000000, 0.000000 - v2 = 0.000000, 32.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\electra\electricblast1 - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/hit/electra2_flash_new_07.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/hit/electra2_flash_new_07.pe deleted file mode 100644 index 6497f5dc..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/hit/electra2_flash_new_07.pe +++ /dev/null @@ -1,116 +0,0 @@ -[_effect] - action_count = 7 - flags = 8412161 - max_particles = 24 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 7.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 6.000000, 6.000000, 6.000000 - vec_0001 = 2.000000, 2.000000, 2.000000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 0 - flt_0000 = 2.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 5.000000 - flt_0002 = 89.000000 - int_0000 = 5 - vec_0000 = 25.000000, 25.000000, 25.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -3.141593, -3.141593, -3.141593 - v1 = 3.141593, 3.141593, 3.141593 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.500000, 0.500000, 0.500000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 5.000000, 0.000000 - v2 = 0.000000, 24.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 64.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\electra\electricblast2_blue - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/hit/gold_shield_dist_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/hit/gold_shield_dist_00.pe deleted file mode 100644 index db108ddf..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/hit/gold_shield_dist_00.pe +++ /dev/null @@ -1,89 +0,0 @@ -[_effect] - action_count = 5 - flags = 26625 - max_particles = 3 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.330000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.100000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 3.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.831373, 0.792157, 0.701961 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 9.000000, 9.000000, 9.000000 - vec_0001 = 0.500000, 0.500000, 0.500000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.600000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -6.108652, -6.108652, -6.108652 - v1 = 6.108652, 6.108652, 6.108652 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 20.000000, 20.000000, 20.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.300000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\electra\distort_anomaly_01 - -[timelimit] - value = 0.500000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/anomaly_teleport_sphere_graviti_distort_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/anomaly_teleport_sphere_graviti_distort_01.pe deleted file mode 100644 index 0a777404..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/anomaly_teleport_sphere_graviti_distort_01.pe +++ /dev/null @@ -1,107 +0,0 @@ -[_effect] - action_count = 7 - flags = 1 - max_particles = 3 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.600000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.900000 - flt_0002 = 0.000000 - flt_0003 = 15.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 4.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.010000, 0.010000, 0.010000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 4.000000, 4.000000, 4.000000 - vec_0001 = 2.000000, 2.000000, 0.001000 - version = 1 - -[action_0004] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 0 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = -14.760582, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.300000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 2.000000, 2.000000, 2.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0004_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\electra\distort_anomaly_01 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/electra2_flash_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/electra2_flash_00.pe deleted file mode 100644 index 765c67f1..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/electra2_flash_00.pe +++ /dev/null @@ -1,96 +0,0 @@ -[_effect] - action_count = 5 - flags = 8418305 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 12.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.482353, 0.639216, 1.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 6.000000, 6.000000, 6.000000 - vec_0001 = 3.000000, 3.000000, 3.000000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.486275, 0.658824, 1.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 3.141593, 3.141593, 3.141593 - v1 = 3.141593, 3.141593, 3.141593 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.500000, 0.500000, 0.500000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 24.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 64.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\electra\smokebasic01atlas - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/electra2_flash_new_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/electra2_flash_new_00.pe deleted file mode 100644 index aac9716c..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/electra2_flash_new_00.pe +++ /dev/null @@ -1,129 +0,0 @@ -[_effect] - action_count = 8 - flags = 8412161 - max_particles = 4 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 55.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 2.000000 - vec_0001 = 1.000000, 1.000000, 0.001000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 5.000000 - flt_0002 = 10.000000 - int_0000 = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0007] - action_name = randomvelocity - action_type = 17 - bool_0000 = on - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 1 - v0 = 0.486275, 0.898039, 1.000000 - v1 = 0.568628, 0.662745, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.300000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -3.141593, -3.141593, -3.141593 - v1 = 3.141593, 3.141593, 3.141593 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 0.400000, 0.400000, 0.400000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.000000, 24.000000, 0.000000 - -[domain_action_0007_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 64.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\electra\electricblast3 - -[timelimit] - value = 2.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/electra2_flash_new_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/electra2_flash_new_01.pe deleted file mode 100644 index cbde3820..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/electra2_flash_new_01.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 7 - flags = 8395777 - max_particles = 10 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 55.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 4.000000, 4.000000, 4.000000 - vec_0001 = 1.000000, 1.000000, 0.001000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 5.000000 - flt_0002 = 10.000000 - int_0000 = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[domain_action_0001_0000] - type = 1 - v0 = 0.486275, 0.898039, 1.000000 - v1 = 0.568628, 0.662745, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.300000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -3.141593, -3.141593, -3.141593 - v1 = 3.141593, 3.141593, 3.141593 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 0.400000, 0.400000, 0.400000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.000000, 24.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 64.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\electra\electricblast2_blue - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/expl_new_sparks_bottom_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/expl_new_sparks_bottom_01.pe deleted file mode 100644 index 5e6de403..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/expl_new_sparks_bottom_01.pe +++ /dev/null @@ -1,127 +0,0 @@ -[_effect] - action_count = 8 - flags = 160769 - max_particles = 14 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 8999.000064 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 0.500000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 0.874510, 0.721569 - version = 1 - -[action_0003] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 25.000000 - vec_0000 = -6.283186, 0.000017, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -9.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.600000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.639216, 0.835294, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 3.141593, 0.000000 - v1 = -29.845130, -29.845130, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.010000, 0.010000, 0.010000 - v1 = 0.050000, 0.050000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 1.000000, 4.000000, 0.000000 - v2 = 0.000000, 4.000000, 0.000000 - -[domain_action_0007_0000] - type = 4 - v0 = 9.000000, -0.700000, 9.000000 - v1 = -9.000000, -0.800000, -9.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\shatterpoint\puffcolorsplashflicker - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/gold_idle_smoke_big_puff_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/gold_idle_smoke_big_puff_00.pe deleted file mode 100644 index d80880e7..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/gold_idle_smoke_big_puff_00.pe +++ /dev/null @@ -1,102 +0,0 @@ -[_effect] - action_count = 6 - flags = 3073 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.300000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.400000 - flt_0003 = 1.000000 - vec_0000 = 0.003922, 0.003922, 0.003922 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 6.000000, 6.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.000000 - vec_0000 = 0.000000, 1.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.300000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.650000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 1.000000 - v1 = 0.300000, 0.300000, 0.300000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 128 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\electra\electricblast3 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/monolith_dist_glow_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/monolith_dist_glow_00.pe deleted file mode 100644 index 38f533ee..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/monolith_dist_glow_00.pe +++ /dev/null @@ -1,109 +0,0 @@ -[_effect] - action_count = 7 - flags = 16385 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.300000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 8.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 9.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.023529, 0.023529 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = 39.866164, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - flt_0001 = 220.000000 - flt_0002 = 66.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 25.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.403922, 0.576471, 0.709804 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.200000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -137.000000, -1.000000, -1.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 1.000000, 1.000000, 0.000000 - v1 = 10.000000, 10.000000, 10.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\electra\genericpuff - -[timelimit] - value = 0.500000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/studen_idle_bottom_04.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/studen_idle_bottom_04.pe deleted file mode 100644 index 7699aa69..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/studen_idle_bottom_04.pe +++ /dev/null @@ -1,105 +0,0 @@ -[_effect] - action_count = 6 - flags = 39937 - max_particles = 8 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.400000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 24.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 3 - flt_0000 = 1.000000 - flt_0001 = 4.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 2.000000 - vec_0001 = 1.000000, 1.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -136.999984, -1.000004, -1.000004 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 0.400000, 0.400000, 0.400000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 4 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\electra\electricblast2_blue - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/studen_idle_bottom_glow_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/studen_idle_bottom_glow_00.pe deleted file mode 100644 index 2ff8b497..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/studen_idle_bottom_glow_00.pe +++ /dev/null @@ -1,96 +0,0 @@ -[_effect] - action_count = 5 - flags = 265217 - max_particles = 3 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.200000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.100000 - flt_0002 = 0.000000 - flt_0003 = 45.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 3.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 8.000000, 0.000000 - vec_0001 = 3.000000, 3.000000, 0.001000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.364706, 0.568628, 0.760784 - v1 = 0.188235, 0.419608, 0.176471 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 0.300000, 0.400000, 0.300000 - v1 = -0.300000, 0.000000, -0.300000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 1.000000, 3.000000, 2.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 6 - frame_count = 66 - reserved = 0.000000, 0.000000 - speed = 64.000000 - tex_size = 0.166667, 0.090909 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\electra\acid_smoke_512 - -[velocity_scale] - value = 0.000000, 0.020000, 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/studen_idle_glow_single.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/studen_idle_glow_single.pe deleted file mode 100644 index 582acabc..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/studen_idle_glow_single.pe +++ /dev/null @@ -1,102 +0,0 @@ -[_effect] - action_count = 5 - flags = 2415617 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.300000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 45.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 3.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 5.000000, 0.000000 - vec_0001 = 1.000000, 5.000000, 0.001000 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.239216, 0.352941, 0.462745 - v1 = 0.188235, 0.419608, 0.176471 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, -1.500000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 3.000000, 2.000000, 2.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 6 - frame_count = 66 - reserved = 0.000000, 0.000000 - speed = 64.000000 - tex_size = 0.166667, 0.090909 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\electra\acid_smoke_512 - -[timelimit] - value = 0.300000 - -[velocity_scale] - value = 0.000000, 0.020000, 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/studen_idle_glow_single_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/studen_idle_glow_single_00.pe deleted file mode 100644 index 8a743ba1..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/studen_idle_glow_single_00.pe +++ /dev/null @@ -1,102 +0,0 @@ -[_effect] - action_count = 5 - flags = 2415617 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.300000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 45.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 3.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 5.000000, 0.000000 - vec_0001 = 1.000000, 5.000000, 0.001000 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.239216, 0.352941, 0.462745 - v1 = 0.188235, 0.419608, 0.176471 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -1.500000, 0.000000, -1.500000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 3.000000, 3.000000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 6 - frame_count = 66 - reserved = 0.000000, 0.000000 - speed = 64.000000 - tex_size = 0.166667, 0.090909 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\electra\acid_smoke_512 - -[timelimit] - value = 0.300000 - -[velocity_scale] - value = 0.000000, 0.020000, 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/wish_granter_electric_smoke_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/wish_granter_electric_smoke_01.pe deleted file mode 100644 index 38d31392..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/wish_granter_electric_smoke_01.pe +++ /dev/null @@ -1,101 +0,0 @@ -[_effect] - action_count = 6 - flags = 7169 - max_particles = 50 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 21.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - vec_0001 = 2.500000, 2.500000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 1.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\electra\electricblast3_2k - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/zone_electric_mine_idle_disk.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/zone_electric_mine_idle_disk.pe deleted file mode 100644 index 621586ad..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/zone_electric_mine_idle_disk.pe +++ /dev/null @@ -1,104 +0,0 @@ -[_effect] - action_count = 6 - flags = 3167233 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.400000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 12.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.478431, 0.498039, 0.568628 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 15.000000, 15.000000, 0.100000 - vec_0001 = 3.000000, 3.000000, 3.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 0 - vec_0000 = 0.000000, -10.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.478431, 0.498039, 0.568628 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.250000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -17.435840, -17.435840, -17.435840 - v1 = 17.435840, 17.435840, 17.435840 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.400000, 0.400000, 0.500000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.010000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 64.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\electra\smokefillvapor01atlassoft_d - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/zone_electric_mine_idle_sparks.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/zone_electric_mine_idle_sparks.pe deleted file mode 100644 index ca9ec055..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/zone_electric_mine_idle_sparks.pe +++ /dev/null @@ -1,104 +0,0 @@ -[_effect] - action_count = 6 - flags = 7169 - max_particles = 3 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.200000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 22.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.300000 - flt_0003 = 0.500000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0003] - action_name = targetcolor_00 - action_type = 23 - flags = 0 - flt_0000 = 0.000000 - flt_0001 = 10.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 5.000000, 5.000000, 5.000000 - vec_0001 = 1.000000, 1.000000, 0.001000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.250000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 1.000000, 2.500000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -137.000000, -1.000000, -1.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 1.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\electra\electricblast1 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/zone_electric_mine_idle_sparks_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/zone_electric_mine_idle_sparks_00.pe deleted file mode 100644 index 7228b98b..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/zone_electric_mine_idle_sparks_00.pe +++ /dev/null @@ -1,112 +0,0 @@ -[_effect] - action_count = 7 - flags = 7169 - max_particles = 4 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.200000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 14.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.300000 - flt_0003 = 0.500000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0003] - action_name = targetcolor_00 - action_type = 23 - flags = 0 - flt_0000 = 0.000000 - flt_0001 = 10.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 5.000000, 5.000000, 5.000000 - vec_0001 = 2.000000, 2.000000, 2.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.005000 - vec_0000 = -6.283186, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.764706, 0.913726, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 8 - v0 = 0.000000, 0.250000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -137.000000, -1.000000, -1.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 0.500000, 0.500000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\electra\electricblast2_blue - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/zone_electric_mine_idle_sparks_blurrd.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/zone_electric_mine_idle_sparks_blurrd.pe deleted file mode 100644 index a6b041f8..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/zone_electric_mine_idle_sparks_blurrd.pe +++ /dev/null @@ -1,104 +0,0 @@ -[_effect] - action_count = 6 - flags = 7169 - max_particles = 4 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.200000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 14.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.300000 - flt_0003 = 0.500000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0003] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 4.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 5.000000, 5.000000, 0.000000 - vec_0001 = 1.000000, 1.000000, 0.001000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.486275, 0.486275, 0.486275 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.250000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 1.000000, 2.500000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -137.000000, -1.000000, -1.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 1.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\electra\electricblast1_blured - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/zone_electric_mine_idle_sparks_blurrd_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/zone_electric_mine_idle_sparks_blurrd_00.pe deleted file mode 100644 index 0171ee77..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/effects/idle/zone_electric_mine_idle_sparks_blurrd_00.pe +++ /dev/null @@ -1,107 +0,0 @@ -[_effect] - action_count = 6 - flags = 23553 - max_particles = 4 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.200000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 14.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.300000 - flt_0003 = 0.500000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0003] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 4.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 5.000000, 5.000000, 0.000000 - vec_0001 = 1.000000, 1.000000, 0.001000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.439216, 0.392157, 0.800000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 1.000000, 2.500000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -137.000000, -1.000000, -1.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 1.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\electra\electricblast1_blured - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/electra_blowout.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/electra/electra_blowout.pg deleted file mode 100644 index 1e631b72..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/electra_blowout.pg +++ /dev/null @@ -1,123 +0,0 @@ -[_group] - effects_count = 13 - flags = 0 - timelimit = 15.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\electra\effects\hit\electra2_flash_new_00 - flags = 6 - on_birth_child = - on_death_child = - on_play_child = semitone\anomalies\electra\effects\hit\electra2_flash_1_00 - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\electra\effects\hit\electra2_flash_08 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.080000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\electra\effects\hit\electra2_flash_new_04 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0003] - effect_name = semitone\anomalies\electra\effects\hit\electra2_flash_new_04 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.100000 - time1 = 0.000000 - -[effect_0004] - effect_name = semitone\anomalies\electra\effects\hit\electra2_flash_new_04 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0005] - effect_name = semitone\anomalies\electra\effects\hit\electra2_flash_new_05 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0006] - effect_name = semitone\anomalies\electra\effects\hit\electra2_flash_new_03 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0007] - effect_name = semitone\anomalies\electra\effects\hit\body_tear_blood_polter_flash_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0008] - effect_name = semitone\anomalies\electra\effects\hit\electra2_flash_new_07 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0009] - effect_name = semitone\anomalies\electra\effects\hit\electra2_flash_06 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0010] - effect_name = semitone\anomalies\electra\effects\hit\electra2_flash_01 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0011] - effect_name = semitone\anomalies\electra\effects\hit\gold_shield_dist_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0012] - effect_name = semitone\anomalies\electra\effects\hit\anomaly_teleport_sphere_graviti_distort_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/electra_idle.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/electra/electra_idle.pg deleted file mode 100644 index cdf8e2aa..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/electra/electra_idle.pg +++ /dev/null @@ -1,78 +0,0 @@ -[_group] - effects_count = 8 - flags = 0 - timelimit = 0.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\electra\effects\idle\zone_electric_mine_idle_sparks - flags = 6 - on_birth_child = - on_death_child = - on_play_child = semitone\anomalies\electra\effects\idle\wish_granter_electric_smoke_01 - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\electra\effects\idle\zone_electric_mine_idle_sparks_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\electra\effects\idle\gold_idle_smoke_big_puff_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0003] - effect_name = semitone\anomalies\electra\effects\idle\electra2_flash_new_01 - flags = 6 - on_birth_child = - on_death_child = - on_play_child = semitone\anomalies\electra\effects\idle\expl_new_sparks_bottom_01 - time0 = 0.000000 - time1 = 0.000000 - -[effect_0004] - effect_name = semitone\anomalies\electra\effects\idle\anomaly_teleport_sphere_graviti_distort_01 - flags = 6 - on_birth_child = - on_death_child = - on_play_child = semitone\anomalies\electra\effects\idle\wish_granter_electric_smoke_01 - time0 = 0.000000 - time1 = 0.000000 - -[effect_0005] - effect_name = semitone\anomalies\electra\effects\idle\studen_idle_bottom_glow_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0006] - effect_name = semitone\anomalies\electra\effects\idle\studen_idle_bottom_04 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0007] - effect_name = semitone\anomalies\electra\effects\idle\zone_electric_mine_idle_disk - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaliy_dao_flash_puff.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaliy_dao_flash_puff.pe deleted file mode 100644 index e5297650..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaliy_dao_flash_puff.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 7 - flags = 21505 - max_particles = 15 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.150000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.150000, 0.150000, 0.001000 - vec_0001 = 1.000000, 1.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.150000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.858824, 0.772549, 0.498039 - v1 = 0.372549, 0.447059, 0.309804 - v2 = 0.345098, 0.274510, 0.231373 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.200000, 0.200000, 0.001000 - v1 = 0.300000, 0.300000, 0.001000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\flash\smoke_tiled_b - -[timelimit] - value = 0.200000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_flash_blast smoke.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_flash_blast smoke.pe deleted file mode 100644 index 4f3fabaa..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_flash_blast smoke.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 7 - flags = 17409 - max_particles = 15 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.100000 - flt_0002 = 0.000000 - flt_0003 = 3000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 8.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 6.000000, 6.000000, 6.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - vec_0000 = -0.093000, 0.400000, -0.082000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.050000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.643137, 0.462745, 0.149020 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 3.000000, 7.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -30.000000, -30.000000, -30.000000 - v1 = 30.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.500000, 0.500000, 0.001000 - v1 = 0.400000, 0.400000, 0.001000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 1.000000, 50.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\flash\smokefillvapor01atlassoft_d_small - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_flash_blast_particles.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_flash_blast_particles.pe deleted file mode 100644 index 1fba2090..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_flash_blast_particles.pe +++ /dev/null @@ -1,139 +0,0 @@ -[_effect] - action_count = 9 - flags = 55297 - max_particles = 500 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 200.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 2.000000, 2.000000, 0.000000 - version = 1 - -[action_0003] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -2.000000, 2.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0005] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 0 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.898039, 0.776471, 0.619608 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.500000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 8 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.200000, 0.200000, 0.200000 - v1 = 0.300000, 0.300000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 8 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 20.000000, 0.400000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = 0.000000, 0.200000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\flash\flash_particle - -[timelimit] - value = 3.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_flash_blast_wave.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_flash_blast_wave.pe deleted file mode 100644 index e4abab99..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_flash_blast_wave.pe +++ /dev/null @@ -1,97 +0,0 @@ -[_effect] - action_count = 6 - flags = 18433 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 17.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 12.566371, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 5.000000, 5.000000, 5.000000 - vec_0001 = 10.000000, 10.000000, 10.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 2.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -6.283186, -6.283186, 0.000000 - v1 = 6.283186, 6.283186, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.500000 - v1 = 0.700000, 0.300000, 0.700000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.100000, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\flash\pfx_dist2 - -[timelimit] - value = 0.300000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_flash_idle_particles.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_flash_idle_particles.pe deleted file mode 100644 index a5d15172..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_flash_idle_particles.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 5121 - max_particles = 20 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.300000 - flt_0002 = 0.000000 - flt_0003 = 3.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.400000 - vec_0001 = 5.000000, 5.000000, 1.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 7.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.005000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.549020, 0.411765, 0.219608 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 1.000000, 0.100000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.100000, 0.100000, 0.500000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 2.000000, 5.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\flash\water_river_a - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_flash_idle_particles_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_flash_idle_particles_00.pe deleted file mode 100644 index b811d0fa..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_flash_idle_particles_00.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 5121 - max_particles = 30 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.400000 - vec_0001 = 12.000000, 12.000000, 1.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 7.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.005000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.549020, 0.411765, 0.219608 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.100000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.300000, 0.300000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 2.000000, 5.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\flash\spore_a - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_flash_idle_smoke.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_flash_idle_smoke.pe deleted file mode 100644 index c242bc43..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_flash_idle_smoke.pe +++ /dev/null @@ -1,102 +0,0 @@ -[_effect] - action_count = 6 - flags = 1025 - max_particles = 15 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 14.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 18.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.500000, 1.500000, 0.400000 - vec_0001 = 7.000000, 7.000000, 1.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 7.000000 - vec_0000 = 0.000000, 0.839473, 2.678945 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.219608, 0.505882, 0.549020 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.100000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.300000, 0.300000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, -16.000000 - v2 = 1.000000, 3.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\flash\smokefillvapor01atlassoft_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_flash_idle_smoke_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_flash_idle_smoke_00.pe deleted file mode 100644 index 82c7f482..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_flash_idle_smoke_00.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 5121 - max_particles = 32 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.100000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 3.000000, 3.000000, 0.400000 - vec_0001 = 12.000000, 12.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 7.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.005000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.549020, 0.411765, 0.219608 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.100000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.300000, 0.300000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 5.000000, 0.000000 - v2 = 2.000000, 5.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\flash\cumulus_02 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_flash_idle_smoke_dust.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_flash_idle_smoke_dust.pe deleted file mode 100644 index 8b1f2c47..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_flash_idle_smoke_dust.pe +++ /dev/null @@ -1,102 +0,0 @@ -[_effect] - action_count = 6 - flags = 5121 - max_particles = 14 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 16.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.400000 - vec_0001 = 7.000000, 7.000000, 1.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 7.000000 - vec_0000 = 0.000000, 0.839473, 2.678945 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.545098, 0.407843, 0.219608 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.100000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.200000, 0.200000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, -16.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\flash\water_river_b - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_flash_shield.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_flash_shield.pe deleted file mode 100644 index 533d9502..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_flash_shield.pe +++ /dev/null @@ -1,115 +0,0 @@ -[_effect] - action_count = 7 - flags = 23553 - max_particles = 50 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.300000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = scatter - action_type = 31 - bool_0000 = on - flags = 3 - flt_0000 = 1.000000 - flt_0001 = 100.000000 - flt_0002 = 8.000000 - vec_0000 = 0.000000, 8.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 14.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 3.000000, 3.000000, 3.000000 - vec_0001 = 8.000000, 8.000000, 0.001000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.176471, 0.396078, 0.435294 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 1.500000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.500000, 0.500000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.000000, -5.000000 - v1 = 0.000000, 0.000000, 0.100000 - v2 = 0.000000, 1.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 50.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\flash\around - -[timelimit] - value = 0.600000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_flash_shield_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_flash_shield_00.pe deleted file mode 100644 index 2471dff6..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_flash_shield_00.pe +++ /dev/null @@ -1,89 +0,0 @@ -[_effect] - action_count = 5 - flags = 2119681 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.300000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.700000 - flt_0001 = 15.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 7.000000, 7.000000, 0.001000 - vec_0001 = 15.000000, 15.000000, 0.001000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.482353, 0.360784, 0.152941 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 1.000000, 1.000000, 0.001000 - v1 = 3.000000, 3.000000, 0.001000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.300000, -20.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\flash\pfx_flash_03, semitone\anomalies\flash\pfx_gradient - -[timelimit] - value = 0.300000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_orbiting_particles_v1_x+.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_orbiting_particles_v1_x+.pe deleted file mode 100644 index 2cd5b992..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_orbiting_particles_v1_x+.pe +++ /dev/null @@ -1,158 +0,0 @@ -[_effect] - action_count = 11 - flags = 38913 - max_particles = 80 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 6.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = orbitpoint_x - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 7.000000, 2.000000, 0.000000 - version = 1 - -[action_0003] - action_name = orbitpoint_z- - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 2.000000, -7.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_x- - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -7.000000, 2.000000, 0.000000 - version = 1 - -[action_0005] - action_name = orbitpoint_z+ - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 2.000000, 7.000000 - version = 1 - -[action_0006] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0007] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0008] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0009] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0010] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.658824, 0.501961, 0.223529 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 7.000000, 2.000000, 0.000000 - v1 = 0.500000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.200000, 0.200000, 0.200000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.400000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0007_0000] - type = 5 - v0 = 0.000000, 0.200000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\flash\flash_particle - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_orbiting_particles_v1_x-.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_orbiting_particles_v1_x-.pe deleted file mode 100644 index a1df0089..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_orbiting_particles_v1_x-.pe +++ /dev/null @@ -1,158 +0,0 @@ -[_effect] - action_count = 11 - flags = 38913 - max_particles = 80 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 6.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = orbitpoint_x - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 7.000000, 2.000000, 0.000000 - version = 1 - -[action_0003] - action_name = orbitpoint_z- - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 2.000000, -7.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_x- - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -7.000000, 2.000000, 0.000000 - version = 1 - -[action_0005] - action_name = orbitpoint_z+ - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 2.000000, 7.000000 - version = 1 - -[action_0006] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0007] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0008] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0009] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0010] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.658824, 0.501961, 0.223529 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = -7.000000, 2.000000, 0.000000 - v1 = 0.500000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.200000, 0.200000, 0.200000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.400000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0007_0000] - type = 5 - v0 = 0.000000, 0.200000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\flash\flash_particle - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_orbiting_particles_v1_z+.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_orbiting_particles_v1_z+.pe deleted file mode 100644 index 5b67ea52..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_orbiting_particles_v1_z+.pe +++ /dev/null @@ -1,158 +0,0 @@ -[_effect] - action_count = 11 - flags = 38913 - max_particles = 80 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 6.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = orbitpoint_x - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 7.000000, 2.000000, 0.000000 - version = 1 - -[action_0003] - action_name = orbitpoint_z- - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 2.000000, -7.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_x- - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -7.000000, 2.000000, 0.000000 - version = 1 - -[action_0005] - action_name = orbitpoint_z+ - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 2.000000, 7.000000 - version = 1 - -[action_0006] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0007] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0008] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0009] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0010] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.658824, 0.501961, 0.223529 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 2.000000, 7.000000 - v1 = 0.500000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.200000, 0.200000, 0.200000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.400000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0007_0000] - type = 5 - v0 = 0.000000, 0.200000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\flash\flash_particle - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_orbiting_particles_v1_z-.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_orbiting_particles_v1_z-.pe deleted file mode 100644 index 3111ae24..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_orbiting_particles_v1_z-.pe +++ /dev/null @@ -1,158 +0,0 @@ -[_effect] - action_count = 11 - flags = 38913 - max_particles = 80 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 6.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = orbitpoint_x - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 7.000000, 2.000000, 0.000000 - version = 1 - -[action_0003] - action_name = orbitpoint_z- - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 2.000000, -7.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_x- - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -7.000000, 2.000000, 0.000000 - version = 1 - -[action_0005] - action_name = orbitpoint_z+ - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 2.000000, 7.000000 - version = 1 - -[action_0006] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0007] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0008] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0009] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0010] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.658824, 0.501961, 0.223529 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 2.000000, -7.000000 - v1 = 0.500000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.200000, 0.200000, 0.200000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.400000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0007_0000] - type = 5 - v0 = 0.000000, 0.200000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\flash\flash_particle - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_tentacle_particle_x+z-.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_tentacle_particle_x+z-.pe deleted file mode 100644 index b00f5d78..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_tentacle_particle_x+z-.pe +++ /dev/null @@ -1,128 +0,0 @@ -[_effect] - action_count = 8 - flags = 38913 - max_particles = 80 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 9.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 2.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = orbitpoint_x+z- - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 4.000000 - flt_0001 = 25.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 7.000000, 2.000000, -7.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_x+ - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 55.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 7.000000, 2.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 25.000000, -35.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0006] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.580392, 0.439216, 0.215686 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.500000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.200000, 0.200000, 0.200000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.400000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0006_0000] - type = 5 - v0 = 0.000000, 0.200000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\flash\flash_particle - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_tentacle_particle_x-z-.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_tentacle_particle_x-z-.pe deleted file mode 100644 index a7101e78..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/flash/effects/anomaly_dao_tentacle_particle_x-z-.pe +++ /dev/null @@ -1,128 +0,0 @@ -[_effect] - action_count = 8 - flags = 38913 - max_particles = 80 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 9.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 2.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = orbitpoint_x-z- - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 4.000000 - flt_0001 = 25.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -7.000000, 2.000000, -7.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_x- - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 55.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -7.000000, 2.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 25.000000, 35.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0006] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.580392, 0.439216, 0.215686 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.500000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.200000, 0.200000, 0.200000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.400000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0006_0000] - type = 5 - v0 = 0.000000, 0.200000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\flash\flash_particle - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/flash/flash_blowout.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/flash/flash_blowout.pg deleted file mode 100644 index 23378fdb..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/flash/flash_blowout.pg +++ /dev/null @@ -1,33 +0,0 @@ -[_group] - effects_count = 3 - flags = 0 - timelimit = 1.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\flash\effects\anomaly_dao_flash_blast_wave - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\flash\effects\anomaly_dao_flash_blast_particles - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\flash\effects\anomaly_dao_flash_shield - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/flash/flash_idle.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/flash/flash_idle.pg deleted file mode 100644 index 710eed14..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/flash/flash_idle.pg +++ /dev/null @@ -1,105 +0,0 @@ -[_group] - effects_count = 11 - flags = 0 - timelimit = 0.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\flash\effects\anomaly_dao_flash_idle_smoke_dust - flags = 5 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\flash\effects\anomaly_dao_flash_idle_smoke - flags = 5 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\flash\effects\anomaly_dao_flash_idle_particles - flags = 5 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0003] - effect_name = semitone\anomalies\flash\effects\anomaly_dao_flash_idle_particles_00 - flags = 5 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0004] - effect_name = semitone\anomalies\flash\effects\anomaly_dao_flash_idle_smoke_00 - flags = 68 - on_birth_child = - on_death_child = semitone\anomalies\flash\effects\anomaliy_dao_flash_puff - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0005] - effect_name = semitone\anomalies\flash\effects\anomaly_dao_orbiting_particles_v1_x+ - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0006] - effect_name = semitone\anomalies\flash\effects\anomaly_dao_orbiting_particles_v1_x- - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0007] - effect_name = semitone\anomalies\flash\effects\anomaly_dao_orbiting_particles_v1_z+ - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0008] - effect_name = semitone\anomalies\flash\effects\anomaly_dao_orbiting_particles_v1_z- - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0009] - effect_name = semitone\anomalies\flash\effects\anomaly_dao_tentacle_particle_x+z- - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0010] - effect_name = semitone\anomalies\flash\effects\anomaly_dao_tentacle_particle_x-z- - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/flash/flash_shield.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/flash/flash_shield.pg deleted file mode 100644 index 8753f3e0..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/flash/flash_shield.pg +++ /dev/null @@ -1,15 +0,0 @@ -[_group] - effects_count = 1 - flags = 0 - timelimit = 1.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\flash\effects\anomaly_dao_flash_shield_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/aaaaaaaaa.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/aaaaaaaaa.pe deleted file mode 100644 index 7fcdf500..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/aaaaaaaaa.pe +++ /dev/null @@ -1,127 +0,0 @@ -[_effect] - action_count = 8 - flags = 5121 - max_particles = 500 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 0 - flt_0000 = 20.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 8999.000064 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.900000 - flt_0003 = 1.000000 - vec_0000 = 0.090196, 0.090196, 0.090196 - version = 1 - -[action_0003] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 0 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 0 - flt_0000 = 500.000000 - flt_0001 = 250.000000 - flt_0002 = 0.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0006] - action_name = gravitate - action_type = 7 - flags = 1 - flt_0000 = 500.000000 - flt_0001 = 500.000000 - flt_0002 = 800.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.333333, 0.333333, 0.333333 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 120.000000, 35.000000, 120.000000 - v1 = -120.000000, -15.000000, -120.000000 - v2 = 5.000000, 120.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.350000, 0.350000, 0.350000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 5.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\set - texture = semitone\anomalies\generators\bitssmallrocky_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/anomaly_wish_granter_leaves.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/anomaly_wish_granter_leaves.pe deleted file mode 100644 index d2d6dd36..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/anomaly_wish_granter_leaves.pe +++ /dev/null @@ -1,140 +0,0 @@ -[_effect] - action_count = 9 - flags = 5121 - max_particles = 200 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.090196, 0.090196, 0.090196 - version = 1 - -[action_0003] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 800.000000 - flt_0001 = 500.000000 - flt_0002 = 500.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0006] - action_name = orbitpoint - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.100000 - flt_0001 = 800.000000 - flt_0002 = 200.000000 - vec_0000 = 0.000000, 280.000000, 0.000000 - version = 1 - -[action_0007] - action_name = orbitpoint_00 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.100000 - flt_0001 = 1000.000000 - flt_0002 = 350.000000 - vec_0000 = 0.000000, 280.000000, 0.000000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.141176, 0.141176, 0.141176 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 120.000000, 1.000000, 120.000000 - v1 = -120.000000, -5.000000, -120.000000 - v2 = 5.000000, 120.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.150000, 0.150000, 0.150000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 5.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\generators\bushtrimmings_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/anomaly_wish_granter_leaves_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/anomaly_wish_granter_leaves_00.pe deleted file mode 100644 index 0f504cd9..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/anomaly_wish_granter_leaves_00.pe +++ /dev/null @@ -1,118 +0,0 @@ -[_effect] - action_count = 7 - flags = 5121 - max_particles = 500 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 120.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.349020, 0.403922, 0.349020 - version = 1 - -[action_0003] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.337255, 0.392157, 0.329412 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 5.000000, 10.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.025000, 0.025000, 0.000000 - v1 = 0.150000, 0.150000, 0.150000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.400000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 3.000000, 8.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\generators\bushtrimmings_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/anomaly_wish_granter_rocks.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/anomaly_wish_granter_rocks.pe deleted file mode 100644 index ebc1a086..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/anomaly_wish_granter_rocks.pe +++ /dev/null @@ -1,127 +0,0 @@ -[_effect] - action_count = 8 - flags = 5121 - max_particles = 25 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 45.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.700000 - flt_0003 = 1.000000 - vec_0000 = 0.125490, 0.125490, 0.125490 - version = 1 - -[action_0003] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 0 - flt_0000 = 800.000000 - flt_0001 = 200.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0006] - action_name = gravitate - action_type = 7 - flags = 1 - flt_0000 = 0.001000 - flt_0001 = 1.000000 - flt_0002 = 10.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.129412, 0.129412, 0.129412 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 7 - v0 = 0.000000, -3.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 5.000000, 25.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.700000, 0.700000, 0.700000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 4.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 8 - v0 = 0.000000, 5.000000, 0.000000 - v1 = 0.300000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\generators\bitssmallrocky_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/anomaly_wish_granter_rocks_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/anomaly_wish_granter_rocks_00.pe deleted file mode 100644 index 8cd5258d..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/anomaly_wish_granter_rocks_00.pe +++ /dev/null @@ -1,128 +0,0 @@ -[_effect] - action_count = 8 - flags = 5121 - max_particles = 350 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 0 - flt_0000 = 25.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 8999.000064 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 0.500000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.090196, 0.090196, 0.090196 - version = 1 - -[action_0003] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 500.000000 - flt_0001 = 75.000000 - flt_0002 = 500.000000 - vec_0000 = 0.000000, 12.000000, 0.000000 - vec_0001 = 0.000000, 55.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = gravitate - action_type = 7 - flags = 1 - flt_0000 = 500.000000 - flt_0001 = 1.000000 - flt_0002 = 300.000000 - version = 1 - -[action_0007] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.109804, 0.109804, 0.109804 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 80.000000, 45.000000, 80.000000 - v1 = -80.000000, -15.000000, -80.000000 - v2 = 5.000000, 120.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.350000, 0.350000, 0.350000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.050000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0007_0000] - type = 4 - v0 = 150.000000, -15.000000, 150.000000 - v1 = -150.000000, -15.500000, -150.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\generators\bitssmallrocky_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/anomaly_wish_granter_rocks_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/anomaly_wish_granter_rocks_01.pe deleted file mode 100644 index 1721296f..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/anomaly_wish_granter_rocks_01.pe +++ /dev/null @@ -1,141 +0,0 @@ -[_effect] - action_count = 9 - flags = 5121 - max_particles = 300 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 0 - flt_0000 = 25.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 8999.000064 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 0.500000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.090196, 0.090196, 0.090196 - version = 1 - -[action_0003] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 500.000000 - flt_0001 = 200.000000 - flt_0002 = 500.000000 - vec_0000 = 0.000000, 12.000000, 0.000000 - vec_0001 = 0.000000, 55.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0007] - action_name = gravitate - action_type = 7 - flags = 1 - flt_0000 = 500.000000 - flt_0001 = 1.000000 - flt_0002 = 300.000000 - version = 1 - -[action_0008] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.109804, 0.109804, 0.109804 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 25.000000, 35.000000, 25.000000 - v1 = -25.000000, -15.000000, -25.000000 - v2 = 5.000000, 120.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 0.350000, 0.350000, 0.350000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.050000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0006_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0008_0000] - type = 4 - v0 = 150.000000, -15.000000, 150.000000 - v1 = -150.000000, -15.500000, -150.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\generators\bitssmallrocky_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/anomaly_wish_granter_rocks_big.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/anomaly_wish_granter_rocks_big.pe deleted file mode 100644 index 85a72099..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/anomaly_wish_granter_rocks_big.pe +++ /dev/null @@ -1,93 +0,0 @@ -[_effect] - action_count = 5 - flags = 5121 - max_particles = 300 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 0 - flt_0000 = 20.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 8999.000064 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.900000 - flt_0003 = 1.000000 - vec_0000 = 0.090196, 0.090196, 0.090196 - version = 1 - -[action_0003] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.333333, 0.333333, 0.333333 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 80.000000, 20.000000, 80.000000 - v1 = -80.000000, -15.000000, -80.000000 - v2 = 5.000000, 120.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.150000, 0.150000, 0.150000 - v1 = 0.350000, 0.350000, 0.350000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\generators\bitssmallrocky_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/anomaly_wish_granter_rocks_leaves.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/anomaly_wish_granter_rocks_leaves.pe deleted file mode 100644 index 91435823..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/anomaly_wish_granter_rocks_leaves.pe +++ /dev/null @@ -1,141 +0,0 @@ -[_effect] - action_count = 9 - flags = 5121 - max_particles = 350 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 0 - flt_0000 = 25.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 0.500000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.090196, 0.090196, 0.090196 - version = 1 - -[action_0003] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 0 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 500.000000 - flt_0001 = 200.000000 - flt_0002 = 500.000000 - vec_0000 = 0.000000, 12.000000, 0.000000 - vec_0001 = 0.000000, 55.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = gravitate - action_type = 7 - flags = 1 - flt_0000 = 500.000000 - flt_0001 = 1.000000 - flt_0002 = 300.000000 - version = 1 - -[action_0008] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.109804, 0.109804, 0.109804 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 120.000000, 35.000000, 120.000000 - v1 = -120.000000, -15.000000, -120.000000 - v2 = 5.000000, 120.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.200000, 0.200000, 0.200000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.050000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0008_0000] - type = 4 - v0 = 150.000000, -15.000000, 150.000000 - v1 = -150.000000, -15.500000, -150.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\generators\bushtrimmings_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/anomaly_wish_granter_rocks_noloop.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/anomaly_wish_granter_rocks_noloop.pe deleted file mode 100644 index 84c8eaa0..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/anomaly_wish_granter_rocks_noloop.pe +++ /dev/null @@ -1,121 +0,0 @@ -[_effect] - action_count = 7 - flags = 21505 - max_particles = 15 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 10.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 3.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 1.000000 - flt_0002 = 0.700000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.156863, 0.156863, 0.156863 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 5.000000, 55.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 2.000000, 2.000000, 2.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 15.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 3.000000, 8.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\generators\bitssmallrocky_d - -[timelimit] - value = 10.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/buble_distort_0222_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/buble_distort_0222_01.pe deleted file mode 100644 index d9f6f0c9..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/buble_distort_0222_01.pe +++ /dev/null @@ -1,107 +0,0 @@ -[_effect] - action_count = 7 - flags = 1 - max_particles = 55 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 15.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 2.000000, 2.000000, 2.000000 - vec_0001 = 3.000000, 3.000000, 3.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 4.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 0 - vec_0000 = 0.000000, 0.600000, 0.000000 - version = 1 - -[action_0005] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 2 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 1 - v0 = 0.000000, 55.000000, 0.000000 - v1 = 0.000000, 200.000000, 0.000000 - v2 = 0.000000, 25.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 20.000000, 45.000000, 1.000000 - v1 = 8.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 5.000000, 14.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 5.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\generators\pfx_dist2inv - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/buble_distort_sphere.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/buble_distort_sphere.pe deleted file mode 100644 index c41c611d..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/buble_distort_sphere.pe +++ /dev/null @@ -1,115 +0,0 @@ -[_effect] - action_count = 8 - flags = 1 - max_particles = 55 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 10.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 120.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - vec_0001 = 25.000000, 25.000000, 25.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 3.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 0 - vec_0000 = 0.000000, 0.600000, 0.000000 - version = 1 - -[action_0005] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 3 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.050000 - vec_0000 = 214.884928, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 15.000000, 0.000000 - v1 = 4.000000, 25.000000, 0.000000 - v2 = 0.000000, 25.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 150.000000, 150.000000, 1.000000 - v1 = 8.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 125.000000, 250.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 5.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\generators\pfx_dist3_005 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/buble_distort_sphere_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/buble_distort_sphere_00.pe deleted file mode 100644 index a19d85aa..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/buble_distort_sphere_00.pe +++ /dev/null @@ -1,107 +0,0 @@ -[_effect] - action_count = 7 - flags = 1 - max_particles = 55 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 10.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 120.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 2.000000, 2.000000, 2.000000 - vec_0001 = 3.000000, 3.000000, 3.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 3.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 0 - vec_0000 = 0.000000, 0.600000, 0.000000 - version = 1 - -[action_0005] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 2 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 15.000000, 0.000000 - v1 = 4.000000, 25.000000, 0.000000 - v2 = 0.000000, 25.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 65.000000, 15.000000, 1.000000 - v1 = 8.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 125.000000, 250.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 5.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\all_tex\0new\dist\pfx_dist_lens - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/buble_distort_uupppp.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/buble_distort_uupppp.pe deleted file mode 100644 index 0e849a9f..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/buble_distort_uupppp.pe +++ /dev/null @@ -1,107 +0,0 @@ -[_effect] - action_count = 7 - flags = 1 - max_particles = 55 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 15.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 14.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 2.000000, 2.000000, 2.000000 - vec_0001 = 3.000000, 3.000000, 3.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 12.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 0 - vec_0000 = 0.000000, 0.600000, 0.000000 - version = 1 - -[action_0005] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 2 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 55.000000, 0.000000 - v1 = 0.000000, 90.000000, 0.000000 - v2 = 0.000000, 25.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 35.000000, 25.000000, 1.000000 - v1 = 8.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 8 - v0 = 0.000000, 135.000000, 0.000000 - v1 = 8.000000, 1.000000, 0.000000 - v2 = 125.000000, 250.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 5.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\generators\pfx_dist2inv - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_discharge_02.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_discharge_02.pe deleted file mode 100644 index e1105360..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_discharge_02.pe +++ /dev/null @@ -1,102 +0,0 @@ -[_effect] - action_count = 6 - flags = 5121 - max_particles = 24 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 24.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.662745, 0.662745, 0.662745 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 15.000000, 15.000000, 0.000000 - vec_0001 = 35.000000, 35.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.760784, 0.874510, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 10 - v0 = 12.000000, 55.000000, 12.000000 - v1 = -12.000000, 100.000000, -12.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.300000, 0.300000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 120.000000, 0.000000 - v2 = 15.000000, 55.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 73908407458521415680000.000000, 0.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\generators\cumulus_02 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_glow.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_glow.pe deleted file mode 100644 index 6b3ccdae..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_glow.pe +++ /dev/null @@ -1,114 +0,0 @@ -[_effect] - action_count = 8 - flags = 3158017 - max_particles = 32 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 3.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 0 - flt_0000 = 1.500000 - vec_0000 = 0.000000, 50.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.611765, 0.811765, 1.000000 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.600000, 0.600000, 0.600000 - vec_0001 = 200.000000, 200.000000, 200.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.120000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 9.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.490196, 0.752941, 1.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 55.000000, 0.000000 - v1 = 0.000000, 60.000000, 0.000000 - v2 = 2.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -52.359880, -52.359880, -52.359880 - v1 = 62.831852, 62.831852, 62.831852 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 25.000000, 25.000000, 25.000000 - v1 = 10.000000, 10.000000, 10.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 12.000000, 25.000000, 12.000000 - v2 = 18.000000, 20.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\generators\semi\genericpuff - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_glow_05.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_glow_05.pe deleted file mode 100644 index 74cb9e0c..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_glow_05.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 7 - flags = 29697 - max_particles = 14 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 8.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 3.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.011765, 0.027451, 0.031373 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 8.000000, 8.000000, 2.000000 - vec_0001 = 20.000000, 20.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 4.800000 - vec_0000 = 0.000000, 10.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.006000 - vec_0000 = 0.000000, 1.343904, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.737255, 0.858824, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 1 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 25.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 40.000000, 40.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 99.000000, -16.000000 - v2 = 1.000000, 3.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\generators\smokhighcontrast - -[timelimit] - value = 1.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main.pe deleted file mode 100644 index f5883348..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main.pe +++ /dev/null @@ -1,102 +0,0 @@ -[_effect] - action_count = 6 - flags = 3156993 - max_particles = 6 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 3.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.500000 - vec_0000 = 0.000000, 50.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.600000, 0.600000, 0.600000 - vec_0001 = 60.000000, 60.000000, 60.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 1 - v0 = 0.000000, 15.000000, 0.000000 - v1 = 0.000000, 90.000000, 0.000000 - v2 = 2.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -52.359880, -52.359880, -52.359880 - v1 = 62.831852, 62.831852, 62.831852 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 25.000000, 25.000000, 25.000000 - v1 = 10.000000, 10.000000, 10.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 12.000000, 19.000000, 12.000000 - v2 = 18.000000, 20.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 60.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\generators\electricblast2 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_00.pe deleted file mode 100644 index 7040ef6a..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_00.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 3156993 - max_particles = 18 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 8.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.600000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.500000 - vec_0000 = 0.000000, 50.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.600000, 0.600000, 0.600000 - vec_0001 = 120.000000, 120.000000, 120.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.120000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 1 - v0 = 0.000000, 5.000000, 0.000000 - v1 = 0.000000, 90.000000, 0.000000 - v2 = 2.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -52.359880, -52.359880, -52.359880 - v1 = 62.831852, 62.831852, 62.831852 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 20.000000, 20.000000, 20.000000 - v1 = 3.000000, 3.000000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 12.000000, 19.000000, 12.000000 - v2 = 15.000000, 20.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 30.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\spatial_bubble\portal_8x8_v1_4096 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_01.pe deleted file mode 100644 index 18996997..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_01.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 7 - flags = 3193857 - max_particles = 18 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 12.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.600000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.500000 - vec_0000 = 0.000000, 50.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.600000, 0.600000, 0.600000 - vec_0001 = 80.000000, 80.000000, 80.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.120000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 7 - v0 = 0.000000, 5.000000, 0.000000 - v1 = 0.000000, 90.000000, 0.000000 - v2 = 2.000000, 14.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -52.359880, -52.359880, -52.359880 - v1 = 62.831852, 62.831852, 62.831852 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 25.000000, 25.000000, 25.000000 - v1 = 3.000000, 3.000000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 12.000000, 19.000000, 12.000000 - v2 = 18.000000, 20.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 30.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\spatial_bubble\portal_8x8_v2_4096 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_02.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_02.pe deleted file mode 100644 index e74a9cc1..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_02.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 3156993 - max_particles = 25 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 8.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.400000 - flt_0002 = 0.000000 - flt_0003 = 5.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.500000 - vec_0000 = 0.000000, 50.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.600000, 0.600000, 0.600000 - vec_0001 = 50.000000, 50.000000, 50.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.120000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 1 - v0 = 0.000000, 5.000000, 0.000000 - v1 = 0.000000, 90.000000, 0.000000 - v2 = 2.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -52.359880, -52.359880, -52.359880 - v1 = 62.831852, 62.831852, 62.831852 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 15.000000, 15.000000, 15.000000 - v1 = 3.000000, 3.000000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 12.000000, 19.000000, 12.000000 - v2 = 18.000000, 20.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 30.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\spatial_bubble\portal_8x8_v2_4096 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_03.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_03.pe deleted file mode 100644 index d180714f..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_03.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 3156993 - max_particles = 18 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 8.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.600000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.500000 - vec_0000 = 0.000000, 50.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.517647, 1.000000 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.600000, 0.600000, 0.600000 - vec_0001 = 120.000000, 120.000000, 120.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.120000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.027451, 0.917647, 1.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 1 - v0 = 0.000000, 25.000000, 0.000000 - v1 = 0.000000, 90.000000, 0.000000 - v2 = 2.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -52.359880, -52.359880, -52.359880 - v1 = 62.831852, 62.831852, 62.831852 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 20.000000, 20.000000, 20.000000 - v1 = 3.000000, 3.000000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 12.000000, 19.000000, 12.000000 - v2 = 15.000000, 20.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 30.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\all_tex\0new\flame\fireball_08_a - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_04.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_04.pe deleted file mode 100644 index 3f512e14..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_04.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 3156993 - max_particles = 18 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 8.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.600000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.500000 - vec_0000 = 0.000000, 50.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.752941, 1.000000 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.600000, 0.600000, 0.600000 - vec_0001 = 120.000000, 120.000000, 120.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.120000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.000000, 0.462745, 0.505882 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 1 - v0 = 0.000000, 25.000000, 0.000000 - v1 = 0.000000, 90.000000, 0.000000 - v2 = 2.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -52.359880, -52.359880, -52.359880 - v1 = 62.831852, 62.831852, 62.831852 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 20.000000, 20.000000, 20.000000 - v1 = 3.000000, 3.000000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 6.000000, 12.000000, 6.000000 - v2 = 15.000000, 20.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 30.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\all_tex\0new\flame\fireball_08_c - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_05.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_05.pe deleted file mode 100644 index 698542fd..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_05.pe +++ /dev/null @@ -1,105 +0,0 @@ -[_effect] - action_count = 6 - flags = 3173377 - max_particles = 8 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 3.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.500000 - vec_0000 = 0.000000, 50.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.600000, 0.600000, 0.600000 - vec_0001 = 60.000000, 60.000000, 60.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.674510, 1.000000, 0.905882 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 1 - v0 = 0.000000, 25.000000, 0.000000 - v1 = 0.000000, 90.000000, 0.000000 - v2 = 2.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -52.359880, -52.359880, -52.359880 - v1 = 62.831852, 62.831852, 62.831852 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 25.000000, 25.000000, 25.000000 - v1 = 10.000000, 10.000000, 10.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 12.000000, 19.000000, 12.000000 - v2 = 5.000000, 15.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\generators\electricblast2_blue - -[timelimit] - value = 15.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_06.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_06.pe deleted file mode 100644 index da346e1a..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_06.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 3156993 - max_particles = 18 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 8.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.600000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.500000 - vec_0000 = 0.000000, 50.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 0.945098, 0.070588 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.600000, 0.600000, 0.600000 - vec_0001 = 120.000000, 120.000000, 120.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.120000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.000000, 0.047059, 1.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 1 - v0 = 0.000000, 5.000000, 0.000000 - v1 = 0.000000, 90.000000, 0.000000 - v2 = 2.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -52.359880, -52.359880, -52.359880 - v1 = 62.831852, 62.831852, 62.831852 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 20.000000, 20.000000, 20.000000 - v1 = 3.000000, 3.000000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 6.000000, 12.000000, 6.000000 - v2 = 15.000000, 20.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 30.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\all_tex\0new\flame\fireball_anim_a_grey - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_07.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_07.pe deleted file mode 100644 index ef728d8e..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_07.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 3156993 - max_particles = 6 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.500000 - vec_0000 = 0.000000, 50.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.600000, 0.600000, 0.600000 - vec_0001 = 60.000000, 60.000000, 60.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.120000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.674510, 1.000000, 0.905882 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 1 - v0 = 0.000000, 25.000000, 0.000000 - v1 = 0.000000, 90.000000, 0.000000 - v2 = 2.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -52.359880, -52.359880, -52.359880 - v1 = 62.831852, 62.831852, 62.831852 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 25.000000, 25.000000, 25.000000 - v1 = 10.000000, 10.000000, 10.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 12.000000, 19.000000, 12.000000 - v2 = 5.000000, 35.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\generators\electricblast2_blue - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_08.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_08.pe deleted file mode 100644 index e98afc30..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_08.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 3156993 - max_particles = 8 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 3.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.500000 - vec_0000 = 0.000000, 50.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 4.000000 - flt_0002 = 0.700000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.600000, 0.600000, 0.600000 - vec_0001 = 60.000000, 60.000000, 60.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.120000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.674510, 1.000000, 0.905882 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 1 - v0 = 0.000000, 25.000000, 0.000000 - v1 = 0.000000, 90.000000, 0.000000 - v2 = 2.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -52.359880, -52.359880, -52.359880 - v1 = 62.831852, 62.831852, 62.831852 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 25.000000, 25.000000, 25.000000 - v1 = 10.000000, 10.000000, 10.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 12.000000, 19.000000, 12.000000 - v2 = 5.000000, 15.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\generators\electricblast2_blue - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_09.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_09.pe deleted file mode 100644 index 6c43a0a5..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_09.pe +++ /dev/null @@ -1,103 +0,0 @@ -[_effect] - action_count = 7 - flags = 3155969 - max_particles = 8 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.500000 - vec_0000 = 0.000000, 50.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.600000, 0.600000, 0.600000 - vec_0001 = 120.000000, 120.000000, 120.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 6 - v0 = 0.000000, 15.000000, 0.000000 - v1 = 0.000000, 90.000000, 0.000000 - v2 = 2.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = -52.359880, -52.359880, -52.359880 - v1 = 62.831852, 62.831852, 62.831852 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 25.000000, 25.000000, 25.000000 - v1 = 10.000000, 10.000000, 10.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 12.000000, 19.000000, 12.000000 - v2 = 18.000000, 20.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\generators\pfx_dist2inv - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_carry.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_carry.pe deleted file mode 100644 index 84682746..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_carry.pe +++ /dev/null @@ -1,116 +0,0 @@ -[_effect] - action_count = 7 - flags = 3447809 - max_particles = 18 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 3.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.500000 - vec_0000 = 0.000000, 50.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.600000, 0.600000, 0.600000 - vec_0001 = 60.000000, 60.000000, 60.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.005000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.800000, 0.964706, 1.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 1 - v0 = 0.000000, 55.000000, 0.000000 - v1 = 0.000000, 90.000000, 0.000000 - v2 = 2.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -52.359880, -52.359880, -52.359880 - v1 = 62.831852, 62.831852, 62.831852 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 25.000000, 25.000000, 25.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 12.000000, 19.000000, 12.000000 - v2 = 18.000000, 20.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 60.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\spatial_bubble\gauss2 - -[velocity_scale] - value = 0.000000, 0.200000, 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_dist.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_dist.pe deleted file mode 100644 index 6c1c92e5..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_dist.pe +++ /dev/null @@ -1,103 +0,0 @@ -[_effect] - action_count = 7 - flags = 3155969 - max_particles = 18 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 8.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.500000 - vec_0000 = 0.000000, 50.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.600000, 0.600000, 0.600000 - vec_0001 = 120.000000, 120.000000, 120.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.020000 - vec_0000 = 241.204608, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 1 - v0 = 0.000000, 25.000000, 0.000000 - v1 = 0.000000, 90.000000, 0.000000 - v2 = 2.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -52.359880, -52.359880, -52.359880 - v1 = 62.831852, 62.831852, 62.831852 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 20.000000, 20.000000, 20.000000 - v1 = 3.000000, 3.000000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 6.000000, 12.000000, 6.000000 - v2 = 15.000000, 20.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\generators\pfx_dist3_005 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_dist_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_dist_00.pe deleted file mode 100644 index 08ee1be5..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_dist_00.pe +++ /dev/null @@ -1,115 +0,0 @@ -[_effect] - action_count = 8 - flags = 3155969 - max_particles = 18 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 8.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.500000 - vec_0000 = 0.000000, 50.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.600000, 0.600000, 0.600000 - vec_0001 = 120.000000, 120.000000, 120.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.020000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 0.001000 - flt_0001 = 5.000000 - flt_0002 = 1.000000 - vec_0000 = 0.000000, 1.000000, 0.000000 - vec_0001 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 8 - v0 = 0.000000, 100.000000, 0.000000 - v1 = 0.000000, 90.000000, 0.000000 - v2 = 2.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -52.359880, -52.359880, -52.359880 - v1 = 62.831852, 62.831852, 62.831852 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 20.000000, 20.000000, 20.000000 - v1 = 3.000000, 3.000000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 6.000000, 12.000000, 6.000000 - v2 = 15.000000, 20.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\all_tex\0new\dist\pfx_dist9_r - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_dist_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_dist_01.pe deleted file mode 100644 index 71ecc6bd..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_dist_01.pe +++ /dev/null @@ -1,118 +0,0 @@ -[_effect] - action_count = 8 - flags = 3188737 - max_particles = 18 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 8.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.500000 - vec_0000 = 0.000000, 50.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.600000, 0.600000, 0.600000 - vec_0001 = 120.000000, 120.000000, 120.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.020000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 0.001000 - flt_0001 = 1.000000 - flt_0002 = 1.000000 - vec_0000 = 0.000000, 1.000000, 0.000000 - vec_0001 = 0.000000, 0.000000, 0.000000 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 1 - v0 = 0.000000, 25.000000, 0.000000 - v1 = 0.000000, 90.000000, 0.000000 - v2 = 2.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -52.359880, -52.359880, -52.359880 - v1 = 62.831852, 62.831852, 62.831852 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 20.000000, 20.000000, 20.000000 - v1 = 3.000000, 3.000000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 6.000000, 12.000000, 6.000000 - v2 = 15.000000, 20.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\generators\pfx_dist3_005 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_small.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_small.pe deleted file mode 100644 index 63595b79..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_small.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 3156993 - max_particles = 6 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.500000 - vec_0000 = 0.000000, 50.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.600000, 0.600000, 0.600000 - vec_0001 = 15.000000, 15.000000, 15.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.120000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.674510, 1.000000, 0.905882 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 1 - v0 = 0.000000, 5.000000, 0.000000 - v1 = 0.000000, 15.000000, 0.000000 - v2 = 2.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -52.359880, -52.359880, -52.359880 - v1 = 62.831852, 62.831852, 62.831852 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 5.000000, 5.000000, 5.000000 - v1 = 10.000000, 10.000000, 10.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 12.000000, 19.000000, 12.000000 - v2 = 5.000000, 15.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\generators\electricblast2_blue - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_top.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_top.pe deleted file mode 100644 index ec768055..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_top.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 3156993 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 3.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.500000 - vec_0000 = 0.000000, 50.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.600000, 0.600000, 0.600000 - vec_0001 = 60.000000, 60.000000, 60.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.120000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.674510, 1.000000, 0.905882 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 150.000000, 0.000000 - v1 = 0.000000, 120.000000, 0.000000 - v2 = 2.000000, 150.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -52.359880, -52.359880, -52.359880 - v1 = 62.831852, 62.831852, 62.831852 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 25.000000, 25.000000, 25.000000 - v1 = 10.000000, 10.000000, 10.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 12.000000, 19.000000, 12.000000 - v2 = 5.000000, 250.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\generators\electricblast2_blue - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_wider.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_wider.pe deleted file mode 100644 index d46e6a82..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_wider.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 3148801 - max_particles = 18 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 8.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.500000 - vec_0000 = 0.000000, 50.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.039216, 0.831373, 1.000000 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.600000, 0.600000, 0.600000 - vec_0001 = 120.000000, 120.000000, 120.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.010000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.286275, 0.819608, 1.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 1 - v0 = 0.000000, 25.000000, 0.000000 - v1 = 0.000000, 90.000000, 0.000000 - v2 = 2.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -52.359880, -52.359880, -52.359880 - v1 = 62.831852, 62.831852, 62.831852 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 20.000000, 20.000000, 20.000000 - v1 = 3.000000, 3.000000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 12.000000, 20.000000, 12.000000 - v2 = 15.000000, 20.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\all_tex\0new\smoke\energyball2 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_wider_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_wider_00.pe deleted file mode 100644 index 489bfc80..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_wider_00.pe +++ /dev/null @@ -1,121 +0,0 @@ -[_effect] - action_count = 8 - flags = 1051649 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 22.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 3.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.500000 - vec_0000 = 0.000000, 50.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.549020, 0.917647, 1.000000 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.600000, 0.600000, 0.600000 - vec_0001 = 120.000000, 120.000000, 120.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.010000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 4.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.745098, 0.933333, 0.968628 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 1 - v0 = 0.000000, 80.000000, 0.000000 - v1 = 0.000000, 250.000000, 0.000000 - v2 = 2.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -52.359880, -52.359880, -52.359880 - v1 = 62.831852, 62.831852, 62.831852 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 10.000000, 10.000000, 10.000000 - v1 = 3.000000, 3.000000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 12.000000, 20.000000, 12.000000 - v2 = 15.000000, 20.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 30.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\generators\semi\smokeburstpuffanim - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_wider_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_wider_01.pe deleted file mode 100644 index 2795eeb1..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_wider_01.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 3148801 - max_particles = 18 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 8.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.552941, 0.917647, 1.000000 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 0.600000, 0.600000, 0.600000 - vec_0001 = 120.000000, 120.000000, 120.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.010000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 15.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 62.831852, 62.831852, 62.831852 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 45.000000, 45.000000, 45.000000 - v1 = 3.000000, 3.000000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 12.000000, 20.000000, 12.000000 - v2 = 15.000000, 28.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 30.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\all_tex\0new\smoke\dirtburst_01 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_wider_02.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_wider_02.pe deleted file mode 100644 index 5c50be50..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_wider_02.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 1063937 - max_particles = 18 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 8.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.500000 - vec_0000 = 0.000000, 50.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.800000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.400000, 0.400000, 0.400000 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.600000, 0.600000, 0.600000 - vec_0001 = 120.000000, 120.000000, 120.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.010000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.811765, 0.811765, 0.811765 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 6 - v0 = 0.000000, 25.000000, 0.000000 - v1 = 0.000000, 90.000000, 0.000000 - v2 = 2.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -52.359880, -52.359880, -52.359880 - v1 = 62.831852, 62.831852, 62.831852 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 20.000000, 20.000000, 20.000000 - v1 = 3.000000, 3.000000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 12.000000, 20.000000, 12.000000 - v2 = 15.000000, 20.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\all_tex\0new\smoke\smoke_burst_01 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_wider_03.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_wider_03.pe deleted file mode 100644 index 3e0f7030..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_wider_03.pe +++ /dev/null @@ -1,121 +0,0 @@ -[_effect] - action_count = 8 - flags = 1063937 - max_particles = 8 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 6.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.500000 - vec_0000 = 0.000000, 50.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.549020, 0.917647, 1.000000 - version = 1 - -[action_0004] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.600000, 0.600000, 0.600000 - vec_0001 = 65.000000, 65.000000, 65.000000 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.010000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.745098, 0.933333, 0.968628 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 7 - v0 = 0.000000, 80.000000, 0.000000 - v1 = 0.000000, 90.000000, 0.000000 - v2 = 2.000000, 45.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -52.359880, -52.359880, -52.359880 - v1 = 62.831852, 62.831852, 62.831852 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 5.000000, 5.000000, 5.000000 - v1 = 3.000000, 3.000000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 12.000000, 150.000000, 12.000000 - v2 = 5.000000, 45.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 30.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\generators\semi\smokeburstpuffanim - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_wider_04.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_wider_04.pe deleted file mode 100644 index ec6094d8..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_wider_04.pe +++ /dev/null @@ -1,121 +0,0 @@ -[_effect] - action_count = 8 - flags = 1051649 - max_particles = 18 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 8.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.500000 - vec_0000 = 0.000000, 50.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.549020, 0.917647, 1.000000 - version = 1 - -[action_0004] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 8.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.600000, 0.600000, 0.600000 - vec_0001 = 120.000000, 120.000000, 120.000000 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.010000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.745098, 0.933333, 0.968628 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 1 - v0 = 0.000000, 45.000000, 0.000000 - v1 = 0.000000, 90.000000, 0.000000 - v2 = 2.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -52.359880, -52.359880, -52.359880 - v1 = 62.831852, 62.831852, 62.831852 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 10.000000, 10.000000, 10.000000 - v1 = 3.000000, 3.000000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 12.000000, 20.000000, 12.000000 - v2 = 15.000000, 20.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 30.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\generators\semi\smokeburstpuffanim - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_wider_05.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_wider_05.pe deleted file mode 100644 index a4ba6894..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_wider_05.pe +++ /dev/null @@ -1,121 +0,0 @@ -[_effect] - action_count = 8 - flags = 1051649 - max_particles = 18 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 8.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.500000 - vec_0000 = 0.000000, 50.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.600000, 0.600000, 0.600000 - vec_0001 = 120.000000, 120.000000, 120.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.010000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 4.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 1 - v0 = 0.000000, 80.000000, 0.000000 - v1 = 0.000000, 250.000000, 0.000000 - v2 = 2.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -52.359880, -52.359880, -52.359880 - v1 = 62.831852, 62.831852, 62.831852 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 10.000000, 10.000000, 10.000000 - v1 = 3.000000, 3.000000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 12.000000, 20.000000, 12.000000 - v2 = 15.000000, 20.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 30.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\all_tex\sphere_something_4096_v1 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_wider_nolloop.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_wider_nolloop.pe deleted file mode 100644 index 829eac42..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/generator_sparks_main_wider_nolloop.pe +++ /dev/null @@ -1,124 +0,0 @@ -[_effect] - action_count = 8 - flags = 1068033 - max_particles = 18 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 8.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.500000 - vec_0000 = 0.000000, 50.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.549020, 0.917647, 1.000000 - version = 1 - -[action_0004] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 8.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.600000, 0.600000, 0.600000 - vec_0001 = 120.000000, 120.000000, 120.000000 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.010000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.745098, 0.933333, 0.968628 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 1 - v0 = 0.000000, 45.000000, 0.000000 - v1 = 0.000000, 90.000000, 0.000000 - v2 = 2.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -52.359880, -52.359880, -52.359880 - v1 = 62.831852, 62.831852, 62.831852 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 10.000000, 10.000000, 10.000000 - v1 = 3.000000, 3.000000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 12.000000, 20.000000, 12.000000 - v2 = 15.000000, 20.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 30.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\generators\semi\smokeburstpuffanim - -[timelimit] - value = 2.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/gravi_we_rocks_levitate_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/gravi_we_rocks_levitate_00.pe deleted file mode 100644 index c491e38b..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/gravi_we_rocks_levitate_00.pe +++ /dev/null @@ -1,135 +0,0 @@ -[_effect] - action_count = 9 - flags = 1025 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.086275, 0.098039, 0.023529 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -3.000000, 0.000000 - version = 1 - -[action_0005] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.050000 - flt_0001 = 1.300000 - flt_0002 = 100.000000 - int_0000 = 2 - vec_0000 = -0.700000, -1.000000, 10.700000 - version = 1 - -[action_0006] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = off - flags = 1 - version = 1 - -[action_0007] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 1.000000, 1.000000, 1.000000 - vec_0001 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.129412, 0.129412, 0.129412 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 1 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 90.000000, 0.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 2.000000, 2.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 20.000000, 0.000000 - v2 = 10.000000, 22.000000, 0.000000 - -[domain_action_0006_0000] - type = 3 - v0 = 0.000000, -0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 2.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\bitssmallrocky_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/leaves_center.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/leaves_center.pe deleted file mode 100644 index ece093e6..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/leaves_center.pe +++ /dev/null @@ -1,118 +0,0 @@ -[_effect] - action_count = 7 - flags = 5121 - max_particles = 500 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 120.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.349020, 0.403922, 0.349020 - version = 1 - -[action_0003] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.337255, 0.392157, 0.329412 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 5.000000, 10.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.025000, 0.025000, 0.000000 - v1 = 0.150000, 0.150000, 0.150000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 4.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 3.000000, 8.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\generators\bushtrimmings_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/monolith_dist00_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/monolith_dist00_01.pe deleted file mode 100644 index c523e3c0..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/monolith_dist00_01.pe +++ /dev/null @@ -1,127 +0,0 @@ -[_effect] - action_count = 9 - flags = 1 - max_particles = 24 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 8.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.600000 - flt_0002 = 0.000000 - flt_0003 = 5.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.003922, 0.003922 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.700000, 0.700000, 0.000000 - vec_0001 = 10.000000, 10.000000, 10.000000 - version = 1 - -[action_0004] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 1 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.010000 - vec_0000 = 39.866164, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - flt_0001 = 220.000000 - flt_0002 = 66.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 25.000000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0008] - action_name = targetsize_00 - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 10.000000, 10.000000, 0.001000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 10.000000, 0.000000 - v2 = 0.000000, 5.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 10.000000, 10.000000, 10.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0004_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\generators\distort_anomaly_01 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/monolith_dist_glow_02.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/monolith_dist_glow_02.pe deleted file mode 100644 index 257fac16..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/monolith_dist_glow_02.pe +++ /dev/null @@ -1,106 +0,0 @@ -[_effect] - action_count = 7 - flags = 1 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 8.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 9.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.023529, 0.023529 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 25.000000, 25.000000, 10.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = 39.866164, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - flt_0001 = 220.000000 - flt_0002 = 66.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 25.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.149020, 0.517647, 0.709804 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 6 - v0 = 0.000000, 5.000000, 0.000000 - v1 = 0.000000, 0.200000, 0.000000 - v2 = 0.000000, 5.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -137.000000, -1.000000, -1.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 10.000000, 10.000000, 10.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\generators\semi\genericpuff - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/monolith_dist_glow_noloop.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/monolith_dist_glow_noloop.pe deleted file mode 100644 index 84ad5a65..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/monolith_dist_glow_noloop.pe +++ /dev/null @@ -1,109 +0,0 @@ -[_effect] - action_count = 7 - flags = 16385 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 8.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 9.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.023529, 0.023529 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 25.000000, 25.000000, 10.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = 39.866164, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - flt_0001 = 220.000000 - flt_0002 = 66.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 25.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.149020, 0.517647, 0.709804 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 6 - v0 = 0.000000, 5.000000, 0.000000 - v1 = 0.000000, 0.200000, 0.000000 - v2 = 0.000000, 5.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -137.000000, -1.000000, -1.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 10.000000, 10.000000, 10.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\generators\semi\genericpuff - -[timelimit] - value = 2.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/monolith_dist_glow_noloop_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/monolith_dist_glow_noloop_00.pe deleted file mode 100644 index c72019e1..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/monolith_dist_glow_noloop_00.pe +++ /dev/null @@ -1,109 +0,0 @@ -[_effect] - action_count = 7 - flags = 16385 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 9.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.023529, 0.023529 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 25.000000, 25.000000, 10.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = 39.866164, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - flt_0001 = 220.000000 - flt_0002 = 66.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 25.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.356863, 0.498039, 0.529412 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 6 - v0 = 0.000000, 5.000000, 0.000000 - v1 = 0.000000, 0.200000, 0.000000 - v2 = 0.000000, 5.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -137.000000, -1.000000, -1.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 10.000000, 10.000000, 10.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\generators\semi\genericpuff - -[timelimit] - value = 2.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/psi_storm_glow_06_dist_generators_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/psi_storm_glow_06_dist_generators_00.pe deleted file mode 100644 index eb645073..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/psi_storm_glow_06_dist_generators_00.pe +++ /dev/null @@ -1,98 +0,0 @@ -[_effect] - action_count = 6 - flags = 16385 - max_particles = 24 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 4.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 70.000000, 70.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 7.000000 - vec_0000 = 0.000000, 0.839473, 2.678945 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 12.000000, 12.000000, 12.000000 - v1 = 8.000000, 8.000000, 8.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, -16.000000 - v2 = 1.000000, 3.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = pfx\pfx_dist2inv - -[timelimit] - value = 6.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/psi_storm_glow_06_dist_generators_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/psi_storm_glow_06_dist_generators_01.pe deleted file mode 100644 index 2eaf4f09..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/psi_storm_glow_06_dist_generators_01.pe +++ /dev/null @@ -1,95 +0,0 @@ -[_effect] - action_count = 6 - flags = 1 - max_particles = 24 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 4.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 70.000000, 70.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 7.000000 - vec_0000 = 0.000000, 0.839473, 2.678945 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 6 - v0 = 0.000000, 35.000000, 0.000000 - v1 = 0.000000, 300.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 12.000000, 12.000000, 12.000000 - v1 = 8.000000, 8.000000, 8.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, -16.000000 - v2 = 1.000000, 3.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = pfx\pfx_dist2inv - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/rocks_noloop_center.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/rocks_noloop_center.pe deleted file mode 100644 index 57e1995d..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/rocks_noloop_center.pe +++ /dev/null @@ -1,127 +0,0 @@ -[_effect] - action_count = 8 - flags = 5121 - max_particles = 55 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 13.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 1.000000 - flt_0002 = 0.700000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0006] - action_name = gravitate - action_type = 7 - flags = 1 - flt_0000 = 0.001000 - flt_0001 = 1.000000 - flt_0002 = 10.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.156863, 0.156863, 0.156863 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 30.000000, 200.000000, 30.000000 - v1 = -30.000000, 50.000000, -30.000000 - v2 = 5.000000, 55.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 2.000000, 2.000000, 2.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 8.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 3.000000, 8.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\generators\bitssmallrocky_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/wish_granter_core_steam_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/wish_granter_core_steam_00.pe deleted file mode 100644 index 3d21e789..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/wish_granter_core_steam_00.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 5121 - max_particles = 125 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 35.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.400000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.500000, 2.500000, 0.000000 - vec_0001 = 10.000000, 10.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.034907, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 5.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.180392, 0.537255, 0.600000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 5.000000, 10.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 5 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 2.000000, 2.000000, 2.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 5.000000, 0.000000 - v1 = 0.000000, 8.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 16.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\wish_granter\cumulus_02 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/wish_granter_core_steam_noloop.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/wish_granter_core_steam_noloop.pe deleted file mode 100644 index 2e7c3bd2..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/wish_granter_core_steam_noloop.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 7 - flags = 21505 - max_particles = 25 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 35.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.400000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.500000, 2.500000, 0.000000 - vec_0001 = 10.000000, 10.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.034907, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 5.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.180392, 0.537255, 0.600000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 5.000000, 10.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 5 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 2.000000, 2.000000, 2.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 5.000000, 0.000000 - v1 = 0.000000, 8.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 16.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\wish_granter\cumulus_02 - -[timelimit] - value = 1.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/wish_granter_electric_smoke_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/wish_granter_electric_smoke_00.pe deleted file mode 100644 index dbf6a37f..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/wish_granter_electric_smoke_00.pe +++ /dev/null @@ -1,101 +0,0 @@ -[_effect] - action_count = 6 - flags = 7169 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 21.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - vec_0001 = 2.500000, 2.500000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 4.000000, 12.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 1.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\generators\electricblast3_2k - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/wish_granter_electric_smoke_huge.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/wish_granter_electric_smoke_huge.pe deleted file mode 100644 index 64b466ec..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/wish_granter_electric_smoke_huge.pe +++ /dev/null @@ -1,101 +0,0 @@ -[_effect] - action_count = 6 - flags = 3073 - max_particles = 50 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 21.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - vec_0001 = 35.000000, 35.000000, 10.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 4.000000, 55.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 12.000000, 12.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 60.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\wish_granter\electricblast3 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/wish_granter_electric_smoke_huge_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/wish_granter_electric_smoke_huge_00.pe deleted file mode 100644 index 7df4b879..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/wish_granter_electric_smoke_huge_00.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 7 - flags = 11265 - max_particles = 50 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 21.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - vec_0001 = 35.000000, 35.000000, 10.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 0.001000 - flt_0001 = 125.000000 - flt_0002 = 55.000000 - vec_0000 = 0.000000, 1.000000, 0.000000 - vec_0001 = 0.000000, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.000000, 0.917647, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 4.000000, 55.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 12.000000, 12.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 60.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\generators\electricblast2 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/wish_granter_particle_output_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/wish_granter_particle_output_00.pe deleted file mode 100644 index a5ad993d..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/wish_granter_particle_output_00.pe +++ /dev/null @@ -1,136 +0,0 @@ -[_effect] - action_count = 9 - flags = 1087489 - max_particles = 50 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 18.000000, 0.000000 - version = 1 - -[action_0002] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 20.000000, 0.000000 - version = 1 - -[action_0003] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 64.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0004] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0005] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 0.100000 - flt_0001 = 75.000000 - flt_0002 = 100.000000 - vec_0000 = 360.000000, 2124123.996160, 30.000000 - vec_0001 = 720.000000, 55.000000, 0.000000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 0 - v0 = 0.717647, 0.929412, 1.000000 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0003_0001] - type = 4 - v0 = -25.000000, 30.000000, -25.000000 - v1 = 25.000000, 100.000000, 25.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0003] - type = 1 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 3.000000, 3.000000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0004] - type = 5 - v0 = 0.000000, 15.000000, 0.000000 - v1 = 0.000000, 0.400000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = 0.000000, 0.300000, 0.000000 - v1 = 14.000000, 45.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\generators\semi\flash_particle - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/wish_granter_particle_output_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/wish_granter_particle_output_01.pe deleted file mode 100644 index b8b99762..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/wish_granter_particle_output_01.pe +++ /dev/null @@ -1,136 +0,0 @@ -[_effect] - action_count = 9 - flags = 1087489 - max_particles = 50 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 18.000000, 0.000000 - version = 1 - -[action_0002] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 20.000000, 0.000000 - version = 1 - -[action_0003] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 64.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0004] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0005] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 0.100000 - flt_0001 = 75.000000 - flt_0002 = 100.000000 - vec_0000 = 360.000000, 2124123.996160, 30.000000 - vec_0001 = 720.000000, 55.000000, 0.000000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 0 - v0 = 0.717647, 0.929412, 1.000000 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0003_0001] - type = 4 - v0 = -35.000000, 0.000000, -35.000000 - v1 = 35.000000, 50.000000, 35.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0003] - type = 1 - v0 = 0.400000, 0.400000, 0.400000 - v1 = 4.000000, 4.000000, 4.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0004] - type = 5 - v0 = 0.000000, 15.000000, 0.000000 - v1 = 0.000000, 0.400000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = 0.000000, 0.300000, 0.000000 - v1 = 14.000000, 45.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\generators\semi\flash_particle - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/wish_granter_smoke_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/wish_granter_smoke_00.pe deleted file mode 100644 index f264be29..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/effects/wish_granter_smoke_00.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 5121 - max_particles = 50 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.100000 - flt_0002 = 0.000000 - flt_0003 = 20.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.400000 - vec_0001 = 8.000000, 8.000000, 3.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 7.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.005000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.219608, 0.513726, 0.549020 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = -10.000000, 0.000000, -10.000000 - v1 = 10.000000, 15.000000, 10.000000 - v2 = 5.000000, 10.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 5 - v0 = 0.500000, 0.500000, 2.500000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 1.000000, 0.000000, 1.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 2.000000, 5.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 12.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\wish_granter\water_river_a - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/generatory.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/generators/generatory.pg deleted file mode 100644 index 3572fc2a..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/generators/generatory.pg +++ /dev/null @@ -1,168 +0,0 @@ -[_group] - effects_count = 18 - flags = 0 - timelimit = 0.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\generators\effects\generator_sparks_main - flags = 6 - on_birth_child = - on_death_child = - on_play_child = semitone\anomalies\generators\effects\generator_sparks_main_05 - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\generators\effects\generator_sparks_main_top - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\generators\effects\generator_sparks_main_08 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0003] - effect_name = semitone\anomalies\generators\effects\anomaly_wish_granter_rocks_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0004] - effect_name = semitone\anomalies\generators\effects\generator_sparks_main_small - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0005] - effect_name = semitone\anomalies\generators\effects\anomaly_wish_granter_rocks_big - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0006] - effect_name = semitone\anomalies\generators\effects\generator_sparks_main_wider_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0007] - effect_name = semitone\anomalies\generators\effects\generator_sparks_main_07 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0008] - effect_name = semitone\anomalies\generators\effects\generator_sparks_main_wider_03 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0009] - effect_name = semitone\anomalies\generators\effects\buble_distort_0222_01 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0010] - effect_name = semitone\anomalies\generators\effects\leaves_center - flags = 0 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0011] - effect_name = semitone\anomalies\generators\effects\monolith_dist00_01 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0012] - effect_name = semitone\anomalies\generators\effects\anomaly_wish_granter_rocks_01 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0013] - effect_name = semitone\anomalies\generators\effects\generator_sparks_main_carry - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0014] - effect_name = semitone\anomalies\generators\effects\wish_granter_smoke_00 - flags = 0 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0015] - effect_name = semitone\anomalies\generators\effects\generator_discharge_02 - flags = 0 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0016] - effect_name = semitone\anomalies\generators\effects\rocks_noloop_center - flags = 0 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0017] - effect_name = semitone\anomalies\generators\effects\anomaly_wish_granter_rocks_leaves - flags = 0 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/ghost/effects/anomaliy_dao_ghost_orbit_blast.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/ghost/effects/anomaliy_dao_ghost_orbit_blast.pe deleted file mode 100644 index c4612424..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/ghost/effects/anomaliy_dao_ghost_orbit_blast.pe +++ /dev/null @@ -1,123 +0,0 @@ -[_effect] - action_count = 9 - flags = 6145 - max_particles = 55 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = orbitpoint - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.100000 - flt_0001 = 3.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0002] - action_name = gravitate - action_type = 7 - flags = 1 - flt_0000 = 0.001000 - flt_0001 = 1.000000 - flt_0002 = 9999999980506447.872000 - version = 1 - -[action_0003] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.300000 - flt_0002 = 0.000000 - flt_0003 = 55.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0004] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.010000, 0.010000, 0.001000 - vec_0001 = 0.500000, 0.500000, 0.001000 - version = 1 - -[action_0007] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.150000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0003_0000] - type = 0 - v0 = 0.580392, 0.721569, 0.741176 - v1 = 0.372549, 0.447059, 0.309804 - v2 = 0.345098, 0.274510, 0.231373 - -[domain_action_0003_0001] - type = 0 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.001000 - v1 = 0.200000, 0.200000, 0.001000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 2.000000, 20.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\ghost\glow_white - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/ghost/effects/anomaliy_dao_ghost_particle_puff.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/ghost/effects/anomaliy_dao_ghost_particle_puff.pe deleted file mode 100644 index d4585d30..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/ghost/effects/anomaliy_dao_ghost_particle_puff.pe +++ /dev/null @@ -1,106 +0,0 @@ -[_effect] - action_count = 7 - flags = 20481 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.100000, 0.100000, 0.001000 - vec_0001 = 1.000000, 1.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.150000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.537255, 0.537255, 0.537255 - v1 = 0.372549, 0.447059, 0.309804 - v2 = 0.345098, 0.274510, 0.231373 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.001000 - v1 = 0.200000, 0.200000, 0.001000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\ghost\glow_white - -[timelimit] - value = 0.200000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/ghost/effects/anomaly_dao_ghost_blast_smoke.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/ghost/effects/anomaly_dao_ghost_blast_smoke.pe deleted file mode 100644 index f7022b45..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/ghost/effects/anomaly_dao_ghost_blast_smoke.pe +++ /dev/null @@ -1,101 +0,0 @@ -[_effect] - action_count = 6 - flags = 5121 - max_particles = 10 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 3.000000, 3.000000, 0.400000 - vec_0001 = 6.000000, 6.000000, 0.001000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.005000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.364706, 0.415686, 0.454902 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 0.100000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.300000, 0.300000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 2.000000, 5.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 64.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\ghost\cumulus_01 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/ghost/effects/anomaly_dao_ghost_blast_smoke_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/ghost/effects/anomaly_dao_ghost_blast_smoke_00.pe deleted file mode 100644 index ce0104fd..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/ghost/effects/anomaly_dao_ghost_blast_smoke_00.pe +++ /dev/null @@ -1,101 +0,0 @@ -[_effect] - action_count = 6 - flags = 3073 - max_particles = 10 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.100000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.400000 - vec_0001 = 4.000000, 4.000000, 0.001000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.005000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.364706, 0.415686, 0.454902 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 0.100000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.300000, 0.300000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 2.000000, 5.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 64.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\ghost\energyball2 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/ghost/effects/anomaly_dao_sphere_blast.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/ghost/effects/anomaly_dao_sphere_blast.pe deleted file mode 100644 index e99e9cb2..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/ghost/effects/anomaly_dao_sphere_blast.pe +++ /dev/null @@ -1,89 +0,0 @@ -[_effect] - action_count = 5 - flags = 2119681 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.100000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.700000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 7.000000, 7.000000, 0.001000 - vec_0001 = 15.000000, 15.000000, 0.001000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.482353, 0.490196, 0.498039 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 1.000000, 1.000000, 0.001000 - v1 = 3.000000, 3.000000, 0.001000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.300000, -20.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\ghost\pfx_flash_07, semitone\anomalies\ghost\pfx_dist7 - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/ghost/effects/anomaly_dao_wave_blast_dist.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/ghost/effects/anomaly_dao_wave_blast_dist.pe deleted file mode 100644 index b109e41d..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/ghost/effects/anomaly_dao_wave_blast_dist.pe +++ /dev/null @@ -1,89 +0,0 @@ -[_effect] - action_count = 5 - flags = 18433 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.800000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 7.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 7.000000, 7.000000, 7.000000 - vec_0001 = 15.000000, 15.000000, 0.001000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -1.570796, -1.570796, -1.570796 - v1 = 1.570796, 1.570796, 1.570796 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.500000, 0.100000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\ghost\pfx_dist3 - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/ghost/effects/goodsmoke_white_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/ghost/effects/goodsmoke_white_00.pe deleted file mode 100644 index ec53e9c0..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/ghost/effects/goodsmoke_white_00.pe +++ /dev/null @@ -1,85 +0,0 @@ -[_effect] - action_count = 4 - flags = 3073 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.100000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.486275, 0.486275, 0.486275 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -12.566371, -12.566371, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 4.000000, 4.000000, 4.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.500000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 64.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\ghost\energyball2 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/ghost/ghost_blowout.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/ghost/ghost_blowout.pg deleted file mode 100644 index 157d82c6..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/ghost/ghost_blowout.pg +++ /dev/null @@ -1,24 +0,0 @@ -[_group] - effects_count = 2 - flags = 0 - timelimit = 0.500000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\ghost\effects\anomaly_dao_sphere_blast - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\ghost\effects\anomaly_dao_wave_blast_dist - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/ghost/ghost_idle.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/ghost/ghost_idle.pg deleted file mode 100644 index 7d23c84c..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/ghost/ghost_idle.pg +++ /dev/null @@ -1,42 +0,0 @@ -[_group] - effects_count = 4 - flags = 0 - timelimit = 0.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\ghost\effects\anomaly_dao_ghost_blast_smoke - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\ghost\effects\anomaliy_dao_ghost_orbit_blast - flags = 68 - on_birth_child = - on_death_child = semitone\anomalies\ghost\effects\anomaliy_dao_ghost_particle_puff - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\ghost\effects\goodsmoke_white_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0003] - effect_name = semitone\anomalies\ghost\effects\anomaly_dao_ghost_blast_smoke_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/anomaly_dao_gold_bottom.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/anomaly_dao_gold_bottom.pe deleted file mode 100644 index 029a6a39..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/anomaly_dao_gold_bottom.pe +++ /dev/null @@ -1,118 +0,0 @@ -[_effect] - action_count = 8 - flags = 5121 - max_particles = 10 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 5.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 6.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.823530, 0.529412, 0.192157 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.500000, 2.500000, 2.500000 - vec_0001 = 2.000000, 2.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.012800 - vec_0000 = 50.837220, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -9.800000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.709804, 0.431373, 0.156863 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.300000, 0.300000, 0.300000 - v1 = 0.150000, 0.150000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 1 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 4.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\gold\smoke_tiled_b - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/anomaly_dao_gold_bottom_splash.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/anomaly_dao_gold_bottom_splash.pe deleted file mode 100644 index 07708f7f..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/anomaly_dao_gold_bottom_splash.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 3073 - max_particles = 10 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 4.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 4.000000 - flt_0002 = 0.700000 - flt_0003 = 1.000000 - vec_0000 = 0.862745, 0.517647, 0.121569 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.500000, 2.500000, 2.500000 - vec_0001 = 1.000000, 1.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -9.800000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.862745, 0.509804, 0.200000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, -0.050000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.700000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -3.141593, -3.141593, -3.141593 - v1 = 3.141593, 3.141593, 3.141593 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.150000, 0.150000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 1 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 4.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 125 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gold\slime_anim_b - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/anomaly_dao_gold_bottom_splash_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/anomaly_dao_gold_bottom_splash_00.pe deleted file mode 100644 index 4c447552..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/anomaly_dao_gold_bottom_splash_00.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 3073 - max_particles = 10 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 5.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 4.000000 - flt_0002 = 0.700000 - flt_0003 = 1.000000 - vec_0000 = 0.862745, 0.517647, 0.121569 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.500000, 2.500000, 2.500000 - vec_0001 = 1.000000, 1.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -9.800000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.862745, 0.509804, 0.200000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, -0.050000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.700000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -3.141593, -3.141593, -3.141593 - v1 = 3.141593, 3.141593, 3.141593 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.150000, 0.150000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 1 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 4.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 125 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\gold\slime_anim_a_diff - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/anomaly_dao_gold_ground_smoke.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/anomaly_dao_gold_ground_smoke.pe deleted file mode 100644 index f0f5bf23..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/anomaly_dao_gold_ground_smoke.pe +++ /dev/null @@ -1,102 +0,0 @@ -[_effect] - action_count = 6 - flags = 7169 - max_particles = 15 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.003922, 0.003922, 0.003922 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.500000, 2.500000, 2.500000 - vec_0001 = 1.500000, 1.500000, 1.500000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.000000 - vec_0000 = 0.000000, 1.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.866667, 0.568628, 0.215686 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.300000, 0.300000, 0.300000 - v1 = 0.150000, 0.150000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 1 - v0 = 0.000000, 0.250000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\gold\smokeburstpuffanim - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/anomaly_dao_gold_heat.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/anomaly_dao_gold_heat.pe deleted file mode 100644 index 351b8849..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/anomaly_dao_gold_heat.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 8 - flags = 1058817 - max_particles = 24 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 3 - flt_0000 = 0.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 6.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 7.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 3 - vec_0000 = 2.000000, 2.000000, 2.000000 - vec_0001 = 3.000000, 3.000000, 3.000000 - version = 1 - -[action_0004] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.039000 - flt_0001 = 1.000000 - flt_0002 = 4.000000 - int_0000 = 2 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0005] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 3 - vec_0000 = 0.000000, 5.000000, 0.000000 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.050000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.588235, 0.588235, 0.588235 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 1 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -13.962634, -13.962634, -13.962634 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.500000, 0.500000, 0.500000 - v1 = 0.300000, 0.300000, 0.300000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, -0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.000000, 24.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\gold\pfx_dist2 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/gold_dist_blast.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/gold_dist_blast.pe deleted file mode 100644 index d3271bd0..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/gold_dist_blast.pe +++ /dev/null @@ -1,128 +0,0 @@ -[_effect] - action_count = 9 - flags = 22529 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 125.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 4.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 5.000000, 5.000000, 0.000000 - vec_0001 = 7.000000, 7.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - vec_0000 = -0.093000, 0.400000, -0.082000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.150000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 12.000000 - flt_0002 = 20.000000 - int_0000 = 6 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0008] - action_name = orbitpoint - action_type = 14 - bool_0000 = on - flags = 0 - flt_0000 = 0.100000 - flt_0001 = 900.000000 - flt_0002 = 100.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 12.000000, 0.000000 - v2 = 25.000000, 30.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 30.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 12.000000, 12.000000, 12.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 12.000000, 0.000000 - v2 = 12.000000, 24.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\gold\pfx_dist2inv - -[timelimit] - value = 5.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/gold_dust_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/gold_dust_00.pe deleted file mode 100644 index cc1a635c..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/gold_dust_00.pe +++ /dev/null @@ -1,177 +0,0 @@ -[_effect] - action_count = 12 - flags = 21505 - max_particles = 40 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 0.120000 - flt_0002 = 0.000000 - flt_0003 = 3000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.300000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 2.000000 - vec_0001 = 4.000000, 4.000000, 4.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - vec_0000 = 0.000000, 0.500000, 0.000000 - version = 1 - -[action_0005] - action_name = bounce - action_type = 1 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 0.000000 - flt_0002 = 0.700000 - version = 1 - -[action_0006] - action_name = vortex - action_type = 29 - bool_0000 = off - flags = 0 - flt_0000 = 6.000000 - flt_0001 = 19.000000 - flt_0002 = 3.700000 - vec_0000 = 0.000000, 0.000000, -10.000000 - vec_0001 = -1.700000, 2.000000, 0.000000 - version = 1 - -[action_0007] - action_name = vortex - action_type = 29 - bool_0000 = off - flags = 0 - flt_0000 = 6.000000 - flt_0001 = 19.000000 - flt_0002 = 3.700000 - vec_0000 = 0.000000, 0.000000, 10.000000 - vec_0001 = 1.700000, 2.000000, 0.000000 - version = 1 - -[action_0008] - action_name = vortex - action_type = 29 - bool_0000 = off - flags = 0 - flt_0000 = 6.000000 - flt_0001 = 19.000000 - flt_0002 = 3.700000 - vec_0000 = -10.000000, 0.000000, 0.000000 - vec_0001 = 0.000000, 2.000000, 1.700000 - version = 1 - -[action_0009] - action_name = vortex - action_type = 29 - bool_0000 = off - flags = 0 - flt_0000 = 6.000000 - flt_0001 = 19.000000 - flt_0002 = 3.700000 - vec_0000 = 10.000000, 0.000000, 0.000000 - vec_0001 = 0.000000, 2.000000, -1.700000 - version = 1 - -[action_0010] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.020000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0011] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.278431, 0.207843, 0.137255 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.300000, 0.000000 - v1 = 0.200000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 17.998534, -29.999994, -29.999994 - v1 = -17.998534, 29.999994, 29.999994 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.300000, 1.300000, 0.000000 - v1 = 1.900000, 1.900000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 10.000000, 15.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\gold\cumulus_02 - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/gold_hit.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/gold_hit.pe deleted file mode 100644 index b818c9a5..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/gold_hit.pe +++ /dev/null @@ -1,121 +0,0 @@ -[_effect] - action_count = 8 - flags = 21505 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 4.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.749020, 0.345098, 0.019608 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.500000, 0.500000, 0.500000 - vec_0001 = 2.000000, 2.000000, 2.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -9.800000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.619608, 0.384314, 0.094118 - v1 = 0.372549, 0.447059, 0.309804 - v2 = 0.345098, 0.274510, 0.231373 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.500000, 0.500000, 0.500000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 6.000000, 0.000000 - v1 = 0.000000, 5.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\gold\smallsplashatlas - -[timelimit] - value = 0.200000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/gold_hit_1.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/gold_hit_1.pe deleted file mode 100644 index cb49641e..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/gold_hit_1.pe +++ /dev/null @@ -1,121 +0,0 @@ -[_effect] - action_count = 8 - flags = 23553 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 4.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.501961, 0.509804, 0.494118 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.500000, 0.500000, 0.500000 - vec_0001 = 3.000000, 3.000000, 3.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.150000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -9.800000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.768628, 0.474510, 0.113726 - v1 = 0.372549, 0.447059, 0.309804 - v2 = 0.345098, 0.274510, 0.231373 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.500000, 0.500000, 0.500000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 6.000000, 0.000000 - v1 = 0.000000, 5.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\gold\smokeburstpuffanim - -[timelimit] - value = 0.200000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/gold_idle_bottom_glow_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/gold_idle_bottom_glow_00.pe deleted file mode 100644 index dc9b1fe7..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/gold_idle_bottom_glow_00.pe +++ /dev/null @@ -1,96 +0,0 @@ -[_effect] - action_count = 5 - flags = 269313 - max_particles = 10 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.300000 - flt_0002 = 0.000000 - flt_0003 = 14.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 3.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 5.000000, 5.000000, 0.000000 - vec_0001 = 2.000000, 3.000000, 0.001000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.400000, 0.266667, 0.031373 - v1 = 0.188235, 0.419608, 0.176471 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 3.000000, 3.000000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 6 - frame_count = 66 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.166667, 0.090909 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\gold\acid_smoke_512 - -[velocity_scale] - value = 0.000000, 0.020000, 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/gold_idle_bottom_glow_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/gold_idle_bottom_glow_01.pe deleted file mode 100644 index c4a501d9..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/gold_idle_bottom_glow_01.pe +++ /dev/null @@ -1,96 +0,0 @@ -[_effect] - action_count = 5 - flags = 267265 - max_particles = 10 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.300000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 3.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 5.000000, 5.000000, 0.000000 - vec_0001 = 4.000000, 1.500000, 0.001000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.400000, 0.266667, 0.031373 - v1 = 0.188235, 0.419608, 0.176471 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 3.000000, 3.000000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\gold\cumulus_02 - -[velocity_scale] - value = 0.000000, 0.020000, 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/gold_idle_smoke_big_puff.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/gold_idle_smoke_big_puff.pe deleted file mode 100644 index e59d17f4..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/gold_idle_smoke_big_puff.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 7 - flags = 3073 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.500000 - flt_0001 = 2.000000 - flt_0002 = 0.000000 - flt_0003 = 0.200000 - vec_0000 = 0.521569, 0.525490, 0.509804 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.400000 - flt_0003 = 1.000000 - vec_0000 = 0.003922, 0.003922, 0.003922 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 6.000000, 6.000000, 0.001000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.000000 - vec_0000 = 0.000000, 1.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.709804, 0.431373, 0.156863 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, -0.050000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.650000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.300000, 0.300000, 0.300000 - v1 = 0.150000, 0.150000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 128 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\gold\around - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/gold_shield_dist.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/gold_shield_dist.pe deleted file mode 100644 index 7e8648de..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/gold_shield_dist.pe +++ /dev/null @@ -1,89 +0,0 @@ -[_effect] - action_count = 5 - flags = 26625 - max_particles = 3 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.330000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.100000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 3.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.831373, 0.792157, 0.701961 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 9.000000, 9.000000, 9.000000 - vec_0001 = 0.500000, 0.500000, 0.500000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.600000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -6.108652, -6.108652, -6.108652 - v1 = 6.108652, 6.108652, 6.108652 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 20.000000, 20.000000, 20.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.300000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\gold\distort_anomaly_01 - -[timelimit] - value = 0.500000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/studen_idle_bottom_heat_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/studen_idle_bottom_heat_00.pe deleted file mode 100644 index b82c5d02..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/studen_idle_bottom_heat_00.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 8 - flags = 1058817 - max_particles = 10 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 3 - flt_0000 = 0.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 6.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 7.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 3 - vec_0000 = 2.000000, 2.000000, 2.000000 - vec_0001 = 3.000000, 3.000000, 3.000000 - version = 1 - -[action_0004] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.039000 - flt_0001 = 1.000000 - flt_0002 = 4.000000 - int_0000 = 2 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0005] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 3 - vec_0000 = 0.000000, 5.000000, 0.000000 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.050000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.588235, 0.588235, 0.588235 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 1 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -13.962634, -13.962634, -13.962634 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.500000, 0.500000, 0.500000 - v1 = 0.300000, 0.300000, 0.300000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, -0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.000000, 24.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\gold\pfx_dist2 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/studen_idle_bottom_shader.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/studen_idle_bottom_shader.pe deleted file mode 100644 index 53277603..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gold/effects/studen_idle_bottom_shader.pe +++ /dev/null @@ -1,117 +0,0 @@ -[_effect] - action_count = 8 - flags = 2049 - max_particles = 10 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.800000 - flt_0002 = 0.000000 - flt_0003 = 8.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 4.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.500000, 2.500000, 2.500000 - vec_0001 = 1.000000, 1.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -9.800000, 0.000000 - version = 1 - -[action_0007] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, -0.050000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.400000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -3.141593, -3.141593, -3.141593 - v1 = 3.141593, 3.141593, 3.141593 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.150000, 0.150000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 1 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 4.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0007_0000] - type = 4 - v0 = 4.000000, -0.200000, 4.000000 - v1 = -4.000000, -0.300000, -4.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\gold\pfx_distortion - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gold/gold_blowout.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/gold/gold_blowout.pg deleted file mode 100644 index 3e298f22..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gold/gold_blowout.pg +++ /dev/null @@ -1,51 +0,0 @@ -[_group] - effects_count = 5 - flags = 0 - timelimit = 2.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\gold\effects\gold_hit - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\gold\effects\gold_hit_1 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\gold\effects\gold_dust_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0003] - effect_name = semitone\anomalies\gold\effects\gold_dist_blast - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0004] - effect_name = semitone\anomalies\gold\effects\gold_shield_dist - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gold/gold_idle.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/gold/gold_idle.pg deleted file mode 100644 index d13d53b2..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gold/gold_idle.pg +++ /dev/null @@ -1,87 +0,0 @@ -[_group] - effects_count = 9 - flags = 0 - timelimit = 0.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\gold\effects\anomaly_dao_gold_ground_smoke - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\gold\effects\anomaly_dao_gold_bottom - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\gold\effects\anomaly_dao_gold_bottom_splash - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0003] - effect_name = semitone\anomalies\gold\effects\anomaly_dao_gold_bottom_splash_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0004] - effect_name = semitone\anomalies\gold\effects\studen_idle_bottom_shader - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0005] - effect_name = semitone\anomalies\gold\effects\gold_idle_smoke_big_puff - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0006] - effect_name = semitone\anomalies\gold\effects\gold_idle_bottom_glow_01 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0007] - effect_name = semitone\anomalies\gold\effects\studen_idle_bottom_heat_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0008] - effect_name = semitone\anomalies\gold\effects\gold_idle_bottom_glow_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/hit/gravi_av_rocks_rise.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/hit/gravi_av_rocks_rise.pe deleted file mode 100644 index b420fb0b..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/hit/gravi_av_rocks_rise.pe +++ /dev/null @@ -1,129 +0,0 @@ -[_effect] - action_count = 8 - flags = 7169 - max_particles = 24 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 8.000000 - flt_0002 = 0.600000 - flt_0003 = 1.000000 - vec_0000 = 0.207843, 0.207843, 0.207843 - version = 1 - -[action_0003] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 1 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 50.000000 - flt_0001 = 140.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 25.000000 - int_0000 = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.211765, 0.211765, 0.211765 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.200000, 0.000000 - v1 = 0.000000, 4.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.120000, 0.120000, 0.000000 - v1 = 0.250000, 0.250000, 0.200000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 5.000000, 0.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[domain_action_0003_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational\bitssmallrocky_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/hit/gravitational_blowout_leaves.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/hit/gravitational_blowout_leaves.pe deleted file mode 100644 index ad571ef1..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/hit/gravitational_blowout_leaves.pe +++ /dev/null @@ -1,129 +0,0 @@ -[_effect] - action_count = 8 - flags = 70657 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 0.080000 - flt_0001 = 0.180000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -5.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 0 - version = 1 - -[collision] - collide_resilence = 0.000000 - collide_sqr_cutoff = 0.000000 - one_minus_friction = 1.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.368627, 0.368627, 0.368627 - v1 = 0.380392, 0.066667, 0.050980 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 2.000000, 0.500000, 2.000000 - v1 = -2.000000, 0.000000, -2.000000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.020000, 0.020000, 0.020000 - v1 = 0.200000, 0.200000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 2.000000, 3.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[domain_action_0007_0000] - type = 4 - v0 = 15.000000, 0.000000, 15.000000 - v1 = -15.000000, -1.000000, -15.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational\bushtrimmings_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/hit/gravitational_rocks_dist.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/hit/gravitational_rocks_dist.pe deleted file mode 100644 index 2ee64fb3..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/hit/gravitational_rocks_dist.pe +++ /dev/null @@ -1,107 +0,0 @@ -[_effect] - action_count = 7 - flags = 1 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.100000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 6.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.010000, 0.010000, 0.010000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 3.000000, 3.000000, 3.000000 - vec_0001 = 1.000000, 1.000000, 0.001000 - version = 1 - -[action_0004] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 0 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = -14.760582, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.500000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0004_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\gravitational\distort_anomaly_01 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/hit/gravitational_we_rocks_burs,_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/hit/gravitational_we_rocks_burs,_00.pe deleted file mode 100644 index 769d18b2..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/hit/gravitational_we_rocks_burs,_00.pe +++ /dev/null @@ -1,118 +0,0 @@ -[_effect] - action_count = 7 - flags = 82945 - max_particles = 30 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -20.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[collision] - collide_resilence = 0.000000 - collide_sqr_cutoff = 0.000000 - one_minus_friction = 1.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.180392, 0.180392, 0.180392 - v1 = 0.380392, 0.066667, 0.050980 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.250000, 0.400000, 0.500000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.200000, 0.200000, 0.200000 - v1 = 0.550000, 0.200000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 10.000000, 0.000000 - v1 = 8.000000, 15.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 3.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\bitssmallrocky_d - -[timelimit] - value = 3.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/hit/gravitational_we_rocks_burst2_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/hit/gravitational_we_rocks_burst2_00.pe deleted file mode 100644 index 59a5920a..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/hit/gravitational_we_rocks_burst2_00.pe +++ /dev/null @@ -1,118 +0,0 @@ -[_effect] - action_count = 7 - flags = 82945 - max_particles = 30 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -25.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[collision] - collide_resilence = 0.000000 - collide_sqr_cutoff = 0.000000 - one_minus_friction = 1.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.180392, 0.180392, 0.180392 - v1 = 0.380392, 0.066667, 0.050980 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.250000, 0.400000, 0.500000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 5 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.100000, 0.200000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 4.000000, 0.000000 - v1 = 8.000000, 15.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 3.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational\bitssmallrocky_d - -[timelimit] - value = 2.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/hit/gravitational_we_rocks_outburst_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/hit/gravitational_we_rocks_outburst_00.pe deleted file mode 100644 index bf2e3d40..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/hit/gravitational_we_rocks_outburst_00.pe +++ /dev/null @@ -1,142 +0,0 @@ -[_effect] - action_count = 9 - flags = 17409 - max_particles = 14 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.180000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 3.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -4.000000, 0.000000 - version = 1 - -[action_0005] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 1.000000 - flt_0002 = 5.000000 - int_0000 = 2 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 3 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[action_0008] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 250.000000 - flt_0001 = 250.000000 - flt_0002 = 25.000000 - vec_0000 = 0.000000, 1.000000, 0.000000 - vec_0001 = 0.000000, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.188235, 0.188235, 0.188235 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 1.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 3.717551, 0.226893, 7.225663 - v1 = -214.884928, 229.039568, -2.146755 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 0.150000, 0.150000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 2.000000, 8.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0006_0000] - type = 4 - v0 = 6.000000, 0.000000, 6.000000 - v1 = -6.000000, -6.000000, -6.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 2.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational\bitssmallrocky_d - -[timelimit] - value = 2.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/hit/gravity_dust_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/hit/gravity_dust_00.pe deleted file mode 100644 index 9fef4fe7..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/hit/gravity_dust_00.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 7 - flags = 21505 - max_particles = 15 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.800000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 3000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.333333, 0.321569, 0.301961 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 5.000000, 5.000000, 5.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - vec_0000 = -0.093000, 0.400000, -0.082000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.050000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.286275, 0.262745, 0.227451 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 3.000000, 0.000000, 3.000000 - v1 = -3.000000, 0.200000, -3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -30.000000, -30.000000, -30.000000 - v1 = 30.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 1.900000, 1.900000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 4 - v0 = 4.000000, 3.000000, 4.000000 - v1 = -4.000000, 5.000000, -4.000000 - v2 = 12.000000, 50.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational\cumulus_02 - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/hit/gravity_dust_0022.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/hit/gravity_dust_0022.pe deleted file mode 100644 index 3ca73ee2..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/hit/gravity_dust_0022.pe +++ /dev/null @@ -1,105 +0,0 @@ -[_effect] - action_count = 6 - flags = 21505 - max_particles = 35 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.800000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 3000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.333333, 0.321569, 0.301961 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 5.000000, 5.000000, 5.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 8.000000 - vec_0000 = -0.093000, 0.400000, -0.082000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.286275, 0.262745, 0.227451 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -30.000000, -30.000000, -30.000000 - v1 = 30.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 4.000000, 4.000000, 4.000000 - v1 = 1.900000, 1.900000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 8 - v0 = 1.000000, 4.000000, 1.000000 - v1 = 15.000000, 0.000000, -2.000000 - v2 = 12.000000, 50.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\cumulus_02 - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/gravitat_bottom_dist_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/gravitat_bottom_dist_01.pe deleted file mode 100644 index 41220da8..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/gravitat_bottom_dist_01.pe +++ /dev/null @@ -1,114 +0,0 @@ -[_effect] - action_count = 8 - flags = 2049 - max_particles = 3 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.800000 - flt_0002 = 0.000000 - flt_0003 = 14.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 7.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 5.000000, 5.000000, 5.000000 - vec_0001 = 3.000000, 3.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -9.000000, 0.000000 - version = 1 - -[action_0006] - action_name = orbitpoint - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 120.000000 - flt_0001 = 400.000000 - flt_0002 = 100.000000 - vec_0000 = 0.000000, 4.000000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, -0.050000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -3.141593, -3.141593, -3.141593 - v1 = 3.141593, 3.141593, 3.141593 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.150000, 0.150000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 1 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 4.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\gravitational\pfx_distortion - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/gravitational_av_leaves.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/gravitational_av_leaves.pe deleted file mode 100644 index 76eca1a4..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/gravitational_av_leaves.pe +++ /dev/null @@ -1,129 +0,0 @@ -[_effect] - action_count = 8 - flags = 201729 - max_particles = 4 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 22.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 0.080000 - flt_0001 = 0.180000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -5.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 0 - version = 1 - -[collision] - collide_resilence = 0.000000 - collide_sqr_cutoff = 0.000000 - one_minus_friction = 1.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.368627, 0.368627, 0.368627 - v1 = 0.380392, 0.066667, 0.050980 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 2.000000, 0.500000, 2.000000 - v1 = -2.000000, 0.000000, -2.000000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.200000, 0.200000, 0.200000 - v1 = 0.550000, 0.200000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.500000, 2.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[domain_action_0007_0000] - type = 4 - v0 = 15.000000, 0.000000, 15.000000 - v1 = -15.000000, -1.000000, -15.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational\bushtrimmings_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/gravitational_av_leaves_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/gravitational_av_leaves_00.pe deleted file mode 100644 index 5f5a394d..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/gravitational_av_leaves_00.pe +++ /dev/null @@ -1,129 +0,0 @@ -[_effect] - action_count = 8 - flags = 201729 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 22.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 0.080000 - flt_0001 = 0.180000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -5.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 0 - version = 1 - -[collision] - collide_resilence = 0.000000 - collide_sqr_cutoff = 0.000000 - one_minus_friction = 1.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.368627, 0.368627, 0.368627 - v1 = 0.380392, 0.066667, 0.050980 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 2.000000, 0.500000, 2.000000 - v1 = -2.000000, 0.000000, -2.000000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.250000, 0.250000, 0.250000 - v1 = 0.550000, 0.200000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 2.000000, 6.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[domain_action_0007_0000] - type = 4 - v0 = 15.000000, 0.000000, 15.000000 - v1 = -15.000000, -1.000000, -15.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational\bushtrimmings_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/gravitational_av_leaves_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/gravitational_av_leaves_01.pe deleted file mode 100644 index f4ca91bf..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/gravitational_av_leaves_01.pe +++ /dev/null @@ -1,122 +0,0 @@ -[_effect] - action_count = 8 - flags = 200705 - max_particles = 3 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 14.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 0.080000 - flt_0001 = 0.180000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -5.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 0 - version = 1 - -[collision] - collide_resilence = 0.000000 - collide_sqr_cutoff = 0.000000 - one_minus_friction = 1.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.368627, 0.368627, 0.368627 - v1 = 0.380392, 0.066667, 0.050980 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 2.000000, 0.500000, 2.000000 - v1 = -2.000000, 0.000000, -2.000000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.200000, 0.200000, 0.200000 - v1 = 0.550000, 0.200000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 2.000000, 6.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[domain_action_0007_0000] - type = 4 - v0 = 15.000000, 0.000000, 15.000000 - v1 = -15.000000, -1.000000, -15.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational\leaf_01 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/gravitational_av_leaves_02.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/gravitational_av_leaves_02.pe deleted file mode 100644 index f391893a..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/gravitational_av_leaves_02.pe +++ /dev/null @@ -1,122 +0,0 @@ -[_effect] - action_count = 8 - flags = 200705 - max_particles = 3 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 14.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 0.080000 - flt_0001 = 0.180000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -8.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 0 - version = 1 - -[collision] - collide_resilence = 0.000000 - collide_sqr_cutoff = 0.000000 - one_minus_friction = 1.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.368627, 0.368627, 0.368627 - v1 = 0.380392, 0.066667, 0.050980 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 2.000000, 0.500000, 2.000000 - v1 = -2.000000, 0.000000, -2.000000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.550000, 0.200000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 2.000000, 5.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[domain_action_0007_0000] - type = 4 - v0 = 15.000000, 0.000000, 15.000000 - v1 = -15.000000, -1.000000, -15.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational\leaf_04 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/gravitational_av_leaves_03.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/gravitational_av_leaves_03.pe deleted file mode 100644 index 4bd518d0..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/gravitational_av_leaves_03.pe +++ /dev/null @@ -1,122 +0,0 @@ -[_effect] - action_count = 8 - flags = 200705 - max_particles = 10 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 0.080000 - flt_0001 = 0.180000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -5.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 0 - version = 1 - -[collision] - collide_resilence = 0.000000 - collide_sqr_cutoff = 0.000000 - one_minus_friction = 1.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.545098, 0.545098, 0.545098 - v1 = 0.380392, 0.066667, 0.050980 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 2.000000, 0.500000, 2.000000 - v1 = -2.000000, 0.000000, -2.000000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.020000, 0.020000, 0.000000 - v1 = 0.200000, 0.200000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 2.000000, 6.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[domain_action_0007_0000] - type = 4 - v0 = 15.000000, 0.000000, 15.000000 - v1 = -15.000000, -1.000000, -15.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational\branch_03 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/gravitational_av_leaves_04.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/gravitational_av_leaves_04.pe deleted file mode 100644 index 5cc4c452..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/gravitational_av_leaves_04.pe +++ /dev/null @@ -1,122 +0,0 @@ -[_effect] - action_count = 8 - flags = 200705 - max_particles = 2 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 24.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 0.080000 - flt_0001 = 0.180000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -8.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.200000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 0 - version = 1 - -[collision] - collide_resilence = 0.000000 - collide_sqr_cutoff = 0.000000 - one_minus_friction = 1.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.694118, 0.588235, 0.517647 - v1 = 0.380392, 0.066667, 0.050980 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 2.000000, 0.500000, 2.000000 - v1 = -2.000000, 0.000000, -2.000000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.020000, 0.025000, 0.020000 - v1 = 0.200000, 0.200000, 0.200000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 1.000000, 2.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[domain_action_0007_0000] - type = 4 - v0 = 15.000000, 0.000000, 15.000000 - v1 = -15.000000, -1.000000, -15.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational\leaf_10 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/gravitational_av_leaves_05.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/gravitational_av_leaves_05.pe deleted file mode 100644 index edabb005..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/gravitational_av_leaves_05.pe +++ /dev/null @@ -1,122 +0,0 @@ -[_effect] - action_count = 8 - flags = 200705 - max_particles = 4 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 0.080000 - flt_0001 = 0.180000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -5.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 0 - version = 1 - -[collision] - collide_resilence = 0.000000 - collide_sqr_cutoff = 0.000000 - one_minus_friction = 1.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.368627, 0.368627, 0.368627 - v1 = 0.380392, 0.066667, 0.050980 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 2.000000, 0.500000, 2.000000 - v1 = -2.000000, 0.000000, -2.000000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.020000, 0.020000, 0.000000 - v1 = 0.300000, 0.100000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[domain_action_0007_0000] - type = 4 - v0 = 15.000000, 0.000000, 15.000000 - v1 = -15.000000, -1.000000, -15.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\springboard\leaf - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/gravitational_rocks_dist_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/gravitational_rocks_dist_00.pe deleted file mode 100644 index 2ee64fb3..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/gravitational_rocks_dist_00.pe +++ /dev/null @@ -1,107 +0,0 @@ -[_effect] - action_count = 7 - flags = 1 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.100000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 6.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.010000, 0.010000, 0.010000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 3.000000, 3.000000, 3.000000 - vec_0001 = 1.000000, 1.000000, 0.001000 - version = 1 - -[action_0004] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 0 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = -14.760582, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.500000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0004_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\gravitational\distort_anomaly_01 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/gravitational_we_rocks_burst2_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/gravitational_we_rocks_burst2_00.pe deleted file mode 100644 index cc26b6a8..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/gravitational_we_rocks_burst2_00.pe +++ /dev/null @@ -1,124 +0,0 @@ -[_effect] - action_count = 8 - flags = 1025 - max_particles = 3 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 0.080000 - flt_0001 = 0.180000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0003] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -9.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 3 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.121569, 0.121569, 0.121569 - v1 = 0.380392, 0.066667, 0.050980 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 2.000000, 0.000000, 2.000000 - v1 = -2.000000, 0.000000, -2.000000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 0.550000, 0.200000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 2.000000, 4.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[domain_action_0007_0000] - type = 4 - v0 = 4.000000, -0.300000, 4.000000 - v1 = -4.000000, -0.400000, -4.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 23.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational\clothbitanim - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/gravitational_we_rocks_burst2_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/gravitational_we_rocks_burst2_01.pe deleted file mode 100644 index a8854839..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/gravitational_we_rocks_burst2_01.pe +++ /dev/null @@ -1,115 +0,0 @@ -[_effect] - action_count = 7 - flags = 66561 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 0.080000 - flt_0001 = 0.180000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0003] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -9.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 5.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[collision] - collide_resilence = 0.000000 - collide_sqr_cutoff = 0.000000 - one_minus_friction = 1.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.121569, 0.121569, 0.121569 - v1 = 0.380392, 0.066667, 0.050980 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 2.000000, 0.500000, 2.000000 - v1 = -2.000000, 0.000000, -2.000000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.200000, 0.200000, 0.200000 - v1 = 0.550000, 0.200000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 6.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 3.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational\bitssmallrocky_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/nograv_dust_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/nograv_dust_00.pe deleted file mode 100644 index d85bb1ae..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/nograv_dust_00.pe +++ /dev/null @@ -1,143 +0,0 @@ -[_effect] - action_count = 10 - flags = 5121 - max_particles = 30 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 0 - flt_0000 = 0.300000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 250.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.300000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - vec_0001 = 4.000000, 4.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.020000 - vec_0000 = 40.491640, 2148.901888, 2166374.531072 - version = 1 - -[action_0005] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 0 - vec_0000 = 0.000000, -0.100000, 0.000000 - version = 1 - -[action_0006] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 0 - version = 1 - -[action_0007] - action_name = gravitate - action_type = 7 - flags = 0 - flt_0000 = 0.001000 - flt_0001 = 0.300000 - flt_0002 = 0.400000 - version = 1 - -[action_0008] - action_name = turbulence - action_type = 30 - flags = 0 - flt_0000 = 0.010000 - flt_0001 = 24.000000 - flt_0002 = 250.000000 - int_0000 = 2 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0009] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.235294, 0.235294, 0.235294 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 2.000000, 0.300000, 2.000000 - v1 = -2.000000, 0.000000, -2.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 8 - v0 = -12.566371, 0.000000, 0.000000 - v1 = -29.845130, -29.845130, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 1.000000, 0.500000, 0.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0006_0000] - type = 4 - v0 = 8.000000, -0.500000, 8.000000 - v1 = -8.000000, -1.000000, -8.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational\cumulus_01 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/nograv_dust_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/nograv_dust_01.pe deleted file mode 100644 index ee656a1d..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/nograv_dust_01.pe +++ /dev/null @@ -1,123 +0,0 @@ -[_effect] - action_count = 8 - flags = 5121 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.300000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.300000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - vec_0001 = 4.000000, 4.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.000000 - vec_0000 = 40.491640, 0.000017, 0.000000 - version = 1 - -[action_0005] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -0.100000, 0.000000 - version = 1 - -[action_0006] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 0 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.235294, 0.235294, 0.235294 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 2.000000, 0.300000, 2.000000 - v1 = -2.000000, -1.000000, -2.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = -12.566371, 0.000000, 0.000000 - v1 = -29.845130, -29.845130, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 1.000000, 0.500000, 0.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0006_0000] - type = 4 - v0 = 8.000000, -0.500000, 8.000000 - v1 = -8.000000, -1.000000, -8.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational\cumulus_01 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/zone_graviti_mine_idle_leaves_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/zone_graviti_mine_idle_leaves_01.pe deleted file mode 100644 index b8f04278..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/zone_graviti_mine_idle_leaves_01.pe +++ /dev/null @@ -1,118 +0,0 @@ -[_effect] - action_count = 7 - flags = 5121 - max_particles = 24 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 6.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.349020, 0.403922, 0.349020 - version = 1 - -[action_0003] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 1 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.337255, 0.392157, 0.329412 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 5.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.030000, 0.030000, 0.000000 - v1 = 0.090000, 0.090000, 0.090000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational\cumulus_01 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/zone_graviti_mine_smoke.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/zone_graviti_mine_smoke.pe deleted file mode 100644 index 5477c877..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/idle/zone_graviti_mine_smoke.pe +++ /dev/null @@ -1,129 +0,0 @@ -[_effect] - action_count = 8 - flags = 19457 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 15.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.200000, 0.176471, 0.164706 - version = 1 - -[action_0003] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 1 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.012000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 4.000000, 4.000000, 0.001000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.243137, 0.211765, 0.184314 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 5.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -137.000000, -1.000000, -1.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.250000, 0.250000, 0.200000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 128 - reserved = 64.000000, 64.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\puff_00 - -[timelimit] - value = 1.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/shield/gold_shield_dist_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/shield/gold_shield_dist_00.pe deleted file mode 100644 index d62538c7..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/effects/shield/gold_shield_dist_00.pe +++ /dev/null @@ -1,89 +0,0 @@ -[_effect] - action_count = 5 - flags = 26625 - max_particles = 3 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.330000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 6.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 9.000000, 9.000000, 9.000000 - vec_0001 = 0.500000, 0.500000, 0.500000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.600000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -6.108652, -6.108652, -6.108652 - v1 = 6.108652, 6.108652, 6.108652 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 20.000000, 20.000000, 20.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.300000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\spatial_bubble\pfx_dist2inv - -[timelimit] - value = 0.500000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/gravitational_blowout.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/gravitational_blowout.pg deleted file mode 100644 index c7614091..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/gravitational_blowout.pg +++ /dev/null @@ -1,51 +0,0 @@ -[_group] - effects_count = 5 - flags = 0 - timelimit = 6.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\gravitational\effects\hit\gravitational_we_rocks_outburst_00 - flags = 6 - on_birth_child = - on_death_child = - on_play_child = semitone\anomalies\gravitational\effects\hit\gravitational_rocks_dist - time0 = 0.000000 - time1 = 5.000000 - -[effect_0001] - effect_name = semitone\anomalies\gravitational\effects\hit\gravitational_we_rocks_burst2_00 - flags = 6 - on_birth_child = - on_death_child = - on_play_child = semitone\anomalies\gravitational\effects\hit\gravitational_rocks_dist - time0 = 0.000000 - time1 = 6.000000 - -[effect_0002] - effect_name = semitone\anomalies\gravitational\effects\hit\gravity_dust_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0003] - effect_name = semitone\anomalies\gravitational\effects\hit\gravitational_we_rocks_burs, _00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0004] - effect_name = semitone\anomalies\gravitational\effects\hit\gravity_dust_0022 - flags = 6 - on_birth_child = - on_death_child = - on_play_child = semitone\anomalies\gravitational\effects\hit\gravitational_blowout_leaves - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/gravitational_idle.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/gravitational_idle.pg deleted file mode 100644 index 40c4c13a..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/gravitational_idle.pg +++ /dev/null @@ -1,60 +0,0 @@ -[_group] - effects_count = 6 - flags = 0 - timelimit = 0.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\gravitational\effects\idle\gravitational_we_rocks_burst2_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\gravitational\effects\idle\gravitational_av_leaves - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\gravitational\effects\idle\gravitational_av_leaves_00 - flags = 6 - on_birth_child = - on_death_child = - on_play_child = semitone\anomalies\gravitational\effects\idle\zone_graviti_mine_smoke - time0 = 0.000000 - time1 = 0.000000 - -[effect_0003] - effect_name = semitone\anomalies\gravitational\effects\idle\gravitational_av_leaves_01 - flags = 6 - on_birth_child = - on_death_child = - on_play_child = semitone\anomalies\gravitational\effects\idle\gravitational_av_leaves_02 - time0 = 0.000000 - time1 = 0.000000 - -[effect_0004] - effect_name = semitone\anomalies\gravitational\effects\idle\gravitational_av_leaves_04 - flags = 6 - on_birth_child = - on_death_child = - on_play_child = semitone\anomalies\gravitational\effects\idle\gravitational_av_leaves_05 - time0 = 0.000000 - time1 = 0.000000 - -[effect_0005] - effect_name = semitone\anomalies\gravitational\effects\idle\gravitat_bottom_dist_01 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/gravitational_shield.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/gravitational_shield.pg deleted file mode 100644 index 2ca97ce3..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational/gravitational_shield.pg +++ /dev/null @@ -1,15 +0,0 @@ -[_group] - effects_count = 1 - flags = 0 - timelimit = 1.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\gravitational\effects\shield\gold_shield_dist_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blood_splash/sb_blood.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blood_splash/sb_blood.pe deleted file mode 100644 index 4b59104f..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blood_splash/sb_blood.pe +++ /dev/null @@ -1,118 +0,0 @@ -[_effect] - action_count = 7 - flags = 89089 - max_particles = 25 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 8.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 900.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.400000 - flt_0003 = 1.000000 - vec_0000 = 0.176471, 0.023529, 0.023529 - version = 1 - -[action_0003] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -6.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = -0.640522, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[collision] - collide_resilence = 0.000000 - collide_sqr_cutoff = 0.000000 - one_minus_friction = 1.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.176471, 0.023529, 0.023529 - v1 = 0.380392, 0.066667, 0.050980 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.500000, 0.500000, 0.500000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 0.300000, 0.300000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 3.000000, 5.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\clothbitanim - -[timelimit] - value = 0.500000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blood_splash/sb_blood1.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blood_splash/sb_blood1.pe deleted file mode 100644 index ca612905..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blood_splash/sb_blood1.pe +++ /dev/null @@ -1,118 +0,0 @@ -[_effect] - action_count = 7 - flags = 89089 - max_particles = 100 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 6.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.080000 - flt_0001 = 0.180000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0003] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -9.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[collision] - collide_resilence = 0.300000 - collide_sqr_cutoff = 0.250000 - one_minus_friction = 0.500000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.176471, 0.023529, 0.023529 - v1 = 0.380392, 0.066667, 0.050980 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.250000, 0.400000, 0.500000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.200000, 0.040000, 0.000000 - v1 = 0.550000, 0.200000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 8.000000, 15.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\clothbitanim - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blood_splash/sb_blood2.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blood_splash/sb_blood2.pe deleted file mode 100644 index 123947f1..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blood_splash/sb_blood2.pe +++ /dev/null @@ -1,118 +0,0 @@ -[_effect] - action_count = 7 - flags = 89089 - max_particles = 24 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 6.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.176471, 0.023529, 0.023529 - version = 1 - -[action_0003] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -12.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 10.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[collision] - collide_resilence = 0.400000 - collide_sqr_cutoff = 0.000000 - one_minus_friction = 0.500000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.176471, 0.023529, 0.023529 - v1 = 0.380392, 0.066667, 0.050980 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.250000, 0.400000, 0.500000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.040000, 0.040000, 0.000000 - v1 = 0.450000, 0.300000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 6.000000, 10.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\clothbitanim - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blood_splash/sb_blood4.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blood_splash/sb_blood4.pe deleted file mode 100644 index 51f407a8..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blood_splash/sb_blood4.pe +++ /dev/null @@ -1,121 +0,0 @@ -[_effect] - action_count = 8 - flags = 19457 - max_particles = 4 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 200.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.176471, 0.023529, 0.023529 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 15.000000, 15.000000, 0.001000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -9.800000, 0.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.060000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 2.000000 - vec_0000 = 0.000000, -4.000000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.176471, 0.023529, 0.023529 - v1 = 0.300000, 0.300000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.500000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 2.000000, 2.000000, 2.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 4.000000, 12.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 125 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\bloodburst07_var4 - -[timelimit] - value = 0.500000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blood_splash/sb_blood5.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blood_splash/sb_blood5.pe deleted file mode 100644 index dcfb8639..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blood_splash/sb_blood5.pe +++ /dev/null @@ -1,121 +0,0 @@ -[_effect] - action_count = 8 - flags = 21505 - max_particles = 25 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 90.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.176471, 0.023529, 0.023529 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 12.000000, 12.000000, 0.001000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -9.800000, 0.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.060000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 7.000000 - vec_0000 = 0.000000, -4.000000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.176471, 0.023529, 0.023529 - v1 = 0.300000, 0.300000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.500000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 23.335052, -1.000004, -1.000004 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 2.000000, 2.000000, 2.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 4.000000, 0.000000 - v1 = 5.000000, 35.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\bloodsquirt2 - -[timelimit] - value = 0.500000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blood_splash/sb_blood6.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blood_splash/sb_blood6.pe deleted file mode 100644 index dfff6200..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blood_splash/sb_blood6.pe +++ /dev/null @@ -1,121 +0,0 @@ -[_effect] - action_count = 8 - flags = 19457 - max_particles = 14 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 900.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 16.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.176471, 0.023529, 0.023529 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 15.000000, 15.000000, 0.001000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -9.800000, 0.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.060000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 7.000000 - vec_0000 = 0.000000, -4.000000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.176471, 0.023529, 0.023529 - v1 = 0.300000, 0.300000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.500000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 23.335052, -1.000004, -1.000004 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 2.000000, 2.000000, 2.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 24.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 32 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\bloodburst07_var4 - -[timelimit] - value = 0.500000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blood_splash/sb_blood7.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blood_splash/sb_blood7.pe deleted file mode 100644 index f414dd6a..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blood_splash/sb_blood7.pe +++ /dev/null @@ -1,118 +0,0 @@ -[_effect] - action_count = 7 - flags = 220161 - max_particles = 100 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 6.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.080000 - flt_0001 = 0.180000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0003] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -9.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[collision] - collide_resilence = 0.300000 - collide_sqr_cutoff = 0.250000 - one_minus_friction = 0.500000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.219608, 0.050980, 0.050980 - v1 = 0.380392, 0.066667, 0.050980 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.250000, 0.400000, 0.500000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.200000, 0.040000, 0.000000 - v1 = 0.550000, 0.200000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 15.000000, 0.000000 - v1 = 8.000000, 15.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\clothbitanim - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blood_splash/sb_blood7_child_od_dead.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blood_splash/sb_blood7_child_od_dead.pe deleted file mode 100644 index b67e2547..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blood_splash/sb_blood7_child_od_dead.pe +++ /dev/null @@ -1,121 +0,0 @@ -[_effect] - action_count = 8 - flags = 19457 - max_particles = 2 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.100000 - flt_0003 = 900.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.219608, 0.050980, 0.050980 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 2.000000, 2.000000, 0.001000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -2.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = -0.640522, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 3.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.219608, 0.050980, 0.050980 - v1 = 0.300000, 0.300000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.100000, 0.500000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 0.300000, 0.300000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.500000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\bloodburst03_var5 - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blood_splash/sb_blood7_child_on_play.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blood_splash/sb_blood7_child_on_play.pe deleted file mode 100644 index 3e13f817..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blood_splash/sb_blood7_child_on_play.pe +++ /dev/null @@ -1,118 +0,0 @@ -[_effect] - action_count = 8 - flags = 3073 - max_particles = 24 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.100000 - flt_0003 = 20.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 8.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.176471, 0.023529, 0.023529 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 4.000000, 4.000000, 0.001000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -2.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = -0.640522, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 3.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.176471, 0.023529, 0.023529 - v1 = 0.300000, 0.300000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.100000, 0.500000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 0.300000, 0.300000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 32 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\bloodburst07_var4 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blood_splash/sb_blood8.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blood_splash/sb_blood8.pe deleted file mode 100644 index a6272db6..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blood_splash/sb_blood8.pe +++ /dev/null @@ -1,129 +0,0 @@ -[_effect] - action_count = 8 - flags = 220161 - max_particles = 52 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 12.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.700000 - flt_0003 = 1.000000 - vec_0000 = 0.219608, 0.050980, 0.050980 - version = 1 - -[action_0003] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -2.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 10.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 1.000000 - flt_0002 = 15.000000 - int_0000 = 1 - vec_0000 = 2.000000, 2.000000, 2.000000 - version = 1 - -[collision] - collide_resilence = 0.400000 - collide_sqr_cutoff = 0.000000 - one_minus_friction = 0.500000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.219608, 0.050980, 0.050980 - v1 = 0.380392, 0.066667, 0.050980 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.250000, 0.400000, 0.500000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.040000, 0.040000, 0.000000 - v1 = 0.450000, 0.300000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 8.000000, 0.000000 - v1 = 6.000000, 10.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\clothbitanim - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blood_splash/sb_dust_burst.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blood_splash/sb_dust_burst.pe deleted file mode 100644 index 819e4c2b..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blood_splash/sb_dust_burst.pe +++ /dev/null @@ -1,119 +0,0 @@ -[_effect] - action_count = 8 - flags = 81921 - max_particles = 32 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.100000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.286275, 0.054902, 0.054902 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 5.000000, 5.000000, 0.000000 - vec_0001 = 12.000000, 12.000000, 0.001000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 0 - vec_0000 = 0.000000, -2.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = -0.640522, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[collision] - collide_resilence = 0.000000 - collide_sqr_cutoff = 0.000000 - one_minus_friction = 1.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.286275, 0.054902, 0.054902 - v1 = 0.300000, 0.300000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 5.000000, 0.500000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 0.300000, 0.300000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 12.000000, 0.000000 - v2 = 50.000000, 75.000000, 0.000000 - -[sprite] - shader = particles\set - texture = semitone\anomalies\gravitational_average\spore_a - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravi_av_rocks_rise_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravi_av_rocks_rise_00.pe deleted file mode 100644 index 86762b55..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravi_av_rocks_rise_00.pe +++ /dev/null @@ -1,129 +0,0 @@ -[_effect] - action_count = 8 - flags = 7169 - max_particles = 24 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 8.000000 - flt_0002 = 0.600000 - flt_0003 = 1.000000 - vec_0000 = 0.207843, 0.207843, 0.207843 - version = 1 - -[action_0003] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 1 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 50.000000 - flt_0001 = 140.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 25.000000 - int_0000 = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.211765, 0.211765, 0.211765 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.200000, 0.000000 - v1 = 0.000000, 4.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.150000, 0.150000, 0.150000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 5.000000, 0.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[domain_action_0003_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\bitssmallrocky_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravi_distort_12.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravi_distort_12.pe deleted file mode 100644 index eaf2b427..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravi_distort_12.pe +++ /dev/null @@ -1,94 +0,0 @@ -[_effect] - action_count = 6 - flags = 1 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 0 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 9.000000, 9.000000, 9.000000 - vec_0001 = 3.500000, 3.500000, 3.500000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 3.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.580392, 0.580392, 0.580392 - version = 1 - -[action_0003] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.100000 - vec_0000 = -69.813168, -69.813168, -69.813168 - version = 1 - -[action_0004] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 10000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0004_0000] - type = 0 - v0 = 0.007843, 0.007843, 0.007843 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0004_0001] - type = 0 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 0.250000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0004_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0004_0003] - type = 1 - v0 = 17.000000, 17.000000, 17.000000 - v1 = 18.000000, 18.000000, 18.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0004_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\gravitational_average\pfx_dist9 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravi_distort_3.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravi_distort_3.pe deleted file mode 100644 index d37b3c0f..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravi_distort_3.pe +++ /dev/null @@ -1,94 +0,0 @@ -[_effect] - action_count = 6 - flags = 1 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 0 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 5.000000, 5.000000, 5.000000 - vec_0001 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 3.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0003] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.100000 - vec_0000 = -8.726646, -8.726646, -8.726646 - version = 1 - -[action_0004] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 10000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0004_0000] - type = 0 - v0 = 0.007843, 0.007843, 0.007843 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0004_0001] - type = 0 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 0.250000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0004_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0004_0003] - type = 1 - v0 = 8.000000, 8.000000, 8.000000 - v1 = 9.000000, 9.000000, 9.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0004_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\gravitational_average\pfx_dist9 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravi_distort_6.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravi_distort_6.pe deleted file mode 100644 index d31c1334..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravi_distort_6.pe +++ /dev/null @@ -1,94 +0,0 @@ -[_effect] - action_count = 6 - flags = 1 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 0 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 5.000000, 5.000000, 5.000000 - vec_0001 = 1.500000, 1.500000, 1.500000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 2.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0003] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.100000 - vec_0000 = -17.453292, -17.453292, -17.453292 - version = 1 - -[action_0004] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 10000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0004_0000] - type = 0 - v0 = 0.007843, 0.007843, 0.007843 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0004_0001] - type = 0 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 0.250000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0004_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0004_0003] - type = 1 - v0 = 11.000000, 11.000000, 11.000000 - v1 = 12.000000, 12.000000, 12.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0004_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\gravitational_average\pfx_dist9 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravi_distort_9.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravi_distort_9.pe deleted file mode 100644 index 317b0858..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravi_distort_9.pe +++ /dev/null @@ -1,94 +0,0 @@ -[_effect] - action_count = 6 - flags = 1 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 0 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 7.000000, 7.000000, 7.000000 - vec_0001 = 3.000000, 3.000000, 3.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 2.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.764706, 0.764706, 0.764706 - version = 1 - -[action_0003] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.100000 - vec_0000 = -43.633232, -43.633232, -43.633232 - version = 1 - -[action_0004] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 10000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0004_0000] - type = 0 - v0 = 0.007843, 0.007843, 0.007843 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0004_0001] - type = 0 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 0.250000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0004_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0004_0003] - type = 1 - v0 = 14.000000, 14.000000, 14.000000 - v1 = 15.000000, 15.000000, 15.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0004_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\gravitational_average\pfx_dist9 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravi_shield_wave.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravi_shield_wave.pe deleted file mode 100644 index 9b0636e6..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravi_shield_wave.pe +++ /dev/null @@ -1,89 +0,0 @@ -[_effect] - action_count = 5 - flags = 18433 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 17.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 5.000000, 5.000000, 5.000000 - vec_0001 = 10.000000, 10.000000, 10.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 2.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -6.283186, -6.283186, 0.000000 - v1 = 6.283186, 6.283186, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.500000 - v1 = 0.700000, 0.300000, 0.700000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.100000, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\gravitational_average\pfx_dist2 - -[timelimit] - value = 0.300000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravi_vaccuuum.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravi_vaccuuum.pe deleted file mode 100644 index 66a70ac9..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravi_vaccuuum.pe +++ /dev/null @@ -1,120 +0,0 @@ -[_effect] - action_count = 8 - flags = 7169 - max_particles = 55 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.400000 - version = 1 - -[action_0001] - action_name = orbitpoint - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.100000 - flt_0001 = 500.000000 - flt_0002 = 999999998050644.787200 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0002] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = speedlimit - action_type = 22 - flags = 1 - flt_0000 = 20.000000 - flt_0001 = 0.000000 - version = 1 - -[action_0004] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 3.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0005] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 2.000000, 2.000000, 2.000000 - vec_0001 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0006] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 60.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0006_0000] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0006_0001] - type = 4 - v0 = 10.000000, 0.500000, 10.000000 - v1 = -10.000000, 2.000000, -10.000000 - v2 = 8.000000, 12.000000, 0.000000 - -[domain_action_0006_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -6.806784, -5.235988, -5.235988 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0006_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.300000, 0.300000, 0.300000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0006_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\bitsleavessprite - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravi_vacuum_12.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravi_vacuum_12.pe deleted file mode 100644 index c5943915..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravi_vacuum_12.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 6 - flags = 56321 - max_particles = 70 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = orbitpoint - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.100000 - flt_0001 = 400.000000 - flt_0002 = 999999998050644.787200 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0002] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 1 - version = 1 - -[action_0003] - action_name = speedlimit - action_type = 22 - flags = 1 - flt_0000 = 15.000000 - flt_0001 = -1.000000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0005] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 70.000000 - flt_0004 = 0.000000 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0002_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0000] - type = 0 - v0 = 0.501961, 0.654902, 0.509804 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0005_0001] - type = 9 - v0 = 0.000000, 0.300000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 10.000000, 12.000000, 0.000000 - -[domain_action_0005_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.170000, 0.170000, 0.170000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0004] - type = 0 - v0 = 0.500000, 3.000000, 0.500000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\bitsleavessprite - -[timelimit] - value = 1.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravi_vacuum_6.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravi_vacuum_6.pe deleted file mode 100644 index 2125e3d2..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravi_vacuum_6.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 6 - flags = 56321 - max_particles = 70 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = orbitpoint - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.100000 - flt_0001 = 400.000000 - flt_0002 = 999999998050644.787200 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0002] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 1 - version = 1 - -[action_0003] - action_name = speedlimit - action_type = 22 - flags = 1 - flt_0000 = 10.000000 - flt_0001 = -1.000000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0005] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 80.000000 - flt_0004 = 0.000000 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0002_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0000] - type = 0 - v0 = 0.521569, 0.635294, 0.525490 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0005_0001] - type = 9 - v0 = 0.000000, 0.300000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 7.000000, 9.000000, 0.000000 - -[domain_action_0005_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.100000, 0.100000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0004] - type = 0 - v0 = 0.500000, 4.000000, 0.500000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\bitsleavessprite - -[timelimit] - value = 1.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravi_vacuum_dust_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravi_vacuum_dust_01.pe deleted file mode 100644 index 2450d82b..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravi_vacuum_dust_01.pe +++ /dev/null @@ -1,137 +0,0 @@ -[_effect] - action_count = 9 - flags = 17409 - max_particles = 40 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.500000 - flt_0001 = 3.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.321569, 0.305882, 0.298039 - version = 1 - -[action_0002] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 0.300000, 0.300000, 0.300000 - vec_0001 = 3.000000, 3.000000, 3.000000 - version = 1 - -[action_0003] - action_name = orbitpoint - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.100000 - flt_0001 = 500.000000 - flt_0002 = 999999998050644.787200 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 1 - version = 1 - -[action_0005] - action_name = speedlimit - action_type = 22 - flags = 1 - flt_0000 = 20.000000 - flt_0001 = -1.000000 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.300000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.050000 - flt_0002 = 0.000000 - flt_0003 = 100.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0004_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0007_0000] - type = 0 - v0 = 0.427451, 0.423529, 0.419608 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0007_0001] - type = 9 - v0 = 0.000000, 0.300000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 8.000000, 13.000000, 0.000000 - -[domain_action_0007_0002] - type = 1 - v0 = -5.235988, -5.235988, -5.235988 - v1 = 52.359880, 52.359880, 52.359880 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0007_0003] - type = 1 - v0 = 2.000000, 2.000000, 2.000000 - v1 = 4.000000, 4.000000, 4.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0007_0004] - type = 0 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\smokepuffscontrastatlas - -[timelimit] - value = 1.500000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravi_vacuum_dust_10.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravi_vacuum_dust_10.pe deleted file mode 100644 index a37494ac..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravi_vacuum_dust_10.pe +++ /dev/null @@ -1,148 +0,0 @@ -[_effect] - action_count = 10 - flags = 21505 - max_particles = 40 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.100000 - flt_0001 = 3.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.368627, 0.301961, 0.270588 - version = 1 - -[action_0002] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 0.300000, 0.300000, 0.300000 - vec_0001 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0003] - action_name = orbitpoint - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.100000 - flt_0001 = 300.000000 - flt_0002 = 999999998050644.787200 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 1 - version = 1 - -[action_0005] - action_name = speedlimit - action_type = 22 - flags = 1 - flt_0000 = 15.000000 - flt_0001 = -1.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.100000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0008] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.050000 - flt_0002 = 0.000000 - flt_0003 = 80.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0009] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.313726, 0.274510, 0.254902 - version = 1 - -[domain_action_0004_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0008_0000] - type = 0 - v0 = 0.290196, 0.247059, 0.219608 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0008_0001] - type = 9 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 3.000000, 7.000000, 0.000000 - -[domain_action_0008_0002] - type = 1 - v0 = -5.235988, -5.235988, -5.235988 - v1 = 52.359880, 52.359880, 52.359880 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0008_0003] - type = 1 - v0 = 4.000000, 4.000000, 4.000000 - v1 = 5.000000, 5.000000, 5.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0008_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\smokepuffscontrastatlas - -[timelimit] - value = 2.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravi_wave_distort.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravi_wave_distort.pe deleted file mode 100644 index 348d23da..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravi_wave_distort.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 8 - flags = 6145 - max_particles = 40 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.400000 - version = 1 - -[action_0001] - action_name = orbitpoint - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.100000 - flt_0001 = 500.000000 - flt_0002 = 999999998050644.787200 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0002] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = speedlimit - action_type = 22 - flags = 1 - flt_0000 = 20.000000 - flt_0001 = 0.000000 - version = 1 - -[action_0004] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 3.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0005] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 2.000000 - vec_0001 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0006] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 60.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0006_0000] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0006_0001] - type = 9 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 8.000000, 12.000000, 0.000000 - -[domain_action_0006_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -6.806784, -5.235988, -5.235988 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0006_0003] - type = 1 - v0 = 2.000000, 2.000000, 2.000000 - v1 = 3.000000, 3.000000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0006_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\gravitational_average\pfx_distortion - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravi_zaxvat_otbrosy00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravi_zaxvat_otbrosy00.pe deleted file mode 100644 index a269598a..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravi_zaxvat_otbrosy00.pe +++ /dev/null @@ -1,133 +0,0 @@ -[_effect] - action_count = 8 - flags = 56321 - max_particles = 100 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 6.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.100000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.509804, 0.623529, 0.513726 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 3.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -5.000000, 0.000000 - version = 1 - -[action_0005] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 1.000000 - flt_0002 = 5.000000 - int_0000 = 2 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 1 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.501961, 0.600000, 0.501961 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 1.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 10.000000, 20.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0006_0000] - type = 4 - v0 = 6.000000, 0.000000, 6.000000 - v1 = -6.000000, -6.000000, -6.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\bitsleaves01anim_d - -[timelimit] - value = 0.200000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravitational_leaves_burst.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravitational_leaves_burst.pe deleted file mode 100644 index 87a25c00..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravitational_leaves_burst.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 7 - flags = 17409 - max_particles = 30 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 8.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 0.080000 - flt_0001 = 0.180000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0003] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -20.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.576471, 0.576471, 0.576471 - v1 = 0.380392, 0.066667, 0.050980 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.250000, 0.400000, 0.500000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 0.200000, 0.200000, 0.200000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 10.000000, 0.000000 - v1 = 8.000000, 15.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 3.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\bitsleavessprite - -[timelimit] - value = 1.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravitational_rocks_dist.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravitational_rocks_dist.pe deleted file mode 100644 index e63b4775..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravitational_rocks_dist.pe +++ /dev/null @@ -1,107 +0,0 @@ -[_effect] - action_count = 7 - flags = 1 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.100000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 6.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.010000, 0.010000, 0.010000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 3.000000, 3.000000, 3.000000 - vec_0001 = 1.000000, 1.000000, 0.001000 - version = 1 - -[action_0004] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 0 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = -14.760582, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.500000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0004_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\gravitational_average\distort_anomaly_01 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravitational_we_rocks_burst2.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravitational_we_rocks_burst2.pe deleted file mode 100644 index 1e4a8a50..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravitational_we_rocks_burst2.pe +++ /dev/null @@ -1,118 +0,0 @@ -[_effect] - action_count = 7 - flags = 82945 - max_particles = 30 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 8.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 0.080000 - flt_0001 = 0.180000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0003] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -20.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[collision] - collide_resilence = 0.000000 - collide_sqr_cutoff = 0.000000 - one_minus_friction = 1.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.180392, 0.180392, 0.180392 - v1 = 0.380392, 0.066667, 0.050980 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.250000, 0.400000, 0.500000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 0.150000, 0.150000, 0.150000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 10.000000, 0.000000 - v1 = 8.000000, 15.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 3.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\bitssmallrocky_d - -[timelimit] - value = 8.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravitational_we_rocks_outburst.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravitational_we_rocks_outburst.pe deleted file mode 100644 index 6ecf1b2e..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravitational_we_rocks_outburst.pe +++ /dev/null @@ -1,142 +0,0 @@ -[_effect] - action_count = 9 - flags = 21505 - max_particles = 14 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.180000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 3.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -4.000000, 0.000000 - version = 1 - -[action_0005] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 1.000000 - flt_0002 = 5.000000 - int_0000 = 2 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 1 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[action_0008] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 250.000000 - flt_0001 = 250.000000 - flt_0002 = 25.000000 - vec_0000 = 0.000000, 1.000000, 0.000000 - vec_0001 = 0.000000, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.188235, 0.188235, 0.188235 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 1.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 3.717551, 0.226893, 7.225663 - v1 = -214.884928, 229.039568, -2.146755 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 0.150000, 0.150000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 2.000000, 8.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0006_0000] - type = 4 - v0 = 6.000000, 0.000000, 6.000000 - v1 = -6.000000, -6.000000, -6.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 2.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\bitsleavessprite - -[timelimit] - value = 2.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravity_dist_average_additional_05.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravity_dist_average_additional_05.pe deleted file mode 100644 index 41ca9ba6..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravity_dist_average_additional_05.pe +++ /dev/null @@ -1,128 +0,0 @@ -[_effect] - action_count = 9 - flags = 22529 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 12.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 5.000000, 5.000000, 0.000000 - vec_0001 = 11.000000, 11.000000, 11.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 2.000000 - vec_0000 = -0.093000, 0.400000, -0.082000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.150000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 12.000000 - flt_0002 = 20.000000 - int_0000 = 6 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0008] - action_name = orbitpoint - action_type = 14 - bool_0000 = on - flags = 0 - flt_0000 = 0.100000 - flt_0001 = 900.000000 - flt_0002 = 100.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 5.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 30.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 5.000000, 5.000000, 5.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 4.000000, 0.000000 - v1 = 12.000000, 24.000000, 0.000000 - v2 = 52.000000, 62.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\gravitational_average\pfx_dist2inv - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravity_dust_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravity_dust_01.pe deleted file mode 100644 index 801c235d..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravity_dust_01.pe +++ /dev/null @@ -1,105 +0,0 @@ -[_effect] - action_count = 6 - flags = 21505 - max_particles = 80 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.800000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 3000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.333333, 0.321569, 0.301961 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 5.000000, 5.000000, 5.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 8.000000 - vec_0000 = -0.093000, 0.400000, -0.082000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.286275, 0.262745, 0.227451 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -30.000000, -30.000000, -30.000000 - v1 = 30.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 4.000000, 4.000000, 4.000000 - v1 = 1.900000, 1.900000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 8 - v0 = 1.000000, 4.000000, 1.000000 - v1 = 15.000000, 0.000000, -2.000000 - v2 = 12.000000, 50.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\cumulus_02 - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravity_dust_21.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravity_dust_21.pe deleted file mode 100644 index edb47869..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravity_dust_21.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 7 - flags = 21505 - max_particles = 32 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 3000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.423529, 0.458824, 0.372549 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 6.000000, 6.000000, 6.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - vec_0000 = -0.093000, 0.400000, -0.082000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.050000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.411765, 0.447059, 0.360784 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 3.000000, 7.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -30.000000, -30.000000, -30.000000 - v1 = 30.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.120000, 0.120000, 0.000000 - v1 = 0.300000, 0.300000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 24.000000, 0.000000 - v2 = 128.000000, 128.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 1 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\bitsleavessprite - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravity_dust_22.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravity_dust_22.pe deleted file mode 100644 index 17207d20..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravity_dust_22.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 7 - flags = 21505 - max_particles = 42 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 3000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.239216, 0.215686, 0.207843 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 6.000000, 6.000000, 6.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - vec_0000 = -0.093000, 0.400000, -0.082000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.050000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.266667, 0.235294, 0.223529 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 3.000000, 7.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -30.000000, -30.000000, -30.000000 - v1 = 30.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.200000, 0.200000, 0.200000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 24.000000, 0.000000 - v2 = 128.000000, 128.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\bitssmallrocky_d - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravity_dust_23.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravity_dust_23.pe deleted file mode 100644 index 1edcc558..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravity_dust_23.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 7 - flags = 21505 - max_particles = 24 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 3000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.239216, 0.215686, 0.207843 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 6.000000, 6.000000, 6.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - vec_0000 = -0.093000, 0.400000, -0.082000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.050000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.266667, 0.235294, 0.223529 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 3.000000, 7.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -30.000000, -30.000000, -30.000000 - v1 = 30.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.120000, 0.120000, 0.000000 - v1 = 0.300000, 0.300000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 24.000000, 0.000000 - v2 = 128.000000, 128.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\bitswoodsplintersatlas - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravity_dust_24.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravity_dust_24.pe deleted file mode 100644 index 9c74e0d7..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravity_dust_24.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 7 - flags = 21505 - max_particles = 24 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 3000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.239216, 0.215686, 0.207843 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 6.000000, 6.000000, 6.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - vec_0000 = -0.093000, 0.400000, -0.082000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.050000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.266667, 0.235294, 0.223529 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 3.000000, 7.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -30.000000, -30.000000, -30.000000 - v1 = 30.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.120000, 0.120000, 0.000000 - v1 = 0.300000, 0.300000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 24.000000, 0.000000 - v2 = 128.000000, 128.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\bushtrimmings_d - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravity_dust_25.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravity_dust_25.pe deleted file mode 100644 index ac856697..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravity_dust_25.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 7 - flags = 21505 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 3000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.239216, 0.215686, 0.207843 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 6.000000, 6.000000, 6.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - vec_0000 = -0.093000, 0.400000, -0.082000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.050000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.266667, 0.235294, 0.223529 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 3.000000, 7.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -30.000000, -30.000000, -30.000000 - v1 = 30.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.120000, 0.120000, 0.000000 - v1 = 0.300000, 0.300000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 24.000000, 0.000000 - v2 = 128.000000, 128.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\clothbitanim - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravity_leaves_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravity_leaves_00.pe deleted file mode 100644 index 63fbe77b..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/gravity_leaves_00.pe +++ /dev/null @@ -1,183 +0,0 @@ -[_effect] - action_count = 12 - flags = 23553 - max_particles = 73 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.100000 - flt_0001 = 0.300000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.549020, 0.658824, 0.556863 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 3.700000 - vec_0000 = 0.000000, 1.000000, 0.000000 - version = 1 - -[action_0004] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = off - flags = 1 - version = 1 - -[action_0005] - action_name = bounce - action_type = 1 - bool_0000 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.000000 - flt_0002 = 1.000000 - version = 1 - -[action_0006] - action_name = vortex - action_type = 29 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - flt_0001 = 33.000000 - flt_0002 = 3.000000 - vec_0000 = 0.000000, 0.000000, -10.000000 - vec_0001 = -1.700000, 2.000000, 0.000000 - version = 1 - -[action_0007] - action_name = vortex - action_type = 29 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - flt_0001 = 33.000000 - flt_0002 = 3.000000 - vec_0000 = 0.000000, 0.000000, 10.000000 - vec_0001 = 1.700000, 2.000000, 0.000000 - version = 1 - -[action_0008] - action_name = vortex - action_type = 29 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - flt_0001 = 33.000000 - flt_0002 = 3.000000 - vec_0000 = -10.000000, 0.000000, 0.000000 - vec_0001 = 0.000000, 2.000000, 1.700000 - version = 1 - -[action_0009] - action_name = vortex - action_type = 29 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - flt_0001 = 33.000000 - flt_0002 = 3.000000 - vec_0000 = 10.000000, 0.000000, 0.000000 - vec_0001 = 0.000000, 2.000000, -1.700000 - version = 1 - -[action_0010] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -15.000000, 0.000000 - version = 1 - -[action_0011] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.541176, 0.674510, 0.576471 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 0.160000, 0.160000, 0.160000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, -1.000000, 0.000000 - v1 = 0.000000, -37.000000, 0.000000 - v2 = 3.000000, 17.000000, 0.000000 - -[domain_action_0004_0000] - type = 3 - v0 = 0.000000, -1.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 5.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 6.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 64.000000, 64.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\bitsleaves01anim_d - -[timelimit] - value = 0.200000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/zone_graviti_mine_idle_leaves_06.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/zone_graviti_mine_idle_leaves_06.pe deleted file mode 100644 index f8af8566..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/zone_graviti_mine_idle_leaves_06.pe +++ /dev/null @@ -1,137 +0,0 @@ -[_effect] - action_count = 9 - flags = 7169 - max_particles = 24 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 6.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 8.000000 - flt_0002 = 0.600000 - flt_0003 = 1.000000 - vec_0000 = 0.364706, 0.325490, 0.294118 - version = 1 - -[action_0003] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 1 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 0 - flt_0000 = 50.000000 - flt_0001 = 140.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 2.000000 - flt_0002 = 2.000000 - int_0000 = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0008] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 0.120000, 0.120000, 0.001000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.419608, 0.376471, 0.341176 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.200000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.250000, 0.250000, 0.200000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[domain_action_0003_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\bitssmallrocky_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/zone_graviti_mine_idle_leaves_07.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/zone_graviti_mine_idle_leaves_07.pe deleted file mode 100644 index b6fb7be1..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/blowout/zone_graviti_mine_idle_leaves_07.pe +++ /dev/null @@ -1,129 +0,0 @@ -[_effect] - action_count = 8 - flags = 5121 - max_particles = 24 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 6.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 8.000000 - flt_0002 = 0.600000 - flt_0003 = 1.000000 - vec_0000 = 0.333333, 0.360784, 0.290196 - version = 1 - -[action_0003] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 1 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 50.000000 - flt_0001 = 140.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 24.000000 - flt_0002 = 32.000000 - int_0000 = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.392157, 0.419608, 0.341176 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.200000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.120000, 0.120000, 0.000000 - v1 = 0.250000, 0.250000, 0.200000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[domain_action_0003_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 64.000000, 64.000000 - speed = 24.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\bushtrimmings_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/dist_vacuum_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/dist_vacuum_01.pe deleted file mode 100644 index e80ad037..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/dist_vacuum_01.pe +++ /dev/null @@ -1,164 +0,0 @@ -[_effect] - action_count = 12 - flags = 34817 - max_particles = 15 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 10.000000 - flt_0001 = 20.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 0.200000, 0.000000 - version = 1 - -[action_0002] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 1.000000, 4.000000, 1.000000 - version = 1 - -[action_0003] - action_name = orbitpoint_4 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 8.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 2.000000, 7.000000, 2.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_3 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 44.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 13.000000, 0.000000 - version = 1 - -[action_0005] - action_name = orbitpoint_5 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.020000 - flt_0001 = 150.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 0.200000, 0.000000 - version = 1 - -[action_0006] - action_name = turbulence - action_type = 30 - flags = 0 - flt_0000 = 0.020000 - flt_0001 = 2.000000 - flt_0002 = 3.000000 - int_0000 = 1 - vec_0000 = 1.000000, 10.000000, 1.000000 - version = 1 - -[action_0007] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 14.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0008] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.200000 - vec_0000 = 10.000000, 10.000000, 10.000000 - version = 1 - -[action_0009] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0010] - action_name = speedlimit - action_type = 22 - flags = 1 - flt_0000 = 6.000000 - flt_0001 = 3.000000 - version = 1 - -[action_0011] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0007_0000] - type = 0 - v0 = 0.776471, 0.776471, 0.776471 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0007_0001] - type = 4 - v0 = 4.000000, 4.000000, 4.000000 - v1 = -4.000000, -1.000000, -4.000000 - v2 = 5.000000, 6.000000, 0.000000 - -[domain_action_0007_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0007_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 0.250000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0007_0004] - type = 6 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 2.900000, 6.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\gravitational_average\pfx_dist2inv - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/expl_car_smoke_big_smoke_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/expl_car_smoke_big_smoke_00.pe deleted file mode 100644 index 8f178d79..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/expl_car_smoke_big_smoke_00.pe +++ /dev/null @@ -1,108 +0,0 @@ -[_effect] - action_count = 6 - flags = 54273 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 45.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - vec_0001 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 1 - v0 = 0.364706, 0.329412, 0.298039 - v1 = 0.286275, 0.286275, 0.286275 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -1.801878, 2.999750, 2.999750 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.000000 - v1 = 0.500000, 0.500000, 0.500000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\shatterpoint\cumulus_02 - -[timelimit] - value = 8.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/gravi_we_ground_dist.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/gravi_we_ground_dist.pe deleted file mode 100644 index 87a21553..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/gravi_we_ground_dist.pe +++ /dev/null @@ -1,114 +0,0 @@ -[_effect] - action_count = 8 - flags = 2049 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.800000 - flt_0002 = 0.000000 - flt_0003 = 4.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 7.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 3.000000, 3.000000, 3.000000 - vec_0001 = 2.000000, 2.000000, 2.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -9.000000, 0.000000 - version = 1 - -[action_0006] - action_name = orbitpoint - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 120.000000 - flt_0001 = 20.000000 - flt_0002 = 100.000000 - vec_0000 = 0.000000, 1.000000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, -0.050000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -3.141593, -3.141593, -3.141593 - v1 = 3.141593, 3.141593, 3.141593 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.150000, 0.150000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 1 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 4.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\gravitational_average\pfx_distortion - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/gravi_we_ground_dust.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/gravi_we_ground_dust.pe deleted file mode 100644 index 23917ec1..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/gravi_we_ground_dust.pe +++ /dev/null @@ -1,133 +0,0 @@ -[_effect] - action_count = 9 - flags = 3073 - max_particles = 15 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 14.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 4.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 3.000000, 3.000000, 3.000000 - vec_0001 = 2.000000, 2.000000, 2.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -6.000000, 0.000000 - version = 1 - -[action_0006] - action_name = orbitpoint - action_type = 14 - bool_0000 = on - flags = 0 - flt_0000 = 120.000000 - flt_0001 = 20.000000 - flt_0002 = 100.000000 - vec_0000 = 0.000000, 1.000000, 0.000000 - version = 1 - -[action_0007] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 0.001000 - flt_0001 = 2.000000 - flt_0002 = 1.000000 - vec_0000 = 0.000000, 1.000000, 0.000000 - vec_0001 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.239216, 0.211765, 0.184314 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, -0.050000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -3.141593, -3.141593, -3.141593 - v1 = 3.141593, 3.141593, 3.141593 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.150000, 0.150000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 1 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 4.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\puff_00 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/gravi_we_leaves_dist_child.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/gravi_we_leaves_dist_child.pe deleted file mode 100644 index 83730157..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/gravi_we_leaves_dist_child.pe +++ /dev/null @@ -1,107 +0,0 @@ -[_effect] - action_count = 7 - flags = 1 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 3.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 6.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.010000, 0.010000, 0.010000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 2.000000 - vec_0001 = 1.000000, 1.000000, 0.001000 - version = 1 - -[action_0004] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 0 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = -14.760582, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.500000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0004_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\gravitational_average\distort_anomaly_01 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/gravi_we_leaves_small.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/gravi_we_leaves_small.pe deleted file mode 100644 index 6e42dfa9..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/gravi_we_leaves_small.pe +++ /dev/null @@ -1,147 +0,0 @@ -[_effect] - action_count = 10 - flags = 5121 - max_particles = 25 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 0 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.086275, 0.098039, 0.023529 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -3.000000, 0.000000 - version = 1 - -[action_0005] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 1.000000 - flt_0002 = 100.000000 - int_0000 = 2 - vec_0000 = -0.700000, -1.000000, 10.700000 - version = 1 - -[action_0006] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = off - flags = 0 - version = 1 - -[action_0007] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.200000, 0.200000, 0.200000 - vec_0001 = 0.100000, 0.100000, 0.100000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0009] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 2.000000 - flt_0001 = 25.000000 - flt_0002 = 13.000000 - vec_0000 = -0.100000, 1.000000, 0.100000 - vec_0001 = 0.000000, 0.500000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.129412, 0.129412, 0.129412 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 0.700000, 0.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 10.000000, 22.000000, 0.000000 - -[domain_action_0006_0000] - type = 3 - v0 = 0.000000, -0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 2.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\bushtrimmings_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/gravi_we_leaves_small_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/gravi_we_leaves_small_00.pe deleted file mode 100644 index 7d805164..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/gravi_we_leaves_small_00.pe +++ /dev/null @@ -1,140 +0,0 @@ -[_effect] - action_count = 10 - flags = 4097 - max_particles = 3 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.086275, 0.098039, 0.023529 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, -1.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -3.000000, 0.000000 - version = 1 - -[action_0005] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 22.000000 - flt_0001 = 3.000000 - flt_0002 = 250.000000 - int_0000 = 1 - vec_0000 = -0.700000, 0.000000, 10.700000 - version = 1 - -[action_0006] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = off - flags = 0 - version = 1 - -[action_0007] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 0.300000, 0.300000, 0.300000 - vec_0001 = 0.200000, 0.200000, 0.200000 - version = 1 - -[action_0008] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 2.000000 - flt_0001 = 25.000000 - flt_0002 = 13.000000 - vec_0000 = -0.100000, 1.000000, 0.100000 - vec_0001 = 0.000000, 1.000000, 0.000000 - version = 1 - -[action_0009] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.200000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.500000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 1.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 10.000000, 0.000000 - v2 = 10.000000, 22.000000, 0.000000 - -[domain_action_0006_0000] - type = 3 - v0 = 0.000000, -0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\gravitational_average\pfx_dist2inv - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/gravi_we_leaves_small_new.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/gravi_we_leaves_small_new.pe deleted file mode 100644 index 1d428b84..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/gravi_we_leaves_small_new.pe +++ /dev/null @@ -1,174 +0,0 @@ -[_effect] - action_count = 13 - flags = 4097 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 0 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.086275, 0.098039, 0.023529 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 22.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 0 - vec_0000 = 0.000000, -3.000000, 0.000000 - version = 1 - -[action_0005] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.005000 - flt_0001 = 1.000000 - flt_0002 = 100.000000 - int_0000 = 1 - vec_0000 = -1.000000, 0.000000, -5.000000 - version = 1 - -[action_0006] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = off - flags = 0 - version = 1 - -[action_0007] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.200000, 0.200000, 0.200000 - vec_0001 = 0.100000, 0.100000, 0.100000 - version = 1 - -[action_0008] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 2.000000 - flt_0001 = 12.000000 - flt_0002 = 2.000000 - vec_0000 = 0.000000, -2.000000, -1.000000 - vec_0001 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0009] - action_name = bounce - action_type = 1 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 0.500000 - flt_0002 = 0.500000 - version = 1 - -[action_0010] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0011] - action_name = gravitate - action_type = 7 - flags = 1 - flt_0000 = 0.001000 - flt_0001 = 0.300000 - flt_0002 = 0.200000 - version = 1 - -[action_0012] - action_name = gravitate_00 - action_type = 7 - flags = 1 - flt_0000 = 4.000000 - flt_0001 = 1.000000 - flt_0002 = 3.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.388235, 0.388235, 0.388235 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 7 - v0 = 0.000000, 0.300000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, -1.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 10.000000, 22.000000, 0.000000 - -[domain_action_0006_0000] - type = 3 - v0 = 0.000000, -0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0009_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\leaf - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/gravi_we_leaves_small_new_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/gravi_we_leaves_small_new_00.pe deleted file mode 100644 index 01377be7..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/gravi_we_leaves_small_new_00.pe +++ /dev/null @@ -1,162 +0,0 @@ -[_effect] - action_count = 12 - flags = 1 - max_particles = 4 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 0 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.086275, 0.098039, 0.023529 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 0 - vec_0000 = 0.000000, -3.000000, 0.000000 - version = 1 - -[action_0005] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.005000 - flt_0001 = 1.000000 - flt_0002 = 100.000000 - int_0000 = 2 - vec_0000 = -1.000000, 0.000000, -5.000000 - version = 1 - -[action_0006] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = off - flags = 1 - version = 1 - -[action_0007] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.250000, 0.250000, 0.250000 - vec_0001 = 0.050000, 0.050000, 0.050000 - version = 1 - -[action_0008] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0009] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 4.000000 - flt_0001 = 25.000000 - flt_0002 = 3.000000 - vec_0000 = 0.000000, 0.500000, 0.000000 - vec_0001 = 0.000000, 0.500000, 0.000000 - version = 1 - -[action_0010] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0011] - action_name = gravitate - action_type = 7 - flags = 1 - flt_0000 = 0.001000 - flt_0001 = 0.300000 - flt_0002 = 0.500000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.301961, 0.301961, 0.301961 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 7 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.050000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 10.000000, 22.000000, 0.000000 - -[domain_action_0006_0000] - type = 3 - v0 = 0.000000, -0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0008_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\leaf - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/gravi_we_leaves_small_new_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/gravi_we_leaves_small_new_01.pe deleted file mode 100644 index 4c072c01..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/gravi_we_leaves_small_new_01.pe +++ /dev/null @@ -1,147 +0,0 @@ -[_effect] - action_count = 10 - flags = 5121 - max_particles = 10 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 0 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.086275, 0.098039, 0.023529 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 0 - vec_0000 = 0.000000, -3.000000, 0.000000 - version = 1 - -[action_0005] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.005000 - flt_0001 = 1.000000 - flt_0002 = 100.000000 - int_0000 = 2 - vec_0000 = -1.000000, 0.000000, -5.000000 - version = 1 - -[action_0006] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = off - flags = 0 - version = 1 - -[action_0007] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.400000, 0.400000, 0.400000 - vec_0001 = 0.050000, 0.050000, 0.050000 - version = 1 - -[action_0008] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 4.000000 - flt_0001 = 25.000000 - flt_0002 = 3.000000 - vec_0000 = 0.000000, 0.500000, 0.100000 - vec_0001 = 0.000000, 0.500000, 0.000000 - version = 1 - -[action_0009] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.129412, 0.129412, 0.129412 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.050000, 0.000000 - v1 = 0.000000, 5.000000, 0.000000 - v2 = 10.000000, 22.000000, 0.000000 - -[domain_action_0006_0000] - type = 3 - v0 = 0.000000, -0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 2.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\bushtrimmings_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/gravi_we_rocks_dist_child.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/gravi_we_rocks_dist_child.pe deleted file mode 100644 index 4631d840..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/gravi_we_rocks_dist_child.pe +++ /dev/null @@ -1,107 +0,0 @@ -[_effect] - action_count = 7 - flags = 1 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.100000 - flt_0002 = 0.000000 - flt_0003 = 3.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 6.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.010000, 0.010000, 0.010000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 3.000000, 3.000000, 3.000000 - vec_0001 = 1.000000, 1.000000, 0.001000 - version = 1 - -[action_0004] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 0 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = -14.760582, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.500000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0004_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\gravitational_average\distort_anomaly_01 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/gravi_we_rocks_levitate.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/gravi_we_rocks_levitate.pe deleted file mode 100644 index 5ef5c279..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/gravi_we_rocks_levitate.pe +++ /dev/null @@ -1,135 +0,0 @@ -[_effect] - action_count = 9 - flags = 3073 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.086275, 0.098039, 0.023529 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -3.000000, 0.000000 - version = 1 - -[action_0005] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.050000 - flt_0001 = 1.300000 - flt_0002 = 100.000000 - int_0000 = 2 - vec_0000 = -0.700000, -1.000000, 10.700000 - version = 1 - -[action_0006] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = off - flags = 1 - version = 1 - -[action_0007] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - vec_0001 = 0.200000, 0.200000, 0.200000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.129412, 0.129412, 0.129412 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 20.000000, 0.000000 - v2 = 10.000000, 22.000000, 0.000000 - -[domain_action_0006_0000] - type = 3 - v0 = 0.000000, -0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 2.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\bitssmallrocky_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/gravitational_av_leaves_03.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/gravitational_av_leaves_03.pe deleted file mode 100644 index bf128228..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/gravitational_av_leaves_03.pe +++ /dev/null @@ -1,124 +0,0 @@ -[_effect] - action_count = 8 - flags = 529409 - max_particles = 25 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 0.080000 - flt_0001 = 0.180000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -2.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.368627, 0.368627, 0.368627 - v1 = 0.380392, 0.066667, 0.050980 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 2.000000, 0.500000, 2.000000 - v1 = -2.000000, 0.000000, -2.000000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.550000, 0.200000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[domain_action_0007_0000] - type = 4 - v0 = 15.000000, 0.000000, 15.000000 - v1 = -15.000000, -1.000000, -15.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\bitsleavessprite - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/zone_graviti_mine_idle_leaves_,_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/zone_graviti_mine_idle_leaves_,_00.pe deleted file mode 100644 index 737770b5..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/zone_graviti_mine_idle_leaves_,_00.pe +++ /dev/null @@ -1,126 +0,0 @@ -[_effect] - action_count = 8 - flags = 3073 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.200000, 0.176471, 0.164706 - version = 1 - -[action_0003] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 1 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.012000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 8.000000, 8.000000, 0.001000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.243137, 0.211765, 0.184314 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 5.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -137.000000, -1.000000, -1.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.250000, 0.250000, 0.200000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 128 - reserved = 64.000000, 64.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\puff_00 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/zone_graviti_mine_idle_leaves_,_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/zone_graviti_mine_idle_leaves_,_01.pe deleted file mode 100644 index 76c36c17..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/idle/zone_graviti_mine_idle_leaves_,_01.pe +++ /dev/null @@ -1,129 +0,0 @@ -[_effect] - action_count = 8 - flags = 19457 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.200000, 0.176471, 0.164706 - version = 1 - -[action_0003] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 1 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.012000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 4.000000, 4.000000, 0.001000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.243137, 0.211765, 0.184314 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 5.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -137.000000, -1.000000, -1.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.250000, 0.250000, 0.200000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 128 - reserved = 64.000000, 64.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\puff_00 - -[timelimit] - value = 1.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/shield/gold_shield_dist_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/shield/gold_shield_dist_01.pe deleted file mode 100644 index 97158666..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/effects/shield/gold_shield_dist_01.pe +++ /dev/null @@ -1,89 +0,0 @@ -[_effect] - action_count = 5 - flags = 26625 - max_particles = 3 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.330000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.100000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 3.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.831373, 0.792157, 0.701961 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 9.000000, 9.000000, 9.000000 - vec_0001 = 0.500000, 0.500000, 0.500000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.600000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -6.108652, -6.108652, -6.108652 - v1 = 6.108652, 6.108652, 6.108652 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 20.000000, 20.000000, 20.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.300000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\gravitational_average\distort_anomaly_01 - -[timelimit] - value = 0.500000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/gravitational_average_blood_splash.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/gravitational_average_blood_splash.pg deleted file mode 100644 index 79727c45..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/gravitational_average_blood_splash.pg +++ /dev/null @@ -1,87 +0,0 @@ -[_group] - effects_count = 9 - flags = 0 - timelimit = 12.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\gravitational_average\effects\blood_splash\sb_dust_burst - flags = 20 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 10.000000 - -[effect_0001] - effect_name = semitone\anomalies\gravitational_average\effects\blood_splash\sb_blood - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\gravitational_average\effects\blood_splash\sb_blood1 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0003] - effect_name = semitone\anomalies\gravitational_average\effects\blood_splash\sb_blood2 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0004] - effect_name = semitone\anomalies\gravitational_average\effects\blood_splash\sb_blood4 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0005] - effect_name = semitone\anomalies\gravitational_average\effects\blood_splash\sb_blood5 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0006] - effect_name = semitone\anomalies\gravitational_average\effects\blood_splash\sb_blood6 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0007] - effect_name = semitone\anomalies\gravitational_average\effects\blood_splash\sb_blood7 - flags = 70 - on_birth_child = - on_death_child = semitone\anomalies\gravitational_average\effects\blood_splash\sb_blood7_child_od_dead - on_play_child = semitone\anomalies\gravitational_average\effects\blood_splash\sb_blood7_child_on_play - time0 = 0.000000 - time1 = 0.000000 - -[effect_0008] - effect_name = semitone\anomalies\gravitational_average\effects\blood_splash\sb_blood8 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/gravitational_average_blowout.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/gravitational_average_blowout.pg deleted file mode 100644 index cd02307a..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/gravitational_average_blowout.pg +++ /dev/null @@ -1,240 +0,0 @@ -[_group] - effects_count = 26 - flags = 0 - timelimit = 7.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\gravitational_average\effects\blowout\gravi_vacuum_6 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.250000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\gravitational_average\effects\blowout\gravi_vacuum_12 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.750000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\gravitational_average\effects\blowout\gravi_vacuum_dust_10 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0003] - effect_name = semitone\anomalies\gravitational_average\effects\blowout\gravity_leaves_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 2.250000 - time1 = 0.000000 - -[effect_0004] - effect_name = semitone\anomalies\gravitational_average\effects\blowout\gravi_distort_3 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 2.000000 - -[effect_0005] - effect_name = semitone\anomalies\gravitational_average\effects\blowout\gravi_distort_6 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.250000 - time1 = 2.000000 - -[effect_0006] - effect_name = semitone\anomalies\gravitational_average\effects\blowout\gravi_distort_9 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.500000 - time1 = 2.000000 - -[effect_0007] - effect_name = semitone\anomalies\gravitational_average\effects\blowout\gravi_distort_12 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.750000 - time1 = 2.000000 - -[effect_0008] - effect_name = semitone\anomalies\gravitational_average\effects\blowout\gravi_wave_distort - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 2.250000 - -[effect_0009] - effect_name = semitone\anomalies\gravitational_average\effects\blowout\gravi_shield_wave - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 2.300000 - time1 = 0.000000 - -[effect_0010] - effect_name = semitone\anomalies\gravitational_average\effects\blowout\gravi_zaxvat_otbrosy00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 2.250000 - time1 = 0.000000 - -[effect_0011] - effect_name = semitone\anomalies\gravitational_average\effects\blowout\gravi_av_rocks_rise_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 2.500000 - -[effect_0012] - effect_name = semitone\anomalies\gravitational_average\effects\blowout\zone_graviti_mine_idle_leaves_06 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 2.500000 - -[effect_0013] - effect_name = semitone\anomalies\gravitational_average\effects\blowout\zone_graviti_mine_idle_leaves_07 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 2.500000 - -[effect_0014] - effect_name = semitone\anomalies\gravitational_average\effects\blowout\gravity_dust_21 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 2.400000 - time1 = 0.000000 - -[effect_0015] - effect_name = semitone\anomalies\gravitational_average\effects\blowout\gravity_dust_22 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 2.100000 - time1 = 0.000000 - -[effect_0016] - effect_name = semitone\anomalies\gravitational_average\effects\blowout\gravity_dust_23 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 2.200000 - time1 = 0.000000 - -[effect_0017] - effect_name = semitone\anomalies\gravitational_average\effects\blowout\gravity_dust_24 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 2.100000 - time1 = 0.000000 - -[effect_0018] - effect_name = semitone\anomalies\gravitational_average\effects\blowout\gravity_dust_25 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 2.200000 - time1 = 0.000000 - -[effect_0019] - effect_name = semitone\anomalies\gravitational_average\effects\blowout\gravity_dist_average_additional_05 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 2.200000 - time1 = 0.000000 - -[effect_0020] - effect_name = semitone\anomalies\gravitational_average\effects\blowout\gravitational_we_rocks_outburst - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 2.500000 - time1 = 0.000000 - -[effect_0021] - effect_name = semitone\anomalies\gravitational_average\effects\blowout\gravitational_we_rocks_burst2 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 2.000000 - time1 = 0.000000 - -[effect_0022] - effect_name = semitone\anomalies\gravitational_average\effects\blowout\gravity_dust_01 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 2.100000 - time1 = 0.000000 - -[effect_0023] - effect_name = semitone\anomalies\gravitational_average\effects\blowout\gravi_vacuum_dust_01 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0024] - effect_name = semitone\anomalies\gravitational_average\effects\blowout\gravi_vaccuuum - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 2.000000 - -[effect_0025] - effect_name = semitone\anomalies\gravitational_average\effects\blowout\gravitational_leaves_burst - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 2.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/gravitational_average_idle.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/gravitational_average_idle.pg deleted file mode 100644 index 8bfbed08..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/gravitational_average_idle.pg +++ /dev/null @@ -1,69 +0,0 @@ -[_group] - effects_count = 7 - flags = 0 - timelimit = 0.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\gravitational_average\effects\idle\gravi_we_leaves_small - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\gravitational_average\effects\idle\gravi_we_ground_dist - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\gravitational_average\effects\idle\gravi_we_leaves_small_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0003] - effect_name = semitone\anomalies\gravitational_average\effects\idle\zone_graviti_mine_idle_leaves_, _00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0004] - effect_name = semitone\anomalies\gravitational_average\effects\idle\gravi_we_leaves_small_new - flags = 6 - on_birth_child = - on_death_child = - on_play_child = semitone\anomalies\gravitational_average\effects\idle\gravi_we_leaves_small_new_00 - time0 = 0.000000 - time1 = 0.000000 - -[effect_0005] - effect_name = semitone\anomalies\gravitational_average\effects\idle\gravi_we_leaves_small_new_00 - flags = 38 - on_birth_child = semitone\anomalies\gravitational_average\effects\idle\zone_graviti_mine_idle_leaves_, _01 - on_death_child = - on_play_child = semitone\anomalies\gravitational_average\effects\idle\gravi_we_leaves_small_new_01 - time0 = 0.000000 - time1 = 0.000000 - -[effect_0006] - effect_name = semitone\anomalies\gravitational_average\effects\idle\gravi_we_ground_dust - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/gravitational_average_shield.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/gravitational_average_shield.pg deleted file mode 100644 index eccafaba..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_average/gravitational_average_shield.pg +++ /dev/null @@ -1,15 +0,0 @@ -[_group] - effects_count = 1 - flags = 0 - timelimit = 1.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\gravitational_average\effects\shield\gold_shield_dist_01 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/awake/gold_dist_blast_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/awake/gold_dist_blast_00.pe deleted file mode 100644 index bd145a4b..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/awake/gold_dist_blast_00.pe +++ /dev/null @@ -1,128 +0,0 @@ -[_effect] - action_count = 9 - flags = 22529 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 125.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 4.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 5.000000, 5.000000, 0.000000 - vec_0001 = 7.000000, 7.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - vec_0000 = -0.093000, 0.400000, -0.082000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.150000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 12.000000 - flt_0002 = 20.000000 - int_0000 = 6 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0008] - action_name = orbitpoint - action_type = 14 - bool_0000 = on - flags = 0 - flt_0000 = 0.100000 - flt_0001 = 900.000000 - flt_0002 = 100.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.000000, 12.000000, 0.000000 - v2 = 25.000000, 30.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 30.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 12.000000, 12.000000, 12.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 12.000000, 0.000000 - v2 = 12.000000, 24.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\gravitational_strong\pfx_dist2inv - -[timelimit] - value = 5.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/awake/gold_shield_dist_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/awake/gold_shield_dist_00.pe deleted file mode 100644 index 4b46ed8f..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/awake/gold_shield_dist_00.pe +++ /dev/null @@ -1,89 +0,0 @@ -[_effect] - action_count = 5 - flags = 26625 - max_particles = 3 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.330000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.100000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 3.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.831373, 0.792157, 0.701961 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 9.000000, 9.000000, 9.000000 - vec_0001 = 0.500000, 0.500000, 0.500000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -6.108652, -6.108652, -6.108652 - v1 = 6.108652, 6.108652, 6.108652 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 20.000000, 20.000000, 20.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.300000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\gravitational_strong\distort_anomaly_01 - -[timelimit] - value = 0.500000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blood_splash/sb_blood.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blood_splash/sb_blood.pe deleted file mode 100644 index 1ce7a455..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blood_splash/sb_blood.pe +++ /dev/null @@ -1,118 +0,0 @@ -[_effect] - action_count = 7 - flags = 89089 - max_particles = 25 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 8.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 900.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.400000 - flt_0003 = 1.000000 - vec_0000 = 0.560784, 0.188235, 0.188235 - version = 1 - -[action_0003] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -6.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = -0.640522, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[collision] - collide_resilence = 0.000000 - collide_sqr_cutoff = 0.000000 - one_minus_friction = 1.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.560784, 0.188235, 0.188235 - v1 = 0.380392, 0.066667, 0.050980 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.500000, 0.500000, 0.500000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 0.300000, 0.300000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 3.000000, 5.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_strong\clothbitanim - -[timelimit] - value = 0.500000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blood_splash/sb_blood1.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blood_splash/sb_blood1.pe deleted file mode 100644 index 98b28eae..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blood_splash/sb_blood1.pe +++ /dev/null @@ -1,118 +0,0 @@ -[_effect] - action_count = 7 - flags = 89089 - max_particles = 100 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 6.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.080000 - flt_0001 = 0.180000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0003] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -9.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[collision] - collide_resilence = 0.300000 - collide_sqr_cutoff = 0.250000 - one_minus_friction = 0.500000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.568628, 0.207843, 0.207843 - v1 = 0.380392, 0.066667, 0.050980 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.250000, 0.400000, 0.500000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.200000, 0.040000, 0.000000 - v1 = 0.550000, 0.200000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 8.000000, 15.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_strong\clothbitanim - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blood_splash/sb_blood2.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blood_splash/sb_blood2.pe deleted file mode 100644 index 58b3c019..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blood_splash/sb_blood2.pe +++ /dev/null @@ -1,118 +0,0 @@ -[_effect] - action_count = 7 - flags = 89089 - max_particles = 24 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 6.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.478431, 0.164706, 0.164706 - version = 1 - -[action_0003] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -12.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 10.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[collision] - collide_resilence = 0.400000 - collide_sqr_cutoff = 0.000000 - one_minus_friction = 0.500000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.490196, 0.156863, 0.156863 - v1 = 0.380392, 0.066667, 0.050980 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.250000, 0.400000, 0.500000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.040000, 0.040000, 0.000000 - v1 = 0.450000, 0.300000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 6.000000, 10.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_strong\clothbitanim - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blood_splash/sb_blood4.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blood_splash/sb_blood4.pe deleted file mode 100644 index 4f701393..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blood_splash/sb_blood4.pe +++ /dev/null @@ -1,121 +0,0 @@ -[_effect] - action_count = 8 - flags = 19457 - max_particles = 4 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 200.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.227451, 0.054902, 0.054902 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 15.000000, 15.000000, 0.001000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -9.800000, 0.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.060000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 2.000000 - vec_0000 = 0.000000, -4.000000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.243137, 0.058824, 0.058824 - v1 = 0.300000, 0.300000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.500000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 2.000000, 2.000000, 2.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 4.000000, 12.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 125 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_strong\bloodburst07_var4 - -[timelimit] - value = 0.500000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blood_splash/sb_blood5.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blood_splash/sb_blood5.pe deleted file mode 100644 index d697fee4..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blood_splash/sb_blood5.pe +++ /dev/null @@ -1,121 +0,0 @@ -[_effect] - action_count = 8 - flags = 21505 - max_particles = 25 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 90.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.203922, 0.050980, 0.050980 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 12.000000, 12.000000, 0.001000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -9.800000, 0.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.060000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 7.000000 - vec_0000 = 0.000000, -4.000000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.203922, 0.043137, 0.043137 - v1 = 0.300000, 0.300000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.500000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 23.335052, -1.000004, -1.000004 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 2.000000, 2.000000, 2.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 4.000000, 0.000000 - v1 = 5.000000, 35.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_strong\bloodsquirt2 - -[timelimit] - value = 0.500000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blood_splash/sb_blood6.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blood_splash/sb_blood6.pe deleted file mode 100644 index 9d8d0d3a..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blood_splash/sb_blood6.pe +++ /dev/null @@ -1,121 +0,0 @@ -[_effect] - action_count = 8 - flags = 19457 - max_particles = 14 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 900.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 16.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.278431, 0.062745, 0.062745 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 15.000000, 15.000000, 0.001000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -9.800000, 0.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.060000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 7.000000 - vec_0000 = 0.000000, -4.000000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.270588, 0.058824, 0.058824 - v1 = 0.300000, 0.300000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.500000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 23.335052, -1.000004, -1.000004 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 2.000000, 2.000000, 2.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 24.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 32 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_strong\bloodburst07_var4 - -[timelimit] - value = 0.500000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blood_splash/sb_blood7.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blood_splash/sb_blood7.pe deleted file mode 100644 index 8c460b63..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blood_splash/sb_blood7.pe +++ /dev/null @@ -1,118 +0,0 @@ -[_effect] - action_count = 7 - flags = 220161 - max_particles = 100 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 6.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.080000 - flt_0001 = 0.180000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0003] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -9.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[collision] - collide_resilence = 0.300000 - collide_sqr_cutoff = 0.250000 - one_minus_friction = 0.500000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.568628, 0.207843, 0.207843 - v1 = 0.380392, 0.066667, 0.050980 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.250000, 0.400000, 0.500000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.200000, 0.040000, 0.000000 - v1 = 0.550000, 0.200000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 15.000000, 0.000000 - v1 = 8.000000, 15.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_strong\clothbitanim - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blood_splash/sb_blood7_child_od_dead.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blood_splash/sb_blood7_child_od_dead.pe deleted file mode 100644 index 04405ebc..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blood_splash/sb_blood7_child_od_dead.pe +++ /dev/null @@ -1,121 +0,0 @@ -[_effect] - action_count = 8 - flags = 19457 - max_particles = 2 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.100000 - flt_0003 = 900.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.431373, 0.145098, 0.145098 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 2.000000, 2.000000, 0.001000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -2.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = -0.640522, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 3.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.454902, 0.145098, 0.145098 - v1 = 0.300000, 0.300000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.100000, 0.500000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 0.300000, 0.300000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.500000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_strong\bloodburst03_var5 - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blood_splash/sb_blood7_child_on_play.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blood_splash/sb_blood7_child_on_play.pe deleted file mode 100644 index c86db16f..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blood_splash/sb_blood7_child_on_play.pe +++ /dev/null @@ -1,118 +0,0 @@ -[_effect] - action_count = 8 - flags = 3073 - max_particles = 24 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.100000 - flt_0003 = 20.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 8.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.294118, 0.109804, 0.109804 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 4.000000, 4.000000, 0.001000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -2.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = -0.640522, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 3.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.274510, 0.086275, 0.086275 - v1 = 0.300000, 0.300000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.100000, 0.500000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 0.300000, 0.300000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 32 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_strong\bloodburst07_var4 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blood_splash/sb_blood8.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blood_splash/sb_blood8.pe deleted file mode 100644 index cba77e8f..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blood_splash/sb_blood8.pe +++ /dev/null @@ -1,129 +0,0 @@ -[_effect] - action_count = 8 - flags = 220161 - max_particles = 52 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 12.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.700000 - flt_0003 = 1.000000 - vec_0000 = 0.352941, 0.133333, 0.133333 - version = 1 - -[action_0003] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -2.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 10.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 1.000000 - flt_0002 = 15.000000 - int_0000 = 1 - vec_0000 = 2.000000, 2.000000, 2.000000 - version = 1 - -[collision] - collide_resilence = 0.400000 - collide_sqr_cutoff = 0.000000 - one_minus_friction = 0.500000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.384314, 0.137255, 0.137255 - v1 = 0.380392, 0.066667, 0.050980 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.250000, 0.400000, 0.500000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.040000, 0.040000, 0.000000 - v1 = 0.450000, 0.300000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 8.000000, 0.000000 - v1 = 6.000000, 10.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_strong\clothbitanim - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blood_splash/sb_dust_burst.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blood_splash/sb_dust_burst.pe deleted file mode 100644 index bba8285c..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blood_splash/sb_dust_burst.pe +++ /dev/null @@ -1,119 +0,0 @@ -[_effect] - action_count = 8 - flags = 81921 - max_particles = 32 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.100000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.611765, 0.066667, 0.066667 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 5.000000, 5.000000, 0.000000 - vec_0001 = 12.000000, 12.000000, 0.001000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 0 - vec_0000 = 0.000000, -2.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = -0.640522, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[collision] - collide_resilence = 0.000000 - collide_sqr_cutoff = 0.000000 - one_minus_friction = 1.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.364706, 0.035294, 0.035294 - v1 = 0.300000, 0.300000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 5.000000, 0.500000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 0.300000, 0.300000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 12.000000, 0.000000 - v2 = 50.000000, 75.000000, 0.000000 - -[sprite] - shader = particles\set - texture = semitone\anomalies\gravitational_strong\spore_a - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravi_hit_rocks_outburst.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravi_hit_rocks_outburst.pe deleted file mode 100644 index 9c6386ea..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravi_hit_rocks_outburst.pe +++ /dev/null @@ -1,121 +0,0 @@ -[_effect] - action_count = 8 - flags = 21505 - max_particles = 42 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 3000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.239216, 0.215686, 0.207843 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 6.000000, 6.000000, 6.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - vec_0000 = -0.093000, 0.400000, -0.082000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.050000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 0 - vec_0000 = 0.000000, -6.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.266667, 0.235294, 0.223529 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 10.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 3.000000, 7.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -30.000000, -30.000000, -30.000000 - v1 = 30.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.120000, 0.120000, 0.000000 - v1 = 0.300000, 0.300000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 128.000000, 128.000000, 0.000000 - v2 = 128.000000, 128.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_strong\bitssmallrocky_d - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravi_hit_rocks_upper.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravi_hit_rocks_upper.pe deleted file mode 100644 index c3d23ab5..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravi_hit_rocks_upper.pe +++ /dev/null @@ -1,121 +0,0 @@ -[_effect] - action_count = 8 - flags = 15361 - max_particles = 20 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 4.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = orbitpoint - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 120.000000 - flt_0001 = 5000.000000 - flt_0002 = 120.000000 - vec_0000 = 0.000000, 10.000000, 0.000000 - version = 1 - -[action_0003] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 33.000000 - flt_0002 = 15.000000 - int_0000 = 3 - vec_0000 = 1.000000, 10.000000, 1.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.200000 - vec_0000 = 10.000000, 10.000000, 10.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.600000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 1.000000, 1.000000, 1.000000 - vec_0001 = 2.000000, 2.000000, 2.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.192157, 0.192157, 0.192157 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 10.000000, 0.000000 - v1 = 2.000000, 5.000000, 0.000000 - v2 = 0.000000, 4.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 4.712389, 4.712389, 4.712389 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.200000, 0.200000, 0.200000 - v1 = 0.100000, 0.100000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 2.900000, 3.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_strong\bitssmallrocky_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravi_hit_rocks_vacuum_hight10.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravi_hit_rocks_vacuum_hight10.pe deleted file mode 100644 index b513b757..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravi_hit_rocks_vacuum_hight10.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 6 - flags = 56321 - max_particles = 20 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.800000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 20.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = orbitpoint - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.100000 - flt_0001 = 40.000000 - flt_0002 = 999999998050644.787200 - vec_0000 = 0.000000, 10.000000, 0.000000 - version = 1 - -[action_0003] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 1 - version = 1 - -[action_0004] - action_name = speedlimit - action_type = 22 - flags = 0 - flt_0000 = 8.000000 - flt_0001 = -1.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.164706, 0.164706, 0.164706 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.300000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 6.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.200000, 0.200000, 0.200000 - v1 = 0.100000, 0.100000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.500000, 1.000000, 0.500000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.500000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_strong\bitssmallrocky_d - -[timelimit] - value = 4.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravi_zaxvat-400_leaves_dist.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravi_zaxvat-400_leaves_dist.pe deleted file mode 100644 index 2ac69464..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravi_zaxvat-400_leaves_dist.pe +++ /dev/null @@ -1,175 +0,0 @@ -[_effect] - action_count = 13 - flags = 51201 - max_particles = 55 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.500000, 2.000000, 0.500000 - version = 1 - -[action_0002] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -1.000000, 4.000000, -1.000000 - version = 1 - -[action_0003] - action_name = orbitpoint_3 - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 44.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 2.000000, 13.000000, 2.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_4 - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.020000 - flt_0001 = 8.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -2.000000, 7.000000, -2.000000 - version = 1 - -[action_0005] - action_name = orbitpoint_5 - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.020000 - flt_0001 = 10.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 10.000000, 0.000000 - version = 1 - -[action_0006] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 15.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0007] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.200000 - vec_0000 = 10.000000, 10.000000, 10.000000 - version = 1 - -[action_0008] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0009] - action_name = speedlimit - action_type = 22 - flags = 1 - flt_0000 = 8.000000 - flt_0001 = 5.000000 - version = 1 - -[action_0010] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0011] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.012000 - flt_0001 = 5.000000 - flt_0002 = 10.000000 - int_0000 = 2 - vec_0000 = 1.000000, 10.000000, 1.000000 - version = 1 - -[action_0012] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 2.000000, 2.000000, 0.001000 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0006_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0006_0001] - type = 1 - v0 = -6.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0006_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0006_0003] - type = 0 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 2.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0006_0004] - type = 0 - v0 = 2.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 2.900000, 3.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\gravitational_strong\pfx_dist2inv - -[timelimit] - value = 3.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravi_zaxvat004_leaves_00_dist.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravi_zaxvat004_leaves_00_dist.pe deleted file mode 100644 index b34e9458..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravi_zaxvat004_leaves_00_dist.pe +++ /dev/null @@ -1,180 +0,0 @@ -[_effect] - action_count = 14 - flags = 30721 - max_particles = 35 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.500000, 1.000000, 0.500000 - version = 1 - -[action_0002] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -1.000000, 3.000000, -1.000000 - version = 1 - -[action_0003] - action_name = orbitpoint_3 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 44.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -2.000000, 13.000000, -2.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_4 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 8.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -2.000000, 7.000000, -2.000000 - version = 1 - -[action_0005] - action_name = orbitpoint_5 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 10.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 10.000000, 0.000000 - version = 1 - -[action_0006] - action_name = turbulence - action_type = 30 - flags = 0 - flt_0000 = 0.020000 - flt_0001 = 2.000000 - flt_0002 = 3.000000 - int_0000 = 1 - vec_0000 = 1.000000, 10.000000, 1.000000 - version = 1 - -[action_0007] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 15.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0008] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.200000 - vec_0000 = 10.000000, 10.000000, 10.000000 - version = 1 - -[action_0009] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0010] - action_name = speedlimit - action_type = 22 - flags = 1 - flt_0000 = 8.000000 - flt_0001 = 5.000000 - version = 1 - -[action_0011] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0012] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.600000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0013] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - vec_0001 = 2.000000, 2.000000, 2.000000 - version = 1 - -[domain_action_0007_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0007_0001] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 4.000000, 0.000000 - -[domain_action_0007_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 4.712389, 4.712389, 4.712389 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0007_0003] - type = 0 - v0 = 0.250000, 0.250000, 0.250000 - v1 = 0.300000, 0.300000, 0.300000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0007_0004] - type = 0 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 2.900000, 3.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\gravitational_strong\pfx_dist2inv - -[timelimit] - value = 3.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravi_zaxvat400_leaves_dist.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravi_zaxvat400_leaves_dist.pe deleted file mode 100644 index 9f820407..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravi_zaxvat400_leaves_dist.pe +++ /dev/null @@ -1,186 +0,0 @@ -[_effect] - action_count = 14 - flags = 51201 - max_particles = 55 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.500000, 1.000000, 0.500000 - version = 1 - -[action_0002] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -1.000000, 4.000000, -1.000000 - version = 1 - -[action_0003] - action_name = orbitpoint_3 - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 44.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 2.000000, 12.000000, 2.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_4 - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.020000 - flt_0001 = 8.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -2.000000, 7.000000, -2.000000 - version = 1 - -[action_0005] - action_name = orbitpoint_5 - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.020000 - flt_0001 = 10.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 10.000000, 0.000000 - version = 1 - -[action_0006] - action_name = turbulence - action_type = 30 - flags = 0 - flt_0000 = 0.020000 - flt_0001 = 2.000000 - flt_0002 = 3.000000 - int_0000 = 1 - vec_0000 = 1.000000, 10.000000, 1.000000 - version = 1 - -[action_0007] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 15.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0008] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.200000 - vec_0000 = 10.000000, 10.000000, 10.000000 - version = 1 - -[action_0009] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0010] - action_name = speedlimit - action_type = 22 - flags = 1 - flt_0000 = 8.000000 - flt_0001 = 5.000000 - version = 1 - -[action_0011] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0012] - action_name = turbulence_00 - action_type = 30 - flags = 1 - flt_0000 = 0.012000 - flt_0001 = 5.000000 - flt_0002 = 10.000000 - int_0000 = 2 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0013] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 2.000000, 2.000000, 0.001000 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0007_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0007_0001] - type = 1 - v0 = 6.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0007_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0007_0003] - type = 0 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 0.250000, 0.250000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0007_0004] - type = 0 - v0 = -2.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 2.900000, 3.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\gravitational_strong\pfx_dist2inv - -[timelimit] - value = 3.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravi_zaxvat_leaves_inner.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravi_zaxvat_leaves_inner.pe deleted file mode 100644 index 176e671f..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravi_zaxvat_leaves_inner.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 6 - flags = 52225 - max_particles = 55 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 15.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.423529, 0.549020, 0.431373 - version = 1 - -[action_0003] - action_name = orbitpoint_5 - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.020000 - flt_0001 = 10.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 10.000000, 0.000000 - version = 1 - -[action_0004] - action_name = speedlimit - action_type = 22 - flags = 1 - flt_0000 = 8.000000 - flt_0001 = 5.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.470588, 0.596078, 0.474510 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 1.000000, 6.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 0.250000, 0.250000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 2.900000, 3.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_strong\bushtrimmings_d - -[timelimit] - value = 3.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravi_zaxvat_leaves_outter.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravi_zaxvat_leaves_outter.pe deleted file mode 100644 index 20b1a074..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravi_zaxvat_leaves_outter.pe +++ /dev/null @@ -1,174 +0,0 @@ -[_effect] - action_count = 12 - flags = 52225 - max_particles = 25 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 10.000000 - flt_0001 = 20.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 2.000000, 0.000000 - version = 1 - -[action_0002] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 0 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 1.000000, 4.000000, 1.000000 - version = 1 - -[action_0003] - action_name = orbitpoint_4 - action_type = 14 - bool_0000 = on - flags = 0 - flt_0000 = 0.020000 - flt_0001 = 8.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 2.000000, 7.000000, 2.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_3 - action_type = 14 - bool_0000 = on - flags = 0 - flt_0000 = 0.010000 - flt_0001 = 44.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 13.000000, 0.000000 - version = 1 - -[action_0005] - action_name = orbitpoint_5 - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.020000 - flt_0001 = 10.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 8.000000, 0.000000 - version = 1 - -[action_0006] - action_name = turbulence - action_type = 30 - flags = 0 - flt_0000 = 0.020000 - flt_0001 = 2.000000 - flt_0002 = 3.000000 - int_0000 = 1 - vec_0000 = 1.000000, 10.000000, 1.000000 - version = 1 - -[action_0007] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 15.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0008] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.200000 - vec_0000 = 10.000000, 10.000000, 10.000000 - version = 1 - -[action_0009] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.423529, 0.549020, 0.431373 - version = 1 - -[action_0010] - action_name = speedlimit - action_type = 22 - flags = 1 - flt_0000 = 6.000000 - flt_0001 = 3.000000 - version = 1 - -[action_0011] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0007_0000] - type = 0 - v0 = 0.470588, 0.596078, 0.474510 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0007_0001] - type = 9 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 5.000000, 6.000000, 0.000000 - -[domain_action_0007_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0007_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 0.250000, 0.250000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0007_0004] - type = 6 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 2.900000, 3.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_strong\bushtrimmings_d - -[timelimit] - value = 3.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravi_zaxvat_otbrosy.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravi_zaxvat_otbrosy.pe deleted file mode 100644 index 73de9791..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravi_zaxvat_otbrosy.pe +++ /dev/null @@ -1,133 +0,0 @@ -[_effect] - action_count = 8 - flags = 52225 - max_particles = 55 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 6.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.180000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.541176, 0.650980, 0.529412 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 3.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -5.000000, 0.000000 - version = 1 - -[action_0005] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 1.000000 - flt_0002 = 5.000000 - int_0000 = 2 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 1 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.545098, 0.666667, 0.545098 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 8.000000, 0.000000 - v1 = 1.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 0.150000, 0.150000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 10.000000, 20.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0006_0000] - type = 4 - v0 = 6.000000, 0.000000, 6.000000 - v1 = -6.000000, -6.000000, -6.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_strong\bitsleaves01anim_d - -[timelimit] - value = 0.200000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravi_zaxvat_wave_dist.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravi_zaxvat_wave_dist.pe deleted file mode 100644 index f8645067..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravi_zaxvat_wave_dist.pe +++ /dev/null @@ -1,89 +0,0 @@ -[_effect] - action_count = 5 - flags = 18433 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 7.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 7.000000, 7.000000, 7.000000 - vec_0001 = 15.000000, 15.000000, 0.001000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 10.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -1.570796, -1.570796, -1.570796 - v1 = 1.570796, 1.570796, 1.570796 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.500000, 0.100000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\gravitational_strong\pfx_dist3 - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravi_zaxvat_yadro_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravi_zaxvat_yadro_01.pe deleted file mode 100644 index 9427984e..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravi_zaxvat_yadro_01.pe +++ /dev/null @@ -1,115 +0,0 @@ -[_effect] - action_count = 7 - flags = 7169 - max_particles = 45 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -2.000000, 10.000000, 0.000000 - version = 1 - -[action_0002] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 2.000000, 10.000000, 0.000000 - version = 1 - -[action_0003] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 32.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0004] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.423529, 0.372549, 0.329412 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[action_0006] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 0.200000, 0.200000, 0.001000 - version = 1 - -[domain_action_0003_0000] - type = 0 - v0 = 0.368627, 0.317647, 0.278431 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0003_0001] - type = 5 - v0 = 0.000000, 10.000000, 0.000000 - v1 = 1.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.450000, 0.450000, 0.450000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 3.000000, 5.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 8 - reserved = 0.000000, 0.000000 - speed = 16.000000 - tex_size = 0.250000, 0.500000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_strong\bitswoodsplintersatlas - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravi_zaxvat_yadro_02.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravi_zaxvat_yadro_02.pe deleted file mode 100644 index a93da530..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravi_zaxvat_yadro_02.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 6 - flags = 39937 - max_particles = 45 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -2.000000, 10.000000, 0.000000 - version = 1 - -[action_0002] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 2.000000, 10.000000, 0.000000 - version = 1 - -[action_0003] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 32.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0004] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.215686, 0.274510, 0.215686 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 0 - v0 = 0.211765, 0.262745, 0.203922 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0003_0001] - type = 5 - v0 = 0.000000, 10.000000, 0.000000 - v1 = 1.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 0.200000, 0.200000, 0.200000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 3.000000, 5.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 16.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_strong\bitsleaves01anim_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravitat_ground_leaves_lift.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravitat_ground_leaves_lift.pe deleted file mode 100644 index 44ff3c23..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravitat_ground_leaves_lift.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 6 - flags = 56321 - max_particles = 45 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = orbitpoint - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.100000 - flt_0001 = 100.000000 - flt_0002 = 999999998050644.787200 - vec_0000 = 0.000000, 20.000000, 0.000000 - version = 1 - -[action_0002] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 1 - version = 1 - -[action_0003] - action_name = speedlimit - action_type = 22 - flags = 1 - flt_0000 = 8.000000 - flt_0001 = -1.000000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0005] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0002_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.500000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0000] - type = 0 - v0 = 0.396078, 0.427451, 0.368627 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0005_0001] - type = 9 - v0 = 0.000000, 0.200000, 0.000000 - v1 = 0.000000, 8.000000, 0.000000 - v2 = 0.000000, 10.000000, 0.000000 - -[domain_action_0005_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 0.200000, 0.200000, 2.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0004] - type = 6 - v0 = 0.500000, 4.000000, 0.500000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_strong\bitsleaves01anim_d - -[timelimit] - value = 4.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravitat_inner_sphere_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravitat_inner_sphere_00.pe deleted file mode 100644 index cd61ee47..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravitat_inner_sphere_00.pe +++ /dev/null @@ -1,67 +0,0 @@ -[_effect] - action_count = 3 - flags = 1 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.050000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 24.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 10.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -12.566371, -12.566371, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 5.000000, 5.000000, 5.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.500000 - v2 = 0.300000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\gravitational_strong\albedoshadersingleframe - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/graviti_steam_trigger_strong_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/graviti_steam_trigger_strong_01.pe deleted file mode 100644 index aa03afec..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/graviti_steam_trigger_strong_01.pe +++ /dev/null @@ -1,97 +0,0 @@ -[_effect] - action_count = 6 - flags = 16385 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.400000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 7.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.010000, 0.010000, 0.010000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 5.000000, 5.000000, 5.000000 - vec_0001 = 12.000000, 12.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = -14.760582, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.200000, 0.145098, 0.074510 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 10.000000, 0.000000 - v1 = 0.000000, 0.200000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\gravitational_strong\shockwave_c - -[timelimit] - value = 5.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravity_dist_strong_04.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravity_dist_strong_04.pe deleted file mode 100644 index d32e195d..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravity_dist_strong_04.pe +++ /dev/null @@ -1,106 +0,0 @@ -[_effect] - action_count = 7 - flags = 153601 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 7.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 4.000000, 4.000000, 4.000000 - vec_0001 = 11.000000, 4.000000, 6.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 2.000000 - vec_0000 = 0.000000, 0.000000, -0.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.150000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 30.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 4.000000, 1.000000, 1.000000 - v1 = 1.900000, 1.900000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 9 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 4.000000, 24.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\gravitational_strong\pfx_dist2inv - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravity_dist_strong_08.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravity_dist_strong_08.pe deleted file mode 100644 index 88598d3b..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravity_dist_strong_08.pe +++ /dev/null @@ -1,106 +0,0 @@ -[_effect] - action_count = 7 - flags = 22529 - max_particles = 4 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 4.000000, 4.000000, 4.000000 - vec_0001 = 12.000000, 12.000000, 12.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 2.000000 - vec_0000 = 0.000000, 0.000000, -0.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.150000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 10.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 30.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 1.900000, 1.900000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 2.000000, 4.000000, 0.000000 - v2 = 12.000000, 24.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\gravitational_strong\pfx_dist2inv - -[timelimit] - value = 1.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravity_dust_superstrong.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravity_dust_superstrong.pe deleted file mode 100644 index 2ebb1633..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravity_dust_superstrong.pe +++ /dev/null @@ -1,121 +0,0 @@ -[_effect] - action_count = 8 - flags = 21505 - max_particles = 42 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 3000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.239216, 0.215686, 0.207843 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 6.000000, 6.000000, 6.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - vec_0000 = -0.093000, 0.400000, -0.082000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.050000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 0 - vec_0000 = 0.000000, -6.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.266667, 0.235294, 0.223529 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 10.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 3.000000, 7.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -30.000000, -30.000000, -30.000000 - v1 = 30.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.120000, 0.120000, 0.000000 - v1 = 0.300000, 0.300000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 128.000000, 128.000000, 0.000000 - v2 = 128.000000, 128.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_strong\clothbitanim - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravity_dust_superstrong_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravity_dust_superstrong_00.pe deleted file mode 100644 index 44e2f833..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravity_dust_superstrong_00.pe +++ /dev/null @@ -1,121 +0,0 @@ -[_effect] - action_count = 8 - flags = 21505 - max_particles = 32 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 3000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.501961, 0.458824, 0.443137 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 6.000000, 6.000000, 6.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - vec_0000 = -0.093000, 0.400000, -0.082000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.050000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 0 - vec_0000 = 0.000000, -6.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.505882, 0.447059, 0.427451 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 10.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 3.000000, 7.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -30.000000, -30.000000, -30.000000 - v1 = 30.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.120000, 0.120000, 0.000000 - v1 = 0.300000, 0.300000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 128.000000, 128.000000, 0.000000 - v2 = 128.000000, 128.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_strong\bitssmallrocky_d - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravity_dust_superstrong_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravity_dust_superstrong_01.pe deleted file mode 100644 index b3ca5575..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravity_dust_superstrong_01.pe +++ /dev/null @@ -1,121 +0,0 @@ -[_effect] - action_count = 8 - flags = 21505 - max_particles = 32 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 3000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.623529, 0.690196, 0.627451 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 6.000000, 6.000000, 6.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - vec_0000 = -0.093000, 0.400000, -0.082000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.050000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 0 - vec_0000 = 0.000000, -6.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.607843, 0.674510, 0.596078 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 10.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 3.000000, 7.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -30.000000, -30.000000, -30.000000 - v1 = 30.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.250000, 0.250000, 0.000000 - v1 = 0.400000, 0.400000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 128.000000, 128.000000, 0.000000 - v2 = 128.000000, 128.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_strong\bushtrimmings_d - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravity_dust_superstrong_02.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravity_dust_superstrong_02.pe deleted file mode 100644 index f282b943..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/gravity_dust_superstrong_02.pe +++ /dev/null @@ -1,121 +0,0 @@ -[_effect] - action_count = 8 - flags = 21505 - max_particles = 32 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 3000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.584314, 0.521569, 0.486275 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 6.000000, 6.000000, 6.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - vec_0000 = -0.093000, 0.400000, -0.082000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.050000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 0 - vec_0000 = 0.000000, -6.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.525490, 0.450980, 0.423529 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 10.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 3.000000, 7.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -30.000000, -30.000000, -30.000000 - v1 = 30.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.250000, 0.250000, 0.000000 - v1 = 0.400000, 0.400000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 128.000000, 128.000000, 0.000000 - v2 = 128.000000, 128.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.500000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_strong\bitswoodsplintersatlas - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/zone_graviti_mine_idle_leaves_09.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/zone_graviti_mine_idle_leaves_09.pe deleted file mode 100644 index 9fcb5bb7..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blowout/zone_graviti_mine_idle_leaves_09.pe +++ /dev/null @@ -1,129 +0,0 @@ -[_effect] - action_count = 8 - flags = 21505 - max_particles = 42 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.494118, 0.486275, 0.482353 - version = 1 - -[action_0003] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 1 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.015000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 0 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 10.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 8.000000, 8.000000, 0.001000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.494118, 0.486275, 0.482353 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -137.000000, -1.000000, -1.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 5.000000, 5.000000, 5.000000 - v1 = 9.000000, 9.000000, 9.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 9 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 30.000000, 90.000000, 0.000000 - -[domain_action_0003_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_strong\cumulus_02 - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/dist_orbit.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/dist_orbit.pe deleted file mode 100644 index 5b6ee302..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/dist_orbit.pe +++ /dev/null @@ -1,133 +0,0 @@ -[_effect] - action_count = 10 - flags = 6145 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 0 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 1.000000 - flt_0001 = 0.500000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.458824, 0.439216, 0.411765 - version = 1 - -[action_0003] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 25.000000 - vec_0000 = -6.283186, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 0 - vec_0000 = 0.000000, -8.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetrotate_00 - action_type = 25 - flags = 1 - flt_0000 = 222.000000 - vec_0000 = -372.121632, 0.000000, 2116.054656 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.100000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = orbitpoint - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 4.000000 - flt_0001 = 250.000000 - flt_0002 = 20.000000 - vec_0000 = 0.000000, 1.600000, 0.000000 - version = 1 - -[action_0008] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.500000 - flt_0001 = 2.000000 - flt_0002 = 3.000000 - int_0000 = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0009] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.600000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 1.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 6.283186, 6.283186, 0.000000 - v1 = -300.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.450000, 0.450000, 0.450000 - v1 = 0.700000, 0.700000, 0.700000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 5.000000, 0.000000 - v2 = 0.000000, 8.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\gravitational_strong\pfx_dist2inv - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/dust.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/dust.pe deleted file mode 100644 index 21067dac..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/dust.pe +++ /dev/null @@ -1,126 +0,0 @@ -[_effect] - action_count = 8 - flags = 3073 - max_particles = 18 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.200000, 0.176471, 0.164706 - version = 1 - -[action_0003] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 1 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.012000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 3.000000, 3.000000, 0.001000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.313726, 0.301961, 0.290196 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 5.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -137.000000, -1.000000, -1.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.250000, 0.250000, 0.200000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 128 - reserved = 64.000000, 64.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\puff_00 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/gravi_rocks1.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/gravi_rocks1.pe deleted file mode 100644 index f6b9f309..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/gravi_rocks1.pe +++ /dev/null @@ -1,132 +0,0 @@ -[_effect] - action_count = 9 - flags = 7169 - max_particles = 20 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 1.000000 - flt_0001 = 0.500000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.458824, 0.439216, 0.411765 - version = 1 - -[action_0003] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.003000 - vec_0000 = -6.283186, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -8.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.050000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = orbitpoint - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.060000 - flt_0001 = 400.000000 - flt_0002 = 100.000000 - vec_0000 = 0.000000, 1.600000, 0.000000 - version = 1 - -[action_0008] - action_name = turbulence - action_type = 30 - flags = 0 - flt_0000 = 0.010000 - flt_0001 = 2.000000 - flt_0002 = 10.000000 - int_0000 = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.133333, 0.133333, 0.133333 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.600000, 0.000000 - v1 = 0.500000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 1.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 6.283186, 6.283186, 0.000000 - v1 = -300.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.250000, 0.250000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 5.000000, 0.000000 - v1 = 0.000000, 7.000000, 0.000000 - v2 = 0.000000, 8.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 32.000000, 32.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_strong\bitssmallrocky_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/gravi_rocks2.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/gravi_rocks2.pe deleted file mode 100644 index 7b6b73e9..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/gravi_rocks2.pe +++ /dev/null @@ -1,132 +0,0 @@ -[_effect] - action_count = 9 - flags = 7169 - max_particles = 8 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 0 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 1.000000 - flt_0001 = 0.500000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.458824, 0.439216, 0.411765 - version = 1 - -[action_0003] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 25.000000 - vec_0000 = -6.283186, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 0 - vec_0000 = 0.000000, -8.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.100000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = orbitpoint - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 2.000000 - flt_0001 = 250.000000 - flt_0002 = 20.000000 - vec_0000 = 0.000000, 1.600000, 0.000000 - version = 1 - -[action_0007] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.500000 - flt_0001 = 24.000000 - flt_0002 = 10.000000 - int_0000 = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.133333, 0.133333, 0.133333 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.600000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 1.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 6.283186, 6.283186, 0.000000 - v1 = -300.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 0.200000, 0.200000, 0.200000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 5.000000, 0.000000 - v1 = 0.000000, 7.000000, 0.000000 - v2 = 0.000000, 8.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 32.000000, 32.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_strong\bitssmallrocky_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/gravi_we_leaves_small_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/gravi_we_leaves_small_01.pe deleted file mode 100644 index 308c786d..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/gravi_we_leaves_small_01.pe +++ /dev/null @@ -1,156 +0,0 @@ -[_effect] - action_count = 11 - flags = 5121 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.086275, 0.098039, 0.023529 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -3.000000, 0.000000 - version = 1 - -[action_0005] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.050000 - flt_0001 = 12.000000 - flt_0002 = 100.000000 - int_0000 = 2 - vec_0000 = -0.700000, -1.000000, 10.700000 - version = 1 - -[action_0006] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = off - flags = 1 - version = 1 - -[action_0007] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.300000, 0.300000, 0.300000 - vec_0001 = 0.200000, 0.200000, 0.200000 - version = 1 - -[action_0008] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 3.000000 - flt_0001 = 25.000000 - flt_0002 = 2.000000 - vec_0000 = -0.100000, 0.500000, 0.100000 - vec_0001 = 0.000000, 0.500000, 0.000000 - version = 1 - -[action_0009] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0010] - action_name = gravitate - action_type = 7 - flags = 0 - flt_0000 = 0.001000 - flt_0001 = 1.000000 - flt_0002 = 10.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.129412, 0.129412, 0.129412 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 10.000000, 22.000000, 0.000000 - -[domain_action_0006_0000] - type = 3 - v0 = 0.000000, -0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 2.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_strong\bushtrimmings_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/gravitat_bottom_dist_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/gravitat_bottom_dist_00.pe deleted file mode 100644 index 2c6e9f65..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/gravitat_bottom_dist_00.pe +++ /dev/null @@ -1,114 +0,0 @@ -[_effect] - action_count = 8 - flags = 2049 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.800000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 7.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 5.000000, 5.000000, 5.000000 - vec_0001 = 3.000000, 3.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -9.000000, 0.000000 - version = 1 - -[action_0006] - action_name = orbitpoint - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 120.000000 - flt_0001 = 400.000000 - flt_0002 = 100.000000 - vec_0000 = 0.000000, 4.000000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, -0.050000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -3.141593, -3.141593, -3.141593 - v1 = 3.141593, 3.141593, 3.141593 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.150000, 0.150000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 1 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 4.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\gravitational_strong\pfx_distortion - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/gravitat_dist_ring_single.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/gravitat_dist_ring_single.pe deleted file mode 100644 index 55890c15..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/gravitat_dist_ring_single.pe +++ /dev/null @@ -1,75 +0,0 @@ -[_effect] - action_count = 4 - flags = 1 - max_particles = 4 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.300000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 220.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - vec_0001 = 3.300000, 3.300000, 3.300000 - version = 1 - -[action_0003] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 8 - v0 = -1.570796, -1.570796, -1.570796 - v1 = 5.000000, 800.000000, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.500000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 5.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\gravitational_strong\brokenglass - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/gravitat_inner_sphere.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/gravitat_inner_sphere.pe deleted file mode 100644 index 81bc1bd1..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/gravitat_inner_sphere.pe +++ /dev/null @@ -1,67 +0,0 @@ -[_effect] - action_count = 3 - flags = 1 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.100000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 24.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -12.566371, -12.566371, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.500000, 0.500000, 0.500000 - v1 = 0.100000, 0.100000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.500000 - v2 = 0.300000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\gravitational_strong\albedoshadersingleframe - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/gravitational_core_bubble2.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/gravitational_core_bubble2.pe deleted file mode 100644 index d8a43fd5..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/gravitational_core_bubble2.pe +++ /dev/null @@ -1,97 +0,0 @@ -[_effect] - action_count = 6 - flags = 2049 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.030000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 0 - flt_0000 = 1.000000 - flt_0001 = 1.000000 - flt_0002 = 0.050000 - flt_0003 = 0.950000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 3 - flt_0000 = 1.000000 - flt_0001 = 5.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.262745, 0.262745, 0.262745 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = 12.566371, 12.566371, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.356863, 0.678431, 0.760784 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -12.566371, -12.566371, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 5 - v0 = 0.600000, 0.600000, 0.600000 - v1 = 0.000000, 0.600000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 4.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\gravitational_strong\pfx_teleport - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/gravitational_core_bubble_small.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/gravitational_core_bubble_small.pe deleted file mode 100644 index 1b935d36..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/gravitational_core_bubble_small.pe +++ /dev/null @@ -1,97 +0,0 @@ -[_effect] - action_count = 6 - flags = 2049 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.030000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 0 - flt_0000 = 1.000000 - flt_0001 = 1.000000 - flt_0002 = 0.050000 - flt_0003 = 0.950000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 5.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = 12.566371, 12.566371, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -12.566371, -12.566371, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 5 - v0 = 0.600000, 0.600000, 0.600000 - v1 = 0.000000, 0.100000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 4.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\gravitational_strong\pfx_teleport - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/gravitational_ripples.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/gravitational_ripples.pe deleted file mode 100644 index a920845b..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/gravitational_ripples.pe +++ /dev/null @@ -1,86 +0,0 @@ -[_effect] - action_count = 5 - flags = 2049 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 4.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 9.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 4.000000, 4.000000, 4.000000 - vec_0001 = 5.000000, 5.000000, 5.000000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 8 - v0 = -1.570796, -1.570796, -1.570796 - v1 = 1.570796, 1.570796, 1.570796 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.500000, 0.100000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\gravitational_strong\pfx_dist3 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/nyah_idle_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/nyah_idle_00.pe deleted file mode 100644 index b9ac34a4..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/nyah_idle_00.pe +++ /dev/null @@ -1,143 +0,0 @@ -[_effect] - action_count = 9 - flags = 35841 - max_particles = 8 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.600000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 16.000000, 16.000000, 16.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -16.000000, -16.000000, -16.000000 - version = 1 - -[action_0005] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 0.002000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 360.000000, 0.000000, 30.000000 - vec_0001 = 720.000000, 0.000000, 0.000000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.180392, 0.192157, 0.145098 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.500000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.200000, 0.200000, 0.200000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.400000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = 0.000000, 0.300000, 0.000000 - v1 = 0.100000, 14.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_strong\bitsleavessprite - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/radar_leaves_damping_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/radar_leaves_damping_00.pe deleted file mode 100644 index 327fd00c..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/radar_leaves_damping_00.pe +++ /dev/null @@ -1,135 +0,0 @@ -[_effect] - action_count = 9 - flags = 38913 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 0 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 2.000000, 10.000000, 0.000000 - version = 1 - -[action_0002] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 0 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -2.000000, 10.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 55.000000 - flt_0001 = 120.000000 - flt_0002 = 12.000000 - vec_0000 = 0.000000, 1.000000, 0.000000 - vec_0001 = 0.000000, 4.000000, 0.000000 - version = 1 - -[action_0005] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 2.000000 - flt_0002 = 2.000000 - int_0000 = 2 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0006] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.900000 - flt_0002 = 0.000000 - flt_0003 = 22.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0007] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.215686, 0.274510, 0.215686 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0006_0000] - type = 0 - v0 = 0.211765, 0.262745, 0.203922 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0006_0001] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 2.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0006_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0006_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.150000, 0.150000, 0.150000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0006_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 5.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_strong\leaf_10 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/zone_graviti_leaves_pulsing.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/zone_graviti_leaves_pulsing.pe deleted file mode 100644 index 5063e180..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/zone_graviti_leaves_pulsing.pe +++ /dev/null @@ -1,137 +0,0 @@ -[_effect] - action_count = 9 - flags = 5121 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 6.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.349020, 0.403922, 0.349020 - version = 1 - -[action_0003] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 1 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0006] - action_name = orbitpoint - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.100000 - flt_0001 = 400.000000 - flt_0002 = 100.000000 - vec_0000 = 0.000000, 1.500000, 0.000000 - version = 1 - -[action_0007] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.200000, 0.200000, 0.200000 - vec_0001 = 0.100000, 0.100000, 0.100000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.337255, 0.392157, 0.329412 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 5.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 0.100000, 0.100000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_strong\bushtrimmings_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/zone_graviti_mine_idle_leaves_,_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/zone_graviti_mine_idle_leaves_,_01.pe deleted file mode 100644 index 759634ec..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/zone_graviti_mine_idle_leaves_,_01.pe +++ /dev/null @@ -1,126 +0,0 @@ -[_effect] - action_count = 8 - flags = 3073 - max_particles = 2 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 4.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.200000, 0.176471, 0.164706 - version = 1 - -[action_0003] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 1 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.012000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 8.000000, 8.000000, 0.001000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.243137, 0.211765, 0.184314 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 5.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -137.000000, -1.000000, -1.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.250000, 0.250000, 0.200000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 128 - reserved = 64.000000, 64.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_strong\puff_00 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/zone_graviti_mine_idle_leaves_,_02.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/zone_graviti_mine_idle_leaves_,_02.pe deleted file mode 100644 index 44de6154..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/zone_graviti_mine_idle_leaves_,_02.pe +++ /dev/null @@ -1,126 +0,0 @@ -[_effect] - action_count = 8 - flags = 3073 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.200000, 0.176471, 0.164706 - version = 1 - -[action_0003] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 1 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.012000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 4.000000, 4.000000, 0.001000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.243137, 0.211765, 0.184314 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 5.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -137.000000, -1.000000, -1.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.250000, 0.250000, 0.200000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 128 - reserved = 64.000000, 64.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_average\puff_00 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/zone_graviti_mine_idle_leaves_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/zone_graviti_mine_idle_leaves_00.pe deleted file mode 100644 index b1831ad5..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/idle/zone_graviti_mine_idle_leaves_00.pe +++ /dev/null @@ -1,118 +0,0 @@ -[_effect] - action_count = 7 - flags = 5121 - max_particles = 15 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 6.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.349020, 0.403922, 0.349020 - version = 1 - -[action_0003] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 1 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.337255, 0.392157, 0.329412 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 5.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.030000, 0.030000, 0.000000 - v1 = 0.150000, 0.150000, 0.150000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\gravitational_strong\bushtrimmings_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/shield/anomaly_dao_wave_blast_dist_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/shield/anomaly_dao_wave_blast_dist_00.pe deleted file mode 100644 index 3d1e326e..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/shield/anomaly_dao_wave_blast_dist_00.pe +++ /dev/null @@ -1,89 +0,0 @@ -[_effect] - action_count = 5 - flags = 18433 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.800000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 7.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 7.000000, 7.000000, 7.000000 - vec_0001 = 15.000000, 15.000000, 0.001000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -1.570796, -1.570796, -1.570796 - v1 = 1.570796, 1.570796, 1.570796 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.500000, 0.100000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\gravitational_strong\pfx_dist3 - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/gravitational_strong_awake.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/gravitational_strong_awake.pg deleted file mode 100644 index ef0f0706..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/gravitational_strong_awake.pg +++ /dev/null @@ -1,24 +0,0 @@ -[_group] - effects_count = 2 - flags = 0 - timelimit = 1.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\gravitational_strong\effects\awake\gold_dist_blast_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\gravitational_strong\effects\awake\gold_shield_dist_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/gravitational_strong_blood_splash.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/gravitational_strong_blood_splash.pg deleted file mode 100644 index e68b4e23..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/gravitational_strong_blood_splash.pg +++ /dev/null @@ -1,87 +0,0 @@ -[_group] - effects_count = 9 - flags = 0 - timelimit = 12.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\gravitational_strong\effects\blood_splash\sb_dust_burst - flags = 20 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 10.000000 - -[effect_0001] - effect_name = semitone\anomalies\gravitational_strong\effects\blood_splash\sb_blood - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\gravitational_strong\effects\blood_splash\sb_blood1 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0003] - effect_name = semitone\anomalies\gravitational_strong\effects\blood_splash\sb_blood2 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0004] - effect_name = semitone\anomalies\gravitational_strong\effects\blood_splash\sb_blood4 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0005] - effect_name = semitone\anomalies\gravitational_strong\effects\blood_splash\sb_blood5 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0006] - effect_name = semitone\anomalies\gravitational_strong\effects\blood_splash\sb_blood6 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0007] - effect_name = semitone\anomalies\gravitational_strong\effects\blood_splash\sb_blood7 - flags = 70 - on_birth_child = - on_death_child = semitone\anomalies\gravitational_strong\effects\blood_splash\sb_blood7_child_od_dead - on_play_child = semitone\anomalies\gravitational_strong\effects\blood_splash\sb_blood7_child_on_play - time0 = 0.000000 - time1 = 0.000000 - -[effect_0008] - effect_name = semitone\anomalies\gravitational_strong\effects\blood_splash\sb_blood8 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/gravitational_strong_blowout.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/gravitational_strong_blowout.pg deleted file mode 100644 index 03f2f4bc..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/gravitational_strong_blowout.pg +++ /dev/null @@ -1,204 +0,0 @@ -[_group] - effects_count = 22 - flags = 0 - timelimit = 10.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\gravitational_strong\effects\blowout\gravi_zaxvat_yadro_01 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 2.000000 - time1 = 6.000000 - -[effect_0001] - effect_name = semitone\anomalies\gravitational_strong\effects\blowout\gravi_zaxvat_yadro_02 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 2.000000 - time1 = 6.000000 - -[effect_0002] - effect_name = semitone\anomalies\gravitational_strong\effects\blowout\gravi_zaxvat_leaves_inner - flags = 5 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 3.000000 - -[effect_0003] - effect_name = semitone\anomalies\gravitational_strong\effects\blowout\gravi_zaxvat_leaves_outter - flags = 5 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 3.000000 - -[effect_0004] - effect_name = semitone\anomalies\gravitational_strong\effects\blowout\gravitat_inner_sphere_00 - flags = 5 - on_birth_child = - on_death_child = - on_play_child = - time0 = 3.000000 - time1 = 6.000000 - -[effect_0005] - effect_name = semitone\anomalies\gravitational_strong\effects\blowout\graviti_steam_trigger_strong_01 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 2.000000 - time1 = 6.000000 - -[effect_0006] - effect_name = semitone\anomalies\gravitational_strong\effects\blowout\gravi_zaxvat_otbrosy - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 6.200000 - time1 = 0.000000 - -[effect_0007] - effect_name = semitone\anomalies\gravitational_strong\effects\blowout\gravi_zaxvat_wave_dist - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 6.100000 - time1 = 0.000000 - -[effect_0008] - effect_name = semitone\anomalies\gravitational_strong\effects\blowout\gravity_dust_superstrong - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 6.000000 - time1 = 0.000000 - -[effect_0009] - effect_name = semitone\anomalies\gravitational_strong\effects\blowout\gravity_dust_superstrong_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 6.000000 - time1 = 0.000000 - -[effect_0010] - effect_name = semitone\anomalies\gravitational_strong\effects\blowout\gravity_dust_superstrong_01 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 6.000000 - time1 = 0.000000 - -[effect_0011] - effect_name = semitone\anomalies\gravitational_strong\effects\blowout\gravity_dust_superstrong_02 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 6.000000 - time1 = 0.000000 - -[effect_0012] - effect_name = semitone\anomalies\gravitational_strong\effects\blowout\zone_graviti_mine_idle_leaves_09 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 6.000000 - time1 = 0.000000 - -[effect_0013] - effect_name = semitone\anomalies\gravitational_strong\effects\blowout\gravi_zaxvat-400_leaves_dist - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0014] - effect_name = semitone\anomalies\gravitational_strong\effects\blowout\gravi_zaxvat004_leaves_00_dist - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0015] - effect_name = semitone\anomalies\gravitational_strong\effects\blowout\gravi_zaxvat400_leaves_dist - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0016] - effect_name = semitone\anomalies\gravitational_strong\effects\blowout\gravity_dist_strong_04 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 6.000000 - time1 = 0.000000 - -[effect_0017] - effect_name = semitone\anomalies\gravitational_strong\effects\blowout\gravity_dist_strong_08 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 6.000000 - time1 = 0.000000 - -[effect_0018] - effect_name = semitone\anomalies\gravitational_strong\effects\blowout\gravi_hit_rocks_vacuum_hight10 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0019] - effect_name = semitone\anomalies\gravitational_strong\effects\blowout\gravi_hit_rocks_upper - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 2.000000 - time1 = 6.000000 - -[effect_0020] - effect_name = semitone\anomalies\gravitational_strong\effects\blowout\gravitat_ground_leaves_lift - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0021] - effect_name = semitone\anomalies\gravitational_strong\effects\blowout\gravi_hit_rocks_outburst - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 6.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/gravitational_strong_idle.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/gravitational_strong_idle.pg deleted file mode 100644 index f5cd7559..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/gravitational_strong_idle.pg +++ /dev/null @@ -1,114 +0,0 @@ -[_group] - effects_count = 12 - flags = 0 - timelimit = 0.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\gravitational_strong\effects\idle\gravitational_ripples - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\gravitational_strong\effects\idle\zone_graviti_mine_idle_leaves_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\gravitational_strong\effects\idle\gravitat_dist_ring_single - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0003] - effect_name = semitone\anomalies\gravitational_strong\effects\idle\gravi_rocks1 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0004] - effect_name = semitone\anomalies\gravitational_strong\effects\idle\gravitational_core_bubble_small - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0005] - effect_name = semitone\anomalies\gravitational_strong\effects\idle\gravitational_core_bubble2 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0006] - effect_name = semitone\anomalies\gravitational_strong\effects\idle\zone_graviti_leaves_pulsing - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0007] - effect_name = semitone\anomalies\gravitational_strong\effects\idle\gravitat_bottom_dist_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0008] - effect_name = semitone\anomalies\gravitational_strong\effects\idle\radar_leaves_damping_00 - flags = 6 - on_birth_child = - on_death_child = - on_play_child = semitone\anomalies\gravitational_strong\effects\idle\nyah_idle_00 - time0 = 0.000000 - time1 = 0.000000 - -[effect_0009] - effect_name = semitone\anomalies\gravitational_strong\effects\idle\gravi_rocks2 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0010] - effect_name = semitone\anomalies\gravitational_strong\effects\idle\zone_graviti_mine_idle_leaves_, _01 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0011] - effect_name = semitone\anomalies\gravitational_strong\effects\idle\gravi_we_leaves_small_01 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/gravitational_strong_shield.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/gravitational_strong_shield.pg deleted file mode 100644 index 988ca7e0..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/gravitational_strong_shield.pg +++ /dev/null @@ -1,15 +0,0 @@ -[_group] - effects_count = 1 - flags = 0 - timelimit = 1.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\gravitational_strong\effects\shield\anomaly_dao_wave_blast_dist_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/gravi_flash_dist_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/gravi_flash_dist_00.pe deleted file mode 100644 index 125ce50c..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/gravi_flash_dist_00.pe +++ /dev/null @@ -1,89 +0,0 @@ -[_effect] - action_count = 5 - flags = 16385 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.100000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 10000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 15.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.023529, 0.015686, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 10.000000, 10.000000, 10.000000 - vec_0001 = 15.000000, 15.000000, 0.001000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\mefistotel\pfx_dist4 - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/gravi_zaxvat_otbrosy00_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/gravi_zaxvat_otbrosy00_01.pe deleted file mode 100644 index 4d9403e0..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/gravi_zaxvat_otbrosy00_01.pe +++ /dev/null @@ -1,133 +0,0 @@ -[_effect] - action_count = 8 - flags = 185345 - max_particles = 15 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 8.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.100000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.247059, 0.294118, 0.243137 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 3.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -5.000000, 0.000000 - version = 1 - -[action_0005] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 1.000000 - flt_0002 = 5.000000 - int_0000 = 2 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 1 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.258824, 0.313726, 0.235294 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.500000, 1.000000, 0.000000 - v1 = 1.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 0.250000, 0.250000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 10.000000, 20.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0006_0000] - type = 4 - v0 = 6.000000, 0.000000, 6.000000 - v1 = -6.000000, -6.000000, -6.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\mefistotel\bushtrimmings_d - -[timelimit] - value = 0.200000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/gravi_zaxvat_otbrosy00_01222.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/gravi_zaxvat_otbrosy00_01222.pe deleted file mode 100644 index cdfac399..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/gravi_zaxvat_otbrosy00_01222.pe +++ /dev/null @@ -1,133 +0,0 @@ -[_effect] - action_count = 8 - flags = 183297 - max_particles = 15 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 6.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.100000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.372549, 0.447059, 0.364706 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 3.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -5.000000, 0.000000 - version = 1 - -[action_0005] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 1.000000 - flt_0002 = 5.000000 - int_0000 = 2 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 1 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.380392, 0.458824, 0.345098 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 1.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 10.000000, 20.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0006_0000] - type = 4 - v0 = 6.000000, 0.000000, 6.000000 - v1 = -6.000000, -6.000000, -6.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\mefistotel\bitsleaves01anim_d - -[timelimit] - value = 0.200000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/graviti_steam_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/graviti_steam_00.pe deleted file mode 100644 index 8a6df75c..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/graviti_steam_00.pe +++ /dev/null @@ -1,107 +0,0 @@ -[_effect] - action_count = 7 - flags = 1 - max_particles = 15 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 24.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 4.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.010000, 0.010000, 0.010000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.500000, 0.500000, 5.000000 - vec_0001 = 0.100000, 0.100000, 0.001000 - version = 1 - -[action_0004] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 1 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = -14.760582, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.200000, 0.200000, 0.200000 - v1 = 0.100000, 0.100000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.400000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0004_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\mefistotel\distort_anomaly_01 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/graviti_steam_asdasd.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/graviti_steam_asdasd.pe deleted file mode 100644 index f07f712b..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/graviti_steam_asdasd.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 16385 - max_particles = 6 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 120.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 6.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.010000, 0.010000, 0.010000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 5.000000, 5.000000, 5.000000 - vec_0001 = 2.000000, 2.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = -14.760582, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.239216, 0.364706, 0.356863 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 2.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0006_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 24.000000, 32.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\mefistotel\spore_white - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/graviti_steam_trigger_weak_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/graviti_steam_trigger_weak_00.pe deleted file mode 100644 index c7bd53e7..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/graviti_steam_trigger_weak_00.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 16385 - max_particles = 24 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 52.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 7.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.010000, 0.010000, 0.010000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 5.000000, 5.000000, 5.000000 - vec_0001 = 3.700000, 3.700000, 0.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = -14.760582, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 1 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.125490, 0.298039, 0.270588 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 0.200000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 32.000000, 42.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\mefistotel\shockwave_c - -[timelimit] - value = 1.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/graviti_steam_trigger_weak_04.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/graviti_steam_trigger_weak_04.pe deleted file mode 100644 index d32c38c7..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/graviti_steam_trigger_weak_04.pe +++ /dev/null @@ -1,97 +0,0 @@ -[_effect] - action_count = 6 - flags = 16385 - max_particles = 8 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 900.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 7.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.010000, 0.010000, 0.010000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 5.000000, 5.000000, 5.000000 - vec_0001 = 8.000000, 8.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = -14.760582, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.909804, 0.721569, 0.443137 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\mefistotel\shockwave_c - -[timelimit] - value = 1.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/graviti_steam_trigger_weak_232.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/graviti_steam_trigger_weak_232.pe deleted file mode 100644 index 4aa80608..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/graviti_steam_trigger_weak_232.pe +++ /dev/null @@ -1,97 +0,0 @@ -[_effect] - action_count = 6 - flags = 16385 - max_particles = 14 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 8.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 5.000000, 5.000000, 5.000000 - vec_0001 = 3.700000, 3.700000, 0.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = -14.760582, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 4.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 2.000000, 2.000000, 2.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\mefistotel\distort_anomaly_01 - -[timelimit] - value = 1.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/gravity_dust_03.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/gravity_dust_03.pe deleted file mode 100644 index ac79e300..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/gravity_dust_03.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 7 - flags = 21505 - max_particles = 15 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.800000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 3000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.500000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.333333, 0.321569, 0.301961 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 5.000000, 5.000000, 5.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - vec_0000 = -0.093000, 0.400000, -0.082000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.050000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.149020, 0.211765, 0.219608 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.200000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -30.000000, -30.000000, -30.000000 - v1 = 30.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 1.900000, 1.900000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 5.000000, 0.000000 - v2 = 12.000000, 41.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\mefistotel\cumulus_02 - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/gravity_dust_0sdads.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/gravity_dust_0sdads.pe deleted file mode 100644 index 078b69f6..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/gravity_dust_0sdads.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 7 - flags = 21505 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 3000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.239216, 0.215686, 0.207843 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 6.000000, 6.000000, 6.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - vec_0000 = -0.093000, 0.400000, -0.082000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.050000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.266667, 0.235294, 0.223529 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 3.000000, 7.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -30.000000, -30.000000, -30.000000 - v1 = 30.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.120000, 0.120000, 0.000000 - v1 = 0.300000, 0.300000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 24.000000, 0.000000 - v2 = 128.000000, 128.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\mefistotel\clothbitanim - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/mefistotel_blast_vortex.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/mefistotel_blast_vortex.pe deleted file mode 100644 index c90376dd..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/mefistotel_blast_vortex.pe +++ /dev/null @@ -1,115 +0,0 @@ -[_effect] - action_count = 7 - flags = 23553 - max_particles = 15 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.300000 - flt_0002 = 0.000000 - flt_0003 = 45.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = scatter - action_type = 31 - bool_0000 = on - flags = 3 - flt_0000 = 1.000000 - flt_0001 = 100.000000 - flt_0002 = 8.000000 - vec_0000 = 0.000000, 8.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 14.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 3.000000, 3.000000, 3.000000 - vec_0001 = 8.000000, 8.000000, 0.001000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.176471, 0.396078, 0.435294 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 1.500000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.500000, 0.500000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.000000, -5.000000 - v1 = 0.000000, 0.000000, 0.100000 - v2 = 0.000000, 1.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 50.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\mefistotel\around - -[timelimit] - value = 0.600000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/mefistotel_center_glow.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/mefistotel_center_glow.pe deleted file mode 100644 index 40b9a1da..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/mefistotel_center_glow.pe +++ /dev/null @@ -1,81 +0,0 @@ -[_effect] - action_count = 4 - flags = 266241 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.100000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.062745, 0.666667, 0.866667 - version = 1 - -[action_0003] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.203922, 0.325490, 0.929412 - v1 = 0.078431, 0.490196, 0.580392 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.490000, 0.000000 - v1 = 0.050000, 0.010000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = -3.141593, 0.000000, 0.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.300000, 0.300000, 0.000000 - v1 = 0.600000, 0.600000, 0.600000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\mefistotel\glow_fire1 - -[velocity_scale] - value = 0.000000, 0.020000, 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/mefistotel_core_pulse.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/mefistotel_core_pulse.pe deleted file mode 100644 index 0d1810eb..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/mefistotel_core_pulse.pe +++ /dev/null @@ -1,101 +0,0 @@ -[_effect] - action_count = 6 - flags = 7169 - max_particles = 4 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.020000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.150000 - flt_0002 = 0.000000 - flt_0003 = 9998.999552 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 21.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.247059, 0.247059, 0.247059 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 5.000000, 5.000000, 0.000000 - vec_0001 = 5.000000, 5.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.176471, 0.309804, 0.341176 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 4.000000, 25.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 0.500000, 0.500000, 0.300000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 5 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\mefistotel\puffcolorsplashflicker - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/mefistotel_core_smoke.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/mefistotel_core_smoke.pe deleted file mode 100644 index e172964d..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/mefistotel_core_smoke.pe +++ /dev/null @@ -1,102 +0,0 @@ -[_effect] - action_count = 6 - flags = 5121 - max_particles = 18 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 18.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - vec_0001 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 7.000000 - vec_0000 = 0.000000, 0.839473, 2.678945 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.274510, 0.529412, 0.498039 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 0.100000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.200000, 0.200000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 8 - v0 = 0.000000, 0.100000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\mefistotel\water_river_b - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/mefistotel_flower.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/mefistotel_flower.pe deleted file mode 100644 index 30269433..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/mefistotel_flower.pe +++ /dev/null @@ -1,104 +0,0 @@ -[_effect] - action_count = 6 - flags = 3073 - max_particles = 2 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 0 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 0 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.050000 - flt_0003 = 0.950000 - vec_0000 = 0.372549, 0.372549, 0.372549 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 2 - flt_0000 = 1.000000 - flt_0001 = 5.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.262745, 0.262745, 0.262745 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = 12.566371, 12.566371, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.349020, 0.803922, 0.835294 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -12.566371, -12.566371, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.800000, 0.800000, 0.800000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.500000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\mefistotel\sphere_something_4096_v1 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/mefistotel_inner_flower.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/mefistotel_inner_flower.pe deleted file mode 100644 index c77c30b0..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/mefistotel_inner_flower.pe +++ /dev/null @@ -1,104 +0,0 @@ -[_effect] - action_count = 6 - flags = 7169 - max_particles = 2 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 0 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.900000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 0 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.050000 - flt_0003 = 0.950000 - vec_0000 = 0.372549, 0.372549, 0.372549 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 2 - flt_0000 = 1.000000 - flt_0001 = 5.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.262745, 0.262745, 0.262745 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = 12.566371, 12.566371, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.352941, 0.627451, 0.839216 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -12.566371, -12.566371, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.380000, 0.380000, 0.380000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.500000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\mefistotel\shockwave_2 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/mefistotel_inner_flower_2.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/mefistotel_inner_flower_2.pe deleted file mode 100644 index 0526c925..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/mefistotel_inner_flower_2.pe +++ /dev/null @@ -1,104 +0,0 @@ -[_effect] - action_count = 6 - flags = 15361 - max_particles = 2 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 0 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.900000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 0 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.050000 - flt_0003 = 0.950000 - vec_0000 = 0.372549, 0.372549, 0.372549 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 2 - flt_0000 = 1.000000 - flt_0001 = 5.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.262745, 0.262745, 0.262745 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = 12.566371, 12.566371, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.352941, 0.627451, 0.839216 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -12.566371, -12.566371, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.200000, 0.200000, 0.200000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.500000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\mefistotel\shockwave_1 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/mefistotel_shield_core.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/mefistotel_shield_core.pe deleted file mode 100644 index 00168d69..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/mefistotel_shield_core.pe +++ /dev/null @@ -1,97 +0,0 @@ -[_effect] - action_count = 6 - flags = 30721 - max_particles = 2 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.020000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.100000 - flt_0002 = 0.000000 - flt_0003 = 24.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 1.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 3.000000, 3.000000, 3.000000 - vec_0001 = 15.000000, 15.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.517647, 0.866667, 0.890196 - v1 = 0.380392, 0.380392, 0.380392 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 6.000000, 7.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.700000, 0.700000, 0.700000 - v1 = 0.800000, 0.800000, 0.800000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -4.000000, -4.000000, -4.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\mefistotel\blue_flare - -[timelimit] - value = 0.300000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/mefistotel_shield_dist.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/mefistotel_shield_dist.pe deleted file mode 100644 index 15b31ff8..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/mefistotel_shield_dist.pe +++ /dev/null @@ -1,89 +0,0 @@ -[_effect] - action_count = 5 - flags = 26625 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.330000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 5.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 9.000000, 9.000000, 9.000000 - vec_0001 = 0.500000, 0.500000, 0.500000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.600000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -6.108652, -6.108652, -6.108652 - v1 = 6.108652, 6.108652, 6.108652 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 10.000000, 10.000000, 0.001000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.300000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\mefistotel\pfx_dist2inv - -[timelimit] - value = 0.500000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/mefistotel_shield_dist2.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/mefistotel_shield_dist2.pe deleted file mode 100644 index 61e9ab85..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/mefistotel_shield_dist2.pe +++ /dev/null @@ -1,128 +0,0 @@ -[_effect] - action_count = 9 - flags = 22529 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 125.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 4.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 5.000000, 5.000000, 0.000000 - vec_0001 = 7.000000, 7.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - vec_0000 = -0.093000, 0.400000, -0.082000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.150000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 12.000000 - flt_0002 = 20.000000 - int_0000 = 6 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0008] - action_name = orbitpoint - action_type = 14 - bool_0000 = on - flags = 0 - flt_0000 = 0.100000 - flt_0001 = 900.000000 - flt_0002 = 100.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 12.000000, 0.000000 - v2 = 25.000000, 30.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 30.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 12.000000, 12.000000, 12.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 12.000000, 0.000000 - v2 = 12.000000, 24.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\mefistotel\pfx_dist2inv - -[timelimit] - value = 5.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/mefistotel_shield_flower_pulse.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/mefistotel_shield_flower_pulse.pe deleted file mode 100644 index df3f879a..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/mefistotel_shield_flower_pulse.pe +++ /dev/null @@ -1,104 +0,0 @@ -[_effect] - action_count = 6 - flags = 11265 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.400000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 1.000000 - flt_0002 = 0.050000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 0.400000 - flt_0001 = 1.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.352941, 0.807843, 0.839216 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = -12.566371, 12.566371, 6.283186 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.349020, 0.803922, 0.835294 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -12.566371, -12.566371, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 1.300000, 1.300000, 1.300000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.500000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\mefistotel\sphere_something_4096_v1 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/mefistotel_shield_glow_pulse.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/mefistotel_shield_glow_pulse.pe deleted file mode 100644 index f93620bd..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/mefistotel_shield_glow_pulse.pe +++ /dev/null @@ -1,81 +0,0 @@ -[_effect] - action_count = 4 - flags = 266241 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.298039, 0.694118, 0.729412 - version = 1 - -[action_0003] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 1 - v0 = 0.133333, 0.580392, 0.725490 - v1 = 0.117647, 0.505882, 0.513726 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.450000, 0.000000 - v1 = 0.050000, 0.010000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = -3.141593, 0.000000, 0.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.500000, 0.500000, 0.500000 - v1 = 1.300000, 1.300000, 1.300000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\mefistotel\glow_fire1 - -[velocity_scale] - value = 0.000000, 0.020000, 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/mefistotlel_black_flower.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/mefistotlel_black_flower.pe deleted file mode 100644 index 121240ae..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/effects/mefistotlel_black_flower.pe +++ /dev/null @@ -1,82 +0,0 @@ -[_effect] - action_count = 4 - flags = 3073 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 0 - flt_0000 = 0.200000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = 12.566371, 12.566371, 0.000000 - version = 1 - -[action_0003] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.749020, 0.749020, 0.749020 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.017453, 0.000000, 0.000000 - v1 = -12.566371, -12.566371, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.700000, 0.700000, 0.700000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.500000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\mefistotel\darkness_core_distort_4k_v2 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/mefistotel_blowout.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/mefistotel_blowout.pg deleted file mode 100644 index 86f80cce..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/mefistotel_blowout.pg +++ /dev/null @@ -1,60 +0,0 @@ -[_group] - effects_count = 6 - flags = 0 - timelimit = 4.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\mefistotel\effects\gravity_dust_03 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.100000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\mefistotel\effects\gravi_zaxvat_otbrosy00_01 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\mefistotel\effects\graviti_steam_trigger_weak_232 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0003] - effect_name = semitone\anomalies\mefistotel\effects\gravi_zaxvat_otbrosy00_01222 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0004] - effect_name = semitone\anomalies\mefistotel\effects\gravi_flash_dist_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0005] - effect_name = semitone\anomalies\mefistotel\effects\gravity_dust_0sdads - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/mefistotel_idle.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/mefistotel_idle.pg deleted file mode 100644 index cb8d051d..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/mefistotel_idle.pg +++ /dev/null @@ -1,69 +0,0 @@ -[_group] - effects_count = 7 - flags = 0 - timelimit = 0.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\mefistotel\effects\mefistotel_inner_flower - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\mefistotel\effects\mefistotel_center_glow - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\mefistotel\effects\mefistotel_flower - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0003] - effect_name = semitone\anomalies\mefistotel\effects\mefistotlel_black_flower - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0004] - effect_name = semitone\anomalies\mefistotel\effects\mefistotel_inner_flower - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0005] - effect_name = semitone\anomalies\mefistotel\effects\mefistotel_inner_flower_2 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0006] - effect_name = semitone\anomalies\mefistotel\effects\graviti_steam_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/mefistotel_shield.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/mefistotel_shield.pg deleted file mode 100644 index ab60696f..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/mefistotel/mefistotel_shield.pg +++ /dev/null @@ -1,24 +0,0 @@ -[_group] - effects_count = 2 - flags = 0 - timelimit = 1.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\mefistotel\effects\mefistotel_shield_dist - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 1.000000 - -[effect_0001] - effect_name = semitone\anomalies\mefistotel\effects\mefistotel_shield_dist2 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 1.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/net/effects/blowout/net_shield.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/net/effects/blowout/net_shield.pe deleted file mode 100644 index fa6a520b..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/net/effects/blowout/net_shield.pe +++ /dev/null @@ -1,131 +0,0 @@ -[_effect] - action_count = 9 - flags = 18433 - max_particles = 25 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 20.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 6.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -3.000000, 0.000000 - version = 1 - -[action_0005] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.050000 - flt_0001 = 1.800000 - flt_0002 = 100.000000 - int_0000 = 2 - vec_0000 = -0.700000, -1.000000, 10.700000 - version = 1 - -[action_0006] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = off - flags = 1 - version = 1 - -[action_0007] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - vec_0001 = 0.200000, 0.200000, 0.200000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.568628, 0.709804, 0.780392 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 7 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.030000, 0.030000, 0.030000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 8 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 7.000000, 0.000000, 0.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[domain_action_0006_0000] - type = 3 - v0 = 0.000000, -0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\net\glow_white - -[timelimit] - value = 2.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/net/effects/blowout/net_shield_dist.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/net/effects/blowout/net_shield_dist.pe deleted file mode 100644 index 8c4448e1..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/net/effects/blowout/net_shield_dist.pe +++ /dev/null @@ -1,138 +0,0 @@ -[_effect] - action_count = 9 - flags = 19457 - max_particles = 22 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 18.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 6.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -3.000000, 0.000000 - version = 1 - -[action_0005] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.050000 - flt_0001 = 1.000000 - flt_0002 = 100.000000 - int_0000 = 2 - vec_0000 = -0.700000, -1.000000, 10.700000 - version = 1 - -[action_0006] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = off - flags = 1 - version = 1 - -[action_0007] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 5.000000, 5.000000, 5.000000 - vec_0001 = 0.200000, 0.200000, 0.200000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.568628, 0.709804, 0.780392 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 7 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 5.000000, 5.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 8 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 7.000000, 0.000000, 0.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[domain_action_0006_0000] - type = 3 - v0 = 0.000000, -0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 8 - reserved = 64.000000, 64.000000 - speed = 20.000000 - tex_size = 0.250000, 0.500000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\net\distort_anomaly_01 - -[timelimit] - value = 2.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/net/effects/blowout/net_shield_smok.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/net/effects/blowout/net_shield_smok.pe deleted file mode 100644 index a8b58779..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/net/effects/blowout/net_shield_smok.pe +++ /dev/null @@ -1,138 +0,0 @@ -[_effect] - action_count = 9 - flags = 19457 - max_particles = 25 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 22.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 6.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -3.000000, 0.000000 - version = 1 - -[action_0005] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.050000 - flt_0001 = 1.800000 - flt_0002 = 100.000000 - int_0000 = 2 - vec_0000 = -0.700000, -1.000000, 10.700000 - version = 1 - -[action_0006] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = off - flags = 1 - version = 1 - -[action_0007] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - vec_0001 = 0.200000, 0.200000, 0.200000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.219608, 0.282353, 0.313726 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 7 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.030000, 0.030000, 0.030000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 8 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 7.000000, 0.000000, 0.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[domain_action_0006_0000] - type = 3 - v0 = 0.000000, -0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 32 - reserved = 64.000000, 64.000000 - speed = 20.000000 - tex_size = 0.125000, 0.250000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\net\smoke_cannon - -[timelimit] - value = 2.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/net/effects/idle/net_idle_new.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/net/effects/idle/net_idle_new.pe deleted file mode 100644 index fecf5fb9..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/net/effects/idle/net_idle_new.pe +++ /dev/null @@ -1,128 +0,0 @@ -[_effect] - action_count = 9 - flags = 2049 - max_particles = 45 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.400000 - flt_0003 = 1.000000 - vec_0000 = 0.086275, 0.098039, 0.023529 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -3.000000, 0.000000 - version = 1 - -[action_0005] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.050000 - flt_0001 = 1.300000 - flt_0002 = 100.000000 - int_0000 = 2 - vec_0000 = -0.700000, -1.000000, 10.700000 - version = 1 - -[action_0006] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = off - flags = 1 - version = 1 - -[action_0007] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.500000, 0.500000, 0.500000 - vec_0001 = 0.200000, 0.200000, 0.200000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.286275, 0.364706, 0.380392 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 35.000000, 0.000000 - v2 = 10.000000, 22.000000, 0.000000 - -[domain_action_0006_0000] - type = 3 - v0 = 0.000000, -0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\net\glow_white - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/net/effects/idle/net_idle_new_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/net/effects/idle/net_idle_new_00.pe deleted file mode 100644 index 98e57641..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/net/effects/idle/net_idle_new_00.pe +++ /dev/null @@ -1,135 +0,0 @@ -[_effect] - action_count = 9 - flags = 3073 - max_particles = 45 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.086275, 0.098039, 0.023529 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -3.000000, 0.000000 - version = 1 - -[action_0005] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.200000 - flt_0001 = 1.000000 - flt_0002 = 100.000000 - int_0000 = 1 - vec_0000 = -0.700000, -1.000000, 10.700000 - version = 1 - -[action_0006] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = off - flags = 1 - version = 1 - -[action_0007] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.300000, 0.300000, 0.300000 - vec_0001 = 0.200000, 0.200000, 0.200000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.352941, 0.352941, 0.352941 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 35.000000, 0.000000 - v2 = 10.000000, 22.000000, 0.000000 - -[domain_action_0006_0000] - type = 3 - v0 = 0.000000, -0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 32 - reserved = 64.000000, 64.000000 - speed = 20.000000 - tex_size = 0.125000, 0.250000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\net\smoke_cannon - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/net/effects/net_idle_old.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/net/effects/net_idle_old.pe deleted file mode 100644 index 17dc8df6..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/net/effects/net_idle_old.pe +++ /dev/null @@ -1,135 +0,0 @@ -[_effect] - action_count = 9 - flags = 7169 - max_particles = 200 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.086275, 0.098039, 0.023529 - version = 1 - -[action_0002] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 2.000000, 0.000000 - version = 1 - -[action_0003] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -3.000000, 0.000000 - version = 1 - -[action_0004] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.050000 - flt_0001 = 1.000000 - flt_0002 = 100.000000 - int_0000 = 1 - vec_0000 = -0.700000, -1.000000, 10.700000 - version = 1 - -[action_0005] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 100.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0006] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = off - flags = 1 - version = 1 - -[action_0007] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - vec_0001 = 0.200000, 0.200000, 0.200000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0005_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0001] - type = 0 - v0 = 0.000000, 0.250000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0005_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0005_0003] - type = 0 - v0 = 0.300000, 0.300000, 0.510000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0004] - type = 7 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 20.000000, 0.000000 - v2 = 10.000000, 22.000000, 0.000000 - -[domain_action_0006_0000] - type = 3 - v0 = 0.000000, -0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 8 - reserved = 64.000000, 64.000000 - speed = 20.000000 - tex_size = 0.250000, 0.500000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\net\pfx_sparks - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/net/effects/net_shield_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/net/effects/net_shield_00.pe deleted file mode 100644 index 90e154f7..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/net/effects/net_shield_00.pe +++ /dev/null @@ -1,135 +0,0 @@ -[_effect] - action_count = 9 - flags = 3073 - max_particles = 200 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.086275, 0.098039, 0.023529 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -3.000000, 0.000000 - version = 1 - -[action_0005] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.050000 - flt_0001 = 1.300000 - flt_0002 = 100.000000 - int_0000 = 2 - vec_0000 = -0.700000, -1.000000, 10.700000 - version = 1 - -[action_0006] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = off - flags = 1 - version = 1 - -[action_0007] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - vec_0001 = 0.200000, 0.200000, 0.200000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.568628, 0.709804, 0.780392 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 35.000000, 0.000000 - v2 = 10.000000, 22.000000, 0.000000 - -[domain_action_0006_0000] - type = 3 - v0 = 0.000000, -0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 8 - reserved = 64.000000, 64.000000 - speed = 20.000000 - tex_size = 0.250000, 0.500000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\net\pfx_sparks - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/net/effects/shield/net_shield_new.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/net/effects/shield/net_shield_new.pe deleted file mode 100644 index 0f5a3b65..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/net/effects/shield/net_shield_new.pe +++ /dev/null @@ -1,131 +0,0 @@ -[_effect] - action_count = 9 - flags = 18433 - max_particles = 55 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 6.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 6.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -3.000000, 0.000000 - version = 1 - -[action_0005] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.050000 - flt_0001 = 1.300000 - flt_0002 = 100.000000 - int_0000 = 2 - vec_0000 = -0.700000, -1.000000, 10.700000 - version = 1 - -[action_0006] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = off - flags = 1 - version = 1 - -[action_0007] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.150000, 0.150000, 0.150000 - vec_0001 = 0.150000, 0.150000, 0.150000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.368627, 0.498039, 0.560784 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.030000, 0.030000, 0.030000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 4 - v0 = 20.000000, 20.000000, 20.000000 - v1 = -10.000000, -20.000000, -10.000000 - v2 = 10.000000, 22.000000, 0.000000 - -[domain_action_0006_0000] - type = 3 - v0 = 0.000000, -0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\ghost\glow_white - -[timelimit] - value = 2.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/net/net_blowout.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/net/net_blowout.pg deleted file mode 100644 index 11f3143b..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/net/net_blowout.pg +++ /dev/null @@ -1,33 +0,0 @@ -[_group] - effects_count = 3 - flags = 0 - timelimit = 4.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\net\effects\blowout\net_shield - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 2.000000 - -[effect_0001] - effect_name = semitone\anomalies\net\effects\blowout\net_shield_dist - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 3.000000 - -[effect_0002] - effect_name = semitone\anomalies\net\effects\blowout\net_shield_smok - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/net/net_idle.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/net/net_idle.pg deleted file mode 100644 index 20df0bcb..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/net/net_idle.pg +++ /dev/null @@ -1,24 +0,0 @@ -[_group] - effects_count = 2 - flags = 0 - timelimit = 0.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\net\effects\idle\net_idle_new - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\net\effects\idle\net_idle_new_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/net/net_shield.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/net/net_shield.pg deleted file mode 100644 index 0f6683b4..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/net/net_shield.pg +++ /dev/null @@ -1,15 +0,0 @@ -[_group] - effects_count = 1 - flags = 0 - timelimit = 4.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\net\effects\shield\net_shield_new - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/hit/no_grav_leaves_lift.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/hit/no_grav_leaves_lift.pe deleted file mode 100644 index c8c15651..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/hit/no_grav_leaves_lift.pe +++ /dev/null @@ -1,125 +0,0 @@ -[_effect] - action_count = 8 - flags = 557057 - max_particles = 80 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 45.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 500.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.050000 - flt_0002 = 0.700000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 2.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -0.150000, 0.000000 - version = 1 - -[action_0005] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.400000, 0.400000, 0.400000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 20.000000, -1.000000, 20.000000 - v1 = -20.000000, 1.000000, -20.000000 - v2 = 0.000000, 6.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.000000 - v1 = 0.150000, 0.150000, 0.150000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 9 - v0 = 0.000000, 5.000000, 0.000000 - v1 = 0.000000, 0.100000, 0.000000 - v2 = 0.000000, 5.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = -0.005000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0007_0000] - type = 4 - v0 = 20.000000, -0.300000, 20.000000 - v1 = -20.000000, -0.400000, -20.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\springboard\leaf - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/hit/no_grav_leaves_lift_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/hit/no_grav_leaves_lift_00.pe deleted file mode 100644 index 864d529e..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/hit/no_grav_leaves_lift_00.pe +++ /dev/null @@ -1,118 +0,0 @@ -[_effect] - action_count = 7 - flags = 558081 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 45.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 500.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.050000 - flt_0002 = 0.700000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 2.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -0.150000, 0.000000 - version = 1 - -[action_0005] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.400000, 0.400000, 0.400000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 20.000000, -1.000000, 20.000000 - v1 = -20.000000, 1.000000, -20.000000 - v2 = 0.000000, 6.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.150000, 0.150000, 0.150000 - v1 = 0.100000, 0.100000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 9 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 0.100000, 0.000000 - v2 = 0.000000, 5.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = -0.005000, 0.000000, 0.000000 - v1 = 0.000000, 5.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\no_gravity\leaf_10 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/hit/no_grav_leaves_lift_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/hit/no_grav_leaves_lift_01.pe deleted file mode 100644 index bb7dfb44..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/hit/no_grav_leaves_lift_01.pe +++ /dev/null @@ -1,111 +0,0 @@ -[_effect] - action_count = 7 - flags = 557057 - max_particles = 50 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 45.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 500.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.050000 - flt_0002 = 0.700000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 2.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -0.150000, 0.000000 - version = 1 - -[action_0005] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.400000, 0.400000, 0.400000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 20.000000, -1.000000, 20.000000 - v1 = -20.000000, 1.000000, -20.000000 - v2 = 0.000000, 6.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.000000 - v1 = 0.150000, 0.150000, 0.150000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 9 - v0 = 0.000000, 5.000000, 0.000000 - v1 = 0.000000, 0.100000, 0.000000 - v2 = 0.000000, 5.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = -0.005000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\no_gravity\branch_02 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/hit/no_grav_rocks_center_big_burst.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/hit/no_grav_rocks_center_big_burst.pe deleted file mode 100644 index e92da924..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/hit/no_grav_rocks_center_big_burst.pe +++ /dev/null @@ -1,94 +0,0 @@ -[_effect] - action_count = 5 - flags = 17409 - max_particles = 20 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 45.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 2.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.121569, 0.121569, 0.121569 - v1 = 0.380392, 0.066667, 0.050980 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.250000, 0.400000, 0.500000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.000000 - v1 = 0.200000, 0.200000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 8.000000, 15.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 3.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\no_gravity\bitssmallrocky_d - -[timelimit] - value = 8.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/hit/no_grav_rocks_center_small_burst.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/hit/no_grav_rocks_center_small_burst.pe deleted file mode 100644 index 5946c302..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/hit/no_grav_rocks_center_small_burst.pe +++ /dev/null @@ -1,102 +0,0 @@ -[_effect] - action_count = 6 - flags = 525313 - max_particles = 25 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 45.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 150.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 3.000000 - vec_0000 = 0.000000, 0.500000, 0.000000 - version = 1 - -[action_0003] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -0.500000, 0.000000 - version = 1 - -[action_0004] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 1.000000 - flt_0002 = 5.000000 - int_0000 = 2 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.121569, 0.121569, 0.121569 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.200000, 0.000000 - v2 = 1.000000, 6.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 3.717551, 0.226893, 7.225663 - v1 = -214.884928, 229.039568, -2.146755 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 0.150000, 0.150000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.050000, 0.000000 - v1 = 10.000000, 20.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 2.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\no_gravity\bushtrimmings_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/hit/no_grav_rocks_dist_child.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/hit/no_grav_rocks_dist_child.pe deleted file mode 100644 index 597e7999..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/hit/no_grav_rocks_dist_child.pe +++ /dev/null @@ -1,107 +0,0 @@ -[_effect] - action_count = 7 - flags = 1 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.100000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 6.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.010000, 0.010000, 0.010000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 3.000000, 3.000000, 3.000000 - vec_0001 = 1.000000, 1.000000, 0.001000 - version = 1 - -[action_0004] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 0 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = -14.760582, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.500000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0004_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\no_gravity\distort_anomaly_small - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/hit/no_grav_rocks_small_lift.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/hit/no_grav_rocks_small_lift.pe deleted file mode 100644 index 8bfc05b7..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/hit/no_grav_rocks_small_lift.pe +++ /dev/null @@ -1,112 +0,0 @@ -[_effect] - action_count = 7 - flags = 557057 - max_particles = 50 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 45.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 500.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.050000 - flt_0002 = 0.700000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 2.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -0.150000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.427451, 0.427451, 0.427451 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 20.000000, -1.000000, 20.000000 - v1 = -20.000000, 1.000000, -20.000000 - v2 = 0.000000, 6.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.000000 - v1 = 0.150000, 0.150000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 9 - v0 = 0.000000, 5.000000, 0.000000 - v1 = 0.000000, 0.100000, 0.000000 - v2 = 0.000000, 5.000000, 0.000000 - -[domain_action_0006_0000] - type = 4 - v0 = 20.000000, -0.300000, 20.000000 - v1 = -20.000000, -0.400000, -20.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\springboard\leaf - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/hit/nograv_dust.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/hit/nograv_dust.pe deleted file mode 100644 index 48b36dd2..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/hit/nograv_dust.pe +++ /dev/null @@ -1,112 +0,0 @@ -[_effect] - action_count = 7 - flags = 21505 - max_particles = 155 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 45.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.010000 - flt_0002 = 0.700000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 2.000000 - vec_0001 = 5.000000, 5.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.003000 - vec_0000 = 40.491640, 0.000017, 0.000000 - version = 1 - -[action_0005] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -0.030000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.250980, 0.243137, 0.231373 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 20.000000, 1.000000, 20.000000 - v1 = -20.000000, -1.000000, -20.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = -12.566371, 0.000000, 0.000000 - v1 = -29.845130, -29.845130, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 1.000000, 0.500000, 0.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\no_gravity\cumulus_02 - -[timelimit] - value = 15.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/hit/nograv_dust_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/hit/nograv_dust_00.pe deleted file mode 100644 index 010425f9..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/hit/nograv_dust_00.pe +++ /dev/null @@ -1,121 +0,0 @@ -[_effect] - action_count = 8 - flags = 21505 - max_particles = 80 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 28.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.800000 - flt_0001 = 0.050000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 2.000000 - vec_0001 = 5.000000, 5.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 1.000000, 0.000000, 1.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.000000 - vec_0000 = 0.000000, 0.000017, 0.000000 - version = 1 - -[action_0006] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -0.100000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.286275, 0.286275, 0.286275 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = -12.566371, 0.000000, 0.000000 - v1 = -29.845130, -29.845130, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 1.000000, 0.500000, 0.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 16.000000, 32.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\no_gravity\cumulus_02 - -[timelimit] - value = 0.300000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/hit/nograv_dust_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/hit/nograv_dust_01.pe deleted file mode 100644 index 8df72d87..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/hit/nograv_dust_01.pe +++ /dev/null @@ -1,105 +0,0 @@ -[_effect] - action_count = 7 - flags = 20481 - max_particles = 55 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 15.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.100000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.010000 - flt_0002 = 0.700000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 2.000000 - vec_0001 = 5.000000, 5.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.000000 - vec_0000 = 40.491640, 0.000017, 0.000000 - version = 1 - -[action_0005] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -0.020000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.168627, 0.168627, 0.164706 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 20.000000, 1.000000, 20.000000 - v1 = -20.000000, -1.000000, -20.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = -12.566371, 0.000000, 0.000000 - v1 = -29.845130, -29.845130, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 1.000000, 0.500000, 0.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\no_gravity\smoke128_3w - -[timelimit] - value = 15.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/hit/nograv_dust_02.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/hit/nograv_dust_02.pe deleted file mode 100644 index a1a75210..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/hit/nograv_dust_02.pe +++ /dev/null @@ -1,117 +0,0 @@ -[_effect] - action_count = 8 - flags = 20481 - max_particles = 50 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 45.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.010000 - flt_0002 = 0.700000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 2.000000 - vec_0001 = 5.000000, 5.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.003000 - vec_0000 = 40.491640, 0.000017, 0.000000 - version = 1 - -[action_0005] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -0.030000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 0.001000 - flt_0001 = 1.000000 - flt_0002 = 1.000000 - vec_0000 = 0.000000, 1.000000, 0.000000 - vec_0001 = 0.000000, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.250980, 0.243137, 0.231373 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 20.000000, 1.000000, 20.000000 - v1 = -20.000000, -1.000000, -20.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -12.566371, 0.000000, 0.000000 - v1 = -29.845130, -29.845130, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.500000, 0.500000, 0.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\no_gravity\ffff - -[timelimit] - value = 15.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/idle/nograv_center_leaves.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/idle/nograv_center_leaves.pe deleted file mode 100644 index 709f9bc0..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/idle/nograv_center_leaves.pe +++ /dev/null @@ -1,135 +0,0 @@ -[_effect] - action_count = 9 - flags = 5121 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.086275, 0.098039, 0.023529 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -3.000000, 0.000000 - version = 1 - -[action_0005] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.050000 - flt_0001 = 1.300000 - flt_0002 = 100.000000 - int_0000 = 2 - vec_0000 = -0.700000, -1.000000, 10.700000 - version = 1 - -[action_0006] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = off - flags = 1 - version = 1 - -[action_0007] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.300000, 0.300000, 0.300000 - vec_0001 = 0.200000, 0.200000, 0.200000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.129412, 0.129412, 0.129412 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.000000, 20.000000, 0.000000 - v2 = 10.000000, 22.000000, 0.000000 - -[domain_action_0006_0000] - type = 3 - v0 = 0.000000, -0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 2.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\no_gravity\bushtrimmings_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/idle/nograv_center_leaves_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/idle/nograv_center_leaves_00.pe deleted file mode 100644 index e754cf52..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/idle/nograv_center_leaves_00.pe +++ /dev/null @@ -1,135 +0,0 @@ -[_effect] - action_count = 9 - flags = 5121 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.086275, 0.098039, 0.023529 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -3.000000, 0.000000 - version = 1 - -[action_0005] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.050000 - flt_0001 = 1.300000 - flt_0002 = 100.000000 - int_0000 = 2 - vec_0000 = -0.700000, -1.000000, 10.700000 - version = 1 - -[action_0006] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = off - flags = 1 - version = 1 - -[action_0007] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.300000, 0.300000, 0.300000 - vec_0001 = 0.200000, 0.200000, 0.200000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.129412, 0.129412, 0.129412 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 10.000000, 1.500000, 10.000000 - v1 = -10.000000, 1.000000, -10.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.000000, 20.000000, 0.000000 - v2 = 10.000000, 22.000000, 0.000000 - -[domain_action_0006_0000] - type = 3 - v0 = 0.000000, -0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 2.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\no_gravity\bushtrimmings_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/idle/nograv_center_leaves_dist.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/idle/nograv_center_leaves_dist.pe deleted file mode 100644 index 7eb47069..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/idle/nograv_center_leaves_dist.pe +++ /dev/null @@ -1,107 +0,0 @@ -[_effect] - action_count = 7 - flags = 1 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 3.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 6.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.010000, 0.010000, 0.010000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 2.000000 - vec_0001 = 1.000000, 1.000000, 0.001000 - version = 1 - -[action_0004] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 0 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = -14.760582, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.500000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0004_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\no_gravity\distort_anomaly_01 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/idle/nograv_ground_dist.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/idle/nograv_ground_dist.pe deleted file mode 100644 index 30440bbc..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/effects/idle/nograv_ground_dist.pe +++ /dev/null @@ -1,119 +0,0 @@ -[_effect] - action_count = 8 - flags = 67585 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.800000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 7.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 3.000000, 3.000000, 3.000000 - vec_0001 = 2.000000, 2.000000, 2.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -9.000000, 0.000000 - version = 1 - -[action_0006] - action_name = orbitpoint - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 120.000000 - flt_0001 = 20.000000 - flt_0002 = 100.000000 - vec_0000 = 0.000000, 1.000000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[collision] - collide_resilence = 0.000000 - collide_sqr_cutoff = 0.000000 - one_minus_friction = 1.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, -0.050000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -3.141593, -3.141593, -3.141593 - v1 = 3.141593, 3.141593, 3.141593 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.150000, 0.150000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 1 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 4.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\no_gravity\pfx_distortion - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/no_gravity_blowout.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/no_gravity_blowout.pg deleted file mode 100644 index 4cd6112f..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/no_gravity_blowout.pg +++ /dev/null @@ -1,69 +0,0 @@ -[_group] - effects_count = 7 - flags = 0 - timelimit = 45.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\no_gravity\effects\hit\no_grav_rocks_center_big_burst - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\no_gravity\effects\hit\no_grav_rocks_center_small_burst - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\no_gravity\effects\hit\no_grav_rocks_small_lift - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0003] - effect_name = semitone\anomalies\no_gravity\effects\hit\no_grav_leaves_lift - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0004] - effect_name = semitone\anomalies\no_gravity\effects\hit\nograv_dust - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0005] - effect_name = semitone\anomalies\no_gravity\effects\hit\nograv_dust_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0006] - effect_name = semitone\anomalies\no_gravity\effects\hit\no_grav_leaves_lift_01 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/no_gravity_idle.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/no_gravity_idle.pg deleted file mode 100644 index 50b33e72..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/no_gravity/no_gravity_idle.pg +++ /dev/null @@ -1,15 +0,0 @@ -[_group] - effects_count = 1 - flags = 0 - timelimit = 0.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\no_gravity\effects\idle\nograv_center_leaves_00 - flags = 6 - on_birth_child = - on_death_child = - on_play_child = semitone\anomalies\no_gravity\effects\idle\nograv_center_leaves_dist - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaliy_dao_ghost_particle_puff.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaliy_dao_ghost_particle_puff.pe deleted file mode 100644 index 2b24598d..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaliy_dao_ghost_particle_puff.pe +++ /dev/null @@ -1,106 +0,0 @@ -[_effect] - action_count = 7 - flags = 20481 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.700000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.400000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.100000, 0.100000, 0.001000 - vec_0001 = 1.000000, 1.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.150000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.501961, 0.815686, 0.862745 - v1 = 0.372549, 0.447059, 0.309804 - v2 = 0.345098, 0.274510, 0.231373 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.001000 - v1 = 0.200000, 0.200000, 0.001000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\point\glow_white - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_da_new_sphere.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_da_new_sphere.pe deleted file mode 100644 index 07ebd3e3..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_da_new_sphere.pe +++ /dev/null @@ -1,74 +0,0 @@ -[_effect] - action_count = 3 - flags = 3073 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 0 - flt_0000 = 0.200000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -12.566371, -12.566371, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 2.000000, 2.000000, 2.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.500000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\point\sphere_something_4096_v2 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_da_new_sphere_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_da_new_sphere_00.pe deleted file mode 100644 index ba5c345b..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_da_new_sphere_00.pe +++ /dev/null @@ -1,74 +0,0 @@ -[_effect] - action_count = 3 - flags = 3073 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 0 - flt_0000 = 0.200000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.392157, 0.666667, 0.941177 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -12.566371, -12.566371, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 2.000000, 2.000000, 2.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.500000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\point\sphere_something_4096_v2 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_da_new_sphere_dist.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_da_new_sphere_dist.pe deleted file mode 100644 index c67ebc56..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_da_new_sphere_dist.pe +++ /dev/null @@ -1,67 +0,0 @@ -[_effect] - action_count = 3 - flags = 1 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 0 - flt_0000 = 0.200000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -12.566371, -12.566371, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 2.000000, 2.000000, 2.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.500000 - v2 = 0.300000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\point\pfx_dist8 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_bubble_pulse_smaller.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_bubble_pulse_smaller.pe deleted file mode 100644 index 82124237..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_bubble_pulse_smaller.pe +++ /dev/null @@ -1,141 +0,0 @@ -[_effect] - action_count = 10 - flags = 2136065 - max_particles = 35 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = scatter - action_type = 31 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 3000.000000 - flt_0002 = 2600.000000 - vec_0000 = 0.000000, 1.000000, 0.000000 - version = 1 - -[action_0002] - action_name = damping - action_type = 4 - flags = 1 - flt_0000 = 85.000000 - flt_0001 = 1.000000 - vec_0000 = -30.000000, -30.000000, -30.000000 - version = 1 - -[action_0003] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 23.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0004] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 4.000000 - flt_0002 = 0.200000 - flt_0003 = 0.800000 - vec_0000 = 0.556863, 0.337255, 0.972549 - version = 1 - -[action_0005] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 4.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.300000, 0.300000, 0.300000 - vec_0001 = 2.000000, 2.000000, 2.000000 - version = 1 - -[action_0007] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 12.566371, 0.000000, 0.000000 - version = 1 - -[action_0008] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0009] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.380392, 0.380392, 0.380392 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0001] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 1.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0003] - type = 5 - v0 = 0.200000, 0.200000, 0.200000 - v1 = 0.200000, 0.200000, 0.800000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, -4.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0008_0000] - type = 5 - v0 = 3.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\point\pfx_dist2a - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_core_dist_y2k.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_core_dist_y2k.pe deleted file mode 100644 index 3834e430..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_core_dist_y2k.pe +++ /dev/null @@ -1,101 +0,0 @@ -[_effect] - action_count = 6 - flags = 5121 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.600000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.400000 - flt_0001 = 2.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 5.000000, 5.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 4.000000, 25.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 2.000000, 2.000000, 2.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 16.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\point\pfx_dist2inv - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_core_small_unstable.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_core_small_unstable.pe deleted file mode 100644 index 63e2d34f..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_core_small_unstable.pe +++ /dev/null @@ -1,94 +0,0 @@ -[_effect] - action_count = 6 - flags = 14337 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.100000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.400000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 1.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 3.000000, 3.000000, 3.000000 - vec_0001 = 11.000000, 11.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.313726, 0.796078, 0.725490 - v1 = 0.380392, 0.380392, 0.380392 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 6.000000, 7.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.700000, 0.700000, 0.700000 - v1 = 0.800000, 0.800000, 0.800000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -4.000000, -4.000000, -4.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\point\blue_flare - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_ghost_smoke_fast.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_ghost_smoke_fast.pe deleted file mode 100644 index bccacc6c..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_ghost_smoke_fast.pe +++ /dev/null @@ -1,168 +0,0 @@ -[_effect] - action_count = 12 - flags = 11265 - max_particles = 3 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.300000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 10.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.619608, 0.635294, 0.619608 - version = 1 - -[action_0003] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 3.000000 - flt_0001 = 150.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 1.000000, 0.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 25.000000 - flt_0001 = 200.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 4.000000, 0.000000 - version = 1 - -[action_0005] - action_name = orbitpoint_3 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 44.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 2.000000, 5.000000, -2.000000 - version = 1 - -[action_0006] - action_name = orbitpoint_4 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 8.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -2.000000, 7.000000, -2.000000 - version = 1 - -[action_0007] - action_name = orbitpoint_5 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 10.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 10.000000, 0.000000 - version = 1 - -[action_0008] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.020000 - flt_0001 = 2.000000 - flt_0002 = 3.000000 - int_0000 = 1 - vec_0000 = 1.000000, 10.000000, 1.000000 - version = 1 - -[action_0009] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.200000 - vec_0000 = 10.000000, 10.000000, 10.000000 - version = 1 - -[action_0010] - action_name = speedlimit - action_type = 22 - flags = 0 - flt_0000 = 8.000000 - flt_0001 = 5.000000 - version = 1 - -[action_0011] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.082353, 0.113726, 0.180392 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 6 - v0 = -12.566371, 0.052360, -0.052360 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 0.001000 - v1 = 2.000000, 2.000000, 2.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 4 - v0 = 0.300000, -0.300000, 0.300000 - v1 = -0.500000, 0.300000, -0.500000 - v2 = 2.900000, 3.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 128 - reserved = 0.000000, 0.000000 - speed = 100.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\point\around - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_jelly_blast_dist.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_jelly_blast_dist.pe deleted file mode 100644 index d41b8897..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_jelly_blast_dist.pe +++ /dev/null @@ -1,130 +0,0 @@ -[_effect] - action_count = 9 - flags = 2136065 - max_particles = 50 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = scatter - action_type = 31 - bool_0000 = on - flags = 1 - flt_0000 = 3.000000 - flt_0001 = 3000.000000 - flt_0002 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0002] - action_name = damping - action_type = 4 - flags = 1 - flt_0000 = 200.000000 - flt_0001 = 0.100000 - vec_0000 = -3.000000, -23.000000, -3.000000 - version = 1 - -[action_0003] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0004] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 22.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.300000, 0.300000, 0.300000 - vec_0001 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.380392, 0.380392, 0.380392 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0001] - type = 5 - v0 = 0.000000, 0.200000, 0.000000 - v1 = 0.200000, 0.300000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -12.566371, -5.235988 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0003] - type = 5 - v0 = 0.200000, 0.000000, 0.200000 - v1 = 0.100000, 0.800000, 0.800000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -4.000000, -4.000000, -4.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0007_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\point\pfx_dist2a - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_jelly_heat_puff_carrier.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_jelly_heat_puff_carrier.pe deleted file mode 100644 index a58f0e46..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_jelly_heat_puff_carrier.pe +++ /dev/null @@ -1,141 +0,0 @@ -[_effect] - action_count = 10 - flags = 2136065 - max_particles = 10 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = scatter - action_type = 31 - bool_0000 = on - flags = 1 - flt_0000 = 3.000000 - flt_0001 = 3000.000000 - flt_0002 = 2600.000000 - vec_0000 = 0.000000, 2.000000, 0.000000 - version = 1 - -[action_0002] - action_name = damping - action_type = 4 - flags = 1 - flt_0000 = 80.000000 - flt_0001 = 2.000000 - vec_0000 = -15.000000, -15.000000, -15.000000 - version = 1 - -[action_0003] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 3.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0004] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 4.000000 - flt_0002 = 0.200000 - flt_0003 = 0.800000 - vec_0000 = 0.556863, 0.337255, 0.972549 - version = 1 - -[action_0005] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.100000, 0.100000, 0.100000 - vec_0001 = 1.000000, 1.000000, 0.001000 - version = 1 - -[action_0007] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 6.283186, 0.000000, 0.000000 - version = 1 - -[action_0008] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0009] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.380392, 0.380392, 0.380392 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0001] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.500000, 5.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0003] - type = 5 - v0 = 0.050000, 0.050000, 0.001000 - v1 = 0.200000, 0.800000, 0.800000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -4.000000, -4.000000, -4.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0008_0000] - type = 5 - v0 = 1.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\point\pfx_distortion - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_jellyfish_heat.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_jellyfish_heat.pe deleted file mode 100644 index 844f62aa..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_jellyfish_heat.pe +++ /dev/null @@ -1,107 +0,0 @@ -[_effect] - action_count = 7 - flags = 1 - max_particles = 8 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 10.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 4.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.010000, 0.010000, 0.010000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 5.000000, 5.000000, 5.000000 - vec_0001 = 2.000000, 3.700000, 0.001000 - version = 1 - -[action_0004] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 0 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = -14.760582, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 2.000000, 2.000000 - v1 = 0.500000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 0.000000, 3.000000, -5.000000 - v2 = 0.300000, 2.000000, 0.000000 - -[domain_action_0004_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\point\distort_anomaly_01 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_jellyfish_heat_puff.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_jellyfish_heat_puff.pe deleted file mode 100644 index 97285500..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_jellyfish_heat_puff.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 16385 - max_particles = 8 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.300000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 4.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.010000, 0.010000, 0.010000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 5.000000, 5.000000, 5.000000 - vec_0001 = 2.000000, 3.700000, 0.001000 - version = 1 - -[action_0004] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 0 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = -14.760582, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 2.000000, 2.000000 - v1 = 0.500000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 0.000000, 3.000000, -5.000000 - v2 = 0.300000, 2.000000, 0.000000 - -[domain_action_0004_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\point\distort_anomaly_01 - -[timelimit] - value = 0.400000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_point_electric_puff.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_point_electric_puff.pe deleted file mode 100644 index 16388ab9..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_point_electric_puff.pe +++ /dev/null @@ -1,85 +0,0 @@ -[_effect] - action_count = 4 - flags = 7169 - max_particles = 4 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.600000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 18.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0003] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.411765, 0.752941, 0.898039 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 9.552118, 7.749262, 0.000000 - v1 = -9.552118, -7.749262, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 0.100000, 0.100000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 45.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\point\electricblast1 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_point_flash.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_point_flash.pe deleted file mode 100644 index 7b079eda..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_point_flash.pe +++ /dev/null @@ -1,96 +0,0 @@ -[_effect] - action_count = 5 - flags = 8418305 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.400000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 12.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.301961, 0.513726, 1.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 6.000000, 6.000000, 6.000000 - vec_0001 = 5.000000, 5.000000, 5.000000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.309804, 0.537255, 1.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 3.141593, 3.141593, 3.141593 - v1 = 3.141593, 3.141593, 3.141593 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.500000, 0.500000, 0.500000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 2.000000, 3.000000, 0.000000 - v2 = 0.000000, 24.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 64.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\point\smokebasic01atlas - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_point_flash_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_point_flash_00.pe deleted file mode 100644 index 05918eea..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_point_flash_00.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 6 - flags = 8584193 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 15.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.686274, 0.827451, 1.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 6.000000, 6.000000, 6.000000 - vec_0001 = 0.100000, 0.100000, 0.100000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0005] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 4.000000 - flt_0002 = 24.000000 - int_0000 = 4 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.588235, 0.780392, 1.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 3.141593, 3.141593, 3.141593 - v1 = 3.141593, 3.141593, 3.141593 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 5.000000, 14.000000, 0.000000 - v2 = 6.000000, 14.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\point\bitsglowybits01atlas - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_point_flash_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_point_flash_01.pe deleted file mode 100644 index 18f4da94..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_point_flash_01.pe +++ /dev/null @@ -1,105 +0,0 @@ -[_effect] - action_count = 6 - flags = 8420353 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 900.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 19.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 3.000000, 3.000000, 3.000000 - vec_0001 = 7.000000, 7.000000, 7.000000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 8.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.521569, 0.831373, 0.933333 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 3.141593, 3.141593, 3.141593 - v1 = -3.141593, -3.141593, -3.141593 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.500000, 0.500000, 0.500000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 12.000000, 0.000000 - v2 = 0.000000, 90.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 64.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\point\electricblast2 - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_point_flash_02.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_point_flash_02.pe deleted file mode 100644 index a8222f72..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_point_flash_02.pe +++ /dev/null @@ -1,105 +0,0 @@ -[_effect] - action_count = 6 - flags = 8420353 - max_particles = 4 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 900.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 19.000000 - flt_0002 = 0.120000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 3.000000, 3.000000, 3.000000 - vec_0001 = 11.000000, 11.000000, 11.000000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 18.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.372549, 0.619608, 0.835294 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 3.141593, 3.141593, 3.141593 - v1 = -3.141593, -3.141593, -3.141593 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.500000, 0.500000, 0.500000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 24.000000, 0.000000 - v1 = 0.000000, 90.000000, 0.000000 - v2 = 0.000000, 60.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 128.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\point\electricblast2 - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_sphere_full_dist.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_sphere_full_dist.pe deleted file mode 100644 index 26b20ebc..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_sphere_full_dist.pe +++ /dev/null @@ -1,135 +0,0 @@ -[_effect] - action_count = 9 - flags = 2137089 - max_particles = 50 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = scatter - action_type = 31 - bool_0000 = on - flags = 1 - flt_0000 = 0.500000 - flt_0001 = 1000.000000 - flt_0002 = 1.000000 - vec_0000 = 0.000000, 1.000000, 0.000000 - version = 1 - -[action_0002] - action_name = damping - action_type = 4 - flags = 1 - flt_0000 = 80.000000 - flt_0001 = 3.000000 - vec_0000 = -25.000000, -25.000000, -25.000000 - version = 1 - -[action_0003] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 200.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0004] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 1.000000 - flt_0002 = 0.200000 - flt_0003 = 0.800000 - vec_0000 = 0.713726, 0.560784, 1.000000 - version = 1 - -[action_0005] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 3.000000, 3.000000, 0.000000 - vec_0001 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0007] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = -12.566371, 6.283186, -12.566371 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.380392, 0.380392, 0.380392 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0001] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 2.200000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -12.566371, -12.566371, -12.566371 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0003] - type = 0 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 0.800000, 0.800000, 0.800000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -4.000000, -4.000000, -4.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 8 - reserved = 0.000000, 0.000000 - speed = 3.000000 - tex_size = 0.250000, 0.500000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\point\pfx_dist_glass - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_wave_blast_dist.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_wave_blast_dist.pe deleted file mode 100644 index 8630ce24..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/anomaly_dao_wave_blast_dist.pe +++ /dev/null @@ -1,89 +0,0 @@ -[_effect] - action_count = 5 - flags = 18433 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.800000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 7.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 7.000000, 7.000000, 7.000000 - vec_0001 = 15.000000, 15.000000, 0.001000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -1.570796, -1.570796, -1.570796 - v1 = 1.570796, 1.570796, 1.570796 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.500000, 0.100000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\point\pfx_dist3 - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/point_particle_vacuum.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/point_particle_vacuum.pe deleted file mode 100644 index 659cfb75..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/point/effects/point_particle_vacuum.pe +++ /dev/null @@ -1,74 +0,0 @@ -[_effect] - action_count = 3 - flags = 3073 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 0 - flt_0000 = 0.200000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.078431, 0.454902, 0.290196 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -12.566371, -12.566371, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 3.000000, 3.000000, 3.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.500000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 30.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\point\vacum_v1 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/point/point_blowout.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/point/point_blowout.pg deleted file mode 100644 index c194559d..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/point/point_blowout.pg +++ /dev/null @@ -1,51 +0,0 @@ -[_group] - effects_count = 5 - flags = 0 - timelimit = 1.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\point\effects\anomaly_dao_point_flash - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\point\effects\anomaly_dao_point_flash_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\point\effects\anomaly_dao_point_flash_01 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0003] - effect_name = semitone\anomalies\point\effects\anomaly_dao_point_flash_02 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0004] - effect_name = semitone\anomalies\point\effects\anomaly_dao_wave_blast_dist - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/point/point_idle.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/point/point_idle.pg deleted file mode 100644 index b761d7f3..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/point/point_idle.pg +++ /dev/null @@ -1,69 +0,0 @@ -[_group] - effects_count = 7 - flags = 0 - timelimit = 0.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\point\effects\anomaly_da_new_sphere - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\point\effects\anomaly_da_new_sphere_dist - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\point\effects\anomaly_dao_core_small_unstable - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0003] - effect_name = semitone\anomalies\point\effects\anomaly_dao_ghost_smoke_fast - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0004] - effect_name = semitone\anomalies\point\effects\anomaly_dao_jellyfish_heat - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0005] - effect_name = semitone\anomalies\point\effects\anomaly_dao_point_electric_puff - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0006] - effect_name = semitone\anomalies\point\effects\point_particle_vacuum - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/blowout/expl_new_shockwave_wide_rafal_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/blowout/expl_new_shockwave_wide_rafal_00.pe deleted file mode 100644 index cbe708ba..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/blowout/expl_new_shockwave_wide_rafal_00.pe +++ /dev/null @@ -1,114 +0,0 @@ -[_effect] - action_count = 8 - flags = 18433 - max_particles = 23 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 35.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 16.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 125.000000, 6.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 2.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 0 - vec_0000 = 4.000000, 4.000000, 4.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 4.000000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -29.845130, -29.845130, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 10.000000, 10.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 150.000000, 300.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\seed\pfx_dist2 - -[timelimit] - value = 2.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/blowout/expl_new_shockwave_wide_rafal_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/blowout/expl_new_shockwave_wide_rafal_01.pe deleted file mode 100644 index 2cc6a328..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/blowout/expl_new_shockwave_wide_rafal_01.pe +++ /dev/null @@ -1,114 +0,0 @@ -[_effect] - action_count = 8 - flags = 18433 - max_particles = 22 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 45.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 16.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 55.000000, 25.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 2.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 0 - vec_0000 = 4.000000, 4.000000, 4.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 4.000000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -29.845130, -29.845130, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 10.000000, 10.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 2.000000, 15.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\seed\pfx_dist3_005 - -[timelimit] - value = 4.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/blowout/gravi_we_rocks_dist_child_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/blowout/gravi_we_rocks_dist_child_00.pe deleted file mode 100644 index 4631d840..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/blowout/gravi_we_rocks_dist_child_00.pe +++ /dev/null @@ -1,107 +0,0 @@ -[_effect] - action_count = 7 - flags = 1 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.100000 - flt_0002 = 0.000000 - flt_0003 = 3.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 6.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.010000, 0.010000, 0.010000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 3.000000, 3.000000, 3.000000 - vec_0001 = 1.000000, 1.000000, 0.001000 - version = 1 - -[action_0004] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 0 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = -14.760582, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.500000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0004_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\gravitational_average\distort_anomaly_01 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/blowout/no_grav_leaves_lift_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/blowout/no_grav_leaves_lift_00.pe deleted file mode 100644 index 25bfddec..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/blowout/no_grav_leaves_lift_00.pe +++ /dev/null @@ -1,118 +0,0 @@ -[_effect] - action_count = 7 - flags = 558081 - max_particles = 150 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 45.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 500.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.050000 - flt_0002 = 0.700000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 2.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -0.150000, 0.000000 - version = 1 - -[action_0005] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.400000, 0.400000, 0.400000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 20.000000, -1.000000, 20.000000 - v1 = -20.000000, 1.000000, -20.000000 - v2 = 0.000000, 6.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.150000, 0.150000, 0.150000 - v1 = 0.100000, 0.100000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 9 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 0.000000, 0.100000, 0.000000 - v2 = 0.000000, 5.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = -0.005000, 0.000000, 0.000000 - v1 = 0.000000, 5.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\no_gravity\bitsleaves01anim_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/blowout/no_grav_leaves_lift_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/blowout/no_grav_leaves_lift_01.pe deleted file mode 100644 index 25bfddec..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/blowout/no_grav_leaves_lift_01.pe +++ /dev/null @@ -1,118 +0,0 @@ -[_effect] - action_count = 7 - flags = 558081 - max_particles = 150 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 45.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 500.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.050000 - flt_0002 = 0.700000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 2.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -0.150000, 0.000000 - version = 1 - -[action_0005] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.400000, 0.400000, 0.400000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 20.000000, -1.000000, 20.000000 - v1 = -20.000000, 1.000000, -20.000000 - v2 = 0.000000, 6.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.150000, 0.150000, 0.150000 - v1 = 0.100000, 0.100000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 9 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 0.000000, 0.100000, 0.000000 - v2 = 0.000000, 5.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = -0.005000, 0.000000, 0.000000 - v1 = 0.000000, 5.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\no_gravity\bitsleaves01anim_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/blowout/nyah_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/blowout/nyah_00.pe deleted file mode 100644 index 066b9e12..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/blowout/nyah_00.pe +++ /dev/null @@ -1,146 +0,0 @@ -[_effect] - action_count = 9 - flags = 52225 - max_particles = 100 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.300000 - flt_0002 = 0.000000 - flt_0003 = 155.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 3.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 16.000000, 16.000000, 16.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 0 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -16.000000, -16.000000, -16.000000 - version = 1 - -[action_0005] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 0 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 360.000000, 0.000000, 30.000000 - vec_0001 = 720.000000, 0.000000, 0.000000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.500000, -2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.300000, 0.300000, 0.300000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 4 - v0 = 8.000000, 8.000000, 8.000000 - v1 = -8.000000, -8.000000, -8.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = 0.000000, 0.300000, 0.000000 - v1 = 0.100000, 50.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\seed\dirtburst_01 - -[timelimit] - value = 2.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/blowout/nyah_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/blowout/nyah_01.pe deleted file mode 100644 index 4c49a595..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/blowout/nyah_01.pe +++ /dev/null @@ -1,146 +0,0 @@ -[_effect] - action_count = 9 - flags = 52225 - max_particles = 120 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.600000 - flt_0002 = 0.000000 - flt_0003 = 200.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 16.000000, 16.000000, 16.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 0 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -16.000000, -16.000000, -16.000000 - version = 1 - -[action_0005] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 0 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 360.000000, 0.000000, 30.000000 - vec_0001 = 720.000000, 0.000000, 0.000000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.500000, -2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.050000 - v1 = -0.250000, 0.250000, 0.250000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 4 - v0 = 8.000000, 8.000000, 8.000000 - v1 = -8.000000, -8.000000, -8.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = 0.000000, 0.300000, 0.000000 - v1 = 0.100000, 50.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\seed\spray_v1 - -[timelimit] - value = 2.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/blowout/nyah_02.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/blowout/nyah_02.pe deleted file mode 100644 index 2f9596dc..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/blowout/nyah_02.pe +++ /dev/null @@ -1,146 +0,0 @@ -[_effect] - action_count = 9 - flags = 52225 - max_particles = 100 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.300000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 16.000000, 16.000000, 16.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 0 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -16.000000, -16.000000, -16.000000 - version = 1 - -[action_0005] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 0 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 360.000000, 0.000000, 30.000000 - vec_0001 = 720.000000, 0.000000, 0.000000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.500000, -2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.300000, 0.300000, 0.300000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 4 - v0 = 8.000000, 8.000000, 8.000000 - v1 = -8.000000, -8.000000, -8.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = 0.000000, 0.300000, 0.000000 - v1 = 0.100000, 50.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\seed\dirtburst_01 - -[timelimit] - value = 2.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/blowout/nyah_lift.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/blowout/nyah_lift.pe deleted file mode 100644 index 0b6b6814..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/blowout/nyah_lift.pe +++ /dev/null @@ -1,146 +0,0 @@ -[_effect] - action_count = 9 - flags = 52225 - max_particles = 250 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.300000 - flt_0002 = 0.000000 - flt_0003 = 555.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 16.000000, 16.000000, 16.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 0 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -16.000000, -16.000000, -16.000000 - version = 1 - -[action_0005] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 0 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 360.000000, 0.000000, 30.000000 - vec_0001 = 720.000000, 0.000000, 0.000000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 15.000000, 1.500000, 15.000000 - v1 = -15.000000, -2.000000, -15.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.300000, 0.300000, 0.300000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 4 - v0 = 8.000000, 8.000000, 8.000000 - v1 = -8.000000, -8.000000, -8.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = 0.000000, 0.300000, 0.000000 - v1 = 0.100000, 50.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\seed\dirtburst_01 - -[timelimit] - value = 2.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/blowout/seed_disturbed.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/blowout/seed_disturbed.pe deleted file mode 100644 index c7fe5d89..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/blowout/seed_disturbed.pe +++ /dev/null @@ -1,138 +0,0 @@ -[_effect] - action_count = 9 - flags = 64513 - max_particles = 55 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.400000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 25.000000 - vec_0000 = -6.283186, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -8.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.050000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = orbitpoint - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.060000 - flt_0001 = 800.000000 - flt_0002 = 100.000000 - vec_0000 = 0.000000, 1.600000, 0.000000 - version = 1 - -[action_0008] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 2.000000 - flt_0002 = 10.000000 - int_0000 = 2 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.600000, 0.000000 - v1 = 0.500000, 0.600000, 0.000000 - v2 = 0.000000, 0.000000, 1.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 6.283186, 6.283186, 0.000000 - v1 = -300.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.250000, 0.250000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 5.000000, 0.000000 - v1 = 0.000000, 7.000000, 0.000000 - v2 = 0.000000, 8.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 32.000000, 32.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\seed\spray_v1 - -[timelimit] - value = 2.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/blowout/seed_disturbed_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/blowout/seed_disturbed_00.pe deleted file mode 100644 index 1a2658da..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/blowout/seed_disturbed_00.pe +++ /dev/null @@ -1,138 +0,0 @@ -[_effect] - action_count = 9 - flags = 60417 - max_particles = 55 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.400000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 25.000000 - vec_0000 = -6.283186, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -8.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.050000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = orbitpoint - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.060000 - flt_0001 = 800.000000 - flt_0002 = 100.000000 - vec_0000 = 0.000000, 1.600000, 0.000000 - version = 1 - -[action_0008] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 2.000000 - flt_0002 = 10.000000 - int_0000 = 2 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.600000, 0.000000 - v1 = 0.500000, 0.600000, 0.000000 - v2 = 0.000000, 0.000000, 1.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 6.283186, 6.283186, 0.000000 - v1 = -300.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.100000, 0.250000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 5.000000, 0.000000 - v1 = 0.000000, 7.000000, 0.000000 - v2 = 0.000000, 8.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 32.000000, 32.000000 - speed = 24.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\seed\smoke_streched_tiled_a - -[timelimit] - value = 2.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/idle/anomaly_teleport_particle_output_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/idle/anomaly_teleport_particle_output_00.pe deleted file mode 100644 index cae2ebce..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/idle/anomaly_teleport_particle_output_00.pe +++ /dev/null @@ -1,136 +0,0 @@ -[_effect] - action_count = 9 - flags = 38913 - max_particles = 55 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - version = 1 - -[action_0001] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 16.000000, 16.000000, 16.000000 - version = 1 - -[action_0002] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 0 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -16.000000, -16.000000, -16.000000 - version = 1 - -[action_0003] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 55.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0004] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0005] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 360.000000, 0.000000, 30.000000 - vec_0001 = 720.000000, 0.000000, 0.000000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 0 - v0 = 0.549020, 0.611765, 0.635294 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0003_0001] - type = 5 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.500000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.200000, 0.200000, 0.200000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.400000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\seed\fx_moon_full_foggy - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/idle/nyah_idle.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/idle/nyah_idle.pe deleted file mode 100644 index ae6fb23c..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/idle/nyah_idle.pe +++ /dev/null @@ -1,143 +0,0 @@ -[_effect] - action_count = 9 - flags = 35841 - max_particles = 55 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.600000 - flt_0002 = 0.000000 - flt_0003 = 14.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 16.000000, 16.000000, 16.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -16.000000, -16.000000, -16.000000 - version = 1 - -[action_0005] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 0 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 360.000000, 0.000000, 30.000000 - vec_0001 = 720.000000, 0.000000, 0.000000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.500000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.200000, 0.200000, 0.200000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.400000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = 0.000000, 0.300000, 0.000000 - v1 = 0.100000, 14.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\seed\spray_v1 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/idle/test.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/idle/test.pe deleted file mode 100644 index 1305b6c0..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/seed/effects/idle/test.pe +++ /dev/null @@ -1,143 +0,0 @@ -[_effect] - action_count = 9 - flags = 35841 - max_particles = 55 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.600000 - flt_0002 = 0.000000 - flt_0003 = 55.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.400000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 16.000000, 16.000000, 16.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -16.000000, -16.000000, -16.000000 - version = 1 - -[action_0005] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 0 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 360.000000, 0.000000, 30.000000 - vec_0001 = 720.000000, 0.000000, 0.000000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.500000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.300000, 0.300000, 0.300000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.400000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = 0.000000, 0.300000, 0.000000 - v1 = 0.100000, 14.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\seed\dirtburst_01 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/seed/seed_blowout.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/seed/seed_blowout.pg deleted file mode 100644 index bba0f17a..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/seed/seed_blowout.pg +++ /dev/null @@ -1,60 +0,0 @@ -[_group] - effects_count = 6 - flags = 0 - timelimit = 4.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\seed\effects\blowout\nyah_01 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\seed\effects\blowout\seed_disturbed - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.200000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\seed\effects\blowout\nyah_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0003] - effect_name = semitone\anomalies\seed\effects\blowout\seed_disturbed_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0004] - effect_name = semitone\anomalies\seed\effects\blowout\expl_new_shockwave_wide_rafal_01 - flags = 0 - on_birth_child = - on_death_child = - on_play_child = - time0 = 3.000000 - time1 = 0.000000 - -[effect_0005] - effect_name = semitone\anomalies\seed\effects\blowout\nyah_02 - flags = 6 - on_birth_child = - on_death_child = - on_play_child = semitone\anomalies\seed\effects\blowout\gravi_we_rocks_dist_child_00 - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/seed/seed_idle.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/seed/seed_idle.pg deleted file mode 100644 index abff724b..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/seed/seed_idle.pg +++ /dev/null @@ -1,33 +0,0 @@ -[_group] - effects_count = 3 - flags = 0 - timelimit = 0.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\seed\effects\idle\nyah_idle - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\seed\effects\idle\test - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\seed\effects\idle\anomaly_teleport_particle_output_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/seed/seed_shield.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/seed/seed_shield.pg deleted file mode 100644 index 2e6e35ef..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/seed/seed_shield.pg +++ /dev/null @@ -1,6 +0,0 @@ -[_group] - effects_count = 0 - flags = 0 - timelimit = 1.000000 - version = 3 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/anomaly_dao_sphere_blast_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/anomaly_dao_sphere_blast_00.pe deleted file mode 100644 index aa89d684..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/anomaly_dao_sphere_blast_00.pe +++ /dev/null @@ -1,89 +0,0 @@ -[_effect] - action_count = 5 - flags = 2119681 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.100000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.700000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 7.000000, 7.000000, 0.001000 - vec_0001 = 15.000000, 15.000000, 0.001000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.482353, 0.490196, 0.498039 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 1.000000, 1.000000, 0.001000 - v1 = 3.000000, 3.000000, 0.001000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.300000, -20.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\shatterpoint\pfx_flash_07, semitone\anomalies\shatterpoint\pfx_dist7 - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/anomaly_dao_wave_blast_dist_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/anomaly_dao_wave_blast_dist_00.pe deleted file mode 100644 index c44b4faf..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/anomaly_dao_wave_blast_dist_00.pe +++ /dev/null @@ -1,89 +0,0 @@ -[_effect] - action_count = 5 - flags = 18433 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 7.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 7.000000, 7.000000, 7.000000 - vec_0001 = 15.000000, 15.000000, 0.001000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -1.570796, -1.570796, -1.570796 - v1 = 1.570796, 1.570796, 1.570796 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.500000, 0.100000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\shatterpoint\pfx_dist3 - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/buble_distort_0222_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/buble_distort_0222_01.pe deleted file mode 100644 index 9e084590..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/buble_distort_0222_01.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 16385 - max_particles = 24 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 2.000000, 2.000000, 2.000000 - vec_0001 = 3.000000, 3.000000, 3.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 12.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 0 - vec_0000 = 0.000000, 0.600000, 0.000000 - version = 1 - -[action_0005] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 2 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 65.000000, 12.000000, 1.000000 - v1 = 8.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 125.000000, 500.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 5.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\shatterpoint\pfx_dist2inv - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/core_spin_smoke.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/core_spin_smoke.pe deleted file mode 100644 index 50a29e4c..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/core_spin_smoke.pe +++ /dev/null @@ -1,108 +0,0 @@ -[_effect] - action_count = 6 - flags = 54273 - max_particles = 8 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 45.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - vec_0001 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.568628, 0.568628, 0.568628 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.700000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -1.801878, 2.999750, 2.999750 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\shatterpoint\cumulus_02 - -[timelimit] - value = 8.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/dist_burst.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/dist_burst.pe deleted file mode 100644 index 815ad245..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/dist_burst.pe +++ /dev/null @@ -1,128 +0,0 @@ -[_effect] - action_count = 8 - flags = 17409 - max_particles = 45 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 500.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = 62.831852, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = turbulence - action_type = 30 - flags = 0 - flt_0000 = 0.010000 - flt_0001 = 1.000000 - flt_0002 = 10.000000 - int_0000 = 4 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0006] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 0 - flt_0000 = 25.000000 - flt_0001 = 1.000000 - flt_0002 = 1.000000 - vec_0000 = 3.000000, 1.000000, 3.000000 - vec_0001 = 2.000000, 1.000000, 2.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.984314, 0.984314, 0.984314 - v1 = 0.380392, 0.066667, 0.050980 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.250000, 1.000000, 0.500000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 3.000000, 3.000000, 3.000000 - v1 = 0.550000, 0.200000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 4 - v0 = 45.000000, 14.000000, 45.000000 - v1 = -45.000000, -8.000000, -45.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 3.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\shatterpoint\pfx_dist2inv - -[timelimit] - value = 2.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/dust.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/dust.pe deleted file mode 100644 index c97e52ac..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/dust.pe +++ /dev/null @@ -1,129 +0,0 @@ -[_effect] - action_count = 8 - flags = 19457 - max_particles = 18 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.239216, 0.211765, 0.184314 - version = 1 - -[action_0003] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 1 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.012000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 8.000000, 8.000000, 0.001000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.239216, 0.211765, 0.184314 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 5.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -137.000000, -1.000000, -1.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.250000, 0.250000, 0.200000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 128 - reserved = 64.000000, 64.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\shatterpoint\puff_00 - -[timelimit] - value = 1.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/expl_car_smoke_big_smoke_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/expl_car_smoke_big_smoke_00.pe deleted file mode 100644 index 30e3cf76..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/expl_car_smoke_big_smoke_00.pe +++ /dev/null @@ -1,108 +0,0 @@ -[_effect] - action_count = 6 - flags = 54273 - max_particles = 22 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 45.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - vec_0001 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.568628, 0.568628, 0.568628 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 1 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -1.801878, 2.999750, 2.999750 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\shatterpoint\cumulus_02 - -[timelimit] - value = 8.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/expl_fallout4_debris_20.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/expl_fallout4_debris_20.pe deleted file mode 100644 index 7a35fa6e..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/expl_fallout4_debris_20.pe +++ /dev/null @@ -1,124 +0,0 @@ -[_effect] - action_count = 8 - flags = 171009 - max_particles = 55 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 4.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetrotate - action_type = 25 - flags = 2 - flt_0000 = 25.000000 - vec_0000 = -6.283186, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 0 - vec_0000 = 0.000000, -2.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 4.000000 - flt_0002 = 15.000000 - int_0000 = 2 - vec_0000 = 2.000000, 2.000000, 2.000000 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.635294, 0.513726, 0.423529 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.500000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 1.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -300.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.000000 - v1 = 0.150000, 0.150000, 0.150000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.500000, 2.000000, 0.000000 - v2 = 2.000000, 4.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\shatterpoint\spark_tiled_a - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/expl_new_sparks_aftermath_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/expl_new_sparks_aftermath_00.pe deleted file mode 100644 index 6ab6e38a..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/expl_new_sparks_aftermath_00.pe +++ /dev/null @@ -1,111 +0,0 @@ -[_effect] - action_count = 6 - flags = 193537 - max_particles = 256 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 7.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 16.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 2.000000 - vec_0000 = 8.000000, 2.000000, 8.000000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0005] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 8.000000 - flt_0002 = 15.000000 - int_0000 = 4 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.200000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -29.845130, -29.845130, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.010000, 0.500000, 0.050000 - v1 = 0.100000, 2.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 4.500000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\shatterpoint\sparkwires_b_flicker - -[timelimit] - value = 25.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/expl_new_sparks_bottom_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/expl_new_sparks_bottom_00.pe deleted file mode 100644 index 5a2b1490..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/expl_new_sparks_bottom_00.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 7 - flags = 162817 - max_particles = 6 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 40.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 0.500000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 0.874510, 0.721569 - version = 1 - -[action_0003] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 25.000000 - vec_0000 = -6.283186, 0.000017, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -8.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.600000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 0.843137, 0.639216 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 3.141593, 0.000000 - v1 = -29.845130, -29.845130, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.500000, 0.500000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 6.000000, 0.000000 - v1 = 0.000000, 12.000000, 0.000000 - v2 = 0.000000, 4.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\shatterpoint\puffcolorsplashflicker - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/expl_sparks_grenade_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/expl_sparks_grenade_00.pe deleted file mode 100644 index 1c1e543d..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/expl_sparks_grenade_00.pe +++ /dev/null @@ -1,112 +0,0 @@ -[_effect] - action_count = 7 - flags = 311297 - max_particles = 18 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 730.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.200000 - flt_0001 = 12.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.231373, 0.058824, 0.011765 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 10.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.000000, 0.000000, 0.000000 - vec_0001 = 0.500000, 0.500000, 0.500000 - version = 1 - -[action_0005] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -7.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 2.000000, 2.000000, 2.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.000000, 0.150000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.200000, 0.200000, 0.050000 - v1 = 0.100000, 0.200000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 8 - v0 = 0.000000, 22.000000, 0.000000 - v1 = 44.000000, 15.000000, 0.000000 - v2 = 120.000000, 12.000000, 0.000000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\shatterpoint\pfx_spark_01 - -[timelimit] - value = 0.120000 - -[velocity_scale] - value = 0.000000, 0.050000, 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/glass_burst.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/glass_burst.pe deleted file mode 100644 index 229390e6..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/glass_burst.pe +++ /dev/null @@ -1,105 +0,0 @@ -[_effect] - action_count = 6 - flags = 17409 - max_particles = 55 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.300000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = 62.831852, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 2.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.650980, 0.650980, 0.650980 - v1 = 0.380392, 0.066667, 0.050980 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.250000, 0.700000, 0.500000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.200000, 0.200000, 0.200000 - v1 = 0.550000, 0.200000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 4 - v0 = 22.000000, 12.000000, 22.000000 - v1 = -22.000000, -4.000000, -22.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 3.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\shatterpoint\pfx_glass_shards_blend.2048 - -[timelimit] - value = 5.300000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/glass_burst_2.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/glass_burst_2.pe deleted file mode 100644 index a62bf465..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/glass_burst_2.pe +++ /dev/null @@ -1,128 +0,0 @@ -[_effect] - action_count = 8 - flags = 17409 - max_particles = 55 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.300000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = 62.831852, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 2.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 1.000000 - flt_0002 = 10.000000 - int_0000 = 4 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0006] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 25.000000 - flt_0001 = 1.000000 - flt_0002 = 1.000000 - vec_0000 = 3.000000, 1.000000, 3.000000 - vec_0001 = 2.000000, 1.000000, 2.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.984314, 0.984314, 0.984314 - v1 = 0.380392, 0.066667, 0.050980 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.250000, 0.400000, 0.500000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.200000, 0.200000, 0.200000 - v1 = 0.550000, 0.200000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 4 - v0 = 18.000000, 14.000000, 18.000000 - v1 = -18.000000, -8.000000, -18.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 3.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\shatterpoint\pfx_glass_shards2.512, semitone\anomalies\shatterpoint\pfx_glass_shards2.2048 - -[timelimit] - value = 5.300000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/glass_final_blow.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/glass_final_blow.pe deleted file mode 100644 index 07c2b718..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/glass_final_blow.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 7 - flags = 23553 - max_particles = 25 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.080000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -6.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.698039, 0.698039, 0.698039 - v1 = 0.380392, 0.066667, 0.050980 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.250000, 0.400000, 0.500000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.200000, 0.040000, 0.000000 - v1 = 0.300000, 0.300000, 0.300000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 8.000000, 35.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\shatterpoint\pfx_glass_shards_blend.2048 - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/glass_final_blow_1.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/glass_final_blow_1.pe deleted file mode 100644 index be54e0f2..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/glass_final_blow_1.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 7 - flags = 23553 - max_particles = 25 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.080000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -6.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.698039, 0.698039, 0.698039 - v1 = 0.380392, 0.066667, 0.050980 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.250000, 0.400000, 0.500000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.200000, 0.040000, 0.000000 - v1 = 0.300000, 0.300000, 0.300000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 8.000000, 122.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\shatterpoint\pfx_glass_shards2.1024 - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/glass_final_blow_2.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/glass_final_blow_2.pe deleted file mode 100644 index 7ebb7421..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/glass_final_blow_2.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 7 - flags = 23553 - max_particles = 45 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.080000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -6.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.937255, 0.937255, 0.937255 - v1 = 0.380392, 0.066667, 0.050980 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.250000, 0.400000, 0.500000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.200000, 0.040000, 0.000000 - v1 = 0.300000, 0.300000, 0.300000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 4.000000, 0.000000 - v1 = 8.000000, 122.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\shatterpoint\pfx_glass_shards_blend.2048 - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/glass_final_blow_smol_shards.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/glass_final_blow_smol_shards.pe deleted file mode 100644 index 081a8594..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/glass_final_blow_smol_shards.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 7 - flags = 19457 - max_particles = 25 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.080000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -6.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.800000, 0.800000, 0.800000 - v1 = 0.380392, 0.066667, 0.050980 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.250000, 0.400000, 0.500000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.200000, 0.040000, 0.000000 - v1 = 0.550000, 0.200000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 8.000000, 35.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\shatterpoint\broken_glass - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/gravi_wave_distort_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/gravi_wave_distort_00.pe deleted file mode 100644 index 52423709..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/gravi_wave_distort_00.pe +++ /dev/null @@ -1,116 +0,0 @@ -[_effect] - action_count = 8 - flags = 22529 - max_particles = 40 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.400000 - version = 1 - -[action_0001] - action_name = orbitpoint - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.100000 - flt_0001 = 500.000000 - flt_0002 = 999999998050644.787200 - vec_0000 = 0.000000, 1.500000, 0.000000 - version = 1 - -[action_0002] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = speedlimit - action_type = 22 - flags = 1 - flt_0000 = 40.000000 - flt_0001 = 0.000000 - version = 1 - -[action_0004] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 3.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0005] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 2.000000 - vec_0001 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0006] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 60.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0006_0000] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0006_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 4.000000, -15.000000 - v2 = 8.000000, 12.000000, 0.000000 - -[domain_action_0006_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -6.806784, -5.235988, -5.235988 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0006_0003] - type = 1 - v0 = 2.000000, 2.000000, 2.000000 - v1 = 3.000000, 3.000000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0006_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\spatial_bubble\pfx_dist2inv - -[timelimit] - value = 5.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/gravi_zaxvat_otbrosy_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/gravi_zaxvat_otbrosy_00.pe deleted file mode 100644 index 49194179..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/gravi_zaxvat_otbrosy_00.pe +++ /dev/null @@ -1,133 +0,0 @@ -[_effect] - action_count = 8 - flags = 576513 - max_particles = 45 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.180000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.101961, 0.101961, 0.101961 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 3.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -12.000000, 0.000000 - version = 1 - -[action_0005] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 1.000000 - flt_0002 = 5.000000 - int_0000 = 2 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 2 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.196078, 0.196078, 0.196078 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 1.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.020000, 0.020000, 0.020000 - v1 = 0.010000, 0.010000, 0.010000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 10.000000, 120.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0006_0000] - type = 4 - v0 = 6.000000, 0.000000, 6.000000 - v1 = -6.000000, -6.000000, -6.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\shatterpoint\bitsleaves01anim_d - -[timelimit] - value = 0.200000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/gravi_zaxvat_otbrosy_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/gravi_zaxvat_otbrosy_01.pe deleted file mode 100644 index fbf388f2..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/gravi_zaxvat_otbrosy_01.pe +++ /dev/null @@ -1,141 +0,0 @@ -[_effect] - action_count = 9 - flags = 576513 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.180000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.101961, 0.101961, 0.101961 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 14.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -12.000000, 0.000000 - version = 1 - -[action_0005] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 1.000000 - flt_0002 = 5.000000 - int_0000 = 2 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 2 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[action_0008] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 2.000000, 2.000000, 0.001000 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.196078, 0.196078, 0.196078 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 1.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.020000, 0.020000, 0.020000 - v1 = 0.010000, 0.010000, 0.010000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 10.000000, 120.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0006_0000] - type = 4 - v0 = 6.000000, 0.000000, 6.000000 - v1 = -6.000000, -6.000000, -6.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\shatterpoint\bitsleaves01anim_d - -[timelimit] - value = 0.200000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/ground_spread_02.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/ground_spread_02.pe deleted file mode 100644 index 818c5d58..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/ground_spread_02.pe +++ /dev/null @@ -1,132 +0,0 @@ -[_effect] - action_count = 9 - flags = 21505 - max_particles = 55 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 25.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 1.000000 - flt_0001 = 0.030000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.325490, 0.325490, 0.325490 - version = 1 - -[action_0003] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 0.300000 - flt_0002 = 0.700000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 4.000000, 4.000000, 0.001000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 1.000000, 0.000000, 1.000000 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.000000 - vec_0000 = 0.000000, 0.000017, 0.000000 - version = 1 - -[action_0007] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 0 - vec_0000 = 2.000000, 2.000000, 2.000000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.211765, 0.211765, 0.211765 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -29.845130, -29.845130, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 1.000000, 1.000000, 0.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 32.000000, 64.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\shatterpoint\cumulus_02 - -[timelimit] - value = 0.300000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/heat_sparks_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/heat_sparks_00.pe deleted file mode 100644 index ae6ee5cd..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/heat_sparks_00.pe +++ /dev/null @@ -1,116 +0,0 @@ -[_effect] - action_count = 7 - flags = 295937 - max_particles = 22 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 37.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 1.000000 - flt_0001 = 2.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 3.000000, 3.000000, 0.400000 - vec_0001 = 0.100000, 0.100000, 1.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 2.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -7.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 1.000000, 0.000000, 1.000000 - v1 = -1.000000, 0.000000, -1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.030000, 0.030000, 1.000000 - v1 = 0.010000, 0.010000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 7.000000, 10.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 93.000000, 146.000000 - speed = 30.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\shatterpoint\pfx_glass_shards_blend.2048 - -[velocity_scale] - value = 0.000000, 0.020000, 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/shards_vacuum.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/shards_vacuum.pe deleted file mode 100644 index 04618439..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/shards_vacuum.pe +++ /dev/null @@ -1,174 +0,0 @@ -[_effect] - action_count = 12 - flags = 52225 - max_particles = 55 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 10.000000 - flt_0001 = 20.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 2.000000, 0.000000 - version = 1 - -[action_0002] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 1.000000, 4.000000, 1.000000 - version = 1 - -[action_0003] - action_name = orbitpoint_4 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 8.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 2.000000, 7.000000, 2.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_3 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 44.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 13.000000, 0.000000 - version = 1 - -[action_0005] - action_name = orbitpoint_5 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.020000 - flt_0001 = 150.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 1.500000, 0.000000 - version = 1 - -[action_0006] - action_name = turbulence - action_type = 30 - flags = 0 - flt_0000 = 0.020000 - flt_0001 = 2.000000 - flt_0002 = 3.000000 - int_0000 = 1 - vec_0000 = 1.000000, 10.000000, 1.000000 - version = 1 - -[action_0007] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 32.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0008] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.200000 - vec_0000 = 10.000000, 10.000000, 10.000000 - version = 1 - -[action_0009] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0010] - action_name = speedlimit - action_type = 22 - flags = 1 - flt_0000 = 6.000000 - flt_0001 = 3.000000 - version = 1 - -[action_0011] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0007_0000] - type = 0 - v0 = 0.768628, 0.768628, 0.768628 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0007_0001] - type = 4 - v0 = 8.000000, 8.000000, 8.000000 - v1 = -8.000000, -2.000000, -8.000000 - v2 = 5.000000, 6.000000, 0.000000 - -[domain_action_0007_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0007_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 0.250000, 0.250000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0007_0004] - type = 6 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 2.900000, 6.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\shatterpoint\pfx_glass_shards_blend.2048 - -[timelimit] - value = 3.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/shards_vacuum_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/shards_vacuum_00.pe deleted file mode 100644 index 890dfc9a..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/shards_vacuum_00.pe +++ /dev/null @@ -1,174 +0,0 @@ -[_effect] - action_count = 12 - flags = 52225 - max_particles = 155 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 10.000000 - flt_0001 = 20.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 2.000000, 0.000000 - version = 1 - -[action_0002] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 1.000000, 4.000000, 1.000000 - version = 1 - -[action_0003] - action_name = orbitpoint_4 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 8.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 2.000000, 7.000000, 2.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_3 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 44.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 13.000000, 0.000000 - version = 1 - -[action_0005] - action_name = orbitpoint_5 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.020000 - flt_0001 = 150.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 1.500000, 0.000000 - version = 1 - -[action_0006] - action_name = turbulence - action_type = 30 - flags = 0 - flt_0000 = 0.020000 - flt_0001 = 2.000000 - flt_0002 = 3.000000 - int_0000 = 1 - vec_0000 = 1.000000, 10.000000, 1.000000 - version = 1 - -[action_0007] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 120.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0008] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.200000 - vec_0000 = 10.000000, 10.000000, 10.000000 - version = 1 - -[action_0009] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0010] - action_name = speedlimit - action_type = 22 - flags = 1 - flt_0000 = 6.000000 - flt_0001 = 3.000000 - version = 1 - -[action_0011] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0007_0000] - type = 0 - v0 = 0.768628, 0.768628, 0.768628 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0007_0001] - type = 4 - v0 = 8.000000, 8.000000, 8.000000 - v1 = -8.000000, -4.000000, -8.000000 - v2 = 5.000000, 6.000000, 0.000000 - -[domain_action_0007_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0007_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 0.250000, 0.250000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0007_0004] - type = 6 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 2.900000, 6.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\shatterpoint\pfx_glass_shards2.1024 - -[timelimit] - value = 3.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/shards_vacuum_ball.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/shards_vacuum_ball.pe deleted file mode 100644 index 102ec129..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/shards_vacuum_ball.pe +++ /dev/null @@ -1,174 +0,0 @@ -[_effect] - action_count = 12 - flags = 52225 - max_particles = 25 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 10.000000 - flt_0001 = 20.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 2.000000, 0.000000 - version = 1 - -[action_0002] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 1.000000, 4.000000, 1.000000 - version = 1 - -[action_0003] - action_name = orbitpoint_4 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 8.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 2.000000, 7.000000, 2.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_3 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 44.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 13.000000, 0.000000 - version = 1 - -[action_0005] - action_name = orbitpoint_5 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.040000 - flt_0001 = 120.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 1.500000, 0.000000 - version = 1 - -[action_0006] - action_name = turbulence - action_type = 30 - flags = 0 - flt_0000 = 0.020000 - flt_0001 = 2.000000 - flt_0002 = 3.000000 - int_0000 = 1 - vec_0000 = 1.000000, 10.000000, 1.000000 - version = 1 - -[action_0007] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 120.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0008] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.200000 - vec_0000 = 10.000000, 10.000000, 10.000000 - version = 1 - -[action_0009] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0010] - action_name = speedlimit - action_type = 22 - flags = 1 - flt_0000 = 6.000000 - flt_0001 = 3.000000 - version = 1 - -[action_0011] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0007_0000] - type = 0 - v0 = 0.768628, 0.768628, 0.768628 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0007_0001] - type = 5 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.000000, 0.400000, -8.000000 - v2 = 5.000000, 6.000000, 0.000000 - -[domain_action_0007_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0007_0003] - type = 1 - v0 = 0.100000, 1.000000, 0.100000 - v1 = 0.300000, 0.300000, 0.300000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0007_0004] - type = 6 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 2.900000, 6.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\shatterpoint\pfx_glass_shards2.1024 - -[timelimit] - value = 3.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/shards_vacuum_ball_white.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/shards_vacuum_ball_white.pe deleted file mode 100644 index d1dcc1a6..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/shards_vacuum_ball_white.pe +++ /dev/null @@ -1,174 +0,0 @@ -[_effect] - action_count = 12 - flags = 52225 - max_particles = 25 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 10.000000 - flt_0001 = 20.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 2.000000, 0.000000 - version = 1 - -[action_0002] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 1.000000, 4.000000, 1.000000 - version = 1 - -[action_0003] - action_name = orbitpoint_4 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 8.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 2.000000, 7.000000, 2.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_3 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 44.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 13.000000, 0.000000 - version = 1 - -[action_0005] - action_name = orbitpoint_5 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.040000 - flt_0001 = 120.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 1.500000, 0.000000 - version = 1 - -[action_0006] - action_name = turbulence - action_type = 30 - flags = 0 - flt_0000 = 0.020000 - flt_0001 = 2.000000 - flt_0002 = 3.000000 - int_0000 = 1 - vec_0000 = 1.000000, 10.000000, 1.000000 - version = 1 - -[action_0007] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 120.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0008] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.200000 - vec_0000 = 10.000000, 10.000000, 10.000000 - version = 1 - -[action_0009] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0010] - action_name = speedlimit - action_type = 22 - flags = 1 - flt_0000 = 6.000000 - flt_0001 = 3.000000 - version = 1 - -[action_0011] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0007_0000] - type = 0 - v0 = 0.768628, 0.768628, 0.768628 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0007_0001] - type = 5 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.000000, 0.400000, -8.000000 - v2 = 5.000000, 6.000000, 0.000000 - -[domain_action_0007_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0007_0003] - type = 1 - v0 = 0.100000, 1.000000, 0.100000 - v1 = 0.300000, 0.300000, 0.300000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0007_0004] - type = 6 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 2.900000, 6.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\shatterpoint\pfx_glass_shards2.512 - -[timelimit] - value = 3.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/zone_graviti_mine_idle_leave,_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/zone_graviti_mine_idle_leave,_00.pe deleted file mode 100644 index 56245851..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/blowout/zone_graviti_mine_idle_leave,_00.pe +++ /dev/null @@ -1,129 +0,0 @@ -[_effect] - action_count = 8 - flags = 21505 - max_particles = 55 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.494118, 0.486275, 0.482353 - version = 1 - -[action_0003] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 1 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.015000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 0 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 10.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 8.000000, 8.000000, 0.001000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.494118, 0.486275, 0.482353 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 0.000000, 8.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -137.000000, -1.000000, -1.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 5.000000, 5.000000, 5.000000 - v1 = 9.000000, 9.000000, 9.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 9 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 30.000000, 90.000000, 0.000000 - -[domain_action_0003_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\shatterpoint\cumulus_02 - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/gravi_we_rocks_dist_child_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/gravi_we_rocks_dist_child_00.pe deleted file mode 100644 index 15ad5f8f..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/gravi_we_rocks_dist_child_00.pe +++ /dev/null @@ -1,107 +0,0 @@ -[_effect] - action_count = 7 - flags = 1 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.100000 - flt_0002 = 0.000000 - flt_0003 = 3.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 6.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.010000, 0.010000, 0.010000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 3.000000, 3.000000, 3.000000 - vec_0001 = 1.000000, 1.000000, 0.001000 - version = 1 - -[action_0004] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 0 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = -14.760582, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.500000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0004_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\shatterpoint\distort_anomaly_01 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/idle/glass_shards.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/idle/glass_shards.pe deleted file mode 100644 index 8feed8a5..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/idle/glass_shards.pe +++ /dev/null @@ -1,135 +0,0 @@ -[_effect] - action_count = 9 - flags = 7169 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.086275, 0.098039, 0.023529 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -3.000000, 0.000000 - version = 1 - -[action_0005] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.050000 - flt_0001 = 1.300000 - flt_0002 = 100.000000 - int_0000 = 2 - vec_0000 = -0.700000, -1.000000, 10.700000 - version = 1 - -[action_0006] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = off - flags = 1 - version = 1 - -[action_0007] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 0.300000, 0.300000, 0.300000 - vec_0001 = 0.200000, 0.200000, 0.200000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.870588, 0.870588, 0.870588 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.300000, 0.300000, 0.300000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 20.000000, 0.000000 - v2 = 10.000000, 22.000000, 0.000000 - -[domain_action_0006_0000] - type = 3 - v0 = 0.000000, -0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 64.000000, 64.000000 - speed = 18.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\shatterpoint\pfx_glass_shards_blend.2048 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/idle/glass_shards_2.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/idle/glass_shards_2.pe deleted file mode 100644 index cae8265b..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/idle/glass_shards_2.pe +++ /dev/null @@ -1,135 +0,0 @@ -[_effect] - action_count = 9 - flags = 7169 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.086275, 0.098039, 0.023529 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -3.000000, 0.000000 - version = 1 - -[action_0005] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.050000 - flt_0001 = 1.300000 - flt_0002 = 100.000000 - int_0000 = 2 - vec_0000 = -0.700000, -1.000000, 10.700000 - version = 1 - -[action_0006] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = off - flags = 1 - version = 1 - -[action_0007] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 0.300000, 0.300000, 0.300000 - vec_0001 = 0.200000, 0.200000, 0.200000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.400000, 0.400000, 0.400000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 20.000000, 0.000000 - v2 = 10.000000, 22.000000, 0.000000 - -[domain_action_0006_0000] - type = 3 - v0 = 0.000000, -0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 64.000000, 64.000000 - speed = 18.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\shatterpoint\pfx_glass_shards2.1024 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/idle/glass_shards_2_small.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/idle/glass_shards_2_small.pe deleted file mode 100644 index e74f16ae..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/idle/glass_shards_2_small.pe +++ /dev/null @@ -1,135 +0,0 @@ -[_effect] - action_count = 9 - flags = 7169 - max_particles = 15 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.086275, 0.098039, 0.023529 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -3.000000, 0.000000 - version = 1 - -[action_0005] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.050000 - flt_0001 = 1.300000 - flt_0002 = 100.000000 - int_0000 = 2 - vec_0000 = -0.700000, -1.000000, 10.700000 - version = 1 - -[action_0006] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = off - flags = 1 - version = 1 - -[action_0007] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 0.300000, 0.300000, 0.300000 - vec_0001 = 0.200000, 0.200000, 0.200000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.150000, 0.150000, 0.150000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 20.000000, 0.000000 - v2 = 10.000000, 22.000000, 0.000000 - -[domain_action_0006_0000] - type = 3 - v0 = 0.000000, -0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 64.000000, 64.000000 - speed = 18.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\shatterpoint\pfx_glass_shards2.1024 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/idle/glass_shards_small.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/idle/glass_shards_small.pe deleted file mode 100644 index e27a3165..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/idle/glass_shards_small.pe +++ /dev/null @@ -1,135 +0,0 @@ -[_effect] - action_count = 9 - flags = 7169 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.086275, 0.098039, 0.023529 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -3.000000, 0.000000 - version = 1 - -[action_0005] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.050000 - flt_0001 = 1.300000 - flt_0002 = 100.000000 - int_0000 = 2 - vec_0000 = -0.700000, -1.000000, 10.700000 - version = 1 - -[action_0006] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = off - flags = 1 - version = 1 - -[action_0007] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 0.300000, 0.300000, 0.300000 - vec_0001 = 0.200000, 0.200000, 0.200000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.870588, 0.870588, 0.870588 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 20.000000, 0.000000 - v2 = 10.000000, 22.000000, 0.000000 - -[domain_action_0006_0000] - type = 3 - v0 = 0.000000, -0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 64.000000, 64.000000 - speed = 18.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\shatterpoint\pfx_glass_shards_blend.2048 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/idle/glass_shards_test.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/idle/glass_shards_test.pe deleted file mode 100644 index 4a31b3f8..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/idle/glass_shards_test.pe +++ /dev/null @@ -1,135 +0,0 @@ -[_effect] - action_count = 9 - flags = 7169 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.086275, 0.098039, 0.023529 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -3.000000, 0.000000 - version = 1 - -[action_0005] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.050000 - flt_0001 = 1.300000 - flt_0002 = 100.000000 - int_0000 = 2 - vec_0000 = -0.700000, -1.000000, 10.700000 - version = 1 - -[action_0006] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = off - flags = 1 - version = 1 - -[action_0007] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 0.300000, 0.300000, 0.300000 - vec_0001 = 0.200000, 0.200000, 0.200000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.654902, 0.654902, 0.654902 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.400000, 0.400000, 0.400000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 20.000000, 0.000000 - v2 = 10.000000, 22.000000, 0.000000 - -[domain_action_0006_0000] - type = 3 - v0 = 0.000000, -0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 64.000000, 64.000000 - speed = 18.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\shatterpoint\pfx_glass_shards1.2048, semitone\anomalies\shatterpoint\pfx_glass_shards2.2048 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/idle/smol_shards.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/idle/smol_shards.pe deleted file mode 100644 index 3fb415d7..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/idle/smol_shards.pe +++ /dev/null @@ -1,135 +0,0 @@ -[_effect] - action_count = 9 - flags = 3073 - max_particles = 200 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.086275, 0.098039, 0.023529 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -3.000000, 0.000000 - version = 1 - -[action_0005] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.200000 - flt_0001 = 1.000000 - flt_0002 = 100.000000 - int_0000 = 1 - vec_0000 = -0.700000, -1.000000, 10.700000 - version = 1 - -[action_0006] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = off - flags = 1 - version = 1 - -[action_0007] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.300000, 0.300000, 0.300000 - vec_0001 = 0.200000, 0.200000, 0.200000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.980392, 0.980392, 0.980392 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 3.000000, 4.000000, 3.000000 - v1 = -3.000000, 0.000000, -3.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 4 - v0 = 2.000000, 4.000000, 2.000000 - v1 = -2.000000, -2.000000, -2.000000 - v2 = 10.000000, 22.000000, 0.000000 - -[domain_action_0006_0000] - type = 3 - v0 = 0.000000, -0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 14.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\shatterpoint\broken_glass - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/idle/triangles_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/idle/triangles_00.pe deleted file mode 100644 index cf4dc0ae..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/idle/triangles_00.pe +++ /dev/null @@ -1,102 +0,0 @@ -[_effect] - action_count = 6 - flags = 7169 - max_particles = 32 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 24.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 1.000000 - flt_0001 = 2.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.400000 - vec_0001 = 7.000000, 7.000000, 1.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 7.000000 - vec_0000 = 0.000000, 0.839473, 2.678945 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.000000, 0.100000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.200000, 0.200000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\shatterpoint\triangles - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/zone_graviti_mine_idle_leaves_,_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/zone_graviti_mine_idle_leaves_,_01.pe deleted file mode 100644 index 21ca91c2..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/effects/zone_graviti_mine_idle_leaves_,_01.pe +++ /dev/null @@ -1,126 +0,0 @@ -[_effect] - action_count = 8 - flags = 3073 - max_particles = 18 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.200000, 0.176471, 0.164706 - version = 1 - -[action_0003] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 1 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.012000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 8.000000, 8.000000, 0.001000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.243137, 0.211765, 0.184314 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 5.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -137.000000, -1.000000, -1.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.250000, 0.250000, 0.200000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 128 - reserved = 64.000000, 64.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\shatterpoint\puff_00 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/shatterpoint_blowout.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/shatterpoint_blowout.pg deleted file mode 100644 index 13ce25f3..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/shatterpoint_blowout.pg +++ /dev/null @@ -1,177 +0,0 @@ -[_group] - effects_count = 19 - flags = 0 - timelimit = 20.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\shatterpoint\effects\blowout\glass_burst - flags = 6 - on_birth_child = - on_death_child = - on_play_child = semitone\anomalies\shatterpoint\effects\gravi_we_rocks_dist_child_00 - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\shatterpoint\effects\blowout\glass_burst_2 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\shatterpoint\effects\blowout\shards_vacuum - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 5.000000 - time1 = 0.000000 - -[effect_0003] - effect_name = semitone\anomalies\shatterpoint\effects\blowout\shards_vacuum_00 - flags = 6 - on_birth_child = - on_death_child = - on_play_child = semitone\anomalies\shatterpoint\effects\blowout\dust - time0 = 5.000000 - time1 = 0.000000 - -[effect_0004] - effect_name = semitone\anomalies\shatterpoint\effects\blowout\gravi_zaxvat_otbrosy_01 - flags = 6 - on_birth_child = - on_death_child = - on_play_child = semitone\anomalies\shatterpoint\effects\blowout\glass_final_blow - time0 = 11.000000 - time1 = 0.000000 - -[effect_0005] - effect_name = semitone\anomalies\shatterpoint\effects\blowout\gravi_zaxvat_otbrosy_01 - flags = 38 - on_birth_child = semitone\anomalies\shatterpoint\effects\blowout\dust - on_death_child = - on_play_child = semitone\anomalies\shatterpoint\effects\blowout\glass_final_blow_smol_shards - time0 = 11.000000 - time1 = 0.000000 - -[effect_0006] - effect_name = semitone\anomalies\shatterpoint\effects\blowout\gravi_zaxvat_otbrosy_01 - flags = 6 - on_birth_child = - on_death_child = - on_play_child = semitone\anomalies\shatterpoint\effects\blowout\glass_final_blow_1 - time0 = 11.000000 - time1 = 0.000000 - -[effect_0007] - effect_name = semitone\anomalies\shatterpoint\effects\blowout\gravi_wave_distort_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 5.000000 - time1 = 10.000000 - -[effect_0008] - effect_name = semitone\anomalies\shatterpoint\effects\blowout\zone_graviti_mine_idle_leave, _00 - flags = 6 - on_birth_child = - on_death_child = - on_play_child = semitone\anomalies\shatterpoint\effects\blowout\expl_new_sparks_aftermath_00 - time0 = 11.100000 - time1 = 0.000000 - -[effect_0009] - effect_name = semitone\anomalies\shatterpoint\effects\blowout\gravi_zaxvat_otbrosy_01 - flags = 6 - on_birth_child = - on_death_child = - on_play_child = semitone\anomalies\shatterpoint\effects\blowout\dust - time0 = 0.000000 - time1 = 0.000000 - -[effect_0010] - effect_name = semitone\anomalies\shatterpoint\effects\blowout\gravi_zaxvat_otbrosy_00 - flags = 6 - on_birth_child = - on_death_child = - on_play_child = semitone\anomalies\shatterpoint\effects\blowout\dust - time0 = 11.000000 - time1 = 0.000000 - -[effect_0011] - effect_name = semitone\anomalies\shatterpoint\effects\blowout\buble_distort_0222_01 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 11.000000 - time1 = 0.000000 - -[effect_0012] - effect_name = semitone\anomalies\shatterpoint\effects\blowout\gravi_zaxvat_otbrosy_01 - flags = 6 - on_birth_child = - on_death_child = - on_play_child = semitone\anomalies\shatterpoint\effects\blowout\glass_final_blow_2 - time0 = 11.000000 - time1 = 0.000000 - -[effect_0013] - effect_name = semitone\anomalies\shatterpoint\effects\blowout\shards_vacuum_ball - flags = 6 - on_birth_child = - on_death_child = - on_play_child = semitone\anomalies\shatterpoint\effects\blowout\expl_fallout4_debris_20 - time0 = 7.000000 - time1 = 11.200000 - -[effect_0014] - effect_name = semitone\anomalies\shatterpoint\effects\blowout\expl_sparks_grenade_00 - flags = 6 - on_birth_child = - on_death_child = - on_play_child = semitone\anomalies\shatterpoint\effects\blowout\expl_car_smoke_big_smoke_00 - time0 = 11.000000 - time1 = 0.000000 - -[effect_0015] - effect_name = semitone\anomalies\shatterpoint\effects\blowout\shards_vacuum_ball_white - flags = 6 - on_birth_child = - on_death_child = - on_play_child = semitone\anomalies\shatterpoint\effects\blowout\core_spin_smoke - time0 = 7.000000 - time1 = 11.200000 - -[effect_0016] - effect_name = semitone\anomalies\shatterpoint\effects\blowout\ground_spread_02 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 11.000000 - time1 = 0.000000 - -[effect_0017] - effect_name = semitone\anomalies\shatterpoint\effects\blowout\anomaly_dao_sphere_blast_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 10.900000 - time1 = 0.000000 - -[effect_0018] - effect_name = semitone\anomalies\shatterpoint\effects\blowout\anomaly_dao_wave_blast_dist_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 10.900000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/shatterpoint_idle.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/shatterpoint_idle.pg deleted file mode 100644 index 6115e8d0..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/shatterpoint_idle.pg +++ /dev/null @@ -1,69 +0,0 @@ -[_group] - effects_count = 7 - flags = 0 - timelimit = 0.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\shatterpoint\effects\idle\glass_shards_test - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\shatterpoint\effects\idle\glass_shards - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\shatterpoint\effects\idle\smol_shards - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0003] - effect_name = semitone\anomalies\shatterpoint\effects\idle\triangles_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0004] - effect_name = semitone\anomalies\shatterpoint\effects\idle\glass_shards_2 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0005] - effect_name = semitone\anomalies\shatterpoint\effects\idle\glass_shards_2_small - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0006] - effect_name = semitone\anomalies\shatterpoint\effects\idle\glass_shards_small - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/shatterpoint_shield.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/shatterpoint_shield.pg deleted file mode 100644 index 2e6e35ef..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/shatterpoint/shatterpoint_shield.pg +++ /dev/null @@ -1,6 +0,0 @@ -[_group] - effects_count = 0 - flags = 0 - timelimit = 1.000000 - version = 3 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/sloth/effects/green_dragon_blast smoke.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/sloth/effects/green_dragon_blast smoke.pe deleted file mode 100644 index 2bb397c5..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/sloth/effects/green_dragon_blast smoke.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 7 - flags = 17409 - max_particles = 15 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.100000 - flt_0002 = 0.000000 - flt_0003 = 3000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.600000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 6.000000, 6.000000, 6.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - vec_0000 = -0.093000, 0.400000, -0.082000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.050000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.494118, 0.521569, 0.207843 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 3.000000, 7.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -30.000000, -30.000000, -30.000000 - v1 = 30.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.500000, 0.500000, 0.001000 - v1 = 0.400000, 0.400000, 0.001000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 1.000000, 50.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\sloth\smokefillvapor01atlassoft_d_small_a - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/sloth/effects/green_dragon_blast_thingmajiggs.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/sloth/effects/green_dragon_blast_thingmajiggs.pe deleted file mode 100644 index 8f7bdef9..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/sloth/effects/green_dragon_blast_thingmajiggs.pe +++ /dev/null @@ -1,120 +0,0 @@ -[_effect] - action_count = 8 - flags = 14337 - max_particles = 25 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.500000 - version = 1 - -[action_0001] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 10.000000, 0.000000 - version = 1 - -[action_0002] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 22.000000 - flt_0001 = 2.000000 - flt_0002 = 16.000000 - int_0000 = 1 - vec_0000 = 1.000000, 0.000000, -1.000000 - version = 1 - -[action_0003] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 800.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0004] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = off - flags = 0 - version = 1 - -[action_0006] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - vec_0001 = 0.200000, 0.200000, 0.200000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0003_0000] - type = 0 - v0 = 0.478431, 0.580392, 0.329412 - v1 = 0.172549, 0.207843, 0.290196 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0001] - type = 9 - v0 = 0.000000, 0.200000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 6.000000, 0.000000 - -[domain_action_0003_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0003_0003] - type = 0 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0004] - type = 6 - v0 = 2.000000, 0.000000, 2.000000 - v1 = -2.000000, 0.000000, -2.000000 - v2 = 10.000000, 22.000000, 0.000000 - -[domain_action_0005_0000] - type = 3 - v0 = 0.000000, -0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\sloth\light - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/sloth/effects/green_dragon_bottom_glow.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/sloth/effects/green_dragon_bottom_glow.pe deleted file mode 100644 index 4f97caf2..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/sloth/effects/green_dragon_bottom_glow.pe +++ /dev/null @@ -1,81 +0,0 @@ -[_effect] - action_count = 4 - flags = 266241 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.047059, 0.027451, 0.243137 - version = 1 - -[action_0003] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 1 - v0 = 0.129412, 0.580392, 0.082353 - v1 = 0.427451, 0.470588, 0.780392 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.150000, 0.121000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = -3.141593, 0.000000, 0.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.500000, 1.500000, 1.500000 - v1 = 2.000000, 2.000000, 2.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\sloth\glow_fire1 - -[velocity_scale] - value = 0.000000, 0.020000, 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/sloth/effects/green_dragon_glow_shader.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/sloth/effects/green_dragon_glow_shader.pe deleted file mode 100644 index 2c8f0657..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/sloth/effects/green_dragon_glow_shader.pe +++ /dev/null @@ -1,84 +0,0 @@ -[_effect] - action_count = 4 - flags = 282625 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.917647, 0.917647, 0.917647 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.150000, 0.121000, 0.000000 - v2 = 0.000000, 5.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = -3.141593, 0.000000, 0.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 2.000000, 5.000000, 0.001000 - v1 = 1.500000, 4.000000, 1.500000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\sloth\distort_anomaly_01 - -[timelimit] - value = 1.000000 - -[velocity_scale] - value = 0.000000, 0.020000, 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/sloth/effects/green_dragon_gravi_shader.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/sloth/effects/green_dragon_gravi_shader.pe deleted file mode 100644 index 21b66b60..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/sloth/effects/green_dragon_gravi_shader.pe +++ /dev/null @@ -1,119 +0,0 @@ -[_effect] - action_count = 8 - flags = 1 - max_particles = 8 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 4.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 4.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.010000, 0.010000, 0.010000 - version = 1 - -[action_0003] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 0 - flt_0000 = 3.000000 - flt_0001 = 3.000000 - flt_0002 = 999999998050644.787200 - vec_0000 = -5.000000, 1.000000, 0.000000 - vec_0001 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - vec_0001 = 2.000000, 3.700000, 0.001000 - version = 1 - -[action_0005] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = -14.760582, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 2.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.300000, 0.300000, 0.000000 - v1 = 0.500000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 6.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\sloth\distort_anomaly_01 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/sloth/effects/green_dragon_idle_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/sloth/effects/green_dragon_idle_01.pe deleted file mode 100644 index 9450f676..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/sloth/effects/green_dragon_idle_01.pe +++ /dev/null @@ -1,81 +0,0 @@ -[_effect] - action_count = 4 - flags = 266241 - max_particles = 14 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.300000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.600000 - flt_0002 = 0.000000 - flt_0003 = 17.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 5.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 1 - v0 = 0.062745, 0.219608, 0.101961 - v1 = 0.298039, 0.411765, 0.333333 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 6 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = -3.141593, 0.000000, 0.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 3.500000, 3.500000, 3.500000 - v1 = 3.000000, 3.000000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\sloth\glow_fire1 - -[velocity_scale] - value = 0.000000, 0.020000, 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/sloth/effects/green_dragon_idle_thingmajigg.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/sloth/effects/green_dragon_idle_thingmajigg.pe deleted file mode 100644 index 41e5a822..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/sloth/effects/green_dragon_idle_thingmajigg.pe +++ /dev/null @@ -1,127 +0,0 @@ -[_effect] - action_count = 8 - flags = 15361 - max_particles = 15 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.500000 - version = 1 - -[action_0001] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.403922, 0.949020, 0.521569 - version = 1 - -[action_0002] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 10.000000, 0.000000 - version = 1 - -[action_0003] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 0.500000 - flt_0002 = 10.000000 - int_0000 = 1 - vec_0000 = 0.150000, 2.500000, -0.150000 - version = 1 - -[action_0004] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 800.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0005] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = off - flags = 1 - version = 1 - -[action_0006] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - vec_0001 = 0.200000, 0.200000, 0.200000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0004_0000] - type = 1 - v0 = 0.490196, 0.549020, 0.250980 - v1 = 0.172549, 0.207843, 0.290196 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0004_0001] - type = 0 - v0 = 0.000000, 0.200000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0004_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0004_0003] - type = 0 - v0 = 0.100000, 0.100000, -0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0004_0004] - type = 1 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 8.000000, 0.000000 - v2 = 10.000000, 22.000000, 0.000000 - -[domain_action_0005_0000] - type = 3 - v0 = 0.000000, -0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 8 - reserved = 64.000000, 64.000000 - speed = 20.000000 - tex_size = 0.250000, 0.500000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\sloth\pfx_sparks - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/sloth/effects/green_dragon_idle_thingmajigg_glow.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/sloth/effects/green_dragon_idle_thingmajigg_glow.pe deleted file mode 100644 index 9a5d0046..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/sloth/effects/green_dragon_idle_thingmajigg_glow.pe +++ /dev/null @@ -1,115 +0,0 @@ -[_effect] - action_count = 7 - flags = 22529 - max_particles = 20 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.500000 - version = 1 - -[action_0001] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 0.100000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.317647, 0.431373, 0.341176 - version = 1 - -[action_0002] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 10.000000, 0.000000 - version = 1 - -[action_0003] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 0.500000 - flt_0002 = 10.000000 - int_0000 = 1 - vec_0000 = 0.150000, 2.500000, -0.150000 - version = 1 - -[action_0004] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 800.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0005] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = off - flags = 1 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0004_0000] - type = 0 - v0 = 0.086275, 0.168627, 0.109804 - v1 = 0.219608, 0.290196, 0.172549 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0004_0001] - type = 0 - v0 = 0.000000, 0.200000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0004_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0004_0003] - type = 1 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 2.000000, 2.000000, 2.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0004_0004] - type = 1 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 8.000000, 0.000000 - v2 = 10.000000, 22.000000, 0.000000 - -[domain_action_0005_0000] - type = 3 - v0 = 0.000000, -0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\sloth\glow_fire1 - -[timelimit] - value = 5.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/sloth/effects/green_dragon_idle_thingmajigg_shader.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/sloth/effects/green_dragon_idle_thingmajigg_shader.pe deleted file mode 100644 index b9ec3461..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/sloth/effects/green_dragon_idle_thingmajigg_shader.pe +++ /dev/null @@ -1,112 +0,0 @@ -[_effect] - action_count = 7 - flags = 6145 - max_particles = 20 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 8.000000 - version = 1 - -[action_0001] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 10.000000, 0.000000 - version = 1 - -[action_0002] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 0.500000 - flt_0002 = 10.000000 - int_0000 = 1 - vec_0000 = 0.150000, 2.500000, -0.150000 - version = 1 - -[action_0003] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 24.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0004] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 0.300000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = off - flags = 1 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0003_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.219608, 0.290196, 0.172549 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0001] - type = 0 - v0 = 0.000000, 0.200000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0003_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0003_0003] - type = 1 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 2.000000, 2.000000, 2.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0004] - type = 1 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 8.000000, 0.000000 - v2 = 10.000000, 22.000000, 0.000000 - -[domain_action_0005_0000] - type = 3 - v0 = 0.000000, -0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\sloth\distort_anomaly_01 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/sloth/effects/green_dragon_particle1.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/sloth/effects/green_dragon_particle1.pe deleted file mode 100644 index 83b2d360..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/sloth/effects/green_dragon_particle1.pe +++ /dev/null @@ -1,140 +0,0 @@ -[_effect] - action_count = 9 - flags = 7169 - max_particles = 500 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.750000, 0.000000 - version = 1 - -[action_0002] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -3.000000, 0.000000 - version = 1 - -[action_0003] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 4.000000 - flt_0001 = 2.000000 - flt_0002 = 200.000000 - int_0000 = 1 - vec_0000 = -0.400000, -2.000000, 1.000000 - version = 1 - -[action_0004] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 24.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0005] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 2.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = off - flags = 1 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0008] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[domain_action_0004_0000] - type = 0 - v0 = 0.392157, 0.486275, 0.172549 - v1 = 1.000000, 0.729412, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0004_0001] - type = 0 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0004_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0004_0003] - type = 0 - v0 = 0.060000, 0.060000, 0.510000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0004_0004] - type = 5 - v0 = 0.000000, 9.000000, 0.000000 - v1 = 0.000000, 30.000000, 0.000000 - v2 = 3.000000, 17.000000, 0.000000 - -[domain_action_0006_0000] - type = 3 - v0 = 0.000000, -0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0008_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 21.000000, 32.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 64.000000, 64.000000 - speed = 24.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\sloth\puffcolorsplashflicker - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/sloth/effects/green_dragon_sparks.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/sloth/effects/green_dragon_sparks.pe deleted file mode 100644 index 8aa4f6bb..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/sloth/effects/green_dragon_sparks.pe +++ /dev/null @@ -1,115 +0,0 @@ -[_effect] - action_count = 7 - flags = 37889 - max_particles = 15 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 4.000000 - flt_0002 = 0.250000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 8.000000, 8.000000, 8.000000 - vec_0001 = 0.100000, 0.100000, 0.100000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = 33.812028, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 4.000000 - flt_0002 = 12.000000 - int_0000 = 2 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.254902, 0.756863, 0.580392 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.250000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 2.500000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -137.000000, -1.000000, -1.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.200000, 0.200000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 64.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\sloth\bitsglowybits01atlas - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/sloth/sloth_blowout.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/sloth/sloth_blowout.pg deleted file mode 100644 index d69b7772..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/sloth/sloth_blowout.pg +++ /dev/null @@ -1,15 +0,0 @@ -[_group] - effects_count = 1 - flags = 0 - timelimit = 3.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\sloth\effects\green_dragon_blast_thingmajiggs - flags = 22 - on_birth_child = - on_death_child = - on_play_child = semitone\anomalies\sloth\effects\green_dragon_sparks - time0 = 0.000000 - time1 = 2.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/sloth/sloth_idle.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/sloth/sloth_idle.pg deleted file mode 100644 index 15f493cd..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/sloth/sloth_idle.pg +++ /dev/null @@ -1,60 +0,0 @@ -[_group] - effects_count = 6 - flags = 0 - timelimit = 0.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\sloth\effects\green_dragon_idle_thingmajigg - flags = 20 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\sloth\effects\green_dragon_idle_thingmajigg_glow - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\sloth\effects\green_dragon_bottom_glow - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0003] - effect_name = semitone\anomalies\sloth\effects\green_dragon_idle_01 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0004] - effect_name = semitone\anomalies\sloth\effects\green_dragon_gravi_shader - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0005] - effect_name = semitone\anomalies\sloth\effects\green_dragon_particle1 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaliy_dao_ghost_particle_puff_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaliy_dao_ghost_particle_puff_00.pe deleted file mode 100644 index e8e3c53f..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaliy_dao_ghost_particle_puff_00.pe +++ /dev/null @@ -1,106 +0,0 @@ -[_effect] - action_count = 7 - flags = 20481 - max_particles = 15 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.400000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.100000, 0.100000, 0.001000 - vec_0001 = 1.000000, 1.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.150000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.501961, 0.815686, 0.862745 - v1 = 0.372549, 0.447059, 0.309804 - v2 = 0.345098, 0.274510, 0.231373 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.001000 - v1 = 0.200000, 0.200000, 0.001000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\ghost\glow_white - -[timelimit] - value = 0.200000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_color.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_color.pe deleted file mode 100644 index 2dccb76f..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_color.pe +++ /dev/null @@ -1,97 +0,0 @@ -[_effect] - action_count = 6 - flags = 2049 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 0 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.300000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.300000 - flt_0001 = 1.000000 - flt_0002 = 0.050000 - flt_0003 = 0.950000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 2 - flt_0000 = 1.000000 - flt_0001 = 5.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.262745, 0.262745, 0.262745 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = 12.566371, 12.566371, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.427451, 0.533333, 0.627451 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -12.566371, -12.566371, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 6.000000, 6.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\spatial_bubble\pfx_teleport - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_sphere_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_sphere_00.pe deleted file mode 100644 index 8859f2b3..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_sphere_00.pe +++ /dev/null @@ -1,101 +0,0 @@ -[_effect] - action_count = 6 - flags = 15361 - max_particles = 125 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 32.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.500000 - flt_0001 = 21.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.254902, 0.250980, 0.250980 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 3.000000, 3.000000, 3.000000 - vec_0001 = 11.000000, 11.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.513726, 0.513726, 0.513726 - v1 = 0.380392, 0.380392, 0.380392 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 6.000000, 7.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.700000, 0.700000, 0.700000 - v1 = 0.800000, 0.800000, 0.800000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -4.000000, -4.000000, -4.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 6.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\spatial_bubble\gauss2 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_sphere_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_sphere_01.pe deleted file mode 100644 index 68aa4b61..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_sphere_01.pe +++ /dev/null @@ -1,121 +0,0 @@ -[_effect] - action_count = 8 - flags = 7169 - max_particles = 50 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.400000 - flt_0002 = 0.000000 - flt_0003 = 24.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = scatter - action_type = 31 - bool_0000 = on - flags = 3 - flt_0000 = 1.000000 - flt_0001 = 3000.000000 - flt_0002 = 8.000000 - vec_0000 = 0.000000, 8.000000, 0.000000 - version = 1 - -[action_0003] - action_name = damping - action_type = 4 - flags = 1 - flt_0000 = 80.000000 - flt_0001 = 1.000000 - vec_0000 = -17.000000, -17.000000, -17.000000 - version = 1 - -[action_0004] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.700000 - flt_0001 = 21.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.600000, 0.600000, 0.600000 - vec_0001 = 4.000000, 4.000000, 0.001000 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 1.000000, 2.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 2.000000, 2.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 20.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\spatial_bubble\electricblast1 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_sphere_02.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_sphere_02.pe deleted file mode 100644 index 479bbfe0..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_sphere_02.pe +++ /dev/null @@ -1,121 +0,0 @@ -[_effect] - action_count = 8 - flags = 7169 - max_particles = 15 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.600000 - flt_0002 = 0.000000 - flt_0003 = 32.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = scatter - action_type = 31 - bool_0000 = on - flags = 3 - flt_0000 = 1.000000 - flt_0001 = 3000.000000 - flt_0002 = 8.000000 - vec_0000 = 0.000000, 8.000000, 0.000000 - version = 1 - -[action_0003] - action_name = damping - action_type = 4 - flags = 1 - flt_0000 = 80.000000 - flt_0001 = 1.000000 - vec_0000 = -17.000000, -17.000000, -17.000000 - version = 1 - -[action_0004] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.400000 - flt_0001 = 21.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 3.000000, 3.000000, 3.000000 - vec_0001 = 6.000000, 6.000000, 0.001000 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 2.000000, 3.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.300000, 0.330000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 32 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\spatial_bubble\electricblast2 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_sphere_04.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_sphere_04.pe deleted file mode 100644 index faad1bce..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_sphere_04.pe +++ /dev/null @@ -1,101 +0,0 @@ -[_effect] - action_count = 6 - flags = 7169 - max_particles = 50 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.300000 - flt_0002 = 0.000000 - flt_0003 = 4.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 21.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - vec_0001 = 2.500000, 2.500000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 4.000000, 12.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 1.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\spatial_bubble\electricblast3 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_sphere_06.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_sphere_06.pe deleted file mode 100644 index 718cab17..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_sphere_06.pe +++ /dev/null @@ -1,101 +0,0 @@ -[_effect] - action_count = 6 - flags = 7169 - max_particles = 20 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.400000 - flt_0002 = 0.000000 - flt_0003 = 4.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 21.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 3.000000, 3.000000, 3.000000 - vec_0001 = 3.000000, 3.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 4.000000, 3.009000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.600000, 0.600000, 0.600000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 15.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\spatial_bubble\gauss1 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_sphere_core_steam.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_sphere_core_steam.pe deleted file mode 100644 index f5294cc2..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_sphere_core_steam.pe +++ /dev/null @@ -1,101 +0,0 @@ -[_effect] - action_count = 6 - flags = 5121 - max_particles = 125 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.020000 - flt_0002 = 0.000000 - flt_0003 = 48.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.300000 - flt_0001 = 1.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.500000, 2.500000, 0.000000 - vec_0001 = 10.000000, 10.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.286275, 0.666667, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 4.000000, 25.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 2.000000, 2.000000, 2.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 10.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 16.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\spatial_bubble\cumulus_02 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_sphere_dist.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_sphere_dist.pe deleted file mode 100644 index 8969b2e4..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_sphere_dist.pe +++ /dev/null @@ -1,97 +0,0 @@ -[_effect] - action_count = 6 - flags = 2049 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 8.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 1.000000 - flt_0002 = 0.050000 - flt_0003 = 0.950000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 2 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.262745, 0.262745, 0.262745 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.262745, 0.262745, 0.262745 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 12.566371, 12.566371, 0.000000 - v1 = -12.566371, -12.566371, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 6.100000, 6.100000, 6.100000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\spatial_bubble\pfx_teleport - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_sphere_fuzz.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_sphere_fuzz.pe deleted file mode 100644 index 425ff6b2..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_sphere_fuzz.pe +++ /dev/null @@ -1,104 +0,0 @@ -[_effect] - action_count = 6 - flags = 3073 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 0 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.300000 - flt_0001 = 1.000000 - flt_0002 = 0.050000 - flt_0003 = 0.950000 - vec_0000 = 0.372549, 0.372549, 0.372549 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 2 - flt_0000 = 1.000000 - flt_0001 = 5.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.262745, 0.262745, 0.262745 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.001000 - vec_0000 = 125.663704, 12.566371, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.392157, 0.666667, 0.941177 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = -1.570796, 0.000000, 0.000000 - v1 = -12.566371, -12.566371, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 9.500000, 9.500000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 45.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\spatial_bubble\portal_8x8_v1_4096 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_sphere_fuzz_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_sphere_fuzz_00.pe deleted file mode 100644 index 687cbdaf..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_sphere_fuzz_00.pe +++ /dev/null @@ -1,117 +0,0 @@ -[_effect] - action_count = 7 - flags = 3073 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 2 - flt_0000 = 0.070000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.100000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.300000 - flt_0001 = 1.000000 - flt_0002 = 0.050000 - flt_0003 = 0.950000 - vec_0000 = 0.796078, 0.333333, 0.333333 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 2 - flt_0000 = 1.000000 - flt_0001 = 5.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.262745, 0.262745, 0.262745 - version = 1 - -[action_0004] - action_name = randomvelocity - action_type = 17 - bool_0000 = on - flags = 0 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 2 - flt_0000 = 0.100000 - vec_0000 = 12.566371, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.792157, 0.262745, 0.262745 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 1.570796, 0.000000, 0.000000 - v1 = -12.566371, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 6.700000, 6.700000, 0.000000 - v1 = -1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0004_0000] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 120.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\spatial_bubble\portal_8x8_v1 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_sphere_fuzz_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_sphere_fuzz_01.pe deleted file mode 100644 index 2cae26d3..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_sphere_fuzz_01.pe +++ /dev/null @@ -1,117 +0,0 @@ -[_effect] - action_count = 7 - flags = 3073 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 2 - flt_0000 = 0.070000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.100000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.300000 - flt_0001 = 1.000000 - flt_0002 = 0.050000 - flt_0003 = 0.950000 - vec_0000 = 0.796078, 0.333333, 0.333333 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 2 - flt_0000 = 1.000000 - flt_0001 = 5.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.262745, 0.262745, 0.262745 - version = 1 - -[action_0004] - action_name = randomvelocity - action_type = 17 - bool_0000 = on - flags = 0 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 2 - flt_0000 = 0.100000 - vec_0000 = 12.566371, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.792157, 0.262745, 0.262745 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -12.566371, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 6.700000, 6.700000, 0.000000 - v1 = -1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0004_0000] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 120.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\spatial_bubble\portal_8x8_v1 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_sphere_fuzz_big_left.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_sphere_fuzz_big_left.pe deleted file mode 100644 index 4b28d565..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_sphere_fuzz_big_left.pe +++ /dev/null @@ -1,104 +0,0 @@ -[_effect] - action_count = 6 - flags = 3073 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 0 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.100000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.300000 - flt_0001 = 1.000000 - flt_0002 = 0.050000 - flt_0003 = 0.950000 - vec_0000 = 0.372549, 0.372549, 0.372549 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 2 - flt_0000 = 1.000000 - flt_0001 = 5.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.262745, 0.262745, 0.262745 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.001000 - vec_0000 = 125.663704, 12.566371, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.392157, 0.666667, 0.941177 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 1.570796, 0.000000, 0.000000 - v1 = -12.566371, -12.566371, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 9.500000, 9.500000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 45.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\spatial_bubble\portal_8x8_v1_4096 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_sphere_fuzz_big_up.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_sphere_fuzz_big_up.pe deleted file mode 100644 index 3f423e9a..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_sphere_fuzz_big_up.pe +++ /dev/null @@ -1,104 +0,0 @@ -[_effect] - action_count = 6 - flags = 3073 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 0 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.100000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.300000 - flt_0001 = 1.000000 - flt_0002 = 0.050000 - flt_0003 = 0.950000 - vec_0000 = 0.372549, 0.372549, 0.372549 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 2 - flt_0000 = 1.000000 - flt_0001 = 5.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.262745, 0.262745, 0.262745 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.001000 - vec_0000 = 125.663704, 12.566371, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.392157, 0.666667, 0.941177 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -12.566371, -12.566371, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 9.500000, 9.500000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 45.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\spatial_bubble\portal_8x8_v1_4096 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_sphere_outter_pulse.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_sphere_outter_pulse.pe deleted file mode 100644 index 569879a1..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_bubble_sphere_outter_pulse.pe +++ /dev/null @@ -1,135 +0,0 @@ -[_effect] - action_count = 9 - flags = 2137089 - max_particles = 50 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.500000 - version = 1 - -[action_0001] - action_name = scatter - action_type = 31 - bool_0000 = on - flags = 1 - flt_0000 = 3.000000 - flt_0001 = 3000.000000 - flt_0002 = 2.600000 - vec_0000 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0002] - action_name = damping - action_type = 4 - flags = 1 - flt_0000 = 80.000000 - flt_0001 = 1.000000 - vec_0000 = -17.000000, -17.000000, -17.000000 - version = 1 - -[action_0003] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.000000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0004] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 4.000000 - flt_0002 = 0.200000 - flt_0003 = 0.800000 - vec_0000 = 0.713726, 0.560784, 1.000000 - version = 1 - -[action_0005] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 3.000000, 3.000000, 0.000000 - vec_0001 = 5.000000, 5.000000, 5.000000 - version = 1 - -[action_0007] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.380392, 0.380392, 0.380392 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0001] - type = 5 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 2.000000, 2.200000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0003] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.800000, 0.800000, 0.800000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -4.000000, -4.000000, -4.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 8 - reserved = 0.000000, 0.000000 - speed = 3.000000 - tex_size = 0.250000, 0.500000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\spatial_bubble\pfx_dist_glass - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_electric_smoke_puff.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_electric_smoke_puff.pe deleted file mode 100644 index fd3e9aa2..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_electric_smoke_puff.pe +++ /dev/null @@ -1,104 +0,0 @@ -[_effect] - action_count = 6 - flags = 19457 - max_particles = 2 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.400000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.666667, 0.678431, 0.678431 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 15.000000, 15.000000, 0.100000 - vec_0001 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.666667, 0.678431, 0.678431 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 4.000000, 25.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -17.435840, -17.435840, -17.435840 - v1 = 17.435840, 17.435840, 17.435840 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.400000, 0.400000, 0.500000 - v1 = 2.000000, 2.000000, 0.300000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\spatial_bubble\smoke_burst_02 - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_flare1.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_flare1.pe deleted file mode 100644 index d45b8e17..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_flare1.pe +++ /dev/null @@ -1,114 +0,0 @@ -[_effect] - action_count = 8 - flags = 2099201 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.040000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 555.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 5.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 20.000000, 15.000000, 20.000000 - vec_0001 = 15.000000, 12.000000, 0.001000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 2.000000 - flt_0002 = 10.000000 - int_0000 = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.415686, 0.988235, 0.890196 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 2.950000, 0.000000 - v1 = 0.000000, 0.100000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, -0.000000, -0.000000 - v1 = 0.100000, 0.100000, 29.845130 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 3.000000, 1.000000, 0.050000 - v1 = 1.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 4.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\spatial_bubble\lensflarered - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_particle_output.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_particle_output.pe deleted file mode 100644 index aaa00242..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_particle_output.pe +++ /dev/null @@ -1,136 +0,0 @@ -[_effect] - action_count = 9 - flags = 38913 - max_particles = 500 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - version = 1 - -[action_0001] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 16.000000, 16.000000, 16.000000 - version = 1 - -[action_0002] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -16.000000, -16.000000, -16.000000 - version = 1 - -[action_0003] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 32.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0004] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0005] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 360.000000, 0.000000, 30.000000 - vec_0001 = 720.000000, 0.000000, 0.000000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 0 - v0 = 0.717647, 0.929412, 1.000000 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0003_0001] - type = 5 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 0.500000, 4.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.300000, 0.300000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.400000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = 1.000000, 0.300000, 0.000000 - v1 = 3.000000, 8.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\spatial_bubble\fx_moon_full_foggy - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_sphere_graviti_distort.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_sphere_graviti_distort.pe deleted file mode 100644 index faedcf7a..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/anomaly_teleport_sphere_graviti_distort.pe +++ /dev/null @@ -1,107 +0,0 @@ -[_effect] - action_count = 7 - flags = 1 - max_particles = 25 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.750000 - flt_0002 = 0.000000 - flt_0003 = 4.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 4.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.010000, 0.010000, 0.010000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 8.000000, 8.000000, 8.000000 - vec_0001 = 2.000000, 3.700000, 0.001000 - version = 1 - -[action_0004] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 0 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = -14.760582, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 2.000000, 2.000000 - v1 = 0.500000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 5.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0004_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\spatial_bubble\distort_anomaly_01 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/gravity_dust_11.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/gravity_dust_11.pe deleted file mode 100644 index 7feaedc5..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/gravity_dust_11.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 7169 - max_particles = 23 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 2.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 12.000000, 12.000000, 12.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - vec_0000 = -0.093000, 0.400000, -0.082000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.050000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 0.643137, 0.643137 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 0.000000, 0.200000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -30.000000, -30.000000, -30.000000 - v1 = 30.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 8.000000, 8.000000, 8.000000 - v1 = 10.000000, 10.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 2.000000, 8.000000, 0.000000 - v2 = 12.000000, 24.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 66.000000 - tex_size = 0.125000, 0.333333 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\spatial_bubble\graviblast1orangecut - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/impact_dist.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/impact_dist.pe deleted file mode 100644 index 400bbe80..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/impact_dist.pe +++ /dev/null @@ -1,107 +0,0 @@ -[_effect] - action_count = 7 - flags = 1 - max_particles = 24 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 2.000000, 2.000000, 2.000000 - vec_0001 = 3.000000, 3.000000, 3.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 12.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 0 - vec_0000 = 0.000000, 0.600000, 0.000000 - version = 1 - -[action_0005] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 2 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 8.000000, 8.000000, 8.000000 - v1 = 8.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 10.000000, 0.000000 - v2 = 125.000000, 500.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 5.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\spatial_bubble\pfx_dist2inv - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/spatial_bubble_rupture_wave_blast_dist_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/spatial_bubble_rupture_wave_blast_dist_00.pe deleted file mode 100644 index ec56ae24..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/spatial_bubble_rupture_wave_blast_dist_00.pe +++ /dev/null @@ -1,86 +0,0 @@ -[_effect] - action_count = 5 - flags = 2049 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 7.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 7.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 7.000000, 7.000000, 7.000000 - vec_0001 = 10.000000, 10.000000, 0.001000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -1.570796, -1.570796, -1.570796 - v1 = 1.570796, 1.570796, 1.570796 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.500000, 0.100000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, -3.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\spatial_bubble\pfx_dist3 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/teleport_core_sparks.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/teleport_core_sparks.pe deleted file mode 100644 index ab61c41d..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/teleport_core_sparks.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 3073 - max_particles = 3 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.100000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 3000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 5.000000, 5.000000, 5.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - vec_0000 = -0.093000, 0.400000, -0.082000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.050000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -30.000000, -30.000000, -30.000000 - v1 = 30.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 1.900000, 1.900000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 24.000000, 41.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.333333 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\spatial_bubble\graviblast1orangecut - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/teleport_core_unstalble_2.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/teleport_core_unstalble_2.pe deleted file mode 100644 index 8bc8dba9..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/teleport_core_unstalble_2.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 7169 - max_particles = 4 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.300000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 6.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 4.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.388235, 0.894118, 1.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 12.000000, 12.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - vec_0000 = -0.093000, 0.400000, -0.082000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.050000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.388235, 0.894118, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 0.000000, 3.500000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -30.000000, -30.000000, -30.000000 - v1 = 30.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.500000, 0.500000, 0.500000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 8.000000, 0.000000 - v2 = 12.000000, 24.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 5 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\spatial_bubble\puffcolorsplashflicker - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/teleport_flare_blue_2.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/teleport_flare_blue_2.pe deleted file mode 100644 index bfc19489..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/teleport_flare_blue_2.pe +++ /dev/null @@ -1,74 +0,0 @@ -[_effect] - action_count = 3 - flags = 3073 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 0 - flt_0000 = 0.200000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 24.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 800.000000, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 7.000000, 5.000000, 7.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.500000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\spatial_bubble\flare_blue_v1 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/teleport_leaves_orbit.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/teleport_leaves_orbit.pe deleted file mode 100644 index 127b9e2a..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/teleport_leaves_orbit.pe +++ /dev/null @@ -1,118 +0,0 @@ -[_effect] - action_count = 7 - flags = 5121 - max_particles = 100 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 24.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.349020, 0.403922, 0.349020 - version = 1 - -[action_0003] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 1 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.337255, 0.392157, 0.329412 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 2.000000, 6.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.025000, 0.025000, 0.000000 - v1 = 0.100000, 0.100000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.400000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\spatial_bubble\bushtrimmings_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/teleport_leaves_orbit_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/teleport_leaves_orbit_00.pe deleted file mode 100644 index 78a29ce1..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/effects/teleport_leaves_orbit_00.pe +++ /dev/null @@ -1,118 +0,0 @@ -[_effect] - action_count = 7 - flags = 5121 - max_particles = 50 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 24.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.349020, 0.403922, 0.349020 - version = 1 - -[action_0003] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 1 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 3 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.337255, 0.392157, 0.329412 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 6.000000, 8.000000, 0.000000 - v2 = 5.000000, 6.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.150000, 0.150000, 0.150000 - v1 = 0.200000, 0.200000, 0.200000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.400000, 0.000000 - v2 = 4.000000, 7.000000, 0.000000 - -[domain_action_0003_0000] - type = 5 - v0 = 0.000000, 0.200000, 0.000000 - v1 = 3.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\spatial_bubble\bushtrimmings_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/spatial_bubble_idle.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/spatial_bubble_idle.pg deleted file mode 100644 index 0535a428..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble/spatial_bubble_idle.pg +++ /dev/null @@ -1,231 +0,0 @@ -[_group] - effects_count = 25 - flags = 0 - timelimit = 0.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\spatial_bubble\effects\anomaly_teleport_bubble_color - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\spatial_bubble\effects\anomaly_teleport_bubble_sphere_dist - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\spatial_bubble\effects\anomaly_teleport_bubble_sphere_core_steam - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0003] - effect_name = semitone\anomalies\spatial_bubble\effects\anomaly_teleport_bubble_sphere_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0004] - effect_name = semitone\anomalies\spatial_bubble\effects\anomaly_teleport_bubble_sphere_01 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0005] - effect_name = semitone\anomalies\spatial_bubble\effects\anomaly_teleport_bubble_sphere_02 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0006] - effect_name = semitone\anomalies\spatial_bubble\effects\anomaly_teleport_bubble_sphere_04 - flags = 68 - on_birth_child = - on_death_child = semitone\anomalies\spatial_bubble\effects\anomaliy_dao_ghost_particle_puff_00 - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0007] - effect_name = semitone\anomalies\spatial_bubble\effects\anomaly_teleport_bubble_sphere_06 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0008] - effect_name = semitone\anomalies\spatial_bubble\effects\anomaly_teleport_bubble_sphere_outter_pulse - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0009] - effect_name = semitone\anomalies\spatial_bubble\effects\anomaly_teleport_particle_output - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0010] - effect_name = semitone\anomalies\spatial_bubble\effects\teleport_leaves_orbit - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0011] - effect_name = semitone\anomalies\spatial_bubble\effects\teleport_leaves_orbit_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0012] - effect_name = semitone\anomalies\spatial_bubble\effects\anomaly_teleport_bubble_sphere_fuzz - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0013] - effect_name = semitone\anomalies\spatial_bubble\effects\anomaly_teleport_bubble_sphere_fuzz_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0014] - effect_name = semitone\anomalies\spatial_bubble\effects\anomaly_teleport_bubble_sphere_fuzz_01 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0015] - effect_name = semitone\anomalies\spatial_bubble\effects\anomaly_teleport_bubble_sphere_fuzz_big_left - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0016] - effect_name = semitone\anomalies\spatial_bubble\effects\anomaly_teleport_bubble_sphere_fuzz_big_up - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0017] - effect_name = semitone\anomalies\spatial_bubble\effects\anomaly_teleport_sphere_graviti_distort - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0018] - effect_name = semitone\anomalies\spatial_bubble\effects\spatial_bubble_rupture_wave_blast_dist_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0019] - effect_name = semitone\anomalies\spatial_bubble\effects\gravity_dust_11 - flags = 0 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0020] - effect_name = semitone\anomalies\spatial_bubble\effects\teleport_core_unstalble_2 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0021] - effect_name = semitone\anomalies\spatial_bubble\effects\teleport_core_sparks - flags = 0 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0022] - effect_name = semitone\anomalies\spatial_bubble\effects\anomaly_teleport_flare1 - flags = 0 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0023] - effect_name = semitone\anomalies\spatial_bubble\effects\teleport_flare_blue_2 - flags = 0 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0024] - effect_name = semitone\anomalies\spatial_bubble\effects\impact_dist - flags = 0 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_colorrr.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_colorrr.pe deleted file mode 100644 index 9bf37950..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_colorrr.pe +++ /dev/null @@ -1,97 +0,0 @@ -[_effect] - action_count = 6 - flags = 2049 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 0 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.300000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.300000 - flt_0001 = 1.000000 - flt_0002 = 0.050000 - flt_0003 = 0.950000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 2 - flt_0000 = 1.000000 - flt_0001 = 5.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.262745, 0.262745, 0.262745 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = 12.566371, 12.566371, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.427451, 0.533333, 0.627451 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -12.566371, -12.566371, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 4.000000, 4.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\spatial_bubble\pfx_teleport - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_sphere_000.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_sphere_000.pe deleted file mode 100644 index 051415a8..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_sphere_000.pe +++ /dev/null @@ -1,101 +0,0 @@ -[_effect] - action_count = 6 - flags = 15361 - max_particles = 125 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 32.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.500000 - flt_0001 = 21.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.254902, 0.250980, 0.250980 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 3.000000, 3.000000, 3.000000 - vec_0001 = 6.500000, 6.500000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.513726, 0.513726, 0.513726 - v1 = 0.380392, 0.380392, 0.380392 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 6.000000, 7.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.700000, 0.700000, 0.700000 - v1 = 0.800000, 0.800000, 0.800000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -4.000000, -4.000000, -4.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 6.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\spatial_bubble\gauss2 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_sphere_001.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_sphere_001.pe deleted file mode 100644 index 92c638f5..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_sphere_001.pe +++ /dev/null @@ -1,121 +0,0 @@ -[_effect] - action_count = 8 - flags = 7169 - max_particles = 50 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.400000 - flt_0002 = 0.000000 - flt_0003 = 24.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = scatter - action_type = 31 - bool_0000 = on - flags = 3 - flt_0000 = 1.000000 - flt_0001 = 3000.000000 - flt_0002 = 8.000000 - vec_0000 = 0.000000, 8.000000, 0.000000 - version = 1 - -[action_0003] - action_name = damping - action_type = 4 - flags = 1 - flt_0000 = 80.000000 - flt_0001 = 1.000000 - vec_0000 = -17.000000, -17.000000, -17.000000 - version = 1 - -[action_0004] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.700000 - flt_0001 = 21.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.600000, 0.600000, 0.600000 - vec_0001 = 4.000000, 4.000000, 0.001000 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 1.000000, 2.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 2.000000, 2.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 20.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\spatial_bubble\electricblast1 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_sphere_002.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_sphere_002.pe deleted file mode 100644 index 1056b964..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_sphere_002.pe +++ /dev/null @@ -1,121 +0,0 @@ -[_effect] - action_count = 8 - flags = 7169 - max_particles = 15 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.600000 - flt_0002 = 0.000000 - flt_0003 = 32.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = scatter - action_type = 31 - bool_0000 = on - flags = 3 - flt_0000 = 1.000000 - flt_0001 = 3000.000000 - flt_0002 = 8.000000 - vec_0000 = 0.000000, 8.000000, 0.000000 - version = 1 - -[action_0003] - action_name = damping - action_type = 4 - flags = 1 - flt_0000 = 80.000000 - flt_0001 = 1.000000 - vec_0000 = -17.000000, -17.000000, -17.000000 - version = 1 - -[action_0004] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.400000 - flt_0001 = 21.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 2.000000 - vec_0001 = 4.000000, 4.000000, 0.001000 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 2.000000, 3.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.300000, 0.330000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 32 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\spatial_bubble\electricblast2 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_sphere_004.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_sphere_004.pe deleted file mode 100644 index faad1bce..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_sphere_004.pe +++ /dev/null @@ -1,101 +0,0 @@ -[_effect] - action_count = 6 - flags = 7169 - max_particles = 50 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.300000 - flt_0002 = 0.000000 - flt_0003 = 4.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 21.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - vec_0001 = 2.500000, 2.500000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 4.000000, 12.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 1.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\spatial_bubble\electricblast3 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_sphere_006.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_sphere_006.pe deleted file mode 100644 index 718cab17..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_sphere_006.pe +++ /dev/null @@ -1,101 +0,0 @@ -[_effect] - action_count = 6 - flags = 7169 - max_particles = 20 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.400000 - flt_0002 = 0.000000 - flt_0003 = 4.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 21.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 3.000000, 3.000000, 3.000000 - vec_0001 = 3.000000, 3.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 4.000000, 3.009000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.600000, 0.600000, 0.600000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 15.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\spatial_bubble\gauss1 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_sphere_core_steam_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_sphere_core_steam_00.pe deleted file mode 100644 index a3e43dfb..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_sphere_core_steam_00.pe +++ /dev/null @@ -1,101 +0,0 @@ -[_effect] - action_count = 6 - flags = 5121 - max_particles = 125 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.020000 - flt_0002 = 0.000000 - flt_0003 = 48.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.300000 - flt_0001 = 1.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 6.000000, 6.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.286275, 0.666667, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 4.000000, 25.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 2.000000, 2.000000, 2.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 6.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 16.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\spatial_bubble\cumulus_02 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_sphere_dist_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_sphere_dist_00.pe deleted file mode 100644 index 6286d47d..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_sphere_dist_00.pe +++ /dev/null @@ -1,97 +0,0 @@ -[_effect] - action_count = 6 - flags = 2049 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 8.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 1.000000 - flt_0002 = 0.050000 - flt_0003 = 0.950000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 2 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.262745, 0.262745, 0.262745 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.262745, 0.262745, 0.262745 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 12.566371, 12.566371, 0.000000 - v1 = -12.566371, -12.566371, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 3.700000, 3.700000, 3.700000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\spatial_bubble\pfx_teleport - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_sphere_fuzz_000.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_sphere_fuzz_000.pe deleted file mode 100644 index 3c76cc17..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_sphere_fuzz_000.pe +++ /dev/null @@ -1,117 +0,0 @@ -[_effect] - action_count = 7 - flags = 3073 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 2 - flt_0000 = 0.070000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.100000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.300000 - flt_0001 = 1.000000 - flt_0002 = 0.050000 - flt_0003 = 0.950000 - vec_0000 = 0.796078, 0.333333, 0.333333 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 2 - flt_0000 = 1.000000 - flt_0001 = 5.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.262745, 0.262745, 0.262745 - version = 1 - -[action_0004] - action_name = randomvelocity - action_type = 17 - bool_0000 = on - flags = 0 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 2 - flt_0000 = 0.100000 - vec_0000 = 12.566371, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.792157, 0.262745, 0.262745 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 1.570796, 0.000000, 0.000000 - v1 = -12.566371, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 3.700000, 3.700000, 0.000000 - v1 = -1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0004_0000] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 120.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\spatial_bubble\portal_8x8_v1 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_sphere_fuzz_001.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_sphere_fuzz_001.pe deleted file mode 100644 index 369176a6..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_sphere_fuzz_001.pe +++ /dev/null @@ -1,117 +0,0 @@ -[_effect] - action_count = 7 - flags = 3073 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 2 - flt_0000 = 0.070000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.100000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.300000 - flt_0001 = 1.000000 - flt_0002 = 0.050000 - flt_0003 = 0.950000 - vec_0000 = 0.796078, 0.333333, 0.333333 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 2 - flt_0000 = 1.000000 - flt_0001 = 5.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.262745, 0.262745, 0.262745 - version = 1 - -[action_0004] - action_name = randomvelocity - action_type = 17 - bool_0000 = on - flags = 0 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 2 - flt_0000 = 0.100000 - vec_0000 = 12.566371, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.792157, 0.262745, 0.262745 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -12.566371, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 3.700000, 3.700000, 0.000000 - v1 = -1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0004_0000] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 120.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\spatial_bubble\portal_8x8_v1 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_sphere_fuzz_big_left.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_sphere_fuzz_big_left.pe deleted file mode 100644 index 5cdb2af4..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_sphere_fuzz_big_left.pe +++ /dev/null @@ -1,104 +0,0 @@ -[_effect] - action_count = 6 - flags = 3073 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 0 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.100000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.300000 - flt_0001 = 1.000000 - flt_0002 = 0.050000 - flt_0003 = 0.950000 - vec_0000 = 0.372549, 0.372549, 0.372549 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 2 - flt_0000 = 1.000000 - flt_0001 = 5.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.262745, 0.262745, 0.262745 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.001000 - vec_0000 = 125.663704, 12.566371, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.392157, 0.666667, 0.941177 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 1.570796, 0.000000, 0.000000 - v1 = -12.566371, -12.566371, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 6.000000, 6.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 45.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\spatial_bubble\portal_8x8_v1_4096 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_sphere_fuzz_big_up.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_sphere_fuzz_big_up.pe deleted file mode 100644 index 9dd43289..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_sphere_fuzz_big_up.pe +++ /dev/null @@ -1,104 +0,0 @@ -[_effect] - action_count = 6 - flags = 3073 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 0 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.100000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.300000 - flt_0001 = 1.000000 - flt_0002 = 0.050000 - flt_0003 = 0.950000 - vec_0000 = 0.372549, 0.372549, 0.372549 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 2 - flt_0000 = 1.000000 - flt_0001 = 5.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.262745, 0.262745, 0.262745 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.001000 - vec_0000 = 125.663704, 12.566371, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.392157, 0.666667, 0.941177 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -12.566371, -12.566371, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 6.000000, 6.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 45.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\spatial_bubble\portal_8x8_v1_4096 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_sphere_fuzzzzz.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_sphere_fuzzzzz.pe deleted file mode 100644 index 97c8f24d..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_sphere_fuzzzzz.pe +++ /dev/null @@ -1,104 +0,0 @@ -[_effect] - action_count = 6 - flags = 3073 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 0 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.300000 - flt_0001 = 1.000000 - flt_0002 = 0.050000 - flt_0003 = 0.950000 - vec_0000 = 0.372549, 0.372549, 0.372549 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 2 - flt_0000 = 1.000000 - flt_0001 = 5.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.262745, 0.262745, 0.262745 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.001000 - vec_0000 = 125.663704, 12.566371, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.392157, 0.666667, 0.941177 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = -1.570796, 0.000000, 0.000000 - v1 = -12.566371, -12.566371, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 5.500000, 5.500000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 45.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\spatial_bubble\portal_8x8_v1_4096 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_sphere_outter_pulse.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_sphere_outter_pulse.pe deleted file mode 100644 index 19cd8eb6..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_bubble_sphere_outter_pulse.pe +++ /dev/null @@ -1,135 +0,0 @@ -[_effect] - action_count = 9 - flags = 2137089 - max_particles = 50 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.500000 - version = 1 - -[action_0001] - action_name = scatter - action_type = 31 - bool_0000 = on - flags = 1 - flt_0000 = 3.000000 - flt_0001 = 3000.000000 - flt_0002 = 2.600000 - vec_0000 = 0.000000, 2.000000, 0.000000 - version = 1 - -[action_0002] - action_name = damping - action_type = 4 - flags = 1 - flt_0000 = 80.000000 - flt_0001 = 1.000000 - vec_0000 = -20.000000, -20.000000, -20.000000 - version = 1 - -[action_0003] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.000000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0004] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 4.000000 - flt_0002 = 0.200000 - flt_0003 = 0.800000 - vec_0000 = 0.713726, 0.560784, 1.000000 - version = 1 - -[action_0005] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 3.000000, 3.000000, 3.000000 - version = 1 - -[action_0007] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.380392, 0.380392, 0.380392 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0001] - type = 5 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 1.500000, 1.700000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0003] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.800000, 0.800000, 0.800000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -4.000000, -4.000000, -4.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 8 - reserved = 0.000000, 0.000000 - speed = 3.000000 - tex_size = 0.250000, 0.500000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\spatial_bubble\pfx_dist_glass - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_electric_smoke_puff_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_electric_smoke_puff_00.pe deleted file mode 100644 index e269b4a4..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_electric_smoke_puff_00.pe +++ /dev/null @@ -1,104 +0,0 @@ -[_effect] - action_count = 6 - flags = 19457 - max_particles = 2 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.400000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.666667, 0.678431, 0.678431 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 15.000000, 15.000000, 0.100000 - vec_0001 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.666667, 0.678431, 0.678431 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 4.000000, 25.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -17.435840, -17.435840, -17.435840 - v1 = 17.435840, 17.435840, 17.435840 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.400000, 0.400000, 0.500000 - v1 = 2.000000, 2.000000, 0.300000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\spatial_bubble\smoke_burst_02 - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_flare1_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_flare1_00.pe deleted file mode 100644 index aad0023a..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_flare1_00.pe +++ /dev/null @@ -1,114 +0,0 @@ -[_effect] - action_count = 8 - flags = 2099201 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.040000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 555.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 5.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 20.000000, 15.000000, 20.000000 - vec_0001 = 15.000000, 12.000000, 0.001000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 2.000000 - flt_0002 = 10.000000 - int_0000 = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.415686, 0.988235, 0.890196 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.450000, 0.000000 - v1 = 0.000000, 0.100000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, -0.000000, -0.000000 - v1 = 0.100000, 0.100000, 29.845130 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 1.500000, 0.500000, 0.025000 - v1 = 1.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 4.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\spatial_bubble\lensflarered - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_particle_output_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_particle_output_00.pe deleted file mode 100644 index aaa00242..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_particle_output_00.pe +++ /dev/null @@ -1,136 +0,0 @@ -[_effect] - action_count = 9 - flags = 38913 - max_particles = 500 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - version = 1 - -[action_0001] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 16.000000, 16.000000, 16.000000 - version = 1 - -[action_0002] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -16.000000, -16.000000, -16.000000 - version = 1 - -[action_0003] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 32.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0004] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0005] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 360.000000, 0.000000, 30.000000 - vec_0001 = 720.000000, 0.000000, 0.000000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 0 - v0 = 0.717647, 0.929412, 1.000000 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0003_0001] - type = 5 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 0.500000, 4.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.300000, 0.300000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.400000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = 1.000000, 0.300000, 0.000000 - v1 = 3.000000, 8.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\spatial_bubble\fx_moon_full_foggy - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_sphere_graviti_distort_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_sphere_graviti_distort_00.pe deleted file mode 100644 index d9598804..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/anomaly_teleport_sphere_graviti_distort_00.pe +++ /dev/null @@ -1,107 +0,0 @@ -[_effect] - action_count = 7 - flags = 1 - max_particles = 25 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.750000 - flt_0002 = 0.000000 - flt_0003 = 4.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 4.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.010000, 0.010000, 0.010000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 8.000000, 8.000000, 8.000000 - vec_0001 = 2.000000, 3.700000, 0.001000 - version = 1 - -[action_0004] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 0 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = -14.760582, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 2.000000, 2.000000 - v1 = 0.500000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 5.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0004_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\spatial_bubble\distort_anomaly_01 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/gravity_dust_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/gravity_dust_00.pe deleted file mode 100644 index 8809eca3..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/gravity_dust_00.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 7169 - max_particles = 23 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 2.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 12.000000, 12.000000, 12.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - vec_0000 = -0.093000, 0.400000, -0.082000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.050000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 0.643137, 0.643137 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 0.200000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -30.000000, -30.000000, -30.000000 - v1 = 30.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 4.000000, 4.000000, 4.000000 - v1 = 5.000000, 5.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 2.000000, 8.000000, 0.000000 - v2 = 12.000000, 24.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 66.000000 - tex_size = 0.125000, 0.333333 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\spatial_bubble\graviblast1orangecut - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/impact_dist_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/impact_dist_00.pe deleted file mode 100644 index 400bbe80..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/impact_dist_00.pe +++ /dev/null @@ -1,107 +0,0 @@ -[_effect] - action_count = 7 - flags = 1 - max_particles = 24 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 2.000000, 2.000000, 2.000000 - vec_0001 = 3.000000, 3.000000, 3.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 12.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 0 - vec_0000 = 0.000000, 0.600000, 0.000000 - version = 1 - -[action_0005] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 2 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 8.000000, 8.000000, 8.000000 - v1 = 8.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 10.000000, 0.000000 - v2 = 125.000000, 500.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 5.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\spatial_bubble\pfx_dist2inv - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/spatial_bubble_rupture_wave_blast_dist_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/spatial_bubble_rupture_wave_blast_dist_01.pe deleted file mode 100644 index c3696343..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/spatial_bubble_rupture_wave_blast_dist_01.pe +++ /dev/null @@ -1,86 +0,0 @@ -[_effect] - action_count = 5 - flags = 2049 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 7.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 7.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 3.500000, 3.500000, 3.500000 - vec_0001 = 5.000000, 5.000000, 0.001000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -1.570796, -1.570796, -1.570796 - v1 = 1.570796, 1.570796, 1.570796 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.500000, 0.100000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, -3.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\spatial_bubble\pfx_dist3 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/teleport_core_sparks_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/teleport_core_sparks_00.pe deleted file mode 100644 index d73c9bbb..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/teleport_core_sparks_00.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 3073 - max_particles = 3 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.100000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 3000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 3.000000, 3.000000, 3.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - vec_0000 = -0.093000, 0.400000, -0.082000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.050000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -30.000000, -30.000000, -30.000000 - v1 = 30.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 1.900000, 1.900000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 24.000000, 41.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.333333 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\spatial_bubble\graviblast1orangecut - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/teleport_core_unstalble_2_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/teleport_core_unstalble_2_00.pe deleted file mode 100644 index 4b980b02..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/teleport_core_unstalble_2_00.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 7169 - max_particles = 4 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.300000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 6.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 4.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.388235, 0.894118, 1.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 6.000000, 6.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - vec_0000 = -0.093000, 0.400000, -0.082000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.050000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.388235, 0.894118, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 1.750000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -30.000000, -30.000000, -30.000000 - v1 = 30.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.500000, 0.500000, 0.500000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 4.000000, 0.000000 - v2 = 12.000000, 24.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 5 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\spatial_bubble\puffcolorsplashflicker - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/teleport_flare_blue_2_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/teleport_flare_blue_2_00.pe deleted file mode 100644 index aaf22048..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/teleport_flare_blue_2_00.pe +++ /dev/null @@ -1,74 +0,0 @@ -[_effect] - action_count = 3 - flags = 3073 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 0 - flt_0000 = 0.200000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 24.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 800.000000, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 3.500000, 2.500000, 3.500000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.500000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\spatial_bubble\flare_blue_v1 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/teleport_leaves_orbit_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/teleport_leaves_orbit_01.pe deleted file mode 100644 index 78a29ce1..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/teleport_leaves_orbit_01.pe +++ /dev/null @@ -1,118 +0,0 @@ -[_effect] - action_count = 7 - flags = 5121 - max_particles = 50 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 24.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.349020, 0.403922, 0.349020 - version = 1 - -[action_0003] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 1 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 3 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.337255, 0.392157, 0.329412 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 6.000000, 8.000000, 0.000000 - v2 = 5.000000, 6.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.150000, 0.150000, 0.150000 - v1 = 0.200000, 0.200000, 0.200000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.400000, 0.000000 - v2 = 4.000000, 7.000000, 0.000000 - -[domain_action_0003_0000] - type = 5 - v0 = 0.000000, 0.200000, 0.000000 - v1 = 3.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\spatial_bubble\bushtrimmings_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/teleport_leaves_orbit_1.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/teleport_leaves_orbit_1.pe deleted file mode 100644 index 127b9e2a..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/spatial_bubble_limansk/teleport_leaves_orbit_1.pe +++ /dev/null @@ -1,118 +0,0 @@ -[_effect] - action_count = 7 - flags = 5121 - max_particles = 100 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 24.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.349020, 0.403922, 0.349020 - version = 1 - -[action_0003] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 1 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.337255, 0.392157, 0.329412 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 2.000000, 6.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.025000, 0.025000, 0.000000 - v1 = 0.100000, 0.100000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.400000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\spatial_bubble\bushtrimmings_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaliy_dao_puff.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaliy_dao_puff.pe deleted file mode 100644 index a1267e7e..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaliy_dao_puff.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 7 - flags = 21505 - max_particles = 15 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.150000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.150000, 0.150000, 0.001000 - vec_0001 = 1.000000, 1.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.150000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.501961, 0.815686, 0.862745 - v1 = 0.372549, 0.447059, 0.309804 - v2 = 0.345098, 0.274510, 0.231373 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.200000, 0.200000, 0.001000 - v1 = 0.300000, 0.300000, 0.001000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\sphere\smoke_tiled_b - -[timelimit] - value = 0.200000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaly_da_new_sphere_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaly_da_new_sphere_01.pe deleted file mode 100644 index 95cfc083..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaly_da_new_sphere_01.pe +++ /dev/null @@ -1,74 +0,0 @@ -[_effect] - action_count = 3 - flags = 3073 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 0 - flt_0000 = 0.200000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -12.566371, -12.566371, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 3.000000, 3.000000, 3.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.500000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 1 - frame_count = 1 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 1.000000, 1.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\sphere\pfx_dist4 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaly_dao_bubble_pulse.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaly_dao_bubble_pulse.pe deleted file mode 100644 index c5419f9a..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaly_dao_bubble_pulse.pe +++ /dev/null @@ -1,141 +0,0 @@ -[_effect] - action_count = 10 - flags = 2136065 - max_particles = 25 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = scatter - action_type = 31 - bool_0000 = on - flags = 1 - flt_0000 = 3.000000 - flt_0001 = 3000.000000 - flt_0002 = 2600.000000 - vec_0000 = 0.000000, 2.000000, 0.000000 - version = 1 - -[action_0002] - action_name = damping - action_type = 4 - flags = 1 - flt_0000 = 80.000000 - flt_0001 = 2.000000 - vec_0000 = -23.000000, -23.000000, -23.000000 - version = 1 - -[action_0003] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 23.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0004] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 4.000000 - flt_0002 = 0.200000 - flt_0003 = 0.800000 - vec_0000 = 0.556863, 0.337255, 0.972549 - version = 1 - -[action_0005] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.300000, 0.300000, 0.300000 - vec_0001 = 5.000000, 5.000000, 5.000000 - version = 1 - -[action_0007] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 6.283186, 0.000000, 0.000000 - version = 1 - -[action_0008] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0009] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.380392, 0.380392, 0.380392 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0001] - type = 5 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 1.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0003] - type = 5 - v0 = 0.200000, 0.200000, 0.200000 - v1 = 0.200000, 0.800000, 0.800000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -4.000000, -4.000000, -4.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0008_0000] - type = 5 - v0 = 3.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\sphere\pfx_dist2a - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaly_dao_bubble_pulse_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaly_dao_bubble_pulse_00.pe deleted file mode 100644 index b53c13e4..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaly_dao_bubble_pulse_00.pe +++ /dev/null @@ -1,141 +0,0 @@ -[_effect] - action_count = 10 - flags = 2136065 - max_particles = 10 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = scatter - action_type = 31 - bool_0000 = on - flags = 1 - flt_0000 = 3.000000 - flt_0001 = 3000.000000 - flt_0002 = 2600.000000 - vec_0000 = 0.000000, 2.000000, 0.000000 - version = 1 - -[action_0002] - action_name = damping - action_type = 4 - flags = 1 - flt_0000 = 80.000000 - flt_0001 = 2.000000 - vec_0000 = -23.000000, -23.000000, -23.000000 - version = 1 - -[action_0003] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 3.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0004] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 4.000000 - flt_0002 = 0.200000 - flt_0003 = 0.800000 - vec_0000 = 0.556863, 0.337255, 0.972549 - version = 1 - -[action_0005] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - vec_0001 = 1.000000, 1.000000, 0.001000 - version = 1 - -[action_0007] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 6.283186, 0.000000, 0.000000 - version = 1 - -[action_0008] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0009] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.380392, 0.380392, 0.380392 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0001] - type = 5 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.500000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0003] - type = 5 - v0 = 0.050000, 0.050000, 0.001000 - v1 = 0.200000, 0.800000, 0.800000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -4.000000, -4.000000, -4.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0008_0000] - type = 5 - v0 = 1.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\sphere\pfx_distortion - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaly_dao_bubble_pulse_inverted.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaly_dao_bubble_pulse_inverted.pe deleted file mode 100644 index 230375fc..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaly_dao_bubble_pulse_inverted.pe +++ /dev/null @@ -1,141 +0,0 @@ -[_effect] - action_count = 10 - flags = 2136065 - max_particles = 25 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = scatter - action_type = 31 - bool_0000 = on - flags = 1 - flt_0000 = 3.000000 - flt_0001 = 3000.000000 - flt_0002 = 2600.000000 - vec_0000 = 0.000000, 2.000000, 0.000000 - version = 1 - -[action_0002] - action_name = damping - action_type = 4 - flags = 1 - flt_0000 = 80.000000 - flt_0001 = 2.000000 - vec_0000 = -23.000000, -23.000000, -23.000000 - version = 1 - -[action_0003] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 23.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0004] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 4.000000 - flt_0002 = 0.200000 - flt_0003 = 0.800000 - vec_0000 = 0.556863, 0.337255, 0.972549 - version = 1 - -[action_0005] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.300000, 0.300000, 0.300000 - vec_0001 = 5.000000, 5.000000, 5.000000 - version = 1 - -[action_0007] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 6.283186, 0.000000, 0.000000 - version = 1 - -[action_0008] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0009] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.380392, 0.380392, 0.380392 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0001] - type = 5 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 1.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0003] - type = 5 - v0 = 0.200000, 0.200000, 0.200000 - v1 = 0.200000, 0.800000, 0.800000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -4.000000, -4.000000, -4.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0008_0000] - type = 5 - v0 = 3.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\spatial_bubble\pfx_dist2inv - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaly_dao_core_flare_blast.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaly_dao_core_flare_blast.pe deleted file mode 100644 index 64eb84e9..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaly_dao_core_flare_blast.pe +++ /dev/null @@ -1,97 +0,0 @@ -[_effect] - action_count = 6 - flags = 20481 - max_particles = 50 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.300000 - flt_0002 = 0.000000 - flt_0003 = 200.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.400000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 5.000000, 5.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.215686, 0.231373, 0.235294 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 4.000000, 25.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = -1.000000, -1.000000, -1.000000 - v1 = 2.000000, 2.000000, 2.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 8 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 20.000000, 50.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\sphere\white_flare - -[timelimit] - value = 0.500000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaly_dao_core_small.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaly_dao_core_small.pe deleted file mode 100644 index 5873dc91..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaly_dao_core_small.pe +++ /dev/null @@ -1,101 +0,0 @@ -[_effect] - action_count = 6 - flags = 7169 - max_particles = 125 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.025000 - flt_0002 = 0.000000 - flt_0003 = 48.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.200000 - flt_0001 = 21.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 5.000000, 5.000000, 0.000000 - vec_0001 = 5.000000, 5.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.627451, 0.694118, 0.749020 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 4.000000, 25.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.500000, 0.500000, 0.000000 - v1 = 0.500000, 0.500000, 0.001000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 5 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\sphere\puffcolorsplashflicker - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaly_dao_core_small_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaly_dao_core_small_00.pe deleted file mode 100644 index 6172e6d3..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaly_dao_core_small_00.pe +++ /dev/null @@ -1,94 +0,0 @@ -[_effect] - action_count = 6 - flags = 6145 - max_particles = 2 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 48.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.200000 - flt_0001 = 21.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 5.000000, 5.000000, 0.000000 - vec_0001 = 5.000000, 5.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 4.000000, 25.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.500000, 0.500000, 0.000000 - v1 = 0.500000, 0.500000, 0.001000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\sphere\albedoshadersingleframe - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaly_dao_orbiting_leaves_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaly_dao_orbiting_leaves_00.pe deleted file mode 100644 index 5ea2b4b7..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaly_dao_orbiting_leaves_00.pe +++ /dev/null @@ -1,118 +0,0 @@ -[_effect] - action_count = 7 - flags = 5121 - max_particles = 25 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.349020, 0.403922, 0.349020 - version = 1 - -[action_0003] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 0 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.337255, 0.392157, 0.329412 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 3.000000, 8.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.025000, 0.025000, 0.000000 - v1 = 0.100000, 0.100000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.400000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 3.000000, 8.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\sphere\bushtrimmings_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaly_dao_sphere_blast.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaly_dao_sphere_blast.pe deleted file mode 100644 index c749f201..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaly_dao_sphere_blast.pe +++ /dev/null @@ -1,89 +0,0 @@ -[_effect] - action_count = 5 - flags = 2119681 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.100000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.700000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 7.000000, 7.000000, 0.001000 - vec_0001 = 15.000000, 15.000000, 0.001000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.482353, 0.490196, 0.498039 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 1.000000, 1.000000, 0.001000 - v1 = 3.000000, 3.000000, 0.001000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.300000, -20.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\sphere\pfx_flash_07, semitone\anomalies\sphere\pfx_dist7 - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaly_dao_sphere_blast_dist.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaly_dao_sphere_blast_dist.pe deleted file mode 100644 index 3010b628..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaly_dao_sphere_blast_dist.pe +++ /dev/null @@ -1,133 +0,0 @@ -[_effect] - action_count = 9 - flags = 2152449 - max_particles = 50 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.500000 - version = 1 - -[action_0001] - action_name = scatter - action_type = 31 - bool_0000 = on - flags = 1 - flt_0000 = 3.000000 - flt_0001 = 3000.000000 - flt_0002 = 2600.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0002] - action_name = damping - action_type = 4 - flags = 1 - flt_0000 = 80.000000 - flt_0001 = 2.000000 - vec_0000 = -3.000000, -23.000000, -3.000000 - version = 1 - -[action_0003] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0004] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 22.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.300000, 0.300000, 0.300000 - vec_0001 = 5.000000, 5.000000, 5.000000 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.380392, 0.380392, 0.380392 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0001] - type = 5 - v0 = 0.000000, 0.200000, 0.000000 - v1 = 0.200000, 0.300000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -12.566371, -5.235988 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0003] - type = 5 - v0 = 0.200000, 0.000000, 0.200000 - v1 = 0.100000, 0.800000, 0.800000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -4.000000, -4.000000, -4.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0007_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\sphere\pfx_dist2a - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaly_dao_sphere_blast_flash.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaly_dao_sphere_blast_flash.pe deleted file mode 100644 index 50950ef1..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaly_dao_sphere_blast_flash.pe +++ /dev/null @@ -1,89 +0,0 @@ -[_effect] - action_count = 5 - flags = 2119681 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.100000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.800000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.700000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 7.000000, 7.000000, 0.001000 - vec_0001 = 15.000000, 15.000000, 0.001000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.482353, 0.490196, 0.498039 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.001000 - v1 = 3.000000, 3.000000, 0.001000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.300000, -20.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\sphere\pfx_flash_04, semitone\anomalies\sphere\pfx_flash_05 - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaly_dao_wave_blast_dist.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaly_dao_wave_blast_dist.pe deleted file mode 100644 index edaa032a..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaly_dao_wave_blast_dist.pe +++ /dev/null @@ -1,89 +0,0 @@ -[_effect] - action_count = 5 - flags = 18433 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.800000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 7.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 7.000000, 7.000000, 7.000000 - vec_0001 = 15.000000, 15.000000, 0.001000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -1.570796, -1.570796, -1.570796 - v1 = 1.570796, 1.570796, 1.570796 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.500000, 0.100000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\sphere\pfx_dist3 - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaly_teleport_electric_smoke_puff_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaly_teleport_electric_smoke_puff_00.pe deleted file mode 100644 index cc591278..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/effects/anomaly_teleport_electric_smoke_puff_00.pe +++ /dev/null @@ -1,101 +0,0 @@ -[_effect] - action_count = 6 - flags = 3073 - max_particles = 2 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 300.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 0.400000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.478431, 0.478431, 0.478431 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 15.000000, 15.000000, 0.100000 - vec_0001 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.474510, 0.545098, 0.600000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 4.000000, 25.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -17.435840, -17.435840, -17.435840 - v1 = 17.435840, 17.435840, 17.435840 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.400000, 0.400000, 0.500000 - v1 = 2.000000, 2.000000, 0.300000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\sphere\smoke_burst_02 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/sphere_blowout.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/sphere_blowout.pg deleted file mode 100644 index 5387bfe7..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/sphere_blowout.pg +++ /dev/null @@ -1,60 +0,0 @@ -[_group] - effects_count = 6 - flags = 0 - timelimit = 1.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\sphere\effects\anomaly_dao_core_flare_blast - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 1.000000 - -[effect_0001] - effect_name = semitone\anomalies\sphere\effects\anomaly_dao_sphere_blast_dist - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\sphere\effects\anomaly_dao_wave_blast_dist - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0003] - effect_name = semitone\anomalies\sphere\effects\anomaly_dao_sphere_blast - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0004] - effect_name = semitone\anomalies\sphere\effects\anomaly_dao_sphere_blast_flash - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0005] - effect_name = semitone\anomalies\sphere\effects\anomaliy_dao_puff - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/sphere_idle.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/sphere_idle.pg deleted file mode 100644 index 144d2e2d..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/sphere/sphere_idle.pg +++ /dev/null @@ -1,51 +0,0 @@ -[_group] - effects_count = 5 - flags = 0 - timelimit = 0.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\sphere\effects\anomaly_dao_bubble_pulse - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\sphere\effects\anomaly_dao_core_small_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\sphere\effects\anomaly_dao_orbiting_leaves_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0003] - effect_name = semitone\anomalies\sphere\effects\anomaly_dao_bubble_pulse_00 - flags = 68 - on_birth_child = - on_death_child = semitone\anomalies\sphere\effects\anomaliy_dao_puff - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0004] - effect_name = semitone\anomalies\sphere\effects\anomaly_teleport_electric_smoke_puff_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/blowout/gravi_hit_rocks_outburst_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/blowout/gravi_hit_rocks_outburst_00.pe deleted file mode 100644 index 2add213e..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/blowout/gravi_hit_rocks_outburst_00.pe +++ /dev/null @@ -1,121 +0,0 @@ -[_effect] - action_count = 8 - flags = 21505 - max_particles = 42 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 3000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.239216, 0.215686, 0.207843 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 6.000000, 6.000000, 6.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - vec_0000 = -0.093000, 0.400000, -0.082000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.050000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 0 - vec_0000 = 0.000000, -6.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.266667, 0.235294, 0.223529 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 3.000000, 7.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -30.000000, -30.000000, -30.000000 - v1 = 30.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.120000, 0.120000, 0.000000 - v1 = 0.300000, 0.300000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 128.000000, 128.000000, 0.000000 - v2 = 128.000000, 128.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\springboard\bitssmallrocky_d - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/blowout/gravi_zaxvat_otbrosy_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/blowout/gravi_zaxvat_otbrosy_00.pe deleted file mode 100644 index 9797e2d7..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/blowout/gravi_zaxvat_otbrosy_00.pe +++ /dev/null @@ -1,133 +0,0 @@ -[_effect] - action_count = 8 - flags = 576513 - max_particles = 45 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.180000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.101961, 0.101961, 0.101961 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 3.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -12.000000, 0.000000 - version = 1 - -[action_0005] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 1.000000 - flt_0002 = 5.000000 - int_0000 = 2 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 2 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.196078, 0.196078, 0.196078 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 1.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.020000, 0.020000, 0.020000 - v1 = 0.010000, 0.010000, 0.010000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 10.000000, 20.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0006_0000] - type = 4 - v0 = 6.000000, 0.000000, 6.000000 - v1 = -6.000000, -6.000000, -6.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\springboard\bitsleaves01anim_d - -[timelimit] - value = 0.200000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/blowout/gravi_zaxvat_wave_dist_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/blowout/gravi_zaxvat_wave_dist_00.pe deleted file mode 100644 index 983b1a7e..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/blowout/gravi_zaxvat_wave_dist_00.pe +++ /dev/null @@ -1,89 +0,0 @@ -[_effect] - action_count = 5 - flags = 18433 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 7.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 7.000000, 7.000000, 7.000000 - vec_0001 = 8.000000, 8.000000, 0.001000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -1.570796, -1.570796, -1.570796 - v1 = 1.570796, 1.570796, 1.570796 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.500000, 0.100000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\springboard\pfx_dist3 - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/blowout/gravity_dist_strong_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/blowout/gravity_dist_strong_00.pe deleted file mode 100644 index 5d839f89..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/blowout/gravity_dist_strong_00.pe +++ /dev/null @@ -1,106 +0,0 @@ -[_effect] - action_count = 7 - flags = 153601 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 7.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 4.000000, 4.000000, 4.000000 - vec_0001 = 11.000000, 4.000000, 6.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 2.000000 - vec_0000 = 0.000000, 0.000000, -0.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.150000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 30.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 4.000000, 1.000000, 1.000000 - v1 = 1.900000, 1.900000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 9 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 4.000000, 24.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\springboard\pfx_dist2inv - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/blowout/gravity_dist_strong_001.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/blowout/gravity_dist_strong_001.pe deleted file mode 100644 index fc2da4cf..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/blowout/gravity_dist_strong_001.pe +++ /dev/null @@ -1,106 +0,0 @@ -[_effect] - action_count = 7 - flags = 22529 - max_particles = 4 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 4.000000, 4.000000, 4.000000 - vec_0001 = 12.000000, 12.000000, 12.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 2.000000 - vec_0000 = 0.000000, 0.000000, -0.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.150000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 30.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 1.900000, 1.900000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 2.000000, 4.000000, 0.000000 - v2 = 12.000000, 24.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\springboard\pfx_dist2inv - -[timelimit] - value = 1.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/blowout/gravity_dust_superstrong_03.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/blowout/gravity_dust_superstrong_03.pe deleted file mode 100644 index 8ee247c1..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/blowout/gravity_dust_superstrong_03.pe +++ /dev/null @@ -1,121 +0,0 @@ -[_effect] - action_count = 8 - flags = 21505 - max_particles = 42 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 3000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.239216, 0.215686, 0.207843 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 6.000000, 6.000000, 6.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - vec_0000 = -0.093000, 0.400000, -0.082000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.050000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 0 - vec_0000 = 0.000000, -6.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.266667, 0.235294, 0.223529 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 3.000000, 7.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -30.000000, -30.000000, -30.000000 - v1 = 30.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.120000, 0.120000, 0.000000 - v1 = 0.300000, 0.300000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 128.000000, 128.000000, 0.000000 - v2 = 128.000000, 128.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\springboard\clothbitanim - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/blowout/gravity_dust_superstrong_04.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/blowout/gravity_dust_superstrong_04.pe deleted file mode 100644 index 46d5f513..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/blowout/gravity_dust_superstrong_04.pe +++ /dev/null @@ -1,121 +0,0 @@ -[_effect] - action_count = 8 - flags = 21505 - max_particles = 32 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 3000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.501961, 0.458824, 0.443137 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 6.000000, 6.000000, 6.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - vec_0000 = -0.093000, 0.400000, -0.082000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.050000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 0 - vec_0000 = 0.000000, -6.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.505882, 0.447059, 0.427451 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 3.000000, 7.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -30.000000, -30.000000, -30.000000 - v1 = 30.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.120000, 0.120000, 0.000000 - v1 = 0.200000, 0.200000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 128.000000, 128.000000, 0.000000 - v2 = 128.000000, 128.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\springboard\bitssmallrocky_d - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/blowout/gravity_dust_superstrong_05.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/blowout/gravity_dust_superstrong_05.pe deleted file mode 100644 index 66bc768d..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/blowout/gravity_dust_superstrong_05.pe +++ /dev/null @@ -1,121 +0,0 @@ -[_effect] - action_count = 8 - flags = 21505 - max_particles = 32 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 3000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.623529, 0.690196, 0.627451 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 6.000000, 6.000000, 6.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - vec_0000 = -0.093000, 0.400000, -0.082000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.050000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 0 - vec_0000 = 0.000000, -6.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.607843, 0.674510, 0.596078 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 3.000000, 7.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -30.000000, -30.000000, -30.000000 - v1 = 30.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.250000, 0.250000, 0.000000 - v1 = 0.400000, 0.400000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 128.000000, 128.000000, 0.000000 - v2 = 128.000000, 128.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\springboard\bushtrimmings_d - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/blowout/gravity_dust_superstrong_06.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/blowout/gravity_dust_superstrong_06.pe deleted file mode 100644 index 2a313f27..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/blowout/gravity_dust_superstrong_06.pe +++ /dev/null @@ -1,121 +0,0 @@ -[_effect] - action_count = 8 - flags = 21505 - max_particles = 32 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 3000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.584314, 0.521569, 0.486275 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 6.000000, 6.000000, 6.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - vec_0000 = -0.093000, 0.400000, -0.082000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.050000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 0 - vec_0000 = 0.000000, -6.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.525490, 0.450980, 0.423529 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 3.000000, 7.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -30.000000, -30.000000, -30.000000 - v1 = 30.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.250000, 0.250000, 0.000000 - v1 = 0.400000, 0.400000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 128.000000, 128.000000, 0.000000 - v2 = 128.000000, 128.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.500000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\springboard\bitswoodsplintersatlas - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/blowout/heat_sparks_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/blowout/heat_sparks_01.pe deleted file mode 100644 index 53185a0f..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/blowout/heat_sparks_01.pe +++ /dev/null @@ -1,119 +0,0 @@ -[_effect] - action_count = 7 - flags = 312321 - max_particles = 14 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 37.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 2.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 3.000000, 3.000000, 0.400000 - vec_0001 = 0.100000, 0.100000, 1.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 2.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -7.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.694118, 0.694118, 0.694118 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 1.000000, 0.000000, 1.000000 - v1 = -1.000000, 0.000000, -1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.030000, 0.030000, 1.000000 - v1 = 0.010000, 0.010000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 7.000000, 10.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 93.000000, 146.000000 - speed = 30.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\springboard\pfx_ani-smoke-01 - -[timelimit] - value = 2.000000 - -[velocity_scale] - value = 0.000000, 0.020000, 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/hit/gravi_zaxvat_wave_dist_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/hit/gravi_zaxvat_wave_dist_01.pe deleted file mode 100644 index 983b1a7e..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/hit/gravi_zaxvat_wave_dist_01.pe +++ /dev/null @@ -1,89 +0,0 @@ -[_effect] - action_count = 5 - flags = 18433 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 7.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 7.000000, 7.000000, 7.000000 - vec_0001 = 8.000000, 8.000000, 0.001000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -1.570796, -1.570796, -1.570796 - v1 = 1.570796, 1.570796, 1.570796 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.500000, 0.100000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\springboard\pfx_dist3 - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/hit/gravity_dist_strong_001_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/hit/gravity_dist_strong_001_00.pe deleted file mode 100644 index fc2da4cf..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/hit/gravity_dist_strong_001_00.pe +++ /dev/null @@ -1,106 +0,0 @@ -[_effect] - action_count = 7 - flags = 22529 - max_particles = 4 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 4.000000, 4.000000, 4.000000 - vec_0001 = 12.000000, 12.000000, 12.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 2.000000 - vec_0000 = 0.000000, 0.000000, -0.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.150000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 30.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 1.900000, 1.900000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 2.000000, 4.000000, 0.000000 - v2 = 12.000000, 24.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\springboard\pfx_dist2inv - -[timelimit] - value = 1.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/anomaly_spiky_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/anomaly_spiky_00.pe deleted file mode 100644 index 495a2187..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/anomaly_spiky_00.pe +++ /dev/null @@ -1,101 +0,0 @@ -[_effect] - action_count = 6 - flags = 3073 - max_particles = 25 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 120.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 10.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 3.000000, 3.000000, 3.000000 - vec_0001 = 1.000000, 1.000000, 2.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.121569, 0.121569, 0.121569 - v1 = 0.380392, 0.380392, 0.380392 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 6.000000, 7.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.700000, 0.700000, 0.700000 - v1 = 0.800000, 0.800000, 0.800000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -4.000000, -4.000000, -4.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\springboard\spray_v1 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/campfire_flame_hd_sparks_02.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/campfire_flame_hd_sparks_02.pe deleted file mode 100644 index bc166181..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/campfire_flame_hd_sparks_02.pe +++ /dev/null @@ -1,102 +0,0 @@ -[_effect] - action_count = 5 - flags = 8584193 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 3 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 900.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 6.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0004] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 2.000000 - flt_0002 = 10.000000 - int_0000 = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.400000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.045000, 0.250000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.025000, 0.025000, 0.025000 - v1 = 0.075000, 0.100000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 5.000000, 0.000000 - v2 = 0.100000, 0.200000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 6 - reserved = 93.000000, 146.000000 - speed = 16.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\springboard\sparks_tiled - -[timelimit] - value = 0.200000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/expl_car_smoke_big_smoke_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/expl_car_smoke_big_smoke_01.pe deleted file mode 100644 index 855a795e..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/expl_car_smoke_big_smoke_01.pe +++ /dev/null @@ -1,108 +0,0 @@ -[_effect] - action_count = 6 - flags = 54273 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 45.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - vec_0001 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 1 - v0 = 0.364706, 0.329412, 0.298039 - v1 = 0.286275, 0.286275, 0.286275 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -1.801878, 2.999750, 2.999750 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\shatterpoint\cumulus_02 - -[timelimit] - value = 8.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/expl_fallout4_debris_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/expl_fallout4_debris_00.pe deleted file mode 100644 index 7a35fa6e..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/expl_fallout4_debris_00.pe +++ /dev/null @@ -1,124 +0,0 @@ -[_effect] - action_count = 8 - flags = 171009 - max_particles = 55 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 4.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetrotate - action_type = 25 - flags = 2 - flt_0000 = 25.000000 - vec_0000 = -6.283186, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 0 - vec_0000 = 0.000000, -2.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 4.000000 - flt_0002 = 15.000000 - int_0000 = 2 - vec_0000 = 2.000000, 2.000000, 2.000000 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.635294, 0.513726, 0.423529 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.500000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 1.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -300.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.000000 - v1 = 0.150000, 0.150000, 0.150000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.500000, 2.000000, 0.000000 - v2 = 2.000000, 4.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\shatterpoint\spark_tiled_a - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/gravi_rocks2.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/gravi_rocks2.pe deleted file mode 100644 index cdfc0d0d..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/gravi_rocks2.pe +++ /dev/null @@ -1,128 +0,0 @@ -[_effect] - action_count = 9 - flags = 38913 - max_particles = 15 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 1.000000 - flt_0001 = 0.500000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.458824, 0.439216, 0.411765 - version = 1 - -[action_0003] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 25.000000 - vec_0000 = -6.283186, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 0 - vec_0000 = 0.000000, -8.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.100000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = orbitpoint - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 2.000000 - flt_0001 = 250.000000 - flt_0002 = 20.000000 - vec_0000 = 0.000000, 1.600000, 0.000000 - version = 1 - -[action_0007] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.500000 - flt_0001 = 24.000000 - flt_0002 = 10.000000 - int_0000 = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.333333, 0.333333, 0.333333 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.600000, 0.000000 - v1 = 0.100000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 1.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 6.283186, 6.283186, 0.000000 - v1 = -300.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.020000, 0.020000, 0.020000 - v1 = 0.060000, 0.060000, 0.060000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.200000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 8.000000, 0.000000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\springboard\leaf - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/gravi_rocks2_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/gravi_rocks2_00.pe deleted file mode 100644 index 01317c56..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/gravi_rocks2_00.pe +++ /dev/null @@ -1,125 +0,0 @@ -[_effect] - action_count = 9 - flags = 6145 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = on - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 22.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 1.000000 - flt_0001 = 0.500000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.458824, 0.439216, 0.411765 - version = 1 - -[action_0003] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 25.000000 - vec_0000 = -6.283186, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 0 - vec_0000 = 0.000000, -8.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.100000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = orbitpoint - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 2.000000 - flt_0001 = 250.000000 - flt_0002 = 20.000000 - vec_0000 = 0.000000, 1.600000, 0.000000 - version = 1 - -[action_0007] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.500000 - flt_0001 = 24.000000 - flt_0002 = 10.000000 - int_0000 = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.333333, 0.333333, 0.333333 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.100000, 0.300000, 0.000000 - v2 = 0.000000, 0.000000, 1.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 6.283186, 6.283186, 0.000000 - v1 = -300.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.020000, 0.020000, 0.020000 - v1 = 0.060000, 0.060000, 0.060000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.200000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 0.000000, 8.000000, 0.000000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\springboard\leaf - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/gravitational_ripples.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/gravitational_ripples.pe deleted file mode 100644 index f9beaaa7..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/gravitational_ripples.pe +++ /dev/null @@ -1,86 +0,0 @@ -[_effect] - action_count = 5 - flags = 2049 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 4.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 9.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 4.000000, 4.000000, 4.000000 - vec_0001 = 5.000000, 5.000000, 5.000000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 8 - v0 = -1.570796, -1.570796, -1.570796 - v1 = 1.570796, 1.570796, 1.570796 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.500000, 0.100000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\springboard\pfx_dist3 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/heat_sparks_idle.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/heat_sparks_idle.pe deleted file mode 100644 index 7f0b9e94..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/heat_sparks_idle.pe +++ /dev/null @@ -1,128 +0,0 @@ -[_effect] - action_count = 8 - flags = 295937 - max_particles = 2 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.400000 - vec_0001 = 0.100000, 0.100000, 1.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 2.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -2.000000, 0.000000 - version = 1 - -[action_0006] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 0.001000 - flt_0001 = 4.000000 - flt_0002 = 2.000000 - vec_0000 = 0.000000, 1.000000, 0.000000 - vec_0001 = 0.000000, 2.000000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.100000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.030000, 0.030000, 1.000000 - v1 = 0.010000, 0.010000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 4.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 93.000000, 146.000000 - speed = 30.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\springboard\pfx_ani-smoke-01 - -[velocity_scale] - value = 0.000000, 0.020000, 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/heat_sparks_idle_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/heat_sparks_idle_00.pe deleted file mode 100644 index 3fdd6e83..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/heat_sparks_idle_00.pe +++ /dev/null @@ -1,142 +0,0 @@ -[_effect] - action_count = 9 - flags = 312321 - max_particles = 2 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 55.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.400000 - vec_0001 = 0.400000, 0.400000, 0.100000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 2.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 0 - vec_0000 = 0.000000, -2.000000, 0.000000 - version = 1 - -[action_0006] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 2.000000 - flt_0002 = 8.000000 - int_0000 = 2 - vec_0000 = 1.000000, 2.000000, 1.000000 - version = 1 - -[action_0007] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 2.000000 - flt_0002 = 2.000000 - vec_0000 = 0.000000, 1.000000, 0.000000 - vec_0001 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.282353, 0.466667, 0.466667 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.100000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.001000, 0.001000, 0.000000 - v1 = 0.050000, 0.050000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 4.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 6 - reserved = 93.000000, 146.000000 - speed = 30.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\springboard\sparks_tiled - -[timelimit] - value = 1.000000 - -[velocity_scale] - value = 0.000000, 0.020000, 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/heat_sparks_idle_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/heat_sparks_idle_01.pe deleted file mode 100644 index ccc5ab61..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/heat_sparks_idle_01.pe +++ /dev/null @@ -1,129 +0,0 @@ -[_effect] - action_count = 9 - flags = 262145 - max_particles = 2 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 37.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 3.000000, 3.000000, 0.400000 - vec_0001 = 0.400000, 0.400000, 0.100000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 2.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 0 - vec_0000 = 0.000000, -2.000000, 0.000000 - version = 1 - -[action_0006] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 2.000000 - flt_0002 = 8.000000 - int_0000 = 2 - vec_0000 = 1.000000, 2.000000, 1.000000 - version = 1 - -[action_0007] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 1.000000 - flt_0002 = 2.000000 - vec_0000 = 0.000000, 1.000000, 0.000000 - vec_0001 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.100000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.030000, 0.030000, 1.000000 - v1 = 0.010000, 0.010000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 4.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\springboard\flash_particle - -[velocity_scale] - value = 0.000000, 0.020000, 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/heat_sparks_idle_02.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/heat_sparks_idle_02.pe deleted file mode 100644 index 5ddfd4b9..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/heat_sparks_idle_02.pe +++ /dev/null @@ -1,132 +0,0 @@ -[_effect] - action_count = 9 - flags = 294913 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 37.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.400000 - vec_0001 = 0.400000, 0.400000, 0.100000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 2.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 0 - vec_0000 = 0.000000, -2.000000, 0.000000 - version = 1 - -[action_0006] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 2.000000 - flt_0002 = 8.000000 - int_0000 = 2 - vec_0000 = 1.000000, 2.000000, 1.000000 - version = 1 - -[action_0007] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 1.000000 - flt_0002 = 2.000000 - vec_0000 = 0.000000, 1.000000, 0.000000 - vec_0001 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.384314, 0.384314, 0.384314 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.100000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.030000, 0.030000, 1.000000 - v1 = 0.010000, 0.010000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 4.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\springboard\leaf - -[velocity_scale] - value = 0.000000, 0.020000, 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/radar_leaves_damping.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/radar_leaves_damping.pe deleted file mode 100644 index 7ba9c2f8..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/radar_leaves_damping.pe +++ /dev/null @@ -1,149 +0,0 @@ -[_effect] - action_count = 10 - flags = 36865 - max_particles = 14 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 0 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 2.000000, 10.000000, 0.000000 - version = 1 - -[action_0002] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 0 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -2.000000, 10.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 2.000000 - flt_0002 = 2.000000 - int_0000 = 2 - vec_0000 = 1.000000, 3.000000, 1.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - flt_0001 = 150.000000 - flt_0002 = 25.000000 - vec_0000 = 0.000000, 1.000000, 0.000000 - vec_0001 = 0.000000, 10.000000, 0.000000 - version = 1 - -[action_0006] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.900000 - flt_0002 = 0.000000 - flt_0003 = 32.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0007] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0008] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 1 - version = 1 - -[action_0009] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0006_0000] - type = 0 - v0 = 0.211765, 0.262745, 0.203922 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0006_0001] - type = 5 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 2.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0006_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0006_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 0.150000, 0.150000, 0.150000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0006_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 5.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0008_0000] - type = 4 - v0 = 6.000000, -0.300000, 6.000000 - v1 = -6.000000, -0.500000, -6.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\springboard\leaf - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/zone_graviti_leaves_pulsing.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/zone_graviti_leaves_pulsing.pe deleted file mode 100644 index e46ea533..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/zone_graviti_leaves_pulsing.pe +++ /dev/null @@ -1,137 +0,0 @@ -[_effect] - action_count = 9 - flags = 5121 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 6.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.349020, 0.403922, 0.349020 - version = 1 - -[action_0003] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 1 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0006] - action_name = orbitpoint - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.100000 - flt_0001 = 400.000000 - flt_0002 = 100.000000 - vec_0000 = 0.000000, 1.500000, 0.000000 - version = 1 - -[action_0007] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.200000, 0.200000, 0.200000 - vec_0001 = 0.100000, 0.100000, 0.100000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.337255, 0.392157, 0.329412 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 5.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 0.050000, 0.050000, 0.050000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\springboard\bushtrimmings_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/zone_graviti_mine_idle_leaves.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/zone_graviti_mine_idle_leaves.pe deleted file mode 100644 index 027a59e2..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/effects/idle/zone_graviti_mine_idle_leaves.pe +++ /dev/null @@ -1,132 +0,0 @@ -[_effect] - action_count = 8 - flags = 5121 - max_particles = 14 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 6.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.349020, 0.403922, 0.349020 - version = 1 - -[action_0003] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 1 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0006] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 1 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.337255, 0.392157, 0.329412 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 5.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.030000, 0.030000, 0.000000 - v1 = 0.090000, 0.090000, 0.090000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0006_0000] - type = 4 - v0 = 6.000000, -0.300000, 6.000000 - v1 = -6.000000, -0.500000, -6.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 4 - reserved = 64.000000, 64.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\springboard\bushtrimmings_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/springboard_blowout.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/springboard_blowout.pg deleted file mode 100644 index 97ddde2d..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/springboard_blowout.pg +++ /dev/null @@ -1,87 +0,0 @@ -[_group] - effects_count = 9 - flags = 0 - timelimit = 3.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\springboard\effects\blowout\gravi_zaxvat_otbrosy_00 - flags = 6 - on_birth_child = - on_death_child = - on_play_child = semitone\anomalies\springboard\effects\blowout\heat_sparks_01 - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\springboard\effects\blowout\gravi_zaxvat_wave_dist_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 3.000000 - -[effect_0002] - effect_name = semitone\anomalies\springboard\effects\blowout\gravity_dust_superstrong_03 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 3.000000 - -[effect_0003] - effect_name = semitone\anomalies\springboard\effects\blowout\gravity_dust_superstrong_04 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 3.000000 - -[effect_0004] - effect_name = semitone\anomalies\springboard\effects\blowout\gravity_dust_superstrong_05 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 3.000000 - -[effect_0005] - effect_name = semitone\anomalies\springboard\effects\blowout\gravity_dust_superstrong_06 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 3.000000 - -[effect_0006] - effect_name = semitone\anomalies\springboard\effects\blowout\gravity_dist_strong_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 3.000000 - -[effect_0007] - effect_name = semitone\anomalies\springboard\effects\blowout\gravity_dist_strong_001 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 3.000000 - -[effect_0008] - effect_name = semitone\anomalies\springboard\effects\blowout\gravi_hit_rocks_outburst_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 3.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/springboard_hit.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/springboard_hit.pg deleted file mode 100644 index 93ef17a0..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/springboard_hit.pg +++ /dev/null @@ -1,24 +0,0 @@ -[_group] - effects_count = 2 - flags = 0 - timelimit = 3.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\springboard\effects\hit\gravi_zaxvat_wave_dist_01 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 3.000000 - -[effect_0001] - effect_name = semitone\anomalies\springboard\effects\hit\gravity_dist_strong_001_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 3.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/springboard_idle.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/springboard_idle.pg deleted file mode 100644 index fb1e887e..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/springboard/springboard_idle.pg +++ /dev/null @@ -1,69 +0,0 @@ -[_group] - effects_count = 7 - flags = 0 - timelimit = 0.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\springboard\effects\idle\gravitational_ripples - flags = 0 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\springboard\effects\idle\zone_graviti_mine_idle_leaves - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\springboard\effects\idle\zone_graviti_leaves_pulsing - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0003] - effect_name = semitone\anomalies\springboard\effects\idle\radar_leaves_damping - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0004] - effect_name = semitone\anomalies\springboard\effects\idle\gravi_rocks2 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0005] - effect_name = semitone\anomalies\springboard\effects\idle\anomaly_spiky_00 - flags = 6 - on_birth_child = - on_death_child = - on_play_child = semitone\anomalies\springboard\effects\idle\heat_sparks_idle_00 - time0 = 0.000000 - time1 = 0.000000 - -[effect_0006] - effect_name = semitone\anomalies\springboard\effects\idle\gravi_rocks2_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/amebae_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/amebae_00.pe deleted file mode 100644 index 89c6e345..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/amebae_00.pe +++ /dev/null @@ -1,146 +0,0 @@ -[_effect] - action_count = 9 - flags = 52225 - max_particles = 50 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.600000 - flt_0002 = 0.000000 - flt_0003 = 32.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.400000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 16.000000, 16.000000, 16.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -16.000000, -16.000000, -16.000000 - version = 1 - -[action_0005] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 0 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 360.000000, 0.000000, 30.000000 - vec_0001 = 720.000000, 0.000000, 0.000000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.500000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.300000, 0.300000, 0.300000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.400000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = 0.000000, 0.300000, 0.000000 - v1 = 0.100000, 14.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\thorn\dirtburst_01 - -[timelimit] - value = 5.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/expl_car_smoke_big_smoke_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/expl_car_smoke_big_smoke_01.pe deleted file mode 100644 index 356b5384..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/expl_car_smoke_big_smoke_01.pe +++ /dev/null @@ -1,105 +0,0 @@ -[_effect] - action_count = 6 - flags = 21505 - max_particles = 14 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 45.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - vec_0001 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.760784, 0.760784, 0.760784 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -1.801878, 2.999750, 2.999750 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\thorn\cumulus_02 - -[timelimit] - value = 4.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/expl_new_shockwave_shader_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/expl_new_shockwave_shader_00.pe deleted file mode 100644 index f5ad5002..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/expl_new_shockwave_shader_00.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 18433 - max_particles = 45 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 8.000000, 8.000000, 8.000000 - vec_0001 = 12.000000, 32.000000, 0.001000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 12.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 0 - vec_0000 = 4.000000, 4.000000, 4.000000 - version = 1 - -[action_0005] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 2 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 4.000000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -29.845130, -29.845130, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 14.000000, 14.000000, 1.000000 - v1 = 10.000000, 10.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 15.000000, 0.000000 - v2 = 10.000000, 25.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 5.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\thorn\distort_anomaly_01 - -[timelimit] - value = 1.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/expl_new_shockwave_wide_pulse.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/expl_new_shockwave_wide_pulse.pe deleted file mode 100644 index e8c661e0..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/expl_new_shockwave_wide_pulse.pe +++ /dev/null @@ -1,114 +0,0 @@ -[_effect] - action_count = 8 - flags = 18433 - max_particles = 23 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 300.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 21.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 125.000000, 50.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 2.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 0 - vec_0000 = 4.000000, 4.000000, 4.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 4.000000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -29.845130, -29.845130, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 10.000000, 10.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 60.000000, 150.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\thorn\pfx_dist3_005 - -[timelimit] - value = 1.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/expl_new_shockwave_wide_rafal.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/expl_new_shockwave_wide_rafal.pe deleted file mode 100644 index 95fe071a..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/expl_new_shockwave_wide_rafal.pe +++ /dev/null @@ -1,114 +0,0 @@ -[_effect] - action_count = 8 - flags = 18433 - max_particles = 24 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 55.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 16.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 125.000000, 6.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 2.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 0 - vec_0000 = 4.000000, 4.000000, 4.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 4.000000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -29.845130, -29.845130, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 10.000000, 10.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 150.000000, 300.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\thorn\pfx_dist2 - -[timelimit] - value = 2.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/expl_new_shockwave_wide_shader_02.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/expl_new_shockwave_wide_shader_02.pe deleted file mode 100644 index 58e96f38..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/expl_new_shockwave_wide_shader_02.pe +++ /dev/null @@ -1,114 +0,0 @@ -[_effect] - action_count = 8 - flags = 18433 - max_particles = 25 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 444.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 21.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 125.000000, 12.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 2.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 0 - vec_0000 = 4.000000, 4.000000, 4.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 4.000000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -29.845130, -29.845130, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 10.000000, 10.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.250000, 0.000000 - v2 = 150.000000, 150.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\thorn\pfx_dist2 - -[timelimit] - value = 3.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/expl_sparks_grenade_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/expl_sparks_grenade_01.pe deleted file mode 100644 index 18e731a7..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/expl_sparks_grenade_01.pe +++ /dev/null @@ -1,112 +0,0 @@ -[_effect] - action_count = 7 - flags = 311297 - max_particles = 15 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 730.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.200000 - flt_0001 = 12.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.231373, 0.058824, 0.011765 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 10.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.000000, 0.000000, 0.000000 - vec_0001 = 0.500000, 0.500000, 0.500000 - version = 1 - -[action_0005] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 0 - vec_0000 = 0.000000, -7.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.000000, 0.150000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.200000, 0.200000, 0.050000 - v1 = 0.100000, 0.200000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 8 - v0 = 0.000000, 22.000000, 0.000000 - v1 = 44.000000, 15.000000, 0.000000 - v2 = 120.000000, 12.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\shatterpoint\pfx_spark_01 - -[timelimit] - value = 0.120000 - -[velocity_scale] - value = 0.000000, 0.050000, 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/glass_spike_2_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/glass_spike_2_00.pe deleted file mode 100644 index 53d2d06d..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/glass_spike_2_00.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 7 - flags = 27649 - max_particles = 50 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.200000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 120.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 2.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.741176, 0.741176, 0.741176 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.500000, 0.030000, 0.500000 - vec_0001 = 1.000000, 0.010000, 4.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 7.000000 - vec_0000 = 0.000000, 0.839473, 2.678945 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.002000 - vec_0000 = -0.628319, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.098039, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.010000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 4 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.030000, 0.030000, 0.030000 - v1 = 0.500000, 0.010000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 8 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\thorn\pfx_glass_shards2.1024 - -[timelimit] - value = 2.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/gravitational_pulse_original_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/gravitational_pulse_original_01.pe deleted file mode 100644 index ef005014..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/gravitational_pulse_original_01.pe +++ /dev/null @@ -1,144 +0,0 @@ -[_effect] - action_count = 10 - flags = 2146305 - max_particles = 25 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 5.000000 - flt_0002 = 0.200000 - flt_0003 = 0.800000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0002] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 120.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0003] - action_name = scatter - action_type = 31 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - flt_0001 = 2000.000000 - flt_0002 = 15.000000 - vec_0000 = 0.000000, 1.500000, 0.000000 - version = 1 - -[action_0004] - action_name = damping - action_type = 4 - flags = 1 - flt_0000 = 80.000000 - flt_0001 = 2.000000 - vec_0000 = -20.000000, -20.000000, -20.000000 - version = 1 - -[action_0005] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.300000, 0.300000, 0.300000 - vec_0001 = 5.000000, 5.000000, 5.000000 - version = 1 - -[action_0007] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 6.283186, 0.000000, 0.000000 - version = 1 - -[action_0008] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0009] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0002_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.380392, 0.380392, 0.380392 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0002_0001] - type = 5 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0002_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0002_0003] - type = 5 - v0 = 2.000000, 2.000000, 2.000000 - v1 = 0.000000, 0.200000, 0.800000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0002_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -4.000000, -4.000000, -4.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0008_0000] - type = 5 - v0 = 3.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\thorn\albedoshadersingleframe - -[timelimit] - value = 1.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/gravity_dust_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/gravity_dust_00.pe deleted file mode 100644 index 5b2c5ae4..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/gravity_dust_00.pe +++ /dev/null @@ -1,105 +0,0 @@ -[_effect] - action_count = 6 - flags = 21505 - max_particles = 25 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.800000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 255.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.333333, 0.321569, 0.301961 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 5.000000, 5.000000, 5.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 12.000000 - vec_0000 = -0.093000, 0.400000, -0.082000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.180392, 0.176471, 0.172549 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 5.000000, 0.000000, 5.000000 - v1 = -5.000000, 0.000000, -5.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -30.000000, -30.000000, -30.000000 - v1 = 30.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 4.000000, 4.000000, 4.000000 - v1 = 1.900000, 1.900000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 8 - v0 = 1.000000, 2.000000, 1.000000 - v1 = 15.000000, 0.000000, -2.000000 - v2 = 12.000000, 50.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\thorn\cumulus_02 - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/gravity_dust_02.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/gravity_dust_02.pe deleted file mode 100644 index 08928b7e..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/gravity_dust_02.pe +++ /dev/null @@ -1,105 +0,0 @@ -[_effect] - action_count = 6 - flags = 31745 - max_particles = 50 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 60.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.400000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 5.000000, 5.000000, 5.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 8.000000 - vec_0000 = -0.093000, 0.400000, -0.082000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.294118, 0.294118, 0.294118 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 8 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -30.000000, -30.000000, -30.000000 - v1 = 30.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 4.000000, 4.000000, 4.000000 - v1 = 1.900000, 1.900000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 8 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 15.000000, 0.000000, -2.000000 - v2 = 12.000000, 50.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 128 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\thorn\around - -[timelimit] - value = 2.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/ground_spike.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/ground_spike.pe deleted file mode 100644 index 11f000be..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/ground_spike.pe +++ /dev/null @@ -1,135 +0,0 @@ -[_effect] - action_count = 9 - flags = 19457 - max_particles = 35 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 800.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.400000 - vec_0001 = 7.000000, 2.000000, 1.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 0 - vec_0000 = 0.000000, -5.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 7.000000 - vec_0000 = 0.000000, 0.839473, 2.678945 - version = 1 - -[action_0006] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 0 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0008] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.002000 - vec_0000 = -0.628319, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.500000, 0.000000 - v1 = -4.000000, 0.000000, -4.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 12.000000, 12.000000, 12.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 8 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0006_0000] - type = 4 - v0 = 6.000000, -3.000000, 6.000000 - v1 = -6.000000, -4.000000, -6.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\thorn\flare_blue_v1 - -[timelimit] - value = 1.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/ground_spike_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/ground_spike_00.pe deleted file mode 100644 index 523a0a8b..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/ground_spike_00.pe +++ /dev/null @@ -1,135 +0,0 @@ -[_effect] - action_count = 9 - flags = 27649 - max_particles = 45 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 800.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 4.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.258824, 0.258824, 0.258824 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 0.100000, 0.400000 - vec_0001 = 7.000000, 0.100000, 1.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 0 - vec_0000 = 0.000000, -5.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 7.000000 - vec_0000 = 0.000000, 0.839473, 2.678945 - version = 1 - -[action_0006] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 0 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0008] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.002000 - vec_0000 = -0.628319, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.500000, 0.000000 - v1 = -4.000000, 0.000000, -4.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 12.000000, 0.100000, 12.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 8 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0006_0000] - type = 4 - v0 = 6.000000, -3.000000, 6.000000 - v1 = -6.000000, -4.000000, -6.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\thorn\pfx_glass_shards1.2048 - -[timelimit] - value = 1.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/particle_blast.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/particle_blast.pe deleted file mode 100644 index f12e44fd..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/particle_blast.pe +++ /dev/null @@ -1,141 +0,0 @@ -[_effect] - action_count = 9 - flags = 187393 - max_particles = 13 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 120.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.300000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetrotate - action_type = 25 - flags = 2 - flt_0000 = 25.000000 - vec_0000 = -6.283186, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 0 - vec_0000 = 0.000000, -2.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 4.000000 - flt_0002 = 15.000000 - int_0000 = 2 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0008] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.164706, 0.164706, 0.164706 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.500000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 1.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -300.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.000000 - v1 = 0.150000, 0.150000, 0.150000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.500000, 12.000000, 0.000000 - v2 = 2.000000, 4.000000, 0.000000 - -[domain_action_0008_0000] - type = 4 - v0 = 12.000000, -0.300000, 12.000000 - v1 = -12.000000, -0.400000, -12.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\thorn\spark_tiled_a_1 - -[timelimit] - value = 5.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/sb_blood7_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/sb_blood7_00.pe deleted file mode 100644 index b10a2f6c..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/sb_blood7_00.pe +++ /dev/null @@ -1,127 +0,0 @@ -[_effect] - action_count = 8 - flags = 154625 - max_particles = 25 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.080000 - flt_0001 = 0.180000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0003] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -9.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.258824, 0.258824, 0.258824 - v1 = 0.380392, 0.066667, 0.050980 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.250000, 0.400000, 0.500000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.200000, 0.040000, 0.000000 - v1 = 0.550000, 0.200000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 5.000000, 0.000000 - v1 = 8.000000, 35.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[domain_action_0007_0000] - type = 4 - v0 = 12.000000, -0.400000, 12.000000 - v1 = -12.000000, -0.500000, -12.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\thorn\pfx_glass_shards2.512 - -[timelimit] - value = 3.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/sb_blood_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/sb_blood_00.pe deleted file mode 100644 index fbb83e9c..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/sb_blood_00.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 7 - flags = 23553 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 8.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 900.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.400000 - flt_0003 = 1.000000 - vec_0000 = 0.137255, 0.137255, 0.137255 - version = 1 - -[action_0003] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -6.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = -0.640522, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.207843, 0.207843, 0.207843 - v1 = 0.380392, 0.066667, 0.050980 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.500000, 5.000000, 0.500000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 0.100000, 0.200000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 8 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 3.000000, 5.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\thorn\pfx_glass_shards_blend.2048 - -[timelimit] - value = 0.500000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/sb_blood_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/sb_blood_01.pe deleted file mode 100644 index f414fcae..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/sb_blood_01.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 7 - flags = 23553 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 8.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 900.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.400000 - flt_0003 = 1.000000 - vec_0000 = 0.560784, 0.188235, 0.188235 - version = 1 - -[action_0003] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -6.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = -0.640522, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.560784, 0.188235, 0.188235 - v1 = 0.380392, 0.066667, 0.050980 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.500000, 0.500000, 0.500000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 0.300000, 0.300000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 8 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 3.000000, 5.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\thorn\clothbitanim - -[timelimit] - value = 0.500000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/spike_darkblue_blowout.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/spike_darkblue_blowout.pe deleted file mode 100644 index ac12f2e0..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/blowout/spike_darkblue_blowout.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 7 - flags = 21505 - max_particles = 32 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 120.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.400000 - vec_0001 = 7.000000, 2.000000, 1.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 7.000000 - vec_0000 = 0.000000, 0.839473, 2.678945 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.002000 - vec_0000 = -0.628319, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.490196, 0.490196, 0.490196 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 2.000000, 2.000000, 2.000000 - v1 = 12.000000, 12.000000, 12.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 8 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\thorn\flare_gray_v1 - -[timelimit] - value = 1.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/amebae.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/amebae.pe deleted file mode 100644 index c57e6e2a..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/amebae.pe +++ /dev/null @@ -1,143 +0,0 @@ -[_effect] - action_count = 9 - flags = 35841 - max_particles = 500 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.600000 - flt_0002 = 0.000000 - flt_0003 = 32.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.400000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 16.000000, 16.000000, 16.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -16.000000, -16.000000, -16.000000 - version = 1 - -[action_0005] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 0 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 360.000000, 0.000000, 30.000000 - vec_0001 = 720.000000, 0.000000, 0.000000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.500000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.300000, 0.300000, 0.300000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.400000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = 0.000000, 0.300000, 0.000000 - v1 = 0.100000, 14.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\thorn\dirtburst_01 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/buble_distort_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/buble_distort_00.pe deleted file mode 100644 index c4042e40..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/buble_distort_00.pe +++ /dev/null @@ -1,107 +0,0 @@ -[_effect] - action_count = 7 - flags = 1 - max_particles = 6 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 2.000000 - vec_0001 = 3.000000, 3.000000, 3.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.500000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, 0.600000, 0.000000 - version = 1 - -[action_0005] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 9.000000, 2.000000, 1.000000 - v1 = 8.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 5.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\thorn\pfx_dist2 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/campfire_big_sparks_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/campfire_big_sparks_01.pe deleted file mode 100644 index 19191d87..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/campfire_big_sparks_01.pe +++ /dev/null @@ -1,107 +0,0 @@ -[_effect] - action_count = 5 - flags = 312321 - max_particles = 30 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 30.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 1.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.262745, 0.262745, 0.262745 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.027000, 1.000000 - v1 = 0.010000, 0.010000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 4.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 0.500000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 93.000000, 146.000000 - speed = 24.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\thorn\spark_tiled_a_1 - -[timelimit] - value = 17.000000 - -[velocity_scale] - value = 0.000000, 0.020000, 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/campfire_flame_hd_smoke_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/campfire_flame_hd_smoke_00.pe deleted file mode 100644 index 1983b15a..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/campfire_flame_hd_smoke_00.pe +++ /dev/null @@ -1,104 +0,0 @@ -[_effect] - action_count = 6 - flags = 8393729 - max_particles = 125 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 3 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 0.000000 - flt_0002 = 0.000000 - flt_0003 = 8.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.400000 - flt_0001 = 2.000000 - flt_0002 = 0.000000 - flt_0003 = 0.100000 - vec_0000 = 0.239216, 0.239216, 0.239216 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.227451, 0.227451, 0.227451 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0005] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 4.000000, 4.000000, 4.000000 - vec_0001 = 1.000000, 1.000000, 1.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.478431, 0.478431, 0.478431 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 1.800000, 2.400000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 3.141593, 3.141593, 3.141593 - v1 = -3.141593, -3.141593, -3.141593 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.750000, 0.750000, 0.750000 - v1 = 1.250000, 1.250000, 1.250000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 93.000000, 146.000000 - speed = 32.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\thorn\smokefillvapor01atlassoft_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/expl_car_smoke_big_smoke_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/expl_car_smoke_big_smoke_01.pe deleted file mode 100644 index 07a3b756..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/expl_car_smoke_big_smoke_01.pe +++ /dev/null @@ -1,105 +0,0 @@ -[_effect] - action_count = 6 - flags = 21505 - max_particles = 8 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 45.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 6.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - vec_0001 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.529412, 0.529412, 0.529412 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -1.801878, 2.999750, 2.999750 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 2.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\thorn\cumulus_02 - -[timelimit] - value = 8.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/expl_fallout4_debris_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/expl_fallout4_debris_00.pe deleted file mode 100644 index 66b1fde8..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/expl_fallout4_debris_00.pe +++ /dev/null @@ -1,132 +0,0 @@ -[_effect] - action_count = 8 - flags = 252929 - max_particles = 55 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 120.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 4.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetrotate - action_type = 25 - flags = 2 - flt_0000 = 25.000000 - vec_0000 = -6.283186, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 0 - vec_0000 = 0.000000, -2.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 4.000000 - flt_0002 = 15.000000 - int_0000 = 2 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[collision] - collide_resilence = 0.000000 - collide_sqr_cutoff = 0.000000 - one_minus_friction = 1.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.500000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 1.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -300.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.000000 - v1 = 0.150000, 0.150000, 0.150000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.500000, 2.000000, 0.000000 - v2 = 2.000000, 4.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\thorn\spark_tiled_a_1 - -[timelimit] - value = 3.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/glass_spike.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/glass_spike.pe deleted file mode 100644 index e5dc0135..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/glass_spike.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 9217 - max_particles = 32 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 24.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 2.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.129412, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 2.000000, 0.500000 - vec_0001 = 3.000000, 0.010000, 4.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 7.000000 - vec_0000 = 0.000000, 0.839473, 2.678945 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.002000 - vec_0000 = -0.628319, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.215686, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.000000, 0.100000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 4 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.030000, 0.400000, 0.030000 - v1 = 1.000000, 0.050000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 8 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\thorn\pfx_glass_shards2.2048 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/glass_spike_2.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/glass_spike_2.pe deleted file mode 100644 index 3ec0bc7a..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/glass_spike_2.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 9217 - max_particles = 32 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 2.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.741176, 0.741176, 0.741176 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 2.000000, 0.500000 - vec_0001 = 3.000000, 0.010000, 4.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 7.000000 - vec_0000 = 0.000000, 0.839473, 2.678945 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.002000 - vec_0000 = -0.628319, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.010000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 4 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.030000, 0.200000, 0.030000 - v1 = 1.000000, 0.050000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 8 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\thorn\pfx_glass_shards2.1024 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/glass_spike_2_noloop.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/glass_spike_2_noloop.pe deleted file mode 100644 index 20f69c90..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/glass_spike_2_noloop.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 7 - flags = 25601 - max_particles = 32 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 2.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.741176, 0.741176, 0.741176 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 2.000000, 0.500000 - vec_0001 = 3.000000, 0.010000, 4.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 7.000000 - vec_0000 = 0.000000, 0.839473, 2.678945 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.002000 - vec_0000 = -0.628319, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.010000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 4 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.030000, 0.200000, 0.030000 - v1 = 1.000000, 0.050000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 8 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\thorn\pfx_glass_shards2.1024 - -[timelimit] - value = 2.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/gravitat_dist_ring_single_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/gravitat_dist_ring_single_00.pe deleted file mode 100644 index 5647a438..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/gravitat_dist_ring_single_00.pe +++ /dev/null @@ -1,83 +0,0 @@ -[_effect] - action_count = 5 - flags = 1 - max_particles = 4 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 220.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - vec_0001 = 1.000000, 3.300000, 1.000000 - version = 1 - -[action_0003] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.003000 - vec_0000 = -2148.901888, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 8 - v0 = -1.570796, -1.570796, -1.570796 - v1 = 5.000000, 800.000000, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.500000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 5.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\thorn\broken_glass - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/gravitational_pulse_original_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/gravitational_pulse_original_00.pe deleted file mode 100644 index ca78b951..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/gravitational_pulse_original_00.pe +++ /dev/null @@ -1,130 +0,0 @@ -[_effect] - action_count = 9 - flags = 2129921 - max_particles = 50 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 5.000000 - flt_0002 = 0.200000 - flt_0003 = 0.800000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = scatter - action_type = 31 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - flt_0001 = 2000.000000 - flt_0002 = 15.000000 - vec_0000 = 0.000000, 1.500000, 0.000000 - version = 1 - -[action_0004] - action_name = damping - action_type = 4 - flags = 1 - flt_0000 = 80.000000 - flt_0001 = 2.000000 - vec_0000 = -20.000000, -20.000000, -20.000000 - version = 1 - -[action_0005] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.300000, 0.300000, 0.300000 - vec_0001 = 5.000000, 5.000000, 5.000000 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 6.283186, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.380392, 0.380392, 0.380392 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 5 - v0 = 2.000000, 2.000000, 2.000000 - v1 = 0.000000, 0.200000, 0.800000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -4.000000, -4.000000, -4.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0007_0000] - type = 5 - v0 = 3.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\thorn\pfx_dist3_006 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/orbiting_spores_blue_tint_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/orbiting_spores_blue_tint_00.pe deleted file mode 100644 index 82f74e34..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/orbiting_spores_blue_tint_00.pe +++ /dev/null @@ -1,114 +0,0 @@ -[_effect] - action_count = 8 - flags = 32769 - max_particles = 25 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.100000 - flt_0003 = 8.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 8.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 5.000000, 5.000000, 0.001000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 0 - vec_0000 = 0.000000, -3.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = -0.640522, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 3.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 0.466667, 0.000000 - v1 = 0.300000, 0.300000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 8 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 2.000000, 0.000000, 0.500000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 2 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 0.300000, 0.300000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.200000, 1.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[sprite] - shader = particles\set - texture = semitone\anomalies\thorn\spore_a - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/sb_blood_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/sb_blood_00.pe deleted file mode 100644 index 01afa2c8..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/sb_blood_00.pe +++ /dev/null @@ -1,118 +0,0 @@ -[_effect] - action_count = 7 - flags = 89089 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 8.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 900.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.400000 - flt_0003 = 1.000000 - vec_0000 = 0.560784, 0.188235, 0.188235 - version = 1 - -[action_0003] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -6.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = -0.640522, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[collision] - collide_resilence = 0.000000 - collide_sqr_cutoff = 0.000000 - one_minus_friction = 1.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.560784, 0.188235, 0.188235 - v1 = 0.380392, 0.066667, 0.050980 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.500000, 0.500000, 0.500000 - v2 = 0.400000, 0.400000, 0.400000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 0.300000, 0.300000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 8 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 3.000000, 5.000000, 0.000000 - v2 = 0.050000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\thorn\clothbitanim - -[timelimit] - value = 0.500000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/spike_blue.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/spike_blue.pe deleted file mode 100644 index 8ef0aaeb..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/spike_blue.pe +++ /dev/null @@ -1,102 +0,0 @@ -[_effect] - action_count = 6 - flags = 5121 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 24.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 2.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.400000 - vec_0001 = 4.000000, 4.000000, 1.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 7.000000 - vec_0000 = 0.000000, 0.839473, 2.678945 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.200000, 0.200000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 8 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\thorn\flare_gray_v1 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/spike_core.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/spike_core.pe deleted file mode 100644 index 2adea87b..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/spike_core.pe +++ /dev/null @@ -1,93 +0,0 @@ -[_effect] - action_count = 5 - flags = 5121 - max_particles = 13 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.100000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 250.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 2.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.400000 - vec_0001 = 7.000000, 7.000000, 1.000000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.552941, 0.552941, 0.552941 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 0.200000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 21489.035264, 21489.035264, 21489.035264 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\thorn\flare_gray_v1 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/spike_darkblue.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/spike_darkblue.pe deleted file mode 100644 index 67cdc39b..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/spike_darkblue.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 9217 - max_particles = 32 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 24.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 2.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.400000 - vec_0001 = 4.000000, 2.000000, 1.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 7.000000 - vec_0000 = 0.000000, 0.839473, 2.678945 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.002000 - vec_0000 = -0.628319, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.070588, 0.070588, 0.070588 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.000000, 0.030000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 3.000000, 2.000000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 8 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\thorn\flare_gray_v1 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/test_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/test_01.pe deleted file mode 100644 index 15b66873..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/effects/idle/test_01.pe +++ /dev/null @@ -1,143 +0,0 @@ -[_effect] - action_count = 9 - flags = 35841 - max_particles = 500 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.600000 - flt_0002 = 0.000000 - flt_0003 = 32.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.400000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 16.000000, 16.000000, 16.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -16.000000, -16.000000, -16.000000 - version = 1 - -[action_0005] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 0 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 360.000000, 0.000000, 30.000000 - vec_0001 = 720.000000, 0.000000, 0.000000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.500000, 0.000000 - v1 = 0.500000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.300000, 0.300000, 0.300000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.400000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = 0.000000, 0.300000, 0.000000 - v1 = 0.100000, 14.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\thorn\dirtburst_01 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/thorn_blowout.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/thorn_blowout.pg deleted file mode 100644 index 6c02c980..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/thorn_blowout.pg +++ /dev/null @@ -1,123 +0,0 @@ -[_group] - effects_count = 13 - flags = 0 - timelimit = 5.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\thorn\effects\blowout\spike_darkblue_blowout - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 3.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\thorn\effects\blowout\gravity_dust_02 - flags = 0 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 2.000000 - -[effect_0002] - effect_name = semitone\anomalies\thorn\effects\blowout\ground_spike - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 2.000000 - time1 = 0.000000 - -[effect_0003] - effect_name = semitone\anomalies\thorn\effects\blowout\gravity_dust_00 - flags = 6 - on_birth_child = - on_death_child = - on_play_child = semitone\anomalies\thorn\effects\blowout\amebae_00 - time0 = 2.000000 - time1 = 0.000000 - -[effect_0004] - effect_name = semitone\anomalies\thorn\effects\blowout\ground_spike_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 2.000000 - time1 = 0.000000 - -[effect_0005] - effect_name = semitone\anomalies\thorn\effects\blowout\expl_new_shockwave_shader_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 2.000000 - time1 = 0.000000 - -[effect_0006] - effect_name = semitone\anomalies\thorn\effects\blowout\expl_new_shockwave_wide_pulse - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 2.300000 - time1 = 0.000000 - -[effect_0007] - effect_name = semitone\anomalies\thorn\effects\blowout\expl_new_shockwave_wide_rafal - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 2.800000 - time1 = 0.000000 - -[effect_0008] - effect_name = semitone\anomalies\thorn\effects\blowout\expl_new_shockwave_wide_shader_02 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 3.000000 - time1 = 0.000000 - -[effect_0009] - effect_name = semitone\anomalies\thorn\effects\blowout\gravitational_pulse_original_01 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 2.000000 - time1 = 0.000000 - -[effect_0010] - effect_name = semitone\anomalies\thorn\effects\blowout\expl_sparks_grenade_01 - flags = 6 - on_birth_child = - on_death_child = - on_play_child = semitone\anomalies\thorn\effects\blowout\particle_blast - time0 = 2.000000 - time1 = 0.000000 - -[effect_0011] - effect_name = semitone\anomalies\thorn\effects\blowout\expl_sparks_grenade_01 - flags = 6 - on_birth_child = - on_death_child = - on_play_child = semitone\anomalies\thorn\effects\blowout\sb_blood_00 - time0 = 2.000000 - time1 = 0.000000 - -[effect_0012] - effect_name = semitone\anomalies\thorn\effects\blowout\sb_blood7_00 - flags = 0 - on_birth_child = - on_death_child = - on_play_child = - time0 = 2.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/thorn_idle.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/thorn_idle.pg deleted file mode 100644 index 3f03f994..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/thorn/thorn_idle.pg +++ /dev/null @@ -1,69 +0,0 @@ -[_group] - effects_count = 7 - flags = 0 - timelimit = 0.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\thorn\effects\idle\spike_darkblue - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\thorn\effects\idle\spike_blue - flags = 38 - on_birth_child = semitone\anomalies\thorn\effects\idle\expl_car_smoke_big_smoke_01 - on_death_child = - on_play_child = semitone\anomalies\thorn\effects\idle\amebae - time0 = 0.000000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\thorn\effects\idle\buble_distort_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0003] - effect_name = semitone\anomalies\thorn\effects\idle\gravitational_pulse_original_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0004] - effect_name = semitone\anomalies\thorn\effects\idle\glass_spike - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0005] - effect_name = semitone\anomalies\thorn\effects\idle\campfire_flame_hd_smoke_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0006] - effect_name = semitone\anomalies\thorn\effects\idle\campfire_big_sparks_01 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaliy_dao_distort_puff.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaliy_dao_distort_puff.pe deleted file mode 100644 index cc4e192e..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaliy_dao_distort_puff.pe +++ /dev/null @@ -1,106 +0,0 @@ -[_effect] - action_count = 7 - flags = 20481 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 22.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 5.000000, 5.000000, 5.000000 - vec_0001 = 0.001000, 0.001000, 0.001000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 3.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.400000 - vec_0000 = 6.283186, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.372549, 0.447059, 0.309804 - v2 = 0.345098, 0.274510, 0.231373 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.200000, 0.200000, 0.001000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 4.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\umbra\distort_anomaly_01 - -[timelimit] - value = 1.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaliy_dao_distort_puff_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaliy_dao_distort_puff_00.pe deleted file mode 100644 index 7792791c..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaliy_dao_distort_puff_00.pe +++ /dev/null @@ -1,106 +0,0 @@ -[_effect] - action_count = 7 - flags = 20481 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.001000 - vec_0001 = 3.000000, 3.000000, 0.001000 - version = 1 - -[action_0002] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 22.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 3.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.400000 - vec_0000 = 6.283186, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[domain_action_0002_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.372549, 0.447059, 0.309804 - v2 = 0.345098, 0.274510, 0.231373 - -[domain_action_0002_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0002_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0002_0003] - type = 1 - v0 = 0.200000, 0.200000, 0.001000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0002_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 15.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\umbra\distort_anomaly_01 - -[timelimit] - value = 1.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaliy_dao_puff_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaliy_dao_puff_00.pe deleted file mode 100644 index bf4af0ed..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaliy_dao_puff_00.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 7 - flags = 21505 - max_particles = 15 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 2.000000 - flt_0002 = 0.400000 - flt_0003 = 1.000000 - vec_0000 = 0.474510, 0.474510, 0.474510 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.150000, 0.150000, 0.001000 - vec_0001 = 1.000000, 1.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.150000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 4.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.078431, 0.101961, 0.149020 - v1 = 0.372549, 0.447059, 0.309804 - v2 = 0.345098, 0.274510, 0.231373 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.200000, 0.200000, 0.001000 - v1 = 0.300000, 0.300000, 0.001000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\umbra\smoke_tiled_b - -[timelimit] - value = 0.200000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaliy_dao_sphere_blast_smoke_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaliy_dao_sphere_blast_smoke_00.pe deleted file mode 100644 index 0d54eda7..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaliy_dao_sphere_blast_smoke_00.pe +++ /dev/null @@ -1,102 +0,0 @@ -[_effect] - action_count = 6 - flags = 3073 - max_particles = 250 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.400000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 300.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.700000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.611765, 0.611765, 0.611765 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 3.000000, 3.000000, 0.001000 - vec_0001 = 1.000000, 1.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 3 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.082353, 0.113726, 0.180392 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 5 - v0 = 0.000000, 0.034907, 0.000000 - v1 = -29.845130, -29.845130, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.500000, 1.000000, 0.001000 - v1 = 1.000000, 1.000000, 0.001000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 16.000000, 32.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 128 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\umbra\anm_smoke_desat - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_da_darkness_core.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_da_darkness_core.pe deleted file mode 100644 index e9472bfc..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_da_darkness_core.pe +++ /dev/null @@ -1,74 +0,0 @@ -[_effect] - action_count = 3 - flags = 3073 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 0 - flt_0000 = 0.200000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.800000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -12.566371, -12.566371, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 6.000000, 6.000000, 6.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.500000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 57 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\umbra\darkness_core_4k_v1 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_bubble_pulse_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_bubble_pulse_00.pe deleted file mode 100644 index c9f75484..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_bubble_pulse_00.pe +++ /dev/null @@ -1,141 +0,0 @@ -[_effect] - action_count = 10 - flags = 2136065 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = scatter - action_type = 31 - bool_0000 = on - flags = 1 - flt_0000 = 3.000000 - flt_0001 = 3000.000000 - flt_0002 = 2600.000000 - vec_0000 = 0.000000, 2.000000, 0.000000 - version = 1 - -[action_0002] - action_name = damping - action_type = 4 - flags = 1 - flt_0000 = 80.000000 - flt_0001 = 2.000000 - vec_0000 = -25.000000, -25.000000, -25.000000 - version = 1 - -[action_0003] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0004] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 4.000000 - flt_0002 = 0.200000 - flt_0003 = 0.800000 - vec_0000 = 0.556863, 0.337255, 0.972549 - version = 1 - -[action_0005] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - vec_0001 = 1.000000, 1.000000, 0.001000 - version = 1 - -[action_0007] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 6.283186, 0.000000, 0.000000 - version = 1 - -[action_0008] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0009] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.380392, 0.380392, 0.380392 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0001] - type = 5 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.500000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0003] - type = 5 - v0 = 0.050000, 0.050000, 0.001000 - v1 = 0.200000, 0.800000, 0.800000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -4.000000, -4.000000, -4.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0008_0000] - type = 5 - v0 = 1.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\umbra\pfx_distortion - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_big_puff.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_big_puff.pe deleted file mode 100644 index 5a0a41cb..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_big_puff.pe +++ /dev/null @@ -1,163 +0,0 @@ -[_effect] - action_count = 11 - flags = 31745 - max_particles = 10 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.700000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.619608, 0.635294, 0.619608 - version = 1 - -[action_0003] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 4.000000 - flt_0001 = 100.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 25.000000 - flt_0001 = 200.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 4.000000, 0.000000 - version = 1 - -[action_0005] - action_name = orbitpoint_3 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 44.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 2.000000, 5.000000, -2.000000 - version = 1 - -[action_0006] - action_name = orbitpoint_4 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 8.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -2.000000, 7.000000, -2.000000 - version = 1 - -[action_0007] - action_name = orbitpoint_5 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 10.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 10.000000, 0.000000 - version = 1 - -[action_0008] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.020000 - flt_0001 = 2.000000 - flt_0002 = 3.000000 - int_0000 = 1 - vec_0000 = 1.000000, 10.000000, 1.000000 - version = 1 - -[action_0009] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.200000 - vec_0000 = 10.000000, 10.000000, 10.000000 - version = 1 - -[action_0010] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.082353, 0.113726, 0.180392 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.100000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -29.999994, -29.999994 - v1 = -180.000000, 29.999994, 29.999994 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.200000, 0.200000, 0.200000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.700000, 0.000000 - v2 = 2.900000, 3.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 128 - reserved = 0.000000, 0.000000 - speed = 100.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\umbra\around - -[timelimit] - value = 0.400000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_big_puff_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_big_puff_00.pe deleted file mode 100644 index 922e8c6f..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_big_puff_00.pe +++ /dev/null @@ -1,163 +0,0 @@ -[_effect] - action_count = 11 - flags = 27649 - max_particles = 10 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.700000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.619608, 0.635294, 0.619608 - version = 1 - -[action_0003] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 4.000000 - flt_0001 = 100.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 25.000000 - flt_0001 = 200.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 4.000000, 0.000000 - version = 1 - -[action_0005] - action_name = orbitpoint_3 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 44.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 2.000000, 5.000000, -2.000000 - version = 1 - -[action_0006] - action_name = orbitpoint_4 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 8.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -2.000000, 7.000000, -2.000000 - version = 1 - -[action_0007] - action_name = orbitpoint_5 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 10.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 10.000000, 0.000000 - version = 1 - -[action_0008] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.020000 - flt_0001 = 2.000000 - flt_0002 = 3.000000 - int_0000 = 1 - vec_0000 = 1.000000, 10.000000, 1.000000 - version = 1 - -[action_0009] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.200000 - vec_0000 = 10.000000, 10.000000, 10.000000 - version = 1 - -[action_0010] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.100000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -29.999994, -29.999994 - v1 = -180.000000, 29.999994, 29.999994 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 3.000000, 3.000000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.700000, 0.000000 - v2 = 2.900000, 3.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 128 - reserved = 0.000000, 0.000000 - speed = 100.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\umbra\around - -[timelimit] - value = 0.400000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_shader.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_shader.pe deleted file mode 100644 index a0042796..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_shader.pe +++ /dev/null @@ -1,141 +0,0 @@ -[_effect] - action_count = 10 - flags = 2136065 - max_particles = 50 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = scatter - action_type = 31 - bool_0000 = on - flags = 1 - flt_0000 = 3.000000 - flt_0001 = 3000.000000 - flt_0002 = 2600.000000 - vec_0000 = 0.000000, 2.000000, 0.000000 - version = 1 - -[action_0002] - action_name = damping - action_type = 4 - flags = 1 - flt_0000 = 80.000000 - flt_0001 = 2.000000 - vec_0000 = -20.000000, -20.000000, -20.000000 - version = 1 - -[action_0003] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 55.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0004] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 4.000000 - flt_0002 = 0.200000 - flt_0003 = 0.800000 - vec_0000 = 0.556863, 0.337255, 0.972549 - version = 1 - -[action_0005] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.300000, 0.300000, 0.300000 - vec_0001 = 5.000000, 5.000000, 5.000000 - version = 1 - -[action_0007] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 6.283186, 0.000000, 0.000000 - version = 1 - -[action_0008] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0009] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.380392, 0.380392, 0.380392 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0001] - type = 5 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 1.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0003] - type = 5 - v0 = 0.200000, 0.200000, 0.200000 - v1 = 0.200000, 0.800000, 0.800000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -4.000000, -4.000000, -4.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0008_0000] - type = 5 - v0 = 3.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\umbra\pfx_dist2a - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_smoke.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_smoke.pe deleted file mode 100644 index 81c028a1..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_smoke.pe +++ /dev/null @@ -1,99 +0,0 @@ -[_effect] - action_count = 6 - flags = 3073 - max_particles = 25 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 5000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.500000, 0.500000, 0.000000 - vec_0001 = 10.000000, 10.000000, 0.001000 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.000000 - vec_0000 = 0.000000, 0.000017, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.023529, 0.027451, 0.027451 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 5 - v0 = 3.141593, 3.141593, 3.141593 - v1 = -29.845130, -29.845130, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.500000, 0.500000, 0.500000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 1.000000, 12.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 128 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\umbra\around - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_smoke_rotation_x-.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_smoke_rotation_x-.pe deleted file mode 100644 index 496de641..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_smoke_rotation_x-.pe +++ /dev/null @@ -1,168 +0,0 @@ -[_effect] - action_count = 12 - flags = 11265 - max_particles = 240 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 8.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -0.500000, -2.000000, -2.000000 - version = 1 - -[action_0003] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 2.000000, 1.000000, 1.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_3 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 44.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -2.000000, 4.000000, -2.000000 - version = 1 - -[action_0005] - action_name = orbitpoint_4 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 2.000000 - flt_0001 = 5.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 5.000000, 6.000000, 2.000000 - version = 1 - -[action_0006] - action_name = orbitpoint_5 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.020000 - flt_0001 = 10.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 10.000000, 0.000000 - version = 1 - -[action_0007] - action_name = turbulence - action_type = 30 - flags = 0 - flt_0000 = 0.020000 - flt_0001 = 2.000000 - flt_0002 = 3.000000 - int_0000 = 1 - vec_0000 = 1.000000, 10.000000, 1.000000 - version = 1 - -[action_0008] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.200000 - vec_0000 = 10.000000, 10.000000, 10.000000 - version = 1 - -[action_0009] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.470588, 0.549020, 0.466667 - version = 1 - -[action_0010] - action_name = speedlimit - action_type = 22 - flags = 1 - flt_0000 = 8.000000 - flt_0001 = 5.000000 - version = 1 - -[action_0011] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.082353, 0.113726, 0.180392 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 3.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.700000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 0.001000 - v1 = 10.000000, 10.000000, 10.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 2.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 2.900000, 3.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 128 - reserved = 0.000000, 0.000000 - speed = 100.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\umbra\around - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_smoke_rotation_x-_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_smoke_rotation_x-_00.pe deleted file mode 100644 index bfdfdada..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_smoke_rotation_x-_00.pe +++ /dev/null @@ -1,168 +0,0 @@ -[_effect] - action_count = 12 - flags = 2108417 - max_particles = 240 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 8.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -0.500000, -2.000000, -2.000000 - version = 1 - -[action_0003] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 2.000000, 1.000000, 1.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_3 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 44.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -2.000000, 4.000000, -2.000000 - version = 1 - -[action_0005] - action_name = orbitpoint_4 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 2.000000 - flt_0001 = 5.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 5.000000, 6.000000, 2.000000 - version = 1 - -[action_0006] - action_name = orbitpoint_5 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.020000 - flt_0001 = 10.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 10.000000, 0.000000 - version = 1 - -[action_0007] - action_name = turbulence - action_type = 30 - flags = 0 - flt_0000 = 0.020000 - flt_0001 = 2.000000 - flt_0002 = 3.000000 - int_0000 = 1 - vec_0000 = 1.000000, 10.000000, 1.000000 - version = 1 - -[action_0008] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.200000 - vec_0000 = 10.000000, 10.000000, 10.000000 - version = 1 - -[action_0009] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.968628, 0.968628, 0.968628 - version = 1 - -[action_0010] - action_name = speedlimit - action_type = 22 - flags = 1 - flt_0000 = 5.000000 - flt_0001 = 5.000000 - version = 1 - -[action_0011] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.100000, 0.000000, 0.000000 - v1 = 0.000000, 0.700000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 0.001000 - v1 = 4.000000, 4.000000, 0.001000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 2.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 2.900000, 3.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 128 - reserved = 0.000000, 0.000000 - speed = 100.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\umbra\around - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_smoke_rotation_x.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_smoke_rotation_x.pe deleted file mode 100644 index cffa03a0..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_smoke_rotation_x.pe +++ /dev/null @@ -1,168 +0,0 @@ -[_effect] - action_count = 12 - flags = 11265 - max_particles = 240 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 8.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.500000, -2.000000, 2.000000 - version = 1 - -[action_0003] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -2.000000, 1.000000, -1.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_3 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 44.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 2.000000, 4.000000, 2.000000 - version = 1 - -[action_0005] - action_name = orbitpoint_4 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 2.000000 - flt_0001 = 5.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -5.000000, 6.000000, -2.000000 - version = 1 - -[action_0006] - action_name = orbitpoint_5 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.020000 - flt_0001 = 10.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 10.000000, 0.000000 - version = 1 - -[action_0007] - action_name = turbulence - action_type = 30 - flags = 0 - flt_0000 = 0.020000 - flt_0001 = 2.000000 - flt_0002 = 3.000000 - int_0000 = 1 - vec_0000 = 1.000000, 10.000000, 1.000000 - version = 1 - -[action_0008] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.200000 - vec_0000 = 10.000000, 10.000000, 10.000000 - version = 1 - -[action_0009] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.470588, 0.549020, 0.466667 - version = 1 - -[action_0010] - action_name = speedlimit - action_type = 22 - flags = 1 - flt_0000 = 8.000000 - flt_0001 = 5.000000 - version = 1 - -[action_0011] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.082353, 0.113726, 0.180392 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = -3.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.700000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 0.001000 - v1 = 10.000000, 10.000000, 10.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = -2.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 2.900000, 3.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 128 - reserved = 0.000000, 0.000000 - speed = 100.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\umbra\around - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_smoke_rotation_x_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_smoke_rotation_x_00.pe deleted file mode 100644 index ac4ee20c..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_smoke_rotation_x_00.pe +++ /dev/null @@ -1,168 +0,0 @@ -[_effect] - action_count = 12 - flags = 11265 - max_particles = 240 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 8.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.500000, -2.000000, 2.000000 - version = 1 - -[action_0003] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -2.000000, 1.000000, -1.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_3 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 44.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 2.000000, 4.000000, 2.000000 - version = 1 - -[action_0005] - action_name = orbitpoint_4 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 2.000000 - flt_0001 = 5.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -5.000000, 6.000000, -2.000000 - version = 1 - -[action_0006] - action_name = orbitpoint_5 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.020000 - flt_0001 = 10.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 10.000000, 0.000000 - version = 1 - -[action_0007] - action_name = turbulence - action_type = 30 - flags = 0 - flt_0000 = 0.020000 - flt_0001 = 2.000000 - flt_0002 = 3.000000 - int_0000 = 1 - vec_0000 = 1.000000, 10.000000, 1.000000 - version = 1 - -[action_0008] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.200000 - vec_0000 = 10.000000, 10.000000, 10.000000 - version = 1 - -[action_0009] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0010] - action_name = speedlimit - action_type = 22 - flags = 1 - flt_0000 = 5.000000 - flt_0001 = 5.000000 - version = 1 - -[action_0011] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = -0.100000, 0.000000, 0.000000 - v1 = 0.000000, 0.700000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 0.001000 - v1 = 4.000000, 4.000000, 0.001000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = -2.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 2.900000, 3.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 128 - reserved = 0.000000, 0.000000 - speed = 100.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\umbra\around - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_smoke_x+.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_smoke_x+.pe deleted file mode 100644 index 0c52d84b..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_smoke_x+.pe +++ /dev/null @@ -1,168 +0,0 @@ -[_effect] - action_count = 12 - flags = 11265 - max_particles = 100 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.611765, 0.611765, 0.611765 - version = 1 - -[action_0003] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 3.000000 - flt_0001 = 150.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 8.000000, 1.000000, 0.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 25.000000 - flt_0001 = 200.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 4.000000, 0.000000 - version = 1 - -[action_0005] - action_name = orbitpoint_3 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 44.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 2.000000, 5.000000, -2.000000 - version = 1 - -[action_0006] - action_name = orbitpoint_4 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 8.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -2.000000, 7.000000, -2.000000 - version = 1 - -[action_0007] - action_name = orbitpoint_5 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 10.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 10.000000, 0.000000 - version = 1 - -[action_0008] - action_name = turbulence - action_type = 30 - flags = 0 - flt_0000 = 0.020000 - flt_0001 = 2.000000 - flt_0002 = 3.000000 - int_0000 = 1 - vec_0000 = 1.000000, 10.000000, 1.000000 - version = 1 - -[action_0009] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.200000 - vec_0000 = 10.000000, 10.000000, 10.000000 - version = 1 - -[action_0010] - action_name = speedlimit - action_type = 22 - flags = 0 - flt_0000 = 8.000000 - flt_0001 = 5.000000 - version = 1 - -[action_0011] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.082353, 0.113726, 0.180392 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.200000, 2.000000, 0.000000 - v1 = 0.000000, 0.700000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 5 - v0 = 0.052360, 0.052360, -0.052360 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 0.001000 - v1 = 5.000000, 5.000000, 5.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 1.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.700000, 0.000000 - v2 = 2.900000, 3.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 128 - reserved = 0.000000, 0.000000 - speed = 100.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\umbra\around - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_smoke_x-.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_smoke_x-.pe deleted file mode 100644 index 6838d851..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_smoke_x-.pe +++ /dev/null @@ -1,168 +0,0 @@ -[_effect] - action_count = 12 - flags = 11265 - max_particles = 100 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.619608, 0.635294, 0.619608 - version = 1 - -[action_0003] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 3.000000 - flt_0001 = 150.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -8.000000, 1.000000, 0.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 25.000000 - flt_0001 = 200.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 4.000000, 0.000000 - version = 1 - -[action_0005] - action_name = orbitpoint_3 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 44.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 2.000000, 5.000000, -2.000000 - version = 1 - -[action_0006] - action_name = orbitpoint_4 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 8.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -2.000000, 7.000000, -2.000000 - version = 1 - -[action_0007] - action_name = orbitpoint_5 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 10.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 10.000000, 0.000000 - version = 1 - -[action_0008] - action_name = turbulence - action_type = 30 - flags = 0 - flt_0000 = 0.020000 - flt_0001 = 2.000000 - flt_0002 = 3.000000 - int_0000 = 1 - vec_0000 = 1.000000, 10.000000, 1.000000 - version = 1 - -[action_0009] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.200000 - vec_0000 = 10.000000, 10.000000, 10.000000 - version = 1 - -[action_0010] - action_name = speedlimit - action_type = 22 - flags = 0 - flt_0000 = 8.000000 - flt_0001 = 5.000000 - version = 1 - -[action_0011] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.082353, 0.113726, 0.180392 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = -0.200000, 2.000000, 0.000000 - v1 = 0.000000, 0.700000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 5 - v0 = 0.052360, 0.052360, -0.052360 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 0.001000 - v1 = 5.000000, 5.000000, 5.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = -1.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.700000, 0.000000 - v2 = 2.900000, 3.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 128 - reserved = 0.000000, 0.000000 - speed = 100.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\umbra\around - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_smoke_y-.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_smoke_y-.pe deleted file mode 100644 index 6030602e..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_smoke_y-.pe +++ /dev/null @@ -1,168 +0,0 @@ -[_effect] - action_count = 12 - flags = 11265 - max_particles = 100 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.619608, 0.635294, 0.619608 - version = 1 - -[action_0003] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 3.000000 - flt_0001 = 150.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 4.000000, 0.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 25.000000 - flt_0001 = 200.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 4.000000, 0.000000 - version = 1 - -[action_0005] - action_name = orbitpoint_3 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 44.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 2.000000, 5.000000, -2.000000 - version = 1 - -[action_0006] - action_name = orbitpoint_4 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 8.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -2.000000, 7.000000, -2.000000 - version = 1 - -[action_0007] - action_name = orbitpoint_5 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 10.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 10.000000, 0.000000 - version = 1 - -[action_0008] - action_name = turbulence - action_type = 30 - flags = 0 - flt_0000 = 0.020000 - flt_0001 = 2.000000 - flt_0002 = 3.000000 - int_0000 = 1 - vec_0000 = 1.000000, 10.000000, 1.000000 - version = 1 - -[action_0009] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.200000 - vec_0000 = 10.000000, 10.000000, 10.000000 - version = 1 - -[action_0010] - action_name = speedlimit - action_type = 22 - flags = 0 - flt_0000 = 8.000000 - flt_0001 = 5.000000 - version = 1 - -[action_0011] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.082353, 0.113726, 0.180392 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.700000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 5 - v0 = 0.052360, 0.052360, -0.052360 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 0.001000 - v1 = 5.000000, 5.000000, 5.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 4 - v0 = 2.000000, -1.000000, 2.000000 - v1 = -2.000000, 0.700000, -2.000000 - v2 = 2.900000, 3.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 128 - reserved = 0.000000, 0.000000 - speed = 100.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\umbra\around - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_smoke_y-_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_smoke_y-_00.pe deleted file mode 100644 index 22b03665..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_smoke_y-_00.pe +++ /dev/null @@ -1,168 +0,0 @@ -[_effect] - action_count = 12 - flags = 11265 - max_particles = 45 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 3.000000 - flt_0001 = 150.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 4.000000, 0.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 25.000000 - flt_0001 = 200.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 4.000000, 0.000000 - version = 1 - -[action_0005] - action_name = orbitpoint_3 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 44.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 2.000000, 5.000000, -2.000000 - version = 1 - -[action_0006] - action_name = orbitpoint_4 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 8.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -2.000000, 7.000000, -2.000000 - version = 1 - -[action_0007] - action_name = orbitpoint_5 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 10.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 10.000000, 0.000000 - version = 1 - -[action_0008] - action_name = turbulence - action_type = 30 - flags = 0 - flt_0000 = 0.020000 - flt_0001 = 2.000000 - flt_0002 = 3.000000 - int_0000 = 1 - vec_0000 = 1.000000, 10.000000, 1.000000 - version = 1 - -[action_0009] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.200000 - vec_0000 = 10.000000, 10.000000, 10.000000 - version = 1 - -[action_0010] - action_name = speedlimit - action_type = 22 - flags = 0 - flt_0000 = 8.000000 - flt_0001 = 5.000000 - version = 1 - -[action_0011] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 0.700000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 5 - v0 = 0.052360, 0.052360, -0.052360 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 0.001000 - v1 = 5.000000, 5.000000, 5.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 4 - v0 = 2.000000, -1.000000, 2.000000 - v1 = -2.000000, 0.700000, -2.000000 - v2 = 2.900000, 3.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 128 - reserved = 0.000000, 0.000000 - speed = 100.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\umbra\around - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_smoke_y.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_smoke_y.pe deleted file mode 100644 index a2b2a800..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_smoke_y.pe +++ /dev/null @@ -1,168 +0,0 @@ -[_effect] - action_count = 12 - flags = 11265 - max_particles = 100 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.619608, 0.635294, 0.619608 - version = 1 - -[action_0003] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 3.000000 - flt_0001 = 150.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 4.000000, 0.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 25.000000 - flt_0001 = 200.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 4.000000, 0.000000 - version = 1 - -[action_0005] - action_name = orbitpoint_3 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 44.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 2.000000, 5.000000, -2.000000 - version = 1 - -[action_0006] - action_name = orbitpoint_4 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 8.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -2.000000, 7.000000, -2.000000 - version = 1 - -[action_0007] - action_name = orbitpoint_5 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 10.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 10.000000, 0.000000 - version = 1 - -[action_0008] - action_name = turbulence - action_type = 30 - flags = 0 - flt_0000 = 0.020000 - flt_0001 = 2.000000 - flt_0002 = 3.000000 - int_0000 = 1 - vec_0000 = 1.000000, 10.000000, 1.000000 - version = 1 - -[action_0009] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.200000 - vec_0000 = 10.000000, 10.000000, 10.000000 - version = 1 - -[action_0010] - action_name = speedlimit - action_type = 22 - flags = 0 - flt_0000 = 8.000000 - flt_0001 = 5.000000 - version = 1 - -[action_0011] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.082353, 0.113726, 0.180392 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 2.200000, 0.000000 - v1 = 0.000000, 0.700000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 5 - v0 = 0.052360, 0.052360, -0.052360 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 0.001000 - v1 = 5.000000, 5.000000, 5.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.700000, 0.000000 - v2 = 2.900000, 3.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 128 - reserved = 0.000000, 0.000000 - speed = 100.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\umbra\around - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_smoke_y_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_smoke_y_00.pe deleted file mode 100644 index 07661d3b..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_smoke_y_00.pe +++ /dev/null @@ -1,168 +0,0 @@ -[_effect] - action_count = 12 - flags = 11265 - max_particles = 45 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 55.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 3.000000 - flt_0001 = 150.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 4.000000, 0.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 25.000000 - flt_0001 = 200.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 4.000000, 0.000000 - version = 1 - -[action_0005] - action_name = orbitpoint_3 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 44.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 2.000000, 5.000000, -2.000000 - version = 1 - -[action_0006] - action_name = orbitpoint_4 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 8.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -2.000000, 7.000000, -2.000000 - version = 1 - -[action_0007] - action_name = orbitpoint_5 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 10.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 10.000000, 0.000000 - version = 1 - -[action_0008] - action_name = turbulence - action_type = 30 - flags = 0 - flt_0000 = 0.020000 - flt_0001 = 2.000000 - flt_0002 = 3.000000 - int_0000 = 1 - vec_0000 = 1.000000, 10.000000, 1.000000 - version = 1 - -[action_0009] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.200000 - vec_0000 = 10.000000, 10.000000, 10.000000 - version = 1 - -[action_0010] - action_name = speedlimit - action_type = 22 - flags = 0 - flt_0000 = 8.000000 - flt_0001 = 5.000000 - version = 1 - -[action_0011] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.800000, 0.000000 - v1 = 0.000000, 0.700000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 5 - v0 = 0.052360, 0.052360, -0.052360 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 0.001000 - v1 = 5.000000, 5.000000, 5.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.300000, 0.000000 - v1 = 0.000000, 0.700000, 0.000000 - v2 = 2.900000, 3.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 128 - reserved = 0.000000, 0.000000 - speed = 100.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\umbra\around - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_smoke_z+.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_smoke_z+.pe deleted file mode 100644 index 6fc3744f..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_smoke_z+.pe +++ /dev/null @@ -1,168 +0,0 @@ -[_effect] - action_count = 12 - flags = 11265 - max_particles = 100 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.619608, 0.635294, 0.619608 - version = 1 - -[action_0003] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 3.000000 - flt_0001 = 150.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 1.000000, 8.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 25.000000 - flt_0001 = 200.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 4.000000, 0.000000 - version = 1 - -[action_0005] - action_name = orbitpoint_3 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 44.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 2.000000, 5.000000, -2.000000 - version = 1 - -[action_0006] - action_name = orbitpoint_4 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 8.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -2.000000, 7.000000, -2.000000 - version = 1 - -[action_0007] - action_name = orbitpoint_5 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 10.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 10.000000, 0.000000 - version = 1 - -[action_0008] - action_name = turbulence - action_type = 30 - flags = 0 - flt_0000 = 0.020000 - flt_0001 = 2.000000 - flt_0002 = 3.000000 - int_0000 = 1 - vec_0000 = 1.000000, 10.000000, 1.000000 - version = 1 - -[action_0009] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.200000 - vec_0000 = 10.000000, 10.000000, 10.000000 - version = 1 - -[action_0010] - action_name = speedlimit - action_type = 22 - flags = 0 - flt_0000 = 8.000000 - flt_0001 = 5.000000 - version = 1 - -[action_0011] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.082353, 0.113726, 0.180392 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 2.000000, 0.200000 - v1 = 0.000000, 0.700000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 5 - v0 = 0.052360, 0.052360, -0.052360 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 0.001000 - v1 = 5.000000, 5.000000, 5.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 1.000000 - v1 = 0.000000, 0.700000, 0.000000 - v2 = 2.900000, 3.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 128 - reserved = 0.000000, 0.000000 - speed = 100.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\umbra\around - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_smoke_z-.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_smoke_z-.pe deleted file mode 100644 index a5e56504..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_smoke_z-.pe +++ /dev/null @@ -1,168 +0,0 @@ -[_effect] - action_count = 12 - flags = 11265 - max_particles = 100 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.619608, 0.635294, 0.619608 - version = 1 - -[action_0003] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 3.000000 - flt_0001 = 150.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 1.000000, -8.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 25.000000 - flt_0001 = 200.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 4.000000, 0.000000 - version = 1 - -[action_0005] - action_name = orbitpoint_3 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 44.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 2.000000, 5.000000, -2.000000 - version = 1 - -[action_0006] - action_name = orbitpoint_4 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 8.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -2.000000, 7.000000, -2.000000 - version = 1 - -[action_0007] - action_name = orbitpoint_5 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 10.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 10.000000, 0.000000 - version = 1 - -[action_0008] - action_name = turbulence - action_type = 30 - flags = 0 - flt_0000 = 0.020000 - flt_0001 = 2.000000 - flt_0002 = 3.000000 - int_0000 = 1 - vec_0000 = 1.000000, 10.000000, 1.000000 - version = 1 - -[action_0009] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.200000 - vec_0000 = 10.000000, 10.000000, 10.000000 - version = 1 - -[action_0010] - action_name = speedlimit - action_type = 22 - flags = 0 - flt_0000 = 8.000000 - flt_0001 = 5.000000 - version = 1 - -[action_0011] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.082353, 0.113726, 0.180392 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 2.000000, -0.200000 - v1 = 0.000000, 0.700000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 5 - v0 = 0.052360, 0.052360, -0.052360 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 0.001000 - v1 = 5.000000, 5.000000, 5.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, -1.000000 - v1 = 0.000000, 0.700000, 0.000000 - v2 = 2.900000, 3.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 128 - reserved = 0.000000, 0.000000 - speed = 100.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\umbra\around - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_tentacle_x-.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_tentacle_x-.pe deleted file mode 100644 index f1b4d344..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_tentacle_x-.pe +++ /dev/null @@ -1,168 +0,0 @@ -[_effect] - action_count = 12 - flags = 11265 - max_particles = 100 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0003] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 3.000000 - flt_0001 = 150.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -8.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 25.000000 - flt_0001 = 200.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 4.000000, 0.000000 - version = 1 - -[action_0005] - action_name = orbitpoint_3 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 44.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 2.000000, 5.000000, -2.000000 - version = 1 - -[action_0006] - action_name = orbitpoint_4 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 8.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -2.000000, 7.000000, -2.000000 - version = 1 - -[action_0007] - action_name = orbitpoint_5 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 10.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 10.000000, 0.000000 - version = 1 - -[action_0008] - action_name = turbulence - action_type = 30 - flags = 0 - flt_0000 = 0.020000 - flt_0001 = 2.000000 - flt_0002 = 3.000000 - int_0000 = 1 - vec_0000 = 1.000000, 10.000000, 1.000000 - version = 1 - -[action_0009] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.200000 - vec_0000 = 10.000000, 10.000000, 10.000000 - version = 1 - -[action_0010] - action_name = speedlimit - action_type = 22 - flags = 0 - flt_0000 = 8.000000 - flt_0001 = 5.000000 - version = 1 - -[action_0011] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.082353, 0.113726, 0.180392 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 5 - v0 = 0.052360, 0.052360, -0.052360 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 7 - v0 = 1.000000, 1.000000, 0.001000 - v1 = 10.000000, 10.000000, 10.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.700000, 0.000000 - v2 = 2.900000, 3.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 128 - reserved = 0.000000, 0.000000 - speed = 50.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\umbra\around - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_tentacle_x.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_tentacle_x.pe deleted file mode 100644 index b2b0172c..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_tentacle_x.pe +++ /dev/null @@ -1,168 +0,0 @@ -[_effect] - action_count = 12 - flags = 11265 - max_particles = 100 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0003] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 3.000000 - flt_0001 = 150.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 8.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 25.000000 - flt_0001 = 200.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 4.000000, 0.000000 - version = 1 - -[action_0005] - action_name = orbitpoint_3 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 44.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 2.000000, 5.000000, -2.000000 - version = 1 - -[action_0006] - action_name = orbitpoint_4 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 8.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -2.000000, 7.000000, -2.000000 - version = 1 - -[action_0007] - action_name = orbitpoint_5 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 10.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 10.000000, 0.000000 - version = 1 - -[action_0008] - action_name = turbulence - action_type = 30 - flags = 0 - flt_0000 = 0.020000 - flt_0001 = 2.000000 - flt_0002 = 3.000000 - int_0000 = 1 - vec_0000 = 1.000000, 10.000000, 1.000000 - version = 1 - -[action_0009] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.200000 - vec_0000 = 10.000000, 10.000000, 10.000000 - version = 1 - -[action_0010] - action_name = speedlimit - action_type = 22 - flags = 0 - flt_0000 = 8.000000 - flt_0001 = 5.000000 - version = 1 - -[action_0011] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.082353, 0.113726, 0.180392 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 5 - v0 = 0.052360, 0.052360, -0.052360 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 7 - v0 = 1.000000, 1.000000, 0.001000 - v1 = 10.000000, 10.000000, 10.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.700000, 0.000000 - v2 = 2.900000, 3.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 128 - reserved = 0.000000, 0.000000 - speed = 50.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\umbra\around - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_tentacle_x_test.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_tentacle_x_test.pe deleted file mode 100644 index 01731e3c..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_darkness_tentacle_x_test.pe +++ /dev/null @@ -1,168 +0,0 @@ -[_effect] - action_count = 12 - flags = 11265 - max_particles = 55 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 22.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 3.000000 - flt_0001 = 150.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 8.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 25.000000 - flt_0001 = 200.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 4.000000, 0.000000 - version = 1 - -[action_0005] - action_name = orbitpoint_3 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 44.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 2.000000, 5.000000, -2.000000 - version = 1 - -[action_0006] - action_name = orbitpoint_4 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 8.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -2.000000, 7.000000, -2.000000 - version = 1 - -[action_0007] - action_name = orbitpoint_5 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 10.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 10.000000, 0.000000 - version = 1 - -[action_0008] - action_name = turbulence - action_type = 30 - flags = 0 - flt_0000 = 0.020000 - flt_0001 = 2.000000 - flt_0002 = 3.000000 - int_0000 = 1 - vec_0000 = 1.000000, 10.000000, 1.000000 - version = 1 - -[action_0009] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.200000 - vec_0000 = 10.000000, 10.000000, 10.000000 - version = 1 - -[action_0010] - action_name = speedlimit - action_type = 22 - flags = 0 - flt_0000 = 8.000000 - flt_0001 = 5.000000 - version = 1 - -[action_0011] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 5 - v0 = 0.052360, 0.052360, -0.052360 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 7 - v0 = 1.000000, 1.000000, 0.001000 - v1 = 5.000000, 5.000000, 5.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.700000, 0.000000 - v2 = 0.500000, 2.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 128 - reserved = 0.000000, 0.000000 - speed = 35.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\umbra\around - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_glow_damping_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_glow_damping_00.pe deleted file mode 100644 index 82d4fa7e..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_glow_damping_00.pe +++ /dev/null @@ -1,106 +0,0 @@ -[_effect] - action_count = 7 - flags = 1 - max_particles = 75 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.450000 - flt_0002 = 0.000000 - flt_0003 = 8.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.500000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.023529, 0.023529 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 25.000000, 25.000000, 10.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = 39.866164, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - flt_0001 = 220.000000 - flt_0002 = 66.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 25.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 6 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 4.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -137.000000, -1.000000, -1.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 10.000000, 10.000000, 10.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\umbra\puffcolorsplashflicker2 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_orbiting_leaves_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_orbiting_leaves_00.pe deleted file mode 100644 index 465bc786..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/anomaly_dao_orbiting_leaves_00.pe +++ /dev/null @@ -1,118 +0,0 @@ -[_effect] - action_count = 7 - flags = 5121 - max_particles = 25 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 0 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 3.000000, 8.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.025000, 0.025000, 0.000000 - v1 = 0.170000, 0.170000, 0.170000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.400000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 3.000000, 8.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\umbra\bushtrimmings_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/darkness_leaves_2_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/darkness_leaves_2_00.pe deleted file mode 100644 index d0b832ab..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/darkness_leaves_2_00.pe +++ /dev/null @@ -1,88 +0,0 @@ -[_effect] - action_count = 4 - flags = 39937 - max_particles = 250 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 32.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.141176, 0.141176, 0.141176 - version = 1 - -[action_0003] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.129412, 0.129412, 0.129412 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 2.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 0.300000, 0.300000, 0.300000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 5.000000, 10.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 16.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\umbra\bitsleaves01anim_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/fog_1_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/fog_1_00.pe deleted file mode 100644 index 8907fd3a..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/fog_1_00.pe +++ /dev/null @@ -1,119 +0,0 @@ -[_effect] - action_count = 7 - flags = 138241 - max_particles = 25 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 900.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.000000 - flt_0002 = 0.000000 - flt_0003 = 37.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 1 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.062745, 0.062745, 0.062745 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = -27.658924, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 0 - flt_0000 = 0.001000 - flt_0001 = 7.000000 - flt_0002 = 30.000000 - vec_0000 = 0.000000, 1.000000, 0.000000 - vec_0001 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.027451, 0.027451, 0.027451 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 2.000000, 50.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 30.000000, 20.000000, 0.000000 - v1 = 60.000000, 50.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 1 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 0.000000, 0.000000 - v2 = 0.200000, 0.000000, 0.000000 - -[domain_action_0002_0000] - type = 3 - v0 = 0.000000, -1.700000, 0.000000 - v1 = 0.000000, -1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 5 - frame_count = 25 - reserved = 0.000000, 0.000000 - speed = 16.000000 - tex_size = 0.200000, 0.200000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\umbra\dust_loop_02 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/nyah_idle_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/nyah_idle_01.pe deleted file mode 100644 index ab5c29bd..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/nyah_idle_01.pe +++ /dev/null @@ -1,136 +0,0 @@ -[_effect] - action_count = 9 - flags = 34817 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.600000 - flt_0002 = 0.000000 - flt_0003 = 5.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 5.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 16.000000, 16.000000, 16.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -16.000000, -16.000000, -16.000000 - version = 1 - -[action_0005] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 0.002000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 360.000000, 0.000000, 30.000000 - vec_0001 = 720.000000, 0.000000, 0.000000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.180392, 0.192157, 0.145098 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.500000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.100000, 0.100000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.400000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = 0.000000, 0.300000, 0.000000 - v1 = 0.100000, 14.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\umbra\leaf - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/teleport_bubble_particle_output_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/teleport_bubble_particle_output_00.pe deleted file mode 100644 index 4534ff14..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/teleport_bubble_particle_output_00.pe +++ /dev/null @@ -1,136 +0,0 @@ -[_effect] - action_count = 9 - flags = 38913 - max_particles = 3 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 0 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 2.000000, 10.000000, 0.000000 - version = 1 - -[action_0002] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 0 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -2.000000, 10.000000, 0.000000 - version = 1 - -[action_0003] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 3.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0004] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0005] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 0 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 0 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0003_0001] - type = 5 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 0.500000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.300000, 0.300000, 3.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0004] - type = 4 - v0 = -1.000000, -1.000000, -1.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = 0.000000, 0.200000, 0.000000 - v1 = 3.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\umbra\fx_moon_full_foggy - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/wish_granter_fog_heavy_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/wish_granter_fog_heavy_00.pe deleted file mode 100644 index ebbe0381..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/wish_granter_fog_heavy_00.pe +++ /dev/null @@ -1,97 +0,0 @@ -[_effect] - action_count = 6 - flags = 8392705 - max_particles = 100 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.000000 - flt_0002 = 0.000000 - flt_0003 = 80.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.300000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 0.500000 - vec_0000 = 0.933333, 0.933333, 0.933333 - version = 1 - -[action_0003] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.700000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.010000 - vec_0000 = 5.397745, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 15.000000, 2.000000, 15.000000 - v1 = -14.000000, 0.000000, -12.000000 - v2 = 15.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -1.000000, -1.000000, -1.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 2.000000, 0.000000, 0.000000 - v1 = 12.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 1 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.200000, 0.000000, 0.000000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\umbra\pfx_smoke_g, semitone\anomalies\umbra\pfx_smoke_n - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/wish_granter_smog_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/wish_granter_smog_00.pe deleted file mode 100644 index 3ee74b76..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/effects/wish_granter_smog_00.pe +++ /dev/null @@ -1,97 +0,0 @@ -[_effect] - action_count = 6 - flags = 8392705 - max_particles = 120 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.000000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.400000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 0.500000 - vec_0000 = 0.803922, 0.803922, 0.803922 - version = 1 - -[action_0003] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.700000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.020000 - vec_0000 = 5.397745, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 14.000000, 0.300000, 14.000000 - v1 = -14.000000, 1.000000, -14.000000 - v2 = 15.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -1.000000, -1.000000, -1.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 4.000000, 0.000000, 0.000000 - v1 = 10.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 1 - v0 = 0.000000, 0.200000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.200000, 0.000000, 0.000000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\umbra\pfx_smokepuffs2 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/umbra_idle.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/umbra_idle.pg deleted file mode 100644 index a96f411a..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/umbra/umbra_idle.pg +++ /dev/null @@ -1,69 +0,0 @@ -[_group] - effects_count = 7 - flags = 0 - timelimit = 0.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\umbra\effects\anomaly_dao_orbiting_leaves_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\umbra\effects\anomaly_dao_bubble_pulse_00 - flags = 68 - on_birth_child = - on_death_child = semitone\anomalies\umbra\effects\anomaly_dao_darkness_big_puff - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\umbra\effects\anomaly_da_darkness_core - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0003] - effect_name = semitone\anomalies\umbra\effects\anomaly_dao_darkness_tentacle_x_test - flags = 68 - on_birth_child = - on_death_child = semitone\anomalies\umbra\effects\anomaliy_dao_distort_puff_00 - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0004] - effect_name = semitone\anomalies\umbra\effects\teleport_bubble_particle_output_00 - flags = 70 - on_birth_child = - on_death_child = semitone\anomalies\umbra\effects\anomaly_dao_darkness_big_puff_00 - on_play_child = semitone\anomalies\umbra\effects\nyah_idle_01 - time0 = 0.000000 - time1 = 0.000000 - -[effect_0005] - effect_name = semitone\anomalies\umbra\effects\anomaly_dao_darkness_smoke_y-_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0006] - effect_name = semitone\anomalies\umbra\effects\anomaly_dao_darkness_smoke_y_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/anomaly_wish_granter_leaves.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/anomaly_wish_granter_leaves.pe deleted file mode 100644 index 2d6fc26a..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/anomaly_wish_granter_leaves.pe +++ /dev/null @@ -1,118 +0,0 @@ -[_effect] - action_count = 7 - flags = 5121 - max_particles = 55 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.349020, 0.403922, 0.349020 - version = 1 - -[action_0003] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.337255, 0.392157, 0.329412 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 5.000000, 10.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.025000, 0.025000, 0.000000 - v1 = 0.150000, 0.150000, 0.150000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.400000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 3.000000, 8.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 64.000000, 64.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\wish_granter\bushtrimmings_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/fog_1_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/fog_1_00.pe deleted file mode 100644 index d2b822bb..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/fog_1_00.pe +++ /dev/null @@ -1,119 +0,0 @@ -[_effect] - action_count = 7 - flags = 138241 - max_particles = 15 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 900.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.000000 - flt_0002 = 0.000000 - flt_0003 = 45.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 0 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.600000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = -27.658924, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 0 - flt_0000 = 0.001000 - flt_0001 = 7.000000 - flt_0002 = 30.000000 - vec_0000 = 0.000000, 1.000000, 0.000000 - vec_0001 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 4.000000, 0.000000, 4.000000 - v1 = -5.000000, 20.000000, -5.000000 - v2 = 0.000000, 25.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 15.000000, 15.000000, 15.000000 - v1 = 60.000000, 50.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 1 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.200000, 0.000000, 0.000000 - -[domain_action_0002_0000] - type = 3 - v0 = 0.000000, -1.700000, 0.000000 - v1 = 0.000000, -1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 5 - frame_count = 25 - reserved = 0.000000, 0.000000 - speed = 18.000000 - tex_size = 0.200000, 0.200000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\wish_granter\dust_loop_02 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/monolith_dist.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/monolith_dist.pe deleted file mode 100644 index b37b4e3b..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/monolith_dist.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 7 - flags = 5121 - max_particles = 14 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.450000 - flt_0002 = 0.000000 - flt_0003 = 8.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.023529, 0.023529 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 40.000000, 40.000000, 10.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = 39.866164, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - flt_0001 = 220.000000 - flt_0002 = 66.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 25.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.047059, 0.086275, 0.098039 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 6 - v0 = 0.000000, 10.000000, 0.000000 - v1 = 0.000000, 14.000000, 0.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -137.000000, -1.000000, -1.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 10.000000, 10.000000, 10.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\wish_granter\cumulus_02 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/monolith_dist00_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/monolith_dist00_00.pe deleted file mode 100644 index 224996c0..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/monolith_dist00_00.pe +++ /dev/null @@ -1,127 +0,0 @@ -[_effect] - action_count = 9 - flags = 1 - max_particles = 24 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 8.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.600000 - flt_0002 = 0.000000 - flt_0003 = 5.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.003922, 0.003922 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.700000, 0.700000, 0.000000 - vec_0001 = 10.000000, 10.000000, 10.000000 - version = 1 - -[action_0004] - action_name = randomaccel - action_type = 15 - bool_0000 = off - flags = 1 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.010000 - vec_0000 = 39.866164, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - flt_0001 = 220.000000 - flt_0002 = 66.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 25.000000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0008] - action_name = targetsize_00 - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 10.000000, 10.000000, 0.001000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 10.000000, 0.000000 - v2 = 0.000000, 5.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 10.000000, 10.000000, 10.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0004_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\wish_granter\distort_anomaly_01 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/monolith_dist_glow_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/monolith_dist_glow_00.pe deleted file mode 100644 index f421d01b..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/monolith_dist_glow_00.pe +++ /dev/null @@ -1,94 +0,0 @@ -[_effect] - action_count = 6 - flags = 1 - max_particles = 33 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 8.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.300000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.011765, 0.011765 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.700000, 0.700000, 0.000000 - vec_0001 = 20.000000, 20.000000, 20.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = 39.866164, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.023529, 0.050980, 0.058824 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 1 - v0 = -1.000000, 6.000000, -1.000000 - v1 = 1.000000, 14.000000, 1.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -137.000000, -1.000000, -1.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 40.000000, 40.000000, 40.000000 - v1 = 20.000000, 20.000000, 20.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\wish_granter\pfx_gradient - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/monolith_dist_glow_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/monolith_dist_glow_01.pe deleted file mode 100644 index e251ab7f..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/monolith_dist_glow_01.pe +++ /dev/null @@ -1,106 +0,0 @@ -[_effect] - action_count = 7 - flags = 3178497 - max_particles = 33 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.480000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.400000 - flt_0002 = 0.000000 - flt_0003 = 6.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.300000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.015686, 0.015686 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.700000, 0.700000, 0.000000 - vec_0001 = 40.000000, 40.000000, 40.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.010000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 2.500000 - vec_0000 = 0.000000, -14.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.054902, 0.164706, 0.200000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 1 - v0 = 0.000000, 5.000000, 0.000000 - v1 = 0.000000, 10.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = -137.000000, -1.000000, -1.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 20.000000, 20.000000, 20.000000 - v1 = 20.000000, 20.000000, 20.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 32.000000, 0.000000 - v1 = 0.000000, 28.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\wish_granter\pfx_anomaly_8 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/monolith_dist_glow_03.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/monolith_dist_glow_03.pe deleted file mode 100644 index 2dca8bcd..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/monolith_dist_glow_03.pe +++ /dev/null @@ -1,106 +0,0 @@ -[_effect] - action_count = 7 - flags = 1 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 8.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.500000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.023529, 0.023529 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 25.000000, 25.000000, 10.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = 39.866164, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 5.000000 - flt_0001 = 220.000000 - flt_0002 = 66.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 25.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.149020, 0.517647, 0.709804 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 6 - v0 = 0.000000, 5.000000, 0.000000 - v1 = 0.000000, 0.200000, 0.000000 - v2 = 0.000000, 5.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -137.000000, -1.000000, -1.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 10.000000, 10.000000, 10.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\wish_granter\genericpuff - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/monolith_idle_smoke_big_puffs.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/monolith_idle_smoke_big_puffs.pe deleted file mode 100644 index 0b735063..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/monolith_idle_smoke_big_puffs.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 7 - flags = 3073 - max_particles = 55 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 7.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 3.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.500000 - flt_0001 = 2.000000 - flt_0002 = 0.000000 - flt_0003 = 0.200000 - vec_0000 = 0.521569, 0.525490, 0.509804 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.400000 - flt_0003 = 1.000000 - vec_0000 = 0.003922, 0.003922, 0.003922 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 6.000000, 6.000000, 0.001000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.000000 - vec_0000 = 0.000000, 1.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.623529, 0.580392, 0.541176 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 12.000000, 3.000000, 12.000000 - v1 = -12.000000, -2.000000, -12.000000 - v2 = 0.000000, 1.650000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 137.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.300000, 0.300000, 0.300000 - v1 = 0.150000, 0.150000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 128 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\wish_granter\around - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_active_smoke_puff.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_active_smoke_puff.pe deleted file mode 100644 index 64064724..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_active_smoke_puff.pe +++ /dev/null @@ -1,121 +0,0 @@ -[_effect] - action_count = 8 - flags = 19457 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.250000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 0 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.105882, 0.188235, 0.286275 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.500000, 0.500000, 0.000000 - vec_0001 = 24.000000, 24.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 7.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.000000 - vec_0000 = 0.000000, 0.000017, 0.000000 - version = 1 - -[action_0006] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 4.000000, 0.000000, 4.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.772549, 0.752941, 0.741176 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 29.845130, 29.845130, 0.000000 - v1 = -29.845130, -29.845130, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.500000, 0.500000, 0.500000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 4 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 7.000000, 0.000000 - v2 = 1.000000, 45.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 128 - reserved = 0.000000, 0.000000 - speed = 28.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\wish_granter\around - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_core_steam.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_core_steam.pe deleted file mode 100644 index 0685dd92..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_core_steam.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 5121 - max_particles = 22 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 14.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.400000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.500000, 2.500000, 0.000000 - vec_0001 = 10.000000, 10.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.034907, 0.000000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 5.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.180392, 0.537255, 0.600000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 5.000000, 10.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 5 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 2.000000, 2.000000, 2.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 5.000000, 0.000000 - v1 = 0.000000, 8.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 16.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\wish_granter\cumulus_02 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_darkness_smoke_y.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_darkness_smoke_y.pe deleted file mode 100644 index d29fa132..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_darkness_smoke_y.pe +++ /dev/null @@ -1,168 +0,0 @@ -[_effect] - action_count = 12 - flags = 11265 - max_particles = 14 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 10.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 22.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.619608, 0.635294, 0.619608 - version = 1 - -[action_0003] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 3.000000 - flt_0001 = 150.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 4.000000, 0.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 25.000000 - flt_0001 = 200.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 4.000000, 0.000000 - version = 1 - -[action_0005] - action_name = orbitpoint_3 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 44.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 2.000000, 5.000000, -2.000000 - version = 1 - -[action_0006] - action_name = orbitpoint_4 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 8.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -2.000000, 7.000000, -2.000000 - version = 1 - -[action_0007] - action_name = orbitpoint_5 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 10.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 10.000000, 0.000000 - version = 1 - -[action_0008] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.020000 - flt_0001 = 2.000000 - flt_0002 = 3.000000 - int_0000 = 1 - vec_0000 = 1.000000, 10.000000, 1.000000 - version = 1 - -[action_0009] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.200000 - vec_0000 = 0.000000, 2.000000, 0.000000 - version = 1 - -[action_0010] - action_name = speedlimit - action_type = 22 - flags = 0 - flt_0000 = 8.000000 - flt_0001 = 5.000000 - version = 1 - -[action_0011] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.529412, 0.850980, 0.878431 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.100000, 0.000000 - v1 = 0.000000, 6.000000, 0.000000 - v2 = 4.000000, 8.000000, 0.000000 - -[domain_action_0001_0002] - type = 5 - v0 = 0.052360, 0.052360, -0.052360 - v1 = 0.000000, 4.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 0.001000 - v1 = 5.000000, 5.000000, 5.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 4 - v0 = 0.000000, -1.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 2.900000, 3.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 128 - reserved = 0.000000, 0.000000 - speed = 100.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\wish_granter\around - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_electric_smoke.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_electric_smoke.pe deleted file mode 100644 index 14fb8259..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_electric_smoke.pe +++ /dev/null @@ -1,101 +0,0 @@ -[_effect] - action_count = 6 - flags = 7169 - max_particles = 50 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.300000 - flt_0002 = 0.000000 - flt_0003 = 4.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 21.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - vec_0001 = 2.500000, 2.500000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 4.000000, 12.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 5.235988, 5.235988, 5.235988 - v1 = -5.235988, -5.235988, -5.235988 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 1.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\wish_granter\electricblast3 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_electric_smoke_puff.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_electric_smoke_puff.pe deleted file mode 100644 index 8536b2cb..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_electric_smoke_puff.pe +++ /dev/null @@ -1,104 +0,0 @@ -[_effect] - action_count = 6 - flags = 19457 - max_particles = 2 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.400000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.666667, 0.678431, 0.678431 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 15.000000, 15.000000, 0.100000 - vec_0001 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.500000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.666667, 0.678431, 0.678431 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 4.000000, 25.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -17.435840, -17.435840, -17.435840 - v1 = 17.435840, 17.435840, 17.435840 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.400000, 0.400000, 0.500000 - v1 = 2.000000, 2.000000, 0.300000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\wish_granter\smoke_burst_02 - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_leaves_2.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_leaves_2.pe deleted file mode 100644 index af45018a..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_leaves_2.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 6 - flags = 39937 - max_particles = 250 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 2.000000, 10.000000, 0.000000 - version = 1 - -[action_0002] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 1 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -2.000000, 10.000000, 0.000000 - version = 1 - -[action_0003] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 32.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0004] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.215686, 0.274510, 0.215686 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 0 - v0 = 0.211765, 0.262745, 0.203922 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0003_0001] - type = 5 - v0 = 0.000000, 15.000000, 0.000000 - v1 = 2.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 0.200000, 0.200000, 0.200000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 5.000000, 10.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 16.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\wish_granter\bitsleaves01anim_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_orbiting_particles_v1_x+.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_orbiting_particles_v1_x+.pe deleted file mode 100644 index 839ee109..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_orbiting_particles_v1_x+.pe +++ /dev/null @@ -1,155 +0,0 @@ -[_effect] - action_count = 11 - flags = 6145 - max_particles = 55 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 6.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = orbitpoint_x - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 10.000000, 2.000000, 0.000000 - version = 1 - -[action_0003] - action_name = orbitpoint_z- - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 35.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 8.000000, -10.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_x- - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 30.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -7.000000, 10.000000, 0.000000 - version = 1 - -[action_0005] - action_name = orbitpoint_z+ - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 2.000000, 7.000000 - version = 1 - -[action_0006] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0007] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0008] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0009] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0010] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.282353, 0.835294, 0.854902 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 7.000000, 2.000000, 0.000000 - v1 = 0.500000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.500000, 0.500000, 0.500000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.400000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0007_0000] - type = 5 - v0 = 0.000000, 0.200000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\wish_granter\flash_particle - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_orbiting_particles_v1_x-.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_orbiting_particles_v1_x-.pe deleted file mode 100644 index 2db73ec3..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_orbiting_particles_v1_x-.pe +++ /dev/null @@ -1,155 +0,0 @@ -[_effect] - action_count = 11 - flags = 6145 - max_particles = 55 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 6.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.800000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = orbitpoint_x - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 30.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 8.000000, 10.000000, 0.000000 - version = 1 - -[action_0003] - action_name = orbitpoint_z- - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 2.000000, -7.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_x- - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -7.000000, 2.000000, 0.000000 - version = 1 - -[action_0005] - action_name = orbitpoint_z+ - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 1.000000 - flt_0001 = 50.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 8.000000, 10.000000 - version = 1 - -[action_0006] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0007] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0008] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0009] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0010] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.282353, 0.831373, 0.850980 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = -7.000000, 2.000000, 0.000000 - v1 = 0.500000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.500000, 0.500000, 0.500000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.400000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0007_0000] - type = 5 - v0 = 0.000000, 0.200000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\wish_granter\flash_particle - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_orbiting_particles_v1_z+.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_orbiting_particles_v1_z+.pe deleted file mode 100644 index f96a9b47..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_orbiting_particles_v1_z+.pe +++ /dev/null @@ -1,155 +0,0 @@ -[_effect] - action_count = 11 - flags = 6145 - max_particles = 55 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 6.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = orbitpoint_z+ - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 2.000000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 2.000000, 7.000000 - version = 1 - -[action_0003] - action_name = orbitpoint_x - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 25.000000 - flt_0001 = 25.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 7.000000, 8.000000, 0.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_z- - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 2.000000, -7.000000 - version = 1 - -[action_0005] - action_name = orbitpoint_x- - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -7.000000, 2.000000, 0.000000 - version = 1 - -[action_0006] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0007] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0008] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0009] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, 37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0010] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.223529, 0.658824, 0.658824 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 2.000000, 7.000000 - v1 = 0.500000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.600000, 0.600000, 0.600000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.400000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0007_0000] - type = 5 - v0 = 0.000000, 0.200000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\wish_granter\flash_particle - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_orbiting_particles_v1_z-.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_orbiting_particles_v1_z-.pe deleted file mode 100644 index 00e6e422..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_orbiting_particles_v1_z-.pe +++ /dev/null @@ -1,155 +0,0 @@ -[_effect] - action_count = 11 - flags = 6145 - max_particles = 55 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 6.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = orbitpoint_z+ - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 2.000000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 2.000000, 7.000000 - version = 1 - -[action_0003] - action_name = orbitpoint_x - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 25.000000 - flt_0001 = 25.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -7.000000, 8.000000, 0.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_z- - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 2.000000, -7.000000 - version = 1 - -[action_0005] - action_name = orbitpoint_x- - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -7.000000, 2.000000, 0.000000 - version = 1 - -[action_0006] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0007] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0008] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0009] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 0.000000, -37.000000, 0.000000 - vec_0001 = 0.000000, 3.000000, 0.000000 - version = 1 - -[action_0010] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.223529, 0.658824, 0.658824 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 2.000000, 7.000000 - v1 = 0.500000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.600000, 0.600000, 0.600000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.400000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0007_0000] - type = 5 - v0 = 0.000000, 0.200000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\wish_granter\flash_particle - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_particle_output.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_particle_output.pe deleted file mode 100644 index 6aa3fd96..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_particle_output.pe +++ /dev/null @@ -1,136 +0,0 @@ -[_effect] - action_count = 9 - flags = 38913 - max_particles = 120 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 18.000000, 0.000000 - version = 1 - -[action_0002] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 20.000000, 0.000000 - version = 1 - -[action_0003] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0004] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0005] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 3 - flt_0000 = 50.000000 - flt_0001 = 250.000000 - flt_0002 = 170.000000 - vec_0000 = 360.000000, 0.000000, 30.000000 - vec_0001 = 720.000000, 0.000000, 0.000000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 0 - v0 = 0.717647, 0.929412, 1.000000 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0003_0001] - type = 4 - v0 = -8.000000, 0.000000, -8.000000 - v1 = 8.000000, 12.000000, 8.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.500000, 0.500000, 0.500000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.400000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = 0.000000, 0.300000, 0.000000 - v1 = 3.000000, 8.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\wish_granter\flash_particle - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_smoke.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_smoke.pe deleted file mode 100644 index d24da572..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_smoke.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 5121 - max_particles = 80 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.100000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.400000 - vec_0001 = 5.000000, 5.000000, 1.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 7.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.005000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.219608, 0.513726, 0.549020 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = -6.000000, 0.000000, -6.000000 - v1 = 6.000000, 15.000000, 6.000000 - v2 = 5.000000, 10.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 180.000000, -30.000000, -30.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 5 - v0 = 0.100000, 0.100000, 0.500000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 1.000000, 0.000000, 1.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 2.000000, 5.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 12.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\wish_granter\water_river_a - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_smoke_fast.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_smoke_fast.pe deleted file mode 100644 index ff5379c8..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_smoke_fast.pe +++ /dev/null @@ -1,171 +0,0 @@ -[_effect] - action_count = 12 - flags = 27649 - max_particles = 100 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.300000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 10.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.619608, 0.635294, 0.619608 - version = 1 - -[action_0003] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 3.000000 - flt_0001 = 150.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 1.000000, 0.000000 - version = 1 - -[action_0004] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 25.000000 - flt_0001 = 200.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 4.000000, 0.000000 - version = 1 - -[action_0005] - action_name = orbitpoint_3 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.010000 - flt_0001 = 44.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 2.000000, 5.000000, -2.000000 - version = 1 - -[action_0006] - action_name = orbitpoint_4 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 8.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -2.000000, 7.000000, -2.000000 - version = 1 - -[action_0007] - action_name = orbitpoint_5 - action_type = 14 - bool_0000 = on - flags = 2 - flt_0000 = 0.020000 - flt_0001 = 10.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 0.000000, 10.000000, 0.000000 - version = 1 - -[action_0008] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.020000 - flt_0001 = 2.000000 - flt_0002 = 3.000000 - int_0000 = 1 - vec_0000 = 1.000000, 10.000000, 1.000000 - version = 1 - -[action_0009] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.200000 - vec_0000 = 10.000000, 10.000000, 10.000000 - version = 1 - -[action_0010] - action_name = speedlimit - action_type = 22 - flags = 0 - flt_0000 = 8.000000 - flt_0001 = 5.000000 - version = 1 - -[action_0011] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.082353, 0.113726, 0.180392 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 6 - v0 = -12.566371, 0.052360, -0.052360 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 1.000000, 1.000000, 0.001000 - v1 = 2.000000, 2.000000, 2.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 4 - v0 = 0.300000, -0.300000, 0.300000 - v1 = -0.500000, 0.300000, -0.500000 - v2 = 2.900000, 3.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 128 - reserved = 0.000000, 0.000000 - speed = 100.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\wish_granter\around - -[timelimit] - value = 0.300000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_smoke_ground_spread.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_smoke_ground_spread.pe deleted file mode 100644 index 91da9561..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_smoke_ground_spread.pe +++ /dev/null @@ -1,121 +0,0 @@ -[_effect] - action_count = 8 - flags = 21505 - max_particles = 256 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 28.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.300000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 2.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.500000, 0.500000, 0.500000 - vec_0001 = 2.000000, 1.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 2.000000 - vec_0000 = 1.000000, 0.000000, 1.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.000000 - vec_0000 = 0.000000, 0.000017, 0.000000 - version = 1 - -[action_0006] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 0 - vec_0000 = 2.000000, 2.000000, 2.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.541176, 0.607843, 0.650980 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -29.845130, -29.845130, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 16.000000, 24.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\wish_granter\cumulus_02 - -[timelimit] - value = 0.300000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_vacuum_leaves.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_vacuum_leaves.pe deleted file mode 100644 index c06266a7..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/effects/wish_granter_vacuum_leaves.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 6 - flags = 39937 - max_particles = 100 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = orbitpoint - action_type = 14 - bool_0000 = on - flags = 3 - flt_0000 = 0.100000 - flt_0001 = 100.000000 - flt_0002 = 999999998050644.787200 - vec_0000 = 0.000000, 20.000000, 0.000000 - version = 1 - -[action_0002] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 1 - version = 1 - -[action_0003] - action_name = speedlimit - action_type = 22 - flags = 1 - flt_0000 = 8.000000 - flt_0001 = -1.000000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0005] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0002_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.500000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0000] - type = 0 - v0 = 0.396078, 0.427451, 0.368627 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0005_0001] - type = 9 - v0 = 0.000000, 0.200000, 0.000000 - v1 = 0.000000, 8.000000, 0.000000 - v2 = 0.000000, 18.000000, 0.000000 - -[domain_action_0005_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.100000 - v1 = 0.150000, 0.150000, 0.150000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0004] - type = 0 - v0 = 0.500000, 4.000000, 0.500000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\wish_granter\bitsleaves01anim_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/wish_granter_active.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/wish_granter_active.pg deleted file mode 100644 index 378a9a62..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/wish_granter_active.pg +++ /dev/null @@ -1,51 +0,0 @@ -[_group] - effects_count = 5 - flags = 0 - timelimit = 12.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\wish_granter\effects\monolith_dist_glow_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\wish_granter\effects\monolith_dist_glow_01 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\wish_granter\effects\monolith_dist_glow_03 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 12.000000 - -[effect_0003] - effect_name = semitone\anomalies\wish_granter\effects\wish_granter_smoke_ground_spread - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0004] - effect_name = semitone\anomalies\wish_granter\effects\wish_granter_active_smoke_puff - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/wish_granter_idle.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/wish_granter_idle.pg deleted file mode 100644 index 96c8b49d..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/wish_granter/wish_granter_idle.pg +++ /dev/null @@ -1,132 +0,0 @@ -[_group] - effects_count = 14 - flags = 0 - timelimit = 0.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\wish_granter\effects\monolith_dist - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\wish_granter\effects\monolith_idle_smoke_big_puffs - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\wish_granter\effects\wish_granter_orbiting_particles_v1_x+ - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0003] - effect_name = semitone\anomalies\wish_granter\effects\wish_granter_orbiting_particles_v1_x- - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0004] - effect_name = semitone\anomalies\wish_granter\effects\wish_granter_electric_smoke - flags = 100 - on_birth_child = semitone\anomalies\wish_granter\effects\wish_granter_smoke_fast - on_death_child = semitone\anomalies\wish_granter\effects\wish_granter_electric_smoke_puff - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0005] - effect_name = semitone\anomalies\wish_granter\effects\wish_granter_smoke - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0006] - effect_name = semitone\anomalies\wish_granter\effects\wish_granter_core_steam - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0007] - effect_name = semitone\anomalies\wish_granter\effects\wish_granter_particle_output - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0008] - effect_name = semitone\anomalies\wish_granter\effects\wish_granter_orbiting_particles_v1_z+ - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0009] - effect_name = semitone\anomalies\wish_granter\effects\wish_granter_orbiting_particles_v1_z- - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0010] - effect_name = semitone\anomalies\wish_granter\effects\monolith_dist00_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0011] - effect_name = semitone\anomalies\wish_granter\effects\wish_granter_darkness_smoke_y - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0012] - effect_name = semitone\anomalies\wish_granter\effects\fog_1_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0013] - effect_name = semitone\anomalies\wish_granter\effects\wish_granter_vacuum_leaves - flags = 0 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/buble_distort_0222.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/buble_distort_0222.pe deleted file mode 100644 index 0618b603..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/buble_distort_0222.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 16385 - max_particles = 24 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 2.000000, 2.000000, 2.000000 - vec_0001 = 3.000000, 3.000000, 3.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 12.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 0 - vec_0000 = 0.000000, 0.600000, 0.000000 - version = 1 - -[action_0005] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 2 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 65.000000, 12.000000, 1.000000 - v1 = 8.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 125.000000, 900.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 5.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\zharka\pfx_dist2inv - -[timelimit] - value = 0.100000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/buble_distort_03.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/buble_distort_03.pe deleted file mode 100644 index 307c9e7c..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/buble_distort_03.pe +++ /dev/null @@ -1,107 +0,0 @@ -[_effect] - action_count = 7 - flags = 1 - max_particles = 4 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 0.000000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 2.000000 - vec_0001 = 3.000000, 3.000000, 3.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.500000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, 0.600000, 0.000000 - version = 1 - -[action_0005] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 9.000000, 2.000000, 1.000000 - v1 = 8.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 5.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\zharka\pfx_dist2inv - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/campfire_big_sparks_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/campfire_big_sparks_00.pe deleted file mode 100644 index fa082b6f..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/campfire_big_sparks_00.pe +++ /dev/null @@ -1,107 +0,0 @@ -[_effect] - action_count = 5 - flags = 316417 - max_particles = 30 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 30.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 2.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.027000, 0.027000, 1.000000 - v1 = 0.010000, 0.010000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 1.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 5 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 1.000000, 0.500000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 11 - frame_count = 77 - reserved = 93.000000, 146.000000 - speed = 24.000000 - tex_size = 0.090820, 0.142578 - -[sprite] - shader = particles\add - texture = semitone\anomalies\zharka\pfx_ani-fire01 - -[timelimit] - value = 17.000000 - -[velocity_scale] - value = 0.000000, 0.020000, 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/campfire_flame_hd_smoke_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/campfire_flame_hd_smoke_00.pe deleted file mode 100644 index 8a4c8cd9..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/campfire_flame_hd_smoke_00.pe +++ /dev/null @@ -1,104 +0,0 @@ -[_effect] - action_count = 6 - flags = 8395777 - max_particles = 4 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 3 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.000000 - flt_0002 = 0.000000 - flt_0003 = 3.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.700000 - flt_0001 = 2.000000 - flt_0002 = 0.000000 - flt_0003 = 0.100000 - vec_0000 = 0.627451, 0.662745, 0.682353 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.611765, 0.658824, 0.686274 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0005] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 4.000000, 4.000000, 4.000000 - vec_0001 = 1.000000, 1.000000, 1.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.686274, 0.725490, 0.756863 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 1.800000, 2.400000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 3.141593, 3.141593, 3.141593 - v1 = -3.141593, -3.141593, -3.141593 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.750000, 0.750000, 0.750000 - v1 = 1.250000, 1.250000, 1.250000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[frame] - dim_x = 7 - frame_count = 64 - reserved = 93.000000, 146.000000 - speed = 32.000000 - tex_size = 0.142857, 0.142857 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\zharka\smoke_burst_06 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/campfire_flame_hd_smoke_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/campfire_flame_hd_smoke_01.pe deleted file mode 100644 index eaf071e1..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/campfire_flame_hd_smoke_01.pe +++ /dev/null @@ -1,113 +0,0 @@ -[_effect] - action_count = 7 - flags = 8399873 - max_particles = 2 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 3 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.000000 - flt_0002 = 0.000000 - flt_0003 = 5.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.200000 - flt_0001 = 5.000000 - flt_0002 = 0.000000 - flt_0003 = 0.100000 - vec_0000 = 0.768628, 0.737255, 0.737255 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.300000 - flt_0003 = 1.000000 - vec_0000 = 0.329412, 0.341176, 0.349020 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0005] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 2.000000 - vec_0001 = 1.200000, 1.200000, 1.200000 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 2.000000 - vec_0000 = 0.000000, 0.500000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.768628, 0.737255, 0.737255 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.045000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -3.141593, -3.141593, -3.141593 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.200000, 0.200000, 0.200000 - v1 = 1.250000, 2.250000, 1.250000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.300000, 0.000000 - v1 = 0.000000, 4.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[frame] - dim_x = 6 - frame_count = 64 - reserved = 93.000000, 146.000000 - speed = 28.000000 - tex_size = 0.142857, 0.142857 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\zharka\smoke_burst_06 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/campfire_flame_hd_smoke_02.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/campfire_flame_hd_smoke_02.pe deleted file mode 100644 index 2c8a53c2..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/campfire_flame_hd_smoke_02.pe +++ /dev/null @@ -1,104 +0,0 @@ -[_effect] - action_count = 6 - flags = 8393729 - max_particles = 8 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 3 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.000000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.400000 - flt_0001 = 2.000000 - flt_0002 = 0.000000 - flt_0003 = 0.100000 - vec_0000 = 0.627451, 0.662745, 0.682353 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.611765, 0.658824, 0.686274 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0005] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 4.000000, 4.000000, 4.000000 - vec_0001 = 1.000000, 1.000000, 1.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.686274, 0.725490, 0.756863 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 1.800000, 2.400000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 3.141593, 3.141593, 3.141593 - v1 = -3.141593, -3.141593, -3.141593 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.750000, 0.750000, 0.750000 - v1 = 1.250000, 1.250000, 1.250000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 93.000000, 146.000000 - speed = 32.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\zharka\smokefillvapor01atlassoft_d - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/campfire_flame_hd_smoke_11.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/campfire_flame_hd_smoke_11.pe deleted file mode 100644 index a44fd240..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/campfire_flame_hd_smoke_11.pe +++ /dev/null @@ -1,107 +0,0 @@ -[_effect] - action_count = 6 - flags = 8410113 - max_particles = 25 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 3 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.000000 - flt_0002 = 0.000000 - flt_0003 = 3.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.400000 - flt_0001 = 2.000000 - flt_0002 = 0.000000 - flt_0003 = 0.100000 - vec_0000 = 0.627451, 0.662745, 0.682353 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.611765, 0.658824, 0.686274 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0005] - action_name = targetsize - action_type = 24 - flags = 0 - vec_0000 = 4.000000, 4.000000, 4.000000 - vec_0001 = 1.000000, 1.000000, 1.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.686274, 0.725490, 0.756863 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 1.800000, 2.400000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 3.141593, 3.141593, 3.141593 - v1 = -3.141593, -3.141593, -3.141593 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.750000, 0.750000, 0.750000 - v1 = 1.250000, 1.250000, 1.250000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 93.000000, 146.000000 - speed = 32.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\zharka\smokefillvapor01atlassoft_d - -[timelimit] - value = 18.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/campfire_flame_hd_smoke_12.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/campfire_flame_hd_smoke_12.pe deleted file mode 100644 index c91c58ea..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/campfire_flame_hd_smoke_12.pe +++ /dev/null @@ -1,107 +0,0 @@ -[_effect] - action_count = 6 - flags = 12606465 - max_particles = 125 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 3 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.000000 - flt_0002 = 0.000000 - flt_0003 = 8.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.400000 - flt_0001 = 2.000000 - flt_0002 = 0.000000 - flt_0003 = 0.100000 - vec_0000 = 0.917647, 0.968628, 1.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.937255, 0.980392, 1.000000 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0005] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - vec_0001 = 1.600000, 1.600000, 1.600000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.921569, 0.960784, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 1.800000, 2.400000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 3.141593, 3.141593, 3.141593 - v1 = -3.141593, -3.141593, -3.141593 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.750000, 0.750000, 0.750000 - v1 = 1.250000, 1.250000, 1.250000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 93.000000, 146.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\zharka\smokeburstpuffanim - -[timelimit] - value = 18.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_blue_bottom.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_blue_bottom.pe deleted file mode 100644 index e236a75c..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_blue_bottom.pe +++ /dev/null @@ -1,124 +0,0 @@ -[_effect] - action_count = 8 - flags = 1072129 - max_particles = 4 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 3 - flt_0000 = 25.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 8999.999488 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 12.000000 - flt_0002 = 0.400000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 3 - vec_0000 = 5.000000, 5.000000, 5.000000 - vec_0001 = 2.500000, 2.500000, 0.001000 - version = 1 - -[action_0004] - action_name = turbulence - action_type = 30 - flags = 0 - flt_0000 = 0.080000 - flt_0001 = 1.000000 - flt_0002 = 0.500000 - int_0000 = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0005] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 3 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 2.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.631373, 0.682353, 1.000000 - v1 = 1.000000, 0.168627, 0.031373 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.800000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.030000, 0.030000, 0.030000 - v1 = 0.037000, 0.037000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 5.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\zharka\bonefire3_1 - -[timelimit] - value = 8.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_bottom_varible_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_bottom_varible_00.pe deleted file mode 100644 index 26e4f728..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_bottom_varible_00.pe +++ /dev/null @@ -1,115 +0,0 @@ -[_effect] - action_count = 7 - flags = 27649 - max_particles = 125 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 3 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 64.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 3 - flt_0000 = 1.000000 - flt_0001 = 12.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 3 - vec_0000 = 3.000000, 3.000000, 3.000000 - vec_0001 = 2.000000, 2.000000, 2.000000 - version = 1 - -[action_0004] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 1.000000 - flt_0002 = 0.500000 - int_0000 = 2 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0005] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, 1.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.490196, 0.337255, 1.000000 - v1 = 0.266667, 0.266667, 0.266667 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = -0.000000, -0.100000, 0.000000 - v1 = 0.050000, 0.000000, 0.050000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 29.845130, 29.845130, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.030000, 0.030000, 0.000000 - v1 = 0.037000, 0.037000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 4 - v0 = 0.000000, 8.000000, 0.000000 - v1 = 0.000000, 10.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\zharka\grdbasefire_supernova - -[timelimit] - value = 9.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_burst_line_dist_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_burst_line_dist_01.pe deleted file mode 100644 index c8491bf7..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_burst_line_dist_01.pe +++ /dev/null @@ -1,116 +0,0 @@ -[_effect] - action_count = 8 - flags = 1075201 - max_particles = 32 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 3 - flt_0000 = 0.700000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 0.600000 - flt_0002 = 0.000000 - flt_0003 = 32.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 7.000000 - flt_0002 = 0.200000 - flt_0003 = 1.000000 - vec_0000 = 0.039216, 0.039216, 0.039216 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 3 - vec_0000 = 2.000000, 2.000000, 2.000000 - vec_0001 = 4.000000, 4.000000, 4.000000 - version = 1 - -[action_0004] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.039000 - flt_0001 = 1.000000 - flt_0002 = 4.000000 - int_0000 = 2 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0005] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 3 - vec_0000 = 0.000000, 5.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[action_0007] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.250000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.588235, 0.588235, 0.588235 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 13.962634, 13.962634, 13.962634 - v1 = -13.962634, -13.962634, -13.962634 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.500000, 0.500000, 0.500000 - v1 = 0.300000, 0.300000, 0.300000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 4 - v0 = 0.000000, 5.000000, 0.000000 - v1 = 0.000000, 12.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\zharka\pfx_dist2inv - -[timelimit] - value = 10.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_burst_line_side_fire.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_burst_line_side_fire.pe deleted file mode 100644 index 409e2664..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_burst_line_side_fire.pe +++ /dev/null @@ -1,117 +0,0 @@ -[_effect] - action_count = 7 - flags = 19457 - max_particles = 4 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 8.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 12.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 3 - vec_0000 = 0.700000, 0.700000, 0.000000 - vec_0001 = 6.000000, 6.000000, 0.001000 - version = 1 - -[action_0004] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = 2.273134, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.266667, 0.266667, 0.266667 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.500000, 0.000000, 0.050000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000004, -1.000004 - v1 = 6.000005, 1.000004, 1.000004 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 0.037000, 0.037000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0004_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 125 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.166667 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\zharka\blowingfire_fwd - -[timelimit] - value = 1.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_burst_line_side_fire_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_burst_line_side_fire_01.pe deleted file mode 100644 index 840f2d35..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_burst_line_side_fire_01.pe +++ /dev/null @@ -1,117 +0,0 @@ -[_effect] - action_count = 7 - flags = 19457 - max_particles = 155 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 8.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 21.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 3 - vec_0000 = 0.700000, 0.700000, 0.000000 - vec_0001 = 6.000000, 6.000000, 0.001000 - version = 1 - -[action_0004] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = 2.273134, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[domain_action_0001_0000] - type = 1 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.286275, 0.450980, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 2.000000, 1.000000, 2.000000 - v1 = -2.000000, 0.000000, -2.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000004, -1.000004 - v1 = 6.000005, 1.000004, 1.000004 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 0.037000, 0.037000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[domain_action_0004_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 125 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.166667 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\zharka\blowingfire_fwd - -[timelimit] - value = 1.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_burst_line_side_fire_blue.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_burst_line_side_fire_blue.pe deleted file mode 100644 index 10f1da39..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_burst_line_side_fire_blue.pe +++ /dev/null @@ -1,117 +0,0 @@ -[_effect] - action_count = 7 - flags = 19457 - max_particles = 4 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 8.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 12.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 3 - vec_0000 = 0.700000, 0.700000, 0.000000 - vec_0001 = 6.000000, 6.000000, 0.001000 - version = 1 - -[action_0004] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = 2.273134, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.450980, 0.643137, 1.000000 - v1 = 0.266667, 0.266667, 0.266667 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.500000, 0.000000, 0.050000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000004, -1.000004 - v1 = 6.000005, 1.000004, 1.000004 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 0.037000, 0.037000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0004_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 125 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.166667 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\zharka\blowingfire_fwd - -[timelimit] - value = 1.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_burst_line_side_fire_lol.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_burst_line_side_fire_lol.pe deleted file mode 100644 index 105d8008..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_burst_line_side_fire_lol.pe +++ /dev/null @@ -1,117 +0,0 @@ -[_effect] - action_count = 7 - flags = 19457 - max_particles = 4 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 8.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 12.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 3 - vec_0000 = 0.700000, 0.700000, 0.000000 - vec_0001 = 6.000000, 6.000000, 0.001000 - version = 1 - -[action_0004] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = 2.273134, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.266667, 0.266667, 0.266667 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.400000, 0.000000 - v1 = 0.500000, 0.000000, 0.050000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000004, -1.000004 - v1 = 6.000005, 1.000004, 1.000004 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 0.037000, 0.037000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0004_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 125 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.166667 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\zharka\blowingfire_fwd - -[timelimit] - value = 1.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_burst_line_side_fire_small.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_burst_line_side_fire_small.pe deleted file mode 100644 index 9b4db561..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_burst_line_side_fire_small.pe +++ /dev/null @@ -1,117 +0,0 @@ -[_effect] - action_count = 7 - flags = 19457 - max_particles = 15 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 24.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 12.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.700000, 0.700000, 0.000000 - vec_0001 = 3.000000, 3.000000, 3.000000 - version = 1 - -[action_0004] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 0 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = 2.273134, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 1 - v0 = 0.235294, 0.462745, 1.000000 - v1 = 1.000000, 0.709804, 0.329412 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.500000, 0.000000, 0.050000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000004, -1.000004 - v1 = 6.000005, 1.000004, 1.000004 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 0.037000, 0.037000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0004_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 125 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.166667 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\zharka\blowingfire_fwd - -[timelimit] - value = 9.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_burst_line_up_steam_07.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_burst_line_up_steam_07.pe deleted file mode 100644 index 73e31c6a..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_burst_line_up_steam_07.pe +++ /dev/null @@ -1,115 +0,0 @@ -[_effect] - action_count = 7 - flags = 31745 - max_particles = 42 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 3 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.400000 - flt_0002 = 0.000000 - flt_0003 = 42.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 3 - flt_0000 = 1.000000 - flt_0001 = 5.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 3 - vec_0000 = 3.000000, 3.000000, 5.000000 - vec_0001 = 3.000000, 3.000000, 2.000000 - version = 1 - -[action_0004] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.080000 - flt_0001 = 1.000000 - flt_0002 = 4.000000 - int_0000 = 2 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0005] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 3 - vec_0000 = 0.000000, 5.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.450980, 0.533333, 0.584314 - v1 = 0.266667, 0.266667, 0.266667 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 0.700000, 5.000000, 0.700000 - v1 = -0.700000, 0.000000, -0.700000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 29.845130, 29.845130, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 4 - v0 = 0.030000, 0.030000, 0.000000 - v1 = 0.037000, 0.037000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 4 - v0 = 0.000000, 6.000000, 0.000000 - v1 = 0.000000, 9.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\zharka\anm_smoke_07a - -[timelimit] - value = 9.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_burst_thermal_idle_dist_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_burst_thermal_idle_dist_00.pe deleted file mode 100644 index fe68c997..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_burst_thermal_idle_dist_00.pe +++ /dev/null @@ -1,105 +0,0 @@ -[_effect] - action_count = 7 - flags = 1058817 - max_particles = 4 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.750000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 1.000000 - flt_0003 = 8.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 3.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.039216, 0.039216, 0.039216 - version = 1 - -[action_0003] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, 7.000000, 0.000000 - version = 1 - -[action_0005] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.100000 - flt_0001 = 1.000000 - flt_0002 = 0.300000 - int_0000 = 2 - vec_0000 = 0.000000, 4.000000, 0.000000 - version = 1 - -[action_0006] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 2.000000 - vec_0001 = 2.000000, 2.000000, 2.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.588235, 0.588235, 0.588235 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 13.962634, 13.962634, 13.962634 - v1 = -13.962634, -13.962634, -13.962634 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.500000, 0.500000, 0.500000 - v1 = 0.300000, 0.300000, 0.300000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.600000, 0.000000 - v1 = 0.000000, 12.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\zharka\pfx_dist2 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_burst_thermal_idle_point_emiter.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_burst_thermal_idle_point_emiter.pe deleted file mode 100644 index f50de443..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_burst_thermal_idle_point_emiter.pe +++ /dev/null @@ -1,79 +0,0 @@ -[_effect] - action_count = 4 - flags = 18433 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.900000 - vec_0000 = 0.000000, 0.600000, 0.000000 - version = 1 - -[action_0003] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.266667, 0.266667, 0.266667 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.050000, 0.000000, 0.050000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 0.037000, 0.037000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 4.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\zharka\pfx_distortion - -[timelimit] - value = 9.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_burst_thermal_idle_point_emiter1.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_burst_thermal_idle_point_emiter1.pe deleted file mode 100644 index 557c5ac4..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_burst_thermal_idle_point_emiter1.pe +++ /dev/null @@ -1,76 +0,0 @@ -[_effect] - action_count = 4 - flags = 2049 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.900000 - vec_0000 = 0.000000, 0.600000, 0.000000 - version = 1 - -[action_0003] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.266667, 0.266667, 0.266667 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 6 - v0 = 0.000000, -1.000000, 0.000000 - v1 = 0.050000, 3.000000, 0.050000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 0.037000, 0.037000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 4.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\zharka\pfx_distortion - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_line_core1_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_line_core1_00.pe deleted file mode 100644 index 79c8cf73..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_line_core1_00.pe +++ /dev/null @@ -1,140 +0,0 @@ -[_effect] - action_count = 9 - flags = 1108993 - max_particles = 90 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 3 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.750000 - flt_0002 = 0.000000 - flt_0003 = 64.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 2.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 0.600000, 0.270588 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 12.000000 - flt_0002 = 0.400000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 3 - vec_0000 = 4.000000, 4.000000, 4.000000 - vec_0001 = 1.300000, 1.300000, 0.001000 - version = 1 - -[action_0005] - action_name = turbulence - action_type = 30 - flags = 0 - flt_0000 = 0.080000 - flt_0001 = 1.000000 - flt_0002 = 0.500000 - int_0000 = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0006] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 3 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[action_0008] - action_name = turbulence_00 - action_type = 30 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 1.000000 - flt_0002 = 0.500000 - int_0000 = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.250980, 0.407843, 1.000000 - v1 = 0.333333, 0.564706, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 1 - v0 = 0.000000, 5.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.300000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.030000, 0.030000, 0.000000 - v1 = 0.080000, 0.037000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 4.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\zharka\bonefirethin - -[timelimit] - value = 9.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_line_core1_bottm_blue.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_line_core1_bottm_blue.pe deleted file mode 100644 index e29e1ebc..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_line_core1_bottm_blue.pe +++ /dev/null @@ -1,118 +0,0 @@ -[_effect] - action_count = 7 - flags = 1108993 - max_particles = 90 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 3 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.750000 - flt_0002 = 0.000000 - flt_0003 = 32.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 12.000000 - flt_0002 = 0.400000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 3 - vec_0000 = 5.000000, 6.000000, 5.000000 - vec_0001 = 1.150000, 4.000000, 0.001000 - version = 1 - -[action_0004] - action_name = turbulence - action_type = 30 - flags = 0 - flt_0000 = 0.080000 - flt_0001 = 1.000000 - flt_0002 = 0.500000 - int_0000 = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0005] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 3 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 1 - v0 = 0.439216, 0.454902, 1.000000 - v1 = 1.000000, 0.662745, 0.278431 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.800000, 0.000000 - v1 = 0.050000, 0.000000, 0.050000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.030000, 0.030000, 0.000000 - v1 = 0.080000, 0.037000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 4 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 1.500000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\zharka\bonefirethin - -[timelimit] - value = 10.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_start_ground_spread.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_start_ground_spread.pe deleted file mode 100644 index 667ef57d..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/flame_start_ground_spread.pe +++ /dev/null @@ -1,117 +0,0 @@ -[_effect] - action_count = 7 - flags = 19457 - max_particles = 25 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 15.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 12.000000 - flt_0002 = 0.800000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 0.000000 - vec_0001 = 3.000000, 3.000000, 3.000000 - version = 1 - -[action_0004] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = 2.273134, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 1 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.239216, 0.525490, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 7 - v0 = 1.000000, -0.500000, 1.000000 - v1 = -1.000000, 0.000000, -1.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000004, -1.000004 - v1 = 6.000005, 1.000004, 1.000004 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 0.037000, 0.037000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0004_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 125 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.166667 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\zharka\blowingfire_fwd - -[timelimit] - value = 2.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/graviti_steam_trigger_weak_232_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/graviti_steam_trigger_weak_232_00.pe deleted file mode 100644 index 4a272fd6..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/graviti_steam_trigger_weak_232_00.pe +++ /dev/null @@ -1,97 +0,0 @@ -[_effect] - action_count = 6 - flags = 16385 - max_particles = 25 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 52.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 4.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 4.000000, 4.000000, 4.000000 - vec_0001 = 3.000000, 3.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = -14.760582, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 4.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 2.000000, 2.000000, 2.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\zharka\pfx_dist2 - -[timelimit] - value = 18.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/monsters_fire_flame_burst_line_04.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/monsters_fire_flame_burst_line_04.pe deleted file mode 100644 index 1604692e..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/monsters_fire_flame_burst_line_04.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 6 - flags = 1104897 - max_particles = 42 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 3 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 24.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 4.000000 - flt_0002 = 0.400000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0003] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.039000 - flt_0001 = 2.000000 - flt_0002 = 10.000000 - int_0000 = 2 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 3 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.266667, 0.266667, 0.266667 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.050000, 0.050000, 0.750000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, -1.570796, 0.000000 - v1 = 0.000000, 1.570796, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 0.250000, 0.250000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 4 - v0 = 0.000000, 12.000000, 0.000000 - v1 = 0.000000, 18.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\zharka\spark_tiled_a - -[timelimit] - value = 10.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/monsters_fire_flame_burst_line_044.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/monsters_fire_flame_burst_line_044.pe deleted file mode 100644 index 9cd4d052..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/monsters_fire_flame_burst_line_044.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 6 - flags = 1104897 - max_particles = 42 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 3 - flt_0000 = 1.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 24.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 4.000000 - flt_0002 = 0.400000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0003] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.039000 - flt_0001 = 2.000000 - flt_0002 = 10.000000 - int_0000 = 2 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 3 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.266667, 0.266667, 0.266667 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.050000, 0.050000, 0.750000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, -1.570796, 0.000000 - v1 = 0.000000, 1.570796, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 0.250000, 0.250000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 4 - v0 = 0.000000, 12.000000, 0.000000 - v1 = 0.000000, 18.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\zharka\spark_tiled_a - -[timelimit] - value = 9.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/monsters_fire_flame_burst_line_06.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/monsters_fire_flame_burst_line_06.pe deleted file mode 100644 index 4fc588bb..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/monsters_fire_flame_burst_line_06.pe +++ /dev/null @@ -1,115 +0,0 @@ -[_effect] - action_count = 7 - flags = 1084417 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 4.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 4.000000 - flt_0002 = 0.400000 - flt_0003 = 1.000000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 2 - vec_0000 = 5.000000, 5.000000, 5.000000 - vec_0001 = 0.400000, 0.400000, 0.400000 - version = 1 - -[action_0004] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.039000 - flt_0001 = 4.000000 - flt_0002 = 10.000000 - int_0000 = 2 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0005] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 3 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.266667, 0.266667, 0.266667 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 2.000000, 4.000000, 0.750000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 0.000000, -1.570796, 0.000000 - v1 = 0.000000, 1.570796, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 0.250000, 0.250000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 5.000000, 0.000000 - v1 = 0.000000, 4.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\zharka\sparks_tiled - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/monsters_fire_flame_burst_line_09.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/monsters_fire_flame_burst_line_09.pe deleted file mode 100644 index 1c5ba1be..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/monsters_fire_flame_burst_line_09.pe +++ /dev/null @@ -1,118 +0,0 @@ -[_effect] - action_count = 7 - flags = 1100801 - max_particles = 35 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 3 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 4.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 3 - flt_0000 = 1.000000 - flt_0001 = 4.000000 - flt_0002 = 0.400000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 2 - vec_0000 = 5.000000, 5.000000, 5.000000 - vec_0001 = 0.400000, 0.400000, 0.400000 - version = 1 - -[action_0004] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.039000 - flt_0001 = 4.000000 - flt_0002 = 2.000000 - int_0000 = 2 - vec_0000 = 0.000000, 1.000000, 0.000000 - version = 1 - -[action_0005] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 2 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.266667, 0.266667, 0.266667 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.750000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, -1.570796, 0.000000 - v1 = 0.000000, 1.570796, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 0.250000, 0.250000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\zharka\sparks_tiled - -[timelimit] - value = 9.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/monsters_fire_flame_burst_line_aaaaa.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/monsters_fire_flame_burst_line_aaaaa.pe deleted file mode 100644 index 537d9b4c..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/monsters_fire_flame_burst_line_aaaaa.pe +++ /dev/null @@ -1,118 +0,0 @@ -[_effect] - action_count = 7 - flags = 1104897 - max_particles = 90 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 3 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 0.750000 - flt_0002 = 0.000000 - flt_0003 = 20.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 12.000000 - flt_0002 = 0.400000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 3 - vec_0000 = 5.000000, 5.000000, 5.000000 - vec_0001 = 1.500000, 5.000000, 0.001000 - version = 1 - -[action_0004] - action_name = turbulence - action_type = 30 - flags = 0 - flt_0000 = 0.039000 - flt_0001 = 1.000000 - flt_0002 = 1.000000 - int_0000 = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0005] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 3 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 1 - v0 = 0.474510, 0.474510, 1.000000 - v1 = 0.266667, 0.266667, 0.266667 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.050000, 0.050000, 0.750000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -29.845130, -29.845130, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.030000, 0.030000, 0.000000 - v1 = 0.037000, 0.037000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 4 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\zharka\bonefire3 - -[timelimit] - value = 9.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/nograv_dust_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/nograv_dust_00.pe deleted file mode 100644 index 8f444d5b..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/nograv_dust_00.pe +++ /dev/null @@ -1,121 +0,0 @@ -[_effect] - action_count = 8 - flags = 21505 - max_particles = 100 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 8999.000064 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 7.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 2.000000 - vec_0001 = 5.000000, 5.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.000000 - vec_0000 = 0.000000, 0.000017, 0.000000 - version = 1 - -[action_0006] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -0.100000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.286275, 0.286275, 0.286275 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -0.610865, 0.000000, 0.000000 - v1 = -29.845130, -29.845130, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.200000, 0.500000, 0.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 15.000000, 45.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\zharka\puff_00 - -[timelimit] - value = 2.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/nograv_dust_03.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/nograv_dust_03.pe deleted file mode 100644 index 2c8cedfa..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/nograv_dust_03.pe +++ /dev/null @@ -1,121 +0,0 @@ -[_effect] - action_count = 8 - flags = 21505 - max_particles = 100 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 8999.000064 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 7.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 2.000000 - vec_0001 = 5.000000, 5.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.000000 - vec_0000 = 0.000000, 0.000017, 0.000000 - version = 1 - -[action_0006] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 0.000000, -0.100000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.286275, 0.286275, 0.286275 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = -12.566371, 0.000000, 0.000000 - v1 = -29.845130, -29.845130, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 1.000000, 0.500000, 0.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 15.000000, 70.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\zharka\cumulus_02 - -[timelimit] - value = 2.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/zharka_big_smoke.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/zharka_big_smoke.pe deleted file mode 100644 index 37215b3e..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/zharka_big_smoke.pe +++ /dev/null @@ -1,118 +0,0 @@ -[_effect] - action_count = 7 - flags = 8457217 - max_particles = 15 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 3 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.000000 - flt_0002 = 0.000000 - flt_0003 = 5.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.125000 - flt_0001 = 2.000000 - flt_0002 = 0.000000 - flt_0003 = 0.100000 - vec_0000 = 0.654902, 0.682353, 0.705882 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.300000 - flt_0003 = 1.000000 - vec_0000 = 0.666667, 0.690196, 0.717647 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0005] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.500000, 0.500000, 0.000000 - vec_0001 = 7.000000, 7.000000, 0.001000 - version = 1 - -[action_0006] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.500000 - vec_0000 = 1.000000, 6.000000, 1.000000 - version = 1 - -[collision] - collide_resilence = 0.000000 - collide_sqr_cutoff = 0.000000 - one_minus_friction = 1.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.694118, 0.709804, 0.721569 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -3.141593, -3.141593, -3.141593 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.750000, 1.750000, 0.750000 - v1 = 1.250000, 2.250000, 1.250000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 256 - reserved = 93.000000, 146.000000 - speed = 24.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\zharka\dust_puff_02 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/zharka_dust.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/zharka_dust.pe deleted file mode 100644 index ded5ee4f..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/zharka_dust.pe +++ /dev/null @@ -1,112 +0,0 @@ -[_effect] - action_count = 7 - flags = 29697 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.400000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.700000 - flt_0001 = 0.100000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 2.000000 - vec_0001 = 5.000000, 5.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.000000 - vec_0000 = 40.491640, 0.000017, 0.000000 - version = 1 - -[action_0005] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 0 - vec_0000 = 0.000000, -0.100000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.250980, 0.243137, 0.231373 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 3.000000, 1.000000, 3.000000 - v1 = -3.000000, -0.500000, -3.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = -12.566371, 0.000000, 0.000000 - v1 = -29.845130, -29.845130, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 1.000000, 0.500000, 0.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\zharka\cumulus_02 - -[timelimit] - value = 8.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/zharka_ground_smoke_after.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/zharka_ground_smoke_after.pe deleted file mode 100644 index 5fd71e20..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/effects/zharka_ground_smoke_after.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 16385 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 1.000000 - flt_0003 = 8.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.050000, 0.050000, 0.050000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.700000, 0.700000, 0.000000 - vec_0001 = 3.000000, 3.000000, 0.001000 - version = 1 - -[action_0004] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = 2.273140, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 1 - v0 = 0.300000, 0.270000, 0.210000 - v1 = 0.100000, 0.100000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0004_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\zharka\pfx_smoke_b - -[timelimit] - value = 18.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/zharka_blowout.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/zharka_blowout.pg deleted file mode 100644 index 456319cf..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/zharka_blowout.pg +++ /dev/null @@ -1,204 +0,0 @@ -[_group] - effects_count = 22 - flags = 0 - timelimit = 20.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\zharka\effects\monsters_fire_flame_burst_line_044 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 19.000000 - -[effect_0001] - effect_name = semitone\anomalies\zharka\effects\flame_burst_line_up_steam_07 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\zharka\effects\flame_blue_bottom - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 1.000000 - time1 = 0.000000 - -[effect_0003] - effect_name = semitone\anomalies\zharka\effects\flame_burst_thermal_idle_point_emiter1 - flags = 37 - on_birth_child = semitone\anomalies\zharka\effects\flame_burst_line_side_fire_lol - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 9.000000 - -[effect_0004] - effect_name = semitone\anomalies\zharka\effects\flame_burst_line_side_fire_small - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 9.000000 - -[effect_0005] - effect_name = semitone\anomalies\zharka\effects\flame_line_core1_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.400000 - time1 = 9.000000 - -[effect_0006] - effect_name = semitone\anomalies\zharka\effects\flame_line_core1_bottm_blue - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 9.000000 - -[effect_0007] - effect_name = semitone\anomalies\zharka\effects\flame_burst_thermal_idle_point_emiter - flags = 36 - on_birth_child = semitone\anomalies\zharka\effects\flame_burst_line_side_fire_blue - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 9.000000 - -[effect_0008] - effect_name = semitone\anomalies\zharka\effects\flame_burst_line_dist_01 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 9.000000 - -[effect_0009] - effect_name = semitone\anomalies\zharka\effects\monsters_fire_flame_burst_line_09 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0010] - effect_name = semitone\anomalies\zharka\effects\flame_start_ground_spread - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0011] - effect_name = semitone\anomalies\zharka\effects\flame_burst_line_side_fire_01 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0012] - effect_name = semitone\anomalies\zharka\effects\graviti_steam_trigger_weak_232_00 - flags = 0 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0013] - effect_name = semitone\anomalies\zharka\effects\flame_bottom_varible_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0014] - effect_name = semitone\anomalies\zharka\effects\monsters_fire_flame_burst_line_aaaaa - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0015] - effect_name = semitone\anomalies\zharka\effects\campfire_big_sparks_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 1.000000 - time1 = 0.000000 - -[effect_0016] - effect_name = semitone\anomalies\zharka\effects\zharka_big_smoke - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 18.000000 - -[effect_0017] - effect_name = semitone\anomalies\zharka\effects\zharka_ground_smoke_after - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 9.000000 - -[effect_0018] - effect_name = semitone\anomalies\zharka\effects\buble_distort_0222 - flags = 0 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0019] - effect_name = semitone\anomalies\zharka\effects\zharka_dust - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0020] - effect_name = semitone\anomalies\zharka\effects\nograv_dust_03 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.100000 - time1 = 0.000000 - -[effect_0021] - effect_name = semitone\anomalies\zharka\effects\nograv_dust_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.100000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/zharka_idle.pg b/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/zharka_idle.pg deleted file mode 100644 index 04e6013b..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zharka/zharka_idle.pg +++ /dev/null @@ -1,42 +0,0 @@ -[_group] - effects_count = 4 - flags = 0 - timelimit = 0.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\zharka\effects\monsters_fire_flame_burst_line_06 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\zharka\effects\campfire_flame_hd_smoke_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\zharka\effects\buble_distort_03 - flags = 0 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0003] - effect_name = semitone\anomalies\zharka\effects\campfire_flame_hd_smoke_01 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zones/acidic/anomaly_toxic_particle_test_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zones/acidic/anomaly_toxic_particle_test_01.pe deleted file mode 100644 index ccb54840..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zones/acidic/anomaly_toxic_particle_test_01.pe +++ /dev/null @@ -1,147 +0,0 @@ -[_effect] - action_count = 10 - flags = 2103297 - max_particles = 50 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 3.000000 - version = 1 - -[action_0001] - action_name = orbitpoint_2 - action_type = 14 - bool_0000 = on - flags = 0 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = 16.000000, 16.000000, 16.000000 - version = 1 - -[action_0002] - action_name = orbitpoint_1 - action_type = 14 - bool_0000 = on - flags = 0 - flt_0000 = 0.010000 - flt_0001 = 12.000000 - flt_0002 = 9999999980506447.872000 - vec_0000 = -16.000000, -16.000000, -16.000000 - version = 1 - -[action_0003] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 25.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0004] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 3.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.030000 - vec_0000 = -33.753500, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 50.000000 - flt_0001 = 70.000000 - flt_0002 = 170.000000 - vec_0000 = 360.000000, 0.000000, 30.000000 - vec_0001 = 720.000000, 0.000000, 0.000000 - version = 1 - -[action_0008] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 1 - version = 1 - -[action_0009] - action_name = move - action_type = 12 - flags = 3 - version = 1 - -[domain_action_0003_0000] - type = 0 - v0 = 0.611765, 0.635294, 0.286275 - v1 = 0.800000, 0.898039, 1.000000 - v2 = 0.000000, 1.000000, 0.000000 - -[domain_action_0003_0001] - type = 4 - v0 = 10.000000, 1.000000, 10.000000 - v1 = -10.000000, 3.000000, -10.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0003] - type = 1 - v0 = 0.050000, 0.050000, 0.050000 - v1 = 0.150000, 0.150000, 0.150000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.400000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0005_0000] - type = 5 - v0 = 0.000000, 0.300000, 0.000000 - v1 = -2.000000, 2.000000, -2.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0008_0000] - type = 4 - v0 = 4.000000, 0.000000, 4.000000 - v1 = -4.000000, -3.000000, -4.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\acidic_mine\fx_moon_full_foggy - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zones/acidic/nograv_dust_03.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zones/acidic/nograv_dust_03.pe deleted file mode 100644 index 1cbd378b..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zones/acidic/nograv_dust_03.pe +++ /dev/null @@ -1,109 +0,0 @@ -[_effect] - action_count = 7 - flags = 5121 - max_particles = 40 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 12.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.010000 - flt_0002 = 0.700000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 2.000000 - vec_0001 = 5.000000, 5.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.003000 - vec_0000 = 40.491640, 0.000017, 0.000000 - version = 1 - -[action_0005] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -0.030000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.298039, 0.278431, 0.145098 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 12.000000, 2.000000, 12.000000 - v1 = -12.000000, -1.000000, -12.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = -12.566371, 0.000000, 0.000000 - v1 = -29.845130, -29.845130, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 1.000000, 0.500000, 0.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\zones\acidic\cumulus_02 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zones/acidic/zone_acidic_idle_trail_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zones/acidic/zone_acidic_idle_trail_01.pe deleted file mode 100644 index 27838e8f..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zones/acidic/zone_acidic_idle_trail_01.pe +++ /dev/null @@ -1,126 +0,0 @@ -[_effect] - action_count = 9 - flags = 5121 - max_particles = 50 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.250000 - flt_0002 = 0.000000 - flt_0003 = 8.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.900000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 20.000000, 20.000000, 0.001000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.100000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0007] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, 2.000000, 0.000000 - version = 1 - -[action_0008] - action_name = speedlimit - action_type = 22 - flags = 1 - flt_0000 = 0.300000 - flt_0001 = -1.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.568628, 0.568628, 0.439216 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.100000, 0.000000 - v2 = 0.000000, 18.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 6.283186, 6.283186, 0.000000 - v1 = -6.283186, -6.283186, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 64 - reserved = 0.000000, 0.000000 - speed = 12.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\zones\acidic\smoke_burst_01 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zones/acidic/zone_acidic_idle_trail_03.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zones/acidic/zone_acidic_idle_trail_03.pe deleted file mode 100644 index c4e04545..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zones/acidic/zone_acidic_idle_trail_03.pe +++ /dev/null @@ -1,121 +0,0 @@ -[_effect] - action_count = 8 - flags = 5121 - max_particles = 25 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 7.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.000000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.900000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 20.000000, 20.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.700000 - flt_0001 = 0.500000 - flt_0002 = 0.000000 - flt_0003 = 0.200000 - vec_0000 = 0.584314, 0.611765, 0.584314 - version = 1 - -[action_0005] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.564706, 0.588235, 0.419608 - version = 1 - -[action_0006] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.100000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.439216, 0.407843, 0.074510 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.000000, 16.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -6.283186, -6.283186, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 30.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\zones\acidic\cumulus_02 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zones/acidic/zone_acidic_idle_trail_05.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zones/acidic/zone_acidic_idle_trail_05.pe deleted file mode 100644 index 7a283249..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zones/acidic/zone_acidic_idle_trail_05.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 3073 - max_particles = 100 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 8.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.250000 - flt_0002 = 0.000000 - flt_0003 = 3.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.900000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 20.000000, 10.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.486275, 0.941177, 0.427451 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.100000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.615686, 0.615686, 0.435294 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.100000, 0.000000 - v2 = 0.000000, 18.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -6.283186, -6.283186, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 256 - reserved = 0.000000, 0.000000 - speed = 16.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\zones\acidic\around - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zones/acidic/zone_acidic_idle_trail_05_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zones/acidic/zone_acidic_idle_trail_05_00.pe deleted file mode 100644 index 02af9437..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zones/acidic/zone_acidic_idle_trail_05_00.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 5121 - max_particles = 25 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 8.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.250000 - flt_0002 = 0.000000 - flt_0003 = 3.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.900000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 10.000000, 20.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.450980, 0.435294, 0.223529 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.100000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.450980, 0.423529, 0.239216 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.100000, 0.000000 - v2 = 0.000000, 18.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 1.570796, 1.570796, 0.000000 - v1 = -6.283186, -6.283186, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 16.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\zones\acidic\cumulus_02 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zones/acidic/zone_acidic_idle_trail_05_01.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zones/acidic/zone_acidic_idle_trail_05_01.pe deleted file mode 100644 index db04bb24..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zones/acidic/zone_acidic_idle_trail_05_01.pe +++ /dev/null @@ -1,110 +0,0 @@ -[_effect] - action_count = 7 - flags = 5121 - max_particles = 25 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 8.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.250000 - flt_0002 = 0.000000 - flt_0003 = 3.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.900000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 1.000000, 1.000000, 0.000000 - vec_0001 = 10.000000, 20.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.368627, 0.356863, 0.196078 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 0 - flt_0000 = 0.100000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.450980, 0.423529, 0.239216 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.100000, 0.000000 - v2 = 0.000000, 18.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = -1.570796, -1.570796, 0.000000 - v1 = -6.283186, -6.283186, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 6 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 16.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\zones\acidic\cumulus_02 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zones/psychic/generatory_line.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zones/psychic/generatory_line.pe deleted file mode 100644 index 5b4c2a1c..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zones/psychic/generatory_line.pe +++ /dev/null @@ -1,112 +0,0 @@ -[_effect] - action_count = 7 - flags = 1110017 - max_particles = 1 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 5.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = off - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.000000 - flt_0002 = 0.000000 - flt_0003 = 5.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor_00 - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 3.000000 - flt_0002 = 0.000000 - flt_0003 = 0.300000 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 3.000000 - flt_0002 = 0.300000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 3.000000 - vec_0000 = 0.000000, 50.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 10.000000, 10.000000, 0.000000 - vec_0001 = 8.000000, 150.000000, 0.001000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 1.000000, 1.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 20.000000, 0.000000 - v2 = 2.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 62.831852, 62.831852, 62.831852 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 8.000000, 8.000000, 0.000000 - v1 = 333.000000, 220.000000, 12.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 128.000000, 0.000000 - v2 = 20.000000, 17.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = pfx\pfx_distortion - -[timelimit] - value = 1.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zones/psychic/zone_psychic_idle_point_emiter.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zones/psychic/zone_psychic_idle_point_emiter.pe deleted file mode 100644 index 404ef85a..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zones/psychic/zone_psychic_idle_point_emiter.pe +++ /dev/null @@ -1,76 +0,0 @@ -[_effect] - action_count = 4 - flags = 2049 - max_particles = 2 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 0.900000 - vec_0000 = 0.000000, 1.000000, 0.000000 - version = 1 - -[action_0003] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 0.000000, 5.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 2.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\add - texture = pfx\pfx_distortion - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zones/thermal/campfire_hot_sparks_00.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zones/thermal/campfire_hot_sparks_00.pe deleted file mode 100644 index 50613711..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zones/thermal/campfire_hot_sparks_00.pe +++ /dev/null @@ -1,104 +0,0 @@ -[_effect] - action_count = 5 - flags = 295937 - max_particles = 10 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 1.000000 - flt_0003 = 21.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 3.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.752941, 0.349020, 0.349020 - version = 1 - -[action_0003] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.700000, 0.000000 - v2 = 0.000000, 3.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.027000, 0.027000, 1.000000 - v1 = 0.010000, 0.010000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 5 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 1.000000, 0.500000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 1 - frame_count = 1 - reserved = 93.000000, 146.000000 - speed = 24.000000 - tex_size = 1.000000, 1.000000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\zones\thermal\spark - -[velocity_scale] - value = 0.000000, 0.020000, 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zones/thermal/expl_hd_gasbarrel_new_26.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zones/thermal/expl_hd_gasbarrel_new_26.pe deleted file mode 100644 index f66fbb7a..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zones/thermal/expl_hd_gasbarrel_new_26.pe +++ /dev/null @@ -1,134 +0,0 @@ -[_effect] - action_count = 9 - flags = 267265 - max_particles = 14 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 6.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.400000 - flt_0002 = 0.000000 - flt_0003 = 4.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.100000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.164706, 0.164706, 0.164706 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.100000, 0.100000, 0.000000 - vec_0001 = 12.000000, 12.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 0 - flt_0000 = 2.000000 - vec_0000 = 0.000000, 1.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.000000 - vec_0000 = 0.000000, 0.000017, 0.000000 - version = 1 - -[action_0006] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 0 - vec_0000 = 2.000000, 2.000000, 2.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0008] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 0 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.247059, 0.247059, 0.247059 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -29.845130, -29.845130, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 1.000000, 1.000000, 0.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 9 - v0 = 0.000000, 0.100000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.300000, 1.000000, 0.000000 - -[domain_action_0008_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 2.000000, 4.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\zones\thermal\cumulus_02 - -[velocity_scale] - value = 0.000000, 0.000000, 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zones/thermal/expl_hd_handgrenade_31.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zones/thermal/expl_hd_handgrenade_31.pe deleted file mode 100644 index 70587a2a..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zones/thermal/expl_hd_handgrenade_31.pe +++ /dev/null @@ -1,118 +0,0 @@ -[_effect] - action_count = 8 - flags = 3073 - max_particles = 5 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.500000 - flt_0003 = 1.000000 - vec_0000 = 0.580392, 0.556863, 0.505882 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 4.000000, 4.000000, 0.000000 - vec_0001 = 3.000000, 3.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 7.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.000000 - vec_0000 = 0.000000, 0.000017, 0.000000 - version = 1 - -[action_0006] - action_name = gravity - action_type = 8 - bool_0000 = off - flags = 1 - vec_0000 = 4.000000, 4.000000, 4.000000 - version = 1 - -[action_0007] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.647059, 0.627451, 0.603922 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.200000, 0.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 29.845130, 29.845130, 0.000000 - v1 = -29.845130, -29.845130, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.500000, 0.500000, 0.500000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 9 - v0 = 0.000000, 6.000000, 0.000000 - v1 = 4.000000, 6.000000, 0.000000 - v2 = 1.000000, 9.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 128 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\zones\thermal\anm_smoke_desat - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zones/thermal/nograv_dust_03.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zones/thermal/nograv_dust_03.pe deleted file mode 100644 index 48b36dd2..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zones/thermal/nograv_dust_03.pe +++ /dev/null @@ -1,112 +0,0 @@ -[_effect] - action_count = 7 - flags = 21505 - max_particles = 155 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 45.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 0.000000 - flt_0003 = 1000.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.010000 - flt_0002 = 0.700000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 2.000000 - vec_0001 = 5.000000, 5.000000, 0.001000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.003000 - vec_0000 = 40.491640, 0.000017, 0.000000 - version = 1 - -[action_0005] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, -0.030000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.250980, 0.243137, 0.231373 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 20.000000, 1.000000, 20.000000 - v1 = -20.000000, -1.000000, -20.000000 - v2 = 1.000000, 2.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = -12.566371, 0.000000, 0.000000 - v1 = -29.845130, -29.845130, 0.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 1.000000, 0.500000, 0.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.100000, 0.000000 - v1 = 0.000000, 1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 16 - reserved = 0.000000, 0.000000 - speed = 24.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\alpha_add - texture = semitone\anomalies\no_gravity\cumulus_02 - -[timelimit] - value = 15.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zones/thermal/zone_thermal_idle_distort.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zones/thermal/zone_thermal_idle_distort.pe deleted file mode 100644 index 2f770745..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zones/thermal/zone_thermal_idle_distort.pe +++ /dev/null @@ -1,105 +0,0 @@ -[_effect] - action_count = 7 - flags = 4097 - max_particles = 4 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.750000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 3 - flt_0000 = 0.000000 - flt_0001 = 0.500000 - flt_0002 = 1.000000 - flt_0003 = 8.800000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.000000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0004] - action_name = gravity - action_type = 8 - bool_0000 = on - flags = 1 - vec_0000 = 0.000000, 7.000000, 0.000000 - version = 1 - -[action_0005] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.100000 - flt_0001 = 1.000000 - flt_0002 = 0.300000 - int_0000 = 2 - vec_0000 = 0.000000, -4.000000, 0.000000 - version = 1 - -[action_0006] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 2.000000, 2.000000, 2.000000 - vec_0001 = 2.000000, 2.000000, 2.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 0 - v0 = 0.000000, 0.500000, 0.000000 - v1 = 0.000000, 0.500000, 0.000000 - v2 = 0.000000, 7.700000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -180.000000, 30.000000, 30.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 2.000000, 2.000000, 2.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 0.600000, 0.000000 - v1 = 0.000000, 10.000000, 0.000000 - v2 = 1.000000, 3.000000, 0.000000 - -[sprite] - shader = particles\xdistort - texture = semitone\anomalies\zones\thermal\pfx_dist2 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zones/thermal/zone_thermal_idle_point_emiter.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zones/thermal/zone_thermal_idle_point_emiter.pe deleted file mode 100644 index 84453552..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zones/thermal/zone_thermal_idle_point_emiter.pe +++ /dev/null @@ -1,76 +0,0 @@ -[_effect] - action_count = 4 - flags = 2049 - max_particles = 3 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 2.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 0.900000 - vec_0000 = 0.000000, 1.000000, 0.000000 - version = 1 - -[action_0003] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 9 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.300000, 0.000000 - v2 = 0.000000, 5.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 2.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 0 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\zones\thermal\pfx_distortion - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zones/thermal/zone_thermal_idle_smoke.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zones/thermal/zone_thermal_idle_smoke.pe deleted file mode 100644 index 2ab9ee7f..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zones/thermal/zone_thermal_idle_smoke.pe +++ /dev/null @@ -1,117 +0,0 @@ -[_effect] - action_count = 7 - flags = 27649 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 2.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.200000 - flt_0002 = 1.000000 - flt_0003 = 8.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.513726, 0.513726, 0.513726 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.700000, 0.700000, 0.000000 - vec_0001 = 6.000000, 6.000000, 0.001000 - version = 1 - -[action_0004] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.030000 - vec_0000 = 2.273140, 0.000000, 0.000000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.494118, 0.494118, 0.494118 - v1 = 0.100000, 0.100000, 0.100000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.100000, 0.000000 - v1 = 0.500000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 36.000000, -1.000000, -1.000000 - v1 = 6.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.100000, 0.100000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 7 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 3.000000, 0.000000 - v2 = 0.300000, 0.000000, 0.000000 - -[domain_action_0004_0000] - type = 5 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 1.000000, 3.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 8 - frame_count = 125 - reserved = 0.000000, 0.000000 - speed = 32.000000 - tex_size = 0.125000, 0.125000 - -[sprite] - shader = particles\blend - texture = semitone\anomalies\zones\thermal\anm_smoke_desat - -[timelimit] - value = 1.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/anomalies/zones/thermal/zone_thermal_idle_sparks.pe b/mods/Arrival/gamedata/particles/semitone/anomalies/zones/thermal/zone_thermal_idle_sparks.pe deleted file mode 100644 index 872716b6..00000000 --- a/mods/Arrival/gamedata/particles/semitone/anomalies/zones/thermal/zone_thermal_idle_sparks.pe +++ /dev/null @@ -1,104 +0,0 @@ -[_effect] - action_count = 5 - flags = 56321 - max_particles = 12 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 0.500000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 1.000000 - flt_0003 = 50.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 3.000000 - flt_0002 = 0.100000 - flt_0003 = 1.000000 - vec_0000 = 0.752941, 0.349020, 0.349020 - version = 1 - -[action_0003] - action_name = randomaccel - action_type = 15 - bool_0000 = on - flags = 1 - version = 1 - -[action_0004] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[align_to_path] - default_rotation = -1.570796, 0.000000, 0.000000 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 1.000000, 0.000000 - v1 = 0.000000, 0.700000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 0 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.027000, 0.027000, 1.000000 - v1 = 0.100000, 0.100000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 5 - v0 = 0.000000, 2.000000, 0.000000 - v1 = 0.000000, 2.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0003_0000] - type = 5 - v0 = 0.000000, 3.000000, 0.000000 - v1 = 1.000000, 0.500000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 4 - frame_count = 5 - reserved = 93.000000, 146.000000 - speed = 32.000000 - tex_size = 0.250000, 0.250000 - -[sprite] - shader = particles\add - texture = semitone\anomalies\zones\thermal\sparks_tiled - -[timelimit] - value = 1.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/environmental/effects/dandelion1.pe b/mods/Arrival/gamedata/particles/semitone/environmental/effects/dandelion1.pe deleted file mode 100644 index 1f8858bc..00000000 --- a/mods/Arrival/gamedata/particles/semitone/environmental/effects/dandelion1.pe +++ /dev/null @@ -1,103 +0,0 @@ -[_effect] - action_count = 7 - flags = 8392705 - max_particles = 100 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - version = 1 - -[action_0001] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.020000 - vec_0000 = 0.000000, 0.000000, -5.397745 - version = 1 - -[action_0002] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.600000 - flt_0002 = 0.000000 - flt_0003 = 80.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 2.000000 - flt_0002 = 0.700000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.050000, 0.050000, 0.050000 - vec_0001 = 0.050000, 0.050000, 0.050000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, -0.200000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0002_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0002_0001] - type = 4 - v0 = 25.000000, 3.000000, 35.000000 - v1 = -25.000000, -3.000000, -25.000000 - v2 = 15.000000, 0.000000, 0.000000 - -[domain_action_0002_0002] - type = 1 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 136.999984, 1.000004, 1.000004 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0002_0003] - type = 1 - v0 = 0.020000, 0.020000, 0.020000 - v1 = 0.030000, 0.030000, 0.030000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0002_0004] - type = 1 - v0 = 0.300000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.200000, 0.000000, 0.000000 - -[sprite] - shader = particles\blend - texture = semitone\environmental\dandelion_seed_v1 - diff --git a/mods/Arrival/gamedata/particles/semitone/environmental/effects/dandelion2.pe b/mods/Arrival/gamedata/particles/semitone/environmental/effects/dandelion2.pe deleted file mode 100644 index fa4a3206..00000000 --- a/mods/Arrival/gamedata/particles/semitone/environmental/effects/dandelion2.pe +++ /dev/null @@ -1,103 +0,0 @@ -[_effect] - action_count = 7 - flags = 8392705 - max_particles = 100 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 80.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 2.000000 - flt_0002 = 0.700000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.050000, 0.050000, 0.050000 - vec_0001 = 0.050000, 0.050000, 0.050000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, -0.200000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.020000 - vec_0000 = 0.000000, 0.000000, -5.397745 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 25.000000, 3.000000, 35.000000 - v1 = -25.000000, -1.000000, -25.000000 - v2 = 15.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -136.999984, -1.000004, -1.000004 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.005000, 0.050000, 0.005000 - v1 = 0.010000, 0.010000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 1 - v0 = 0.100000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.200000, 0.000000, 0.000000 - -[sprite] - shader = particles\alpha_add - texture = semitone\environmental\dandelion_seed_v2 - diff --git a/mods/Arrival/gamedata/particles/semitone/environmental/effects/maple_seeds.pe b/mods/Arrival/gamedata/particles/semitone/environmental/effects/maple_seeds.pe deleted file mode 100644 index 9e897b3b..00000000 --- a/mods/Arrival/gamedata/particles/semitone/environmental/effects/maple_seeds.pe +++ /dev/null @@ -1,164 +0,0 @@ -[_effect] - action_count = 12 - flags = 10241 - max_particles = 50 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 45.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 400.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 1 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.100000, 0.100000, 0.100000 - vec_0001 = 0.050000, 0.050000, 0.050000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 1.000000 - vec_0000 = -15.994751, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 0.001000 - flt_0001 = 12.000000 - flt_0002 = 30.000000 - vec_0000 = 0.000000, 5.000000, 0.000000 - vec_0001 = 0.000000, 10.000000, 5.000000 - version = 1 - -[action_0006] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 0.001000 - flt_0001 = -12.000000 - flt_0002 = 30.000000 - vec_0000 = 0.000000, 5.000000, 0.000000 - vec_0001 = 0.000000, 7.000000, 10.000000 - version = 1 - -[action_0007] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 0.001000 - flt_0001 = 9.000000 - flt_0002 = 30.000000 - vec_0000 = 0.000000, 1.000000, 1.000000 - vec_0001 = 0.000000, 5.000000, 15.000000 - version = 1 - -[action_0008] - action_name = turbulence - action_type = 30 - flags = 1 - flt_0000 = 0.020000 - flt_0001 = 2.000000 - flt_0002 = 10.000000 - int_0000 = 1 - vec_0000 = 1.000000, 1.000000, 1.000000 - version = 1 - -[action_0009] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[action_0010] - action_name = vortex_00 - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 4.000000 - flt_0001 = 1.000000 - flt_0002 = 1.000000 - vec_0000 = 0.000000, 1.000000, 0.000000 - vec_0001 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0011] - action_name = targetrotate_00 - action_type = 25 - flags = 1 - flt_0000 = 0.200000 - vec_0000 = 5613.956096, 0.000000, 0.000000 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 0.478431, 0.478431, 0.478431 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.250000, 35.000000 - v1 = 0.000000, 50.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -1.000000, -1.000000, -1.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.100000, 0.100000, 0.250000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 1 - v0 = 2.000000, 0.000000, -10.000000 - v1 = -8.000000, 0.000000, 2.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0002_0000] - type = 3 - v0 = 0.000000, -1.000000, 0.000000 - v1 = 0.000000, -1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[sprite] - shader = particles\blend - texture = semitone\environmental\maple_seed_v1 - diff --git a/mods/Arrival/gamedata/particles/semitone/environmental/effects/seed1.pe b/mods/Arrival/gamedata/particles/semitone/environmental/effects/seed1.pe deleted file mode 100644 index f351a09c..00000000 --- a/mods/Arrival/gamedata/particles/semitone/environmental/effects/seed1.pe +++ /dev/null @@ -1,103 +0,0 @@ -[_effect] - action_count = 7 - flags = 8392705 - max_particles = 200 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - version = 1 - -[action_0001] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.020000 - vec_0000 = 0.000000, 0.000000, -5.397745 - version = 1 - -[action_0002] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 80.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0003] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 0.700000 - flt_0001 = 2.000000 - flt_0002 = 0.700000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0004] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.050000, 0.050000, 0.050000 - vec_0001 = 0.050000, 0.050000, 0.050000 - version = 1 - -[action_0005] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, -0.200000 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0002_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0002_0001] - type = 4 - v0 = 25.000000, 3.000000, 35.000000 - v1 = -25.000000, -3.000000, -25.000000 - v2 = 15.000000, 0.000000, 0.000000 - -[domain_action_0002_0002] - type = 1 - v0 = 0.000000, 0.000000, 0.000000 - v1 = 136.999984, 1.000004, 1.000004 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0002_0003] - type = 1 - v0 = 0.020000, 0.020000, 0.020000 - v1 = 0.030000, 0.030000, 0.030000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0002_0004] - type = 1 - v0 = 0.300000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.200000, 0.000000, 0.000000 - -[sprite] - shader = particles\add - texture = semitone\environmental\seed_a - diff --git a/mods/Arrival/gamedata/particles/semitone/environmental/effects/seed2.pe b/mods/Arrival/gamedata/particles/semitone/environmental/effects/seed2.pe deleted file mode 100644 index c825b33e..00000000 --- a/mods/Arrival/gamedata/particles/semitone/environmental/effects/seed2.pe +++ /dev/null @@ -1,103 +0,0 @@ -[_effect] - action_count = 7 - flags = 8392705 - max_particles = 200 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 4.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = on - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 0.700000 - flt_0002 = 0.000000 - flt_0003 = 80.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = targetcolor - action_type = 23 - flags = 1 - flt_0000 = 1.000000 - flt_0001 = 2.000000 - flt_0002 = 0.700000 - flt_0003 = 1.000000 - vec_0000 = 0.000000, 0.000000, 0.000000 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.050000, 0.050000, 0.050000 - vec_0001 = 0.050000, 0.050000, 0.050000 - version = 1 - -[action_0004] - action_name = targetvelocity - action_type = 27 - bool_0000 = on - flags = 1 - flt_0000 = 1.000000 - vec_0000 = 0.000000, 0.000000, -0.200000 - version = 1 - -[action_0005] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.020000 - vec_0000 = 0.000000, 0.000000, -5.397745 - version = 1 - -[action_0006] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 4 - v0 = 25.000000, 3.000000, 35.000000 - v1 = -25.000000, -1.000000, -25.000000 - v2 = 15.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = 0.000000, 0.000000, 0.000000 - v1 = -136.999984, -1.000004, -1.000004 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 1 - v0 = 0.005000, 0.050000, 0.005000 - v1 = 0.010000, 0.010000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 1 - v0 = 0.100000, 0.000000, 0.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.200000, 0.000000, 0.000000 - -[sprite] - shader = particles\add - texture = semitone\environmental\seed_a - diff --git a/mods/Arrival/gamedata/particles/semitone/environmental/effects/tree_leaves_stormy_01.pe b/mods/Arrival/gamedata/particles/semitone/environmental/effects/tree_leaves_stormy_01.pe deleted file mode 100644 index 333f9fe6..00000000 --- a/mods/Arrival/gamedata/particles/semitone/environmental/effects/tree_leaves_stormy_01.pe +++ /dev/null @@ -1,140 +0,0 @@ -[_effect] - action_count = 9 - flags = 11265 - max_particles = 150 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 45.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 400.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 1 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.200000, 0.000000, 0.000000 - vec_0001 = 0.080000, 0.200000, 1.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.100000 - vec_0000 = -15.994751, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 0.001000 - flt_0001 = 12.000000 - flt_0002 = 30.000000 - vec_0000 = 0.000000, 5.000000, 0.000000 - vec_0001 = 0.000000, 10.000000, 5.000000 - version = 1 - -[action_0006] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 0.001000 - flt_0001 = -12.000000 - flt_0002 = 30.000000 - vec_0000 = 0.000000, 5.000000, 0.000000 - vec_0001 = 0.000000, 7.000000, 10.000000 - version = 1 - -[action_0007] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 0.001000 - flt_0001 = 9.000000 - flt_0002 = 30.000000 - vec_0000 = 0.000000, 1.000000, 1.000000 - vec_0001 = 0.000000, 5.000000, 15.000000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.250000, 35.000000 - v1 = 0.000000, 50.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -1.000000, -1.000000, -1.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.100000, 0.100000, 0.250000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 1 - v0 = 2.000000, 0.000000, -20.000000 - v1 = 8.000000, 0.000000, 2.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0002_0000] - type = 3 - v0 = 0.000000, -1.000000, 0.000000 - v1 = 0.000000, -1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 4.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\blend - texture = semitone\environmental\pfx_leaves_01 - diff --git a/mods/Arrival/gamedata/particles/semitone/environmental/effects/tree_leaves_stormy_02.pe b/mods/Arrival/gamedata/particles/semitone/environmental/effects/tree_leaves_stormy_02.pe deleted file mode 100644 index 2a5ffada..00000000 --- a/mods/Arrival/gamedata/particles/semitone/environmental/effects/tree_leaves_stormy_02.pe +++ /dev/null @@ -1,140 +0,0 @@ -[_effect] - action_count = 9 - flags = 11265 - max_particles = 150 - version = 1 - -[action_0000] - action_name = killold - action_type = 10 - bool_0000 = off - flags = 1 - flt_0000 = 45.000000 - version = 1 - -[action_0001] - action_name = source - action_type = 21 - bool_0000 = on - bool_0001 = off - flags = 1 - flt_0000 = 0.000000 - flt_0001 = 1.000000 - flt_0002 = 0.000000 - flt_0003 = 400.000000 - flt_0004 = 0.000000 - version = 1 - -[action_0002] - action_name = sink - action_type = 19 - bool_0000 = on - bool_0001 = on - flags = 1 - version = 1 - -[action_0003] - action_name = targetsize - action_type = 24 - flags = 1 - vec_0000 = 0.200000, 0.000000, 0.000000 - vec_0001 = 0.080000, 0.200000, 1.000000 - version = 1 - -[action_0004] - action_name = targetrotate - action_type = 25 - flags = 1 - flt_0000 = 0.100000 - vec_0000 = -15.994751, 0.000000, 0.000000 - version = 1 - -[action_0005] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 0.001000 - flt_0001 = 12.000000 - flt_0002 = 30.000000 - vec_0000 = 0.000000, 5.000000, 0.000000 - vec_0001 = 0.000000, 10.000000, 5.000000 - version = 1 - -[action_0006] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 0.001000 - flt_0001 = -12.000000 - flt_0002 = 30.000000 - vec_0000 = 0.000000, 5.000000, 0.000000 - vec_0001 = 0.000000, 7.000000, 10.000000 - version = 1 - -[action_0007] - action_name = vortex - action_type = 29 - bool_0000 = on - flags = 1 - flt_0000 = 0.001000 - flt_0001 = 9.000000 - flt_0002 = 30.000000 - vec_0000 = 0.000000, 1.000000, 1.000000 - vec_0001 = 0.000000, 5.000000, 15.000000 - version = 1 - -[action_0008] - action_name = move - action_type = 12 - flags = 1 - version = 1 - -[domain_action_0001_0000] - type = 0 - v0 = 1.000000, 1.000000, 1.000000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0001] - type = 5 - v0 = 0.000000, 0.250000, 35.000000 - v1 = 0.000000, 50.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0002] - type = 1 - v0 = -1.000000, -1.000000, -1.000000 - v1 = 1.000000, 1.000000, 1.000000 - v2 = 1.000000, 0.000000, 0.000000 - -[domain_action_0001_0003] - type = 0 - v0 = 0.100000, 0.100000, 0.250000 - v1 = 0.000000, 0.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0001_0004] - type = 1 - v0 = 2.000000, 0.000000, -10.000000 - v1 = -8.000000, 0.000000, 2.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[domain_action_0002_0000] - type = 3 - v0 = 0.000000, -1.000000, 0.000000 - v1 = 0.000000, -1.000000, 0.000000 - v2 = 0.000000, 0.000000, 0.000000 - -[frame] - dim_x = 2 - frame_count = 4 - reserved = 0.000000, 0.000000 - speed = 4.000000 - tex_size = 0.500000, 0.500000 - -[sprite] - shader = particles\blend - texture = semitone\environmental\pfx_leaves_01 - diff --git a/mods/Arrival/gamedata/particles/semitone/environmental/new.pg b/mods/Arrival/gamedata/particles/semitone/environmental/new.pg deleted file mode 100644 index 3e087e2e..00000000 --- a/mods/Arrival/gamedata/particles/semitone/environmental/new.pg +++ /dev/null @@ -1,6 +0,0 @@ -[_group] - effects_count = 0 - flags = 0 - timelimit = 0.000000 - version = 3 - diff --git a/mods/Arrival/gamedata/particles/semitone/environmental/seed1.pg b/mods/Arrival/gamedata/particles/semitone/environmental/seed1.pg deleted file mode 100644 index ec6c45ac..00000000 --- a/mods/Arrival/gamedata/particles/semitone/environmental/seed1.pg +++ /dev/null @@ -1,24 +0,0 @@ -[_group] - effects_count = 2 - flags = 0 - timelimit = 0.000000 - version = 3 - -[effect_0000] - effect_name = semitone\environmental\effects\seed1 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\environmental\effects\dandelion1 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/environmental/seed2.pg b/mods/Arrival/gamedata/particles/semitone/environmental/seed2.pg deleted file mode 100644 index a97a5b04..00000000 --- a/mods/Arrival/gamedata/particles/semitone/environmental/seed2.pg +++ /dev/null @@ -1,24 +0,0 @@ -[_group] - effects_count = 2 - flags = 0 - timelimit = 0.000000 - version = 3 - -[effect_0000] - effect_name = semitone\environmental\effects\seed2 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\environmental\effects\dandelion2 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/semitone/environmental/tree_leaves_stormy.pg b/mods/Arrival/gamedata/particles/semitone/environmental/tree_leaves_stormy.pg deleted file mode 100644 index ff06ea6b..00000000 --- a/mods/Arrival/gamedata/particles/semitone/environmental/tree_leaves_stormy.pg +++ /dev/null @@ -1,33 +0,0 @@ -[_group] - effects_count = 3 - flags = 0 - timelimit = 0.000000 - version = 3 - -[effect_0000] - effect_name = semitone\environmental\effects\tree_leaves_stormy_01 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\environmental\effects\tree_leaves_stormy_02 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\environmental\effects\maple_seeds - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/zones/zone_acidic_idle.pg b/mods/Arrival/gamedata/particles/zones/zone_acidic_idle.pg deleted file mode 100644 index 460dbc4c..00000000 --- a/mods/Arrival/gamedata/particles/zones/zone_acidic_idle.pg +++ /dev/null @@ -1,51 +0,0 @@ -[_group] - effects_count = 5 - flags = 0 - timelimit = 0.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\zones\acidic\zone_acidic_idle_trail_03 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\zones\acidic\nograv_dust_03 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\zones\acidic\zone_acidic_idle_trail_05_01 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0003] - effect_name = semitone\anomalies\zones\acidic\zone_acidic_idle_trail_05_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0004] - effect_name = semitone\anomalies\zones\acidic\anomaly_toxic_particle_test_01 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/zones/zone_psychic_idle.pg b/mods/Arrival/gamedata/particles/zones/zone_psychic_idle.pg deleted file mode 100644 index 61523289..00000000 --- a/mods/Arrival/gamedata/particles/zones/zone_psychic_idle.pg +++ /dev/null @@ -1,24 +0,0 @@ -[_group] - effects_count = 2 - flags = 0 - timelimit = 0.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\zones\psychic\generatory_line - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\zones\psychic\zone_psychic_idle_point_emiter - flags = 36 - on_birth_child = semitone\anomalies\zones\psychic\generatory_line - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/particles/zones/zone_thermal_idle.pg b/mods/Arrival/gamedata/particles/zones/zone_thermal_idle.pg deleted file mode 100644 index dad197c7..00000000 --- a/mods/Arrival/gamedata/particles/zones/zone_thermal_idle.pg +++ /dev/null @@ -1,42 +0,0 @@ -[_group] - effects_count = 4 - flags = 0 - timelimit = 0.000000 - version = 3 - -[effect_0000] - effect_name = semitone\anomalies\zones\thermal\zone_thermal_idle_point_emiter - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0001] - effect_name = semitone\anomalies\zones\thermal\expl_hd_gasbarrel_new_26 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0002] - effect_name = semitone\anomalies\zones\thermal\expl_hd_handgrenade_31 - flags = 0 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - -[effect_0003] - effect_name = semitone\anomalies\zones\thermal\campfire_hot_sparks_00 - flags = 4 - on_birth_child = - on_death_child = - on_play_child = - time0 = 0.000000 - time1 = 0.000000 - diff --git a/mods/Arrival/gamedata/scripts/arrival_environmental_particles.script b/mods/Arrival/gamedata/scripts/arrival_environmental_particles.script deleted file mode 100644 index 1712a558..00000000 --- a/mods/Arrival/gamedata/scripts/arrival_environmental_particles.script +++ /dev/null @@ -1,322 +0,0 @@ ---============================================================================================== ---Yet Another Winter Mod snowfall script ---Author: Daedalus-Prime --- Edit by demonized: --- Refactor of script for easier adding and toggling of particles --- Check for playing particles depending on ray collision --- Playing particles outside of covers depending on location where actor entered the cover for muh immersion --- Saving entered cover position and restoring it on save/load --- edit by FabioConte for Anomqly Season's Redux (05.02.2023) --- edit by S.e.m.i.t.o.n.e. for 'The Arrival' mod ---============================================================================================== -function on_game_start() - RegisterScriptCallback("actor_on_update", actor_on_update) - RegisterScriptCallback("save_state", save_state) - RegisterScriptCallback("load_state", load_state) -end - -local ray = function(pos, dir, args) - local pos = pos and vector():set(pos.x or pos[1], pos.y or pos[2], pos.z or pos[3]) or device().cam_pos - local dir = dir and vector():set(dir.x or dir[1], dir.y or dir[2], dir.z or dir[3]) or device().cam_dir - local args = args or {} - - local pick = ray_pick() - pick:set_position(pos) - pick:set_direction(dir) - pick:set_flags(args.flags or 2) - pick:set_range(args.range or 200) - if args.ignore_object then - pick:set_ignore_object(args.ignore_object) - end - pick:query() - - return pick -end - -local snow_particle_foggy = particles_object("semitone\\environmental\\seed1") --set particles to variables -local snow_particle_foggy1 = particles_object("semitone\\environmental\\seed2") -local snow_particle_foggy2 = particles_object("semitone\\environmental\\tree_leaves_stormy") -local snow_particle_foggy3 = particles_object("lanforse\\fog_mist") - - --- These particles wont play inside at all -dont_play_inside_particles = { - [snow_particle_foggy] = true, - [snow_particle_foggy1] = true, - [snow_particle_foggy2] = true, - [snow_particle_foggy3] = false, - } - -weather_to_particles = { - ["default"] = { - [snow_particle_foggy] = false, - [snow_particle_foggy1] = false, - [snow_particle_foggy2] = false, - [snow_particle_foggy3] = false, - - }, - ["w_ccgim_fog"] = { - [snow_particle_foggy] = false, - [snow_particle_foggy1] = false, - [snow_particle_foggy2] = false, - [snow_particle_foggy3] = false, - - }, - ["w_clear_foggy"] = { - [snow_particle_foggy] = false, - [snow_particle_foggy1] = false, - [snow_particle_foggy2] = false, - [snow_particle_foggy3] = false, - }, - ["w_clear1"] = { - [snow_particle_foggy] = false, - [snow_particle_foggy1] = false, - [snow_particle_foggy2] = true, - [snow_particle_foggy3] = false, - }, - ["w_clear2"] = { - [snow_particle_foggy] = false, - [snow_particle_foggy1] = false, - [snow_particle_foggy2] = true, - [snow_particle_foggy3] = false, - }, - ["w_cloudy1"] = { - [snow_particle_foggy] = false, - [snow_particle_foggy1] = false, - [snow_particle_foggy2] = true, - [snow_particle_foggy3] = false, - }, - ["w_cloudy2"] = { - [snow_particle_foggy] = false, - [snow_particle_foggy1] = false, - [snow_particle_foggy2] = true, - [snow_particle_foggy3] = false, - }, - ["w_cloudy2_dark"] = { - [snow_particle_foggy] = false, - [snow_particle_foggy1] = false, - [snow_particle_foggy2] = true, - [snow_particle_foggy3] = false, - }, - ["w_cloudy3"] = { - [snow_particle_foggy] = false, - [snow_particle_foggy1] = false, - [snow_particle_foggy2] = true, - [snow_particle_foggy3] = false, - }, - ["w_cloudy4"] = { - [snow_particle_foggy] = false, - [snow_particle_foggy1] = false, - [snow_particle_foggy2] = true, - [snow_particle_foggy3] = false, - }, - ["w_deaspir_foggy"] = { - [snow_particle_foggy] = false, - [snow_particle_foggy1] = false, - [snow_particle_foggy2] = true, - [snow_particle_foggy3] = false, - }, - ["w_foggy1"] = { - [snow_particle_foggy] = false, - [snow_particle_foggy1] = false, - [snow_particle_foggy2] = false, - [snow_particle_foggy3] = false, - }, - ["w_foggy2"] = { - [snow_particle_foggy] = false, - [snow_particle_foggy1] = false, - [snow_particle_foggy2] = false, - [snow_particle_foggy3] = false, - }, - ["w_foggy3"] = { - [snow_particle_foggy] = false, - [snow_particle_foggy1] = false, - [snow_particle_foggy2] = false, - [snow_particle_foggy3] = false, - }, - ["w_indoor_agr_underground"] = { - [snow_particle_foggy] = false, - [snow_particle_foggy1] = false, - [snow_particle_foggy2] = false, - [snow_particle_foggy3] = false, - }, - ["w_indoor_ambient"] = { - [snow_particle_foggy] = false, - [snow_particle_foggy1] = false, - [snow_particle_foggy2] = false, - [snow_particle_foggy3] = false, - }, - ["w_indoor_default"] = { - [snow_particle_foggy] = false, - [snow_particle_foggy1] = false, - [snow_particle_foggy2] = false, - [snow_particle_foggy3] = false, - }, - ["w_indoor_jupiter_underground"] = { - [snow_particle_foggy] = false, - [snow_particle_foggy1] = false, - [snow_particle_foggy2] = false, - [snow_particle_foggy3] = false, - }, - ["w_indoor_sarcofag"] = { - [snow_particle_foggy] = false, - [snow_particle_foggy1] = false, - [snow_particle_foggy2] = false, - [snow_particle_foggy3] = false, - }, - ["w_partly1"] = { - [snow_particle_foggy] = false, - [snow_particle_foggy1] = false, - [snow_particle_foggy2] = true, - [snow_particle_foggy3] = false, - }, - ["w_partly2"] = { - [snow_particle_foggy] = false, - [snow_particle_foggy1] = false, - [snow_particle_foggy2] = true, - [snow_particle_foggy3] = false, - }, - ["w_partly3"] = { - [snow_particle_foggy] = false, - [snow_particle_foggy1] = false, - [snow_particle_foggy2] = true, - [snow_particle_foggy3] = false, - }, - ["w_partly4"] = { - [snow_particle_foggy] = false, - [snow_particle_foggy1] = false, - [snow_particle_foggy2] = true, - [snow_particle_foggy3] = false, - }, - ["w_rain1"] = { - [snow_particle_foggy] = false, - [snow_particle_foggy1] = false, - [snow_particle_foggy2] = true, - [snow_particle_foggy3] = false, - }, - ["w_rain2"] = { - [snow_particle_foggy] = false, - [snow_particle_foggy1] = false, - [snow_particle_foggy2] = true, - [snow_particle_foggy3] = false, - }, - ["w_rain3"] = { - [snow_particle_foggy] = false, - [snow_particle_foggy1] = false, - [snow_particle_foggy2] = true, - [snow_particle_foggy3] = false, - }, - ["w_storm1"] = { - [snow_particle_foggy] = false, - [snow_particle_foggy1] = false, - [snow_particle_foggy2] = true, - [snow_particle_foggy3] = false, - }, - ["w_storm2"] = { - [snow_particle_foggy] = false, - [snow_particle_foggy1] = false, - [snow_particle_foggy2] = true, - [snow_particle_foggy3] = false, - }, - ["w_swtc_tuman"] = { - [snow_particle_foggy] = false, - [snow_particle_foggy1] = false, - [snow_particle_foggy2] = true, - [snow_particle_foggy3] = false, - }, - [0] = { - [snow_particle_foggy] = false, - [snow_particle_foggy1] = false, - [snow_particle_foggy2] = false, - [snow_particle_foggy3] = false, - }, -} - -function switch_particles(particle_table, pos, is_inside) - local pos = pos or device().cam_pos - for k, v in pairs(particle_table) do - -- Disable particles that are in dont_play_inside_particles table if inside - if is_inside and dont_play_inside_particles[k] then - if k:playing() then - k:stop() - end - else - if v then - if k:playing() then - k:move_to(pos, VEC_ZERO) - else - k:play_at_pos(pos) - end - else - if k:playing() then - k:stop_deffered() - end - end - end - end -end - -local ray_args = { - range = 30 -} -local inside_pos -function actor_on_update() - -- Check current weather - local weather = level.get_weather() - - -- Detection of cover by rain collision - local cam_pos = device().cam_pos - local r1 = ray(cam_pos, VEC_Y, ray_args) - local r2 = ray(cam_pos, vector():set(VEC_Y):add(vector():set(1.5, 0, 0)), ray_args) - local r3 = ray(cam_pos, vector():set(VEC_Y):add(vector():set(-1.5, 0, 0)), ray_args) - local r4 = ray(cam_pos, vector():set(VEC_Y):add(vector():set(0, 0, 1.5)), ray_args) - local r5 = ray(cam_pos, vector():set(VEC_Y):add(vector():set(0, 0, -1.5)), ray_args) - local r = r1:get_distance() > 0 - and r2:get_distance() > 0 - and r3:get_distance() > 0 - and r4:get_distance() > 0 - and r5:get_distance() > 0 - - -- Set variable for whether the player is in an emission safe zone or not - local is_inside = GetEvent("current_safe_cover") or r - - -- Set variable for whether the player is in an underground level or not - local is_underground = GetEvent("underground") - - -- If exists saved position where actor entered cover, apply it - local pos - if is_inside then - if inside_pos then - pos = vector():set(inside_pos.x, cam_pos.y, inside_pos.z) - else - inside_pos = cam_pos - pos = inside_pos - end - else - inside_pos = nil - end - snowfall(weather, is_inside, is_underground, pos) -end - -function snowfall(weather, is_inside, is_underground, inside_pos) - if is_underground then - switch_particles(weather_to_particles[0], inside_pos, is_inside) - UnregisterScriptCallback("actor_on_update", actor_on_update) - return - end - - if (is_inside and not inside_pos) or not weather_to_particles[weather] then - switch_particles(weather_to_particles[0], inside_pos, is_inside) - return - end - - switch_particles(weather_to_particles[weather], inside_pos, is_inside) -end - -function save_state(m_data) - m_data.snowfall_inside_pos = inside_pos and utils_data.vector_to_string(inside_pos) -end - -function load_state(m_data) - inside_pos = m_data.snowfall_inside_pos and utils_data.string_to_vector(m_data.snowfall_inside_pos) -end diff --git a/mods/Arrival/gamedata/scripts/demonized_concurrent_queues.script b/mods/Arrival/gamedata/scripts/demonized_concurrent_queues.script deleted file mode 100644 index 1113feef..00000000 --- a/mods/Arrival/gamedata/scripts/demonized_concurrent_queues.script +++ /dev/null @@ -1,101 +0,0 @@ -local table_remove = table.remove -local unpack = unpack - -local function table_keys(t, is_array) - local a = {} - if is_array then - for i = 1, #t do - a[i] = i - end - else - for k,v in pairs(t) do - a[#a+1] = k - end - end - return a -end - --- Queue to span processing on each game tick --- Arguments: --- queue_name - name of queue --- queue_table - table to process --- func - function for processing, must have at least first 3 arguments: key of queue_table, value by that key, the number of key in processing order --- returning true will remove element from queue, returning false or nil will leave it in queue for next process cycle --- on_end_func - function at the end of queue processing, you can use this for chaining queue processing one after another --- step - amount of items in queue to process at a time --- ... - additional arguments for "func" --- active_queues table contains names of queues that are active. - --- Example usage, get an object by id one at a time per game update ---[[ - -local ids = {1, 2, 3, 4, 5, 6, 7, 8} -process_queue("my_queue", ids, function(k, id, i) - local obj = level.object_by_id(id) - if obj then - printf("object %s, section %s, time_global %s", id, obj:section(), time_global()) - end - return true - end, function() - printf("queue processed, final time %s", time_global()) - end -) - -]] - -active_queues = {} -function process_queue(queue_name, queue_table, func, on_end_func, step, ...) - -- queue_table must be a table - if not queue_table or type(queue_table) ~= "table" then - printf("%s is not table, abort", queue_table) - return - end - - if active_queues[queue_name] then - printf("queue %s is already active, abort", queue_name) - return - end - - -- Collect table keys and initialize the table index - local i = 1 - local keys = table_keys(queue_table) - local step = clamp(step or 1, 1, #keys) - - local args = {...} - local update_func - update_func = function() - for s = 1, step do - local j = keys[i] - if func(j, queue_table[j], i, unpack(args)) == true then - queue_table[j] = nil - table_remove(keys, i) - i = i - 1 - step = clamp(step, 1, #keys) - end - if not keys[1] then - if on_end_func then on_end_func() end - UnregisterScriptCallback("actor_on_update", update_func) - active_queues[queue_name] = nil - return - end - i = i == #keys and 1 or i + 1 - end - end - active_queues[queue_name] = { - queue_table = queue_table, - func = update_func, - on_end_func = on_end_func, - step = step, - } - RegisterScriptCallback("actor_on_update", update_func) -end - -function remove_queue(queue_name, on_end) - if active_queues[queue_name] then - if on_end and active_queues[queue_name].on_end_func then - active_queues[queue_name].on_end_func() - end - UnregisterScriptCallback("actor_on_update", active_queues[queue_name].func) - active_queues[queue_name] = nil - end -end diff --git a/mods/Arrival/gamedata/scripts/demonized_time_events.script b/mods/Arrival/gamedata/scripts/demonized_time_events.script deleted file mode 100644 index b6378a44..00000000 --- a/mods/Arrival/gamedata/scripts/demonized_time_events.script +++ /dev/null @@ -1,265 +0,0 @@ --- Optimized time events, using sorted arrays to peek only closest event to come --- Designed to fully reimplement existing timed events with all its quirks --- Unlike vanilla time events, fires on actor_on_update and doesn't require any checks --- Written by demonized - -local ev_queue = {} -local computed_ev_queue = {} - -local math_floor = math.floor -local math_huge = math.huge - -local table_insert = table.insert -local table_remove = table.remove - -local has_alife_info = has_alife_info -local time_global = time_global - -local pairs = pairs -local unpack = unpack - -local tg = 0 -local i = 1 - -local function print_table(table, subs) - - local sub - if subs ~= nil then - sub = subs - else - sub = "" - end - for k,v in pairs(table) do - if type(v) == "table" then - print_table(v, sub.."["..k.."]----->") - elseif type(v) == "function" then - printf(sub.."%s = function",k) - elseif type(v) == "userdata" then - if (v.x) then - printf(sub.."%s = %s",k,utils_data.vector_to_string(v)) - else - printf(sub.."%s = userdata", k) - end - elseif type(v) == "boolean" then - if v == true then - if(type(k)~="userdata") then - printf(sub.."%s = true",k) - else - printf(sub.."userdata = true") - end - else - if(type(k)~="userdata") then - printf(sub.."%s = false", k) - else - printf(sub.."userdata = false") - end - end - else - if v ~= nil then - printf(sub.."%s = %s", k,v) - else - printf(sub.."%s = nil", k,v) - end - end - end - -end - -local function queue_timer_compare(a, b) - return a.timer < b.timer -end - --- http://lua-users.org/wiki/BinaryInsert -local function binary_insert(t, value, fcomp) - -- Initialise compare function - local fcomp = fcomp or function(a, b) return a < b end - - -- print_table(value) - - -- Initialise numbers - local iStart, iEnd, iMid, iState = 1, #t, 1, 0 - - if iEnd == 0 then - t[1] = value - -- printf("adding in beginning table empty") - return 1 - end - - if fcomp(value, t[1]) then - -- printf("adding in beginning %s of %s", 1, iEnd) - table_insert(t, 1, value) - return 1 - end - - if not fcomp(value, t[iEnd]) then - -- printf("adding in end %s of %s", iEnd + 1, iEnd) - local pos = iEnd + 1 - t[pos] = value - return pos - end - - -- Get insert position - while iStart <= iEnd do - - -- calculate middle - iMid = math_floor((iStart + iEnd) / 2) - - -- compare - if fcomp(value, t[iMid]) then - iEnd, iState = iMid - 1, 0 - else - iStart, iState = iMid + 1, 1 - end - end - - local pos = iMid + iState - -- printf("adding in middle %s of %s", pos, iEnd) - table_insert(t, pos, value) - return pos -end - -local function refresh_ev_queue() - empty_table(computed_ev_queue) - -- tg = time_global() - - local t = computed_ev_queue - for ev_id,actions in pairs(ev_queue) do - for act_id,act in pairs(actions) do - if (act_id ~= "__size") then - local d = { - ev_id = ev_id, - act_id = act_id, - timer = act.timer, - f = act.f, - p = act.p - } - binary_insert(t, d, queue_timer_compare) - end - end - end -end - -local function find_ev_queue(ev_id, act_id) - for i = 1, #computed_ev_queue do - local t = computed_ev_queue[i] - if t.ev_id == ev_id and t.act_id == act_id then - return i - end - end -end - -local function remove_ev_queue(ev_id, act_id) - local pos = find_ev_queue(ev_id, act_id) - if pos then - if pos <= i then - i = i - 1 - end - return table_remove(computed_ev_queue, pos) - end -end - -function CreateTimeEvent(ev_id,act_id,timer,f,...) - if not (ev_queue[ev_id]) then - ev_queue[ev_id] = {} - ev_queue[ev_id].__size = 0 - end - - if not (ev_queue[ev_id][act_id]) then - local new_timer = time_global() + timer*1000 - ev_queue[ev_id][act_id] = {} - ev_queue[ev_id][act_id].timer = new_timer - ev_queue[ev_id][act_id].f = f - ev_queue[ev_id][act_id].p = {...} - ev_queue[ev_id].__size = ev_queue[ev_id].__size + 1 - - local d = { - ev_id = ev_id, - act_id = act_id, - timer = new_timer, - f = f, - p = {...} - } - binary_insert(computed_ev_queue, d, queue_timer_compare) - end -end - -function RemoveTimeEvent(ev_id,act_id) - if (ev_queue[ev_id] and ev_queue[ev_id][act_id]) then - ev_queue[ev_id][act_id] = nil - ev_queue[ev_id].__size = ev_queue[ev_id].__size - 1 - remove_ev_queue(ev_id, act_id) - end -end - -function ResetTimeEvent(ev_id,act_id,timer) - if (ev_queue[ev_id] and ev_queue[ev_id][act_id]) then - local new_timer = time_global() + timer*1000 - ev_queue[ev_id][act_id].timer = new_timer - - local el = remove_ev_queue(ev_id, act_id) - el.timer = new_timer - binary_insert(computed_ev_queue, el, queue_timer_compare) - end -end - -local tg_past = 0 -local to_remove = {} -function ProcessEventQueue(force) - tg = time_global() - -- if tg > tg_past then - -- printf("tg %s", tg) - -- printf("computed") - -- print_table(computed_ev_queue) - -- tg_past = tg + 100 - -- end - - local force_refresh - i = 1 - local l = #computed_ev_queue - while i <= l do - local t = computed_ev_queue[i] or (function() - force_refresh = true - return { timer = math_huge } - end)() -- Failsafe if event does not exist, refresh queue and postpone to next tick - - if tg < t.timer then - break - end - - if t.f(unpack(t.p)) == true then - local t1 = ev_queue[t.ev_id] - t1[t.act_id] = nil - t1.__size = t1.__size - 1 - if t1.__size == 0 then - ev_queue[t.ev_id] = nil - end - to_remove[#to_remove + 1] = { - ev_id = t.ev_id, - act_id = t.act_id - } - end - i = i + 1 - end - - if force_refresh then - refresh_ev_queue() - empty_table(to_remove) - elseif to_remove[1] then - for i = 1, #to_remove do - local t = to_remove[i] - remove_ev_queue(t.ev_id, t.act_id) - to_remove[i] = nil - end - empty_table(to_remove) - end - - return false -end - -local function process_queue() - ProcessEventQueue() -end - -function on_game_start() - RegisterScriptCallback("actor_on_update", process_queue) -end diff --git a/mods/Arrival/gamedata/scripts/drx_da_main.script b/mods/Arrival/gamedata/scripts/drx_da_main.script deleted file mode 100644 index dbbae473..00000000 --- a/mods/Arrival/gamedata/scripts/drx_da_main.script +++ /dev/null @@ -1,3710 +0,0 @@ --- Dynamic Anomaly Generator by DoctorX --- Revisited by demonized, 2022 --- Edited by S.e.m.i.t.o.n.e. for Arrival Mod - --- Creating anomalies at the start of level after emission/psi-storm and removing anomalies after emission/psi-storm instead of just disabling them, allowing for truly dynamic generation --- Anomalies behaviour: --- enable/disable with randomized periods, duration and cooldowns for every single anomaly --- behaviour if actor is near an anomaly --- behaviour on hit --- Spawning artefacts in new anomaly zones - ---============================================================= --- --- Dynamic Anomaly Generator (drx_da_main.script) --- CoC 1.5b r4 - DoctorX Dynamic Anomalies 2.1 --- --- - Generates randomly placed anomalies on specified smart terrains --- - Setting file: configs\drx\drx_da_config.ltx --- --- Created by: DoctorX --- Last revised: April 02, 2018 --- ---============================================================= - --- Imports -local clamp = clamp -local time_global = time_global - -local get_start_time = level.get_start_time -local get_game_time = game.get_game_time - -local level_vertex_id = level.vertex_id -local level_vertex_position = level.vertex_position - -local abs = math.abs -local ceil = math.ceil -local cos = math.cos -local floor = math.floor -local max = math.max -local min = math.min -local random = math.random -local sin = math.sin -local sqrt = math.sqrt - -local CreateTimeEvent = demonized_time_events.CreateTimeEvent -local RemoveTimeEvent = demonized_time_events.RemoveTimeEvent -local process_queue = demonized_concurrent_queues.process_queue -local remove_queue = demonized_concurrent_queues.remove_queue - -local add_speed = speed.add_speed -local remove_speed = speed.remove_speed - --- MCM --- Load the defaults -local function load_defaults() - local t = {} - local op = drx_da_main_mcm.op - for i, v in ipairs(op.gr) do - if v.def ~= nil then - t[v.id] = v.def - end - end - return t -end - -local settings = load_defaults() - -local function load_settings() - settings = load_defaults() - if ui_mcm then - for k, v in pairs(settings) do - settings[k] = ui_mcm.get("drx_da/" .. k) - end - end -end - --- UTILS ---Recursive print of tables similar to PHP print_r function -local print_r = print_r or function(t) - local print_r_cache={} - local function sub_print_r(t,indent) - if (print_r_cache[tostring(t)]) then - printf(indent.."*"..tostring(t)) - else - print_r_cache[tostring(t)]=true - if (type(t)=="table") then - for pos,val in pairs(t) do - if (type(val)=="table") then - printf(indent.."["..pos.."] => "..tostring(t).." {") - sub_print_r(val,indent..string.rep(" ",string.len(pos)+8)) - printf(indent..string.rep(" ",string.len(pos)+6).."}") - else - printf(indent.."["..pos.."] => "..tostring(val)) - end - end - else - printf(indent..tostring(t)) - end - end - end - sub_print_r(t," ") -end - ---Protected function call to prevent crashes to desktop ---Prints error in console if occured, otherwise proceed normally ---Use for test only, slower than usual -local try = try or function(func, ...) - local status, error_or_result = pcall(func, ...) - if not status then - printf(error_or_result) - return false, status, error_or_result - else - return error_or_result, status - end -end - --- Shuffle table, Fisher-Yates shuffle with preserving original table -local function shuffle(t) - local s = {} - for i = 1, #t do s[i] = t[i] end - for i = #t, 2, -1 do - local j = random(i) - s[i], s[j] = s[j], s[i] - end - return s -end - --- Get time elapsed from the start of the game in IRL seconds -local time_factor = 6 -local function get_time_elapsed() - --trace(time_factor) - return floor(get_game_time():diffSec(get_start_time()) / time_factor * 10) * 0.1 -end - -local function round(amount) - return floor(amount + 0.5) -end - -local og_printf = printf -local function printf(str, ...) - if settings.debug_mode then - og_printf("DRX DA: " .. str, ...) - end -end - ---EMA smoothing for changing values, frame independent -local default_smoothing = 11.5 -local smoothed_values = {} - -local function ema(key, value, def, steps, delta) - local steps = steps or default_smoothing - local delta = delta or steps - local smoothing_alpha = 2.0 / (steps + 1) - - smoothed_values[key] = smoothed_values[key] and smoothed_values[key] + min(smoothing_alpha * (delta / steps), 1) * (value - smoothed_values[key]) or def or value - - --printf("EMA fired, key %s, target %s, current %s, going %s", key, value, smoothed_values[key], (value > smoothed_values[key] and "up" or "down")) - return smoothed_values[key] -end - -local get_safe_sound_object = xr_sound.get_safe_sound_object -local function play_sound_on_actor(snd, volume, frequency, obj) - if not snd then - printf("snd is nil") - return - end - local actor = db.actor - local snd = get_safe_sound_object(snd) - if snd then - if obj and obj:id() ~= AC_ID then - snd:play_at_pos(obj, obj:position(), 0, sound_object.s3d) - else - snd:play(actor, 0, sound_object.s2d) - end - snd.volume = volume or 1 - snd.frequency = frequency or 1 - return snd - end -end - --- Table of current active effects, contains tables of these { --- timer = time_elapsed + timer in seconds, how long effect will be applied --- effect = function(), the function of the effect --- effect_function - string, dump of effect function to store in m_data --- effect_args - array, args to effect_function --- on_end = function(), the function on the expiration of effect --- on_end_function - string, dump of on_end function to store in m_data --- on_end_args - array, args to on_end_function --- key - string, custom key to set in timed_effects table, otherwise will be used first available one --- not_save - boolean, do not save in mdata } --- this is the complex function intended to have persistence between saves, moving to different maps and so on, use if needed --- no upvalues are allowed in the functions, best to reference globals by _G. lookup --- The precision for both cooldown and timed effects is 0.1 or 100ms, making more precise timer or timed effect is pointless -local time_elapsed = 0 -timed_effects = {} -function add_timed_effect(timer, effect_function, effect_args, on_end_function, on_end_args, key, not_save) - printf("current_time %s, adding effect %s", time_elapsed, time_elapsed + (timer or 0)) - - local dump = string.dump - local load = loadstring - local unpack = unpack - local table_insert = table.insert - - local effect_args = effect_args or {} - local on_end_args = on_end_args or {} - local effect = { - timer = time_elapsed + (timer or 0), - effect = effect_function and function() - effect_function(unpack(effect_args)) - end, - effect_function = effect_function and dump(effect_function), - effect_args = effect_args, - on_end = on_end_function and function() - on_end_function(unpack(on_end_args)) - end, - on_end_function = on_end_function and dump(on_end_function), - on_end_args = on_end_args, - save = not not_save - } - - if key then - timed_effects[key] = effect - else - table_insert(timed_effects, effect) - end -end - --- This is the simpler version of the function above if you do not care about persistence and saving states -function add_simple_timed_effect(timer, effect_function, on_end_function, key, overwrite_mode) - -- printf("current_time %s, adding effect %s", time_elapsed, time_elapsed + (timer or 0)) - - if key and timed_effects[key] then - if overwrite_mode == false or overwrite_mode == 0 then - -- printf("can't add effect %s, already exists", k) - return - elseif overwrite_mode == 1 then - timed_effects[key].timer = time_elapsed + (timer or 0) - return - end - end - - local dump = string.dump - local load = loadstring - local unpack = unpack - local table_insert = table.insert - - local effect = { - timer = time_elapsed + (timer or 0), - effect = effect_function, - on_end = on_end_function - } - - if effect.on_end then - -- printf("effect has on end function %s", effect.on_end) - end - - if key then - timed_effects[key] = effect - else - table_insert(timed_effects, effect) - end -end - -function remove_timed_effect(key, on_end) - if not timed_effects[key] then return end - - printf("removing effect, key %s", key) - if on_end and timed_effects[key].on_end then - printf("removing effect, firing on end, key %s", key) - timed_effects[key].on_end() - end - timed_effects[key] = nil -end - --- Processing the effects --- Whatever lowest time is set for effect, it will be processed at least once on process cycle -local function process_timed_effects() - local pairs = pairs - local printf = printf - for key, props in pairs(timed_effects) do - if props.effect then - props.effect() - end - -- printf("effect %s, timer %s, current_time %s", key, props.timer, time_elapsed) - if props.timer < time_elapsed then - printf("removing effect, effect timer %s, current_time %s", props.timer, time_elapsed) - if props.on_end then - props.on_end() - end - timed_effects[key] = nil - end - end -end - --- Callbacks -callbacks = {} -function register_callback(callback, callback_function, on_end_function, key) - if key and callbacks[key] then - UnregisterScriptCallback(callbacks[key].callback, callbacks[key].func) - end - - local t = { - callback = callback, - func = callback_function, - on_end = on_end_function - } - - local key = key or (#callbacks + 1) - callbacks[key] = t - printf("registering callback %s, key %s", callback, key) - RegisterScriptCallback(callbacks[key].callback, callbacks[key].func) - return key -end - -function unregister_callback(key) - if not callbacks[key] then return end - printf("unregistering callback %s, %s", key, callbacks[key].callback) - UnregisterScriptCallback(callbacks[key].callback, callbacks[key].func) - if callbacks[key].on_end then - callbacks[key].on_end() - end - callbacks[key] = nil -end - -function unregister_callbacks() - for i, props in pairs(callbacks) do - unregister_callback(i) - end -end - --- Get psy table to manipulate psy health values -local actor_psy_table = {} -function get_actor_psy_table() - if is_not_empty(actor_psy_table) then return end - - local m_data = alife_storage_manager.get_state() - arszi_psy.save_state(m_data) - actor_psy_table = m_data.psy_table -end - -function set_psy_health(amount) - if actor_psy_table.actor_psy_health then - actor_psy_table.actor_psy_health = amount <= 1 and amount or 1 - end -end - -function change_psy_health(amount) - if actor_psy_table.actor_psy_health then - set_psy_health(actor_psy_table.actor_psy_health + amount) - end -end - --- DRX DA - --- Location of the settings file: -local ini = ini_file("drx\\drx_da_config.ltx") - --- Table of levels that will have reduced chance to spawn anomalies -reduced_chance_levels = { - k00_marsh = true, - l03u_agr_underground = true, - l04_darkvalley = true, - l04u_labx18 = true, - l05_bar = true, - l10_radar = true, - jupiter_underground = true, - jupiter = true, - l11_pripyat = true, - pripyat = true, - zaton = true, -} - -anomaly_radii = { - zone_field_radioactive = {min = 5, max = 8}, - zone_field_radioactive_average = {min = 5, max = 8}, - zone_field_radioactive_strong = {min = 5, max = 8}, - zone_field_radioactive_weak = {min = 5, max = 8}, - zone_radioactive = {min = 4, max = 6}, - zone_radioactive_average = {min = 4, max = 6}, - zone_radioactive_strong = {min = 4, max = 6}, - zone_radioactive_weak = {min = 4, max = 6}, - - zone_mine_acid = {min = 2, max = 3}, - zone_mine_acidic_weak = {min = 2, max = 3}, - zone_mine_acidic_average = {min = 2, max = 3}, - zone_mine_acidic_strong = {min = 2, max = 3}, - zone_mine_blast = {min = 2, max = 3}, - zone_mine_umbra = {min = 2, max = 3}, - zone_mine_electra = {min = 2, max = 3}, - zone_mine_electric_weak = {min = 2, max = 3}, - zone_mine_electric_average = {min = 2, max = 3}, - zone_mine_electric_strong = {min = 2, max = 3}, - zone_mine_flash = {min = 3, max = 3}, - zone_mine_ghost = {min = 2, max = 3}, - zone_mine_gold = {min = 2, max = 3}, - zone_mine_thorn = {min = 2, max = 3}, - zone_mine_seed = {min = 3, max = 3}, - zone_mine_shatterpoint = {min = 6, max = 8}, - zone_mine_gravitational_weak = {min = 2, max = 3}, - zone_mine_gravitational_average = {min = 3, max = 5}, - zone_mine_gravitational_strong = {min = 4, max = 6}, - zone_mine_sloth = {min = 3, max = 4}, - zone_mine_mefistotel = {min = 3, max = 4}, - zone_mine_net = {min = 2, max = 3}, - zone_mine_point = {min = 2, max = 3}, - zone_mine_cdf = {min = 2, max = 3}, - zone_mine_sphere = {min = 4, max = 5}, - zone_mine_springboard = {min = 4, max = 6}, - zone_mine_thermal_weak = {min = 1, max = 2}, - zone_mine_thermal_average = {min = 1, max = 2}, - zone_mine_thermal_strong = {min = 1, max = 2}, - zone_mine_vapour = {min = 1, max = 2}, - zone_mine_vortex = {min = 3, max = 5}, - zone_mine_zharka = {min = 1, max = 2}, -} - -updated_anomaly_levels = {} -last_surge_time = 0 - -function init_anomaly_table_on_level(level_name) - local level_name = level_name or level.name() - if not updated_anomaly_levels[level_name] then updated_anomaly_levels[level_name] = {} end - if not updated_anomaly_levels[level_name].cleaned_old_anomalies then updated_anomaly_levels[level_name].cleaned_old_anomalies = false end - if not updated_anomaly_levels[level_name].anomalies then updated_anomaly_levels[level_name].anomalies = {} end - if not updated_anomaly_levels[level_name].anomalies_properties then updated_anomaly_levels[level_name].anomalies_properties = {} end - if not updated_anomaly_levels[level_name].anomalies_by_smart then updated_anomaly_levels[level_name].anomalies_by_smart = {} end - if not updated_anomaly_levels[level_name].smart_by_anomalies then updated_anomaly_levels[level_name].smart_by_anomalies = {} end - if not updated_anomaly_levels[level_name].anomaly_types_by_smart then updated_anomaly_levels[level_name].anomaly_types_by_smart = {} end - if not updated_anomaly_levels[level_name].available_smarts_reduced then updated_anomaly_levels[level_name].available_smarts_reduced = {} end - if not updated_anomaly_levels[level_name].artefacts then updated_anomaly_levels[level_name].artefacts = {} end - if not updated_anomaly_levels[level_name].time then updated_anomaly_levels[level_name].time = -1 end - if not updated_anomaly_levels[level_name].disabled then updated_anomaly_levels[level_name].disabled = false end -end - -function init_anomaly_table_global(current_level) - init_anomaly_table_on_level(current_level) - for k, v in pairs(updated_anomaly_levels) do - init_anomaly_table_on_level(k) - end -end - -local obj_restrictions = {} -local in_restrictions = {} -local smart_restrictions = {} - -function clean_restriction_tables() - empty_table(obj_restrictions) - empty_table(in_restrictions) - empty_table(smart_restrictions) -end - -function get_obj_restrictions(clean) - if clean then - clean_restriction_tables() - end - - if is_not_empty(obj_restrictions) then return obj_restrictions end - - local alife = alife() - local alife_level_name = alife.level_name - local alife_object = alife.object - local gg = game_graph() - local gg_vertex = gg.vertex - local level_name = level.name() - local get_monster_data = utils_stpk.get_monster_data - local get_stalker_data = utils_stpk.get_stalker_data - - local function get_nearest_smart_id(se_obj) - local dist - local min_dist - local nearest - local nearest_name - - for name,smart in pairs( SIMBOARD.smarts_by_names ) do - local dist = smart.position:distance_to(se_obj.position) - if (not min_dist) then - min_dist = dist - nearest = smart - nearest_name = name - elseif (dist < min_dist) then - min_dist = dist - nearest = smart - nearest_name = name - end - end - if (nearest) then - if (simulation_objects.is_on_the_same_level(nearest, se_obj)) then - return nearest.id, nearest_name - end - end - end - - local restrictions = { - ["dynamic_out_restrictions"] = true, - ["dynamic_in_restrictions"] = true, - ["base_out_restrictors"] = true, - ["base_in_restrictors"] = true, - } - - for i = 1, 65534 do - local se_obj = alife_object(alife, i) - if se_obj then - local cls = se_obj:clsid() - if IsMonster(_, cls) then - local se_obj_level = alife_level_name(alife, gg_vertex(gg, se_obj.m_game_vertex_id):level_id()) - if true or se_obj_level == level_name then - local monster_data = get_monster_data(se_obj) - if monster_data then - -- printf(".") - -- printf("monster_data for %s, %s, level %s", se_obj:section_name(), se_obj.id, se_obj_level) - for k, v in spairs(restrictions) do - -- printf("[%s] => %s", k, v) - if monster_data[k] and type(monster_data[k]) == "table" then - -- printf("..") - for k1, v1 in spairs(monster_data[k]) do - if not obj_restrictions[se_obj.id] then obj_restrictions[se_obj.id] = {} end - if not obj_restrictions[se_obj.id][k] then obj_restrictions[se_obj.id][k] = {} end - obj_restrictions[se_obj.id][k][v1] = true - in_restrictions[v1] = true - local nearest_smart_id, nearest_smart_name = get_nearest_smart_id(se_obj) - if nearest_smart_name then - -- printf("%s", nearest_smart_name) - smart_restrictions[nearest_smart_name] = v1 - end - -- printf("[%s] => %s", k1, v1) - end - end - end - end - end - end - end - end - -- print_r(smart_restrictions) - -- print_r(obj_restrictions) - return obj_restrictions -end - -function remove_all_restrictions(level_name) - local alife_release_id = alife_release_id - local gg = game_graph() - local gg_vertex = gg.vertex - local invert_table = invert_table - local is_not_empty = is_not_empty - local IsMonster = IsMonster - local load_var = load_var - local pairs = pairs - local printf = printf - local sim = alife() - local sim_level_name = sim.level_name - local sim_object = sim.object - local sim_release = sim.release - local sim_remove_in_restriction = sim.remove_in_restriction - local sim_remove_out_restriction = sim.remove_out_restriction - local spairs = spairs - local strformat = strformat - local type = type - - local globally = not level_name - - local get_monster_data = utils_stpk.get_monster_data - local get_stalker_data = utils_stpk.get_stalker_data - - local restrictions = { - ["dynamic_out_restrictions"] = true, - ["dynamic_in_restrictions"] = true, - -- ["base_out_restrictors"] = true, - -- ["base_in_restrictors"] = true, - } - - local anomalies_ids = {} - - for i = 1, 65534 do - local se_obj = sim_object(sim, i) - if se_obj then - local cls = se_obj:clsid() - if IsMonster(_, cls) or IsStalker(_, cls) then - local se_obj_level = sim_level_name(sim, gg_vertex(gg, se_obj.m_game_vertex_id):level_id()) - if globally or se_obj_level == level_name then - if not anomalies_ids[se_obj_level] then - anomalies_ids[se_obj_level] = updated_anomaly_levels[se_obj_level] and invert_table(updated_anomaly_levels[se_obj_level].anomalies) or {} - end - local monster_data = IsMonster(_, cls) and get_monster_data(se_obj) or get_stalker_data(se_obj) - if monster_data then - for k, v in pairs(restrictions) do - if monster_data[k] and type(monster_data[k]) == "table" then - for k1, v1 in pairs(monster_data[k]) do - if anomalies_ids[se_obj_level][v1] then - printf("removed restriction %s for level %s", se_obj:name(), se_obj_level) - sim_remove_in_restriction(sim, se_obj, v1) - sim_remove_out_restriction(sim, se_obj, v1) - end - end - end - end - end - end - end - end - end - - -- for i = 1, 65534 do - -- local obj = level.object_by_id(i) - -- if obj and obj ~= 0 and IsMonster(obj) then - -- printf("removing restrictions for %s, %s", obj:section(), i) - -- obj:remove_all_restrictions() - -- end - -- end -end - -function get_anomaly_obj(id, level_name) - local level_name = level_name or level.name() - local obj = alife():object(id) - - if not obj or obj == 0 or obj.id == 0 then - -- printf("Error, anomaly game object not found by id %s, level %s", id, level_name) - return - end - - if not IsAnomaly(_, obj:clsid()) then - -- printf("Error, object is not an anomaly, %s, %s, on level %s", obj:section_name(), obj.id, level_name) - return - end - - local sim = alife() - local sim_level_name = sim.level_name - local gg = game_graph() - local gg_vertex = gg.vertex - local obj_level = sim_level_name(sim, gg_vertex(gg, obj.m_game_vertex_id):level_id()) - if obj_level ~= level_name then - -- printf("Error, anomaly game object found by id %s but on different level %s, requested level %s", id, obj_level, level_name) - return - end - - return obj -end - -function get_anomaly_smart(id, level_name) - local obj = get_anomaly_obj(id, level_name) - if obj then - return updated_anomaly_levels[level_name].smart_by_anomalies[id] - end -end - -function get_anomalies_by_smart(level_name) - local level_name = level_name or level.name() - if not updated_anomaly_levels[level_name].anomalies_by_smart or is_empty(updated_anomaly_levels[level_name].anomalies_by_smart) then - local sim = alife() - local gg = game_graph() - for _, id in pairs(updated_anomaly_levels[level_name].anomalies) do - local se_obj = alife_object(id) - if se_obj then - for smart_name, smart in pairs(SIMBOARD.smarts_by_names) do - if smart and smart.m_game_vertex_id == se_obj.m_game_vertex_id then - printf("adding anomaly %s to smart %s", se_obj:section_name(), smart_name) - if not updated_anomaly_levels[level_name].anomalies_by_smart then - updated_anomaly_levels[level_name].anomalies_by_smart = {} - end - - if not updated_anomaly_levels[level_name].smart_by_anomalies then - updated_anomaly_levels[level_name].smart_by_anomalies = {} - end - - if not updated_anomaly_levels[level_name].anomalies_by_smart[smart_name] then - updated_anomaly_levels[level_name].anomalies_by_smart[smart_name] = {} - end - - if not updated_anomaly_levels[level_name].anomaly_types_by_smart[smart_name] then - updated_anomaly_levels[level_name].anomaly_types_by_smart[smart_name] = "" - end - - updated_anomaly_levels[level_name].anomalies_by_smart[smart_name][id] = true - updated_anomaly_levels[level_name].smart_by_anomalies[id] = smart_name - end - end - end - end - end -end - -function disable_anomaly_obj(id, level_name) - local obj = get_anomaly_obj(id, level_name) - if obj then - local g_obj = level.object_by_id(id) - if g_obj and g_obj ~= 0 and g_obj:id() ~= 0 then - printf("disabling anomaly %s, %s, level %s", g_obj:section(), g_obj:id(), level_name) - g_obj:disable_anomaly() - end - end -end - -function disable_anomalies_on_level(level_name) - local level_name = level_name or level.name() - for _, id in pairs(updated_anomaly_levels[level_name].anomalies) do - disable_anomaly_obj(id, level_name) - end -end - -function enable_anomaly_obj(id, level_name) - local obj = get_anomaly_obj(id, level_name) - if obj then - local g_obj = level.object_by_id(id) - if g_obj and g_obj ~= 0 and g_obj:id() ~= 0 then - printf("enabling anomaly %s, %s, level %s", g_obj:section(), g_obj:id(), level_name) - g_obj:enable_anomaly() - end - end -end - -function enable_anomalies_on_level(level_name) - local level_name = level_name or level.name() - for _, id in pairs(updated_anomaly_levels[level_name].anomalies) do - enable_anomaly_obj(id, level_name) - end -end - -function remove_anomaly_obj(id, level_name) - local obj = get_anomaly_obj(id, level_name) - if obj then - if not IsAnomaly(_, obj:clsid()) then - printf("Error, object is not an anomaly, %s, %s, on level %s", obj:section_name(), obj.id, level_name) - return - end - - printf("removing anomaly object %s, %s, on level %s", obj:section_name(), obj.id, level_name) - -- obj:disable_anomaly() - - local db_tables = { - db.actor_inside_zones, - db.anim_obj_by_name, - db.anomaly_by_name, - db.bridge_by_name, - db.camp_storage, - db.campfire_by_name, - db.campfire_table_by_smart_names, - db.dynamic_ltx, - db.heli, - db.heli_enemies, - db.info_restr, - db.level_doors, - db.no_weap_zones, - db.offline_objects, - db.script_ids, - db.signal_light, - db.smart_terrain_by_id, - db.spawned_vertex_by_id, - db.storage, - db.story_by_id, - db.story_object, - db.used_level_vertex_ids, - db.zone_by_name, - } - - for i = 1, #db_tables do - if is_not_empty(db_tables[i]) then - db_tables[i][obj.id] = nil - db_tables[i][obj:name()] = nil - end - end - bind_anomaly_field.fields_by_names[obj:name()] = nil - - local g_obj = level.object_by_id(id) - if g_obj and g_obj ~= 0 and g_obj:id() ~= 0 then - g_obj:destroy_object() - else - alife_record(obj, false) - alife():release(obj, true) - end - end -end - --- Delete old anomalies persisting from old code -function clean_old_dynamic_anomalies_on_level(level_name) - if not updated_anomaly_levels[level_name].cleaned_old_anomalies then - local load_var = load_var - local pairs = pairs - local sim = alife() - local sim_level_name = sim.level_name - local gg = game_graph() - local gg_vertex = gg.vertex - local strformat = strformat - - local fully_cleaned = true - - for smart_name, v in pairs(SIMBOARD.smarts_by_names) do - local smart_level = sim_level_name(sim, gg_vertex(gg, v.m_game_vertex_id):level_id()) - if smart_level == level_name then - for j = 1, 1000 do - local anom_id = load_var(db.actor, strformat("drx_da_anom_id_%s_%s", smart_name, j), nil) - if anom_id then - if not in_restrictions[anom_id] then - remove_anomaly_obj(anom_id, level_name) - else - printf("Error, can't remove old anomaly %s, level %s, in restriction", anom_id, level_name) - fully_cleaned = false - end - end - end - end - end - updated_anomaly_levels[level_name].cleaned_old_anomalies = fully_cleaned - else - printf("old anomalies already cleaned on level %s", level_name) - end -end - --- Clean dynamic anomalies on level, normally after surge on level change or forcefully -function clean_dynamic_anomalies_on_level_func(level_name) - local t = updated_anomaly_levels[level_name] - if not t then - printf("Error, updated_anomaly_levels table not found for %s", level_name) - return - end - - local t = t.anomalies - for i, id in pairs(t) do - if t[i] and not in_restrictions[t[i]] then - remove_anomaly_obj(t[i], level_name) - - for k, v in pairs(updated_anomaly_levels[level_name].anomalies_by_smart) do - v[t[i]] = nil - updated_anomaly_levels[level_name].anomaly_types_by_smart[k] = nil - if is_empty(v) then - updated_anomaly_levels[level_name].anomalies_by_smart[k] = nil - updated_anomaly_levels[level_name].available_smarts_reduced[k] = nil - end - end - - updated_anomaly_levels[level_name].smart_by_anomalies[t[i]] = nil - updated_anomaly_levels[level_name].anomalies_properties[t[i]] = nil - t[i] = nil - else - printf("Error, can't remove anomaly %s, level %s, in restriction", t[i], level_name) - end - end - - clean_old_dynamic_anomalies_on_level(level_name) - printf("Anomalies cleaned on level %s", level_name) -end - -function clean_dynamic_anomalies_on_level(level_name, dont_clean_restrictions) - get_anomalies_by_smart(level_name) - remove_all_restrictions(level_name) - - get_obj_restrictions(not dont_clean_restrictions) - -- disable_anomalies_on_level(level_name) - -- remove_restrictions(level_name) - - clean_dynamic_anomalies_on_level_func(level_name) - -- enable_anomalies_on_level(level_name) - -- clean_restriction_tables() -end - -function clean_dynamic_anomalies_global() - remove_all_restrictions() - get_obj_restrictions(true) - - unregister_anomalies_behaviour() - - local alife_release_id = alife_release_id - local gg = game_graph() - local gg_vertex = gg.vertex - local level_name = level.name() - local load_var = load_var - local pairs = pairs - local printf = printf - local sim = alife() - local sim_level_name = sim.level_name - local sim_object = sim.object - local sim_release = sim.release - local alife_record = alife_record - local strformat = strformat - - for k, v in pairs(updated_anomaly_levels) do - get_anomalies_by_smart(k) - clean_artefacts_on_level(k) - if k == level_name then - disable_anomalies_on_level(level_name) - v.disabled = true - -- clean_dynamic_anomalies_on_level_func(level_name) - else - for k1, v1 in pairs(v.anomalies) do - if not in_restrictions[v1] then - local se_obj = sim_object(sim, v1) - if se_obj then - if IsAnomaly(_, se_obj:clsid()) then - printf("Deleting anomaly %s, %s globally, level %s", se_obj:section_name(), v1, k) - alife_record(se_obj ,false) - alife():release(se_obj, true) - else - printf("Error, object is not an anomaly, %s, %s, on level %s", se_obj:section_name(), v1, k) - end - end - - for k2, v2 in pairs(v.anomalies_by_smart) do - v2[v1] = nil - v.anomaly_types_by_smart[k2] = nil - if is_empty(v2) then - v.anomalies_by_smart[k2] = nil - v.available_smarts_reduced[k2] = nil - end - end - - v.smart_by_anomalies[v1] = nil - v.anomalies_properties[v1] = nil - v.anomalies[k1] = nil - else - printf("can't delete anomaly %s globally, level %s, in restriction", v1, k) - end - end - - -- Old anomalies - if not v.cleaned_old_anomalies then - local fully_cleaned = true - - for smart_name, v in pairs(SIMBOARD.smarts_by_names) do - local smart_level = sim_level_name(sim, gg_vertex(gg, v.m_game_vertex_id):level_id()) - if smart_level == k then - for j = 1, 1000 do - local anom_id = load_var(db.actor, strformat("drx_da_anom_id_%s_%s", smart_name, j), nil) - if anom_id then - if not in_restrictions[anom_id] then - local o = alife_object(anom_id) - if o then - alife_record(o ,false) - alife():release(o, true) - end - else - printf("Error, can't remove old anomaly %s, level %s, in restriction", anom_id, k) - fully_cleaned = false - end - end - end - end - end - v.cleaned_old_anomalies = fully_cleaned - else - printf("old anomalies already cleaned on level %s", k) - end - end - end - printf("Cleaned dynamic anomalies globally") - if settings.save_after_cleanup then - CreateTimeEvent("drx_da_save_after_cleanup", 0, 0.1, function() - exec_console_cmd("save " .. (user_name() or "") .. " - DAO tempsave") - return true - end) - end -end - -function drx_da_spawn_anomaly_on_smart(level_file, smart_name, anomaly_type, level_name, position_data) - -- Get the smart terrain: - local smart = SIMBOARD.smarts_by_names[smart_name] - if not smart then - printf("Error: Unable to create dynamic anomaly field for %s, the specified smart location does not exist", smart_name) - return false - end - - -- Select a location for the current anomaly: - local pos = drx_da_generate_position(smart_name, anomaly_type, position_data) - if pos then - - -- Get the new level vertex id for the generated position: - local lvid = level_vertex_id(pos) - - -- Spawn the anomaly: - local anom_id = drx_da_spawn_anomaly(anomaly_type, pos, lvid, smart.m_game_vertex_id, level_file) - - -- Return the anomaly id: - if anom_id then - printf("Dynamic anomaly field %s spawned at %s, level %s", anomaly_type, smart_name, level_name) - return anom_id - end - else - printf("Error: failed to generate position") - end -end - -function get_level_data(level_name) - local level_file_name = "hazardous_anomalies\\regions\\" .. level_name .. ".ltx" - local level_file = ini_file(level_file_name) - if not level_file then - printf("ltx file not found: %s", level_file_name) - return false - end - - -- Get the percent chance for anomalies to spawn: - local spawn_percent = level_file:r_float_ex("spawn_properties", "spawn_percent") or 0 - if not spawn_percent or spawn_percent <= 0 then - printf("Dynamic anomalies not spawned, spawn chance is 0") - return false - end - - -- Determine the maximum amount of anomalies spawned in each anomaly field: - local anomaly_max_number = level_file:r_float_ex("spawn_properties", "anomaly_max_number") or 0 - if not anomaly_max_number or anomaly_max_number < 1 then - printf("Dynamic anomalies not spawned, max anomaly count is 0") - return false - end - - -- Determine the maximum amount of anomalies active in each anomaly field: - local anomaly_max_active = level_file:r_float_ex("spawn_properties", "anomaly_max_active") or 0 - if not anomaly_max_active or anomaly_max_active < 1 then - printf("Dynamic anomalies not spawned, max active count is 0") - return false - end - - return { - level_file = level_file, - spawn_percent = spawn_percent, - anomaly_max_number = anomaly_max_number, - anomaly_max_active = anomaly_max_active, - } -end - -function generate_random_anomaly_properties() - return { - time_active = random(6500, 15000), - time_cooldown = random(2200, 3800), - active = true, - } -end - -function drx_da_spawn_anomalies_on_level(level_name) - local level_data = get_level_data(level_name) - if not level_data then - printf("Error, unable to get data for %s", level_name) - return - end - - local level_file = level_data.level_file - local spawn_percent = level_data.spawn_percent - local anomaly_max_number = level_data.anomaly_max_number * settings.anomaly_amount_modifier - local anomaly_max_active = level_data.anomaly_max_active - - local pairs = pairs - local collect_section = utils_data.collect_section - local size_table = size_table - local invert_table = invert_table - local is_not_empty = is_not_empty - local is_empty = is_empty - local table_remove = table.remove - - -- Build a list of available smart terrains: - local smart_list = collect_section(level_file, "available_smarts") - - if is_not_empty(smart_list) then - if reduced_chance_levels[level_name] then - local t = {} - for k, v in pairs(smart_list) do - if random(100) <= 50 then - t[#t + 1] = v - end - end - smart_list = t - end - end - - -- Build a list of available smart terrains with reduced amount: - local smart_list_reduced = collect_section(level_file, "available_smarts_reduced") - if is_not_empty(smart_list_reduced) then - smart_list_reduced = invert_table(smart_list_reduced) - for k, v in pairs(smart_list_reduced) do - smart_list[#smart_list + 1] = k - end - end - - -- Build a list of available anomalies: - local anomaly_list = collect_section(level_file, "anomaly_types") - if settings.disable_new_anomalies then - local t = {} - for _, v in pairs(anomaly_list) do - if not drx_da_main_mcm.new_anomalies_sections[v] then - t[#t + 1] = v - else - printf("disable all new anomalies, found section %s", v) - end - end - anomaly_list = t - else - local t = {} - for k, v in pairs(anomaly_list) do - if drx_da_main_mcm.new_anomalies_sections[v] then - if drx_da_main_mcm.is_enabled_anomaly(v) then - t[#t + 1] = v - else - printf("anomaly %s is not enabled", v) - end - else - t[#t + 1] = v - end - end - anomaly_list = t - end - - -- Combine radiation fields to one type - -- local rad_fields = {} - -- for i = #anomaly_list, 1, -1 do - -- if anomalies_radiation_fields[anomaly_list[i]] then - -- rad_fields[#rad_fields + 1] = anomaly_list[i] - -- table_remove(anomaly_list, i) - -- end - -- end - -- if is_not_empty(rad_fields) then - -- anomaly_list[#anomaly_list + 1] = "zone_radiation_field" - -- end - - -- Build anomalies table - if is_not_empty(smart_list) then - local anomalies = updated_anomaly_levels[level_name].anomalies or {} - local anomalies_by_smart = updated_anomaly_levels[level_name].anomalies_by_smart or {} - local smart_by_anomalies = updated_anomaly_levels[level_name].smart_by_anomalies or {} - local anomaly_types_by_smart = updated_anomaly_levels[level_name].anomaly_types_by_smart or {} - local anomalies_properties = updated_anomaly_levels[level_name].anomalies_properties or {} - local available_smarts_reduced = updated_anomaly_levels[level_name].available_smarts_reduced or {} - - for i, smart_name in pairs(smart_list) do - if (true or not smart_restrictions[smart_name]) and random() <= settings.anomaly_zone_spawn_chance then - -- Choose an anomaly type to spawn: - if anomaly_list and #anomaly_list >= 1 then - local anomaly_type = anomaly_list[random(#anomaly_list)] - - -- if anomaly_type == "zone_radiation_field" then - -- anomaly_type = rad_fields[math.random(#rad_fields)] - -- end - - printf("picked anomaly type %s", anomaly_type) - - if not anomalies_by_smart[smart_name] then anomalies_by_smart[smart_name] = {} end - local j = size_table(anomalies_by_smart[smart_name]) - - -- Store position data of generated anomalies - local position_data = kd_tree.buildTreeVectors() - - if j > 0 then - for k, v in pairs(anomalies_by_smart[smart_name]) do - local se_obj = get_anomaly_obj(k) - if se_obj then - local pos = se_obj.position - if pos then - position_data:insertAndRebuild({x = pos.x, y = pos.y, z = pos.z}) - end - end - end - end - - while j < (smart_list_reduced[smart_name] and random(3) or anomaly_max_number) do - if random() <= (smart_list_reduced[smart_name] and 0.5 or spawn_percent) then - local anom_id = drx_da_spawn_anomaly_on_smart(level_file, smart_name, anomaly_type, level_name, position_data) - if anom_id then - anomalies[#anomalies + 1] = anom_id - anomalies_by_smart[smart_name][anom_id] = true - smart_by_anomalies[anom_id] = smart_name - anomaly_types_by_smart[smart_name] = anomaly_type - available_smarts_reduced[smart_name] = smart_list_reduced[smart_name] - anomalies_properties[anom_id] = generate_random_anomaly_properties() - end - end - j = j + 1 - end - else - printf("No dynamic anomaly types specified for level %s", level_name) - end - else - printf("no anomalies spawn on smart %s, level %s in restriction", smart_name, level_name) - end - end - return #anomalies > 0 - end -end - --- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ --- //////////////////////////////////////////////////////////////////////////////////////////////// --- --- drx_da_spawn_anomaly function --- --- ------------------------------------------------------------------------------------------------ --- --- Description: --- - Spawns an anomaly at the specified location --- --- Usage: --- drx_da_spawn_anomaly( anom_type, pos, lvid, gvid ) --- --- Parameters: --- anom_type (type: string, anomaly type name) --- - Type of anomaly to spawn --- pos (type: vector) --- - Positional data for the anomaly --- lvid (type: int, level vertex id) --- - Level vertex id --- gvid (type: int, game vertex id) --- - Game vertex id --- --- Return value (type: object id): --- Returns the id of the spawned anomaly --- Returns nil on failure --- --- ------------------------------------------------------------------------------------------------ --- Created by DoctorX --- for DoctorX Dynamic Anomalies 2.0 --- Last modified March 02, 2018 --- ------------------------------------------------------------------------------------------------ --- Spawn a single anomaly: -function drx_da_spawn_anomaly(anom_type, pos, lvid, gvid, level_file) - local function abort_creation(se_obj_id, anom_type) - CreateTimeEvent("drx_da_abort_creation" .. se_obj_id, "drx_da_abort_creation" .. se_obj_id, 0.2, function() - local obj = alife():object(se_obj_id) - if obj then - printf("Error, anomaly %s failed to spawn correctly, releasing", anom_type) - alife_record(obj ,false) - alife():release(obj, true) - end - return true - end) - end - - local min_radius = (level_file:r_float_ex("radius_properties", "min_radius") or 2) - local max_radius = (level_file:r_float_ex("radius_properties", "max_radius") or 3) - - -- Spawn the anomaly: - local se_obj = alife():create(anom_type, pos, lvid, gvid) - if (not se_obj) then - printf("Error: Unable to spawn dynamic anomaly") - return - end - - -- Set anomaly properties: - local data = utils_stpk.get_anom_zone_data(se_obj) - if (not data) then - printf("Error: Unable to set dynamic anomaly properties") - abort_creation(se_obj.id, anom_type) - return - end - - data.shapes[1] = {} - data.shapes[1].shtype = 0 - data.shapes[1].offset = vector():set(0, 0, 0) -- Leave for compatibility with CoC 1.4.22, delete later - data.shapes[1].center = vector():set(0, 0, 0) - data.shapes[1].radius = anomaly_radii[anom_type] and random(anomaly_radii[anom_type].min, anomaly_radii[anom_type].max) or random(min_radius, max_radius) - utils_stpk.set_anom_zone_data(data, se_obj) - - -- Return the anomaly id: - return se_obj.id, se_obj -end - --- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ --- //////////////////////////////////////////////////////////////////////////////////////////////// --- --- drx_da_generate_position function --- --- ------------------------------------------------------------------------------------------------ --- --- Description: --- - Generates a random position vector on the ground within a smart terrain location --- --- Usage: --- drx_da_generate_position( smart_name ) --- --- Parameters: --- smart_name (type: string, smart terrain name) --- - Name of the smart terrain --- --- Ini requirements: --- drx\drx_da_config.ltx --- [location_offset] --- max_offset_x (type: float, meters) --- - Magnitude of maximum offset from smart terrain center in x (north-south) direction --- max_offset_y (type: float, meters) --- - Magnitude of maximum offset from smart terrain center in y (up-down) direction --- max_offset_z (type: float, meters) --- - Magnitude of maximum offset from smart terrain center in z (east-west) direction --- max_tries (type: int) --- - Maximum number of iterations to try generating a spawn position before aborting --- --- Return value (type: vector): --- Returns the generated positional data --- Returns nil on failure --- --- ------------------------------------------------------------------------------------------------ --- Created by DoctorX, (modification of method suggested by Alundaio) --- for DoctorX Dynamic Anomalies 2.0 --- Last modified January 31, 2018 --- ------------------------------------------------------------------------------------------------ - --- Table of small levels to adjust spawn extra to underground levels -small_levels = { - y04_pole = true, - l11_hospital = true, -} - --- Table of anomalies to ignore distance check -anomalies_distance_check_ignore = { - zone_field_radioactive = true, - zone_field_radioactive_above_average = true, - zone_field_radioactive_average = true, - zone_field_radioactive_below_average = true, - zone_field_radioactive_lethal = true, - zone_field_radioactive_strong = true, - zone_field_radioactive_very_weak = true, - zone_field_radioactive_weak = true, - zone_radioactive = true, - zone_radioactive_above_average = true, - zone_radioactive_average = true, - zone_radioactive_below_average = true, - zone_radioactive_lethal = true, - zone_radioactive_strong = true, - zone_radioactive_very_weak = true, - zone_radioactive_weak = true, -} - --- Table of radiation fields -anomalies_radiation_fields = { - zone_field_radioactive = true, - zone_field_radioactive_above_average = true, - zone_field_radioactive_average = true, - zone_field_radioactive_below_average = true, - zone_field_radioactive_lethal = true, - zone_field_radioactive_strong = true, - zone_field_radioactive_very_weak = true, - zone_field_radioactive_weak = true, - zone_radioactive = true, - zone_radioactive_above_average = true, - zone_radioactive_average = true, - zone_radioactive_below_average = true, - zone_radioactive_lethal = true, - zone_radioactive_strong = true, - zone_radioactive_very_weak = true, - zone_radioactive_weak = true, -} - --- Generate positional data: -function drx_da_generate_position(smart_name, anomaly_type, position_data) - - -- Get the smart terrain: - local smart = SIMBOARD.smarts_by_names[smart_name] - if (not smart) then - printf("Error: Unable to generate positional data, specified smart location does not exist") - return - end - - -- Get maximum offset values: - local max_offset_x = settings.anomaly_zone_anomalies_distance_max or ini:r_float_ex("location_offset", "max_offset_x") or 40 - local max_offset_y = ini:r_float_ex("location_offset", "max_offset_y") or 0 - local max_offset_z = settings.anomaly_zone_anomalies_distance_max or ini:r_float_ex("location_offset", "max_offset_z") or 40 - local num_tries = (ini:r_float_ex("location_offset", "max_tries") or 64) - - -- Reduce offset by 2 times for underground - if level_weathers.bLevelUnderground or small_levels[level.name()] then - max_offset_x = floor(max_offset_x * 0.5) - max_offset_y = floor(max_offset_y * 0.5) - max_offset_z = floor(max_offset_z * 0.5) - end - - -- Try to generate valid positional data on the ground: - local pos = vector():set(0, 0, 0) - local valid_lvid = false - while ((valid_lvid ~= true) and (num_tries > 0)) do - - -- Randomly offset anomaly x-position from center of smart terrain: - local offset_x = max_offset_x * random() - if (random() <= 0.5) then - offset_x = -(offset_x) - end - local pos_x = (smart.position.x + offset_x) - - -- Randomly offset anomaly y-position from center of smart terrain: - local offset_y = (max_offset_y * random()) - if (random() <= 0.5) then - offset_y = -(offset_y) - end - local pos_y = (smart.position.y + offset_y) - - -- Randomly offset anomaly z-position from center of smart terrain: - local offset_z = max_offset_z * random() - if (random() <= 0.5) then - offset_z = -(offset_z) - end - local pos_z = (smart.position.z + offset_z) - - -- Set anomaly position at location vertex and check if valid: - pos = vector():set(pos_x, pos_y, pos_z) - local lvid = level_vertex_id(pos) - if (lvid < 4294967295) then - pos = level_vertex_position(lvid) - - -- Don't check distance for certain anomalies - if anomaly_type and anomalies_distance_check_ignore[anomaly_type] then - valid_lvid = true - else - -- If position data exists and distance of generated position is more than anomaly radius - valid - try(function() - if anomaly_type and anomaly_radii[anomaly_type] and position_data and position_data.root then - local nearest = position_data:nearest(pos) - if nearest and nearest[1] and nearest[1][2] then - local distance = sqrt(nearest[1][2]) - anomaly_radii[anomaly_type].max * 2 - if distance >= settings.anomaly_zone_anomalies_distance_min then - printf("Anomaly type %s, Position data valid, distance %s, saving %s, %s, %s", anomaly_type, distance, pos_x, pos_y, pos_z) - position_data:insertAndRebuild({x = pos_x, y = pos_y, z = pos_z}) - valid_lvid = true - else - printf("Anomaly type %s, Position data invalid, too close, distance %s, %s, %s, %s", anomaly_type, distance, pos_x, pos_y, pos_z) - valid_lvid = false - end - else - printf("Anomaly type %s, Can't check position data %s, %s, %s", anomaly_type, pos_x, pos_y, pos_z) - position_data:insertAndRebuild({x = pos_x, y = pos_y, z = pos_z}) - valid_lvid = true - end - else - if position_data then - printf("Anomaly type %s, Position data provided, saving %s, %s, %s", anomaly_type, pos_x, pos_y, pos_z) - position_data:insertAndRebuild({x = pos_x, y = pos_y, z = pos_z}) - end - valid_lvid = true - end - end) - end - end - - -- Decrement the number of tries left: - num_tries = (num_tries - 1) - if ((num_tries <= 0) and (valid_lvid ~= true)) then - printf("Error: Unable to generate valid lvid pos, aborting") - return - end - end - - -- Return the position vector: - return pos -end - -function clean_artefacts_on_level(level_name) - local level_name = level_name or level.name() - - init_anomaly_table_on_level(level_name) - local artefacts = updated_anomaly_levels[level_name].artefacts - if is_not_empty(artefacts) then - for k, v in pairs(artefacts) do - local o = alife_object(k) - if o then safe_release_manager.release(o) end - printf("releasing artefact %s, sec %s, level_name %s", k, v, level_name) - artefacts[k] = nil - end - end -end - --- Spawn single artefact on smart -function spawn_artefact_on_smart(level_file, smart_name, picked_artefact, level_name) - local level_name = level_name or level.name() - - if not picked_artefact then - printf("Error: Unable to create artefact %s, is nil", picked_artefact) - return false - end - - -- Get the smart terrain: - local smart = SIMBOARD.smarts_by_names[smart_name] - if not smart then - printf("Error: Unable to create artefact for %s, the specified smart location does not exist", smart_name) - return false - end - - -- Select a location for the current artefact: - local pos = drx_da_generate_position(smart_name) - if pos then - - -- Correct y position so the artefact wouldnt fall OOB - pos = vector():set(pos.x, (level_weathers.bLevelUnderground or small_levels[level.name()]) and pos.y + 1 or pos.y + 7, pos.z) - - -- Get the new level vertex id for the generated position: - local lvid = level_vertex_id(pos) - - -- Spawn the artefact: - local artefact = alife_create(picked_artefact, pos, lvid, smart.m_game_vertex_id) - - -- Return the anomaly id: - if artefact then - printf("Artefact %s, id %s spawned at %s, level %s", picked_artefact, artefact.id, smart_name, level_name) - return artefact.id - end - else - printf("Error: failed to generate position") - end -end - --- Spawn artefacts on level -function spawn_artefacts_on_level(level_name) - local level_name = level_name or level.name() - - local level_data = get_level_data(level_name) - if not level_data then - printf("Error, unable to get data for %s", level_name) - return - end - - local level_file = level_data.level_file - - -- Build a list of available smart terrains: - local smart_list = {} - for k, v in pairs(updated_anomaly_levels[level_name].anomaly_types_by_smart) do - if not updated_anomaly_levels[level_name].available_smarts_reduced[k] then - smart_list[#smart_list + 1] = k - end - end - smart_list = invert_table(smart_list) - - local pairs = pairs - local collect_section = utils_data.collect_section - local size_table = size_table - - local allowed_artefacts = drx_da_main_artefacts.allowed_artefacts - local allowed_artefacts_flipped = invert_table(allowed_artefacts) - local anomaly_type_to_artefacts = drx_da_main_artefacts.anomaly_type_to_artefacts - local artefacts_map_tiers = drx_da_main_artefacts.artefacts_map_tiers[level_name] and shuffle(drx_da_main_artefacts.artefacts_map_tiers[level_name]) - local artefacts_map_chances = drx_da_main_artefacts.artefacts_map_chances and drx_da_main_artefacts.artefacts_map_chances[level_name] - - -- Build anomalies table - if is_not_empty(smart_list) then - printf("%s has smarts with anomalies, try to spawn artefacts", level_name) - local artefacts = updated_anomaly_levels[level_name].artefacts or {} - local anomalies_by_smart = updated_anomaly_levels[level_name].anomalies_by_smart - for smart_name, _ in pairs(anomalies_by_smart) do - printf("checking smart %s for spawning artefacts", smart_name) - if is_not_empty(anomalies_by_smart[smart_name]) and smart_list[smart_name] then - printf("try to spawn artefacts on smart %s", smart_name) - for i = 1, settings.max_artefacts_per_zone do - - -- Increased chance by 2 times for underground levels - local dice_roll = random(100) - local chance = artefacts_map_chances or ceil(settings.artefacts_spawn_chance * ((level_weathers.bLevelUnderground or small_levels[level_name]) and 2 or 1)) - printf("artefacts dice roll %s, chance %s, spawn %s", dice_roll, chance, dice_roll <= chance) - - if dice_roll <= chance then - -- Choose an artefact to spawn: - local anomaly_type = updated_anomaly_levels[level_name].anomaly_types_by_smart[smart_name] - local picked_artefact = (function() - - local res - if artefacts_map_tiers and random(100) > settings.random_artefact_spawn_chance then - local tries = 40 - while tries > 0 and (not res or not allowed_artefacts_flipped[res]) do - if anomaly_type_to_artefacts[anomaly_type] then - local t = {} - for k, v in pairs(artefacts_map_tiers) do - if anomaly_type_to_artefacts[anomaly_type][v] then - t[#t + 1] = v - end - end - printf("picking artefact by level %s, anomaly zone %s has defined arty list", level_name, anomaly_type) - res = t[random(#t)] - else - printf("picking artefact by level %s", level_name) - res = artefacts_map_tiers[random(#artefacts_map_tiers)] - end - - if not allowed_artefacts_flipped[res] then - printf("artefact is not allowed to spawn, repicking") - end - - tries = tries - 1 - end - else - printf("picking random artefacts") - res = allowed_artefacts[random(#allowed_artefacts)] - end - - if not res then - printf("failed to pick artefact by level, pick random from allowed, level_name %s, anomaly_type %s, has artefacts_map_tiers %s, has anomaly_type_to_artefacts %s", level_name, anomaly_type, artefacts_map_tiers ~= nil, anomaly_type_to_artefacts[anomaly_type] ~= nil) - res = allowed_artefacts[random(#allowed_artefacts)] - end - - return res - end)() - - -- Artefact Variationizer compatibility - if artefact_variationizer then - local av = artefact_variationizer - picked_artefact = av.get_artefact_base(picked_artefact) - if av.valid_artys[picked_artefact] then - local variationizer_tier = av.artefact_chances[random(#av.artefact_chances)] - local arty = av.artefact_by_variationizer_tier[picked_artefact][variationizer_tier] - picked_artefact = arty[random(#arty)] - end - end - - printf("picked artefact to spawn %s, anomaly_type %s, smart %s level %s", picked_artefact, anomaly_type, smart_name, level_name) - local artefact_id = spawn_artefact_on_smart(level_file, smart_name, picked_artefact, level_name) - if artefact_id then - artefacts[artefact_id] = picked_artefact - else - printf("error, unabled to spawn artefact %s, anomaly_type %s, smart %s level %s", picked_artefact, anomaly_type, smart_name, level_name) - end - end - end - end - end - return size_table(artefacts) > 0 - else - printf("%s has no smarts with anomalies, dont spawn artefacts", level_name) - end -end - --- Update dynamic anomalies: -function drx_da_update_dynamic_anomalies(force) - - -- Verify db.actor is available: - if not db.actor then - printf("Error: Cannot update anomalies, db.actor not available") - return false - end - - -- Get surge manager: - local surgeman = surge_manager.get_surge_manager() - if not surgeman then - printf("Error: Cannot update anomalies, surge manager not available") - return false - end - - local level_name = level.name() - init_anomaly_table_on_level(level_name) - - if last_surge_time > updated_anomaly_levels[level_name].time or force then - clean_dynamic_anomalies_on_level(level_name) - clean_artefacts_on_level(level_name) - CreateTimeEvent("drx_da_spawn_anomalies_on_level", "drx_da_spawn_anomalies_on_level", 0.3, function() - local anomalies = drx_da_spawn_anomalies_on_level(level_name) - if not anomalies then - printf("Error, failed to spawn anomalies") - build_anomalies_pos_tree() - return true - end - - printf("updated anomalies on level %s", level_name) - updated_anomaly_levels[level_name].time = last_surge_time - updated_anomaly_levels[level_name].disabled = false - build_anomalies_pos_tree() - if settings.enable_anomalies_behaviour or level_weathers.bLevelUnderground then register_anomalies_behaviour() end - spawn_artefacts_on_level(level_name) - return true - end) - else - printf("anomalies not updated on level %s, no emission happened, last_surge_time %s, level update time %s", level_name, last_surge_time, updated_anomaly_levels[level_name].time) - if settings.enable_anomalies_behaviour or level_weathers.bLevelUnderground then register_anomalies_behaviour() end - end - - return true -end - --- Scripts to run when the game loads: -local tg = 0 -local tg_interval = 5000 - -function drx_da_actor_on_update_callback() - local t = time_global() - if t < tg then return end - tg = t + tg_interval - - load_settings() - get_actor_psy_table() - init_anomaly_table_global(level.name()) - - printf("saved level %s, current level %s", alife_storage_manager.get_state().drx_da_previous_level, level.name()) - if level.name() == alife_storage_manager.get_state().drx_da_previous_level then - local level_name = level.name() - if level_name and updated_anomaly_levels[level_name] and updated_anomaly_levels[level_name].disabled then - if last_surge_time > updated_anomaly_levels[level_name].time then - clean_dynamic_anomalies_on_level(level_name) - updated_anomaly_levels[level_name].disabled = false - end - end - - printf("on the same level, only register behaviour") - if settings.enable_anomalies_behaviour or level_weathers.bLevelUnderground then register_anomalies_behaviour() end - unregister_drx_da() - build_anomalies_pos_tree() - RegisterScriptCallback("actor_on_update", actor_on_update) - return - else - local level_name = alife_storage_manager.get_state().drx_da_previous_level - if level_name and updated_anomaly_levels[level_name] and updated_anomaly_levels[level_name].disabled then - if last_surge_time > updated_anomaly_levels[level_name].time then - clean_dynamic_anomalies_on_level(level_name) - updated_anomaly_levels[level_name].disabled = false - end - end - end - - get_anomalies_by_smart(level.name()) - - -- Update dynamic anomalies: - local updated = drx_da_update_dynamic_anomalies() - unregister_drx_da() - build_anomalies_pos_tree() - RegisterScriptCallback("actor_on_update", actor_on_update) -end - -function unregister_drx_da() - printf("anomalies updated, unregistering") - UnregisterScriptCallback("actor_on_update", drx_da_actor_on_update_callback) -end - -function unregister_anomalies_behaviour() - remove_queue("drx_da_anomalies_behaviour") -end - --- Sections to ignore on/off switch behaviour -anomalies_do_not_register_behaviour = { - zone_mine_ghost = true -} - -function register_anomalies_behaviour() - local level_name = level.name() - if is_empty(updated_anomaly_levels[level_name]) or is_empty(updated_anomaly_levels[level_name].anomalies) then - printf("anomalies behaviour, anomalies not found for level %s", level_name) - return - end - - if is_empty(updated_anomaly_levels[level_name].anomalies_properties) or - size_table(updated_anomaly_levels[level_name].anomalies_properties) ~= size_table(updated_anomaly_levels[level_name].anomalies) - then - for k, v in pairs(updated_anomaly_levels[level_name].anomalies) do - updated_anomaly_levels[level_name].anomalies_properties[v] = generate_random_anomaly_properties() - end - end - - printf("anomalies behaviour, turning on behaviour for level %s", level_name) - - for k, v in pairs(updated_anomaly_levels[level_name].anomalies_properties) do - v.update_time = time_global() - end - - local get_object = level.object_by_id - local time_global = time_global - - process_queue("drx_da_anomalies_behaviour", updated_anomaly_levels[level_name].anomalies_properties, function(id, props, i) - local t = time_global() - - -- if is_empty(props) then - -- printf("Error, anomaly behaviour not found for %s, level %s", id, level_name) - -- return true - -- end - - local obj = get_object(id) - if not obj then return end - - -- Remove from queue if its in do_not_register_behaviour table - if anomalies_do_not_register_behaviour[obj:section()] then return true end - - if props.active then - if t - props.update_time > props.time_active then - -- printf("anomaly disabled, id %s, i %s, t %s, u %s", id, i, t, props.update_time) - props.update_time = t - props.active = false - obj:disable_anomaly() - end - else - if t - props.update_time > props.time_cooldown then - -- printf("anomaly enabled, id %s, i %s, t %s, u %s", id, i, t, props.update_time) - props.update_time = t - props.active = true - obj:enable_anomaly() - end - end - end, nil, 5) -end - -anomalies_pos_tree = nil -detectable_anomalies_pos_tree = nil -detectable_anomalies_ids = {} -anomalies_obj_to_pos = {} -anomalies_sec_to_obj = {} - -common_sec = { - zone_mine_electric = "zone_mine_electric", - zone_mine_electric_weak = "zone_mine_electric", - zone_mine_electric_average = "zone_mine_electric", - zone_mine_electric_strong = "zone_mine_electric", - zone_mine_static = "zone_mine_electric", - zone_mine_static_weak = "zone_mine_electric", - zone_mine_static_average = "zone_mine_electric", - zone_mine_static_strong = "zone_mine_electric", - zone_witches_galantine = "zone_mine_electric", - zone_witches_galantine_weak = "zone_mine_electric", - zone_witches_galantine_average = "zone_mine_electric", - zone_witches_galantine_strong = "zone_mine_electric", -} - -function build_anomalies_pos_tree() - local alife_release_id = alife_release_id - local gg = game_graph() - local gg_vertex = gg.vertex - local level_name = level.name() - local load_var = load_var - local pairs = pairs - local printf = printf - local sim = alife() - local sim_level_name = sim.level_name - local sim_object = sim.object - local sim_release = sim.release - local alife_record = alife_record - local strformat = strformat - - local level_name = level.name() - - local objects = {} - local obj_to_pos = {} - local sec_to_obj = {} - - - - for i = 1, 65534 do - local obj = get_anomaly_obj(i, level_name) - if obj then - table.insert(objects, obj) - obj_to_pos[i] = { - id = i, - section = obj:section_name(), - position = obj.position - } - local sec = obj:section_name() - sec = common_sec[sec] or sec - if not sec_to_obj[sec] then sec_to_obj[sec] = {} end - table.insert(sec_to_obj[sec], { - id = i, - section = obj:section_name(), - position = obj.position - }) - end - end - - -- try(function() - -- anomalies_pos_tree = kd_tree.buildTreeSeObjects(objects) - -- anomalies_obj_to_pos = anomalies_pos_tree and obj_to_pos - -- end) - - empty_table(detectable_anomalies_ids) - local t = {} - for k, v in pairs(sec_to_obj) do - if sec_to_obj[k] then - local ids = {} - for k1, v1 in pairs(sec_to_obj[k]) do - ids[#ids + 1] = v1.id - if not anomaly_detector_ignore[v1.section] then - detectable_anomalies_ids[v1.id] = v1.position - t[#t + 1] = v1.id - end - end - anomalies_sec_to_obj[k] = kd_tree.buildTreeSeObjectIds(ids) - end - end - detectable_anomalies_pos_tree = kd_tree.buildTreeSeObjectIds(t) -end - --- Rays -local function ray_main(pos1, pos2, args) - local pos1 = vector():set(pos1.x or pos1[1], pos1.y or pos1[2], pos1.z or pos1[3]) - local pos2 = vector():set(pos2.x or pos2[1], pos2.y or pos2[2], pos2.z or pos2[3]) - local args = args or {} - - local pick = ray_pick() - pick:set_position(pos1) - pick:set_direction(pos2:sub(pos1):normalize()) - pick:set_flags(args.flags or 2) - pick:set_range(args.range or 200) - if args.ignore_object then - pick:set_ignore_object(args.ignore_object) - end - pick:query() - - return pick -end - -anomalies_vars = { - -- Quick lookup of sine values by degrees - sin_lut = (function() - local t = {} - for i = 0, 360 do - t[i] = sin(i * 0.0174533) - end - return t - end)(), - - -- Quick lookup of cosine values by degrees - cos_lut = (function() - local t = {} - for i = 0, 360 do - t[i] = cos(i * 0.0174533) - end - return t - end)(), - - -- Current anomaly factors - factors = {}, - add_factor = function(self, anomaly, actor, distance_to_sqr, radius_sqr, section, factor) - self.factors[anomaly.object:name()] = { - section = section or anomaly.object:section(), - factor = factor or 1 - distance_to_sqr / radius_sqr - } - end, - remove_factor = function(self, anomaly, actor, distance_to_sqr, radius_sqr) - self.factors[anomaly.object:name()] = nil - end, - find_max_factor = function(self, anomaly, actor, distance_to_sqr, radius_sqr, condition) - if is_empty(self.factors) then - return 1 - distance_to_sqr / radius_sqr - end - - local factor = 0 - if condition == nil or condition == true then - condition = function() return true end - elseif condition == false then - condition = function() return false end - end - - for k, v in pairs(self.factors) do - if v.factor > factor and condition(v) then - factor = v.factor - end - end - return factor - end, - find_factor_sum = function(self, anomaly, actor, distance_to_sqr, radius_sqr, condition) - if is_empty(self.factors) then - return 1 - distance_to_sqr / radius_sqr - end - - local factor = 0 - if condition == nil or condition == true then - condition = function() return true end - elseif condition == false then - condition = function() return false end - end - - for k, v in pairs(self.factors) do - if condition(v) then - factor = factor + v.factor - end - end - return factor - end, - - zone_mine_gravitational_weak_tg = 0, - zone_mine_electric_tg = 0, - zone_mine_electric_pp_effectors = { - {code = 98324, file = "electra_mine.ppe", factor = 0.5}, - {code = 98325, file = "electra.ppe", factor = 1}, - }, - zone_mine_electric_factor_function = function(factors) - return factors.section == "zone_mine_electric" - end -} - --- Defined radius of anomalies behaviour -anomalies_near_actor_radii = { - zone_mine_umbra = anomaly_radii.zone_mine_umbra.max * 3.5, - zone_mine_gold = anomaly_radii.zone_mine_gold.max * 3, - zone_mine_thorn = anomaly_radii.zone_mine_thorn.max * 3, - zone_mine_shatterpoint = anomaly_radii.zone_mine_shatterpoint.max * 6, - zone_mine_seed = anomaly_radii.zone_mine_seed.max * 5, - zone_mine_sphere = anomaly_radii.zone_mine_sphere.max * 2, - zone_mine_sloth = anomaly_radii.zone_mine_sloth.max * 2, - zone_mine_ghost = anomaly_radii.zone_mine_ghost.max * 5, -} - --- Special anomalies behaviour if the actor is near an anomaly -anomalies_near_actor_functions = { - - -- Umbral Cluster, spawns poltergeist behind the actor - zone_mine_umbra = function(anomaly, actor, distance_to_sqr, radius_sqr) - if not anomaly.spawn_time then anomaly.spawn_time = 0 end - if time_elapsed < anomaly.spawn_time then return end - - local spawn_cooldown = 300 - local spawn_max_amount = 2 - local spawn_table = { - "m_poltergeist_normal_tele", - "m_poltergeist_normal_flame", - } - - printf("trying to spawn poltergeist") - - if random() * 100 <= 1.5 then - anomaly.spawn_time = time_elapsed + spawn_cooldown - for i = 1, ceil(random() ^ 2 * spawn_max_amount) do - local actor_position = actor:position() - local spawn_position = vector():set(actor_position.x - random_float(5, 7), actor_position.y, actor_position.z - random_float(5, 7)) - local spawn_section = spawn_table[random(#spawn_table)] - - alife_create(spawn_section, spawn_position, level_vertex_id(spawn_position), alife():actor().m_game_vertex_id) - end - end - end, - - -- Seed, multiplies if standing near - zone_mine_seed = function(anomaly, actor, distance_to_sqr, radius_sqr) - if not anomaly.spawn_time then anomaly.spawn_time = 0 end - if time_elapsed < anomaly.spawn_time then return end - - local spawn_cooldown = 300 - local spawn_max_amount = 1 - local spawn_table = { - "zone_mine_seed", - } - - printf("trying to multiply seed anomaly") - - if random() * 100 <= 0.5 then - anomaly.spawn_time = time_elapsed + spawn_cooldown - for i = 1, ceil(random() ^ 2 * spawn_max_amount) do - local actor_position = actor:position() - local spawn_position = vector():set(actor_position.x - random_float(5, 7), actor_position.y, actor_position.z - random_float(5, 7)) - local spawn_section = spawn_table[random(#spawn_table)] - - local se_obj = alife_create(spawn_section, spawn_position, level_vertex_id(spawn_position), alife():actor().m_game_vertex_id) - local data = utils_stpk.get_object_data(se_obj) - if (data) then - data.object_flags = 31 - data.restrictor_type = 0 - data.shapes = {} - data.shapes[1] = {} - data.shapes[1].shtype = 0 - data.shapes[1].offset = VEC_ZERO - data.shapes[1].center = VEC_ZERO - data.shapes[1].radius = 3 - utils_stpk.set_object_data(data,se_obj) - end - end - end - end, - - -- Sloth, lower speed by 80% near it - zone_mine_sloth = function(anomaly, actor, distance_to_sqr, radius_sqr) - local key ="zone_mine_sloth_speed" - local steps_in = 70 - local steps_out = 22 - - add_simple_timed_effect(1, function() - add_speed(key, ema(key, 0.2, 1, steps_in), false, true) - RemoveTimeEvent(key, key) - end, function() - CreateTimeEvent(key, key, 0, function() - add_speed(key, ema(key, 1, 1, steps_out, device().time_delta * 0.1), false, true) - if smoothed_values[key] >= 0.98 then - remove_speed(key) - return true - end - end) - end, key, 1) - end, - - -- No Gravity, lower speed by 50% near it - zone_no_gravity = function(anomaly, actor, distance_to_sqr, radius_sqr) - local key ="zone_no_gravity" - local steps_in = 70 - local steps_out = 22 - - add_simple_timed_effect(1, function() - add_speed(key, ema(key, 0.6, 1, steps_in), false, true) - RemoveTimeEvent(key, key) - end, function() - CreateTimeEvent(key, key, 0, function() - add_speed(key, ema(key, 1, 1, steps_out, device().time_delta * 0.1), false, true) - if smoothed_values[key] >= 0.98 then - remove_speed(key) - return true - end - end) - end, key, 1) - end, - - -- Ghost, spawns phantoms when close - zone_mine_ghost = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomaly.spawn_time = anomaly.spawn_time or 0 - - if time_elapsed < anomaly.spawn_time then return end - - local spawn_cooldown = 300 - local spawn_max_amount = 2 - local spawn_table = { - "m_phantom_zombi", - "m_phantom_bloodsucker", - } - - printf("trying to spawn phantom") - - if random() * 100 <= 15 then - anomaly.spawn_time = time_elapsed + spawn_cooldown - for i = 1, ceil(random() ^ 2 * spawn_max_amount) do - local actor_position = actor:position() - local spawn_position = vector():set(actor_position.x - random_float(5, 7), actor_position.y, actor_position.z - random_float(5, 7)) - - phantom_manager.spawn_phantom(spawn_position) - end - end - end, - - -- Net, lower speed by 50% near it - zone_mine_net = function(anomaly, actor, distance_to_sqr, radius_sqr) - local key ="zone_mine_net_speed" - local steps_in = 70 - local steps_out = 22 - - add_simple_timed_effect(1, function() - add_speed(key, ema(key, 0.5, 1, steps_in), false, true) - RemoveTimeEvent(key, key) - end, function() - CreateTimeEvent(key, key, 0, function() - add_speed(key, ema(key, 1, 1, steps_out, device().time_delta * 0.1), false, true) - if smoothed_values[key] >= 0.98 then - remove_speed(key) - return true - end - end) - end, key, 1) - end, - - -- Cognitive Dissonance Field, negative psy aura - zone_mine_cdf = function(anomaly, actor, distance_to_sqr, radius_sqr) - local h = hit() - h.power = level_environment.is_actor_immune() and 0 or (1 - distance_to_sqr / radius_sqr) * 0.004 - if h.power > 0 then - h.type = hit.telepatic - h.impulse = 0 - h.direction = VEC_Z - h.draftsman = actor - - actor:hit(h) - - -- Artefacts protection - local hit_additional = 0 - actor:iterate_belt( function(owner, obj) - local sec = obj:section() - local cond = obj:condition() - local immunities_sec = SYS_GetParam(0, sec, "hit_absorbation_sect", sec) - local prot = SYS_GetParam(2, immunities_sec, "telepatic_immunity", 0) * cond - - -- Optional modifier for viability - prot = prot * 10 - hit_additional = hit_additional + prot - end) - - -- Final modifier - local hit_modifier = hit_additional >= 0 and 1 + hit_additional or 1 / (1 - hit_additional) - local actor_hit_power = h.power / hit_modifier * 0.375 - change_psy_health(-actor_hit_power) - end - end, - - -- Sphere, add 50-100% bullet damage resist - zone_mine_sphere = function(anomaly, actor, distance_to_sqr, radius_sqr) - local key = "zone_mine_sphere" - - if not callbacks[key] then - register_callback("actor_on_before_hit", function(s_hit, bone_id, flags) - if s_hit.type == hit.fire_wound then - s_hit.power = s_hit.power * random_float(0, 0.5) - play_sound_on_actor("eugenium_anomaly\\sphere\\sphere_blowout", 0.9, random_float(0.95, 1.05)) - local gibs = particles_object("artefact\\artefact_gravi") - if gibs and not gibs:playing() then - gibs:play_at_pos(actor:position()) - end - end - end, nil, key) - end - - add_simple_timed_effect(1, nil, function() - unregister_callback(key) - end, key, 1) - end, - - -- Springboard, camera effect dependant on distance - zone_mine_gravitational_weak = function(anomaly, actor, distance_to_sqr, radius_sqr, power_modifier) - local key = "zone_mine_gravitational_weak" - local tg = time_global() - - if tg < anomalies_vars.zone_mine_gravitational_weak_tg and timed_effects[key] then return end - anomalies_vars.zone_mine_gravitational_weak_tg = tg + 1000 - - local power_modifier = (power_modifier or 2) * settings.gravitational_shake_modifier - local earthquake_cam_eff = 98323 - if power_modifier > 0 then - local power = (1.03 - distance_to_sqr / radius_sqr) * power_modifier - level.add_cam_effector("camera_effects\\earthquake_40.anm", earthquake_cam_eff, false, "", 0, false, power) - end - - add_simple_timed_effect(1, nil, function() - level.remove_cam_effector(earthquake_cam_eff) - end, key, 1) - end, - - zone_mine_gravitational_average = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_gravitational_weak(anomaly, actor, distance_to_sqr, radius_sqr, 1) - end, - - zone_mine_gravitational_strong = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_gravitational_weak(anomaly, actor, distance_to_sqr, radius_sqr, 1) - end, - - zone_mine_vortex = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_gravitational_weak(anomaly, actor, distance_to_sqr, radius_sqr, 1) - end, - - zone_mine_springboard = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_gravitational_weak(anomaly, actor, distance_to_sqr, radius_sqr, 1) - end, - - zone_mine_blast = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_gravitational_weak(anomaly, actor, distance_to_sqr, radius_sqr) - end, - - zone_gravi_zone = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_gravitational_weak(anomaly, actor, distance_to_sqr, radius_sqr) - end, - - zone_mosquito_bald = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_gravitational_weak(anomaly, actor, distance_to_sqr, radius_sqr) - end, - - zone_mosquito_bald_weak = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_gravitational_weak(anomaly, actor, distance_to_sqr, radius_sqr) - end, - - zone_mosquito_bald_weak_noart = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_gravitational_weak(anomaly, actor, distance_to_sqr, radius_sqr) - end, - - zone_mosquito_bald_average = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_gravitational_weak(anomaly, actor, distance_to_sqr, radius_sqr) - end, - - zone_mosquito_bald_strong = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_gravitational_weak(anomaly, actor, distance_to_sqr, radius_sqr) - end, - - zone_mosquito_bald_strong_noart = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_gravitational_weak(anomaly, actor, distance_to_sqr, radius_sqr) - end, - - -- Electra, static field - zone_mine_electric = function(anomaly, actor, distance_to_sqr, radius_sqr, effector_modifier) - local hit_type_shock = HitTypeID["Shock"] - local hit_power = level_environment.is_actor_immune() and 0 or (1 - distance_to_sqr / radius_sqr) ^ 2 * settings.electric_field_modifier - local distance_to = distance_to_sqr ^ 0.5 - local reduction_coeff = 1 - - local anom_pos = anomaly.object:position() - -- anom_pos = level_vertex_id(anom_pos) - -- anom_pos = level_vertex_position(anom_pos) - local anom_pos_adjusted = vector():set(anom_pos.x, anom_pos.y + 0.3, anom_pos.z) - local actor_pos = utils_obj.safe_bone_pos(actor, "bip01_spine") - -- local actor_pos = actor:position() - -- actor_pos = vector():set(actor_pos.x, actor_pos.y + 0.5, actor_pos.z) - local anom_to_actor_ray = ray_main(anom_pos_adjusted, actor_pos, {range = distance_to}) - local actor_to_anom_ray = ray_main(actor_pos, anom_pos, {range = distance_to}) - - if anom_to_actor_ray and actor_to_anom_ray then - local anom_to_actor_distance = anom_to_actor_ray:get_distance() - local actor_to_anom_distance = actor_to_anom_ray:get_distance() - - local obstacle_distance = 0 - - if anom_to_actor_distance > 0 then - obstacle_distance = distance_to - anom_to_actor_distance - actor_to_anom_distance - reduction_coeff = clamp((1 - obstacle_distance / radius_sqr ^ 0.5) ^ 3.5, 0, 1) - end - - -- _G.printf("reduction coeff due to obstacle - %s", reduction_coeff) - -- _G.printf("anom_to_actor_distance - %s", anom_to_actor_distance) - -- _G.printf("actor_to_anom_distance - %s", actor_to_anom_distance) - -- _G.printf("obstacle_distance - %s", obstacle_distance) - -- _G.printf("combined distance - %s", anom_to_actor_distance + obstacle_distance + actor_to_anom_distance) - -- _G.printf("input distance - %s", distance_to) - end - - hit_power = hit_power * reduction_coeff - - if hit_power > 0 then - local hit_additional = 0 - - -- Outfit protection - local outfit = actor:item_in_slot(7) - if outfit then - local c_obj = outfit:cast_CustomOutfit() - local prot = c_obj and c_obj:GetDefHitTypeProtection(hit_type_shock) or 0 - - -- Optional modifier for less viability - prot = prot * 1 - hit_additional = hit_additional + prot - end - - -- Helmet protection - local helm = actor:item_in_slot(12) - if helm then - local c_obj = helm:cast_Helmet() - local prot = c_obj and c_obj:GetDefHitTypeProtection(hit_type_shock) or 0 - - -- Optional modifier for less viability - prot = prot * 1 - hit_additional = hit_additional + prot - end - - -- Artefacts protection - local artefacts_protection = 0 - actor:iterate_belt( function(owner, obj) - local sec = obj:section() - local cond = obj:condition() - local immunities_sec = SYS_GetParam(0, sec, "hit_absorbation_sect", sec) - local prot = SYS_GetParam(2, immunities_sec, "shock_immunity", 0) * cond - - -- Optional modifier for viability - prot = prot * 5 - artefacts_protection = artefacts_protection + prot - hit_additional = hit_additional + prot - end) - - -- Final modifier - local hit_modifier = hit_additional >= 0 and 1 + hit_additional or 1 / (1 - hit_additional) - local actor_hit_power = hit_power / hit_modifier * 0.0015 - -- printf("hit %s", actor_hit_power) - actor:change_health(-actor_hit_power) - - -- Affect condition of items - if outfit then - local obj = outfit - local sec = obj:section() - local cond = obj:condition() - if cond > 0.01 then - local immunities_sec = SYS_GetParam(0, sec, "immunities_sect", sec) - local shock_immunity = SYS_GetParam(2, immunities_sec, "shock_immunity", 0) * cond - shock_immunity = shock_immunity + artefacts_protection - - local hit_modifier = shock_immunity >= 0 and 1 + shock_immunity or 1 / (1 - shock_immunity) - obj:set_condition(cond - hit_power / hit_modifier * 0.00015) - end - end - - if helm then - local obj = helm - local sec = obj:section() - local cond = obj:condition() - if cond > 0.01 then - local immunities_sec = SYS_GetParam(0, sec, "immunities_sect", sec) - local shock_immunity = SYS_GetParam(2, immunities_sec, "shock_immunity", 0) * cond - shock_immunity = shock_immunity + artefacts_protection - - local hit_modifier = shock_immunity >= 0 and 1 + shock_immunity or 1 / (1 - shock_immunity) - obj:set_condition(cond - hit_power / hit_modifier * 0.00015) - end - end - end - - anomalies_vars:add_factor(anomaly, actor, distance_to_sqr, radius_sqr, "zone_mine_electric", (1 - distance_to_sqr / radius_sqr) ^ 2 * reduction_coeff) - local mine_factor = clamp(anomalies_vars:find_factor_sum(anomaly, actor, distance_to_sqr, radius_sqr, anomalies_vars.zone_mine_electric_factor_function), 0, 1) - - -- PPE effector - local effector_modifier = effector_modifier or 0.66 - local effector_power = (mine_factor + 0.05) * effector_modifier - local pps = anomalies_vars.zone_mine_electric_pp_effectors - for i = 1, #pps do - local key = "zone_mine_electric" .. pps[i].code - - if not timed_effects[key] then - level.add_pp_effector(pps[i].file, pps[i].code, true) - end - level.set_pp_effector_factor(pps[i].code, effector_power * pps[i].factor) - - add_simple_timed_effect(0.2, nil, function() - level.remove_pp_effector(pps[i].code) - end, key, 1) - end - - -- PDA glitching, set value for binder, patch binder, see below - pda_glitch_value = clamp(mine_factor ^ 0.5, 0, 1) - add_simple_timed_effect(0.2, nil, function() - pda_glitch_value = nil - end, "zone_mine_electric_pda_glitch", 1) - end, - - zone_mine_electric_weak = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_electric(anomaly, actor, distance_to_sqr, radius_sqr) - end, - - zone_mine_electric_average = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_electric(anomaly, actor, distance_to_sqr, radius_sqr) - end, - - zone_mine_electric_strong = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_electric(anomaly, actor, distance_to_sqr, radius_sqr) - end, - - zone_mine_static = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_electric(anomaly, actor, distance_to_sqr, radius_sqr) - end, - - zone_mine_static_weak = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_electric(anomaly, actor, distance_to_sqr, radius_sqr) - end, - - zone_mine_static_average = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_electric(anomaly, actor, distance_to_sqr, radius_sqr) - end, - - zone_mine_static_strong = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_electric(anomaly, actor, distance_to_sqr, radius_sqr) - end, - - zone_witches_galantine = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_electric(anomaly, actor, distance_to_sqr, radius_sqr) - end, - - zone_witches_galantine_weak = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_electric(anomaly, actor, distance_to_sqr, radius_sqr) - end, - - zone_witches_galantine_average = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_electric(anomaly, actor, distance_to_sqr, radius_sqr) - end, - - zone_witches_galantine_strong = function(anomaly, actor, distance_to_sqr, radius_sqr) - anomalies_near_actor_functions.zone_mine_electric(anomaly, actor, distance_to_sqr, radius_sqr) - end, - - - -- Ball Lightning, charges batteries - zone_mine_point = function(anomaly, actor, distance_to_sqr, radius_sqr) - for i = 8, 10 do - local item = actor:item_in_slot(i) - if item then - local cond = item:condition() - if cond > 0.01 then - item:set_condition(cond + 0.0006 * (1 - distance_to_sqr / radius_sqr) ^ 2) - end - end - end - - anomalies_vars:add_factor(anomaly, actor, distance_to_sqr, radius_sqr, "zone_mine_electric", (1 - distance_to_sqr / radius_sqr) ^ 2) - local mine_factor = clamp(anomalies_vars:find_factor_sum(anomaly, actor, distance_to_sqr, radius_sqr, anomalies_vars.zone_mine_electric_factor_function), 0, 1) - - -- PDA glitching, set value for binder, patch binder, see below - pda_glitch_value = clamp(mine_factor ^ 0.5, 0, 1) - add_simple_timed_effect(0.2, nil, function() - pda_glitch_value = nil - end, "zone_mine_electric_pda_glitch", 1) - end, - - -- Liquid Gold, drains stamina and thirst - zone_mine_gold = function(anomaly, actor, distance_to_sqr, radius_sqr) - local change_modifier = 1 - distance_to_sqr / radius_sqr - if not anomaly.trigger_threshold then anomaly.trigger_threshold = 0 end - - anomaly.trigger_threshold = anomaly.trigger_threshold + change_modifier * 0.5 - if anomaly.trigger_threshold >= 1 then - thirst_sleep_changer.change_thirst_small(0.01) - anomaly.trigger_threshold = 0 - end - - actor:change_power(-change_modifier * 0.002) - end, - -} --- Special behaviour for anomalies after spawn -anomalies_spawn_functions = { - - -- Ghost, wandering path along its start position - zone_mine_ghost = function(anomaly) - if anomaly.spawn_position then - local spawn_position = anomaly.spawn_position - local obj = anomaly.object - local obj_set_anomaly_position = obj.set_anomaly_position - local vector = vector() - local vector_set = vector.set - local key = obj:name() - - local sin_lut = anomalies_vars.sin_lut - local cos_lut = anomalies_vars.cos_lut - - local i = random_choice(0, 45, 90, 135, 180) - local i_step = random_choice(1, 2, 3) - local j = 0 - local j_step = 1 - if i_step == 1 then - j_step = random_choice(2, 3) - elseif i_step == 2 then - j_step = random_choice(1, 3) - elseif i_step == 3 then - j_step = random_choice(2, 4) - end - - local full_circle = 360 - - local function generate_distance() - return random() * 5.5 + 1.5 - end - - local x_modifier = generate_distance() * random_choice(1, -1) - local z_modifier = generate_distance() * random_choice(1, -1) - - local function wrap(i) - return i >= full_circle and i % full_circle or i - end - - local max_offset_y = 0.5 - local max_offset_y_low = spawn_position.y - max_offset_y - local max_offset_y_high = spawn_position.y + max_offset_y - - local prev_pos_x = spawn_position.x - local prev_pos_y = spawn_position.y - local prev_pos_z = spawn_position.z - register_callback("actor_on_update", function() - if i >= full_circle then - i = i % full_circle - end - - if j >= full_circle then - j = j % full_circle - end - - local offset_x = spawn_position.x + sin_lut[i] * x_modifier - local offset_z = spawn_position.z + sin_lut[j] * z_modifier - local offset_y = spawn_position.y - - -- Adjust to height by checking lvid - local lvid = level_vertex_id(vector_set(vector, offset_x, offset_y, offset_z)) - if (lvid < 4294967295) then - local pos_y = level_vertex_position(lvid).y - if abs(pos_y - prev_pos_y) < max_offset_y then - offset_y = pos_y - end - -- offset_y = clamp(pos_y, max_offset_y_low, max_offset_y_high) - end - - obj_set_anomaly_position(obj, vector_set(vector, offset_x, offset_y, offset_z)) - prev_pos_x = offset_x - prev_pos_y = offset_y - prev_pos_z = offset_z - - local delta = min(50, device().time_delta) / 22 -- Frame independent movement, less than 20 fps will be slower due to prevent sudden pops - i = floor(i + i_step * delta) - j = floor(j + j_step * delta) - end, nil, key) - end - end, - - -- Sphere, wandering path along its start position - zone_mine_sphere = function(anomaly) - if anomaly.spawn_position then - local spawn_position = anomaly.spawn_position - local obj = anomaly.object - local obj_set_anomaly_position = obj.set_anomaly_position - local vector = vector() - local vector_set = vector.set - local key = obj:name() - - local sin_lut = anomalies_vars.sin_lut - local cos_lut = anomalies_vars.cos_lut - - local i = random_choice(0, 45, 90, 135, 180) - local i_step = random_choice(1, 2, 3) - local j = 0 - local j_step = 1 - if i_step == 1 then - j_step = random_choice(2, 3) - elseif i_step == 2 then - j_step = random_choice(1, 3) - elseif i_step == 3 then - j_step = random_choice(2, 4) - end - - local full_circle = 360 - - local function generate_distance() - return random() * 0.5 + 1.0 - end - - local x_modifier = generate_distance() * random_choice(1, -1) - local z_modifier = generate_distance() * random_choice(1, -1) - - local function wrap(i) - return i >= full_circle and i % full_circle or i - end - - local max_offset_y = 0.5 - local max_offset_y_low = spawn_position.y - max_offset_y - local max_offset_y_high = spawn_position.y + max_offset_y - - local prev_pos_x = spawn_position.x - local prev_pos_y = spawn_position.y - local prev_pos_z = spawn_position.z - register_callback("actor_on_update", function() - if i >= full_circle then - i = i % full_circle - end - - if j >= full_circle then - j = j % full_circle - end - - local offset_x = spawn_position.x + sin_lut[i] * x_modifier - local offset_z = spawn_position.z + sin_lut[j] * z_modifier - local offset_y = spawn_position.y - - -- Adjust to height by checking lvid - local lvid = level_vertex_id(vector_set(vector, offset_x, offset_y, offset_z)) - if (lvid < 4294967295) then - local pos_y = level_vertex_position(lvid).y - if abs(pos_y - prev_pos_y) < max_offset_y then - offset_y = pos_y - end - -- offset_y = clamp(pos_y, max_offset_y_low, max_offset_y_high) - end - - obj_set_anomaly_position(obj, vector_set(vector, offset_x, offset_y, offset_z)) - prev_pos_x = offset_x - prev_pos_y = offset_y - prev_pos_z = offset_z - - local delta = min(50, device().time_delta) / 22 -- Frame independent movement, less than 20 fps will be slower due to prevent sudden pops - i = floor(i + i_step * delta) - j = floor(j + j_step * delta) - end, nil, key) - end - end, - - -- Point, wandering path along its start position - zone_mine_point = function(anomaly) - if anomaly.spawn_position then - local spawn_position = anomaly.spawn_position - local obj = anomaly.object - local obj_set_anomaly_position = obj.set_anomaly_position - local vector = vector() - local vector_set = vector.set - local key = obj:name() - - local sin_lut = anomalies_vars.sin_lut - local cos_lut = anomalies_vars.cos_lut - - local i = random_choice(0, 45, 90, 135, 180) - local i_step = random_choice(1, 2, 3) - local j = 0 - local j_step = 1 - if i_step == 1 then - j_step = random_choice(2, 3) - elseif i_step == 2 then - j_step = random_choice(1, 3) - elseif i_step == 3 then - j_step = random_choice(2, 4) - end - - local full_circle = 360 - - local function generate_distance() - return random() * 2.5 + 4.5 - end - - local x_modifier = generate_distance() * random_choice(1, -1) - local z_modifier = generate_distance() * random_choice(1, -1) - - local function wrap(i) - return i >= full_circle and i % full_circle or i - end - - local max_offset_y = 0.5 - local max_offset_y_low = spawn_position.y - max_offset_y - local max_offset_y_high = spawn_position.y + max_offset_y - - local prev_pos_x = spawn_position.x - local prev_pos_y = spawn_position.y - local prev_pos_z = spawn_position.z - register_callback("actor_on_update", function() - if i >= full_circle then - i = i % full_circle - end - - if j >= full_circle then - j = j % full_circle - end - - local offset_x = spawn_position.x + sin_lut[i] * x_modifier - local offset_z = spawn_position.z + sin_lut[j] * z_modifier - local offset_y = spawn_position.y - - -- Adjust to height by checking lvid - local lvid = level_vertex_id(vector_set(vector, offset_x, offset_y, offset_z)) - if (lvid < 4294967295) then - local pos_y = level_vertex_position(lvid).y - if abs(pos_y - prev_pos_y) < max_offset_y then - offset_y = pos_y - end - -- offset_y = clamp(pos_y, max_offset_y_low, max_offset_y_high) - end - - obj_set_anomaly_position(obj, vector_set(vector, offset_x, offset_y, offset_z)) - prev_pos_x = offset_x - prev_pos_y = offset_y - prev_pos_z = offset_z - - local delta = min(50, device().time_delta) / 22 -- Frame independent movement, less than 20 fps will be slower due to prevent sudden pops - i = floor(i + i_step * delta) - j = floor(j + j_step * delta) - end, nil, key) - end - end, - - -- Umbral Cluster, wandering path along its start position - zone_mine_umbra = function(anomaly) - if anomaly.spawn_position then - local spawn_position = anomaly.spawn_position - local obj = anomaly.object - local obj_set_anomaly_position = obj.set_anomaly_position - local vector = vector() - local vector_set = vector.set - local key = obj:name() - - local sin_lut = anomalies_vars.sin_lut - local cos_lut = anomalies_vars.cos_lut - - local i = random_choice(0, 45, 90, 135, 180) - local i_step = random_choice(1, 2, 3) - local j = 0 - local j_step = 1 - if i_step == 1 then - j_step = random_choice(2, 3) - elseif i_step == 2 then - j_step = random_choice(1, 3) - elseif i_step == 3 then - j_step = random_choice(2, 4) - end - - local full_circle = 360 - - local function generate_distance() - return random() * 0.3 + 0.5 - end - - local x_modifier = generate_distance() * random_choice(1, -1) - local z_modifier = generate_distance() * random_choice(1, -1) - - local function wrap(i) - return i >= full_circle and i % full_circle or i - end - - local max_offset_y = 0.5 - local max_offset_y_low = spawn_position.y - max_offset_y - local max_offset_y_high = spawn_position.y + max_offset_y - - local prev_pos_x = spawn_position.x - local prev_pos_y = spawn_position.y - local prev_pos_z = spawn_position.z - register_callback("actor_on_update", function() - if i >= full_circle then - i = i % full_circle - end - - if j >= full_circle then - j = j % full_circle - end - - local offset_x = spawn_position.x + sin_lut[i] * x_modifier - local offset_z = spawn_position.z + sin_lut[j] * z_modifier - local offset_y = spawn_position.y - - -- Adjust to height by checking lvid - local lvid = level_vertex_id(vector_set(vector, offset_x, offset_y, offset_z)) - if (lvid < 4294967295) then - local pos_y = level_vertex_position(lvid).y - if abs(pos_y - prev_pos_y) < max_offset_y then - offset_y = pos_y - end - -- offset_y = clamp(pos_y, max_offset_y_low, max_offset_y_high) - end - - obj_set_anomaly_position(obj, vector_set(vector, offset_x, offset_y, offset_z)) - prev_pos_x = offset_x - prev_pos_y = offset_y - prev_pos_z = offset_z - - local delta = min(50, device().time_delta) / 22 -- Frame independent movement, less than 20 fps will be slower due to prevent sudden pops - i = floor(i + i_step * delta) - j = floor(j + j_step * delta) - end, nil, key) - end - end, -} - --- Special behaviour for anomalies after destroy -anomalies_destroy_functions = { - - -- Ghost, destroy callback for wandering - zone_mine_ghost = function(anomaly) - local key = anomaly.object:name() - unregister_callback(key) - end, - -} - -anomaly_detector_ignore = { - zone_field_radioactive = true, - zone_field_radioactive_above_average = true, - zone_field_radioactive_average = true, - zone_field_radioactive_below_average = true, - zone_field_radioactive_lethal = true, - zone_field_radioactive_strong = true, - zone_field_radioactive_very_weak = true, - zone_field_radioactive_weak = true, - zone_radioactive = true, - zone_radioactive_above_average = true, - zone_radioactive_average = true, - zone_radioactive_below_average = true, - zone_radioactive_lethal = true, - zone_radioactive_strong = true, - zone_radioactive_very_weak = true, - zone_radioactive_weak = true, - zone_field_acidic = true, - zone_field_acidic_average = true, - zone_field_acidic_strong = true, - zone_field_acidic_weak = true, - zone_field_psychic = true, - zone_field_psychic_average = true, - zone_field_psychic_strong = true, - zone_field_psychic_weak = true, - zone_field_thermal = true, - zone_field_thermal_average = true, - zone_field_thermal_strong = true, - zone_field_thermal_weak = true, - zone_mine_field = true, - zone_mine_field_soc = true, - campfire = true, - campfire_base = true, - campfire_base_noshadow = true, - zone_base = true, - zone_base_noshadow = true, - zone_burning_fuzz = true, - zone_burning_fuzz1 = true, - zone_burning_fuzz_weak = true, - zone_burning_fuzz_average = true, - zone_burning_fuzz_strong = true, - zone_buzz = true, - zone_buzz_weak = true, - zone_buzz_average = true, - zone_buzz_strong = true, - zone_emi = true, - zone_liana = true, - zone_student = true, - zone_teleport = true, - zone_zhar = true, - - -- MP items - mp_af_electra_flash = true, - mp_zone_witches_galantine = true, - mp_af_cta_green = true, - mp_af_cta_blue = true, - mp_medkit = true, - mp_medkit_scientic = true, - mp_medkit_army = true, - mp_energy_drink = true, - mp_bandage = true, - mp_antirad = true, - mp_drug_coagulant = true, - mp_drug_radioprotector = true, - mp_medkit_old = true, - mp_antirad_old = true, - mp_detector_advanced = true, - mp_device_torch = true, - mp_players_rukzak = true, - mp_wood_stolb_fixed = true, - mp_wood_stolb_fixed_immunities = true, - mp_explosive_fuelcan = true, - mp_explosive_tank = true, - mp_explosive_barrel = true, - -} - -function find_nearest_anomaly(force_enabled) - local actor = db.actor - local actor_pos = actor:position() - local actor_pos_distance = actor_pos.distance_to_sqr - local distance = math.huge - local anom_id - local anom_pos - local anom_sec - - local pairs = pairs - local level_object_by_id = level.object_by_id - local level_name = level.name() - - for id, _ in pairs(detectable_anomalies_ids) do - local obj = level_object_by_id(id) - if obj then - local enabled = true - - if not force_enabled then - local props = updated_anomaly_levels[level_name].anomalies_properties[id] - if props and props.active ~= nil then - enabled = props.active - end - end - - if enabled then - local pos = obj:position() - local d = actor_pos_distance(actor_pos, pos) - if d < distance then - distance = d - anom_id = id - anom_pos = pos - anom_sec = obj:section() - end - end - end - end - - return distance, anom_id, anom_sec, anom_pos -end - -detector_functions = { - -- Play sound - play_anomaly_sound = function(self, anomaly, actor, distance_to_sqr, radius_sqr) - if not anomaly.sound_threshold then anomaly.sound_threshold = 0 end - anomaly.sound_threshold = anomaly.sound_threshold + (1 - distance_to_sqr / radius_sqr) ^ 2 - if anomaly.sound_threshold > 1 then - play_sound_on_actor("detectors\\da-2_beep1") - anomaly.sound_threshold = 0 - end - end, - - -- Store anomaly factors to find biggest one for correct display of anomaly_detector bars - detector_anomaly_factors = {}, - detector_anomaly_add_factor = function(self, anomaly, actor, distance_to_sqr, radius_sqr, custom_callback) - self.detector_anomaly_factors[anomaly.object:name()] = 1 - distance_to_sqr / radius_sqr - end, - detector_anomaly_remove_factor = function(self, anomaly, actor, distance_to_sqr, radius_sqr, custom_callback) - self.detector_anomaly_factors[anomaly.object:name()] = nil - end, - detector_anomaly_find_max_factor = function(self, anomaly, actor, distance_to_sqr, radius_sqr, custom_callback) - if is_empty(self.detector_anomaly_factors) then - return 1 - distance_to_sqr / radius_sqr - end - - local factor = 0 - for k, v in pairs(self.detector_anomaly_factors) do - if v > factor then - factor = v - end - end - return factor - end, - - detector_anomaly = function(self, anomaly, actor, distance_to_sqr, radius_sqr, custom_callback) - if not custom_callback then return end - if actor:active_detector() then - local sec = anomaly.section - - self:detector_anomaly_add_factor(anomaly, actor, distance_to_sqr, radius_sqr, custom_callback) - local factor = self:detector_anomaly_find_max_factor(anomaly, actor, distance_to_sqr, radius_sqr, custom_callback) - - local ui = tasks_measure.get_UI() - if ui and ui.step <= 0 then - for i = 1, ui.step_tot do - ui.m_seg[i]:InitTextureEx(i <= min(ui.step_tot, ceil(factor * 10)) and "green_seg_ano" or "green_black_ano", "hud\\p3d") - end - end - - -- Play sound when detector is active - if game_difficulties.get_game_factor("notify_anomaly") - and (drx_da_main_mcm.new_anomalies_sections[sec] or drx_da_main_mcm.variations_anomalies_sections[sec]) - or (not game_difficulties.get_game_factor("notify_anomaly") and actor:active_detector()) - then - self:play_anomaly_sound(anomaly, actor, distance_to_sqr, radius_sqr) - end - else - local ui = tasks_measure.get_UI() - if ui and ui.step <= 0 then - for i = 1, ui.step_tot do - ui.m_seg[i]:InitTextureEx("green_black_ano", "hud\\p3d") - end - end - end - end, - - detector_scientific = function(self, anomaly, actor, distance_to_sqr, radius_sqr, custom_callback) - if custom_callback then return end - local sec = anomaly.section - if drx_da_main_mcm.new_anomalies_sections[sec] or drx_da_main_mcm.variations_anomalies_sections[sec] then - self:play_anomaly_sound(anomaly, actor, distance_to_sqr, radius_sqr) - end - end -} - -function notify_anomaly(anomaly, actor, distance_to_sqr, radius_sqr, custom_callback) - local detector = actor:item_in_slot(9) - local sec = detector and detector:section() - if sec and detector_functions[sec] then - detector_functions[sec](detector_functions, anomaly, actor, distance_to_sqr, radius_sqr, custom_callback) - elseif game_difficulties.get_game_factor("notify_anomaly") and (drx_da_main_mcm.new_anomalies_sections[anomaly.section] or drx_da_main_mcm.variations_anomalies_sections[anomaly.section]) and not custom_callback then - detector_functions:play_anomaly_sound(anomaly, actor, distance_to_sqr, radius_sqr) - end -end - -bind_anomaly_field_spawn = bind_anomaly_field.anomaly_field_binder.net_spawn -bind_anomaly_field.anomaly_field_binder.net_spawn = function(self, se_abstract) - if not bind_anomaly_field_spawn(self, se_abstract) then - return false - end - - self.spawn_position = self.object:position() - self.section = self.object:section() - - if not anomaly_detector_ignore[self.section] then - detectable_anomalies_ids[self.object:id()] = self.spawn_position - end - - local section = self.section - if anomalies_spawn_functions[section] then - anomalies_spawn_functions[section](self) - end - - -- Update callback similar to binder update, but works even if anomaly is disabled - self.on_update_timer_default = 100 - self.on_update_timer_max = 7500 - self.on_update_timer = self.on_update_timer_default - self.on_update_time = time_global() + random(self.on_update_timer_default, self.on_update_timer_default * 10) - - self.update_key = self.object:name() .. "_update" - - local anom_zone_data = utils_stpk.get_anom_zone_data(alife_object(self.object:id())) - if anom_zone_data and anom_zone_data.shapes[1] and anom_zone_data.shapes[1].radius then - self.radius_sqr = anomalies_near_actor_radii[section] or ((anom_zone_data.shapes[1].radius + 1) * 2) - self.radius_sqr = self.radius_sqr * self.radius_sqr - -- printf("getting anom radius from net packet, %s", self.radius_sqr) - else - self.radius_sqr = get_anomaly_behaviour_radius(section) - end - self.radius = sqrt(self.radius_sqr) - self.behaviour_radius_sqr = get_anomaly_behaviour_radius(section) - local level_name = level.name() - - register_callback("actor_on_update", function() - local tg = time_global() - if tg < self.on_update_time then return end - - -- Get behaviour radius and check if actor inside it, then apply effect - local actor = db.actor - local radius_sqr = self.radius_sqr - local distance_to_sqr = self.object:position():distance_to_sqr(actor:position()) - if distance_to_sqr <= radius_sqr then - - -- Beep near anoms even if disabled for anomaly_detector - if not ( - anomaly_detector_ignore[self.section] - or ( - level_name - and updated_anomaly_levels[level_name] - and updated_anomaly_levels[level_name].disabled - and updated_anomaly_levels[level_name].anomalies_properties - and updated_anomaly_levels[level_name].anomalies_properties[self.object:id()] - ) - ) then - local og_dyn_anomalies = bind_anomaly_field.dyn_anomalies - if not og_dyn_anomalies then - notify_anomaly(self, actor, distance_to_sqr, radius_sqr, true) - else - local level_name = level.name() - if og_dyn_anomalies[level_name] and og_dyn_anomalies[level_name][self.object:id()] ~= nil then - if og_dyn_anomalies[level_name][self.object:id()] then - notify_anomaly(self, actor, distance_to_sqr, radius_sqr, true) - end - else - notify_anomaly(self, actor, distance_to_sqr, radius_sqr, true) - end - end - end - self.on_update_timer = self.on_update_timer_default - else - detector_functions.detector_anomaly_remove_factor(detector_functions, self, actor, distance_to_sqr, radius_sqr, true) - self.on_update_timer = clamp(self.on_update_timer_default * (distance_to_sqr / radius_sqr * 0.5), self.on_update_timer_default, self.on_update_timer_max) - - -- _G.printf("%s, on_update_timer %s", self.object:name(), self.on_update_timer) - end - - self.on_update_time = tg + self.on_update_timer - end, nil, self.update_key) - - return true -end - -bind_anomaly_field_destroy = bind_anomaly_field.anomaly_field_binder.net_destroy -bind_anomaly_field.anomaly_field_binder.net_destroy = function(self) - local section = self.section - - detectable_anomalies_ids[self.object:id()] = nil - anomalies_vars.remove_factor(anomalies_vars, self, actor, distance_to_sqr, radius_sqr) - detector_functions.detector_anomaly_remove_factor(detector_functions, self, actor, distance_to_sqr, radius_sqr, true) - - if anomalies_destroy_functions[section] then - anomalies_destroy_functions[section](self) - end - - unregister_callback(self.update_key) - - bind_anomaly_field_destroy(self) -end - --- Behaviour radius in priorities --- 1. anomalies_near_actor_radii[section] -- specially defined behaviour radius --- 2. anomaly_radii[section].max -- defined hit radius of anomaly --- 3. max_radius -- max hit radius defined in level config --- 4. 3 -- default radius --- 5. p.2,3,4 or 5 is then added 1 and multiplied by 2 -function get_anomaly_behaviour_radius(section) - local radius = anomalies_near_actor_radii[section] or (((anomaly_radii[section] and anomaly_radii[section].max or max_radius or 3) + 1) * 2) - local radius_sqr = radius * radius - return radius_sqr -end - --- Special behaviour is actor near an anomaly -bind_anomaly_field_update = bind_anomaly_field.anomaly_field_binder.update -bind_anomaly_field.anomaly_field_binder.update = function(self, delta) - bind_anomaly_field_update(self, delta) - if not self.object then return end - - local section = self.section - if anomalies_near_actor_functions[section] or (additional_articles_to_category.encyclopedia_anomalies[section] and not opened_articles.encyclopedia_anomalies[additional_articles_to_category.encyclopedia_anomalies[section]]) then - - -- Get behaviour radius and check if actor inside it, then apply effect - local actor = db.actor - local radius_sqr = self.radius_sqr - local distance_to_sqr = self.object:position():distance_to_sqr(actor:position()) - if distance_to_sqr <= radius_sqr then - -- Open anomaly article - open_anomaly_article(section) - - -- Beep near anoms if option enabled or have Svarog or Anomaly Detector - if not anomaly_detector_ignore[section] then - notify_anomaly(self, actor, distance_to_sqr, radius_sqr, false) - end - - -- Behaviour near actor - if anomalies_near_actor_functions[section] then - anomalies_near_actor_functions[section](self, actor, distance_to_sqr, radius_sqr) - end - - -- printf("actor near anomaly %s, firing effect, delta %s", section, delta) - else - anomalies_vars.remove_factor(anomalies_vars, self, actor, distance_to_sqr, radius_sqr) - end - end - if npc_on_near_anomalies_functions[section] then - if not self.iterate_nearest_func then - self.iterate_nearest_func = function(obj) - if obj - and (IsStalker(obj) or IsMonster(obj)) - and (obj.alive and obj:alive()) - and obj:id() ~= AC_ID - and obj:position():distance_to_sqr(self.object:position()) <= self.radius_sqr - then - npc_on_near_anomalies_functions[section](self, obj, db.actor) - end - end - end - level.iterate_nearest(self.object:position(), self.radius, self.iterate_nearest_func) - end -end - --- Apply glitches and flickers to active items near electrical anomalies --- See above how value is set -pda_glitch_value = nil -process_glitch = item_device.device_binder.process_glitch -item_device.device_binder.process_glitch = function(self, id, section, condition) - process_glitch(self, id, section, condition) - if pda_glitch_value then - self.object:set_psy_factor(pda_glitch_value) - end -end - -process_flicker = item_device.device_binder.process_flicker -item_device.device_binder.process_flicker = function(self, force) - process_flicker(self, pda_glitch_value and pda_glitch_value > 0.4 or force) -end - -process_torch = item_device.device_binder.process_torch -item_device.device_binder.process_torch = function(self, id, section, condition) - process_torch(self, id, section, condition) - - -- Beef's NVG integration - if z_beefs_nvgs then - if self.N_V then - z_beefs_nvgs.nvg_glitch(clamp(pda_glitch_value or 0, 0, 0.9)) - else - z_beefs_nvgs.nvg_glitch(0) - end - end -end - -local actor_on_update_time = 0 -local actor_on_update_timer = 100 -function actor_on_update() - local tg = time_global() - if tg < actor_on_update_time then return end - actor_on_update_time = tg + actor_on_update_timer - - time_elapsed = get_time_elapsed() - process_timed_effects() -end - -function actor_on_interaction(typ, obj, name) - -- check if emission happened globally - if typ == "anomalies" and (name == "emission_end" or name == "psi_storm_end") then - - local level_name = level.name() - init_anomaly_table_on_level(level_name) - - -- 50/50 chance to remove anomalies globally or just update artefacts - if random(100) <= 50 then - CreateTimeEvent("clean_dynamic_anomalies_global", "clean_dynamic_anomalies_global", 0.5, function() - last_surge_time = get_time_elapsed() - - printf("surge happened globally at %s", last_surge_time) - printf("update on level %s after emission", level.name()) - - clean_dynamic_anomalies_global() - build_anomalies_pos_tree() - return true - end) - else - printf("surge happened globally at %s", get_time_elapsed()) - printf("update artefacts on level %s after emission", level.name()) - clean_artefacts_on_level(level.name()) - spawn_artefacts_on_level(level.name()) - build_anomalies_pos_tree() - end - end -end - -function actor_on_item_take(obj) - local level_name = level.name() - local id = obj:id() - if updated_anomaly_levels[level_name] and updated_anomaly_levels[level_name].artefacts and updated_anomaly_levels[level_name].artefacts[id] then - printf("taken created artefact %s, id %s, level_name %s", updated_anomaly_levels[level_name].artefacts[id], id, level_name) - updated_anomaly_levels[level_name].artefacts[id] = nil - end -end - -function npc_on_item_take(npc, obj) - actor_on_item_take(obj) -end - --- Anomalies special hit behaviour -anomalies_hit_functions = { - - -- Flash special hit behaviour - Time travel - zone_mine_flash = function(s_hit, bone_id, flags, actor) - printf("change_time") - local health = actor.health - local change_hours = random(2, 5) - local change_minutes = random(1, 59) - - level.change_game_time(0, change_hours, change_minutes) - level_weathers.get_weather_manager():select_weather(true) - surge_manager.get_surge_manager().time_forwarded = true - psi_storm_manager.get_psi_storm_manager().time_forwarded = true - - s_hit.power = 0.001 - CreateTimeEvent("zone_mine_flash", "zone_mine_flash", 0.05, function() - local new_health = actor.health - actor:set_health_ex(health) - actor:change_health(-random_float(0.01, 0.04)) - - -- Change thirst and sleep, params are from vanilla actor_status_sleep/thirst scripts - local sleep_params = { - step = 27, - check_after_sec = 300, - } - - local thirst_params = { - step = 30, - check_after_sec = 300 - } - - local change_sleep_amount = (change_hours * 3600 + change_minutes * 60) / sleep_params.check_after_sec * sleep_params.step * 0.01 - local change_thirst_amount = (change_hours * 3600 + change_minutes * 60) / thirst_params.check_after_sec * thirst_params.step * 0.01 - - thirst_sleep_changer.change_sleep(round(change_sleep_amount)) - thirst_sleep_changer.change_thirst(round(change_thirst_amount)) - return true - end) - end, - - -- Radiation field: drain batteries of active items - -- zone_field_radioactive = function(s_hit, bone_id, flags, actor) - -- if s_hit.power <= 0 then return end - -- for i = 8, 10 do - -- local item = actor:item_in_slot(i) - -- if item then - -- local cond = item:condition() - -- if cond > 0.01 then - -- item:set_condition(cond - 0.03 * s_hit.power) - -- end - -- end - -- end - -- end, - -- zone_field_radioactive_weak = function(s_hit, bone_id, flags, actor) - -- anomalies_hit_functions.zone_field_radioactive(s_hit, bone_id, flags, actor) - -- end, - -- zone_field_radioactive_average = function(s_hit, bone_id, flags, actor) - -- anomalies_hit_functions.zone_field_radioactive(s_hit, bone_id, flags, actor) - -- end, - -- zone_field_radioactive_strong = function(s_hit, bone_id, flags, actor) - -- anomalies_hit_functions.zone_field_radioactive(s_hit, bone_id, flags, actor) - -- end, - -- zone_radioactive = function(s_hit, bone_id, flags, actor) - -- anomalies_hit_functions.zone_field_radioactive(s_hit, bone_id, flags, actor) - -- end, - -- zone_radioactive_weak = function(s_hit, bone_id, flags, actor) - -- anomalies_hit_functions.zone_field_radioactive(s_hit, bone_id, flags, actor) - -- end, - -- zone_radioactive_average = function(s_hit, bone_id, flags, actor) - -- anomalies_hit_functions.zone_field_radioactive(s_hit, bone_id, flags, actor) - -- end, - -- zone_radioactive_strong = function(s_hit, bone_id, flags, actor) - -- anomalies_hit_functions.zone_field_radioactive(s_hit, bone_id, flags, actor) - -- end, - -} - --- Anomalies special hit behaviour on monster -anomalies_monster_hit_functions = { - - -- Flash special hit behaviour - Time travel - zone_mine_flash = function(monster, s_hit, bone_id, flags, actor) - printf("flash got hit %s", monster:section()) - s_hit.power = 0 - flags.ret_value = false - safe_release_manager.release(alife_object(monster:id())) - end, - - -- Reduce power for Rebounder - -- zone_mine_sphere = function(monster, s_hit, bone_id, flags, actor) - -- local sec = monster:section() - -- printf("rebounder got hit %s", sec) - -- s_hit.power = 0 - -- flags.ret_value = false - - -- local immunities_sec = SYS_GetParam(0, sec, "protections_sect", sec) - -- local hit_power = SYS_GetParam(2, "zone_mine_sphere", "max_start_power", 1) * SYS_GetParam(2, immunities_sec, "hit_fraction_monster", 1) - - -- monster:change_health(-hit_power) - -- end, - -} - --- Also used for monsters, filter for npcs or monsters specifically in functions bodies -npc_on_near_anomalies_functions = { - - -- Rebounder effect for NPCs - zone_mine_sphere = function(anomaly, npc, actor) - local key = "zone_mine_sphere_" .. npc:name() - if not callbacks[key] then - register_callback(IsStalker(npc) and "npc_on_before_hit" or "monster_on_before_hit", function(npc_hit, s_hit, bone_id, flags) - if s_hit.type == hit.fire_wound and npc_hit:name() == npc:name() then - s_hit.power = s_hit.power * random_float(0, 0.5) - play_sound_on_actor("eugenium_anomaly\\sphere\\sphere_blowout", 1, random_float(0.95, 1.05), anomaly.object) - local gibs = particles_object("artefact\\artefact_gravi") - if gibs and not gibs:playing() then - gibs:play_at_pos(npc_hit:position()) - end - end - end, nil, key) - end - - add_simple_timed_effect(0.7, nil, function() - unregister_callback(key) - end, key, 1) - end, - -} - -function actor_on_before_hit(s_hit, bone_id, flags) - if not s_hit.draftsman then return end - - local sec = s_hit.draftsman:section() - if anomalies_hit_functions[sec] then - anomalies_hit_functions[sec](s_hit, bone_id, flags, db.actor) - end -end - -function monster_on_before_hit(monster, s_hit, bone_id, flags) - if not s_hit.draftsman then return end - - local sec = s_hit.draftsman:section() - if anomalies_monster_hit_functions[sec] then - anomalies_monster_hit_functions[sec](monster, s_hit, bone_id, flags, db.actor) - end -end - -function load_state(m_data) - local dump = string.dump - local load = loadstring - local unpack = unpack - - local t = m_data.drx_da_effects or {} - for key, effect in pairs(t) do - if t[key].effect_function then - local effect = load(t[key].effect_function) - t[key].effect = function() - effect(unpack(t[key].effect_args)) - end - end - if t[key].on_end_function then - local on_end = load(t[key].on_end_function) - t[key].on_end = function() - on_end(unpack(t[key].on_end_args)) - end - end - end - timed_effects = t - - last_surge_time = m_data.drx_da_last_surge_time or 0 - updated_anomaly_levels = m_data.drx_da_updated_anomaly_levels or {} - if m_data.drx_da_opened_articles then opened_articles = m_data.drx_da_opened_articles end - RegisterScriptCallback("actor_on_update", drx_da_actor_on_update_callback) -end - -function actor_on_first_update() - load_state(alife_storage_manager.get_state()) -end - -function save_anomalies(m_data) - local t = {} - for key, effect in pairs(timed_effects) do - if effect.save then - t[key] = {} - copy_table(t[key], effect) - t[key].effect = nil - t[key].on_end = nil - end - end - m_data.drx_da_effects = t - - m_data.drx_da_updated_anomaly_levels = updated_anomaly_levels - m_data.drx_da_last_surge_time = last_surge_time - m_data.drx_da_opened_articles = opened_articles -end - -function save_level(m_data) - m_data.drx_da_previous_level = level.name() -end - -function on_before_level_changing() - printf("saving previous_level") - alife_storage_manager.get_state().drx_da_previous_level = level.name() - UnregisterScriptCallback("save_state", save_level) -end - -local function on_option_change() - load_settings() - if settings.delete_dynamic_anomalies then - unregister_anomalies_behaviour() - clean_dynamic_anomalies_global() - build_anomalies_pos_tree() - if ui_mcm then - ui_mcm.set("drx_da/delete_dynamic_anomalies", false) - end - return - end - - unregister_anomalies_behaviour() - if updated_anomaly_levels[level.name()] and not updated_anomaly_levels[level.name()].disabled then - if settings.enable_anomalies_behaviour or level_weathers.bLevelUnderground then - register_anomalies_behaviour() - else - enable_anomalies_on_level() - end - end -end - --- Register callback scripts: -function on_game_start() - RegisterScriptCallback("actor_on_before_hit", actor_on_before_hit) - RegisterScriptCallback("monster_on_before_hit", monster_on_before_hit) - RegisterScriptCallback("actor_on_item_take", actor_on_item_take) - RegisterScriptCallback("npc_on_item_take", npc_on_item_take) - RegisterScriptCallback("actor_on_interaction", actor_on_interaction) - RegisterScriptCallback("on_before_level_changing", on_before_level_changing) - RegisterScriptCallback("save_state", save_anomalies) - RegisterScriptCallback("save_state", save_level) - -- RegisterScriptCallback("load_state", load_state) - RegisterScriptCallback("actor_on_first_update", actor_on_first_update) - RegisterScriptCallback("on_game_load", load_settings) - RegisterScriptCallback("on_option_change", on_option_change) -end - --- Patches --- Encyclopedia articles about new anomalies - --- Table contains category and entries in game section => article string id format -additional_articles_to_category = { - encyclopedia_anomalies = { - zone_mine_cdf = "encyclopedia_anomalies_cdf", - zone_mine_umbra = "encyclopedia_anomalies_umbra", - zone_mine_flash = "encyclopedia_anomalies_flash", - zone_mine_ghost = "encyclopedia_anomalies_ghost", - zone_mine_gold = "encyclopedia_anomalies_gold", - zone_mine_thorn = "encyclopedia_anomalies_thorn", - zone_mine_seed = "encyclopedia_anomalies_seed", - zone_mine_shatterpoint = "encyclopedia_anomalies_shatterpoint", - zone_mine_sloth = "encyclopedia_anomalies_sloth", - zone_mine_mefistotel = "encyclopedia_anomalies_mefistotel", - zone_mine_net = "encyclopedia_anomalies_net", - zone_mine_point = "encyclopedia_anomalies_point", - zone_mine_sphere = "encyclopedia_anomalies_sphere", - } -} - --- Table contains opened articles after interacting with anomalies -opened_articles = { - encyclopedia_anomalies = {} -} - --- Open anomaly article -function open_anomaly_article(section) - -- If there is no article to begin with - return - if not additional_articles_to_category.encyclopedia_anomalies[section] then - printf("article not found for %s", section) - return - end - - -- If already opened - return - if opened_articles.encyclopedia_anomalies[additional_articles_to_category.encyclopedia_anomalies[section]] then - printf("article already opened for %s", section) - return - end - - -- Return if the player didn't spend 3 hours in the zone - if not (has_alife_info("actor_spent_2_hrs_in_zone") or utils_obj.is_time_spent_in_zone(0,0,2)) then - printf("youre too stupid for article boy") - return - end - - -- Add statistics and notify - game_statistics.increment_statistic("articles") - actor_menu.set_notification(nil, "ui_inGame2_notify_article", 20, "device\\pda\\pda_guide_2") - - -- Add to already opened articles - opened_articles.encyclopedia_anomalies[additional_articles_to_category.encyclopedia_anomalies[section]] = true - - -- Instance of the pda_ui object. - local pda_ui = ui_pda_encyclopedia_tab.get_ui() - pda_ui:InitCategories() - pda_ui:SelectCategory("encyclopedia_anomalies") - pda_ui:SelectArticle(additional_articles_to_category.encyclopedia_anomalies[section]) - if pda_ui.article_list and pda_ui.article_list.GetSelectedIndex then - pda_ui.article_list:SetSelectedIndex(pda_ui.article_list:GetSelectedIndex() + 1) - end - - if zz_Encyclopedia_messages_restored or zz_encyclopedia_messages_restored or encyclopedia_messages_restored then - -- Article and category texts. - local message = game.translate_string("pda_encyclopedia_notify") - --printf("Monkeyzz " .. categories[index_c].section) - local text_c = game.translate_string("encyclopedia_anomalies") - local text_a = game.translate_string(additional_articles_to_category.encyclopedia_anomalies[section]) - -- Other information. - local header = game.translate_string("st_tip") - local texture = news_manager.tips_icons["guide_unlock"] or "ui_inGame2_Poslednie_razrabotki" - db.actor:give_game_news(header, strformat(message, text_c, text_a), texture, 0, 5000, 0) - end -end - --- Patch article list -InitArticles = ui_pda_encyclopedia_tab.pda_encyclopedia_tab.InitArticles -ui_pda_encyclopedia_tab.pda_encyclopedia_tab.InitArticles = function(self, section_c) - InitArticles(self, section_c) - - -- If not existing list - return - if is_empty(opened_articles[section_c]) then return end - - local n = self.article_list:GetSize() - for article, _ in pairs(opened_articles[section_c]) do - local clr = ui_pda_encyclopedia_tab.UpdateColor(article) - local item = ui_pda_encyclopedia_tab.pda_encyclopedia_entry(article, n, clr) - self.article_list:AddExistingItem(item) - n = n + 1 - end -end - --- Extra Utils -function reset_timers() - last_surge_time = 0 - for k, v in pairs(updated_anomaly_levels) do - v.time = -1 - printf("time resetted for %s", k) - end - printf("last_surge_time is 0") -end - -function print_anomalies() - return print_r(updated_anomaly_levels) -end - -function debug_spawn_anomaly(sec) - local gvid = db.actor:game_vertex_id() - local r = level.get_target_dist and level.get_target_dist() or 3 - local pos = vector():set(db.actor:position()) - pos:add(device().cam_dir:mul(r)) - pos = vector():set(pos.x,db.actor:position().y,pos.z) - local lvid = level.vertex_id(pos) - - local level_name = level.name() - local level_data = get_level_data(level_name) - if not level_data then - printf("Error, unable to get data for %s", level_name) - return - end - - local level_file = level_data.level_file - - drx_da_spawn_anomaly(sec, pos, lvid, gvid, level_file) - build_anomalies_pos_tree() -end - --- Buggy consecutive update leading to softlocks and crashes --- Refresh anomalies on level after surge, in concurrent fashion -function update_dynamic_anomalies_on_level_after_surge(level_name) - local level_name = level_name or level.name() - - -- Clean all anomalies in one action first - clean_dynamic_anomalies_global() - - local function generate_anomalies() - local level_data = get_level_data(level_name) - if not level_data then - printf("Error, unable to get data for %s", level_name) - return - end - - local level_file = level_data.level_file - local spawn_percent = level_data.spawn_percent - local anomaly_max_number = level_data.anomaly_max_number - local anomaly_max_active = level_data.anomaly_max_active - - -- Build a list of available smart terrains: - local smart_list = utils_data.collect_section(level_file, "available_smarts") - - local pairs = pairs - local collect_section = utils_data.collect_section - local size_table = size_table - - local to_generate = {} - - -- Build anomalies table - if is_not_empty(smart_list) then - local anomalies = updated_anomaly_levels[level_name].anomalies or {} - local anomalies_by_smart = updated_anomaly_levels[level_name].anomalies_by_smart or {} - local smart_by_anomalies = updated_anomaly_levels[level_name].smart_by_anomalies or {} - - for i, smart_name in pairs(smart_list) do - if true or not smart_restrictions[smart_name] then - -- Choose an anomaly type to spawn: - local anomaly_list = collect_section(level_file, "anomaly_types") - if anomaly_list and #anomaly_list >= 1 then - local anomaly_type = anomaly_list[random(#anomaly_list)] - printf("picked anomaly type %s", anomaly_type) - - if not anomalies_by_smart[smart_name] then anomalies_by_smart[smart_name] = {} end - local j = size_table(anomalies_by_smart[smart_name]) - while j < anomaly_max_number do - if random() <= spawn_percent then - to_generate[#to_generate + 1] = { - anomaly_type = anomaly_type, - level_file = level_file, - smart_name = smart_name, - level_name = level_name - } - end - j = j + 1 - end - else - printf("No dynamic anomaly types specified for level %s", level_name) - end - else - printf("no anomalies spawn on smart %s, level %s in restriction", smart_name, level_name) - end - end - end - return to_generate - end - - local anomalies = generate_anomalies() - if is_not_empty(anomalies) then - local tg_interval = 100 - local tg = time_global() + 500 - - local anomalies_ids = {} - process_queue("drx_da_spawn_anomalies_on_level", anomalies, function(k, anomaly) - local t = time_global() - if t < tg then return end - tg = t + tg_interval - - local anom_id = drx_da_spawn_anomaly_on_smart(anomaly.level_file, anomaly.smart_name, anomaly.anomaly_type, level_name) - if anom_id then - updated_anomaly_levels[level_name].anomalies[#updated_anomaly_levels[level_name].anomalies + 1] = anom_id - updated_anomaly_levels[level_name].anomalies_by_smart[anomaly.smart_name][anom_id] = true - updated_anomaly_levels[level_name].anomaly_types_by_smart[anomaly.smart_name] = anomaly.anomaly_type - updated_anomaly_levels[level_name].smart_by_anomalies[anom_id] = anomaly.smart_name - end - return true - end, function() - printf("anomalies updated after surge on level %s", level_name) - end) - end -end diff --git a/mods/Arrival/gamedata/scripts/drx_da_main_artefacts.script b/mods/Arrival/gamedata/scripts/drx_da_main_artefacts.script deleted file mode 100644 index 8975770d..00000000 --- a/mods/Arrival/gamedata/scripts/drx_da_main_artefacts.script +++ /dev/null @@ -1,1879 +0,0 @@ --- Artefacts spawn for DAO --- Artefacts spawn by this procedure --- 1. Get current level --- 2. Get available artefacts for current level --- 2. Iterate through anomaly zones --- 3. If anomaly zone has entry in anomaly_type_to_artefacts table, filter artefacts for this zone --- 4. Pick either random artefact from artefacts for current level or all allowed artefacts. This allows to have some variety in spawns and support for extra artefacts mods --- 5. Spawn artefact somewhere in the zone - --- Build a table of allowed artefacts -allowed_artefacts = (function() -- Allowed artefacts to spawn - local allow_artefacts = (function() - local t = {} - ini_sys:section_for_each(function(sec) - if SYS_GetParam(0, sec, "kind", "") == "i_arty" then -- Allow artefacts - t[sec] = true - elseif SYS_GetParam(0, sec, "kind", "") == "i_arty_junk" then -- Allow junk artefacts - t[sec] = true - end - end) - return t - end)() - - local ignore_artefacts = (function() - local t = {} - t["af_lucifer"] = true -- PBA - - -- Unique artefacts - t["af_ameba_mica"] = true - t["af_ameba_slime"] = true - t["af_ameba_slug"] = true - t["af_base_mlr"] = true - t["af_black"] = true - t["af_control"] = true - t["af_drops"] = true - t["af_dummy_pellicle"] = true - t["af_dummy_spring"] = true - t["af_geliy"] = true - t["af_gimlet"] = true - t["af_monolith"] = true - t["af_oasis_heart"] = true - t["af_quest_b14_twisted"] = true - t["af_rusty_kristall"] = true - t["af_rusty_sea"] = true - t["af_rusty_thorn"] = true - t["af_vaselisk"] = true - t["jup_b1_half_artifact"] = true - t["marker"] = true - t["monolith_shard"] = true - - -- Multiplayer items - t["mp_af_electra_flash"] = true - t["mp_zone_witches_galantine"] = true - t["mp_af_cta_green"] = true - t["mp_af_cta_blue"] = true - t["mp_medkit"] = true - t["mp_medkit_scientic"] = true - t["mp_medkit_army"] = true - t["mp_energy_drink"] = true - t["mp_bandage"] = true - t["mp_antirad"] = true - t["mp_drug_coagulant"] = true - t["mp_drug_radioprotector"] = true - t["mp_medkit_old"] = true - t["mp_antirad_old"] = true - t["mp_detector_advanced"] = true - t["mp_device_torch"] = true - t["mp_players_rukzak"] = true - t["mp_wood_stolb_fixed"] = true - t["mp_wood_stolb_fixed_immunities"] = true - t["mp_explosive_fuelcan"] = true - t["mp_explosive_tank"] = true - t["mp_explosive_barrel"] = true - - -- Storylines Artefacts - t["af_ah_e1"] = true - t["af_ah_e2"] = true - t["af_ah_f1"] = true - t["af_ah_g1"] = true - t["af_ah_g2"] = true - t["af_ah_h1"] = true - t["af_ah_h2"] = true - t["af_ah_o1"] = true - t["af_ah_o2"] = true - t["af_ah_r1"] = true - t["af_ah_r2"] = true - t["af_ah_r3"] = true - t["af_ah_r4"] = true - t["af_ah_r5"] = true - t["af_ah_s1"] = true - - ini_sys:section_for_each(function(sec) - if SYS_GetParam(0, sec, "kind", "") == "i_arty_cont" then -- Exclude artefacts in containers - t[sec] = true - elseif SYS_GetParam(0, sec, "kind", "") == "i_attach" then -- Exclude attachments - t[sec] = true - elseif SYS_GetParam(0, sec, "kind", "") == "i_quest" then -- Exclude quest items - t[sec] = true - elseif SYS_GetParam(0, sec, "kind", "") == "i_mutant_belt" then -- Exclude mutant hides - t[sec] = true - elseif SYS_GetParam(1, sec, "quest_item", false) then -- Exclude quest items - t[sec] = true - end - end) - return t - end)() - - local t = {} - for k, v in pairs(allow_artefacts) do - if not ignore_artefacts[k] then - t[#t + 1] = k - end - end - return t -end)() - --- Table of artefacts chances per level --- If defined, the chances from table will be used instead of default ones or from MCM - -artefacts_map_chances = { - ["k01_darkscape"] = 35, - ["l03u_agr_underground"] = 50, - ["l04u_labx18"] = 60, - ["l08u_brainlab"] = 60, - ["l10_radar"] = 30, - ["l10u_bunker"] = 80, - ["l11_hospital"] = 80, - ["l12_stancia"] = 35, - ["l12_stancia_2"] = 35, - ["l12u_control_monolith"] = 80, - ["l12u_sarcofag"] = 80, - ["l13_generators"] = 40, - ["l13u_warlab"] = 80, - ["labx8"] = 80, -} - --- Table of artefacts per level -artefacts_map_tiers = { - ["k00_marsh"] = { - "af_misery_bread", - -- Junkies - "af_atom", - "af_ball", - "af_bat", - "af_black_angel", - "af_cell", - "af_cocoon", - "af_ear", - "af_fire_loop", - "af_fonar", - "af_fountain", - "af_generator", - "af_grapes", - "af_grapes", - "af_grapes", - "af_kislushka", - "af_kislushka", - "af_kogot", - "af_medallion", - "af_moh", - "af_peas", - "af_serofim", - "af_signet", - "af_spaika", - "af_sun", - "af_tapeworm", - "af_zhelch", - - "af_death_lamp", - - -- Usuals - "af_medusa", - "af_lobster_eyes", - "af_itcher", - "af_pin", - "af_dummy_glassbeads", - "af_mincer_meat", - "af_dummy_battery", - "af_electra_sparkler", - "af_sponge", - "af_blood", - "af_cristall_flower", - "af_soul" - - }, - - - ["l01_escape"] = { - "af_misery_bread", - "af_atom", - "af_ball", - "af_cocoon", - "af_ear", - "af_fire_loop", - "af_fonar", - "af_grapes", - "af_grapes", - "af_kislushka", - "af_kislushka", - "af_medallion", - "af_moh", - "af_peas", - "af_serofim", - "af_signet", - "af_spaika", - "af_sun", - "af_tapeworm", - "af_zhelch", - "af_death_lamp", - - "af_medusa", - "af_itcher", - "af_pin", - "af_dummy_glassbeads", - "af_night_star", - "af_mincer_meat", - "af_dummy_battery", - "af_electra_sparkler", - "af_blood", - "af_cristall_flower", - "af_soul" - }, - - - ["l05_bar"] = { - "af_misery_bread", - "af_atom", - "af_ball", - "af_cocoon", - "af_ear", - "af_fire_loop", - "af_fonar", - "af_grapes", - "af_grapes", - "af_kislushka", - "af_kislushka", - "af_medallion", - "af_moh", - "af_peas", - "af_serofim", - "af_signet", - "af_spaika", - "af_sun", - "af_tapeworm", - "af_zhelch", - - "af_medusa", - "af_itcher", - "af_pin", - "af_dummy_glassbeads", - "af_night_star", - "af_mincer_meat", - "af_dummy_battery", - "af_electra_sparkler", - "af_blood", - "af_cristall_flower", - "af_soul" - }, - - - ["l02_garbage"] = { - "af_misery_bread", - "af_atom", - "af_ball", - "af_bat", - "af_black_angel", - "af_cell", - "af_cocoon", - "af_ear", - "af_fire_loop", - "af_fonar", - "af_generator", - "af_grapes", - "af_grapes", - "af_kislushka", - "af_kislushka", - "af_kogot", - "af_medallion", - "af_moh", - "af_sandstone", - "af_serofim", - "af_signet", - "af_spaika", - "af_sun", - "af_tapeworm", - "af_zhelch", - "af_death_lamp", - - - "af_medusa", - "af_lobster_eyes", - "af_itcher", - "af_pin", - "af_dummy_glassbeads", - "af_mincer_meat", - "af_dummy_battery", - "af_electra_sparkler", - "af_sponge", - "af_blood", - "af_cristall_flower", - "af_soul" - }, - - - ["k01_darkscape"] = { - "af_misery_bread", - "af_atom", - "af_bat", - "af_black_angel", - "af_cell", - "af_cocoon", - "af_dragon_eye", - "af_elektron", - "af_fire_loop", - "af_fountain", - "af_generator", - "af_generator", - "af_lighthouse", - "af_lighthouse", - "af_peas", - "af_repei", - "af_sandstone", - "af_serofim", - "af_skull_miser", - "af_spaika", - "af_star_phantom", - "af_sun", - "af_zhelch", - "af_death_lamp", - - - "af_pin", - "af_cristall", - - "af_mincer_meat", - "af_bracelet", - - "af_sponge", - "af_ring", - - "af_lobster_eyes", - "af_electra_moonlight", - - "af_medusa", - "af_vyvert", - - "af_night_star", - "af_gravi", - - "af_dummy_glassbeads", - "af_eye", - - "af_dummy_battery", - "af_dummy_dummy", - - "af_soul", - "af_fuzz_kolobok", - }, - - ["l04_darkvalley"] = { - "af_misery_bread", - "af_atom", - "af_ball", - "af_bat", - "af_black_angel", - "af_cell", - "af_cocoon", - "af_dragon_eye", - "af_ear", - "af_elektron", - "af_fire_loop", - "af_fonar", - "af_fountain", - "af_kogot", - "af_medallion", - "af_moh", - "af_repei", - "af_sandstone", - "af_serofim", - "af_signet", - "af_spaika", - "af_tapeworm", - "af_zhelch", - "af_death_lamp", - - "af_itcher", - "af_pin", - - "af_blood", - "af_mincer_meat", - - "af_electra_sparkler", - "af_sponge", - - "af_cristall_flower", - "af_lobster_eyes", - - "af_medusa", - "af_vyvert", - - "af_night_star", - - "af_dummy_glassbeads", - "af_eye", - - "af_dummy_battery", - "af_dummy_dummy", - - "af_soul", - "af_fuzz_kolobok", - }, - - - ["k02_trucks_cemetery"] = { - "af_atom", - "af_ball", - "af_bat", - "af_black_angel", - "af_cell", - "af_chelust", - "af_cocoon", - "af_dragon_eye", - "af_ear", - "af_elektron", - "af_fire_loop", - "af_fonar", - "af_fountain", - "af_generator", - "af_grapes", - "af_kislushka", - "af_kogot", - "af_lighthouse", - "af_medallion", - "af_moh", - "af_peas", - "af_repei", - "af_sandstone", - "af_serofim", - "af_signet", - "af_skull_miser", - "af_spaika", - "af_star_phantom", - "af_sun", - "af_tapeworm", - "af_zhelch", - "af_death_lamp", - - "af_pin", - "af_cristall", - - "af_mincer_meat", - "af_bracelet", - - "af_sponge", - "af_ring", - - "af_lobster_eyes", - "af_electra_moonlight", - - "af_medusa", - "af_vyvert", - - "af_night_star", - "af_gravi", - - "af_dummy_glassbeads", - "af_eye", - - "af_dummy_battery", - "af_dummy_dummy", - - "af_soul", - "af_fuzz_kolobok", - }, - - - ["l09_deadcity"] = { - "af_atom", - "af_ball", - "af_bat", - "af_black_angel", - "af_cell", - "af_chelust", - "af_cocoon", - "af_dragon_eye", - "af_ear", - "af_elektron", - "af_fire_loop", - "af_fonar", - "af_fountain", - "af_generator", - "af_grapes", - "af_kislushka", - "af_kogot", - "af_lighthouse", - "af_medallion", - "af_moh", - "af_peas", - "af_repei", - "af_sandstone", - "af_serofim", - "af_signet", - "af_skull_miser", - "af_spaika", - "af_star_phantom", - "af_sun", - "af_tapeworm", - "af_zhelch", - "af_death_lamp", - - "af_pin", - "af_cristall", - - "af_mincer_meat", - "af_bracelet", - - "af_sponge", - "af_ring", - - "af_lobster_eyes", - "af_electra_moonlight", - - "af_medusa", - "af_vyvert", - - "af_night_star", - "af_gravi", - - "af_dummy_glassbeads", - "af_eye", - - "af_dummy_battery", - "af_dummy_dummy", - - "af_soul", - "af_fuzz_kolobok", - }, - - - ["l03_agroprom"] = { - "af_misery_bread", - "af_atom", - "af_ball", - "af_bat", - "af_black_angel", - "af_cell", - "af_cocoon", - "af_dragon_eye", - "af_ear", - "af_elektron", - "af_fire_loop", - "af_fonar", - "af_fountain", - "af_kogot", - "af_medallion", - "af_moh", - "af_repei", - "af_sandstone", - "af_serofim", - "af_signet", - "af_spaika", - "af_tapeworm", - "af_zhelch", - "af_death_lamp", - - "af_itcher", - "af_pin", - - "af_blood", - "af_mincer_meat", - - "af_electra_sparkler", - "af_sponge", - - "af_cristall_flower", - "af_lobster_eyes", - - "af_medusa", - "af_vyvert", - - "af_night_star", - - "af_dummy_glassbeads", - "af_eye", - - "af_dummy_battery", - "af_dummy_dummy", - - "af_soul", - "af_fuzz_kolobok", - }, - - - ["l06_rostok"] = { - "af_atom", - "af_ball", - "af_bat", - "af_black_angel", - "af_cell", - "af_chelust", - "af_cocoon", - "af_dragon_eye", - "af_ear", - "af_elektron", - "af_fire_loop", - "af_fountain", - "af_kogot", - "af_repei", - "af_sandstone", - "af_serofim", - "af_skull_miser", - "af_spaika", - "af_star_phantom", - "af_tapeworm", - "af_zhelch", - "af_death_lamp", - - "af_pin", - "af_cristall", - "af_fireball", - - "af_mincer_meat", - "af_bracelet", - "af_baloon", - - "af_sponge", - "af_ring", - "af_electra_flash", - - "af_lobster_eyes", - "af_electra_moonlight", - "af_black_spray", - - "af_vyvert", - "af_vyvert", - "af_empty", - - "af_night_star", - "af_gravi", - - "af_eye", - "af_fire", - - "af_dummy_dummy", - "af_ice", - - "af_fuzz_kolobok", - "af_glass", - }, - - - ["l07_military"] = { - "af_atom", - "af_bat", - "af_black_angel", - "af_cell", - "af_chelust", - "af_cocoon", - "af_dragon_eye", - "af_ear", - "af_elektron", - "af_fire_loop", - "af_fonar", - "af_fountain", - "af_generator", - "af_kogot", - "af_lighthouse", - "af_medallion", - "af_moh", - "af_repei", - "af_sandstone", - "af_serofim", - "af_signet", - "af_skull_miser", - "af_spaika", - "af_star_phantom", - "af_tapeworm", - "af_zhelch", - "af_death_lamp", - - "af_pin", - "af_cristall", - - "af_mincer_meat", - "af_bracelet", - - "af_sponge", - "af_ring", - - "af_lobster_eyes", - "af_electra_moonlight", - - "af_medusa", - "af_vyvert", - "af_empty", - - "af_night_star", - "af_gravi", - - "af_dummy_glassbeads", - "af_eye", - "af_fire", - - "af_dummy_battery", - "af_dummy_dummy", - "af_ice", - - "af_soul", - "af_fuzz_kolobok", - }, - - - ["l08_yantar"] = { - "af_ball", - "af_bat", - "af_black_angel", - "af_cell", - "af_cocoon", - "af_dragon_eye", - "af_ear", - "af_elektron", - "af_fire_loop", - "af_fonar", - "af_fountain", - "af_grapes", - "af_kislushka", - "af_kogot", - "af_moh", - "af_peas", - "af_serofim", - "af_signet", - "af_skull_miser", - "af_spaika", - "af_sun", - "af_tapeworm", - "af_zhelch", - "af_zhelch", - "af_death_lamp", - - "af_itcher", - "af_pin", - "af_cristall", - - "af_blood", - "af_mincer_meat", - "af_bracelet", - - "af_electra_sparkler", - "af_sponge", - "af_ring", - - "af_lobster_eyes", - "af_lobster_eyes", - "af_lobster_eyes", - "af_electra_moonlight", - "af_electra_moonlight", - "af_electra_moonlight", - "af_black_spray", - "af_black_spray", - - "af_medusa", - "af_vyvert", - - "af_night_star", - "af_gravi", - - "af_dummy_glassbeads", - "af_eye", - - "af_dummy_battery", - "af_dummy_dummy", - - "af_soul", - "af_fuzz_kolobok", - }, - - - ["jupiter"] = { - "af_bat", - "af_black_angel", - "af_cell", - "af_chelust", - "af_cocoon", - "af_dragon_eye", - "af_ear", - "af_elektron", - "af_fire_loop", - "af_fonar", - "af_fountain", - "af_generator", - "af_kislushka", - "af_kogot", - "af_lighthouse", - "af_medallion", - "af_moh", - "af_repei", - "af_sandstone", - "af_serofim", - "af_signet", - "af_skull_miser", - "af_spaika", - "af_star_phantom", - "af_tapeworm", - "af_zhelch", - "af_death_lamp", - - "af_itcher", - "af_pin", - "af_cristall", - "af_fireball", - - "af_blood", - "af_mincer_meat", - "af_bracelet", - "af_baloon", - - "af_electra_sparkler", - "af_sponge", - "af_ring", - "af_electra_flash", - - "af_cristall_flower", - "af_lobster_eyes", - "af_electra_moonlight", - "af_black_spray", - - "af_medusa", - "af_vyvert", - "af_empty", - - "af_night_star", - "af_gravi", - "af_gold_fish", - - "af_dummy_glassbeads", - "af_eye", - "af_fire", - - "af_dummy_battery", - "af_dummy_dummy", - "af_ice", - - "af_soul", - "af_fuzz_kolobok", - "af_glass", - }, - - - ["l03u_agr_underground"] = { - "af_death_lamp", - - "af_pin", - "af_cristall", - "af_fireball", - - "af_mincer_meat", - "af_bracelet", - "af_baloon", - - "af_sponge", - "af_ring", - "af_electra_flash", - - "af_lobster_eyes", - "af_electra_moonlight", - "af_black_spray", - - "af_vyvert", - "af_empty", - "af_full_empty", - - "af_gravi", - "af_gravi", - - "af_eye", - "af_fire", - - "af_dummy_dummy", - "af_ice", - - "af_fuzz_kolobok", - "af_glass", - }, - - - ["l10_limansk"] = { - "af_misery_bread", - "af_bat", - "af_black_angel", - "af_cell", - "af_chelust", - "af_cocoon", - "af_dragon_eye", - "af_ear", - "af_elektron", - "af_fire_loop", - "af_fonar", - "af_fountain", - "af_generator", - "af_kogot", - "af_lighthouse", - "af_medallion", - "af_repei", - "af_sandstone", - "af_serofim", - "af_skull_miser", - "af_spaika", - "af_star_phantom", - "af_zhelch", - "af_death_lamp", - - - "af_cristall", - "af_cristall", - "af_fireball", - - "af_bracelet", - "af_bracelet", - "af_baloon", - - "af_ring", - "af_ring", - "af_electra_flash", - - "af_electra_moonlight", - "af_electra_moonlight", - "af_black_spray", - - "af_vyvert", - "af_empty", - "af_full_empty", - - "af_night_star", - "af_gravi", - "af_gold_fish", - - "af_eye", - "af_eye", - "af_fire", - - "af_dummy_dummy", - "af_dummy_dummy", - "af_ice", - - "af_fuzz_kolobok", - "af_fuzz_kolobok", - "af_glass", - - }, - - - ["l08u_brainlab"] = { - "af_death_lamp", - - "af_cristall", - "af_fireball", - "af_fireball", - - "af_bracelet", - "af_baloon", - "af_baloon", - - "af_ring", - "af_electra_flash", - "af_electra_flash", - - "af_electra_moonlight", - "af_black_spray", - "af_black_spray", - - "af_empty", - "af_full_empty", - - "af_gravi", - "af_gravi", - "af_gold_fish", - - "af_eye", - "af_fire", - "af_fire", - - "af_dummy_dummy", - "af_ice", - "af_ice", - - "af_fuzz_kolobok", - "af_glass", - "af_glass", - }, - - - ["l10_red_forest"] = { - "af_atom", - "af_black_angel", - "af_chelust", - "af_chelust", - "af_cocoon", - "af_dragon_eye", - "af_ear", - "af_elektron", - "af_fire_loop", - "af_fonar", - "af_fountain", - "af_kislushka", - "af_kogot", - "af_medallion", - "af_medallion", - "af_moh", - "af_repei", - "af_sandstone", - "af_sandstone", - "af_serofim", - "af_spaika", - "af_death_lamp", - - "af_cristall", - "af_fireball", - - "af_bracelet", - "af_baloon", - - "af_ring", - "af_electra_flash", - - "af_electra_moonlight", - "af_black_spray", - - "af_vyvert", - "af_vyvert", - "af_empty", - "af_full_empty", - - "af_gravi", - "af_gravi", - "af_gold_fish", - - "af_eye", - "af_fire", - - "af_dummy_dummy", - "af_ice", - - "af_fuzz_kolobok", - "af_glass", - - "af_compass", - "af_death_lamp", - }, - - - ["labx8"] = { - "af_death_lamp", - - "af_cristall", - "af_fireball", - "af_fireball", - - "af_bracelet", - "af_baloon", - "af_baloon", - - "af_ring", - "af_electra_flash", - "af_electra_flash", - - "af_electra_moonlight", - "af_black_spray", - "af_black_spray", - - "af_empty", - "af_full_empty", - "af_full_empty", - - "af_gravi", - "af_gold_fish", - "af_gold_fish", - - "af_eye", - "af_fire", - "af_fire", - - "af_dummy_dummy", - "af_ice", - "af_ice", - - "af_fuzz_kolobok", - "af_glass", - "af_glass", - "af_compass", - "af_death_lamp", - }, - - - ["l12_stancia"] = { - "af_bat", - "af_black_angel", - "af_cell", - "af_chelust", - "af_cocoon", - "af_dragon_eye", - "af_fire_loop", - "af_kogot", - "af_repei", - "af_serofim", - "af_star_phantom", - "af_zhelch", - - "af_cristall", - "af_fireball", - "af_fireball", - - "af_bracelet", - "af_baloon", - "af_baloon", - - "af_ring", - "af_electra_flash", - "af_electra_flash", - - "af_electra_moonlight", - "af_black_spray", - "af_black_spray", - - "af_empty", - "af_full_empty", - "af_full_empty", - - "af_gravi", - "af_gold_fish", - "af_gold_fish", - - "af_eye", - "af_fire", - "af_fire", - - "af_dummy_dummy", - "af_ice", - "af_ice", - - "af_fuzz_kolobok", - "af_glass", - "af_glass", - - "af_compass", - "af_death_lamp", - }, - - - ["zaton"] = { - "af_atom", - "af_bat", - "af_black_angel", - "af_cell", - "af_chelust", - "af_cocoon", - "af_dragon_eye", - "af_ear", - "af_elektron", - "af_fire_loop", - "af_fonar", - "af_fountain", - "af_generator", - "af_kogot", - "af_lighthouse", - "af_medallion", - "af_moh", - "af_repei", - "af_sandstone", - "af_serofim", - "af_signet", - "af_skull_miser", - "af_spaika", - "af_star_phantom", - "af_tapeworm", - "af_zhelch", - "af_death_lamp", - - "af_pin", - "af_cristall", - - "af_mincer_meat", - "af_bracelet", - - "af_sponge", - "af_ring", - - "af_lobster_eyes", - "af_electra_moonlight", - - "af_medusa", - "af_vyvert", - "af_empty", - - "af_night_star", - "af_gravi", - - "af_dummy_glassbeads", - "af_eye", - "af_fire", - - "af_dummy_battery", - "af_dummy_dummy", - "af_ice", - - "af_soul", - "af_fuzz_kolobok", - }, - - - ["l12_stancia_2"] = { - "af_bat", - "af_black_angel", - "af_cell", - "af_chelust", - "af_cocoon", - "af_dragon_eye", - "af_fire_loop", - "af_kogot", - "af_repei", - "af_serofim", - "af_star_phantom", - "af_zhelch", - - "af_cristall", - "af_fireball", - "af_fireball", - - "af_bracelet", - "af_baloon", - "af_baloon", - - "af_ring", - "af_electra_flash", - "af_electra_flash", - - "af_electra_moonlight", - "af_black_spray", - "af_black_spray", - - "af_empty", - "af_full_empty", - "af_full_empty", - - "af_gravi", - "af_gold_fish", - "af_gold_fish", - - "af_eye", - "af_fire", - "af_fire", - - "af_dummy_dummy", - "af_ice", - "af_ice", - - "af_fuzz_kolobok", - "af_glass", - "af_glass", - - "af_compass", - "af_death_lamp", - }, - - - ["l11_hospital"] = { - "af_misery_bread", - "af_bat", - "af_black_angel", - "af_cell", - "af_chelust", - "af_cocoon", - "af_dragon_eye", - "af_fire_loop", - "af_kogot", - "af_repei", - "af_serofim", - "af_star_phantom", - "af_zhelch", - - "af_cristall", - "af_fireball", - "af_fireball", - - "af_bracelet", - "af_baloon", - "af_baloon", - - "af_ring", - "af_electra_flash", - "af_electra_flash", - - "af_electra_moonlight", - "af_black_spray", - "af_black_spray", - - "af_empty", - "af_full_empty", - "af_full_empty", - - "af_gravi", - "af_gold_fish", - "af_gold_fish", - - "af_eye", - "af_fire", - "af_fire", - - "af_dummy_dummy", - "af_ice", - "af_ice", - - "af_fuzz_kolobok", - "af_glass", - "af_glass", - - "af_compass", - "af_death_lamp", - }, - - - ["jupiter_underground"] = { - - "af_cristall", - "af_fireball", - "af_fireball", - - "af_bracelet", - "af_baloon", - "af_baloon", - - "af_ring", - "af_electra_flash", - "af_electra_flash", - - "af_electra_moonlight", - "af_black_spray", - "af_black_spray", - - "af_empty", - "af_full_empty", - - "af_gravi", - "af_gravi", - "af_gold_fish", - - "af_eye", - "af_fire", - "af_fire", - - "af_dummy_dummy", - "af_ice", - "af_ice", - - "af_fuzz_kolobok", - "af_glass", - "af_glass", - }, - - - - ["l10u_bunker"] = { - - "af_cristall", - "af_fireball", - "af_fireball", - - "af_bracelet", - "af_baloon", - "af_baloon", - - "af_ring", - "af_electra_flash", - "af_electra_flash", - - "af_electra_moonlight", - "af_black_spray", - "af_black_spray", - - "af_empty", - "af_full_empty", - "af_full_empty", - - "af_gravi", - "af_gold_fish", - "af_gold_fish", - - "af_eye", - "af_fire", - "af_fire", - - "af_dummy_dummy", - "af_ice", - "af_ice", - - "af_fuzz_kolobok", - "af_glass", - "af_glass", - - "af_compass", - "af_death_lamp", - }, - - - ["l10_radar"] = { - "af_atom", - "af_black_angel", - "af_chelust", - "af_chelust", - "af_cocoon", - "af_dragon_eye", - "af_ear", - "af_elektron", - "af_fire_loop", - "af_fonar", - "af_fountain", - "af_kislushka", - "af_kogot", - "af_medallion", - "af_medallion", - "af_moh", - "af_repei", - "af_sandstone", - "af_sandstone", - "af_serofim", - "af_spaika", - - "af_cristall", - "af_fireball", - - "af_bracelet", - "af_baloon", - - "af_ring", - "af_electra_flash", - - "af_electra_moonlight", - "af_black_spray", - - "af_empty", - "af_full_empty", - - "af_gravi", - "af_gold_fish", - - "af_eye", - "af_fire", - - "af_dummy_dummy", - "af_ice", - - "af_fuzz_kolobok", - "af_glass", - - "af_compass", - "af_death_lamp", - }, - - - ["l04u_labx18"] = { - "af_death_lamp", - - "af_cristall", - "af_cristall", - "af_fireball", - - "af_bracelet", - "af_bracelet", - "af_baloon", - - "af_ring", - "af_ring", - "af_electra_flash", - - "af_electra_moonlight", - "af_electra_moonlight", - "af_black_spray", - - "af_vyvert", - "af_empty", - "af_full_empty", - - "af_gravi", - "af_gravi", - "af_gold_fish", - - "af_eye", - "af_eye", - "af_fire", - - "af_dummy_dummy", - "af_dummy_dummy", - "af_ice", - - "af_fuzz_kolobok", - "af_fuzz_kolobok", - "af_glass", - }, - - - ["l11_pripyat"] = { - "af_misery_bread", - "af_bat", - "af_black_angel", - "af_cell", - "af_chelust", - "af_cocoon", - "af_dragon_eye", - "af_ear", - "af_elektron", - "af_fire_loop", - "af_fonar", - "af_fountain", - "af_generator", - "af_kogot", - "af_lighthouse", - "af_medallion", - "af_repei", - "af_sandstone", - "af_serofim", - "af_skull_miser", - "af_spaika", - "af_star_phantom", - "af_zhelch", - - - "af_cristall", - "af_cristall", - "af_fireball", - - "af_bracelet", - "af_bracelet", - "af_baloon", - - "af_ring", - "af_ring", - "af_electra_flash", - - "af_electra_moonlight", - "af_electra_moonlight", - "af_black_spray", - - "af_vyvert", - "af_empty", - "af_full_empty", - - "af_night_star", - "af_gravi", - "af_gold_fish", - - "af_eye", - "af_eye", - "af_fire", - - "af_dummy_dummy", - "af_dummy_dummy", - "af_ice", - - "af_fuzz_kolobok", - "af_fuzz_kolobok", - "af_glass", - - "af_compass", - "af_death_lamp", - - }, - - - ["l12u_sarcofag"] = { - - "af_cristall", - "af_fireball", - "af_fireball", - - "af_bracelet", - "af_baloon", - "af_baloon", - - "af_ring", - "af_electra_flash", - "af_electra_flash", - - "af_electra_moonlight", - "af_black_spray", - "af_black_spray", - - "af_empty", - "af_full_empty", - "af_full_empty", - - "af_gravi", - "af_gold_fish", - "af_gold_fish", - - "af_eye", - "af_fire", - "af_fire", - - "af_dummy_dummy", - "af_ice", - "af_ice", - - "af_fuzz_kolobok", - "af_glass", - "af_glass", - - "af_compass", - "af_death_lamp", - }, - - - ["l12u_control_monolith"] = { - - "af_cristall", - "af_fireball", - "af_fireball", - - "af_bracelet", - "af_baloon", - "af_baloon", - - "af_ring", - "af_electra_flash", - "af_electra_flash", - - "af_electra_moonlight", - "af_black_spray", - "af_black_spray", - - "af_empty", - "af_full_empty", - "af_full_empty", - - "af_gravi", - "af_gold_fish", - "af_gold_fish", - - "af_eye", - "af_fire", - "af_fire", - - "af_dummy_dummy", - "af_ice", - "af_ice", - - "af_fuzz_kolobok", - "af_glass", - "af_glass", - - "af_compass", - "af_death_lamp", - }, - - - ["l13_generators"] = { - "af_bat", - "af_black_angel", - "af_cell", - "af_chelust", - "af_cocoon", - "af_dragon_eye", - "af_fire_loop", - "af_kogot", - "af_repei", - "af_serofim", - "af_star_phantom", - "af_zhelch", - - "af_cristall", - "af_fireball", - "af_fireball", - - "af_bracelet", - "af_baloon", - "af_baloon", - - "af_ring", - "af_electra_flash", - "af_electra_flash", - - "af_electra_moonlight", - "af_black_spray", - "af_black_spray", - - "af_empty", - "af_full_empty", - "af_full_empty", - - "af_gravi", - "af_gold_fish", - "af_gold_fish", - - "af_eye", - "af_fire", - "af_fire", - - "af_dummy_dummy", - "af_ice", - "af_ice", - - "af_fuzz_kolobok", - "af_glass", - "af_glass", - - "af_compass", - "af_death_lamp", - }, - - - ["l13u_warlab"] = { - - "af_cristall", - "af_fireball", - "af_fireball", - - "af_bracelet", - "af_baloon", - "af_baloon", - - "af_ring", - "af_electra_flash", - "af_electra_flash", - - "af_electra_moonlight", - "af_black_spray", - "af_black_spray", - - "af_empty", - "af_full_empty", - "af_full_empty", - - "af_gravi", - "af_gold_fish", - "af_gold_fish", - - "af_eye", - "af_fire", - "af_fire", - - "af_dummy_dummy", - "af_ice", - "af_ice", - - "af_fuzz_kolobok", - "af_glass", - "af_glass", - - "af_compass", - "af_death_lamp", - }, - - - ["pripyat"] = { - "af_misery_bread", - "af_bat", - "af_black_angel", - "af_cell", - "af_chelust", - "af_cocoon", - "af_dragon_eye", - "af_ear", - "af_elektron", - "af_fire_loop", - "af_fonar", - "af_fountain", - "af_generator", - "af_kogot", - "af_lighthouse", - "af_medallion", - "af_repei", - "af_sandstone", - "af_serofim", - "af_skull_miser", - "af_spaika", - "af_star_phantom", - "af_zhelch", - - - "af_cristall", - "af_cristall", - "af_fireball", - - "af_bracelet", - "af_bracelet", - "af_baloon", - - "af_ring", - "af_ring", - "af_electra_flash", - - "af_electra_moonlight", - "af_electra_moonlight", - "af_black_spray", - - "af_vyvert", - "af_empty", - "af_full_empty", - - "af_night_star", - "af_gravi", - "af_gold_fish", - - "af_eye", - "af_eye", - "af_fire", - - "af_dummy_dummy", - "af_dummy_dummy", - "af_ice", - - "af_fuzz_kolobok", - "af_fuzz_kolobok", - "af_glass", - - "af_compass", - "af_death_lamp", - }, - - - ["y04_pole"] = { - "af_atom", - "af_ball", - "af_bat", - "af_black_angel", - "af_cell", - "af_cocoon", - "af_dragon_eye", - "af_ear", - "af_elektron", - "af_fire_loop", - "af_fonar", - "af_fountain", - "af_kogot", - "af_medallion", - "af_moh", - "af_repei", - "af_sandstone", - "af_serofim", - "af_signet", - "af_spaika", - "af_tapeworm", - "af_zhelch", - "af_death_lamp", - - "af_itcher", - "af_pin", - - "af_blood", - "af_mincer_meat", - - "af_electra_sparkler", - "af_sponge", - - "af_cristall_flower", - "af_lobster_eyes", - - "af_medusa", - "af_vyvert", - - "af_night_star", - - "af_dummy_glassbeads", - "af_eye", - - "af_dummy_battery", - "af_dummy_dummy", - - "af_soul", - "af_fuzz_kolobok", - "af_death_lamp", - "af_misery_bread", - }, - -} - --- Table of artefacts belonging to anomaly types --- Its optional, if anomaly type isn't found, picked artefact will be random from current level spawns -anomaly_type_to_artefacts = { - -} diff --git a/mods/Arrival/gamedata/scripts/drx_da_main_loadout_mcm.script b/mods/Arrival/gamedata/scripts/drx_da_main_loadout_mcm.script deleted file mode 100644 index 35c5ed8b..00000000 --- a/mods/Arrival/gamedata/scripts/drx_da_main_loadout_mcm.script +++ /dev/null @@ -1,30 +0,0 @@ --- Add anomaly detector to loadouts -local loadouts = new_game_loadout_injector_mcm - -loadouts.add_item({ - section = "detector_anomaly", - points = 150, - faction = { - "stalker", - "dolg", - "freedom", - "csky", - -- "ecolog", - "killer", - "army", - "bandit", - "monolith", - "renegade", - "greh", - "isg", - }, -}) - -loadouts.add_item({ - section = "detector_anomaly", - points = 150, - faction = { - "ecolog", - }, - add_to_inventory = true, -}) diff --git a/mods/Arrival/gamedata/scripts/drx_da_main_mcm.script b/mods/Arrival/gamedata/scripts/drx_da_main_mcm.script deleted file mode 100644 index 03e92c34..00000000 --- a/mods/Arrival/gamedata/scripts/drx_da_main_mcm.script +++ /dev/null @@ -1,209 +0,0 @@ --- Table of new anomalies sections -new_anomalies_sections = { - zone_mine_cdf = true, - zone_mine_umbra = true, - zone_mine_flash = true, - zone_mine_ghost = true, - zone_mine_gold = true, - zone_mine_thorn = true, - zone_mine_seed = true, - zone_mine_shatterpoint = true, - zone_mine_sloth = true, - zone_mine_mefistotel = true, - zone_mine_net = true, - zone_mine_point = true, - zone_mine_sphere = true, -} - --- Table of variations of old anomalies -variations_anomalies_sections = { - zone_unknown = true, - zone_mine_acid = true, - zone_mine_electra = true, - zone_mine_springboard = true, - zone_mine_vortex = true, - zone_mine_blast = true, - zone_mine_zharka = true, - zone_mine_vapour = true, -} - -presets = { - [0] = { - anomaly_zone_spawn_chance = 0.5, - anomaly_zone_anomalies_distance_max = 35, - anomaly_zone_anomalies_distance_min = 2, - anomaly_amount_modifier = 0.5, - max_artefacts_per_zone = 2, - artefacts_spawn_chance = 15, - random_artefact_spawn_chance = 25, - gravitational_shake_modifier = 0.5, - electric_field_modifier = 0.5, - enable_anomalies_behaviour = "true", -- Pass as string, thats important - }, - [1] = { - anomaly_zone_spawn_chance = 1, - anomaly_zone_anomalies_distance_max = 25, - anomaly_zone_anomalies_distance_min = 1, - anomaly_amount_modifier = 1, - max_artefacts_per_zone = 2, - artefacts_spawn_chance = 15, - random_artefact_spawn_chance = 25, - gravitational_shake_modifier = 1, - electric_field_modifier = 1, - enable_anomalies_behaviour = "true", -- Pass as string, thats important - }, - [2] = { - anomaly_zone_spawn_chance = 1, - anomaly_zone_anomalies_distance_max = 25, - anomaly_zone_anomalies_distance_min = 0.5, - anomaly_amount_modifier = 1.5, - max_artefacts_per_zone = 2, - artefacts_spawn_chance = 25, - random_artefact_spawn_chance = 25, - gravitational_shake_modifier = 1, - electric_field_modifier = 1.5, - enable_anomalies_behaviour = "true", -- Pass as string, thats important - }, -} - -op_id = "drx_da" -op_preset_id = "presets" - -op = { - id = op_id, sh = true, gr = { - {id = "banner", type = "slide", text = "ui_mcm_drx_da_title", size = {512, 50}, spacing = 20}, - - {id=op_preset_id, type="list", val=2, def=1, content={ - {0, "drx_da_preset_easy"}, - {1, "drx_da_preset_normal"}, - {2, "drx_da_preset_hard"}, - }}, - - {id = "anomaly_zone_spawn_chance", type = "track", val = 2, min = 0, max = 1, step = 0.1, def = presets[1].anomaly_zone_spawn_chance or 1}, - {id = "anomaly_zone_anomalies_distance_max", type = "track", val = 2, min = 90, max = 160, step = 1, def = presets[1].anomaly_zone_anomalies_distance_max or 130}, - {id = "anomaly_zone_anomalies_distance_min", type = "track", val = 2, min = 15, max = 25, step = 0.1, def = presets[1].anomaly_zone_anomalies_distance_min or 25}, - {id = "anomaly_amount_modifier", type = "track", val = 2, min = 0, max = 3, step = 0.1, def = presets[1].anomaly_amount_modifier or 1}, - {id = "max_artefacts_per_zone", type = "track", val = 2, min = 0, max = 3, step = 1, def = presets[1].max_artefacts_per_zone or 2}, - {id = "artefacts_spawn_chance", type = "track", val = 2, min = 0, max = 25, step = 1, def = presets[1].artefacts_spawn_chance or 15}, - {id = "random_artefact_spawn_chance", type = "track", val = 2, min = 0, max = 100, step = 1, def = presets[1].random_artefact_spawn_chance or 25}, - - {id = "divider", type = "line"}, - {id = "gravitational_shake_modifier", type = "track", val = 2, min = 0, max = 2, step = 0.1, def = presets[1].gravitational_shake_modifier or 1}, - {id = "electric_field_modifier", type = "track", val = 2, min = 0, max = 3, step = 0.1, def = presets[1].electric_field_modifier or 1}, - {id = "enable_anomalies_behaviour", type = "check", val = 1, def = presets[1].enable_anomalies_behaviour ~= nil and presets[1].enable_anomalies_behaviour == "true" or presets[1].enable_anomalies_behaviour == nil and true}, - {id = "save_after_cleanup", type = "check", val = 1, def = false}, - {id = "disable_new_anomalies", type = "check", val = 1, def = false}, - - {id = "divider", type = "line"}, - {id = "drx_da_choose_help", type = "desc", clr = {200, 200, 255, 200}, text = "ui_mcm_drx_da_choose_help"}, - - {id = "drx_da_choose_divider_begin", type = "line"}, - -- Here will be anomalies choose to disable (see on_mcm_load) - {id = "drx_da_choose_divider_end", type = "line"}, - - {id = "delete_dynamic_anomalies", type = "check", val = 1, def = false}, - {id = "debug_mode", type = "check", val = 1, def = false}, - } -} - -function add_drx_da_choose_options() - for i = #op.gr, 1, -1 do - if op.gr[i].id == "drx_da_choose_divider_end" then - -- Build list of new anomalies from drx_da_main.script - for k, _ in spairs(new_anomalies_sections, function(t, a, b) return a > b end) do - table.insert(op.gr, i, {id = k .. "_enable", type = "check", val = 1, def = true}) - table.insert(op.gr, i, {id = k .. "_banner", type = "slide", link = "banner_" .. k .. ".dds", text = k .. "_section_name", size = {512, 50}, spacing = 20}) - end - break - end - end -end - -function remove_drx_da_choose_options() - for i = 1, #op.gr do - if op.gr[i].id == "drx_da_choose_divider_begin" then - i = i + 1 - while op.gr[i].id ~= "drx_da_choose_divider_end" do - table.remove(op.gr, i) - end - break - end - end -end - -function is_enabled_anomaly(section) - if ui_mcm then - return ui_mcm.get("drx_da/" .. section .. "_enable") - end - return true -end - -function set_preset(self, p) - if not presets[p] then - printf("DRX DA preset %s not found", p) - return - end - - -- Pre-build available MCM values - local t = {} - for _, v in ipairs(op.gr) do - if v.def ~= nil then - t[v.id] = v.def - end - end - - for k, value in pairs(presets[p]) do - if t[k] then - - -- Validate option - local v = ui_mcm.get_opt_table(op_id .. "/" .. k) - if v and v.type then - - -- Get proper value - if v.val == 0 then - -- Pass input value as is - elseif v.val == 1 then - value = (value == "true") and true or false - elseif v.val == 2 then - value = clamp(tonumber(value), v.min or 0, v.max or 100) - end - - -- Extract path and opt - local t = ui_mcm.str_opt_explode(op_id .. "/" .. k) - local opt = t[#t] - local path = t[1] - for i=2,#t-1 do - path = ui_mcm.cc(path , t[i]) - end - - -- Cache changes - self:CacheValue(path, opt, value, v) - end - end - end - - -- Update XML elements - self:Reset_opt(self.last_curr_tree, self.last_path) - - -- Update state - self:UpdatePending() -end - -if ui_mcm and ui_mcm.UIMCM and ui_mcm.UIMCM.Callback_List then - MCM_Callback_List = ui_mcm.UIMCM.Callback_List - ui_mcm.UIMCM.Callback_List = function(self, ctrl, path, opt, v) - MCM_Callback_List(self, ctrl, path, opt, v) - if path ~= op_id then return end - if opt == op_preset_id then - local value = self:GetValue(path, opt, v) - set_preset(self, value) - end - end -end - -function on_mcm_load() - remove_drx_da_choose_options() - add_drx_da_choose_options() - return op -end - diff --git a/mods/Arrival/gamedata/scripts/drx_da_main_traders.script b/mods/Arrival/gamedata/scripts/drx_da_main_traders.script deleted file mode 100644 index 08675c55..00000000 --- a/mods/Arrival/gamedata/scripts/drx_da_main_traders.script +++ /dev/null @@ -1,78 +0,0 @@ -get_param = utils_item.SYS_GetParam -utils_item.SYS_GetParam = function(typ, sec, param, def) - if sec == "detector_anomaly" and param == "can_trade" then - return true - else - return get_param and get_param(typ, sec, param, def) or SYS_GetParam(typ, sec, param, def) - end -end - --------------------------- trader artiinject ------------------------- -trade_table = { - - ["ecolog"] = { - [1] = { - ["detector_anomaly"] = 1, - }, - }, - - ["csky"] = { - [1] = { - ["detector_anomaly"] = 1, - }, - }, - - ["isg"] = { - [1] = { - ["detector_anomaly"] = 1, - }, - }, -} - -trade_table.yan_stalker_sakharov = trade_table.ecolog -trade_table.jup_b6_scientist_nuclear_physicist = trade_table.ecolog -trade_table.jup_b6_scientist_biochemist = trade_table.ecolog -trade_table.mar_base_owl_stalker_trader = trade_table.csky -trade_table.baraholka_trader_night = trade_table.csky -trade_table.jup_depo_isg_tech = trade_table.ecolog -trade_table.ds_domik_isg_leader = trade_table.ecolog - -spawn_chance = 1 - -function trade_add(npc) - - local is_trader = trader_autoinject.get_trader_type(npc) == trader_autoinject.SUPPLIER - if not is_trader then return end - - local community = npc:character_community() or "stalker" - local sec = npc:section() - local trader_table = trade_table[community] or trade_table[sec] - - if not trader_table then return end - - local supply_level = clamp(trader_autoinject.supply_level(npc, true) or 1, 1, 5) - for i = supply_level, 1, -1 do - if trader_table[i] then - local t = dup_table(trader_table[i]) - for k, v in pairs(t) do - local s = 0 - for i = 1, v do - if math.random() <= spawn_chance then - s = s + 1 - end - end - t[k] = s - end - trader_autoinject.spawn_items(npc, t, true) - break - end - end - -end - -TraderAuto = trader_autoinject.update - -function trader_autoinject.update(npc) - TraderAuto(npc) - trade_add(npc) -end diff --git a/mods/Arrival/gamedata/scripts/gamma_dynamic_radiation_areas_from_arzsi.script b/mods/Arrival/gamedata/scripts/gamma_dynamic_radiation_areas_from_arzsi.script deleted file mode 100644 index 092a8ab2..00000000 --- a/mods/Arrival/gamedata/scripts/gamma_dynamic_radiation_areas_from_arzsi.script +++ /dev/null @@ -1,468 +0,0 @@ - -ENABLE_DYNAMIC_RADIATION_ZONES = true -ENABLE_DYNAMIC_RADIATION_ZONES_NPP = true - -local blacklisted_smarts = { - l01_escape = { - esc_smart_terrain_3_16 = true, - esc_smart_terrain_2_12 = true, - esc_smart_terrain_5_7 = true, - esc_smart_terrain_4_9 = true - }, - y04_pole = { - }, - k00_marsh = { - mar_smart_terrain_base = true, - mar_smart_terrain_5_8 = true, - mar_smart_terrain_doc_2 = true - }, - k01_darkscape = { - ds2_domik_st = true - }, - l02_garbage = { - gar_smart_terrain_3_5 = true, - gar_smart_terrain_6_3 = true - }, - l04_darkvalley = { - val_smart_terrain_7_3 = true, - val_smart_terrain_7_4 = true, - val_smart_terrain_7_5 = true, - val_smart_terrain_8_6 = true, - val_smart_terrain_7_8 = true, --Smart Z position is too low - val_smart_terrain_8_9 = true --Smart Z position is too low - }, - l03_agroprom = { - agr_smart_terrain_1_6 = true, - agr_smart_terrain_1_6_near_1 = true, - agr_smart_terrain_1_6_near_2 = true - }, - l08_yantar = { - yan_smart_terrain_3_6 = true, - yan_smart_terrain_6_4 = true, - }, - l06_rostok = { - }, - l05_bar = { - bar_dolg_bunker = true, - bar_dolg_general = true, - bar_visitors = true, - bar_zastava = true, - bar_zastava_2 = true, - }, - k02_trucks_cemetery = { - trc_sim_20 = true - }, - l09_deadcity = { - cit_killers = true, - }, - l07_military = { - mil_smart_terrain_7_10 = true, - mil_smart_terrain_7_8 = true, - mil_smart_terrain_7_7 = true, - mil_smart_terrain_7_12 = true - }, - l10_red_forest = { - red_smart_terrain_3_2 = true - }, - l10_radar = { - }, - l10_limansk = { - }, - jupiter = { - jup_a6 = true, - jup_b41 = true - }, - l11_pripyat = { - mlr_terrain = true, - pri_monolith = true, - }, - pripyat = { - pri_a18_smart_terrain = true, - kbo_terrain = true, - pri_b306 = true, - pri_a16 = true, - pri_a16_mlr_copy = true, - pri_a28_base = true, - pri_b36_smart_terrain = true - }, - l11_hospital = { - }, - zaton = { - zat_b40_smart_terrain = true, - zat_b18 = true, - zat_stalker_base_smart = true, - zat_sim_27 = true - }, - l12_stancia = { - }, - l12_stancia_2 = { - }, - l13_generators = { - }, - l12u_sarcofag = { - sar_monolith_general = true - } -} - -local radiation_field_level_settings = { - l01_escape = { - Name = "l01_escape", - Radiation_field = "zone_radioactive_very_weak", - Chance_to_spawn = 25, - Radius = 15 - }, - y04_pole = { - Name = "y04_pole", - Radiation_field = "zone_radioactive_very_weak", - Chance_to_spawn = 25, - Radius = 15 - }, - k00_marsh = { - Name = "k00_marsh", - Radiation_field = "zone_radioactive_very_weak", - Chance_to_spawn = 25, - Radius = 15 - }, - k01_darkscape = { - Name = "k01_darkscape", - Radiation_field = "zone_radioactive_very_weak", - Chance_to_spawn = 25, - Radius = 15 - }, - l02_garbage = { - Name = "l02_garbage", - Radiation_field = "zone_radioactive_weak", - Chance_to_spawn = 30, - Radius = 16 - }, - l04_darkvalley = { - Name = "l04_darkvalley", - Radiation_field = "zone_radioactive_weak", - Chance_to_spawn = 30, - Radius = 16 - }, - l03_agroprom = { - Name = "l03_agroprom", - Radiation_field = "zone_radioactive_weak", - Chance_to_spawn = 30, - Radius = 16 - }, - l08_yantar = { - Name = "l08_yantar", - Radiation_field = "zone_radioactive_below_average", - Chance_to_spawn = 35, - Radius = 16 - }, - l06_rostok = { - Name = "l06_rostok", - Radiation_field = "zone_radioactive_below_average", - Chance_to_spawn = 35, - Radius = 16 - }, - l05_bar = { - Name = "l05_bar", - Radiation_field = "zone_radioactive_below_average", - Chance_to_spawn = 35, - Radius = 10 - }, - k02_trucks_cemetery = { - Name = "k02_trucks_cemetery", - Radiation_field = "zone_radioactive_below_average", - Chance_to_spawn = 35, - Radius = 18 - }, - l09_deadcity = { - Name = "l09_deadcity", - Radiation_field = "zone_radioactive_below_average", - Chance_to_spawn = 35, - Radius = 15 - }, - l07_military = { - Name = "l07_military", - Radiation_field = "zone_radioactive_below_average", - Chance_to_spawn = 35, - Radius = 18 - }, - l10_red_forest = { - Name = "l10_red_forest", - Radiation_field = "zone_radioactive_average", - Chance_to_spawn = 40, - Radius = 12 - }, - l10_radar = { - Name = "l10_radar", - Radiation_field = "zone_radioactive_average", - Chance_to_spawn = 40, - Radius = 24 - }, - l10_limansk = { - Name = "l10_limansk", - Radiation_field = "zone_radioactive_average", - Chance_to_spawn = 40, - Radius = 24 - }, - jupiter = { - Name = "jupiter", - Radiation_field = "zone_radioactive_above_average", - Chance_to_spawn = 45, - Radius = 22 - }, - l11_pripyat = { - Name = "l11_pripyat", - Radiation_field = "zone_radioactive_above_average", - Chance_to_spawn = 0, - Radius = 24 - }, - pripyat = { - Name = "pripyat", - Radiation_field = "zone_radioactive_above_average", - Chance_to_spawn = 45, - Radius = 24 - }, - l11_hospital = { - Name = "l11_hospital", - Radiation_field = "zone_radioactive_above_average", - Chance_to_spawn = 45, - Radius = 24 - }, - zaton = { - Name = "zaton", - Radiation_field = "zone_radioactive_above_average", - Chance_to_spawn = 45, - Radius = 22 - }, - l12_stancia = { - Name = "l12_stancia", - Radiation_field = "zone_radioactive_strong", - Chance_to_spawn = 50, - Radius = 28 - }, - l12_stancia_2 = { - Name = "l12_stancia_2", - Radiation_field = "zone_radioactive_strong", - Chance_to_spawn = 50, - Radius = 28 - }, - l13_generators = { - Name = "l13_generators", - Radiation_field = "zone_radioactive_strong", - Chance_to_spawn = 50, - Radius = 28 - } -} - ---Some anomlies will affect new game start point, like scientist bunker in Yantar. They should be capped. -local blacklisted_static_radiation_anomalies = { - -- l01_escape - esc_zone_field_radioactive_weak_0000 = 80, - esc_zone_field_radioactive_weak_0011 = 75, - esc_zone_field_radioactive_weak_0012 = 75, - esc_zone_field_radioactive_weak_0013 = 75, - - --k00_marsh - mar_zone_field_radioactive_weak_0007 = 80, - - --pripyat - pripyat_zone_field_radioactive_weak_0001 = 5, - - --l04_darkvalley - val_zone_field_radioactive_weak_baza_freedom_0016 = 3, - val_zone_field_radioactive_weak_baza_freedom_0018 = 3, - val_zone_field_radioactive_weak_baza_freedom_0019 = 3, - - --l03_agroprom - agr_zone_field_radioactive_average_000 = 20, - - --l07_military - mil_zone_field_radioactive_strong = 25, - mil_zone_field_radioactive_strong_3 = 50, - - --zaton - zaton_zone_field_radioactive_average_0007 = 20, - zaton_zone_field_radioactive_average_0008 = 20, - zaton_zone_field_radioactive_average_0013 = 20, - - --Name of level: l02_garbage - gar_zone_field_radioactive_weak_0001 = 50, - gar_zone_field_radioactive_weak_0002 = 40 -} - ---Underground maps should not be affected by dynamic radiations and wind behaviour -local underground_maps = { - l03u_agr_underground = true, - l08u_brainlab = true, - l10u_bunker = true, - jupiter_underground = true, - l04u_labx18 = true, - labx8 = true, - l12u_sarcofag = true, - l12u_control_monolith = true, - l13u_warlab = true -} - - ---Radiation zones the player is in -local radiation_zones = {} - ---Table for state management -local radiation_table = {} - ---Hack for a wonderful bug in the LUA interpreter itself possibly. IT IS CURSED! -environmental_radiation = 0 - ---Hack for icon removal -local ico_n_removed = false -local ico_p_removed = false - -function spawn_radiation_fields_at_new_game() - printf("spawn_radiation_fields_at_new_game()") - - for k, v in pairs (radiation_field_level_settings) do - run_script = 1 - spawn_radiation_fields_for_level(v) - end - - run_script = 0 -end - ---Creates new radiation fields for the current level -function spawn_radiation_fields_for_level(current_level_settings) - if run_script ~= 1 then - return - end - --printf("spawn_radiation_fields_for_level: "..current_level_settings.Name.." ************************************************") - - --printf("get_smart_terrains_of_level: "..current_level_settings.Name) - local smarts_of_level = get_smart_terrains_of_level(current_level_settings.Name) - - printf("get blacklisted smarts") - local blacklisted_smarts_for_level = blacklisted_smarts[current_level_settings.Name] - - printf("Iterate through smarts") - for ksmart, smart in pairs (smarts_of_level) do - - local name_of_smart = smart:name() - if (not blacklisted_smarts_for_level[name_of_smart]) then - - if (math.random(1, 100) <= current_level_settings.Chance_to_spawn) then - printf("Spawn default radiation zone for smart: "..name_of_smart) - - create_radiation_field( - current_level_settings.Radiation_field, - smart.position, - smart.m_game_vertex_id, - level.vertex_id(smart.position), - current_level_settings.Radius) - end - - else - printf("Smart: "..name_of_smart.." is black listed, skip") - end - - end -end - ---Creates a new radiation field -function create_radiation_field(anomaly_type, position, game_vertex_id, level_vertex_id, radius) - printf("create_radiation_field: "..anomaly_type.." Radius: "..radius.. " *****************") - - printf("spawn anomaly") - local se_obj = alife( ):create(anomaly_type, position, level_vertex_id, game_vertex_id) - - if (not se_obj) then - printf("NO ANOMALY WERE SPAWNED") - return - end - - local data = utils_stpk.get_anom_zone_data( se_obj ) - if (not data) then - printf( "Error: Unable to set dynamic anomaly properties" ) - return - end - - data.shapes[1] = {} - data.shapes[1].shtype = 0 - data.shapes[1].offset = vector( ):set( 0, 0, 0 ) -- Leave for compatibility with CoC 1.4.22, delete later - data.shapes[1].center = vector( ):set( 0, 0, 0 ) - data.shapes[1].radius = radius - utils_stpk.set_anom_zone_data(data, se_obj) - - printf(se_obj.id) - printf("Radiation field was spawned succesfully") -end - ---Get smart terrains if the level -function get_smart_terrains_of_level(level_name) - printf("get_smart_terrains_of_level("..level_name..")") - smarts_of_level = {} - - for id,smart in pairs(db.smart_terrain_by_id) do - cvertex = smart and game_graph():vertex(smart.m_game_vertex_id) - - if (cvertex and alife():level_name(cvertex:level_id()) == level_name) then - table.insert(smarts_of_level, smart) - end - end - - return smarts_of_level -end - - -function initialize_radiation_table() - if (not radiation_table.dosimeter_volume) then - radiation_table.dosimeter_volume = 1 - printf("INITIALIZE - dosimeter_volume") - end - - if (not radiation_table.wind_alert_state) then - --radiation_table.wind_alert_state = WIND_ALERT_STATES.NoAlert - --printf("INITIALIZE - wind_alert_state") - end -end - -function on_game_load() - --Initialize radiation_table of not initialized - initialize_radiation_table() - - if (ENABLE_DYNAMIC_RADIATION_ZONES) then - if (not radiation_table.dynamic_radiation_zones_generated) then - --spawn dynamic radiation fields - spawn_radiation_fields_at_new_game() - radiation_table.dynamic_radiation_zones_generated = true - end - end - - if (not radiation_table.static_radiation_fields_resized) then - --Resize both original and new radiation fields - --resize_radiation_fields() - radiation_table.static_radiation_fields_resized = true - end - - if (ENABLE_DYNAMIC_RADIATION_ZONES_NPP) then - if (not radiation_table.dynamic_radiation_zones_generated_npp) then - --Spawn special radiation fields for NPP interrior - spawn_radiation_fields_for_level(special_spawn_l12u_sarcofag) - radiation_table.dynamic_radiation_zones_generated_npp = true - end - end - - --Reset icon removal flags - ico_n_removed = false - ico_p_removed = false -end - - -function save_state(m_data) - m_data.radiation_table = radiation_table -end - -function load_state(m_data) - radiation_table = m_data.radiation_table or {} -end - - -function on_game_start() - RegisterScriptCallback("on_game_load", on_game_load) - RegisterScriptCallback("save_state", save_state) - RegisterScriptCallback("load_state", load_state) -end \ No newline at end of file diff --git a/mods/Arrival/gamedata/scripts/kd_tree.script b/mods/Arrival/gamedata/scripts/kd_tree.script deleted file mode 100644 index 72e6429c..00000000 --- a/mods/Arrival/gamedata/scripts/kd_tree.script +++ /dev/null @@ -1,571 +0,0 @@ --- https://github.com/ubilabs/kd-tree-javascript --- k-d Tree Implementation for Lua for quick search in multidimensional tables --- k-d trees are a useful data structure for several applications, such as searches involving a multidimensional search key (e.g. range searches and nearest neighbor searches). k-d trees are a special case of binary space partitioning trees. --- Rewritten to pure Lua and adapted for usage in Anomaly by demonized - -local math_floor = math.floor -local math_log = math.log -local math_max = math.max -local math_min = math.min - -local table_insert = table.insert -local table_remove = table.remove -local table_sort = table.sort - -local empty_table = empty_table - -local pairs = pairs - -local function table_slice(t, first, last) - local res = {} - for i = first or 1, last and last - 1 or #t do - res[#res + 1] = t[i] - end - return res -end - --- http://lua-users.org/wiki/BinaryInsert -local function binary_insert(t, value, fcomp) - -- Initialise compare function - local fcomp = fcomp or function(a, b) return a < b end - - -- print_table(value) - - -- Initialise numbers - local iStart, iEnd, iMid, iState = 1, #t, 1, 0 - - if iEnd == 0 then - t[1] = value - -- printf("adding in beginning table empty") - return 1 - end - - if fcomp(value, t[1]) then - -- printf("adding in beginning %s of %s", 1, iEnd) - table_insert(t, 1, value) - return 1 - end - - if not fcomp(value, t[iEnd]) then - -- printf("adding in end %s of %s", iEnd + 1, iEnd) - local pos = iEnd + 1 - t[pos] = value - return pos - end - - -- Get insert position - while iStart <= iEnd do - - -- calculate middle - iMid = math_floor((iStart + iEnd) / 2) - - -- compare - if fcomp(value, t[iMid]) then - iEnd, iState = iMid - 1, 0 - else - iStart, iState = iMid + 1, 1 - end - end - - local pos = iMid + iState - -- printf("adding in middle %s of %s", pos, iEnd) - table_insert(t, pos, value) - return pos -end - -function Node(obj, dimension, parent) - local node = {} - - node.obj = obj - node.left = nil - node.right = nil - node.parent = parent - node.dimension = dimension - - return node -end - -function kdTree(points, metric, dimensions) - local kd_tree = {} - - kd_tree.points = points or {} - kd_tree.metric = metric - kd_tree.dimensions = dimensions - - local function buildTree(new_points, depth, parent) - local dim = (depth % #dimensions) + 1 - local median - local node - - if not new_points then - return - end - - if #new_points == 0 then - -- printf("buildTree #new_points == 0") - return - end - - if #new_points == 1 then - -- printf("buildTree #new_points == 1") - return Node(new_points[1], dim, parent) - end - - table_sort(new_points, function(a, b) - return a[dimensions[dim]] < b[dimensions[dim]] - end) - - median = math_floor(#new_points / 2) + 1 - node = Node(new_points[median], dim, parent) - node.left = buildTree(table_slice(new_points, 1, median), depth + 1, node) - node.right = buildTree(table_slice(new_points, median + 1), depth + 1, node) - - return node - end - - kd_tree.root = buildTree(points, 0, nil) - - kd_tree.insertAndRebuild = function(self, point) - self.points[#self.points + 1] = point - self.root = buildTree(self.points, 0, nil) - return self - end - - kd_tree.insert = function(self, point) - local function innerSearch(node, parent) - - if node == nil then - return parent - end - - local dimension = self.dimensions[node.dimension] - if point[dimension] < node.obj[dimension] then - return innerSearch(node.left, node) - else - return innerSearch(node.right, node) - end - end - - local insertPosition = innerSearch(self.root, nil) - local newNode - local dimension - - if insertPosition == nil then - self.points[#self.points + 1] = point - self.root = buildTree(self.points, 0, nil) - return self - end - - newNode = Node(point, (insertPosition.dimension + 1) % #self.dimensions, insertPosition) - dimension = self.dimensions[insertPosition.dimension] - - if point[dimension] < insertPosition.obj[dimension] then - insertPosition.left = newNode - else - insertPosition.right = newNode - end - - self.points[#self.points + 1] = point - - return self - end - - kd_tree.remove = function(self, point) - local node - - local function nodeSearch(node) - if node == nil then - return - end - - if node.obj == point then - return node - end - - local dimension = self.dimensions[node.dimension] - - if point[dimension] < node.obj[dimension] then - return nodeSearch(node.left, node) - else - return nodeSearch(node.right, node) - end - end - - local function removeNode(node) - local nextNode - local nextObj - local pDimension - - local function findMin(node, dim) - local dimension - local own - local left - local right - local min - - if node == nil then - return - end - - dimension = self.dimensions[dim] - - if node.dimension == dim then - if node.left ~= nil then - return findMin(node.left, dim) - end - return node - end - - own = node.obj[dimension] - left = findMin(node.left, dim) - right = findMin(node.right, dim) - min = node - - if left ~= nil and left.obj[dimension] < own then - min = left - end - - if right ~= nil and right.obj[dimension] < min.obj[dimension] then - min = right - end - - return min - end - - if node.left == nil and node.right == nil then - if node.parent == nil then - self.root = nil - return - end - - pDimension = self.dimensions[node.parent.dimension] - - if node.obj[pDimension] < node.parent.obj[pDimension] then - node.parent.left = nil - else - node.parent.right = nil - end - return - end - - -- If the right subtree is not empty, swap with the minimum element on the - -- node's dimension. If it is empty, we swap the left and right subtrees and - -- do the same. - if node.right ~= nil then - nextNode = findMin(node.right, node.dimension) - nextObj = nextNode.obj - removeNode(nextNode) - node.obj = nextObj - else - nextNode = findMin(node.left, node.dimension) - nextObj = nextNode.obj - removeNode(nextNode) - node.right = node.left - node.left = nil - node.obj = nextObj - end - end - - node = nodeSearch(self.root) - - if node == nil then - return - end - - removeNode(node) - - return self - end - - kd_tree.clearRoot = function(self) - empty_table(self.root) - return self - end - - -- Update positions of objects - -- Points input must be same structure as existing in k-d Tree - - kd_tree.updatePositions = function(self, points) - self.points = points - self:clearRoot() - self.root = buildTree(points, 0, nil) - return self - end - - -- get all points sorted by nearest - kd_tree.nearestAll = function(self, point) - local point = { - x = point.x or point[1], - y = point.y or point[2], - z = point.z or point[3] - } - - local function comp_function(a, b) - return a[2] < b[2] - end - - local res = {} - for i = 1, #self.points do - local v = self.points[i] - res[i] = { - [1] = { - x = v.x, - y = v.y, - z = v.z, - data = v.data - }, - [2] = math.huge - } - res[i][2] = self.metric(res[i][1], point) - end - table_sort(res, comp_function) - - return res - end - - -- Query the nearest *count* neighbours to a point, with an optional - -- maximal search distance. - -- Result is an array with *count* elements. - -- Each element is an array with two components: the searched point and - -- the distance to it. - - kd_tree.nearest = function(self, point, maxNodes, maxDistance) - local i - local result - local bestNodes - - bestNodes = {} - local passedNodes = {} - - local maxNodes = maxNodes or 1 - - local function comp_function(a, b) - return a[2] < b[2] - end - - local function saveNode(node, distance) - binary_insert(bestNodes, {node, distance}, comp_function) - if #bestNodes > maxNodes then - table_remove(bestNodes) - end - end - - local function nearestSearch(node) - if passedNodes[node] then return end - - local bestChild - local dimension = self.dimensions[node.dimension] - local ownDistance = self.metric(point, node.obj) - local linearPoint = {} - local linearDistance - local otherChild - local i - - for i = 1, #self.dimensions do - linearPoint[self.dimensions[i]] = i == node.dimension and point[self.dimensions[i]] or node.obj[self.dimensions[i]] - end - - linearDistance = self.metric(linearPoint, node.obj) - - if node.right == nil and node.left == nil then - if #bestNodes < maxNodes or ownDistance < bestNodes[#bestNodes][2] then - saveNode(node, ownDistance) - end - passedNodes[node] = true - return - end - - if node.right == nil then - bestChild = node.left - elseif node.left == nil then - bestChild = node.right - else - bestChild = point[dimension] < node.obj[dimension] and node.left or node.right - end - - nearestSearch(bestChild) - - if #bestNodes < maxNodes or ownDistance < bestNodes[#bestNodes][2] then - saveNode(node, ownDistance) - passedNodes[node] = true - end - - if #bestNodes < maxNodes or math.abs(linearDistance) < bestNodes[1][2] then - otherChild = bestChild == node.left and node.right or node.left - if (otherChild ~= nil) then - nearestSearch(otherChild) - end - end - end - - if maxDistance then - for i = 1, maxNodes do - bestNodes[i] = {nil, maxDistance} - end - end - - if self.root then - nearestSearch(self.root) - end - - result = {} - for i = 1, math_min(maxNodes, #bestNodes) do - if bestNodes[i][1] then - result[#result + 1] = { - bestNodes[i][1].obj, - bestNodes[i][2] - } - end - end - - return result - end - - -- Get an approximation of how unbalanced the tree is. - -- The higher this number, the worse query performance will be. - -- It indicates how many times worse it is than the optimal tree. - -- Minimum is 1. Unreliable for small trees. - - kd_tree.balanceFactor = function(self) - local function height(node) - if node == nil then - return 0 - end - return math_max(height(node.left), height(node.right)) + 1 - end - - local function count(node) - if node == nil then - return 0 - end - return count(node.left) + count(node.right) + 1 - end - - return height(self.root) / (math_log(count(self.root)) / math_log(2)) - end - - return kd_tree -end - -local function distance_to(a, b) - -- printf("distance_to fired") - - local dist_x = a.x - b.x - local dist_y = a.y - b.y - local dist_z = a.z - b.z - - return dist_x * dist_x + dist_y * dist_y + dist_z * dist_z -end - --- Actual usage starts here ---[[ - -When you build position tree, you can find nearest objects in relation to other objects -Example, find nearest position to actor: - local pos_tree = kd_tree.buildTreeObjectIds({45, 65, 23, 5353, 232}) - print_table(pos_tree:nearest(db.actor:position())) - -will print position, distance and id of nearest object from given ids - ---]] - --- Build k-d Tree by several inputs --- Input - Array of vectors (vector():set(x, y, z) or table with x, y, z keys or 1, 2, 3 keys) --- Data is an optional table where you can bind your data to your object, must have same amount of fields as vectors (#vectors == #data) -function buildTreeVectors(vectors, data) - local v = {} - local data = data or {} - local vectors = vectors or {} - for k, t in pairs(vectors) do - table_insert(v, { - x = t.x or t[1], - y = t.y or t[2], - z = t.z or t[3], - data = data[k] - }) - end - -- printf("vectors num %s", #v) - return kdTree(v, distance_to, {"x", "y", "z"}) -end - --- Input - Array of game objects --- Vectors are binded to object ids automatically -function buildTreeObjects(objects) - local vectors = {} - local data = {} - for k, v in pairs(objects) do - table_insert(vectors, v:position()) - table_insert(data, v:id()) - end - return buildTreeVectors(vectors, data) -end - --- Input - Array of server objects --- Vectors are binded to object ids automatically -function buildTreeSeObjects(objects) - local vectors = {} - local data = {} - for k, v in pairs(objects) do - table_insert(vectors, v.position) - table_insert(data, v.id) - end - return buildTreeVectors(vectors, data) -end - --- Input - Array of game object ids --- Vectors are binded to object ids automatically -function buildTreeObjectIds(ids) - local vectors = {} - local data = {} - local level_object_by_id = level.object_by_id - for k, v in pairs(ids) do - local obj = level_object_by_id(v) - if obj and obj ~= 0 and obj:id() ~= 0 then - table_insert(vectors, obj:position()) - table_insert(data, v) - end - end - return buildTreeVectors(vectors, data) -end - --- Input - Array of server object ids --- Vectors are binded to object ids automatically -function buildTreeSeObjectIds(ids) - local vectors = {} - local data = {} - local sim = alife() - local sim_object = sim.object - for k, v in pairs(ids) do - local obj = sim_object(sim, v) - if obj and obj ~= 0 and obj.id ~= 0 then - table_insert(vectors, obj.position) - table_insert(data, v) - end - end - return buildTreeVectors(vectors, data) -end - --- If you build a tree using functions above --- You can use this function to update positions and rebuild the tree -function updateObjPositions(kd_tree) - local points = kd_tree.points - local new_points = {} - - local sim = alife() - local sim_object = sim.object - for i = 1, #points do - local obj = sim_object(sim, points[i].data) - if obj then - local pos = obj.position - table_insert(new_points, { - x = pos.x, - y = pos.y, - z = pos.z, - data = points[i].data - }) - end - end - - kd_tree:updatePositions(new_points) - return kd_tree -end diff --git a/mods/Arrival/gamedata/scripts/new_game_loadout_injector_mcm.script b/mods/Arrival/gamedata/scripts/new_game_loadout_injector_mcm.script deleted file mode 100644 index 84ff0f16..00000000 --- a/mods/Arrival/gamedata/scripts/new_game_loadout_injector_mcm.script +++ /dev/null @@ -1,288 +0,0 @@ --- New Game Loadout Items Injector --- Based on Lucy's Glowsticks mod code for injecting glowsticks --- Written by demonized --- MCM IS REQUIRED TO WORK - ---[[ - -For usage in your mod you have to create a script file with _mcm on the end -for example, "my_best_mod_mcm.script" -Then to add an item to loadout do something like this. -Example below adds anomaly detector to loadouts -All factions except ecologists should buy detector, ecologists have them for free on all difficulties -In first or second economy difficulty, detector costs 150 -In third difficulty, detector costs 200 - --- Add anomaly detector to loadouts -local loadouts = new_game_loadout_injector_mcm - -loadouts.add_item({ - section = "detector_anomaly", - points = 150, - faction = { - "stalker", - "dolg", - "freedom", - "csky", - "killer", - "army", - "bandit", - "monolith", - "renegade", - "greh", - "isg", - }, - economy = { - "st_econ_1", - "st_econ_2", - } -}) - -loadouts.add_item({ - section = "detector_anomaly", - points = 200, - faction = { - "stalker", - "dolg", - "freedom", - "csky", - "killer", - "army", - "bandit", - "monolith", - "renegade", - "greh", - "isg", - }, - economy = { - "st_econ_3" - } -}) - -loadouts.add_item({ - section = "detector_anomaly", - points = 150, - faction = { - "ecolog", - }, - add_to_inventory = true, -}) - -For all options see add_item function below in the script - ---]] - ---UTILS - -local function li_printf(str, ...) - printf("Loadout Injector: " .. str, ...) -end - -local function li_printerr(str, ...) - printf("!Loadout Injector: ERROR, " .. str, ...) -end - -local function table_to_dict(t) - local res = {} - local t = t or {} - for k, v in pairs(t) do - if type(v) == "string" then - res[v] = true - elseif v ~= false or v ~= nil then - res[k] = true - end - end - return res -end - -local function dict_keys(t) - local res = {} - local t = t or {} - for k, v in pairs(t) do - res[#res + 1] = k - end - - return res -end - --- Table of loadout items to inject -loadout_items = {} - --- Table of loadout items to remove -loadout_removed_items = {} - ---[[ - -Function to add item to loadout -Accepts table, where you define the properties of item to add -The table can have these fields (mandatory or optional): - section: string, mandatory, defines item section to add, - points: int, optional, defines price of item in loadout, default is 0 - amount: int, optional, defines amount of items to add, default is 1 - faction: table of string, optional, defines which factions can have this item. Empty table or nil will allow everyone to have this item. Possible values in table: - "stalker", (Loners) - "dolg", (Duty) - "freedom", (Freedom) - "csky", (Clear Sky) - "ecolog", (Ecologists) - "killer", (Mercenaries) - "army", (Military) - "bandit", (Bandits) - "monolith", (Monolith) - "renegade", (Renegades) - "greh", (Sin) - "isg", (UNISG) - - economy: table of string, optional, defines which difficuly allows this item to appear. Empty table or nil will allow every economy to have this item. Possible values in table: - "st_econ_1", (Easy) - "st_econ_2", (Medium) - "st_econ_3" (Hard) - - add_to_inventory: boolean, optional, defines if item has to be added in inventory directly, immediately and for free, default is false - ---]] - -function add_item(item_table) - if not item_table or type(item_table) ~= "table" then - li_printerr("no item table provided") - return - end - - if not item_table.section or not ini_sys:section_exist(tostring(item_table.section)) then - li_printerr("no section exists by name %s", item_table.section) - return - end - - item_table.points = item_table.points and tonumber(item_table.points) or 0 - item_table.amount = item_table.amount and tonumber(item_table.amount) or 1 - - if item_table.faction and type(item_table.faction) == "string" then - local s = item_table.faction - item_table.faction = { - [s] = true - } - else - item_table.faction = table_to_dict(item_table.faction) - end - - if item_table.economy and type(item_table.economy) == "string" then - local s = item_table.economy - item_table.economy = { - [s] = true - } - else - item_table.economy = table_to_dict(item_table.economy) - end - - li_printf( - "adding item %s, points %s, amount %s, faction %s, economy %s, to inventory %s", - item_table.section, - item_table.points, - item_table.amount, - is_empty(item_table.faction) and "all" or table.concat(dict_keys(item_table.faction), ";"), - is_empty(item_table.economy) and "all" or table.concat(dict_keys(item_table.economy), ";"), - item_table.add_to_inventory == true - ) - - loadout_items[item_table.section] = loadout_items[item_table.section] or {} - table.insert(loadout_items[item_table.section], item_table) -end - --- Removes added items from loadout by section -function remove_item(section) - local section = section or "" - if not ini_sys:section_exist(tostring(section)) then - li_printerr("can't remove %s, no section exists", section) - end - loadout_items[section] = nil -end - --- Removes existing items loaded from ltx from loadout by section -function remove_existing_item(section) - local section = section or "" - if not ini_sys:section_exist(tostring(section)) then - li_printerr("can't remove %s, no section exists", section) - end - loadout_removed_items[section] = true -end - -_LoadLoadout = ui_mm_faction_select.UINewGame.LoadLoadout - -function ui_mm_faction_select.UINewGame.LoadLoadout(self, rand) - _LoadLoadout(self, rand) - - -- Copy existing loadout - local inv_sect_list = {} - local inv_point_list = {} - local i_size = 0 - for idx,ci in pairs(self.CC["inventory"].cell) do - if not loadout_removed_items[ci.section] then - i_size = i_size + 1 - inv_sect_list[i_size] = ci.section - inv_point_list[i_size] = 0 - end - end - - -- Add items which are marked "add_to_inventory" - for k, v in pairs(loadout_items) do - for i, item_table in ipairs(v) do - if item_table.add_to_inventory - and (is_empty(item_table.faction) or item_table.faction[self.selected_faction]) - and (is_empty(item_table.economy) or item_table.economy[self.selected_economy]) - then - for j = 1, item_table.amount do - i_size = i_size + 1 - inv_sect_list[i_size] = item_table.section - inv_point_list[i_size] = 0 - end - end - end - end - - -- Load the existing faction "shop" - i_size = 0 - local load_sect_list = {} - local load_point_list = {} - for idx,ci in pairs(self.CC["loadout"].cell) do - if not loadout_removed_items[ci.section] then - i_size = i_size + 1 - load_sect_list[i_size] = ci.section - load_point_list[i_size] = ci.flags.info or 0 - end - end - - -- Add items to loadout shop - for k, v in pairs(loadout_items) do - for i, item_table in ipairs(v) do - if not item_table.add_to_inventory - and (is_empty(item_table.faction) or item_table.faction[self.selected_faction]) - and (is_empty(item_table.economy) or item_table.economy[self.selected_economy]) - then - for j = 1, item_table.amount do - i_size = i_size + 1 - load_sect_list[i_size] = item_table.section - load_point_list[i_size] = item_table.points - end - end - end - end - - -- Reinit inventories to apply the changes - self.CC["inventory"]:Reinit(inv_sect_list, inv_point_list) - for idx,ci in pairs(self.CC["inventory"].cell) do - if ci:IsShown() then - local val = ci.flags.info or 0 - ci.flags.value = val - ci.flags.value_str = game.translate_string("st_mm_new_game_points") .. ": " .. val - end - end - - self.CC["loadout"]:Reinit(load_sect_list, load_point_list) - for idx,ci in pairs(self.CC["loadout"].cell) do - if ci:IsShown() then - local val = ci.flags.info or 0 - ci.flags.value = val - ci.flags.value_str = game.translate_string("st_mm_new_game_points") .. ": " .. val - end - end -end diff --git a/mods/Arrival/gamedata/scripts/speed.script b/mods/Arrival/gamedata/scripts/speed.script deleted file mode 100644 index 8288b551..00000000 --- a/mods/Arrival/gamedata/scripts/speed.script +++ /dev/null @@ -1,75 +0,0 @@ -local speeds = {} -local sprint_modifiers = {} -local run_modifiers = {} -local not_first_update = true - -local function actor_on_first_update() - speeds[0] = db.actor:get_actor_run_coef() - speeds[1] = db.actor:get_actor_runback_coef() - speeds[2] = db.actor:get_actor_sprint_koef() - not_first_update = false -end - - -function on_game_start() - RegisterScriptCallback("actor_on_first_update",actor_on_first_update) -end -local function update_speeds() - if not_first_update then - actor_on_first_update() - end - local run_coef = 1 - for k,v in pairs(run_modifiers) do - run_coef = run_coef * v - end - local sprint_coef = 1 - for k,v in pairs(sprint_modifiers) do - sprint_coef = sprint_coef * v - end - db.actor:set_actor_run_coef(clamp(speeds[0] * run_coef, 1, 10)) - db.actor:set_actor_runback_coef(clamp(speeds[1] * run_coef, 1, 10)) - db.actor:set_actor_sprint_koef(clamp(speeds[2] * sprint_coef, 1, 10)) -end - --- Usage: Add a speed modifier. --- Once a speed modifier is added, speed will be recalculated and set. --- run_modifiers affects run and runback, sprint_modifiers affects sprint --- Params: --- speed_key - Name of speed multiplier you want to add --- speed_mult - Speed multiplier as a number (e.g. 0.5 will halve speed) --- is_sprint - Boolean, if true adds to sprint modifier and updates accordingly, false adds to run modifier --- force - Boolean, will overwrite existing speed. --- Returns true if speed added successfully, false if key already exists (and nothing happens as result) -function add_speed(speed_key, speed_mult, is_sprint, force) - if (is_sprint) then - if force or not sprint_modifiers[speed_key] then - -- printf("sprint: " .. speed_key .. " " .. speed_mult) - sprint_modifiers[speed_key] = speed_mult - update_speeds() - return true - else - return false - end - else - if force or not run_modifiers[speed_key] then - run_modifiers[speed_key] = speed_mult - update_speeds() - return true - else - return false - end - end -end - --- Usage: Drop a speed modifier. Once a speed modifier is dropped, speed will be recalculated and set. --- Params --- speed_key - Name of speed multiplier to drop. Will drop from both tables. -function remove_speed(speed_key) - if sprint_modifiers[speed_key] then - sprint_modifiers[speed_key] = nil - end - if run_modifiers[speed_key] then - run_modifiers[speed_key] = nil - end - update_speeds() -end \ No newline at end of file diff --git a/mods/Arrival/gamedata/scripts/thirst_sleep_changer.script b/mods/Arrival/gamedata/scripts/thirst_sleep_changer.script deleted file mode 100644 index 86736b7d..00000000 --- a/mods/Arrival/gamedata/scripts/thirst_sleep_changer.script +++ /dev/null @@ -1,130 +0,0 @@ -local enable_debug = false -local function trace(str, ...) - if enable_debug then - printf(str, ...) - end -end - -local dbg_increase_thirst_sleep = { - sec = "dbg_increase_thirst_sleep", - section = function(self) - return self.sec - end -} - -local dbg_decrease_thirst_sleep = { - sec = "dbg_decrease_thirst_sleep", - section = function(self) - return self.sec - end -} - -local dbg_increase_thirst_sleep_small = { - sec = "dbg_increase_thirst_sleep_small", - section = function(self) - return self.sec - end -} - -local dbg_decrease_thirst_sleep_small = { - sec = "dbg_decrease_thirst_sleep_small", - section = function(self) - return self.sec - end -} - -function change_thirst(perc) - if not game_difficulties.get_game_factor("thirst") then - trace("thirst not enabled, nothing changed") - return - end - - local inc = perc >= 0 - local perc = math.abs(perc) - - if perc <= 1 then - perc = round(perc * 100) - end - - for i = 1, perc do - if inc then - actor_status_thirst.actor_on_item_use(dbg_increase_thirst_sleep) - else - actor_status_thirst.actor_on_item_use(dbg_decrease_thirst_sleep) - end - end - - trace("thirst changed by %s%", perc) -end - -function change_sleep(perc) - if not game_difficulties.get_game_factor("sleep") then - trace("sleep not enabled, nothing changed") - return - end - - local inc = perc >= 0 - local perc = math.abs(perc) - - if perc <= 1 then - perc = round(perc * 100) - end - - for i = 1, perc do - if inc then - actor_status_sleep.actor_on_item_use(dbg_increase_thirst_sleep) - else - actor_status_sleep.actor_on_item_use(dbg_decrease_thirst_sleep) - end - end - - trace("sleep changed by %s%", perc) -end - -function change_thirst_small(perc) - if not game_difficulties.get_game_factor("thirst") then - trace("thirst not enabled, nothing changed") - return - end - - local inc = perc >= 0 - local perc = math.abs(perc) - - if perc <= 1 then - perc = round(perc * 100) - end - - for i = 1, perc do - if inc then - actor_status_thirst.actor_on_item_use(dbg_increase_thirst_sleep_small) - else - actor_status_thirst.actor_on_item_use(dbg_decrease_thirst_sleep_small) - end - end - - trace("thirst changed by %s%", perc * 0.1) -end - -function change_sleep_small(perc) - if not game_difficulties.get_game_factor("sleep") then - trace("sleep not enabled, nothing changed") - return - end - - local inc = perc >= 0 - local perc = math.abs(perc) - - if perc <= 1 then - perc = round(perc * 100) - end - - for i = 1, perc do - if inc then - actor_status_sleep.actor_on_item_use(dbg_increase_thirst_sleep_small) - else - actor_status_sleep.actor_on_item_use(dbg_decrease_thirst_sleep_small) - end - end - - trace("sleep changed by %s%", perc * 0.1) -end diff --git a/mods/Arrival/gamedata/scripts/trader_autoinject.script b/mods/Arrival/gamedata/scripts/trader_autoinject.script deleted file mode 100644 index bacb7a6a..00000000 --- a/mods/Arrival/gamedata/scripts/trader_autoinject.script +++ /dev/null @@ -1,201 +0,0 @@ ---[[ -Wrapper class to let you autoinject things via monkey patch to all traders, respecting the restock time. -How to use: Monkey patch the update function here in your script. -ex: -TraderAuto = trader_autoinject.update -function trader_autoinject.update(npc) - TraderAuto(npc) - add_custom_crap(npc) -- you define this function ok -end - -Some functions provided below for convenience. -Note: If you want to iterate NPC inventory to check for items, fire a time event to allow the items to register on new game. ---]] -- - - -find = string.find -local function t2c(t) - if not t then return nil end - local ct = game.CTime() - ct:set(t.Y,t.M,t.D,t.h,t.m,t.s,t.ms) - return ct -end - -local function c2t(ct) - if not ct then return nil end - -- printf('%s, %s',ct,type(ct)) - local Y, M, D, h, m, s, ms = 0, 0, 0, 0, 0, 0, 0 - Y, M, D, h, m, s, ms = ct:get(Y, M, D, h, m, s, ms) - return { Y=Y, M=M, D=D, h=h, m=m, s=s, ms=ms } -end - -TraderUpdate = trade_manager.update -function trade_manager.update(npc, force_refresh) - local id = npc:id() - - if not npc:alive() then - return default - end - local reup_time = trade_manager.get_trade_profile(id, "resupply_time") - TraderUpdate(npc, force_refresh) - local restock_time = game_difficulties.get_eco_factor("restock") or 24 - if force_refresh then restock_time = 0 end - if reup_time and game.get_game_time():diffSec(t2c(reup_time)) < (restock_time * 3600) then - -- print_dbg("Not time to resupply yet!") - return - end - disable_info("sleep_active") - CreateTimeEvent("custom_update"..npc:id(), "custom_resupply"..npc:id(), 0.1, timed_update, npc) -end - --- Add easier to trace callback -function timed_update(npc) - update(npc) - SendScriptCallback("trader_on_restock",npc) - return true -end - --- monkeypatch me -function update(npc) -end - --- util functions to help with monkey patching - -function get_faction_goodwill(faction) -end - -COMPANION = 0 -- companions got special trade logic, this is just to catch errors -MECHANIC = 1 -- mechanics/techs -BARMAN = 2 -- exclusive food suppliers like Spirit -MEDIC = 3 -- medics -SUPPLIER = 4 -- everyone else that sells crap --- return trader type as int, or nil if error -function get_trader_type(npc) - local st = db.storage[npc:id()] - if not st then return -1 end - local trader = false - if npc:character_community() == "trader" or npc:clsid() == clsid.script_trader or npc:clsid() == clsid.trader then - trader = true - end - if find(npc:section(),"trader") then - trader = true - end - local cini = st.ini - local logic = st.section_logic - if not logic and not trader then return -1 end - local trade_logic = cini and cini:r_string_ex(logic, "trade") - if not trade_logic then return -1 end - if find(trade_logic, "companion") then - return COMPANION - elseif find(trade_logic, "trade_generic_mechanic") then - return MECHANIC - elseif find(trade_logic, "trade_generic_barman") then - return BARMAN - elseif find(trade_logic, "trade_generic_medic") then - return MEDIC - else - return SUPPLIER - end -end - --- return supply level of npc, like suppy_1, supply_2, etc --- as_number removes the supply_ prefix and only returns as int -function supply_level(npc, as_number) - - local profile = trade_manager.get_trade_profile(npc:id(), "cfg_ltx") - -- printf("Profile is %s", profile) - local config = trade_manager.get_trade_cfg(profile) - if not config then return end - local str = config:r_string_ex("trader", "buy_supplies") - if not (str) then - return -- no buy_supplies this is normal - end - - local condlist = xr_logic.parse_condlist(npc, "trader", "buy_supplies", str) - str = condlist and xr_logic.pick_section_from_condlist(db.actor, npc, condlist) - if as_number then - local num = str_explode(str, "_") - return tonumber(num[2]) - else - return str - end -end - --- collapse several tables into one table, the way sections work in ltx files --- tables should be in section -> amount format --- precedence goes up to last table, meaning whatever is in the last table will be the last changes applied -function merge_tables(tables) - local final_table = {} - if #tables > 0 then - copy_table(final_table, tables[1]) - if #tables > 1 then - for i=2, #tables do - for k,v in pairs(tables[i]) do - final_table[k] = v - end - end - end - end - return final_table -end - - -local furniture = { - ["esc_m_trader"] = true, - ["red_m_lesnik"] = true -} - -local blacklisted_comms = { - ["trader"] = true, - ["monster"] = true -} - --- used to get the real community of the NPC by checking spawn id --- author: HarukaSai -function get_real_community(npc, default) - - if furniture[npc:name()] then - return "stalker" - end - local community = character_community(npc) - if not blacklisted_comms[community] then - return community - end - local squad_community = get_object_squad(npc):get_squad_community() - if not blacklisted_comms[squad_community] then - return squad_community - else - return default - end -end - - --- to_spawn should be table of sections to amount --- if check_existing is true, only spawns up to that amount in trader inventory. else arbitrarily spawns - -function spawn_items(npc, to_spawn, check_existing) - local npc_name = npc:name() - local alive_or_furniture = xr_conditions.is_alive(db.actor, npc) or furniture[npc_name] - if not alive_or_furniture then return end - local supply_table = {} - copy_table(supply_table, to_spawn) - if check_existing then - local function itr_inv(temp, item) - if supply_table[item:section()] and supply_table[item:section()] > 0 then - -- printf("Found 1 of %s", item:section()) - supply_table[item:section()] = supply_table[item:section()] - 1 - end - end - npc:iterate_inventory(itr_inv) - end - - for k,v in pairs(supply_table) do - -- printf("Creating %s of %s", v, k) - for i=1, v do - -- printf("Created %s", k) - alife_create_item(k, npc) - end - end -end - -AddScriptCallback("trader_on_restock") \ No newline at end of file diff --git a/mods/Arrival/gamedata/sounds/anomaly/anomaly_mincer_blowout.ogg b/mods/Arrival/gamedata/sounds/anomaly/anomaly_mincer_blowout.ogg deleted file mode 100644 index c9d74604..00000000 --- a/mods/Arrival/gamedata/sounds/anomaly/anomaly_mincer_blowout.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:76c8c5a271e091e5574a985b0c7dd0c3ce8ec3d5c8621c5ae39b9bd5978bcd26 -size 191075 diff --git a/mods/Arrival/gamedata/sounds/anomaly/anomaly_mincer_blowout.ogg.bak b/mods/Arrival/gamedata/sounds/anomaly/anomaly_mincer_blowout.ogg.bak deleted file mode 100644 index efad179c..00000000 Binary files a/mods/Arrival/gamedata/sounds/anomaly/anomaly_mincer_blowout.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/anomaly/gravi_idle01.ogg b/mods/Arrival/gamedata/sounds/anomaly/gravi_idle01.ogg deleted file mode 100644 index 749cde70..00000000 --- a/mods/Arrival/gamedata/sounds/anomaly/gravi_idle01.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:f5ed09446dcd9e0f12e9e40a9d0fe92d6b646b682ff521f187a6a3d3c2159232 -size 205819 diff --git a/mods/Arrival/gamedata/sounds/anomaly/gravi_idle01.ogg.bak b/mods/Arrival/gamedata/sounds/anomaly/gravi_idle01.ogg.bak deleted file mode 100644 index f1b11827..00000000 Binary files a/mods/Arrival/gamedata/sounds/anomaly/gravi_idle01.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_1.ogg b/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_1.ogg deleted file mode 100644 index 2c689822..00000000 --- a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_1.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:6cae045ad500f0ada40cd86b215eaf7354e9de11b14ca82d4341150af42f755e -size 165951 diff --git a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_1.ogg.bak b/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_1.ogg.bak deleted file mode 100644 index 3300c306..00000000 Binary files a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_1.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_10.ogg b/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_10.ogg deleted file mode 100644 index 96c57bb2..00000000 --- a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_10.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:7a6c1d891ade54399ec7868b27ceda6686bd92781e25a70ce6152bce8820a6af -size 127047 diff --git a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_10.ogg.bak b/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_10.ogg.bak deleted file mode 100644 index fd4edfe3..00000000 Binary files a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_10.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_11.ogg b/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_11.ogg deleted file mode 100644 index e61ea99a..00000000 --- a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_11.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:000dc0d37053314a67240f17a2ad1518c2390d85cffc707dee8a50b22712cbe8 -size 167825 diff --git a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_11.ogg.bak b/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_11.ogg.bak deleted file mode 100644 index 0af3cb61..00000000 Binary files a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_11.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_12.ogg b/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_12.ogg deleted file mode 100644 index d23e17e9..00000000 --- a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_12.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:d538297130f7cf8edda3b404e4b23c13ce69283bb690b680f37c802e467103bc -size 150445 diff --git a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_12.ogg.bak b/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_12.ogg.bak deleted file mode 100644 index 454f74de..00000000 Binary files a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_12.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_13.ogg b/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_13.ogg deleted file mode 100644 index 97d80e1d..00000000 --- a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_13.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:99662f3c2fda7143e7403314468aa42091da7952ced88e7aaa97c78566268583 -size 139720 diff --git a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_13.ogg.bak b/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_13.ogg.bak deleted file mode 100644 index f699c0ef..00000000 Binary files a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_13.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_14.ogg b/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_14.ogg deleted file mode 100644 index cc6c5629..00000000 --- a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_14.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9d70ffc0209e7e6dbfaf0759a30d9653dd047a41f2cbd6eb9ddee6200d53d200 -size 187928 diff --git a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_14.ogg.bak b/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_14.ogg.bak deleted file mode 100644 index 8979a50b..00000000 Binary files a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_14.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_2.ogg b/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_2.ogg deleted file mode 100644 index 5d161b23..00000000 --- a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_2.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:eb36bf82805d1f4fd8222860b5c305f60a2619a647f7071104b870142421c3b6 -size 162631 diff --git a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_2.ogg.bak b/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_2.ogg.bak deleted file mode 100644 index 31025260..00000000 Binary files a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_2.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_3.ogg b/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_3.ogg deleted file mode 100644 index abe1ff80..00000000 --- a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_3.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e5cbcf297e64e4a62de22f2edda159f67c86807d85e577690ed26559e0f78df1 -size 132632 diff --git a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_3.ogg.bak b/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_3.ogg.bak deleted file mode 100644 index 0784fca0..00000000 Binary files a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_3.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_4.ogg b/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_4.ogg deleted file mode 100644 index 5e560b05..00000000 --- a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_4.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:89ef965a4bc7867f431ed46da33330f30bdfd0ac8e1ca9f4c2b43817c4dd2802 -size 170754 diff --git a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_4.ogg.bak b/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_4.ogg.bak deleted file mode 100644 index d1d03a1d..00000000 Binary files a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_4.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_5.ogg b/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_5.ogg deleted file mode 100644 index 9b638749..00000000 --- a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_5.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:250fc2a134dd27e70dd108e3c9683272e54238a8f355ee55569e415fddc3c904 -size 148307 diff --git a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_5.ogg.bak b/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_5.ogg.bak deleted file mode 100644 index aded6418..00000000 Binary files a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_5.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_6.ogg b/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_6.ogg deleted file mode 100644 index 181ddc66..00000000 --- a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_6.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:c8bd73cd0a9d104f7064d887ca6c95d115917952d30d6d1607c13562b3064240 -size 135724 diff --git a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_6.ogg.bak b/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_6.ogg.bak deleted file mode 100644 index 86abeb8e..00000000 Binary files a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_6.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_7.ogg b/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_7.ogg deleted file mode 100644 index 0870e94f..00000000 --- a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_7.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:8c8029d356474aa46f433a19fc207161d0af13dc89086b06838c8271496cca35 -size 187059 diff --git a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_7.ogg.bak b/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_7.ogg.bak deleted file mode 100644 index 33aa4527..00000000 Binary files a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_7.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_8.ogg b/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_8.ogg deleted file mode 100644 index 631b57e5..00000000 --- a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_8.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:93e26476689b0406c33eed7e3646d06117b9dd8149272a1988fdcae8907f00c3 -size 146440 diff --git a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_8.ogg.bak b/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_8.ogg.bak deleted file mode 100644 index f823937c..00000000 Binary files a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_8.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_9.ogg b/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_9.ogg deleted file mode 100644 index fbaf4b2a..00000000 --- a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_9.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:525bfb00329113351a279b9b54c2af46dcb529991d48169638335fff60b06036 -size 143766 diff --git a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_9.ogg.bak b/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_9.ogg.bak deleted file mode 100644 index d1051353..00000000 Binary files a/mods/Arrival/gamedata/sounds/characters_voice/scenario/sarcofag/monolith_call_9.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/detectors/geiger_1.ogg b/mods/Arrival/gamedata/sounds/detectors/geiger_1.ogg deleted file mode 100644 index 01f080ca..00000000 --- a/mods/Arrival/gamedata/sounds/detectors/geiger_1.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:7045b4d00ab9f0bda749d14837446dc189dd8cad0cd9a19155f5a4fb30ba4e2f -size 7940 diff --git a/mods/Arrival/gamedata/sounds/detectors/geiger_2.ogg b/mods/Arrival/gamedata/sounds/detectors/geiger_2.ogg deleted file mode 100644 index 339b8ac9..00000000 --- a/mods/Arrival/gamedata/sounds/detectors/geiger_2.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:8c92bd5624fc1877858e9c0f551579c01d8b9dfb5221f6afd9f06f32d8582d78 -size 13344 diff --git a/mods/Arrival/gamedata/sounds/detectors/geiger_3.ogg b/mods/Arrival/gamedata/sounds/detectors/geiger_3.ogg deleted file mode 100644 index ecedd7e3..00000000 --- a/mods/Arrival/gamedata/sounds/detectors/geiger_3.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:37999132b9396dbab72541d032883bbc5c56d0c0d5ac9b16c425a82ff0b7d6a5 -size 33862 diff --git a/mods/Arrival/gamedata/sounds/detectors/geiger_4.ogg b/mods/Arrival/gamedata/sounds/detectors/geiger_4.ogg deleted file mode 100644 index c1b7ef6c..00000000 --- a/mods/Arrival/gamedata/sounds/detectors/geiger_4.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:35ecaac7998c7fe66c3a8426df6d16d0a28dd6fb4fc4a57794b754d9e5f665ef -size 30937 diff --git a/mods/Arrival/gamedata/sounds/detectors/geiger_5.ogg b/mods/Arrival/gamedata/sounds/detectors/geiger_5.ogg deleted file mode 100644 index 574192f4..00000000 --- a/mods/Arrival/gamedata/sounds/detectors/geiger_5.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e602aae9e4fde91dfddea14653265a7ffb125ee682734344992d20e3e967f08b -size 16961 diff --git a/mods/Arrival/gamedata/sounds/detectors/geiger_6.ogg b/mods/Arrival/gamedata/sounds/detectors/geiger_6.ogg deleted file mode 100644 index ecedd7e3..00000000 --- a/mods/Arrival/gamedata/sounds/detectors/geiger_6.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:37999132b9396dbab72541d032883bbc5c56d0c0d5ac9b16c425a82ff0b7d6a5 -size 33862 diff --git a/mods/Arrival/gamedata/sounds/detectors/geiger_7.ogg b/mods/Arrival/gamedata/sounds/detectors/geiger_7.ogg deleted file mode 100644 index 574192f4..00000000 --- a/mods/Arrival/gamedata/sounds/detectors/geiger_7.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e602aae9e4fde91dfddea14653265a7ffb125ee682734344992d20e3e967f08b -size 16961 diff --git a/mods/Arrival/gamedata/sounds/detectors/geiger_8.ogg b/mods/Arrival/gamedata/sounds/detectors/geiger_8.ogg deleted file mode 100644 index 339b8ac9..00000000 --- a/mods/Arrival/gamedata/sounds/detectors/geiger_8.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:8c92bd5624fc1877858e9c0f551579c01d8b9dfb5221f6afd9f06f32d8582d78 -size 13344 diff --git a/mods/Arrival/gamedata/sounds/drx_da/drx_da_anomaly_gravy_hit.ogg b/mods/Arrival/gamedata/sounds/drx_da/drx_da_anomaly_gravy_hit.ogg deleted file mode 100644 index 6d4eaafa..00000000 --- a/mods/Arrival/gamedata/sounds/drx_da/drx_da_anomaly_gravy_hit.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cd2d0b650f3144aad08f427fd3d2ddf817183fcce1078dc1bbd82f5af0c3633a -size 15193 diff --git a/mods/Arrival/gamedata/sounds/drx_da/drx_da_anomaly_gravy_hit1.ogg b/mods/Arrival/gamedata/sounds/drx_da/drx_da_anomaly_gravy_hit1.ogg deleted file mode 100644 index 2ca903ad..00000000 --- a/mods/Arrival/gamedata/sounds/drx_da/drx_da_anomaly_gravy_hit1.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9331024e2133c167a14f5a59857c92ecbe7c8680e8cefe4b54e05dacee31ff11 -size 30509 diff --git a/mods/Arrival/gamedata/sounds/drx_da/drx_da_anomaly_gravy_idle.ogg b/mods/Arrival/gamedata/sounds/drx_da/drx_da_anomaly_gravy_idle.ogg deleted file mode 100644 index 3fb4920d..00000000 --- a/mods/Arrival/gamedata/sounds/drx_da/drx_da_anomaly_gravy_idle.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:07e028c7e0d377877b2e218cf4475eb4b010786b44a18c5cc81d5cbab0e03872 -size 8520 diff --git a/mods/Arrival/gamedata/sounds/drx_da/drx_da_buzz_hit.ogg b/mods/Arrival/gamedata/sounds/drx_da/drx_da_buzz_hit.ogg deleted file mode 100644 index d4cbedd1..00000000 --- a/mods/Arrival/gamedata/sounds/drx_da/drx_da_buzz_hit.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4a6aae704e86119d3b695cee4a7c5ac7765fae902e41e0bf89a5bea766b1dcf2 -size 25722 diff --git a/mods/Arrival/gamedata/sounds/drx_da/drx_da_buzz_idle.ogg b/mods/Arrival/gamedata/sounds/drx_da/drx_da_buzz_idle.ogg deleted file mode 100644 index c2ea177e..00000000 --- a/mods/Arrival/gamedata/sounds/drx_da/drx_da_buzz_idle.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e3269f0dc72f371f03444ce39b3f4baa9a974340ce48d365837635892546db0b -size 79845 diff --git a/mods/Arrival/gamedata/sounds/drx_da/drx_da_electra_hit.ogg b/mods/Arrival/gamedata/sounds/drx_da/drx_da_electra_hit.ogg deleted file mode 100644 index e19cb4b3..00000000 --- a/mods/Arrival/gamedata/sounds/drx_da/drx_da_electra_hit.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9b79e004a4f394addad3ae0a393c4d6eb51f82687e666c24a51a692e517e1db1 -size 8583 diff --git a/mods/Arrival/gamedata/sounds/drx_da/drx_da_electra_idle1.ogg b/mods/Arrival/gamedata/sounds/drx_da/drx_da_electra_idle1.ogg deleted file mode 100644 index c8d95baf..00000000 --- a/mods/Arrival/gamedata/sounds/drx_da/drx_da_electra_idle1.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:8363430a076515db75dab101bed943ba703ad8e32f23b5a4752fe32e548d0412 -size 99015 diff --git a/mods/Arrival/gamedata/sounds/drx_da/drx_da_fire_idle.ogg b/mods/Arrival/gamedata/sounds/drx_da/drx_da_fire_idle.ogg deleted file mode 100644 index 8daa78e0..00000000 --- a/mods/Arrival/gamedata/sounds/drx_da/drx_da_fire_idle.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:6664fc9adc07c5eccd0f90c0ad930558d91526f6402f2b1c77e5e7a767b1d21b -size 83180 diff --git a/mods/Arrival/gamedata/sounds/drx_da/drx_da_gravi_idle00.ogg b/mods/Arrival/gamedata/sounds/drx_da/drx_da_gravi_idle00.ogg deleted file mode 100644 index ecdc6da0..00000000 --- a/mods/Arrival/gamedata/sounds/drx_da/drx_da_gravi_idle00.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:ea0b7001d3b466eb4b0d29cfa1f50310f6ccaa836430f6a385cbc95f6c0a78c1 -size 44416 diff --git a/mods/Arrival/gamedata/sounds/drx_da/drx_da_gravi_idle01.ogg b/mods/Arrival/gamedata/sounds/drx_da/drx_da_gravi_idle01.ogg deleted file mode 100644 index 3e08ae28..00000000 --- a/mods/Arrival/gamedata/sounds/drx_da/drx_da_gravi_idle01.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e227841172baedd7300f372585631fe91fab614bc6ee26a68712016b6757068a -size 110107 diff --git a/mods/Arrival/gamedata/sounds/drx_da/drx_da_gravi_rumble1.ogg b/mods/Arrival/gamedata/sounds/drx_da/drx_da_gravi_rumble1.ogg deleted file mode 100644 index 3e2a3e8b..00000000 --- a/mods/Arrival/gamedata/sounds/drx_da/drx_da_gravi_rumble1.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:b98bf5949044311f8c922e5f18c825591a67fef4fe925b4f7c93e8f8f014a045 -size 11727 diff --git a/mods/Arrival/gamedata/sounds/drx_da/drx_da_gravity_entrance.ogg b/mods/Arrival/gamedata/sounds/drx_da/drx_da_gravity_entrance.ogg deleted file mode 100644 index 50389cff..00000000 --- a/mods/Arrival/gamedata/sounds/drx_da/drx_da_gravity_entrance.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:285680dda2703e0cffadcddc11de622d4d43acfb95758773de1f8a0eb3809acc -size 32215 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/acidic/acidic_hit.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/acidic/acidic_hit.ogg deleted file mode 100644 index d4cbedd1..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/acidic/acidic_hit.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4a6aae704e86119d3b695cee4a7c5ac7765fae902e41e0bf89a5bea766b1dcf2 -size 25722 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/acidic/acidic_idle.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/acidic/acidic_idle.ogg deleted file mode 100644 index f7d977e9..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/acidic/acidic_idle.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:31d06288ea3040ad906302315858acffbdb8c855afc82a8990191b18e024c1fe -size 674610 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/acidic/acidic_idle.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/acidic/acidic_idle.ogg.bak deleted file mode 100644 index c1ccaf0c..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/acidic/acidic_idle.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/cdf/cdf_blowout.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/cdf/cdf_blowout.ogg deleted file mode 100644 index 2df4e420..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/cdf/cdf_blowout.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:8ef31a05e89139992756e6172bd7f2a10245c0b50e0d7a0378ed0d56aee6c6bf -size 87917 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/cdf/cdf_blowout.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/cdf/cdf_blowout.ogg.bak deleted file mode 100644 index 769e651e..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/cdf/cdf_blowout.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/cdf/cdf_idle.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/cdf/cdf_idle.ogg deleted file mode 100644 index 48fc5e8d..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/cdf/cdf_idle.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:688adbb4001214fd670f6374c2bedcc622541b9fac4aa1cd4b860f8cbe399992 -size 558467 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/cdf/cdf_idle.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/cdf/cdf_idle.ogg.bak deleted file mode 100644 index c09b6175..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/cdf/cdf_idle.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/electra/electra_blowout.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/electra/electra_blowout.ogg deleted file mode 100644 index 865ecfb8..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/electra/electra_blowout.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:48cec2b42d9eff56c04c38558c42d2b0e96b534bb5ab4de2c7baadd692ce0173 -size 54602 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/electra/electra_hit.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/electra/electra_hit.ogg deleted file mode 100644 index 238bb9cd..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/electra/electra_hit.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:88346a6c2a8a650908620f2d953c13fdd48755d12bb57a1939bc0595c788cf46 -size 35393 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/electra/electra_idle.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/electra/electra_idle.ogg deleted file mode 100644 index eb74dc70..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/electra/electra_idle.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:dd7abcaf72fc1a9dcab2c10053b2950944cace665b252d44f2763fe9bfdb24ef -size 676291 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/electra/electra_idle.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/electra/electra_idle.ogg.bak deleted file mode 100644 index d2e4302a..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/electra/electra_idle.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/flash/flash_blowout.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/flash/flash_blowout.ogg deleted file mode 100644 index 7c3b9378..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/flash/flash_blowout.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:38a4da9183a27058a33d1ffc937843a17768ee41a3e3a89e9371cf6c903ddfeb -size 37381 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/flash/flash_blowout.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/flash/flash_blowout.ogg.bak deleted file mode 100644 index 1dde6b8f..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/flash/flash_blowout.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/flash/flash_idle.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/flash/flash_idle.ogg deleted file mode 100644 index 40fab6fc..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/flash/flash_idle.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:88e0c7123f5779b0fc0e7130a6dd3b0fa24c1baf309a7b089c8a404aca291a5c -size 985572 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/flash/flash_idle.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/flash/flash_idle.ogg.bak deleted file mode 100644 index 696cf56e..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/flash/flash_idle.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/flash/flash_shield.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/flash/flash_shield.ogg deleted file mode 100644 index 93bc6968..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/flash/flash_shield.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9ef7c3c59bfbda1297f5da5d00e49145e54a5514df8db78cd1d80998c7725557 -size 28359 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/flash/flash_shield.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/flash/flash_shield.ogg.bak deleted file mode 100644 index fbdffda2..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/flash/flash_shield.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/generators/generators_idle.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/generators/generators_idle.ogg deleted file mode 100644 index e2ca5027..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/generators/generators_idle.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:d45dda274902eedcfe387a951a185adf53854d06b1fd523e40d7b1fdf2191588 -size 1270868 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/generators/generators_idle.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/generators/generators_idle.ogg.bak deleted file mode 100644 index f0b1cc15..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/generators/generators_idle.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/generators/noos_tunnel_1.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/generators/noos_tunnel_1.ogg deleted file mode 100644 index 10d560e9..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/generators/noos_tunnel_1.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cb631fb7a18f73a877e050a1915468e73aecb4d674b97d9a2d73defb5ede2a28 -size 35968 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/generators/old/generators_idle.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/generators/old/generators_idle.ogg deleted file mode 100644 index cd604c8e..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/generators/old/generators_idle.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:edfb74296170ffec29de0a11839142e742541dfc5cd46b64dd3d728b920ed103 -size 637324 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/generators/old/generators_idle.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/generators/old/generators_idle.ogg.bak deleted file mode 100644 index ce8cf136..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/generators/old/generators_idle.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/ghost/ghost.7z b/mods/Arrival/gamedata/sounds/semitone/anomalies/ghost/ghost.7z deleted file mode 100644 index c75e393d..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/ghost/ghost.7z and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/ghost/ghost_blowout.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/ghost/ghost_blowout.ogg deleted file mode 100644 index a59f106d..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/ghost/ghost_blowout.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a3bd459403cfcf7528a5a261183cbdee54e33011cc75bdd8cdf5a9ad0488ec3a -size 106771 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/ghost/ghost_blowout.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/ghost/ghost_blowout.ogg.bak deleted file mode 100644 index e2cfee3c..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/ghost/ghost_blowout.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/ghost/ghost_idle.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/ghost/ghost_idle.ogg deleted file mode 100644 index 94e41855..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/ghost/ghost_idle.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:13a807ce96fa943fdeaf2c253d1839471ce44246059be6de3d80b3dcf3278543 -size 539133 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/ghost/ghost_idle.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/ghost/ghost_idle.ogg.bak deleted file mode 100644 index 6a7303a5..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/ghost/ghost_idle.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/ghost/v3/ghost_idle.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/ghost/v3/ghost_idle.ogg deleted file mode 100644 index a4a9150e..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/ghost/v3/ghost_idle.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:86efcf86a97fb6c55473a7028b5c36bd76f6ca02767cff1368a40968f6bceb76 -size 537303 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/ghost/v3/ghost_idle.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/ghost/v3/ghost_idle.ogg.bak deleted file mode 100644 index 3abf91ef..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/ghost/v3/ghost_idle.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/ghost/v4/ghost_idle.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/ghost/v4/ghost_idle.ogg deleted file mode 100644 index 94e41855..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/ghost/v4/ghost_idle.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:13a807ce96fa943fdeaf2c253d1839471ce44246059be6de3d80b3dcf3278543 -size 539133 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/ghost/v4/ghost_idle.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/ghost/v4/ghost_idle.ogg.bak deleted file mode 100644 index fbae7542..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/ghost/v4/ghost_idle.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/gold/gold_blowout.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/gold/gold_blowout.ogg deleted file mode 100644 index d25933e7..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/gold/gold_blowout.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:1829d477a6d89b31871a013df992f20c33780ed0a22477d37ea702e45606ce56 -size 43902 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/gold/gold_blowout.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/gold/gold_blowout.ogg.bak deleted file mode 100644 index 1dd64e9b..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/gold/gold_blowout.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/gold/gold_idle.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/gold/gold_idle.ogg deleted file mode 100644 index 512611a9..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/gold/gold_idle.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:37d52be827506e9d7a629dbe2f48199f3cbb51ccda55611d454945915ece10da -size 33439 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/gravitational/gravitational_idle.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/gravitational/gravitational_idle.ogg deleted file mode 100644 index 6296a4b9..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/gravitational/gravitational_idle.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:ac5885b6e45ae27ea6b7f484a9611b0f737dd25638e44cc208902ab332cc2bfd -size 329894 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/gravitational/gravitational_idle.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/gravitational/gravitational_idle.ogg.bak deleted file mode 100644 index b4ab5b7e..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/gravitational/gravitational_idle.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/gravitational_average/gravitational_average_blowout.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/gravitational_average/gravitational_average_blowout.ogg deleted file mode 100644 index 43d3e70c..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/gravitational_average/gravitational_average_blowout.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:21add36aae03fe1c830f8f932d7487fff9a2dd4b218515d82d67987212532578 -size 83496 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/gravitational_average/gravitational_average_blowout.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/gravitational_average/gravitational_average_blowout.ogg.bak deleted file mode 100644 index 862a361e..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/gravitational_average/gravitational_average_blowout.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/gravitational_average/gravitational_average_idle.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/gravitational_average/gravitational_average_idle.ogg deleted file mode 100644 index 6d0f3cec..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/gravitational_average/gravitational_average_idle.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e822ebb97c959037a7f4406117b9ba339651660c6a540c3e9333faa63c9dec2e -size 206414 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/gravitational_average/gravitational_average_idle.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/gravitational_average/gravitational_average_idle.ogg.bak deleted file mode 100644 index 0849fee4..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/gravitational_average/gravitational_average_idle.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/gravitational_strong/gravitational_strong_blowout.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/gravitational_strong/gravitational_strong_blowout.ogg deleted file mode 100644 index c9d74604..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/gravitational_strong/gravitational_strong_blowout.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:76c8c5a271e091e5574a985b0c7dd0c3ce8ec3d5c8621c5ae39b9bd5978bcd26 -size 191075 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/gravitational_strong/gravitational_strong_blowout.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/gravitational_strong/gravitational_strong_blowout.ogg.bak deleted file mode 100644 index efad179c..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/gravitational_strong/gravitational_strong_blowout.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/gravitational_strong/gravitational_strong_idle.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/gravitational_strong/gravitational_strong_idle.ogg deleted file mode 100644 index 749cde70..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/gravitational_strong/gravitational_strong_idle.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:f5ed09446dcd9e0f12e9e40a9d0fe92d6b646b682ff521f187a6a3d3c2159232 -size 205819 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/gravitational_strong/gravitational_strong_idle.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/gravitational_strong/gravitational_strong_idle.ogg.bak deleted file mode 100644 index f1b11827..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/gravitational_strong/gravitational_strong_idle.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/gravitational_strong/gravitational_strong_shield.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/gravitational_strong/gravitational_strong_shield.ogg deleted file mode 100644 index bb6ed2dc..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/gravitational_strong/gravitational_strong_shield.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:98992cfec06751601813be5821ef62e99278552cd5b4b69da58b4991c4b7e4c7 -size 26483 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/gravitational_strong/gravitational_strong_shield.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/gravitational_strong/gravitational_strong_shield.ogg.bak deleted file mode 100644 index ef73183b..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/gravitational_strong/gravitational_strong_shield.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/mefistotel/mefistotel_blowout.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/mefistotel/mefistotel_blowout.ogg deleted file mode 100644 index bf2b62ae..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/mefistotel/mefistotel_blowout.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:da92874d4fc75f2e561dfc11c4382394426149c29751bbeee51ddb6ea4ae3d2e -size 75897 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/mefistotel/mefistotel_blowout.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/mefistotel/mefistotel_blowout.ogg.bak deleted file mode 100644 index 10faaf41..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/mefistotel/mefistotel_blowout.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/mefistotel/mefistotel_idle.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/mefistotel/mefistotel_idle.ogg deleted file mode 100644 index 9f42e983..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/mefistotel/mefistotel_idle.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2818f7ed9e02647bf058e76c04e32ebfcaec7b1a26e6ea5332b200788a68e847 -size 471007 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/mefistotel/mefistotel_idle.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/mefistotel/mefistotel_idle.ogg.bak deleted file mode 100644 index 6f4247ef..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/mefistotel/mefistotel_idle.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/mefistotel/mefistotel_shield.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/mefistotel/mefistotel_shield.ogg deleted file mode 100644 index bb6ed2dc..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/mefistotel/mefistotel_shield.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:98992cfec06751601813be5821ef62e99278552cd5b4b69da58b4991c4b7e4c7 -size 26483 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/mefistotel/mefistotel_shield.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/mefistotel/mefistotel_shield.ogg.bak deleted file mode 100644 index ef73183b..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/mefistotel/mefistotel_shield.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/net/net_blowout.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/net/net_blowout.ogg deleted file mode 100644 index a2d2504c..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/net/net_blowout.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:53cfbb98ca11f162e85e2ae61fac30ff377ed6373e58cd5bc46bf86cd0f33302 -size 88395 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/net/net_blowout.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/net/net_blowout.ogg.bak deleted file mode 100644 index e8504db4..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/net/net_blowout.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/net/net_idle.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/net/net_idle.ogg deleted file mode 100644 index 206d6ea5..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/net/net_idle.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:94641017eca0fc578a72fa3779077296048e4ff942cc1c4a8acb49462cef4297 -size 500265 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/net/net_idle.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/net/net_idle.ogg.bak deleted file mode 100644 index bd40e3d9..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/net/net_idle.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/net/net_shield.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/net/net_shield.ogg deleted file mode 100644 index 09c6e795..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/net/net_shield.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2b12d1255934fdad01d2089e59ee4a4be25543877d4cfbf88417eb47da82f248 -size 60879 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/net/net_shield.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/net/net_shield.ogg.bak deleted file mode 100644 index 5f825b05..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/net/net_shield.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/point/point_blowout.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/point/point_blowout.ogg deleted file mode 100644 index 152176c5..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/point/point_blowout.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:d9041038b1d0c5ff57f1b622b30542aed7dd5a6832a2f6e38dbd0206394f761e -size 39700 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/point/point_blowout.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/point/point_blowout.ogg.bak deleted file mode 100644 index 431715ca..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/point/point_blowout.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/point/point_idle.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/point/point_idle.ogg deleted file mode 100644 index 355b749b..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/point/point_idle.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:ac6cb92ff981344bc7cb3b6487bc7b2e59faaff0d8432f0e60906afa9b5f2a42 -size 364025 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/point/point_idle.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/point/point_idle.ogg.bak deleted file mode 100644 index 408ea55a..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/point/point_idle.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/seed/seed_idle.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/seed/seed_idle.ogg deleted file mode 100644 index a4579189..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/seed/seed_idle.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:10e89794333724f7d0700df9f81466b4b59640cc196b5e0c16480521ec326560 -size 740682 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/seed/seed_idle.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/seed/seed_idle.ogg.bak deleted file mode 100644 index b0a87a96..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/seed/seed_idle.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/seed/v2/seed_idle.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/seed/v2/seed_idle.ogg deleted file mode 100644 index 4b41aec8..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/seed/v2/seed_idle.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e3b265cf9d2d77d641cc9380ea607afcfba081e88fce0c9e25f704a2f5cb4c1b -size 742017 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/seed/v2/seed_idle.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/seed/v2/seed_idle.ogg.bak deleted file mode 100644 index b0a87a96..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/seed/v2/seed_idle.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/shatterpoint/old/shatterpoint_blowout.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/shatterpoint/old/shatterpoint_blowout.ogg deleted file mode 100644 index b10c4db8..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/shatterpoint/old/shatterpoint_blowout.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:84c4282ae79267520e95b96897b4f7ee1ec48bb41744936bcf344b1e59ec12c1 -size 446898 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/shatterpoint/old/shatterpoint_blowout.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/shatterpoint/old/shatterpoint_blowout.ogg.bak deleted file mode 100644 index f2277166..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/shatterpoint/old/shatterpoint_blowout.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/shatterpoint/shatterpoint_blowout.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/shatterpoint/shatterpoint_blowout.ogg deleted file mode 100644 index 70c8abff..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/shatterpoint/shatterpoint_blowout.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:123c01197057aad450d02f55129dcde5dd69bd462e8a16e5d41e98fd6917f2d3 -size 463406 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/shatterpoint/shatterpoint_blowout.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/shatterpoint/shatterpoint_blowout.ogg.bak deleted file mode 100644 index 358d6dfd..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/shatterpoint/shatterpoint_blowout.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/shatterpoint/shatterpoint_idle.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/shatterpoint/shatterpoint_idle.ogg deleted file mode 100644 index b9f1b76f..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/shatterpoint/shatterpoint_idle.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:b013a6a3a3cf0ff8b63343f42f68172559d6634e72c8e01af8e1ab459dbcb98b -size 671522 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/shatterpoint/shatterpoint_idle.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/shatterpoint/shatterpoint_idle.ogg.bak deleted file mode 100644 index 8261d96d..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/shatterpoint/shatterpoint_idle.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/silence.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/silence.ogg deleted file mode 100644 index 25f361eb..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/silence.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:8ab853c4ecf69141a3401e895eaa9ecdecd3a8615ae1c62fb29e3c2383269e26 -size 3579 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/sloth/sloth_blowout.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/sloth/sloth_blowout.ogg deleted file mode 100644 index 9374dde2..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/sloth/sloth_blowout.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:05f513b2cb554277c290f3981e8406b5401f8eae30aafa76a4b47ed9786d2de1 -size 33077 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/sloth/sloth_blowout.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/sloth/sloth_blowout.ogg.bak deleted file mode 100644 index df48ecb4..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/sloth/sloth_blowout.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/sloth/sloth_idle.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/sloth/sloth_idle.ogg deleted file mode 100644 index 6b93f309..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/sloth/sloth_idle.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:6dc91ad02ce8338fb9c6451a54efe944da85b8bfb3cc9773d6bc3bfde8f44bd9 -size 540881 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/sloth/sloth_idle.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/sloth/sloth_idle.ogg.bak deleted file mode 100644 index 995b9f6e..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/sloth/sloth_idle.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/sphere/sphere_blowout.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/sphere/sphere_blowout.ogg deleted file mode 100644 index 43a3dab2..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/sphere/sphere_blowout.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2d1e5c732f57a7d828ae40a07cf21a8777669fd01c7802fa7bcde5c0ba6b5feb -size 23986 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/sphere/sphere_blowout.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/sphere/sphere_blowout.ogg.bak deleted file mode 100644 index 3e9a8821..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/sphere/sphere_blowout.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/sphere/sphere_idle.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/sphere/sphere_idle.ogg deleted file mode 100644 index d253297e..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/sphere/sphere_idle.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:b31bfb7aad13b7d13af051e2c90e8c3ce9c48a1d752f83a125d15c561147ffe7 -size 522641 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/sphere/sphere_idle.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/sphere/sphere_idle.ogg.bak deleted file mode 100644 index 9f9b2846..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/sphere/sphere_idle.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/sphere/sphere_idle_og.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/sphere/sphere_idle_og.ogg deleted file mode 100644 index 5e96b0f0..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/sphere/sphere_idle_og.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e775a45fe4e0e291cd1326af2bce54301805d93bfc40aa0004cdaf99e733485f -size 522269 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/sphere/sphere_idle_og.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/sphere/sphere_idle_og.ogg.bak deleted file mode 100644 index cd7ca560..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/sphere/sphere_idle_og.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/springboard/springboard_blowout.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/springboard/springboard_blowout.ogg deleted file mode 100644 index 8d935e82..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/springboard/springboard_blowout.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2c15c6d2ee08cdf619c762d23a550c96d5828bbdf11d599d10dfaee786736945 -size 70060 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/springboard/springboard_blowout.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/springboard/springboard_blowout.ogg.bak deleted file mode 100644 index bcfed242..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/springboard/springboard_blowout.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/springboard/springboard_idle.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/springboard/springboard_idle.ogg deleted file mode 100644 index 19f85470..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/springboard/springboard_idle.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9663ad6c84e2d797d67bd31d6ed3e2e470e47215f85ce5105bc696bd653630c8 -size 360595 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/springboard/springboard_idle.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/springboard/springboard_idle.ogg.bak deleted file mode 100644 index cc5c2e2f..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/springboard/springboard_idle.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/springboard/springboard_shield.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/springboard/springboard_shield.ogg deleted file mode 100644 index bb6ed2dc..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/springboard/springboard_shield.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:98992cfec06751601813be5821ef62e99278552cd5b4b69da58b4991c4b7e4c7 -size 26483 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/springboard/springboard_shield.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/springboard/springboard_shield.ogg.bak deleted file mode 100644 index ef73183b..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/springboard/springboard_shield.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/thorn/thorn_blowout.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/thorn/thorn_blowout.ogg deleted file mode 100644 index 3d458af4..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/thorn/thorn_blowout.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a6605031c1fc1c83f04797d1bffd9e8563c4824199e27585e9c2903258c2b791 -size 148591 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/thorn/thorn_blowout.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/thorn/thorn_blowout.ogg.bak deleted file mode 100644 index 46366625..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/thorn/thorn_blowout.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/thorn/versions/1/thorn_blowout.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/thorn/versions/1/thorn_blowout.ogg deleted file mode 100644 index 4ce3aaf7..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/thorn/versions/1/thorn_blowout.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:ffbb5a2c1f0db4881d699e29e9adab4f600e25ed458e095ca2698ce6ac32b1d4 -size 136184 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/thorn/versions/1/thorn_blowout.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/thorn/versions/1/thorn_blowout.ogg.bak deleted file mode 100644 index c8e1c0aa..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/thorn/versions/1/thorn_blowout.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/thorn/versions/2/thorn_blowout.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/thorn/versions/2/thorn_blowout.ogg deleted file mode 100644 index e40273d6..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/thorn/versions/2/thorn_blowout.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2678eccb087cef2a149d1f797446e631b47c574152f48a44b1645b9235186bb7 -size 181195 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/thorn/versions/2/thorn_blowout.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/thorn/versions/2/thorn_blowout.ogg.bak deleted file mode 100644 index 2fe9a2d1..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/thorn/versions/2/thorn_blowout.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/umbra/umbra_idle.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/umbra/umbra_idle.ogg deleted file mode 100644 index f70eff16..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/umbra/umbra_idle.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:fd9c6214ee24fda4588c9b3613fa8cc4ea20b5714721f0913a2e331113547e56 -size 360204 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/umbra/umbra_idle.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/umbra/umbra_idle.ogg.bak deleted file mode 100644 index 13020d48..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/umbra/umbra_idle.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/zharka/zharka_blowout.ogg b/mods/Arrival/gamedata/sounds/semitone/anomalies/zharka/zharka_blowout.ogg deleted file mode 100644 index 59c0ba0b..00000000 --- a/mods/Arrival/gamedata/sounds/semitone/anomalies/zharka/zharka_blowout.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:6de23620056bd98c96c231c8e5be997a82a255fd1d012c1a45a536bf66277f56 -size 173829 diff --git a/mods/Arrival/gamedata/sounds/semitone/anomalies/zharka/zharka_blowout.ogg.bak b/mods/Arrival/gamedata/sounds/semitone/anomalies/zharka/zharka_blowout.ogg.bak deleted file mode 100644 index a2e9c74d..00000000 Binary files a/mods/Arrival/gamedata/sounds/semitone/anomalies/zharka/zharka_blowout.ogg.bak and /dev/null differ diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_baloon.dds b/mods/Arrival/gamedata/textures/artifact/artifact_loner_baloon.dds deleted file mode 100644 index edb0bbda..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_baloon.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:adec83bbba893b1cbd79fb4a536f2fb9ada70abbb7f9c6c826e932f03be34a79 -size 699192 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_baloon.thm b/mods/Arrival/gamedata/textures/artifact/artifact_loner_baloon.thm deleted file mode 100644 index e578b64c..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_baloon.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cb4faf22f5bbfcb2fec053529a974252718f67540ec1c917285904314a84a184 -size 138 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_beam.dds b/mods/Arrival/gamedata/textures/artifact/artifact_loner_beam.dds deleted file mode 100644 index 88a22dbb..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_beam.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:57c274238652a06db31ec515f45fe5328e13bb4077ab878aade927ef926a7f92 -size 699216 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_beam.thm b/mods/Arrival/gamedata/textures/artifact/artifact_loner_beam.thm deleted file mode 100644 index c1291a52..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_beam.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:c35756f6790267687d09c1b1863b43376f7c7ae834f7000b22b821696ae7e475 -size 138 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_bluefire.dds b/mods/Arrival/gamedata/textures/artifact/artifact_loner_bluefire.dds deleted file mode 100644 index b371debb..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_bluefire.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:d51734c9ea30822a3b97f0e2f10f8f6ffb21a4f5733ccd768aca28afc95a5d1f -size 699192 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_bluefire.thm b/mods/Arrival/gamedata/textures/artifact/artifact_loner_bluefire.thm deleted file mode 100644 index e578b64c..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_bluefire.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cb4faf22f5bbfcb2fec053529a974252718f67540ec1c917285904314a84a184 -size 138 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_crystal.dds b/mods/Arrival/gamedata/textures/artifact/artifact_loner_crystal.dds deleted file mode 100644 index 16765079..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_crystal.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:b76dead58c254baa225df7444f6480c3ea81353ca5257935fe6e361e80b671ba -size 699192 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_crystal.thm b/mods/Arrival/gamedata/textures/artifact/artifact_loner_crystal.thm deleted file mode 100644 index e578b64c..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_crystal.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cb4faf22f5bbfcb2fec053529a974252718f67540ec1c917285904314a84a184 -size 138 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_dirt.dds b/mods/Arrival/gamedata/textures/artifact/artifact_loner_dirt.dds deleted file mode 100644 index a9821385..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_dirt.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:fca98e2c4dcf91aed22d5f905c010d4e13964a7f288c36e84d8aa854e84515fb -size 699192 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_dirt.thm b/mods/Arrival/gamedata/textures/artifact/artifact_loner_dirt.thm deleted file mode 100644 index e578b64c..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_dirt.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cb4faf22f5bbfcb2fec053529a974252718f67540ec1c917285904314a84a184 -size 138 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_eye.dds b/mods/Arrival/gamedata/textures/artifact/artifact_loner_eye.dds deleted file mode 100644 index a0d07af3..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_eye.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9a8680fb36b97b816e34a33a4076cbc6a6894ab2f0b910364bffe11deb6d07df -size 699192 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_eye.thm b/mods/Arrival/gamedata/textures/artifact/artifact_loner_eye.thm deleted file mode 100644 index e578b64c..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_eye.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cb4faf22f5bbfcb2fec053529a974252718f67540ec1c917285904314a84a184 -size 138 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_eye_sopli.dds b/mods/Arrival/gamedata/textures/artifact/artifact_loner_eye_sopli.dds deleted file mode 100644 index bee815b9..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_eye_sopli.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:00b632149902ddc0fb7cbb6b7f381e229f6c88fd2ac22e15dd2fb1aeac0683b5 -size 699192 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_eye_sopli.thm b/mods/Arrival/gamedata/textures/artifact/artifact_loner_eye_sopli.thm deleted file mode 100644 index e578b64c..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_eye_sopli.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cb4faf22f5bbfcb2fec053529a974252718f67540ec1c917285904314a84a184 -size 138 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_glow1.dds b/mods/Arrival/gamedata/textures/artifact/artifact_loner_glow1.dds deleted file mode 100644 index f846e049..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_glow1.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:f8d306c2c40ce3c7da6b88a52faa5ec9ed80c2e2ea468f35d7fe8ae8cd4ac573 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_glow1.thm b/mods/Arrival/gamedata/textures/artifact/artifact_loner_glow1.thm deleted file mode 100644 index fd1a6008..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_glow1.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:1ee16bc401ee05f50920f8d56eb5405503d51090b8d8b69834163ce68b0d624a -size 138 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_glow2.dds b/mods/Arrival/gamedata/textures/artifact/artifact_loner_glow2.dds deleted file mode 100644 index 84734fd9..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_glow2.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:c5635767604341aeaf3a4bfb49dc51e2d5d2ae82d2e74d2617eb7ec4d3c0aeb2 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_glow2.thm b/mods/Arrival/gamedata/textures/artifact/artifact_loner_glow2.thm deleted file mode 100644 index fd1a6008..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_glow2.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:1ee16bc401ee05f50920f8d56eb5405503d51090b8d8b69834163ce68b0d624a -size 138 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_gold.dds b/mods/Arrival/gamedata/textures/artifact/artifact_loner_gold.dds deleted file mode 100644 index 9cd16951..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_gold.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:1618d4cc8bb0bee8f5f640d785f5e83fa48945b91db4349fa2b39994912b5646 -size 699192 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_gold.thm b/mods/Arrival/gamedata/textures/artifact/artifact_loner_gold.thm deleted file mode 100644 index e578b64c..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_gold.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cb4faf22f5bbfcb2fec053529a974252718f67540ec1c917285904314a84a184 -size 138 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_hell.dds b/mods/Arrival/gamedata/textures/artifact/artifact_loner_hell.dds deleted file mode 100644 index fea9eb29..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_hell.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:8e630b41ccdedb18ece26d893712be2638fb83326595b7eeb5b9618b951e35f2 -size 699192 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_hell.thm b/mods/Arrival/gamedata/textures/artifact/artifact_loner_hell.thm deleted file mode 100644 index e578b64c..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_hell.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cb4faf22f5bbfcb2fec053529a974252718f67540ec1c917285904314a84a184 -size 138 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_lava.dds b/mods/Arrival/gamedata/textures/artifact/artifact_loner_lava.dds deleted file mode 100644 index 0c2bec07..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_lava.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9085012b4b6bedae77b276d1096a8eca58ef26aa6c8927adee2b959d2f983766 -size 699192 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_lava.thm b/mods/Arrival/gamedata/textures/artifact/artifact_loner_lava.thm deleted file mode 100644 index e578b64c..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_lava.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cb4faf22f5bbfcb2fec053529a974252718f67540ec1c917285904314a84a184 -size 138 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_lavahell.dds b/mods/Arrival/gamedata/textures/artifact/artifact_loner_lavahell.dds deleted file mode 100644 index 423a7c17..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_lavahell.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:aafdaec6d5b7bc8a7206962a56ebd7412c35132d586c4e2b65dfac12d9ec0844 -size 699192 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_lavahell.thm b/mods/Arrival/gamedata/textures/artifact/artifact_loner_lavahell.thm deleted file mode 100644 index e578b64c..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_lavahell.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cb4faf22f5bbfcb2fec053529a974252718f67540ec1c917285904314a84a184 -size 138 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_magnit.dds b/mods/Arrival/gamedata/textures/artifact/artifact_loner_magnit.dds deleted file mode 100644 index c3adcad6..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_magnit.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:85850e729b5db9570a8b22012864e670bb07e9b64615284e1da546169c834324 -size 699192 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_magnit.thm b/mods/Arrival/gamedata/textures/artifact/artifact_loner_magnit.thm deleted file mode 100644 index e578b64c..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_magnit.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cb4faf22f5bbfcb2fec053529a974252718f67540ec1c917285904314a84a184 -size 138 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_mincer.dds b/mods/Arrival/gamedata/textures/artifact/artifact_loner_mincer.dds deleted file mode 100644 index 6fd87671..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_mincer.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e7b3baea5d21ebe03a05b0aabf07acadfcdbfe65a2d7965d9b49b7058897df07 -size 699192 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_mincer.thm b/mods/Arrival/gamedata/textures/artifact/artifact_loner_mincer.thm deleted file mode 100644 index e578b64c..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_mincer.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cb4faf22f5bbfcb2fec053529a974252718f67540ec1c917285904314a84a184 -size 138 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_moon.dds b/mods/Arrival/gamedata/textures/artifact/artifact_loner_moon.dds deleted file mode 100644 index 4bde0d64..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_moon.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:897032f008d51a3e7d26d9300ee7cf9d02661e122d697e735f27201d73e05657 -size 699192 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_moon.thm b/mods/Arrival/gamedata/textures/artifact/artifact_loner_moon.thm deleted file mode 100644 index e578b64c..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_moon.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cb4faf22f5bbfcb2fec053529a974252718f67540ec1c917285904314a84a184 -size 138 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_mount.dds b/mods/Arrival/gamedata/textures/artifact/artifact_loner_mount.dds deleted file mode 100644 index 64dccce4..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_mount.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:86988312d7eda6303b687b90b8e37923edfc5dbc4329eae82059d20af1a68085 -size 699192 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_mount.thm b/mods/Arrival/gamedata/textures/artifact/artifact_loner_mount.thm deleted file mode 100644 index e578b64c..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_mount.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cb4faf22f5bbfcb2fec053529a974252718f67540ec1c917285904314a84a184 -size 138 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_nr.dds b/mods/Arrival/gamedata/textures/artifact/artifact_loner_nr.dds deleted file mode 100644 index da406775..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_nr.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:dc5b981fe0ba967bea9deb2fea744c9c0226b425f962e75209617d2c7eb1185c -size 699192 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_nr.thm b/mods/Arrival/gamedata/textures/artifact/artifact_loner_nr.thm deleted file mode 100644 index e578b64c..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_nr.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cb4faf22f5bbfcb2fec053529a974252718f67540ec1c917285904314a84a184 -size 138 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_rock.dds b/mods/Arrival/gamedata/textures/artifact/artifact_loner_rock.dds deleted file mode 100644 index 0cb018d8..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_rock.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:7a5fa6a54ff5d4d4d7e60f67823da7a987d1298ebfc7f0f8430670386541530b -size 699192 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_rock.thm b/mods/Arrival/gamedata/textures/artifact/artifact_loner_rock.thm deleted file mode 100644 index e578b64c..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_rock.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cb4faf22f5bbfcb2fec053529a974252718f67540ec1c917285904314a84a184 -size 138 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_rock1.dds b/mods/Arrival/gamedata/textures/artifact/artifact_loner_rock1.dds deleted file mode 100644 index e581f708..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_rock1.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4a1e5965546c8302a51d8d891dc86936e80a9019a41b53af53d8f3669ce5e538 -size 699192 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_rock1.thm b/mods/Arrival/gamedata/textures/artifact/artifact_loner_rock1.thm deleted file mode 100644 index e578b64c..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_rock1.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cb4faf22f5bbfcb2fec053529a974252718f67540ec1c917285904314a84a184 -size 138 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_rust.dds b/mods/Arrival/gamedata/textures/artifact/artifact_loner_rust.dds deleted file mode 100644 index 8816ba32..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_rust.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:93da5728694e785017fd430df64655ed7f9d8bf2c003d86e7218a68c808f8d62 -size 699192 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_rust.thm b/mods/Arrival/gamedata/textures/artifact/artifact_loner_rust.thm deleted file mode 100644 index e578b64c..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_rust.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cb4faf22f5bbfcb2fec053529a974252718f67540ec1c917285904314a84a184 -size 138 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_sea.dds b/mods/Arrival/gamedata/textures/artifact/artifact_loner_sea.dds deleted file mode 100644 index 402ccc37..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_sea.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9e30a06cc2f0fd76f62cc39957c0fb85d10f9e00a6667a5a2e6c909936288596 -size 699192 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_sea.thm b/mods/Arrival/gamedata/textures/artifact/artifact_loner_sea.thm deleted file mode 100644 index e578b64c..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_sea.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cb4faf22f5bbfcb2fec053529a974252718f67540ec1c917285904314a84a184 -size 138 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_skin.dds b/mods/Arrival/gamedata/textures/artifact/artifact_loner_skin.dds deleted file mode 100644 index b1a3fd56..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_skin.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:991773a8e995e0cff176c08e497787a440ad1d7d7866965bbf37710d8c9c2f3f -size 699192 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_skin.thm b/mods/Arrival/gamedata/textures/artifact/artifact_loner_skin.thm deleted file mode 100644 index e578b64c..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_skin.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cb4faf22f5bbfcb2fec053529a974252718f67540ec1c917285904314a84a184 -size 138 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_snowflake.dds b/mods/Arrival/gamedata/textures/artifact/artifact_loner_snowflake.dds deleted file mode 100644 index 3c65d74f..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_snowflake.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:d51d0c53ceeaf6b5ee9545066d463a68610e03e98010ab742926ad0bdf2c2ae9 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_snowflake.thm b/mods/Arrival/gamedata/textures/artifact/artifact_loner_snowflake.thm deleted file mode 100644 index 15267f78..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_snowflake.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:808be40cd5ae3e4fd71c9242ce61edbf84a91172f2ef5adbbdec8511b96334d5 -size 138 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_sopli.dds b/mods/Arrival/gamedata/textures/artifact/artifact_loner_sopli.dds deleted file mode 100644 index ce617528..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_sopli.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:33b8f1dcc35fea12f9b452c6554f601c2e538be0c212f592e870c2d237019764 -size 699192 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_sopli.thm b/mods/Arrival/gamedata/textures/artifact/artifact_loner_sopli.thm deleted file mode 100644 index 1ef0456b..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_sopli.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:39085a148cc413bd80f35222904819ed6ba97ea95f44a8c1ac2d00d477c0e19e -size 138 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_sopli2.dds b/mods/Arrival/gamedata/textures/artifact/artifact_loner_sopli2.dds deleted file mode 100644 index 65d484ce..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_sopli2.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:52b0775ec5adf72c2891fa4c6d5b16dc4a34a5eca04ee6af0591418914802a0a -size 699192 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_sopli2.thm b/mods/Arrival/gamedata/textures/artifact/artifact_loner_sopli2.thm deleted file mode 100644 index e578b64c..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_sopli2.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cb4faf22f5bbfcb2fec053529a974252718f67540ec1c917285904314a84a184 -size 138 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_sopli3.dds b/mods/Arrival/gamedata/textures/artifact/artifact_loner_sopli3.dds deleted file mode 100644 index 92819cb9..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_sopli3.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:07dbe07112b7fcf1fb05d0353a8c87e804afa60ef1dfec4fff467fa2fb0ee2ee -size 699192 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_sopli3.thm b/mods/Arrival/gamedata/textures/artifact/artifact_loner_sopli3.thm deleted file mode 100644 index e578b64c..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_sopli3.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cb4faf22f5bbfcb2fec053529a974252718f67540ec1c917285904314a84a184 -size 138 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_sopli4.dds b/mods/Arrival/gamedata/textures/artifact/artifact_loner_sopli4.dds deleted file mode 100644 index a3f92061..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_sopli4.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:499162c7683e9053cabba08c73089b5885bf084bef0cf7c98617b2334e97f6ed -size 699192 diff --git a/mods/Arrival/gamedata/textures/artifact/artifact_loner_sopli4.thm b/mods/Arrival/gamedata/textures/artifact/artifact_loner_sopli4.thm deleted file mode 100644 index e578b64c..00000000 --- a/mods/Arrival/gamedata/textures/artifact/artifact_loner_sopli4.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cb4faf22f5bbfcb2fec053529a974252718f67540ec1c917285904314a84a184 -size 138 diff --git a/mods/Arrival/gamedata/textures/banner_zone_mine_cdf.dds b/mods/Arrival/gamedata/textures/banner_zone_mine_cdf.dds deleted file mode 100644 index 140d0e0a..00000000 --- a/mods/Arrival/gamedata/textures/banner_zone_mine_cdf.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:7b0c5386a23a71f38bd7d1ef32880dc814301ed27ff3c19408307fe09a586284 -size 377984 diff --git a/mods/Arrival/gamedata/textures/banner_zone_mine_flash.dds b/mods/Arrival/gamedata/textures/banner_zone_mine_flash.dds deleted file mode 100644 index 58e87ea7..00000000 --- a/mods/Arrival/gamedata/textures/banner_zone_mine_flash.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:d47c0663e3cd8aa15df04b006131532a6010a575161e4c8b260aa34dce06a842 -size 377984 diff --git a/mods/Arrival/gamedata/textures/banner_zone_mine_ghost.dds b/mods/Arrival/gamedata/textures/banner_zone_mine_ghost.dds deleted file mode 100644 index 6f598c8d..00000000 --- a/mods/Arrival/gamedata/textures/banner_zone_mine_ghost.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:626ba57dc1e33b7ad1e39f4e52966068348190c93f5c2ce16c3761f9f894d319 -size 377984 diff --git a/mods/Arrival/gamedata/textures/banner_zone_mine_gold.dds b/mods/Arrival/gamedata/textures/banner_zone_mine_gold.dds deleted file mode 100644 index a5723a0f..00000000 --- a/mods/Arrival/gamedata/textures/banner_zone_mine_gold.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5dc091d827254f25ca7d79b65d5847d7adc077e38ec834d1a97c0069fb1ee75b -size 377984 diff --git a/mods/Arrival/gamedata/textures/banner_zone_mine_mefistotel.dds b/mods/Arrival/gamedata/textures/banner_zone_mine_mefistotel.dds deleted file mode 100644 index 74a86ca4..00000000 --- a/mods/Arrival/gamedata/textures/banner_zone_mine_mefistotel.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a63afa66b9503f46354be5ac4d8c18fd49170f1fa44bce759951ede82ca88ee1 -size 377984 diff --git a/mods/Arrival/gamedata/textures/banner_zone_mine_net.dds b/mods/Arrival/gamedata/textures/banner_zone_mine_net.dds deleted file mode 100644 index a8a046f8..00000000 --- a/mods/Arrival/gamedata/textures/banner_zone_mine_net.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:200c580dbd26f095aea247ad4db53fcae4f0f5ee89e02a0b8dc7ef51c8a8fe60 -size 377984 diff --git a/mods/Arrival/gamedata/textures/banner_zone_mine_point.dds b/mods/Arrival/gamedata/textures/banner_zone_mine_point.dds deleted file mode 100644 index 3f3ce245..00000000 --- a/mods/Arrival/gamedata/textures/banner_zone_mine_point.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:06d48a38d715766eb5c8fb53d0ffaa910d9a1e07af368712a13d840ef0a31912 -size 377984 diff --git a/mods/Arrival/gamedata/textures/banner_zone_mine_seed.dds b/mods/Arrival/gamedata/textures/banner_zone_mine_seed.dds deleted file mode 100644 index d64190c2..00000000 --- a/mods/Arrival/gamedata/textures/banner_zone_mine_seed.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:557d37b4b6deb4a1ef56cf3b05e2d2948704e73b483a9518e9b82a4d498662af -size 377984 diff --git a/mods/Arrival/gamedata/textures/banner_zone_mine_shatterpoint.dds b/mods/Arrival/gamedata/textures/banner_zone_mine_shatterpoint.dds deleted file mode 100644 index 92d65c93..00000000 --- a/mods/Arrival/gamedata/textures/banner_zone_mine_shatterpoint.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a09ddd110aa7f850ef2cd3e94e87a94dd8d179a1604744cf259111c2887fcb7b -size 377984 diff --git a/mods/Arrival/gamedata/textures/banner_zone_mine_sloth.dds b/mods/Arrival/gamedata/textures/banner_zone_mine_sloth.dds deleted file mode 100644 index c9a07bfc..00000000 --- a/mods/Arrival/gamedata/textures/banner_zone_mine_sloth.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:746c2307a755773783af0036d4d5f25a543bbf7834c86f6c435fda8fc135bfa2 -size 377984 diff --git a/mods/Arrival/gamedata/textures/banner_zone_mine_sphere.dds b/mods/Arrival/gamedata/textures/banner_zone_mine_sphere.dds deleted file mode 100644 index 41804a15..00000000 --- a/mods/Arrival/gamedata/textures/banner_zone_mine_sphere.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:bb48bdf8b2828e0743c2f3bc77209dfee75bef105b3ead725232fd49ec5d0eb9 -size 377984 diff --git a/mods/Arrival/gamedata/textures/banner_zone_mine_thorn.dds b/mods/Arrival/gamedata/textures/banner_zone_mine_thorn.dds deleted file mode 100644 index e86e1f7f..00000000 --- a/mods/Arrival/gamedata/textures/banner_zone_mine_thorn.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:8779ad0f50a8c43378aa5d0adc9f37eab3f6d183c6383880972f2108f5d42cba -size 377984 diff --git a/mods/Arrival/gamedata/textures/banner_zone_mine_umbra.dds b/mods/Arrival/gamedata/textures/banner_zone_mine_umbra.dds deleted file mode 100644 index 9f512f86..00000000 --- a/mods/Arrival/gamedata/textures/banner_zone_mine_umbra.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0d13a93c442533a8485261b9b4854fbc9dcba1fe9566311a293323a0bc610fed -size 377984 diff --git a/mods/Arrival/gamedata/textures/grad/grad_mine_orange.dds b/mods/Arrival/gamedata/textures/grad/grad_mine_orange.dds deleted file mode 100644 index 4b0b59aa..00000000 --- a/mods/Arrival/gamedata/textures/grad/grad_mine_orange.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:6905d203888243ede2f65e2de4886c5ab1a0b32eef13a155fcee1fec48b3c148 -size 1152 diff --git a/mods/Arrival/gamedata/textures/grad/grad_mine_orange.thm b/mods/Arrival/gamedata/textures/grad/grad_mine_orange.thm deleted file mode 100644 index 92031174..00000000 --- a/mods/Arrival/gamedata/textures/grad/grad_mine_orange.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:085c2898ee627c7f5b60415939dbd9adccb336491e885be7c2bace8022651cae -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/Acid_Smoke_512.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/Acid_Smoke_512.dds deleted file mode 100644 index 294d0232..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/Acid_Smoke_512.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cc8f511835064e9b9e998a40352f105833bd1d40882c4d8e2e6b10bb0465357f -size 481408 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/PuffColorSplash.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/PuffColorSplash.dds deleted file mode 100644 index 66277297..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/PuffColorSplash.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:df7b5bebc9df4e1f2872e4dce0c734a142e862830b1bc6e9b99235c93cc923cc -size 262272 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/SmallSplashAtlas.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/SmallSplashAtlas.dds deleted file mode 100644 index bb671980..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/SmallSplashAtlas.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4487d25800add5304b6e6e4b9f093382d14d9c638bffc1c0d67437763979e790 -size 349680 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/SmokeBurstPuffAnim.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/SmokeBurstPuffAnim.DDS deleted file mode 100644 index 1da1d4bd..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/SmokeBurstPuffAnim.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:37f3707fdd73f4611597b9f441e697d3536161b8f02a131d6d3cbdaa71924912 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/around.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/around.dds deleted file mode 100644 index 195c0229..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/around.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:317059340692b4620508dcd863d7eb81a7e56a51f5891f76e92835754b478297 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/cumulus_02.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/cumulus_02.dds deleted file mode 100644 index f3072213..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/cumulus_02.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:18306458279c1e6e63f41d43c0aec563fdb6d6593abf3cd801a15a40ec3f2bd3 -size 1398352 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/distort_anomaly_01.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/distort_anomaly_01.dds deleted file mode 100644 index d14e52f9..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/distort_anomaly_01.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5f80c50173d7824ae47a50ead5b5ea6bcf6050c2d3fccced7b689e96b2d8d569 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/fx_moon_full_foggy.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/fx_moon_full_foggy.dds deleted file mode 100644 index 02802d92..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/fx_moon_full_foggy.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4ec56b388d42a3238c0885fd46bdef05ff915067edc7b5886825dd03da3edfe1 -size 5616 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/pfx_dist2.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/pfx_dist2.dds deleted file mode 100644 index 4e2247ca..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/pfx_dist2.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cdf089393eace20a038017da52f86ca27693c4bdb5b8f1a532f5112b70cd8a35 -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/pfx_dist2.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/pfx_dist2.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/pfx_dist2.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/pfx_distortion.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/pfx_distortion.dds deleted file mode 100644 index 7f47202e..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/pfx_distortion.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:af6c530ef0f678ccd1767144753f9b1903cfbdc248264e76271a23b7c7da5247 -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/pfx_distortion.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/pfx_distortion.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/pfx_distortion.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/pfx_smoke_b.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/pfx_smoke_b.dds deleted file mode 100644 index c3277db4..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/pfx_smoke_b.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:c9d9422996615e99935046755d94eecc7ddf8c9f8d3e9ecaa81ddf5b00e8a0f4 -size 87536 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/pfx_smoke_b.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/pfx_smoke_b.thm deleted file mode 100644 index f1dde392..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/pfx_smoke_b.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e7ed1976f98cd171c5aa41c540f5094d7db04bb60d95a87f3f104ae6e9aee49d -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/rain_drop2.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/rain_drop2.dds deleted file mode 100644 index 3334ec6b..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/rain_drop2.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:c6acaeaea4c58dc648650703e0225235f0b354b5939dd0857f6505362b56ac74 -size 43936 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/slime_anim_a_diff.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/slime_anim_a_diff.dds deleted file mode 100644 index a847adb3..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/slime_anim_a_diff.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:80fee330071d158c1a7f97a55df7c7bc055ef42bf6671c7de96e9c495ea1505c -size 349776 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/slime_anim_a_spec.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/slime_anim_a_spec.dds deleted file mode 100644 index 06c3a79d..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/slime_anim_a_spec.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:3b09ddac7c0e3aee8663399a5a71e3816b3f87875d2866313715517a43d6a23b -size 175016 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/slime_anim_b.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/slime_anim_b.dds deleted file mode 100644 index 79fca15a..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/slime_anim_b.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2b9e1df751c70c8a54b71c2ed069403b8eb889c6e066c42be95cc08ca7fe0560 -size 349776 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/smoke_tiled_b.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/smoke_tiled_b.dds deleted file mode 100644 index 497358ba..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/smoke_tiled_b.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:3a429059d797ce97ad75278c3a4c2764a219efa6ed0a27dfebb31e5fe488df85 -size 349776 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/smoke_tiled_d.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/smoke_tiled_d.dds deleted file mode 100644 index 068aea92..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/smoke_tiled_d.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:d6ef944033f25ac6a86b0af1021161b88a7c1241f499212241e96a9208ee9b89 -size 349776 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/spore_white.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/spore_white.dds deleted file mode 100644 index a54fe540..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/spore_white.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:83ed4992149b7d88a9e198877902d695ba46852177a952ceb9bd33dfee2092cd -size 65664 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/water_river_a.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/water_river_a.dds deleted file mode 100644 index 7bd82a35..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/acidic_mine/water_river_a.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2cfb896d252874ffd33f2ff711cf48bf0456c9e714d5eb3c2510655bc0ef6cb7 -size 87632 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/BitsLeaves01Anim_d.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/BitsLeaves01Anim_d.DDS deleted file mode 100644 index 19afba37..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/BitsLeaves01Anim_d.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:69c41f40b74a8209c78e4d265b4ff74966a9e9c597f8955959d76ba823b235dc -size 349680 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/BushTrimmings_d.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/BushTrimmings_d.DDS deleted file mode 100644 index afdacba3..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/BushTrimmings_d.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a5b4ff5f8fd3564ae01472af3dd8da0a17226149fd70a0b7ff862fab922315d4 -size 22000 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/ElectricBlast3.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/ElectricBlast3.dds deleted file mode 100644 index aa27c538..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/ElectricBlast3.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:44db32133a49387e2a3c2df0b451a031088662eafd7444d6031f86345be4b613 -size 5592560 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/around.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/around.dds deleted file mode 100644 index 9b380250..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/around.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0f1b395503f6795cc6416eb603e1925fea8fefcf7366ae122b0b427873483017 -size 5592656 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/cumulus_02.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/cumulus_02.dds deleted file mode 100644 index f3072213..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/cumulus_02.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:18306458279c1e6e63f41d43c0aec563fdb6d6593abf3cd801a15a40ec3f2bd3 -size 1398352 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/distort_anomaly_01.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/distort_anomaly_01.dds deleted file mode 100644 index d14e52f9..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/distort_anomaly_01.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5f80c50173d7824ae47a50ead5b5ea6bcf6050c2d3fccced7b689e96b2d8d569 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/pfx_dist2inv.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/pfx_dist2inv.dds deleted file mode 100644 index 8e014951..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/pfx_dist2inv.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5ba26409664cb8b5ab7ea6ef8017cdd1dd98d31d3503755440280352fc4a0a8f -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/pfx_dist2inv.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/pfx_dist2inv.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/pfx_dist2inv.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/pfx_dist3.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/pfx_dist3.dds deleted file mode 100644 index e8f20226..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/pfx_dist3.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2c6df99a4367877f32f14c9b719b548a03028fc6eee129a95b6f0edd54142e8d -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/pfx_dist3.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/pfx_dist3.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/pfx_dist3.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/puffcolorsplashflicker2.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/puffcolorsplashflicker2.dds deleted file mode 100644 index 1a9fb2ce..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/puffcolorsplashflicker2.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:b03079355d9dbfe3069d3c6f9a68896a4279b49121b402d395f0240dbd52e161 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/smoke_burst_02.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/smoke_burst_02.dds deleted file mode 100644 index f5d25dad..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/smoke_burst_02.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:c718d0f97c627b935b0eea3aae5bf6d0bad947c150e77a2356b76abb92c2e34a -size 2796368 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/smokecloud4.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/smokecloud4.dds deleted file mode 100644 index 3813efe1..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/smokecloud4.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:fddb1e20fcf4bec8835a55f9973afa5c6c4450e270eb28d4cb566e94e86e977c -size 1048704 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/white_flare.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/white_flare.dds deleted file mode 100644 index aad22c38..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/cdf/white_flare.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:61ff08f803ed2d063003f632885bec1b73a8d79edc81708addab4357240f80a6 -size 524416 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/darkness/BitsLeaves01Anim_d.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/darkness/BitsLeaves01Anim_d.DDS deleted file mode 100644 index 9a962747..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/darkness/BitsLeaves01Anim_d.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0fd684df0466e51b40e3f1991b66adcd57bdbd71320b9a1f20b6bbd52cbd5f71 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/darkness/Darkness_Core_4k_v1.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/darkness/Darkness_Core_4k_v1.dds deleted file mode 100644 index d1a19573..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/darkness/Darkness_Core_4k_v1.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:1ec1f4c448984c22a5335884ee7ccd4fb66bbaaf9252343028ca12177c62d346 -size 22369776 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/electra/Acid_Smoke_512.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/electra/Acid_Smoke_512.dds deleted file mode 100644 index 294d0232..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/electra/Acid_Smoke_512.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cc8f511835064e9b9e998a40352f105833bd1d40882c4d8e2e6b10bb0465357f -size 481408 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/electra/ElectricBlast1.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/electra/ElectricBlast1.dds deleted file mode 100644 index 15bd9bc8..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/electra/ElectricBlast1.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:41a0c232bc9d4afdeec07e26450b0313dbed92779bfbd13580cffbd465f1a68f -size 16777344 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/electra/ElectricBlast2.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/electra/ElectricBlast2.dds deleted file mode 100644 index b460d15e..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/electra/ElectricBlast2.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:b10c665cd015c8db12effab7a88e1acdd74031b9337cfb36371677112cf1567c -size 16777344 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/electra/ElectricBlast3.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/electra/ElectricBlast3.dds deleted file mode 100644 index a4e08d2c..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/electra/ElectricBlast3.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0c8afe95b3e5a8e748f35df1eb403afda494d96a57a50c601fd71e90f2813df2 -size 16777344 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/electra/ElectricBlast3_2k.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/electra/ElectricBlast3_2k.dds deleted file mode 100644 index aa27c538..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/electra/ElectricBlast3_2k.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:44db32133a49387e2a3c2df0b451a031088662eafd7444d6031f86345be4b613 -size 5592560 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/electra/Gauss1.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/electra/Gauss1.dds deleted file mode 100644 index 5310bfaf..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/electra/Gauss1.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:3dc31c6f10b7590050caf6fc6d75ac6ce63390485da6b46b64a367b81dce700f -size 16777344 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/electra/GenericPuff.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/electra/GenericPuff.dds deleted file mode 100644 index 696c1605..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/electra/GenericPuff.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:722467b2718ce209576676e78ab60597487188b8f61392f170ea5d11fb98b0df -size 174904 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/electra/SmokeBasic01Atlas.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/electra/SmokeBasic01Atlas.DDS deleted file mode 100644 index 3f67034f..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/electra/SmokeBasic01Atlas.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:078161f61ffb590c75a3aafce1304547b6afb7e2afd025ea05d480d05f3dab48 -size 349680 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/electra/SmokeFillVapor01AtlasSoft_d.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/electra/SmokeFillVapor01AtlasSoft_d.DDS deleted file mode 100644 index a4ff5b3a..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/electra/SmokeFillVapor01AtlasSoft_d.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4ae0b8e31c88ad8458ddd5b4d3b5a15651f7c763f46fbc742b6df086e96f18ab -size 349680 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/electra/cumulus_02.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/electra/cumulus_02.dds deleted file mode 100644 index f3072213..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/electra/cumulus_02.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:18306458279c1e6e63f41d43c0aec563fdb6d6593abf3cd801a15a40ec3f2bd3 -size 1398352 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/electra/distort_anomaly_01.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/electra/distort_anomaly_01.dds deleted file mode 100644 index d14e52f9..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/electra/distort_anomaly_01.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5f80c50173d7824ae47a50ead5b5ea6bcf6050c2d3fccced7b689e96b2d8d569 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/electra/electricblast2_blue.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/electra/electricblast2_blue.dds deleted file mode 100644 index 0dee0575..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/electra/electricblast2_blue.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:080329dce4efe8cde0c29fa4272c173e5f4cfe9a037ce4c19d18bbf71ac0ed37 -size 5592560 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/electra/puffcolorsplashflicker.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/electra/puffcolorsplashflicker.dds deleted file mode 100644 index 25f7ac7f..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/electra/puffcolorsplashflicker.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:05ccd8fe3fd8229abd0c1c1e63980a6b32c006bb4b9b41d57eff89a725606b96 -size 65664 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/flash/Flash_particle.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/flash/Flash_particle.dds deleted file mode 100644 index 83851c0d..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/flash/Flash_particle.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:333c9d161a74716ab0e47a7a8a309e8a6a277d91389a5c968ddc29797859ac9b -size 5616 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/flash/SmokeFillVapor01AtlasSoft_d.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/flash/SmokeFillVapor01AtlasSoft_d.DDS deleted file mode 100644 index a4ff5b3a..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/flash/SmokeFillVapor01AtlasSoft_d.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4ae0b8e31c88ad8458ddd5b4d3b5a15651f7c763f46fbc742b6df086e96f18ab -size 349680 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/flash/SmokeFillVapor01AtlasSoft_d_small.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/flash/SmokeFillVapor01AtlasSoft_d_small.dds deleted file mode 100644 index 30902b5e..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/flash/SmokeFillVapor01AtlasSoft_d_small.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:919cb864d8b86a3c88eba4f8f5671a9051f3b88c519cf4fa9696fc89d02c7276 -size 65664 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/flash/around.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/flash/around.dds deleted file mode 100644 index 9b380250..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/flash/around.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0f1b395503f6795cc6416eb603e1925fea8fefcf7366ae122b0b427873483017 -size 5592656 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/flash/cumulus_02.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/flash/cumulus_02.dds deleted file mode 100644 index f3072213..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/flash/cumulus_02.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:18306458279c1e6e63f41d43c0aec563fdb6d6593abf3cd801a15a40ec3f2bd3 -size 1398352 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/flash/pfx_dist2.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/flash/pfx_dist2.dds deleted file mode 100644 index 4e2247ca..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/flash/pfx_dist2.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cdf089393eace20a038017da52f86ca27693c4bdb5b8f1a532f5112b70cd8a35 -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/flash/pfx_dist2.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/flash/pfx_dist2.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/flash/pfx_dist2.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/flash/pfx_dist2a.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/flash/pfx_dist2a.dds deleted file mode 100644 index c475a608..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/flash/pfx_dist2a.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:f536caa2a73ae6f99ee12496a4e5ef89bafe43c23d4ee980251469746767fcf3 -size 87536 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/flash/pfx_dist2a.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/flash/pfx_dist2a.thm deleted file mode 100644 index d7931f95..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/flash/pfx_dist2a.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:48175c7ef553e0cabf0153a1eba164cdea698b01193ba5616f89b2c4081e6971 -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/flash/pfx_flash_03.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/flash/pfx_flash_03.dds deleted file mode 100644 index a67994a4..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/flash/pfx_flash_03.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:393b6ba4b9ce789eb3c6051f5a3f71fe155a69c58145cd2ff320873fb14204ad -size 87536 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/flash/pfx_flash_03.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/flash/pfx_flash_03.thm deleted file mode 100644 index f0478462..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/flash/pfx_flash_03.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:af58b1de4feaf037e905ee979c6c8c4ec5713674e1b46d1f663978dfcc4542a4 -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/flash/pfx_gradient.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/flash/pfx_gradient.dds deleted file mode 100644 index 56395636..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/flash/pfx_gradient.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0a3135c6403550fcb18d61ef1d4acd8f690d55c289f5e2617ff57e4ec9344017 -size 22000 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/flash/pfx_gradient.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/flash/pfx_gradient.thm deleted file mode 100644 index 74028e13..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/flash/pfx_gradient.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4be852846eb4502c8b4e098a7cc4503dc37648778680a16b2cba42653771a146 -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/flash/smoke_tiled_b.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/flash/smoke_tiled_b.dds deleted file mode 100644 index 497358ba..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/flash/smoke_tiled_b.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:3a429059d797ce97ad75278c3a4c2764a219efa6ed0a27dfebb31e5fe488df85 -size 349776 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/flash/spore_a.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/flash/spore_a.dds deleted file mode 100644 index 187a5de1..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/flash/spore_a.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e7bed99ebfd320f89aff016f4a29be680bc5d09b5291cdff79a719d6bcc04625 -size 349776 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/flash/water_river_a.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/flash/water_river_a.dds deleted file mode 100644 index 7bd82a35..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/flash/water_river_a.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2cfb896d252874ffd33f2ff711cf48bf0456c9e714d5eb3c2510655bc0ef6cb7 -size 87632 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/flash/water_river_b.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/flash/water_river_b.dds deleted file mode 100644 index 5578e61d..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/flash/water_river_b.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:f55e52cc0a21447f295a8f75356aa7638245ef130974be3f7e47cce3b32e3bdd -size 87632 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/BitsSmallRocky_d.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/generators/BitsSmallRocky_d.DDS deleted file mode 100644 index 902a0784..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/BitsSmallRocky_d.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4cf37372b3ab38f2fa6ebfb3ffc3d022760d074ae210b1e802f30a5a659a13f4 -size 87536 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/BushTrimmings_d.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/generators/BushTrimmings_d.DDS deleted file mode 100644 index afdacba3..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/BushTrimmings_d.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a5b4ff5f8fd3564ae01472af3dd8da0a17226149fd70a0b7ff862fab922315d4 -size 22000 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/ElectricBlast2.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/generators/ElectricBlast2.dds deleted file mode 100644 index b460d15e..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/ElectricBlast2.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:b10c665cd015c8db12effab7a88e1acdd74031b9337cfb36371677112cf1567c -size 16777344 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/ElectricBlast3.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/generators/ElectricBlast3.dds deleted file mode 100644 index a4e08d2c..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/ElectricBlast3.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0c8afe95b3e5a8e748f35df1eb403afda494d96a57a50c601fd71e90f2813df2 -size 16777344 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/ElectricBlast3_2k.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/generators/ElectricBlast3_2k.dds deleted file mode 100644 index aa27c538..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/ElectricBlast3_2k.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:44db32133a49387e2a3c2df0b451a031088662eafd7444d6031f86345be4b613 -size 5592560 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/Flash_particle.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/generators/Flash_particle.dds deleted file mode 100644 index c077004b..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/Flash_particle.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:ef698d52d98c197cbc40d6e058f2a9bfa64655ae203f60ab79d1d60f7257c94b -size 87536 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/GenericPuff.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/generators/GenericPuff.dds deleted file mode 100644 index 40ded8a9..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/GenericPuff.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:c964f2670114b6d5eb84e040976593f483a44b9862266e8139e24c9a3dc3725b -size 262272 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/PuffColorSplash.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/generators/PuffColorSplash.dds deleted file mode 100644 index 66277297..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/PuffColorSplash.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:df7b5bebc9df4e1f2872e4dce0c734a142e862830b1bc6e9b99235c93cc923cc -size 262272 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/SmokHighContrast.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/generators/SmokHighContrast.DDS deleted file mode 100644 index 85809008..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/SmokHighContrast.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:57766161730946689d756efbbcaf050f62b1a75c4bc0923398354f56eadbccc1 -size 349680 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/SmokeBurstPuffAnim.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/generators/SmokeBurstPuffAnim.DDS deleted file mode 100644 index 1da1d4bd..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/SmokeBurstPuffAnim.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:37f3707fdd73f4611597b9f441e697d3536161b8f02a131d6d3cbdaa71924912 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/cumulus_02.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/generators/cumulus_02.dds deleted file mode 100644 index f3072213..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/cumulus_02.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:18306458279c1e6e63f41d43c0aec563fdb6d6593abf3cd801a15a40ec3f2bd3 -size 1398352 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/distort_anomaly_01.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/generators/distort_anomaly_01.dds deleted file mode 100644 index d14e52f9..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/distort_anomaly_01.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5f80c50173d7824ae47a50ead5b5ea6bcf6050c2d3fccced7b689e96b2d8d569 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/electricblast2_blue.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/generators/electricblast2_blue.dds deleted file mode 100644 index 3819c7a8..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/electricblast2_blue.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:ca89b08c04d2693f25e42fd3b136c97596970f3bfae96baf616d4d8f0af7cd41 -size 16777344 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/pfx_dist2inv.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/generators/pfx_dist2inv.dds deleted file mode 100644 index 8e014951..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/pfx_dist2inv.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5ba26409664cb8b5ab7ea6ef8017cdd1dd98d31d3503755440280352fc4a0a8f -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/pfx_dist2inv.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/generators/pfx_dist2inv.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/pfx_dist2inv.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/pfx_dist3_005.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/generators/pfx_dist3_005.dds deleted file mode 100644 index dd7b2f79..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/pfx_dist3_005.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:32512c119d37f961a4e2bc33b3faa45a9724453fb379a2d9dd33e1af7b2ac1e2 -size 349680 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/pfx_dist_glass.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/generators/pfx_dist_glass.dds deleted file mode 100644 index 2d205e81..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/pfx_dist_glass.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:8a4376b29edcba246c2637abc124949d752663471d5f9251e20343b86ec1c003 -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/pfx_dist_glass.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/generators/pfx_dist_glass.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/pfx_dist_glass.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/semi/BitsSmallRocky_d.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/generators/semi/BitsSmallRocky_d.DDS deleted file mode 100644 index 2b723036..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/semi/BitsSmallRocky_d.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:8342bf3e51a68702ecba29193b09f6fe99a9349186e6fd5201bd1ab0686bc5c6 -size 43832 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/semi/Flash_particle.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/generators/semi/Flash_particle.dds deleted file mode 100644 index 61935987..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/semi/Flash_particle.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0d27cfe48d0604f7c1c3229d72854f3fab8bfed9449050559a6b27451018dd09 -size 43832 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/semi/GenericPuff.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/generators/semi/GenericPuff.dds deleted file mode 100644 index 696c1605..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/semi/GenericPuff.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:722467b2718ce209576676e78ab60597487188b8f61392f170ea5d11fb98b0df -size 174904 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/semi/PuffColorSplash.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/generators/semi/PuffColorSplash.dds deleted file mode 100644 index 351b3281..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/semi/PuffColorSplash.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cbe6dbbe94a0d2fa21898a8e5171c151cbd53a761f410fdcc58edf21b935e404 -size 174904 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/semi/SmokeBurstPuffAnim.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/generators/semi/SmokeBurstPuffAnim.DDS deleted file mode 100644 index c6bf7e3b..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/semi/SmokeBurstPuffAnim.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5d1ce6a2d35670ec6eee99559d63884756438bad76c964ba4a13d736c58ac444 -size 699192 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/semi/rocks_generators.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/generators/semi/rocks_generators.dds deleted file mode 100644 index 903843bb..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/generators/semi/rocks_generators.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5d5544685bdcc7335fd5e132a19e1ea63de9c5c8dd8f388768f379e96074aff8 -size 43832 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/ghost/cumulus_01.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/ghost/cumulus_01.dds deleted file mode 100644 index f01011cb..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/ghost/cumulus_01.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:157cef194ef072f963532d27df838517f0b3655192bd793d1127fd9d43b67d76 -size 1048704 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/ghost/energyball2.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/ghost/energyball2.dds deleted file mode 100644 index 997e8ed3..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/ghost/energyball2.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:190eca689ea5dc3dd53d27d566a409387bb262f4bea39375a949c560678b727a -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/ghost/glow_white.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/ghost/glow_white.dds deleted file mode 100644 index c9dc1eae..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/ghost/glow_white.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4afe0f0b95a09c72e9f32e605dabdee7cddba8c4a18b0a5a0f53f334b225c2bb -size 87536 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/ghost/glow_white.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/ghost/glow_white.thm deleted file mode 100644 index 8029185a..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/ghost/glow_white.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:b3a21c36687efeb1a2f2550fe674b2aa14568021a9a42d2bb439884cefb5a695 -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/ghost/pfx_dist3.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/ghost/pfx_dist3.dds deleted file mode 100644 index e8f20226..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/ghost/pfx_dist3.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2c6df99a4367877f32f14c9b719b548a03028fc6eee129a95b6f0edd54142e8d -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/ghost/pfx_dist3.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/ghost/pfx_dist3.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/ghost/pfx_dist3.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/ghost/pfx_dist7.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/ghost/pfx_dist7.dds deleted file mode 100644 index 1088d4ab..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/ghost/pfx_dist7.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:fc1d197ed1e20ef08d3ed169ad21c7c6be41fb1fdf3c89dbc055783da89b671c -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/ghost/pfx_dist7.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/ghost/pfx_dist7.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/ghost/pfx_dist7.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/ghost/pfx_flash_07.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/ghost/pfx_flash_07.dds deleted file mode 100644 index ac98a9ea..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/ghost/pfx_flash_07.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:d256bedeb40cc3df363970c50be9bd50a7455cb6fa25cf409acffa2cf5e8fdea -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/ghost/pfx_flash_07.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/ghost/pfx_flash_07.thm deleted file mode 100644 index 74028e13..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/ghost/pfx_flash_07.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4be852846eb4502c8b4e098a7cc4503dc37648778680a16b2cba42653771a146 -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gold/Acid_Smoke_512.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gold/Acid_Smoke_512.dds deleted file mode 100644 index 294d0232..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gold/Acid_Smoke_512.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cc8f511835064e9b9e998a40352f105833bd1d40882c4d8e2e6b10bb0465357f -size 481408 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gold/SmallSplashAtlas.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gold/SmallSplashAtlas.dds deleted file mode 100644 index bb671980..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gold/SmallSplashAtlas.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4487d25800add5304b6e6e4b9f093382d14d9c638bffc1c0d67437763979e790 -size 349680 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gold/SmokeBurstPuffAnim.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/gold/SmokeBurstPuffAnim.DDS deleted file mode 100644 index 1da1d4bd..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gold/SmokeBurstPuffAnim.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:37f3707fdd73f4611597b9f441e697d3536161b8f02a131d6d3cbdaa71924912 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gold/around.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gold/around.dds deleted file mode 100644 index 9b380250..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gold/around.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0f1b395503f6795cc6416eb603e1925fea8fefcf7366ae122b0b427873483017 -size 5592656 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gold/cumulus_02.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gold/cumulus_02.dds deleted file mode 100644 index f3072213..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gold/cumulus_02.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:18306458279c1e6e63f41d43c0aec563fdb6d6593abf3cd801a15a40ec3f2bd3 -size 1398352 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gold/distort_anomaly_01.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gold/distort_anomaly_01.dds deleted file mode 100644 index d14e52f9..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gold/distort_anomaly_01.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5f80c50173d7824ae47a50ead5b5ea6bcf6050c2d3fccced7b689e96b2d8d569 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gold/pfx_dist2.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gold/pfx_dist2.dds deleted file mode 100644 index 4e2247ca..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gold/pfx_dist2.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cdf089393eace20a038017da52f86ca27693c4bdb5b8f1a532f5112b70cd8a35 -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gold/pfx_dist2.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/gold/pfx_dist2.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gold/pfx_dist2.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gold/pfx_dist2inv.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gold/pfx_dist2inv.dds deleted file mode 100644 index 8e014951..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gold/pfx_dist2inv.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5ba26409664cb8b5ab7ea6ef8017cdd1dd98d31d3503755440280352fc4a0a8f -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gold/pfx_dist2inv.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/gold/pfx_dist2inv.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gold/pfx_dist2inv.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gold/pfx_distortion.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gold/pfx_distortion.dds deleted file mode 100644 index 7f47202e..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gold/pfx_distortion.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:af6c530ef0f678ccd1767144753f9b1903cfbdc248264e76271a23b7c7da5247 -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gold/pfx_distortion.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/gold/pfx_distortion.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gold/pfx_distortion.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gold/slime_anim_a_diff.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gold/slime_anim_a_diff.dds deleted file mode 100644 index a847adb3..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gold/slime_anim_a_diff.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:80fee330071d158c1a7f97a55df7c7bc055ef42bf6671c7de96e9c495ea1505c -size 349776 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gold/slime_anim_b.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gold/slime_anim_b.dds deleted file mode 100644 index 79fca15a..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gold/slime_anim_b.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2b9e1df751c70c8a54b71c2ed069403b8eb889c6e066c42be95cc08ca7fe0560 -size 349776 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gold/smoke_tiled_b.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gold/smoke_tiled_b.dds deleted file mode 100644 index 497358ba..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gold/smoke_tiled_b.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:3a429059d797ce97ad75278c3a4c2764a219efa6ed0a27dfebb31e5fe488df85 -size 349776 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/BitsLeavesSprite.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/BitsLeavesSprite.dds deleted file mode 100644 index 9b05241e..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/BitsLeavesSprite.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:c6d16811327c9fb3bcb07b3e9a272c0ddd6c05b66fc2e35facf0a383cfb4d4a5 -size 87536 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/BitsSmallRocky_d.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/BitsSmallRocky_d.DDS deleted file mode 100644 index 902a0784..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/BitsSmallRocky_d.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4cf37372b3ab38f2fa6ebfb3ffc3d022760d074ae210b1e802f30a5a659a13f4 -size 87536 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/BushTrimmings_d.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/BushTrimmings_d.DDS deleted file mode 100644 index afdacba3..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/BushTrimmings_d.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a5b4ff5f8fd3564ae01472af3dd8da0a17226149fd70a0b7ff862fab922315d4 -size 22000 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/ClothBitAnim.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/ClothBitAnim.DDS deleted file mode 100644 index 714a0ceb..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/ClothBitAnim.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:365ae78f883ff937169e1579673fdfa1716621c7a4ba769b945e440064b63067 -size 349680 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/branch_03.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/branch_03.dds deleted file mode 100644 index 0b22e5b7..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/branch_03.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:6b703e7d4dcf107aecb94960137be8cab14a89e0de07cc634886c85e21816c75 -size 44160 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/cumulus_01.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/cumulus_01.dds deleted file mode 100644 index f01011cb..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/cumulus_01.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:157cef194ef072f963532d27df838517f0b3655192bd793d1127fd9d43b67d76 -size 1048704 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/cumulus_02.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/cumulus_02.dds deleted file mode 100644 index f3072213..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/cumulus_02.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:18306458279c1e6e63f41d43c0aec563fdb6d6593abf3cd801a15a40ec3f2bd3 -size 1398352 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/distort_anomaly_01.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/distort_anomaly_01.dds deleted file mode 100644 index d14e52f9..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/distort_anomaly_01.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5f80c50173d7824ae47a50ead5b5ea6bcf6050c2d3fccced7b689e96b2d8d569 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/leaf_01.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/leaf_01.dds deleted file mode 100644 index 624a1f7a..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/leaf_01.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:00862547a92314250d3851405c4ae923f7849ab472ba5592b763caa3f330a570 -size 11392 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/leaf_04.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/leaf_04.dds deleted file mode 100644 index b71299d8..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/leaf_04.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:65d0cb315e45e1f7f9b025be02096571c0bf1e3bb07663538d2103e4c72678c1 -size 11392 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/leaf_06.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/leaf_06.dds deleted file mode 100644 index e21681fa..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/leaf_06.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4dcd80c8d7f8ff72f173542ffe9eddd7d5806559ce0bc48e3634dcbf200056be -size 24704 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/leaf_10.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/leaf_10.dds deleted file mode 100644 index 3b903de9..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/leaf_10.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:1776938716c61a41cf86ada144ce3e77cb5cbe9705cf925fc47c255f737977f4 -size 11392 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/pfx_distortion.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/pfx_distortion.dds deleted file mode 100644 index 7f47202e..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/pfx_distortion.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:af6c530ef0f678ccd1767144753f9b1903cfbdc248264e76271a23b7c7da5247 -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/pfx_distortion.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/pfx_distortion.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational/pfx_distortion.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/BitsLeaves01Anim_d.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/BitsLeaves01Anim_d.DDS deleted file mode 100644 index 9a962747..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/BitsLeaves01Anim_d.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0fd684df0466e51b40e3f1991b66adcd57bdbd71320b9a1f20b6bbd52cbd5f71 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/BitsLeavesSprite.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/BitsLeavesSprite.dds deleted file mode 100644 index 9b05241e..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/BitsLeavesSprite.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:c6d16811327c9fb3bcb07b3e9a272c0ddd6c05b66fc2e35facf0a383cfb4d4a5 -size 87536 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/BitsSmallRocky_d.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/BitsSmallRocky_d.DDS deleted file mode 100644 index 902a0784..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/BitsSmallRocky_d.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4cf37372b3ab38f2fa6ebfb3ffc3d022760d074ae210b1e802f30a5a659a13f4 -size 87536 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/BitsWoodSplintersAtlas.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/BitsWoodSplintersAtlas.DDS deleted file mode 100644 index 30e60355..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/BitsWoodSplintersAtlas.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2a8beba0019db53163c091351bf1256a40e518fac93b585e769d55b8bcfd753d -size 43856 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/BloodBurst03_var5.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/BloodBurst03_var5.dds deleted file mode 100644 index c8158bee..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/BloodBurst03_var5.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a1e52b3800841f21cc1321eb214b45dc12b764fc8866874e6baf109aeaf5f91d -size 16777344 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/BloodBurst07_var4.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/BloodBurst07_var4.dds deleted file mode 100644 index 9158df5e..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/BloodBurst07_var4.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:aca43de6c642e61e150656de49fdde28584a0056edb92245106a33b80e31ba1d -size 4194432 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/BloodSquirt2.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/BloodSquirt2.dds deleted file mode 100644 index d7ced845..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/BloodSquirt2.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:1ad9772bf4b9536a363f1c5f3eec0b1cf434dfe6d0ed30c433b8d01cb0e547aa -size 262272 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/BushTrimmings_d.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/BushTrimmings_d.DDS deleted file mode 100644 index afdacba3..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/BushTrimmings_d.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a5b4ff5f8fd3564ae01472af3dd8da0a17226149fd70a0b7ff862fab922315d4 -size 22000 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/ClothBitAnim.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/ClothBitAnim.DDS deleted file mode 100644 index 714a0ceb..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/ClothBitAnim.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:365ae78f883ff937169e1579673fdfa1716621c7a4ba769b945e440064b63067 -size 349680 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/Leaf.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/Leaf.dds deleted file mode 100644 index 3dafd172..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/Leaf.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:f530c48dfac13b37aeb202fe865107c6bd22c27f8956bc724cc97f0a28a84029 -size 13120 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/SmokePuffsContrastAtlas.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/SmokePuffsContrastAtlas.DDS deleted file mode 100644 index 31fe27e0..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/SmokePuffsContrastAtlas.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:70b9598bd897ad6830726e82b11f2a644fcd7cd6ca406b54cf4beff0d526a3b1 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/cumulus_02.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/cumulus_02.dds deleted file mode 100644 index f3072213..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/cumulus_02.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:18306458279c1e6e63f41d43c0aec563fdb6d6593abf3cd801a15a40ec3f2bd3 -size 1398352 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/distort_anomaly_01.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/distort_anomaly_01.dds deleted file mode 100644 index d14e52f9..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/distort_anomaly_01.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5f80c50173d7824ae47a50ead5b5ea6bcf6050c2d3fccced7b689e96b2d8d569 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/pfx_dist2.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/pfx_dist2.dds deleted file mode 100644 index 4e2247ca..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/pfx_dist2.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cdf089393eace20a038017da52f86ca27693c4bdb5b8f1a532f5112b70cd8a35 -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/pfx_dist2.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/pfx_dist2.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/pfx_dist2.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/pfx_dist2inv.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/pfx_dist2inv.dds deleted file mode 100644 index 8e014951..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/pfx_dist2inv.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5ba26409664cb8b5ab7ea6ef8017cdd1dd98d31d3503755440280352fc4a0a8f -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/pfx_dist2inv.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/pfx_dist2inv.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/pfx_dist2inv.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/pfx_dist9.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/pfx_dist9.dds deleted file mode 100644 index 435d8240..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/pfx_dist9.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2a8ef88ebee5972a9cf3ef6b8d350ad85826e8a2a4c757aa93e4b77ba2fc361c -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/pfx_dist9.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/pfx_dist9.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/pfx_dist9.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/pfx_distortion.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/pfx_distortion.dds deleted file mode 100644 index 7f47202e..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/pfx_distortion.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:af6c530ef0f678ccd1767144753f9b1903cfbdc248264e76271a23b7c7da5247 -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/pfx_distortion.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/pfx_distortion.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/pfx_distortion.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/puff_00.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/puff_00.dds deleted file mode 100644 index cd6c1281..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/puff_00.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5ff0571325ef05d769607025520bd108d5190052c77491214f367f3f097bc0e8 -size 349680 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/smoke_tiled_b.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/smoke_tiled_b.dds deleted file mode 100644 index 497358ba..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/smoke_tiled_b.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:3a429059d797ce97ad75278c3a4c2764a219efa6ed0a27dfebb31e5fe488df85 -size 349776 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/spore_a.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/spore_a.dds deleted file mode 100644 index 187a5de1..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_average/spore_a.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e7bed99ebfd320f89aff016f4a29be680bc5d09b5291cdff79a719d6bcc04625 -size 349776 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/AlbedoShaderSingleFrame - Copy.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/AlbedoShaderSingleFrame - Copy.dds deleted file mode 100644 index ec667489..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/AlbedoShaderSingleFrame - Copy.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:7c3baee82cb81477c3225d92113f980b0415fdcfd05e89b534b242b314552751 -size 87536 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/AlbedoShaderSingleFrame.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/AlbedoShaderSingleFrame.dds deleted file mode 100644 index ec667489..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/AlbedoShaderSingleFrame.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:7c3baee82cb81477c3225d92113f980b0415fdcfd05e89b534b242b314552751 -size 87536 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/BitsLeaves01Anim_d.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/BitsLeaves01Anim_d.DDS deleted file mode 100644 index 9a962747..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/BitsLeaves01Anim_d.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0fd684df0466e51b40e3f1991b66adcd57bdbd71320b9a1f20b6bbd52cbd5f71 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/BitsLeavesSprite.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/BitsLeavesSprite.dds deleted file mode 100644 index 9b05241e..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/BitsLeavesSprite.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:c6d16811327c9fb3bcb07b3e9a272c0ddd6c05b66fc2e35facf0a383cfb4d4a5 -size 87536 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/BitsSmallRocky_d.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/BitsSmallRocky_d.DDS deleted file mode 100644 index 902a0784..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/BitsSmallRocky_d.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4cf37372b3ab38f2fa6ebfb3ffc3d022760d074ae210b1e802f30a5a659a13f4 -size 87536 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/BitsWoodSplintersAtlas.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/BitsWoodSplintersAtlas.DDS deleted file mode 100644 index 30e60355..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/BitsWoodSplintersAtlas.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2a8beba0019db53163c091351bf1256a40e518fac93b585e769d55b8bcfd753d -size 43856 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/BloodBurst03_var5.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/BloodBurst03_var5.dds deleted file mode 100644 index c8158bee..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/BloodBurst03_var5.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a1e52b3800841f21cc1321eb214b45dc12b764fc8866874e6baf109aeaf5f91d -size 16777344 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/BloodBurst07_var4.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/BloodBurst07_var4.dds deleted file mode 100644 index 9158df5e..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/BloodBurst07_var4.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:aca43de6c642e61e150656de49fdde28584a0056edb92245106a33b80e31ba1d -size 4194432 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/BloodSquirt2.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/BloodSquirt2.dds deleted file mode 100644 index d7ced845..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/BloodSquirt2.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:1ad9772bf4b9536a363f1c5f3eec0b1cf434dfe6d0ed30c433b8d01cb0e547aa -size 262272 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/BrokenGlass.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/BrokenGlass.dds deleted file mode 100644 index a239d04e..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/BrokenGlass.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a789ef6fd15208eb79809c057abcf85344beac06fc581eebbd983b0c122222e4 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/BushTrimmings_d.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/BushTrimmings_d.DDS deleted file mode 100644 index afdacba3..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/BushTrimmings_d.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a5b4ff5f8fd3564ae01472af3dd8da0a17226149fd70a0b7ff862fab922315d4 -size 22000 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/ClothBitAnim.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/ClothBitAnim.DDS deleted file mode 100644 index 714a0ceb..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/ClothBitAnim.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:365ae78f883ff937169e1579673fdfa1716621c7a4ba769b945e440064b63067 -size 349680 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/cumulus_02.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/cumulus_02.dds deleted file mode 100644 index f3072213..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/cumulus_02.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:18306458279c1e6e63f41d43c0aec563fdb6d6593abf3cd801a15a40ec3f2bd3 -size 1398352 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/distort_anomaly_01.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/distort_anomaly_01.dds deleted file mode 100644 index d14e52f9..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/distort_anomaly_01.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5f80c50173d7824ae47a50ead5b5ea6bcf6050c2d3fccced7b689e96b2d8d569 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/leaf_10.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/leaf_10.dds deleted file mode 100644 index 3b903de9..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/leaf_10.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:1776938716c61a41cf86ada144ce3e77cb5cbe9705cf925fc47c255f737977f4 -size 11392 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/pfx_dist2inv.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/pfx_dist2inv.dds deleted file mode 100644 index 8e014951..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/pfx_dist2inv.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5ba26409664cb8b5ab7ea6ef8017cdd1dd98d31d3503755440280352fc4a0a8f -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/pfx_dist2inv.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/pfx_dist2inv.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/pfx_dist2inv.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/pfx_dist3.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/pfx_dist3.dds deleted file mode 100644 index e8f20226..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/pfx_dist3.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2c6df99a4367877f32f14c9b719b548a03028fc6eee129a95b6f0edd54142e8d -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/pfx_dist3.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/pfx_dist3.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/pfx_dist3.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/pfx_distortion.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/pfx_distortion.dds deleted file mode 100644 index 7f47202e..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/pfx_distortion.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:af6c530ef0f678ccd1767144753f9b1903cfbdc248264e76271a23b7c7da5247 -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/pfx_distortion.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/pfx_distortion.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/pfx_distortion.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/pfx_leaves_01.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/pfx_leaves_01.dds deleted file mode 100644 index 86fe436b..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/pfx_leaves_01.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0ca5db5b1015a01ade8478b711b8d6b2db8f811d8241a8b0b0849cee4346f0be -size 21972 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/pfx_leaves_01.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/pfx_leaves_01.thm deleted file mode 100644 index f40ae750..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/pfx_leaves_01.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:d9e06b777da1031cea7e8adbe6e90c65ed4cbc86c96a32385fd6c81a5e6540d4 -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/pfx_teleport.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/pfx_teleport.dds deleted file mode 100644 index e7ddd35c..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/pfx_teleport.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5ae52b93b0b6dac2aca8db4e4d10fcef00ac35f30ee7e591886a20fd3eb70027 -size 349652 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/pfx_teleport.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/pfx_teleport.thm deleted file mode 100644 index a6289dc9..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/pfx_teleport.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0c7f15e29b5c3dc8633e80d3261f169cffe15e2165d918dd08f9da4b7d46b08c -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/puff_00.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/puff_00.dds deleted file mode 100644 index 914ca2f3..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/puff_00.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4b55647a6759f4d0a5159f1266bbf364a62846b5b882eeb600f1c52551f18961 -size 1048704 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/shockwave_c.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/shockwave_c.dds deleted file mode 100644 index 05a1c33b..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/shockwave_c.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:3de81c3dbfa0b3839a874049206c30dbc546acc0e7f1836881c332072d624b00 -size 43944 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/spore_a.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/spore_a.dds deleted file mode 100644 index 187a5de1..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/gravitational_strong/spore_a.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e7bed99ebfd320f89aff016f4a29be680bc5d09b5291cdff79a719d6bcc04625 -size 349776 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/BitsLeaves01Anim_d.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/BitsLeaves01Anim_d.DDS deleted file mode 100644 index 9a962747..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/BitsLeaves01Anim_d.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0fd684df0466e51b40e3f1991b66adcd57bdbd71320b9a1f20b6bbd52cbd5f71 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/BushTrimmings_d.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/BushTrimmings_d.DDS deleted file mode 100644 index afdacba3..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/BushTrimmings_d.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a5b4ff5f8fd3564ae01472af3dd8da0a17226149fd70a0b7ff862fab922315d4 -size 22000 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/ClothBitAnim.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/ClothBitAnim.DDS deleted file mode 100644 index 714a0ceb..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/ClothBitAnim.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:365ae78f883ff937169e1579673fdfa1716621c7a4ba769b945e440064b63067 -size 349680 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/Darkness_Core_Distort_4k_v2.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/Darkness_Core_Distort_4k_v2.dds deleted file mode 100644 index 1898308f..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/Darkness_Core_Distort_4k_v2.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:d8aa3b408520b71e0c8f607d5975491c9351eafcf686490e5413bf4c5bbcea67 -size 5592560 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/Shockwave_1.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/Shockwave_1.dds deleted file mode 100644 index 0c71816b..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/Shockwave_1.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:97f2bab9e4d9111aa66962e1d05fbaf4123bf563f0210a0bda56edde792b2a76 -size 5592560 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/Shockwave_2.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/Shockwave_2.dds deleted file mode 100644 index e3a1206d..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/Shockwave_2.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:fc0da7ce9096be98853e111c522fedd4d1dbcab63cf3b82126fdffec6f14d6bc -size 5592560 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/Sphere_Something_4096_v1.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/Sphere_Something_4096_v1.dds deleted file mode 100644 index 421c57f0..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/Sphere_Something_4096_v1.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:d67218c0d0fbaed8402d44ab747af53e80b237bf0cf013e20b0d9d7580f008e3 -size 22369776 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/around.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/around.dds deleted file mode 100644 index 9b380250..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/around.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0f1b395503f6795cc6416eb603e1925fea8fefcf7366ae122b0b427873483017 -size 5592656 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/blue_flare.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/blue_flare.dds deleted file mode 100644 index 3b213290..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/blue_flare.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:60dad425eb4e2590b78d8bab9223681ea9655322833128a5a5030f2e8719f050 -size 32896 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/cumulus_02.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/cumulus_02.dds deleted file mode 100644 index f3072213..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/cumulus_02.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:18306458279c1e6e63f41d43c0aec563fdb6d6593abf3cd801a15a40ec3f2bd3 -size 1398352 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/distort_anomaly_01.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/distort_anomaly_01.dds deleted file mode 100644 index d14e52f9..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/distort_anomaly_01.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5f80c50173d7824ae47a50ead5b5ea6bcf6050c2d3fccced7b689e96b2d8d569 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/glow_fire1.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/glow_fire1.dds deleted file mode 100644 index 7f532c3a..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/glow_fire1.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9a322dc307ecd81dc74389bf61f85676fff01972756f4025e4e1f36f610f71a0 -size 22000 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/glow_fire1.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/glow_fire1.thm deleted file mode 100644 index c73fa3ee..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/glow_fire1.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5f37945f20ea793b5d00996e14b31dc9e11551dcf7089411e6a1055d4f3cb09d -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/pfx_dist2inv.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/pfx_dist2inv.dds deleted file mode 100644 index 8e014951..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/pfx_dist2inv.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5ba26409664cb8b5ab7ea6ef8017cdd1dd98d31d3503755440280352fc4a0a8f -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/pfx_dist2inv.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/pfx_dist2inv.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/pfx_dist2inv.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/pfx_dist4.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/pfx_dist4.dds deleted file mode 100644 index 40520825..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/pfx_dist4.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:6e071580293de8d222555c2cd9a1fc67eeb8300206ff4424b9fe6881f34471f7 -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/pfx_dist4.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/pfx_dist4.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/pfx_dist4.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/puffcolorsplashflicker.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/puffcolorsplashflicker.dds deleted file mode 100644 index 25f7ac7f..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/puffcolorsplashflicker.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:05ccd8fe3fd8229abd0c1c1e63980a6b32c006bb4b9b41d57eff89a725606b96 -size 65664 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/shockwave_c.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/shockwave_c.dds deleted file mode 100644 index 05a1c33b..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/shockwave_c.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:3de81c3dbfa0b3839a874049206c30dbc546acc0e7f1836881c332072d624b00 -size 43944 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/spore_white.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/spore_white.dds deleted file mode 100644 index a54fe540..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/spore_white.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:83ed4992149b7d88a9e198877902d695ba46852177a952ceb9bd33dfee2092cd -size 65664 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/water_river_b.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/water_river_b.dds deleted file mode 100644 index 5578e61d..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/mefistotel/water_river_b.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:f55e52cc0a21447f295a8f75356aa7638245ef130974be3f7e47cce3b32e3bdd -size 87632 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/net/distort_anomaly_01.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/net/distort_anomaly_01.dds deleted file mode 100644 index d14e52f9..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/net/distort_anomaly_01.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5f80c50173d7824ae47a50ead5b5ea6bcf6050c2d3fccced7b689e96b2d8d569 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/net/glow_white.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/net/glow_white.dds deleted file mode 100644 index c9dc1eae..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/net/glow_white.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4afe0f0b95a09c72e9f32e605dabdee7cddba8c4a18b0a5a0f53f334b225c2bb -size 87536 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/net/glow_white.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/net/glow_white.thm deleted file mode 100644 index 8029185a..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/net/glow_white.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:b3a21c36687efeb1a2f2550fe674b2aa14568021a9a42d2bb439884cefb5a695 -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/net/pfx_sparks.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/net/pfx_sparks.dds deleted file mode 100644 index ceb042b9..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/net/pfx_sparks.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:123500bbe36abc6f266824a00a7763df52ae9433b3d85060498018a6d76801ff -size 174892 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/net/pfx_sparks.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/net/pfx_sparks.thm deleted file mode 100644 index e4961616..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/net/pfx_sparks.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:fc76dd28c6f8c04da168c86bb0d29ce1d186e0e4bd055524ec664d977a625b37 -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/net/pfx_sparks2.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/net/pfx_sparks2.dds deleted file mode 100644 index 59f35065..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/net/pfx_sparks2.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9e28460e6d98cd952784b6fcdd3d81b0bfa15c6f515baf280a2180273ea9f050 -size 43856 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/net/pfx_sparks2.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/net/pfx_sparks2.thm deleted file mode 100644 index fc99beda..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/net/pfx_sparks2.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:ff0602d31083dba867a5acd1f425524b2724bd11fcc807fa990032f66faf86a4 -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/net/smoke_cannon.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/net/smoke_cannon.dds deleted file mode 100644 index 3ee8819b..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/net/smoke_cannon.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:bf3ae1317fa390941725a72756f4bf84689eeddbd1189c868f455b63036a6d2c -size 174928 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/no_gravity/BitsLeaves01Anim_d.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/no_gravity/BitsLeaves01Anim_d.DDS deleted file mode 100644 index 9a962747..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/no_gravity/BitsLeaves01Anim_d.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0fd684df0466e51b40e3f1991b66adcd57bdbd71320b9a1f20b6bbd52cbd5f71 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/no_gravity/BitsSmallRocky_d.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/no_gravity/BitsSmallRocky_d.DDS deleted file mode 100644 index 902a0784..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/no_gravity/BitsSmallRocky_d.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4cf37372b3ab38f2fa6ebfb3ffc3d022760d074ae210b1e802f30a5a659a13f4 -size 87536 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/no_gravity/BushTrimmings_d.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/no_gravity/BushTrimmings_d.DDS deleted file mode 100644 index afdacba3..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/no_gravity/BushTrimmings_d.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a5b4ff5f8fd3564ae01472af3dd8da0a17226149fd70a0b7ff862fab922315d4 -size 22000 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/no_gravity/branch_02.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/no_gravity/branch_02.dds deleted file mode 100644 index 1d811197..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/no_gravity/branch_02.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:f02abb77d891954b91cdcb1f57164eacf6a5ab97d92d2ea531dc7bd318a2b4d5 -size 2944 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/no_gravity/cumulus_02.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/no_gravity/cumulus_02.dds deleted file mode 100644 index f3072213..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/no_gravity/cumulus_02.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:18306458279c1e6e63f41d43c0aec563fdb6d6593abf3cd801a15a40ec3f2bd3 -size 1398352 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/no_gravity/distort_anomaly_01.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/no_gravity/distort_anomaly_01.dds deleted file mode 100644 index d14e52f9..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/no_gravity/distort_anomaly_01.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5f80c50173d7824ae47a50ead5b5ea6bcf6050c2d3fccced7b689e96b2d8d569 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/no_gravity/distort_anomaly_small.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/no_gravity/distort_anomaly_small.dds deleted file mode 100644 index 031f2440..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/no_gravity/distort_anomaly_small.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0897ff205c059d897eeb7ed8a078d72828e45151781b270ac77de37d42c6d30f -size 5616 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/no_gravity/ffff.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/no_gravity/ffff.dds deleted file mode 100644 index ab00ce55..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/no_gravity/ffff.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:f5c66972ed5241f9de2679833d89ca00f96e514827c10eedcfa8f65f7d4651f1 -size 264320 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/no_gravity/leaf_10.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/no_gravity/leaf_10.dds deleted file mode 100644 index 5d7493cf..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/no_gravity/leaf_10.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:22af043b00db6b90d64144e8a5854896d90bb6532bcce8b30a18fe34b4128172 -size 2944 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/no_gravity/pfx_distortion.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/no_gravity/pfx_distortion.dds deleted file mode 100644 index 7f47202e..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/no_gravity/pfx_distortion.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:af6c530ef0f678ccd1767144753f9b1903cfbdc248264e76271a23b7c7da5247 -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/no_gravity/pfx_distortion.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/no_gravity/pfx_distortion.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/no_gravity/pfx_distortion.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/no_gravity/smoke128_3w.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/no_gravity/smoke128_3w.dds deleted file mode 100644 index 60563523..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/no_gravity/smoke128_3w.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:621eddd80ed2c89fdb274c4086b4dcea7e84a1a177de90e04a37d96282b87ff4 -size 21976 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/point/BitsGlowyBits01Atlas.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/point/BitsGlowyBits01Atlas.DDS deleted file mode 100644 index 33745e5d..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/point/BitsGlowyBits01Atlas.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0a3aa7ad6ae315bd90a0e04a8e464eece7b704c6b140f29b82b97770ab212046 -size 349680 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/point/ElectricBlast1.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/point/ElectricBlast1.dds deleted file mode 100644 index a636f630..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/point/ElectricBlast1.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:bee568f85f1fad2cf34ba51dd0ed8c3b0339e0f25e555b3fdf295e79697977b0 -size 5592560 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/point/ElectricBlast2.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/point/ElectricBlast2.dds deleted file mode 100644 index 0d618bcb..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/point/ElectricBlast2.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:34e8fb65ed378ddc473078b451bc2351de55f03648320ac7b3d6a01206095e61 -size 5592560 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/point/SmokeBasic01Atlas.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/point/SmokeBasic01Atlas.DDS deleted file mode 100644 index 3f67034f..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/point/SmokeBasic01Atlas.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:078161f61ffb590c75a3aafce1304547b6afb7e2afd025ea05d480d05f3dab48 -size 349680 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/point/Sphere_Something_4096_v2.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/point/Sphere_Something_4096_v2.dds deleted file mode 100644 index 45b6e3f2..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/point/Sphere_Something_4096_v2.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:05bdedd44a326b8309dd334adb6a305658175da0162cc065ee55b2e9028a1847 -size 22369776 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/point/Vacum_v1.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/point/Vacum_v1.dds deleted file mode 100644 index 395ca4cb..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/point/Vacum_v1.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0ed84e8081fc6d04807e31203d640499037b9b0629bb41af6ed2f218263b9361 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/point/around.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/point/around.dds deleted file mode 100644 index 9b380250..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/point/around.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0f1b395503f6795cc6416eb603e1925fea8fefcf7366ae122b0b427873483017 -size 5592656 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/point/blue_flare.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/point/blue_flare.dds deleted file mode 100644 index 3b213290..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/point/blue_flare.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:60dad425eb4e2590b78d8bab9223681ea9655322833128a5a5030f2e8719f050 -size 32896 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/point/distort_anomaly_01.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/point/distort_anomaly_01.dds deleted file mode 100644 index d14e52f9..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/point/distort_anomaly_01.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5f80c50173d7824ae47a50ead5b5ea6bcf6050c2d3fccced7b689e96b2d8d569 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/point/glow_white.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/point/glow_white.dds deleted file mode 100644 index c9dc1eae..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/point/glow_white.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4afe0f0b95a09c72e9f32e605dabdee7cddba8c4a18b0a5a0f53f334b225c2bb -size 87536 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/point/glow_white.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/point/glow_white.thm deleted file mode 100644 index 8029185a..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/point/glow_white.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:b3a21c36687efeb1a2f2550fe674b2aa14568021a9a42d2bb439884cefb5a695 -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/point/pfx_dist2a.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/point/pfx_dist2a.dds deleted file mode 100644 index c475a608..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/point/pfx_dist2a.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:f536caa2a73ae6f99ee12496a4e5ef89bafe43c23d4ee980251469746767fcf3 -size 87536 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/point/pfx_dist2a.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/point/pfx_dist2a.thm deleted file mode 100644 index d7931f95..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/point/pfx_dist2a.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:48175c7ef553e0cabf0153a1eba164cdea698b01193ba5616f89b2c4081e6971 -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/point/pfx_dist2inv.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/point/pfx_dist2inv.dds deleted file mode 100644 index 8e014951..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/point/pfx_dist2inv.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5ba26409664cb8b5ab7ea6ef8017cdd1dd98d31d3503755440280352fc4a0a8f -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/point/pfx_dist2inv.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/point/pfx_dist2inv.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/point/pfx_dist2inv.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/point/pfx_dist3.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/point/pfx_dist3.dds deleted file mode 100644 index e8f20226..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/point/pfx_dist3.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2c6df99a4367877f32f14c9b719b548a03028fc6eee129a95b6f0edd54142e8d -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/point/pfx_dist3.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/point/pfx_dist3.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/point/pfx_dist3.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/point/pfx_dist8.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/point/pfx_dist8.dds deleted file mode 100644 index fbeeca4a..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/point/pfx_dist8.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5851e3d1af14a4e7acbab32e4ca8fcab7f92b5c8253acb26c67c66d191da500e -size 349680 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/point/pfx_dist_glass.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/point/pfx_dist_glass.dds deleted file mode 100644 index 2d205e81..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/point/pfx_dist_glass.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:8a4376b29edcba246c2637abc124949d752663471d5f9251e20343b86ec1c003 -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/point/pfx_dist_glass.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/point/pfx_dist_glass.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/point/pfx_dist_glass.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/point/pfx_distortion.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/point/pfx_distortion.dds deleted file mode 100644 index 7f47202e..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/point/pfx_distortion.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:af6c530ef0f678ccd1767144753f9b1903cfbdc248264e76271a23b7c7da5247 -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/point/pfx_distortion.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/point/pfx_distortion.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/point/pfx_distortion.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/radar/BitsLeaves01Anim_d.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/radar/BitsLeaves01Anim_d.DDS deleted file mode 100644 index 9a962747..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/radar/BitsLeaves01Anim_d.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0fd684df0466e51b40e3f1991b66adcd57bdbd71320b9a1f20b6bbd52cbd5f71 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/seed/Spray_v1.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/seed/Spray_v1.dds deleted file mode 100644 index 92ca5e26..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/seed/Spray_v1.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:232206c94eac4a840a0aaa2376406c58e20235799a4a15ef66cfeff8dca5ec75 -size 349680 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/seed/dirtburst_01.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/seed/dirtburst_01.dds deleted file mode 100644 index ec938934..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/seed/dirtburst_01.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:b6f1d75352aad8889f8287e091d4e16196da500f7f002af3d79d6b517a96f3d4 -size 349680 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/seed/fx_moon_full_foggy.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/seed/fx_moon_full_foggy.dds deleted file mode 100644 index 83851c0d..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/seed/fx_moon_full_foggy.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:333c9d161a74716ab0e47a7a8a309e8a6a277d91389a5c968ddc29797859ac9b -size 5616 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/seed/pfx_dist2.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/seed/pfx_dist2.dds deleted file mode 100644 index 4e2247ca..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/seed/pfx_dist2.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cdf089393eace20a038017da52f86ca27693c4bdb5b8f1a532f5112b70cd8a35 -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/seed/pfx_dist2.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/seed/pfx_dist2.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/seed/pfx_dist2.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/seed/pfx_dist3_005.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/seed/pfx_dist3_005.dds deleted file mode 100644 index dd7b2f79..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/seed/pfx_dist3_005.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:32512c119d37f961a4e2bc33b3faa45a9724453fb379a2d9dd33e1af7b2ac1e2 -size 349680 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/seed/smoke_streched_tiled_a.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/seed/smoke_streched_tiled_a.dds deleted file mode 100644 index a17a668c..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/seed/smoke_streched_tiled_a.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:bf4d5b5cd040935d1043f654ac8e4fd0445a5ab26f0ac86131156f1cb0923f94 -size 87632 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/BitsLeaves01Anim_d.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/BitsLeaves01Anim_d.DDS deleted file mode 100644 index ff4329fd..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/BitsLeaves01Anim_d.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:907180a8b848af75f2e1ec3d21be03902654f44121079facbd5fb946805d34aa -size 5616 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/Triangles.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/Triangles.dds deleted file mode 100644 index ee252363..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/Triangles.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:126997204b103108740b66472f6f16c34b528e0f3498fd2975ee8da5604e7b13 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/broken_glass.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/broken_glass.dds deleted file mode 100644 index 2f85d580..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/broken_glass.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:96d501bd0b356ed5f1f26c2dd29fed07c492955cc195b4ae289c385716668f7f -size 147584 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/cumulus_02.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/cumulus_02.dds deleted file mode 100644 index f3072213..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/cumulus_02.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:18306458279c1e6e63f41d43c0aec563fdb6d6593abf3cd801a15a40ec3f2bd3 -size 1398352 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/distort_anomaly_01.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/distort_anomaly_01.dds deleted file mode 100644 index d14e52f9..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/distort_anomaly_01.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5f80c50173d7824ae47a50ead5b5ea6bcf6050c2d3fccced7b689e96b2d8d569 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_dist2inv.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_dist2inv.dds deleted file mode 100644 index 8e014951..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_dist2inv.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5ba26409664cb8b5ab7ea6ef8017cdd1dd98d31d3503755440280352fc4a0a8f -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_dist2inv.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_dist2inv.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_dist2inv.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_dist3.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_dist3.dds deleted file mode 100644 index e8f20226..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_dist3.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2c6df99a4367877f32f14c9b719b548a03028fc6eee129a95b6f0edd54142e8d -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_dist3.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_dist3.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_dist3.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_dist7.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_dist7.dds deleted file mode 100644 index 1088d4ab..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_dist7.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:fc1d197ed1e20ef08d3ed169ad21c7c6be41fb1fdf3c89dbc055783da89b671c -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_dist7.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_dist7.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_dist7.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_distortion.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_distortion.dds deleted file mode 100644 index 5de8e32d..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_distortion.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:8404cc31e7f6517a41bc352701083ed8dc2579483ad4a38348233fea731348ad -size 349680 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_distortion.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_distortion.thm deleted file mode 100644 index dd5f4eb5..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_distortion.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:36ea7f730fd4fc45b814b30c54a9a5cf263b33e3a7901ed28202b39df2ff4349 -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_flash_07.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_flash_07.dds deleted file mode 100644 index ac98a9ea..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_flash_07.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:d256bedeb40cc3df363970c50be9bd50a7455cb6fa25cf409acffa2cf5e8fdea -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_flash_07.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_flash_07.thm deleted file mode 100644 index 74028e13..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_flash_07.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4be852846eb4502c8b4e098a7cc4503dc37648778680a16b2cba42653771a146 -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_glass_shards1.2048.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_glass_shards1.2048.dds deleted file mode 100644 index cd014597..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_glass_shards1.2048.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:bb45de4c6695e4bb7b4a9d07fc7f6d6b3e7c8529bba93f924c97491cb251438c -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_glass_shards2.1024.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_glass_shards2.1024.dds deleted file mode 100644 index 1452881c..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_glass_shards2.1024.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:35adeb7cdd614d1cf33e253c1571458a8b131bf65b9fc62bb4e1e60fc7031356 -size 524416 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_glass_shards2.2048.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_glass_shards2.2048.dds deleted file mode 100644 index 78eba0b8..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_glass_shards2.2048.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cd779dc8a9bd9b9e32d9bd66ae53e4c72fc0a1d3392170119f3c544e56bdb691 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_glass_shards2.512.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_glass_shards2.512.dds deleted file mode 100644 index df6648ce..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_glass_shards2.512.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cb08daf3e07cce92d49de51f0af59a8a7d286c4984320cb736a3d5f5db315b5c -size 174904 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_glass_shards_blend.2048.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_glass_shards_blend.2048.dds deleted file mode 100644 index 82102333..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_glass_shards_blend.2048.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:f364cbfbe0d40c001b4e0b0314ff98c8e1b0e6a25e1db69dcd4219a1c5ffe1be -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_spark_01.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_spark_01.dds deleted file mode 100644 index 06b2183f..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_spark_01.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a2d3f4755e80c994f6c04880ab9902c9ad3129ec0b157829ac4b519a9d988441 -size 5588 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_spark_01.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_spark_01.thm deleted file mode 100644 index c921c322..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/pfx_spark_01.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:19d80270dd9c1fdd950c9e08f4e2746810516ece64fe92d0d4ed61c8f1815831 -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/puff_00.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/puff_00.dds deleted file mode 100644 index 914ca2f3..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/puff_00.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4b55647a6759f4d0a5159f1266bbf364a62846b5b882eeb600f1c52551f18961 -size 1048704 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/puffcolorsplashflicker.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/puffcolorsplashflicker.dds deleted file mode 100644 index 25f7ac7f..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/puffcolorsplashflicker.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:05ccd8fe3fd8229abd0c1c1e63980a6b32c006bb4b9b41d57eff89a725606b96 -size 65664 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/spark_tiled_a.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/spark_tiled_a.dds deleted file mode 100644 index bb805408..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/spark_tiled_a.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2d0b946ee1cea58ec776e80e7ec8e7c0e44c2f2259e171e59cdb82d3a0e1577d -size 43944 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/sparkwires_b_flicker.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/sparkwires_b_flicker.dds deleted file mode 100644 index a887925c..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/shatterpoint/sparkwires_b_flicker.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:ec7a20bd680b26f61825bd175e4445105ca368dada0701a4a7e3f5be8c9d7080 -size 65664 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/sloth/BitsGlowyBits01Atlas.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/sloth/BitsGlowyBits01Atlas.DDS deleted file mode 100644 index 33745e5d..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/sloth/BitsGlowyBits01Atlas.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0a3aa7ad6ae315bd90a0e04a8e464eece7b704c6b140f29b82b97770ab212046 -size 349680 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/sloth/distort_anomaly_01.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/sloth/distort_anomaly_01.dds deleted file mode 100644 index d14e52f9..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/sloth/distort_anomaly_01.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5f80c50173d7824ae47a50ead5b5ea6bcf6050c2d3fccced7b689e96b2d8d569 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/sloth/glow_fire1.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/sloth/glow_fire1.dds deleted file mode 100644 index 7f532c3a..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/sloth/glow_fire1.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9a322dc307ecd81dc74389bf61f85676fff01972756f4025e4e1f36f610f71a0 -size 22000 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/sloth/glow_fire1.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/sloth/glow_fire1.thm deleted file mode 100644 index c73fa3ee..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/sloth/glow_fire1.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5f37945f20ea793b5d00996e14b31dc9e11551dcf7089411e6a1055d4f3cb09d -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/sloth/light.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/sloth/light.dds deleted file mode 100644 index 5522c9f5..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/sloth/light.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:c2e563fac9f0952a6022f309342aaec1ddd70a6311e52fcc9ada8690cbf848af -size 2872 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/sloth/light.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/sloth/light.thm deleted file mode 100644 index 4aa3b410..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/sloth/light.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:ad62b43cdd9f8527bc595de305811df496d9788bdcc0f99be52c6754e34d0684 -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/sloth/pfx_sparks.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/sloth/pfx_sparks.dds deleted file mode 100644 index ceb042b9..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/sloth/pfx_sparks.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:123500bbe36abc6f266824a00a7763df52ae9433b3d85060498018a6d76801ff -size 174892 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/sloth/pfx_sparks.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/sloth/pfx_sparks.thm deleted file mode 100644 index e4961616..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/sloth/pfx_sparks.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:fc76dd28c6f8c04da168c86bb0d29ce1d186e0e4bd055524ec664d977a625b37 -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/sloth/puffcolorsplashflicker.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/sloth/puffcolorsplashflicker.dds deleted file mode 100644 index 25f7ac7f..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/sloth/puffcolorsplashflicker.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:05ccd8fe3fd8229abd0c1c1e63980a6b32c006bb4b9b41d57eff89a725606b96 -size 65664 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/sloth/smoke_burst_02.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/sloth/smoke_burst_02.dds deleted file mode 100644 index f5d25dad..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/sloth/smoke_burst_02.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:c718d0f97c627b935b0eea3aae5bf6d0bad947c150e77a2356b76abb92c2e34a -size 2796368 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/sloth/smokefillvapor01atlassoft_d_small_a.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/sloth/smokefillvapor01atlassoft_d_small_a.dds deleted file mode 100644 index 16e51654..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/sloth/smokefillvapor01atlassoft_d_small_a.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9dbee75109c5c795e103e3cd5ee80e7237f061c4595cdb181805f05dfd76eb56 -size 87536 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/BushTrimmings_d.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/BushTrimmings_d.DDS deleted file mode 100644 index afdacba3..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/BushTrimmings_d.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a5b4ff5f8fd3564ae01472af3dd8da0a17226149fd70a0b7ff862fab922315d4 -size 22000 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/ElectricBlast1.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/ElectricBlast1.dds deleted file mode 100644 index 15bd9bc8..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/ElectricBlast1.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:41a0c232bc9d4afdeec07e26450b0313dbed92779bfbd13580cffbd465f1a68f -size 16777344 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/ElectricBlast2.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/ElectricBlast2.dds deleted file mode 100644 index b460d15e..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/ElectricBlast2.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:b10c665cd015c8db12effab7a88e1acdd74031b9337cfb36371677112cf1567c -size 16777344 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/ElectricBlast3.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/ElectricBlast3.dds deleted file mode 100644 index a4e08d2c..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/ElectricBlast3.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0c8afe95b3e5a8e748f35df1eb403afda494d96a57a50c601fd71e90f2813df2 -size 16777344 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/Flare_Blue_v1.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/Flare_Blue_v1.dds deleted file mode 100644 index 2cb5fa2d..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/Flare_Blue_v1.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:da11e26c2d852ee05b597719a402d159bf656c38a83dcc79e28e6c823545704f -size 22369776 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/Gauss1.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/Gauss1.dds deleted file mode 100644 index 5310bfaf..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/Gauss1.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:3dc31c6f10b7590050caf6fc6d75ac6ce63390485da6b46b64a367b81dce700f -size 16777344 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/Gauss2.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/Gauss2.dds deleted file mode 100644 index f89c6f31..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/Gauss2.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:3e04aeb065a5e48524472d87b6f0521e7139592f47ab47379d61a90d71d05c15 -size 16777344 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/GraviBlast1OrangeCut.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/GraviBlast1OrangeCut.dds deleted file mode 100644 index a0ce4033..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/GraviBlast1OrangeCut.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cd6d8c6ea77bd756a4a77f6b32bc37fd14309480b24e2f78cd8d3d4eb64a9cbc -size 3145856 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/Portal_8x8_v1.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/Portal_8x8_v1.dds deleted file mode 100644 index ff2c37b1..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/Portal_8x8_v1.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a6f26335b5c3a77577c562df6308604603fcac48e960078da066a58a4145db5b -size 5592560 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/Portal_8x8_v1_4096.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/Portal_8x8_v1_4096.dds deleted file mode 100644 index 55c82902..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/Portal_8x8_v1_4096.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:656a5d2767729a953a9f40dc97b219b3335db720c2531f221e227b94340c6852 -size 22369776 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/cumulus_02.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/cumulus_02.dds deleted file mode 100644 index f3072213..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/cumulus_02.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:18306458279c1e6e63f41d43c0aec563fdb6d6593abf3cd801a15a40ec3f2bd3 -size 1398352 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/distort_anomaly_01.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/distort_anomaly_01.dds deleted file mode 100644 index d14e52f9..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/distort_anomaly_01.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5f80c50173d7824ae47a50ead5b5ea6bcf6050c2d3fccced7b689e96b2d8d569 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/fx_moon_full_foggy.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/fx_moon_full_foggy.dds deleted file mode 100644 index 83851c0d..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/fx_moon_full_foggy.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:333c9d161a74716ab0e47a7a8a309e8a6a277d91389a5c968ddc29797859ac9b -size 5616 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/lensflarered.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/lensflarered.dds deleted file mode 100644 index 16eee8a2..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/lensflarered.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:3a29607e84437338b1df839de862435be049758348dacc71056b2d9ea94e9a9b -size 524416 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/pfx_anomaly_2.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/pfx_anomaly_2.dds deleted file mode 100644 index 4f185989..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/pfx_anomaly_2.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:45520886066a116d41b910aa6005c22010865db049b47b1c267767419480ea13 -size 699180 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/pfx_anomaly_2.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/pfx_anomaly_2.thm deleted file mode 100644 index edaf17ec..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/pfx_anomaly_2.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2719f815e5f0c89729c7289194c8093580a3053de0e2b6dc4b04bbb9e8031918 -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/pfx_anomaly_flash.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/pfx_anomaly_flash.dds deleted file mode 100644 index a67f556c..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/pfx_anomaly_flash.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9989ba7630ada6653fe3d5777c7741b7e6aba5cbb1a9412a011194c929a9202c -size 22000 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/pfx_anomaly_flash.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/pfx_anomaly_flash.thm deleted file mode 100644 index be6bee39..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/pfx_anomaly_flash.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:b678bf73d4e9dc8b8c6909f9da26483315cb417c096237d275453f371b412856 -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/pfx_dist2inv.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/pfx_dist2inv.dds deleted file mode 100644 index 8e014951..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/pfx_dist2inv.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5ba26409664cb8b5ab7ea6ef8017cdd1dd98d31d3503755440280352fc4a0a8f -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/pfx_dist2inv.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/pfx_dist2inv.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/pfx_dist2inv.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/pfx_dist3.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/pfx_dist3.dds deleted file mode 100644 index e8f20226..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/pfx_dist3.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2c6df99a4367877f32f14c9b719b548a03028fc6eee129a95b6f0edd54142e8d -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/pfx_dist3.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/pfx_dist3.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/pfx_dist3.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/pfx_dist_glass.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/pfx_dist_glass.dds deleted file mode 100644 index 2d205e81..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/pfx_dist_glass.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:8a4376b29edcba246c2637abc124949d752663471d5f9251e20343b86ec1c003 -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/pfx_dist_glass.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/pfx_dist_glass.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/pfx_dist_glass.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/pfx_teleport.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/pfx_teleport.dds deleted file mode 100644 index e7ddd35c..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/pfx_teleport.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5ae52b93b0b6dac2aca8db4e4d10fcef00ac35f30ee7e591886a20fd3eb70027 -size 349652 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/pfx_teleport.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/pfx_teleport.thm deleted file mode 100644 index a6289dc9..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/pfx_teleport.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0c7f15e29b5c3dc8633e80d3261f169cffe15e2165d918dd08f9da4b7d46b08c -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/puffcolorsplashflicker.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/puffcolorsplashflicker.dds deleted file mode 100644 index 25f7ac7f..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/puffcolorsplashflicker.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:05ccd8fe3fd8229abd0c1c1e63980a6b32c006bb4b9b41d57eff89a725606b96 -size 65664 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/smoke_burst_02.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/smoke_burst_02.dds deleted file mode 100644 index f5d25dad..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/spatial_bubble/smoke_burst_02.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:c718d0f97c627b935b0eea3aae5bf6d0bad947c150e77a2356b76abb92c2e34a -size 2796368 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/AlbedoShaderSingleFrame.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/AlbedoShaderSingleFrame.dds deleted file mode 100644 index ec667489..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/AlbedoShaderSingleFrame.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:7c3baee82cb81477c3225d92113f980b0415fdcfd05e89b534b242b314552751 -size 87536 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/BushTrimmings_d.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/BushTrimmings_d.DDS deleted file mode 100644 index afdacba3..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/BushTrimmings_d.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a5b4ff5f8fd3564ae01472af3dd8da0a17226149fd70a0b7ff862fab922315d4 -size 22000 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_dist2.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_dist2.dds deleted file mode 100644 index 4e2247ca..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_dist2.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cdf089393eace20a038017da52f86ca27693c4bdb5b8f1a532f5112b70cd8a35 -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_dist2.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_dist2.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_dist2.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_dist2a.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_dist2a.dds deleted file mode 100644 index c475a608..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_dist2a.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:f536caa2a73ae6f99ee12496a4e5ef89bafe43c23d4ee980251469746767fcf3 -size 87536 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_dist2a.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_dist2a.thm deleted file mode 100644 index d7931f95..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_dist2a.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:48175c7ef553e0cabf0153a1eba164cdea698b01193ba5616f89b2c4081e6971 -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_dist3.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_dist3.dds deleted file mode 100644 index e8f20226..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_dist3.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2c6df99a4367877f32f14c9b719b548a03028fc6eee129a95b6f0edd54142e8d -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_dist3.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_dist3.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_dist3.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_dist4.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_dist4.dds deleted file mode 100644 index 0da81f03..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_dist4.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:c83231097768e86ecd34d1622edc8bf43bd9ce6b1421f3b73c580803af06c320 -size 349680 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_dist4.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_dist4.thm deleted file mode 100644 index dd5f4eb5..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_dist4.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:36ea7f730fd4fc45b814b30c54a9a5cf263b33e3a7901ed28202b39df2ff4349 -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_dist7.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_dist7.dds deleted file mode 100644 index 1088d4ab..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_dist7.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:fc1d197ed1e20ef08d3ed169ad21c7c6be41fb1fdf3c89dbc055783da89b671c -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_dist7.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_dist7.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_dist7.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_distortion.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_distortion.dds deleted file mode 100644 index 7f47202e..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_distortion.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:af6c530ef0f678ccd1767144753f9b1903cfbdc248264e76271a23b7c7da5247 -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_distortion.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_distortion.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_distortion.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_flash_04.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_flash_04.dds deleted file mode 100644 index f780f1d4..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_flash_04.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:d24cce3a59ffe31c02b62bd42bf69e1c1d340322965d277d5c70cddc9465b11f -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_flash_04.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_flash_04.thm deleted file mode 100644 index 74028e13..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_flash_04.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4be852846eb4502c8b4e098a7cc4503dc37648778680a16b2cba42653771a146 -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_flash_05.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_flash_05.dds deleted file mode 100644 index 413027c8..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_flash_05.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:147f12eb0f3879bc8b16294bbc9d1c67c37a415ba5201f694c9ed8d197e10422 -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_flash_05.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_flash_05.thm deleted file mode 100644 index 74028e13..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_flash_05.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4be852846eb4502c8b4e098a7cc4503dc37648778680a16b2cba42653771a146 -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_flash_07.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_flash_07.dds deleted file mode 100644 index ac98a9ea..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_flash_07.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:d256bedeb40cc3df363970c50be9bd50a7455cb6fa25cf409acffa2cf5e8fdea -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_flash_07.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_flash_07.thm deleted file mode 100644 index 74028e13..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/pfx_flash_07.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4be852846eb4502c8b4e098a7cc4503dc37648778680a16b2cba42653771a146 -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/puffcolorsplashflicker.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/puffcolorsplashflicker.dds deleted file mode 100644 index 25f7ac7f..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/puffcolorsplashflicker.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:05ccd8fe3fd8229abd0c1c1e63980a6b32c006bb4b9b41d57eff89a725606b96 -size 65664 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/smoke_burst_02.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/smoke_burst_02.dds deleted file mode 100644 index 77198c8f..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/smoke_burst_02.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:b201be0c2c82a2b6301e08253aa1412a7e6ac66256f124b7631e3849c3398a9f -size 699216 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/smoke_tiled_b.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/smoke_tiled_b.dds deleted file mode 100644 index 497358ba..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/smoke_tiled_b.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:3a429059d797ce97ad75278c3a4c2764a219efa6ed0a27dfebb31e5fe488df85 -size 349776 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/white_flare.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/white_flare.dds deleted file mode 100644 index aad22c38..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/sphere/white_flare.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:61ff08f803ed2d063003f632885bec1b73a8d79edc81708addab4357240f80a6 -size 524416 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/BitsLeaves01Anim_d.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/BitsLeaves01Anim_d.DDS deleted file mode 100644 index 9a962747..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/BitsLeaves01Anim_d.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0fd684df0466e51b40e3f1991b66adcd57bdbd71320b9a1f20b6bbd52cbd5f71 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/BitsLeavesSprite.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/BitsLeavesSprite.dds deleted file mode 100644 index 9b05241e..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/BitsLeavesSprite.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:c6d16811327c9fb3bcb07b3e9a272c0ddd6c05b66fc2e35facf0a383cfb4d4a5 -size 87536 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/BitsSmallRocky_d.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/BitsSmallRocky_d.DDS deleted file mode 100644 index 902a0784..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/BitsSmallRocky_d.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4cf37372b3ab38f2fa6ebfb3ffc3d022760d074ae210b1e802f30a5a659a13f4 -size 87536 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/BitsWoodSplintersAtlas.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/BitsWoodSplintersAtlas.DDS deleted file mode 100644 index 30e60355..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/BitsWoodSplintersAtlas.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2a8beba0019db53163c091351bf1256a40e518fac93b585e769d55b8bcfd753d -size 43856 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/BushTrimmings_d.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/BushTrimmings_d.DDS deleted file mode 100644 index afdacba3..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/BushTrimmings_d.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a5b4ff5f8fd3564ae01472af3dd8da0a17226149fd70a0b7ff862fab922315d4 -size 22000 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/ClothBitAnim.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/ClothBitAnim.DDS deleted file mode 100644 index 714a0ceb..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/ClothBitAnim.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:365ae78f883ff937169e1579673fdfa1716621c7a4ba769b945e440064b63067 -size 349680 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/Leaf.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/Leaf.dds deleted file mode 100644 index 3dafd172..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/Leaf.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:f530c48dfac13b37aeb202fe865107c6bd22c27f8956bc724cc97f0a28a84029 -size 13120 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/Spray_v1.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/Spray_v1.dds deleted file mode 100644 index 8543b5f1..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/Spray_v1.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a0a0f52d49c3711d52c5da24a43c042fac94c8bfdeebf05b5a00135c037a1a00 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/Spray_v1_512.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/Spray_v1_512.dds deleted file mode 100644 index 92ca5e26..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/Spray_v1_512.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:232206c94eac4a840a0aaa2376406c58e20235799a4a15ef66cfeff8dca5ec75 -size 349680 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/pfx_ani-smoke-01.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/pfx_ani-smoke-01.dds deleted file mode 100644 index c741937d..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/pfx_ani-smoke-01.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:bdff6a339eeb5a186c23d33f1c778b9fba66bdc92c2756a683137bec73a8de13 -size 349652 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/pfx_ani-smoke-01.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/pfx_ani-smoke-01.thm deleted file mode 100644 index 5e6eb0d4..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/pfx_ani-smoke-01.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5a2c0cfb2cb87d0d561e822f5a040cdc525369807f66eb5b283eb1aa9698e1ef -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/pfx_dist2inv.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/pfx_dist2inv.dds deleted file mode 100644 index 8e014951..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/pfx_dist2inv.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5ba26409664cb8b5ab7ea6ef8017cdd1dd98d31d3503755440280352fc4a0a8f -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/pfx_dist2inv.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/pfx_dist2inv.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/pfx_dist2inv.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/pfx_dist3.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/pfx_dist3.dds deleted file mode 100644 index e8f20226..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/pfx_dist3.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2c6df99a4367877f32f14c9b719b548a03028fc6eee129a95b6f0edd54142e8d -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/pfx_dist3.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/pfx_dist3.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/pfx_dist3.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/sparks_tiled.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/sparks_tiled.dds deleted file mode 100644 index 34d04684..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/springboard/sparks_tiled.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:96c4bd95bda08e9cdaa076ef6a1842518a779c25bcfdf3bf04c8eb08fab4519d -size 22096 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/AlbedoShaderSingleFrame.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/AlbedoShaderSingleFrame.dds deleted file mode 100644 index ec667489..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/AlbedoShaderSingleFrame.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:7c3baee82cb81477c3225d92113f980b0415fdcfd05e89b534b242b314552751 -size 87536 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/ClothBitAnim.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/ClothBitAnim.DDS deleted file mode 100644 index 714a0ceb..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/ClothBitAnim.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:365ae78f883ff937169e1579673fdfa1716621c7a4ba769b945e440064b63067 -size 349680 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/Flare_Blue_v1.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/Flare_Blue_v1.dds deleted file mode 100644 index c828aff0..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/Flare_Blue_v1.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2c77e6495da9ef9eeef4fed4873d46bb0b850624cd7649eb5985a4142ec8f79b -size 5592560 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/Flare_Gray_v1.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/Flare_Gray_v1.dds deleted file mode 100644 index a55d176b..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/Flare_Gray_v1.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a09c750b27a28f3d9ab2bb907aa157cc6394049113549d47922cba45a4fd547f -size 5592560 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/SmokeFillVapor01AtlasSoft_d.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/SmokeFillVapor01AtlasSoft_d.DDS deleted file mode 100644 index a4ff5b3a..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/SmokeFillVapor01AtlasSoft_d.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4ae0b8e31c88ad8458ddd5b4d3b5a15651f7c763f46fbc742b6df086e96f18ab -size 349680 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/around.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/around.dds deleted file mode 100644 index 9b380250..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/around.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0f1b395503f6795cc6416eb603e1925fea8fefcf7366ae122b0b427873483017 -size 5592656 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/broken_glass.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/broken_glass.dds deleted file mode 100644 index 2f85d580..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/broken_glass.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:96d501bd0b356ed5f1f26c2dd29fed07c492955cc195b4ae289c385716668f7f -size 147584 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/cumulus_02.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/cumulus_02.dds deleted file mode 100644 index f3072213..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/cumulus_02.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:18306458279c1e6e63f41d43c0aec563fdb6d6593abf3cd801a15a40ec3f2bd3 -size 1398352 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/dirtburst_01.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/dirtburst_01.dds deleted file mode 100644 index c66fa862..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/dirtburst_01.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:d272621b9f5a79e2741169f87aa57ed9b740035f9a74e7a03f808af316b31556 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/distort_anomaly_01.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/distort_anomaly_01.dds deleted file mode 100644 index d14e52f9..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/distort_anomaly_01.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5f80c50173d7824ae47a50ead5b5ea6bcf6050c2d3fccced7b689e96b2d8d569 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/pfx_dist2.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/pfx_dist2.dds deleted file mode 100644 index 4e2247ca..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/pfx_dist2.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cdf089393eace20a038017da52f86ca27693c4bdb5b8f1a532f5112b70cd8a35 -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/pfx_dist2.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/pfx_dist2.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/pfx_dist2.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/pfx_dist3_005.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/pfx_dist3_005.dds deleted file mode 100644 index dd7b2f79..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/pfx_dist3_005.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:32512c119d37f961a4e2bc33b3faa45a9724453fb379a2d9dd33e1af7b2ac1e2 -size 349680 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/pfx_dist3_006.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/pfx_dist3_006.dds deleted file mode 100644 index 9927fe84..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/pfx_dist3_006.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5de06cce11b57f697e7ed09ea0c7f7e1ed0de71913d9145e55e17899c5f7f3c0 -size 349680 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/pfx_glass_shards1.2048.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/pfx_glass_shards1.2048.dds deleted file mode 100644 index cd014597..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/pfx_glass_shards1.2048.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:bb45de4c6695e4bb7b4a9d07fc7f6d6b3e7c8529bba93f924c97491cb251438c -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/pfx_glass_shards2.1024.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/pfx_glass_shards2.1024.dds deleted file mode 100644 index 1452881c..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/pfx_glass_shards2.1024.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:35adeb7cdd614d1cf33e253c1571458a8b131bf65b9fc62bb4e1e60fc7031356 -size 524416 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/pfx_glass_shards2.2048.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/pfx_glass_shards2.2048.dds deleted file mode 100644 index b7b21d12..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/pfx_glass_shards2.2048.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e84e048520362f8bd2bad9a60dd605dc8361e3e248d2db3c411927ca8fdc092a -size 1048704 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/pfx_glass_shards2.512.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/pfx_glass_shards2.512.dds deleted file mode 100644 index df6648ce..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/pfx_glass_shards2.512.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cb08daf3e07cce92d49de51f0af59a8a7d286c4984320cb736a3d5f5db315b5c -size 174904 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/pfx_glass_shards_blend.2048.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/pfx_glass_shards_blend.2048.dds deleted file mode 100644 index 82102333..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/pfx_glass_shards_blend.2048.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:f364cbfbe0d40c001b4e0b0314ff98c8e1b0e6a25e1db69dcd4219a1c5ffe1be -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/pfx_spark_01.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/pfx_spark_01.dds deleted file mode 100644 index 06b2183f..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/pfx_spark_01.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a2d3f4755e80c994f6c04880ab9902c9ad3129ec0b157829ac4b519a9d988441 -size 5588 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/pfx_spark_01.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/pfx_spark_01.thm deleted file mode 100644 index c921c322..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/pfx_spark_01.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:19d80270dd9c1fdd950c9e08f4e2746810516ece64fe92d0d4ed61c8f1815831 -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/spark_tiled_a_1.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/spark_tiled_a_1.dds deleted file mode 100644 index 862f52e7..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/spark_tiled_a_1.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:977ded532b160a7742af2ffde7ae48e923499922d2d7d5c54319148cadf80fc3 -size 87536 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/spore_a.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/spore_a.dds deleted file mode 100644 index 187a5de1..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/thorn/spore_a.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e7bed99ebfd320f89aff016f4a29be680bc5d09b5291cdff79a719d6bcc04625 -size 349776 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/BitsLeaves01Anim_d.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/BitsLeaves01Anim_d.DDS deleted file mode 100644 index 19afba37..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/BitsLeaves01Anim_d.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:69c41f40b74a8209c78e4d265b4ff74966a9e9c597f8955959d76ba823b235dc -size 349680 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/BushTrimmings_d.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/BushTrimmings_d.DDS deleted file mode 100644 index afdacba3..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/BushTrimmings_d.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a5b4ff5f8fd3564ae01472af3dd8da0a17226149fd70a0b7ff862fab922315d4 -size 22000 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/Darkness_Core_4k_v1.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/Darkness_Core_4k_v1.dds deleted file mode 100644 index 8a07f5d2..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/Darkness_Core_4k_v1.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:23c840f3320bf28d96b81b48c0e2f3577d3b3e5b64639e29fb7161b644922c77 -size 5592560 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/Leaf.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/Leaf.dds deleted file mode 100644 index 3dafd172..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/Leaf.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:f530c48dfac13b37aeb202fe865107c6bd22c27f8956bc724cc97f0a28a84029 -size 13120 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/anm_smoke_desat.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/anm_smoke_desat.dds deleted file mode 100644 index f37249ea..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/anm_smoke_desat.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:b417ff875e765b8c8ff4f1820cd8fedc1e08c8194cd3310ab9d9f000936e6738 -size 1398352 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/around.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/around.dds deleted file mode 100644 index 9b380250..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/around.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0f1b395503f6795cc6416eb603e1925fea8fefcf7366ae122b0b427873483017 -size 5592656 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/distort_anomaly_01.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/distort_anomaly_01.dds deleted file mode 100644 index d14e52f9..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/distort_anomaly_01.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5f80c50173d7824ae47a50ead5b5ea6bcf6050c2d3fccced7b689e96b2d8d569 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/dust_loop_02.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/dust_loop_02.dds deleted file mode 100644 index 5b1b712e..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/dust_loop_02.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e9149bdeed4395c05d4a07bfb8af7adedcaae45f2772507606ccbd202bb2b3e4 -size 1048704 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/fx_moon_full_foggy.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/fx_moon_full_foggy.dds deleted file mode 100644 index c077004b..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/fx_moon_full_foggy.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:ef698d52d98c197cbc40d6e058f2a9bfa64655ae203f60ab79d1d60f7257c94b -size 87536 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/pfx_dist2a.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/pfx_dist2a.dds deleted file mode 100644 index c475a608..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/pfx_dist2a.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:f536caa2a73ae6f99ee12496a4e5ef89bafe43c23d4ee980251469746767fcf3 -size 87536 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/pfx_dist2a.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/pfx_dist2a.thm deleted file mode 100644 index d7931f95..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/pfx_dist2a.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:48175c7ef553e0cabf0153a1eba164cdea698b01193ba5616f89b2c4081e6971 -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/pfx_distortion.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/pfx_distortion.dds deleted file mode 100644 index 7f47202e..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/pfx_distortion.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:af6c530ef0f678ccd1767144753f9b1903cfbdc248264e76271a23b7c7da5247 -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/pfx_distortion.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/pfx_distortion.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/pfx_distortion.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/pfx_smoke_g.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/pfx_smoke_g.dds deleted file mode 100644 index 2d0cbaaf..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/pfx_smoke_g.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:72bc3912fcd941efe373772f86c938e1b8c3d2be5d6174094380b37ddccc0451 -size 87536 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/pfx_smoke_n.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/pfx_smoke_n.dds deleted file mode 100644 index b2a510b9..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/pfx_smoke_n.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5bb6b139fa6cd1ea61b05dcfc5eaeecc19f280796f8e1d80365cb495a20581cf -size 65664 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/pfx_smokepuffs2.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/pfx_smokepuffs2.dds deleted file mode 100644 index 5c07aeb6..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/pfx_smokepuffs2.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4645b88dc4138754b18e3fce9a1c12e852766561413bd99b66e8fcd48daba9e7 -size 43856 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/pfx_smokepuffs2.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/pfx_smokepuffs2.thm deleted file mode 100644 index 12402139..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/pfx_smokepuffs2.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:d42f3c30a50d183be48f0fd03246d670a0d992a31ec5166e950285d0bc30a574 -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/puffcolorsplashflicker2.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/puffcolorsplashflicker2.dds deleted file mode 100644 index 1a9fb2ce..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/puffcolorsplashflicker2.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:b03079355d9dbfe3069d3c6f9a68896a4279b49121b402d395f0240dbd52e161 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/smoke_tiled_b.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/smoke_tiled_b.dds deleted file mode 100644 index 497358ba..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/umbra/smoke_tiled_b.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:3a429059d797ce97ad75278c3a4c2764a219efa6ed0a27dfebb31e5fe488df85 -size 349776 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/BitsLeaves01Anim_d.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/BitsLeaves01Anim_d.DDS deleted file mode 100644 index 9a962747..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/BitsLeaves01Anim_d.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0fd684df0466e51b40e3f1991b66adcd57bdbd71320b9a1f20b6bbd52cbd5f71 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/BushTrimmings_d.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/BushTrimmings_d.DDS deleted file mode 100644 index afdacba3..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/BushTrimmings_d.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a5b4ff5f8fd3564ae01472af3dd8da0a17226149fd70a0b7ff862fab922315d4 -size 22000 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/ElectricBlast3.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/ElectricBlast3.dds deleted file mode 100644 index aa27c538..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/ElectricBlast3.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:44db32133a49387e2a3c2df0b451a031088662eafd7444d6031f86345be4b613 -size 5592560 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/Flash_particle.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/Flash_particle.dds deleted file mode 100644 index c077004b..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/Flash_particle.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:ef698d52d98c197cbc40d6e058f2a9bfa64655ae203f60ab79d1d60f7257c94b -size 87536 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/GenericPuff.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/GenericPuff.dds deleted file mode 100644 index 40ded8a9..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/GenericPuff.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:c964f2670114b6d5eb84e040976593f483a44b9862266e8139e24c9a3dc3725b -size 262272 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/around.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/around.dds deleted file mode 100644 index 9b380250..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/around.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0f1b395503f6795cc6416eb603e1925fea8fefcf7366ae122b0b427873483017 -size 5592656 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/cumulus_02.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/cumulus_02.dds deleted file mode 100644 index f3072213..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/cumulus_02.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:18306458279c1e6e63f41d43c0aec563fdb6d6593abf3cd801a15a40ec3f2bd3 -size 1398352 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/distort_anomaly_01.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/distort_anomaly_01.dds deleted file mode 100644 index d14e52f9..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/distort_anomaly_01.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5f80c50173d7824ae47a50ead5b5ea6bcf6050c2d3fccced7b689e96b2d8d569 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/dust_loop_02.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/dust_loop_02.dds deleted file mode 100644 index 5b1b712e..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/dust_loop_02.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e9149bdeed4395c05d4a07bfb8af7adedcaae45f2772507606ccbd202bb2b3e4 -size 1048704 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/pfx_anomaly_8.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/pfx_anomaly_8.dds deleted file mode 100644 index 82a0b8b8..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/pfx_anomaly_8.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:697a1ef66dd2536225808755233c73c20cecfd096d554e7413408b96bfa1fe2a -size 349652 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/pfx_anomaly_8.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/pfx_anomaly_8.thm deleted file mode 100644 index 8e6d59fa..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/pfx_anomaly_8.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:1811671497ba14b1e449313cdc75b7d9826ce3f9b6b918c1a121fd9fe6b1e8ad -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/pfx_gradient.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/pfx_gradient.dds deleted file mode 100644 index 56395636..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/pfx_gradient.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0a3135c6403550fcb18d61ef1d4acd8f690d55c289f5e2617ff57e4ec9344017 -size 22000 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/pfx_gradient.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/pfx_gradient.thm deleted file mode 100644 index 74028e13..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/pfx_gradient.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4be852846eb4502c8b4e098a7cc4503dc37648778680a16b2cba42653771a146 -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/smoke_burst_02.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/smoke_burst_02.dds deleted file mode 100644 index f5d25dad..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/smoke_burst_02.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:c718d0f97c627b935b0eea3aae5bf6d0bad947c150e77a2356b76abb92c2e34a -size 2796368 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/water_river_a.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/water_river_a.dds deleted file mode 100644 index 7bd82a35..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/wish_granter/water_river_a.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2cfb896d252874ffd33f2ff711cf48bf0456c9e714d5eb3c2510655bc0ef6cb7 -size 87632 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/SmokeBurstPuffAnim.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/SmokeBurstPuffAnim.DDS deleted file mode 100644 index 1da1d4bd..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/SmokeBurstPuffAnim.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:37f3707fdd73f4611597b9f441e697d3536161b8f02a131d6d3cbdaa71924912 -size 1398256 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/SmokeFillVapor01AtlasSoft_d.DDS b/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/SmokeFillVapor01AtlasSoft_d.DDS deleted file mode 100644 index a4ff5b3a..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/SmokeFillVapor01AtlasSoft_d.DDS +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4ae0b8e31c88ad8458ddd5b4d3b5a15651f7c763f46fbc742b6df086e96f18ab -size 349680 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/anm_smoke_07a.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/anm_smoke_07a.dds deleted file mode 100644 index 548ae950..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/anm_smoke_07a.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e5cbd3549a292be35bb08690a69d47c11b60a72dca2e0485b15acf9d3be891d1 -size 1398352 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/blowingfire_fwd.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/blowingfire_fwd.dds deleted file mode 100644 index 8055c679..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/blowingfire_fwd.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:62f7d21c9e2f39b7f5969a5d34364dc47bf095a459c4fce1a823247572a799ef -size 2097280 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/bonefire3.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/bonefire3.dds deleted file mode 100644 index 10fcf406..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/bonefire3.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e6bb61b0843dfd895722f8fbe1787fae7ef4bc1d9c03f021168c62cf1264909c -size 4194432 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/bonefire3_1.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/bonefire3_1.dds deleted file mode 100644 index ff260dad..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/bonefire3_1.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a0e86ba06e45735215a52b67f8ba56e153fcc3290ebea424358219e2a9d5867e -size 5592560 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/bonefirethin.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/bonefirethin.dds deleted file mode 100644 index bf4d24c1..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/bonefirethin.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:98a75af56b6c978798bece2d61e53183a795b4e0f6702a270448c9704a256d85 -size 4194432 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/cumulus_02.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/cumulus_02.dds deleted file mode 100644 index f3072213..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/cumulus_02.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:18306458279c1e6e63f41d43c0aec563fdb6d6593abf3cd801a15a40ec3f2bd3 -size 1398352 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/dust_puff_02.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/dust_puff_02.dds deleted file mode 100644 index 45507099..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/dust_puff_02.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:946f1e3f9037bfe7f57821380d3b29bea881dc436864a4ddc722d751bb47828b -size 1048704 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/grdbasefire_supernova.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/grdbasefire_supernova.dds deleted file mode 100644 index 2a27f188..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/grdbasefire_supernova.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:1fb694cba604ab5955cb570a72aad118f7d14f617d587e113b55f0d0c226ecae -size 4194432 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/pfx_ani-fire01.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/pfx_ani-fire01.dds deleted file mode 100644 index ceff85d0..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/pfx_ani-fire01.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a653fa21d52b22920c2f9fde2327e975ce9d7f053bcbdaed09afdd4496e473c4 -size 5592532 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/pfx_ani-fire01.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/pfx_ani-fire01.thm deleted file mode 100644 index 0e335204..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/pfx_ani-fire01.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:8b0fefd9ac9b9e077147049722daa0f81ac300a54cd63a4b7a47e1bf949a5127 -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/pfx_dist2.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/pfx_dist2.dds deleted file mode 100644 index 4e2247ca..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/pfx_dist2.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cdf089393eace20a038017da52f86ca27693c4bdb5b8f1a532f5112b70cd8a35 -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/pfx_dist2.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/pfx_dist2.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/pfx_dist2.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/pfx_dist2inv.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/pfx_dist2inv.dds deleted file mode 100644 index 8e014951..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/pfx_dist2inv.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5ba26409664cb8b5ab7ea6ef8017cdd1dd98d31d3503755440280352fc4a0a8f -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/pfx_dist2inv.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/pfx_dist2inv.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/pfx_dist2inv.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/pfx_distortion.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/pfx_distortion.dds deleted file mode 100644 index 7f47202e..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/pfx_distortion.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:af6c530ef0f678ccd1767144753f9b1903cfbdc248264e76271a23b7c7da5247 -size 87508 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/pfx_distortion.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/pfx_distortion.thm deleted file mode 100644 index e0221a23..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/pfx_distortion.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a700df415135047090328ac61086e3fcc78e8f5f206fbdae185655358f59436a -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/pfx_smoke_b.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/pfx_smoke_b.dds deleted file mode 100644 index aa458753..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/pfx_smoke_b.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:74be3baec69cc02e8d97dc4a34ece7de31d6e7e98cec6b8bdc20b5d0a54bd80e -size 349652 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/pfx_smoke_b.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/pfx_smoke_b.thm deleted file mode 100644 index 6b1c1811..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/pfx_smoke_b.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:167d27b8739f02b7a26b90cc944290f3198051be9763bd99b0008e44639e8c05 -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/puff_00.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/puff_00.dds deleted file mode 100644 index 914ca2f3..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/puff_00.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4b55647a6759f4d0a5159f1266bbf364a62846b5b882eeb600f1c52551f18961 -size 1048704 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/smoke_burst_06.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/smoke_burst_06.dds deleted file mode 100644 index ff705c1f..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/smoke_burst_06.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9b33fdecdbe78a8cb7c5c7d6274e6a5708e3656306cda9ca00ca03bed11d175b -size 1048704 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/spark.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/spark.dds deleted file mode 100644 index 28c6e103..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/spark.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:42f1281a0456b21e22a4ea949eb0966ff2853dbbacf5ce93dcd35c0129fd2da9 -size 15584 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/spark_tiled_a.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/spark_tiled_a.dds deleted file mode 100644 index bb805408..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/spark_tiled_a.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2d0b946ee1cea58ec776e80e7ec8e7c0e44c2f2259e171e59cdb82d3a0e1577d -size 43944 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/sparks_tiled.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/sparks_tiled.dds deleted file mode 100644 index 34d04684..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/zharka/sparks_tiled.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:96c4bd95bda08e9cdaa076ef6a1842518a779c25bcfdf3bf04c8eb08fab4519d -size 22096 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/zones/acidic/cumulus_02.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/zones/acidic/cumulus_02.dds deleted file mode 100644 index cf1e920a..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/zones/acidic/cumulus_02.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:ac98f8df0f1b6cf976a7cd57d349430c9e689feaf007103b6cdfe9baa414c6b3 -size 349680 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/zones/psychic/pfx_distortion.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/zones/psychic/pfx_distortion.dds deleted file mode 100644 index 5de8e32d..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/zones/psychic/pfx_distortion.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:8404cc31e7f6517a41bc352701083ed8dc2579483ad4a38348233fea731348ad -size 349680 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/zones/thermal/anm_smoke_05a.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/zones/thermal/anm_smoke_05a.dds deleted file mode 100644 index 60f4c2f8..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/zones/thermal/anm_smoke_05a.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5edd9659c28562b2726aa403102eb2e4ab82d9f3a1a89452bfce9b7babc5dc63 -size 349776 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/zones/thermal/anm_smoke_desat.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/zones/thermal/anm_smoke_desat.dds deleted file mode 100644 index f37249ea..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/zones/thermal/anm_smoke_desat.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:b417ff875e765b8c8ff4f1820cd8fedc1e08c8194cd3310ab9d9f000936e6738 -size 1398352 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/zones/thermal/cumulus_02.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/zones/thermal/cumulus_02.dds deleted file mode 100644 index cf1e920a..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/zones/thermal/cumulus_02.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:ac98f8df0f1b6cf976a7cd57d349430c9e689feaf007103b6cdfe9baa414c6b3 -size 349680 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/zones/thermal/pfx_dist2.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/zones/thermal/pfx_dist2.dds deleted file mode 100644 index 08705ffe..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/zones/thermal/pfx_dist2.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:ed88109c65997c1ebc7cd7269e6f974c12548eb01fdc4804f3426381cb676036 -size 22000 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/zones/thermal/pfx_dist2.thm b/mods/Arrival/gamedata/textures/semitone/anomalies/zones/thermal/pfx_dist2.thm deleted file mode 100644 index 8b4e7781..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/zones/thermal/pfx_dist2.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:fdf15331005c0557febbf41eea1aa7d546ddbcd4cbc2be4eeebe800bd89393a2 -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/zones/thermal/pfx_distortion.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/zones/thermal/pfx_distortion.dds deleted file mode 100644 index 5de8e32d..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/zones/thermal/pfx_distortion.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:8404cc31e7f6517a41bc352701083ed8dc2579483ad4a38348233fea731348ad -size 349680 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/zones/thermal/spark.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/zones/thermal/spark.dds deleted file mode 100644 index 28c6e103..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/zones/thermal/spark.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:42f1281a0456b21e22a4ea949eb0966ff2853dbbacf5ce93dcd35c0129fd2da9 -size 15584 diff --git a/mods/Arrival/gamedata/textures/semitone/anomalies/zones/thermal/sparks_tiled.dds b/mods/Arrival/gamedata/textures/semitone/anomalies/zones/thermal/sparks_tiled.dds deleted file mode 100644 index 34d04684..00000000 --- a/mods/Arrival/gamedata/textures/semitone/anomalies/zones/thermal/sparks_tiled.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:96c4bd95bda08e9cdaa076ef6a1842518a779c25bcfdf3bf04c8eb08fab4519d -size 22096 diff --git a/mods/Arrival/gamedata/textures/semitone/environmental/Dandelion_Seed_v1.dds b/mods/Arrival/gamedata/textures/semitone/environmental/Dandelion_Seed_v1.dds deleted file mode 100644 index e4df8ace..00000000 --- a/mods/Arrival/gamedata/textures/semitone/environmental/Dandelion_Seed_v1.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e36e6b09121dfb5ff1ca6b5eb486193af9703126cc11c27a3896ec4ce5b0d5c2 -size 1520 diff --git a/mods/Arrival/gamedata/textures/semitone/environmental/Dandelion_Seed_v2.dds b/mods/Arrival/gamedata/textures/semitone/environmental/Dandelion_Seed_v2.dds deleted file mode 100644 index ab4c43de..00000000 --- a/mods/Arrival/gamedata/textures/semitone/environmental/Dandelion_Seed_v2.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2a0f5ecdeabc4fbefbbeeb4a5cf163e4d69832e832ada9eb2db15a8d55fdcd7f -size 1520 diff --git a/mods/Arrival/gamedata/textures/semitone/environmental/Maple_Seed_v1.dds b/mods/Arrival/gamedata/textures/semitone/environmental/Maple_Seed_v1.dds deleted file mode 100644 index 62a175b2..00000000 --- a/mods/Arrival/gamedata/textures/semitone/environmental/Maple_Seed_v1.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:93012c56f88edaf714af3c8eda47b21678901065ab6bca65cccff5d16c7fb0d3 -size 1520 diff --git a/mods/Arrival/gamedata/textures/semitone/environmental/Maple_Seed_v2.dds b/mods/Arrival/gamedata/textures/semitone/environmental/Maple_Seed_v2.dds deleted file mode 100644 index 35757c1e..00000000 --- a/mods/Arrival/gamedata/textures/semitone/environmental/Maple_Seed_v2.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2e9620c941c7b6524675e8b499018b377444009ecfd4bbf219339b84d0ffeaae -size 1520 diff --git a/mods/Arrival/gamedata/textures/semitone/environmental/pfx_leaves_01.dds b/mods/Arrival/gamedata/textures/semitone/environmental/pfx_leaves_01.dds deleted file mode 100644 index 86fe436b..00000000 --- a/mods/Arrival/gamedata/textures/semitone/environmental/pfx_leaves_01.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0ca5db5b1015a01ade8478b711b8d6b2db8f811d8241a8b0b0849cee4346f0be -size 21972 diff --git a/mods/Arrival/gamedata/textures/semitone/environmental/pfx_leaves_01.thm b/mods/Arrival/gamedata/textures/semitone/environmental/pfx_leaves_01.thm deleted file mode 100644 index f40ae750..00000000 --- a/mods/Arrival/gamedata/textures/semitone/environmental/pfx_leaves_01.thm +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:d9e06b777da1031cea7e8adbe6e90c65ed4cbc86c96a32385fd6c81a5e6540d4 -size 138 diff --git a/mods/Arrival/gamedata/textures/semitone/environmental/seed_a.dds b/mods/Arrival/gamedata/textures/semitone/environmental/seed_a.dds deleted file mode 100644 index 8eb15b9d..00000000 --- a/mods/Arrival/gamedata/textures/semitone/environmental/seed_a.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:980d722837e6debdc0143314fa5e3e49e162e2f605509b03162e9b5cc51c7858 -size 2984 diff --git a/mods/Arrival/gamedata/textures/ui/guide/encyclopedia_anomalies_drx_da.dds b/mods/Arrival/gamedata/textures/ui/guide/encyclopedia_anomalies_drx_da.dds deleted file mode 100644 index f966c6be..00000000 --- a/mods/Arrival/gamedata/textures/ui/guide/encyclopedia_anomalies_drx_da.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:094e61f83ba48bb32bc7acadb907c29ab1cd25ac3bebe7fdc1afc1233c30b818 -size 2796432 diff --git a/mods/Arrival/meta.ini b/mods/Arrival/meta.ini deleted file mode 100644 index 3b8638d1..00000000 --- a/mods/Arrival/meta.ini +++ /dev/null @@ -1,28 +0,0 @@ -[General] -gameName=stalkeranomaly -modid=0 -version=1.0.0.0 -newestVersion= -category="-1," -nexusFileStatus=1 -installationFile=Arrival_13.7z -repository= -ignoredVersion= -comments= -notes= -nexusDescription= -url=https://www.moddb.com/mods/stalker-anomaly/addons/arrival-anomalies -hasCustomURL=true -lastNexusQuery= -lastNexusUpdate= -nexusLastModified=2024-03-21T01:42:30Z -nexusCategory=0 -converted=false -validated=false -color=@Variant(\0\0\0\x43\0\xff\xff\0\0\0\0\0\0\0\0) -tracked=0 - -[installedFiles] -1\modid=0 -1\fileid=0 -size=1 diff --git a/mods/HUD Offsets Editor/gamedata/scripts/ui_debug_wpn_hud.script b/mods/HUD Offsets Editor/gamedata/scripts/ui_debug_wpn_hud.script new file mode 100644 index 00000000..e7092e4d --- /dev/null +++ b/mods/HUD Offsets Editor/gamedata/scripts/ui_debug_wpn_hud.script @@ -0,0 +1,2117 @@ +-- Draggable Hud Editor by demonized +-- Possibility to set hud values by mouse dragging +-- Adjusting world model position and orientation for strapped/unstrapped poses +-- 2023 + +--[[ + Script by Tronex + Engine edits by Rezy + 2019/9/15 + Weapon HUD editor + + Weapon HUD editor allows you to change Weapon HUD position and orientation in real-time. + The GUI is interactive and easy to use, with ability to save adjusted pos in a temp file "temp_hud.ltx". + Edited values are temporarly cached for the weapons you worked on. You can return to them in case you turned off the editor (Avoid exiting or reloading when you have unsaved values). + Keybinds: + • Up Arrow: select previous parameter. + • Down Arrow: select next parameter. + • Left Arrow: reduce\rotate value of selected parameter. + • Right Arrow: increase\rotate value of selected parameter. + • LShift (hold): x10 value step. + • LAlt (hold): x50 value step. + • C: copy current section settings. + • V: paste/apply current section settings. + • Delete: clean temp cache. + • H: toggle hint window. + • Esc or Home: turn off editor. +--]] + +local EPS = 0.0000100 +local function fsimilar(value, to, eps) + return math.abs(value - to) < eps +end + +local function generate_orthonormal_basis_normalized(d) + local dir = vector():set(d):normalize() + local up = vector():set(0,0,0) + local right = vector():set(0,0,0) + local fInvLength + if (fsimilar(dir.y, 1.0, EPS)) then + up:set(0, 0, 1) + fInvLength = 1 / math.sqrt(dir.x * dir.x + dir.y * dir.y) + right.x = -dir.y * fInvLength + right.y = dir.x * fInvLength + right.z = 0 + up.x = -dir.z * right.y + up.y = dir.z * right.x + up.z = dir.x * right.y - dir.y * right.x + else + up:set(0, 1, 0) + fInvLength = 1 / math.sqrt(dir.x * dir.x + dir.z * dir.z) + right.x = dir.z * fInvLength + right.y = 0 + right.z = -dir.x * fInvLength + up.x = dir.y * right.z + up.y = dir.z * right.x - dir.x * right.z + up.z = -dir.y * right.x + end + return dir, up, right +end + +local precision = 6 -- allowed number of zeros +local t_dir = "items\\weapons\\" +local parameters = { +-- Type: 0 = string | 1 = number | 2 = 3d vector | 3 = 4d vector | + ["hands_position"] = { name = "Hands Position", typ = 2, def = {0,0,0}, indx = 1, min = -180, max = 180, step = 0.0001, idxa = 0, idxb = 0, hud = true }, + ["hands_orientation"] = { name = "Hands Orientation", typ = 2, def = {0,0,0}, indx = 2, min = -180, max = 180, step = 0.0001, idxa = 1, idxb = 0, hud = true }, + ["base_hud_offset_pos"] = { name = "Base Position", typ = 2, def = {0,0,0}, indx = 3, min = -180, max = 180, step = 0.0001, idxa = 0, idxb = 5, hud = true }, + ["base_hud_offset_rot"] = { name = "Base Orientation", typ = 2, def = {0,0,0}, indx = 4, min = -180, max = 180, step = 0.0001, idxa = 1, idxb = 5, hud = true }, + ["aim_hud_offset_pos"] = { name = "Aim Position", typ = 2, def = {0,0,0}, indx = 5, min = -180, max = 180, step = 0.0001, idxa = 0, idxb = 1, hud = true }, + ["aim_hud_offset_rot"] = { name = "Aim Orientation", typ = 2, def = {0,0,0}, indx = 6, min = -180, max = 180, step = 0.0001, idxa = 1, idxb = 1, hud = true }, + ["gl_hud_offset_pos"] = { name = "GL Position", typ = 2, def = {0,0,0}, indx = 7, min = -180, max = 180, step = 0.0001, idxa = 0, idxb = 2, hud = true }, + ["gl_hud_offset_rot"] = { name = "GL Orientation", typ = 2, def = {0,0,0}, indx = 8, min = -180, max = 180, step = 0.0001, idxa = 1, idxb = 2, hud = true }, + ["aim_hud_offset_alt_pos"] = { name = "Alt Position", typ = 2, def = {0,0,0}, indx = 9, min = -180, max = 180, step = 0.0001, idxa = 0, idxb = 3, hud = true }, + ["aim_hud_offset_alt_rot"] = { name = "Alt Orientation", typ = 2, def = {0,0,0}, indx = 10, min = -180, max = 180, step = 0.0001, idxa = 1, idxb = 3, hud = true }, + ["lowered_hud_offset_pos"] = { name = "Lowered Position", typ = 2, def = {0,0,0}, indx = 11, min = -180, max = 180, step = 0.0001, idxa = 0, idxb = 4, hud = true }, + ["lowered_hud_offset_rot"] = { name = "Lowered Orientation", typ = 2, def = {0,0,0}, indx = 12, min = -180, max = 180, step = 0.0001, idxa = 1, idxb = 4, hud = true }, + ["fire_point"] = { name = "Fire Point", typ = 2, def = {0,0,0}, indx = 13, min = -180, max = 180, step = 0.0001, idxa = 0, idxb = 10, hud = true, no_16x9 = true }, + ["fire_point2"] = { name = "Fire Point 2 (GL)", typ = 2, def = {0,0,0}, indx = 14, min = -180, max = 180, step = 0.0001, idxa = 0, idxb = 11, hud = true, no_16x9 = true }, + ["fire_direction"] = { name = "Fire Direction", typ = 2, def = {0,0,1}, indx = 15, min = -180, max = 180, step = 0.0001, idxa = 1, idxb = 10, hud = true, no_16x9 = true }, + ["shell_point"] = { name = "Shell Point", typ = 2, def = {0,0,0}, indx = 16, min = -180, max = 180, step = 0.0001, idxa = 1, idxb = 11, hud = true, no_16x9 = true }, + ["custom_ui_pos"] = { name = "UI Position", typ = 2, def = {0,0,0}, indx = 17, min = -180, max = 180, step = 0.0001, idxa = 0, idxb = 20 }, --idxb 20 is reserved for device ui + ["custom_ui_rot"] = { name = "UI Orientation", typ = 2, def = {0,0,0}, indx = 18, min = -180, max = 180, step = 1, idxa = 1, idxb = 20 }, + ["item_position"] = { name = "Item Position", typ = 2, def = {0,0,0}, indx = 19, min = -180, max = 180, step = 0.0001, idxa = 0, idxb = 12, hud = true, no_16x9 = true }, + ["item_orientation"] = { name = "Item Orientation", typ = 2, def = {0,0,0}, indx = 20, min = -180, max = 180, step = 0.0001, idxa = 1, idxb = 12, hud = true, no_16x9 = true }, + ["scope_zoom_factor"] = { name = "Zoom Factor", typ = 1, def = 0, indx = 21, min = 0, max = 120, step = 0.1 }, + ["gl_zoom_factor"] = { name = "GL Zoom Factor", typ = 1, def = 0, indx = 22, min = 0, max = 120, step = 0.1 }, + ["scope_zoom_factor_alt"] = { name = "Alt Zoom Factor", typ = 1, def = 0, indx = 23, min = 0, max = 120, step = 0.1 }, +} + +local third_person_parameters = { + ["position"] = { name = "Position", typ = 2, def = {0,0,0}, indx = 1, min = -180, max = 180, step = 0.0001, idxa = 0, idxb = 0, hud = false, no_16x9 = true }, + ["orientation"] = { name = "Orientation", typ = 2, def = {0,0,0}, indx = 2, min = -180, max = 180, step = 0.0001, idxa = 1, idxb = 0, hud = false, no_16x9 = true }, + ["strap_position"] = { name = "Strap Position", typ = 2, def = {0,0,0}, indx = 3, min = -180, max = 180, step = 0.0001, idxa = 0, idxb = 1, hud = false, no_16x9 = true }, + ["strap_orientation"] = { name = "Strap Orientation", typ = 2, def = {0,0,0}, indx = 4, min = -180, max = 180, step = 0.0001, idxa = 1, idxb = 1, hud = false, no_16x9 = true }, + ["fire_point"] = { name = "Fire Point", typ = 2, def = {0,0,0}, indx = 5, min = -180, max = 180, step = 0.0001, idxa = 1, idxb = 1, hud = false, no_16x9 = true }, + ["fire_point2"] = { name = "Fire Point 2 (GL)", typ = 2, def = {0,0,0}, indx = 6, min = -180, max = 180, step = 0.0001, idxa = 1, idxb = 1, hud = false, no_16x9 = true }, + ["shell_point"] = { name = "Shell Point", typ = 2, def = {0,0,0}, indx = 7, min = -180, max = 180, step = 0.0001, idxa = 1, idxb = 1, hud = false, no_16x9 = true }, +} + +local adjust_active = nil + +local is_wide = utils_xml.is_widescreen() +local _width = (device().width)-400 +local _hight = (device().height) +local msg_width = is_wide and (_width*0.8) or _width + +-- general values cache +local _memo = {} -- _memo[section] = {...} +local _memo_i = {} -- _memo_i[section] = {...} + +-- cache current values +local _cache = {} +local _cache_i = {} +local _selected = {} +local _selected_group = {} + +local key_timer = 0 +local jump_1 = 1 +local jump_2 = 10 +local jump_3 = 50 +local jump = jump_1 + +local dummy_npc + +local enable_debug = false +function print_dbg(...) + if enable_debug then + printf(...) + end +end + + +------------------------------------------------------------------- +GUI = nil -- instance, don't touch +function start(owner) + -- Hide the owner + if owner then + if (owner:IsShown()) then + print_dbg("~ hide owner: %s", owner.name or "?") + owner:HideDialog() + owner:Show(false) + end + else + hide_hud_inventory() + end + + local wpn = db.actor:active_item() + local det = db.actor:active_detector() + if wpn or det then + + if (not GUI) then + GUI = WpnHudEditor(owner, wpn and wpn:section() or det:section()) + end + + + if (GUI) and (not GUI:IsShown()) then + + -- Enable hud adjust mode + if (not adjust_active) then + adjust_active = true + hud_adjust.enabled(true) + print_dbg("~ Enabled hud adjust mode") + end + + GUI:ShowDialog(true) + GUI.section = wpn and wpn:section() or det:section() + GUI:Reset() + GUI:Send_MSG("Press H for info") + + RegisterScriptCallback("on_key_release",on_key_release) + RegisterScriptCallback("on_key_hold",on_key_hold) + + Register_UI("WpnHudEditor","ui_debug_wpn_hud") + else + ui_debug_launcher.resume() + printe("! Ok... Something is fucked...") + end + else + ui_debug_launcher.resume() + actor_menu.set_msg(1, "Hold the weapon you want to edit in your hands first!",5) + end +end + +function on_key_release(key) + -- jump = jump_1 +end + +function on_key_hold(key) + -- if GUI then + -- if (key == DIK_keys["DIK_LSHIFT"]) then + -- jump = jump_2 + -- key_timer = time_global() + 200 + -- elseif (key == DIK_keys["DIK_LMENU"]) then + -- jump = jump_3 + -- key_timer = time_global() + 200 + -- end + -- end +end + +------------------------------------------------------------------- +class "WpnHudEditor" (CUIScriptWnd) + +function WpnHudEditor:__init(owner,section) super() + self.owner = owner + self.section = section + + self.data = {} + + self.tables = {parameters, third_person_parameters} + + for i, v in ipairs(self.tables) do + _selected[v] = _selected[v] or 1 + _selected_group[v] = _selected_group[v] or 1 + + self.data[v] = {} + self.data[v].selected = _selected[v] + self.data[v].selected_group = _selected_group[v] + self.data[v].cnt = 0 -- parameters counter / index + self.data[v].cnt_group = {} -- parameters counter / index per parent parameter + self.data[v].cnt_to_group = {} -- parameters counter to group relation + + self.data[v].name = {} -- parameters name (by index) + self.data[v].typ = {} -- parameter type (by index) + self.data[v].value = {} -- parameter value (by index) + self.data[v].value_i = {} -- parameter value (by parent) + self.data[v].parent = {} -- parameter parent, useful for dealing with vector values (by index) + self.data[v].index = {} -- list parameter index, to trace list value + + self.data[v].par = {} -- parameter element (by index) + self.data[v].par_cap = {} -- parameter cap (by index) + self.data[v].par_hl = {} -- parameter hightlighting (by index) + self.data[v].par_list = {} -- parameter list for lists (by index) + self.data[v].par_list_n = {} -- parameter numbered list for lists (by index) + end + + self.active_table = parameters + self.third_person_mode = false + self:ResetNpcCam() + + self:InitControls() + self:InitCallBacks() + + self:Reset(true) + + self:Send_MSG("Press H for info") +end + +function WpnHudEditor:__finalize() +end + +function WpnHudEditor:InitControls() + self:SetWndRect (Frect():set(0,0,1024,768)) + self:SetAutoDelete(true) + + if self.owner then + self.xml = self.owner.xml + else + self.xml = CScriptXmlInit() + end + + local xml = self.xml + if (not self.owner) then + xml:ParseFile ("ui_debug_launcher.xml") + end + + -- Guides + local width = device().width + local hight = device().height + local w_fac = (1024/width) + local h_fac = (768/hight) + local thic = 2 + + self._w = xml:InitStatic("dbg_wpn_hud_editor:align", self) + --self._w:SetWndPos(vector2():set( 0 , ((hight/2 * h_fac) - (thic/2)) )) + --self._w:SetWndSize(vector2():set( (width * w_fac) , (thic * h_fac) )) + self._w:Show(false) + + self._h = xml:InitStatic("dbg_wpn_hud_editor:align", self) + --self._h:SetWndPos(vector2():set( ((width/2 * w_fac) - (thic/2)) , 0 )) + --self._h:SetWndSize(vector2():set( (thic * w_fac) , (hight * h_fac) )) + self._h:Show(false) + + local pos_w = self._w:GetWndPos() + --printf("_W | x=%s y=%s w=%s h=%s", pos_w.x, pos_w.y, self._w:GetWidth(), self._w:GetHeight()) + + local pos_h = self._h:GetWndPos() + --printf("_H | x=%s y=%s w=%s h=%s", pos_h.x, pos_h.y, self._h:GetWidth(), self._h:GetHeight()) + + -- Dialog + self.dialog = xml:InitStatic("dbg_wpn_hud_editor", self) + + xml:InitFrame("dbg_wpn_hud_editor:frame", self.dialog) + xml:InitStatic("dbg_wpn_hud_editor:cap",self.dialog) + + self.txt_section = xml:InitTextWnd("dbg_wpn_hud_editor:section",self.dialog) + + -- Ratio saving + xml:InitStatic("dbg_wpn_hud_editor:cap_ratio", self.dialog) + + self.btn_ratio = xml:InitCheck("dbg_wpn_hud_editor:check_ratio", self.dialog) + self:Register(self.btn_ratio, "btn_ratio") + self.btn_ratio:SetCheck(true) + + -- Show alignment + self.btn_align = xml:Init3tButton("dbg_wpn_hud_editor:btn_alignment", self.dialog) + self:Register(self.btn_align, "btn_align") + + -- Third person switch + self.btn_third_person = xml:Init3tButton("dbg_wpn_hud_editor:btn_third_person", self.dialog) + self:Register(self.btn_third_person, "btn_third_person") + + -- Copy section settings + self.btn_ini_copy = xml:Init3tButton("dbg_wpn_hud_editor:btn_ini_copy", self.dialog) + self:Register(self.btn_ini_copy, "btn_copy") + + -- Paste section settings + self.btn_ini_paste = xml:Init3tButton("dbg_wpn_hud_editor:btn_ini_paste", self.dialog) + self:Register(self.btn_ini_paste, "btn_paste") + + -- Save file + self.btn_save = xml:Init3tButton("dbg_wpn_hud_editor:btn_save", self.dialog) + self:Register(self.btn_save, "btn_save") + + -- Reload hud values + self.btn_reload = xml:Init3tButton("dbg_wpn_hud_editor:btn_reload", self.dialog) + self:Register(self.btn_reload, "btn_reload") + + self:ResetSelects() + + -- Parameters + for i, v in ipairs(self.tables) do + self.data[v].scroll_par = xml:InitScrollView("dbg_wpn_hud_editor:scroll_par", self.dialog) + self.data[v].scroll_par:Clear() + + local functor = function(t,a,b) return t[a].indx < t[b].indx end + local v1 = v + for par,v in spairs(v,functor) do + local _st = xml:InitStatic("dbg_wpn_hud_editor:tmp_par", nil) + + -- Parameter cap + local n = #self.data[v1].par_cap + 1 + self.data[v1].par_cap[n] = xml:InitTextWnd("dbg_wpn_hud_editor:op_par:cap", _st) + self.data[v1].par_cap[n]:SetText(v.name) + + -- Multi boxes for vectors + local par_i = ((v.typ == 2) and 3) or ((v.typ == 3) and 4) or 1 + for i=1,par_i do + + -- Tracers + local ext = self:GetStringByType(i,v.typ) + local str = par .. ext + self.data[v1].cnt = self.data[v1].cnt + 1 + self.data[v1].name[self.data[v1].cnt] = str + self.data[v1].typ[self.data[v1].cnt] = v.typ + self.data[v1].parent[self.data[v1].cnt] = par + + self.data[v1].cnt_group[n] = self.data[v1].cnt_group[n] or {} + local size_cg = #self.data[v1].cnt_group[n] + 1 + self.data[v1].cnt_group[n][size_cg] = self.data[v1].cnt + self.data[v1].cnt_to_group[self.data[v1].cnt] = n + + -- Parameter element and hightlight texture + if v.typ == 0 then + self.data[v1].par[self.data[v1].cnt] = xml:InitComboBox("dbg_wpn_hud_editor:op_par:list", _st) + self:Register(self.data[v1].par[self.data[v1].cnt],tostring(v1) .. "par_" .. self.data[v1].cnt) + + self.data[v1].par_hl[self.data[v1].cnt] = xml:InitStatic("dbg_wpn_hud_editor:op_par:hl_list", _st) + else + self.data[v1].par[self.data[v1].cnt] = xml:InitEditBox("dbg_wpn_hud_editor:op_par:input" .. ext, _st) + self:Register(self.data[v1].par[self.data[v1].cnt],tostring(v1) .. "par_" .. self.data[v1].cnt) + + if v.typ == 1 then + self.data[v1].par[self.data[v1].cnt]:SetText(v.def) + else + self.data[v1].par[self.data[v1].cnt]:SetText(v.def[i]) + end + + self.data[v1].par_hl[self.data[v1].cnt] = xml:InitStatic("dbg_wpn_hud_editor:op_par:hl" .. ext, _st) + end + + -- Hightlight last selected parameter + if (self.data[v1].cnt ~= _selected[v1]) then + self.data[v1].par_hl[self.data[v1].cnt]:Show(false) + end + end + + self.data[v1].scroll_par:AddWindow(_st, true) + _st:SetAutoDelete(false) + end + if i > 1 then + self.data[v].scroll_par:Show(false) + end + end + + + -- Lines + xml:InitStatic("dbg_wpn_hud_editor:line_1",self.dialog) + xml:InitStatic("dbg_wpn_hud_editor:line_2",self.dialog) + + + -- Message Window + self.msg_wnd = xml:InitFrame("hint_wnd:background",self) + self.msg_wnd:SetAutoDelete(false) + self.msg_wnd_text = xml:InitTextWnd("hint_wnd:text",self.msg_wnd) + self.msg_wnd_text:SetTextAlignment(2) + + self.msg_wnd:Show(false) + self.msg_wnd:SetColor(GetARGB(255,0,0,0)) + + -- Hint Window + self.hint_wnd = xml:InitFrame("help_wnd:background",self) + self.hint_wnd:SetAutoDelete(false) + self.hint_wnd_text = xml:InitTextWnd("help_wnd:text",self.hint_wnd) + --self.hint_wnd_text:SetTextAlignment(2) + self.hint_wnd_text:SetText(game.translate_string("st_ui_dbg_hud_about")) + self.hint_wnd_text:AdjustHeightToText() + self.hint_wnd_text:SetWndSize(vector2():set(msg_width, self.hint_wnd_text:GetHeight()+10)) + self.hint_wnd_text:SetWndPos(vector2():set(20,10)) + + self.hint_wnd:Show(false) + self.hint_wnd:SetWndSize(vector2():set(msg_width, 700)) + self.hint_wnd:SetWndPos(vector2():set( self.dialog:GetWidth() , 1 )) + self.hint_wnd:SetColor(GetARGB(255,0,0,0)) + + self.disable_drag = true + self.pos = nil + self.mouse_hold = nil + self.save_mode = true +end + +function WpnHudEditor:ResetSelects(state_only) + local xml = self.xml + + -- State Select + self.dummy_npc_states = { + {"Unstrapped", "guard_na"}, + {"Strapped", "wait_na"}, + {"Threat", "threat"}, + {"Fire", "threat_fire"}, + } + self.list_dummy_npc_state = self.list_dummy_npc_state or xml:InitComboBox("dbg_wpn_hud_editor:list_dummy_npc_state", self.dialog) + self.list_dummy_npc_state:ClearList() + for i = 1, #self.dummy_npc_states do + self.list_dummy_npc_state:AddItem(self.dummy_npc_states[i][1], i) + end + self.list_dummy_npc_state:enable_id(1) + self.list_dummy_npc_state:SetText(self.dummy_npc_states[1][1]) + self.dummy_npc_state = self.dummy_npc_states[1][2] + if dummy_npc then + db.storage[dummy_npc.id].ui_debug_wpn_hud_dummy.state = self.dummy_npc_state + end + + if state_only then return end + + -- Time Factor Select + self.tf = { + {"TF Normal (1)", 1}, + {"TF Slow-mo (0.1)", 0.1}, + {"TF Freeze (0.01)", 0.01}, + } + self.tf_select = self.tf_select or xml:InitComboBox("dbg_wpn_hud_editor:list_tf", self.dialog) + self.tf_select:ClearList() + for i = 1, #self.tf do + self.tf_select:AddItem(self.tf[i][1], i) + end + self.tf_select:enable_id(1) + self.tf_select:SetText(self.tf[1][1]) + exec_console_cmd("time_factor " .. 1) + + -- Drag Mode Select (Persistent) + if not self.select_registered then + self.drag_modes = { + {"Drag per-group", true}, + {"Drag per-value", false}, + } + self.list_drag_mode = self.list_drag_mode or xml:InitComboBox("dbg_wpn_hud_editor:list_drag_mode", self.dialog) + self.list_drag_mode:ClearList() + for i = 1, #self.drag_modes do + self.list_drag_mode:AddItem(self.drag_modes[i][1], i) + end + self.list_drag_mode:enable_id(1) + self.list_drag_mode:SetText(self.drag_modes[1][1]) + self.drag_mode = self.drag_modes[1][2] + end + + if not self.select_registered then + self.select_registered = true + self:Register(self.tf_select, "tf_select") + self:Register(self.list_dummy_npc_state, "list_dummy_npc_state") + self:Register(self.list_drag_mode, "list_drag_mode") + end +end + +function WpnHudEditor:InitCallBacks() + self:AddCallback("btn_copy", ui_events.BUTTON_CLICKED, self.OnButtonCopy, self) + self:AddCallback("btn_paste", ui_events.BUTTON_CLICKED, self.OnButtonPaste, self) + self:AddCallback("btn_save", ui_events.BUTTON_CLICKED, self.OnButtonSave, self) + self:AddCallback("btn_reload", ui_events.BUTTON_CLICKED, self.OnButtonResume, self) + self:AddCallback("btn_align", ui_events.BUTTON_CLICKED, self.OnButtonAlign, self) + self:AddCallback("btn_third_person", ui_events.BUTTON_CLICKED, self.OnButtonThirdPerson, self) + + self:AddCallback("tf_select", ui_events.LIST_ITEM_SELECT, self.OnTfSelect, self) + self:AddCallback("list_dummy_npc_state", ui_events.LIST_ITEM_SELECT, self.OnDummyNpcStateChange, self) + self:AddCallback("list_drag_mode", ui_events.LIST_ITEM_SELECT, self.OnDragModeChange, self) + --self:AddCallback("btn_ratio", ui_events.BUTTON_CLICKED, self.OnButtonRatio, self) + + for i, v in ipairs(self.tables) do + for i=1,self.data[v].cnt do + local f = tostring(v).."OnInput_" .. i + self[f] = function(self) + self:OnInput(i) + local group = self.data[v].cnt_to_group[i] + self:SwitchParamByIndex(group, i) + end + self:AddCallback(tostring(v) .. "par_" .. i, ui_events.EDIT_TEXT_COMMIT, self[f], self) + end + end +end + +function WpnHudEditor:OnTfSelect() + local id = self.tf_select:CurrentID() + local tf = self.tf[id][2] + exec_console_cmd("time_factor " .. tf) +end + +function WpnHudEditor:OnDummyNpcStateChange() + local id = self.list_dummy_npc_state:CurrentID() + local state = self.dummy_npc_states[id][2] + self.dummy_npc_state = state + if dummy_npc then + db.storage[dummy_npc.id].ui_debug_wpn_hud_dummy.state = self.dummy_npc_state + end +end + +function WpnHudEditor:OnDragModeChange() + local id = self.list_drag_mode:CurrentID() + local state = self.drag_modes[id][2] + self.drag_mode = state +end + +function WpnHudEditor:ResetNpcCam() + self.dummy_npc_cam_offset = { + heading = 0, + pitch = 0, + height = 1.2, + zoom = 1.5, + move = -0.2, + } + self:SetCam() +end + +function WpnHudEditor:SetCam() + if dummy_npc then + local obj = level.object_by_id(dummy_npc.id) + if obj then + local pos = obj:position():add(vector():set(0, self.dummy_npc_cam_offset.height, 0)) + local obj_pos = vector():set(pos) + local dir = vector():setHP(utils_data.deg2rad(self.dummy_npc_cam_offset.heading), self.dummy_npc_cam_offset.pitch):normalize() + + pos = pos:mad(dir, self.dummy_npc_cam_offset.zoom) + dir = vector():set(obj_pos):sub(pos):normalize() + + -- dir = vector_rotate_y(dir, 15) + local d, u, r = generate_orthonormal_basis_normalized(dir) + pos:mad(r, self.dummy_npc_cam_offset.move) + + dir = vector():set( + dir:getH(), + dir:getP(), + 0 + ) + + level.set_cam_custom_position_direction(pos, dir) + end + end +end + +function WpnHudEditor:ChangeNpcCam(heading, height, zoom, move, pitch) + if heading then + self.dummy_npc_cam_offset.heading = self.dummy_npc_cam_offset.heading + heading + end + if pitch then + self.dummy_npc_cam_offset.pitch = clamp(self.dummy_npc_cam_offset.pitch + pitch, + -math.pi / 2.6, math.pi / 2.05) + end + if height then + self.dummy_npc_cam_offset.height = clamp(self.dummy_npc_cam_offset.height + height, 0.2, 2) + end + if zoom then + self.dummy_npc_cam_offset.zoom = clamp(self.dummy_npc_cam_offset.zoom + zoom, 0.2, 2.5) + end + if move then + self.dummy_npc_cam_offset.move = clamp(self.dummy_npc_cam_offset.move + move, -1.5, 1.5) + end + self:SetCam() +end + +function WpnHudEditor:StopCam() + if dummy_npc then + alife():release(dummy_npc) + dummy_npc = nil + end + if level.remove_cam_custom_position_direction then level.remove_cam_custom_position_direction() end + RemoveTimeEvent("ui_debug_wpn_hud_dummy", "ui_debug_wpn_hud_dummy_npc") + RemoveTimeEvent("ui_debug_wpn_hud_dummy", "ui_debug_wpn_hud_dummy_weapon") + self.dummy_npc_state = self.dummy_npc_states[1][2] +end + +function WpnHudEditor:DisableWCT(v) + if weapon_cover_tilt and weapon_cover_tilt.set_force_disabled then + weapon_cover_tilt.set_force_disabled(v) + end +end + +function WpnHudEditor:Reset(force,use_cache) + local _use_cache = use_cache and is_not_empty(_cache) and is_not_empty(_cache_i) and true + + self:DisableWCT(true) + + local section = self.section + local hud_section = ini_sys:r_string_ex(section,"hud") + local str = utils_xml.is_widescreen() and "_16x9" or "" + local ltx = ini_file("temp_hud.ltx") + local section_found = ltx and ltx:section_exist(hud_section) + + self.txt_section:SetText(section) + + for i, v in ipairs(self.tables) do + empty_table(self.data[v].index) + + local _use_cache = use_cache and is_not_empty(_cache) and is_not_empty(_cache[v]) and is_not_empty(_cache_i) and is_not_empty(_cache_i[v]) and true + + -- Read values and convert to numbers if needed + if _use_cache then + --print_dbg("/ WpnHudEditor:Reset | use cache") + copy_table(self.data[v].value_i, _cache_i[v]) + + if not _memo_i[v] then _memo_i[v] = {} end + if (not _memo_i[v][section]) then _memo_i[v][section] = {} end + copy_table(_memo_i[v][section], _cache_i[v]) + elseif _memo_i[v] and _memo_i[v][section] then + --print_dbg("/ WpnHudEditor:Reset | use memo | file: %s - hour: %s", file, hour) + copy_table(self.data[v].value_i, _memo_i[v][section]) + else + local v1 = v + for par,v in pairs(v1) do + local t = {} + if (v.hud) then + local par_str = v.no_16x9 and par or (par..str) + if section_found and ltx:r_string_ex(hud_section,(par_str)) then + t = parse_list(ltx, hud_section, (par_str)) + else + t = parse_list(ini_sys, hud_section, (par_str)) + end + else + if ltx:r_string_ex(section, par) then + t = parse_list(ltx, section, par) + else + t = parse_list(ini_sys, section, par) + end + end + + self.data[v1].value_i[par] = {} + for i=1,#t do + if (v.typ ~= 0) then + self.data[v1].value_i[par][i] = tonumber(t[i]) + end + end + + -- use default values if nothing is found + if (#self.data[v1].value_i[par] == 0) then + if (v.typ == 1) then + self.data[v1].value_i[par][1] = v.def + else + copy_table(self.data[v1].value_i[par], v.def) + end + end + end + end + + -- Fill current values + for i=1,self.data[v].cnt do + local value + if _use_cache then + value = _cache[v][i] + + if (not _memo[v]) then _memo[v] = {} end + if (not _memo[v][section]) then _memo[v][section] = {} end + _memo[v][section][i] = _cache[v][i] + elseif _memo[v] and _memo[v][section] then + value = _memo[v][section][i] + else + value = self:GetParameterValue(i, v) + end + -- print_dbg("/ WpnHudEditor:Reset | Filler | self.value[%s] (%s) = %s", i, self.parent[i], value) + + self.data[v].value[i] = value + self.data[v].par[i]:SetText(value) + end + end + + + -- Apply values in-game + for i, t in ipairs(self.tables) do + if t == third_person_parameters then + self:ApplyThirdPersonParameterValue() + else + for par,v in pairs(t) do + self:ApplyParameterValue(v.typ, par, t) + end + end + end + + -- Crosshair state + self.crosshair = get_console_cmd(1,"hud_crosshair") + if self._w:IsShown() then + exec_console_cmd("hud_crosshair on") + end + + self.disable_drag = true + self.pos = nil + self.mouse_hold = nil + -- self.drag_mode = true +end + + +---------------< Utility >--------------- +local indx_str = { + [1] = "_x", + [2] = "_y", + [3] = "_z", + [4] = "_a", +} +function WpnHudEditor:GetStringByType(indx,typ) + if (typ == 0) or (typ == 1) then + return "" + else + return indx_str[indx] + end +end + +function WpnHudEditor:GetParameterValue(cnt, v) + local str = self.data[v].name[cnt] + local parent = self.data[v].parent[cnt] + local typ = self.data[v].typ[cnt] + + print_dbg("/ WpnHudEditor:GetParameterValue | str: %s - parent: %s - typ: %s", str, parent, typ) + if (typ == 0) or (typ == 1) then + return self.data[v].value_i[parent][1] + end + + if (string.sub(str,-2) == "_x") then return self.data[v].value_i[parent][1] + elseif (string.sub(str,-2) == "_y") then return self.data[v].value_i[parent][2] + elseif (string.sub(str,-2) == "_z") then return self.data[v].value_i[parent][3] + elseif (string.sub(str,-2) == "_a") then return self.data[v].value_i[parent][4] + end + printe("!ERROR no returned value for %s!", parent) +end + +function WpnHudEditor:SetParameterValue(cnt,value) + local v = self.active_table + local str = self.data[v].name[cnt] + local parent = self.data[v].parent[cnt] + local typ = self.data[v].typ[cnt] + + if self:IsInvalidValue(cnt,typ,value) then + self:Send_MSG("!ERROR nil value found for parameter [%s]", str) + return + end + + if (typ == 1) then + self.data[v].value_i[parent][1] = value + elseif (string.sub(str,-2) == "_x") then self.data[v].value_i[parent][1] = value + elseif (string.sub(str,-2) == "_y") then self.data[v].value_i[parent][2] = value + elseif (string.sub(str,-2) == "_z") then self.data[v].value_i[parent][3] = value + elseif (string.sub(str,-2) == "_a") then self.data[v].value_i[parent][4] = value + end + + local section = self.section + if not _memo[v] then _memo[v] = {} end + if not _memo_i[v] then _memo_i[v] = {} end + + if (not _memo[v][section]) then _memo[v][section] = {} end + copy_table(_memo[v][section], self.data[v].value) + + if (not _memo_i[v][section]) then _memo_i[v][section] = {} end + copy_table(_memo_i[v][section], self.data[v].value_i) +end + +function WpnHudEditor:ApplyParameterValue(typ, parent, v) + v = v or self.active_table + print_dbg("# Setting now: %s",parent) + + if v == third_person_parameters then + self:ApplyThirdPersonParameterValue() + else + if (typ == 1) then + local value = self.data[v].value_i[parent][1] + if value and (type(value) == "number") then + hud_adjust.set_value(parent, value) + print_dbg("-hud_adjust.set_value(%s,%s)",parent,value) + else + printe("! MISSING VALUE: WpnHudEditor:ApplyParameterValue(%s, %s)", typ ,parent) + end + elseif (typ == 2) then + local value_1 = self.data[v].value_i[parent][1] + local value_2 = self.data[v].value_i[parent][2] + local value_3 = self.data[v].value_i[parent][3] + if value_1 and (type(value_1) == "number") + and value_2 and (type(value_2) == "number") + and value_3 and (type(value_3) == "number") + then + hud_adjust.set_vector(v[parent].idxa, v[parent].idxb, value_1, value_2, value_3) + print_dbg("-hud_adjust.set_vector[%s]([%s][%s]: %s,%s,%s)", parent, v[parent].idxa, v[parent].idxb, value_1, value_2, value_3) + else + printe("! MISSING VALUE: WpnHudEditor:ApplyParameterValue(%s, %s)", typ ,parent) + end + elseif (typ == 3) then + local value_1 = self.data[v].value_i[parent][1] + local value_2 = self.data[v].value_i[parent][2] + local value_3 = self.data[v].value_i[parent][3] + local value_4 = self.data[v].value_i[parent][4] + if value_1 and (type(value_1) == "number") + and value_2 and (type(value_2) == "number") + and value_3 and (type(value_3) == "number") + and value_4 and (type(value_4) == "number") + then + --weather.set_value_vector(parent,value_1,value_2,value_3,value_4) + print_dbg("-weather.set_value_vector2(%s,%s,%s,%s,%s)",parent,value_1,value_2,value_3,value_4) + else + printe("! MISSING VALUE: WpnHudEditor:ApplyParameterValue(%s, %s)", typ ,parent) + end + end + end +end + +function WpnHudEditor:ApplyThirdPersonParameterValue() + if not self.weapon_cobj then + print_dbg("no active weapon to set") + return + end + + if not ( + self.weapon_cobj.Set_mOffset + and self.weapon_cobj.Set_mStrapOffset + and self.weapon_cobj.Set_mFirePoint + and self.weapon_cobj.Set_mFirePoint2 + and self.weapon_cobj.Set_mShellPoint + ) then + self:Print(nil, "Modded exes not installed, third person editor is unavailable") + return + end + + local params = {} + for par,v in pairs(third_person_parameters) do + local typ = v.typ + local parent = par + if (typ == 1) then + local value = self.data[third_person_parameters].value_i[parent][1] + if value and (type(value) == "number") then + params[parent] = value + print_dbg("-third_person_value(%s,%s)",parent,value) + else + printe("! MISSING VALUE: third_person_value(%s,%s)", typ ,parent) + end + elseif (typ == 2) then + local value_1 = self.data[third_person_parameters].value_i[parent][1] + local value_2 = self.data[third_person_parameters].value_i[parent][2] + local value_3 = self.data[third_person_parameters].value_i[parent][3] + if value_1 and (type(value_1) == "number") + and value_2 and (type(value_2) == "number") + and value_3 and (type(value_3) == "number") + then + params[parent] = vector():set(value_1, value_2, value_3) + print_dbg("-third_person_value(%s,%s,%s,%s)",parent,value_1, value_2, value_3) + else + printe("! MISSING VALUE: third_person_value(%s, %s)", typ ,parent) + end + end + end + + if params.position and params.orientation then + self.weapon_cobj:Set_mOffset(params.position, params.orientation) + end + + if params.strap_position and params.strap_orientation then + self.weapon_cobj:Set_mStrapOffset(params.strap_position, params.strap_orientation) + end + + if params.fire_point then + self.weapon_cobj:Set_mFirePoint(params.fire_point) + end + + if params.fire_point2 then + self.weapon_cobj:Set_mFirePoint2(params.fire_point2) + end + + if params.shell_point then + self.weapon_cobj:Set_mShellPoint(params.shell_point) + end +end + +function WpnHudEditor:IsInvalidValue(cnt,typ,value) + + -- Numbers + if not (value and value ~= "" and tonumber(value)) then + return true + end + + return false +end + +function WpnHudEditor:Send_MSG(text,...) + printf(text, ...) + self:Print(nil, strformat(text,...)) + -- local str = strformat(text,...) + + -- self.msg_wnd:Show(true) + -- self.msg_wnd_text:SetText(str) + -- self.msg_wnd_text:AdjustHeightToText() + -- self.msg_wnd_text:SetWndSize(vector2():set(msg_width, self.msg_wnd_text:GetHeight()+10)) + -- self.msg_wnd_text:SetWndPos(vector2():set(0,20)) + + -- self.msg_wnd:SetWndSize(vector2():set(msg_width, self.msg_wnd_text:GetHeight()+44)) + -- self.msg_wnd:SetWndPos(vector2():set( self.dialog:GetWidth() , (_hight - self.msg_wnd:GetHeight()) )) + + -- self.msg_wnd_timer = time_global() + 4000 +end + +local toggle_hint = false +function WpnHudEditor:ShowHint() + toggle_hint = not toggle_hint + + self.hint_wnd_show = toggle_hint +end + +function WpnHudEditor:Update() + CUIScriptWnd.Update(self) + + if key_state(DIK_keys.DIK_LSHIFT) == 1 then + jump = jump_2 + elseif key_state(DIK_keys.DIK_LMENU) == 1 then + jump = jump_3 + else + jump = jump_1 + end + + self:SetCam() + self:On_Drag() + + if self.third_person_mode then + if key_state(bind_to_dik(key_bindings.kFWD)) == 1 then + self:ChangeNpcCam(nil, nil, -0.003) + elseif key_state(bind_to_dik(key_bindings.kBACK)) == 1 then + self:ChangeNpcCam(nil, nil, 0.003) + end + + if key_state(bind_to_dik(key_bindings.kL_STRAFE)) == 1 then + self:ChangeNpcCam(nil, nil, nil, -0.003) + elseif key_state(bind_to_dik(key_bindings.kR_STRAFE)) == 1 then + self:ChangeNpcCam(nil, nil, nil, 0.003) + end + + -- Lock condition and ammo count in TP + if self.weapon_cobj then + self.weapon_cobj:SetAmmoElapsed(30) + self.weapon:set_condition(1) + end + end + + if (self.msg_wnd_timer and time_global() > self.msg_wnd_timer) then + self.msg_wnd_timer = nil + self.msg_wnd:Show(false) + end + + if (self.hint_wnd_show) then + self.hint_wnd:Show(true) + else + self.hint_wnd:Show(false) + end +end + +function WpnHudEditor:Print(s, str, ...) + actor_menu.set_msg(1, string.format(str, ...), 2) +end + +local tg = 0 +local tg_interval = 20 +local tg_print = 0 +function WpnHudEditor:On_Drag() + + if (self.disable_drag) then + return + end + + -- local t = time_global() + -- if t < tg then return end + -- tg = t + tg_interval + + if not self.pos then self.pos = GetCursorPosition() end + + local pos = GetCursorPosition() + local diff_y = pos.y - self.pos.y + local diff_x = pos.x - self.pos.x + local rounded_diff_y = math.abs(round_idp(diff_y, 4)) * device().width / 1920 + local rounded_diff_x = math.abs(round_idp(diff_x, 4)) * device().width / 1920 + + -- if time_global() - tg_print > 100 then + -- printf("ratio %s", device().width / 1920) + -- printf("%s, %s", rounded_diff_x, rounded_diff_y) + -- self:Print(nil, rounded_diff_x .. ", " .. rounded_diff_y) + -- tg_print = time_global() + -- end + + if self.mouse_hold and self.mouse_hold == DIK_keys.MOUSE_3 and self.third_person_mode then + if key_state(DIK_keys.DIK_LCONTROL) == 1 then + if diff_y < 0 then + self:ChangeNpcCam(nil, nil, 0.003 * -rounded_diff_y) + elseif diff_y > 0 then + self:ChangeNpcCam(nil, nil, 0.003 * rounded_diff_y) + end + elseif key_state(DIK_keys.DIK_LSHIFT) == 1 then + if diff_x < 0 then + self:ChangeNpcCam(nil, nil, nil, 0.0015 * rounded_diff_x) + elseif diff_x > 0 then + self:ChangeNpcCam(nil, nil, nil, 0.0015 * -rounded_diff_x) + end + if diff_y < 0 then + self:ChangeNpcCam(nil, 0.0015 * -rounded_diff_y) + elseif diff_y > 0 then + self:ChangeNpcCam(nil, 0.0015 * rounded_diff_y) + end + else + if diff_x < 0 then + self:ChangeNpcCam(0.15 * rounded_diff_x) + elseif diff_x > 0 then + self:ChangeNpcCam(0.15 * -rounded_diff_x) + end + if diff_y < 0 then + self:ChangeNpcCam(nil, nil, nil, nil, 0.0015 * -rounded_diff_y) + elseif diff_y > 0 then + self:ChangeNpcCam(nil, nil, nil, nil, 0.0015 * rounded_diff_y) + end + end + end + + local v = self.active_table + if self.drag_mode == true then + local group = self.data[v].cnt_group[self.data[v].selected_group] + if self.mouse_hold and self.mouse_hold == DIK_keys.MOUSE_1 then + if self.data[v].selected_group == 2 then -- Hands orientation + if diff_y < 0 then + self:SwitchValue(true, group[2], 8 * rounded_diff_y) + elseif diff_y > 0 then + self:SwitchValue(false, group[2], 8 * rounded_diff_y) + end + if diff_x < 0 then + self:SwitchValue(true, group[1], 8 * rounded_diff_x) + elseif diff_x > 0 then + self:SwitchValue(false, group[1], 8 * rounded_diff_x) + end + elseif self.data[v].selected_group == 6 and v == third_person_parameters then -- TP Strapped Orientation + if diff_y > 0 then + self:SwitchValue(true, group[1], 8 * rounded_diff_y) + elseif diff_y < 0 then + self:SwitchValue(false, group[1], 8 * rounded_diff_y) + end + if diff_x > 0 then + self:SwitchValue(true, group[2], 8 * rounded_diff_x) + elseif diff_x < 0 then + self:SwitchValue(false, group[2], 8 * rounded_diff_x) + end + elseif self.data[v].selected_group == 6 then -- Aim orientation + if diff_y > 0 then + self:SwitchValue(true, group[1], 1 * rounded_diff_y) + elseif diff_y < 0 then + self:SwitchValue(false, group[1], 1 * rounded_diff_y) + end + if diff_x > 0 then + self:SwitchValue(true, group[2], 1 * rounded_diff_x) + elseif diff_x < 0 then + self:SwitchValue(false, group[2], 1 * rounded_diff_x) + end + elseif self.data[v].selected_group == 8 and v ~= third_person_parameters then -- GL orientation + if diff_y > 0 then + self:SwitchValue(true, group[1], 1 * rounded_diff_y) + elseif diff_y < 0 then + self:SwitchValue(false, group[1], 1 * rounded_diff_y) + end + if diff_x > 0 then + self:SwitchValue(true, group[2], 1 * rounded_diff_x) + elseif diff_x < 0 then + self:SwitchValue(false, group[2], 1 * rounded_diff_x) + end + elseif self.data[v].selected_group == 8 then -- Alt orientation + if diff_y > 0 then + self:SwitchValue(true, group[1], 1 * rounded_diff_y) + elseif diff_y < 0 then + self:SwitchValue(false, group[1], 1 * rounded_diff_y) + end + if diff_x > 0 then + self:SwitchValue(true, group[2], 1 * rounded_diff_x) + elseif diff_x < 0 then + self:SwitchValue(false, group[2], 1 * rounded_diff_x) + end + elseif self.data[v].selected_group == 19 then -- Item Position + if diff_y < 0 then + self:SwitchValue(true, group[2], rounded_diff_y) + elseif diff_y > 0 then + self:SwitchValue(false, group[2], rounded_diff_y) + end + if diff_x > 0 then + self:SwitchValue(true, group[1], rounded_diff_x) + elseif diff_x < 0 then + self:SwitchValue(false, group[1], rounded_diff_x) + end + elseif self.data[v].selected_group == 20 then -- Item Orientation + if diff_y < 0 then + self:SwitchValue(true, group[2], 8 * rounded_diff_y) + elseif diff_y > 0 then + self:SwitchValue(false, group[2], 8 * rounded_diff_y) + end + if diff_x < 0 then + self:SwitchValue(true, group[1], 8 * rounded_diff_x) + elseif diff_x > 0 then + self:SwitchValue(false, group[1], 8 * rounded_diff_x) + end + elseif self.data[v].selected_group == 18 then -- UI orientation + if diff_y > 0 then + self:SwitchValue(true, group[1], round_idp(0.02 * rounded_diff_y, 4)) + elseif diff_y < 0 then + self:SwitchValue(false, group[1], round_idp(0.02 * rounded_diff_y, 4)) + end + if diff_x > 0 then + self:SwitchValue(true, group[2], round_idp(0.02 * rounded_diff_x, 4)) + elseif diff_x < 0 then + self:SwitchValue(false, group[2], round_idp(0.02 * rounded_diff_x, 4)) + end + elseif self.data[v].selected_group == 12 then -- Lowered orientation + if diff_y > 0 then + self:SwitchValue(true, group[1], 1 * rounded_diff_y) + elseif diff_y < 0 then + self:SwitchValue(false, group[1], 1 * rounded_diff_y) + end + if diff_x > 0 then + self:SwitchValue(true, group[2], 1 * rounded_diff_x) + elseif diff_x < 0 then + self:SwitchValue(false, group[2], 1 * rounded_diff_x) + end + elseif self.data[v].selected_group == 23 or + self.data[v].selected_group == 22 or + self.data[v].selected_group == 21 then -- Last 3 groups with single value + if diff_y < 0 then + self:SwitchValue(true, group[1], round_idp(0.2 * rounded_diff_y, 4)) + elseif diff_y > 0 then + self:SwitchValue(false, group[1], round_idp(0.2 * rounded_diff_y, 4)) + end + else -- Everything else + if diff_y < 0 then + self:SwitchValue(true, group[2], 1 * rounded_diff_y) + elseif diff_y > 0 then + self:SwitchValue(false, group[2], 1 * rounded_diff_y) + end + if diff_x > 0 then + self:SwitchValue(true, group[1], 1 * rounded_diff_x) + elseif diff_x < 0 then + self:SwitchValue(false, group[1], 1 * rounded_diff_x) + end + end + elseif self.mouse_hold and self.mouse_hold == DIK_keys.MOUSE_2 then + if self.data[v].selected_group == 2 then -- Hands orientation + if diff_y < 0 then + self:SwitchValue(true, group[3], 8 * rounded_diff_y) + elseif diff_y > 0 then + self:SwitchValue(false, group[3], 8 * rounded_diff_y) + end + elseif self.data[v].selected_group == 6 and v == third_person_parameters then -- TP Strapped Orientation + if diff_y < 0 then + self:SwitchValue(true, group[3], 8 * rounded_diff_y) + elseif diff_y > 0 then + self:SwitchValue(false, group[3], 8 * rounded_diff_y) + end + elseif self.data[v].selected_group == 18 then -- UI orientation + if diff_y < 0 then + self:SwitchValue(true, group[3], round_idp(0.02 * rounded_diff_y, 4)) + elseif diff_y > 0 then + self:SwitchValue(false, group[3], round_idp(0.02 * rounded_diff_y, 4)) + end + elseif self.data[v].selected_group == 19 then -- Item Position + if diff_y < 0 then + self:SwitchValue(true, group[3], 2 * rounded_diff_y) + elseif diff_y > 0 then + self:SwitchValue(false, group[3], 2 * rounded_diff_y) + end + elseif self.data[v].selected_group == 20 then -- Item Orientation + if diff_y < 0 then + self:SwitchValue(true, group[3], 8 * rounded_diff_y) + elseif diff_y > 0 then + self:SwitchValue(false, group[3], 8 * rounded_diff_y) + end + elseif self.data[v].selected_group == 23 or + self.data[v].selected_group == 22 or + self.data[v].selected_group == 21 then -- Last 3 groups with single value + if diff_y < 0 then + self:SwitchValue(true, group[1], round_idp(0.2 * rounded_diff_y, 4)) + elseif diff_y > 0 then + self:SwitchValue(false, group[1], round_idp(0.2 * rounded_diff_y, 4)) + end + else -- Everything else + if diff_y < 0 then + self:SwitchValue(true, group[3], 1 * rounded_diff_y) + elseif diff_y > 0 then + self:SwitchValue(false, group[3], 1 * rounded_diff_y) + end + end + end + elseif self.drag_mode == false then + if self.mouse_hold and (self.mouse_hold == DIK_keys.MOUSE_1 or self.mouse_hold == DIK_keys.MOUSE_2) then + if self.data[v].selected_group == 2 then -- Hands orientation + if diff_y < 0 then + self:SwitchValue(true, self.data[v].selected, 8 * rounded_diff_y) + elseif diff_y > 0 then + self:SwitchValue(false, self.data[v].selected, 8 * rounded_diff_y) + end + elseif self.data[v].selected_group == 6 and v == third_person_parameters then -- TP Strapped Orientation + if diff_y < 0 then + self:SwitchValue(true, self.data[v].selected, 8 * rounded_diff_y) + elseif diff_y > 0 then + self:SwitchValue(false, self.data[v].selected, 8 * rounded_diff_y) + end + elseif self.data[v].selected_group == 18 then -- UI orientation + if diff_y < 0 then + self:SwitchValue(true, self.data[v].selected, round_idp(0.02 * rounded_diff_y, 4)) + elseif diff_y > 0 then + self:SwitchValue(false, self.data[v].selected, round_idp(0.02 * rounded_diff_y, 4)) + end + elseif self.data[v].selected_group == 23 or + self.data[v].selected_group == 22 or + self.data[v].selected_group == 21 then -- Last 3 groups with single value + if diff_y < 0 then + self:SwitchValue(true, self.data[v].selected, round_idp(0.2 * rounded_diff_y, 4)) + elseif diff_y > 0 then + self:SwitchValue(false, self.data[v].selected, round_idp(0.2 * rounded_diff_y, 4)) + end + else -- Everything else + if diff_y < 0 then + self:SwitchValue(true, self.data[v].selected, 1 * rounded_diff_y) + elseif diff_y > 0 then + self:SwitchValue(false, self.data[v].selected, 1 * rounded_diff_y) + end + end + end + end + + SetCursorPosition(self.pos) +end + + +---------------< Callbacks >--------------- +function WpnHudEditor:OnButtonCopy() + local v = self.active_table + _cache[v] = _cache[v] or {} + _cache_i[v] = _cache_i[v] or {} + copy_table(_cache[v], self.data[v].value) + copy_table(_cache_i[v], self.data[v].value_i) + + self:Send_MSG("Copied values") +end + +function WpnHudEditor:OnButtonPaste() + local v = self.active_table + if (_cache and _cache_i and _cache[v] and _cache_i[v]) then + self:Reset(false, true) + self:Send_MSG("Applied copied values") + else + self:Send_MSG("No values are copied yet!") + end +end + +function WpnHudEditor:SaveCacheDbg() + local section = self.section + local hud_section = ini_sys:r_string_ex(section,"hud") + local prefix = utils_xml.is_widescreen() and "_16x9" or "" + local all_prefix = self.btn_ratio:GetCheck() + local ini_cc = ui_debug_launcher.ini_cc + + local function saveParams() + local to_save = {} + for par,v in pairs(parameters) do + local value, value_def + if (v.typ == 2) then + value = self.data[parameters].value_i[par][1] ..",".. self.data[parameters].value_i[par][2] ..",".. self.data[parameters].value_i[par][3] + value_def = v.def[1] ..",".. v.def[2] ..",".. v.def[3] + elseif (v.typ == 3) then + value = self.data[parameters].value_i[par][1] ..",".. self.data[parameters].value_i[par][2] ..",".. self.data[parameters].value_i[par][3] ..",".. self.data[parameters].value_i[par][4] + value_def = v.def[1] ..",".. v.def[2] ..",".. v.def[3] ..",".. v.def[4] + else + value = self.data[parameters].value_i[par][1] + value_def = v.def + end + + value = tostring(value) + value_def = tostring(value_def) + local par_str = (v.hud and not v.no_16x9) and (par_str) or par + local old_value = v.hud and ini_sys:r_string_ex(hud_section, par_str) or ini_sys:r_string_ex(section, par) + local c_sec = v.hud and hud_section or section + local c_par = par_str + + if (value ~= old_value) and (value ~= value_def) then + if (to_save[c_sec] == nil) then to_save[c_sec] = {} end + to_save[c_sec][c_par] = value + end + end + + if is_empty(to_save) then + self:Print(nil, "No HUD values are modified for %s", section) + return + end + + local params_wide = { + ["hands_position"] = true, + ["hands_orientation"] = true, + ["base_hud_offset_pos"] = true, + ["base_hud_offset_rot"] = true, + ["aim_hud_offset_pos"] = true, + ["aim_hud_offset_rot"] = true, + ["gl_hud_offset_pos"] = true, + ["gl_hud_offset_rot"] = true, + ["aim_hud_offset_alt_pos"] = true, + ["aim_hud_offset_alt_rot"] = true, + ["lowered_hud_offset_pos"] = true, + ["lowered_hud_offset_rot"] = true, + ["strafe_hud_offset_pos"] = true, + ["strafe_hud_offset_rot"] = true, + ["strafe_aim_hud_offset_pos"] = true, + ["strafe_aim_hud_offset_rot"] = true, + } + + for k, v in pairs(to_save) do + for k1, v1 in pairs(v) do + ini_cc:w_value(k, k1, v1) + if all_prefix then + if params_wide[k1] then + ini_cc:w_value(k, k1 .. "_16x9", v1) + end + end + end + end + + return true + end + + local function saveThirdPersonParams() + local to_save = {} + for par,v in pairs(third_person_parameters) do + local value, value_def + if (v.typ == 2) then + value = self.data[third_person_parameters].value_i[par][1] ..",".. self.data[third_person_parameters].value_i[par][2] ..",".. self.data[third_person_parameters].value_i[par][3] + value_def = v.def[1] ..",".. v.def[2] ..",".. v.def[3] + elseif (v.typ == 3) then + value = self.data[third_person_parameters].value_i[par][1] ..",".. self.data[third_person_parameters].value_i[par][2] ..",".. self.data[third_person_parameters].value_i[par][3] ..",".. self.data[third_person_parameters].value_i[par][4] + value_def = v.def[1] ..",".. v.def[2] ..",".. v.def[3] ..",".. v.def[4] + else + value = self.data[third_person_parameters].value_i[par][1] + value_def = v.def + end + + value = tostring(value) + value_def = tostring(value_def) + local par_str = par + local old_value = ini_sys:r_string_ex(section, par) + local c_sec = section + local c_par = par_str + + if (value ~= old_value) and (value ~= value_def) then + if (to_save[c_sec] == nil) then to_save[c_sec] = {} end + to_save[c_sec][c_par] = value + end + end + + if is_empty(to_save) then + self:Print(nil, "No Third Person values are modified for %s", section) + return + end + + for k, v in pairs(to_save) do + for k1, v1 in pairs(v) do + ini_cc:w_value(k, k1, v1) + end + end + + return true + end + + local res = saveParams() + res = saveThirdPersonParams() or res + if res then + ini_cc:save() + self:Print(nil, "%s section is saved in cache_dbg.ltx", section) + else + self:Print(nil, "%s no changes were made", section) + end +end + +function WpnHudEditor:CleanCacheDbg() + local path = getFS():update_path('$game_config$', '') .. "cache_dbg.ltx" + local ini_io = io.open(path, 'w') + ini_io:close() + ui_debug_launcher.ini_cc = ini_file_ex("cache_dbg.ltx",true) + self:Print(nil, "cache_dbg.ltx file cleaned") +end + +function WpnHudEditor:OnButtonSave() + if self.save_mode then + return self:SaveCacheDbg() + end + local section = self.section + local hud_section = ini_sys:r_string_ex(section,"hud") + local prefix = utils_xml.is_widescreen() and "_16x9" or "" + local all_prefix = self.btn_ratio:GetCheck() + + local to_save = {} + for par,v in pairs(parameters) do + local value, value_def + if (v.typ == 2) then + value = self.data[parameters].value_i[par][1] ..",".. self.data[parameters].value_i[par][2] ..",".. self.data[parameters].value_i[par][3] + value_def = v.def[1] ..",".. v.def[2] ..",".. v.def[3] + elseif (v.typ == 3) then + value = self.data[parameters].value_i[par][1] ..",".. self.data[parameters].value_i[par][2] ..",".. self.data[parameters].value_i[par][3] ..",".. self.data[parameters].value_i[par][4] + value_def = v.def[1] ..",".. v.def[2] ..",".. v.def[3] ..",".. v.def[4] + else + value = self.data[parameters].value_i[par][1] + value_def = v.def + end + + value = tostring(value) + value_def = tostring(value_def) + local par_str = (v.hud and not v.no_16x9) and (par..prefix) or par + local old_value = v.hud and ini_sys:r_string_ex(hud_section, par_str) or ini_sys:r_string_ex(section, par) + local c_sec = v.hud and hud_section or section + local c_par = par_str + + if (value ~= old_value) and (value ~= value_def) then + if (to_save[c_sec] == nil) then to_save[c_sec] = {} end + to_save[c_sec][c_par] = value + end + end + + if is_empty(to_save) then + self:Print(nil, "No HUD values are modified for [%s]", section) + return + end + + local function file_exists(path) + return io.open(path) ~= nil + end + + local save_done + local ini_cc = ui_debug_launcher.ini_cc + local function on_execute(path,filename,quit) + + if is_empty(to_save) then + return + end + + local fullpath = path.."\\"..filename + local ltx = io.open(fullpath,"rb") + if (ltx) then + local data = ltx:read("*all") + ltx:close() + if (data) then + for sec,v in pairs(to_save) do + if (string.find(data,"["..sec.."]",nil,true)) then + ltx = utils_data.cfg_file(fullpath, true) + if (ltx) then + for par,val in pairs(v) do + local p = { par } + if all_prefix then + local p2 = par + if (prefix == "_16x9") then + p2 = string.gsub(p2, "_16x9", "") + else + p2 = p2 .. "_16x9" + end + p[2] = p2 + end + + for i=1,#p do + ltx:SetValue(sec, p[i], val) + + -- Cache values for the first time so you can return to it upon reseting values + local cached_val = ini_cc:r_value(sec, p[i]) + if not (cached_val and cached_val ~= "") then + local val_old = ini_sys:r_string_ex(sec, p[i]) + ini_cc:w_value(sec, p[i], val_old) + end + + printf("% WpnHudEditor | saving [%s]->[%s]->[%s]",sec, p[i], val) + end + end + + ltx:SaveExt() + to_save[sec] = nil + save_done = true + + self:Print(nil, "Applied and saved the new values for [%s]\\nFile: %s", sec, t_dir .. filename) + printf("% WpnHudEditor | saved changes for {%s}", fullpath) + end + end + end + end + end + end + + local sp = getFS():update_path('$game_config$', t_dir) + sp = string.sub(sp,0,string.len(sp)-1) + lua_ext.recurse_subdirectories_and_execute(sp,{"ltx"},on_execute) + + -- Reload system_ini() to adapt the new values in game + reload_ini_sys() + + self:Reset() + + if (not save_done) then + self:Print(nil, "No changes are made on [%s].\\nKeep in mind that configs must be unpacked before applying changes!", section) + else + -- Cache original values + ini_cc:save() + + -- Remove cached HUD model from engine, so it updates to the new values + hud_adjust.remove_hud_model(section) + + -- Close the UI + self:Close() + + local str = strformat( "Changes are saved to [%s]", section) + actor_menu.set_msg(1, str,5) + + -- Clean memory of this section to adapt the new changes + _memo[section] = nil + _memo_i[section] = nil + end +end + +function WpnHudEditor:OnButtonAlign() + if self._h:IsShown() then + self._h:Show(false) + self._w:Show(false) + exec_console_cmd("hud_crosshair off") + print_dbg("! WpnHudEditor | Hide alignments") + else + self._h:Show(true) + self._w:Show(true) + exec_console_cmd("hud_crosshair on") + print_dbg("- WpnHudEditor | Show alignments") + end +end + +function WpnHudEditor:OnButtonResume() + self:Close() + + -- Resume normal hud behavior + hud_adjust.enabled(false) + adjust_active = false + + actor_menu.set_msg(1, "HUD adjust mode is stopped",5) + + --ui = nil +end + +function WpnHudEditor:CleanMemo() + empty_table(_memo) + empty_table(_memo_i) + self:Reset(false) + self:Send_MSG("Cleared memory!") +end + +function WpnHudEditor:SwitchParam(state, vert) + + local v = self.active_table + local function get_param_index(state, vert) + + --// Vertical movement + if vert then + local jumps = ((jump == jump_3) and 3) or ((jump == jump_2) and 2) or 1 + + if state then + self.data[v].selected_group = self.data[v].selected_group + jumps + else + self.data[v].selected_group = self.data[v].selected_group - jumps + end + + if (self.data[v].selected_group > #self.data[v].cnt_group) then + self.data[v].selected_group = 1 + elseif (self.data[v].selected_group < 1) then + self.data[v].selected_group = #self.data[v].cnt_group + end + + return self.data[v].cnt_group[self.data[v].selected_group][1] + + --// Horizental movement + else + print_dbg("selected_group: %s", self.data[v].selected_group) + local group = self.data[v].cnt_group[self.data[v].selected_group] + if group then + local first = group[1] + local last = group[#group] + if state and (self.data[v].selected < last) then + self.data[v].selected = self.data[v].selected + 1 + elseif (not state) and (self.data[v].selected > first) then + self.data[v].selected = self.data[v].selected - 1 + end + else + printe("! group doesn't exist for selected_group: %s", self.data[v].selected_group) + end + return self.data[v].selected + end + end + + if (not self.data[v].selected) or (not self.data[v].selected_group) then + self.data[v].selected = _selected[v] or 1 + self.data[v].selected_group = _selected_group[v] or 1 + else + self.data[v].par_hl[self.data[v].selected]:Show(false) + self.data[v].selected = get_param_index(state, vert) + end + + self.data[v].par_hl[self.data[v].selected]:Show(true) + _selected[v] = self.data[v].selected + _selected_group[v] = self.data[v].selected_group +end + +function WpnHudEditor:SwitchParamByIndex(group, index) + local v = self.active_table + + self.data[v].par_hl[self.data[v].selected]:Show(false) + self.data[v].selected_group = group + self.data[v].selected = index + self.data[v].par_hl[self.data[v].selected]:Show(true) + + _selected[v] = self.data[v].selected + _selected_group[v] = self.data[v].selected_group +end + +function WpnHudEditor:SwitchValue(state, selected, extra_k) + local v = self.active_table + if not extra_k then extra_k = 1 end + if not (selected) then + return + end + + local n = selected + local typ = self.data[v].typ[n] + local parent = self.data[v].parent[n] + local val = self.data[v].value[n] + + local new_val + if typ ~= 0 then + local input_val = self.data[v].par[n]:GetText() + local curr_val = (not self:IsInvalidValue(n,typ,input_val)) and tonumber(input_val) + if (not curr_val) then + self:Send_MSG("Couldn't read previous input for parameter (%s)", self.data[v].name[n]) + return + end + curr_val = round_idp(curr_val, precision) + + local max_val = v[parent].max + local min_val = v[parent].min + local step = v[parent].step * jump * extra_k + + if state then + curr_val = curr_val + step + else + curr_val = curr_val - step + end + local precision = precision + if curr_val > 100 then + precision = precision - 2 + elseif curr_val > 10 then + precision = precision - 1 + end + curr_val = round_idp(curr_val, precision) + new_val = clamp(curr_val, min_val, max_val) + else + local curr_val = self.data[v].par[n]:GetText() + if (not curr_val) then + return + end + + if not (self.data[v].par_list_n[n]) then + return + end + + if (not self.data[v].index[n]) then + for i=1,#self.data[v].par_list_n[n] do + if (self.data[v].par_list_n[n][i] == curr_val) then + self.data[v].index[n] = i + break + end + end + if (not self.data[v].index[n]) then + return + end + end + + local num = #self.data[v].par_list_n[n] + if state then + self.data[v].index[n] = (self.data[v].index[n] < num) and (self.data[v].index[n] + 1) or self.data[v].index[n] + else + self.data[v].index[n] = (self.data[v].index[n] > 0) and (self.data[v].index[n] - 1) or self.data[v].index[n] + end + + local txt = self.data[v].par_list_n[n][self.data[v].index[n]] + if self:IsInvalidValue(n,0,txt) then + self:Send_MSG("Invalid path/section for parameter (%s)", self.data[v].name[n]) + return + end + + new_val = txt + end + + if new_val then + self.data[v].value[n] = new_val + self.data[v].par[n]:SetText(new_val) + self:SetParameterValue(n,new_val) + self:ApplyParameterValue(typ,parent,v) + -- self:Send_MSG(self.data[v].name[n] .. " := " .. self.data[v].value[n], 4) + else + self:Send_MSG("No value can be set for (%s)",self.data[v].name[n]) + end +end + +function WpnHudEditor:SwitchValueGroup(state, selected_group) + local v = self.active_table + if (not selected_group) then + return + end + print_dbg("/ WpnHudEditor | selected_group: %s", selected_group) + local group = self.data[v].cnt_group[selected_group] + local size = (#group > 3) and 3 or #group -- no need for alpha value + for i=1,size do + self:SwitchValue(state, group[i]) + end +end + +function WpnHudEditor:OnInput(cnt) + local v = self.active_table + local val = self.data[v].par[cnt]:GetText() + local typ = self.data[v].typ[cnt] + local parent = self.data[v].parent[cnt] + + if self:IsInvalidValue(cnt,typ,val) then + self:Send_MSG("Error with input for parameter (%s)", self.data[v].name[cnt]) + return + end + + if (typ == 0) then + val = val or "" + else + val = tonumber(val) + val = round_idp(val, precision) + end + + self.data[v].value[cnt] = val + self:SetParameterValue(cnt,val) + self:ApplyParameterValue(typ,parent,v) +end + +function WpnHudEditor:Close() + local v = self.active_table + if v ~= parameters then + self.data[v].scroll_par:Show(false) + end + self.weapon_cobj = nil + self.active_table = parameters + local v = self.active_table + self.data[v].scroll_par:Show(true) + self.third_person_mode = false + + self:ResetSelects() + + self:StopCam() + self:DisableWCT(false) + + self:HideDialog() + self:Show(false) + + --ui = nil + + if adjust_active then + actor_menu.set_msg(1, "HUD adjust mode is still active",5) + end + + exec_console_cmd("hud_crosshair " .. (self.crosshair and "on" or "off")) + + UnregisterScriptCallback("on_key_release",on_key_release) + UnregisterScriptCallback("on_key_hold",on_key_hold) + + Unregister_UI("WpnHudEditor") + + if (level.present()) then + printf("- main_menu off") + exec_console_cmd("main_menu off") + end +end + +local K_M1 = DIK_keys.MOUSE_1 +local K_M2 = DIK_keys.MOUSE_2 +local K_M3 = DIK_keys.MOUSE_3 +local E_PRESS = ui_events.WINDOW_KEY_PRESSED +local E_RELEASE = ui_events.WINDOW_KEY_RELEASED +function WpnHudEditor:OnKeyboard(dik, keyboard_action) + local v = self.active_table + local res = CUIScriptWnd.OnKeyboard(self,dik,keyboard_action) + if (res == false) then + local bind = dik_to_bind(dik) + -- Mouse + if dik == K_M1 or dik == K_M2 or (dik == K_M3 and self.third_person_mode) then + if (keyboard_action == E_PRESS) then + -- printf("mouse hold") + self.mouse_hold = dik + self.disable_drag = false + elseif (keyboard_action == E_RELEASE) then + -- printf("mouse release") + self.disable_drag = true + self.pos = nil + self.mouse_hold = nil + end + elseif keyboard_action == ui_events.WINDOW_KEY_PRESSED then + if dik == DIK_keys.DIK_NUMPAD8 then + self:SwitchValue(true, self.data[v].selected) + elseif dik == DIK_keys.DIK_NUMPAD2 then + self:SwitchValue(false, self.data[v].selected) + elseif dik == DIK_keys.DIK_NUMPAD9 then + self:SwitchValueGroup(true, self.data[v].selected_group) + elseif dik == DIK_keys.DIK_NUMPAD3 then + self:SwitchValueGroup(false, self.data[v].selected_group) + elseif dik == DIK_keys.DIK_NUMPADENTER then + self.save_mode = not self.save_mode + self:Print(nil, self.save_mode == true and "save to cache_dbg.ltx" or "vanilla save") + + elseif dik == DIK_keys.DIK_NUMPAD1 then + self:CleanCacheDbg() + + elseif dik == DIK_keys.DIK_UP then + self:SwitchParam(false, true) + elseif dik == DIK_keys.DIK_DOWN then + self:SwitchParam(true, true) + elseif dik == DIK_keys.DIK_RIGHT then + self:SwitchParam(true, false) + elseif dik == DIK_keys.DIK_LEFT then + self:SwitchParam(false, false) + + elseif dik == DIK_keys.DIK_NUMPAD5 then + self:OnButtonCopy() + elseif dik == DIK_keys.DIK_NUMPAD6 then + self:OnButtonPaste() + elseif dik == DIK_keys.DIK_G then + self:OnButtonAlign() + + elseif dik == DIK_keys.DIK_DELETE then + self:CleanMemo() + elseif dik == DIK_keys.DIK_H then + self:ShowHint() + elseif dik == DIK_keys.DIK_ESCAPE then + self:Close() + end + end + end + return res +end + +function WpnHudEditor:OnButtonThirdPerson() + if not db.actor:active_item() then + self:Print(nil, "Actor has no current item, abort") + return + end + if not ( + level.set_cam_custom_position_direction + and level.remove_cam_custom_position_direction + ) then + self:Print(nil, "Missing camera functions from modded exes, TP mode is unavailable") + return + end + self.third_person_mode = not self.third_person_mode + + local v = self.active_table + self.data[v].scroll_par:Show(false) + + if self.third_person_mode then + self.active_table = third_person_parameters + self:ResetSelects(true) + hud_adjust.enabled(false) + + dummy_npc = alife_create("sim_default_stalker_0", db.actor:position(), db.actor:level_vertex_id(), db.actor:game_vertex_id()) + CreateTimeEvent("ui_debug_wpn_hud_dummy", "ui_debug_wpn_hud_dummy_npc", 0, function() + local obj = level.object_by_id(dummy_npc.id) + if obj then + db.storage[obj:id()] = db.storage[obj:id()] or {} + db.storage[obj:id()].ui_debug_wpn_hud_dummy = { + state = self.dummy_npc_states[1][2] + } + obj:iterate_inventory(function(owner, item) + alife_release_id(item:id()) + end, obj) + local weapon_sec = db.actor:active_item():section() + local weapon = alife_create_item(weapon_sec, obj) + CreateTimeEvent("ui_debug_wpn_hud_dummy", "ui_debug_wpn_hud_dummy_weapon", 0, function() + local w = level.object_by_id(weapon.id) + if w then + self.weapon = w + self.weapon_cobj = w:cast_Weapon() + self:ApplyThirdPersonParameterValue() + return true + end + return false + end) + self:ResetNpcCam() + return true + end + return false + end) + + -- self.weapon_cobj = db.actor:active_item():cast_Weapon() + else + self.active_table = parameters + self.weapon_cobj = nil + self.weapon = nil + self:StopCam() + hud_adjust.enabled(true) + end + + local v = self.active_table + self.data[v].scroll_par:Show(true) +end + +-- NPC Dummy +actid = 198122 +evaid = 198122 + +class "evaluator_stalker_ui_debug_wpn_hud_dummy" (property_evaluator) +function evaluator_stalker_ui_debug_wpn_hud_dummy:__init(npc,name,storage) super (nil, name) + self.st = storage +end + +function evaluator_stalker_ui_debug_wpn_hud_dummy:evaluate() + --utils_data.debug_write("eva_panic") + local npc = self.object + local id = npc:id() + db.storage[id] = db.storage[id] or {} + local st = db.storage[id] + -- printf("checking dummy_npc %s", npc:name()) + if st.ui_debug_wpn_hud_dummy then + return true + end + return false +end + +class "action_stalker_ui_debug_wpn_hud_dummy" (action_base) +function action_stalker_ui_debug_wpn_hud_dummy:__init (npc,name,storage) super (nil,name) + self.st = storage +end + +function action_stalker_ui_debug_wpn_hud_dummy:initialize() + action_base.initialize(self) + -- local npc = self.object + -- npc:set_desired_position() + -- npc:set_desired_direction() + self.first_update = true +end + +function action_stalker_ui_debug_wpn_hud_dummy:execute() + --utils_data.debug_write(strformat("action_stalker_ui_debug_wpn_hud_dummy:execute start")) + action_base.execute(self) + + local npc = self.object + --printf("enemy = %s",enemy and enemy:name()) + + -- ensure and enforce path type + -- if (npc:path_type() ~= game_object.level_path) then + -- npc:set_path_type(game_object.level_path) + -- end + + -- printf("executing dummy_npc %s", npc:name()) + + npc:set_desired_position() + npc:set_desired_direction() + npc:set_dest_level_vertex_id(npc:level_vertex_id()) + + state_mgr.set_state(npc, db.storage[npc:id()].ui_debug_wpn_hud_dummy.state, nil, nil, { + -- look_position = self.st.lvid and level.vertex_position(self.st.lvid) or npc:position(), + -- look_object = db.actor, + -- look_dir = self.st.lvid and level.vertex_position(self.st.lvid):sub(npc:position()):normalize() or npc:direction(), + }, { + fast_set = true, + animation = true, + }) + + -- First update force movement + if self.first_update then + -- npc:clear_animations() + -- npc:movement_enabled(false) + -- npc:set_movement_type(move.stand) + -- npc:set_body_state(move.standing) + -- npc:set_mental_state(anim.danger) + self.first_update = false + end +end + +function action_stalker_ui_debug_wpn_hud_dummy:finalize() + action_base.finalize(self) + self.first_update = true + db.storage[self.object:id()].ui_debug_wpn_hud_dummy = nil + self.object:clear_animations() + self.object:movement_enabled(true) +end + +function setup_generic_scheme(npc,ini,scheme,section,stype,temp) + local st = xr_logic.assign_storage_and_bind(npc,ini,"stalker_ui_debug_wpn_hud_dummy",section,temp) +end + +function add_to_binder(npc,ini,scheme,section,storage,temp) + if not npc then return end + local manager = npc:motivation_action_manager() + if not manager then return end + + if not npc:alive() then + manager:add_evaluator(evaid,property_evaluator_const(false)) + temp.needs_configured = false + return + end + + local evaluator = evaluator_stalker_ui_debug_wpn_hud_dummy(npc,"eva_stalker_ui_debug_wpn_hud_dummy",storage) + temp.action = action_stalker_ui_debug_wpn_hud_dummy(npc,"act_stalker_ui_debug_wpn_hud_dummy",storage) + + if not evaluator or not temp.action then return end + manager:add_evaluator(evaid,evaluator) + + temp.action:add_precondition(world_property(stalker_ids.property_alive,true)) + temp.action:add_precondition(world_property(stalker_ids.property_danger, false)) + temp.action:add_precondition(world_property(evaid,true)) + + temp.action:add_effect(world_property(evaid,false)) + + manager:add_action(actid,temp.action) + + --xr_logic.subscribe_action_for_events(npc, storage, temp.action) +end + +function configure_actions(npc,ini,scheme,section,stype,temp) + if not npc then return end + local manager = npc:motivation_action_manager() + if not manager or not temp.action then return end + + temp.action:add_precondition(world_property(xr_evaluators_id.sidor_wounded_base,false)) + -- temp.action:add_precondition(world_property(xr_evaluators_id.wounded_exist,false)) + + -- if (_G.schemes["rx_ff"]) then + -- temp.action:add_precondition(world_property(rx_ff.evaid,false)) + -- end + if (_G.schemes["gl"]) then + temp.action:add_precondition(world_property(rx_gl.evid_gl_reload,false)) + end + -- if (_G.schemes["facer"]) then + -- temp.action:add_precondition(world_property(xrs_facer.evid_facer,false)) + -- temp.action:add_precondition(world_property(xrs_facer.evid_steal_up_facer,false)) + -- end + + local action + local p = {xr_danger.actid, stalker_ids.action_combat_planner, stalker_ids.action_danger_planner, xr_actions_id.state_mgr + 2, xr_actions_id.alife} + + for i=1,#p do + --printf("ACTION_ALIFE_ID(permaban_material.configure_actions): " .. tostring(p[i])) + action = manager:action(p[i]) + if (action) then + action:add_precondition(world_property(evaid,false)) + else + printf("axr_panic: no action id p[%s]",i) + end + end +end + +function disable_generic_scheme(npc,scheme,stype) + local st = db.storage[npc:id()][scheme] + if st then + st.enabled = false + end +end + +function npc_add_precondition(action) + if not action then return end + action:add_precondition(world_property(evaid,false)) +end + +LoadScheme("ui_debug_wpn_hud", "stalker_ui_debug_wpn_hud_dummy", modules.stype_stalker) + +function on_enemy_eval(obj, enemy, flags) + if dummy_npc and (obj:id() == dummy_npc.id or enemy:id() == dummy_npc.id) then + flags.override = true + flags.result = false + end +end + + function npc_on_before_hit(npc,shit,bone_id,flags) + if dummy_npc and npc:id() == dummy_npc.id then + flags.ret_value = false + end + end + +function on_game_start() + local function on_localization_change() + GUI = nil -- clear ui to force initing again + end + RegisterScriptCallback("on_localization_change",on_localization_change) + RegisterScriptCallback("on_enemy_eval", on_enemy_eval) + RegisterScriptCallback("npc_on_before_hit", npc_on_before_hit) +end \ No newline at end of file diff --git a/mods/Arrival - Busy Hands Bug Fix/meta.ini b/mods/HUD Offsets Editor/meta.ini similarity index 73% rename from mods/Arrival - Busy Hands Bug Fix/meta.ini rename to mods/HUD Offsets Editor/meta.ini index 2a8eda29..89ba097e 100644 --- a/mods/Arrival - Busy Hands Bug Fix/meta.ini +++ b/mods/HUD Offsets Editor/meta.ini @@ -1,21 +1,21 @@ [General] gameName=stalkeranomaly modid=0 -version=d2024.3.30.0 +version=d2024.4.6.0 newestVersion= category="-1," nexusFileStatus=1 -installationFile=Arrival_busy_hands_bug_fix.rar +installationFile=HUD_Offsets_Editor.1.zip repository=Nexus ignoredVersion= comments= notes= nexusDescription= url= -hasCustomURL=false +hasCustomURL=true lastNexusQuery= lastNexusUpdate= -nexusLastModified=2024-03-31T02:57:45Z +nexusLastModified=2024-04-06T22:03:33Z nexusCategory=0 converted=false validated=false diff --git a/mods/Modded Executables/bin/AnomalyDX10.exe b/mods/Modded Executables/bin/AnomalyDX10.exe index 2a5787e1..0663ae16 100644 Binary files a/mods/Modded Executables/bin/AnomalyDX10.exe and b/mods/Modded Executables/bin/AnomalyDX10.exe differ diff --git a/mods/Modded Executables/bin/AnomalyDX10AVX.exe b/mods/Modded Executables/bin/AnomalyDX10AVX.exe index bbe3e630..ca8a71f9 100644 Binary files a/mods/Modded Executables/bin/AnomalyDX10AVX.exe and b/mods/Modded Executables/bin/AnomalyDX10AVX.exe differ diff --git a/mods/Modded Executables/bin/AnomalyDX11.exe b/mods/Modded Executables/bin/AnomalyDX11.exe index 22e6c150..1b853e07 100644 Binary files a/mods/Modded Executables/bin/AnomalyDX11.exe and b/mods/Modded Executables/bin/AnomalyDX11.exe differ diff --git a/mods/Modded Executables/bin/AnomalyDX11AVX.exe b/mods/Modded Executables/bin/AnomalyDX11AVX.exe index e1381f42..1bf5dd61 100644 Binary files a/mods/Modded Executables/bin/AnomalyDX11AVX.exe and b/mods/Modded Executables/bin/AnomalyDX11AVX.exe differ diff --git a/mods/Modded Executables/bin/AnomalyDX8.exe b/mods/Modded Executables/bin/AnomalyDX8.exe index 69903345..3e3d4365 100644 Binary files a/mods/Modded Executables/bin/AnomalyDX8.exe and b/mods/Modded Executables/bin/AnomalyDX8.exe differ diff --git a/mods/Modded Executables/bin/AnomalyDX8AVX.exe b/mods/Modded Executables/bin/AnomalyDX8AVX.exe index 2d127613..29886e6a 100644 Binary files a/mods/Modded Executables/bin/AnomalyDX8AVX.exe and b/mods/Modded Executables/bin/AnomalyDX8AVX.exe differ diff --git a/mods/Modded Executables/bin/AnomalyDX9.exe b/mods/Modded Executables/bin/AnomalyDX9.exe index afee2741..97a1f715 100644 Binary files a/mods/Modded Executables/bin/AnomalyDX9.exe and b/mods/Modded Executables/bin/AnomalyDX9.exe differ diff --git a/mods/Modded Executables/bin/AnomalyDX9AVX.exe b/mods/Modded Executables/bin/AnomalyDX9AVX.exe index 1e2153d1..a666f97f 100644 Binary files a/mods/Modded Executables/bin/AnomalyDX9AVX.exe and b/mods/Modded Executables/bin/AnomalyDX9AVX.exe differ diff --git a/mods/Modded Executables/gamedata/configs/mod_system_base_hud.ltx b/mods/Modded Executables/gamedata/configs/mod_system_base_hud.ltx new file mode 100644 index 00000000..d18707bf --- /dev/null +++ b/mods/Modded Executables/gamedata/configs/mod_system_base_hud.ltx @@ -0,0 +1,5 @@ +![hud_base] +base_hud_offset_pos = 0,0,0 +base_hud_offset_pos_16x9 = 0,0,0 +base_hud_offset_rot = 0,0,0 +base_hud_offset_rot_16x9 = 0,0,0 \ No newline at end of file diff --git a/mods/Modded Executables/gamedata/scripts/lua_help_ex.script b/mods/Modded Executables/gamedata/scripts/lua_help_ex.script index aef2e160..b6e0a44f 100644 --- a/mods/Modded Executables/gamedata/scripts/lua_help_ex.script +++ b/mods/Modded Executables/gamedata/scripts/lua_help_ex.script @@ -16,10 +16,11 @@ new_zoom_enable [0; 1] // Enable alternative zoom control. Minimal zoom is equal to either mechanical zoom or the one prescribed in section min_scope_zoom_factor. The step of zoom adjustment is more precise. zoom_step_count [1.0, 10.0] // Adjust the step of zoom if new_zoom_enable is on + demo_record_return_ctrl_inputs // Launch (from console or scripts) `demo_record` but propagate ESC and TAB keypresses back to launcher entity (game or scripts) demo_record_blocked_input 1 // Start demo_record without move or stop. The console and Esc key are available demo_record_stop // Stop all launched `demo_record` commands demo_set_cam_direction [head, pitch, roll] // Set the direction the camera is facing and its roll. The parameters are in RADIANS, beware - + first_person_death // Enable First Person Death Camera first_person_death_direction_offset // FPD Camera Direction Offset (in DEGREES) first_person_death_position_offset // FPD Camera Position Offset (x, y, z) @@ -272,6 +273,7 @@ function set_enable_anomalies_damage(bool) function angle() function force_set_angle(Fvector angle, bool bActivate) + function set_enable_movement_collision(bool) // Artefact function get_artefact_additional_inventory_weight() diff --git a/mods/Modded Executables/meta.ini b/mods/Modded Executables/meta.ini index bb773b6f..57610233 100644 --- a/mods/Modded Executables/meta.ini +++ b/mods/Modded Executables/meta.ini @@ -2,11 +2,11 @@ gameName=stalkeranomaly modid=0 ignoredVersion= -version=d2024.3.30.0 +version=d2024.4.6.0 newestVersion= category="1," nexusFileStatus=1 -installationFile=STALKER-Anomaly-modded-exes_2024.03.30.zip +installationFile=STALKER-Anomaly-modded-exes_2024.04.06.zip repository=Nexus comments= notes= diff --git a/mods/NPC Wounded Redone/gamedata/scripts/liz_wounded_redone.script b/mods/NPC Wounded Redone/gamedata/scripts/liz_wounded_redone.script index 21eeb81f..1eb468bf 100644 --- a/mods/NPC Wounded Redone/gamedata/scripts/liz_wounded_redone.script +++ b/mods/NPC Wounded Redone/gamedata/scripts/liz_wounded_redone.script @@ -91,10 +91,11 @@ local hand_bones = { ["bip01_r_finger22"] = true, } -local wounded_by_state = { - [0] = "wounded_heavy", - [1] = "wounded_heavy_2", - [2] = "wounded_heavy_3" +local wounded_states = { + [0] = "wounded", + [1] = "wounded_heavy", + [2] = "wounded_heavy_2", + [3] = "wounded_heavy_3" } local allowed_hit_types = { @@ -110,11 +111,9 @@ end function npc_on_before_hit(npc, shit, bone_id, flags) if not (npc:alive()) then return end + if npc:has_info("npcx_is_companion") then return end - local community = character_community(npc) - --skip monolith and zombied. They will use default behaviour - -- if community == "monolith" or community == "zombied" then return end - + -- local community = character_community(npc) -- local npc_kind = ini_sys:r_string_ex(npc:section(), "kind") -- local npc_damage_section = (creatures_cls[npc:clsid()] and creatures_cls[npc:clsid()][2]) or (npc_kind and creatures_kind[npc_kind] and creatures_kind[npc_kind][2]) or (npc:section()) @@ -130,17 +129,18 @@ function npc_on_before_hit(npc, shit, bone_id, flags) flags.ret_value = false local state = state_mgr.get_state(npc) if state ~= "wounded_heavy" and state ~= "wounded_heavy_2" and state ~= "wounded_heavy_3" then - local new_state = wounded_by_state[math.random(0, 2)] + local new_state = wounded_states[math.random(0, #wounded_states)] npc.health = 0.1 -- npc.bleeding = 0 - -- save_var(npc, "wounded_state", new_state) + save_var(npc, "wounded_state", new_state) save_var(npc, "wounded_fight", "false") - save_var(npc, "wounded_victim", "nil") + -- save_var(npc, "wounded_victim", "nil") save_var(npc, "victim_surrender", true) state_mgr.set_state(npc, new_state, nil, nil, nil, { fast_set = true }) end elseif hand_bones[bone_name] then -- handle drop weapon feature - if community == "zombied" then return end --ignore zombies. they don't know waht to do if they loose weapon + if character_community(npc) == "zombied" then return end --ignore zombies. they don't know waht to do if they loose weapon + -- flags.ret_value = false local item = npc:active_item() local slot = npc:active_slot() if (item) and ((slot == 2) or (slot == 3)) and (npc:dont_has_info("npcx_is_companion")) then @@ -152,21 +152,3 @@ function npc_on_before_hit(npc, shit, bone_id, flags) end end - ---TOSOX CODE THAT I TOOK FROM WOUNDED ANIMATION FIX -orig_action_wounded_initialize = xr_wounded.action_wounded.initialize -xr_wounded.action_wounded.initialize = function(self) - orig_action_wounded_initialize(self) - local npc = self.object - local community = character_community(npc) - local item = npc:active_item() - local slot = npc:active_slot() - if (item) and ((slot == 2) or (slot == 3)) and (npc:dont_has_info("npcx_is_companion")) then - if community == "zombied" then - npc:transfer_item(item, npc) - else - death_manager.set_weapon_drop_condition(npc, item) - npc:drop_item(item) - end - end -end diff --git a/mods/NPC Wounded Redone/gamedata/scripts/y_npc_wounded_animation_fix_zombie_dont_drop_weapon.script b/mods/NPC Wounded Redone/gamedata/scripts/y_npc_wounded_animation_fix_zombie_dont_drop_weapon.script new file mode 100644 index 00000000..8d780ff7 --- /dev/null +++ b/mods/NPC Wounded Redone/gamedata/scripts/y_npc_wounded_animation_fix_zombie_dont_drop_weapon.script @@ -0,0 +1,15 @@ +--made to prevent Tosox's fix drop weapon from zombies +orig_action_wounded_initialize = xr_wounded.action_wounded.initialize +xr_wounded.action_wounded.initialize = function(self) + orig_action_wounded_initialize(self) + local npc = self.object + local community = character_community(npc) + if community == "zombied" then + local item = npc:active_item() + local slot = npc:active_slot() + if (item) and ((slot == 2) or (slot == 3)) and (npc:dont_has_info("npcx_is_companion")) then + npc:transfer_item(item, npc) + return + end + end +end diff --git a/mods/NPC Wounded Redone/meta.ini b/mods/NPC Wounded Redone/meta.ini index 237e8352..c2aece7e 100644 --- a/mods/NPC Wounded Redone/meta.ini +++ b/mods/NPC Wounded Redone/meta.ini @@ -1,11 +1,11 @@ [General] gameName=stalkeranomaly modid=0 -version=d2024.4.2.0 +version=d2024.4.5.0 newestVersion= category="-1," nexusFileStatus=1 -installationFile=npc_wounded_redone.zip +installationFile=npc_wound_tweak_1.1.zip repository=Nexus ignoredVersion= comments= diff --git a/mods/New Levels - Arrival Patch/gamedata/configs/hazardous_anomalies/regions/bunker_a1.ltx b/mods/New Levels - Arrival Patch/gamedata/configs/hazardous_anomalies/regions/bunker_a1.ltx deleted file mode 100644 index 51b00530..00000000 --- a/mods/New Levels - Arrival Patch/gamedata/configs/hazardous_anomalies/regions/bunker_a1.ltx +++ /dev/null @@ -1,46 +0,0 @@ -;Determines the spawn percentage per each anomaly and max number of them -[spawn_properties] -spawn_percent = 0.5 -anomaly_max_number = 3 -anomaly_max_active = 38 ; Unused - -;Determines the range of anomaly radius -[radius_properties] -min_radius = 2 -max_radius = 3 - -;Determines the list of anomalies that can be spawned -[anomaly_types] -;zone_mine_zharka -zone_mine_ghost -zone_mine_thorn -zone_mine_umbra -;;---------------------------- -;zone_field_radioactive_weak -zone_field_radioactive_average -;zone_field_radioactive_strong -;;---------------------------- -zone_radioactive_weak -;zone_radioactive_average -;zone_radioactive_strong -;;---------------------------- -;zone_mine_acidic_weak -zone_mine_acidic_average -;zone_mine_acidic_strong -;;---------------------------- -;zone_mine_electric_weak -zone_mine_electric_average -;zone_mine_electric_strong -;;---------------------------- -;zone_mine_thermal_weak -;zone_mine_thermal_average -;zone_mine_thermal_strong -;;---------------------------- -;zone_mine_gravitational_weak -;zone_mine_gravitational_average -;zone_mine_gravitational_strong - -;Determines the smarts around which anomalies will be created -[available_smarts] -bunker_1 -bunker_2 \ No newline at end of file diff --git a/mods/New Levels - Arrival Patch/gamedata/configs/hazardous_anomalies/regions/collaider.ltx b/mods/New Levels - Arrival Patch/gamedata/configs/hazardous_anomalies/regions/collaider.ltx deleted file mode 100644 index 45f0dd7a..00000000 --- a/mods/New Levels - Arrival Patch/gamedata/configs/hazardous_anomalies/regions/collaider.ltx +++ /dev/null @@ -1,52 +0,0 @@ -;Determines the spawn percentage per each anomaly and max number of them -[spawn_properties] -spawn_percent = 0.5 -anomaly_max_number = 6 -anomaly_max_active = 30 ; Unused - -;Determines the range of anomaly radius -[radius_properties] -min_radius = 2 -max_radius = 3 - -;Determines the list of anomalies that can be spawned -[anomaly_types] -;zone_mine_zharka -zone_mine_blast -zone_mine_ghost -zone_mine_point -zone_mine_thorn -zone_mine_umbra -;;---------------------------- -zone_field_radioactive_weak -zone_field_radioactive_average -;zone_field_radioactive_strong -;;---------------------------- -zone_radioactive_weak -zone_radioactive_average -;zone_radioactive_strong -;;---------------------------- -zone_mine_acidic_weak -zone_mine_acidic_average -;zone_mine_acidic_strong -;;---------------------------- -zone_mine_electric_weak -zone_mine_electric_average -;zone_mine_electric_strong -;;---------------------------- -zone_mine_thermal_weak -zone_mine_thermal_average -;zone_mine_thermal_strong -;;---------------------------- -zone_mine_gravitational_weak -;zone_mine_gravitational_average -;zone_mine_gravitational_strong - -;Determines the smarts around which anomalies will be created -[available_smarts] -collaider_1 -collaider_2 -collaider_3 -collaider_4 -collaider_5 -collaider_6 \ No newline at end of file diff --git a/mods/New Levels - Arrival Patch/gamedata/configs/hazardous_anomalies/regions/grimwood.ltx b/mods/New Levels - Arrival Patch/gamedata/configs/hazardous_anomalies/regions/grimwood.ltx deleted file mode 100644 index b2dd303e..00000000 --- a/mods/New Levels - Arrival Patch/gamedata/configs/hazardous_anomalies/regions/grimwood.ltx +++ /dev/null @@ -1,66 +0,0 @@ -;Determines the spawn percentage per each anomaly and max number of them -[spawn_properties] -spawn_percent = 0.30 -anomaly_max_number = 25 -anomaly_max_active = 20 - -;Determines the range of anomaly radius -[radius_properties] -min_radius = 2 -max_radius = 3 - -;Determines the list of anomalies that can be spawned -[anomaly_types] -;zone_mine_acid -;zone_mine_electra -;zone_mine_zharka -zone_mine_flash -zone_mine_ghost -zone_mine_mefistotel -zone_mine_cdf -zone_mine_point -zone_mine_umbra -zone_mine_sphere -zone_no_gravity -zone_mine_thorn -;;---------------------------- -zone_field_radioactive_weak -zone_field_radioactive_average -;zone_field_radioactive_strong -;;---------------------------- -;zone_radioactive_weak -;zone_radioactive_average -;zone_radioactive_strong -;;---------------------------- -zone_mine_acidic_weak -zone_mine_acidic_average -;zone_mine_acidic_strong -;;---------------------------- -zone_mine_electric_weak -zone_mine_electric_average -zone_mine_electric_strong -;;---------------------------- -zone_mine_thermal_weak -zone_mine_thermal_average -zone_mine_thermal_strong -;;---------------------------- -zone_mine_gravitational_weak -zone_mine_gravitational_average -;zone_mine_gravitational_strong - -;Determines the smarts around which anomalies will be created -[available_smarts] -grim_10 - -;Determines the smarts around which anomalies will be created, with reduced amount (see script for how much) -[available_smarts_reduced] -grim_1 -grim_2 -grim_3 -grim_4 -grim_7 -grim_8 -grim_9 -grim_11 -grim_13 -grim_14 \ No newline at end of file diff --git a/mods/New Levels - Arrival Patch/gamedata/configs/hazardous_anomalies/regions/poselok_ug.ltx b/mods/New Levels - Arrival Patch/gamedata/configs/hazardous_anomalies/regions/poselok_ug.ltx deleted file mode 100644 index 3223fe3e..00000000 --- a/mods/New Levels - Arrival Patch/gamedata/configs/hazardous_anomalies/regions/poselok_ug.ltx +++ /dev/null @@ -1,77 +0,0 @@ -;Determines the spawn percentage per each anomaly and max number of them -[spawn_properties] -spawn_percent = 0.25 -anomaly_max_number = 40 -anomaly_max_active = 30 ; Unused - -;Determines the range of anomaly radius -[radius_properties] -min_radius = 2 -max_radius = 3 - -;Determines the list of anomalies that can be spawned -[anomaly_types] -;zone_mine_acid -;zone_mine_electra -;zone_mine_zharka -zone_mine_blast zone_mine_cdf -zone_mine_flash -zone_mine_ghost -zone_mine_gold -zone_mine_mefistotel -zone_mine_net -zone_mine_point -zone_mine_seed -zone_mine_shatterpoint -zone_mine_sloth -zone_mine_sphere -zone_mine_springboard -zone_mine_thorn -zone_mine_vapour -zone_mine_vortex -;;---------------------------- -zone_field_radioactive_weak -zone_field_radioactive_average -;zone_field_radioactive_strong -;;---------------------------- -;zone_radioactive_weak -;zone_radioactive_average -;zone_radioactive_strong -;;---------------------------- -zone_mine_acidic_weak -zone_mine_acidic_average -;zone_mine_acidic_strong -;;---------------------------- -zone_mine_electric_weak -zone_mine_electric_average -;zone_mine_electric_strong -;;---------------------------- -zone_mine_thermal_weak -zone_mine_thermal_average -;zone_mine_thermal_strong -;;---------------------------- -zone_mine_gravitational_weak -zone_mine_gravitational_average -;zone_mine_gravitational_strong - -;Determines the smarts around which anomalies will be created -[available_smarts] - -;Determines the smarts around which anomalies will be created, with reduced amount (see script for how much) -[available_smarts_reduced] -posug_3 -posug_5 -posug_9 -posug_11 -posug_13 -posug_15 -posug_18 -posug_19 -posug_21 -posug_23 -posug_24 -posug_29 -posug_31 -posug_34 -posug_35 -posug_36 \ No newline at end of file diff --git a/mods/New Levels - Arrival Patch/gamedata/configs/hazardous_anomalies/regions/promzona.ltx b/mods/New Levels - Arrival Patch/gamedata/configs/hazardous_anomalies/regions/promzona.ltx deleted file mode 100644 index 2aa332c4..00000000 --- a/mods/New Levels - Arrival Patch/gamedata/configs/hazardous_anomalies/regions/promzona.ltx +++ /dev/null @@ -1,63 +0,0 @@ -;Determines the spawn percentage per each anomaly and max number of them -[spawn_properties] -spawn_percent = 0.25 -anomaly_max_number = 20 -anomaly_max_active = 30 ; Unused - -;Determines the range of anomaly radius -[radius_properties] -min_radius = 2 -max_radius = 3 - -;Determines the list of anomalies that can be spawned -[anomaly_types] -;zone_mine_acid -;zone_mine_electra -;zone_mine_zharka -zone_mine_flash -zone_mine_ghost -zone_mine_mefistotel -zone_mine_cdf -zone_mine_point -zone_mine_umbra -zone_mine_sphere -zone_no_gravity -zone_mine_thorn -;;---------------------------- -zone_field_radioactive_weak -zone_field_radioactive_average -;zone_field_radioactive_strong -;;---------------------------- -;zone_radioactive_weak -;zone_radioactive_average -;zone_radioactive_strong -;;---------------------------- -zone_mine_acidic_weak -;zone_mine_acidic_average -;zone_mine_acidic_strong -;;---------------------------- -zone_mine_electric_weak -;zone_mine_electric_average -;zone_mine_electric_strong -;;---------------------------- -zone_mine_thermal_weak -;zone_mine_thermal_average -;zone_mine_thermal_strong -;;---------------------------- -zone_mine_gravitational_weak -zone_mine_gravitational_average -;zone_mine_gravitational_strong - -;Determines the smarts around which anomalies will be created -[available_smarts] -prom_15 - -;Determines the smarts around which anomalies will be created, with reduced amount (see script for how much) -[available_smarts_reduced] -prom_1 -prom_2 -prom_5 -prom_9 -prom_12 -prom_14 -prom_13 \ No newline at end of file diff --git a/mods/New Levels - Arrival Patch/meta.ini b/mods/New Levels - Arrival Patch/meta.ini deleted file mode 100644 index 0e76f985..00000000 --- a/mods/New Levels - Arrival Patch/meta.ini +++ /dev/null @@ -1,28 +0,0 @@ -[General] -gameName=stalkeranomaly -modid=0 -version=d2024.3.20.0 -newestVersion= -category="-1," -nexusFileStatus=1 -installationFile=Arrival_New_Levels_v0.51_compatibility_patch_v1.1.1.zip -repository=Nexus -ignoredVersion= -comments= -notes= -nexusDescription= -url= -hasCustomURL=false -lastNexusQuery= -lastNexusUpdate= -nexusLastModified=2024-03-21T01:46:26Z -nexusCategory=0 -converted=false -validated=false -color=@Variant(\0\0\0\x43\0\xff\xff\0\0\0\0\0\0\0\0) -tracked=0 - -[installedFiles] -1\modid=0 -1\fileid=0 -size=1 diff --git a/mods/Outfit Animations/gamedata/scripts/outfit_animations.script b/mods/Outfit Animations/gamedata/scripts/outfit_animations.script index 8786183e..7e4410ac 100644 --- a/mods/Outfit Animations/gamedata/scripts/outfit_animations.script +++ b/mods/Outfit Animations/gamedata/scripts/outfit_animations.script @@ -1,8 +1,9 @@ +enable_animations = false + local fov_manager = outfit_animations_fov_manager local mcm_memory_enable = outfit_animations_mcm.get_config("memory") local mcm_allow_movement = outfit_animations_mcm.get_config("allow_movement") -local enable_animations = false local ruck_last_outfit = -1 @@ -33,7 +34,7 @@ function actor_on_first_update() CreateTimeEvent("outfit_animations", "enable_animation_delay_te", 3, function() ruck_last_outfit = db.actor:item_in_slot(7) and db.actor:item_in_slot(7):id() or -1 - local sec = db.actor:item_in_slot(7) + local sec = db.actor:item_in_slot(7) and db.actor:item_in_slot(7):section() if sec then remember_outfit(sec) end enable_animations = true @@ -74,7 +75,20 @@ end local anm_info = nil --it's here cuz of stalke engine magic that I don't know function play_animation(obj) --prepare for anim - anm_info = select_animation() + outfit_animations_backpack.enable_animations = false + if headgear_animations then headgear_animations.enable_animations = false end + hide_hud_inventory() + + --trying to kill backpack animation (kinda afterid that it might cause busy hands bug. Need some testing) + if enhanced_animations and ui_mcm.get("EA_settings/enable_backpack_addon") then + CreateTimeEvent("outfit_animations", "stop_fdda_animation_te", 0.05, function() + game.stop_hud_motion() + fov_manager.restore_fov() + if mcm_allow_movement then game.only_allow_movekeys(true) else level.disable_input() end + return true + end) + end + local activeSlot = db.actor:active_slot() local activeWpn = db.actor:active_item() local activeDetector = db.actor:active_detector() @@ -93,19 +107,6 @@ function play_animation(obj) end return true end) - - hide_hud_inventory() - if headgear_animations then headgear_animations.enable_animations = false end - - --trying to kill backpack animation (kinda afterid that it might cause busy hands bug. Need some testing) - if enhanced_animations and ui_mcm.get("EA_settings/enable_backpack_addon") then - CreateTimeEvent("outfit_animations", "stop_animation", 0.05, function() - game.stop_hud_motion() - fov_manager.restore_fov() - if mcm_allow_movement then game.only_allow_movekeys(true) else level.disable_input() end - return true - end) - end --play anm_info = select_animation(obj) @@ -152,6 +153,7 @@ function play_animation(obj) if mcm_allow_movement then game.only_allow_movekeys(false) else level.enable_input() end if headgear_animations then headgear_animations.enable_animations = true end + outfit_animations_backpack.enable_animations = true end) end diff --git a/mods/Outfit Animations/gamedata/scripts/outfit_animations_backpack.script b/mods/Outfit Animations/gamedata/scripts/outfit_animations_backpack.script index 80365e28..6b279c6f 100644 --- a/mods/Outfit Animations/gamedata/scripts/outfit_animations_backpack.script +++ b/mods/Outfit Animations/gamedata/scripts/outfit_animations_backpack.script @@ -1,7 +1,8 @@ +enable_animations = false + local fov_manager = outfit_animations_fov_manager local mcm_allow_movement = outfit_animations_mcm.get_config("allow_movement") -local enable_animations = false local ruck_last_backpack = -1 local is_animation_playing = false diff --git a/mods/Outfit Animations/gamedata/scripts/outfit_animations_patches.script b/mods/Outfit Animations/gamedata/scripts/outfit_animations_patches.script index 33ded290..7cf85617 100644 --- a/mods/Outfit Animations/gamedata/scripts/outfit_animations_patches.script +++ b/mods/Outfit Animations/gamedata/scripts/outfit_animations_patches.script @@ -1,7 +1,6 @@ local fov_manager = outfit_animations_fov_manager local mcm_allow_movement = outfit_animations_mcm.get_config("allow_movement") -local function on_game_start() RegisterScriptCallback("on_option_change", on_option_change) @@ -72,8 +71,8 @@ function play_animation(section_name) Invoke("play_patch_animation_restore_te", delay + length + 0.25, function() if mcm_allow_movement then game.only_allow_movekeys(false) else level.enable_input() end if headgear_animations then headgear_animations.enable_animations = true end - -- db.actor:activate_slot(cur_slot or 0) - -- if det_active then det_active:switch_state(1) end + db.actor:activate_slot(cur_slot or 0) + if det_active then det_active:switch_state(1) end end) end) end diff --git a/mods/Outfit Animations/meta.ini b/mods/Outfit Animations/meta.ini index 99181da3..434eeb97 100644 --- a/mods/Outfit Animations/meta.ini +++ b/mods/Outfit Animations/meta.ini @@ -5,7 +5,7 @@ version=0.9.9.0 newestVersion= category="5," nexusFileStatus=1 -installationFile=outfit_animations_v9.9.1.zip +installationFile=outfit_animations_v9.9.2.zip repository=Nexus ignoredVersion= comments= diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/items/items/items_lc_transition_spawn_point_KAT.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/items/items/items_lc_transition_spawn_point_KAT.ltx new file mode 100644 index 00000000..47459f7c --- /dev/null +++ b/mods/Redone Limansk and Hospital/gamedata/configs/items/items/items_lc_transition_spawn_point_KAT.ltx @@ -0,0 +1,28 @@ +[lc_tele_kat] +GroupControlSection = spawn_group +$spawn = "physics\object" +$prefetch = 8 +class = O_PHYSIC +remove_time = 60 +visual = dynamics\light\light_signal.ogf +fixed_bones = link +script_binding = bind_physic_object.init +custom_data = scripts\katacomb_hospital\kat_climb_transition_logic.ltx + +[lc_kat01_kat02]:lc_tele_kat +story_id = lc_kat01_kat02 + +[lc_kat01_kat02.1]:lc_tele_kat +story_id = lc_kat01_kat02.1 + +[lc_kat01_kat02.2]:lc_tele_kat +story_id = lc_kat01_kat02.2 + +[lc_kat01_kat02.3]:lc_tele_kat +story_id = lc_kat01_kat02.3 + +[lc_kat01_kat02.4]:lc_tele_kat +story_id = lc_kat01_kat02.4 + +[lc_kat01_kat02.5]:lc_tele_kat +story_id = lc_kat01_kat02.5 diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/items/items/items_physic_object_spawn_point_KAT.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/items/items/items_physic_object_spawn_point_KAT.ltx new file mode 100644 index 00000000..7cddf3d9 --- /dev/null +++ b/mods/Redone Limansk and Hospital/gamedata/configs/items/items/items_physic_object_spawn_point_KAT.ltx @@ -0,0 +1,19 @@ +[hospital_phys_physic_object] +GroupControlSection = spawn_group +$spawn = "physics\object" +$prefetch = 8 +class = O_PHYS_S +remove_time = 60 +script_binding = bind_physic_object.init + +[hospital_dstr_physic_object] +GroupControlSection = spawn_group +$spawn = "physics\destroyable_object" +class = O_DSTR_S +remove_time = 60 +script_binding = bind_physic_object.init + +[kat_climb_action_1]:ros_phys_physic_object +visual = dynamics\fence\wood_fence_1.ogf +fixed_bones = link +custom_data = scripts\katacomb_hospital\kat_climb_sound_logic.ltx diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/items/items/items_spawn_point_limansk.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/items/items/items_physic_object_spawn_point_LIM.ltx similarity index 85% rename from mods/Redone Limansk and Hospital/gamedata/configs/items/items/items_spawn_point_limansk.ltx rename to mods/Redone Limansk and Hospital/gamedata/configs/items/items/items_physic_object_spawn_point_LIM.ltx index 145c6c25..7db97fde 100644 --- a/mods/Redone Limansk and Hospital/gamedata/configs/items/items/items_spawn_point_limansk.ltx +++ b/mods/Redone Limansk and Hospital/gamedata/configs/items/items/items_physic_object_spawn_point_LIM.ltx @@ -91,59 +91,59 @@ custom_data = scripts\limansk\lim_monolith_outpost_megafone_2.ltx [lim_combat_sound_1]:limansk_dstr_physic_object visual = dynamics\el_tehnika\priemnik_gorizont.ogf fixed_bones = link -custom_data = scripts\limansk\lim_combat_ambient_sound_1.ltx +custom_data = scripts\limansk\lim_sound_combat_ambient_1.ltx [lim_combat_sound_2]:limansk_dstr_physic_object visual = dynamics\el_tehnika\priemnik_gorizont.ogf fixed_bones = link -custom_data = scripts\limansk\lim_combat_ambient_sound_2.ltx +custom_data = scripts\limansk\lim_sound_combat_ambient_2.ltx [lim_combat_sound_3]:limansk_dstr_physic_object visual = dynamics\el_tehnika\priemnik_gorizont.ogf fixed_bones = link -custom_data = scripts\limansk\lim_combat_ambient_sound_3.ltx +custom_data = scripts\limansk\lim_sound_combat_ambient_3.ltx [lim_combat_sound_4]:limansk_dstr_physic_object visual = dynamics\el_tehnika\priemnik_gorizont.ogf fixed_bones = link -custom_data = scripts\limansk\lim_combat_ambient_sound_4.ltx +custom_data = scripts\limansk\lim_sound_combat_ambient_4.ltx [lim_battle_sound_1]:limansk_dstr_physic_object visual = dynamics\el_tehnika\priemnik_gorizont.ogf fixed_bones = link -custom_data = scripts\limansk\lim_battle_ambient_sound_1.ltx +custom_data = scripts\limansk\lim_sound_battle_ambient_1.ltx [lim_battle_sound_2]:limansk_dstr_physic_object visual = dynamics\el_tehnika\priemnik_gorizont.ogf fixed_bones = link -custom_data = scripts\limansk\lim_battle_ambient_sound_2.ltx +custom_data = scripts\limansk\lim_sound_battle_ambient_2.ltx [lim_battle_sound_3]:limansk_dstr_physic_object visual = dynamics\el_tehnika\priemnik_gorizont.ogf fixed_bones = link -custom_data = scripts\limansk\lim_battle_ambient_sound_3.ltx +custom_data = scripts\limansk\lim_sound_battle_ambient_3.ltx [lim_battle_sound_4]:limansk_dstr_physic_object visual = dynamics\el_tehnika\priemnik_gorizont.ogf fixed_bones = link -custom_data = scripts\limansk\lim_battle_ambient_sound_4.ltx +custom_data = scripts\limansk\lim_sound_battle_ambient_4.ltx [lim_battle_sound_5]:limansk_dstr_physic_object visual = dynamics\el_tehnika\priemnik_gorizont.ogf fixed_bones = link -custom_data = scripts\limansk\lim_battle_ambient_sound_5.ltx +custom_data = scripts\limansk\lim_sound_battle_ambient_5.ltx [lim_battle_sound_6]:limansk_dstr_physic_object visual = dynamics\el_tehnika\priemnik_gorizont.ogf fixed_bones = link -custom_data = scripts\limansk\lim_battle_ambient_sound_6.ltx +custom_data = scripts\limansk\lim_sound_battle_ambient_6.ltx [lim_battle_sound_7]:limansk_dstr_physic_object visual = dynamics\el_tehnika\priemnik_gorizont.ogf fixed_bones = link -custom_data = scripts\limansk\lim_battle_ambient_sound_7.ltx +custom_data = scripts\limansk\lim_sound_battle_ambient_7.ltx [lim_battle_sound_8]:limansk_dstr_physic_object visual = dynamics\el_tehnika\priemnik_gorizont.ogf fixed_bones = link -custom_data = scripts\limansk\lim_battle_ambient_sound_8.ltx +custom_data = scripts\limansk\lim_sound_battle_ambient_8.ltx diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/misc/mod_simulation_objects_props_LIM.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/misc/mod_simulation_objects_props_LIM.ltx index 1264c183..dbf0afc5 100644 --- a/mods/Redone Limansk and Hospital/gamedata/configs/misc/mod_simulation_objects_props_LIM.ltx +++ b/mods/Redone Limansk and Hospital/gamedata/configs/misc/mod_simulation_objects_props_LIM.ltx @@ -1,22 +1,72 @@ ;--------- SIMULATION -------- ;tunnel near Limansk-Red Forest lc ![lim_smart_terrain_1]:default_base -sim_avail = {+mortal_sin} false, true +sim_avail = {+mortal_sin -stalker_rogue_mortal_sin_destruction} false, true surge = 1 territory = 1 -stalker = 2 -csky = 2 -killer = 5 +stalker = 1 +csky = 1 +killer = 1 bandit = 0 -lair = 1 -zoo_monster = 1 -monster = 1 -monster_predatory_day = 1 -monster_predatory_night = 1 -monster_vegetarian = 1 -monster_zombied_day = 1 -monster_zombied_night = 1 -monster_special = 1 + +![lim_smart_terrain_3]:default_lair +sim_avail = {+lim_monolith_commander_dead} true, false +surge = 1 +stalker = 1 +csky = 1 +ecolog = 1 +killer = 0 +monolith = 1 + +![lim_smart_terrain_4]:default_lair +sim_avail = {+lim_monolith_commander_dead} true, false +resource = 1 +surge = 1 +stalker = 1 +csky = 1 +ecolog = 0 +monolith = 1 +killer = 1 +bandit = 1 + +![lim_smart_terrain_5]:default_lair +sim_avail = true +surge = 1 +stalker = 1 +csky = 1 +ecolog = 0 +monolith = 0 +killer = 1 +zombied = 1 + +![lim_smart_terrain_6]:default_base +sim_avail = {+lim_monolith_commander_dead} false, true +surge = 1 +territory = 1 +stalker = 0 +csky = 0 +monolith = 1 +monolith_heli = 0 + +![lim_smart_terrain_7]:default_lair +sim_avail = true +greh = 0 +zombied = 1 + +![lim_smart_terrain_8]:default_lair +sim_avail = true +territory = 1 + +;construction site +![lim_smart_terrain_9]:default_base +sim_avail = {+lim_monolith_commander_dead} false, true +surge = 1 +stalker = 0 +csky = 0 +monolith = 1 +greh = 1 +killer = 0 +monolith_heli = 0 ![lim_smart_terrain_10]:default_base sim_avail = true @@ -25,7 +75,7 @@ territory = 1 stalker = 0 csky = 0 ecolog = 0 -monolith = 5 +monolith = 1 greh = 1 killer = 0 monolith_heli = 1 @@ -38,63 +88,3 @@ monster_vegetarian = 1 monster_zombied_day = 1 monster_zombied_night = 1 monster_special = 1 - -![lim_smart_terrain_3]:default_lair -sim_avail = true -surge = 1 -stalker = 1 -csky = 1 -ecolog = 1 -killer = 0 -monolith = 1 - -![lim_smart_terrain_4]:default_lair -sim_avail = true -resource = 1 -surge = 1 -stalker = 1 -csky = 1 -ecolog = 0 -monolith = 1 -killer = 3 -bandit = 1 - -![lim_smart_terrain_5]:default_lair -sim_avail = true -surge = 1 -stalker = 1 -csky = 1 -ecolog = 0 -monolith = 1 -killer = 1 -zombied = 1 - -![lim_smart_terrain_6]:default_base -sim_avail = {+lim_monolith_commander_dead} false, true -surge = 1 -territory = 1 -stalker = 0 -csky = 0 -monolith = 5 -monolith_heli = 0 - -![lim_smart_terrain_7]:default_lair -sim_avail = true -surge = 1 -greh = 0 -zombied = 1 - -![lim_smart_terrain_8]:default -sim_avail = true -surge = 1 - -;construction site -![lim_smart_terrain_9]:default_base -sim_avail = {+lim_monolith_commander_dead} false, true -surge = 1 -stalker = 0 -csky = 0 -monolith = 5 -greh = 2 -killer = 0 -monolith_heli = 0 diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/misc/mod_simulation_spawn_point_KAT.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/misc/mod_simulation_spawn_point_KAT.ltx index f3d5c6b7..4d441bb1 100644 --- a/mods/Redone Limansk and Hospital/gamedata/configs/misc/mod_simulation_spawn_point_KAT.ltx +++ b/mods/Redone Limansk and Hospital/gamedata/configs/misc/mod_simulation_spawn_point_KAT.ltx @@ -6,3 +6,8 @@ kat_greh_guard_squad = 1 monolith_sim_squad_advanced = 0 monolith_sim_squad_novice = 0 monolith_sim_squad_veteran = 0 + +![red_smart_terrain_3_2] +red_3_2_greh_guard_squad = 0 +red_greh_trader_squad = 0 +red_greh_tech_squad = 0 \ No newline at end of file diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/misc/sound/mod_script_sound_redone_KAT.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/misc/sound/mod_script_sound_redone_KAT.ltx new file mode 100644 index 00000000..faf3d004 --- /dev/null +++ b/mods/Redone Limansk and Hospital/gamedata/configs/misc/sound/mod_script_sound_redone_KAT.ltx @@ -0,0 +1,7 @@ +[kat_climb_sound] +type = 3d +path = ambient\climb_1 +shuffle = rnd +idle = 5,15,100 +levels = l11_hospital + \ No newline at end of file diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/misc/spawn_object/katacomb_smart_terrain_objects.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/misc/spawn_object/katacomb_smart_terrain_objects.ltx new file mode 100644 index 00000000..d770db61 --- /dev/null +++ b/mods/Redone Limansk and Hospital/gamedata/configs/misc/spawn_object/katacomb_smart_terrain_objects.ltx @@ -0,0 +1,6 @@ +[dynamic_object_configs] +smart = katacomb_smart_terrain +condlist_0 = true + +[exclusive] +climb_1 = kat_climb_action_1 | -76.55,32.55,678.53 | -10,0,90 | condlist_0 diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/misc/spawn_object/lim_effect_ambient_object.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/misc/spawn_object/lim_effect_ambient_object.ltx index 0438d797..2fa3bbd9 100644 --- a/mods/Redone Limansk and Hospital/gamedata/configs/misc/spawn_object/lim_effect_ambient_object.ltx +++ b/mods/Redone Limansk and Hospital/gamedata/configs/misc/spawn_object/lim_effect_ambient_object.ltx @@ -15,4 +15,4 @@ battle_ambient_5= lim_battle_sound_5 | -61.77,0.73,-104.86 | 0,0,0 | condlist_ battle_ambient_6= lim_battle_sound_6 | 22.14,24.28,-147.12 | 0,0,0 | condlist_0 battle_ambient_7= lim_battle_sound_7 | -36.90,7.48,-363.32 | 0,0,0 | condlist_0 battle_ambient_8= lim_battle_sound_8 | 58.00,18.67,-316.17 | 0,0,0 | condlist_0 -duga_antenna = duga_antenna_sound_1 | 108.02,9.03,231.14 | 0,0,0 | condlist_0 +duga_antenna = duga_antenna_sound_1 | 108.02,9.03,231.14 | 0,0,0 | condlist_0 diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/misc/squad_descr/squad_descr_spawn_point_KAT.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/misc/squad_descr/squad_descr_spawn_point_KAT.ltx index 61a5afb9..17d7a2ea 100644 --- a/mods/Redone Limansk and Hospital/gamedata/configs/misc/squad_descr/squad_descr_spawn_point_KAT.ltx +++ b/mods/Redone Limansk and Hospital/gamedata/configs/misc/squad_descr/squad_descr_spawn_point_KAT.ltx @@ -5,7 +5,6 @@ npc = red_greh_trader npc_in_squad = 1, 1 story_id = red_greh_trader_squad target_smart = katacomb_smart_terrain -always_arrived = true ![red_greh_tech_squad]:online_offline_group faction = greh @@ -13,7 +12,6 @@ npc = red_greh_tech npc_in_squad = 1, 1 story_id = red_greh_tech_squad target_smart = katacomb_smart_terrain -always_arrived = true [red_greh_guide_squad]:online_offline_group faction = greh @@ -21,7 +19,6 @@ npc = red_greh_guide npc_in_squad = 1, 1 story_id = red_greh_guide_squad target_smart = katacomb_smart_terrain -always_arrived = true [kat_greh_guard_squad]:online_offline_group faction = greh diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/misc/squad_descr/squad_descr_spawn_point_LIM.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/misc/squad_descr/squad_descr_spawn_point_LIM.ltx index 116bdcbe..7eff2114 100644 --- a/mods/Redone Limansk and Hospital/gamedata/configs/misc/squad_descr/squad_descr_spawn_point_LIM.ltx +++ b/mods/Redone Limansk and Hospital/gamedata/configs/misc/squad_descr/squad_descr_spawn_point_LIM.ltx @@ -1,12 +1,12 @@ [monolith_lim_stronghold_squad]:online_offline_group faction = monolith -npc = sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_4, sim_default_monolith_1 +npc = sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_4 always_arrived = true target_smart = lim_smart_terrain_9 [monolith_lim_checkpoint_squad]:online_offline_group faction = monolith -npc = sim_default_monolith_4, sim_default_monolith_2, sim_monolith_sniper, sim_monolith_sniper +npc = sim_default_monolith_2, sim_default_monolith_2, sim_monolith_sniper, sim_monolith_sniper always_arrived = true target_smart = lim_smart_terrain_6 @@ -32,13 +32,13 @@ target_smart = lim_smart_terrain_10 [killer_lim_north_street_squad]:online_offline_group faction = killer -npc = sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_2 +npc = sim_default_killer_2, sim_default_killer_2, sim_default_killer_2, sim_default_killer_2 always_arrived = true target_smart = lim_smart_terrain_3 [killer_lim_south_street_squad]:online_offline_group faction = killer -npc_random = sim_default_killer_1, sim_default_killer_2, sim_default_killer_3, sim_default_killer_2, sim_default_killer_3, sim_default_killer_4 +npc_random = sim_default_killer_1, sim_default_killer_1, sim_default_killer_2, sim_default_killer_2, sim_default_killer_3, sim_default_killer_4 npc_in_squad = 8, 10 always_arrived = true target_smart = lim_smart_terrain_1 diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/plugins/mod_faction_profile_greh_redone.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/plugins/mod_faction_profile_greh_redone.ltx index 937baa4e..64bf5350 100644 --- a/mods/Redone Limansk and Hospital/gamedata/configs/plugins/mod_faction_profile_greh_redone.ltx +++ b/mods/Redone Limansk and Hospital/gamedata/configs/plugins/mod_faction_profile_greh_redone.ltx @@ -13,14 +13,14 @@ trader = red_greh_trader mechanic = red_greh_tech medic = barman = -guide = red_greh_guide +guide = leader_name = red_greh_trader_name trader_name = red_greh_trader_name mechanic_name = red_greh_tech_name medic_name = barman_name = -guide_name = red_greh_guide_name +guide_name = ;---------------------------------------------------------------- ![news_levels] diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/plugins/mod_game_start_locations_greh.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/plugins/mod_game_start_locations_greh.ltx deleted file mode 100644 index fc5a6d15..00000000 --- a/mods/Redone Limansk and Hospital/gamedata/configs/plugins/mod_game_start_locations_greh.ltx +++ /dev/null @@ -1,9 +0,0 @@ -![greh_start_locations] -deserted_hospital = l11_hospital - -[deserted_hospital] -lvid = 4306 -gvid = 2902 -x = -83.713500976562 -y = 20.116319656372 -z = 562.2255859375 \ No newline at end of file diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/katacomb_hospital/kat_climb_sound_logic.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/katacomb_hospital/kat_climb_sound_logic.ltx new file mode 100644 index 00000000..a11e5645 --- /dev/null +++ b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/katacomb_hospital/kat_climb_sound_logic.ltx @@ -0,0 +1,22 @@ +[logic] +active = ph_idle@wait_actor + +[ph_idle@base] +nonscript_usable = true + +[ph_idle@wait_actor]:ph_idle@base +tips = Climb:Up +on_use = ph_idle@reset %+kat_climb_ladder% + +[ph_idle@reset] +on_info = ph_idle@end %-kat_climb_ladder% + +[ph_idle@climb_sound_1]:ph_idle@base +on_info = %=play_sound(kat_climb_sound)% +on_signal = sound_end | ph_idle@end + +[ph_idle@end] +on_timer = 2000 | ph_idle@wait_actor + +[collide] +ignore_static \ No newline at end of file diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/katacomb_hospital/kat_climb_transition_logic.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/katacomb_hospital/kat_climb_transition_logic.ltx new file mode 100644 index 00000000..106b45f7 --- /dev/null +++ b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/katacomb_hospital/kat_climb_transition_logic.ltx @@ -0,0 +1,14 @@ +[logic] +active = ph_idle@teleport + +[ph_idle@teleport] +on_info = {=dist_to_actor_le(1) +kat_climb_ladder} ph_idle@fade_in %=run_postprocess(fade_in) =disable_ui =play_sound(kat_climb_sound)% + +[ph_idle@fade_in] +on_game_timer = 15 | ph_idle@wait %=script(redone_lc_kat_transition_local:teleport_actor) =enable_ui% + +[ph_idle@wait] +on_timer = 2000 | ph_idle@teleport + +[collide] +ignore_static \ No newline at end of file diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/katacomb_hospital/kat_greh_mlr_characters_logic.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/katacomb_hospital/kat_greh_mlr_characters_logic.ltx index 987db7ef..de04d837 100644 --- a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/katacomb_hospital/kat_greh_mlr_characters_logic.ltx +++ b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/katacomb_hospital/kat_greh_mlr_characters_logic.ltx @@ -103,7 +103,7 @@ path_end = loop [logic@kat_greh_guide] active = beh@kat_greh_guide suitable = {=check_npc_name(red_greh_guide)} true -prior = 140 +prior = 200 level_spot = quest_npc can_select_weapon = true dont_keep_items = true @@ -148,79 +148,3 @@ meet_on_talking = false [beh@kat_greh_guide]:beh@general_guide pt1 = 88860000,ward | pos: -86.222045898438, 24.959012985229, 676.20458984375 look: -86.265991210938, 24.959306716919, 675.02551269531 path_end = loop - -[logic@kat_greh_squad_guard_mlr_1] -active = beh@greh_guard_1 -suitable = {=target_squad_name(kat_greh_guard_squad)} true -prior = 200 - -[logic@kat_greh_squad_guard_mlr_2] -active = beh@greh_guard_2 -suitable = {=target_squad_name(kat_greh_guard_squad)} true -prior = 200 - -[logic@kat_greh_squad_guard_mlr_3] -active = beh@greh_guard_3 -suitable = {=target_squad_name(kat_greh_guard_squad)} true -prior = 200 - -[logic@kat_greh_squad_guard_mlr_4] -active = beh@greh_guard_4 -suitable = {=target_squad_name(kat_greh_guard_squad)} true -prior = 200 - -[logic@kat_greh_squad_guard_mlr_5] -active = beh@greh_guard_5 -suitable = {=target_squad_name(kat_greh_guard_squad)} true -prior = 200 - -[logic@kat_greh_squad_guard_mlr_6] -active = beh@greh_guard_6 -suitable = {=target_squad_name(kat_greh_guard_squad)} true -prior = 200 - -[beh@general] -behavior_state = beh_move -target = waypoint -walk_dist = 100 -jog_dist = 220 -wait_anim = guard -walk_anim = patrol -jog_anim = assault -run_anim = assault -delay_anim = guard -combat_ignore_cond = false -combat_ignore_keep_when_attacked = false -gather_items_enabled = false -help_wounded_enabled = true -corpse_detection_enabled = false -invulnerable = false - -[beh@greh_guard_1]:beh@general -pt1 = 88860000, guard | pos: -97.44344329834, 24.958185195923, 670.44049072266 look: -96.752998352051, 24.958312988281, 670.04248046875 -path_end = loop - -[beh@greh_guard_2]:beh@general -pt1 = 88860000, guard | pos: -92.689697265625, 31.959281921387, 648.19702148438 look: -92.613296508789, 31.962169647217, 649.19274902344 -path_end = loop - -[beh@greh_guard_3]:beh@general -pt1 = 88860000, guard | pos: -95.86979675293, 31.96032333374, 664.93176269531 look: -95.10620880127, 31.960681915283, 665.11395263672 -path_end = loop - -[beh@greh_guard_4]:beh@general -pt1 = 88860000, guard | pos: -75.131904602051, 24.95618057251, 670.60522460938 look: -76.52653503418, 24.954193115234, 670.49530029297 -path_end = loop - -[beh@greh_guard_5]:beh@general -pt1 = 100, guard | pos: -76.809753417969, 24.95644569397, 668.77661132812 look: -76.809753417969, 24.95644569397, 668.77661132812 -pt2 = 88860000, guard | pos: -86.736038208008, 31.959117889404, 623.85650634766 look: -86.74284362793, 31.958141326904, 624.85491943359 -path_end = loop - -[beh@greh_guard_6]:beh@general -pt1 = 150000, guard | pos: -80.030906677246, 24.95712852478, 625.16534423828 look: -79.785308837891, 24.95729637146, 625.85827636719 -pt2 = 150000, guard | pos: -79.884262084961, 24.952238082886, 663.27172851562 look: -80.697418212891, 24.954141616821, 663.52099609375 -pt3 = 150000, guard | pos: -74.981605529785, 31.958099365234, 669.80322265625 look: -75.09806060791, 31.958499908447, 670.43804931641 -pt4 = 150000, guard | pos: -76.043258666992, 31.95726776123, 632.13128662109 look: -76.794120788574, 31.959053039551, 632.73126220703 -path_end = loop - diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/katacomb_hospital/katacomb_smart_terrain_squad_logic.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/katacomb_hospital/katacomb_smart_terrain_squad_logic.ltx new file mode 100644 index 00000000..85fb70b2 --- /dev/null +++ b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/katacomb_hospital/katacomb_smart_terrain_squad_logic.ltx @@ -0,0 +1,74 @@ +[logic@kat_greh_squad_guard_mlr_1] +active = beh@greh_guard_1 +suitable = {=target_squad_name(kat_greh_guard_squad)} true +prior = 200 + +[logic@kat_greh_squad_guard_mlr_2] +active = beh@greh_guard_2 +suitable = {=target_squad_name(kat_greh_guard_squad)} true +prior = 200 + +[logic@kat_greh_squad_guard_mlr_3] +active = beh@greh_guard_3 +suitable = {=target_squad_name(kat_greh_guard_squad)} true +prior = 200 + +[logic@kat_greh_squad_guard_mlr_4] +active = beh@greh_guard_4 +suitable = {=target_squad_name(kat_greh_guard_squad)} true +prior = 200 + +[logic@kat_greh_squad_guard_mlr_5] +active = beh@greh_guard_5 +suitable = {=target_squad_name(kat_greh_guard_squad)} true +prior = 200 + +[logic@kat_greh_squad_guard_mlr_6] +active = beh@greh_guard_6 +suitable = {=target_squad_name(kat_greh_guard_squad)} true +prior = 200 + +[beh@general] +behavior_state = beh_move +target = waypoint +walk_dist = 100 +jog_dist = 220 +wait_anim = guard +walk_anim = patrol +jog_anim = assault +run_anim = assault +delay_anim = guard +combat_ignore_cond = false +combat_ignore_keep_when_attacked = false +gather_items_enabled = false +help_wounded_enabled = true +corpse_detection_enabled = false +invulnerable = false + +[beh@greh_guard_1]:beh@general +pt1 = 88860000, guard | pos: -97.44344329834, 24.958185195923, 670.44049072266 look: -96.752998352051, 24.958312988281, 670.04248046875 +path_end = loop + +[beh@greh_guard_2]:beh@general +pt1 = 88860000, guard | pos: -92.689697265625, 31.959281921387, 648.19702148438 look: -92.613296508789, 31.962169647217, 649.19274902344 +path_end = loop + +[beh@greh_guard_3]:beh@general +pt1 = 88860000, guard | pos: -95.86979675293, 31.96032333374, 664.93176269531 look: -95.10620880127, 31.960681915283, 665.11395263672 +path_end = loop + +[beh@greh_guard_4]:beh@general +pt1 = 88860000, guard | pos: -75.131904602051, 24.95618057251, 670.60522460938 look: -76.52653503418, 24.954193115234, 670.49530029297 +path_end = loop + +[beh@greh_guard_5]:beh@general +pt1 = 100, guard | pos: -76.809753417969, 24.95644569397, 668.77661132812 look: -76.809753417969, 24.95644569397, 668.77661132812 +pt2 = 88860000, guard | pos: -86.736038208008, 31.959117889404, 623.85650634766 look: -86.74284362793, 31.958141326904, 624.85491943359 +path_end = loop + +[beh@greh_guard_6]:beh@general +pt1 = 150000, guard | pos: -80.030906677246, 24.95712852478, 625.16534423828 look: -79.785308837891, 24.95729637146, 625.85827636719 +pt2 = 150000, guard | pos: -79.884262084961, 24.952238082886, 663.27172851562 look: -80.697418212891, 24.954141616821, 663.52099609375 +pt3 = 150000, guard | pos: -74.981605529785, 31.958099365234, 669.80322265625 look: -75.09806060791, 31.958499908447, 670.43804931641 +pt4 = 150000, guard | pos: -76.043258666992, 31.95726776123, 632.13128662109 look: -76.794120788574, 31.959053039551, 632.73126220703 +path_end = loop diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/katacomb_hospital/mod_katacomb_crow_spawner_redone.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/katacomb_hospital/mod_katacomb_crow_spawner_redone.ltx index ac7454d4..091b3e9e 100644 --- a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/katacomb_hospital/mod_katacomb_crow_spawner_redone.ltx +++ b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/katacomb_hospital/mod_katacomb_crow_spawner_redone.ltx @@ -1,3 +1,19 @@ +![logic] +!active = sr_crow_spawner +active = sr_idle@check_story + +[sr_idle@check_story] +on_info = {-story_mode_disabled} sr_idle@check_actor, {+story_mode_disabled -yan_x16_complete_end} sr_idle@check_actor %+yan_kill_brain_done% + +[sr_idle@check_actor] +on_info = {=actor_community(actor_monolith) -yan_x16_complete_end} sr_idle@check_helmet %+yan_kill_brain_done%, {=actor_community(actor_greh) -yan_x16_complete_end} sr_idle@check_helmet %+yan_kill_brain_done%, sr_idle@check_helmet + +[sr_idle@check_helmet] +on_info = {=actor_has_item(good_psy_helmet)} sr_idle@check_spawner %+living_legend_psy_helmet%, {=actor_has_item(bad_psy_helmet)} sr_idle@check_spawner %+living_legend_psy_helmet%, sr_idle@check_spawner + +[sr_idle@check_spawner] +on_info = sr_crow_spawner + ![sr_crow_spawner] max_crows_on_level = 5 spawn_path = kat_crow_spawn_1, kat_crow_spawn_2, kat_crow_spawn_3, kat_crow_spawn_4, kat_crow_spawn_5 \ No newline at end of file diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/katacomb_hospital/mod_katacomb_smart_terrain_logic_redone.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/katacomb_hospital/mod_katacomb_smart_terrain_logic_redone.ltx new file mode 100644 index 00000000..3c155343 --- /dev/null +++ b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/katacomb_hospital/mod_katacomb_smart_terrain_logic_redone.ltx @@ -0,0 +1,9 @@ +![logic@kat_hosp_z1_minigunner_excl] +;suitable = {!surge_started} true +prior = 150 + +![logic@kat_hosp_z3_minigunner_excl] +;suitable = {!surge_started} true +prior = 150 + + diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/katacomb_hospital/smart/katacomb_smart_terrain.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/katacomb_hospital/smart/katacomb_smart_terrain.ltx index 9bebbce0..a503d5c2 100644 --- a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/katacomb_hospital/smart/katacomb_smart_terrain.ltx +++ b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/katacomb_hospital/smart/katacomb_smart_terrain.ltx @@ -2,38 +2,52 @@ squad_id = 1 max_population = 3 respawn_params = respawn@katacomb_smart_terrain +respawn_only_smart = false respawn_idle = 43200 +respawn_radius = 50 +;arrive_dist = 0 +;smart_control = nil +;att_restr = nil +;def_restr = nil +;safe_restr = nil +;spawn_point = nil [respawn@katacomb_smart_terrain] ;-- Type: faction {greh} = faction base -spawn_greh@veteran -spawn_greh@advanced spawn_greh@novice +spawn_greh@advanced +spawn_greh@veteran [spawn_greh@novice] -spawn_squads = greh_sim_squad_novice, greh_sim_squad_novice -spawn_num = {+mortal_sin -kat_greh_sabaoth_mortal_sin} 3, 0 +spawn_squads = greh_sim_squad_novice, greh_sim_squad_novice, greh_sim_squad_advanced +spawn_num = {=actor_community(actor_monolith)} 3,{=actor_community(actor_greh)} 3,{+mortal_sin -kat_greh_sabaoth_mortal_sin} 3, 0 [spawn_greh@advanced] -spawn_squads = greh_sim_squad_advanced, greh_sim_squad_veteran -spawn_num = {+mortal_sin -kat_greh_sabaoth_mortal_sin} 3, 0 +spawn_squads = greh_sim_squad_advanced, greh_sim_squad_advanced, greh_sim_squad_novice +spawn_num = {=actor_community(actor_monolith)} 3,{=actor_community(actor_greh)} 3,{+mortal_sin -kat_greh_sabaoth_mortal_sin} 3, 0 [spawn_greh@veteran] -spawn_squads = greh_sim_squad_advanced, greh_sim_squad_veteran -spawn_num = {+mortal_sin -kat_greh_sabaoth_mortal_sin} 2, 0 +spawn_squads = greh_sim_squad_veteran, greh_sim_squad_advanced, greh_sim_squad_advanced +spawn_num = {=actor_community(actor_monolith)} 2,{=actor_community(actor_greh)} 2,{+mortal_sin -kat_greh_sabaoth_mortal_sin} 2, 0 +[on_changing_level] +on_info = %=script(redone_xr_dynamic_object:dynamic_object:misc\spawn_object\katacomb_smart_terrain_objects.ltx)% + +;[smart_control] + [exclusive] -kat_greh_sabaoth = katacomb_hospital\kat_greh_sabaoth.ltx kat_greh_tech = katacomb_hospital\kat_greh_mlr_characters_logic.ltx kat_greh_trader = katacomb_hospital\kat_greh_mlr_characters_logic.ltx kat_greh_guide = katacomb_hospital\kat_greh_mlr_characters_logic.ltx +kat_greh_sabaoth = katacomb_hospital\kat_greh_sabaoth.ltx kat_hosp_z1_minigunner_excl = katacomb_hospital\katacomb_smart_terrain_logic.ltx kat_hosp_z3_minigunner_excl = katacomb_hospital\katacomb_smart_terrain_logic.ltx -kat_greh_squad_guard_mlr_1 = katacomb_hospital\kat_greh_mlr_characters_logic.ltx -kat_greh_squad_guard_mlr_2 = katacomb_hospital\kat_greh_mlr_characters_logic.ltx -kat_greh_squad_guard_mlr_3 = katacomb_hospital\kat_greh_mlr_characters_logic.ltx -kat_greh_squad_guard_mlr_4 = katacomb_hospital\kat_greh_mlr_characters_logic.ltx -kat_greh_squad_guard_mlr_5 = katacomb_hospital\kat_greh_mlr_characters_logic.ltx -kat_greh_squad_guard_mlr_6 = katacomb_hospital\kat_greh_mlr_characters_logic.ltx + +kat_greh_squad_guard_mlr_1 = katacomb_hospital\katacomb_smart_terrain_squad_logic.ltx +kat_greh_squad_guard_mlr_2 = katacomb_hospital\katacomb_smart_terrain_squad_logic.ltx +kat_greh_squad_guard_mlr_3 = katacomb_hospital\katacomb_smart_terrain_squad_logic.ltx +kat_greh_squad_guard_mlr_4 = katacomb_hospital\katacomb_smart_terrain_squad_logic.ltx +kat_greh_squad_guard_mlr_5 = katacomb_hospital\katacomb_smart_terrain_squad_logic.ltx +kat_greh_squad_guard_mlr_6 = katacomb_hospital\katacomb_smart_terrain_squad_logic.ltx diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_battle_ambient_sound_1.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_battle_ambient_sound_1.ltx deleted file mode 100644 index 3827e1c9..00000000 --- a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_battle_ambient_sound_1.ltx +++ /dev/null @@ -1,17 +0,0 @@ -[logic] -active = ph_idle@play - -[ph_idle@play] -on_info = %=play_sound(lim_battle_ambient_1)% -;on_info2 = {+lim_monolith_commander_dead} ph_idle@stop %=stop_sound% -nonscript_usable = false - -[ph_idle@stop] - -[collide] -ignore_static - - - - - diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_battle_ambient_sound_2.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_battle_ambient_sound_2.ltx deleted file mode 100644 index df94c47a..00000000 --- a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_battle_ambient_sound_2.ltx +++ /dev/null @@ -1,12 +0,0 @@ -[logic] -active = ph_idle@play - -[ph_idle@play] -on_info = %=play_sound(lim_battle_ambient_2)% -;on_info2 = {+lim_monolith_commander_dead} ph_idle@stop %=stop_sound% -nonscript_usable = false - -[ph_idle@stop] - -[collide] -ignore_static \ No newline at end of file diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_battle_ambient_sound_3.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_battle_ambient_sound_3.ltx deleted file mode 100644 index d280498a..00000000 --- a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_battle_ambient_sound_3.ltx +++ /dev/null @@ -1,12 +0,0 @@ -[logic] -active = ph_idle@play - -[ph_idle@play] -on_info = %=play_sound(lim_battle_ambient_3)% -;on_info2 = {+lim_monolith_commander_dead} ph_idle@stop %=stop_sound% -nonscript_usable = false - -[ph_idle@stop] - -[collide] -ignore_static \ No newline at end of file diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_battle_ambient_sound_4.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_battle_ambient_sound_4.ltx deleted file mode 100644 index cf700061..00000000 --- a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_battle_ambient_sound_4.ltx +++ /dev/null @@ -1,12 +0,0 @@ -[logic] -active = ph_idle@play - -[ph_idle@play] -on_info = %=play_sound(lim_battle_ambient_4)% -;on_info2 = {+lim_monolith_commander_dead} ph_idle@stop %=stop_sound% -nonscript_usable = false - -[ph_idle@stop] - -[collide] -ignore_static \ No newline at end of file diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_battle_ambient_sound_5.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_battle_ambient_sound_5.ltx deleted file mode 100644 index 7ecd6828..00000000 --- a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_battle_ambient_sound_5.ltx +++ /dev/null @@ -1,12 +0,0 @@ -[logic] -active = ph_idle@play - -[ph_idle@play] -on_info = %=play_sound(lim_battle_ambient_5)% -;on_info2 = {+lim_monolith_commander_dead} ph_idle@stop %=stop_sound% -nonscript_usable = false - -[ph_idle@stop] - -[collide] -ignore_static \ No newline at end of file diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_battle_ambient_sound_6.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_battle_ambient_sound_6.ltx deleted file mode 100644 index e1bcd0a5..00000000 --- a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_battle_ambient_sound_6.ltx +++ /dev/null @@ -1,17 +0,0 @@ -[logic] -active = ph_idle@play - -[ph_idle@play] -on_info = %=play_sound(lim_battle_ambient_6)% -;on_info2 = {+lim_monolith_commander_dead} ph_idle@stop %=stop_sound% -nonscript_usable = false - -[ph_idle@stop] - -[collide] -ignore_static - - - - - diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_battle_ambient_sound_7.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_battle_ambient_sound_7.ltx deleted file mode 100644 index f33a3e49..00000000 --- a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_battle_ambient_sound_7.ltx +++ /dev/null @@ -1,12 +0,0 @@ -[logic] -active = ph_idle@play - -[ph_idle@play] -on_info = %=play_sound(lim_battle_ambient_7)% -;on_info2 = {+lim_monolith_commander_dead} ph_idle@stop %=stop_sound% -nonscript_usable = false - -[ph_idle@stop] - -[collide] -ignore_static \ No newline at end of file diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_battle_ambient_sound_8.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_battle_ambient_sound_8.ltx deleted file mode 100644 index a70fafdc..00000000 --- a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_battle_ambient_sound_8.ltx +++ /dev/null @@ -1,12 +0,0 @@ -[logic] -active = ph_idle@play - -[ph_idle@play] -on_info = %=play_sound(lim_battle_ambient_8)% -;on_info2 = {+lim_monolith_commander_dead} ph_idle@stop %=stop_sound% -nonscript_usable = false - -[ph_idle@stop] - -[collide] -ignore_static \ No newline at end of file diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_monolith_mlr_characters_logic.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_monolith_mlr_characters_logic.ltx index 6bd9c5e3..41a27f57 100644 --- a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_monolith_mlr_characters_logic.ltx +++ b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_monolith_mlr_characters_logic.ltx @@ -3,7 +3,10 @@ active = beh@monolith_commander_lider suitable = {=check_npc_name(sim_default_monolith_4)} true prior = 200 level_spot = quest_npc -on_death = death_monolith_commander +on_death = death + +[death] +on_info = %+lim_monolith_commander_dead% [logic@lim_monolith_commander_guard_1] active = beh@monolith_commander_guard_1 @@ -15,9 +18,6 @@ active = beh@monolith_commander_guard_2 suitable = {=target_squad_name(monolith_lim_commander_guard)} true prior = 200 -[death_monolith_commander] -on_info = %+lim_monolith_commander_dead% - [beh@general] behavior_state = beh_move target = waypoint diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_monolith_outpost_megafone_1.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_monolith_outpost_megafone_1.ltx index 1cf26574..29c90c3e 100644 --- a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_monolith_outpost_megafone_1.ltx +++ b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_monolith_outpost_megafone_1.ltx @@ -1,5 +1,5 @@ [logic] -active = {+monolith_lim_outpost_megafone_1} ph_idle@play, ph_idle@stop +active = {+monolith_lim_outpost_megafone_1} ph_idle@play, ph_idle@stop %=stop_sound% [ph_idle@play] nonscript_usable = false diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_monolith_outpost_megafone_2.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_monolith_outpost_megafone_2.ltx index ac75f745..6ba592c5 100644 --- a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_monolith_outpost_megafone_2.ltx +++ b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_monolith_outpost_megafone_2.ltx @@ -1,5 +1,5 @@ [logic] -active = {+monolith_lim_outpost_megafone_2} ph_idle@delay, ph_idle@stop +active = {+monolith_lim_outpost_megafone_2} ph_idle@delay, ph_idle@stop %=stop_sound% [ph_idle@delay] on_info = {-monolith_lim_outpost_megafone_2} ph_idle@stop %=stop_sound% diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_monolith_outpost_transceiver_1.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_monolith_outpost_transceiver_1.ltx index a75554d5..342ca435 100644 --- a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_monolith_outpost_transceiver_1.ltx +++ b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_monolith_outpost_transceiver_1.ltx @@ -11,7 +11,7 @@ on_use = %=stop_sound% ph_idle@stop [ph_idle@stop]:ph_idle@base on_info = %+monolith_lim_outpost_megafone_1% -on_info2 = {-lim_monolith_commander_dead} ph_idle@reset, ph_idle@stop +on_info2 = {-lim_monolith_commander_dead} ph_idle@reset, ph_idle@stop %=stop_sound% tips = Turn:On on_use = ph_idle@play diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_monolith_outpost_transceiver_2.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_monolith_outpost_transceiver_2.ltx index c900393f..69c7572e 100644 --- a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_monolith_outpost_transceiver_2.ltx +++ b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_monolith_outpost_transceiver_2.ltx @@ -1,5 +1,5 @@ [logic] -active = ph_idle@play +active = ph_idle@stop [ph_idle@base] nonscript_usable = true diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_killer_mlr_characters_logic.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_smart_terrain_3_squad_logic.ltx similarity index 100% rename from mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_killer_mlr_characters_logic.ltx rename to mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_smart_terrain_3_squad_logic.ltx diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_sound_battle_ambient_1.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_sound_battle_ambient_1.ltx new file mode 100644 index 00000000..9d773964 --- /dev/null +++ b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_sound_battle_ambient_1.ltx @@ -0,0 +1,21 @@ +[logic] +active = ph_idle@play + +[ph_idle@play] +on_info = %=play_sound(lim_battle_ambient_1)% +on_signal = sound_end | ph_idle@delay %=stop_sound% +nonscript_usable = false + +[ph_idle@delay] +on_info = {+lim_monolith_commander_dead} ph_idle@stop %=stop_sound% +on_game_timer = 760 | ph_idle@play + +[ph_idle@stop] + +[collide] +ignore_static + + + + + diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_sound_battle_ambient_2.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_sound_battle_ambient_2.ltx new file mode 100644 index 00000000..f461da44 --- /dev/null +++ b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_sound_battle_ambient_2.ltx @@ -0,0 +1,16 @@ +[logic] +active = ph_idle@play + +[ph_idle@play] +on_info = %=play_sound(lim_battle_ambient_2)% +on_signal = sound_end | ph_idle@delay %=stop_sound% +nonscript_usable = false + +[ph_idle@delay] +on_info = {+lim_monolith_commander_dead} ph_idle@stop %=stop_sound% +on_game_timer = 1260 | ph_idle@play + +[ph_idle@stop] + +[collide] +ignore_static \ No newline at end of file diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_sound_battle_ambient_3.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_sound_battle_ambient_3.ltx new file mode 100644 index 00000000..f710587a --- /dev/null +++ b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_sound_battle_ambient_3.ltx @@ -0,0 +1,16 @@ +[logic] +active = ph_idle@play + +[ph_idle@play] +on_info = %=play_sound(lim_battle_ambient_3)% +on_signal = sound_end | ph_idle@delay %=stop_sound% +nonscript_usable = false + +[ph_idle@delay] +on_info = {+lim_monolith_commander_dead} ph_idle@stop %=stop_sound% +on_game_timer = 1260 | ph_idle@play + +[ph_idle@stop] + +[collide] +ignore_static \ No newline at end of file diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_sound_battle_ambient_4.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_sound_battle_ambient_4.ltx new file mode 100644 index 00000000..4928b8e2 --- /dev/null +++ b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_sound_battle_ambient_4.ltx @@ -0,0 +1,16 @@ +[logic] +active = ph_idle@play + +[ph_idle@play] +on_info = %=play_sound(lim_battle_ambient_4)% +on_signal = sound_end | ph_idle@delay %=stop_sound% +nonscript_usable = false + +[ph_idle@delay] +on_info = {+lim_monolith_commander_dead} ph_idle@stop %=stop_sound% +on_game_timer = 1560 | ph_idle@play + +[ph_idle@stop] + +[collide] +ignore_static \ No newline at end of file diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_sound_battle_ambient_5.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_sound_battle_ambient_5.ltx new file mode 100644 index 00000000..3795d057 --- /dev/null +++ b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_sound_battle_ambient_5.ltx @@ -0,0 +1,16 @@ +[logic] +active = ph_idle@play + +[ph_idle@play] +on_info = %=play_sound(lim_battle_ambient_5)% +on_signal = sound_end | ph_idle@delay %=stop_sound% +nonscript_usable = false + +[ph_idle@delay] +on_info = {+lim_monolith_commander_dead} ph_idle@stop %=stop_sound% +on_game_timer = 760 | ph_idle@play + +[ph_idle@stop] + +[collide] +ignore_static \ No newline at end of file diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_sound_battle_ambient_6.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_sound_battle_ambient_6.ltx new file mode 100644 index 00000000..23381b5a --- /dev/null +++ b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_sound_battle_ambient_6.ltx @@ -0,0 +1,19 @@ +[logic] +active = ph_idle@play + +[ph_idle@play] +on_info = %=play_sound(lim_battle_ambient_6)% +on_signal = sound_end | ph_idle@delay %=stop_sound% +nonscript_usable = false + +[ph_idle@delay] +on_info = {+lim_monolith_commander_dead} ph_idle@stop %=stop_sound% +on_game_timer = 1260 | ph_idle@play + +[collide] +ignore_static + + + + + diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_sound_battle_ambient_7.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_sound_battle_ambient_7.ltx new file mode 100644 index 00000000..5e2a4229 --- /dev/null +++ b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_sound_battle_ambient_7.ltx @@ -0,0 +1,14 @@ +[logic] +active = ph_idle@play + +[ph_idle@play] +on_info = %=play_sound(lim_battle_ambient_7)% +on_signal = sound_end | ph_idle@delay %=stop_sound% +nonscript_usable = false + +[ph_idle@delay] +on_info = {+lim_monolith_commander_dead} ph_idle@stop %=stop_sound% +on_game_timer = 1260 | ph_idle@play + +[collide] +ignore_static \ No newline at end of file diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_sound_battle_ambient_8.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_sound_battle_ambient_8.ltx new file mode 100644 index 00000000..4a078b41 --- /dev/null +++ b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_sound_battle_ambient_8.ltx @@ -0,0 +1,14 @@ +[logic] +active = ph_idle@play + +[ph_idle@play] +on_info = %=play_sound(lim_battle_ambient_8)% +on_signal = sound_end | ph_idle@delay %=stop_sound% +nonscript_usable = false + +[ph_idle@delay] +on_info = {+lim_monolith_commander_dead} ph_idle@stop %=stop_sound% +on_game_timer = 1560 | ph_idle@play + +[collide] +ignore_static \ No newline at end of file diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_combat_ambient_sound_1.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_sound_combat_ambient_1.ltx similarity index 93% rename from mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_combat_ambient_sound_1.ltx rename to mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_sound_combat_ambient_1.ltx index 3e4442c4..19c5c552 100644 --- a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_combat_ambient_sound_1.ltx +++ b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_sound_combat_ambient_1.ltx @@ -12,7 +12,7 @@ nonscript_usable = false [ph_idle@wait] on_info = {+lim_monolith_commander_dead} ph_idle@stop %=stop_sound% -on_game_timer = 1220 | ph_idle@play_2 +on_game_timer = 1620 | ph_idle@play_2 [ph_idle@play_2] on_info = %=play_sound(lim_combat_ambient_2)% @@ -30,7 +30,7 @@ nonscript_usable = false [ph_idle@wait_3] on_info = {+lim_monolith_commander_dead} ph_idle@stop %=stop_sound% -on_game_timer = 1220 | ph_idle@play_4 +on_game_timer = 1620 | ph_idle@play_4 [ph_idle@play_4] on_info = %=play_sound(lim_combat_ambient_4)% diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_combat_ambient_sound_2.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_sound_combat_ambient_2.ltx similarity index 93% rename from mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_combat_ambient_sound_2.ltx rename to mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_sound_combat_ambient_2.ltx index 15e77351..e6e10472 100644 --- a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_combat_ambient_sound_2.ltx +++ b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_sound_combat_ambient_2.ltx @@ -12,7 +12,7 @@ nonscript_usable = false [ph_idle@wait] on_info = {+lim_monolith_commander_dead} ph_idle@stop %=stop_sound% -on_game_timer = 1220 | ph_idle@play_2 +on_game_timer = 1620 | ph_idle@play_2 [ph_idle@play_2] on_info = %=play_sound(lim_combat_ambient_1)% @@ -30,7 +30,7 @@ nonscript_usable = false [ph_idle@wait_3] on_info = {+lim_monolith_commander_dead} ph_idle@stop %=stop_sound% -on_game_timer = 1220 | ph_idle@play_4 +on_game_timer = 1620 | ph_idle@play_4 [ph_idle@play_4] on_info = %=play_sound(lim_combat_ambient_3)% diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_combat_ambient_sound_3.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_sound_combat_ambient_3.ltx similarity index 93% rename from mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_combat_ambient_sound_3.ltx rename to mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_sound_combat_ambient_3.ltx index d6262aba..ee139de1 100644 --- a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_combat_ambient_sound_3.ltx +++ b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_sound_combat_ambient_3.ltx @@ -12,7 +12,7 @@ nonscript_usable = false [ph_idle@wait] on_info = {+lim_monolith_commander_dead} ph_idle@stop %=stop_sound% -on_game_timer = 1020 | ph_idle@play_2 +on_game_timer = 1620 | ph_idle@play_2 [ph_idle@play_2] on_info = %=play_sound(lim_combat_ambient_4)% @@ -30,7 +30,7 @@ nonscript_usable = false [ph_idle@wait_3] on_info = {+lim_monolith_commander_dead} ph_idle@stop %=stop_sound% -on_game_timer = 1020 | ph_idle@play_4 +on_game_timer = 1620 | ph_idle@play_4 [ph_idle@play_4] on_info = %=play_sound(lim_combat_ambient_2)% diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_combat_ambient_sound_4.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_sound_combat_ambient_4.ltx similarity index 93% rename from mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_combat_ambient_sound_4.ltx rename to mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_sound_combat_ambient_4.ltx index 502bd979..f8e3077f 100644 --- a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_combat_ambient_sound_4.ltx +++ b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/lim_sound_combat_ambient_4.ltx @@ -12,7 +12,7 @@ nonscript_usable = false [ph_idle@wait] on_info = {+lim_monolith_commander_dead} ph_idle@stop %=stop_sound% -on_game_timer = 1020 | ph_idle@play_2 +on_game_timer = 1620 | ph_idle@play_2 [ph_idle@play_2] on_info = %=play_sound(lim_combat_ambient_3)% @@ -30,7 +30,7 @@ nonscript_usable = false [ph_idle@wait_3] on_info = {+lim_monolith_commander_dead} ph_idle@stop %=stop_sound% -on_game_timer = 1020 | ph_idle@play_4 +on_game_timer = 1620 | ph_idle@play_4 [ph_idle@play_4] on_info = %=play_sound(lim_combat_ambient_1)% diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/mod_lim_crow_spawner_redone.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/mod_lim_crow_spawner_redone.ltx index f271fc80..f64b5a18 100644 --- a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/mod_lim_crow_spawner_redone.ltx +++ b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/mod_lim_crow_spawner_redone.ltx @@ -1,13 +1,25 @@ +![logic] +!active = sr_crow_spawner +active = sr_idle@check_story + +[sr_idle@check_story] +on_info = {-story_mode_disabled} sr_idle@check_actor, {+story_mode_disabled -yan_x16_complete_end} sr_idle@check_actor %+yan_kill_brain_done% + +[sr_idle@check_actor] +on_info = {=actor_community(actor_monolith) -yan_x16_complete_end} sr_idle@check_helmet %+yan_kill_brain_done%, {=actor_community(actor_greh) -yan_x16_complete_end} sr_idle@check_helmet %+yan_kill_brain_done%, sr_idle@check_helmet + +[sr_idle@check_helmet] +on_info = {=actor_has_item(good_psy_helmet)} sr_idle@check_spawner %+living_legend_psy_helmet%, {=actor_has_item(bad_psy_helmet)} sr_idle@check_spawner %+living_legend_psy_helmet%, sr_idle@check_spawner + +[sr_idle@check_spawner] +on_info = {+lim_deactivate_duga_done} sr_idle@check_spawner + ![sr_crow_spawner] max_crows_on_level = 4 spawn_path = lim_crow_spawn_1, lim_crow_spawn_2, lim_crow_spawn_3, lim_crow_spawn_4, lim_crow_spawn_5 -on_info20 = %=script(xr_dynamic_object_redone:dynamic_object:misc\spawn_object\lim_effect_ambient_object.ltx)% -on_info21 = %=script(xr_dynamic_object_redone:dynamic_object:misc\spawn_object\lim_smart_terrain_6_object.ltx)% -on_info22 = %=script(xr_dynamic_object_redone:dynamic_object:misc\spawn_object\lim_smart_terrain_10_object.ltx)% -on_info23 = {=actor_community(actor_monolith)} sr_idle@spawn_1, {=actor_community(actor_greh)} sr_idle@spawn_1 -on_info24 = {=actor_has_item(good_psy_helmet)} %+living_legend_psy_helmet%, {=actor_has_item(bad_psy_helmet)} %+living_legend_psy_helmet% +on_info50 = {-lim_deactivate_duga_done} sr_idle@check_spawner + + + -[sr_idle@spawn_1] -on_info = sr_idle@nil %=create_squad(killer_lim_south_street_squad:lim_smart_terrain_1)% -[sr_idle@nil] diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/smart/lim_smart_terrain_1.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/smart/lim_smart_terrain_1.ltx index 1e397c49..70647f2d 100644 --- a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/smart/lim_smart_terrain_1.ltx +++ b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/smart/lim_smart_terrain_1.ltx @@ -1,12 +1,31 @@ -[smart_terrain] ;-- Disabled spawn +[smart_terrain] squad_id = 1 -max_population = 3 -;respawn_params = respawn@lim_smart_terrain_1 -;respawn_idle = 0 +max_population = 2 +respawn_params = respawn@lim_smart_terrain_1 +respawn_only_smart = false +respawn_idle = 172800 +respawn_radius = 50 +;arrive_dist = 0 +;smart_control = nil +;att_restr = nil +;def_restr = nil +;safe_restr = nil +;spawn_point = nil -;[respawn@lim_smart_terrain_1] ;-- Type: faction {stalker\killer} = limansk assablypoint camp point +[respawn@lim_smart_terrain_1] ;-- Type: faction {stalker\killer} = limansk assablypoint camp point +spawn_killer_special +[spawn_killer_special] +spawn_squads = killer_lim_north_street_squad +spawn_num = {!squad_name_exist(killer_lim_north_street_squad) -cit_killers_aslan_dead} 1, 0 ;{-cit_killers_dushman_dead} + + +[on_changing_level] +on_info = %=script(redone_xr_dynamic_object:dynamic_object:misc\spawn_object\lim_effect_ambient_object.ltx)% + +;[smart_control] + [exclusive] stalker_rogue_ms = limansk\stalker_rogue_ms.ltx -greh_prisoner = limansk\greh_prisoner.ltx \ No newline at end of file +greh_prisoner = limansk\greh_prisoner.ltx diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/smart/lim_smart_terrain_10.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/smart/lim_smart_terrain_10.ltx index 9720e38b..4201be24 100644 --- a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/smart/lim_smart_terrain_10.ltx +++ b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/smart/lim_smart_terrain_10.ltx @@ -1,8 +1,16 @@ [smart_terrain] squad_id = 2 -max_population = 4 +max_population = 2 respawn_params = respawn@lim_smart_terrain_10 -respawn_idle = 172800 +respawn_only_smart = false +respawn_idle = 86400 +respawn_radius = 50 +;arrive_dist = 0 +;smart_control = nil +;att_restr = nil +;def_restr = nil +;safe_restr = nil +;spawn_point = nil [respawn@lim_smart_terrain_10] ;-- Type: faction {monolith\greh} = limansk assablypoint\limansk HQ spawn_monolith@advanced @@ -18,6 +26,11 @@ spawn_squads = monolith_sim_squad_veteran, monolith_sim_squad_advanced, monolit spawn_num = {-lim_monolith_commander_dead} 1, 0 +[on_changing_level] +on_info = %=script(redone_xr_dynamic_object:dynamic_object:misc\spawn_object\lim_smart_terrain_10_object.ltx)% + +;[smart_control] + [exclusive] lim_monolith_commander_lider = limansk\lim_monolith_mlr_characters_logic.ltx lim_monolith_commander_guard_1 = limansk\lim_monolith_mlr_characters_logic.ltx diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/smart/lim_smart_terrain_3.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/smart/lim_smart_terrain_3.ltx index 14e9a205..2ee4c9fa 100644 --- a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/smart/lim_smart_terrain_3.ltx +++ b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/smart/lim_smart_terrain_3.ltx @@ -1,24 +1,32 @@ [smart_terrain] squad_id = 4 -max_population = 2 +max_population = 1 respawn_params = respawn@lim_smart_terrain_3 -respawn_idle = 259200 -respawn_radius = 200 +respawn_only_smart = false +respawn_idle = 86400 +respawn_radius = 50 +;arrive_dist = 0 +;smart_control = nil +;att_restr = nil +;def_restr = nil +;safe_restr = nil +;spawn_point = nil [respawn@lim_smart_terrain_3] ;-- Type: spawn_all_normal -spawn_killer_special + [spawn_all_normal] ;-- Normal mutants - Rates of groups: ( 1 tushkano + 2 dogs + 2 cats ) spawn_squads = simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_cat, simulation_cat spawn_num = {+lim_monolith_commander_dead} 1, 0 -[spawn_killer_special] -spawn_squads = killer_lim_north_street_squad -spawn_num = {!squad_name_exist(killer_lim_north_street_squad)} 1, 0 ;-cit_killers_aslan_dead -cit_killers_dushman_dead + +;[on_changing_level] + +;[smart_control] [exclusive] -lim_killer_squad_guard_mlr_1 = limansk\lim_killer_mlr_characters_logic.ltx -lim_killer_squad_guard_mlr_2 = limansk\lim_killer_mlr_characters_logic.ltx -lim_killer_squad_guard_mlr_3 = limansk\lim_killer_mlr_characters_logic.ltx -lim_killer_squad_guard_mlr_4 = limansk\lim_killer_mlr_characters_logic.ltx \ No newline at end of file +lim_killer_squad_guard_mlr_1 = limansk\lim_smart_terrain_3_squad_logic.ltx +lim_killer_squad_guard_mlr_2 = limansk\lim_smart_terrain_3_squad_logic.ltx +lim_killer_squad_guard_mlr_3 = limansk\lim_smart_terrain_3_squad_logic.ltx +lim_killer_squad_guard_mlr_4 = limansk\lim_smart_terrain_3_squad_logic.ltx diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/smart/lim_smart_terrain_4.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/smart/lim_smart_terrain_4.ltx index f4d02d67..add54264 100644 --- a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/smart/lim_smart_terrain_4.ltx +++ b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/smart/lim_smart_terrain_4.ltx @@ -1,9 +1,16 @@ [smart_terrain] squad_id = 5 -max_population = 2 +max_population = 1 respawn_params = respawn@lim_smart_terrain_4 -respawn_idle = 172800 -respawn_radius = 200 +respawn_only_smart = false +respawn_idle = 259200 +respawn_radius = 50 +;arrive_dist = 0 +;smart_control = nil +;att_restr = nil +;def_restr = nil +;safe_restr = nil +;spawn_point = nil [respawn@lim_smart_terrain_4] ;-- Type: spawn_dogs @@ -11,7 +18,11 @@ spawn_dogs [spawn_dogs] ;-- Normal mutants - Rates of groups:( 3 dogs + 1 tushkano ) spawn_squads = simulation_dog, simulation_dog_5_7, simulation_mix_dogs, simulation_tushkano_7_10 -spawn_num = {+lim_monolith_commander_dead ~50} 1, 0 +spawn_num = {+lim_monolith_commander_dead} 1, 0 +;[on_changing_level] + +;[smart_control] + ;[exclusive] \ No newline at end of file diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/smart/lim_smart_terrain_5.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/smart/lim_smart_terrain_5.ltx index ad07052f..7089bf65 100644 --- a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/smart/lim_smart_terrain_5.ltx +++ b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/smart/lim_smart_terrain_5.ltx @@ -2,9 +2,21 @@ squad_id = 6 max_population = 2 ;respawn_params = respawn@lim_smart_terrain_5 -;respawn_idle = 0 +;respawn_only_smart = false +;respawn_idle = 86400 +;respawn_radius = 50 +;arrive_dist = 0 +;smart_control = nil +;att_restr = nil +;def_restr = nil +;safe_restr = nil +;spawn_point = nil ;[respawn@lim_smart_terrain_5] ;-- Type: -;[exclusive] \ No newline at end of file +;[on_changing_level] + +;[smart_control] + +;[exclusive] diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/smart/lim_smart_terrain_6.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/smart/lim_smart_terrain_6.ltx index d7d8ff5a..2b38c38f 100644 --- a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/smart/lim_smart_terrain_6.ltx +++ b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/smart/lim_smart_terrain_6.ltx @@ -1,16 +1,34 @@ [smart_terrain] squad_id = 7 -max_population = 3 +max_population = 2 respawn_params = respawn@lim_smart_terrain_6 -respawn_idle = 172800 +respawn_only_smart = false +respawn_idle = 86400 +respawn_radius = 50 +;arrive_dist = 0 +;smart_control = nil +;att_restr = nil +;def_restr = nil +;safe_restr = nil +;spawn_point = nil [respawn@lim_smart_terrain_6] ;-- Type: faction {monolith} = checkpoint\outpost spawn_monolith@novice +spawn_monolith_special [spawn_monolith@novice] -spawn_squads = monolith_sim_squad_advanced, monolith_sim_squad_advanced, monolith_sim_squad_novice +spawn_squads = monolith_sim_squad_advanced, monolith_sim_squad_novice, monolith_sim_squad_novice spawn_num = {-lim_monolith_commander_dead} 1, 0 +[spawn_monolith_special] +spawn_squads = monolith_lim_checkpoint_squad +spawn_num = {!squad_name_exist(monolith_lim_checkpoint_squad) -lim_monolith_commander_dead} 1, 0 + + +[on_changing_level] +on_info = %=script(redone_xr_dynamic_object:dynamic_object:misc\spawn_object\lim_smart_terrain_6_object.ltx)% + +;[smart_control] ;[exclusive] diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/smart/lim_smart_terrain_7.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/smart/lim_smart_terrain_7.ltx index bfb1e169..f0a81398 100644 --- a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/smart/lim_smart_terrain_7.ltx +++ b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/smart/lim_smart_terrain_7.ltx @@ -2,8 +2,15 @@ squad_id = 8 max_population = 1 respawn_params = respawn@lim_smart_terrain_7 -respawn_idle = 172800 -respawn_radius = 200 +respawn_only_smart = false +respawn_idle = 259200 +respawn_radius = 50 +;arrive_dist = 0 +;smart_control = nil +;att_restr = nil +;def_restr = nil +;safe_restr = nil +;spawn_point = nil [respawn@lim_smart_terrain_7] ;-- Type: spawn_mix @@ -14,4 +21,8 @@ spawn_squads = simulation_snork_2_3, simulation_snork_2_5, simulation_psy_dog, s spawn_num = {+lim_monolith_commander_dead} 1, 0 +;[on_changing_level] + +;[smart_control] + ;[exclusive] \ No newline at end of file diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/smart/lim_smart_terrain_8.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/smart/lim_smart_terrain_8.ltx index 3072ce61..d4c151b7 100644 --- a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/smart/lim_smart_terrain_8.ltx +++ b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/smart/lim_smart_terrain_8.ltx @@ -2,12 +2,20 @@ squad_id = 9 max_population = 0 respawn_params = respawn@lim_smart_terrain_8 -respawn_idle = 259200 +respawn_only_smart = false +respawn_idle = 172800 +respawn_radius = 50 +;arrive_dist = 0 +;smart_control = nil +;att_restr = nil +;def_restr = nil +;safe_restr = nil +;spawn_point = nil [respawn@lim_smart_terrain_8] ;-- Type: spawn_all_normal -spawn_greh@advanced spawn_greh@novice +spawn_greh@advanced [spawn_all_normal] ;-- Normal mutants - Rates of groups: ( 1 tushkano + 2 dogs + 2 cats ) @@ -16,12 +24,16 @@ spawn_num = {+lim_monolith_commander_dead} 1, 0 [spawn_greh@novice] spawn_squads = greh_sim_squad_novice, greh_sim_squad_advanced -spawn_num = {+mortal_sin -stalker_rogue_mortal_sin_destruction} 1, 0 +spawn_num = {=actor_community(actor_monolith)} 1,{=actor_community(actor_greh)} 1,{+mortal_sin -stalker_rogue_mortal_sin_destruction} 1, 0 [spawn_greh@advanced] spawn_squads = greh_sim_squad_novice, greh_sim_squad_advanced -spawn_num = {+mortal_sin -stalker_rogue_mortal_sin_destruction} 1, 0 +spawn_num = {=actor_community(actor_monolith)} 1,{=actor_community(actor_greh)} 1,{+mortal_sin -stalker_rogue_mortal_sin_destruction} 1, 0 +;[on_changing_level] + +;[smart_control] + [exclusive] -lim_stalker_scout = limansk\lim_stalker_scout.ltx \ No newline at end of file +lim_stalker_scout = limansk\lim_stalker_scout.ltx diff --git a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/smart/lim_smart_terrain_9.ltx b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/smart/lim_smart_terrain_9.ltx index c920d3f1..24d095ef 100644 --- a/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/smart/lim_smart_terrain_9.ltx +++ b/mods/Redone Limansk and Hospital/gamedata/configs/scripts/limansk/smart/lim_smart_terrain_9.ltx @@ -1,10 +1,33 @@ -[smart_terrain] ;-- Disbaled spawn +[smart_terrain] squad_id = 10 -max_population = 3 -;respawn_params = respawn@lim_smart_terrain_9 -;respawn_idle = 0 +max_population = 2 +respawn_params = respawn@lim_smart_terrain_9 +respawn_only_smart = false +respawn_idle = 345600 +;respawn_radius = 50 +;arrive_dist = 0 +;smart_control = nil +;att_restr = nil +;def_restr = nil +;safe_restr = nil +;spawn_point = nil -;[respawn@lim_smart_terrain_9] ;-- Type: faction {monolith} = stronghold +[respawn@lim_smart_terrain_9] ;-- Type: faction {monolith} = stronghold +spawn_heli_strong +spawn_heli_weak +[spawn_heli_strong] +spawn_helicopter = simulation_monolith_helicopter_strong +spawn_num = {!down_to_earth_functor !heli_exist_on_level} 1, 0 + +[spawn_heli_weak] +spawn_helicopter = simulation_monolith_helicopter_weak +spawn_num = {=down_to_earth_functor !heli_exist_on_level} 1, 0 + + +;[on_changing_level] + +;[smart_control] + ;[exclusive] \ No newline at end of file diff --git a/mods/Redone Limansk and Hospital/gamedata/scripts/modxml_greh_land_info_dxml.script b/mods/Redone Limansk and Hospital/gamedata/scripts/modxml_greh_land_info_dxml.script new file mode 100644 index 00000000..ac5a6762 --- /dev/null +++ b/mods/Redone Limansk and Hospital/gamedata/scripts/modxml_greh_land_info_dxml.script @@ -0,0 +1,13 @@ +function on_xml_read() + RegisterScriptCallback("on_xml_read", function(xml_file_name, xml_obj) + local xml_to_change = [[gameplay\info_mlr.xml]] + if xml_file_name == xml_to_change then + local greh_land_info = [[ + + Deserted Hospital + + ]] + xml_obj:insertFromXMLString(greh_land_info) + end + end) +end \ No newline at end of file diff --git a/mods/Redone Limansk and Hospital/gamedata/scripts/extended_da_psy_field_redone.script b/mods/Redone Limansk and Hospital/gamedata/scripts/redone_extended_da_psy_field.script similarity index 100% rename from mods/Redone Limansk and Hospital/gamedata/scripts/extended_da_psy_field_redone.script rename to mods/Redone Limansk and Hospital/gamedata/scripts/redone_extended_da_psy_field.script diff --git a/mods/Redone Limansk and Hospital/gamedata/scripts/greh_dialogs_mlr_redone.script b/mods/Redone Limansk and Hospital/gamedata/scripts/redone_greh_dialogs_mlr.script similarity index 100% rename from mods/Redone Limansk and Hospital/gamedata/scripts/greh_dialogs_mlr_redone.script rename to mods/Redone Limansk and Hospital/gamedata/scripts/redone_greh_dialogs_mlr.script diff --git a/mods/Redone Limansk and Hospital/gamedata/scripts/greh_mlr_utils_redone.script b/mods/Redone Limansk and Hospital/gamedata/scripts/redone_greh_mlr_utils.script similarity index 100% rename from mods/Redone Limansk and Hospital/gamedata/scripts/greh_mlr_utils_redone.script rename to mods/Redone Limansk and Hospital/gamedata/scripts/redone_greh_mlr_utils.script diff --git a/mods/Redone Limansk and Hospital/gamedata/scripts/redone_lc_kat_transition_local.script b/mods/Redone Limansk and Hospital/gamedata/scripts/redone_lc_kat_transition_local.script new file mode 100644 index 00000000..81c1d4f3 --- /dev/null +++ b/mods/Redone Limansk and Hospital/gamedata/scripts/redone_lc_kat_transition_local.script @@ -0,0 +1,111 @@ +function actor_on_first_update() + local lc_pool = { + ["lc_kat01_kat02"] = { + pos = vector():set(-75.825736999512, 31.959331512451, 677.81079101562), + smart = "katacomb_smart_terrain", + spot = "level_changer_spot_mini", + hint = "space_restrictor_to_rostok_desc", + }, + ["lc_kat01_kat02.1"] = { + pos = vector():set(-75.778915405273, 31.957206726074, 678.24426269531), + smart = "katacomb_smart_terrain", + spot = "level_changer_spot_mini", + hint = "space_restrictor_to_rostok_desc", + }, + ["lc_kat01_kat02.2"] = { + pos = vector():set(-76.451171875, 31.9587059021, 677.56561279297), + smart = "katacomb_smart_terrain", + spot = "level_changer_spot_mini", + hint = "space_restrictor_to_rostok_desc", + }, + ["lc_kat01_kat02.3"] = { + pos = vector():set(-75.596542358398, 31.958549499512, 677.50256347656), + smart = "katacomb_smart_terrain", + spot = "level_changer_spot_mini", + hint = "space_restrictor_to_rostok_desc", + }, + ["lc_kat01_kat02.4"] = { + pos = vector():set(-74.652267456055, 31.980018615723, 677.97442626953), + smart = "katacomb_smart_terrain", + spot = "level_changer_spot_mini", + hint = "space_restrictor_to_rostok_desc", + }, + ["lc_kat01_kat02.5"] = { + pos = vector():set(-75.775314331055, 31.959434509277, 677.16015625), + smart = "katacomb_smart_terrain", + spot = "level_changer_spot_mini", + hint = "space_restrictor_to_rostok_desc", + } + } + + for sec,v in pairs(lc_pool) do + local se = get_story_se_item(sec) + if not (se) then + local pos = v.pos + local vid = level.vertex_id(pos) + local gid = SIMBOARD.smarts_by_names[v.smart].m_game_vertex_id + se = alife():create(sec,pos,vid,gid) + end + + if (se.position:distance_to_sqr(v.pos) > 0.1) then + local pos = v.pos + local vid = level.vertex_id(pos) + local gid = SIMBOARD.smarts_by_names[v.smart].m_game_vertex_id + TeleportObject(se.id,pos,vid,gid) + end + + if (level.map_has_object_spot(se.id,v.spot) == 0) then + level.map_add_object_spot_ser(se.id,v.spot,game.translate_string(v.hint)) + end + end +end + +function check_name(actor,obj,p) + return p and p[1] and obj and string.find(obj:name(),p[1]) and true +end + +function teleport_actor(actor,obj) + local p = { + ["lc_kat01_kat02"] = { + pos = vector():set(-75.825736999512, 31.959331512451, 677.81079101562), + w_p = vector():set(-75.474349975586, 33.441356658936, 679.43859863281), + smart = "katacomb_smart_terrain", + }, + ["lc_kat01_kat02.1"] = { + pos = vector():set(-75.825736999512, 31.959331512451, 677.81079101562), + w_p = vector():set(-75.474349975586, 33.441356658936, 679.43859863281), + smart = "katacomb_smart_terrain", + }, + ["lc_kat01_kat02.2"] = { + pos = vector():set(-75.825736999512, 31.959331512451, 677.81079101562), + w_p = vector():set(-75.474349975586, 33.441356658936, 679.43859863281), + smart = "katacomb_smart_terrain", + }, + ["lc_kat01_kat02.3"] = { + pos = vector():set(-75.825736999512, 31.959331512451, 677.81079101562), + w_p = vector():set(-75.474349975586, 33.441356658936, 679.43859863281), + smart = "katacomb_smart_terrain", + }, + ["lc_kat01_kat02.4"] = { + pos = vector():set(-75.825736999512, 31.959331512451, 677.81079101562), + w_p = vector():set(-75.474349975586, 33.441356658936, 679.43859863281), + smart = "katacomb_smart_terrain", + }, + ["lc_kat01_kat02.5"] = { + pos = vector():set(-75.825736999512, 31.959331512451, 677.81079101562), + w_p = vector():set(-75.474349975586, 33.441356658936, 679.43859863281), + smart = "katacomb_smart_terrain", + }, + } + + local sec = obj and obj:section() + local v = sec and p[sec] + + if (v and v.w_p and v.pos and v.smart) then + db.actor:set_actor_position(v.w_p) + end +end + +function on_game_start() + RegisterScriptCallback("actor_on_first_update",actor_on_first_update) +end \ No newline at end of file diff --git a/mods/Redone Limansk and Hospital/gamedata/scripts/xr_dynamic_object_redone.script b/mods/Redone Limansk and Hospital/gamedata/scripts/redone_xr_dynamic_object.script similarity index 100% rename from mods/Redone Limansk and Hospital/gamedata/scripts/xr_dynamic_object_redone.script rename to mods/Redone Limansk and Hospital/gamedata/scripts/redone_xr_dynamic_object.script diff --git a/mods/Redone Limansk and Hospital/gamedata/sounds/ambient/background/limansk/gunfire_lim_1.ogg b/mods/Redone Limansk and Hospital/gamedata/sounds/ambient/background/limansk/gunfire_lim_1.ogg index a3355695..62708013 100644 --- a/mods/Redone Limansk and Hospital/gamedata/sounds/ambient/background/limansk/gunfire_lim_1.ogg +++ b/mods/Redone Limansk and Hospital/gamedata/sounds/ambient/background/limansk/gunfire_lim_1.ogg @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:54aa07b8348851e9d15f280b7e58019aa9b82aad074bb31467bacd44605c5e69 -size 81611 +oid sha256:3f476edc3451e3913644b1c8c02b8c85f4df53257c8d8c320161659077d7fb42 +size 255686 diff --git a/mods/Redone Limansk and Hospital/gamedata/sounds/ambient/background/limansk/gunfire_lim_13.ogg b/mods/Redone Limansk and Hospital/gamedata/sounds/ambient/background/limansk/gunfire_lim_13.ogg index b5146ec8..19002770 100644 --- a/mods/Redone Limansk and Hospital/gamedata/sounds/ambient/background/limansk/gunfire_lim_13.ogg +++ b/mods/Redone Limansk and Hospital/gamedata/sounds/ambient/background/limansk/gunfire_lim_13.ogg @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:a1db0e603a6e73e4943cd22328b6361e9555e23f94285c160fcacffab6e78eef -size 49296 +oid sha256:01e1c8c9118be775d2d4580a50ba076f8290fa89e23f3fd6b1e719520ce9b011 +size 178307 diff --git a/mods/Redone Limansk and Hospital/gamedata/sounds/ambient/background/limansk/gunfire_lim_14.ogg b/mods/Redone Limansk and Hospital/gamedata/sounds/ambient/background/limansk/gunfire_lim_14.ogg index 0a7920de..7797e40c 100644 --- a/mods/Redone Limansk and Hospital/gamedata/sounds/ambient/background/limansk/gunfire_lim_14.ogg +++ b/mods/Redone Limansk and Hospital/gamedata/sounds/ambient/background/limansk/gunfire_lim_14.ogg @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:73b675c545fbe8fd7100f4e830b10bc0c0d1425febac4116fd215195c991a728 -size 105484 +oid sha256:d08bf0a0bf50e2621f97774449850e2b496c5922190d96027def9cb38766f133 +size 215230 diff --git a/mods/Redone Limansk and Hospital/gamedata/sounds/ambient/background/limansk/gunfire_lim_2.ogg b/mods/Redone Limansk and Hospital/gamedata/sounds/ambient/background/limansk/gunfire_lim_2.ogg index 0ce38983..b9c83f4b 100644 --- a/mods/Redone Limansk and Hospital/gamedata/sounds/ambient/background/limansk/gunfire_lim_2.ogg +++ b/mods/Redone Limansk and Hospital/gamedata/sounds/ambient/background/limansk/gunfire_lim_2.ogg @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:d0f055771c8c7a1e2a5e984fce4bd6545c0717ddd5b816ae89b2e07b3b6f8562 -size 64408 +oid sha256:ba0123ddd5a30197ce48f6b107c6792fb3b511637f6a84295eb28b38cc96401a +size 217736 diff --git a/mods/Redone Limansk and Hospital/gamedata/sounds/ambient/background/limansk/gunfire_lim_3.ogg b/mods/Redone Limansk and Hospital/gamedata/sounds/ambient/background/limansk/gunfire_lim_3.ogg index 179ea570..3aa09135 100644 --- a/mods/Redone Limansk and Hospital/gamedata/sounds/ambient/background/limansk/gunfire_lim_3.ogg +++ b/mods/Redone Limansk and Hospital/gamedata/sounds/ambient/background/limansk/gunfire_lim_3.ogg @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:e3092a8287d6d2bf14a568c87ee011ce5cbd6f97188d88b9356752944f8c5a87 -size 91163 +oid sha256:d7cadc73d88a4b02cf907b85500854ee97d7a33d040713c37ed438c1ba31fba4 +size 198076 diff --git a/mods/Redone Limansk and Hospital/gamedata/sounds/ambient/background/limansk/gunfire_lim_4.ogg b/mods/Redone Limansk and Hospital/gamedata/sounds/ambient/background/limansk/gunfire_lim_4.ogg index dd660923..5d71fff6 100644 --- a/mods/Redone Limansk and Hospital/gamedata/sounds/ambient/background/limansk/gunfire_lim_4.ogg +++ b/mods/Redone Limansk and Hospital/gamedata/sounds/ambient/background/limansk/gunfire_lim_4.ogg @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:41d14c22f2917230363aed16cafa950b3f6b6ecf972cdbb4e93676ce5ea5af91 -size 110649 +oid sha256:4d1758956eaaac22d6603ad8fe7fe961d1f5cd9a7e352141c97a369a56f2afe2 +size 177155 diff --git a/mods/Redone Limansk and Hospital/gamedata/sounds/ambient/climb_1.ogg b/mods/Redone Limansk and Hospital/gamedata/sounds/ambient/climb_1.ogg new file mode 100644 index 00000000..49708875 --- /dev/null +++ b/mods/Redone Limansk and Hospital/gamedata/sounds/ambient/climb_1.ogg @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6ee63bd57b432e73bc943033ed28e51a863592625806f11fb8e268b8ded8b930 +size 23769 diff --git a/mods/Redone Limansk and Hospital/meta.ini b/mods/Redone Limansk and Hospital/meta.ini index e96fb305..8b2239e8 100644 --- a/mods/Redone Limansk and Hospital/meta.ini +++ b/mods/Redone Limansk and Hospital/meta.ini @@ -1,11 +1,11 @@ [General] gameName=stalkeranomaly modid=0 -version=d2024.2.13.0 +version=d2024.4.6.0 newestVersion= category="15," nexusFileStatus=1 -installationFile=E:/Modding/Modlists/Divergent/downloads/Redone_Limansk_Hospital_0.9.1.2.zip +installationFile=Redone_Limansk_Hospital_0.9.2.zip repository=Nexus ignoredVersion= comments= @@ -22,10 +22,13 @@ validated=false color=@Variant(\0\0\0\x43\0\xff\xff\0\0\0\0\0\0\0\0) tracked=0 +[Plugins] +Bundle%20Installer\archive=Redone Spawn Point\\A) FULL INSTALL 0.9.1.2.zip +BAIN%20Installer\option0=00 MAP INSTALL Redone Limansk 0.9.2 +BAIN%20Installer\option1=01 MAP INSTALL Redone Hospital 0.9.2 +BAIN%20Installer\option2=05 Optional Add Limansk Helicopter + [installedFiles] 1\modid=0 size=1 1\fileid=0 - -[Plugins] -Bundle%20Installer\archive=Redone Spawn Point\\A) FULL INSTALL 0.9.1.2.zip diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/creatures/m_bibliotekar.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/creatures/m_bibliotekar.ltx deleted file mode 100644 index 0f584501..00000000 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/creatures/m_bibliotekar.ltx +++ /dev/null @@ -1,263 +0,0 @@ -;R.P.A.mod -[m_bibliotekar_e]:fracture_weak -GroupControlSection = spawn_group -SpaceRestrictionSection = space_restrictor,zone_mosquito_bald,zone_witches_galantine,zone_burning_fuzz1,zone_mincer,zone_gravi_zone,zone_smallrain -$spawn = "monsters\fracture" ; option for Level Editor -$npc = on ; option for Level Editor -$prefetch = 16 -Scheduled = on ; option for ALife Simulator -Human = off ; option for ALife Simulator -Health = 250 ; option for ALife Simulator -MinSpeed = 2.0 ; option for ALife Simulator -MaxSpeed = 9.0 ; option for ALife Simulator -going_speed = 8.5 ; option for ALife Simulator -search_speed = 2.0 ; option for ALife Simulator -visual = monsters\bibliotekar\izlom -corpse_visual = monsters\bibliotekar\izlom -icon = ui_npc_monster_fracture -MaxHealthValue = 250 ; range [0..200] -DynamicObjectsCount = 32 -smart_terrain_choose_interval = 00:15:00 -satiety_threshold = 0.5 -jump_max_height = 1.0 - -script_binding = bind_monster.bind - -critical_wound_threshold = -1 -critical_wound_decrease_quant = 0. - -;---EVALUATION FUNCTIONS---------------------------------------------- -ef_creature_type = 21 ; option for evaluation functions -ef_weapon_type = 4 -ef_detector_type = 1 -panic_threshold = 0.1 - -cform = skeleton ; collision class -class = SM_IZLOM ; AI class -monster_section = m_bibliotekar_e - -bone_torso = bip01_spine1 ; bone name -bone_head = bip01_head ; bone name -bone_fire = bip01_head ; bone name -weapon_usage = 0 ; boolean - -ph_box0_center = 0.0, 0.9, 0.0 -ph_box0_size = 0.35, 0.9, 0.35 -ph_box1_center = 0.0, 0.6, 0.0 -ph_box1_size = 0.40, 0.6, 0.40 -ph_crash_speed_min = 10 -ph_crash_speed_max = 30 -ph_collision_damage_factor = 0.1 -ph_mass = 170. - -destroyed_vis_name = dynamics\Dead_Body\skelet_crash - -Spawn_Inventory_Item_Section = ;mutant_fracture_hand -Spawn_Inventory_Item_Probability = 0.0 - -;--------------------------------------------------------------------- -ph_skeleton_airr_lin_factor = -0.40 -ph_skeleton_airr_ang_factor = -0.20 -ph_skeleton_hinger_factor1 = 5.0 ;1.0 -ph_skeleton_ddelay = 5.0 - -ph_skel_fatal_impulse_factor = 3.0 -ph_after_death_velocity_factor= 0.75 -ph_skel_shot_up_factor = 0.25 -;--------------------------------------------------------------------- - -SoundThreshold = 0.06 ; range [0..1] - -eye_fov = 100; -eye_range = 100 ;30 -max_hear_dist = 40 - -hit_power = 50.0; - -ImpulseMin = 500.0 -ImpulseMax = 550.0 - -; speed factors linear | angular_real | angular_path | min | max -Velocity_Stand = 0, 1.4, 1.4, 1, 1 -Velocity_WalkFwdNormal = 0.9, 2.5, 2.5, 0.02, 2.0 -Velocity_RunFwdNormal = 3.0, 3.5, 3.5, 0.4, 1 -Velocity_WalkFwdDamaged = 1.0, 3.0, 3.0, 0.2, 2.0 -Velocity_RunFwdDamaged = 5.0, 3.0, 3.0, 0.2, 1 -Velocity_Drag = 1.0, 3.0, 3.0, 1, 1 -Velocity_Steal = 1.5, 3.0, 3.0, 1, 1 - -; acceleration -Accel_Generic = 1.5 -Accel_Calm = 3.0 -Accel_Aggressive = 9.5 - -;attack parameters -MinAttackDist = 1.8 ;0.5 -MaxAttackDist = 2.4 ;3.8 - -as_min_dist = 0.5 -as_step = 0.5 - - -DayTime_Begin = 4 ; ýð¢ðûð ôý  ôû  üþý¸ª¨ð -DayTime_End = 23 ; úþýõ¡ ôý  ôû  üþý¸ª¨ð -Min_Satiety = 0.4 ; üøý. ýþ¨üð ¸vªþ¸ªø (üõý¹°õ - ºöõ óþûþôývù) -Max_Satiety = 1.0 ; üðú¸. ýþ¨üð ¸vªþ¸ªø (ñþû¹°õ - þ¢õý¹ ¸vªvù) - -distance_to_corpse = 1.2 ; ôø¸ª. ôþ ª¨ºÿð, ÿ¨ø úþªþ¨þù þý ÿõ¨õ¿þôøª ò ¸þ¸ªþ ýøõ õôv - -hit_type = wound - -; entity condition -satiety_v = 0.00001 ;0.01 ;ñêîðîñòü óìåíüøåíèÿ ñûòîñòè ñî âðåìåíåì -radiation_v = 0.00001 ;0.004 ;ñêîðîñòü óìåíüøåíèÿ ðàäèàöèè -satiety_power_v = 0.005 ;0.01 ;óâåëè÷åíèå ñèëû ïðè óìåíüøåíèè ñûòîñòè -satiety_health_v = 0.0001 ;0.03 ;óâåëè÷åíèå çäîðîâüÿ ïðè óìåíüøåíèè ñûòîñòè -satiety_critical = -1.0 ;0.25 ;êðèòè÷åñêîå çíà÷åíèÿ ñûòîñòè (â ïðîöåíòàõ îò 0..1) êîãäà çäîðîâüå íà÷èàíàåò óìåíüøàòüñÿ -radiation_health_v = 0.01 ;0.006 ;óìåíüøåíèå çäîðîâüÿ ïðè âîçäåéñòâèè ðàäèàöèè -morale_v = 0.01 ;ñêîðîñòü âîññòàíîâëåíèÿ ìîðàëè -health_hit_part = 0.4 ;0.8 ;ïðîöåíò õèòà, óõîäÿùèé íà îòíèìàíèå çäîðîâüÿ -power_hit_part = 1.0 ;0.9 ;ïðîöåíò õèòà, óõîäÿùèé íà îòíèìàíèå ñèëû -psy_health_v = 0.1 ;ñêîðîñòü âîññòàíîâëåíèÿ psy-çäîðîâüÿ - -immunities_sect = fractur_immunities - -;îòêðûòûå ðàíû -bleeding_v = 0 ;ïîòåðÿ êðîâè ïðè íîìèíàëüíîé ðàíå â ñåêóíäó -wound_incarnation_v = 0.01 ;êðóòèçíà êðèâîé çàæèâëåíèÿ (êàêîé ïðîöåíò ðàíû îñòàíåòñÿ ïîñëå çàæèâëåíèÿ â èãðîâóþ ñåêóíäó) -min_wound_size = 0.01 - -sleep_health = 1.0 ;1.5 ;úþ¤¯¯ø¡øõýªv ¸úþ¨þ¸ªõù ø÷üõýõýø  ÿð¨ðüõª¨þò òþ ò¨õü  ¸ýð -sleep_power = 1.0 ;1.5 -sleep_satiety = 1.0 ;0.8 -sleep_radiation = 1.0 ;1.1 -sleep_psy_health = 1.0 - -eat_freq = 5.0 ; ¢ð¸ªþªð ºúº¸þò ò ¸õú -eat_slice = 0.01 ; ºòõûø¢õýøõ ¸vªþ¸ªø ÿ¨ø 1 ºúº¸õ -eat_slice_weight = 10.0 ; ºüõý¹°õýøõ õôv º ª¨ºÿð - - -; Morale -Morale_Hit_Quant = 0.1 -Morale_Attack_Success_Quant = 0.1 -Morale_Take_Heart_Speed = 0.1 -Morale_Despondent_Speed = 0.1 -Morale_Stable_Speed = 0.01 -Morale_Despondent_Threashold = 0.5 - -sound_idle = monsters\biblio\izlome_idle_ -sound_eat = monsters\biblio\izlome_eat_ -sound_aggressive = monsters\biblio\izlome_attack_ -sound_attack_hit = monsters\biblio\izlome_attack_hit_ -sound_take_damage = monsters\biblio\izlome_take_damage_ -sound_die = monsters\biblio\izlome_die_ -sound_death = monsters\biblio\izlome_death_ -sound_hit = monsters\biblio\izlome_hit_ -sound_threaten = monsters\biting\def_ -sound_landing = monsters\biting\def_ -sound_steal = monsters\biting\def_ -sound_panic = monsters\biblio\izlome_hit_ -sound_growling = monsters\biting\def_ -sound_die_in_anomaly = monsters\biblio\izlome_die_ - -killer_clsids = Z_MINCER,Z_GALANT,ZS_BFUZZ,ZS_MBALD,ZS_GALAN,ZS_MINCE - - -idle_sound_delay = 125000 -eat_sound_delay = 3000 -attack_sound_delay = 4000 - -sound_distant_idle = monsters\zombie\zombie_idle_ -distant_idle_sound_delay = 80000 -distant_idle_sound_range = 100.0 - -DamagedThreshold = 0.5 - -material = creatures\medium -DynamicObjectsCount = 32 - -squad_attack_algorithm = 1 -attack_effector = monster_attack_effector - -control_fx_texture = act\act_izlom - -LegsCount = 2 - -attack_params = m_fractur_attack_params -step_params = m_fractur_step_params -damage = m_Fractur_damage - -;species of monster -species = zombie - -[m_fractur_attack_params] -;--------------------------------------------------------------------------------------------------------------------------------------------- -; anim | time[0..1] | hit_power | impulse | impulse_dir (x,y,z) | Field of hit_test (left,right, bottom, top ) | Test Dist -;--------------------------------------------------------------------------------------------------------------------------------------------- -stand_attack_0 = 0.15, 9.90, 450, 0.0, 1.0, 0.0, -9.6, 9.6, -9.6, 9.6, 3.5 -stand_attack_1 = 0.20, 9.15, 200, 0.0, 1.0, 0.0, -9.6, 9.6, -9.6, 9.6, 3.5 -stand_attack_2 = 0.55, 9.90, 700, 0.0, 1.0, 0.0, -9.6, 9.6, -9.6, 9.6, 3.5 - -[m_fractur_step_params] -;--------------------------------------------------------------------------- -; anim | Cycles | time1 | power1 | time2 | power2 | -;--------------------------------------------------------------------------- -stand_walk_fwd_0 = 1, 0.01, 1, 0.25, 0.7, -stand_run_fwd_0 = 1, 0.01, 1, 0.25, 0.6, - -;=========================================================================== -; IMMUNITIES -;=========================================================================== -[fractur_immunities] -burn_immunity = 0.4 ;êîýôôèöèåíòû èììóíèòåòà -strike_immunity = 0.4 -shock_immunity = 0.4 -wound_immunity = 0.2 ;0.3 ;0.4 -radiation_immunity = 0.5 -telepatic_immunity = 0.8 -chemical_burn_immunity = 0.4 -explosion_immunity = 0.3 -fire_wound_immunity = 0.1 - - -[m_Fractur_damage] -;bone_name = ,-1, -; - êîýôô. èçìåíåíèÿ õèòà (óìåíüøåíèÿ çäîðîâüÿ) -; - êîýôô. èçìåíåíèÿ âåëè÷èíû îòêðûòîé ðàíû - -default = 0.3, -1, 0.10 - -bip01_pelvis = 0.1, -1, 0.1 -;bip01_spine = 0.1, -1, 0.1 -bip01_spine1 = 0.2, -1, 0.1 -bip01_neck = 0.5, -1, 0.1 -bip01_head = 0.8, -1, 0.50 - - -[bibliotekar_weak]:m_bibliotekar_e -$spawn = "monsters\fracture" ; option for Level Editor -monster_type = indoor -rank = 0 -spec_rank = weak -community = fracture -Tele_Time_To_Hold = 200 - -[bibliotekar_normal]:m_bibliotekar_e -$spawn = "monsters\fracture" ; option for Level Editor -monster_type = indoor -rank = 0 -spec_rank = normal -community = fracture -Tele_Time_To_Hold = 200 -visual = monsters\bibliotekar\izlom -corpse_visual = monsters\bibliotekar\izlom - -[bibliotekar_strong]:m_bibliotekar_e -$spawn = "monsters\fracture" ; option for Level Editor -monster_type = indoor -rank = 0 -spec_rank = strong -community = fracture -Tele_Time_To_Hold = 200 -;R.P.A.mod \ No newline at end of file diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/items/items/items_lc_transition_spawn_point_JUP.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/items/items/items_lc_transition_spawn_point_JUP.ltx new file mode 100644 index 00000000..dde7ccf7 --- /dev/null +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/items/items/items_lc_transition_spawn_point_JUP.ltx @@ -0,0 +1,32 @@ +[lc_tran_jup_05] +GroupControlSection = spawn_group +$spawn = "physics\object" +$prefetch = 8 +class = O_PHYSIC +remove_time = 60 +visual = dynamics\light\light_signal.ogf +fixed_bones = link +script_binding = bind_physic_object.init +custom_data = scripts\jupiter\jup_lc_transition_logic_le5.ltx + +[lc_tran_jup_10] +GroupControlSection = spawn_group +$spawn = "physics\object" +$prefetch = 8 +class = O_PHYSIC +remove_time = 60 +visual = dynamics\light\light_signal.ogf +fixed_bones = link +script_binding = bind_physic_object.init +custom_data = scripts\jupiter\jup_lc_transition_logic_le10.ltx + +[lc_jupiter01_to_limansk01]:lc_tran_jup_05 +story_id = lc_jupiter01_to_limansk01 + +[lc_jupiter01_to_limansk01.1]:lc_tran_jup_10 +story_id = lc_jupiter01_to_limansk01.1 + +[lc_limansk01_to_jupiter01]:lc_tran_jup_05 +story_id = lc_limansk01_to_jupiter01 + + diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/items/items/items_lc_transition_spawn_point_PRI.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/items/items/items_lc_transition_spawn_point_PRI.ltx new file mode 100644 index 00000000..6d0743c9 --- /dev/null +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/items/items/items_lc_transition_spawn_point_PRI.ltx @@ -0,0 +1,52 @@ +[lc_tele_pri_door_hid] +GroupControlSection = spawn_group +$spawn = "physics\object" +$prefetch = 8 +class = O_PHYSIC +remove_time = 60 +visual = dynamics\light\light_signal.ogf +fixed_bones = link +script_binding = bind_physic_object.init +custom_data = scripts\evac\pri_door_transition_logic.ltx + +[lc_pri01_pri02]:lc_tele_pri_door_hid +story_id = lc_pri01_pri02 + +[lc_pri02_pri01]:lc_tele_pri_door_hid +story_id = lc_pri02_pri01 + +[lc_pri02_pri01.1]:lc_tele_pri_door_hid +story_id = lc_pri02_pri01.1 + +[lc_pri02_pri01.2]:lc_tele_pri_door_hid +story_id = lc_pri02_pri01.2 + +[lc_pri02_pri01.3]:lc_tele_pri_door_hid +story_id = lc_pri02_pri01.3 + +[lc_pri02_pri01.4]:lc_tele_pri_door_hid +story_id = lc_pri02_pri01.4 + +[lc_pri02_pri01.5]:lc_tele_pri_door_hid +story_id = lc_pri02_pri01.5 + +[lc_pri03_pri04]:lc_tele_pri_door_hid +story_id = lc_pri03_pri04 + +[lc_pri04_pri03]:lc_tele_pri_door_hid +story_id = lc_pri04_pri03 + +[lc_pri04_pri03.1]:lc_tele_pri_door_hid +story_id = lc_pri04_pri03.1 + +[lc_pri04_pri03.2]:lc_tele_pri_door_hid +story_id = lc_pri04_pri03.2 + +[lc_pri04_pri03.3]:lc_tele_pri_door_hid +story_id = lc_pri04_pri03.3 + +[lc_pri04_pri03.4]:lc_tele_pri_door_hid +story_id = lc_pri04_pri03.4 + +[lc_pri04_pri03.5]:lc_tele_pri_door_hid +story_id = lc_pri04_pri03.5 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/items/items/items_spawn_point_pripyat.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/items/items/items_spawn_point_pripyat.ltx index e19486f2..be40737a 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/items/items/items_spawn_point_pripyat.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/items/items/items_spawn_point_pripyat.ltx @@ -12,6 +12,132 @@ class = O_DSTR_S remove_time = 60 script_binding = bind_physic_object.init +[pri_house_door_1]:pripyat_phys_physic_object +visual = dynamics\door\door_hospital_01_r.ogf +fixed_bones = link +custom_data = scripts\evac\pri_door_hidden_logic.ltx + +[pri_house_door_2]:pripyat_phys_physic_object +visual = dynamics\door\door_hospital_01_l.ogf +fixed_bones = link +custom_data = scripts\evac\pri_door_hidden_logic.ltx + +[pri_house_door_3]:pripyat_phys_physic_object +visual = dynamics\door\door_hospital_01_r.ogf +fixed_bones = link +custom_data = scripts\evac\pri_door_hidden_logic.ltx + +[pri_house_door_4]:pripyat_phys_physic_object +visual = dynamics\door\door_hospital_01_l.ogf +fixed_bones = link +custom_data = scripts\evac\pri_door_hidden_logic.ltx + +[pri_basements_door_1]:pripyat_phys_physic_object +visual = dynamics\door\door_metal_150x260_01.ogf +fixed_bones = link +custom_data = scripts\evac\pri_door_hidden_logic.ltx + +[pri_basements_door_2]:pripyat_phys_physic_object +visual = dynamics\door\door_metal_150x260_01.ogf +fixed_bones = link +custom_data = scripts\evac\pri_door_hidden_logic.ltx + +[pri_house_misc_1]:ros_phys_physic_object +visual = dynamics\fence\wooden_board_04.ogf +fixed_bones = link +custom_data = models\objects\ignore_static.ltx + +[pri_house_misc_2]:ros_phys_physic_object +visual = dynamics\fence\wooden_board_04.ogf +fixed_bones = link +custom_data = models\objects\ignore_static.ltx + +[pri_street_misc_1]:pripyat_phys_physic_object +visual = dynamics\firestation\ognetushitel.ogf +custom_data = models\objects\ignore_static.ltx + +[pri_street_misc_2]:pripyat_phys_physic_object +visual = dynamics\large_trash\truba_bar_rostok.ogf +fixed_bones = link +custom_data = models\objects\ignore_static.ltx + +[pri_street_misc_3]:pripyat_phys_physic_object +visual = dynamics\large_trash\truba_bar_rostok.ogf +fixed_bones = link +custom_data = models\objects\ignore_static.ltx + +[pri_street_misc_4]:pripyat_phys_physic_object +visual = dynamics\large_trash\truba_bar_rostok.ogf +fixed_bones = link +custom_data = models\objects\ignore_static.ltx + +[pri_street_misc_5]:pripyat_phys_physic_object +visual = dynamics\fence\wooden_board_01_2m.ogf +fixed_bones = link +custom_data = models\objects\ignore_static.ltx + +[pri_street_misc_6]:pripyat_phys_physic_object +visual = dynamics\fence\wooden_board_04.ogf +fixed_bones = link +custom_data = models\objects\ignore_static.ltx + +[pri_street_misc_7]:pripyat_phys_physic_object +visual = dynamics\fence\wooden_board_04.ogf +fixed_bones = link +custom_data = models\objects\ignore_static.ltx + +[pri_street_misc_8]:pripyat_phys_physic_object +visual = dynamics\fence\wooden_board_01_2m.ogf +fixed_bones = link +custom_data = models\objects\ignore_static.ltx + +[pri_street_box_1]:pripyat_dstr_physic_object +visual = dynamics\box\box_wood_01.ogf +fixed_bones = link +custom_data = models\objects\ignore_static.ltx + +[pri_street_box_2]:pripyat_dstr_physic_object +visual = dynamics\box\box_wood_01.ogf +fixed_bones = link +custom_data = models\objects\ignore_static.ltx + +[pri_street_box_3]:pripyat_dstr_physic_object +visual = dynamics\box\box_wood_01.ogf +fixed_bones = link +custom_data = models\objects\ignore_static.ltx + +[pri_street_box_4]:pripyat_dstr_physic_object +visual = dynamics\box\box_wood_01.ogf +fixed_bones = link + +[pri_street_box_5]:pripyat_dstr_physic_object +visual = dynamics\box\box_wood_01.ogf +fixed_bones = link + +[pri_street_box_6]:pripyat_dstr_physic_object +visual = dynamics\box\box_wood_01.ogf +fixed_bones = link + +[pri_street_box_7]:pripyat_dstr_physic_object +visual = dynamics\box\box_wood_01.ogf +fixed_bones = link + +[pri_street_box_8]:pripyat_dstr_physic_object +visual = dynamics\box\box_wood_01.ogf +fixed_bones = link + +[pri_street_box_9]:pripyat_dstr_physic_object +visual = dynamics\box\box_wood_01.ogf +fixed_bones = link + +[pri_street_box_10]:pripyat_dstr_physic_object +visual = dynamics\box\box_wood_01.ogf +fixed_bones = link + +[pri_street_box_11]:pripyat_dstr_physic_object +visual = dynamics\box\box_wood_01.ogf +fixed_bones = link + [monolith_pri_base_transiver]:pripyat_dstr_physic_object visual = dynamics\el_tehnika\transiver.ogf fixed_bones = link @@ -28,19 +154,25 @@ fixed_bones = link custom_data = scripts\pripyat\pri_a25_antenna_sound.ltx [pri_street_veh_1]:pripyat_dstr_physic_object -visual = dynamics\vehicles\veh_kamaz\veh_kamaz_fura_u_01 -startup_animation = idle +visual = dynamics\vehicles\veh_kavz\veh_kavz_u_01.ogf +;startup_animation = idle custom_data = models\objects\ignore_static.ltx story_id = pri_street_veh_1 [pri_street_veh_2]:pripyat_dstr_physic_object -visual = dynamics\vehicles\veh_kamaz\veh_kamaz_fura_u_01 -startup_animation = idle +visual = dynamics\vehicles\veh_zaz\veh_zaz_u_01.ogf +;startup_animation = idle custom_data = models\objects\ignore_static.ltx story_id = pri_street_veh_2 [pri_street_veh_3]:pripyat_dstr_physic_object -visual = dynamics\vehicles\veh_kamaz\veh_kamaz_u_01 -startup_animation = idle +visual = dynamics\vehicles\veh_moskvich\veh_moskvitch_u_01.ogf +;startup_animation = idle custom_data = models\objects\ignore_static.ltx story_id = pri_street_veh_3 + +[pri_street_veh_4]:pripyat_dstr_physic_object +visual = dynamics\vehicles\veh_laz\veh_laz_u_01.ogf +;startup_animation = idle +custom_data = models\objects\ignore_static.ltx +story_id = pri_street_veh_4 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/misc/mod_simulation_objects_props_JUP.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/misc/mod_simulation_objects_props_JUP.ltx index 4256ad08..2faf8b11 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/misc/mod_simulation_objects_props_JUP.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/misc/mod_simulation_objects_props_JUP.ltx @@ -41,6 +41,7 @@ surge = 1 army = 3 dolg = 3 zombied = 1 +isg = 1 lair = 1 territory = 1 zoo_monster = 0 @@ -94,16 +95,16 @@ sim_avail = {+jup_scientist_hermann_dead +jup_scientist_ozersky_dea surge = 1 stalker = 0 bandit = 0 -csky = 3 +csky = 0 dolg = 0 freedom = 0 -killer = 1 -ecolog = 1 +killer = 0 +ecolog = 5 monolith = 0 ![jup_b46]:default -sim_avail = false -territory = 1 +sim_avail = true +zombied = 1 ![jup_b47]:default_territory sim_avail = true @@ -117,13 +118,33 @@ bandit = 1 csky = 1 freedom = 1 dolg = 1 -monolith = 1 +monolith = 2 +greh = 1 ![jup_b200_tushkan_smart_terrain]:default_lair -sim_avail = true +sim_avail = true +surge = 0 +territory = 0 +stalker = 0 +bandit = 0 +csky = 0 +freedom = 0 +dolg = 0 +monolith = 0 +greh = 0 ![jup_b202]:weak_lair sim_avail = true +surge = 1 +stalker = 1 +bandit = 1 +csky = 1 +freedom = 1 +bandit = 1 +renegade = 1 +monolith = 1 +greh = 1 +zombied = 1 ![jup_b203]:weak_lair sim_avail = {+jup_b16_complete_end} true, false @@ -138,8 +159,8 @@ stalker = 1 csky = 1 freedom = 1 dolg = 1 -bandit = 5 -renegade = 5 +bandit = 2 +renegade = 1 ![jup_b205_smart_terrain]:weak_lair sim_avail = true @@ -154,8 +175,10 @@ sim_avail = true ![jup_b207]:default_base sim_avail = true -stalker = 2 -freedom = 3 +stalker = 1 +csky = 1 +freedom = 1 +monolith = 2 ![jup_b207_depot_attack]:default_territory sim_avail = false @@ -253,9 +276,9 @@ sim_avail = true ![jup_sim_13]:weak_lair sim_avail = true -freedom = 1 -monolith = 1 -greh = 1 +freedom = 0 +monolith = 0 +greh = 0 ![jup_sim_14]:weak_lair sim_avail = false diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/misc/mod_simulation_objects_props_PRI.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/misc/mod_simulation_objects_props_PRI.ltx index 4b48698e..b7198066 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/misc/mod_simulation_objects_props_PRI.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/misc/mod_simulation_objects_props_PRI.ltx @@ -32,18 +32,9 @@ sim_avail = {+pri_monolith_haron_dead +pri_monolith_trader_dead +pr territory = 1 surge = 1 -![pri_smart_controler_lair1]:default_lair +![pri_smart_controler_lair1]:default sim_avail = true -lair = 1 -territory = 1 -zoo_monster = 1 -monster = 1 -monster_predatory_day = 1 -monster_predatory_night = 5 -monster_vegetarian = 1 -monster_zombied_day = 1 -monster_zombied_night = 1 -monster_special = 5 +surge = 1 ![pri_smart_controler_lair2]:default_lair sim_avail = {+pri_monolith_haron_dead +pri_monolith_trader_dead +pri_monolith_tech_dead} true, false @@ -224,9 +215,19 @@ surge = 1 army = 1 dolg = 1 -![pri_b302]:default_resource +![pri_b302]:default_lair sim_avail = true -zombied = 2 +zombied = 1 +lair = 1 +territory = 1 +zoo_monster = 1 +monster = 1 +monster_predatory_day = 1 +monster_predatory_night = 1 +monster_vegetarian = 1 +monster_zombied_day = 1 +monster_zombied_night = 1 +monster_special = 1 ![pri_b303]:default sim_avail = {+pri_b303_complete_end} true, false @@ -329,7 +330,7 @@ monster_predatory_night = 5 monster_vegetarian = 5 monster_zombied_day = 5 monster_zombied_night = 5 -monster_special = 0 +monster_special = 5 ![pri_sim_7]:default_base sim_avail = true diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/misc/mod_simulation_spawn_point_PRI.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/misc/mod_simulation_spawn_point_PRI.ltx index eb4e6d7e..4f721671 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/misc/mod_simulation_spawn_point_PRI.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/misc/mod_simulation_spawn_point_PRI.ltx @@ -31,8 +31,7 @@ monolith_sim_squad_advanced = 0 monolith_sim_squad_novice = 0 monolith_sim_squad_veteran = 0 -![pri_b303] -pri_b301_snork_squad +![pri_b303] ![pri_sim_1] ;monolith_sim_squad_advanced = 0 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/misc/sound/mod_script_sound_redone_JUP.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/misc/sound/mod_script_sound_redone_JUP.ltx index 4a437217..9b7e7103 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/misc/sound/mod_script_sound_redone_JUP.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/misc/sound/mod_script_sound_redone_JUP.ltx @@ -1,3 +1,9 @@ +[jup_smart_terrain_base_radio_mlr] +type = 3d +path = mlr\marsh\marsh_radio_ +shuffle = loop +idle = 5,15,100 + [jup_blowout_siren] type = 3d path = ambient\blowout\blowout_siren_jup diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/misc/sound/mod_script_sound_redone_PRI.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/misc/sound/mod_script_sound_redone_PRI.ltx index 40eed38d..172ac176 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/misc/sound/mod_script_sound_redone_PRI.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/misc/sound/mod_script_sound_redone_PRI.ltx @@ -10,4 +10,18 @@ type = 3d path = ambient\background\pripyat\monolith_antenna_1 shuffle = rnd idle = 5,15,100 +levels = pripyat + +[pri_door_open_start] +type = 3d +path = device\wood_large_close_start +shuffle = rnd +idle = 1,1,100 +levels = pripyat + +[pri_door_close_start] +type = 3d +path = device\wood_large_close_stop +shuffle = rnd +idle = 1,1,100 levels = pripyat \ No newline at end of file diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/misc/spawn_object/pri_sim_12_objects.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/misc/spawn_object/pri_sim_12_objects.ltx new file mode 100644 index 00000000..c7908603 --- /dev/null +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/misc/spawn_object/pri_sim_12_objects.ltx @@ -0,0 +1,21 @@ +[dynamic_object_configs] +smart = pri_sim_12 +condlist_0 = true + +[exclusive] +door_4 = pri_house_door_3 | -51.10,-0.22,231.67 | 0,90,0 | condlist_0 +door_5 = pri_house_door_4 | -51.10,-0.22,230.17 | 0,90,0 | condlist_0 +door_6 = pri_basements_door_2 | -44.95,-2.25,239.34 | 0,0,0 | condlist_0 +house_misc_2 = pri_house_misc_2 | -51.14,2.01,229.94 | 0,90,0 | condlist_0 +misc_1 = pri_street_misc_1 | -157.11,-1.13,186.32 | 90,86,0 | condlist_0 +misc_2 = pri_street_misc_2 | -158.09,-1.03,194.36 | 0,-79,0 | condlist_0 +misc_5 = pri_street_misc_5 | -222.05,-0.48,182.14 | 90,-38,0 | condlist_0 +misc_6 = pri_street_misc_6 | -219.16,-0.48,184.66 | 90,99,0 | condlist_0 +box_1 = pri_street_box_1 | -149.60,-1.13,192.49 | 0,-23,0 | condlist_0 +box_2 = pri_street_box_2 | -150.83,-1.12,188.72 | 0,12,0 | condlist_0 +box_3 = pri_street_box_3 | -149.78,-1.14,189.89 | 0,37,0 | condlist_0 +box_6 = pri_street_box_6 | -225.40,-0.50,164.32 | 0,12,0 | condlist_0 +box_7 = pri_street_box_7 | -225.29,-0.50,165.11 | 0,37,0 | condlist_0 +vehicles_1 = pri_street_veh_1 | -116.64,-0.49,179.21 | 0,-65,0 | condlist_0 +vehicles_3 = pri_street_veh_3 | -238.07,-0.50,187.69 | 0,37,0 | condlist_0 +vehicles_4 = pri_street_veh_4 | -143.06,-0.52,242.56 | 0,93,0 | condlist_0 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/misc/spawn_object/pri_sim_7_objects.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/misc/spawn_object/pri_sim_7_objects.ltx new file mode 100644 index 00000000..ff50e28b --- /dev/null +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/misc/spawn_object/pri_sim_7_objects.ltx @@ -0,0 +1,15 @@ +[dynamic_object_configs] +smart = pri_sim_7 +condlist_0 = true + +[exclusive] +door_1 = pri_house_door_1 | -241.39,-0.18,12.33 | 0,90,0 | condlist_0 +door_2 = pri_house_door_2 | -241.39,-0.18,10.83 | 0,90,0 | condlist_0 +door_3 = pri_basements_door_1 | -246.15,-2.25,20.00 | 0,0,0 | condlist_0 +house_misc_1 = pri_house_misc_1 | -241.39,2.01,10.55 | 0,90,0 | condlist_0 +misc_3 = pri_street_misc_3 | -173.06,-0.03,103.19 | 0,-43,0 | condlist_0 +misc_4 = pri_street_misc_4 | -216.65,-0.43,100.02 | 0,38,0 | condlist_0 +box_4 = pri_street_box_4 | -200.64,-0.14,94.86 | 0,-23,0 | condlist_0 +box_5 = pri_street_box_5 | -198.67,-0.10,95.40 | 0,12,0 | condlist_0 +vehicles_2 = pri_street_veh_2 | -214.89,-0.48,93.55 | 0,-30,0 | condlist_0 + diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/misc/squad_descr/squad_descr_spawn_point_JUP.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/misc/squad_descr/squad_descr_spawn_point_JUP.ltx index b8e61312..1f448419 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/misc/squad_descr/squad_descr_spawn_point_JUP.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/misc/squad_descr/squad_descr_spawn_point_JUP.ltx @@ -190,8 +190,8 @@ always_arrived = true [jup_b205_monster_07_squad]:online_offline_group faction = monster_special sympathy = 0 -npc_random = bibliotekar_weak, bibliotekar_strong -npc_in_squad = 1, 1 +npc_random = snork_strong4 +npc_in_squad = 2, 3 target_smart = jup_b205_smart_terrain spawn_point = jup_b205_monster_01_spawn_point story_id = jup_b205_monster_07_squad @@ -200,8 +200,8 @@ always_arrived = true [jup_b205_monster_08_squad]:online_offline_group faction = monster_special sympathy = 0 -npc_random = borya_normal -npc_in_squad = 2, 3 +npc_random = m_controller_normal888 +npc_in_squad = 1, 1 target_smart = jup_b205_smart_terrain spawn_point = jup_b205_monster_01_spawn_point story_id = jup_b205_monster_08_squad diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/misc/squad_descr/squad_descr_spawn_point_PRI.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/misc/squad_descr/squad_descr_spawn_point_PRI.ltx index 4854b6ee..d0b7f3d0 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/misc/squad_descr/squad_descr_spawn_point_PRI.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/misc/squad_descr/squad_descr_spawn_point_PRI.ltx @@ -6,6 +6,8 @@ target_smart = pri_a16 story_id = start_prachka_squad always_arrived = true +;------------------------------------------------------------------------ + ![merc_sim_squad_pri_a18_mlr]:online_offline_group faction = killer relationship = friend @@ -61,7 +63,7 @@ story_id = pri_b306_military_squad_base [pri_b306_military_mlr_2_squad]:online_offline_group faction = military -npc_random = sim_default_military_1, sim_default_military_1, sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_3 +npc_random = sim_default_military_1, sim_default_military_1, sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_2 npc_in_squad = 4, 4 target_smart = {-pri_b306_military_attacked} pri_b306, nil spawn_point = pri_b306_mercs_spawn @@ -80,17 +82,18 @@ story_id = pri_b306_monolith_squad [pri_b306_monolith_squad_strong]:pri_b306_monolith_squad_light npc = sim_default_monolith_3, sim_default_monolith_3, sim_default_monolith_4 +;------------------------------------------------------------------------ + [monolith_depot_mlr_squad]:online_offline_group faction = monolith npc_random = sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3, sim_monolith_sniper -npc_in_squad = 6, 6 +npc_in_squad = 5, 5 target_smart = pri_depot always_arrived = true [monolith_base_sniper_squad]:online_offline_group faction = monolith -npc = sim_default_monolith_2, sim_default_monolith_2, sim_monolith_sniper, sim_monolith_sniper, sim_monolith_sniper -npc_in_squad = 4, 4 +npc = sim_monolith_sniper, sim_monolith_sniper, sim_monolith_sniper target_smart = monolith_snipers_smart_1_mlr always_arrived = true @@ -104,28 +107,28 @@ always_arrived = true ![monolith_base_mlr_squad]:online_offline_group faction = monolith npc_random = sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3 -npc_in_squad = 6, 6 +npc_in_squad = 4, 4 target_smart = pri_monolith always_arrived = true ![monolith_base_mlr2_squad]:online_offline_group faction = monolith npc_random = sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3, sim_default_monolith_4 -npc_in_squad = 6, 6 +npc_in_squad = 4, 4 target_smart = pri_monolith always_arrived = true [monolith_base_mlr3_squad]:online_offline_group faction = monolith npc_random = sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3 -npc_in_squad = 6, 6 +npc_in_squad = 4, 4 target_smart = pri_monolith always_arrived = true [monolith_base_mlr4_squad]:online_offline_group faction = monolith npc_random = sim_default_monolith_1, sim_default_monolith_1, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_2, sim_default_monolith_3 -npc_in_squad = 6, 6 +npc_in_squad = 4, 4 target_smart = mlr_terrain always_arrived = true @@ -142,6 +145,8 @@ npc_random = sim_default_monolith_1, sim_default_monolith_1, sim_default_monolit npc_in_squad = 4, 4 target_smart = mlr_terrain +;------------------------------------------------------------------------ + [military_base_sniper_squad]:online_offline_group faction = army npc = sim_default_military_2, sim_default_military_2, sim_military_sniper, sim_military_sniper, sim_military_sniper @@ -170,6 +175,8 @@ npc_in_squad = 12, 12 target_smart = pri_monolith always_arrived = true +;------------------------------------------------------------------------ + [pri_a17_monolith_ambusher_squad]:online_offline_group faction = monolith npc = pri_a17_monolith_ambusher_1, pri_a17_monolith_ambusher_2, pri_a17_monolith_ambusher_3, pri_a17_monolith_ambusher_4, pri_a17_monolith_ambusher_5, pri_a17_monolith_ambusher_6, pri_a17_monolith_ambusher_7,pri_a17_monolith_ambusher_8, pri_a17_monolith_ambusher_9, pri_a17_monolith_ambusher_10 ;pri_a17_monolith_sniper_1, pri_a17_monolith_sniper_2, pri_a17_monolith_sniper_3, pri_a17_monolith_sniper_4 @@ -235,11 +242,13 @@ target_smart = pri_sim_1 ;{=is_dark_night} pri_a28_arch, story_id = pri_chimera_pripyat_squad [pri_a21_kontroler_squad]:online_offline_group -faction = monster_special +faction = monster_zombied_night npc = m_controller_normal888 target_smart = pri_a21_smart_terrain story_id = pri_a21_kontroler_squad +;------------------------------------------------------------------------ + [pri_a25_monster_boss_squad]:online_offline_group faction = monster_special npc = bibliotekar_strong @@ -275,8 +284,10 @@ spawn_point = pri_a25_smart_terrain_pri_a25_poltergeist_2_spawn_point target_smart = pri_a25_smart_terrain story_id = pri_a25_poltergeist_4_squad +;------------------------------------------------------------------------ + [pri_b301_snork_squad]:online_offline_group -faction = monster_zombied_day +faction = monster_zombied_night npc_random = snork_weak, snork_weak2, snork_weak3, snork_weak4, snork_normal, snork_normal2, snork_normal3, snork_normal4, snork_strong, snork_strong2, snork_strong3, snork_strong4 npc_in_squad = 5, 5 target_smart = pri_b301 @@ -284,7 +295,7 @@ story_id = pri_b301_snork always_arrived = true [pri_b301_snork_squad2]:online_offline_group -faction = monster_special +faction = monster_zombied_night npc_random = snork_weak, snork_weak2, snork_weak3, snork_weak4, snork_normal, snork_normal2, snork_normal3, snork_normal4, snork_strong, snork_strong2, snork_strong3, snork_strong4 npc_in_squad = 5, 5 target_smart = pri_b301 @@ -292,42 +303,42 @@ story_id = pri_b301_snork2 always_arrived = true [pri_b301_snork_1a]:online_offline_group -faction = monster_zombied_day +faction = monster_zombied_night npc = snork_strong target_smart = pri_b301 story_id = pri_b301_snork_1a always_arrived = true [pri_b301_snork_2a]:online_offline_group -faction = monster_zombied_day +faction = monster_zombied_night npc = snork_strong2 target_smart = pri_b301 story_id = pri_b301_snork_2a always_arrived = true [pri_b301_snork_3a]:online_offline_group -faction = monster_zombied_day +faction = monster_zombied_night npc = snork_strong3 target_smart = pri_b301 story_id = pri_b301_snork_3a always_arrived = true [pri_b301_snork_4a]:online_offline_group -faction = monster_zombied_day +faction = monster_zombied_night npc = snork_strong4 target_smart = pri_b301 story_id = pri_b301_snork_4a always_arrived = true [pri_b301_snork_5a]:online_offline_group -faction = monster_zombied_day +faction = monster_zombied_night npc = snork_strong4 target_smart = pri_b301 story_id = pri_b301_snork_5a always_arrived = true [pri_b301_snork_1b]:online_offline_group -faction = monster_special +faction = monster_zombied_night npc = snork_strong spawn_point = pri_b301_spawn_point_1a target_smart = pri_b301 @@ -335,7 +346,7 @@ story_id = pri_b301_snork_1b always_arrived = true [pri_b301_snork_2b]:online_offline_group -faction = monster_special +faction = monster_zombied_night npc = snork_strong2 spawn_point = pri_b301_spawn_point_1a target_smart = pri_b301 @@ -343,7 +354,7 @@ story_id = pri_b301_snork_2b always_arrived = true [pri_b301_snork_3b]:online_offline_group -faction = monster_special +faction = monster_zombied_night npc = snork_strong3 spawn_point = pri_b301_spawn_point_1a target_smart = pri_b301 @@ -351,7 +362,7 @@ story_id = pri_b301_snork_3b always_arrived = true [pri_b301_snork_4b]:online_offline_group -faction = monster_special +faction = monster_zombied_night npc = snork_strong4 spawn_point = pri_b301_spawn_point_1a target_smart = pri_b301 @@ -359,15 +370,17 @@ story_id = pri_b301_snork_4b always_arrived = true [pri_b301_snork_5b]:online_offline_group -faction = monster_special +faction = monster_zombied_night npc = snork_strong4 spawn_point = pri_b301_spawn_point_1a target_smart = pri_b301 story_id = pri_b301_snork_5b always_arrived = true +;------------------------------------------------------------------------ + ![pri_b303_burer_squad]:online_offline_group -faction = monster_special +faction = monster_zombied_night npc = burer_normal target_smart = pri_b303 spawn_point = pri_b303_save_home @@ -375,10 +388,12 @@ story_id = pri_b303_burer_squad always_arrived = true on_death = %+pri_b303_burer_dead% +;------------------------------------------------------------------------ + [pri_borya_lair_squad]:online_offline_group -faction = monster_special -npc_random = borya_normal -npc_in_squad = 3, 4 +faction = monster_zombied_night +npc_random = simulation_karlik +npc_in_squad = 2, 3 target_smart = pri_smart_controler_lair1 always_arrived = true @@ -391,8 +406,8 @@ always_arrived = true [pri_bibliotekar_lair_squad]:online_offline_group faction = monster_special -npc_random = bibliotekar_weak, bibliotekar_strong -npc_in_squad = 1, 1 +npc_random = simulation_fracture +npc_in_squad = 1, 2 target_smart = pri_smart_controler_lair1 always_arrived = true diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/models/capture/izlom_captures.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/models/capture/izlom_captures.ltx deleted file mode 100644 index 2648e670..00000000 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/models/capture/izlom_captures.ltx +++ /dev/null @@ -1,38 +0,0 @@ -;R.P.A.mod -;------------------------------------------------------------------------------- -;------ disable params --------------------------------------------------------- - -[disable] -linear_factor = 1.0 -angular_factor = 1.0 - -;------------------------------------------------------------------------------- -;------ particle bones --------------------------------------------------------- - -[particle_bones] -bip01_head = 0,0,0 -bip01_spine = 0,0,0 -bip01_pelvis = 0,0,0 - -;------------------------------------------------------------------------------- -;------ foot bones ------------------------------------------------------------- - -[foot_bones] -front_left = bip01_l_toe0 -front_right = bip01_r_toe0 - -;------------------------------------------------------------------------------- -;------ capture params --------------------------------------------------------- - -[capture] -bone = bip01_head ; bone for capture -distance = 0.3 ; distance - less this distance between bone and capture taget object is captured -time_limit = 3 ; max time for trying to capture object "sec" -pull_force = 8000 ; max force used to bring the taget to capture bone -pull_distance = 1.4 ; max distance taget can be puled -velocity_scale = 0.022 ; velocity scale for pulling 1- normal -capture_force = 6500 ; max force for holding taget - -;------------------------------------------------------------------------------- -;------ End params ------------------------------------------------------------- -;R.P.A.mod \ No newline at end of file diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/plugins/mod_dynamic_anomalies_JUP.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/plugins/mod_dynamic_anomalies_JUP.ltx new file mode 100644 index 00000000..c8f9213b --- /dev/null +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/plugins/mod_dynamic_anomalies_JUP.ltx @@ -0,0 +1,7 @@ +![jupiter] + !ano_jup_154 = chemical, 413.03134155273, 3.6892428398132, -79.991218566895, 1368164, 4673 + !ano_jup_158 = chemical, 421.97360229492, 4.4550929069519, -73.03874206543, 1382838, 4673 + !ano_jup_163 = chemical, 416.09484863281, 4.6662883758545, -86.53581237793, 1372916, 4824 + + + diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/plugins/mod_dynamic_anomalies_PRI.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/plugins/mod_dynamic_anomalies_PRI.ltx new file mode 100644 index 00000000..986022b1 --- /dev/null +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/plugins/mod_dynamic_anomalies_PRI.ltx @@ -0,0 +1,41 @@ +![pripyat] + ano_out_63 = gravitational, -224.18188476562, -0.50922667980194, 178.74562072754, 139163, 4953 + ano_out_64 = gravitational, -259.46499633789, -0.5073835849762, 177.55630493164, 139163, 4953 + ano_out_66 = gravitational, -243.07150268555, -0.51166599988937, 200.50714111328, 139163, 4953 + ano_out_67 = gravitational, -230.43310546875, -0.51105439662933, 192.22436523438, 139163, 4953 + ano_out_68 = gravitational, -216.12675476074, -0.50813782215118, 195.74899291992, 139163, 4953 + ano_out_69 = gravitational, -252.77267456055, -0.51104891300201, 201.49604797363, 139163, 4953 + ano_out_71 = gravitational, -249.85397338867, -0.5162752866745, 193.83493041992, 139163, 4953 + ano_out_72 = gravitational, -243.80207824707, -0.51745474338531, 182.23947143555, 139163, 4953 + ano_out_73 = gravitational, -249.40621948242, -0.506915807724, 176.8842010498, 139163, 4953 + ano_out_74 = gravitational, -253.56851196289, -0.50707471370697, 184.23204040527, 139163, 4953 + ano_out_75 = radioactive, -231.63369750977, -0.51084101200104, 179.14846801758, 139163, 4953 + ano_out_76 = radioactive, -259.68908691406, -0.50873965024948, 131.52262878418, 139163, 4953 + ano_out_77 = radioactive, -257.29971313477, -0.51722353696823, 87.403793334961, 139163, 4953 + ano_out_78 = radioactive, -263.29000854492, -0.33534646034241, 70.815391540527, 139163, 4953 + ano_out_79 = radioactive, -277.66217041016, -0.51174032688141, 89.237686157227, 139163, 4953 + ano_out_81 = radioactive, -263.36688232422, -0.51130557060242, 29.711553573608, 139163, 4953 + ano_out_82 = radioactive, -175.14212036133, -0.14185057580471, 98.400108337402, 139163, 4953 + ano_out_83 = radioactive, -110.54473876953, -0.50893080234528, 177.62989807129, 139163, 4953 + ano_out_84 = radioactive, -65.76587677002, -0.51381301879883, 272.89999389648, 138502, 4953 + ano_out_85 = radioactive, -107.99384307861, -0.50714510679245, 273.70297241211, 138502, 4953 + ano_out_86 = radioactive, -136.16583251953, -0.50732499361038, 276.22647094727, 138502, 4953 + ano_out_87 = radioactive, -197.52235412598, -0.51093280315399, 273.26422119141, 138502, 4953 + ano_out_88 = thermal, -218.07049560547, -0.27947947382927, 115.23447418213, 139163, 4953 + ano_out_89 = thermal, -203.58360290527, 0.11234119534492, 140.59504699707, 139163, 4953 + ano_out_100 = thermal, -179.95834350586, 0.86090469360352, 140.67945861816, 139163, 4953 + ano_out_101 = thermal, -164.67227172852, 0.5711385011673, 126.14208984375, 139163, 4953 + ano_out_102 = thermal, -151.40969848633, 0.33085477352142, 141.61424255371, 139163, 4953 + ano_out_103 = thermal, -130.27326965332, -0.86236977577209, 198.43109130859, 139163, 4953 + ano_out_104 = thermal, -112.09100341797, -1.1547974348068, 213.15454101562, 139163, 4953 + ano_out_105 = thermal, -100.7456817627, -1.5330946445465, 235.33918762207, 139163, 4953 + ano_out_106 = thermal, -118.39884185791, -1.8302018642426, 229.6782989502, 139163, 4953 + ano_out_107 = thermal, -193.71012878418, 0.064363986253738, 205.50401306152, 139163, 4953 + ano_out_108 = electric, -144.23762512207, -0.54982697963715, 241.49221801758, 139165, 4953 + ano_out_109 = electric, -147.70915222168, -0.5310150384903, 242.0783996582, 139166, 4953 + ano_out_110 = electric, -144.49186706543, -0.50692170858383, 244.61000061035, 139170, 4953 + ano_out_111 = electric, -145.93083190918, 2.5554811954498, 242.90856933594, 139167, 4953 + ano_out_112 = electric, -237.53533935547, -0.50666224956512, 189.24421691895, 139163, 4953 + ano_out_113 = electric, -239.00762939453, 0.60318768024445, 187.88969421387, 139163, 4953 + ano_out_114 = electric, -239.89688110352, -0.51943111419678, 188.69415283203, 139163, 4953 + diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/evac/pri_door_hidden_logic.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/evac/pri_door_hidden_logic.ltx new file mode 100644 index 00000000..b54dd7f6 --- /dev/null +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/evac/pri_door_hidden_logic.ltx @@ -0,0 +1,30 @@ +[logic] +active = ph_door@closed + +[ph_door@closed] +locked = false +closed = true +;snd_open_start = trader_door_open_start +;snd_close_start = trader_door_close_start +;snd_close_stop = trader_door_close_stop +on_use = ph_door@reset %+pri_hidden_door_open% ;%=play_sound(trader_door_open_start)% + +[ph_door@reset] +on_info = ph_door@open %-pri_hidden_door_open% + +[ph_door@open] +locked = false +closed = true +;snd_open_start = trader_door_open_start +;snd_close_start = trader_door_close_start +;snd_close_stop = trader_door_close_stop +on_info = ph_door@close + +[ph_door@close] +on_game_timer = 10 | ph_door@end ;%=play_sound(trader_door_close_start)% + +[ph_door@end] +on_timer = 1000 | ph_door@closed + +[collide] +ignore_static \ No newline at end of file diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/evac/pri_door_transition_logic.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/evac/pri_door_transition_logic.ltx new file mode 100644 index 00000000..8238bcb5 --- /dev/null +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/evac/pri_door_transition_logic.ltx @@ -0,0 +1,14 @@ +[logic] +active = ph_idle@teleport + +[ph_idle@teleport] +on_info = {=dist_to_actor_le(1) +pri_hidden_door_open} ph_idle@fade_in %=run_postprocess(fade_in) =play_sound(pri_door_open_start) =disable_ui% + +[ph_idle@fade_in] +on_game_timer = 15 | ph_idle@wait %=script(redone_lc_pri_transition_local:teleport_actor) =play_sound(pri_door_close_start) =enable_ui% + +[ph_idle@wait] +on_timer = 1000 | ph_idle@teleport + +[collide] +ignore_static \ No newline at end of file diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/evac/smart/pri_a28_arch.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/evac/smart/pri_a28_arch.ltx new file mode 100644 index 00000000..1848b795 --- /dev/null +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/evac/smart/pri_a28_arch.ltx @@ -0,0 +1,37 @@ +[smart_terrain] ;-- Disabled spawn +squad_id = 8 +max_population = 1 +;respawn_params = respawn@pri_a28_arch +;respawn_only_smart = false +;respawn_idle = 86400 +;respawn_radius = 50 +;arrive_dist = 0 +;smart_control = nil +;att_restr = nil +;def_restr = nil +;safe_restr = nil +;spawn_point = nil + +;[respawn@pri_a28_arch] ;-- Type: + + +;[on_changing_level] + +;[smart_control] + +[exclusive] +pri_a28_kovalski_arch = evac\pri_a28_arch.ltx +pri_a28_strelok_arch = evac\pri_a28_arch.ltx +pri_a28_military_1_arch = evac\pri_a28_arch.ltx +pri_a28_military_2_arch = evac\pri_a28_arch.ltx +pri_a28_military_3_arch = evac\pri_a28_arch.ltx +pri_a28_military_4_arch = evac\pri_a28_arch.ltx +pri_a28_military_5_arch = evac\pri_a28_arch.ltx +pri_a28_military_6_arch = evac\pri_a28_arch.ltx + +pri_a28_zombied_1_arch = evac\pri_a28_arch_zombied.ltx +pri_a28_zombied_2_arch = evac\pri_a28_arch_zombied.ltx +pri_a28_zombied_3_arch = evac\pri_a28_arch_zombied.ltx +pri_a28_zombied_4_arch = evac\pri_a28_arch_zombied.ltx +pri_a28_zombied_5_arch = evac\pri_a28_arch_zombied.ltx +pri_a28_zombied_6_arch = evac\pri_a28_arch_zombied.ltx diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/evac/smart/pri_a28_base.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/evac/smart/pri_a28_base.ltx new file mode 100644 index 00000000..a88ad47e --- /dev/null +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/evac/smart/pri_a28_base.ltx @@ -0,0 +1,44 @@ +[smart_terrain] ;-- Disabled spawn +squad_id = 8 +;max_population = 1 +;respawn_params = respawn@pri_a28_base +;respawn_only_smart = false +;respawn_idle = 86400 +;respawn_radius = 50 +;arrive_dist = 0 +;smart_control = nil +;att_restr = nil +;def_restr = nil +;safe_restr = nil +;spawn_point = nil + +;[respawn@pri_a28_base] ;-- Type: + + +;[on_changing_level] + +;[smart_control] + +[exclusive] +pri_a28_kovalski_base = evac\pri_a28_base.ltx +pri_a28_kirillov_base = evac\pri_a28_base.ltx +pri_a28_strelok_base = evac\pri_a28_base.ltx +pri_a28_military_1_base = evac\pri_a28_base.ltx +pri_a28_military_2_base = evac\pri_a28_base.ltx +pri_a28_military_3_base = evac\pri_a28_base.ltx +pri_a28_military_4_base = evac\pri_a28_base.ltx +pri_a28_military_5_base = evac\pri_a28_base.ltx + +pri_a28_zombied_1_base = evac\pri_a28_base_zombied.ltx +pri_a28_zombied_2_base = evac\pri_a28_base_zombied.ltx +pri_a28_zombied_3_base = evac\pri_a28_base_zombied.ltx +pri_a28_zombied_4_base = evac\pri_a28_base_zombied.ltx +pri_a28_zombied_5_base = evac\pri_a28_base_zombied.ltx +pri_a28_zombied_6_base = evac\pri_a28_base_zombied.ltx + +pri_a28_zombied_7_base = evac\pri_a28_base_zombied.ltx +pri_a28_zombied_8_base = evac\pri_a28_base_zombied.ltx +pri_a28_zombied_9_base = evac\pri_a28_base_zombied.ltx +pri_a28_zombied_10_base = evac\pri_a28_base_zombied.ltx +pri_a28_zombied_11_base = evac\pri_a28_base_zombied.ltx +pri_a28_zombied_12_base = evac\pri_a28_base_zombied.ltx diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/evac/smart/pri_a28_evac.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/evac/smart/pri_a28_evac.ltx new file mode 100644 index 00000000..0234ff72 --- /dev/null +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/evac/smart/pri_a28_evac.ltx @@ -0,0 +1,30 @@ +[smart_terrain] ;-- Disabled spawn +squad_id = 8 +max_population = 1 +;respawn_params = respawn@pri_a28_evac +;respawn_only_smart = false +;respawn_idle = 86400 +;respawn_radius = 50 +;arrive_dist = 0 +;smart_control = nil +;att_restr = nil +;def_restr = nil +;safe_restr = nil +;spawn_point = nil + +;[respawn@pri_a28_evac] ;-- Type: + + +;[on_changing_level] + +;[smart_control] + +[exclusive] +pri_a28_kovalski_evac = evac\pri_a28_evac.ltx +pri_a28_medic_evac = evac\pri_a28_evac.ltx +pri_a28_strelok_evac = evac\pri_a28_evac.ltx +pri_a28_military_1_evac = evac\pri_a28_evac.ltx +pri_a28_military_2_evac = evac\pri_a28_evac.ltx +pri_a28_military_3_evac = evac\pri_a28_evac.ltx +pri_a28_military_4_evac = evac\pri_a28_evac.ltx +pri_a28_military_5_evac = evac\pri_a28_evac.ltx diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/evac/smart/pri_a28_heli.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/evac/smart/pri_a28_heli.ltx new file mode 100644 index 00000000..1cf3f588 --- /dev/null +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/evac/smart/pri_a28_heli.ltx @@ -0,0 +1,79 @@ +[smart_terrain] ;-- Disabled spawn +squad_id = 8 +max_population = 1 +;respawn_params = respawn@pri_a28_heli +;respawn_only_smart = false +;respawn_idle = 86400 +;respawn_radius = 50 +;arrive_dist = 0 +;smart_control = nil +;att_restr = nil +def_restr = pri_a28_scene_end_zone +;safe_restr = nil +;spawn_point = nil + +;[respawn@pri_a28_heli] ;-- Type: + + +;[on_changing_level] + +;[smart_control] + +[exclusive] +pri_a28_kovalski_heli = evac\pri_a28_heli.ltx +pri_a28_strelok_heli = evac\pri_a28_heli.ltx +pri_a28_military_1_heli = evac\pri_a28_heli.ltx +pri_a28_military_2_heli = evac\pri_a28_heli.ltx +pri_a28_military_3_heli = evac\pri_a28_heli.ltx +pri_a28_military_4_heli = evac\pri_a28_heli.ltx +pri_a28_military_5_heli = evac\pri_a28_heli.ltx +pri_a28_military_6_heli = evac\pri_a28_heli.ltx + +pri_a28_evac_military_1 = evac\pri_a28_evac_squad.ltx +pri_a28_evac_military_2 = evac\pri_a28_evac_squad.ltx +pri_a28_evac_military_3 = evac\pri_a28_evac_squad.ltx +pri_a28_evac_military_4 = evac\pri_a28_evac_squad.ltx + +pri_a28_mono_1_heli = evac\pri_a28_heli_mono.ltx +pri_a28_mono_2_heli = evac\pri_a28_heli_mono.ltx + +pri_a28_mono_3_heli = evac\pri_a28_heli_mono.ltx +pri_a28_mono_4_heli = evac\pri_a28_heli_mono.ltx + +pri_a28_mono_5_heli = evac\pri_a28_heli_mono.ltx +pri_a28_mono_6_heli = evac\pri_a28_heli_mono.ltx + +pri_a28_mono_7_heli = evac\pri_a28_heli_mono.ltx +pri_a28_mono_8_heli = evac\pri_a28_heli_mono.ltx + +pri_a28_mono_9_heli = evac\pri_a28_heli_mono.ltx +pri_a28_mono_10_heli = evac\pri_a28_heli_mono.ltx + +pri_a28_mono_11_heli = evac\pri_a28_heli_mono.ltx +pri_a28_mono_12_heli = evac\pri_a28_heli_mono.ltx + +pri_a28_mono_sniper_1_heli = evac\pri_a28_heli_mono.ltx +pri_a28_mono_sniper_2_heli = evac\pri_a28_heli_mono.ltx +pri_a28_mono_sniper_3_heli = evac\pri_a28_heli_mono.ltx +pri_a28_mono_sniper_4_heli = evac\pri_a28_heli_mono.ltx + +pri_a28_mono_add_1_1_heli = evac\pri_a28_heli_mono.ltx +pri_a28_mono_add_1_2_heli = evac\pri_a28_heli_mono.ltx +pri_a28_mono_add_1_3_heli = evac\pri_a28_heli_mono.ltx +pri_a28_mono_add_1_4_heli = evac\pri_a28_heli_mono.ltx +pri_a28_mono_add_1_5_heli = evac\pri_a28_heli_mono.ltx +pri_a28_mono_add_1_6_heli = evac\pri_a28_heli_mono.ltx + +pri_a28_mono_add_2_1_heli = evac\pri_a28_heli_mono.ltx +pri_a28_mono_add_2_2_heli = evac\pri_a28_heli_mono.ltx +pri_a28_mono_add_2_3_heli = evac\pri_a28_heli_mono.ltx +pri_a28_mono_add_2_4_heli = evac\pri_a28_heli_mono.ltx +pri_a28_mono_add_2_5_heli = evac\pri_a28_heli_mono.ltx +pri_a28_mono_add_2_6_heli = evac\pri_a28_heli_mono.ltx + +pri_a28_mono_add_3_1_heli = evac\pri_a28_heli_mono.ltx +pri_a28_mono_add_3_2_heli = evac\pri_a28_heli_mono.ltx +pri_a28_mono_add_3_3_heli = evac\pri_a28_heli_mono.ltx +pri_a28_mono_add_3_4_heli = evac\pri_a28_heli_mono.ltx +pri_a28_mono_add_3_5_heli = evac\pri_a28_heli_mono.ltx +pri_a28_mono_add_3_6_heli = evac\pri_a28_heli_mono.ltx diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/evac/smart/pri_a28_school.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/evac/smart/pri_a28_school.ltx new file mode 100644 index 00000000..ebedaaae --- /dev/null +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/evac/smart/pri_a28_school.ltx @@ -0,0 +1,41 @@ +[smart_terrain] ;-- Disabled spawn +squad_id = 8 +max_population = 1 +;respawn_params = respawn@pri_a28_school +;respawn_only_smart = false +;respawn_idle = 86400 +;respawn_radius = 50 +;arrive_dist = 0 +;smart_control = nil +;att_restr = nil +;def_restr = nil +;safe_restr = nil +;spawn_point = nil + +;[respawn@pri_a28_school] ;-- Type: + + +;[on_changing_level] + +;[smart_control] + +[exclusive] +pri_a28_kovalski_school = evac\pri_a28_school.ltx +pri_a28_medic_school = evac\pri_a28_school.ltx +pri_a28_strelok_school = evac\pri_a28_school.ltx +pri_a28_military_1_school = evac\pri_a28_school.ltx +pri_a28_military_2_school = evac\pri_a28_school.ltx +pri_a28_military_3_school = evac\pri_a28_school.ltx +pri_a28_military_4_school = evac\pri_a28_school.ltx +pri_a28_military_5_school = evac\pri_a28_school.ltx + +pri_a28_snork_1_school = evac\pri_a28_school_snork.ltx +pri_a28_snork_2_school = evac\pri_a28_school_snork.ltx +pri_a28_snork_3_school = evac\pri_a28_school_snork.ltx +pri_a28_snork_4_school = evac\pri_a28_school_snork.ltx + +pri_a28_snork_5_school = evac\pri_a28_school_snork.ltx +pri_a28_snork_6_school = evac\pri_a28_school_snork.ltx +pri_a28_snork_7_school = evac\pri_a28_school_snork.ltx +pri_a28_snork_8_school = evac\pri_a28_school_snork.ltx +pri_a28_snork_9_school = evac\pri_a28_school_snork.ltx diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/evac/smart/pri_a28_shop.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/evac/smart/pri_a28_shop.ltx new file mode 100644 index 00000000..d9f360bc --- /dev/null +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/evac/smart/pri_a28_shop.ltx @@ -0,0 +1,45 @@ +[smart_terrain] ;-- Disabled spawn +squad_id = 8 +max_population = 1 +;respawn_params = respawn@pri_a28_shop +;respawn_only_smart = false +;respawn_idle = 86400 +;respawn_radius = 50 +;arrive_dist = 0 +;smart_control = nil +;att_restr = nil +;def_restr = nil +;safe_restr = nil +;spawn_point = nil + +;[respawn@pri_a28_shop] ;-- Type: + + +;[on_changing_level] + +;[smart_control] + +[exclusive] +pri_a28_kovalski_shop = evac\pri_a28_shop.ltx +pri_a28_medic_shop = evac\pri_a28_shop.ltx +pri_a28_strelok_shop = evac\pri_a28_shop.ltx +pri_a28_military_1_shop = evac\pri_a28_shop.ltx +pri_a28_military_2_shop = evac\pri_a28_shop.ltx +pri_a28_military_3_shop = evac\pri_a28_shop.ltx +pri_a28_military_4_shop = evac\pri_a28_shop.ltx +pri_a28_military_5_shop = evac\pri_a28_shop.ltx + +pri_a28_zombied_1_shop = evac\pri_a28_shop_zombied.ltx +pri_a28_zombied_2_shop = evac\pri_a28_shop_zombied.ltx +pri_a28_zombied_3_shop = evac\pri_a28_shop_zombied.ltx +pri_a28_zombied_4_shop = evac\pri_a28_shop_zombied.ltx +pri_a28_zombied_5_shop = evac\pri_a28_shop_zombied.ltx + +pri_a28_zombied_6_shop = evac\pri_a28_shop_zombied.ltx +pri_a28_zombied_7_shop = evac\pri_a28_shop_zombied.ltx +pri_a28_zombied_8_shop = evac\pri_a28_shop_zombied.ltx +pri_a28_zombied_9_shop = evac\pri_a28_shop_zombied.ltx + +pri_a28_zombied_10_shop = evac\pri_a28_shop_zombied.ltx +pri_a28_zombied_11_shop = evac\pri_a28_shop_zombied.ltx +pri_a28_zombied_12_shop = evac\pri_a28_shop_zombied.ltx diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/jup_b205_smart_terrain_tushkano.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/jup_b205_smart_terrain_tushkano.ltx index 3c412e0e..970a3d81 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/jup_b205_smart_terrain_tushkano.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/jup_b205_smart_terrain_tushkano.ltx @@ -1,6 +1,6 @@ [smart_terrain] squad_id = 48 -max_population = 2 +max_population = 1 ;respawn_params = respawn@jup_b205_smart_terrain_tushkano ;respawn_only_smart = false ;respawn_idle = 86400 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/jup_lc_transition_logic_le10.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/jup_lc_transition_logic_le10.ltx new file mode 100644 index 00000000..9df6aaa7 --- /dev/null +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/jup_lc_transition_logic_le10.ltx @@ -0,0 +1,20 @@ +[logic] +active = ph_idle@transition + +[ph_idle@transition] +on_info = {=dist_to_actor_le(5)} ph_idle@teleport %=run_postprocess(fade_in)% + +[ph_idle@teleport] +on_game_timer = 10 | ph_idle@black %=script(redone_lc_jup_transition_zone:teleport_actor) =run_postprocess(black:3009:true)% + +[ph_idle@black] +on_info = ph_idle@stop %=run_postprocess(black:3009:true)% + +[ph_idle@stop] +on_game_timer = 10 | ph_idle@wait %=stop_postprocess(3009)% + +[ph_idle@wait] +on_timer = 2000 | ph_idle@transition + +[collide] +ignore_static diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/jup_lc_transition_logic_le5.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/jup_lc_transition_logic_le5.ltx new file mode 100644 index 00000000..9df6aaa7 --- /dev/null +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/jup_lc_transition_logic_le5.ltx @@ -0,0 +1,20 @@ +[logic] +active = ph_idle@transition + +[ph_idle@transition] +on_info = {=dist_to_actor_le(5)} ph_idle@teleport %=run_postprocess(fade_in)% + +[ph_idle@teleport] +on_game_timer = 10 | ph_idle@black %=script(redone_lc_jup_transition_zone:teleport_actor) =run_postprocess(black:3009:true)% + +[ph_idle@black] +on_info = ph_idle@stop %=run_postprocess(black:3009:true)% + +[ph_idle@stop] +on_game_timer = 10 | ph_idle@wait %=stop_postprocess(3009)% + +[ph_idle@wait] +on_timer = 2000 | ph_idle@transition + +[collide] +ignore_static diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/mod_jup_a9_logic_redone.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/mod_jup_a9_logic_redone.ltx deleted file mode 100644 index e8cdbba5..00000000 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/mod_jup_a9_logic_redone.ltx +++ /dev/null @@ -1,32 +0,0 @@ -![logic] -!active = ;nil -active = sr_idle@wait_actor - -[sr_idle@wait_actor] -on_info = {=actor_near_smart(jup_a9) =is_dark_night} sr_idle@spawn_night_monster, {=actor_near_smart(jup_a9) =is_night} sr_idle@spawn_night_monster -on_info2 = {=actor_near_smart(jup_b47) =is_dark_night} sr_idle@spawn_night_monster_2, {=actor_near_smart(jup_b47) =is_night} sr_idle@spawn_night_monster_2 -on_info3 = {=actor_near_smart(jup_sim_19) =is_dark_night} sr_idle@spawn_night_monster_3, {=actor_near_smart(jup_sim_19) =is_night} sr_idle@spawn_night_monster_3 - -[sr_idle@spawn_night_monster] -on_info = {~20} %=create_squad(simulation_bloodsucker_1_2:jup_a9)% sr_idle@reset, {~40} %=create_squad(simulation_psysucker_1_2:jup_a9)% sr_idle@reset, {~60} %=create_squad(simulation_psysucker:jup_a9)% sr_idle@reset, {~80} %=create_squad(simulation_bloodsucker:jup_a9)% sr_idle@reset, %=create_squad(simulation_snork:jup_a9) sr_idle@reset% - -[sr_idle@reset] -;on_info2 = {=actor_near_smart(jup_b47) =is_dark_night} sr_idle@spawn_night_monster_2, {=actor_near_smart(jup_b47) =is_night} sr_idle@spawn_night_monster_2 -;on_info3 = {=actor_near_smart(jup_sim_19) =is_dark_night} sr_idle@spawn_night_monster_3, {=actor_near_smart(jup_sim_19) =is_night} sr_idle@spawn_night_monster_3 -on_game_timer = 172800 | sr_idle@wait_actor - -[sr_idle@spawn_night_monster_2] -on_info = {~20} %=create_squad(simulation_bloodsucker_1_2:jup_b47)% sr_idle@reset_2, {~40} %=create_squad(simulation_psysucker_1_2:jup_b47)% sr_idle@reset_2, {~60} %=create_squad(simulation_psysucker:jup_b47)% sr_idle@reset_2, {~80} %=create_squad(simulation_bloodsucker:jup_b47)% sr_idle@reset_2, %=create_squad(simulation_snork:jup_b47) sr_idle@reset_2% - -[sr_idle@reset_2] -;on_info = {=actor_near_smart(jup_a9) =is_dark_night} sr_idle@spawn_night_monster, {=actor_near_smart(jup_a9) =is_night} sr_idle@spawn_night_monster -;on_info3 = {=actor_near_smart(jup_sim_19) =is_dark_night} sr_idle@spawn_night_monster_3, {=actor_near_smart(jup_sim_19) =is_night} sr_idle@spawn_night_monster_3 -on_game_timer = 172800 | sr_idle@wait_actor - -[sr_idle@spawn_night_monster_3] -on_info = {~20} %=create_squad(simulation_bloodsucker_1_2:jup_sim_19)% sr_idle@reset_3, {~40} %=create_squad(simulation_psysucker_1_2:jup_sim_19)% sr_idle@reset_3, {~60} %=create_squad(simulation_psysucker:jup_sim_19)% sr_idle@reset_3, {~80} %=create_squad(simulation_bloodsucker:jup_sim_19)% sr_idle@reset_3, %=create_squad(simulation_lurker_black:jup_sim_19)% sr_idle@reset_3 - -[sr_idle@reset_3] -;on_info = {=actor_near_smart(jup_a9) =is_dark_night} sr_idle@spawn_night_monster, {=actor_near_smart(jup_a9) =is_night} sr_idle@spawn_night_monster -;on_info2 = {=actor_near_smart(jup_b47) =is_dark_night} sr_idle@spawn_night_monster_2, {=actor_near_smart(jup_b47) =is_night} sr_idle@spawn_night_monster_2 -on_game_timer = 172800 | sr_idle@wait_actor diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/mod_jup_b200_logic_redone.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/mod_jup_b200_logic_redone.ltx deleted file mode 100644 index 707b09d5..00000000 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/mod_jup_b200_logic_redone.ltx +++ /dev/null @@ -1,32 +0,0 @@ -![logic] -!active = ;nil -active = sr_idle@wait_actor - -[sr_idle@wait_actor] -on_info = {=actor_near_smart(jup_b200) =is_dark_night} sr_idle@spawn_night_monster, {=actor_near_smart(b200) =is_night} sr_idle@spawn_night_monster -on_info2 = {=actor_near_smart(jup_b202) =is_dark_night} sr_idle@spawn_night_monster_2, {=actor_near_smart(jup_b202) =is_night} sr_idle@spawn_night_monster_2 -on_info3 = {=actor_near_smart(jup_b211) =is_dark_night} sr_idle@spawn_night_monster_3, {=actor_near_smart(jup_b211) =is_night} sr_idle@spawn_night_monster_3 - -[sr_idle@spawn_night_monster] -on_info = {~20} %=create_squad(simulation_bloodsucker_1_2:jup_b200)% sr_idle@reset, {~40} %=create_squad(simulation_psysucker_1_2:jup_b200)% sr_idle@reset, {~60} %=create_squad(simulation_psysucker:jup_b200)% sr_idle@reset, {~80} %=create_squad(simulation_bloodsucker:jup_b200)% sr_idle@reset, %=create_squad(simulation_snork:jup_b200)% - -[sr_idle@reset] -;on_info2 = {=actor_near_smart(jup_b202) =is_dark_night} sr_idle@spawn_night_monster_2, {=actor_near_smart(jup_b202) =is_night} sr_idle@spawn_night_monster_2 -;on_info3 = {=actor_near_smart(jup_b211) =is_dark_night} sr_idle@spawn_night_monster_3, {=actor_near_smart(jup_b211) =is_night} sr_idle@spawn_night_monster_3 -on_game_timer = 172800 | sr_idle@wait_actor - -[sr_idle@spawn_night_monster_2] -on_info = {~20} %=create_squad(simulation_bloodsucker_1_2:jup_b202)% sr_idle@reset_2, {~40} %=create_squad(simulation_psysucker_1_2:jup_b202)% sr_idle@reset_2, {~60} %=create_squad(simulation_psysucker:jup_b202)% sr_idle@reset_2, {~80} %=create_squad(simulation_bloodsucker:jup_b202)% sr_idle@reset_2, %=create_squad(simulation_snork:jup_b202)% - -[sr_idle@reset_2] -;on_info = {=actor_near_smart(jup_b200) =is_dark_night} sr_idle@spawn_night_monster, {=actor_near_smart(b200) =is_night} sr_idle@spawn_night_monster -;on_info3 = {=actor_near_smart(jup_b211) =is_dark_night} sr_idle@spawn_night_monster_3, {=actor_near_smart(jup_b211) =is_night} sr_idle@spawn_night_monster_3 -on_game_timer = 172800 | sr_idle@wait_actor - -[sr_idle@spawn_night_monster_3] -on_info = {~20} %=create_squad(simulation_bloodsucker_1_2:jup_b211)% sr_idle@reset_3, {~40} %=create_squad(simulation_psysucker_1_2:jup_b211)% sr_idle@reset_3, {~60} %=create_squad(simulation_psysucker:jup_b211)% sr_idle@reset_3, {~80} %=create_squad(simulation_bloodsucker:jup_b211)% sr_idle@reset_3, %=create_squad(simulation_lurker_black:jup_b211)% - -[sr_idle@reset_3] -;on_info = {=actor_near_smart(jup_b200) =is_dark_night} sr_idle@spawn_night_monster, {=actor_near_smart(b200) =is_night} sr_idle@spawn_night_monster -;on_info2 = {=actor_near_smart(jup_b202) =is_dark_night} sr_idle@spawn_night_monster_2, {=actor_near_smart(jup_b202) =is_night} sr_idle@spawn_night_monster_2 -on_game_timer = 172800 | sr_idle@wait_actor diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/mod_jup_sounds_yanov_mlr_redone.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/mod_jup_sounds_yanov_mlr_redone.ltx index f4e8b69c..e565b543 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/mod_jup_sounds_yanov_mlr_redone.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/mod_jup_sounds_yanov_mlr_redone.ltx @@ -1,2 +1,21 @@ -![logic] -!active = sr_idle@music +![sr_idle@music] +on_info = %=play_sound(jup_smart_terrain_base_radio_mlr)% +!on_timer = 6660 | sr_idle@propaganda +on_info2 = {=is_night} sr_idle@night +on_info3 = {=surge_started} sr_idle@surge + +![sr_idle@propaganda] +!on_info = %=play_sound(mil_freebase_mlr_propaganda)% +!on_timer = 1800 | sr_idle@music +!on_info2 = {=is_night} sr_idle@night +!on_info3 = {=surge_started} sr_idle@surge + +![sr_idle@night] +on_info = %=play_sound(jup_night_sound_mlr)% +on_info2 = {!is_night} sr_idle@music +on_info3 = {=surge_started} sr_idle@surge + +![sr_idle@surge] +on_info = %=play_sound(broken_radio_mlr)% +on_info2 = {!surge_started !is_night} sr_idle@music +on_info3 = {!surge_started =is_night} sr_idle@night \ No newline at end of file diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_a12_merc.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_a12_merc.ltx index 8630a009..ff921f9f 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_a12_merc.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_a12_merc.ltx @@ -1,6 +1,6 @@ [smart_terrain] ;-- Disabled spawn squad_id = 2 -;max_population = 1 +max_population = 1 ;respawn_params = respawn@jup_a12_merc ;respawn_only_smart = false ;respawn_idle = 86400 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_a9.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_a9.ltx index 5dc0c43c..bf1576ba 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_a9.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_a9.ltx @@ -1,6 +1,6 @@ [smart_terrain] ;-- Disabled spawn squad_id = 40 -max_population = 2 +max_population = 1 ;respawn_params = respawn@jup_a9 ;respawn_only_smart = false ;respawn_idle = 86400 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_b19.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_b19.ltx index c8f394ab..525b87bd 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_b19.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_b19.ltx @@ -19,7 +19,7 @@ spawn_zombied_squad [spawn_zombied_squad] spawn_squads = zombied_sim_squad_novice, zombied_sim_squad_novice, zombied_sim_squad_advanced ;spawn_num = {-jup_b19_agreed_to_go} 2, {+jup_b19_complete} 2, {+jup_b19_yar_enemy_or_dead} 2, 0 -spawn_num = {+bar_deactivate_radar_done} 1, 2 +spawn_num = {+bar_deactivate_radar_done} 2, 4 ;[on_changing_level] diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_b200.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_b200.ltx index fe468d3d..b8ff26fd 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_b200.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_b200.ltx @@ -1,18 +1,18 @@ [smart_terrain] squad_id = 9 max_population = 2 -respawn_params = respawn@jup_b200 -respawn_only_smart = false +;respawn_params = respawn@jup_b200 +;respawn_only_smart = false respawn_idle = 172800 respawn_radius = 50 ;arrive_dist = 0 ;smart_control = nil -att_restr = jup_b207_sr_depot_attack -def_restr = jup_b207_sr_depot_defence +;att_restr = jup_b207_sr_depot_attack +;def_restr = jup_b207_sr_depot_defence ;safe_restr = nil ;spawn_point = nil -faction_controlled = stalker, bandit, csky, freedom, dolg, monolith +faction_controlled = stalker, bandit, csky, freedom, dolg, monolith, greh default_faction = monolith faction_respawn_num = 1 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_b200_tushkan_smart_terrain.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_b200_tushkan_smart_terrain.ltx index 24802c18..54e8c584 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_b200_tushkan_smart_terrain.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_b200_tushkan_smart_terrain.ltx @@ -1,6 +1,6 @@ [smart_terrain] squad_id = 8 -max_population = 2 +max_population = 1 respawn_params = respawn@jup_b200_tushkan_smart_terrain respawn_only_smart = false respawn_idle = 86400 @@ -12,6 +12,10 @@ respawn_radius = 50 ;safe_restr = nil ;spawn_point = nil +;faction_controlled = stalker, bandit, csky, freedom, dolg, monolith, greh +;default_faction = monolith +;faction_respawn_num = 1 + [respawn@jup_b200_tushkan_smart_terrain] ;-- Type: spawn_tushkano diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_b202.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_b202.ltx index 08f2493b..96896033 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_b202.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_b202.ltx @@ -2,9 +2,9 @@ squad_id = 10 max_population = 1 ;respawn_params = respawn@jup_b202 -;respawn_only_smart = false -;respawn_idle = 86400 -;respawn_radius = 50 +respawn_only_smart = false +respawn_idle = 86400 +respawn_radius = 50 ;arrive_dist = 0 ;smart_control = nil ;att_restr = nil @@ -12,6 +12,10 @@ max_population = 1 ;safe_restr = nil ;spawn_point = nil +faction_controlled = stalker, bandit, csky, freedom, renegade, monolith, greh +default_faction = monolith +faction_respawn_num = 1 + ;[respawn@jup_b202] ;-- Type: diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_b206.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_b206.ltx index 840ca277..72f7ca03 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_b206.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_b206.ltx @@ -1,6 +1,6 @@ [smart_terrain] squad_id = 13 -max_population = 2 +max_population = 1 respawn_params = respawn@jup_b206 respawn_only_smart = false respawn_idle = 86400 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_b207.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_b207.ltx index 60d59b78..6d1c6b36 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_b207.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_b207.ltx @@ -1,19 +1,19 @@ [smart_terrain] squad_id = 15 -max_population = 3 -respawn_params = respawn@jup_b207 -respawn_only_smart = false +max_population = 2 +;respawn_params = respawn@jup_b207 +;respawn_only_smart = false respawn_idle = 172800 respawn_radius = 50 ;arrive_dist = 0 ;smart_control = nil -att_restr = jup_b207_sr_depot_attack -def_restr = jup_b207_sr_depot_defence +;att_restr = jup_b207_sr_depot_attack +;def_restr = jup_b207_sr_depot_defence ;safe_restr = nil ;spawn_point = nil -faction_controlled = stalker, freedom -default_faction = freedom +faction_controlled = stalker, csky, freedom, monolith +default_faction = monolith faction_respawn_num = 1 ;[respawn@jup_b207] ;-- Type: diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_b208.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_b208.ltx index 7b296424..59a20b27 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_b208.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_b208.ltx @@ -23,7 +23,7 @@ spawn_num = {-lttz_hb_isg_leader_in_jup} 1, 0 [spawn_chimera] spawn_squads = simulation_chimera_jupiter -spawn_num = {=actor_week_in_zone(1) -lttz_hb_isg_leader_in_jup} 1, 0 +spawn_num = {-lttz_hb_isg_leader_in_jup} 1, 0 ;[on_changing_level] diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_b209.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_b209.ltx index 47e43c01..f547b357 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_b209.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_b209.ltx @@ -1,6 +1,6 @@ [smart_terrain] squad_id = 17 -max_population = 2 +max_population = 1 respawn_params = respawn@jup_b209 respawn_only_smart = false respawn_idle = 172800 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_b4.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_b4.ltx index 17f269a1..d0194e5f 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_b4.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_b4.ltx @@ -1,6 +1,6 @@ [smart_terrain] ;-- Disabled spawn squad_id = 23 -max_population = 2 +max_population = 1 ;respawn_params = respawn@jup_b4 ;respawn_only_smart = false ;respawn_idle = 86400 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_b41.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_b41.ltx index ae00c614..b01256e1 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_b41.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_b41.ltx @@ -1,12 +1,12 @@ [smart_terrain] squad_id = 58 -max_population = 3 +max_population = 2 respawn_params = respawn@jup_b41 respawn_only_smart = false respawn_idle = 86400 respawn_radius = 50 ;arrive_dist = 75 -smart_control = smart_control +;smart_control = smart_control ;att_restr = nil def_restr = jup_b41_sr_noweap safe_restr = jup_b41_sr_light @@ -44,11 +44,11 @@ spawn_num = {+jup_scientist_hermann_dead +jup_scientist_ozersky_dead +jup_scient ;[on_changing_level] -[smart_control] -noweap_zone = jup_b41_sr_noweap -ignore_zone = jup_b41_sr_light -alarm_start_sound = jup_b41_base_alarm -alarm_stop_sound = jup_b41_base_relax +;[smart_control] +;noweap_zone = jup_b41_sr_noweap +;ignore_zone = jup_b41_sr_light +;alarm_start_sound = jup_b41_base_alarm +;alarm_stop_sound = jup_b41_base_relax [exclusive] jup_b6_scientist_nuclear_physicist = jupiter\jup_b6_scientist_nuclear_physicist.ltx diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_sim_13.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_sim_13.ltx index b591c329..ceae2d9d 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_sim_13.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_sim_13.ltx @@ -1,6 +1,6 @@ [smart_terrain] ;-- Disabled spawn squad_id = 33 -max_population = 2 +max_population = 1 ;respawn_params = respawn@jup_sim_13 ;respawn_only_smart = false ;respawn_idle = 172800 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_sim_18.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_sim_18.ltx index df7a42f3..2588bf17 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_sim_18.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_sim_18.ltx @@ -1,6 +1,6 @@ [smart_terrain] squad_id = 38 -max_population = 2 +max_population = 1 ;2 respawn_params = respawn@jup_sim_18 respawn_only_smart = false respawn_idle = 86400 @@ -25,7 +25,7 @@ spawn_num = {+agr_military_colonel_kovalski_dead} 0, 1 ;{-bar_deactivate_radar_d [spawn_army@alpha] spawn_squads = army_sim_squad_alpha, army_sim_squad_10 -spawn_num = {+agr_military_colonel_kovalski_dead} 4, 1 ;{-bar_deactivate_radar_done} 0, +spawn_num = {+agr_military_colonel_kovalski_dead} 3, 1 ;{-bar_deactivate_radar_done} 0, [spawn_duty@veteran] spawn_squads = duty_sim_squad_veteran, army_sim_squad_advanced, army_sim_squad_advanced @@ -33,7 +33,7 @@ spawn_num = {+bar_dolg_leader_dead +bar_dolg_petrenko_dead} 0, 1 ;{-bar_deactiva [spawn_duty@alpha] spawn_squads = dolg_sim_squad_alpha, duty_sim_squad_5 -spawn_num = {+bar_dolg_leader_dead +bar_dolg_petrenko_dead} 4, 1 ;{-bar_deactivate_radar_done} 0, +spawn_num = {+bar_dolg_leader_dead +bar_dolg_petrenko_dead} 3, 1 ;{-bar_deactivate_radar_done} 0, ;[on_changing_level] diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_sim_19.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_sim_19.ltx index 19b0ce7a..bf663426 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_sim_19.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_sim_19.ltx @@ -18,11 +18,11 @@ spawn_all_worst_c_2_2 [spawn_all_hard_c_2_1] ;-- Hard mutants - Rates of groups: ( 1 pseudodog + 1 fracture + 1 snork + 1 psydog + 2 karlik; + 1 bloodsucker + 1 psysucker) -spawn_squads = simulation_pseudodog, simulation_fracture, simulation_snork_2_3, simulation_karlik, simulation_karlik ;simulation_bloodsucker, simulation_psysucker +spawn_squads = simulation_pseudodog, simulation_fracture, simulation_snork_2_3, simulation_karlik, simulation_karlik ;simulation_bloodsucker, simulation_psysucker, simulation_bibliotekar spawn_num = {!actor_week_in_zone(3)} 1, {=actor_week_in_zone(3)} 0 [spawn_all_worst_c_2_2] ;-- Worst mutants - Rates of groups: ( 1 pseudodog + 1 fracture + 1 snork + 1 karlik + 1 burer; + 1 bloodsucker + 1 psysucker ) -spawn_squads = simulation_pseudodog, simulation_fracture, , simulation_snork_2_5, simulation_psy_dog_squad, simulation_burer, simulation_karlik ;simulation_bloodsucker_1_2, simulation_psysucker_1_2 +spawn_squads = simulation_pseudodog, simulation_fracture, , simulation_snork_2_5, simulation_psy_dog_squad, simulation_burer, simulation_karlik, simulation_bibliotekar spawn_num = {=actor_week_in_zone(3)} 1, {!actor_week_in_zone(3)} 0 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_sim_20.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_sim_20.ltx index 06125c64..311d8d2f 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_sim_20.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_sim_20.ltx @@ -18,11 +18,11 @@ spawn_all_worst_c_2_2 [spawn_all_hard_c_2_1] ;-- Hard mutants - Rates of groups: ( 1 pseudodog + 1 fracture + 1 snork + 1 psydog + 2 karlik; + 1 bloodsucker + 1 psysucker) -spawn_squads = simulation_pseudodog, simulation_fracture, simulation_snork_2_3, simulation_karlik, simulation_karlik ;simulation_bloodsucker, simulation_psysucker +spawn_squads = simulation_pseudodog, simulation_fracture, simulation_snork_2_3, simulation_karlik, simulation_karlik ;simulation_bloodsucker, simulation_psysucker, simulation_bibliotekar spawn_num = {!actor_week_in_zone(1)} 1, {=actor_week_in_zone(1)} 0 [spawn_all_worst_c_2_2] ;-- Worst mutants - Rates of groups: ( 1 pseudodog + 1 fracture + 1 snork + 1 karlik + 1 burer; + 1 bloodsucker + 1 psysucker ) -spawn_squads = simulation_pseudodog, simulation_fracture, , simulation_snork_2_5, simulation_psy_dog_squad, simulation_burer, simulation_karlik ;simulation_bloodsucker_1_2, simulation_psysucker_1_2 +spawn_squads = simulation_pseudodog, simulation_fracture, , simulation_snork_2_5, simulation_psy_dog_squad, simulation_burer, simulation_karlik ;simulation_bloodsucker_1_2, simulation_psysucker_1_2, simulation_bibliotekar spawn_num = {=actor_week_in_zone(1)} 1, {!actor_week_in_zone(1)} 0 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_sim_21.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_sim_21.ltx index 65ce017a..28ea6e5d 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_sim_21.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/jupiter/smart/jup_sim_21.ltx @@ -18,11 +18,11 @@ spawn_all_worst_c_2_2 [spawn_all_hard_c_2_1] ;-- Hard mutants - Rates of groups: ( 1 pseudodog + 1 fracture + 1 snork + 1 psydog + 2 karlik; + 1 bloodsucker + 1 psysucker ) -spawn_squads = simulation_pseudodog, simulation_fracture, simulation_snork_2_3, simulation_karlik, simulation_karlik ;simulation_bloodsucker, simulation_psysucker +spawn_squads = simulation_pseudodog, simulation_fracture, simulation_snork_2_3, simulation_karlik, simulation_karlik ;simulation_bloodsucker, simulation_psysucker, simulation_bibliotekar spawn_num = {!actor_week_in_zone(2)} 1, {=actor_week_in_zone(2)} 0 [spawn_all_worst_c_2_2] ;-- Worst mutants - Rates of groups: ( 1 pseudodog + 1 fracture + 1 snork + 1 karlik + 1 burer; + 1 bloodsucker + 1 psysucker ) -spawn_squads = simulation_pseudodog, simulation_fracture, , simulation_snork_2_5, simulation_psy_dog_squad, simulation_burer, simulation_karlik ;simulation_bloodsucker_1_2, simulation_psysucker_1_2 +spawn_squads = simulation_pseudodog, simulation_fracture, , simulation_snork_2_5, simulation_psy_dog_squad, simulation_burer, simulation_karlik ;simulation_bloodsucker_1_2, simulation_psysucker_1_2, simulation_bibliotekar spawn_num = {=actor_week_in_zone(2)} 1, {!actor_week_in_zone(2)} 0 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/mod_pri_a25_poltergeist_1_spawn_restrictor_redone.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/mod_pri_a25_poltergeist_1_spawn_restrictor_redone.ltx index 7125e984..fcb8a95e 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/mod_pri_a25_poltergeist_1_spawn_restrictor_redone.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/mod_pri_a25_poltergeist_1_spawn_restrictor_redone.ltx @@ -6,16 +6,16 @@ active = sr_idle@wait_actor on_actor_in_zone = pri_a25_poltergeist_1_spawn_restrictor | sr_idle@spawn_polter [sr_idle@spawn_polter] -on_info = sr_idle@wait_actor_2 ;%=create_squad(pri_a25_poltergeist_2_squad:pri_a25_smart_terrain)% +on_info = sr_idle@wait_actor_2 %=create_squad(pri_a25_poltergeist_2_squad:pri_a25_smart_terrain)% [sr_idle@wait_actor_2] on_actor_in_zone = pri_a25_poltergeist_2_spawn_restrictor | sr_idle@spawn_monster_boss [sr_idle@spawn_monster_boss] -on_info = sr_idle@check %=create_squad(pri_a25_monster_boss_squad:pri_a25_smart_terrain)% ;{+pri_a25_poltergeist_1_dead +pri_a25_poltergeist_2_dead +pri_a25_poltergeist_3_dead} +on_info = sr_idle@check %=create_squad(pri_a25_poltergeist_3_squad:pri_a25_smart_terrain)% ;{+pri_a25_poltergeist_1_dead +pri_a25_poltergeist_2_dead +pri_a25_poltergeist_3_dead} [sr_idle@check] -on_info = {+pri_a25_antenna_destroyed} sr_idle@timer %=create_squad(pri_a25_poltergeist_1_squad:pri_a25_smart_terrain) =create_squad(pri_a25_poltergeist_2_squad:pri_a25_smart_terrain) =create_squad(pri_a25_poltergeist_3_squad:pri_a25_smart_terrain)% +on_info = {+pri_a25_antenna_destroyed} sr_idle@timer %=create_squad(pri_a25_poltergeist_1_squad:pri_a25_smart_terrain)% [sr_idle@timer] on_game_timer = 345600 | sr_idle@nil %=create_squad(pri_a25_poltergeist_4_squad:pri_a25_smart_terrain)% diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/mod_pri_b301_monsters_spawner_redone.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/mod_pri_b301_monsters_spawner_redone.ltx deleted file mode 100644 index a1ae2077..00000000 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/mod_pri_b301_monsters_spawner_redone.ltx +++ /dev/null @@ -1,32 +0,0 @@ -![logic] -!active = ;nil -active = sr_idle@wait_actor - -[sr_idle@wait_actor] -on_info = {=actor_near_smart(pri_a28_arch) =is_dark_night} sr_idle@spawn_night_monster, {=actor_near_smart(pri_a28_arch) =is_night} sr_idle@spawn_night_monster -on_info2 = {=actor_near_smart(pri_a28_evac) =is_dark_night} sr_idle@spawn_night_monster_2, {=actor_near_smart(pri_a28_evac) =is_night} sr_idle@spawn_night_monster_2 -on_info3 = {=actor_near_smart(pri_sim_5) =is_dark_night} sr_idle@spawn_night_monster_3, {=actor_near_smart(pri_sim_5) =is_night} sr_idle@spawn_night_monster_3 - -[sr_idle@spawn_night_monster] -on_info = {~20} %=create_squad(simulation_bloodsucker_1_2:pri_a28_arch)% sr_idle@reset, {~40} %=create_squad(simulation_psysucker_1_2:pri_a28_arch)% sr_idle@reset, {~60} %=create_squad(simulation_psysucker:pri_a28_arch)% sr_idle@reset, {~80} %=create_squad(simulation_bloodsucker:pri_a28_arch)% sr_idle@reset, %=create_squad(simulation_snork:pri_a28_arch) sr_idle@reset% - -[sr_idle@reset] -;on_info2 = {=actor_near_smart(pri_a28_evac) =is_dark_night} sr_idle@spawn_night_monster_2, {=actor_near_smart(pri_a28_evac) =is_night} sr_idle@spawn_night_monster_2 -;on_info3 = {=actor_near_smart(pri_sim_5) =is_dark_night} sr_idle@spawn_night_monster_3, {=actor_near_smart(pri_sim_5) =is_night} sr_idle@spawn_night_monster_3 -on_game_timer = 172800 | sr_idle@wait_actor - -[sr_idle@spawn_night_monster_2] -on_info = {~20} %=create_squad(simulation_bloodsucker_1_2:pri_a28_evac)% sr_idle@reset_2, {~40} %=create_squad(simulation_psysucker_1_2:pri_a28_evac)% sr_idle@reset_2, {~60} %=create_squad(simulation_psysucker:pri_a28_evac)% sr_idle@reset_2, {~80} %=create_squad(simulation_bloodsucker:pri_a28_evac)% sr_idle@reset_2, %=create_squad(simulation_snork:pri_a28_evac) sr_idle@reset_2% - -[sr_idle@reset_2] -;on_info = {=actor_near_smart(pri_a28_arch) =is_dark_night} sr_idle@spawn_night_monster, {=actor_near_smart(pri_a28_arch) =is_night} sr_idle@spawn_night_monster -;on_info3 = {=actor_near_smart(pri_sim_5) =is_dark_night} sr_idle@spawn_night_monster_3, {=actor_near_smart(pri_sim_5) =is_night} sr_idle@spawn_night_monster_3 -on_game_timer = 172800 | sr_idle@wait_actor - -[sr_idle@spawn_night_monster_3] -on_info = {~20} %=create_squad(simulation_bloodsucker_1_2:pri_sim_5)% sr_idle@reset_3, {~40} %=create_squad(simulation_psysucker_1_2:pri_sim_5)% sr_idle@reset_3, {~60} %=create_squad(simulation_psysucker:pri_sim_5)% sr_idle@reset_3, {~80} %=create_squad(simulation_bloodsucker:pri_sim_5)% sr_idle@reset_3, %=create_squad(simulation_lurker_black:pri_sim_5)% sr_idle@reset_3 - -[sr_idle@reset_3] -;on_info = {=actor_near_smart(pri_a28_arch) =is_dark_night} sr_idle@spawn_night_monster, {=actor_near_smart(pri_a28_arch) =is_night} sr_idle@spawn_night_monster -;on_info2 = {=actor_near_smart(pri_a28_evac) =is_dark_night} sr_idle@spawn_night_monster_2, {=actor_near_smart(pri_a28_evac) =is_night} sr_idle@spawn_night_monster_2 -on_game_timer = 172800 | sr_idle@wait_actor diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/mod_soc_pri_crow_spawner_redone.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/mod_soc_pri_crow_spawner_redone.ltx index d654f4f4..9d2b580d 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/mod_soc_pri_crow_spawner_redone.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/mod_soc_pri_crow_spawner_redone.ltx @@ -18,14 +18,15 @@ on_info = {+bar_deactivate_radar_done} sr_crow_spawner max_crows_on_level = 4 spawn_path = soc_pri_crow_spawn_1, soc_pri_crow_spawn_2, soc_pri_crow_spawn_3, soc_pri_crow_spawn_4, soc_pri_crow_spawn_5 on_info50 = {-bar_deactivate_radar_done} sr_idle@check_spawner -;on_info51 = {+bar_deactivate_radar_done +pri_monolith_haron_dead +pri_monolith_trader_dead +pri_monolith_tech_dead -pri_spawn_complete =actor_community(actor_army)} sr_idle@spawn_1 -;[sr_idle@check_spawn_1]:sr_crow_spawner -;on_info = {!squad_name_exist(military_base_mlr_squad) !squad_name_exist(military_base_mlra_squad) !squad_name_exist(military_depot_mlr_squad)} sr_idle@spawn_1, sr_idle@spawn_end +on_info51 = {+bar_deactivate_radar_done +pri_monolith_haron_dead +pri_monolith_trader_dead +pri_monolith_tech_dead -pri_spawn_complete =actor_community(actor_army)} sr_idle@check_spawn_1 -;[sr_idle@spawn_1]:sr_crow_spawner -;on_game_timer = 50 | sr_idle@spawn_end %=create_squad(military_base_mlr_squad:pri_smart_neutral_stalker1) =create_squad(military_base_mlra_squad:pri_smart_neutral_stalker1) =create_squad(military_depot_mlr_squad:pri_smart_neutral_stalker1)% +[sr_idle@check_spawn_1]:sr_crow_spawner +on_info = {!squad_name_exist(military_base_mlr_squad) !squad_name_exist(military_base_mlra_squad) !squad_name_exist(military_depot_mlr_squad)} sr_idle@spawn_1, sr_idle@spawn_end -;[sr_idle@spawn_end]:sr_crow_spawner -;on_info = sr_idle@check_spawner %+pri_spawn_complete% +[sr_idle@spawn_1]:sr_crow_spawner +on_game_timer = 50 | sr_idle@spawn_end %=create_squad(military_base_mlr_squad:pri_smart_neutral_stalker1) =create_squad(military_base_mlra_squad:pri_smart_neutral_stalker1) =create_squad(military_depot_mlr_squad:pri_smart_neutral_stalker1)% + +[sr_idle@spawn_end]:sr_crow_spawner +on_info = sr_idle@check_spawner %+pri_spawn_complete% diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/pri_b305_dogs.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/pri_b305_dogs.ltx index 0001fabf..7714d8ff 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/pri_b305_dogs.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/pri_b305_dogs.ltx @@ -18,7 +18,7 @@ spawn_dogs_special [spawn_dogs_special];-- Weak mutants - Rates of groups: ( 1 dogs ) spawn_squads = pri_b304_dogs -spawn_num = {!squad_name_exist(pri_b304_dogs) ~50} 1, 0 +spawn_num = {!squad_name_exist(pri_b304_dogs) ~20} 1, 0 ;[on_changing_level] diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/mlr_terrain.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/mlr_terrain.ltx index cb1632cd..54966e80 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/mlr_terrain.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/mlr_terrain.ltx @@ -3,8 +3,8 @@ squad_id = 32 max_population = 2 respawn_params = respawn@mlr_terrain respawn_only_smart = false -respawn_idle = 10 -respawn_radius = 10000 +respawn_idle = 86400 +respawn_radius = 1000 ;arrive_dist = 0 ;smart_control = nil ;att_restr = nil diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_a16.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_a16.ltx index c8089adb..6eaf6126 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_a16.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_a16.ltx @@ -9,7 +9,7 @@ arrive_dist = 25 def_restr = pri_a16_sr_noweap safe_restr = pri_surge_hide_a16; pri_a16_sr_light ;spawn_point = nil -smart_control = smart_control +;smart_control = smart_control [respawn@pri_a16] ;-- Type: faction {stalker\csky} = outpost spawn_stalker@advanced @@ -37,11 +37,7 @@ spawn_num = {!squad_name_exist(start_prachka_squad) -pri_stalker_cachier_dead -p ;[on_changing_level] -[smart_control] -noweap_zone = pri_a16_sr_noweap -ignore_zone = pri_surge_hide_a16; pri_a16_sr_light -alarm_start_sound = pri_a16_base_alarm ; nil, {-pri_b305_fifth_cam_end} -alarm_stop_sound = pri_a16_base_relax ; nil, {-pri_b305_fifth_cam_end} +;[smart_control] [exclusive] trader_pri_a15_mlr = pripyat\pri_a15_mlr.ltx @@ -56,11 +52,11 @@ pri_a16_stalker_stitch_oa = pripyat\pri_a16_stalker_strelok_team.ltx pri_a16_guard_work_1 = pripyat\pri_a16_smart_logic_mlr.ltx pri_a16_guard_work_2 = pripyat\pri_a16_smart_logic_mlr.ltx -pri_a16_guard_work_3 = pripyat\pri_a16_smart_logic_mlr.ltx; +pri_a16_guard_work_3 = pripyat\pri_a16_smart_logic_mlr.ltx pri_a16_camp_work_1 = pripyat\pri_a16_smart_logic_mlr.ltx ;pri_a16_camp_work_2 = pripyat\pri_a16_smart_logic_mlr.ltx -pri_a16_camp_work_3 = pripyat\pri_a16_smart_logic_mlr.ltx; +pri_a16_camp_work_3 = pripyat\pri_a16_smart_logic_mlr.ltx pri_a16_camp_work_4 = pripyat\pri_a16_smart_logic_mlr.ltx ;pri_a16_camp_work_5 = pripyat\pri_a16_smart_logic_mlr.ltx pri_a16_camp_work_6 = pripyat\pri_a16_smart_logic_mlr.ltx diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_a16_mlr_copy.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_a16_mlr_copy.ltx index 86521614..82541927 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_a16_mlr_copy.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_a16_mlr_copy.ltx @@ -14,11 +14,7 @@ smart_control = smart_control ;[respawn@pri_a16_mlr_copy] ;-- Type: faction {monolith\greh} = guard\campsite -[smart_control] -noweap_zone = pri_a16_sr_noweap -ignore_zone = pri_surge_hide_a16; pri_a16_sr_light -alarm_start_sound = pri_a16_base_alarm ; nil, {-pri_b305_fifth_cam_end} -alarm_stop_sound = pri_a16_base_relax ; nil, {-pri_b305_fifth_cam_end} +;[smart_control] ;[on_changing_level] @@ -27,11 +23,11 @@ pri_a16_mech_mlr = pripyat\pri_a15_mlr.ltx pri_a16_guard_work_1 = pripyat\pri_a16_smart_logic_mlr.ltx pri_a16_guard_work_2 = pripyat\pri_a16_smart_logic_mlr.ltx -pri_a16_guard_work_3 = pripyat\pri_a16_smart_logic_mlr.ltx; +pri_a16_guard_work_3 = pripyat\pri_a16_smart_logic_mlr.ltx pri_a16_camp_work_1 = pripyat\pri_a16_smart_logic_mlr.ltx pri_a16_camp_work_2 = pripyat\pri_a16_smart_logic_mlr.ltx -pri_a16_camp_work_3 = pripyat\pri_a16_smart_logic_mlr.ltx; +pri_a16_camp_work_3 = pripyat\pri_a16_smart_logic_mlr.ltx pri_a16_camp_work_4 = pripyat\pri_a16_smart_logic_mlr.ltx pri_a16_camp_work_5 = pripyat\pri_a16_smart_logic_mlr.ltx pri_a16_camp_work_6 = pripyat\pri_a16_smart_logic_mlr.ltx diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_a17.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_a17.ltx index 2b8c95e6..6c4996ad 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_a17.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_a17.ltx @@ -2,7 +2,7 @@ squad_id = 25 max_population = 2 respawn_params = respawn@pri_a17 -respawn_idle = 345600 +respawn_idle = 172800 respawn_radius = 50 ;arrive_dist = 0 ;smart_control = nil diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_a28_arch.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_a28_arch.ltx deleted file mode 100644 index bf7c3ab6..00000000 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_a28_arch.ltx +++ /dev/null @@ -1,10 +0,0 @@ -[smart_terrain] ;-- No function -squad_id = 0 -max_population = 1 -;respawn_params = respawn@pri_a28_arch -;respawn_idle = 172800 - -;[respawn@pri_a28_arch] ;-- Type: - - -;[exclusive] diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_a28_evac.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_a28_evac.ltx deleted file mode 100644 index 51b968c1..00000000 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_a28_evac.ltx +++ /dev/null @@ -1,10 +0,0 @@ -[smart_terrain] ;-- No function -squad_id = 0 -max_population = 1 -;respawn_params = respawn@pri_a28_evac -;respawn_idle = 172800 - -;[respawn@pri_a28_evac] ;-- Type: - - -;[exclusive] diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_a28_school.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_a28_school.ltx deleted file mode 100644 index 09a6db63..00000000 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_a28_school.ltx +++ /dev/null @@ -1,10 +0,0 @@ -[smart_terrain] ;-- No function -squad_id = 0 -max_population = 1 -;respawn_params = respawn@pri_a28_school -;respawn_idle = 172800 - -;[respawn@pri_a28_school] ;-- Type: - - -;[exclusive] diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_monolith.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_monolith.ltx index 98fdb261..d2e0253b 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_monolith.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_monolith.ltx @@ -16,54 +16,54 @@ respawn_radius = 1000 spawn_monolith@novice spawn_monolith@veteran spawn_monolith@advanced -spawn_monolith_special -spawn_monolith_special_2 -spawn_monolith_special_3 -spawn_monolith_special_4 -spawn_monolith_special_5 -spawn_monolith_special_6 -spawn_monolith_special_7 +;spawn_monolith_special +;spawn_monolith_special_2 +;spawn_monolith_special_3 +;spawn_monolith_special_4 +;spawn_monolith_special_5 +;spawn_monolith_special_6 +;spawn_monolith_special_7 spawn_deserted_base [spawn_monolith@novice] -spawn_squads = monolith_sim_squad_novice, monolith_sim_squad_novice -spawn_num = {+pri_monolith_haron_dead +pri_monolith_trader_dead +pri_monolith_tech_dead} 0, 3 - -[spawn_monolith@advanced] -spawn_squads = monolith_sim_squad_advanced, monolith_sim_squad_advanced -spawn_num = {+pri_monolith_haron_dead +pri_monolith_trader_dead +pri_monolith_tech_dead} 0, 3 - -[spawn_monolith@veteran] -spawn_squads = monolith_sim_squad_veteran, monolith_sim_squad_advanced +spawn_squads = monolith_sim_squad_novice, monolith_sim_squad_novice, monolith_sim_squad_advanced spawn_num = {+pri_monolith_haron_dead +pri_monolith_trader_dead +pri_monolith_tech_dead} 0, 2 -[spawn_monolith_special] -spawn_squads = monolith_base_mlra_squad -spawn_num = {!squad_name_exist(monolith_base_mlra_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0 +[spawn_monolith@advanced] +spawn_squads = monolith_sim_squad_advanced, monolith_sim_squad_advanced, monolith_sim_squad_novice +spawn_num = {+pri_monolith_haron_dead +pri_monolith_trader_dead +pri_monolith_tech_dead} 0, 2 -[spawn_monolith_special_2] -spawn_squads = monolith_base_mlra_squad -spawn_num = {!squad_name_exist(monolith_base_mlra_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0 +[spawn_monolith@veteran] +spawn_squads = monolith_sim_squad_veteran, monolith_sim_squad_advanced, monolith_sim_squad_advanced +spawn_num = {+pri_monolith_haron_dead +pri_monolith_trader_dead +pri_monolith_tech_dead} 0, 2 -[spawn_monolith_special_3] -spawn_squads = monolith_base_mlr2_squad -spawn_num = {!squad_name_exist(monolith_base_mlr2_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0 +;[spawn_monolith_special] +;spawn_squads = monolith_base_mlra_squad +;spawn_num = {!squad_name_exist(monolith_base_mlra_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0 -[spawn_monolith_special_4] -spawn_squads = monolith_base_mlr3_squad -spawn_num = {!squad_name_exist(monolith_base_mlr3_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0 +;[spawn_monolith_special_2] +;spawn_squads = monolith_base_mlra_squad +;spawn_num = {!squad_name_exist(monolith_base_mlra_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0 -[spawn_monolith_special_5] -spawn_squads = monolith_base_mlr4_squad -spawn_num = {!squad_name_exist(monolith_base_mlr4_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0 +;[spawn_monolith_special_3] +;spawn_squads = monolith_base_mlr2_squad +;spawn_num = {!squad_name_exist(monolith_base_mlr2_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0 -[spawn_monolith_special_6] -spawn_squads = monolith_base_mlr5_squad -spawn_num = {!squad_name_exist(monolith_base_mlr5_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0 +;[spawn_monolith_special_4] +;spawn_squads = monolith_base_mlr3_squad +;spawn_num = {!squad_name_exist(monolith_base_mlr3_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0 -[spawn_monolith_special_7] -spawn_squads = monolith_base_mlr6_squad -spawn_num = {!squad_name_exist(monolith_base_mlr6_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0 +;[spawn_monolith_special_5] +;spawn_squads = monolith_base_mlr4_squad +;spawn_num = {!squad_name_exist(monolith_base_mlr4_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0 + +;[spawn_monolith_special_6] +;spawn_squads = monolith_base_mlr5_squad +;spawn_num = {!squad_name_exist(monolith_base_mlr5_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0 + +;[spawn_monolith_special_7] +;spawn_squads = monolith_base_mlr6_squad +;spawn_num = {!squad_name_exist(monolith_base_mlr6_squad) -pri_monolith_haron_dead -pri_monolith_trader_dead -pri_monolith_tech_dead} 1, 0 [spawn_deserted_base] diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_sim_1.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_sim_1.ltx index c8b18dfe..8d12b13b 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_sim_1.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_sim_1.ltx @@ -12,7 +12,7 @@ respawn_radius = 50 ;safe_restr = nil ;spawn_point = nil -[respawn@pri_sim_1] ;-- Type: +;[respawn@pri_sim_1] ;-- Type: ;spawn_chimera_pripyat ;[spawn_chimera_pripyat] diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_sim_10.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_sim_10.ltx index ef8af9fc..41424149 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_sim_10.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_sim_10.ltx @@ -2,7 +2,7 @@ squad_id = 32 max_population = 1 respawn_params = respawn@pri_sim_10 -respawn_only_smart = false +respawn_only_smart = true respawn_idle = 345600 respawn_radius = 50 ;arrive_dist = 0 @@ -12,13 +12,18 @@ respawn_radius = 50 ;safe_restr = nil ;spawn_point = nil -[respawn@pri_sim_10] ;-- Type: spawn_mutants_rare -spawn_mutants_rare +[respawn@pri_sim_10] ;-- Type: +spawn_all_hard_c_2_1 +spawn_all_worst_c_2_2 -[spawn_mutants_rare] ;-- Rare mutants - Rates of groups: ( 1 borya + 1 bibliotekar + 1 gigant; + 1 bloodsucker + 1 psysucker ) -spawn_squads = simulation_borya, simulation_bibliotekar, simulation_gigant ;simulation_bloodsucker, simulation_psysucker, -spawn_num = {~10} 1, 0 +[spawn_all_hard_c_2_1] ;-- Hard mutants - Rates of groups: ( 2 snark + 1 fracture + 1 lurker + 1 psydog + 1 polter ) +spawn_squads = simulation_snork, simulation_snork_2_3, simulation_fracture, simulation_lurker, simulation_psy_dog, simulation_bibliotekar +spawn_num = {!actor_week_in_zone(2)} 1, {=actor_week_in_zone(2)} 0 + +[spawn_all_worst_c_2_2];-- Worst mutants - Rates of groups: ( 2 snark + 1 fracture + 1 lurker + 1 psydog + 1 polter ) +spawn_squads = simulation_snork_2_3, simulation_snork_2_5, simulation_fracture, simulation_lurker_1_2, simulation_psy_dog_squad, simulation_bibliotekar +spawn_num = {=actor_week_in_zone(2)} 1, {!actor_week_in_zone(2)} 0 ;[on_changing_level] diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_sim_11.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_sim_11.ltx index 50a729b8..0d5f2383 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_sim_11.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_sim_11.ltx @@ -1,6 +1,6 @@ [smart_terrain] ;-- Disabled spawn squad_id = 33 -max_population = 1 +;max_population = 1 ;respawn_params = respawn@pri_sim_11 ;respawn_only_smart = false ;respawn_idle = 86400 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_sim_12.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_sim_12.ltx index 059629d8..fc8ea280 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_sim_12.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_sim_12.ltx @@ -17,16 +17,17 @@ spawn_all_hard_c_2_1 spawn_all_worst_c_2_2 -[spawn_all_hard_c_2_1] ;-- Hard mutants - Rates of groups: ( 2 snark + 1 fracture + 1 lurker + 1 psydog + 1 polter + 1 karlik ) -spawn_squads = simulation_snork, simulation_snork_2_3, simulation_fracture, simulation_lurker, simulation_psy_dog, simulation_poltergeist_black, simulation_karlik +[spawn_all_hard_c_2_1] ;-- Hard mutants - Rates of groups: ( 2 snark + 1 fracture + 1 lurker + 1 psydog + 1 polter ) +spawn_squads = simulation_snork, simulation_snork_2_3, simulation_fracture, simulation_lurker, simulation_psy_dog, simulation_bibliotekar spawn_num = {!actor_week_in_zone(2)} 1, {=actor_week_in_zone(2)} 0 -[spawn_all_worst_c_2_2];-- Worst mutants - Rates of groups: ( 2 snark + 1 fracture + 1 lurker + 1 psydog + 1 polter + 1 karlik ) -spawn_squads = simulation_snork_2_3, simulation_snork_2_5, simulation_fracture, simulation_lurker_1_2, simulation_psy_dog_squad, simulation_poltergeist_black, simulation_karlik +[spawn_all_worst_c_2_2];-- Worst mutants - Rates of groups: ( 2 snark + 1 fracture + 1 lurker + 1 psydog + 1 polter ) +spawn_squads = simulation_snork_2_3, simulation_snork_2_5, simulation_fracture, simulation_lurker_1_2, simulation_psy_dog_squad, simulation_bibliotekar spawn_num = {=actor_week_in_zone(2)} 1, {!actor_week_in_zone(2)} 0 -;[on_changing_level] +[on_changing_level] +on_info = %=script(redone_xr_dynamic_object:dynamic_object:misc\spawn_object\pri_sim_12_objects.ltx)% ;[smart_control] diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_sim_2.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_sim_2.ltx index 70be6fb8..1179aa96 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_sim_2.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_sim_2.ltx @@ -17,12 +17,12 @@ spawn_all_hard_c_2_1 spawn_all_worst_c_2_2 -[spawn_all_hard_c_2_1] ;-- Hard mutants - Rates of groups: ( 1 tushkano + 1 zombie + 1 snork + 1 lurker +1 psydog + 1 karlik ) -spawn_squads = simulation_tushkano_7_10, simulation_zombie_blind_3zomb_civ, simulation_snork_2_3, simulation_lurker, simulation_psy_dog, simulation_karlik +[spawn_all_hard_c_2_1] ;-- Hard mutants - Rates of groups: ( 1 tushkano + 1 zombie + 1 snork + 1 lurker +1 psydog ) +spawn_squads = simulation_tushkano_7_10, simulation_zombie_blind_3zomb_civ, simulation_snork_2_3, simulation_lurker, simulation_psy_dog spawn_num = {!actor_week_in_zone(2)} 1, {=actor_week_in_zone(2)} 0 -[spawn_all_worst_c_2_2] ;-- Worst mutants - Rates of groups: ( 1 zombie + 1 snork + 1 lurker +1 psydog + 1 karlik; + 1 controller ) -spawn_squads = simulation_zombie_blind_3zomb_civ, simulation_snork_2_5, simulation_lurker_1_2, simulation_psy_dog_squad, simulation_karlik ;simulation_contr_3sn_3gzomb +[spawn_all_worst_c_2_2] ;-- Worst mutants - Rates of groups: ( 1 zombie + 1 snork + 1 lurker +1 psydog ) +spawn_squads = simulation_zombie_blind_3zomb_civ, simulation_snork_2_5, simulation_lurker_1_2, simulation_psy_dog_squad spawn_num = {=actor_week_in_zone(2)} 1, {!actor_week_in_zone(2)} 0 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_sim_3.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_sim_3.ltx index 1eeed198..f0a153fa 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_sim_3.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_sim_3.ltx @@ -1,6 +1,6 @@ [smart_terrain] ;-- Disabled spawn squad_id = 8 -max_population = 2 +max_population = 1 ;respawn_params = respawn@pri_sim_9 ;respawn_only_smart = false ;respawn_idle = 86400 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_sim_6.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_sim_6.ltx index db7c5a41..08076b5f 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_sim_6.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_sim_6.ltx @@ -17,12 +17,12 @@ spawn_all_hard_c_2_1 spawn_all_worst_c_2_2 -[spawn_all_hard_c_2_1] ;-- Hard mutants - Rates of groups: ( 1 zombie + 1 snork + 1 lurker +1 psydog + 1 karlik; + 1 polter + 1 bloodsucker ) -spawn_squads = simulation_zombie_blind_3zomb_civ, simulation_snork_2_3, simulation_lurker, simulation_psy_dog, simulation_karlik; simulation_poltergeist_tele, simulation_bloodsucker_1_2 +[spawn_all_hard_c_2_1] ;-- Hard mutants - Rates of groups: ( 1 zombie + 1 snork + 1 lurker +1 psydog ) +spawn_squads = simulation_zombie_blind_3zomb_civ, simulation_snork_2_3, simulation_lurker, simulation_psy_dog spawn_num = {!actor_week_in_zone(3)} 1, {=actor_week_in_zone(3)} 0 -[spawn_all_worst_c_2_2] ;-- Worst mutants - Rates of groups: ( 1 zombie + 1 snork + 1 lurker +1 psydog + 1 karlik; + 1 polter + 1 bloodsucker + 1 psysucker ) -spawn_squads = simulation_zombie_blind_3zomb_civ, simulation_snork_2_5, simulation_lurker_1_2, simulation_psy_dog_squad, simulation_karlik; simulation_poltergeist_black, simulation_bloodsucker_1_2, simulation_psysucker_1_2 +[spawn_all_worst_c_2_2] ;-- Worst mutants - Rates of groups: ( 1 zombie + 1 snork + 1 lurker +1 psydog ) +spawn_squads = simulation_zombie_blind_3zomb_civ, simulation_snork_2_5, simulation_lurker_1_2, simulation_psy_dog_squad spawn_num = {=actor_week_in_zone(3)} 1, {!actor_week_in_zone(3)} 0 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_sim_7.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_sim_7.ltx index 130c37ea..a24ecd57 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_sim_7.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_sim_7.ltx @@ -6,30 +6,31 @@ respawn_only_smart = false respawn_idle = 345600 respawn_radius = 50 ;arrive_dist = 0 -att_restr = nil -def_restr = nil -spawn_point = nil -smart_control = nil +;att_restr = nil +;def_restr = nil +;spawn_point = nil +;smart_control = nil [respawn@pri_sim_7] ;-- Type: spawn_all_hard_c_2_1 spawn_all_worst_c_2_2 -[spawn_all_hard_c_2_1] ;-- Hard mutants - Rates of groups: ( 2 fracture + 1 snork + 1 psysucker + 1 psydog + 1 karlik ) -spawn_squads = simulation_fracture, simulation_fracture, simulation_snork_2_3, simulation_karlik +[spawn_all_hard_c_2_1] ;-- Hard mutants - Rates of groups: ( 2 fracture + 1 snork + 1 psysucker + 1 psydog ) +spawn_squads = simulation_fracture, simulation_fracture, simulation_snork_2_3 spawn_num = {!actor_week_in_zone(3)} 1, {=actor_week_in_zone(3)} 0 -[spawn_all_worst_c_2_2] ;-- Worst mutants - Rates of groups: ( 2 fracture + 1 snork + 1 lurker + 1 karlik ) -spawn_squads = simulation_fracture, simulation_fracture, simulation_snork_2_5, simulation_lurker, simulation_karlik +[spawn_all_worst_c_2_2] ;-- Worst mutants - Rates of groups: ( 2 fracture + 1 snork + 1 lurker ) +spawn_squads = simulation_fracture, simulation_fracture, simulation_snork_2_5, simulation_lurker spawn_num = {=actor_week_in_zone(3)} 1, {!actor_week_in_zone(3)} 0 ;[smart_control] -;[on_changing_level] +[on_changing_level] +on_info = %=script(redone_xr_dynamic_object:dynamic_object:misc\spawn_object\pri_sim_7_objects.ltx)% [exclusive] pri_sim_7_guard_work_1 = pripyat\pri_sim_7_smart_logic.ltx pri_sim_7_guard_work_2 = pripyat\pri_sim_7_smart_logic.ltx pri_sim_7_guard_work_3 = pripyat\pri_sim_7_smart_logic.ltx -pri_sim_7_guard_work_4 = pripyat\pri_sim_7_smart_logic.ltx \ No newline at end of file +pri_sim_7_guard_work_4 = pripyat\pri_sim_7_smart_logic.ltx diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_smart_controler_lair1.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_smart_controler_lair1.ltx index 76a69d0d..3920ec98 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_smart_controler_lair1.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_smart_controler_lair1.ltx @@ -4,7 +4,7 @@ max_population = 1 respawn_params = respawn@pri_smart_controler_lair1 respawn_only_smart = false respawn_idle = 345600 -respawn_radius = 100 +respawn_radius = 50 ;arrive_dist = 0 ;smart_control = nil ;att_restr = nil @@ -18,15 +18,15 @@ spawn_burer_special spawn_bibliotekar_special -[spawn_borya_special] ;-- Hard mutants - Rates of groups:( 1 borya ) +[spawn_borya_special] ;-- Hard mutants - Rates of groups:( ) spawn_squads = pri_borya_lair_squad spawn_num = {!squad_name_exist(pri_borya_lair_squad) !squad_name_exist(pri_burer_lair_squad) !squad_name_exist(pri_bibliotekar_lair_squad)} 1, 0 -[spawn_burer_special] ;-- Hard mutants - Rates of groups:( 1 burer ) +[spawn_burer_special] ;-- Hard mutants - Rates of groups:( ) spawn_squads = pri_burer_lair_squad spawn_num = {!squad_name_exist(pri_borya_lair_squad) !squad_name_exist(pri_burer_lair_squad) !squad_name_exist(pri_bibliotekar_lair_squad)} 1, 0 -[spawn_bibliotekar_special] ;-- Hard mutants - Rates of groups:( 1 bibliotekar ) +[spawn_bibliotekar_special] ;-- Hard mutants - Rates of groups:( ) spawn_squads = pri_bibliotekar_lair_squad spawn_num = {!squad_name_exist(pri_borya_lair_squad) !squad_name_exist(pri_burer_lair_squad) !squad_name_exist(pri_bibliotekar_lair_squad)} 1, 0 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_smart_controler_lair2.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_smart_controler_lair2.ltx index 15b904d9..0056956f 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_smart_controler_lair2.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_smart_controler_lair2.ltx @@ -16,7 +16,7 @@ spawn_all_worst [spawn_all_worst] ;-- Worst mutants - Rates of groups: ( 1 fracture + 1 snork + 1 psy_dog + 2 lurker + 1 chimera; + 1 bloodsucker ) -spawn_squads = simulation_fracture, simulation_snork_2_5, simulation_psy_dog_squad, simulation_lurker_1_2, simulation_lurker_black, simulation_chimera ;simulation_bloodsucker_2weak +spawn_squads = simulation_fracture, simulation_snork_2_5, simulation_psy_dog_squad, simulation_lurker_1_2, simulation_lurker_black, simulation_chimera, simulation_bloodsucker_2weak, simulation_bibliotekar spawn_num = 1 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_smart_giant_lair1.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_smart_giant_lair1.ltx index 27480372..8cfae2dc 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_smart_giant_lair1.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_smart_giant_lair1.ltx @@ -17,8 +17,8 @@ spawn_all_weak_c_1_1 spawn_all_normal_c_1_2 -[spawn_all_weak_c_1_1] ;-- Weak mutants - Rates of groups: ( 2 tushkano + 2 dogs + 1 cats + 1 flesh ) -spawn_squads = simulation_tushkano, simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_cat, simulation_flesh +[spawn_all_weak_c_1_1] ;-- Weak mutants - Rates of groups: ( 1 tushkano + 2 dogs + 1 cats + 1 flesh ) +spawn_squads = simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_cat, simulation_flesh spawn_num = {!actor_week_in_zone(1)} 1, {=actor_week_in_zone(1)} 0 [spawn_all_normal_c_1_2];-- Normal mutants - Rates of groups: ( 1 tushkano + 2 dogs + 1 cats + 3 fleshes/boars ) diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_smart_monster_lair1.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_smart_monster_lair1.ltx index 19b5a4ca..25312e1b 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_smart_monster_lair1.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_smart_monster_lair1.ltx @@ -18,11 +18,11 @@ spawn_all_worst_c_2_2 [spawn_all_hard_c_2_1] ;-- Hard mutants - Rates of groups: ( 1 tushkano + 1 zombie + 1 snork + 1 lurker +1 psydog + 1 karlik; + 1 polter + 1 bloodsucker ) -spawn_squads = simulation_tushkano_7_10, simulation_zombie_blind_3zomb_civ, simulation_snork_2_3, simulation_lurker, simulation_psy_dog, simulation_karlik; simulation_poltergeist_tele, simulation_bloodsucker_1_2 +spawn_squads = simulation_tushkano_7_10, simulation_zombie_blind_3zomb_civ, simulation_snork_2_3, simulation_lurker, simulation_psy_dog, simulation_karlik, simulation_bloodsucker_1_2 spawn_num = {!actor_week_in_zone(3)} 1, {=actor_week_in_zone(3)} 0 [spawn_all_worst_c_2_2] ;-- Worst mutants - Rates of groups: ( 1 tushkano + 1 zombie + 1 snork + 1 lurker +1 psydog + 1 karlik + 1 polter; + 1 bloodsucker + 1 psysucker ) -spawn_squads = simulation_tushkano_7_10, simulation_zombie_blind_3zomb_civ, simulation_snork_2_5, simulation_lurker_1_2, simulation_psy_dog_squad, simulation_karlik, simulation_poltergeist_black; simulation_bloodsucker_1_2, simulation_psysucker_1_2 +spawn_squads = simulation_tushkano_7_10, simulation_zombie_blind_3zomb_civ, simulation_snork_2_5, simulation_lurker_1_2, simulation_psy_dog_squad, simulation_karlik, simulation_bloodsucker_1_2, simulation_psysucker_1_2 spawn_num = {=actor_week_in_zone(3)} 1, {!actor_week_in_zone(3)} 0 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_smart_snork_lair2.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_smart_snork_lair2.ltx index f7710ef1..7b7a323b 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_smart_snork_lair2.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_smart_snork_lair2.ltx @@ -1,10 +1,10 @@ -[smart_terrain] ;-- Disabled spawn +[smart_terrain] squad_id = 15 max_population = 1 -;respawn_params = respawn@pri_smart_snork_lair2 -;respawn_only_smart = false -;respawn_idle = 86400 -;respawn_radius = 50 +respawn_params = respawn@pri_smart_snork_lair2 +respawn_only_smart = false +respawn_idle = 86400 +respawn_radius = 50 ;arrive_dist = 0 ;smart_control = nil ;att_restr = nil @@ -12,7 +12,18 @@ max_population = 1 ;safe_restr = nil ;spawn_point = nil -;[respawn@pri_smart_snork_lair2] ;-- Type: +[respawn@pri_smart_snork_lair2] ;-- Type: +spawn_all_hard_c_2_1 +spawn_all_worst_c_2_2 + + +[spawn_all_hard_c_2_1] ;-- Hard mutants - Rates of groups: ( 1 fracture + 1 snork + 1 bloodsucker + 1 psysucker + 1 psydog ) +spawn_squads = simulation_fracture, simulation_snork_2_3, simulation_bloodsucker, simulation_psysucker +spawn_num = {!actor_week_in_zone(8)} 1, {=actor_week_in_zone(8)} 0 + +[spawn_all_worst_c_2_2] ;-- Worst mutants - Rates of groups: ( 1 fracture + 1 snork + 1 bloodsucker + 1 psysucker ) +spawn_squads = simulation_fracture, , simulation_snork_2_5, simulation_psy_dog_squad, simulation_bloodsucker_1_2, simulation_psysucker_1_2 +spawn_num = {=actor_week_in_zone(8)} 1, {!actor_week_in_zone(8)} 0 ;[on_changing_level] diff --git a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_smart_tushkano_lair1.ltx b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_smart_tushkano_lair1.ltx index d6efe55f..976b1f62 100644 --- a/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_smart_tushkano_lair1.ltx +++ b/mods/Redone Pripyat and Juipiter/gamedata/configs/scripts/pripyat/smart/pri_smart_tushkano_lair1.ltx @@ -18,11 +18,11 @@ spawn_all_worst_c_2_2 [spawn_all_hard_c_2_1] ;-- Hard mutants - Rates of groups: ( 1 tushkano + 1 zombie + 1 snork + 1 lurker +1 psydog + 1 karlik; + 1 polter + 1 bloodsucker ) -spawn_squads = simulation_tushkano_7_10, simulation_zombie_blind_3zomb_civ, simulation_snork_2_3, simulation_lurker, simulation_psy_dog, simulation_karlik; simulation_poltergeist_tele, simulation_bloodsucker_1_2 +spawn_squads = simulation_tushkano_7_10, simulation_zombie_blind_3zomb_civ, simulation_snork_2_3, simulation_lurker, simulation_psy_dog, simulation_karlik, simulation_bloodsucker_1_2 spawn_num = {!actor_week_in_zone(6)} 1, {=actor_week_in_zone(6)} 0 [spawn_all_worst_c_2_2] ;-- Worst mutants - Rates of groups: ( 1 tushkano + 1 zombie + 1 snork + 1 lurker +1 psydog + 1 karlik + 1 polter; + 1 bloodsucker + 1 psysucker ) -spawn_squads = simulation_tushkano_7_10, simulation_zombie_blind_3zomb_civ, simulation_snork_2_5, simulation_lurker_1_2, simulation_psy_dog_squad, simulation_karlik, simulation_poltergeist_black; simulation_bloodsucker_1_2, simulation_psysucker_1_2 +spawn_squads = simulation_tushkano_7_10, simulation_zombie_blind_3zomb_civ, simulation_snork_2_5, simulation_lurker_1_2, simulation_psy_dog_squad, simulation_karlik, simulation_bloodsucker_1_2, simulation_psysucker_1_2 spawn_num = {=actor_week_in_zone(6)} 1, {!actor_week_in_zone(6)} 0 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/meshes/monsters/bibliotekar/izlom.ogf b/mods/Redone Pripyat and Juipiter/gamedata/meshes/monsters/bibliotekar/izlom.ogf deleted file mode 100644 index d29c7813..00000000 --- a/mods/Redone Pripyat and Juipiter/gamedata/meshes/monsters/bibliotekar/izlom.ogf +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:6573417da7d499fdf818840a1bea388ee3e56e14c9b19de125846dcf2635f067 -size 1247737 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/scripts/redone_lc_jup_transition_zone.script b/mods/Redone Pripyat and Juipiter/gamedata/scripts/redone_lc_jup_transition_zone.script new file mode 100644 index 00000000..69ee30ff --- /dev/null +++ b/mods/Redone Pripyat and Juipiter/gamedata/scripts/redone_lc_jup_transition_zone.script @@ -0,0 +1,83 @@ +function actor_on_first_update() + local lc_pool = { + ["lc_jupiter01_to_limansk01"] = { + pos = vector():set(-226,21,-497), + smart = "jup_sim_2", + spot = "level_changer_down_left", + hint = "space_restrictor_to_limansk_desc", + }, + ["lc_jupiter01_to_limansk01.1"] = { + pos = vector():set(-206,3,-426), + smart = "jup_sim_2", + spot = "level_changer_spot_mini", + hint = "space_restrictor_to_limansk_desc", + }, + ["lc_limansk01_to_jupiter01"] = { + pos = vector():set(1,-4,-136), + smart = "lim_smart_terrain_4", + spot = "level_changer_right", + hint = "space_restrictor_to_jupiter_desc", + } + } + + for sec,v in pairs(lc_pool) do + local se = get_story_se_item(sec) + if not (se) then + local pos = v.pos + local vid = level.vertex_id(pos) + local gid = SIMBOARD.smarts_by_names[v.smart].m_game_vertex_id + se = alife():create(sec,pos,vid,gid) + end + + if (se.position:distance_to_sqr(v.pos) > 0.1) then + local pos = v.pos + local vid = level.vertex_id(pos) + local gid = SIMBOARD.smarts_by_names[v.smart].m_game_vertex_id + TeleportObject(se.id,pos,vid,gid) + end + + if (level.map_has_object_spot(se.id,v.spot) == 0) then + level.map_add_object_spot_ser(se.id,v.spot,game.translate_string(v.hint)) + end + end +end + +function check_name(actor,obj,p) + return p and p[1] and obj and string.find(obj:name(),p[1]) and true +end + +function teleport_actor(actor,obj) + local p = { + ["lc_jupiter01_to_limansk01"] = { + pos = vector():set(-2.5950,-5.0593,-130.5251), + w_p = vector():set(-208.8593,3.3455,-421.7572), + smart = "lim_smart_terrain_4", + }, + ["lc_jupiter01_to_limansk01.1"] = { + pos = vector():set(-2.5950,-5.0593,-130.5251), + w_p = vector():set(-208.8593,3.3455,-421.7572), + smart = "lim_smart_terrain_4", + }, + ["lc_limansk01_to_jupiter01"] = { + pos = vector():set(-208.8593,3.3455,-421.7572), + w_p = vector():set(-2.5950,-5.0593,-130.5251), + smart = "jup_sim_2", + }, + } + + local sec = obj and obj:section() + local v = sec and p[sec] + + if (v and v.w_p and v.pos and v.smart) then + db.actor:set_actor_position(v.w_p) + + local pos = v.pos + local vid = level.vertex_id(pos) + local gid = SIMBOARD.smarts_by_names[v.smart].m_game_vertex_id + ChangeLevel(pos,vid,gid,VEC_ZERO,true) + end +end + +function on_game_start() + RegisterScriptCallback("actor_on_first_update",actor_on_first_update) +end \ No newline at end of file diff --git a/mods/Redone Pripyat and Juipiter/gamedata/scripts/redone_lc_pri_transition_local.script b/mods/Redone Pripyat and Juipiter/gamedata/scripts/redone_lc_pri_transition_local.script new file mode 100644 index 00000000..0adbf980 --- /dev/null +++ b/mods/Redone Pripyat and Juipiter/gamedata/scripts/redone_lc_pri_transition_local.script @@ -0,0 +1,200 @@ +function actor_on_first_update() + local lc_pool = { + ["lc_pri01_pri02"] = { + pos = vector():set(-240.457, -0.2567, 11.6087), + smart = "pri_sim_1", + spot = "level_changer_spot_mini", + hint = "pri_space_restrictor_to_cop_pripyat", + }, + ["lc_pri02_pri01"] = { + pos = vector():set(-246.8726, -1.8116, 21.0540), + smart = "pri_sim_1", + spot = "level_changer_spot_mini", + hint = "pri_space_restrictor_to_cop_pripyat", + }, + ["lc_pri02_pri01.1"] = { + pos = vector():set(-247.0531, -2.0173, 20.8227), + smart = "pri_sim_1", + spot = "level_changer_spot_mini", + hint = "pri_space_restrictor_to_cop_pripyat", + }, + ["lc_pri02_pri01.2"] = { + pos = vector():set(-247.4799, -1.1919, 21.7637), + smart = "pri_sim_1", + spot = "level_changer_spot_mini", + hint = "pri_space_restrictor_to_cop_pripyat", + }, + ["lc_pri02_pri01.3"] = { + pos = vector():set(-246.5143, -1.5847, 21.3174), + smart = "pri_sim_1", + spot = "level_changer_spot_mini", + hint = "pri_space_restrictor_to_cop_pripyat", + }, + ["lc_pri02_pri01.4"] = { + pos = vector():set(-247.3577, -1.5732, 21.3265), + smart = "pri_sim_1", + spot = "level_changer_spot_mini", + hint = "pri_space_restrictor_to_cop_pripyat", + }, + ["lc_pri02_pri01.5"] = { + pos = vector():set(-246.7463, -1.2689, 21.6755), + smart = "pri_sim_1", + spot = "level_changer_spot_mini", + hint = "pri_space_restrictor_to_cop_pripyat", + }, + ["lc_pri03_pri04"] = { + pos = vector():set(-52.1884, -0.2594, 230.8513), + smart = "pri_sim_1", + spot = "level_changer_spot_mini", + hint = "pri_space_restrictor_to_cop_pripyat", + }, + ["lc_pri04_pri03"] = { + pos = vector():set(-45.6381, -1.7064, 240.5140), + smart = "pri_sim_1", + spot = "level_changer_spot_mini", + hint = "pri_space_restrictor_to_cop_pripyat", + }, + ["lc_pri04_pri03.1"] = { + pos = vector():set(-45.8173, -1.9374, 240.2669), + smart = "pri_sim_1", + spot = "level_changer_spot_mini", + hint = "pri_space_restrictor_to_cop_pripyat", + }, + ["lc_pri04_pri03.2"] = { + pos = vector():set(-46.0537, -1.3073, 240.9701), + smart = "pri_sim_1", + spot = "level_changer_spot_mini", + hint = "pri_space_restrictor_to_cop_pripyat", + }, + ["lc_pri04_pri03.3"] = { + pos = vector():set(-44.9684, -1.5036, 240.7479), + smart = "pri_sim_1", + spot = "level_changer_spot_mini", + hint = "pri_space_restrictor_to_cop_pripyat", + }, + ["lc_pri04_pri03.4"] = { + pos = vector():set(-45.0185, -1.1524, 241.1490), + smart = "pri_sim_1", + spot = "level_changer_spot_mini", + hint = "pri_space_restrictor_to_cop_pripyat", + }, + ["lc_pri04_pri03.5"] = { + pos = vector():set(-45.3993, -1.0871, 241.2229), + smart = "pri_sim_1", + spot = "level_changer_spot_mini", + hint = "pri_space_restrictor_to_cop_pripyat", + } + + } + + for sec,v in pairs(lc_pool) do + local se = get_story_se_item(sec) + if not (se) then + local pos = v.pos + local vid = level.vertex_id(pos) + local gid = SIMBOARD.smarts_by_names[v.smart].m_game_vertex_id + se = alife():create(sec,pos,vid,gid) + end + + if (se.position:distance_to_sqr(v.pos) > 0.1) then + local pos = v.pos + local vid = level.vertex_id(pos) + local gid = SIMBOARD.smarts_by_names[v.smart].m_game_vertex_id + TeleportObject(se.id,pos,vid,gid) + end + + if (level.map_has_object_spot(se.id,v.spot) == 0) then + level.map_add_object_spot_ser(se.id,v.spot,game.translate_string(v.hint)) + end + end +end + +function check_name(actor,obj,p) + return p and p[1] and obj and string.find(obj:name(),p[1]) and true +end + +function teleport_actor(actor,obj) + local p = { + ["lc_pri01_pri02"] = { + pos = vector():set(-240.45722961426, -0.25674521923065, 11.60870552063), + w_p = vector():set(-246.87268066406, -1.8116412162781, 21.054019927979), + smart = "pri_sim_1", + }, + ["lc_pri02_pri01"] = { + pos = vector():set(-246.87268066406, -1.8116412162781, 21.054019927979), + w_p = vector():set(-240.45722961426, -0.25674521923065, 11.60870552063), + smart = "pri_sim_1", + }, + ["lc_pri02_pri01.1"] = { + pos = vector():set(-246.87268066406, -1.8116412162781, 21.054019927979), + w_p = vector():set(-240.45722961426, -0.25674521923065, 11.60870552063), + smart = "pri_sim_1", + }, + ["lc_pri02_pri01.2"] = { + pos = vector():set(-246.87268066406, -1.8116412162781, 21.054019927979), + w_p = vector():set(-240.45722961426, -0.25674521923065, 11.60870552063), + smart = "pri_sim_1", + }, + ["lc_pri02_pri01.3"] = { + pos = vector():set(-246.87268066406, -1.8116412162781, 21.054019927979), + w_p = vector():set(-240.45722961426, -0.25674521923065, 11.60870552063), + smart = "pri_sim_1", + }, + ["lc_pri02_pri01.4"] = { + pos = vector():set(-246.87268066406, -1.8116412162781, 21.054019927979), + w_p = vector():set(-240.45722961426, -0.25674521923065, 11.60870552063), + smart = "pri_sim_1", + }, + ["lc_pri02_pri01.5"] = { + pos = vector():set(-246.87268066406, -1.8116412162781, 21.054019927979), + w_p = vector():set(-240.45722961426, -0.25674521923065, 11.60870552063), + smart = "pri_sim_1", + }, + ["lc_pri03_pri04"] = { + pos = vector():set(-52.188484191895, -0.25943338871002, 230.85137939453), + w_p = vector():set(-45.638130187988, -1.7064807415009, 240.51406860352), + smart = "pri_sim_1", + }, + ["lc_pri04_pri03"] = { + pos = vector():set(-45.638130187988, -1.7064807415009, 240.51406860352), + w_p = vector():set(-52.188484191895, -0.25943338871002, 230.85137939453), + smart = "pri_sim_1", + }, + ["lc_pri04_pri03.1"] = { + pos = vector():set(-45.638130187988, -1.7064807415009, 240.51406860352), + w_p = vector():set(-52.188484191895, -0.25943338871002, 230.85137939453), + smart = "pri_sim_1", + }, + ["lc_pri04_pri03.2"] = { + pos = vector():set(-45.638130187988, -1.7064807415009, 240.51406860352), + w_p = vector():set(-52.188484191895, -0.25943338871002, 230.85137939453), + smart = "pri_sim_1", + }, + ["lc_pri04_pri03.3"] = { + pos = vector():set(-45.638130187988, -1.7064807415009, 240.51406860352), + w_p = vector():set(-52.188484191895, -0.25943338871002, 230.85137939453), + smart = "pri_sim_1", + }, + ["lc_pri04_pri03.4"] = { + pos = vector():set(-45.638130187988, -1.7064807415009, 240.51406860352), + w_p = vector():set(-52.188484191895, -0.25943338871002, 230.85137939453), + smart = "pri_sim_1", + }, + ["lc_pri04_pri03.5"] = { + pos = vector():set(-45.638130187988, -1.7064807415009, 240.51406860352), + w_p = vector():set(-52.188484191895, -0.25943338871002, 230.85137939453), + smart = "pri_sim_1", + }, + } + + local sec = obj and obj:section() + local v = sec and p[sec] + + if (v and v.w_p and v.pos and v.smart) then + db.actor:set_actor_position(v.w_p) + end +end + +function on_game_start() + RegisterScriptCallback("actor_on_first_update",actor_on_first_update) +end \ No newline at end of file diff --git a/mods/Redone Pripyat and Juipiter/gamedata/sounds/mlr/marsh/marsh_radio_1.ogg b/mods/Redone Pripyat and Juipiter/gamedata/sounds/mlr/marsh/marsh_radio_1.ogg new file mode 100644 index 00000000..34e63085 --- /dev/null +++ b/mods/Redone Pripyat and Juipiter/gamedata/sounds/mlr/marsh/marsh_radio_1.ogg @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9a96e649328c188e6881674552e95dc593a6665ea756140c3565eb80d0dc4e65 +size 16015528 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/sounds/mlr/marsh/marsh_radio_2.ogg b/mods/Redone Pripyat and Juipiter/gamedata/sounds/mlr/marsh/marsh_radio_2.ogg new file mode 100644 index 00000000..48ca9e0f --- /dev/null +++ b/mods/Redone Pripyat and Juipiter/gamedata/sounds/mlr/marsh/marsh_radio_2.ogg @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3fb3fdd6531457f99fdf7fd5b3b2abdfb21d1a6a823dee0110d42752f3ea3791 +size 668420 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/attack_hit_0.ogg b/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/attack_hit_0.ogg deleted file mode 100644 index 5e082edf..00000000 --- a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/attack_hit_0.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4e635aac1a92465f860840e9eb0934a625f2a4b64f0ad89bc84bff8a5e1f6406 -size 17493 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/attack_hit_1.ogg b/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/attack_hit_1.ogg deleted file mode 100644 index 988047c0..00000000 --- a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/attack_hit_1.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4291d705a5045747d792effa80cd4ad42abd01f149989592e35a04137e27262c -size 24465 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/attack_hit_2.ogg b/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/attack_hit_2.ogg deleted file mode 100644 index 0bd6ce5d..00000000 --- a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/attack_hit_2.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:743c9a7bd2e25b5d326dbab8b53674b4af90dc8eaca90f22b345cfec7abcd7fc -size 13792 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/hurt_1.ogg b/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/hurt_1.ogg deleted file mode 100644 index 80699dc7..00000000 --- a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/hurt_1.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9a37b27a670afdcb3010b2cf91fc2adf85a41e7f8771c0f320d54ce8e1ffacc3 -size 25126 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/hurt_2.ogg b/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/hurt_2.ogg deleted file mode 100644 index 3333dbe7..00000000 --- a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/hurt_2.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:06712aa426ff7b49f5de3f12133d8fe1cec01ceca23f260ac21ea2c665ff5491 -size 17510 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_attack_2.ogg b/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_attack_2.ogg deleted file mode 100644 index ac523f85..00000000 --- a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_attack_2.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:c079c6a9d04492a83c8c5693e8383c7814427752d038597349c716c145a713c3 -size 47901 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_attack_4.ogg b/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_attack_4.ogg deleted file mode 100644 index ac8ab565..00000000 --- a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_attack_4.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e14557cc4e41a61cadb970eeee01a178264c33056506b11e8a41fee2d5cbace2 -size 22427 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_attack_5.ogg b/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_attack_5.ogg deleted file mode 100644 index 5e082edf..00000000 --- a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_attack_5.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4e635aac1a92465f860840e9eb0934a625f2a4b64f0ad89bc84bff8a5e1f6406 -size 17493 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_attack_6.ogg b/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_attack_6.ogg deleted file mode 100644 index 988047c0..00000000 --- a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_attack_6.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4291d705a5045747d792effa80cd4ad42abd01f149989592e35a04137e27262c -size 24465 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_attack_7.ogg b/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_attack_7.ogg deleted file mode 100644 index 5ee0f205..00000000 --- a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_attack_7.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:d1d5c5c7e40b482fe6be5f9baa418493e5acfa7b289fba889e94c8d9704e7e5b -size 42013 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_attack_8.ogg b/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_attack_8.ogg deleted file mode 100644 index 0bd6ce5d..00000000 --- a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_attack_8.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:743c9a7bd2e25b5d326dbab8b53674b4af90dc8eaca90f22b345cfec7abcd7fc -size 13792 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_attack_9.ogg b/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_attack_9.ogg deleted file mode 100644 index d2048f9c..00000000 --- a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_attack_9.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0eb5b9b6cc373ad12c2c2b22681def229c9b18cf20f178ad366c48ce748c6331 -size 25263 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_attack_hit.ogg b/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_attack_hit.ogg deleted file mode 100644 index dc091c47..00000000 --- a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_attack_hit.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:c17cbc4b882ca17932645ad8db0ac148878f03a2116551522a3719d623cb5d95 -size 9574 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_death_2.ogg b/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_death_2.ogg deleted file mode 100644 index 8e46da34..00000000 --- a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_death_2.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:1c1b9626ac09c45eadaa986b3f5037bb949239968743071d602934a0a77ce303 -size 15998 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_death_6.ogg b/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_death_6.ogg deleted file mode 100644 index 4221307c..00000000 --- a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_death_6.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:da322fcae625fa3aae2878f393c54a97e0d29670c0b8e7fc1e64719a463d6972 -size 14905 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_enemy_1.ogg b/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_enemy_1.ogg deleted file mode 100644 index 3333dbe7..00000000 --- a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_enemy_1.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:06712aa426ff7b49f5de3f12133d8fe1cec01ceca23f260ac21ea2c665ff5491 -size 17510 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_enemy_4.ogg b/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_enemy_4.ogg deleted file mode 100644 index e4b8ecc4..00000000 --- a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_enemy_4.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:122ddcfffb59ad1a3c6c28c53cf869b0a8800c9aa2fa5835e2be04554f201f32 -size 16385 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_enemy_5.ogg b/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_enemy_5.ogg deleted file mode 100644 index 15799a83..00000000 --- a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_enemy_5.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:cecb4c102d6a788e1e9065bf24697b107af986bf9e21d7ce7635aafdd1c234f6 -size 15988 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_hit_2.ogg b/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_hit_2.ogg deleted file mode 100644 index 17f11940..00000000 --- a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_hit_2.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5893058e740a2e602a9fa66a668981b1d225a0fc4c18db6c9c36b6354da24d9b -size 16091 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_hit_3.ogg b/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_hit_3.ogg deleted file mode 100644 index 64c4510b..00000000 --- a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_hit_3.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:da2f5a78314fa145a9f7b099f97cd50653cc1382fe75922dfd0f27e087a44e19 -size 34991 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_idle_3.ogg b/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_idle_3.ogg deleted file mode 100644 index 42cf750b..00000000 --- a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_idle_3.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2d259818b5704a1be4e1332b7064d60179a934ce0b691466ca468e2019e73b5f -size 19491 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_rising_1.ogg b/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_rising_1.ogg deleted file mode 100644 index ac8ab565..00000000 --- a/mods/Redone Pripyat and Juipiter/gamedata/sounds/monsters/biblio/izlome_rising_1.ogg +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e14557cc4e41a61cadb970eeee01a178264c33056506b11e8a41fee2d5cbace2 -size 22427 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/textures/Act/act_bibliotekar.dds b/mods/Redone Pripyat and Juipiter/gamedata/textures/Act/act_bibliotekar.dds deleted file mode 100644 index e2a8dcca..00000000 --- a/mods/Redone Pripyat and Juipiter/gamedata/textures/Act/act_bibliotekar.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:651336037a0c666e43e5eb60d8ca562824b1bf2a55345bf29fc8c067dfebd15c -size 33554560 diff --git a/mods/Redone Pripyat and Juipiter/gamedata/textures/wall/wall_pripyat_houses.dds b/mods/Redone Pripyat and Juipiter/gamedata/textures/wall/wall_pripyat_houses.dds new file mode 100644 index 00000000..11dc11a9 --- /dev/null +++ b/mods/Redone Pripyat and Juipiter/gamedata/textures/wall/wall_pripyat_houses.dds @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:acfd9de01aafaa10851d9c5ed742c29112a6c4f1264bf54b80915d2f025c06d2 +size 22369796 diff --git a/mods/Redone Pripyat and Juipiter/meta.ini b/mods/Redone Pripyat and Juipiter/meta.ini index a3c592bd..e64d1aeb 100644 --- a/mods/Redone Pripyat and Juipiter/meta.ini +++ b/mods/Redone Pripyat and Juipiter/meta.ini @@ -1,11 +1,11 @@ [General] gameName=stalkeranomaly modid=0 -version=d2024.3.7.0 +version=d2024.4.6.0 newestVersion= category="15," nexusFileStatus=1 -installationFile=E:/Modding/Modlists/Divergent/downloads/Redone_Pripyat_Jupiter_0.9.1.1.2.zip +installationFile=Redone_Pripyat_Jupiter_0.9.2.zip repository=Nexus ignoredVersion= comments= @@ -22,10 +22,14 @@ validated=false color=@Variant(\0\0\0\x43\0\xff\xff\0\0\0\0\0\0\0\0) tracked=0 +[Plugins] +Bundle%20Installer\archive=Redone Spawn Point\\A ) FULL INSTALL 0.9.1.1.zip +BAIN%20Installer\option0=00 MAP INSTALL Redone Pripyat 0.9.2 +BAIN%20Installer\option1=01 MAP INSTALL Redone Jupiter 0.9.2 +BAIN%20Installer\option2=04 Optional Bibliotekar Spawn Addon +BAIN%20Installer\option3=05 Redone Transition Zones Jupiter - Limansk + [installedFiles] 1\modid=0 size=1 1\fileid=0 - -[Plugins] -Bundle%20Installer\archive=Redone Spawn Point\\A ) FULL INSTALL 0.9.1.1.zip diff --git a/mods/Stealth Overhaul/gamedata/scripts/stealth_nvg.script b/mods/Stealth Overhaul/gamedata/scripts/stealth_nvg.script index 17b0010c..c02b0a59 100644 --- a/mods/Stealth Overhaul/gamedata/scripts/stealth_nvg.script +++ b/mods/Stealth Overhaul/gamedata/scripts/stealth_nvg.script @@ -28,14 +28,15 @@ function actor_on_update() end local npc = level.object_by_id(npc_id) + local npc_is_stalker = npc and IsStalker(npc) -- play or move if stealth mcm, npc exist and night - if stealth_mcm.get_config("nvg_val") > 0 and npc and is_night then + if stealth_mcm.get_config("nvg_val") > 0 and npc_is_stalker and is_night then play_or_move_particles(npc, particles_t[npc_id]) -- stop playing if not stealth mcm or not night elseif (stealth_mcm.get_config("nvg_val") <= 0 or (not is_night)) then stop_if_playing(particles_t[npc_id]) -- stop playing if not npc and remove key - elseif (not npc) then + elseif (not npc_is_stalker) then stop_if_playing(particles_t[npc_id]) stealth_nvg_ps[npc_id] = nil particles_t[npc_id] = nil @@ -47,7 +48,8 @@ end function play_or_move_particles(npc, particle_obj) local eye_bone_pos = vector():set(npc:bone_position("eyelid_1")) - local eye_pos = eye_bone_pos:add(npc:direction():mul(0.1)) + local npc_dir = vector():set(npc:direction()) + local eye_pos = eye_bone_pos:add(npc_dir:mul(0.1)) eye_pos = vector():set(eye_pos.x, eye_pos.y + 0.05, eye_pos.z) -- play particle if not (particle_obj:playing()) then diff --git a/mods/Stealth Overhaul/meta.ini b/mods/Stealth Overhaul/meta.ini index bdebd030..c5e2fbba 100644 --- a/mods/Stealth Overhaul/meta.ini +++ b/mods/Stealth Overhaul/meta.ini @@ -1,11 +1,11 @@ [General] gameName=stalkeranomaly modid=0 -version=d2024.2.27.0 +version=d2024.4.5.0 newestVersion= category="10," nexusFileStatus=1 -installationFile=Stealth_2.3.zip +installationFile=Stealth_2.31.zip repository=Nexus ignoredVersion= comments= @@ -22,10 +22,11 @@ validated=false color=@Variant(\0\0\0\x43\0\xff\xff\0\0\0\0\0\0\0\0) tracked=0 +[Plugins] +BAIN%20Installer\option0=(Patch) Death Animations +BAIN%20Installer\option1=Stealth_2.31 + [installedFiles] 1\modid=0 size=1 1\fileid=0 - -[Plugins] -BAIN%20Installer\option0=Stealth_2.3 diff --git a/mods/[REQUIRED] Modpack Data/gamedata/configs/axr_options.ltx b/mods/[REQUIRED] Modpack Data/gamedata/configs/axr_options.ltx index fe762c6a..72947d15 100644 --- a/mods/[REQUIRED] Modpack Data/gamedata/configs/axr_options.ltx +++ b/mods/[REQUIRED] Modpack Data/gamedata/configs/axr_options.ltx @@ -1622,8 +1622,8 @@ scop/scop_fov = 0.4 scop/scope_fov = 0.4 selfkill/keybind_mcm = 14 - session_id = 534 - session_start = 1712304191000 + session_id = 540 + session_start = 1712441804000 sleep_timelapse/alifeOptimize = true sleep_timelapse/alifeSleepRadius = 75 sleep_timelapse/camUpdateTotalTime = 2500 diff --git a/mods/[REQUIRED] Weapon Repositions/gamedata/configs/mod_system_ewr_rifles.ltx b/mods/[REQUIRED] Weapon Repositions/gamedata/configs/mod_system_ewr_rifles.ltx index cf2ee2f8..5e417886 100644 --- a/mods/[REQUIRED] Weapon Repositions/gamedata/configs/mod_system_ewr_rifles.ltx +++ b/mods/[REQUIRED] Weapon Repositions/gamedata/configs/mod_system_ewr_rifles.ltx @@ -366,609 +366,6 @@ lowered_hud_offset_rot = 0.1, -0.8, 0.522409 lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.522409 -![wpn_pk_siber] - position = -0.016, -0.005, -0.02 - -![wpn_pk_siber_hud] - aim_hud_offset_alt_pos = 0.062239, -0.000486, 0 - aim_hud_offset_alt_pos_16x9 = 0.062239, -0.000486, 0 - aim_hud_offset_pos = -0.021834, 0.058916, 0.042481 - aim_hud_offset_pos_16x9 = -0.021834, 0.058916, 0.042481 - aim_hud_offset_rot = 0.031591, 0.017686, -0.084806 - aim_hud_offset_rot_16x9 = 0.031591, 0.017686, -0.084806 - hands_orientation = 0.994134, 1.780601, -4.369054 - hands_orientation_16x9 = 0.994134, 1.780601, -4.369054 - hands_position = 0.026045, -0.052436, 0.04065 - hands_position_16x9 = 0.026045, -0.052436, 0.04065 - lowered_hud_offset_pos = 0.014778, 0.025762, 0 - lowered_hud_offset_pos_16x9 = 0.014778, 0.025762, 0 - lowered_hud_offset_rot = 0.1, -0.8, 0.388 - lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.388 - -![wpn_pkm_siber] - position = -0.016, -0.005, -0.02 - -![wpn_pkm_siber_hud] - aim_hud_offset_alt_pos = 0.062239, -0.000486, 0 - aim_hud_offset_alt_pos_16x9 = 0.062239, -0.000486, 0 - aim_hud_offset_pos = -0.021834, 0.058916, 0.042481 - aim_hud_offset_pos_16x9 = -0.021834, 0.058916, 0.042481 - aim_hud_offset_rot = 0.031591, 0.017686, -0.084806 - aim_hud_offset_rot_16x9 = 0.031591, 0.017686, -0.084806 - hands_orientation = 0.994134, 1.780601, -4.369054 - hands_orientation_16x9 = 0.994134, 1.780601, -4.369054 - hands_position = 0.026205, -0.054992, 0.040721 - hands_position_16x9 = 0.026205, -0.054992, 0.040721 - lowered_hud_offset_pos = 0.014778, 0.025762, 0 - lowered_hud_offset_pos_16x9 = 0.014778, 0.025762, 0 - lowered_hud_offset_rot = 0.1, -0.8, 0.388 - lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.388 - -![wpn_pkp_siber] - position = -0.016, -0.005, -0.02 - -![wpn_pkp_siber_1p59] - position = -0.016, -0.005, -0.02 - -![wpn_pkp_siber_1p59_hud] - aim_hud_offset_alt_pos = -0.047214, 0.085035, 0 - aim_hud_offset_alt_pos_16x9 = -0.047214, 0.085035, 0 - aim_hud_offset_alt_rot = 0.033231, 0.018246, -0.083632 - aim_hud_offset_alt_rot_16x9 = 0.033231, 0.018246, -0.083632 - aim_hud_offset_pos = -0.021834, 0.058916, 0.042481 - aim_hud_offset_pos_16x9 = -0.021834, 0.058916, 0.042481 - aim_hud_offset_rot = 0.031591, 0.017686, -0.084806 - aim_hud_offset_rot_16x9 = 0.031591, 0.017686, -0.084806 - hands_orientation = 0.994134, 1.780601, -4.369054 - hands_orientation_16x9 = 0.994134, 1.780601, -4.369054 - hands_position = 0.053784, -0.079582, 0.040721 - hands_position_16x9 = 0.053784, -0.079582, 0.040721 - lowered_hud_offset_pos = 0.014778, 0.025762, 0 - lowered_hud_offset_pos_16x9 = 0.014778, 0.025762, 0 - lowered_hud_offset_rot = 0.1, -0.8, 0.388 - lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.388 - -![wpn_pkp_siber_1p76] - position = -0.016, -0.005, -0.02 - -![wpn_pkp_siber_1p76_hud] - aim_hud_offset_alt_pos = -0.047267, 0.08539, 0 - aim_hud_offset_alt_pos_16x9 = -0.047267, 0.08539, 0 - aim_hud_offset_alt_rot = 0.033231, 0.018246, -0.083632 - aim_hud_offset_alt_rot_16x9 = 0.033231, 0.018246, -0.083632 - aim_hud_offset_pos = -0.034587, 0.054371, 0.042481 - aim_hud_offset_pos_16x9 = -0.034587, 0.054371, 0.042481 - aim_hud_offset_rot = 0.023365, 0.018485, -0.084806 - aim_hud_offset_rot_16x9 = 0.023365, 0.018485, -0.084806 - hands_orientation = 0.994134, 1.780601, -4.369054 - hands_orientation_16x9 = 0.994134, 1.780601, -4.369054 - hands_position = 0.053784, -0.079582, 0.040721 - hands_position_16x9 = 0.053784, -0.079582, 0.040721 - lowered_hud_offset_pos = 0.014778, 0.025762, 0 - lowered_hud_offset_pos_16x9 = 0.014778, 0.025762, 0 - lowered_hud_offset_rot = 0.1, -0.8, 0.388 - lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.388 - -![wpn_pkp_siber_1pn93] - position = -0.016, -0.005, -0.02 - -![wpn_pkp_siber_1pn93_hud] - aim_hud_offset_alt_pos = -0.047214, 0.085035, 0 - aim_hud_offset_alt_pos_16x9 = -0.047214, 0.085035, 0 - aim_hud_offset_alt_rot = 0.033231, 0.018246, -0.083632 - aim_hud_offset_alt_rot_16x9 = 0.033231, 0.018246, -0.083632 - aim_hud_offset_pos = -0.025514, 0.041941, 0.086942 - aim_hud_offset_pos_16x9 = -0.025514, 0.041941, 0.086942 - aim_hud_offset_rot = 0.031591, 0.017686, -0.084806 - aim_hud_offset_rot_16x9 = 0.031591, 0.017686, -0.084806 - hands_orientation = 0.994134, 1.780601, -4.369054 - hands_orientation_16x9 = 0.994134, 1.780601, -4.369054 - hands_position = 0.053784, -0.079582, 0.040721 - hands_position_16x9 = 0.053784, -0.079582, 0.040721 - lowered_hud_offset_pos = 0.014778, 0.025762, 0 - lowered_hud_offset_pos_16x9 = 0.014778, 0.025762, 0 - lowered_hud_offset_rot = 0.1, -0.8, 0.388 - lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.388 - -![wpn_pkp_siber_1pn93n2_1gs] - position = -0.016, -0.005, -0.02 - -![wpn_pkp_siber_1pn93n2_1gs_hud] - aim_hud_offset_alt_pos = -0.047214, 0.085035, 0 - aim_hud_offset_alt_pos_16x9 = -0.047214, 0.085035, 0 - aim_hud_offset_alt_rot = 0.033231, 0.018246, -0.083632 - aim_hud_offset_alt_rot_16x9 = 0.033231, 0.018246, -0.083632 - aim_hud_offset_pos = -0.020611, 0.057567, 0.067436 - aim_hud_offset_pos_16x9 = -0.020611, 0.057567, 0.067436 - aim_hud_offset_rot = 0.031591, 0.017686, -0.084806 - aim_hud_offset_rot_16x9 = 0.031591, 0.017686, -0.084806 - hands_orientation = 0.994134, 1.780601, -4.369054 - hands_orientation_16x9 = 0.994134, 1.780601, -4.369054 - hands_position = 0.053784, -0.079582, 0.040721 - hands_position_16x9 = 0.053784, -0.079582, 0.040721 - lowered_hud_offset_pos = 0.014778, 0.025762, 0 - lowered_hud_offset_pos_16x9 = 0.014778, 0.025762, 0 - lowered_hud_offset_rot = 0.1, -0.8, 0.388 - lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.388 - -![wpn_pkp_siber_ekp8_02] - position = -0.016, -0.005, -0.02 - -![wpn_pkp_siber_ekp8_02_hud] - aim_hud_offset_alt_pos = -0.019701, 0.009457, 0 - aim_hud_offset_alt_pos_16x9 = -0.019701, 0.009457, 0 - aim_hud_offset_alt_rot = 0.033231, 0.018246, -0.083632 - aim_hud_offset_alt_rot_16x9 = 0.033231, 0.018246, -0.083632 - aim_hud_offset_pos = 0.004562, -0.00336, 0.042481 - aim_hud_offset_pos_16x9 = 0.004562, -0.00336, 0.042481 - aim_hud_offset_rot = 0.016538, 0.014221, -0.084806 - aim_hud_offset_rot_16x9 = 0.016538, 0.014221, -0.084806 - hands_orientation = 0.347727, -0.749279, -4.369054 - hands_orientation_16x9 = 0.347727, -0.749279, -4.369054 - hands_position = 0.010213, -0.017724, 0.040721 - hands_position_16x9 = 0.010213, -0.017724, 0.040721 - lowered_hud_offset_pos = 0.014778, 0.025762, 0 - lowered_hud_offset_pos_16x9 = 0.014778, 0.025762, 0 - lowered_hud_offset_rot = 0.1, -0.8, 0.388 - lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.388 - -![wpn_pkp_siber_hud] - aim_hud_offset_alt_pos = 0.062239, -0.000486, 0 - aim_hud_offset_alt_pos_16x9 = 0.062239, -0.000486, 0 - aim_hud_offset_pos = -0.021834, 0.058916, 0.042481 - aim_hud_offset_pos_16x9 = -0.021834, 0.058916, 0.042481 - aim_hud_offset_rot = 0.031591, 0.017686, -0.084806 - aim_hud_offset_rot_16x9 = 0.031591, 0.017686, -0.084806 - hands_orientation = 0.994134, 1.780601, -4.369054 - hands_orientation_16x9 = 0.994134, 1.780601, -4.369054 - hands_position = 0.026205, -0.054992, 0.040721 - hands_position_16x9 = 0.026205, -0.054992, 0.040721 - lowered_hud_offset_pos = 0.014778, 0.025762, 0 - lowered_hud_offset_pos_16x9 = 0.014778, 0.025762, 0 - lowered_hud_offset_rot = 0.1, -0.8, 0.388 - lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.388 - -![wpn_pkp_siber_kobra] - position = -0.016, -0.005, -0.02 - -![wpn_pkp_siber_kobra_hud] - aim_hud_offset_alt_pos = -0.008556, 0.018413, 0 - aim_hud_offset_alt_pos_16x9 = -0.008556, 0.018413, 0 - aim_hud_offset_alt_rot = -0.011434, 0.005463, -0.083632 - aim_hud_offset_alt_rot_16x9 = -0.011434, 0.005463, -0.083632 - aim_hud_offset_pos = 0.005682, -0.012886, 0.042481 - aim_hud_offset_pos_16x9 = 0.005682, -0.012886, 0.042481 - aim_hud_offset_rot = -0.040855, -0.004639, -0.084806 - aim_hud_offset_rot_16x9 = -0.040855, -0.004639, -0.084806 - hands_orientation = 0.347727, -0.749279, -4.369054 - hands_orientation_16x9 = 0.347727, -0.749279, -4.369054 - hands_position = 0.010213, -0.017724, 0.040721 - hands_position_16x9 = 0.010213, -0.017724, 0.040721 - lowered_hud_offset_pos = 0.014778, 0.025762, 0 - lowered_hud_offset_pos_16x9 = 0.014778, 0.025762, 0 - lowered_hud_offset_rot = 0.1, -0.8, 0.388 - lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.388 - -![wpn_pkp_siber_okp] - position = -0.016, -0.005, -0.02 - -![wpn_pkp_siber_okp_hud] - aim_hud_offset_alt_pos = -0.008556, 0.018413, 0 - aim_hud_offset_alt_pos_16x9 = -0.008556, 0.018413, 0 - aim_hud_offset_alt_rot = -0.011434, 0.005463, -0.083632 - aim_hud_offset_alt_rot_16x9 = -0.011434, 0.005463, -0.083632 - aim_hud_offset_pos = 0.006642, 0.00283, 0.042481 - aim_hud_offset_pos_16x9 = 0.006642, 0.00283, 0.042481 - aim_hud_offset_rot = 0.013698, 0.011718, -0.084806 - aim_hud_offset_rot_16x9 = 0.013698, 0.011718, -0.084806 - hands_orientation = 0.347727, -0.749279, -4.369054 - hands_orientation_16x9 = 0.347727, -0.749279, -4.369054 - hands_position = 0.010213, -0.017724, 0.040721 - hands_position_16x9 = 0.010213, -0.017724, 0.040721 - lowered_hud_offset_pos = 0.014778, 0.025762, 0 - lowered_hud_offset_pos_16x9 = 0.014778, 0.025762, 0 - lowered_hud_offset_rot = 0.1, -0.8, 0.388 - lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.388 - -![wpn_pkp_siber_pka] - position = -0.016, -0.005, -0.02 - -![wpn_pkp_siber_pka_hud] - aim_hud_offset_alt_pos = -0.008556, 0.018413, 0 - aim_hud_offset_alt_pos_16x9 = -0.008556, 0.018413, 0 - aim_hud_offset_alt_rot = -0.011434, 0.005463, -0.083632 - aim_hud_offset_alt_rot_16x9 = -0.011434, 0.005463, -0.083632 - aim_hud_offset_pos = 0.011134, 0.000191, 0.042481 - aim_hud_offset_pos_16x9 = 0.011134, 0.000191, 0.042481 - aim_hud_offset_rot = 0.00887, 0.014328, -0.084806 - aim_hud_offset_rot_16x9 = 0.00887, 0.014328, -0.084806 - hands_orientation = 0.347727, -0.749279, -4.369054 - hands_orientation_16x9 = 0.347727, -0.749279, -4.369054 - hands_position = 0.010213, -0.017724, 0.040721 - hands_position_16x9 = 0.010213, -0.017724, 0.040721 - lowered_hud_offset_pos = 0.014778, 0.025762, 0 - lowered_hud_offset_pos_16x9 = 0.014778, 0.025762, 0 - lowered_hud_offset_rot = 0.1, -0.8, 0.388 - lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.388 - -![wpn_pkp_siber_usp1] - position = -0.016, -0.005, -0.02 - -![wpn_pkp_siber_usp1_hud] - aim_hud_offset_alt_pos = -0.008556, 0.018413, 0 - aim_hud_offset_alt_pos_16x9 = -0.008556, 0.018413, 0 - aim_hud_offset_alt_rot = -0.011434, 0.005463, -0.083632 - aim_hud_offset_alt_rot_16x9 = -0.011434, 0.005463, -0.083632 - aim_hud_offset_pos = 0.001317, -0.017067, 0.042481 - aim_hud_offset_pos_16x9 = 0.001317, -0.017067, 0.042481 - aim_hud_offset_rot = 0.016538, 0.014221, -0.084806 - aim_hud_offset_rot_16x9 = 0.016538, 0.014221, -0.084806 - hands_orientation = 0.347727, -0.749279, -4.369054 - hands_orientation_16x9 = 0.347727, -0.749279, -4.369054 - hands_position = 0.010213, -0.017724, 0.040721 - hands_position_16x9 = 0.010213, -0.017724, 0.040721 - lowered_hud_offset_pos = 0.004917, -0.013199, 0 - lowered_hud_offset_pos_16x9 = 0.004917, -0.013199, 0 - lowered_hud_offset_rot = 0.1, -0.8, 0.388 - lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.388 - -![wpn_rpk74_16] - fire_point = 0, 0, 0.656 - position = -0.026, 0, -0.02 - -![wpn_rpk74_16_aimpoint] - fire_point = 0, 0, 0.656 - position = -0.026, 0, -0.02 - -![wpn_rpk74_16_aimpoint_hud] - aim_hud_offset_alt_pos = -0.081173, -0.030466, 0 - aim_hud_offset_alt_pos_16x9 = -0.081173, -0.030466, 0 - aim_hud_offset_alt_rot = 0.024174, 0.004801, 0.343456 - aim_hud_offset_alt_rot_16x9 = 0.024174, 0.004801, 0.343456 - aim_hud_offset_pos = -0.074719, 0.019315, -0.046431 - aim_hud_offset_pos_16x9 = -0.074719, 0.019315, -0.046431 - aim_hud_offset_rot = 0.00843, 0.033148, -0.074799 - aim_hud_offset_rot_16x9 = 0.00843, 0.033148, -0.074799 - hands_orientation = 1.852709, 0.456665, -4.34065 - hands_orientation_16x9 = 1.852709, 0.456665, -4.34065 - hands_position = 0.015148, -0.016001, -0.215 - hands_position_16x9 = 0.015148, -0.016001, -0.215 - item_position = 0.004395, 2.5e-05, -0.000207 - lowered_hud_offset_pos = 0.01243, 0.021619, 0 - lowered_hud_offset_pos_16x9 = 0.01243, 0.021619, 0 - lowered_hud_offset_rot = 0.1, -0.8, 0.498939 - lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.498939 - -![wpn_rpk74_16_compm4s] - fire_point = 0, 0, 0.656 - position = -0.026, 0, -0.02 - -![wpn_rpk74_16_compm4s_hud] - aim_hud_offset_alt_pos = -0.081173, -0.030466, 0 - aim_hud_offset_alt_pos_16x9 = -0.081173, -0.030466, 0 - aim_hud_offset_alt_rot = 0.024174, 0.004801, 0.343456 - aim_hud_offset_alt_rot_16x9 = 0.024174, 0.004801, 0.343456 - aim_hud_offset_pos = -0.075303, 0.021303, -0.046431 - aim_hud_offset_pos_16x9 = -0.075303, 0.021303, -0.046431 - aim_hud_offset_rot = 0.00843, 0.033148, -0.074799 - aim_hud_offset_rot_16x9 = 0.00843, 0.033148, -0.074799 - hands_orientation = 1.852709, 0.456665, -4.34065 - hands_orientation_16x9 = 1.852709, 0.456665, -4.34065 - hands_position = 0.015148, -0.016001, -0.215 - hands_position_16x9 = 0.015148, -0.016001, -0.215 - item_position = 0.004395, 2.5e-05, -0.000207 - lowered_hud_offset_pos = 0.01243, 0.021619, 0 - lowered_hud_offset_pos_16x9 = 0.01243, 0.021619, 0 - lowered_hud_offset_rot = 0.1, -0.8, 0.498939 - lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.498939 - -![wpn_rpk74_16_deltapoint] - fire_point = 0, 0, 0.656 - position = -0.026, 0, -0.02 - -![wpn_rpk74_16_deltapoint_hud] - aim_hud_offset_alt_pos = -0.081173, -0.030466, 0 - aim_hud_offset_alt_pos_16x9 = -0.081173, -0.030466, 0 - aim_hud_offset_alt_rot = 0.024174, 0.004801, 0.343456 - aim_hud_offset_alt_rot_16x9 = 0.024174, 0.004801, 0.343456 - aim_hud_offset_pos = -0.075676, 0.030108, -0.046431 - aim_hud_offset_pos_16x9 = -0.075676, 0.030108, -0.046431 - aim_hud_offset_rot = 0.00843, 0.033148, -0.074799 - aim_hud_offset_rot_16x9 = 0.00843, 0.033148, -0.074799 - hands_orientation = 1.852709, 0.456665, -4.34065 - hands_orientation_16x9 = 1.852709, 0.456665, -4.34065 - hands_position = 0.015148, -0.016001, -0.215 - hands_position_16x9 = 0.015148, -0.016001, -0.215 - item_position = 0.004395, 2.5e-05, -0.000207 - lowered_hud_offset_pos = 0.01243, 0.021619, 0 - lowered_hud_offset_pos_16x9 = 0.01243, 0.021619, 0 - lowered_hud_offset_rot = 0.1, -0.8, 0.498939 - lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.498939 - -![wpn_rpk74_16_e0t2] - fire_point = 0, 0, 0.656 - position = -0.026, 0, -0.02 - -![wpn_rpk74_16_e0t2_hud] - aim_hud_offset_alt_pos = -0.081173, -0.030466, 0 - aim_hud_offset_alt_pos_16x9 = -0.081173, -0.030466, 0 - aim_hud_offset_alt_rot = 0.024174, 0.004801, 0.343456 - aim_hud_offset_alt_rot_16x9 = 0.024174, 0.004801, 0.343456 - aim_hud_offset_pos = -0.074347, 0.01967, -0.046431 - aim_hud_offset_pos_16x9 = -0.074347, 0.01967, -0.046431 - aim_hud_offset_rot = 0.00843, 0.033148, -0.074799 - aim_hud_offset_rot_16x9 = 0.00843, 0.033148, -0.074799 - hands_orientation = 1.852709, 0.456665, -4.34065 - hands_orientation_16x9 = 1.852709, 0.456665, -4.34065 - hands_position = 0.015148, -0.016001, -0.215 - hands_position_16x9 = 0.015148, -0.016001, -0.215 - item_position = 0.004395, 2.5e-05, -0.000207 - lowered_hud_offset_pos = 0.01243, 0.021619, 0 - lowered_hud_offset_pos_16x9 = 0.01243, 0.021619, 0 - lowered_hud_offset_rot = 0.1, -0.8, 0.498939 - lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.498939 - -![wpn_rpk74_16_ekp8_18] - fire_point = 0, 0, 0.656 - position = -0.026, 0, -0.02 - -![wpn_rpk74_16_ekp8_18_hud] - aim_hud_offset_alt_pos = -0.081173, -0.030466, 0 - aim_hud_offset_alt_pos_16x9 = -0.081173, -0.030466, 0 - aim_hud_offset_alt_rot = 0.024174, 0.004801, 0.343456 - aim_hud_offset_alt_rot_16x9 = 0.024174, 0.004801, 0.343456 - aim_hud_offset_pos = -0.07568, 0.011146, -0.046431 - aim_hud_offset_pos_16x9 = -0.07568, 0.011146, -0.046431 - aim_hud_offset_rot = 0.007649, 0.032296, -0.074799 - aim_hud_offset_rot_16x9 = 0.007649, 0.032296, -0.074799 - hands_orientation = 1.852709, 0.456665, -4.34065 - hands_orientation_16x9 = 1.852709, 0.456665, -4.34065 - hands_position = 0.015148, -0.016001, -0.215 - hands_position_16x9 = 0.015148, -0.016001, -0.215 - item_position = 0.004395, 2.5e-05, -0.000207 - lowered_hud_offset_pos = 0.01243, 0.021619, 0 - lowered_hud_offset_pos_16x9 = 0.01243, 0.021619, 0 - lowered_hud_offset_rot = 0.1, -0.8, 0.498939 - lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.498939 - -![wpn_rpk74_16_gauss_sight] - fire_point = 0, 0, 0.656 - position = -0.026, 0, -0.02 - -![wpn_rpk74_16_gauss_sight_hud] - aim_hud_offset_pos = -0.074932, 0.030974, -0.016583 - aim_hud_offset_pos_16x9 = -0.074932, 0.030974, -0.016583 - aim_hud_offset_rot = 0.00843, 0.033148, -0.074799 - aim_hud_offset_rot_16x9 = 0.00843, 0.033148, -0.074799 - hands_orientation = 1.852709, 0.456665, -4.34065 - hands_orientation_16x9 = 1.852709, 0.456665, -4.34065 - hands_position = 0.015148, -0.016001, -0.215 - hands_position_16x9 = 0.015148, -0.016001, -0.215 - item_position = 0.004395, 2.5e-05, -0.000207 - lowered_hud_offset_pos = 0.01243, 0.021619, 0 - lowered_hud_offset_pos_16x9 = 0.01243, 0.021619, 0 - lowered_hud_offset_rot = 0.1, -0.8, 0.498939 - lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.498939 - -![wpn_rpk74_16_hud] - aim_hud_offset_pos = -0.075782, 0.0412, -0.046431 - aim_hud_offset_pos_16x9 = -0.075782, 0.0412, -0.046431 - aim_hud_offset_rot = 0.00843, 0.033148, -0.074799 - aim_hud_offset_rot_16x9 = 0.00843, 0.033148, -0.074799 - hands_orientation = 1.852709, 0.456665, -4.34065 - hands_orientation_16x9 = 1.852709, 0.456665, -4.34065 - hands_position = 0.015148, -0.016001, -0.215 - hands_position_16x9 = 0.015148, -0.016001, -0.215 - item_position = 0.004395, 2.5e-05, -0.000207 - lowered_hud_offset_pos = 0.01243, 0.021619, 0 - lowered_hud_offset_pos_16x9 = 0.01243, 0.021619, 0 - lowered_hud_offset_rot = 0.1, -0.8, 0.498939 - lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.498939 - -![wpn_rpk74_16_kemper] - fire_point = 0, 0, 0.656 - position = -0.026, 0, -0.02 - -![wpn_rpk74_16_kemper_hud] - aim_hud_offset_alt_pos = -0.081173, -0.030466, 0 - aim_hud_offset_alt_pos_16x9 = -0.081173, -0.030466, 0 - aim_hud_offset_alt_rot = 0.024174, 0.004801, 0.343456 - aim_hud_offset_alt_rot_16x9 = 0.024174, 0.004801, 0.343456 - aim_hud_offset_pos = -0.074719, 0.019315, -0.046431 - aim_hud_offset_pos_16x9 = -0.074719, 0.019315, -0.046431 - aim_hud_offset_rot = 0.00843, 0.033148, -0.074799 - aim_hud_offset_rot_16x9 = 0.00843, 0.033148, -0.074799 - hands_orientation = 1.852709, 0.456665, -4.34065 - hands_orientation_16x9 = 1.852709, 0.456665, -4.34065 - hands_position = 0.015148, -0.016001, -0.215 - hands_position_16x9 = 0.015148, -0.016001, -0.215 - item_position = 0.004395, 2.5e-05, -0.000207 - lowered_hud_offset_pos = 0.01243, 0.021619, 0 - lowered_hud_offset_pos_16x9 = 0.01243, 0.021619, 0 - lowered_hud_offset_rot = 0.1, -0.8, 0.498939 - lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.498939 - -![wpn_rpk74_16_leupold] - fire_point = 0, 0, 0.656 - position = -0.026, 0, -0.02 - -![wpn_rpk74_16_leupold_hud] - aim_hud_offset_alt_pos = -0.084795, -0.046089, 0 - aim_hud_offset_alt_pos_16x9 = -0.084795, -0.046089, 0 - aim_hud_offset_alt_rot = 0.024174, 0.004801, 0.343456 - aim_hud_offset_alt_rot_16x9 = 0.024174, 0.004801, 0.343456 - aim_hud_offset_pos = -0.074771, 0.019528, -0.046431 - aim_hud_offset_pos_16x9 = -0.074771, 0.019528, -0.046431 - aim_hud_offset_rot = 0.00843, 0.033148, -0.074799 - aim_hud_offset_rot_16x9 = 0.00843, 0.033148, -0.074799 - hands_orientation = 1.852709, 0.456665, -4.34065 - hands_orientation_16x9 = 1.852709, 0.456665, -4.34065 - hands_position = 0.015148, -0.016001, -0.215 - hands_position_16x9 = 0.015148, -0.016001, -0.215 - item_position = 0.004395, 2.5e-05, -0.000207 - lowered_hud_offset_pos = 0.01243, 0.021619, 0 - lowered_hud_offset_pos_16x9 = 0.01243, 0.021619, 0 - lowered_hud_offset_rot = 0.1, -0.8, 0.498939 - lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.498939 - -![wpn_rpk74_16_marchf] - fire_point = 0, 0, 0.656 - position = -0.026, 0, -0.02 - -![wpn_rpk74_16_marchf_hud] - aim_hud_offset_alt_pos = -0.081173, -0.030466, 0 - aim_hud_offset_alt_pos_16x9 = -0.081173, -0.030466, 0 - aim_hud_offset_alt_rot = 0.024174, 0.004801, 0.343456 - aim_hud_offset_alt_rot_16x9 = 0.024174, 0.004801, 0.343456 - aim_hud_offset_pos = -0.074452, 0.022723, -0.046431 - aim_hud_offset_pos_16x9 = -0.074452, 0.022723, -0.046431 - aim_hud_offset_rot = 0.00843, 0.033148, -0.074799 - aim_hud_offset_rot_16x9 = 0.00843, 0.033148, -0.074799 - hands_orientation = 1.852709, 0.456665, -4.34065 - hands_orientation_16x9 = 1.852709, 0.456665, -4.34065 - hands_position = 0.015148, -0.016001, -0.215 - hands_position_16x9 = 0.015148, -0.016001, -0.215 - item_position = 0.004395, 2.5e-05, -0.000207 - lowered_hud_offset_pos = 0.01243, 0.021619, 0 - lowered_hud_offset_pos_16x9 = 0.01243, 0.021619, 0 - lowered_hud_offset_rot = 0.1, -0.8, 0.498939 - lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.498939 - -![wpn_rpk74_16_mepro] - fire_point = 0, 0, 0.656 - position = -0.026, 0, -0.02 - -![wpn_rpk74_16_mepro_hud] - aim_hud_offset_alt_pos = -0.081173, -0.030466, 0 - aim_hud_offset_alt_pos_16x9 = -0.081173, -0.030466, 0 - aim_hud_offset_alt_rot = 0.024174, 0.004801, 0.343456 - aim_hud_offset_alt_rot_16x9 = 0.024174, 0.004801, 0.343456 - aim_hud_offset_pos = -0.075676, 0.017043, -0.046431 - aim_hud_offset_pos_16x9 = -0.075676, 0.017043, -0.046431 - aim_hud_offset_rot = 0.00843, 0.033148, -0.074799 - aim_hud_offset_rot_16x9 = 0.00843, 0.033148, -0.074799 - hands_orientation = 1.852709, 0.456665, -4.34065 - hands_orientation_16x9 = 1.852709, 0.456665, -4.34065 - hands_position = 0.015148, -0.016001, -0.215 - hands_position_16x9 = 0.015148, -0.016001, -0.215 - item_position = 0.004395, 2.5e-05, -0.000207 - lowered_hud_offset_pos = 0.01243, 0.021619, 0 - lowered_hud_offset_pos_16x9 = 0.01243, 0.021619, 0 - lowered_hud_offset_rot = 0.1, -0.8, 0.498939 - lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.498939 - -![wpn_rpk74_16_pn23] - fire_point = 0, 0, 0.656 - position = -0.026, 0, -0.02 - -![wpn_rpk74_16_pn23_hud] - aim_hud_offset_alt_pos = -0.089325, -0.05483, 0 - aim_hud_offset_alt_pos_16x9 = -0.089325, -0.05483, 0 - aim_hud_offset_alt_rot = 0.019197, 0.038931, 0.343456 - aim_hud_offset_alt_rot_16x9 = 0.019197, 0.038931, 0.343456 - aim_hud_offset_pos = -0.074875, 0.010073, -0.058518 - aim_hud_offset_pos_16x9 = -0.074875, 0.010073, -0.058518 - aim_hud_offset_rot = 0.00843, 0.033148, -0.074799 - aim_hud_offset_rot_16x9 = 0.00843, 0.033148, -0.074799 - hands_orientation = 1.852709, 0.456665, -4.34065 - hands_orientation_16x9 = 1.852709, 0.456665, -4.34065 - hands_position = 0.015148, -0.016001, -0.215 - hands_position_16x9 = 0.015148, -0.016001, -0.215 - item_position = 0.004395, 2.5e-05, -0.000207 - lowered_hud_offset_pos = 0.012963, -0.002555, 0 - lowered_hud_offset_pos_16x9 = 0.012963, -0.002555, 0 - lowered_hud_offset_rot = 0.1, -0.8, 0.498939 - lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.498939 - -![wpn_rpk74_16_point_aimpro] - fire_point = 0, 0, 0.656 - position = -0.026, 0, -0.02 - -![wpn_rpk74_16_point_aimpro_hud] - aim_hud_offset_alt_pos = -0.081173, -0.030466, 0 - aim_hud_offset_alt_pos_16x9 = -0.081173, -0.030466, 0 - aim_hud_offset_alt_rot = 0.024174, 0.004801, 0.343456 - aim_hud_offset_alt_rot_16x9 = 0.024174, 0.004801, 0.343456 - aim_hud_offset_pos = -0.075039, 0.018463, -0.046431 - aim_hud_offset_pos_16x9 = -0.075039, 0.018463, -0.046431 - aim_hud_offset_rot = 0.00843, 0.033148, -0.074799 - aim_hud_offset_rot_16x9 = 0.00843, 0.033148, -0.074799 - hands_orientation = 1.852709, 0.456665, -4.34065 - hands_orientation_16x9 = 1.852709, 0.456665, -4.34065 - hands_position = 0.015148, -0.016001, -0.215 - hands_position_16x9 = 0.015148, -0.016001, -0.215 - item_position = 0.004395, 2.5e-05, -0.000207 - lowered_hud_offset_pos = 0.01243, 0.021619, 0 - lowered_hud_offset_pos_16x9 = 0.01243, 0.021619, 0 - lowered_hud_offset_rot = 0.1, -0.8, 0.498939 - lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.498939 - -![wpn_rpk74_16_rakurs] - fire_point = 0, 0, 0.656 - position = -0.026, 0, -0.02 - -![wpn_rpk74_16_rakurs_hud] - aim_hud_offset_alt_pos = -0.081173, -0.030466, 0 - aim_hud_offset_alt_pos_16x9 = -0.081173, -0.030466, 0 - aim_hud_offset_alt_rot = 0.024174, 0.004801, 0.343456 - aim_hud_offset_alt_rot_16x9 = 0.024174, 0.004801, 0.343456 - aim_hud_offset_pos = -0.074827, 0.03197, -0.053541 - aim_hud_offset_pos_16x9 = -0.074827, 0.03197, -0.053541 - aim_hud_offset_rot = 0.008643, 0.03203, -0.074799 - aim_hud_offset_rot_16x9 = 0.008643, 0.03203, -0.074799 - hands_orientation = 1.852709, 0.456665, -4.34065 - hands_orientation_16x9 = 1.852709, 0.456665, -4.34065 - hands_position = 0.015148, -0.016001, -0.215 - hands_position_16x9 = 0.015148, -0.016001, -0.215 - item_position = 0.004395, 2.5e-05, -0.000207 - lowered_hud_offset_pos = 0.01243, 0.021619, 0 - lowered_hud_offset_pos_16x9 = 0.01243, 0.021619, 0 - lowered_hud_offset_rot = 0.1, -0.8, 0.498939 - lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.498939 - -![wpn_rpk74_16_specter] - fire_point = 0, 0, 0.656 - position = -0.026, 0, -0.02 - -![wpn_rpk74_16_specter_hud] - aim_hud_offset_alt_pos = -0.074769, -0.001185, -0.02133 - aim_hud_offset_alt_pos_16x9 = -0.074769, -0.001185, -0.02133 - aim_hud_offset_alt_rot = 0.012649, 0.032518, -0.073226 - aim_hud_offset_alt_rot_16x9 = 0.012649, 0.032518, -0.073226 - aim_hud_offset_pos = -0.074931, 0.023433, -0.054252 - aim_hud_offset_pos_16x9 = -0.074931, 0.023433, -0.054252 - aim_hud_offset_rot = 0.00843, 0.033148, -0.074799 - aim_hud_offset_rot_16x9 = 0.00843, 0.033148, -0.074799 - hands_orientation = 1.852709, 0.456665, -4.34065 - hands_orientation_16x9 = 1.852709, 0.456665, -4.34065 - hands_position = 0.015148, -0.016001, -0.215 - hands_position_16x9 = 0.015148, -0.016001, -0.215 - item_position = 0.004395, 2.5e-05, -0.000207 - lowered_hud_offset_pos = 0.01243, 0.021619, 0 - lowered_hud_offset_pos_16x9 = 0.01243, 0.021619, 0 - lowered_hud_offset_rot = 0.1, -0.8, 0.498939 - lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.498939 - -![wpn_rpk74] - position = -0.026, -0.175, 0 - -![wpn_rpk74_hud] - aim_hud_offset_pos = -0.039591, 0.04358, -0.016263 - aim_hud_offset_pos_16x9 = -0.039591, 0.04358, -0.016263 - aim_hud_offset_rot = 0.00915, 0.007187, -0.063429 - aim_hud_offset_rot_16x9 = 0.00915, 0.007187, -0.063429 - hands_orientation = 0.603738, 0.679821, -3.925333 - hands_orientation_16x9 = 0.603738, 0.679821, -3.925333 - hands_position = -0.022772, -0.028232, -0.050777 - hands_position_16x9 = -0.022772, -0.028232, -0.050777 - lowered_hud_offset_pos = 0.082691, 0.012821, 0.039821 - lowered_hud_offset_pos_16x9 = 0.082691, 0.012821, 0.039821 - lowered_hud_offset_rot = 0.066578, -0.731735, 0.439197 - lowered_hud_offset_rot_16x9 = 0.066578, -0.731735, 0.439197 - -![wpn_rpk74_ps01] - position = -0.026, -0.175, 0 - ![wpn_abakan_n] strap_position = -0.26, -0.11, 0 @@ -1848,16 +1245,16 @@ position = -0.026, -0.175, 0 ![wpn_ak105_hud] - aim_hud_offset_pos = -0.041967, 0.042429, -0.078755 - aim_hud_offset_pos_16x9 = -0.041967, 0.042429, -0.078755 - aim_hud_offset_rot = 0.020303, 0.010517, -0.077574 - aim_hud_offset_rot_16x9 = 0.020303, 0.010517, -0.077574 - hands_orientation = 0.568643, 0.816816, -4.152889 - hands_orientation_16x9 = 0.568643, 0.816816, -4.152889 - hands_position = 0.043035, -0.051162, 0.038215 - hands_position_16x9 = 0.043035, -0.051162, 0.038215 - lowered_hud_offset_pos = 0.067867, 0.022134, 0.02418 - lowered_hud_offset_pos_16x9 = 0.067867, 0.022134, 0.02418 + aim_hud_offset_pos = -0.002402, -0.013511, 0 + aim_hud_offset_pos_16x9 = -0.002402, -0.013511, 0 + aim_hud_offset_rot = 0.005307, 0.000481, -0.000213 + aim_hud_offset_rot_16x9 = 0.005307, 0.000481, -0.000213 + base_hud_offset_pos = 0.032553, -0.030647, 0.048369 + base_hud_offset_pos_16x9 = 0.032553, -0.030647, 0.048369 + base_hud_offset_rot = 0.005017, -0.010934, 0.024892 + base_hud_offset_rot_16x9 = 0.005017, -0.010934, 0.024892 + lowered_hud_offset_pos = 0.106908, -0.025799, 0.089603 + lowered_hud_offset_pos_16x9 = 0.106908, -0.025799, 0.089603 lowered_hud_offset_rot = 0.090046, -0.690131, 0.452713 lowered_hud_offset_rot_16x9 = 0.090046, -0.690131, 0.452713 @@ -2386,6 +1783,24 @@ position = -0.026, -0.13, 0 shell_point = 0.12, 0, 0.07 +![wpn_lr300_hud] + aim_hud_offset_pos = -0.041667, 0.009418, -0.030434 + aim_hud_offset_pos_16x9 = -0.041667, 0.009418, -0.030434 + aim_hud_offset_rot = 5e-06, 0.002756, -0.070731 + aim_hud_offset_rot_16x9 = 5e-06, 0.002756, -0.070731 + gl_hud_offset_pos = -0.08728, -0.01045, -0.27 + gl_hud_offset_pos_16x9 = -0.08728, -0.01045, -0.27 + gl_hud_offset_rot = -0.09, 0.0073, -0.004 + gl_hud_offset_rot_16x9 = -0.09, 0.0073, -0.004 + hands_orientation = 0.179654, 0.139249, -3.573391 + hands_orientation_16x9 = 0.179654, 0.139249, -3.573391 + hands_position = -0.099206, -0.164561, -0.115625 + hands_position_16x9 = -0.099206, -0.164561, -0.115625 + lowered_hud_offset_pos = 0.085522, 0.0298, -0.005689 + lowered_hud_offset_pos_16x9 = 0.085522, 0.0298, -0.005689 + lowered_hud_offset_rot = 0.1, -0.8, 0.370932 + lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.370932 + ![wpn_lr300_acog] fire_point = 0, 0.199, 0.575 fire_point2 = 0, 0.199, 0.575 @@ -2406,25 +1821,633 @@ lowered_hud_offset_pos_16x9 = 0.085522, 0.0298, -0.005689 lowered_hud_offset_rot = 0.1, -0.8, 0.370932 lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.370932 - -![wpn_lr300_hud] - aim_hud_offset_pos = -0.041667, 0.009418, -0.030434 - aim_hud_offset_pos_16x9 = -0.041667, 0.009418, -0.030434 - aim_hud_offset_rot = 5e-06, 0.002756, -0.070731 - aim_hud_offset_rot_16x9 = 5e-06, 0.002756, -0.070731 - gl_hud_offset_pos = -0.08728, -0.01045, -0.27 - gl_hud_offset_pos_16x9 = -0.08728, -0.01045, -0.27 - gl_hud_offset_rot = -0.09, 0.0073, -0.004 - gl_hud_offset_rot_16x9 = -0.09, 0.0073, -0.004 - hands_orientation = 0.179654, 0.139249, -3.573391 - hands_orientation_16x9 = 0.179654, 0.139249, -3.573391 - hands_position = -0.099206, -0.164561, -0.115625 - hands_position_16x9 = -0.099206, -0.164561, -0.115625 - lowered_hud_offset_pos = 0.085522, 0.0298, -0.005689 - lowered_hud_offset_pos_16x9 = 0.085522, 0.0298, -0.005689 - lowered_hud_offset_rot = 0.1, -0.8, 0.370932 - lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.370932 +![wpn_pk_siber] + position = -0.016, -0.005, -0.02 + +![wpn_pk_siber_hud] + aim_hud_offset_alt_pos = 0.062239, -0.000486, 0 + aim_hud_offset_alt_pos_16x9 = 0.062239, -0.000486, 0 + aim_hud_offset_pos = -0.021834, 0.058916, 0.042481 + aim_hud_offset_pos_16x9 = -0.021834, 0.058916, 0.042481 + aim_hud_offset_rot = 0.031591, 0.017686, -0.084806 + aim_hud_offset_rot_16x9 = 0.031591, 0.017686, -0.084806 + hands_orientation = 0.994134, 1.780601, -4.369054 + hands_orientation_16x9 = 0.994134, 1.780601, -4.369054 + hands_position = 0.026045, -0.052436, 0.04065 + hands_position_16x9 = 0.026045, -0.052436, 0.04065 + lowered_hud_offset_pos = 0.014778, 0.025762, 0 + lowered_hud_offset_pos_16x9 = 0.014778, 0.025762, 0 + lowered_hud_offset_rot = 0.1, -0.8, 0.388 + lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.388 + +![wpn_pkm_siber] + position = -0.016, -0.005, -0.02 + +![wpn_pkm_siber_hud] + aim_hud_offset_alt_pos = 0.062239, -0.000486, 0 + aim_hud_offset_alt_pos_16x9 = 0.062239, -0.000486, 0 + aim_hud_offset_pos = -0.021834, 0.058916, 0.042481 + aim_hud_offset_pos_16x9 = -0.021834, 0.058916, 0.042481 + aim_hud_offset_rot = 0.031591, 0.017686, -0.084806 + aim_hud_offset_rot_16x9 = 0.031591, 0.017686, -0.084806 + hands_orientation = 0.994134, 1.780601, -4.369054 + hands_orientation_16x9 = 0.994134, 1.780601, -4.369054 + hands_position = 0.026205, -0.054992, 0.040721 + hands_position_16x9 = 0.026205, -0.054992, 0.040721 + lowered_hud_offset_pos = 0.014778, 0.025762, 0 + lowered_hud_offset_pos_16x9 = 0.014778, 0.025762, 0 + lowered_hud_offset_rot = 0.1, -0.8, 0.388 + lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.388 + +![wpn_pkp_siber] + position = -0.016, -0.005, -0.02 + +![wpn_pkp_siber_1p59] + position = -0.016, -0.005, -0.02 + +![wpn_pkp_siber_1p59_hud] + aim_hud_offset_alt_pos = -0.047214, 0.085035, 0 + aim_hud_offset_alt_pos_16x9 = -0.047214, 0.085035, 0 + aim_hud_offset_alt_rot = 0.033231, 0.018246, -0.083632 + aim_hud_offset_alt_rot_16x9 = 0.033231, 0.018246, -0.083632 + aim_hud_offset_pos = -0.021834, 0.058916, 0.042481 + aim_hud_offset_pos_16x9 = -0.021834, 0.058916, 0.042481 + aim_hud_offset_rot = 0.031591, 0.017686, -0.084806 + aim_hud_offset_rot_16x9 = 0.031591, 0.017686, -0.084806 + hands_orientation = 0.994134, 1.780601, -4.369054 + hands_orientation_16x9 = 0.994134, 1.780601, -4.369054 + hands_position = 0.053784, -0.079582, 0.040721 + hands_position_16x9 = 0.053784, -0.079582, 0.040721 + lowered_hud_offset_pos = 0.014778, 0.025762, 0 + lowered_hud_offset_pos_16x9 = 0.014778, 0.025762, 0 + lowered_hud_offset_rot = 0.1, -0.8, 0.388 + lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.388 + +![wpn_pkp_siber_1p76] + position = -0.016, -0.005, -0.02 + +![wpn_pkp_siber_1p76_hud] + aim_hud_offset_alt_pos = -0.047267, 0.08539, 0 + aim_hud_offset_alt_pos_16x9 = -0.047267, 0.08539, 0 + aim_hud_offset_alt_rot = 0.033231, 0.018246, -0.083632 + aim_hud_offset_alt_rot_16x9 = 0.033231, 0.018246, -0.083632 + aim_hud_offset_pos = -0.034587, 0.054371, 0.042481 + aim_hud_offset_pos_16x9 = -0.034587, 0.054371, 0.042481 + aim_hud_offset_rot = 0.023365, 0.018485, -0.084806 + aim_hud_offset_rot_16x9 = 0.023365, 0.018485, -0.084806 + hands_orientation = 0.994134, 1.780601, -4.369054 + hands_orientation_16x9 = 0.994134, 1.780601, -4.369054 + hands_position = 0.053784, -0.079582, 0.040721 + hands_position_16x9 = 0.053784, -0.079582, 0.040721 + lowered_hud_offset_pos = 0.014778, 0.025762, 0 + lowered_hud_offset_pos_16x9 = 0.014778, 0.025762, 0 + lowered_hud_offset_rot = 0.1, -0.8, 0.388 + lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.388 + +![wpn_pkp_siber_1pn93] + position = -0.016, -0.005, -0.02 + +![wpn_pkp_siber_1pn93_hud] + aim_hud_offset_alt_pos = -0.047214, 0.085035, 0 + aim_hud_offset_alt_pos_16x9 = -0.047214, 0.085035, 0 + aim_hud_offset_alt_rot = 0.033231, 0.018246, -0.083632 + aim_hud_offset_alt_rot_16x9 = 0.033231, 0.018246, -0.083632 + aim_hud_offset_pos = -0.025514, 0.041941, 0.086942 + aim_hud_offset_pos_16x9 = -0.025514, 0.041941, 0.086942 + aim_hud_offset_rot = 0.031591, 0.017686, -0.084806 + aim_hud_offset_rot_16x9 = 0.031591, 0.017686, -0.084806 + hands_orientation = 0.994134, 1.780601, -4.369054 + hands_orientation_16x9 = 0.994134, 1.780601, -4.369054 + hands_position = 0.053784, -0.079582, 0.040721 + hands_position_16x9 = 0.053784, -0.079582, 0.040721 + lowered_hud_offset_pos = 0.014778, 0.025762, 0 + lowered_hud_offset_pos_16x9 = 0.014778, 0.025762, 0 + lowered_hud_offset_rot = 0.1, -0.8, 0.388 + lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.388 + +![wpn_pkp_siber_1pn93n2_1gs] + position = -0.016, -0.005, -0.02 + +![wpn_pkp_siber_1pn93n2_1gs_hud] + aim_hud_offset_alt_pos = -0.047214, 0.085035, 0 + aim_hud_offset_alt_pos_16x9 = -0.047214, 0.085035, 0 + aim_hud_offset_alt_rot = 0.033231, 0.018246, -0.083632 + aim_hud_offset_alt_rot_16x9 = 0.033231, 0.018246, -0.083632 + aim_hud_offset_pos = -0.020611, 0.057567, 0.067436 + aim_hud_offset_pos_16x9 = -0.020611, 0.057567, 0.067436 + aim_hud_offset_rot = 0.031591, 0.017686, -0.084806 + aim_hud_offset_rot_16x9 = 0.031591, 0.017686, -0.084806 + hands_orientation = 0.994134, 1.780601, -4.369054 + hands_orientation_16x9 = 0.994134, 1.780601, -4.369054 + hands_position = 0.053784, -0.079582, 0.040721 + hands_position_16x9 = 0.053784, -0.079582, 0.040721 + lowered_hud_offset_pos = 0.014778, 0.025762, 0 + lowered_hud_offset_pos_16x9 = 0.014778, 0.025762, 0 + lowered_hud_offset_rot = 0.1, -0.8, 0.388 + lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.388 + +![wpn_pkp_siber_ekp8_02] + position = -0.016, -0.005, -0.02 + +![wpn_pkp_siber_ekp8_02_hud] + aim_hud_offset_alt_pos = -0.019701, 0.009457, 0 + aim_hud_offset_alt_pos_16x9 = -0.019701, 0.009457, 0 + aim_hud_offset_alt_rot = 0.033231, 0.018246, -0.083632 + aim_hud_offset_alt_rot_16x9 = 0.033231, 0.018246, -0.083632 + aim_hud_offset_pos = 0.004562, -0.00336, 0.042481 + aim_hud_offset_pos_16x9 = 0.004562, -0.00336, 0.042481 + aim_hud_offset_rot = 0.016538, 0.014221, -0.084806 + aim_hud_offset_rot_16x9 = 0.016538, 0.014221, -0.084806 + hands_orientation = 0.347727, -0.749279, -4.369054 + hands_orientation_16x9 = 0.347727, -0.749279, -4.369054 + hands_position = 0.010213, -0.017724, 0.040721 + hands_position_16x9 = 0.010213, -0.017724, 0.040721 + lowered_hud_offset_pos = 0.014778, 0.025762, 0 + lowered_hud_offset_pos_16x9 = 0.014778, 0.025762, 0 + lowered_hud_offset_rot = 0.1, -0.8, 0.388 + lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.388 + +![wpn_pkp_siber_hud] + aim_hud_offset_alt_pos = 0.062239, -0.000486, 0 + aim_hud_offset_alt_pos_16x9 = 0.062239, -0.000486, 0 + aim_hud_offset_pos = -0.021834, 0.058916, 0.042481 + aim_hud_offset_pos_16x9 = -0.021834, 0.058916, 0.042481 + aim_hud_offset_rot = 0.031591, 0.017686, -0.084806 + aim_hud_offset_rot_16x9 = 0.031591, 0.017686, -0.084806 + hands_orientation = 0.994134, 1.780601, -4.369054 + hands_orientation_16x9 = 0.994134, 1.780601, -4.369054 + hands_position = 0.026205, -0.054992, 0.040721 + hands_position_16x9 = 0.026205, -0.054992, 0.040721 + lowered_hud_offset_pos = 0.014778, 0.025762, 0 + lowered_hud_offset_pos_16x9 = 0.014778, 0.025762, 0 + lowered_hud_offset_rot = 0.1, -0.8, 0.388 + lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.388 + +![wpn_pkp_siber_kobra] + position = -0.016, -0.005, -0.02 + +![wpn_pkp_siber_kobra_hud] + aim_hud_offset_alt_pos = -0.008556, 0.018413, 0 + aim_hud_offset_alt_pos_16x9 = -0.008556, 0.018413, 0 + aim_hud_offset_alt_rot = -0.011434, 0.005463, -0.083632 + aim_hud_offset_alt_rot_16x9 = -0.011434, 0.005463, -0.083632 + aim_hud_offset_pos = 0.005682, -0.012886, 0.042481 + aim_hud_offset_pos_16x9 = 0.005682, -0.012886, 0.042481 + aim_hud_offset_rot = -0.040855, -0.004639, -0.084806 + aim_hud_offset_rot_16x9 = -0.040855, -0.004639, -0.084806 + hands_orientation = 0.347727, -0.749279, -4.369054 + hands_orientation_16x9 = 0.347727, -0.749279, -4.369054 + hands_position = 0.010213, -0.017724, 0.040721 + hands_position_16x9 = 0.010213, -0.017724, 0.040721 + lowered_hud_offset_pos = 0.014778, 0.025762, 0 + lowered_hud_offset_pos_16x9 = 0.014778, 0.025762, 0 + lowered_hud_offset_rot = 0.1, -0.8, 0.388 + lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.388 + +![wpn_pkp_siber_okp] + position = -0.016, -0.005, -0.02 + +![wpn_pkp_siber_okp_hud] + aim_hud_offset_alt_pos = -0.008556, 0.018413, 0 + aim_hud_offset_alt_pos_16x9 = -0.008556, 0.018413, 0 + aim_hud_offset_alt_rot = -0.011434, 0.005463, -0.083632 + aim_hud_offset_alt_rot_16x9 = -0.011434, 0.005463, -0.083632 + aim_hud_offset_pos = 0.006642, 0.00283, 0.042481 + aim_hud_offset_pos_16x9 = 0.006642, 0.00283, 0.042481 + aim_hud_offset_rot = 0.013698, 0.011718, -0.084806 + aim_hud_offset_rot_16x9 = 0.013698, 0.011718, -0.084806 + hands_orientation = 0.347727, -0.749279, -4.369054 + hands_orientation_16x9 = 0.347727, -0.749279, -4.369054 + hands_position = 0.010213, -0.017724, 0.040721 + hands_position_16x9 = 0.010213, -0.017724, 0.040721 + lowered_hud_offset_pos = 0.014778, 0.025762, 0 + lowered_hud_offset_pos_16x9 = 0.014778, 0.025762, 0 + lowered_hud_offset_rot = 0.1, -0.8, 0.388 + lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.388 + +![wpn_pkp_siber_pka] + position = -0.016, -0.005, -0.02 + +![wpn_pkp_siber_pka_hud] + aim_hud_offset_alt_pos = -0.008556, 0.018413, 0 + aim_hud_offset_alt_pos_16x9 = -0.008556, 0.018413, 0 + aim_hud_offset_alt_rot = -0.011434, 0.005463, -0.083632 + aim_hud_offset_alt_rot_16x9 = -0.011434, 0.005463, -0.083632 + aim_hud_offset_pos = 0.011134, 0.000191, 0.042481 + aim_hud_offset_pos_16x9 = 0.011134, 0.000191, 0.042481 + aim_hud_offset_rot = 0.00887, 0.014328, -0.084806 + aim_hud_offset_rot_16x9 = 0.00887, 0.014328, -0.084806 + hands_orientation = 0.347727, -0.749279, -4.369054 + hands_orientation_16x9 = 0.347727, -0.749279, -4.369054 + hands_position = 0.010213, -0.017724, 0.040721 + hands_position_16x9 = 0.010213, -0.017724, 0.040721 + lowered_hud_offset_pos = 0.014778, 0.025762, 0 + lowered_hud_offset_pos_16x9 = 0.014778, 0.025762, 0 + lowered_hud_offset_rot = 0.1, -0.8, 0.388 + lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.388 + +![wpn_pkp_siber_usp1] + position = -0.016, -0.005, -0.02 + +![wpn_pkp_siber_usp1_hud] + aim_hud_offset_alt_pos = -0.008556, 0.018413, 0 + aim_hud_offset_alt_pos_16x9 = -0.008556, 0.018413, 0 + aim_hud_offset_alt_rot = -0.011434, 0.005463, -0.083632 + aim_hud_offset_alt_rot_16x9 = -0.011434, 0.005463, -0.083632 + aim_hud_offset_pos = 0.001317, -0.017067, 0.042481 + aim_hud_offset_pos_16x9 = 0.001317, -0.017067, 0.042481 + aim_hud_offset_rot = 0.016538, 0.014221, -0.084806 + aim_hud_offset_rot_16x9 = 0.016538, 0.014221, -0.084806 + hands_orientation = 0.347727, -0.749279, -4.369054 + hands_orientation_16x9 = 0.347727, -0.749279, -4.369054 + hands_position = 0.010213, -0.017724, 0.040721 + hands_position_16x9 = 0.010213, -0.017724, 0.040721 + lowered_hud_offset_pos = 0.004917, -0.013199, 0 + lowered_hud_offset_pos_16x9 = 0.004917, -0.013199, 0 + lowered_hud_offset_rot = 0.1, -0.8, 0.388 + lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.388 + +![wpn_remington700_bas] + use_alt_aim_hud = true + position = -0.026, 0, -0.01 + +![wpn_remington700_bas_hud] + aim_hud_offset_alt_pos = -0.063038, -0.02262, 0 + aim_hud_offset_alt_pos_16x9 = -0.063038, -0.02262, 0 + aim_hud_offset_alt_rot = 0.053685, 0.019038, 0.534118 + aim_hud_offset_alt_rot_16x9 = 0.053685, 0.019038, 0.534118 + aim_hud_offset_pos = -0.040385, 0.043058, -0.0614 + aim_hud_offset_pos_16x9 = -0.040385, 0.043058, -0.0614 + aim_hud_offset_rot = 0.03359, 0.032878, -0.078133 + aim_hud_offset_rot_16x9 = 0.03359, 0.032878, -0.078133 + fire_point = 0, 0.009, 0.224 + hands_orientation = 1.65, 1.203999, -5.045021 + hands_orientation_16x9 = 1.65, 1.203999, -5.045021 + hands_position = -0.041893, -0.037108, -0.192233 + hands_position_16x9 = -0.041893, -0.037108, -0.192233 + lowered_hud_offset_pos = 0.11216, 0.020271, 0.012802 + lowered_hud_offset_pos_16x9 = 0.11216, 0.020271, 0.012802 + lowered_hud_offset_rot = 0.096374, -0.906239, 0.294853 + lowered_hud_offset_rot_16x9 = 0.096374, -0.906239, 0.294853 + +![wpn_rpk74_16] + fire_point = 0, 0, 0.656 + position = -0.026, 0, -0.02 + +![wpn_rpk74_16_aimpoint] + fire_point = 0, 0, 0.656 + position = -0.026, 0, -0.02 + +![wpn_rpk74_16_aimpoint_hud] + aim_hud_offset_alt_pos = -0.081173, -0.030466, 0 + aim_hud_offset_alt_pos_16x9 = -0.081173, -0.030466, 0 + aim_hud_offset_alt_rot = 0.024174, 0.004801, 0.343456 + aim_hud_offset_alt_rot_16x9 = 0.024174, 0.004801, 0.343456 + aim_hud_offset_pos = -0.074719, 0.019315, -0.046431 + aim_hud_offset_pos_16x9 = -0.074719, 0.019315, -0.046431 + aim_hud_offset_rot = 0.00843, 0.033148, -0.074799 + aim_hud_offset_rot_16x9 = 0.00843, 0.033148, -0.074799 + hands_orientation = 1.852709, 0.456665, -4.34065 + hands_orientation_16x9 = 1.852709, 0.456665, -4.34065 + hands_position = 0.015148, -0.016001, -0.215 + hands_position_16x9 = 0.015148, -0.016001, -0.215 + item_position = 0.004395, 2.5e-05, -0.000207 + lowered_hud_offset_pos = 0.01243, 0.021619, 0 + lowered_hud_offset_pos_16x9 = 0.01243, 0.021619, 0 + lowered_hud_offset_rot = 0.1, -0.8, 0.498939 + lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.498939 + +![wpn_rpk74_16_compm4s] + fire_point = 0, 0, 0.656 + position = -0.026, 0, -0.02 + +![wpn_rpk74_16_compm4s_hud] + aim_hud_offset_alt_pos = -0.081173, -0.030466, 0 + aim_hud_offset_alt_pos_16x9 = -0.081173, -0.030466, 0 + aim_hud_offset_alt_rot = 0.024174, 0.004801, 0.343456 + aim_hud_offset_alt_rot_16x9 = 0.024174, 0.004801, 0.343456 + aim_hud_offset_pos = -0.075303, 0.021303, -0.046431 + aim_hud_offset_pos_16x9 = -0.075303, 0.021303, -0.046431 + aim_hud_offset_rot = 0.00843, 0.033148, -0.074799 + aim_hud_offset_rot_16x9 = 0.00843, 0.033148, -0.074799 + hands_orientation = 1.852709, 0.456665, -4.34065 + hands_orientation_16x9 = 1.852709, 0.456665, -4.34065 + hands_position = 0.015148, -0.016001, -0.215 + hands_position_16x9 = 0.015148, -0.016001, -0.215 + item_position = 0.004395, 2.5e-05, -0.000207 + lowered_hud_offset_pos = 0.01243, 0.021619, 0 + lowered_hud_offset_pos_16x9 = 0.01243, 0.021619, 0 + lowered_hud_offset_rot = 0.1, -0.8, 0.498939 + lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.498939 + +![wpn_rpk74_16_deltapoint] + fire_point = 0, 0, 0.656 + position = -0.026, 0, -0.02 + +![wpn_rpk74_16_deltapoint_hud] + aim_hud_offset_alt_pos = -0.081173, -0.030466, 0 + aim_hud_offset_alt_pos_16x9 = -0.081173, -0.030466, 0 + aim_hud_offset_alt_rot = 0.024174, 0.004801, 0.343456 + aim_hud_offset_alt_rot_16x9 = 0.024174, 0.004801, 0.343456 + aim_hud_offset_pos = -0.075676, 0.030108, -0.046431 + aim_hud_offset_pos_16x9 = -0.075676, 0.030108, -0.046431 + aim_hud_offset_rot = 0.00843, 0.033148, -0.074799 + aim_hud_offset_rot_16x9 = 0.00843, 0.033148, -0.074799 + hands_orientation = 1.852709, 0.456665, -4.34065 + hands_orientation_16x9 = 1.852709, 0.456665, -4.34065 + hands_position = 0.015148, -0.016001, -0.215 + hands_position_16x9 = 0.015148, -0.016001, -0.215 + item_position = 0.004395, 2.5e-05, -0.000207 + lowered_hud_offset_pos = 0.01243, 0.021619, 0 + lowered_hud_offset_pos_16x9 = 0.01243, 0.021619, 0 + lowered_hud_offset_rot = 0.1, -0.8, 0.498939 + lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.498939 + +![wpn_rpk74_16_e0t2] + fire_point = 0, 0, 0.656 + position = -0.026, 0, -0.02 + +![wpn_rpk74_16_e0t2_hud] + aim_hud_offset_alt_pos = -0.081173, -0.030466, 0 + aim_hud_offset_alt_pos_16x9 = -0.081173, -0.030466, 0 + aim_hud_offset_alt_rot = 0.024174, 0.004801, 0.343456 + aim_hud_offset_alt_rot_16x9 = 0.024174, 0.004801, 0.343456 + aim_hud_offset_pos = -0.074347, 0.01967, -0.046431 + aim_hud_offset_pos_16x9 = -0.074347, 0.01967, -0.046431 + aim_hud_offset_rot = 0.00843, 0.033148, -0.074799 + aim_hud_offset_rot_16x9 = 0.00843, 0.033148, -0.074799 + hands_orientation = 1.852709, 0.456665, -4.34065 + hands_orientation_16x9 = 1.852709, 0.456665, -4.34065 + hands_position = 0.015148, -0.016001, -0.215 + hands_position_16x9 = 0.015148, -0.016001, -0.215 + item_position = 0.004395, 2.5e-05, -0.000207 + lowered_hud_offset_pos = 0.01243, 0.021619, 0 + lowered_hud_offset_pos_16x9 = 0.01243, 0.021619, 0 + lowered_hud_offset_rot = 0.1, -0.8, 0.498939 + lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.498939 + +![wpn_rpk74_16_ekp8_18] + fire_point = 0, 0, 0.656 + position = -0.026, 0, -0.02 + +![wpn_rpk74_16_ekp8_18_hud] + aim_hud_offset_alt_pos = -0.081173, -0.030466, 0 + aim_hud_offset_alt_pos_16x9 = -0.081173, -0.030466, 0 + aim_hud_offset_alt_rot = 0.024174, 0.004801, 0.343456 + aim_hud_offset_alt_rot_16x9 = 0.024174, 0.004801, 0.343456 + aim_hud_offset_pos = -0.07568, 0.011146, -0.046431 + aim_hud_offset_pos_16x9 = -0.07568, 0.011146, -0.046431 + aim_hud_offset_rot = 0.007649, 0.032296, -0.074799 + aim_hud_offset_rot_16x9 = 0.007649, 0.032296, -0.074799 + hands_orientation = 1.852709, 0.456665, -4.34065 + hands_orientation_16x9 = 1.852709, 0.456665, -4.34065 + hands_position = 0.015148, -0.016001, -0.215 + hands_position_16x9 = 0.015148, -0.016001, -0.215 + item_position = 0.004395, 2.5e-05, -0.000207 + lowered_hud_offset_pos = 0.01243, 0.021619, 0 + lowered_hud_offset_pos_16x9 = 0.01243, 0.021619, 0 + lowered_hud_offset_rot = 0.1, -0.8, 0.498939 + lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.498939 + +![wpn_rpk74_16_gauss_sight] + fire_point = 0, 0, 0.656 + position = -0.026, 0, -0.02 + +![wpn_rpk74_16_gauss_sight_hud] + aim_hud_offset_pos = -0.074932, 0.030974, -0.016583 + aim_hud_offset_pos_16x9 = -0.074932, 0.030974, -0.016583 + aim_hud_offset_rot = 0.00843, 0.033148, -0.074799 + aim_hud_offset_rot_16x9 = 0.00843, 0.033148, -0.074799 + hands_orientation = 1.852709, 0.456665, -4.34065 + hands_orientation_16x9 = 1.852709, 0.456665, -4.34065 + hands_position = 0.015148, -0.016001, -0.215 + hands_position_16x9 = 0.015148, -0.016001, -0.215 + item_position = 0.004395, 2.5e-05, -0.000207 + lowered_hud_offset_pos = 0.01243, 0.021619, 0 + lowered_hud_offset_pos_16x9 = 0.01243, 0.021619, 0 + lowered_hud_offset_rot = 0.1, -0.8, 0.498939 + lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.498939 + +![wpn_rpk74_16_hud] + aim_hud_offset_pos = -0.075782, 0.0412, -0.046431 + aim_hud_offset_pos_16x9 = -0.075782, 0.0412, -0.046431 + aim_hud_offset_rot = 0.00843, 0.033148, -0.074799 + aim_hud_offset_rot_16x9 = 0.00843, 0.033148, -0.074799 + hands_orientation = 1.852709, 0.456665, -4.34065 + hands_orientation_16x9 = 1.852709, 0.456665, -4.34065 + hands_position = 0.015148, -0.016001, -0.215 + hands_position_16x9 = 0.015148, -0.016001, -0.215 + item_position = 0.004395, 2.5e-05, -0.000207 + lowered_hud_offset_pos = 0.01243, 0.021619, 0 + lowered_hud_offset_pos_16x9 = 0.01243, 0.021619, 0 + lowered_hud_offset_rot = 0.1, -0.8, 0.498939 + lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.498939 + +![wpn_rpk74_16_kemper] + fire_point = 0, 0, 0.656 + position = -0.026, 0, -0.02 + +![wpn_rpk74_16_kemper_hud] + aim_hud_offset_alt_pos = -0.081173, -0.030466, 0 + aim_hud_offset_alt_pos_16x9 = -0.081173, -0.030466, 0 + aim_hud_offset_alt_rot = 0.024174, 0.004801, 0.343456 + aim_hud_offset_alt_rot_16x9 = 0.024174, 0.004801, 0.343456 + aim_hud_offset_pos = -0.074719, 0.019315, -0.046431 + aim_hud_offset_pos_16x9 = -0.074719, 0.019315, -0.046431 + aim_hud_offset_rot = 0.00843, 0.033148, -0.074799 + aim_hud_offset_rot_16x9 = 0.00843, 0.033148, -0.074799 + hands_orientation = 1.852709, 0.456665, -4.34065 + hands_orientation_16x9 = 1.852709, 0.456665, -4.34065 + hands_position = 0.015148, -0.016001, -0.215 + hands_position_16x9 = 0.015148, -0.016001, -0.215 + item_position = 0.004395, 2.5e-05, -0.000207 + lowered_hud_offset_pos = 0.01243, 0.021619, 0 + lowered_hud_offset_pos_16x9 = 0.01243, 0.021619, 0 + lowered_hud_offset_rot = 0.1, -0.8, 0.498939 + lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.498939 + +![wpn_rpk74_16_leupold] + fire_point = 0, 0, 0.656 + position = -0.026, 0, -0.02 + +![wpn_rpk74_16_leupold_hud] + aim_hud_offset_alt_pos = -0.084795, -0.046089, 0 + aim_hud_offset_alt_pos_16x9 = -0.084795, -0.046089, 0 + aim_hud_offset_alt_rot = 0.024174, 0.004801, 0.343456 + aim_hud_offset_alt_rot_16x9 = 0.024174, 0.004801, 0.343456 + aim_hud_offset_pos = -0.074771, 0.019528, -0.046431 + aim_hud_offset_pos_16x9 = -0.074771, 0.019528, -0.046431 + aim_hud_offset_rot = 0.00843, 0.033148, -0.074799 + aim_hud_offset_rot_16x9 = 0.00843, 0.033148, -0.074799 + hands_orientation = 1.852709, 0.456665, -4.34065 + hands_orientation_16x9 = 1.852709, 0.456665, -4.34065 + hands_position = 0.015148, -0.016001, -0.215 + hands_position_16x9 = 0.015148, -0.016001, -0.215 + item_position = 0.004395, 2.5e-05, -0.000207 + lowered_hud_offset_pos = 0.01243, 0.021619, 0 + lowered_hud_offset_pos_16x9 = 0.01243, 0.021619, 0 + lowered_hud_offset_rot = 0.1, -0.8, 0.498939 + lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.498939 + +![wpn_rpk74_16_marchf] + fire_point = 0, 0, 0.656 + position = -0.026, 0, -0.02 + +![wpn_rpk74_16_marchf_hud] + aim_hud_offset_alt_pos = -0.081173, -0.030466, 0 + aim_hud_offset_alt_pos_16x9 = -0.081173, -0.030466, 0 + aim_hud_offset_alt_rot = 0.024174, 0.004801, 0.343456 + aim_hud_offset_alt_rot_16x9 = 0.024174, 0.004801, 0.343456 + aim_hud_offset_pos = -0.074452, 0.022723, -0.046431 + aim_hud_offset_pos_16x9 = -0.074452, 0.022723, -0.046431 + aim_hud_offset_rot = 0.00843, 0.033148, -0.074799 + aim_hud_offset_rot_16x9 = 0.00843, 0.033148, -0.074799 + hands_orientation = 1.852709, 0.456665, -4.34065 + hands_orientation_16x9 = 1.852709, 0.456665, -4.34065 + hands_position = 0.015148, -0.016001, -0.215 + hands_position_16x9 = 0.015148, -0.016001, -0.215 + item_position = 0.004395, 2.5e-05, -0.000207 + lowered_hud_offset_pos = 0.01243, 0.021619, 0 + lowered_hud_offset_pos_16x9 = 0.01243, 0.021619, 0 + lowered_hud_offset_rot = 0.1, -0.8, 0.498939 + lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.498939 + +![wpn_rpk74_16_mepro] + fire_point = 0, 0, 0.656 + position = -0.026, 0, -0.02 + +![wpn_rpk74_16_mepro_hud] + aim_hud_offset_alt_pos = -0.081173, -0.030466, 0 + aim_hud_offset_alt_pos_16x9 = -0.081173, -0.030466, 0 + aim_hud_offset_alt_rot = 0.024174, 0.004801, 0.343456 + aim_hud_offset_alt_rot_16x9 = 0.024174, 0.004801, 0.343456 + aim_hud_offset_pos = -0.075676, 0.017043, -0.046431 + aim_hud_offset_pos_16x9 = -0.075676, 0.017043, -0.046431 + aim_hud_offset_rot = 0.00843, 0.033148, -0.074799 + aim_hud_offset_rot_16x9 = 0.00843, 0.033148, -0.074799 + hands_orientation = 1.852709, 0.456665, -4.34065 + hands_orientation_16x9 = 1.852709, 0.456665, -4.34065 + hands_position = 0.015148, -0.016001, -0.215 + hands_position_16x9 = 0.015148, -0.016001, -0.215 + item_position = 0.004395, 2.5e-05, -0.000207 + lowered_hud_offset_pos = 0.01243, 0.021619, 0 + lowered_hud_offset_pos_16x9 = 0.01243, 0.021619, 0 + lowered_hud_offset_rot = 0.1, -0.8, 0.498939 + lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.498939 + +![wpn_rpk74_16_pn23] + fire_point = 0, 0, 0.656 + position = -0.026, 0, -0.02 + +![wpn_rpk74_16_pn23_hud] + aim_hud_offset_alt_pos = -0.089325, -0.05483, 0 + aim_hud_offset_alt_pos_16x9 = -0.089325, -0.05483, 0 + aim_hud_offset_alt_rot = 0.019197, 0.038931, 0.343456 + aim_hud_offset_alt_rot_16x9 = 0.019197, 0.038931, 0.343456 + aim_hud_offset_pos = -0.074875, 0.010073, -0.058518 + aim_hud_offset_pos_16x9 = -0.074875, 0.010073, -0.058518 + aim_hud_offset_rot = 0.00843, 0.033148, -0.074799 + aim_hud_offset_rot_16x9 = 0.00843, 0.033148, -0.074799 + hands_orientation = 1.852709, 0.456665, -4.34065 + hands_orientation_16x9 = 1.852709, 0.456665, -4.34065 + hands_position = 0.015148, -0.016001, -0.215 + hands_position_16x9 = 0.015148, -0.016001, -0.215 + item_position = 0.004395, 2.5e-05, -0.000207 + lowered_hud_offset_pos = 0.012963, -0.002555, 0 + lowered_hud_offset_pos_16x9 = 0.012963, -0.002555, 0 + lowered_hud_offset_rot = 0.1, -0.8, 0.498939 + lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.498939 + +![wpn_rpk74_16_point_aimpro] + fire_point = 0, 0, 0.656 + position = -0.026, 0, -0.02 + +![wpn_rpk74_16_point_aimpro_hud] + aim_hud_offset_alt_pos = -0.081173, -0.030466, 0 + aim_hud_offset_alt_pos_16x9 = -0.081173, -0.030466, 0 + aim_hud_offset_alt_rot = 0.024174, 0.004801, 0.343456 + aim_hud_offset_alt_rot_16x9 = 0.024174, 0.004801, 0.343456 + aim_hud_offset_pos = -0.075039, 0.018463, -0.046431 + aim_hud_offset_pos_16x9 = -0.075039, 0.018463, -0.046431 + aim_hud_offset_rot = 0.00843, 0.033148, -0.074799 + aim_hud_offset_rot_16x9 = 0.00843, 0.033148, -0.074799 + hands_orientation = 1.852709, 0.456665, -4.34065 + hands_orientation_16x9 = 1.852709, 0.456665, -4.34065 + hands_position = 0.015148, -0.016001, -0.215 + hands_position_16x9 = 0.015148, -0.016001, -0.215 + item_position = 0.004395, 2.5e-05, -0.000207 + lowered_hud_offset_pos = 0.01243, 0.021619, 0 + lowered_hud_offset_pos_16x9 = 0.01243, 0.021619, 0 + lowered_hud_offset_rot = 0.1, -0.8, 0.498939 + lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.498939 + +![wpn_rpk74_16_rakurs] + fire_point = 0, 0, 0.656 + position = -0.026, 0, -0.02 + +![wpn_rpk74_16_rakurs_hud] + aim_hud_offset_alt_pos = -0.081173, -0.030466, 0 + aim_hud_offset_alt_pos_16x9 = -0.081173, -0.030466, 0 + aim_hud_offset_alt_rot = 0.024174, 0.004801, 0.343456 + aim_hud_offset_alt_rot_16x9 = 0.024174, 0.004801, 0.343456 + aim_hud_offset_pos = -0.074827, 0.03197, -0.053541 + aim_hud_offset_pos_16x9 = -0.074827, 0.03197, -0.053541 + aim_hud_offset_rot = 0.008643, 0.03203, -0.074799 + aim_hud_offset_rot_16x9 = 0.008643, 0.03203, -0.074799 + hands_orientation = 1.852709, 0.456665, -4.34065 + hands_orientation_16x9 = 1.852709, 0.456665, -4.34065 + hands_position = 0.015148, -0.016001, -0.215 + hands_position_16x9 = 0.015148, -0.016001, -0.215 + item_position = 0.004395, 2.5e-05, -0.000207 + lowered_hud_offset_pos = 0.01243, 0.021619, 0 + lowered_hud_offset_pos_16x9 = 0.01243, 0.021619, 0 + lowered_hud_offset_rot = 0.1, -0.8, 0.498939 + lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.498939 + +![wpn_rpk74_16_specter] + fire_point = 0, 0, 0.656 + position = -0.026, 0, -0.02 + +![wpn_rpk74_16_specter_hud] + aim_hud_offset_alt_pos = -0.074769, -0.001185, -0.02133 + aim_hud_offset_alt_pos_16x9 = -0.074769, -0.001185, -0.02133 + aim_hud_offset_alt_rot = 0.012649, 0.032518, -0.073226 + aim_hud_offset_alt_rot_16x9 = 0.012649, 0.032518, -0.073226 + aim_hud_offset_pos = -0.074931, 0.023433, -0.054252 + aim_hud_offset_pos_16x9 = -0.074931, 0.023433, -0.054252 + aim_hud_offset_rot = 0.00843, 0.033148, -0.074799 + aim_hud_offset_rot_16x9 = 0.00843, 0.033148, -0.074799 + hands_orientation = 1.852709, 0.456665, -4.34065 + hands_orientation_16x9 = 1.852709, 0.456665, -4.34065 + hands_position = 0.015148, -0.016001, -0.215 + hands_position_16x9 = 0.015148, -0.016001, -0.215 + item_position = 0.004395, 2.5e-05, -0.000207 + lowered_hud_offset_pos = 0.01243, 0.021619, 0 + lowered_hud_offset_pos_16x9 = 0.01243, 0.021619, 0 + lowered_hud_offset_rot = 0.1, -0.8, 0.498939 + lowered_hud_offset_rot_16x9 = 0.1, -0.8, 0.498939 + +![wpn_rpk74] + position = -0.026, -0.175, 0 + +![wpn_rpk74_hud] + aim_hud_offset_pos = -0.039591, 0.04358, -0.016263 + aim_hud_offset_pos_16x9 = -0.039591, 0.04358, -0.016263 + aim_hud_offset_rot = 0.00915, 0.007187, -0.063429 + aim_hud_offset_rot_16x9 = 0.00915, 0.007187, -0.063429 + hands_orientation = 0.603738, 0.679821, -3.925333 + hands_orientation_16x9 = 0.603738, 0.679821, -3.925333 + hands_position = -0.022772, -0.028232, -0.050777 + hands_position_16x9 = -0.022772, -0.028232, -0.050777 + lowered_hud_offset_pos = 0.082691, 0.012821, 0.039821 + lowered_hud_offset_pos_16x9 = 0.082691, 0.012821, 0.039821 + lowered_hud_offset_rot = 0.066578, -0.731735, 0.439197 + lowered_hud_offset_rot_16x9 = 0.066578, -0.731735, 0.439197 + +![wpn_rpk74_ps01] + position = -0.026, -0.175, 0 + ![wpn_scar_l_tac_acog_hud] aim_hud_offset_alt_pos = -0.071667, -0.020386, -0.011098 aim_hud_offset_alt_pos_16x9 = -0.071667, -0.020386, -0.011098 @@ -2524,26 +2547,3 @@ lowered_hud_offset_pos_16x9 = 0.055573, -0.024888, 0.040535 lowered_hud_offset_rot = -0.015644, -0.673546, 0.449864 lowered_hud_offset_rot_16x9 = -0.015644, -0.673546, 0.449864 - -![wpn_remington700_bas] - use_alt_aim_hud = true - position = -0.026, 0, -0.01 - -![wpn_remington700_bas_hud] - aim_hud_offset_alt_pos = -0.063038, -0.02262, 0 - aim_hud_offset_alt_pos_16x9 = -0.063038, -0.02262, 0 - aim_hud_offset_alt_rot = 0.053685, 0.019038, 0.534118 - aim_hud_offset_alt_rot_16x9 = 0.053685, 0.019038, 0.534118 - aim_hud_offset_pos = -0.040385, 0.043058, -0.0614 - aim_hud_offset_pos_16x9 = -0.040385, 0.043058, -0.0614 - aim_hud_offset_rot = 0.03359, 0.032878, -0.078133 - aim_hud_offset_rot_16x9 = 0.03359, 0.032878, -0.078133 - fire_point = 0, 0.009, 0.224 - hands_orientation = 1.65, 1.203999, -5.045021 - hands_orientation_16x9 = 1.65, 1.203999, -5.045021 - hands_position = -0.041893, -0.037108, -0.192233 - hands_position_16x9 = -0.041893, -0.037108, -0.192233 - lowered_hud_offset_pos = 0.11216, 0.020271, 0.012802 - lowered_hud_offset_pos_16x9 = 0.11216, 0.020271, 0.012802 - lowered_hud_offset_rot = 0.096374, -0.906239, 0.294853 - lowered_hud_offset_rot_16x9 = 0.096374, -0.906239, 0.294853 \ No newline at end of file diff --git a/profiles/Default/modlist.txt b/profiles/Default/modlist.txt index 1148d5a7..545cc0fa 100644 --- a/profiles/Default/modlist.txt +++ b/profiles/Default/modlist.txt @@ -27,7 +27,6 @@ +Binocular Renaimation -Last Load and Overrides_separator +Redone Radar and Red Forest - Duty Expansion Patch --New Levels - Arrival Patch -Patches and Compatibility_separator +Usable Bar Doors +Alternate Fake Start @@ -43,6 +42,7 @@ -Weather and Environment_separator +UI Rework G.A.M.M.A. Style - Soulslike Gamemode Patch +UI Rework G.A.M.M.A. Style ++HUD Offsets Editor +HUD Icons Time +Save Profiles +Underrail Cursors @@ -127,8 +127,6 @@ +Arszis Radiation Overhaul - Demonized Edition +Body Health System Realistic Overhaul +Groks Body Health System Redux --Arrival - Busy Hands Bug Fix --Arrival -Gameplay Overhauls_separator +NPC Wounded Redone +EFT Footsteps and Tinnitsus